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datech[0] datech
VS BR 138

KDR: 1.74

Score: 42.1m

Last Seen: Feb 14th, 2019 2:38 PM
- OFFLINE - 127.4 hour(s)

Battle Rank 107 (138 total) - Vanu Sovereignty on Miller - Outfit Leader of Fool and Magus[0] Fool and Magus
VS outfit on Miller

Members: 2
Level Progress (to 108): 7%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Lasher X2 Pandora VX25 Pulsar C Comet VM2 Comet VM2 NS Decimator Nebula VM20 Nebula VM20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $359,037 MLG Score: 287
Fun Score: N/A
Cheeseburgers Flipped: 4719TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.081%18.752%3203398919,7371.52740.217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.823%-0.779D--0.297C-0.703D-HEAD ++ (~10.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.2-0.219C15.6-0.091C+75.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.345%3.424%85510171,69418296770.926189250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.462%-1.418D**0.517B+-0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.493B+5.20.588B+14.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.698%3.917%3101510074,493135220553.32077219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.742%-0.878D---0.114C+-0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.80.165C++26.40.33C**72.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.126%62%310410181,5502191160.707117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.321%-1.337D**-0.337C-0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.1-0.936D--5-0.57D14.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.377%13.806%310310192,9191104312.64402

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.167%-0.503D-0.143C-1.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.029C+4.80.011C+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fool and Magus[0] Fool and Magus
VS outfit on Miller

Members: 2
42.1m272.6%229 (13.7k)225 (13.5k)1.7446359,12233,8882.28479138 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022120615.587%12.699%19805:3117

8% Combat Medic33% Engineer23% Heavy Assault7% Infiltrator9% Light Assault19% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 6:55 PMAug 4th, 2017 9:12 PMFeb 18th, 2019 2:25 AM (2d) (PST)Feb 14th, 2019 10:48 AM (5d) (PST)Feb 14th, 2019 10:38 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5902173730.3170.1810.0401.0150.056287

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,40213,02922,3731911261313,527

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3112.7h/129.7d 18,305 7,508 14,484 189.6k 4,326 15,169 10,439 110.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C*
Kills:3,128
Deaths:2,973
KDR:1.052
Accuracy:19.320% D-
HSR:4.412% C*
VX29 Polaris
D-
Kills:1,395
Deaths:844
KDR:1.653
Accuracy:18.504% D-
HSR:16.488% D-
SVA-88
D-
Kills:1,248
Deaths:640
KDR:1.950
Accuracy:18.230% D--
