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Director General davethedragon[KAIN] davethedragon
NC BR 99

KDR: 0.81

Score: 17.6m

Last Seen: Jan 7th, 2017 7:07 PM
- OFFLINE - 308.9 hour(s)

Rank 99 (99) Director General of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
Level Progress (to 100): 43%
Level 100 Progress: 93% 102h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Gauss Compact S C-4 Breaker Rocket Pods Titan-150 HEAT GD-7F GD-22S NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $42,534 MLG Score: 34
Fun Score: N/A
Cheeseburgers Flipped: 675TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.038%21.585%281109092,5110.3296570.476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.514%-1.493F0.34C**0.228C++HEAD ++ (~15.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.2-0.486D14.8-0.048C+98.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.465%1.258%14529171,3517008751.92725154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.035%-1.693F--0.41C--0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.2-0.255C40.60.183C++148.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.647%2.796%25359143,469103824283.33879143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.338%-1.847F--0.105C+0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.2-0.59D13.5-0.076C+48.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.864%1.6%6439165007893970.633713126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.429%-0.576D-0.704D--1.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.20.528B+14.50.567B+35.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.138%13.675%64191811754600.213894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.409D**0.02C+-1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.6-0.431C--4.50.054C+14.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
17.6m374.3%203 (12.2k)180 (10.8k)0.80583315,25218,9271.2964699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC9197612.479%7.933%9905:112

10% Combat Medic53% Engineer12% Heavy Assault15% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 9:09 PMApr 21st, 2013 7:51 PMJan 19th, 2017 5:32 PM (17h) (PST)Jan 7th, 2017 3:52 PM (13d) (PST)Jan 7th, 2017 3:07 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4041322720.1560.1930.0120.8010.05834

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,2687,94116,327912148410,787

