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Ensign dbo7PS2[GDP] dbo7PS2
NC BR 50

KDR: 2.34

Score: 33.8m

Last Seen: May 26th, 2020 1:01 PM
- OFFLINE - 179.2 hour(s)

Prestige 1, Battle Rank 50 - New Conglomerate on Cobalt
Level Progress (to 51): 1%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-15M1 M30 Mustang AH AF-4G Cyclone NS-11C NC6A GODSAW AF-4 Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,441,952 MLG Score: 1952
Fun Score: N/A
Cheeseburgers Flipped: 149TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.173%32.809%89248123544,9212.782-0.438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.328%1.147B**1.762A++-1.023D*HEAD ++ (~19.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.595B+8.20.429B21.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.696%1.364%477412795,424110220994.92196258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.783%-1.009D*-0.188C0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.30.407B26.70.499B+69.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.271%1.913%723128057512924410.445046130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.421%0.507B+-0.381C--1.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.766B++4.20.666B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.807%6.015%6341112724,223106715983.95412264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.392%0.886B*0.362C**-0.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.854B*80.8B++9.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.188%77.441%634612774,2821568112.72913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.021%0.487B+0.669B+0.897

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.532B+1.80.443B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.742%13.064%634212811,485100441.47908

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.81%0.658B+-0.341C-0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.571B+2.80.424B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.8m248.3%461 (27.7k)368 (22.1k)2.3440970,91830,2542.500550 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283523521.995%27.215%59903:0225

7% Combat Medic22% Engineer30% Heavy Assault15% Infiltrator24% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 1st, 2013 4:14 PMAug 2nd, 2016 9:21 PMMay 27th, 2020 5:41 PM (6d) (PST)May 26th, 2020 9:04 AM (7d) (PST)May 26th, 2020 9:01 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7012034980.7710.3290.2102.0710.0631952

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,03512,17529,860462013124422,088

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1532.4h/63.8d 4,732 19,300 18,238 190.4k 1,678 4,119 5,762 64.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:9,114
Deaths:2,352
KDR:3.875
Accuracy:30.225% B*
HSR:41.146% A++
NS-15M1
B++
Kills:2,555
Deaths:1,030
KDR:2.481
Accuracy:24.244% C++
HSR:29.080% B++
NC6A GODSAW
B*
Kills:1,824
Deaths:442
KDR:4.127
Accuracy:30.351% C++
HSR:35.472% B*
GD-22S
B**
Kills:1,651
Deaths:703
KDR:2.349
Accuracy:23.406% C+
HSR:33.010% B**
EM6
A+
Kills:1,336
Deaths:563
KDR:2.373
Accuracy:23.677% C++
HSR:35.554% A+
NS-15MP
B+
Kills:1,160
Deaths:290
KDR:4
Accuracy:31.681% B+
HSR:34.052% C*
NS-15M2