HSR:18.830% D-
Orion VS54
D
Kills:1,214
Deaths:379
KDR:3.203
Accuracy:13.965% D*
HSR:20.099% D
Pulsar LSW
D-
Kills:1,208
Deaths:628
KDR:1.924
Accuracy:17.981% D-
HSR:17.136% D--
Flare VE6
D
Kills:1,189
Deaths:618
KDR:1.924
Accuracy:18.048% D
HSR:15.812% D*
Ursa
C**
Kills:586
Deaths:551
KDR:1.064
Accuracy:14.850% D**
HSR:26.109% C**
Betelgeuse 54-A
D-
Kills:81
Deaths:97
KDR:0.835
Accuracy:12.790% T
HSR:23.457% D-
Kills:10,049
Deaths (as Heavy Assault):6,730
Deaths (to Heavy Assaults):8,608
KDR:1.49316
Kill Difference:3,319
Playtime:731.141 hours
Usage:23%
Score:9.112m
Score/min:208
Accuracy (listed only):16.711%
HSR (listed only):17.793%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C
Kills:2,581
Deaths:1,404
KDR:1.838
Accuracy:35.636% C
HSR:13.754% C
Pulsar C
C+
Kills:2,458
Deaths:1,210
KDR:2.031
Accuracy:16.262% D**
HSR:22.539% C+
Serpent VE92
D-
Kills:1,274
Deaths:753
KDR:1.692
Accuracy:19.740% D-
HSR:14.286% D--
Solstice VE3
C-
Kills:1,166
Deaths:493
KDR:2.365
Accuracy:16.328% D*
HSR:17.067% C-
Solstice SF
C
Kills:1,160
Deaths:504
KDR:2.302
Accuracy:22.873% C
HSR:5.172% F-
VX6-7
C++
Kills:1,150
Deaths:1,028
KDR:1.119
Accuracy:14.151% F-
HSR:21.478% C++
Eidolon VE33
B+
Kills:350
Deaths:321
KDR:1.090
Accuracy:20.366% D*
HSR:30% B+
NS Baron G5
C++
Kills:324
Deaths:381
KDR:0.850
Accuracy:29.672% D**
HSR:15.124% C++
Eclipse VE3A
C-
Kills:206
Deaths:269
KDR:0.766
Accuracy:11.693% T*
HSR:17.476% C-
Thanatos VE70
C
Kills:203
Deaths:157
KDR:1.293
Accuracy:35.296% C-
HSR:14.778% C
Deimos VA29
C--
Kills:135
Deaths:164
KDR:0.823
Accuracy:31.434% F--
HSR:13.333% C--
NS-11C
D**
Kills:70
Deaths:101
KDR:0.693
Accuracy:10.751% F*
HSR:11.429% D**
Kills:11,077
Deaths (as Engineer):6,785
Deaths (to Engineers):8,053
KDR:1.63257
Kill Difference:4,292
Playtime:1,037.964 hours
Usage:33%
Score:13.214m
Score/min:212
Accuracy (listed only):22.017%
HSR (listed only):16.370%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C
Kills:2,581
Deaths:1,404
KDR:1.838
Accuracy:35.636% C
HSR:13.754% C
Pulsar C
C+
Kills:2,458
Deaths:1,210
KDR:2.031
Accuracy:16.262% D**
HSR:22.539% C+
Serpent VE92
D-
Kills:1,274
Deaths:753
KDR:1.692
Accuracy:19.740% D-
HSR:14.286% D--
Solstice VE3
C-
Kills:1,166
Deaths:493
KDR:2.365
Accuracy:16.328% D*
HSR:17.067% C-
Solstice SF
C
Kills:1,160
Deaths:504
KDR:2.302
Accuracy:22.873% C
HSR:5.172% F-
VX6-7
C++
Kills:1,150
Deaths:1,028
KDR:1.119
Accuracy:14.151% F-
HSR:21.478% C++
Sirius SX12
C*
Kills:433
Deaths:392
KDR:1.105
Accuracy:16.130% F
HSR:18.938% C*
NS Baron G5
C++
Kills:324
Deaths:381
KDR:0.850
Accuracy:29.672% D**
HSR:15.124% C++
Eridani SX5
C--
Kills:283
Deaths:205
KDR:1.380
Accuracy:16.144% F-
HSR:15.901% C--
MKV Suppressed
C
Kills:207
Deaths:322
KDR:0.643
Accuracy:15.680% F-
HSR:17.391% C
Eclipse VE3A
C-
Kills:206
Deaths:269
KDR:0.766
Accuracy:11.693% T*
HSR:17.476% C-
Thanatos VE70
C
Kills:203
Deaths:157
KDR:1.293
