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Primarch Justicar darealn1[TFDN] darealn1
VS BR 95

KDR: 1.18

Score: 14m

Last Seen: Dec 23rd, 2018 12:39 AM
- OFFLINE - 2974 hour(s)

Battle Rank 95 - Vanu Sovereignty on Cobalt
Level Progress (to 96): 9%
Level 100 Progress: 74% 427h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS MKV Suppressed Ursa Eridani SX5 NS-7 PDW Sirius SX12 Proximity Mine Thanatos VE70 Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $231,435 MLG Score: 185
Fun Score: N/A
Cheeseburgers Flipped: 262TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.486%18.311%41221103111,5671.20465-0.021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.284%0.271C*-0.37C--1.76F-HEAD ++ (~7.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.10.21C++13.30.071C+45.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.514%1.405%257310497834204691.85986167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.818%0.222C++-0.179C-0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.7-0.003C+63.9-0.205C97.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.961%2.594%43110513479121100.380066313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.872D---0.005C+-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.193C++100.205C++21.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.626%3.425%56310492927052040.414184142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.468%0.227C++-0.244C-0.905

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.3-0.231C56.5-0.427C--89.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.764%66.963%56310491,238110191.12443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.081%0.712B++-0.01C+0.926

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.245C++30.067C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.51%14.62%561105185575051.14

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.577D0.013C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.175C5.4-0.102C+10.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14m273.6%188 (11.3k)176 (10.6k)1.1840922,68619,1591.3744495 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS105258518.755%15.309%28704:094

32% Engineer18% Heavy Assault37% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 9:39 PMFeb 15th, 2014 2:34 AMJan 20th, 2019 11:47 AM (95d) (PST)Dec 22nd, 2018 9:44 PM (124d) (PST)Dec 22nd, 2018 8:39 PM (124d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3381362020.2850.2410.0440.8660.032185

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,3058,14512,1601714352210,582