B**
Kills:1,158
Deaths:340
KDR:3.406
Accuracy:30.773% B**
HSR:33.420% B+
NC6 Gauss SAW
A**
Kills:997
Deaths:431
KDR:2.313
Accuracy:24.290% B+
HSR:39.719% A**
EM1
B**
Kills:477
Deaths:231
KDR:2.065
Accuracy:22.104% C+
HSR:31.027% B**
NS-15M AE
A*
Kills:185
Deaths:46
KDR:4.022
Accuracy:28.283% C**
HSR:49.189% A*
MGR-L1 Promise
A**
Kills:96
Deaths:20
KDR:4.800
Accuracy:32.103% A
HSR:45.833% A**
NC6S Gauss SAW S
B*
Kills:53
Deaths:13
KDR:4.077
Accuracy:23.192% C
HSR:32.076% B*
Kills:20,606
Deaths (as Heavy Assault):6,461
Deaths (to Heavy Assaults):8,858
KDR:3.18929
Kill Difference:14,145
Playtime:461.520 hours
Usage:30%
Score:12.530m
Score/min:452
Accuracy (listed only):27.027%
HSR (listed only):36.631%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A
Kills:1,983
Deaths:585
KDR:3.390
Accuracy:28.022% C+
HSR:31.518% A
NS-11C
C+
Kills:1,954
Deaths:1,498
KDR:1.304
Accuracy:21.621% D
HSR:20.266% C+
AF-4 Cyclone
B**
Kills:1,686
Deaths:582
KDR:2.897
Accuracy:26.469% C+
HSR:28.114% B**
AC-X11
A*
Kills:1,211
Deaths:368
KDR:3.291
Accuracy:29.084% B+
HSR:34.269% A*
AF-19 Mercenary
A*
Kills:1,206
Deaths:388
KDR:3.108
Accuracy:28.872% B**
HSR:35.075% A*
Blitz GD-10
C*
Kills:1,204
Deaths:861
KDR:1.398
Accuracy:23.618% C
HSR:18.439% C*
NS-11CP
B
Kills:1,168
Deaths:338
KDR:3.456
Accuracy:31.301% B
HSR:21.490% C-
NS-7 PDW
A*
Kills:1,160
Deaths:492
KDR:2.358
Accuracy:26.821% C*
HSR:31.293% A*
NS-7B PDW
A++
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:29.867% B+
HSR:33.794% A++
GD-7F
A+
Kills:986
Deaths:435
KDR:2.267
Accuracy:25.739% C++
HSR:29.513% A+
NC12 Sweeper
C*
Kills:936
Deaths:544
KDR:1.721
Accuracy:45.845% C*
HSR:11.752% C-
GD-66 Claw
B+
Kills:549
Deaths:194
KDR:2.830
Accuracy:65.107% B+
HSR:15.301% C++
AF-4A Bandit
A+
Kills:324
Deaths:185
KDR:1.751
Accuracy:22.100% D--
HSR:33.333% A+
Razor GD-23
D*
Kills:164
Deaths:153
KDR:1.072
Accuracy:16.377% F
HSR:14.024% D*
MGR-S1 Gladius
M*
Kills:130
Deaths:22
KDR:5.909
Accuracy:33.414% B**
HSR:47.692% M*
Gauss Compact Burst
A+
Kills:108
Deaths:19
KDR:5.684
Accuracy:35.392% A+
HSR:34.259% B**
Gauss Compact S
B**
Kills:100
Deaths:135
KDR:0.741
Accuracy:18.577% D--
HSR:25% B**
NS Baron G5
A*
Kills:87
Deaths:33
KDR:2.636
Accuracy:39.553% D
HSR:24.138% A*
Tempest
A*
Kills:73
Deaths:16
KDR:4.563
Accuracy:28.485% C**
HSR:36.986% A*
MKV Suppressed
A*
Kills:53
Deaths:32
KDR:1.656
Accuracy:19.040% D**
HSR:33.962% A*
Kills:16,239
Deaths (as Light Assault):7,218
Deaths (to Light Assaults):6,145
KDR:2.24979
Kill Difference:9,021
Playtime:375.252 hours
Usage:24%
Score:7.534m
Score/min:335
Accuracy (listed only):29.765%
HSR (listed only):28.011%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:1,954
Deaths:1,498
KDR:1.304
Accuracy:21.621% D
HSR:20.266% C+
AC-X11
A*
Kills:1,211
Deaths:368
KDR:3.291
Accuracy:29.084% B+
HSR:34.269% A*
AF-19 Mercenary
A*
Kills:1,206
Deaths:388
KDR:3.108
Accuracy:28.872% B**
HSR:35.075% A*
NS-11CP
B
Kills:1,168
Deaths:338
KDR:3.456
Accuracy:31.301% B
HSR:21.490% C-
GD-7F
A+
Kills:986
Deaths:435
KDR:2.267
Accuracy:25.739% C++
HSR:29.513% A+
NC12 Sweeper
C*
Kills:936
Deaths:544
KDR:1.721
Accuracy:45.845% C*
HSR:11.752% C-
GD-66 Claw
B+
Kills:549
Deaths:194
KDR:2.830
Accuracy:65.107% B+