Accuracy:35.296% C-
HSR:14.778% C
Deimos VA29
C--
Kills:135
Deaths:164
KDR:0.823
Accuracy:31.434% F--
HSR:13.333% C--
NS-11C
D**
Kills:70
Deaths:101
KDR:0.693
Accuracy:10.751% F*
HSR:11.429% D**
Kills:11,650
Deaths (as Light Assault):7,383
Deaths (to Light Assaults):5,410
KDR:1.57795
Kill Difference:4,267
Playtime:275.497 hours
Usage:9%
Score:2.990m
Score/min:181
Accuracy (listed only):20.842%
HSR (listed only):15.619%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:2,581
Deaths:1,404
KDR:1.838
Accuracy:35.636% C
HSR:13.754% C
NS-11A
D
Kills:871
Deaths:528
KDR:1.650
Accuracy:15.955% F
HSR:15.844% D
H-V45
D--
Kills:670
Deaths:338
KDR:1.982
Accuracy:18.817% D--
HSR:11.194% D*
Corvus VA55
D--
Kills:450
Deaths:215
KDR:2.093
Accuracy:18.454% D*
HSR:15.333% D--
Sirius SX12
C*
Kills:433
Deaths:392
KDR:1.105
Accuracy:16.130% F
HSR:18.938% C*
Equinox VE2
D--
Kills:351
Deaths:162
KDR:2.167
Accuracy:20.471% D--
HSR:7.123% F-
NS Baron G5
C++
Kills:324
Deaths:381
KDR:0.850
Accuracy:29.672% D**
HSR:15.124% C++
Eridani SX5
C--
Kills:283
Deaths:205
KDR:1.380
Accuracy:16.144% F-
HSR:15.901% C--
MKV Suppressed
C
Kills:207
Deaths:322
KDR:0.643
Accuracy:15.680% F-
HSR:17.391% C
Thanatos VE70
C
Kills:203
Deaths:157
KDR:1.293
Accuracy:35.296% C-
HSR:14.778% C
Pulsar VS1
D
Kills:181
Deaths:47
KDR:3.851
Accuracy:14.570% F-
HSR:16.575% D
Deimos VA29
C--
Kills:135
Deaths:164
KDR:0.823
Accuracy:31.434% F--
HSR:13.333% C--
CME
D
Kills:82
Deaths:80
KDR:1.025
Accuracy:14.578% F--
HSR:18.293% D
Kills:6,771
Deaths (as Combat Medic):4,395
Deaths (to Combat Medics):3,261
KDR:1.54061
Kill Difference:2,376
Playtime:251.836 hours
Usage:8%
Score:4.762m
Score/min:315
Accuracy (listed only):21.757%
HSR (listed only):14.891%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D
Kills:785
Deaths:260
KDR:3.019
Accuracy:31.952% D--
HSR:71.847% D
Artemis VX26
C++
Kills:591
Deaths:341
KDR:1.733
Accuracy:20.873% D*
HSR:23.689% C++
VA39 Spectre
C**
Kills:458
Deaths:250
KDR:1.832
Accuracy:24.244% D*
HSR:41.921% C**
Sirius SX12
C*
Kills:433
Deaths:392
KDR:1.105
Accuracy:16.130% F
HSR:18.938% C*
NS-AM7 Archer
C-
Kills:406
Deaths:744
KDR:0.546
Accuracy:44.959% F-
HSR:13.301% C-
NS-61 Emissary
C+
Kills:337
Deaths:576
KDR:0.585
Accuracy:15.245% F-
HSR:16.024% C+
Manticore SX40
D
Kills:316
Deaths:304
KDR:1.039
Accuracy:16.814% F-
HSR:17.405% D
NS-357 Underboss
D*
Kills:297
Deaths:411
KDR:0.723
Accuracy:18.009% F--
HSR:12.458% D*
Eridani SX5
C--
Kills:283
Deaths:205
KDR:1.380
Accuracy:16.144% F-
HSR:15.901% C--
NS-44 Commissioner
D
Kills:275
Deaths:339
KDR:0.811
Accuracy:20.204% F-
HSR:17.818% D
Phantom VA23
C++
Kills:211
Deaths:220
KDR:0.959
Accuracy:19.425% F--
HSR:30.806% C++
MKV Suppressed
C
Kills:207
Deaths:322
KDR:0.643
Accuracy:15.680% F-
HSR:17.391% C
XM98
C+
Kills:188
Deaths:35
KDR:5.371
Accuracy:28.132% D**
HSR:72.872% C+
Nyx VX31
B**
Kills:164
Deaths:104
KDR:1.577
Accuracy:23.653% F
HSR:40.244% B**