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1327.6h/55.3d 3,647 3,473 8,004 69k 2,558 3,983 2,514 27m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C
Kills:1,168
Deaths:1,037
KDR:1.126
Accuracy:17.553% D-
HSR:22.517% C
Pulsar LSW
C+
Kills:580
Deaths:489
KDR:1.186
Accuracy:21.995% C+
HSR:20.345% C--
Lasher X2
C*
Kills:577
Deaths:583
KDR:0.990
Accuracy:24.225% C+
HSR:4.333% C*
Flare VE6
B+
Kills:221
Deaths:167
KDR:1.323
Accuracy:19.329% D
HSR:27.149% B+
Orion VS54
D-
Kills:162
Deaths:126
KDR:1.286
Accuracy:16.124% D-
HSR:16.049% D*
Kills:2,708
Deaths (as Heavy Assault):2,402
Deaths (to Heavy Assaults):5,073
KDR:1.12739
Kill Difference:306
Playtime:237.036 hours
Usage:18%
Score:2.646m
Score/min:186
Accuracy (listed only):19.845%
HSR (listed only):18.079%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C
Kills:855
Deaths:985
KDR:0.868
Accuracy:34.510% C--
HSR:14.620% C
Solstice SF
C+
Kills:730
Deaths:838
KDR:0.871
Accuracy:20.849% D
HSR:15.890% C+
VE-LR Obelisk
B**
Kills:701
Deaths:232
KDR:3.022
Accuracy:31.201% C+
HSR:40.799% B**
Solstice VE3
C+
Kills:474
Deaths:521
KDR:0.910
Accuracy:22.352% C+
HSR:16.878% C--
NSX Tanto
C+
Kills:383
Deaths:501
KDR:0.764
Accuracy:25.191% C+
HSR:20.366% D
NSX-P Tanto
D
Kills:60
Deaths:73
KDR:0.822
Accuracy:22.618% D
HSR:18.333% D--
Kills:3,203
Deaths (as Engineer):3,150
Deaths (to Engineers):3,752
KDR:1.01683
Kill Difference:53
Playtime:424.744 hours
Usage:32%
Score:4.855m
Score/min:191
Accuracy (listed only):26.120%
HSR (listed only):21.148%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C--
Kills:1,212
Deaths:1,244
KDR:0.974
Accuracy:23.015% C--
HSR:11.964% D*
Eridani SX5
C--
Kills:1,159
Deaths:1,156
KDR:1.003
Accuracy:23.689% C--
HSR:13.632% D-
NS-7 PDW
C
Kills:1,157
Deaths:1,141
KDR:1.014
Accuracy:22.582% C
HSR:13.310% D
Sirius SX12
C
Kills:1,145
Deaths:1,161
KDR:0.986
Accuracy:22.375% C
HSR:12.227% D--
Thanatos VE70
C
Kills:855
Deaths:985
KDR:0.868
Accuracy:34.510% C--
HSR:14.620% C
Solstice SF
C+
Kills:730
Deaths:838
KDR:0.871
Accuracy:20.849% D
HSR:15.890% C+
Solstice VE3
C+
Kills:474
Deaths:521
KDR:0.910
Accuracy:22.352% C+
HSR:16.878% C--
NSX Tengu
D
Kills:414
Deaths:552
KDR:0.750
Accuracy:31.619% D
HSR:14.493% D--
NSX Tanto
C+
Kills:383
Deaths:501
KDR:0.764
Accuracy:25.191% C+
HSR:20.366% D
Skorpios
C
Kills:272
Deaths:219
KDR:1.242
Accuracy:23.698% D-
HSR:19.485% C
NSX-P Tanto
D
Kills:60
Deaths:73
KDR:0.822
Accuracy:22.618% D
HSR:18.333% D--
Kills:7,861
Deaths (as Light Assault):8,391
Deaths (to Light Assaults):3,223
KDR:0.93684
Kill Difference:530
Playtime:80.590 hours
Usage:6%
Score:0.911m
Score/min:188
Accuracy (listed only):24.772%
HSR (listed only):15.563%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C--
Kills:1,212
Deaths:1,244
KDR:0.974
Accuracy:23.015% C--
HSR:11.964% D*
Eridani SX5
C--
Kills:1,159
Deaths:1,156
KDR:1.003
Accuracy:23.689% C--
HSR:13.632% D-
NS-7 PDW
C
Kills:1,157
Deaths:1,141
KDR:1.014
Accuracy:22.582% C
HSR:13.310% D
Sirius SX12
C
Kills:1,145
Deaths:1,161
KDR:0.986
Accuracy:22.375% C
HSR:12.227% D--
Ghost
B+
Kills:598
Deaths:244
KDR:2.451
Accuracy:42.656% B+
HSR:68.395% C+
NS-44 Commissioner
D
Kills:593
Deaths:904
KDR:0.656
Accuracy:30.329% D
HSR:17.875% D