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1634.4h/68.1d 9,286 1,210 5,735 78.5k 2,956 4,206 5,724 39.7m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C**
Kills:1,745
Deaths:1,918
KDR:0.910
Accuracy:18.195% D-
HSR:18.854% C**
GD-7F
C*
Kills:659
Deaths:1,862
KDR:0.354
Accuracy:14.753% F-
HSR:19.272% C*
Razor GD-23
M
Kills:156
Deaths:210
KDR:0.743
Accuracy:19.731% D
HSR:32.051% M
AF-19 Mercenary
B++
Kills:152
Deaths:517
KDR:0.294
Accuracy:10.896% F-
HSR:23.684% B++
Mauler S6
C+
Kills:117
Deaths:380
KDR:0.308
Accuracy:24.138% F
HSR:13.675% C+
Kills:2,829
Deaths (as Engineer):4,887
Deaths (to Engineers):4,897
KDR:0.57888
Kill Difference:2,058
Playtime:863.669 hours
Usage:53%
Score:10.261m
Score/min:198
Accuracy (listed only):17.543%
HSR (listed only):21.507%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C*
Kills:396
Deaths:1,436
KDR:0.276
Accuracy:12.131% F-
HSR:22.980% C*
NC6 Gauss SAW
B+
Kills:388
Deaths:713
KDR:0.544
Accuracy:9.666% F-
HSR:23.969% B+
Kills:784
Deaths (as Heavy Assault):2,149
Deaths (to Heavy Assaults):4,868
KDR:0.36482
Kill Difference:1,365
Playtime:197.032 hours
Usage:12%
Score:1.713m
Score/min:145
Accuracy (listed only):10.899%
HSR (listed only):23.474%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C**
Kills:1,745
Deaths:1,918
KDR:0.910
Accuracy:18.195% D-
HSR:18.854% C**
GD-7F
C*
Kills:659
Deaths:1,862
KDR:0.354
Accuracy:14.753% F-
HSR:19.272% C*
Razor GD-23
M
Kills:156
Deaths:210
KDR:0.743
Accuracy:19.731% D
HSR:32.051% M
AF-19 Mercenary
B++
Kills:152
Deaths:517
KDR:0.294
Accuracy:10.896% F-
HSR:23.684% B++
Mauler S6
C+
Kills:117
Deaths:380
KDR:0.308
Accuracy:24.138% F
HSR:13.675% C+
AF-4 Cyclone
B**
Kills:114
Deaths:514
KDR:0.222
Accuracy:13.055% F--
HSR:22.807% B**
Kills:2,943
Deaths (as Light Assault):5,401
Deaths (to Light Assaults):3,498
KDR:0.5449
Kill Difference:2,458
Playtime:240.658 hours
Usage:15%
Score:1.955m
Score/min:135
Accuracy (listed only):16.795%
HSR (listed only):21.724%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D-
Kills:247
Deaths:692
KDR:0.357
Accuracy:15.640% D*
HSR:13.765% D-
Carnage AR
B+
Kills:225
Deaths:840
KDR:0.268
Accuracy:13.471% F--
HSR:20.889% B+
Mauler S6
C+
Kills:117
Deaths:380
KDR:0.308
Accuracy:24.138% F
HSR:13.675% C+
GR-22
B+
Kills:116
Deaths:594
KDR:0.195
Accuracy:10.679% F**
HSR:19.828% B+
AF-4 Cyclone
B**
Kills:114
Deaths:514
KDR:0.222
Accuracy:13.055% F--
HSR:22.807% B**
Reaper DMR
B+
Kills:58
Deaths:128
KDR:0.453
Accuracy:15.981% F
HSR:25.862% B+
Kills:877
Deaths (as Combat Medic):3,148
Deaths (to Combat Medics):1,814
KDR:0.27859
Kill Difference:2,271
Playtime:167.333 hours
Usage:10%
Score:1.929m
Score/min:192
Accuracy (listed only):15.494%
HSR (listed only):19.471%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:114
Deaths:514
KDR:0.222
Accuracy:13.055% F--
HSR:22.807% B**
Kills:114
Deaths (as Infiltrator):514
Deaths (to Infiltrators):2,452
KDR:0.22179
Kill Difference:400
Playtime:73.027 hours
Usage:4%
Score:0.686m
Score/min:157
Accuracy (listed only):13.055%
HSR (listed only):22.807%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:207