Cerberus
D-
Kills:160
Deaths:197
KDR:0.812
Accuracy:18.754% F-
HSR:15.625% D-
Beamer VS3
C*
Kills:155
Deaths:145
KDR:1.069
Accuracy:13.088% F-
HSR:23.871% C*
Phaseshift VX-S
D*
Kills:119
Deaths:63
KDR:1.889
Accuracy:21.284% F-
HSR:57.143% D*
NS-44L Blackhand
C+
Kills:53
Deaths:98
KDR:0.541
Accuracy:17.987% F*
HSR:41.509% C+
Kills:5,438
Deaths (as Infiltrator):5,006
Deaths (to Infiltrators):5,251
KDR:1.0863
Kill Difference:432
Playtime:228.591 hours
Usage:7%
Score:2.053m
Score/min:150
Accuracy (listed only):21.254%
HSR (listed only):30.487%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C**
Kills:2,277
Deaths:977
KDR:2.331
Accuracy:25.975% F-
HSR:4.875% C**
Comet VM2
C++
Kills:2,043
Deaths:977
KDR:2.091
Accuracy:25.999% F-
HSR:4.454% C++
Nebula VM20
C-
Kills:1,450
Deaths:422
KDR:3.436
Accuracy:14.372% D
HSR:18.276% C-
Nebula VM20
C-
Kills:1,420
Deaths:400
KDR:3.550
Accuracy:14.728% D-
HSR:18.028% C-
NS-10 Burster
B+
Kills:997
Deaths:337
KDR:2.958
Accuracy:18.375% F-
HSR:7.523% B+
NS-10 Burster
C*
Kills:873
Deaths:337
KDR:2.591
Accuracy:18.430% F
HSR:8.247% C*
Cosmos VM3
C++
Kills:746
Deaths:259
KDR:2.880
Accuracy:11.849% D--
HSR:19.839% C++
Cosmos VM3
C--
Kills:700
Deaths:219
KDR:3.196
Accuracy:12.530% D-
HSR:16.714% C--
Blueshift VM5
B
Kills:583
Deaths:230
KDR:2.535
Accuracy:10.761% F-
HSR:22.813% B
Blueshift VM5
B++
Kills:576
Deaths:230
KDR:2.504
Accuracy:10.955% F-
HSR:25.347% B++
Quasar VM1
B++
Kills:562
Deaths:196
KDR:2.867
Accuracy:9.193% D**
HSR:22.242% B++
Vortex VM21
C++
Kills:437
Deaths:195
KDR:2.241
Accuracy:29.618% D*
HSR:3.890% C++
Vortex VM21
B**
Kills:356
Deaths:195
KDR:1.826
Accuracy:29.213% D*
HSR:6.180% B**
Quasar VM1
C
Kills:321
Deaths:134
KDR:2.396
Accuracy:9.346% F-
HSR:19.315% C
NS-20 Gorgon
C
Kills:114
Deaths:85
KDR:1.341
Accuracy:15.917% D**
HSR:18.421% C
NS-20 Gorgon
D
Kills:112
Deaths:85
KDR:1.318
Accuracy:15.757% D**
HSR:15.179% D
Kills:13,567
Deaths (as MAX Suit):2,639
Deaths (to MAX Suits):2,470
KDR:5.14096
Kill Difference:10,928
Playtime:591.002 hours
Usage:19%
Score:9.973m
Score/min:281
Accuracy (listed only):17.064%
HSR (listed only):14.459%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:53
V. Kills:25 204%
Deaths:35
KDR:1.514
Accuracy:30.836% F--
KPH:16.800 D--
VKPH:7.900 D-
Kills:53 (0 + 0)
Deaths:35
KDR:1.514
VKDR:0.714
Vehicle Kills:25
Kill Difference:18
Playtime:3.155 hours
Usage:0%
Score:0.085m
Score/min:448
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:110
V. Kills:19 N/A
Deaths:17
KDR:6.471
Accuracy:33.174% D*
KPH:37.700 C
VKPH:6.500 C
Kills:110 (0 + 110)
Deaths:17
KDR:6.471
VKDR:1.118
Vehicle Kills:19
Kill Difference:93
Playtime:2.921 hours
Usage:0%
Score:0.035m
Score/min:198
Piloting Accuracy:N/A%
Gunner Accuracy:33.174%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:434
V. Kills:84 N/A
Deaths:56
KDR:7.750
Accuracy:28.779% F--
KPH:24.800 D--
VKPH:4.800 D-
Skyguard
D-
Kills:113
