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Trooper darkonedead[CQF] darkonedead
NC BR 194

KDR: 1.64

Score: 100.5m

Last Seen: Sep 2nd, 2018 3:13 PM
- OFFLINE - 73.5 hour(s)

Battle Rank 120 (194 total) - New Conglomerate on Briggs
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Breaker Rocket Pods CAS30 Tank Buster C150 Dalton M20 Mustang NC05 Jackhammer M20 Kestrel C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $322,758 MLG Score: 258
Fun Score: N/A
Cheeseburgers Flipped: 1492TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.157%16.741%3213099218,9710.7978050.847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.96%-0.367C--0.599D-0.077C+HEAD ++ (~7.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
640.145C++12.30.14C++51.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.159%1.175%2636101618,5617203152842.57684121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.2%-0.871D---0.401C---0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.7-0.113C+52.10.014C+126.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.169%3.219%5218101419,8184284136734.62605145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.672%-0.848D--0.37C**0.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.3-0.353C-16.8-0.343C-35.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.935%2.156%1941710058,163410986861.9866194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.847%-0.761D--0.559D0.839

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.576B+140.643B+36

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.709%56.261%194310191,1182124120.526118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.584%-0.351C--0.718D-1.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.008C+3.2-0.007C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.19%12.769%194410182,0441824221.12061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.34%-1.264D**-0.343C--0.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15-0.134C3.90.192C++11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
100.5m294.6%379 (22.7k)336 (20.2k)1.64478104,33863,4362.07605194 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC1022693522.472%6.396%14404:4326

67% Engineer16% Heavy Assault7% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2013 5:48 PMAug 8th, 2017 4:33 PMSep 9th, 2018 10:38 PM (95d) (PST)Sep 2nd, 2018 11:43 AM (102d) (PST)Sep 2nd, 2018 11:13 AM (102d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,028929360.3490.2120.0221.5600.180258

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,6855,51756,16821131941120,184

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4977.3h/207.4d 27,358 6,673 36,038 465.7k 4,617 12,994 53,771 307m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C
Kills:1,224
Deaths:1,882
KDR:0.650
Accuracy:20.366% D
HSR:16.340% C
AF-19 Mercenary
D
Kills:1,194
Deaths:1,764
KDR:0.677
Accuracy:18.549% D
HSR:15.662% D--
NC12 Sweeper
D
Kills:1,163
Deaths:1,116
KDR:1.042
Accuracy:25.457% F
HSR:11.092% D
AC-X11
D--
Kills:1,004
Deaths:1,458
KDR:0.689
Accuracy:19.811% D--
HSR:15.637% D*
LA39 Bruiser
B+
Kills:420
Deaths:528
KDR:0.795
Accuracy:37.265% F--
HSR:17.381% B+
GD-7F
D
Kills:407
Deaths:402
KDR:1.012
Accuracy:20.364% D
HSR:13.022% D*
Mauler S6
C-
Kills:404
Deaths:521
KDR:0.775
Accuracy:22.411% F-
HSR:13.119% C-
Warden
D-
Kills:360
Deaths:572
KDR:0.629
Accuracy:21.868% D-
HSR:15.278% D*
NS Baron G5AE
C-
Kills:321
Deaths:373
KDR:0.861
Accuracy:34.007% D*
HSR:12.773% C-
NS-11C
C+
Kills:312