HSR:15.301% C++
AF-4A Bandit
A+
Kills:324
Deaths:185
KDR:1.751
Accuracy:22.100% D--
HSR:33.333% A+
Razor GD-23
D*
Kills:164
Deaths:153
KDR:1.072
Accuracy:16.377% F
HSR:14.024% D*
Gauss Compact Burst
A+
Kills:108
Deaths:19
KDR:5.684
Accuracy:35.392% A+
HSR:34.259% B**
Warden
B**
Kills:101
Deaths:37
KDR:2.730
Accuracy:32.622% B++
HSR:31.683% B**
Gauss Compact S
B**
Kills:100
Deaths:135
KDR:0.741
Accuracy:18.577% D--
HSR:25% B**
NS Baron G5
A*
Kills:87
Deaths:33
KDR:2.636
Accuracy:39.553% D
HSR:24.138% A*
Kills:8,894
Deaths (as Engineer):4,327
Deaths (to Engineers):5,919
KDR:2.05547
Kill Difference:4,567
Playtime:329.731 hours
Usage:22%
Score:7.471m
Score/min:378
Accuracy (listed only):31.707%
HSR (listed only):25.393%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A
Kills:1,983
Deaths:585
KDR:3.390
Accuracy:28.022% C+
HSR:31.518% A
AF-4 Cyclone
B**
Kills:1,686
Deaths:582
KDR:2.897
Accuracy:26.469% C+
HSR:28.114% B**
Blitz GD-10
C*
Kills:1,204
Deaths:861
KDR:1.398
Accuracy:23.618% C
HSR:18.439% C*
Carnage AR
M+
Kills:1,188
Deaths:382
KDR:3.110
Accuracy:28.799% B++
HSR:43.098% M+
NS-7 PDW
A*
Kills:1,160
Deaths:492
KDR:2.358
Accuracy:26.821% C*
HSR:31.293% A*
NS-7B PDW
A++
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:29.867% B+
HSR:33.794% A++
NC12 Sweeper
C*
Kills:936
Deaths:544
KDR:1.721
Accuracy:45.845% C*
HSR:11.752% C-
GR-22
A*
Kills:583
Deaths:158
KDR:3.690
Accuracy:30.768% B**
HSR:38.422% A*
GD-66 Claw
B+
Kills:549
Deaths:194
KDR:2.830
Accuracy:65.107% B+
HSR:15.301% C++
NS-11A
A*
Kills:524
Deaths:327
KDR:1.602
Accuracy:24.821% C+
HSR:38.741% A*
Gauss Rifle Burst
B**
Kills:477
Deaths:166
KDR:2.873
Accuracy:33.954% B**
HSR:39.203% B**
NC1 Gauss Rifle
B*
Kills:443
Deaths:333
KDR:1.330
Accuracy:23.097% C+
HSR:27.991% B*
Reaper DMR
C+
Kills:244
Deaths:303
KDR:0.805
Accuracy:20.170% D*
HSR:25.820% C+
MGR-S1 Gladius
M*
Kills:130
Deaths:22
KDR:5.909
Accuracy:33.414% B**
HSR:47.692% M*
NC9 A-Tross
M*
Kills:123
Deaths:46
KDR:2.674
Accuracy:30.817% B*
HSR:50.407% M*
NS Baron G5
A*
Kills:87
Deaths:33
KDR:2.636
Accuracy:39.553% D
HSR:24.138% A*
Tempest
A*
Kills:73
Deaths:16
KDR:4.563
Accuracy:28.485% C**
HSR:36.986% A*
MKV Suppressed
A*
Kills:53
Deaths:32
KDR:1.656
Accuracy:19.040% D**
HSR:33.962% A*
Kills:12,600
Deaths (as Combat Medic):5,414
Deaths (to Combat Medics):3,312
KDR:2.3273
Kill Difference:7,186
Playtime:109.163 hours
Usage:7%
Score:2.386m
Score/min:364
Accuracy (listed only):31.037%
HSR (listed only):32.037%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:3,256
Deaths:901
KDR:3.614
Accuracy:41.290% C*
HSR:79.054% B*
AF-4G Cyclone
A
Kills:1,983
Deaths:585
KDR:3.390
Accuracy:28.022% C+
HSR:31.518% A
AF-4 Cyclone
B**
Kills:1,686
Deaths:582
KDR:2.897
Accuracy:26.469% C+
HSR:28.114% B**
NS-44P Commissioner
B+
Kills:1,335
Deaths:713
KDR:1.872
Accuracy:47.119% B+
HSR:22.247% D
NS-44 Commissioner
C+
Kills:1,327
Deaths:1,170
KDR:1.134
Accuracy:31.920% D
HSR:23.135% C+
Blitz GD-10
C*
Kills:1,204
Deaths:861
KDR:1.398
Accuracy:23.618% C
HSR:18.439% C*
NS-357P Underboss
B+
Kills:1,163
Deaths:540
KDR:2.154
Accuracy:47.271% B+
HSR:19.776% D
NS-7 PDW
A*
Kills:1,160
Deaths:492
KDR:2.358
Accuracy:26.821% C*
HSR:31.293% A*