V. Kills:102 110%
Deaths:44
KDR:2.568
Accuracy:17.892% F-
KPH:7.100 D--
VKPH:6.400 D-
C75 Viper
D*
Kills:83
V. Kills:19 415%
Deaths:5
KDR:16.600
Accuracy:15.096% F--
KPH:8.400 D*
VKPH:1.900 D**
L100 Python HEAT
D-
Kills:76
V. Kills:31 238%
Deaths:21
KDR:3.619
Accuracy:35.512% F
KPH:16 D-
VKPH:6.500 D--
Kills:706 (706 + 0)
Deaths:126
KDR:5.603
VKDR:1.873
Vehicle Kills:236
Kill Difference:580
Playtime:48.044 hours
Usage:2%
Score:0.389m
Score/min:135
Driving Accuracy:35.512%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:855
V. Kills:465 183%
Deaths:154
KDR:5.552
Accuracy:31.975% D*
KPH:18.300 D
VKPH:10 D
Supernova PC
D
Kills:494
V. Kills:187 263%
Deaths:85
KDR:5.812
Accuracy:33.130% F-
KPH:16.200 D
VKPH:6.100 D
Proton II PPA
C+
Kills:484
V. Kills:58 N/A
Deaths:42
KDR:11.524
Accuracy:21.378% C
KPH:31 D-
VKPH:3.700 C+
Supernova VPC
D-
Kills:454
V. Kills:89 N/A
Deaths:66
KDR:6.879
Accuracy:29.769% F--
KPH:20.900 D*
VKPH:4.100 D-
Supernova FPC
D*
Kills:229
V. Kills:156 146%
Deaths:89
KDR:2.573
Accuracy:25.109% T*
KPH:11.900 D*
VKPH:8.100 D**
E540 Halberd
D
Kills:154
V. Kills:80 190%
Deaths:36
KDR:4.278
Accuracy:34.845% F
KPH:22.400 D-
VKPH:11.700 D
G30 Walker
D*
Kills:58
V. Kills:35 161%
Deaths:22
KDR:2.636
Accuracy:21.468% D
KPH:8.100 D*
VKPH:4.900 D*
Kills:2,728 (1,177 + 1,551)
Deaths:494
KDR:5.522
VKDR:2.166
Vehicle Kills:1,070
Kill Difference:2,234
Playtime:147.782 hours
Usage:5%
Score:1.569m
Score/min:177
Driving Accuracy:25.109%
Gunner Accuracy:21.468%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:1,313
V. Kills:645 203%
Deaths:99
KDR:13.263
Accuracy:46.921% D*
KPH:27.900 D
VKPH:13.700 D--
Proton II PPA-H
C-
Kills:456
V. Kills:61 N/A
Deaths:39
KDR:11.692
Accuracy:29.569% D-
KPH:36.700 D*
VKPH:4.900 C-
Saron HRB-H
D
Kills:237
V. Kills:188 125%
Deaths:132
KDR:1.795
Accuracy:42.632% D**
KPH:21.400 D-
VKPH:17 D
G30 Walker
D*
Kills:129
V. Kills:85 150%
Deaths:33
KDR:3.909
Accuracy:27.555% D**
KPH:14 D*
VKPH:9.200 D*
M60-G Bulldog-H
D*
Kills:59
V. Kills:8 N/A
Deaths:8
KDR:7.375
Accuracy:21.653% F-
KPH:16.600 D**
VKPH:2.200 D*
Aphelion VEX-4H
D--
Kills:56
V. Kills:64 86%
Deaths:44
KDR:1.273
Accuracy:28.300% F-
KPH:14.500 D**
VKPH:16.500 D--
Kills:2,250 (0 + 2,250)
Deaths:355
KDR:6.338
VKDR:2.961
Vehicle Kills:1,051
Kill Difference:1,895
Playtime:87.163 hours
Usage:3%
Score:1.103m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:28.300%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:215
V. Kills:80 265%
Deaths:66
KDR:3.258
Accuracy:27.292% D*
KPH:11.600 D
VKPH:4.300 D-
M40 Fury
D
Kills:134
V. Kills:24 N/A
Deaths:31
KDR:4.323
Accuracy:21.594% F
KPH:28.500 D
VKPH:5.100 D-
M20 Basilisk
D
Kills:112
V. Kills:36 303%
Deaths:35
KDR:3.200
Accuracy:24.535% D**
KPH:13.500 D
VKPH:4.300 D--
M12 Kobalt
D
Kills:104
V. Kills:8 N/A
Deaths:15
KDR:6.933
Accuracy:9.686% F
KPH:25.100 D--
VKPH:1.900 D
M60-G Bulldog
D--
Kills:73
V. Kills:12 N/A
Deaths:25