Deaths:371
KDR:0.841
Accuracy:22.352% C
HSR:18.590% C+
NS Baron G5
D*
Kills:160
Deaths:188
KDR:0.851
Accuracy:27.915% D**
HSR:8.750% D*
NSX Tanto
D*
Kills:83
Deaths:112
KDR:0.741
Accuracy:18.968% D*
HSR:10.843% F-
AF-57 Piston
D
Kills:57
Deaths:52
KDR:1.096
Accuracy:32.167% D
HSR:10.526% D-
Kills:7,109
Deaths (as Engineer):9,339
Deaths (to Engineers):19,526
KDR:0.76122
Kill Difference:2,230
Playtime:3,341.117 hours
Usage:67%
Score:69.043m
Score/min:344
Accuracy (listed only):24.731%
HSR (listed only):13.770%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
D
Kills:2,811
Deaths:2,707
KDR:1.038
Accuracy:34.676% D*
HSR:11.918% D
NC6 Gauss SAW
D
Kills:1,659
Deaths:1,780
KDR:0.932
Accuracy:15.787% D
HSR:18.927% D
EM6
D-
Kills:1,191
Deaths:1,246
KDR:0.956
Accuracy:15.291% D*
HSR:17.548% D-
EM1
D-
Kills:1,185
Deaths:1,390
KDR:0.853
Accuracy:16.683% D-
HSR:11.308% F
NS-15M2
D
Kills:1,180
Deaths:842
KDR:1.401
Accuracy:20.333% D
HSR:18.983% D-
NC6S Gauss SAW S
C
Kills:1,151
Deaths:996
KDR:1.156
Accuracy:17.537% D--
HSR:21.286% C
NC6A GODSAW
D*
Kills:941
Deaths:756
KDR:1.245
Accuracy:20.582% D*
HSR:18.172% D*
NS-15M AE
C
Kills:169
Deaths:161
KDR:1.050
Accuracy:20.026% D--
HSR:24.260% C
GD-22S
C+
Kills:105
Deaths:118
KDR:0.890
Accuracy:17.468% D--
HSR:22.857% C+
Kills:10,392
Deaths (as Heavy Assault):9,996
Deaths (to Heavy Assaults):15,499
KDR:1.03962
Kill Difference:396
Playtime:805.048 hours
Usage:16%
Score:16.382m
Score/min:339
Accuracy (listed only):19.820%
HSR (listed only):18.362%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D
Kills:1,706
Deaths:1,814
KDR:0.940
Accuracy:17.572% D**
HSR:14.420% D
Gauss Compact S
C
Kills:1,224
Deaths:1,882
KDR:0.650
Accuracy:20.366% D
HSR:16.340% C
AF-19 Mercenary
D
Kills:1,194
Deaths:1,764
KDR:0.677
Accuracy:18.549% D
HSR:15.662% D--
NC12 Sweeper
D
Kills:1,163
Deaths:1,116
KDR:1.042
Accuracy:25.457% F
HSR:11.092% D
NS-7 PDW
C++
Kills:1,156
Deaths:1,238
KDR:0.934
Accuracy:22.974% C
HSR:18.426% C++
Blitz GD-10
C++
Kills:1,153
Deaths:1,358
KDR:0.849
Accuracy:19.462% D-
HSR:16.999% C++
MKV Suppressed
D
Kills:1,150
Deaths:1,184
KDR:0.971
Accuracy:22.188% D
HSR:15.565% D
AC-X11
D--
Kills:1,004
Deaths:1,458
KDR:0.689
Accuracy:19.811% D--
HSR:15.637% D*
LA39 Bruiser
B+
Kills:420
Deaths:528
KDR:0.795
Accuracy:37.265% F--
HSR:17.381% B+
GD-7F
D
Kills:407
Deaths:402
KDR:1.012
Accuracy:20.364% D
HSR:13.022% D*
Mauler S6
C-
Kills:404
Deaths:521
KDR:0.775
Accuracy:22.411% F-
HSR:13.119% C-
NS Baron G5AE
C-
Kills:321
Deaths:373
KDR:0.861
Accuracy:34.007% D*
HSR:12.773% C-
NS-11C
C+
Kills:312
Deaths:371
KDR:0.841
Accuracy:22.352% C
HSR:18.590% C+
NS Baron G5
D*
Kills:160
Deaths:188
KDR:0.851
Accuracy:27.915% D**
HSR:8.750% D*
MGR-S1 Gladius
D--
Kills:110
Deaths:137
KDR:0.803
Accuracy:18.364% D**
HSR:14.545% D--
NSX Tengu
A
Kills:92
Deaths:86
KDR:1.070
Accuracy:33.216% C-
HSR:29.348% A
NSX Tanto
D*
Kills:83
Deaths:112
KDR:0.741
Accuracy:18.968% D*
HSR:10.843% F-
Tempest
C
Kills:76
Deaths:103
KDR:0.738
Accuracy:21.566% D*
HSR:18.421% C
AF-57 Piston
D
Kills:57
Deaths:52
KDR:1.096
Accuracy:32.167% D
HSR:10.526% D-
Kills:12,192
Deaths (as Light Assault):14,687
Deaths (to Light Assaults):11,868
KDR:0.83012
Kill Difference:2,495
Playtime:357.451 hours
Usage:7%
Score:7.245m
Score/min:338
Accuracy (listed only):23.946%
HSR (listed only):15.340%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:1,706
Deaths:1,814
KDR:0.940
Accuracy:17.572% D**
HSR:14.420% D
NS-7 PDW
C++
Kills:1,156
Deaths:1,238
KDR:0.934
Accuracy:22.974% C
