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Serviceman dbo7PS2[GDP] dbo7PS2
NC BR 25

KDR: 2.26

Score: 32m

Last Seen: Feb 8th, 2019 4:51 PM
- OFFLINE - 1805.4 hour(s)

Prestige 1, Battle Rank 25 - New Conglomerate on Cobalt
Level Progress (to 26): 34%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-15M1 M30 Mustang AH NS-11C AF-4G Cyclone NC6A GODSAW AF-4 Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,160,477 MLG Score: 1727
Fun Score: N/A
Cheeseburgers Flipped: 149TIME WITH MEDKIT: 5.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.738%31.821%8514698941,1492.66786-0.407

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.408%1.099B**1.702A++-1.122D*HEAD ++ (~18.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.588B+8.20.424B22.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.614%1.391%476410315,321108120644.92229258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.792%-1.03D*-0.192C0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.20.397B26.80.494B+70.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.748%2.007%693103254812734290.430479127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.446%0.47B+-0.381C--1.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.761B++4.20.664B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.345%5.906%6071110244,013105015423.8219260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.354%0.851B*0.379C**-0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.80.851B*8.10.797B++9.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.131%76.498%607510303,8551487112.59073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.827%0.467B+0.613B+0.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.527B+1.80.439B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.339%12.076%607210331,32594411.4036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.641%0.574B+-0.492D0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.549B+2.90.408B3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32m253.4%449 (26.9k)357 (21.4k)2.2607565,64329,0362.4176225 (25)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035468021.633%26.24%56803:0525

7% Combat Medic22% Engineer29% Heavy Assault15% Infiltrator25% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 1st, 2013 4:14 PMAug 2nd, 2016 9:21 PMMar 8th, 2019 5:44 PM (47d) (PST)Feb 8th, 2019 1:08 PM (75d) (PST)Feb 8th, 2019 12:51 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6791984810.7330.3240.1922.0150.0621727

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,73811,90628,832441912121421,435