KDR:2.920
Accuracy:18.914% F
KPH:12.200 D--
VKPH:2 D--
Kills:638 (0 + 638)
Deaths:172
KDR:3.709
VKDR:0.930
Vehicle Kills:160
Kill Difference:466
Playtime:41.652 hours
Usage:1%
Score:0.254m
Score/min:101
Driving Accuracy:N/A%
Gunner Accuracy:18.914%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 3,2393,1282,9731.052C*0.6919.32%D-4.412%C*21.8CN/A71143.6h21.6C112C
Pandora VX25 2,6042,5811,4041.838B**0.0935.636%C13.754%C30.1CN/A11485.7h4.8C+13.4C+
Pulsar C 2,4942,4581,2102.031B+0.2916.262%D**22.539%C+18.5CN/A78132.9h15D91.9D-
Comet VM2 2,8792,2779772.331A+0.5925.975%F-4.875%C**15.3B+4C--92148.7h14.6B**56C**
Comet VM2 2,5982,0439772.091A+0.3525.999%F-4.454%C++13.3B+3.6C86153.7h16.7B++64.4C+
NS Decimator 1,9901,6311,1281.446B+0.3050.267%D*3.679%B**32.4C+7.1D--21550.3h3.6B*7.1B+
Nebula VM20 1,4651,4504223.436B++1.6914.372%D18.276%C-29.1CN/A11549.8h15.3B106.6C+
Nebula VM20 1,4401,4204003.55B*1.8114.728%D-18.028%C-30C+N/A12647.3h15.2B+103.1C+
VX29 Polaris 1,4091,3958441.653C*0.0918.504%D-16.488%D-29.4C--N/A15247.4h16.9D*91.4D-
E540 Halberd-H 1,9581,3139913.263B+11.5246.921%D*4.494%A++27.9D13.7D--25947h5B+10.7C*
Serpent VE92 1,2911,2747531.692B+0.0519.74%D-14.286%D--19.2C-N/A7866.4h14.3C+72.6C
SVA-88 1,2661,2486401.95C++0.2118.23%D--18.83%D-26.1DN/A10347.8h16.6F90.9D--
Orion VS54 1,2241,2143793.203A1.4613.965%D*20.099%D22.5CN/A13654h15.2C-108.5C
Pulsar LSW 1,2251,2086281.924B+0.1817.981%D-17.136%D--27.8C--N/A10043.4h15.4D-85.9D
Flare VE6 1,2041,1896181.924B+0.1818.048%D15.812%D*30.8CN/A12038.6h14.2D--78.4D
Solstice VE3 1,1801,1664932.365A*0.6216.328%D*17.067%C-16.6C+N/A10970.4h15.3C*94C+
Solstice SF 1,2141,1605042.302A+0.5622.873%C5.172%F-24.5C**1.1A10447.3h7.4B++32.3B++
VX6-7 1,1731,1501,0281.119C+0.6314.151%F-21.478%C++12.8DN/A4389.6h18.4D*129.8F-
S1 1,3561,1105252.114A**0.3742.221%F3.423%C**25.7C++5.7D--21943.2h4.1A9.6B+
NS-10 Burster 1,6759973372.958A**1.2118.375%F-7.523%B+5.1C+3.4C73196.7h109.3B**594.8C+
Nemesis VSH9 1,2029009200.978B+0.7746.826%F--3.667%B+15.5C+5.2D-12058.1h5.6B**12B+
NS-10 Burster 1,5178733372.591M0.8518.43%F8.247%C*4.4C--3.2C70198.8h129C**699.9D
NS-11A 8788715281.65C*0.0915.955%F15.844%D23.4CN/A9237.3h15.5C-97D*
Saron HRB 1,3208551545.552C++3.8131.975%D*3.626%A++18.3D10D16746.6h21.3C*66.5C--
Parallax VX3 7927852603.019C+1.2731.952%D--71.847%D22.2CN/A8135.4h3.2D*10D*
Frag Grenade 7687621762N/A760.2642.67%CN/A762B**6C26981h2.6B**6B++
Cosmos VM3 7567462592.88B+1.1411.849%D--19.839%C++20.7DN/A8136.1h16.4D138.5D-
Cosmos VM3 7217002193.196B*1.4512.53%D-16.714%C--22.5CN/A9031.1h15.4C122.8C+
H-V45 6756703381.982B0.2418.817%D--11.194%D*21.7CN/A9130.9h15.9D-84.7D-
Hades VSH4 9835996370.94B*0.8056.162%D**2.838%C*13.2C8.4C11745.5h9.1C+16.2D
Artemis VX26 5975913411.733B0.0120.873%D*23.689%C++23.8C-N/A8524.8h16.9D**81.1F
Ursa 6005865511.064C+0.6814.85%D**26.109%C**18.7DN/A6331.3h17.7F-119.4F
Blueshift VM5 5975832302.535C++0.7910.761%F-22.813%B17.6D-N/A5933.1h21.4D**198.9F-