NS-7B PDW
A++
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:29.867% B+
HSR:33.794% A++
AF-18 Stalker
A++
Kills:908
Deaths:223
KDR:4.072
Accuracy:33.134% B**
HSR:34.582% A++
EM4 Longshot
C+
Kills:565
Deaths:172
KDR:3.285
Accuracy:36.390% D
HSR:78.053% C+
NS-44 Commissioner AE
A+
Kills:527
Deaths:316
KDR:1.668
Accuracy:36.156% D
HSR:38.710% A+
LA80
D*
Kills:181
Deaths:44
KDR:4.114
Accuracy:33.201% D*
HSR:69.613% D*
NS-357 Underboss
A++
Kills:180
Deaths:109
KDR:1.651
Accuracy:25.762% D**
HSR:37.778% A++
AF-8 RailJack
C
Kills:173
Deaths:66
KDR:2.621
Accuracy:29.803% D*
HSR:71.098% C
LA3 Desperado
C
Kills:167
Deaths:169
KDR:0.988
Accuracy:17.578% F-
HSR:19.162% C
MGR-S1 Gladius
M*
Kills:130
Deaths:22
KDR:5.909
Accuracy:33.414% B**
HSR:47.692% M*
AF-6 Shadow
D-
Kills:129
Deaths:85
KDR:1.518
Accuracy:27.795% D*
HSR:20.930% D-
LA8 Rebel
B*
Kills:100
Deaths:83
KDR:1.205
Accuracy:16.632% F-
HSR:29% B*
NS-30 Vandal
B+
Kills:87
Deaths:34
KDR:2.559
Accuracy:35.265% C++
HSR:32.184% B+
NC4 Mag-Shot
D
Kills:77
Deaths:117
KDR:0.658
Accuracy:15.108% F-
HSR:15.584% D
Tempest
A*
Kills:73
Deaths:16
KDR:4.563
Accuracy:28.485% C**
HSR:36.986% A*
NS-61 Emissary
A++
Kills:65
Deaths:43
KDR:1.512
Accuracy:24.086% D
HSR:29.231% A++
NC14 Bolt Driver
D-
Kills:54
Deaths:92
KDR:0.587
Accuracy:25.678% F
HSR:66.667% D-
Gauss SPR
C-
Kills:53
Deaths:25
KDR:2.120
Accuracy:26.453% D--
HSR:30.189% C-
MKV Suppressed
A*
Kills:53
Deaths:32
KDR:1.656
Accuracy:19.040% D**
HSR:33.962% A*
Kills:17,793
Deaths (as Infiltrator):7,830
Deaths (to Infiltrators):4,105
KDR:2.27241
Kill Difference:9,963
Playtime:228.626 hours
Usage:15%
Score:3.407m
Score/min:248
Accuracy (listed only):29.476%
HSR (listed only):37.646%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B
Kills:454
Deaths:113
KDR:4.018
Accuracy:35.423% C+
HSR:18.062% B
AF-34 Mattock
B+
Kills:408
Deaths:113
KDR:3.611
Accuracy:37.161% C+
HSR:20.098% B+
AF-41 Hacksaw
A
Kills:117
Deaths:25
KDR:4.680
Accuracy:22.667% D*
HSR:19.658% A
NCM1 Scattercannon
C
Kills:102
Deaths:98
KDR:1.041
Accuracy:35.346% C-
HSR:14.706% C
AF-23 Grinder
C+
Kills:91
Deaths:66
KDR:1.379
Accuracy:36.676% C+
HSR:14.286% C
AF-41 Hacksaw
A*
Kills:84
Deaths:25
KDR:3.360
Accuracy:25.707% D--
HSR:23.810% A*
Kills:1,256
Deaths (as MAX Suit):220
Deaths (to MAX Suits):1,654
KDR:5.70909
Kill Difference:1,036
Playtime:18.659 hours
Usage:1%
Score:0.519m
Score/min:463
Accuracy (listed only):32.163%
HSR (listed only):18.436%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:2,478
V. Kills:156 N/A
Deaths:278
KDR:8.914
Accuracy:50.971% D
KPH:96.400 B**
VKPH:6.100 C*
Breaker Rocket Pods
A++
Kills:1,174
V. Kills:77 N/A
Deaths:61
KDR:19.246
Accuracy:49.576% C+
KPH:250.400 A++
VKPH:16.400 C+
M20 Mustang
B+
Kills:1,085
V. Kills:1,191 91%
Deaths:605
KDR:1.793
Accuracy:24.984% D--
KPH:14.300 C+
VKPH:15.700 B+
Vortek Rotary
B*
Kills:687
V. Kills:634 108%
Deaths:303
KDR:2.267
Accuracy:28.942% C
KPH:21.700 C*
VKPH:20 B*
Hornet Missiles
A
Kills:87
V. Kills:29 290%
Deaths:5
KDR:17.400
Accuracy:54.398% D
KPH:145.800 A
VKPH:48.600 C*
Kills:5,511 (4,250 + 0)
Deaths:1,252
KDR:4.402
VKDR:1.667
Vehicle Kills:2,087
Kill Difference:4,259
Playtime:138.670 hours
Usage:9%
Score:2.359m