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1492h/62.2d 4,555 17,225 16,862 180.4k 1,634 3,995 5,538 60.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:7,202
Deaths:1,994
KDR:3.612
Accuracy:29.271% B*
HSR:39.642% A++
NS-15M1
B*
Kills:2,546
Deaths:1,026
KDR:2.481
Accuracy:24.234% C**
HSR:29.026% B*
NC6A GODSAW
B**
Kills:1,704
Deaths:421
KDR:4.048
Accuracy:29.971% C++
HSR:34.683% B**
GD-22S
A
Kills:1,561
Deaths:694
KDR:2.249
Accuracy:23.132% C+
HSR:32.800% A
EM6
A++
Kills:1,336
Deaths:563
KDR:2.373
Accuracy:23.677% B
HSR:35.554% A++
NC05 Jackhammer
B++
Kills:1,179
Deaths:369
KDR:3.195
Accuracy:49.198% B++
HSR:15.946% C**
NS-15MP
B++
Kills:1,160
Deaths:290
KDR:4
Accuracy:31.681% B++
HSR:34.052% B+
NS-15M2
A
Kills:1,158
Deaths:340
KDR:3.406
Accuracy:30.773% A
HSR:33.420% B**
NC6 Gauss SAW
A*
Kills:733
Deaths:387
KDR:1.894
Accuracy:22.129% B
HSR:37.790% A*
EM1
A+
Kills:475
Deaths:229
KDR:2.074
Accuracy:22.125% C++
HSR:31.158% A+
NS-15M AE
A*
Kills:164
Deaths:37
KDR:4.432
Accuracy:28.955% B+
HSR:46.951% A*
MGR-L1 Promise
A*
Kills:69
Deaths:13
KDR:5.308
Accuracy:31.949% A+
HSR:40.580% A*
Kills:19,287
Deaths (as Heavy Assault):6,363
Deaths (to Heavy Assaults):8,478
KDR:3.03112
Kill Difference:12,924
Playtime:439.164 hours
Usage:29%
Score:11.418m
Score/min:433
Accuracy (listed only):28.925%
HSR (listed only):34.300%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:1,943
Deaths:1,495
KDR:1.300
Accuracy:21.582% C-
HSR:20.021% C++
AF-4G Cyclone
A
Kills:1,786
Deaths:552
KDR:3.236
Accuracy:27.558% C+
HSR:30.907% A
AF-4 Cyclone
A
Kills:1,604
Deaths:569
KDR:2.819
Accuracy:26.281% C++
HSR:27.494% A
AF-19 Mercenary
A**
Kills:1,197
Deaths:384
KDR:3.117
Accuracy:28.863% A
HSR:35.004% A**
Blitz GD-10
C**
Kills:1,197
Deaths:857
KDR:1.397
Accuracy:23.590% C+
HSR:18.296% C**
AC-X11
A*
Kills:1,184
Deaths:363
KDR:3.262
Accuracy:29.050% B*
HSR:34.122% A*
NS-11CP
B+
Kills:1,168
Deaths:338
KDR:3.456
Accuracy:31.301% B+
HSR:21.490% C
NS-7 PDW
A*
Kills:1,160
Deaths:492
KDR:2.358
Accuracy:26.821% B+
HSR:31.293% A*
NS-7B PDW
M
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:29.867% B++
HSR:33.794% M
NC12 Sweeper
B
Kills:936
Deaths:544
KDR:1.721
Accuracy:45.845% B
HSR:11.752% C-
GD-7F
A+
Kills:563
Deaths:371
KDR:1.518
Accuracy:22.014% C-
HSR:27.886% A+
GD-66 Claw
C**
Kills:389
Deaths:163
KDR:2.387
Accuracy:61.801% C**
HSR:12.854% C
AF-4A Bandit
A++
Kills:306
Deaths:182
KDR:1.681
Accuracy:21.757% D-
HSR:33.007% A++
Razor GD-23
D*
Kills:164
Deaths:153
KDR:1.072
Accuracy:16.377% D**
HSR:14.024% D*
Gauss Compact Burst
A++
Kills:102
Deaths:16
KDR:6.375
Accuracy:35.588% A++
HSR:35.294% A+
Gauss Compact S
B**
Kills:100
Deaths:135
KDR:0.741