Blueshift VM5 5915762302.504C++0.7610.955%F-25.347%B++17.4D--N/A6233.1h21.8D**198.6F--
Quasar VM1 5725621962.867B**1.129.193%D**22.242%B++16.5C--N/A8434.1h15.5C+169.1C--
Tank Mine 8255271025.167A+3.4226.713%C--N/A105.4C+59.6C+10435h1.6B+6.1C*
Proximity Mine 497496835.976B++4.2341.003%C+N/A107.8CN/A4394.6h1.7B++4.2B+
Supernova PC 681494855.812C++4.0733.13%F-3.644%B**16.2D6.1D15030.5h5.5C+16.6D--
Proton II PPA 5424844211.524C+9.7821.378%C1.24%D-31D-3.7C+11515.6h15.9F74.3D*
VA39 Spectre 4604582501.832C**0.0924.244%D*41.921%C**20.5C+N/A9122.3h7.9D32.5D--
Proton II PPA-H 5174563911.692C+9.9529.569%D-1.096%D36.8D*4.9C-14712.4h18.6F-63F-
Supernova VPC 543454666.879C5.1329.769%F--3.304%A++20.9D*4.1D-17121.7h4D13.4F-
Corvus VA55 4564502152.093B**0.3518.454%D*15.333%D--20.2CN/A8222.3h15.3D--82.7D--
Vortex VM21 9024371952.241B**0.5029.618%D*3.89%C++5.7D6.1C+7976.6h38.3C*129.2C+
L100 Python HESH 518434567.75C6.0128.779%F--2.535%B*24.8D--4.8D-12917.5h3.9C13.6F
Sirius SX12 4404333921.105C++0.6416.13%F18.938%C*18.7C-N/A12423.1h18.5D115D--
NS-AM7 Archer 6444067440.546C++1.2044.959%F-13.301%C-4.6C--2.7C+2888.8h30.1D67.1D*
MANA Anti-Vehicle Turret 7434001882.128C0.3840.131%F5%A+4000C*3430C**1324420.1h8.1B+20.3C++
Vortex VM21 7423561951.826B**0.0829.213%D*6.18%B**4.6D5C+6976.6h46.5C**159.1C+
Equinox VE2 3653511622.167B**0.4220.471%D--7.123%F-26.2C+1B**9513.4h11.3B+55.3C+
Eidolon VE33 3633503211.09C+0.6520.366%D*30%B+14.7C-N/A6223.8h13.5D*66.2D*
NS-61 Emissary 3483375760.585C1.1615.245%F-16.024%C+16.3C--N/A4420.7h17.6C115.3F
C-4 4643292341.406C+0.3419.261%D*N/A43.3D-17.8D6797.6h1.4C**7.5C
NS Baron G5 3283243810.85C0.8929.672%D**15.124%C++12.1D--N/A3426.7h7F23.4C
Quasar VM1 3323211342.396C++0.659.346%F-19.315%C16.4D--N/A4819.6h17.6D*188.2F--
Manticore SX40 3223163041.039C++0.7116.814%F-17.405%D18.1C--N/A8217.5h10.1D60.3F--
NS-357 Underboss 3022974110.723C1.0218.009%F--12.458%D*10.9D--N/A3327.3h5.9D**32.6T-
Eridani SX5 2872832051.38C*0.3616.144%F-15.901%C--15.7DN/A7018h14.9C--92D*
NS-44 Commissioner 2832753390.811C+0.9320.204%F-17.818%D12.2D-N/A5022.6h5.4D*26.7F--
Spear Anti-Vehicle Phalanx Turret 4742742610.538B+8.7926.401%F-3.285%C-19.3D--14.1D27014.2h10.9C41.2F
Saron HRB-H 4252371321.795D0.0542.632%D**2.11%B+21.4D-16.9D19811.1h29.2C68.4D--
Supernova FPC 385229892.573C-0.8325.109%T*5.677%A*11.9D*8.1D**30919.2h6C+24T-
M20 Basilisk 295215663.258C*1.5127.292%D*5.581%C+11.6D4.3D-8918.5h82.6B+302.8C+
Phantom VA23 2142112200.959C--0.7919.425%F--30.806%C++16.5DN/A4512.8h7.5F--38.9T*
MKV Suppressed 2152073220.643C--1.1015.68%F-17.391%C13.6D-N/A4215.2h22.1D*140.9F-
Eclipse VE3A 2152062690.766C--0.9811.693%T*17.476%C-9.4D*N/A2522h21.3F**182.2T*
Thanatos VE70 2052031571.293B+0.4535.296%C-14.778%C20.9CN/A1089.7h4.9C++13.9C+
XM98 191188355.371A++3.6328.132%D**72.872%C+22.1C+N/A1218.5h3.3D--11.8D*
MAX Punch 2771822,6390.069C1.6874.568%A++N/A0.3CN/A1541.8h9.5D12.7C--