Nyx VX31
D
Kills:499
Deaths:377
KDR:1.324
Accuracy:28.022% D--
HSR:22.245% D
NSX Tomoe
D
Kills:495
Deaths:500
KDR:0.990
Accuracy:26.077% D
HSR:23.838% D*
V10
B+
Kills:482
Deaths:137
KDR:3.518
Accuracy:43.919% B+
HSR:78.423% C++
NSX Tengu
D
Kills:414
Deaths:552
KDR:0.750
Accuracy:31.619% D
HSR:14.493% D--
Artemis VX26
D
Kills:322
Deaths:280
KDR:1.150
Accuracy:22.119% D--
HSR:18.634% D
Skorpios
C
Kills:272
Deaths:219
KDR:1.242
Accuracy:23.698% D-
HSR:19.485% C
NS-61 Emissary
C
Kills:265
Deaths:351
KDR:0.755
Accuracy:26.064% C
HSR:13.208% D
Beamer VS3
D
Kills:248
Deaths:307
KDR:0.808
Accuracy:23.012% D
HSR:17.742% D
VA39 Spectre
C++
Kills:158
Deaths:31
KDR:5.097
Accuracy:32.671% C++
HSR:26.582% D--
NS-AM7 Archer
A
Kills:62
Deaths:115
KDR:0.539
Accuracy:58.721% C+
HSR:29.032% A
Kills:9,081
Deaths (as Infiltrator):8,719
Deaths (to Infiltrators):3,202
KDR:1.04152
Kill Difference:362
Playtime:494.370 hours
Usage:37%
Score:4.757m
Score/min:160
Accuracy (listed only):30.035%
HSR (listed only):25.068%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C--
Kills:1,212
Deaths:1,244
KDR:0.974
Accuracy:23.015% C--
HSR:11.964% D*
Eridani SX5
C--
Kills:1,159
Deaths:1,156
KDR:1.003
Accuracy:23.689% C--
HSR:13.632% D-
NS-7 PDW
C
Kills:1,157
Deaths:1,141
KDR:1.014
Accuracy:22.582% C
HSR:13.310% D
Sirius SX12
C
Kills:1,145
Deaths:1,161
KDR:0.986
Accuracy:22.375% C
HSR:12.227% D--
Thanatos VE70
C
Kills:855
Deaths:985
KDR:0.868
Accuracy:34.510% C--
HSR:14.620% C
NSX Tengu
D
Kills:414
Deaths:552
KDR:0.750
Accuracy:31.619% D
HSR:14.493% D--
H-V45
D--
Kills:389
Deaths:379
KDR:1.026
Accuracy:19.286% D--
HSR:13.882% D--
Skorpios
C
Kills:272
Deaths:219
KDR:1.242
Accuracy:23.698% D-
HSR:19.485% C
Kills:6,603
Deaths (as Combat Medic):6,837
Deaths (to Combat Medics):2,100
KDR:0.96577
Kill Difference:234
Playtime:51.363 hours
Usage:4%
Score:0.446m
Score/min:145
Accuracy (listed only):25.097%
HSR (listed only):14.202%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:207
Deaths:234
KDR:0.885
Accuracy:39.288% C
HSR:5.797% B++
Quasar VM1
B
Kills:137
Deaths:76
KDR:1.803
Accuracy:17.163% B
HSR:18.978% C++
Comet VM2
A**
Kills:133
Deaths:159
KDR:0.836
Accuracy:40.685% C-
HSR:9.023% A**
Blueshift VM5
B+
Kills:126
Deaths:74
KDR:1.703
Accuracy:13.473% D*
HSR:23.016% B+
Blueshift VM5
D
Kills:125
Deaths:74
KDR:1.689
Accuracy:13.812% D*
HSR:17.600% D
Kills:728
Deaths (as MAX Suit):308.500
Deaths (to MAX Suits):1,337
KDR:2.35981
Kill Difference:419.500
Playtime:32.823 hours
Usage:2%
Score:0.434m
Score/min:220
Accuracy (listed only):24.884%
HSR (listed only):14.883%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:535
V. Kills:210 254%
Deaths:51
KDR:10.490
Accuracy:51.892% C+
KPH:44.200 D
VKPH:17.400 C+
Saron Laser Cannon
D
Kills:167
V. Kills:195 85%
Deaths:222
KDR:0.752
Accuracy:37.671% B**
KPH:4.400 D-
VKPH:5.200 D
Light PPA
C++
Kills:81
V. Kills:25 312%
Deaths:98
KDR:0.827
Accuracy:28.828% F
KPH:12.100 D--
VKPH:3.700 C++
Kills:783 (248 + 0)
Deaths:371
KDR:2.111
VKDR:1.159
Vehicle Kills:430
Kill Difference:412
Playtime:56.494 hours
Usage:4%
Score:0.641m
Score/min:189
Piloting Accuracy:28.828%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:347
V. Kills:63 N/A
Deaths:83
KDR:4.181