HSR:18.426% C++
Blitz GD-10
C++
Kills:1,153
Deaths:1,358
KDR:0.849
Accuracy:19.462% D-
HSR:16.999% C++
MKV Suppressed
D
Kills:1,150
Deaths:1,184
KDR:0.971
Accuracy:22.188% D
HSR:15.565% D
NC14 Bolt Driver
C++
Kills:693
Deaths:637
KDR:1.088
Accuracy:36.331% C++
HSR:63.204% D*
NS-44 Commissioner
D--
Kills:561
Deaths:754
KDR:0.744
Accuracy:26.619% D--
HSR:14.795% D--
NS-61 Emissary
C
Kills:434
Deaths:569
KDR:0.763
Accuracy:22.613% D-
HSR:15.207% C
NS-30 Vandal
D*
Kills:412
Deaths:464
KDR:0.888
Accuracy:25.460% D*
HSR:15.291% D*
NC4 Mag-Shot
C++
Kills:398
Deaths:620
KDR:0.642
Accuracy:21.769% D
HSR:20.101% C++
EM4 Longshot
C-
Kills:255
Deaths:213
KDR:1.197
Accuracy:36.502% C-
HSR:60% F--
NS-44L Blackhand
D
Kills:177
Deaths:296
KDR:0.598
Accuracy:35.828% D
HSR:19.209% F
Gauss SPR
D**
Kills:170
Deaths:218
KDR:0.780
Accuracy:24.001% D**
HSR:22.353% D**
AF-18 Stalker
D-
Kills:156
Deaths:212
KDR:0.736
Accuracy:20.807% D*
HSR:14.744% D-
LA3 Desperado
C-
Kills:156
Deaths:190
KDR:0.821
Accuracy:17.900% F
HSR:16.667% C-
MGR-S1 Gladius
D--
Kills:110
Deaths:137
KDR:0.803
Accuracy:18.364% D**
HSR:14.545% D--
NSX Tengu
A
Kills:92
Deaths:86
KDR:1.070
Accuracy:33.216% C-
HSR:29.348% A
NC08 Mag-Scatter
D**
Kills:88
Deaths:127
KDR:0.693
Accuracy:34.922% F
HSR:7.955% D**
Tempest
C
Kills:76
Deaths:103
KDR:0.738
Accuracy:21.566% D*
HSR:18.421% C
NS CandyCannon 3000
A
Kills:66
Deaths:95
KDR:0.695
Accuracy:13.356% F-
HSR:60.606% A
Kills:9,009
Deaths (as Infiltrator):10,315
Deaths (to Infiltrators):7,914
KDR:0.87339
Kill Difference:1,306
Playtime:244.988 hours
Usage:5%
Score:3.416m
Score/min:232
Accuracy (listed only):24.813%
HSR (listed only):24.098%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:1,706
Deaths:1,814
KDR:0.940
Accuracy:17.572% D**
HSR:14.420% D
NC12 Sweeper
D
Kills:1,163
Deaths:1,116
KDR:1.042
Accuracy:25.457% F
HSR:11.092% D
NS-7 PDW
C++
Kills:1,156
Deaths:1,238
KDR:0.934
Accuracy:22.974% C
HSR:18.426% C++
Blitz GD-10
C++
Kills:1,153
Deaths:1,358
KDR:0.849
Accuracy:19.462% D-
HSR:16.999% C++
MKV Suppressed
D
Kills:1,150
Deaths:1,184
KDR:0.971
Accuracy:22.188% D
HSR:15.565% D
LA39 Bruiser
B+
Kills:420
Deaths:528
KDR:0.795
Accuracy:37.265% F--
HSR:17.381% B+
Mauler S6
C-
Kills:404
Deaths:521
KDR:0.775
Accuracy:22.411% F-
HSR:13.119% C-
NS Baron G5AE
C-
Kills:321
Deaths:373
KDR:0.861
Accuracy:34.007% D*
HSR:12.773% C-
NS Baron G5
D*
Kills:160
Deaths:188
KDR:0.851
Accuracy:27.915% D**
HSR:8.750% D*
GR-22
D-
Kills:159
Deaths:186
KDR:0.855
Accuracy:17.009% D**
HSR:13.208% D-
NS-11P
C
Kills:114
Deaths:143
KDR:0.797
Accuracy:19.955% D
HSR:16.667% C
NC1 Gauss Rifle
D-
Kills:112
Deaths:152
KDR:0.737
Accuracy:18.303% D-
HSR:14.286% D--
MGR-S1 Gladius
D--
Kills:110
Deaths:137
KDR:0.803
Accuracy:18.364% D**
HSR:14.545% D--
NSX Tengu
A
Kills:92
Deaths:86
KDR:1.070
Accuracy:33.216% C-
HSR:29.348% A
Tempest
C
Kills:76
Deaths:103
KDR:0.738
Accuracy:21.566% D*
HSR:18.421% C
AF-57 Piston
D
Kills:57
Deaths:52
KDR:1.096
Accuracy:32.167% D
HSR:10.526% D-
Kills:8,353
Deaths (as Combat Medic):9,179
Deaths (to Combat Medics):4,549
KDR:0.91001
Kill Difference:826
Playtime:46.811 hours
Usage:1%
Score:0.811m
Score/min:289
Accuracy (listed only):24.364%
HSR (listed only):15.345%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:1,057
Deaths:641
KDR:1.649
Accuracy:24.839% D*
HSR:15.326% C+
AF-23 Grinder
C+
Kills:756
Deaths:457
KDR:1.654
Accuracy:22.746% D**
HSR:14.815% C+
NCM3 Raven
C++
Kills:491
Deaths:419
KDR:1.172
Accuracy:32.744% D-
HSR:3.055% C++
