Online: daguest  
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Castellan Castellan davyjones78[JENK] davyjones78
VS BR 65

KDR: 0.76

Score: 4.5m

Last Seen: Aug 3rd, 2019 6:02 AM
- OFFLINE - 1102.9 hour(s)

Battle Rank 65 - Vanu Sovereignty on Connery
Level Progress (to 66): 62%
Level 100 Progress: 24% 1112h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 Pulsar C Ursa NS-11C Solstice VE3 Pulsar LSW Orion VS54 VX29 Polaris
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-106,335 MLG Score: -85
Fun Score: N/A
Cheeseburgers Flipped: 151TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.787%23.546%5841412004,6420.942538-0.182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.914%0.708B++0.41B-0.031C+HEAD ++ (~11.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.402B110.227C++33.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.384%2.83%3811213106354420.299435247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.447C--0.174C++-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.249C++10.50.158C++18.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.433%80.282%02121221353400.398876

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.936%1.872A++0.857B*0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.455B+2.60.196C++2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.449%21.875%0112136434600.184971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.17D*1.428A-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.041C+3.80.225C++10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.5m403.8%216 (13k)180 (10.8k)0.7601177,0069,2170.8413865 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121412515.01%20.854%31302:410

29% Engineer49% Heavy Assault7% Infiltrator7% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 12th, 2013 5:27 AMApr 26th, 2019 10:23 PMAug 31st, 2019 1:50 PM (17d) (PST)Aug 3rd, 2019 2:19 AM (46d) (PST)Aug 3rd, 2019 2:02 AM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
260231290.2830.3720.0591.1950.013-85

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,58313,8511,7321722472110,793