Accuracy:31.961% D
KPH:32.700 C*
VKPH:5.900 C--
Kills:347 (347 + 0)
Deaths:83
KDR:4.181
VKDR:0.759
Vehicle Kills:63
Kill Difference:264
Playtime:10.597 hours
Usage:1%
Score:0.088m
Score/min:138
Driving Accuracy:31.961%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:106
V. Kills:45 230%
Deaths:26
KDR:4.077
Accuracy:33.800% D*
KPH:21.800 C
VKPH:9.300 D
Supernova PC
C
Kills:96
V. Kills:32 291%
Deaths:33
KDR:2.909
Accuracy:43.354% D
KPH:18.100 C
VKPH:6 D
E540 Halberd
D
Kills:63
V. Kills:29 210%
Deaths:10
KDR:6.300
Accuracy:43.650% D
KPH:25.100 D
VKPH:11.500 D-
Kills:265 (96 + 169)
Deaths:69
KDR:3.841
VKDR:1.536
Vehicle Kills:106
Kill Difference:196
Playtime:12.678 hours
Usage:1%
Score:0.114m
Score/min:150
Driving Accuracy:43.354%
Gunner Accuracy:43.650%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:123
V. Kills:61 198%
Deaths:42
KDR:2.929
Accuracy:39.315% C+
KPH:17.100 C
VKPH:8.500 C*
Kills:123 (0 + 123)
Deaths:42
KDR:2.929
VKDR:1.452
Vehicle Kills:61
Kill Difference:81
Playtime:7.194 hours
Usage:1%
Score:0.062m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:39.315%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:81
V. Kills:3 N/A
Deaths:92
KDR:0.880
Accuracy:33.011% D*
KPH:9.800 D*
VKPH:0.400 D*
V30-F Starfall
D--
Kills:72
V. Kills:46 153%
Deaths:97
KDR:0.742
Accuracy:64.300% C*
KPH:14.300 D*
VKPH:9.200 D--
Kills:153 (153 + 0)
Deaths:189
KDR:0.810
VKDR:0.259
Vehicle Kills:49
Kill Difference:36
Playtime:13.264 hours
Usage:1%
Score:0.046m
Score/min:58
Driving Accuracy:64.300%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MKV Suppressed 1,2261,2121,2440.974C+0.2123.015%C--11.964%D*23.9CN/A7050.8h14.3C++62.2C++
Ursa 1,1831,1681,0371.126C+0.0617.553%D-22.517%C20.9DN/A5656h13.9D79.1C--
Eridani SX5 1,1661,1591,1561.003C+0.1823.689%C--13.632%D-18.8DN/A5561.8h13.1C+55.5C+
NS-7 PDW 1,1701,1571,1411.014C++0.1722.582%C13.31%D24.8C+N/A7546.7h13.7B+60.8C*
Sirius SX12 1,1601,1451,1610.986C+0.2022.375%C12.227%D--17.1C--N/A4767h14.8C++66.2C++
Proximity Mine 1,0761,0762145.028B3.8441.235%C+N/A141.6B+N/A3737.6h1.9C++4.6C*
Thanatos VE70 8608559850.868C+0.3234.51%C--14.62%C14.3DN/A4059.8h5.4C+15.5C+
Solstice SF 7417308380.871C+0.3120.849%D15.89%C+10.2DN/A2871.7h15.8C75.8C-
VE-LR Obelisk 7297012323.022B++1.8431.201%C+40.799%B**21.2C--N/A4933h7.3C+23.5C++
Tank Mine 1,0676631464.541B**3.3619.748%D--N/A122.8B74.8B+9695.4h1.2A6.1C*
Ghost 6025982442.451C+1.2742.656%B+68.395%C+20.1DN/A6229.7h2.5C+5.8C*
NS-44 Commissioner 5985939040.656C0.5330.329%D17.875%D15.3DN/A5038.8h3.7C**12.3C+
Pulsar LSW 5925804891.186C0.0021.995%C+20.345%C--26.7DN/A7221.7h14.7D66.7C+
Lasher X2 5885775830.99C++0.1924.225%C+4.333%C*26.7C+N/A7621.6h26.6D*109.6C
Dual Photon Pods 7455355110.49B+9.3151.892%C+N/A44.2D17.4C+23812.1h20.8C**40.1B
Nyx VX31 5084993771.324C0.1428.022%D--22.245%D14.3D--N/A4235h6.7D24D
NSX Tomoe 5004955000.99C0.1926.077%D23.838%D*20.4DN/A4924.3h17.1D65.7C--
V10 4844821373.518C*2.3343.919%B+78.423%C++18.6DN/A5225.9h2.5C5.7C++
Solstice VE3 4884745210.91C*0.2722.352%C+16.878%C--8DN/A4059.5h21D93.8C
NSX Tengu 4204145520.75C-0.4331.619%D14.493%D--16.4DN/A3925.2h14.6C+46.2C+
H-V45 3913893791.026C+0.1619.286%D--13.882%D--13.5D-N/A3828.9h14.3C73.9C-