NCM3 Raven
B**
Kills:481
Deaths:388
KDR:1.240
Accuracy:32.586% D-
HSR:4.158% B**
NCM2 Falcon
A+
Kills:354
Deaths:323
KDR:1.096
Accuracy:35.750% C-
HSR:8.192% A+
AF-41 Hacksaw
C
Kills:339
Deaths:196
KDR:1.730
Accuracy:28.120% C
HSR:7.670% F-
AF-41 Hacksaw
C
Kills:315
Deaths:197
KDR:1.599
Accuracy:29.923% C
HSR:13.016% D
NS-10 Burster
A**
Kills:291
Deaths:377
KDR:0.772
Accuracy:26.329% C-
HSR:14.089% A**
NS-10 Burster
A++
Kills:185
Deaths:252
KDR:0.734
Accuracy:27.100% C-
HSR:11.351% A++
NCM2 Falcon
B+
Kills:174
Deaths:228
KDR:0.763
Accuracy:40.714% C+
HSR:5.747% B+
NS-20 Gorgon
C+
Kills:95
Deaths:63
KDR:1.508
Accuracy:19.153% D
HSR:17.895% C+
NCM1 Scattercannon
D-
Kills:83
Deaths:37
KDR:2.243
Accuracy:18.212% F-
HSR:12.048% D-
NS-20 Gorgon
D
Kills:82
Deaths:63
KDR:1.302
Accuracy:19.783% D
HSR:10.976% D**
AF-23 Grinder
D-
Kills:77
Deaths:46
KDR:1.674
Accuracy:29.740% D-
HSR:11.688% D*
AF-34 Mattock
D-
Kills:76
Deaths:32
KDR:2.375
Accuracy:26.020% D-
HSR:11.842% D--
AF-34 Mattock
D
Kills:59
Deaths:27
KDR:2.185
Accuracy:28.855% D
HSR:11.864% D**
Kills:4,915
Deaths (as MAX Suit):1,873
Deaths (to MAX Suits):2,696
KDR:2.62413
Kill Difference:3,042
Playtime:186.871 hours
Usage:4%
Score:3.566m
Score/min:318
Accuracy (listed only):27.663%
HSR (listed only):10.858%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A+
Kills:5,750
V. Kills:1,616 356%
Deaths:679
KDR:8.468
Accuracy:45.358% C-
KPH:108 B
VKPH:30.400 A+
M20 Mustang
B++
Kills:2,953
V. Kills:3,348 88%
Deaths:3,209
KDR:0.920
Accuracy:25.378% D-
KPH:13.100 C+
VKPH:14.800 B++
M20 Kestrel
C*
Kills:2,657
V. Kills:3,062 87%
Deaths:2,160
KDR:1.230
Accuracy:24.055% D-
KPH:14.900 C
VKPH:17.100 C*
M30 Mustang AH
B*
Kills:1,838
V. Kills:312 N/A
Deaths:610
KDR:3.013
Accuracy:47.322% D--
KPH:46 C+
VKPH:7.800 B*
Vortek Rotary
C**
Kills:1,823
V. Kills:2,070 88%
Deaths:2,423
KDR:0.752
Accuracy:26.006% D-
KPH:11.200 C
VKPH:12.800 C**
Hornet Missiles
B**
Kills:1,262
V. Kills:1,190 106%
Deaths:224
KDR:5.634
Accuracy:54.265% D
KPH:76.300 C**
VKPH:72 B**
Coyote Missiles
C+
Kills:1,235
V. Kills:1,169 106%
Deaths:670
KDR:1.843
Accuracy:52.266% C+
KPH:26 D
VKPH:24.600 C+
Tomcat A2AM Pods
B+
Kills:733
V. Kills:927 79%
Deaths:234
KDR:3.132
Accuracy:88.471% A
KPH:44.900 C
VKPH:56.800 B+
Kills:18,251 (9,271 + 0)
Deaths:10,209
KDR:1.788
VKDR:1.341
Vehicle Kills:13,694
Kill Difference:8,042
Playtime:740.708 hours
Usage:15%
Score:14.755m
Score/min:332
Piloting Accuracy:26.006%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:5,499
V. Kills:5,946 92%
Deaths:3,326
KDR:1.653
Accuracy:35.569% D-
KPH:12.200 B*
VKPH:13.200 A
C150 Dalton
S
Kills:4,500
V. Kills:5,744 78%
Deaths:1,047
KDR:4.298
Accuracy:28.585% D--
KPH:58.900 A++
VKPH:75.100 S
L-30R Vektor
B**
Kills:698
V. Kills:1,065 65%
Deaths:782
KDR:0.893
Accuracy:24.325% D**
KPH:7.900 C
VKPH:12.100 B**
L105 Zephyr
B**
Kills:473
V. Kills:77 N/A
Deaths:45
KDR:10.511
Accuracy:36.712% D
KPH:80.600 B**
VKPH:13.100 B*
AP30 Shredder
B+
Kills:71
V. Kills:101 70%
Deaths:54
KDR:1.315
Accuracy:19.606% D*
KPH:16.400 D
VKPH:23.300 B+
Kills:11,241 (6,197 + 5,044)
Deaths:5,254
KDR:2.140
VKDR:2.462
Vehicle Kills:12,933
Kill Difference:5,987
Playtime:626.836 hours
Usage:13%
Score:9.290m
Score/min:247
Piloting Accuracy:24.325%
Gunner Accuracy:19.606%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A
Kills:1,785
V. Kills:1,475 121%
Deaths:678
KDR:2.633
Accuracy:29.317% C++
KPH:16.400 C**
VKPH:13.600 A
C75 Viper
B**
Kills:1,597
V. Kills:266 N/A
Deaths:255
KDR:6.263
Accuracy:30.699% D
