Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 15 (17,140)players online:
PresidentFreeman (7)  KokoSabre (5)  henry9k1 (2)  브로켄공작 (1) 15
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (122 days). The data shown below may not be accurate.

Director General davethedragon[KAIN] davethedragon
NC BR 99

KDR: 0.8

Score: 17.7m

Last Seen: Jun 19th, 2017 6:50 PM
- OFFLINE - 2944 hour(s)

Rank 99 (99) Director General of the New Conglomerate on Cobalt
Level Progress (to 100): 54%
Level 100 Progress: 94% 93h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Gauss Compact S C-4 Breaker Rocket Pods Titan-150 HEAT GD-7F GD-22S NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:davethedragon



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $42,534 MLG Score: 34
Fun Score: N/A
Cheeseburgers Flipped: 675TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.06%21.573%282109422,5310.3288720.474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.5%-1.533F0.246C++0.233C++HEAD ++ (~15.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.1-0.503D14.8-0.042C+98.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.463%1.258%14429501,3517038751.92176154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.032%-1.71F--0.386C-0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.2-0.219C40.60.21C++148.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.645%2.795%25259473,471104324303.3279143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.317%-1.879F--0.077C+0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.1-0.609D13.5-0.072C+48.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.914%1.594%6439495027994000.628285125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.473%-0.645D-0.701D--1.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.551B+14.50.602B+35.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.138%13.675%64195111754800.213115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.418D**-0.069C+-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.6-0.411C--4.50.069C+14.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.7m375.5%203 (12.2k)180 (10.8k)0.8025915,30719,0721.2907999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC9527612.457%7.938%9905:112

10% Combat Medic53% Engineer12% Heavy Assault15% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 9:09 PMApr 21st, 2013 7:51 PMJul 19th, 2017 8:18 AM (93d) (PST)Jun 19th, 2017 4:40 PM (123d) (PST)Jun 19th, 2017 2:50 PM (123d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4031322710.1550.1930.0120.8020.05834

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,1877,94516,242912148310,791