Pulsar VS1 186181473.851M++2.1114.57%F-16.575%D21.8C+N/A2188.3h15.7C+108D*
Nyx VX31 1681641041.577C+0.1723.653%F40.244%B**19.3DN/A498.5h8.7D**36.8F--
Cerberus 1671601970.812C+0.9318.754%F-15.625%D-15.7DN/A5010.2h8.2D*43.8F--
Beamer VS3 1611551451.069B+0.6813.088%F-23.871%C*14DN/A9611.1h11.6C88.5D-
E540 Halberd 234154364.278C2.5334.845%F7.792%M*22.3D-11.6D-2386.9h6.1C+17.6D*
Lancer VS22 4021411560.904C**0.8447.763%F-2.128%C++5.2D--9.6D18127.3h36.3C75.9D
Deimos VA29 1401351640.823C0.9231.434%F--13.333%C--14.4D--N/A499.4h5.1T*16.4T*
M40 Fury 158134314.323C2.5821.594%F1.493%C28.5D5.1D-1314.7h11.3B+52.4C
G30 Walker 214129333.909C--2.1627.555%D**5.426%B++14D*9.2D*1399.2h187.1C679D-
Phaseshift VX-S 123119631.889C0.1421.284%F-57.143%D*15.1DN/A367.9h8.2T38.6T*
NS Annihilator 2271151190.966B**0.7877.372%D-N/A8.2C-8C+18414h10.1B++13.1B+
NS-20 Gorgon 135114851.341C++0.4015.917%D**18.421%C9D--1.7C*3412.6h77.8D-488.8F--
Skyguard 215113442.568C+0.8217.892%F-N/A7.1D--6.4D-11615.9h123.2C*688.4D--
NS-20 Gorgon 127112851.318C*0.4315.757%D**15.179%D8.9D-1.2C-3212.6h77.5D491.6F-
M20 Basilisk 148112353.2C*1.4624.535%D**10.714%A*13.5D4.3D--1208.3h80.5B+328.1C
L105 Zephyr 129110176.471C4.7333.174%D*N/A37.9C6.6C1982.9h6.3C*19C
M12 Kobalt 112104156.933D5.199.686%F18.269%C++25.4D--2D1364.1h22.5C-232.2D*
C75 Viper 10283516.6M14.8615.096%F--1.205%C8.5D*1.9D**1409.8h13.6C++90.1F--
CME 8282801.025C0.7214.578%F--18.293%D14.6D-N/A575.6h18.3D*125.3F*
Betelgeuse 54-A 8381970.835D0.9112.79%T23.457%D-18.4D*N/A1414.4h15.9F*124.6T*
L100 Python HEAT 10776213.619C+1.8735.512%FN/A16.2D-6.6D--2114.7h11.1F-31.2T-
M60-G Bulldog 8573252.92C-1.1818.914%F2.74%C+12.2D--2D--676h7.8C+41.4D*
NS-11C 70701010.693C1.0510.751%F*11.429%D**7.9D-N/A738.9h19.4D-180.5F*
Force-Blade 886721,3570.003D1.7430.694%C++1.493%D0DN/A01544.3h7.1T-23D--
MANA Anti-Personnel Turret 6360252.4N/A0.6610.297%UN/A600U30U4565500.1h31T*301.2T*
M60-G Bulldog-H 675987.375C5.6321.653%F-1.695%C*16.4D**2.2D*653.6h6.1C+28.1D**
G30 Walker 9358222.636D0.8921.468%D3.448%C*8.1D*4.9D*957.2h230.1C-1072C
Aphelion VEX-4H 12056441.273C0.4728.3%F-8.929%M**14.4D**16.4D--1753.9h93.3D-329.6F--
NS-44L Blackhand 5353980.541D1.2017.987%F*41.509%C+8.3D-N/A286.4h5.4C-30F--
Dual Photon Pods 7853351.514D0.2330.836%F--N/A16.6D--7.8D-4483.2h45.7F--148.1T-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit346353.2h
Nano-Armor Kit897938,16398.5h
Anti-Vehicle MANA Turret277562.3h
Spawn Beacon54601.4h
Rocklet Rifle01350.1h
Medical Applicator854398,32448.9h
Deconstruction Tool06570h
Spitfire Auto-Turret278581.5h
Xiphos Anti-Personnel Phalanx Tower01160h
Ammunition Package193,1202.8h
Anti-Infantry MANA Turret23570.8h
Recon Detection Device12914,12325h
Shield Recharging Field115510.3h

Check the help document for the dictionary if you want to learn more about words used here.


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