Score/min:284
Piloting Accuracy:28.942%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:346
V. Kills:348 99%
Deaths:89
KDR:3.888
Accuracy:19.867% F-
KPH:23.700 D
VKPH:23.900 C+
L105 Zephyr
B
Kills:130
V. Kills:15 N/A
Deaths:15
KDR:8.667
Accuracy:45.565% C**
KPH:67.700 B
VKPH:7.800 C+
Kills:476 (0 + 476)
Deaths:104
KDR:4.577
VKDR:3.490
Vehicle Kills:363
Kill Difference:372
Playtime:16.502 hours
Usage:1%
Score:0.356m
Score/min:359
Piloting Accuracy:N/A%
Gunner Accuracy:45.565%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:103
V. Kills:5 N/A
Deaths:5
KDR:20.600
Accuracy:45.266% C-
KPH:98.800 A+
VKPH:4.800 D-
C75 Viper
D
Kills:97
V. Kills:28 334%
Deaths:21
KDR:4.619
Accuracy:27.499% D*
KPH:16.800 D
VKPH:4.800 D
L100 Python AP
B+
Kills:68
V. Kills:54 124%
Deaths:11
KDR:6.182
Accuracy:46.942% D--
KPH:28.600 C--
VKPH:22.700 B+
Kills:268 (268 + 0)
Deaths:37
KDR:7.243
VKDR:2.351
Vehicle Kills:87
Kill Difference:231
Playtime:9.198 hours
Usage:1%
Score:0.172m
Score/min:312
Driving Accuracy:46.942%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:404
V. Kills:313 129%
Deaths:85
KDR:4.753
Accuracy:46.254% C-
KPH:24.300 C
VKPH:18.800 B++
Enforcer ML85
B**
Kills:339
V. Kills:252 134%
Deaths:53
KDR:6.396
Accuracy:44.224% B
KPH:32.400 B*
VKPH:24.100 B**
E540 Halberd
A
Kills:265
V. Kills:140 188%
Deaths:33
KDR:8.030
Accuracy:53.320% B**
KPH:41.400 B*
VKPH:21.900 A
C85 Canister
B*
Kills:180
V. Kills:9 N/A
Deaths:10
KDR:18
Accuracy:44.306% B
KPH:116.900 B*
VKPH:5.800 C*
Kills:1,188 (404 + 784)
Deaths:181
KDR:6.564
VKDR:3.945
Vehicle Kills:714
Kill Difference:1,007
Playtime:35.043 hours
Usage:2%
Score:1.008m
Score/min:480
Driving Accuracy:46.254%
Gunner Accuracy:44.306%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:1,466
V. Kills:63 N/A
Deaths:66
KDR:22.212
Accuracy:52.317% C+
KPH:213.600 A++
VKPH:9.200 C**
Enforcer ML65-H
A*
Kills:469
V. Kills:357 131%
Deaths:56
KDR:8.375
Accuracy:66.085% B**
KPH:72.400 A*
VKPH:55.100 A*
M40 Fury-H
C++
Kills:286
V. Kills:23 N/A
Deaths:20
KDR:14.300
Accuracy:37.022% C-
KPH:98.100 C++
VKPH:7.900 D
E540 Halberd-H
C
Kills:283
V. Kills:157 179%
Deaths:71
KDR:3.986
Accuracy:55.033% C+
KPH:34 C--
VKPH:18.900 C
M96 Mjolnir-H
A+
Kills:103
V. Kills:110 93%
Deaths:31
KDR:3.323
Accuracy:53.584% B+
KPH:46.900 C+
VKPH:50.100 A+
Kills:2,607 (0 + 2,607)
Deaths:244
KDR:10.684
VKDR:2.910
Vehicle Kills:710
Kill Difference:2,363
Playtime:26.783 hours
Usage:2%
Score:0.806m
Score/min:501
Driving Accuracy:N/A%
Gunner Accuracy:53.584%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:422
V. Kills:72 N/A
Deaths:25
KDR:16.880
Accuracy:39.727% B+
KPH:75.400 B*
VKPH:12.900 B++
M40 Fury
B**
Kills:317
V. Kills:64 488%
Deaths:33
KDR:9.606
Accuracy:39.073% B
KPH:81.500 B++
VKPH:16.400 B**
M12 Kobalt
A*
Kills:101
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:21.174% B+
KPH:159.200 A*
VKPH:3.200 C*
M20 Basilisk
C+
Kills:66
V. Kills:30 213%
Deaths:17
KDR:3.882
Accuracy:40.506% C*
KPH:16.700 C-
VKPH:7.600 C+
Kills:906 (0 + 906)
Deaths:75
KDR:12.080
VKDR:2.240
Vehicle Kills:168
Kill Difference:831
Playtime:14.064 hours
Usage:1%
Score:0.537m
Score/min:637
Driving Accuracy:N/A%
Gunner Accuracy:40.506%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:606