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
412.6h/17.2d 749 1,461 1,642 29.6k 947 1,048 319 6.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C*
Kills:1,015
Deaths:1,412
KDR:0.719
Accuracy:23.705% C*
HSR:21.182% C-
Ursa
C*
Kills:413
Deaths:593
KDR:0.696
Accuracy:24.037% C*
HSR:24.213% C+
Pulsar LSW
B**
Kills:331
Deaths:283
KDR:1.170
Accuracy:26.614% B++
HSR:32.326% B**
Orion VS54
C++
Kills:324
Deaths:555
KDR:0.584
Accuracy:21.623% C++
HSR:20.679% D
VX29 Polaris
C+
Kills:304
Deaths:435
KDR:0.699
Accuracy:22.655% C+
HSR:18.750% D
VE-H Maw
B*
Kills:195
Deaths:165
KDR:1.182
Accuracy:26.764% C*
HSR:33.333% B*
SVA-88
B++
Kills:162
Deaths:154
KDR:1.052
Accuracy:27.197% B++
HSR:29.012% B+
Kills:2,744
Deaths (as Heavy Assault):3,597
Deaths (to Heavy Assaults):2,579
KDR:0.76286
Kill Difference:853
Playtime:202.917 hours
Usage:49%
Score:2.265m
Score/min:186
Accuracy (listed only):24.656%
HSR (listed only):25.642%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C**
Kills:127
Deaths:187
KDR:0.679
Accuracy:24.879% C**
HSR:13.386% D--
Pandora VX25
A++
Kills:64
Deaths:145
KDR:0.441
Accuracy:27.449% D*
HSR:21.875% A++
Kills:191
Deaths (as Combat Medic):332
Deaths (to Combat Medics):1,166
KDR:0.5753
Kill Difference:141
Playtime:13.965 hours
Usage:3%
Score:0.289m
Score/min:345
Accuracy (listed only):26.164%
HSR (listed only):17.630%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:466
Deaths:781
KDR:0.597
Accuracy:24.438% C+
HSR:20.172% D
NS-11C
C**
Kills:347
Deaths:548
KDR:0.633
Accuracy:25.524% C**
HSR:18.156% C+
Solstice VE3
B++
Kills:341
Deaths:554
KDR:0.616
Accuracy:26.562% B++
HSR:23.460% B+
VE-C Horizon
B+
Kills:82
Deaths:84
KDR:0.976
Accuracy:37.993% B+
HSR:26.829% B+
Pandora VX25
A++
Kills:64
Deaths:145
KDR:0.441
Accuracy:27.449% D*
HSR:21.875% A++
Kills:1,300
Deaths (as Light Assault):2,112
Deaths (to Light Assaults):1,499
KDR:0.61553
Kill Difference:812
Playtime:27.987 hours
Usage:7%
Score:0.287m
Score/min:171
Accuracy (listed only):28.393%
HSR (listed only):22.098%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:466
Deaths:781
KDR:0.597
Accuracy:24.438% C+
HSR:20.172% D
NS-11C
C**
Kills:347
Deaths:548
KDR:0.633
Accuracy:25.524% C**
HSR:18.156% C+
Solstice VE3
B++
Kills:341
Deaths:554
KDR:0.616
Accuracy:26.562% B++
HSR:23.460% B+
Eidolon VE33
B++
Kills:300
Deaths:416
KDR:0.721
Accuracy:29.619% C**
HSR:31.333% B++
VE-LR Obelisk
B+
Kills:257
Deaths:73
KDR:3.521
Accuracy:35.929% B+
HSR:27.627% C--
VE-C Horizon
B+
Kills:82
Deaths:84
KDR:0.976
Accuracy:37.993% B+
HSR:26.829% B+
Pandora VX25
A++
Kills:64
Deaths:145
KDR:0.441
Accuracy:27.449% D*
HSR:21.875% A++
Kills:1,857
Deaths (as Engineer):2,601
Deaths (to Engineers):1,789
KDR:0.71396
Kill Difference:744
Playtime:117.845 hours
Usage:29%
Score:1.116m
Score/min:158
Accuracy (listed only):29.645%
HSR (listed only):24.207%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
A++
Kills:158
Deaths:219
KDR:0.721
Accuracy:48.571% A++
HSR:77.215% C**
Beamer VS3
B+
Kills:60
Deaths:197
KDR:0.305
Accuracy:20.171% D--
HSR:26.667% B+
Parallax VX3
A+
Kills:55
Deaths:19
KDR:2.895
Accuracy:43.096% B+
HSR:89.091% A+
Kills:273
Deaths (as Infiltrator):435
Deaths (to Infiltrators):1,290
KDR:0.62759
Kill Difference:162
Playtime:26.839 hours
Usage:7%
Score:0.190m
Score/min:118
Accuracy (listed only):37.280%