Accuracy:18.586% D--
HSR:25% B**
NS Baron G5
A*
Kills:87
Deaths:33
KDR:2.636
Accuracy:39.553% C-
HSR:24.138% A*
Tempest
M
Kills:68
Deaths:14
KDR:4.857
Accuracy:27.810% C*
HSR:38.235% M
MKV Suppressed
A**
Kills:53
Deaths:32
KDR:1.656
Accuracy:19.075% D*
HSR:33.962% A**
Kills:15,164
Deaths (as Light Assault):7,031
Deaths (to Light Assaults):5,900
KDR:2.15673
Kill Difference:8,133
Playtime:370.418 hours
Usage:25%
Score:7.321m
Score/min:329
Accuracy (listed only):29.122%
HSR (listed only):26.767%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:1,943
Deaths:1,495
KDR:1.300
Accuracy:21.582% C-
HSR:20.021% C++
AF-19 Mercenary
A**
Kills:1,197
Deaths:384
KDR:3.117
Accuracy:28.863% A
HSR:35.004% A**
AC-X11
A*
Kills:1,184
Deaths:363
KDR:3.262
Accuracy:29.050% B*
HSR:34.122% A*
NS-11CP
B+
Kills:1,168
Deaths:338
KDR:3.456
Accuracy:31.301% B+
HSR:21.490% C
NC12 Sweeper
B
Kills:936
Deaths:544
KDR:1.721
Accuracy:45.845% B
HSR:11.752% C-
GD-7F
A+
Kills:563
Deaths:371
KDR:1.518
Accuracy:22.014% C-
HSR:27.886% A+
GD-66 Claw
C**
Kills:389
Deaths:163
KDR:2.387
Accuracy:61.801% C**
HSR:12.854% C
AF-4A Bandit
A++
Kills:306
Deaths:182
KDR:1.681
Accuracy:21.757% D-
HSR:33.007% A++
Razor GD-23
D*
Kills:164
Deaths:153
KDR:1.072
Accuracy:16.377% D**
HSR:14.024% D*
Gauss Compact Burst
A++
Kills:102
Deaths:16
KDR:6.375
Accuracy:35.588% A++
HSR:35.294% A+
Warden
B**
Kills:101
Deaths:37
KDR:2.730
Accuracy:32.622% B**
HSR:31.683% B**
Gauss Compact S
B**
Kills:100
Deaths:135
KDR:0.741
Accuracy:18.586% D--
HSR:25% B**
NS Baron G5
A*
Kills:87
Deaths:33
KDR:2.636
Accuracy:39.553% C-
HSR:24.138% A*
Kills:8,240
Deaths (as Engineer):4,214
Deaths (to Engineers):5,787
KDR:1.95539
Kill Difference:4,026
Playtime:321.616 hours
Usage:22%
Score:7.100m
Score/min:368
Accuracy (listed only):31.149%
HSR (listed only):25.098%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A
Kills:1,786
Deaths:552
KDR:3.236
Accuracy:27.558% C+
HSR:30.907% A
AF-4 Cyclone
A
Kills:1,604
Deaths:569
KDR:2.819
Accuracy:26.281% C++
HSR:27.494% A
Blitz GD-10
C**
Kills:1,197
Deaths:857
KDR:1.397
Accuracy:23.590% C+
HSR:18.296% C**
Carnage AR
M*
Kills:1,188
Deaths:382
KDR:3.110
Accuracy:28.799% B*
HSR:43.098% M*
NS-7 PDW
A*
Kills:1,160
Deaths:492
KDR:2.358
Accuracy:26.821% B+
HSR:31.293% A*
NS-7B PDW
M
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:29.867% B++
HSR:33.794% M
NC12 Sweeper
B
Kills:936
Deaths:544
KDR:1.721
Accuracy:45.845% B
HSR:11.752% C-
GR-22
A**
Kills:490
Deaths:136
KDR:3.603
Accuracy:30.722% A
HSR:37.347% A**
Gauss Rifle Burst
A+
Kills:477
Deaths:166
KDR:2.873
Accuracy:33.954% A
HSR:39.203% A+
NS-11A
A*
Kills:458
Deaths:316