V. Kills:9 N/A
Deaths:174
KDR:3.483
Accuracy:43.735% C++
KPH:101.400 A
VKPH:1.500 C
M40 Fury-F
C+
Kills:154
V. Kills:23 N/A
Deaths:119
KDR:1.294
Accuracy:44.269% C
KPH:24.600 C+
VKPH:3.700 D
Kills:760 (760 + 0)
Deaths:293
KDR:2.594
VKDR:0.109
Vehicle Kills:32
Kill Difference:467
Playtime:12.226 hours
Usage:1%
Score:0.136m
Score/min:186
Driving Accuracy:44.269%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:86
V. Kills:1 N/A
Deaths:3
KDR:28.667
Accuracy:36.616% B+
KPH:149 A++
VKPH:1.700 D*
Kills:86 (0 + 86)
Deaths:3
KDR:28.667
VKDR:0.333
Vehicle Kills:1
Kill Difference:83
Playtime:0.578 hours
Usage:0%
Score:0.016m
Score/min:464
Piloting Accuracy:N/A%
Gunner Accuracy:36.616%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 9,1629,1142,3523.875B+1.5330.225%B*41.146%A++103.5A+N/A31488.1h7.5A24.7B*
SAS-R 3,2613,2569013.614C*1.2741.29%C*79.054%B*81AN/A20540.2h1.6B**4B++
NS-15M1 2,5672,5551,0302.481B+0.1424.244%C++29.08%B++62.3B+N/A23641h10.1B++41.7B+
M30 Mustang AH 2,6342,4782788.914C*6.5750.971%D1.332%C++96.4B**6.1C*33025.7h4.2B*8.1B++
AF-4G Cyclone 1,9911,9835853.39B++1.0528.022%C+31.518%A95.8B*N/A32620.7h8.4B+29.9B+
NS-11C 1,9741,9541,4981.304C++1.0421.621%D20.266%C+27C+N/A10572.5h11.4B++52.5C*
NC6A GODSAW 1,8291,8244424.127B+1.7830.351%C++35.472%B*94B++N/A37819.4h6.4C**21.1B++
AF-4 Cyclone 1,6941,6865822.897B**0.5526.469%C+28.114%B**67.4B*N/A23225h8.8B*33.3B+
GD-22S 1,6601,6517032.349B+0.0023.406%C+33.01%B**58.8B+N/A24828.1h8.8B*37.4B+
C85 Canister-H 1,5291,4666622.212B19.8752.317%C+13.37%B++212.5A++9.1C**5676.9h3.5B**6.7B**
EM6 1,3421,3365632.373C**0.0323.677%C++35.554%A+67.5B+N/A34219.8h8.8B*37B+
NS-44P Commissioner 1,3381,3357131.872B0.4747.119%B+22.247%D89.6B+N/A19414.9h3.2C*6.8B+
NS-44 Commissioner 1,3341,3271,1701.134C++1.2131.92%D23.135%C+38.8C+N/A12234.2h3.2B+9.9C*
AC-X11 1,2161,2113683.291A++0.9529.084%B+34.269%A*65.8B**N/A17918.4h7.2B**24.8B++
AF-19 Mercenary 1,2121,2063883.108A**0.7628.872%B**35.075%A*58.5A++N/A23220.6h8.2B**28.4B*
Blitz GD-10 1,2091,2048611.398C**0.9523.618%C18.439%C*36.3C++N/A10733.2h12B++50.7B
Carnage AR 1,1981,1883823.11A0.7728.799%B++43.098%M+83.1A++N/A24914.3h9.1A+31.6B**
NC05 Jackhammer 1,1821,1793693.195B**0.8549.198%B+15.946%C*113.4A*N/A35310.4h3.5B**7.1B++
Breaker Rocket Pods 1,2511,1746119.246B**16.9049.576%C+N/A249.8A++16.4C+9304.7h7.9B**15.9B++
NS-11CP 1,1711,1683383.456A1.1131.301%B21.49%C-94.2B++N/A34312.4h9.7B+30.9B+
NS-357P Underboss 1,1651,1635402.154B+0.1947.271%B+19.776%D76.5C+N/A27215.2h3.7C+7.9B
NS-7 PDW 1,1621,1604922.358A0.0126.821%C*31.293%A*60.1B**N/A15719.3h10.3B**38.4B++
NS-15MP 1,1671,1602904B+1.6631.681%B+34.052%C*119.6B**N/A4439.7h9B*28.5B++
NS-15M2 1,1631,1583403.406B++1.0630.773%B**33.42%B+113.5A++N/A58110.2h8.8B**28.7B*
NS-7B PDW 1,1621,1573383.423A+1.0829.867%B+33.794%A++91.8A+N/A23712.6h9.2B**30.9B+
NS Decimator 1,4011,1076991.584B0.7650.541%D**4.697%A*39.8C+10.6D25827.8h2.7B**5.4B++
M20 Mustang 2,2761,0856051.793C+0.5524.984%D--1.751%C+14.3C+15.7B+24176h86.1C**344.5C++
NC6 Gauss SAW 1,0069974312.313B*0.0324.29%B+39.719%A**58.6B*N/A24317h6.9B*28.5B++
GD-7F 9959864352.267B++0.0825.739%C++29.513%A+46.3BN/A14721.3h10.2B*39.7B+