KPH:50.200 B**
VKPH:8.400 C*
L100 Python AP
A
Kills:1,097
V. Kills:949 115%
Deaths:365
KDR:3.005
Accuracy:57.260% C**
KPH:29.900 C+
VKPH:25.800 A
L100 Python HESH
A
Kills:518
V. Kills:130 395%
Deaths:81
KDR:6.395
Accuracy:58.149% B**
KPH:52.200 C+
VKPH:13.100 A
L100 Python HEAT
A+
Kills:120
V. Kills:59 200%
Deaths:25
KDR:4.800
Accuracy:56.273% B+
KPH:36.300 B+
VKPH:17.800 A+
Kills:5,117 (5,117 + 0)
Deaths:1,404
KDR:3.645
VKDR:2.051
Vehicle Kills:2,879
Kill Difference:3,713
Playtime:190.326 hours
Usage:4%
Score:3.533m
Score/min:309
Driving Accuracy:56.273%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:12,414
V. Kills:9,718 128%
Deaths:2,462
KDR:5.042
Accuracy:46.777% C-
KPH:26.600 B
VKPH:20.800 A
Titan-150 HEAT
B**
Kills:1,235
V. Kills:639 193%
Deaths:281
KDR:4.395
Accuracy:48.742% C*
KPH:26 B+
VKPH:13.400 B**
Titan-150 HESH
B*
Kills:1,052
V. Kills:437 240%
Deaths:250
KDR:4.208
Accuracy:48.959% C*
KPH:27.700 D
VKPH:11.500 B*
Enforcer ML85
S
Kills:469
V. Kills:948 49%
Deaths:104
KDR:4.510
Accuracy:50.415% B**
KPH:27.300 B+
VKPH:55.200 S
E540 Halberd
B*
Kills:356
V. Kills:262 135%
Deaths:44
KDR:8.091
Accuracy:39.176% D
KPH:25.800 C
VKPH:19 B*
C85 Canister
C--
Kills:128
V. Kills:6 N/A
Deaths:11
KDR:11.636
Accuracy:23.947% F
KPH:47.400 D
VKPH:2.200 C--
M20 Basilisk
C*
Kills:72
V. Kills:31 225%
Deaths:31
KDR:2.323
Accuracy:22.251% D--
KPH:18.400 C+
VKPH:7.900 C*
G40-F Ranger
C++
Kills:58
V. Kills:61 94%
Deaths:19
KDR:3.053
Accuracy:26.069% C--
KPH:24.900 D
VKPH:26.200 C++
Kills:15,784 (14,701 + 1,083)
Deaths:3,202
KDR:4.929
VKDR:3.780
Vehicle Kills:12,102
Kill Difference:12,582
Playtime:592.116 hours
Usage:12%
Score:11.733m
Score/min:330
Driving Accuracy:48.959%
Gunner Accuracy:26.069%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
A*
Kills:469
V. Kills:683 69%
Deaths:116
KDR:4.043
Accuracy:63.262% B++
KPH:37.800 C*
VKPH:55 A*
E540 Halberd-H
A
Kills:343
V. Kills:257 133%
Deaths:59
KDR:5.814
Accuracy:50.527% D
KPH:41.300 C+
VKPH:31 A
C85 Canister-H
C-
Kills:193
V. Kills:10 N/A
Deaths:23
KDR:8.391
Accuracy:30.893% F-
KPH:80.300 C-
VKPH:4.200 D-
M96 Mjolnir-H
A
Kills:109
V. Kills:133 81%
Deaths:43
KDR:2.535
Accuracy:42.936% D
KPH:40.800 C
VKPH:49.800 A
M12 Kobalt-H
D
Kills:108
V. Kills:4 N/A
Deaths:10
KDR:10.800
Accuracy:14.700% D**
KPH:63.600 D-
VKPH:2.400 D
G30 Walker
C
Kills:56
V. Kills:33 165%
Deaths:25
KDR:2.240
Accuracy:24.609% D**
KPH:21.100 C-
VKPH:12.400 C
Kills:1,278 (0 + 1,278)
Deaths:276
KDR:4.630
VKDR:4.058
Vehicle Kills:1,120
Kill Difference:1,002
Playtime:30.148 hours
Usage:1%
Score:0.988m
Score/min:546
Driving Accuracy:N/A%
Gunner Accuracy:24.609%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:227
V. Kills:78 287%
Deaths:30
KDR:7.567
Accuracy:27.814% D-
KPH:36.900 D
VKPH:12.700 C**
M60-G Bulldog
B*
Kills:153
V. Kills:49 306%
Deaths:26
KDR:5.885
Accuracy:34.100% C+
KPH:29.800 C+
VKPH:9.500 B*
M20 Basilisk
B++
Kills:133
V. Kills:62 211%
Deaths:56
KDR:2.375
Accuracy:34.488% C
KPH:21.700 C++
VKPH:10.100 B++
M12 Kobalt
C+
Kills:116
V. Kills:6 N/A
Deaths:7
KDR:16.571
Accuracy:15.578% C
KPH:46.300 D
VKPH:2.400 C+
Kills:629 (0 + 629)
Deaths:119
KDR:5.286
VKDR:1.639
Vehicle Kills:195
Kill Difference:510
Playtime:19.927 hours
Usage:0%
Score:0.365m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:15.578%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:71
V. Kills:23 296%
Deaths:91
KDR:0.780
Accuracy:33.067% D**
KPH:12.700 D
VKPH:4.100 C--
Kills:71 (71 + 0)
Deaths:91
KDR:0.780
VKDR:0.253
Vehicle Kills:23