KDR:1.449
Accuracy:24.453% C+
HSR:38.210% A*
NC1 Gauss Rifle
B**
Kills:443
Deaths:333
KDR:1.330
Accuracy:23.097% C+
HSR:27.991% B**
GD-66 Claw
C**
Kills:389
Deaths:163
KDR:2.387
Accuracy:61.801% C**
HSR:12.854% C
Reaper DMR
C+
Kills:240
Deaths:302
KDR:0.795
Accuracy:19.889% D*
HSR:25% C+
NC9 A-Tross
M**
Kills:118
Deaths:44
KDR:2.682
Accuracy:31.048% B**
HSR:50.848% M**
NS Baron G5
A*
Kills:87
Deaths:33
KDR:2.636
Accuracy:39.553% C-
HSR:24.138% A*
Tempest
M
Kills:68
Deaths:14
KDR:4.857
Accuracy:27.810% C*
HSR:38.235% M
MKV Suppressed
A**
Kills:53
Deaths:32
KDR:1.656
Accuracy:19.075% D*
HSR:33.962% A**
Kills:11,851
Deaths (as Combat Medic):5,273
Deaths (to Combat Medics):3,153
KDR:2.24749
Kill Difference:6,578
Playtime:108.195 hours
Usage:7%
Score:2.342m
Score/min:361
Accuracy (listed only):30.598%
HSR (listed only):30.848%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:2,915
Deaths:850
KDR:3.429
Accuracy:40.890% C**
HSR:77.942% B**
AF-4G Cyclone
A
Kills:1,786
Deaths:552
KDR:3.236
Accuracy:27.558% C+
HSR:30.907% A
AF-4 Cyclone
A
Kills:1,604
Deaths:569
KDR:2.819
Accuracy:26.281% C++
HSR:27.494% A
NS-44P Commissioner
B++
Kills:1,308
Deaths:698
KDR:1.874
Accuracy:47.147% B++
HSR:22.171% C-
NS-44 Commissioner
C+
Kills:1,269
Deaths:1,133
KDR:1.120
Accuracy:31.432% D
HSR:22.459% C+
Blitz GD-10
C**
Kills:1,197
Deaths:857
KDR:1.397
Accuracy:23.590% C+
HSR:18.296% C**
NS-357P Underboss
B++
Kills:1,163
Deaths:540
KDR:2.154
Accuracy:47.271% B++
HSR:19.776% D
NS-7 PDW
A*
Kills:1,160
Deaths:492
KDR:2.358
Accuracy:26.821% B+
HSR:31.293% A*
NS-7B PDW
M
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:29.867% B++
HSR:33.794% M
AF-18 Stalker
A*
Kills:908
Deaths:223
KDR:4.072
Accuracy:33.134% B**
HSR:34.582% A*
EM4 Longshot
C+
Kills:543
Deaths:167
KDR:3.252
Accuracy:35.903% D
HSR:77.164% C+
NS-44 Commissioner AE
A+
Kills:471
Deaths:274
KDR:1.719
Accuracy:35.396% D
HSR:37.792% A+
LA80
D--
Kills:179
Deaths:43
KDR:4.163
Accuracy:33.101% D*
HSR:69.274% D--
LA3 Desperado
C+
Kills:167
Deaths:169
KDR:0.988
Accuracy:17.578% F-
HSR:19.162% C+
AF-8 RailJack
C
Kills:165
Deaths:65
KDR:2.538
Accuracy:29.040% D--
HSR:71.515% C
NS-357 Underboss
A+
Kills:132
Deaths:79
KDR:1.671
Accuracy:22.806% F
HSR:33.333% A+
AF-6 Shadow
D
Kills:129
Deaths:85
KDR:1.518
Accuracy:27.795% D--
HSR:20.930% D
LA8 Rebel
B**
Kills:100
Deaths:83
KDR:1.205
Accuracy:16.632% F-
HSR:29% B**
NS-30 Vandal
B++
Kills:85
Deaths:33
KDR:2.576
Accuracy:35.269% B
HSR:31.765% B++
NC4 Mag-Shot
D
Kills:77
Deaths:117
KDR:0.658
Accuracy:15.108% F-
HSR:15.584% D
Tempest
M
Kills:68
Deaths:14
KDR:4.857
Accuracy:27.810% C*
HSR:38.235% M
NS-61 Emissary