Deaths:332
KDR:0.623
Accuracy:26.601% D--
HSR:17.391% B+
NS-10 Burster
C-
Kills:202
Deaths:313
KDR:0.645
Accuracy:26.397% C-
HSR:3.960% D
NS-10 Burster
C--
Kills:180
Deaths:273
KDR:0.659
Accuracy:26.434% C--
HSR:2.778% D--
NCM1 Scattercannon
B**
Kills:113
Deaths:183
KDR:0.617
Accuracy:21.255% D**
HSR:18.584% B**
Kills:702
Deaths (as MAX Suit):550.500
Deaths (to MAX Suits):1,311
KDR:1.2752
Kill Difference:151.500
Playtime:84.506 hours
Usage:5%
Score:1.086m
Score/min:214
Accuracy (listed only):25.172%
HSR (listed only):10.678%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:1,004
V. Kills:372 269%
Deaths:230
KDR:4.365
Accuracy:39.307% D*
KPH:19.900 D-
VKPH:7.400 D
Vortek Rotary
D
Kills:347
V. Kills:460 75%
Deaths:352
KDR:0.986
Accuracy:16.580% F*
KPH:4.600 D
VKPH:6 D
Kills:1,351 (347 + 0)
Deaths:582
KDR:2.321
VKDR:1.430
Vehicle Kills:832
Kill Difference:769
Playtime:126.738 hours
Usage:8%
Score:0.693m
Score/min:91
Piloting Accuracy:16.580%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
C
Kills:380
V. Kills:20 N/A
Deaths:28
KDR:13.571
Accuracy:38.370% D--
KPH:40.700 C
VKPH:2.100 F
Skyguard
D--
Kills:227
V. Kills:238 95%
Deaths:58
KDR:3.914
Accuracy:18.595% F
KPH:5.500 D*
VKPH:5.700 D--
L100 Python AP
D-
Kills:212
V. Kills:156 135%
Deaths:48
KDR:4.417
Accuracy:40.886% D**
KPH:15.700 D-
VKPH:11.600 D*
Kills:819 (819 + 0)
Deaths:134
KDR:6.112
VKDR:3.090
Vehicle Kills:414
Kill Difference:685
Playtime:64.254 hours
Usage:4%
Score:0.489m
Score/min:127
Driving Accuracy:40.886%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D--
Kills:1,808
V. Kills:1,597 113%
Deaths:340
KDR:5.318
Accuracy:32.865% F-
KPH:10.900 D--
VKPH:9.600 D*
Titan-150 HEAT
C+
Kills:842
V. Kills:408 206%
Deaths:130
KDR:6.477
Accuracy:34.607% D*
KPH:17.200 C
VKPH:8.300 C+
Enforcer ML85
D
Kills:158
V. Kills:170 92%
Deaths:63
KDR:2.508
Accuracy:28.957% D*
KPH:11.700 D*
VKPH:12.600 D
Kills:2,808 (2,650 + 158)
Deaths:533
KDR:5.268
VKDR:4.081
Vehicle Kills:2,175
Kill Difference:2,275
Playtime:229.023 hours
Usage:14%
Score:2.005m
Score/min:146
Driving Accuracy:34.607%
Gunner Accuracy:28.957%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:179
V. Kills:33 N/A
Deaths:45
KDR:3.978
Accuracy:29.569% D
KPH:33.700 D
VKPH:6.200 D
M40 Fury
D
Kills:163
V. Kills:25 N/A
Deaths:47
KDR:3.468
Accuracy:27.876% D-
KPH:39.200 D
VKPH:6 D-
Kills:342 (0 + 342)
Deaths:92
KDR:3.717
VKDR:0.630
Vehicle Kills:58
Kill Difference:250
Playtime:9.468 hours
Usage:1%
Score:0.145m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:27.876%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,4051,8083405.318C*4.5132.865%F-2.876%D10.9D--9.6D*134166.5h5B+15.2D
Gauss Compact S 1,7611,7451,9180.91C++0.1018.195%D-18.854%C**9.4DN/A35185.6h10.3C**56.4C+
C-4 1,2931,0059881.017C+0.2118.456%D--N/A59.5C+17D-41516.9h1.1B**6B+
Breaker Rocket Pods 1,3761,0042304.365C3.5639.307%D*1.394%C*19.8D-7.4D11550.6h21.5D54.7D
Titan-150 HEAT 1,2508421306.477C**5.6734.607%D*3.682%C++17.2C8.3C+11049h3.7B++10.8C++
GD-7F 6666591,8620.354D0.4514.753%F-19.272%C*5.5D--N/A18119.6h15.5C-105.2D--