NSX Tanto 3993835010.764C0.4225.191%C+20.366%D12.4DN/A3531h18.9D75.2C
C-4 4733593141.143C+0.0423.425%CN/A58.9C-18.7D4356.1h1.6C+6.8C+
C75 Viper 410347834.181C++3.0031.961%D2.594%A+32.7C*5.9C--13810.6h10B++31.2B+
Artemis VX26 3313222801.15C+0.0322.119%D--18.634%D10.6D--N/A5530.3h14.5D65.4D
Nemesis VSH9 3982744080.672C+0.5161.062%CN/A15.7C+7.1C--13917.5h7.1B+11.5B+
Skorpios 2762722191.242C+0.0623.698%D-19.485%C23.9D-N/A6011.4h10.8C**45.6C+
NS-61 Emissary 2702653510.755C+0.4326.064%C13.208%D12.5DN/A3221.2h14.5C++55.7C++
Beamer VS3 2562483070.808C++0.3823.012%D17.742%D13.9DN/A5117.8h9.7C++42.2C+
Flare VE6 2242211671.323C+0.1419.329%D27.149%B+25.7C--N/A878.6h14.1D--73C-
Frag Grenade 2112081208N/A206.8241.341%C--N/A416C6C13090.5h4C+9.6C+
Comet VM2 2782072340.885C+0.3039.288%C5.797%B++8.7C3D6123.8h21.6C*55.1C++
Hades VSH4 2311782210.805B+0.3863.502%D2.247%C+22.8C++6.8C-1387.8h5.6B**8.8B**
Saron Laser Cannon 3621672220.752C0.4337.671%B**4.79%A++4.4D-5.2D19437.7h219D581.4C
Orion VS54 1651621261.286C+0.1016.124%D-16.049%D*14.9DN/A11910.9h14.4C89.4C
VA39 Spectre 161158315.097M3.9132.671%C++26.582%D--12.2DN/A5013h6.2C++19.1C*
NS-R3 Swarm 3171552820.55C++0.6358.632%D*N/A7C+7.3C++7222.3h27.5C*47C+
S1 1841381530.902B+0.2859.953%BN/A27.6C**9.2C--2745h5.5B++9.2B++
Quasar VM1 138137761.803C*0.6217.163%B18.978%C++20.4C+N/A936.7h15.7C+91.6C*
Comet VM2 1951331590.836C+0.3540.685%C-9.023%A**7.6D3.5D5417.6h28.7C+70.5C+
Sticky Grenade 1321311131N/A129.8241.612%D*N/A436.7D--3.3D--15650.3h2.9C--7D
Force-Blade 16012714,1100.009C-1.1821.361%DN/A0.2DN/A1804.6h3.2C14.9C
Blueshift VM5 126126741.703C0.5213.473%D*23.016%B+19.1D-N/A686.6h16.7C+124.1D
Blueshift VM5 125125741.689C0.5013.812%D*17.6%D18.7D-N/A746.7h17.3C+125.3D
M20 Basilisk 184123422.929C+1.7439.315%C+5.691%C+17.1C8.5C*1447.2h114.1C290.3C+
Saron HRB 151106264.077C+2.8933.8%D*N/A21.6C9.2D1644.9h19.4B+57.3C+
MANA Anti-Personnel Turret 9996482N/A0.8217.981%UN/A960U30U2357500.1h31.5T*175T*
Supernova PC 12896332.909C1.7243.354%DN/A18.1C6D1365.3h5.1C**11.7C+
Light PPA 10681980.827D0.3628.828%F1.235%C+12.1D--3.7C++756.7h28.8D*99.7D**
S12 Renegade 8481920.88D0.3033.011%D*4.938%C+9.9D*N/A398.2h4.2D12.8D-
V30-F Starfall 11872970.742C--0.4464.3%C*N/A14.4D--9.2D--905h22.9D-35.6D
MANA Anti-Vehicle Turret 14670970.722D-0.4653.166%C1.429%D**700D760D1701330.1h11.5D*21.7D
Spear Anti-Vehicle Phalanx Turret 10768164.25C-3.0750.4%B+1.471%D*29.6C-17C-2342.3h13D-25.7C+
E540 Halberd 9263106.3C+5.1243.65%D3.175%B+25.2D11.6D-1482.5h6.5C-14.9C-
NS-AM7 Archer 86621150.539C++0.6558.721%C+29.032%A7.2C++2.8C++508.6h19C*32.3C**
The Slasher 62614400.139A++1.0532.182%C+6.557%C--2.7C+N/A622.4h2.9D9C+
NSX-P Tanto 6060730.822C+0.3622.618%D18.333%D--15.8C--N/A373.8h17.4C76.8C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret132601.6h
Motion Spotter7010,2969h
Spawn Beacon74650.6h
Nano-Armor Kit420453,90633.5h
Nanite Revive Grenade0650h
Medical Applicator8640,9484h
Spitfire Auto-Turret491,6652.2h
Restoration Kit186681.5h
Ammunition Package623,5843.4h
Anti-Infantry MANA Turret171921h
Recon Detection Device131,3352.4h

Check the help document for the dictionary if you want to learn more about words used here.


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