NC12 Sweeper 9379365441.721B+0.6245.845%C*11.752%C-65.9AN/A21414.2h3.3B**7.1B++
AF-18 Stalker 9109082234.072A*1.7333.134%B**34.582%A++105.6M+N/A2428.6h8.5A25.8B*
Vortek Rotary 1,3216873032.267C+0.0828.942%C1.892%C+21.7C*20B*24031.7h46.3B++160B+
S12 Renegade 6156061743.483C+1.1443.735%C++1.32%D*101A1.5C2166h2.3A5.4B*
GR-22 5865831583.69A+1.3530.768%B**38.422%A*77.7A+N/A2937.5h9.7B**31.4B**
EM4 Longshot 5685651723.285C+0.9436.39%D78.053%C+40.9B+N/A14913.8h2C**5.4C++
GD-66 Claw 5525491942.83B**0.4965.107%B+15.301%C++103.6A++N/A2985.3h2B*3.1B+
NS-44 Commissioner AE 5305273161.668C**0.6836.156%D38.71%A+73.2B+N/A2007.2h2.9B+8.1C++
NS-11A 5285243271.602C++0.7424.821%C+38.741%A*45.2C**N/A15511.6h10.9B*44B+
Gauss Rifle Burst 4814771662.873B+0.5333.954%B**39.203%B**91.7AN/A2135.2h8.6B**25.4B**
EM1 4784772312.065B++0.2822.104%C+31.027%B**61.2B++N/A2277.8h9.3B**42.3B+
Enforcer ML65-H 826469568.375B**6.0366.085%B**N/A72.2A*54.9A*8246.5h10.4B++15.8B**
C-4 6134595920.775C--1.578.247%F**N/A15.7D**5.3F17229.2h1.5C+18.5T*
AF-34 Mattock 4584541134.018C++1.6735.423%C+18.062%B78.3A++N/A3005.8h4.7B++13.2B++
NC1 Gauss Rifle 4454433331.33C++1.0123.097%C+27.991%B*29.5C++N/A17515h9.8B**42.6B+
M40 Fury 4944222516.88A14.5439.727%B+1.896%C**75.4B*12.9B++7535.6h10.3B+25.9B+
AF-34 Mattock 4124081133.611C++1.2737.161%C+20.098%B+70.3A+N/A2705.8h5.6B++15B+
Titan-150 AP 717404854.753C2.4146.254%C-1.98%C24.3C18.9B++53416.6h4.6C+9.9C+
C150 Dalton 694346893.888C--1.5419.867%F-N/A23.7D23.8C+36214.6h3.4B16.9D*
Enforcer ML85 591339536.396C++4.0544.224%B3.835%A+32.3B*24B**40710.5h10.9B+24.5B+
AF-4A Bandit 3273241851.751C*0.5922.1%D--33.333%A+30.9C-N/A9510.5h8.8B++39.7C++
M40 Fury 381317339.606C*7.2639.073%BN/A81.3B++16.4B**9023.9h9.9B+25.5B+
Frag Grenade 3003001300N/A297.6649.075%C**N/A500C+N/A27330.6h3.4C++6.8B
M40 Fury-H 3092862014.3C+11.9637.022%C-1.049%C+98.6C++7.9D3192.9h5.5B++15B+
E540 Halberd-H 440283713.986C1.6455.033%C+1.413%C34.1C--18.9C2648.3h6.1C+11.1C+
E540 Halberd 405265338.03C+5.6953.32%B**2.264%C41.4B*21.9A4826.4h4.8B+9.1B*
Reaper DMR 2462443030.805C-1.5420.17%D*25.82%C+18.2D-N/A7213.4h10.8D53.5D-
Anti-Vehicle Grenade 2262061206N/A203.6646.003%DN/A412C+40D29990.5h4.1B++8.9B+
NS-15M AE 185185464.022B*1.6828.283%C**49.189%A*123.3A+N/A3681.5h8A28.4B++
LA80 181181444.114C++1.7733.201%D*69.613%D*48.9C**N/A2213.7h1.9B+5.6C+
C85 Canister 1891801018C+15.6644.306%B7.222%F120B*6C**3711.5h4.9B*11.1B++
NS-357 Underboss 1811801091.651B+0.6925.762%D**37.778%A++54.5C++N/A1603.3h3.2B*12.4C+
Hawk GD-68 2771781910.932B+1.4170.498%B**3.933%B*16.3C+9.1C+27910.9h8.8C12.4C*
AF-8 RailJack 173173662.621C+0.2829.803%D*71.098%C21.6CN/A848h2.3C++7.6C
LA3 Desperado 1671671690.988C+1.3617.578%F-19.162%C28.8CN/A1045.8h7.4B++41.9C--
Razor GD-23 1651641531.072C++1.2716.377%F14.024%D*23.1CN/A1597.1h10.9B+66.3C
Auraxium Slasher 1631636,5040.025C+2.3219.148%D-2.454%D-0.7CN/A2242.8h1.7B+9.1C++
NS Harrower 1581585,9860.026C--2.3230.219%C+N/A0.7C+N/A3219.1h1.9B+6.4B+
M40 Fury-F 1771541191.294C+1.0544.269%CN/A24.8C+3.7D1576.2h5.3B++11.9B*
Shrike 1981403670.381D1.9660.978%B+2.143%C16.5D6.8D-2238.5h8.2D-13.4C
Mag-Cutter 18813712,4140.011C2.3312.505%D*2.92%C--0.3CN/A1530.6h4.9F-39.2F-
Tank Mine 2331351111.216D1.1346.045%B++N/A54D*39.2D-9112.5h2.9F6.3C