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1643.2h/68.5d 9,311 1,215 5,796 79k 2,968 4,238 5,743 39.7m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C*
Kills:1,745
Deaths:1,918
KDR:0.910
Accuracy:18.195% D--
HSR:18.854% C*
GD-7F
C++
Kills:659
Deaths:1,862
KDR:0.354
Accuracy:14.753% F-
HSR:19.272% C++
Razor GD-23
A**
Kills:165
Deaths:218
KDR:0.757
Accuracy:19.619% D
HSR:31.515% A**
AF-19 Mercenary
B+
Kills:154
Deaths:530
KDR:0.291
Accuracy:10.969% F--
HSR:23.377% B+
Mauler S6
C+
Kills:117
Deaths:380
KDR:0.308
Accuracy:24.138% F
HSR:13.675% C+
Kills:2,840
Deaths (as Engineer):4,908
Deaths (to Engineers):4,922
KDR:0.57865
Kill Difference:2,068
Playtime:866.739 hours
Usage:53%
Score:10.301m
Score/min:198
Accuracy (listed only):17.535%
HSR (listed only):21.339%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:398
Deaths:1,443
KDR:0.276
Accuracy:12.142% F-
HSR:22.864% C+
NC6 Gauss SAW
C**
Kills:388
Deaths:713
KDR:0.544
Accuracy:9.666% F-
HSR:23.969% C**
Kills:786
Deaths (as Heavy Assault):2,156
Deaths (to Heavy Assaults):4,902
KDR:0.36456
Kill Difference:1,370
Playtime:197.629 hours
Usage:12%
Score:1.719m
Score/min:145
Accuracy (listed only):10.904%
HSR (listed only):23.417%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C*
Kills:1,745
Deaths:1,918
KDR:0.910
Accuracy:18.195% D--
HSR:18.854% C*
GD-7F
C++
Kills:659
Deaths:1,862
KDR:0.354
Accuracy:14.753% F-
HSR:19.272% C++
Razor GD-23
A**
Kills:165
Deaths:218
KDR:0.757
Accuracy:19.619% D
HSR:31.515% A**
AF-19 Mercenary
B+
Kills:154
Deaths:530
KDR:0.291
Accuracy:10.969% F--
HSR:23.377% B+
Mauler S6
C+
Kills:117
Deaths:380
KDR:0.308
Accuracy:24.138% F
HSR:13.675% C+
AF-4 Cyclone
B*
Kills:115
Deaths:522
KDR:0.220
Accuracy:13.060% F--
HSR:22.609% B*
Kills:2,955
Deaths (as Light Assault):5,430
Deaths (to Light Assaults):3,516
KDR:0.5442
Kill Difference:2,475
Playtime:241.803 hours
Usage:15%
Score:1.962m
Score/min:135
Accuracy (listed only):16.789%
HSR (listed only):21.550%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D-
Kills:248
Deaths:695
KDR:0.357
Accuracy:15.722% D**
HSR:13.710% D-
Carnage AR
B+
Kills:230
Deaths:890
KDR:0.258
Accuracy:13.428% F--
HSR:21.304% B+
Mauler S6
C+
Kills:117
Deaths:380
KDR:0.308
Accuracy:24.138% F
HSR:13.675% C+
GR-22
B
Kills:116
Deaths:594
KDR:0.195
Accuracy:10.679% F**
HSR:19.828% B
AF-4 Cyclone
B*
Kills:115
Deaths:522
KDR:0.220
Accuracy:13.060% F--
HSR:22.609% B*
Reaper DMR
B+
Kills:58
Deaths:130
KDR:0.446
Accuracy:15.951% F-
HSR:25.862% B+
Kills:884
Deaths (as Combat Medic):3,211
Deaths (to Combat Medics):1,832
KDR:0.2753
Kill Difference:2,327
Playtime:170.967 hours
Usage:10%
Score:1.976m
Score/min:193
Accuracy (listed only):15.496%
HSR (listed only):19.498%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:115
Deaths:522
KDR:0.220
Accuracy:13.060% F--
HSR:22.609% B*
Kills:115
Deaths (as Infiltrator):522
Deaths (to Infiltrators):2,478
KDR:0.22031
Kill Difference:407
Playtime:73.293 hours
Usage:4%
Score:0.687m
Score/min:156
Accuracy (listed only):13.060%
HSR (listed only):22.609%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:207
Deaths:334
KDR:0.620