GD-22S 4013961,4360.276D0.5312.131%F-22.98%C*5D**N/A1679h15.9F-131.4F--
NC6 Gauss SAW 3953887130.544C-0.269.666%F-23.969%B+10.8D-N/A4835.9h10.3C++106.4D-
L100 Python HE 4003802813.571B12.7738.37%D--1.316%D--40.9C2.2F1439.3h2.6B++6.8C++
Vortek Rotary 8073473520.986C+0.1816.58%F*N/A4.6D6D7676.2h95.9C++578.2D*
Anti-Vehicle Grenade 3553351335N/A334.1965.495%A+N/A670B**40D26380.5h3.4B**5.2B**
Shrike 4503318540.388C-0.4241.237%F3.021%C+12.3D--4.4D*10326.9h5.6B+13.5C
Spear Anti-Vehicle Phalanx Turret 430286485.958C+5.1536.801%C2.797%D-33.3C+16.7C-2878.6h8.3C++22.5C++
Frag Grenade 2792781278N/A277.1940.522%DN/A926.7A++3.3C-21700.3h1.9A++4.7B**
NC1 Gauss Rifle 2572476920.357D0.4515.64%D*13.765%D-7.1D--N/A2834.9h16.7D*107D**
Skyguard 465227583.914B**3.1118.595%FN/A5.5D*5.7D--10941.5h142B+763.7D
Carnage AR 2292258400.268D0.5413.471%F--20.889%B+6.2D*N/A2036.2h15.7D116.4F-
NC15 Phoenix 4902193570.613C0.1942.633%D**N/A9.7C12C+13822.6h9.1B+21.3C++
L100 Python AP 368212484.417B3.6140.886%D**3.774%C+15.7D-11.6D*17213.5h6B+14.6C+
NCM1 Scattercannon 2092073320.623C-0.1826.601%D--17.391%B+7.4D*N/A2427.9h13.9F--52.3F-
NS-10 Burster 3742023130.645C0.1626.397%C-3.96%D3.9C3.3C+6952.3h154.4B584.8C++
NS-10 Burster 3571802730.659C0.1526.434%C--2.778%D--3.8C-3.7C+7547.6h157.4B+595.5C++
M40 Fury 212179453.978C3.1729.569%D2.235%B+33.8D6.2D2405.3h13.6C+46.2C
Tank Mine 2861722030.847D0.0423.047%D-N/A47.8D--31.7D*5973.6h1.7B+7.4C
MANA Anti-Personnel Turret 1701681371.226N/A0.429.567%UN/A1680U20U3930200.1h22.5T*235.6T*
M40 Fury 188163473.468D2.6627.876%D-1.84%C+38.8D6D-2744.2h11.7C++42C
Enforcer ML85 328158632.508C-1.7028.957%D*N/A11.7D*12.6D42013.5h18.3D*63.3F--
Razor GD-23 1581562100.743C+0.0619.731%D32.051%M12.2DN/A4612.8h13.4C+68.1C+
AF-19 Mercenary 1531525170.294D0.5110.896%F-23.684%B++2.9D--N/A2151.6h16.4C--150.7F-
Mauler S6 1171173800.308C--0.5024.138%F13.675%C+6.1D*N/A1819.1h4.5C**18.6D
GR-22 1161165940.195D0.6110.679%F**19.828%B+2.7D**N/A942.2h18.5F-172.9T*
AF-4 Cyclone 1151145140.222D0.5813.055%F--22.807%B**4.3D*N/A1726.5h12.7C97.6F
NCM1 Scattercannon 1151131830.617D0.1921.255%D**18.584%B**7.4FN/A2115.3h11.4F*53.8T*
MANA Anti-Vehicle Turret 190961070.897C-0.0932.469%D-2.083%D*960C-940C+2454170.1h10.3C-31.7C-
Mag-Cutter 918614,5680.006C-0.8022.715%DN/A0.1CN/A0789.5h3C+13.4C+
Aspis Anti-Aircraft Phalanx Turret 17382243.417C++2.6123.423%C+1.22%D14.9B**16.5B**3245.5h92.3A+394.2B*
M60-A Bulldog 786797.444C6.6423.539%F--N/A11.6D-1.9D715.8h6.4C27.1F--
Reaper DMR 59581280.453C--0.3515.981%F25.862%B+9.2D*N/A346.3h11.8D-74.1D**
M60-A Bulldog 5750105C4.1922.315%F*N/A10.4D--1.5D-714.8h8D**35.8T*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,3410.4h
Restoration Kit233360.4h
Nano-Armor Kit688684,52663.3h
Medical Applicator768164,33519.7h
Anti-Vehicle MANA Turret185002.8h
Spawn Beacon114090.6h
Medical Kit8570.2h
Deployable Decon Tool01050h
Anti-Infantry MANA Turret327912.5h
Recon Detection Device23417,31623.4h
Ammunition Package161,6751.2h
Shield Recharging Field43820.2h

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