MGR-S1 Gladius 131130225.909A**3.5633.414%B**47.692%M*185.7S1.4B*9610.7h6.4B**19.2B*
L105 Zephyr 145130158.667C6.3245.565%C**N/A68.4B7.9C+3361.9h4.6B*10.1B++
AF-6 Shadow 129129851.518C0.8327.795%D*20.93%D-29.3DN/A1134.4h5.5C+19.8C--
NC9 A-Tross 123123462.674B**0.3330.817%B*50.407%M*61.5B*N/A2642h6.9A+22.4B**
AF-41 Hacksaw 117117254.68B++2.3422.667%D*19.658%A68.8A*N/A2391.7h2.9A+12.8B**
Gauss Compact Burst 108108195.684A+3.3435.392%A+34.259%B**135MN/A3390.8h8.7B*24.6B*
M96 Mjolnir-H 213103313.323C0.9853.584%B+N/A46.8C+50A+4882.2h41.7C+77.7C+
L100 Python HESH 108103520.6B++18.2645.266%C-N/A103A++5D-4581h1.9A+4.2B**
NCM1 Scattercannon 102102981.041C1.3035.346%C-14.706%C14.2D-N/A817.2h8.7C24.7C+
M12 Kobalt 1031011101U98.6621.174%B+14.852%D--168.3A**3.3C**8170.6h10.4A+49.2B**
Warden 101101372.73B**0.3932.622%B++31.683%B**63.1A++N/A4311.6h5.4A16.7B**
Gauss Compact S 1011001350.741C+1.6018.577%D--25%B**14.3C--N/A797h12.4C--66.9D
LA8 Rebel 100100831.205C*1.1416.632%F-29%B*22.7C-N/A804.4h4.8B*28.6C--
C75 Viper 12597214.619C+2.2727.499%D*N/A16.7D-4.8D1715.8h9.2B+33.6C++
MGR-L1 Promise 9696204.8A*2.4632.103%A45.833%A**106.7A++N/A4490.9h9.6B**29.9B*
AF-23 Grinder 9191661.379C0.9736.676%C+14.286%C18.2D--N/A1025h7.3C+19.8C+
Hornet Missiles 11687517.4A+15.0654.398%D3.448%A++145A48.3C++9680.6h6.5B**12B*
NS-30 Vandal 8787342.559C*0.2135.265%C++32.184%B+62.1B+N/A2491.4h5B+14.1B+
NS Baron G5 8787332.636A*0.2939.553%D24.138%A*62.1B*N/A2341.4h3.5B**8.7C++
CAS 14-E 8786328.667B+26.3236.616%B+1.163%D143.3A++1.7D*4630.6h16.6B**45.2B**
AF-41 Hacksaw 8484253.36C**1.0225.707%D--23.81%A*49.4B**N/A2221.7h4.7B**18.1B+
The Slasher 84847790.108A2.2435.121%C+N/A2.9C+N/A528.7h1.6B++4.4C+
NC4 Mag-Shot 78771170.658C+1.6915.108%F-15.584%D13.3DN/A925.8h7.6C**50.1D
Tempest 7373164.563A**2.2228.485%C**36.986%A*81.1B**N/A4130.9h7.1A+24.8B**
L100 Python AP 12268116.182C+3.8446.942%D--2.941%B28.3C--22.5B+5902.4h5.2C++11.1C
M20 Basilisk 9666173.882C*1.5440.506%C*4.545%C--16.9C7.7C++1803.9h100.2C247.4C++
NS-61 Emissary 6665431.512B*0.8324.086%D29.231%A++59.1AN/A1761.1h10B+41.6C**
NC14 Bolt Driver 5554920.587D1.7625.678%F66.667%D-9.3D--N/A1225.8h3.3D--13D**
Hunter QCX 58541860.29D2.0514.149%F16.667%D6.4DN/A318.5h6.6C++46.5D
NC6S Gauss SAW S 5453134.077A*1.7323.192%C32.076%B*58.9C**1.1B+4570.9h7.6B**32.9B+
Gauss SPR 5553252.12C++0.2226.453%D--30.189%C-33.1C+1.3A1111.6h4.2B*15.9C++
MKV Suppressed 5353321.656B+0.6919.04%D**33.962%A*27.9C-N/A2311.9h11.9B+62.5C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit333313,88235.5h
Anti-Vehicle MANA Turret393431.7h
Spawn Beacon941,6823.6h
NS-TMC-01 "His Regards"28802.4h
AE Nano-Armor Kit207173,14718.2h
AE Medical Applicator7440,3442.6h
Rocklet Rifle1850h
Nanite Revive Grenade03710.1h
Medical Kit3,25516,35987.4h
Medical Applicator281102,2439.5h
Spitfire Auto-Turret1650.1h
Motion Spotter313,2712.3h
NS Patriot Flare Gun35270.7h
Recon Detection Device235191.6h
Shield Recharging Field62460.1h
Smoke Grenade0620h
Ammunition Package334121.1h
Anti-Infantry MANA Turret191331h

Check the help document for the dictionary if you want to learn more about words used here.


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