Accuracy:26.574% D--
HSR:17.391% B+
NS-10 Burster
C-
Kills:202
Deaths:313
KDR:0.645
Accuracy:26.397% C-
HSR:3.960% D
NS-10 Burster
C--
Kills:180
Deaths:273
KDR:0.659
Accuracy:26.434% C--
HSR:2.778% D--
NCM1 Scattercannon
B**
Kills:113
Deaths:185
KDR:0.611
Accuracy:21.216% D**
HSR:18.584% B**
Kills:702
Deaths (as MAX Suit):552.500
Deaths (to MAX Suits):1,319
KDR:1.27059
Kill Difference:149.500
Playtime:84.562 hours
Usage:5%
Score:1.087m
Score/min:214
Accuracy (listed only):25.155%
HSR (listed only):10.678%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:1,004
V. Kills:372 269%
Deaths:230
KDR:4.365
Accuracy:39.299% D*
KPH:19.900 D-
VKPH:7.400 D
Vortek Rotary
D
Kills:347
V. Kills:460 75%
Deaths:352
KDR:0.986
Accuracy:16.580% F*
KPH:4.600 D
VKPH:6 D
Kills:1,351 (347 + 0)
Deaths:582
KDR:2.321
VKDR:1.430
Vehicle Kills:832
Kill Difference:769
Playtime:126.738 hours
Usage:8%
Score:0.693m
Score/min:91
Piloting Accuracy:16.580%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:380
V. Kills:20 N/A
Deaths:28
KDR:13.571
Accuracy:38.370% D--
KPH:40.700 C
VKPH:2.100 F
Skyguard
D--
Kills:227
V. Kills:238 95%
Deaths:58
KDR:3.914
Accuracy:18.595% F-
KPH:5.500 D*
VKPH:5.700 D--
L100 Python AP
D-
Kills:212
V. Kills:156 135%
Deaths:49
KDR:4.327
Accuracy:40.694% F
KPH:15.600 D-
VKPH:11.500 D*
Kills:819 (819 + 0)
Deaths:135
KDR:6.067
VKDR:3.067
Vehicle Kills:414
Kill Difference:684
Playtime:64.378 hours
Usage:4%
Score:0.489m
Score/min:127
Driving Accuracy:40.694%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D*
Kills:1,810
V. Kills:1,599 113%
Deaths:341
KDR:5.308
Accuracy:32.852% F-
KPH:10.900 D*
VKPH:9.600 D*
Titan-150 HEAT
C+
Kills:842
V. Kills:408 206%
Deaths:130
KDR:6.477
Accuracy:34.607% D*
KPH:17.200 C
VKPH:8.300 C+
Enforcer ML85
D
Kills:158
V. Kills:170 92%
Deaths:63
KDR:2.508
Accuracy:28.957% D**
KPH:11.700 D*
VKPH:12.600 D
Kills:2,810 (2,652 + 158)
Deaths:534
KDR:5.262
VKDR:4.077
Vehicle Kills:2,177
Kill Difference:2,276
Playtime:229.111 hours
Usage:14%
Score:2.007m
Score/min:146
Driving Accuracy:34.607%
Gunner Accuracy:28.957%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:180
V. Kills:33 N/A
Deaths:45
KDR:4
Accuracy:29.742% D
KPH:33.600 C--
VKPH:6.200 D
M40 Fury
D
Kills:164
V. Kills:25 N/A
Deaths:48
KDR:3.417
Accuracy:27.858% D-
KPH:38.700 D
VKPH:5.900 D-
Kills:344 (0 + 344)
Deaths:93
KDR:3.699
VKDR:0.624
Vehicle Kills:58
Kill Difference:251
Playtime:9.603 hours
Usage:1%
Score:0.145m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:27.858%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,4091,8103415.308C++4.5132.852%F-2.873%C--10.9D*9.6D*134166.5h5C++15.2D-
Gauss Compact S 1,7611,7451,9180.91C+0.1118.195%D--18.854%C*9.4DN/A35185.6h10.3C**56.4C+
C-4 1,3101,0189951.023C+0.2218.482%D--N/A59.9C+17.2D-41717h1.1B**5.9B+
Breaker Rocket Pods 1,3761,0042304.365C3.5639.299%D*1.394%B19.8D-7.4D11550.6h21.5D54.7D
Titan-150 HEAT 1,2508421306.477B+5.6734.607%D*3.682%C++17.2C8.3C+11049h3.7B++10.8C++
GD-7F 6666591,8620.354D0.4514.753%F-19.272%C++5.5D--N/A18119.6h15.5C105.2D--
GD-22S 4033981,4430.276D0.5312.142%F-22.864%C+5D*N/A1679.3h15.9F131.1F--