A*
Kills:65
Deaths:43
KDR:1.512
Accuracy:24.086% D
HSR:29.231% A*
Gauss SPR
C-
Kills:53
Deaths:24
KDR:2.208
Accuracy:26.553% D--
HSR:30.189% C-
MKV Suppressed
A**
Kills:53
Deaths:32
KDR:1.656
Accuracy:19.075% D*
HSR:33.962% A**
NC14 Bolt Driver
N/A
Kills:50
Deaths:92
KDR:0.543
Accuracy:25.441% N/A
HSR:64% N/A
Kills:16,804
Deaths (as Infiltrator):7,572
Deaths (to Infiltrators):3,916
KDR:2.21923
Kill Difference:9,232
Playtime:224.729 hours
Usage:15%
Score:3.282m
Score/min:243
Accuracy (listed only):29.023%
HSR (listed only):36.794%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B
Kills:453
Deaths:112
KDR:4.045
Accuracy:35.363% C*
HSR:18.102% B
AF-34 Mattock
B+
Kills:407
Deaths:112
KDR:3.634
Accuracy:37.060% C++
HSR:20.147% B+
AF-41 Hacksaw
A+
Kills:117
Deaths:25
KDR:4.680
Accuracy:22.667% D-
HSR:19.658% A+
NCM1 Scattercannon
C+
Kills:102
Deaths:98
KDR:1.041
Accuracy:35.346% C+
HSR:14.706% C+
AF-23 Grinder
C*
Kills:91
Deaths:66
KDR:1.379
Accuracy:36.676% C*
HSR:14.286% C+
AF-41 Hacksaw
A**
Kills:84
Deaths:25
KDR:3.360
Accuracy:25.707% D
HSR:23.810% A**
Kills:1,254
Deaths (as MAX Suit):219
Deaths (to MAX Suits):1,631
KDR:5.72603
Kill Difference:1,035
Playtime:18.638 hours
Usage:1%
Score:0.518m
Score/min:463
Accuracy (listed only):32.136%
HSR (listed only):18.451%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:2,434
V. Kills:154 N/A
Deaths:278
KDR:8.755
Accuracy:50.852% D
KPH:95.500 A
VKPH:6 B+
Breaker Rocket Pods
A++
Kills:1,174
V. Kills:77 N/A
Deaths:61
KDR:19.246
Accuracy:49.576% C++
KPH:250.400 A++
VKPH:16.400 C++
M20 Mustang
B*
Kills:1,055
V. Kills:1,175 90%
Deaths:605
KDR:1.744
Accuracy:24.935% D--
KPH:13.900 C+
VKPH:15.500 B*
Vortek Rotary
B**
Kills:658
V. Kills:618 106%
Deaths:303
KDR:2.172
Accuracy:28.786% C
KPH:21 B+
VKPH:19.700 B**
Hornet Missiles
A++
Kills:87
V. Kills:29 290%
Deaths:5
KDR:17.400
Accuracy:54.398% D
KPH:145.800 A++
VKPH:48.600 B
Kills:5,408 (4,147 + 0)
Deaths:1,252
KDR:4.319
VKDR:1.640
Vehicle Kills:2,053
Kill Difference:4,156
Playtime:137.828 hours
Usage:9%
Score:2.316m
Score/min:280
Piloting Accuracy:28.786%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:319
V. Kills:333 96%
Deaths:89
KDR:3.584
Accuracy:19.646% F-
KPH:22.500 D
VKPH:23.500 C+
L105 Zephyr
B+
Kills:130
V. Kills:15 N/A
Deaths:15
KDR:8.667
Accuracy:45.565% B+
KPH:67.700 B+
VKPH:7.800 C+
Kills:449 (0 + 449)
Deaths:104
KDR:4.317
VKDR:3.346
Vehicle Kills:348
Kill Difference:345
Playtime:16.087 hours
Usage:1%
Score:0.341m
Score/min:353
Piloting Accuracy:N/A%
Gunner Accuracy:45.565%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:103
V. Kills:5 N/A
Deaths:5
KDR:20.600
Accuracy:45.266% C