Kill Difference:20
Playtime:5.593 hours
Usage:0%
Score:0.036m
Score/min:106
Driving Accuracy:33.067%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 22,13212,4142,4625.042C+3.4046.777%C-3.754%B+26.6B20.8A295466.7h4.3C*9.2C**
Breaker Rocket Pods 7,3665,7506798.468C*6.8245.358%C-N/A108.1B30.4A+60353.2h16C++35.2C++
CAS30 Tank Buster 11,4455,4993,3261.653B+0.0135.569%D-1.255%C+12.2B*13.2A150452.1h47.7C++134.1C++
C150 Dalton 10,2444,5001,0474.298C2.6528.585%D--N/A58.8A++75.1S90576.5h4.6C++15.9C--
M20 Mustang 6,3012,9533,2090.92C0.7225.378%D-1.219%D13.1C+14.8B++284226.2h118.1C++465.5C
NC05 Jackhammer 2,8302,8112,7071.038C+0.6134.676%D*11.918%D31.2CN/A12290h4.8C*13.8C+
M20 Kestrel 5,7192,6572,1601.23C0.4124.055%D-1.656%C+14.9C17.1C*232178.6h117.1C+486.9C
C-4 3,5502,0472,2270.919C0.7317.316%D**N/A32.3D--23.7C49363.3h2D-11.3D**
M30 Mustang AH 2,1501,8386103.013C1.3747.322%D--1.306%C+46.1C+7.8B*31739.9h10.6C+22.4C
Vortek Rotary 3,8931,8232,4230.752C0.8926.006%D-1.097%D11.2C12.8C**229162.3h93C+357.8C
Skyguard 3,2601,7856782.633C+0.9929.317%C++2.241%C++16.4C**13.6A272108.6h138.6C472.9C+
AF-4 Cyclone 1,7261,7061,8140.94C+0.7017.572%D**14.42%D18.7DN/A7491.4h11.5C+65.7D
NC6 Gauss SAW 1,6751,6591,7800.932C+0.7115.787%D18.927%D26.5C+N/A10362.7h9B+56.9C++
C75 Viper 1,8631,5972556.263B+4.6230.699%DN/A50.2B**8.4C*31131.8h7.5B**24.3B++
Hornet Missiles 2,4521,2622245.634C++3.9954.265%DN/A76.5C**72.1B**113416.5h12C+22.2C
Coyote Missiles 2,4041,2356701.843C-0.2052.266%C+N/A26D24.6C+45947.5h61D--116.7D-
Titan-150 HEAT 1,8741,2352814.395C+2.7548.742%C*3.401%C*26B+13.5A38347.5h4.6B9.5B+
Gauss Compact S 1,2511,2241,8820.65C0.9920.366%D16.34%C6.4D-N/A31190.3h18.2F-89.2D--
AF-19 Mercenary 1,2161,1941,7640.677C+0.9718.549%D15.662%D--9.5DN/A60126h16.2C-87.3C
EM6 1,2091,1911,2460.956C0.6915.291%D*17.548%D-30.2CN/A16139.4h11C++72C
EM1 1,2021,1851,3900.853C0.7916.683%D-11.308%F26.7CN/A12044.3h14.4C+86.5C
NS-15M2 1,1851,1808421.401C+0.2420.333%D18.983%D-39.9C+N/A12029.6h10.9B++53.5C*
NC12 Sweeper 1,1791,1631,1161.042C+0.6025.457%F11.092%D22.2CN/A8152.3h4.1B+16D
NS-7 PDW 1,1701,1561,2380.934C+0.7122.974%C18.426%C++11.8DN/A4597.8h16.5C72C+
Blitz GD-10 1,1731,1531,3580.849C+0.8019.462%D-16.999%C++25.3C+N/A9845.5h16.4C+84.5C
NC6S Gauss SAW S 1,1631,1519961.156C0.4917.537%D--21.286%C37.4C+N/A11930.8h9.3B++52.9C+
MKV Suppressed 1,1681,1501,1840.971C+0.6722.188%D15.565%D13.2D-N/A3987.1h16.5C74.3C
L100 Python AP 2,0461,0973653.005C1.3657.26%C**4.193%B++29.9C+25.9A40636.7h6.4C+11.2C*
NCM1 Scattercannon 1,0621,0576411.649C+0.0024.839%D*15.326%C+18C-N/A6258.8h6.8B+27.4C
Titan-150 HESH 1,4891,0522504.208C--2.5648.959%C*1.521%C27.7D11.5B*26738h4.7D*9.5D
AC-X11 1,0281,0041,4580.689C0.9619.811%D--15.637%D*7.3D--N/A30136.8h13.7D-68.9D
Shrike 1,6089901,7630.562C1.0858.909%C**4.747%B**21.5C13.4C++27246.1h6.1C**10.3B+
NS Decimator 1,5199531,4150.673C0.9756.518%C--2.099%C+22.4D13.3C29442.6h5.4C9.6C
NC6A GODSAW 9539417561.245C0.4020.582%D*18.172%D*40.2DN/A12923.4h8.9C++43.3C
Bouncing Betty 8708691784.882B3.2445.884%C*N/A155.2B++N/A5535.6h2C4.4C*
AF-23 Grinder 7647564571.654C0.0122.746%D**14.815%C+19.2D-N/A6839.3h6.6C+29.2D--
Tomcat A2AM Pods 1,6607332343.132C1.4988.471%AN/A45C56.9B+107716.3h13.5F--15.2F-
L-30R Vektor 1,7636987820.893C0.7524.325%D**2.292%C+7.9C12.1B**15188.1h108C444D*
NC14 Bolt Driver 6986936371.088C0.5636.331%C++63.204%D*18CN/A7738.6h2.9C8.1C+
M60-A Bulldog 7606794116.561A*14.9238.095%B1.473%C+56.6B**6.8C*19912h5.7C+14.9B+
Tank Mine 1,1325941973.015C**1.3743.816%B*N/A110C++99.6A19235.4h3.2F-7.2C