NC6 Gauss SAW 3953887130.544C-0.269.666%F-23.969%C**10.8D-N/A4835.9h10.3C++106.4D--
L100 Python HESH 4003802813.571B+12.7738.37%D--1.316%D-40.9C2.2F1439.3h2.6B++6.8C++
Vortek Rotary 8073473520.986C+0.1816.58%F*N/A4.6D6D7676.2h95.9C+578.2D*
Anti-Vehicle Grenade 3563351335N/A334.2065.365%A+N/A670A42D26560.5h3.4B**5.2B**
Shrike 4513328560.388C-0.4141.263%F-3.012%C+12.3D--4.4D*10327h5.6B+13.5C
Spear Anti-Vehicle Phalanx Turret 430286485.958C+5.1636.8%C-2.797%D-32.9C16.6C-2878.7h8.3C+22.5C+
Frag Grenade 2792781278N/A277.2040.673%DN/A926.7A++3.3C21700.3h1.9A++4.7B**
NC1 Gauss Rifle 2582486950.357C--0.4515.722%D**13.71%D-7D--N/A2835.2h16.9D*107.5D**
Carnage AR 2342308900.258D0.5413.428%F--21.304%B+5.9D*N/A1938.8h15.8D117.8F--
Skyguard 465227583.914A3.1118.595%F-N/A5.5D*5.7D--10941.5h142B+763.7D-
NC15 Phoenix 4902193570.613C0.1942.633%D**N/A9.7C12C+13822.6h9.1B+21.3C++
L100 Python AP 368212494.327C**3.5240.694%F3.774%C+15.6D-11.5D*17013.6h6B+14.7C
NCM1 Scattercannon 2092073340.62C--0.1826.574%D--17.391%B+7.4D*N/A2427.9h13.9F--52.3F-
NS-10 Burster 3742023130.645C0.1626.397%C-3.96%D3.9C-3.3C+6952.3h154.4C**584.8C++
M40 Fury 213180454C3.2029.742%D2.222%B+33.3D6.1D2375.4h13.8C+46.3C
NS-10 Burster 3571802730.659C0.1426.434%C--2.778%D--3.8C-3.7C+7547.6h157.4B+595.5C++
Tank Mine 2881732040.848D0.0523.012%D-N/A46.8D*31.1D*5923.7h1.7B+7.5C
MANA Anti-Personnel Turret 1701681391.209N/A0.419.568%UN/A1680U20U3932700.1h22.6T*236.5T*
Razor GD-23 1671652180.757C+0.0519.619%D31.515%A**12.1DN/A4513.6h13.2C++67.5C+
M40 Fury 189164483.417D2.6127.858%D-1.829%C+39D6D-2704.2h11.8C*42.2C+
Enforcer ML85 328158632.508C--1.7128.957%D**N/A11.7D*12.6D42013.5h18.3D*63.3F--
AF-19 Mercenary 1561545300.291D0.5110.969%F--23.377%B+2.9D--N/A2152.5h16.4C--149.5F
Mauler S6 1171173800.308D0.4924.138%F13.675%C+6.1D*N/A1819.1h4.5B18.6D
GR-22 1161165940.195D0.6110.679%F**19.828%B2.7D**N/A942.2h18.5F172.9T*
AF-4 Cyclone 1161155220.22D0.5813.06%F--22.609%B*4.3D*N/A1726.9h12.8C98.3F
NCM1 Scattercannon 1151131850.611D0.1921.216%D**18.584%B**7.4FN/A2115.3h11.4F*53.8T*
MANA Anti-Vehicle Turret 190961070.897C--0.0932.458%D-2.083%D--960C--940C7364900.1h10.3T-31.7D
Mag-Cutter 918614,7010.006C--0.8022.637%DN/A0.1DN/A0796.3h3C+13.4C+
Aspis Anti-Aircraft Phalanx Turret 17583243.458C++2.6623.436%C1.205%D14.8B++16.4B*3245.6h91.7A+391.2B*
M60-A Bulldog 7867106.7C5.9023.513%F--N/A11.6D-1.9D715.8h6.4C27.1F-
Reaper DMR 59581300.446C-0.3615.951%F-25.862%B+9.1D--N/A346.4h11.8D-74.3F
Hawk GD-68 103511590.321D0.4850.752%F1.961%D5.3D--5.4D2059.6h11.3D--22.2F-
M60-A Bulldog 5750105C4.2022.291%F*N/A10.4D--1.5D-714.8h8D**35.8T*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit233390.4h
Nano-Armor Kit691689,61063.7h
Anti-Vehicle MANA Turret185022.8h
Spawn Beacon114090.6h
Nanite Revive Grenade01,4020.4h
Medical Kit8580.2h
Medical Applicator789166,57320h
Deconstruction Tool01050h
Anti-Infantry MANA Turret327942.5h
Recon Detection Device23417,32923.4h
Ammunition Package161,6991.2h
Shield Recharging Field43880.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.20s
Server spent 2.03s on queries, 1.83s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.