KPH:98.800 A++
VKPH:4.800 D-
C75 Viper
D
Kills:97
V. Kills:28 334%
Deaths:21
KDR:4.619
Accuracy:27.499% D*
KPH:16.800 D
VKPH:4.800 D
L100 Python AP
B*
Kills:68
V. Kills:54 124%
Deaths:11
KDR:6.182
Accuracy:46.942% D-
KPH:28.600 C+
VKPH:22.700 B*
Kills:268 (268 + 0)
Deaths:37
KDR:7.243
VKDR:2.351
Vehicle Kills:87
Kill Difference:231
Playtime:9.198 hours
Usage:1%
Score:0.171m
Score/min:309
Driving Accuracy:46.942%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:377
V. Kills:301 125%
Deaths:85
KDR:4.435
Accuracy:45.570% D
KPH:23.300 C+
VKPH:18.600 B*
Enforcer ML85
B**
Kills:339
V. Kills:252 134%
Deaths:53
KDR:6.396
Accuracy:44.224% B
KPH:32.400 B**
VKPH:24.100 B**
E540 Halberd
B**
Kills:189
V. Kills:110 170%
Deaths:33
KDR:5.727
Accuracy:51.324% B*
KPH:35.300 B+
VKPH:20.600 B**
C85 Canister
B**
Kills:180
V. Kills:9 N/A
Deaths:10
KDR:18
Accuracy:44.306% B+
KPH:116.900 B**
VKPH:5.800 B+
Kills:1,085 (377 + 708)
Deaths:181
KDR:5.994
VKDR:3.713
Vehicle Kills:672
Kill Difference:904
Playtime:33.540 hours
Usage:2%
Score:0.962m
Score/min:478
Driving Accuracy:45.570%
Gunner Accuracy:44.306%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:1,335
V. Kills:58 N/A
Deaths:66
KDR:20.227
Accuracy:51.186% C++
KPH:211.100 A++
VKPH:9.200 C**
Enforcer ML65-H
A**
Kills:469
V. Kills:357 131%
Deaths:56
KDR:8.375
Accuracy:66.129% B**
KPH:72.500 A**
VKPH:55.200 A*
M40 Fury-H
C**
Kills:286
V. Kills:23 N/A
Deaths:20
KDR:14.300
Accuracy:37.022% C
KPH:98.100 C**
VKPH:7.900 C--
E540 Halberd-H
C
Kills:283
V. Kills:157 179%
Deaths:71
KDR:3.986
Accuracy:55.056% C+
KPH:34.200 C
VKPH:19 C
M96 Mjolnir-H
A
Kills:103
V. Kills:110 93%
Deaths:31
KDR:3.323
Accuracy:53.531% B+
KPH:47.100 C+
VKPH:50.300 A
Kills:2,476 (0 + 2,476)
Deaths:244
KDR:10.148
VKDR:2.889
Vehicle Kills:705
Kill Difference:2,232
Playtime:26.159 hours
Usage:2%
Score:0.782m
Score/min:498
Driving Accuracy:N/A%
Gunner Accuracy:53.531%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:421
V. Kills:71 N/A
Deaths:25
KDR:16.840
Accuracy:39.778% B+
KPH:75.800 A
VKPH:12.800 B*
M40 Fury
B**
Kills:317
V. Kills:64 488%
Deaths:33
KDR:9.606
Accuracy:39.073% B
KPH:81.500 B**
VKPH:16.400 B*
M20 Basilisk
C++
Kills:64
V. Kills:29 213%
Deaths:17
KDR:3.765
Accuracy:39.176% C++
KPH:17.100 C
VKPH:7.800 C++
Kills:802 (0 + 802)
Deaths:75
KDR:10.693
VKDR:2.187
Vehicle Kills:164
Kill Difference:727
Playtime:13.187 hours
Usage:1%
Score:0.501m
Score/min:633
Driving Accuracy:N/A%
Gunner Accuracy:39.176%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:605
V. Kills:9 N/A
Deaths:174
KDR:3.477
Accuracy:43.740% C++
KPH:101.700 A++
VKPH:1.500 C
M40 Fury-F
C++
Kills:154