NS-44 Commissioner 5715617540.744C+0.9026.619%D--14.795%D--33.6C++N/A13916.7h4.1C+15.6C-
Aspis Anti-Aircraft Phalanx Turret 1,2045501643.354C+1.7120.713%D1.636%C8.9C-10.5C+25462h169C-815.7C
NC15 Phoenix 1,2815188660.598C-1.0553.523%C+N/A12C+17.7B+26443.1h12.7D23.8C--
L100 Python HESH 648518816.395C4.7558.149%B**2.317%B++52.3C+13.1A2609.9h4.1D7.1C++
Spear Anti-Vehicle Phalanx Turret 926505846.012C+4.3741.475%C+2.574%D-33.9C28.3B++54814.9h9.6C+23.2C+
NCM3 Raven 8024914191.172B+0.4732.744%D-3.055%C++11.3B+7.1B+11243.6h23B++70.2C**
NCM3 Raven 7474813881.24B+0.4032.586%D-4.158%B**12.1B+6.7C++12139.8h22.1B++67.8C**
L105 Zephyr 5504734510.511C++8.8736.712%DN/A80.2B**13.1B*4805.9h7.2C19.5C
Enforcer ML65-H 1,1524691164.043C+2.4063.262%B++2.559%B+37.8C*55.1A*69812.4h28.3D**44.7D*
Enforcer ML85 1,4174691044.51C+2.8750.415%B**1.066%D27.3B+55.1S103217.2h24.1F*47.8D*
NS-61 Emissary 4414345690.763C+0.8822.613%D-15.207%C43.4B*N/A13410h14.4C++63.8C+
LA39 Bruiser 4224205280.795C0.8537.265%F--17.381%B+21.6DN/A7019.4h3D8.1F
NS-30 Vandal 4154124640.888C-0.7625.46%D*15.291%D*24.8DN/A7916.6h6.3C24.9D
GD-7F 4104074021.012C+0.6320.364%D13.022%D*19.2CN/A8921.2h12.5B61.3C+
Mauler S6 4084045210.775C+0.8722.411%F-13.119%C-15.9DN/A9625.4h4.3B+19.2D
NC4 Mag-Shot 4073986200.642C+1.0021.769%D20.101%C++19.8CN/A7920.1h10.9D49.9C
Warden 3663605720.629C1.0221.868%D-15.278%D*9.5DN/A4137.9h11.4C52.1C-
E540 Halberd 618356448.091C*6.4539.176%D6.461%A++25.8C19B*65513.8h5.7C++14.5C+
NCM2 Falcon 4993543231.096C+0.5535.75%C-8.192%A+12.1C+5C++14329.2h8.9B+24.9B
E540 Halberd-H 600343595.814C+4.1750.527%DN/A41.3C+31A5638.3h7.8C--15.5D-
AF-41 Hacksaw 3423391961.73C0.0928.12%C7.67%F-29.5C+N/A11711.5h7.3C26C+
NS Baron G5AE 3233213730.861C-0.7834.007%D*12.773%C-20.1DN/A8916h5.2D15.3C+
AF-41 Hacksaw 3223151971.599C0.0529.923%C13.016%D27.4CN/A10711.5h8.4D27.9C
NS-11C 3153123710.841C+0.8022.352%C18.59%C+14.6DN/A6521.4h16.8C75C+
NS-10 Burster 4192913770.772C+0.8726.329%C-14.089%A**5.5C++2.4D8252.8h119.8B*455B+
EM4 Longshot 2592552131.197D0.4536.502%C-60%F--16.7D-N/A4915.3h2.9D*8D
Hyena Missile Launcher 369253892.843A+1.2027.396%D--N/A36.7A++16.8B*3076.9h22.1A+80.6B*
Mag-Cutter 26323521,5590.011C1.6323.197%C-10.213%B+0.2C--N/A11132.9h3.2C13.7C+
M40 Fury 305227307.567C++5.9227.814%D-N/A37.2D12.8B2886.1h16.5C--59.3D-
Carver 2212163,1500.069C+1.5817.066%D-16.667%C+1.4C-N/A4149.2h2D--12C
C85 Canister-H 203193238.391C+6.7530.893%F-15.026%B**80.4C-4.2D-2992.4h5.7B18.4C--
NS-10 Burster 2811852520.734C0.9127.1%C-11.351%A++4.9C+2.5D-9037.8h157.4C++580.8C+
NS-44L Blackhand 1801772960.598C--1.0535.828%D19.209%F34.7B++N/A1295.1h5.2C14.6C
NCM2 Falcon 2641742280.763C+0.8840.714%C+5.747%B+8.4D4.3C11520.8h15.7C+38.6C++
Gauss SPR 1721702180.78D0.8624.001%D**22.353%D**23CN/A777.4h4.6B++19C+
NS-15M AE 1701691611.05C-0.5920.026%D--24.26%C38.4C-N/A1654.4h11.7C++58.2C
Hawk GD-68 3871662860.58C1.0664.441%C**4.819%B**10.6C-14.2B+39015.6h11.1D*17.2D-
NS Baron G5 1611601880.851C0.7927.915%D**8.75%D*30.8C+N/A1275.2h4.4C**15.7C+
GR-22 1601591860.855C0.7917.009%D**13.208%D-19.9DN/A1128h13C**76.2D
AF-18 Stalker 1591562120.736C--0.9120.807%D*14.744%D-25.6CN/A1016.1h13.7C66D
LA3 Desperado 1561561900.821C+0.8217.9%F16.667%C-24CN/A736.5h9.1C++50.8C
M60-G Bulldog 202153265.885B+4.2434.1%C+4.575%B**30C++9.6B*3015.1h8.6C-25.3C+
M20 Basilisk 195133562.375C0.7334.488%C6.767%C**21.8C++10.2B++3886.1h106.5C+308.8C
MANA Anti-Vehicle Turret 3581311480.885C+0.7656.717%UN/A1310D-2270A+24015200.1h18.3F--32.3D--