HSR (listed only):64.324%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:298
Deaths:226
KDR:1.319
Accuracy:21.030% B**
HSR:18.792% C+
Cosmos VM3
B**
Kills:160
Deaths:98
KDR:1.633
Accuracy:22.472% B**
HSR:17.500% C
Comet VM2
A
Kills:59
Deaths:126
KDR:0.468
Accuracy:44.942% C*
HSR:6.780% A
Kills:517
Deaths (as MAX Suit):225
Deaths (to MAX Suits):736
KDR:2.29778
Kill Difference:292
Playtime:18.866 hours
Usage:5%
Score:0.306m
Score/min:270
Accuracy (listed only):29.481%
HSR (listed only):14.357%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:106
V. Kills:29 353%
Deaths:59
KDR:1.797
Accuracy:36.384% C
KPH:14.700 D-
VKPH:4 D-
Kills:106 (106 + 0)
Deaths:59
KDR:1.797
VKDR:0.492
Vehicle Kills:29
Kill Difference:47
Playtime:7.217 hours
Usage:2%
Score:0.043m
Score/min:100
Driving Accuracy:36.384%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 1,0191,0151,4120.719D0.0423.705%C*21.182%C-19.6DN/A5451.8h10.7C++45C**
Pulsar C 4674667810.597C0.1624.438%C+20.172%D14.5DN/A4332.1h9.7B++39.5B+
Ursa 4144135930.696D0.0624.037%C*24.213%C+18DN/A5722.9h11.9C+49.6C*
NS-11C 3493475480.633C0.1325.524%C**18.156%C+21.2CN/A7216.4h13.5B52.8B+
Solstice VE3 3433415540.616C0.1426.562%B++23.46%B+16.5C+N/A6520.7h13.5B+50.9B
Pulsar LSW 3443312831.17C0.4126.614%B++32.326%B**36C1.4A++1789.2h11.3B+42.4B+
Orion VS54 3253245550.584C--0.1821.623%C++20.679%D13.5D-N/A5124h12.6C*58.4C++
VX29 Polaris 3043044350.699D0.0622.655%C+18.75%D21DN/A5914.5h12.6C+55.7C++
S1 3623024380.689C+0.0770.267%A+2.318%C33.9B++6.7D-1798.9h3.7A+5.3A
Eidolon VE33 3023004160.721C0.0429.619%C**31.333%B++22.1C+N/A7813.6h7B*23.8B++
Quasar VM1 3022982261.319C+0.5621.03%B**18.792%C+18.2C-N/A7916.4h13.6B+64.8B+
VE-LR Obelisk 264257733.521B**2.7635.929%B+27.627%C--53.5B*1.5A1864.8h6.2B17.2B+
VE-H Maw 1961951651.182C0.4226.764%C*33.333%B*37.5CN/A1325.2h10.2B37.9B
Proximity Mine 194194842.31C--1.5554.473%A+N/A107.8CN/A2971.8h1.4A+2.6A+
Hades VSH4 2391783010.591C++0.1778.115%A1.685%C23.4C+8C+1887.6h5.4A6.9A+
SVA-88 1631621541.052C0.2927.197%B++29.012%B+35.2CN/A1564.6h12C+44B+
Cosmos VM3 162160981.633C+0.8722.472%B**17.5%C28.1CN/A1415.7h13.5C*60.1B++
XM98 1581582190.721D0.0448.571%A++77.215%C**14.2DN/A4411.1h2.8C5.8B+
Pulsar VS1 1281271870.679C0.0824.879%C**13.386%D--19CN/A1226.7h12.6B++50.5B+
C75 Viper 135106591.797C--1.0436.384%C2.83%A+14.7D-4D-1007.2h10.5B++29B+
Frag Grenade 9694194N/A93.2460.757%A*N/A940A++20A24590.1h2.7B**4.5B**
MANA Anti-Personnel Turret 8282671.224N/A0.4619.233%UN/A820UN/A1722400.1h26.9T*139.8T*
VE-C Horizon 8382840.976C0.2237.993%B+26.829%B+29.3C-N/A1432.8h17.7C46.7C++
Pandora VX25 64641450.441D0.3227.449%D*21.875%A++14.9D-N/A334.3h3.8B+13.7C+
Force-Blade 61618,7700.007C--0.7541.804%B**N/A0.2C--N/A1327.4h6.2F*14.9C
Beamer VS3 61601970.305D0.4620.171%D--26.667%B+4.2D*N/A1514.2h13.8D-68.2C--
Comet VM2 66591260.468C--0.2944.942%C*6.78%A5.8D--N/A3010.2h14.5B*32.2B++
C-4 8855990.556D0.2016.865%FN/A16.7D**10D*2553.3h1.5C++9.2D--
Parallax VX3 5555192.895C+2.1343.096%B+89.091%A+27.5C+N/A1082h1.9B++4.3B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit333169,50316.7h
Medical Applicator13129,8604.3h
Restoration Kit362371.5h
G40-F Ranger12330.2h
Anti-Infantry MANA Turret55621.4h
Recon Detection Device7750.5h

Check the help document for the dictionary if you want to learn more about words used here.


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