V. Kills:23 N/A
Deaths:119
KDR:1.294
Accuracy:44.269% C
KPH:24.700 C++
VKPH:3.700 D
Kills:759 (759 + 0)
Deaths:293
KDR:2.590
VKDR:0.109
Vehicle Kills:32
Kill Difference:466
Playtime:12.191 hours
Usage:1%
Score:0.135m
Score/min:184
Driving Accuracy:44.269%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 7,2327,2021,9943.612B+1.3529.271%B*39.642%A++92.9A++N/A28677.5h7.5A25.7B*
SAS-R 2,9202,9158503.429B1.1740.89%C**77.942%B**76.5A++N/A19438.1h1.7B**4.1B*
NS-15M1 2,5582,5461,0262.481B*0.2224.234%C**29.026%B*62.2B*N/A23640.9h10.1B*41.7B+
M30 Mustang AH 2,5882,4342788.755B+6.4950.852%D1.356%C++95.5A6B+32825.5h4.1B*8.1B++
NS-11C 1,9631,9431,4951.3B+0.9621.582%C-20.021%C++26.9C++N/A10472.3h11.3B*52.6B+
AF-4G Cyclone 1,7941,7865523.236B**0.9827.558%C+30.907%A92.1B**N/A31419.4h8.4B++30.6B+
NC6A GODSAW 1,7081,7044214.048B*1.7929.971%C++34.683%B**90.2B**N/A35218.9h6.4C*21.5B++
AF-4 Cyclone 1,6091,6045692.819A0.5626.281%C++27.494%A65.2AN/A22624.6h8.9B++33.8B+
GD-22S 1,5671,5616942.249B+0.0123.132%C+32.8%A57B*N/A24427.4h8.8B**38B+
EM6 1,3421,3365632.373B+0.1123.677%B35.554%A++67.5B**N/A34119.8h8.8B*37B+
C85 Canister-H 1,3931,3356620.227B++17.9751.186%C++13.483%B+211.9A++9.2C**5566.3h3.5B**6.9B**
NS-44P Commissioner 1,3111,3086981.874B+0.3947.147%B++22.171%C-89.6B*N/A19314.6h3.2B6.8B+
NS-44 Commissioner 1,2761,2691,1331.12C*1.1431.432%D22.459%C+37.8C*N/A11733.6h3.2B++10.1B
AF-19 Mercenary 1,2031,1973843.117M++0.8628.863%A35.004%A**58.7A**N/A22920.4h8.2A28.4B*
Blitz GD-10 1,2021,1978571.397B+0.8623.59%C+18.296%C**36.1BN/A10633.2h12B*50.8B+
Carnage AR 1,1981,1883823.11A0.8528.799%B*43.098%M*83.1A**N/A24914.3h9.1A+31.6B**
AC-X11 1,1891,1843633.262A*1.0029.05%B*34.122%A*65.4A++N/A17618.1h7.2B**24.6B++
NC05 Jackhammer 1,1821,1793693.195A*0.9349.198%B++15.946%C**113.4M+N/A35210.4h3.5B**7.1B*
Breaker Rocket Pods 1,2511,1746119.246A+16.9949.576%C++N/A249.8A++16.4C++9284.7h7.9A15.9B*
NS-11CP 1,1711,1683383.456A+1.2031.301%B+21.49%C94.2B**N/A34312.4h9.7B*30.9B++
NS-357P Underboss 1,1651,1635402.154B+0.1147.271%B++19.776%D76.5C*N/A27215.2h3.7C++7.9B+
NS-7 PDW 1,1621,1604922.358A*0.1026.821%B+31.293%A*60.1A++N/A15619.3h10.3B**38.4B++
NS-15MP 1,1671,1602904B*1.7431.681%B++34.052%B+119.6A+N/A4429.7h9B*28.5B++
NS-15M2 1,1631,1583403.406B**1.1530.773%A33.42%B**113.5A**N/A57910.2h8.8B**28.7B*
NS-7B PDW 1,1621,1573383.423A++1.1629.867%B++33.794%M91.8M+N/A23712.6h9.2A30.9B+
M20 Mustang 2,2301,0556051.744C+0.5224.935%D--1.801%C+13.9C+15.5B*23775.7h87.7B+351.6C*
NS Decimator 1,2681,0216741.515B+0.7550.168%D*4.897%A*38.1C*9.2D-24826.8h2.8A5.6B*
NC12 Sweeper 9379365441.721B+0.5445.845%B11.752%C-65.9A++N/A21414.2h3.3B**7.1B*