NS Annihilator 3161293400.379C--1.2781.111%C*N/A4.8D*7D21926.8h17.8F-21.9F
C85 Canister 1341281111.636C9.9923.947%F10.156%D-47.4D2.2C--2122.7h8.4C+35D-
L100 Python HEAT 179120254.8C+3.1656.273%B+3.333%B+36.4B+17.9A+6053.3h5B+8.9B++
M12 Kobalt 122116716.571B+14.9315.578%C16.379%C--46.4D2.4C+1532.5h26.4D*169.8C--
MANA Anti-Personnel Turret 1201151170.983N/A0.6619.378%UN/A1150U50U3872300.1h71.4T*368.5T*
NS-11P 1181141430.797C0.8519.955%D16.667%C15.2DN/A617.5h14C++70C+
NC1 Gauss Rifle 1141121520.737C+0.9118.303%D-14.286%D--19CN/A2255.9h13.8C+75.2C
Hunter QCX 1721104020.274D1.3739.503%C7.273%D*8.4C--4.7B+8213.1h22D*55.6D*
MGR-S1 Gladius 1131101370.803C0.8418.364%D**14.545%D--15.3DN/A417.2h9.7B52.6C
M96 Mjolnir-H 242109432.535C-0.8942.936%DN/A40.4C49.3A5622.7h59.7D--139.1D**
M12 Kobalt-H 1121081010.8C9.1614.7%D**14.815%C63.5D-2.4D1871.7h22.4D152.1F
GD-22S 1081051180.89C0.7517.468%D--22.857%C+30CN/A2883.5h9.8B+56.3C+
Frag Grenade 1021021102N/A100.3635.563%D**N/A204D*N/A12960.5h5.9F16.7F-
NS-20 Gorgon 9995631.508B+0.1419.153%D17.895%C+19.8B+N/A654.8h28B146.4B+
NSX Tengu 9292861.07C+0.5733.216%C-29.348%A27.1CN/A1073.4h11.2B+33.8C**
A30 Walker 16490571.579B++0.0715.232%D*2.222%C**16.4C+13.5C*2075.5h99.3B*651.9C**
NC08 Mag-Scatter 88881270.693C0.9534.922%F7.955%D**13.8D-N/A656.4h4.8C--13.8D*
NSX Tanto 84831120.741C0.9018.968%D*10.843%F-19.3C--N/A594.3h16C84.5C-
NCM1 Scattercannon 8483372.243C+0.6018.212%F-12.048%D-33.2C+N/A1182.5h4B**21.7C
NS-20 Gorgon 8682631.302B+0.3419.783%D10.976%D**17.1C*N/A624.8h33.5C**169.6B
Anti-Vehicle Grenade 12478178N/A76.3635.315%F-N/A130D*76.7C22140.6h8.8D*25F-
AF-23 Grinder 7977461.674C0.0329.74%D-11.688%D*28.5CN/A1482.7h8D27D
Tempest 78761030.738D0.9121.566%D*18.421%C14.6D*N/A515.2h12.5D*58D**
AF-34 Mattock 7676322.375C0.7326.02%D-11.842%D--28.1DN/A982.7h6C+22.9D
M60-A Bulldog 9474514.8C+13.1641.077%C-1.351%D-38.9C*10.5A**3671.9h6.9C--16.8C
M60-A Bulldog 8572514.4C+12.7647.447%C++4.167%A+40C++7.2B**3641.8h8D--16.9C-
M20 Basilisk 10372312.323C+0.6822.251%D--1.389%F18.5C+7.9C*3043.9h68B+305.5C+
M40 Fury-F 9471910.78C0.8633.067%D**1.408%B+12.7D4.1C--1065.6h13.4C+40.6D-
AP30 Shredder 17271541.315D0.3319.606%D*1.408%D16.5D23.5B+4454.3h125.6D-640.5F--
NS CandyCannon 3000 6866950.695C++0.9513.356%F-60.606%A14CN/A444.7h5.8C-43.8F**
M20 Basilisk 11162193.263D1.6250.542%C1.613%D*38.8C+30.6B**3981.6h116.5C++230.6C++
AF-34 Mattock 6059272.185C0.5428.855%D11.864%D**23.6D-N/A832.5h7.6D26.5D-
G40-F Ranger 11958193.053D1.4126.069%C--N/A25.2C--26.5C++3432.3h111.7D-428.4D--
NS-R3 Swarm 151571930.295D1.3562.842%C+N/A3.5D--5.7C8616.5h56.4F**89.8F**
AF-57 Piston 5757521.096C+0.5532.167%D10.526%D-31.7C+N/A1931.8h5C+15.5C
G30 Walker 8956252.24D0.6024.609%D**10.714%S20.7C-12.2C2182.7h193.3C785.4D-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit241270.8h
Medical Applicator10151,5463.2h
Motion Spotter342,1253.2h
Nanite Revive Grenade02860.1h
Nano-Armor Kit1,1821,884,320299.9h
Anti-Vehicle MANA Turret251,3152.3h
Spawn Beacon121,0821.3h
Structure Shield Module0720.3h
Repair Module0810.3h
Skywall Shield Emitter1570.2h
Turret AI Module0660.3h
Spitfire Auto-Turret131,0341.1h
Spear Anti-Vehicle Tower0550.2h
Xiphos Anti-Personnel Tower0610.2h
Hoplon Anti-Aircraft Phalanx Tower1560.2h
Rampart Wall21191.4h
Deconstruction Tool03,0160.4h
Recon Detection Device694,3726.7h
Ammunition Package1342,3173.2h
Anti-Infantry MANA Turret245421.3h
IPC Targeting Dart01700.5h
WLT-Howler Mining Laser629,0055.8h

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