AF-18 Stalker 9109082234.072A**1.8133.134%B**34.582%A*105.6M**N/A2428.6h8.5A+25.8B**
NC6 Gauss SAW 7377333871.894B*0.3722.129%B37.79%A*47.3B*N/A21315.5h7.2B**32.7B++
Vortek Rotary 1,2766583032.172C*0.0928.786%C1.976%C+21B+19.7B**23531.4h47.3B++164.2B++
S12 Renegade 6146051743.477C*1.2243.74%C++1.322%D*102.5A++1.5C2165.9h2.4B**5.4B*
GD-7F 5675633711.518B+0.7422.014%C-27.886%A+29.5C++N/A10719.1h10.9B*49.7B
EM4 Longshot 5465431673.251C+0.9935.903%D77.164%C+40.5B+N/A14913.4h2B+5.5C*
GR-22 4934901363.603A++1.3430.722%A37.347%A**73.1A++N/A2816.7h9.6A31.4B**
Gauss Rifle Burst 4814771662.873B+0.6133.954%A39.203%A+91.7A*N/A2125.2h8.6B**25.4B**
EM1 4764752292.074B*0.1922.125%C++31.158%A+61.7B**N/A2277.7h9.4B+42.3B+
NS-44 Commissioner AE 4744712741.719B+0.5435.396%D37.792%A+72.5B++N/A1936.5h2.9B+8.1C**
Enforcer ML65-H 826469568.375B**6.1166.129%B**N/A72.2A*54.9A*8256.5h10.4B*15.7B**
NS-11A 4624583161.449C*0.8124.453%C+38.21%A*40.5B+N/A13311.3h11.4B*46.8B+
AF-34 Mattock 4574531124.045C**1.7835.363%C*18.102%B79.5A++N/A2995.7h4.7B++13.2B++
C-4 5994485880.762C-1.508.141%T-N/A15.4D**5.2F16829.1h1.5C++18.9T*
NC1 Gauss Rifle 4454433331.33C**0.9323.097%C+27.991%B**29.5B+N/A17215h9.8B**42.6B++
M40 Fury 4924212516.84A*14.5839.778%B+1.9%C*75.2A12.7B++7485.6h10.2B++25.7B++
AF-34 Mattock 4114071123.634C*1.3737.06%C++20.147%B+71.4A++N/A2715.7h5.6B+15B+
GD-66 Claw 3893891632.387B**0.1361.801%C**12.854%C86.4A++N/A2414.5h2B*3.2B+
Titan-150 AP 678377854.435C+2.1745.57%D2.122%C23.3C+18.6B*52416.2h4.7C++10.3C+
Enforcer ML85 591339536.396B4.1444.224%B3.835%A32.3B**24B**40610.5h10.9B++24.5B*
C150 Dalton 652319893.584C1.3219.646%F-N/A22.5D23.5C+35614.2h3.5B+17.9D-
M40 Fury 381317339.606B+7.3539.073%BN/A81.3B**16.4B*9023.9h9.9B+25.5B++
AF-4A Bandit 3093061821.681B0.5821.757%D-33.007%A++29.4CN/A9110.4h8.8B*40.4C**
Frag Grenade 2882881288N/A285.7449.039%B+N/A480C+N/A26920.6h3.4B+6.9B+
M40 Fury-H 3092862014.3C*12.0437.022%C1.049%C98.6C**7.9C--3182.9h5.5B*15B++
E540 Halberd-H 440283713.986C1.7355.056%C+1.413%C34.1C18.9C2658.3h6.1C++11C*
Reaper DMR 2422403020.795C1.4719.889%D*25%C+18DN/A7113.3h10.7C53.9D
Anti-Vehicle Grenade 2252051205N/A202.7446.175%C--N/A410C*40D30700.5h4B*8.7B+
E540 Halberd 299189335.727C+3.4751.324%B*2.646%C35B+20.4B**5085.4h5.4B10.6B++
C85 Canister 1891801018C++15.7444.306%B+7.222%F120B**6B+3711.5h4.9B*11.1B*
LA80 179179434.163C*1.9033.101%D*69.274%D--48.4B+N/A2183.7h1.9B+5.6C++
Hawk GD-68 2771781910.932B++1.3370.498%B**3.933%B*16.3C++9.1C+27910.9h8.8C+12.4C**
LA3 Desperado 1671671690.988C++1.2717.578%F-19.162%C+28.8C+N/A1045.8h7.4B*41.9C
AF-8 RailJack 165165652.538C+0.2829.04%D--71.515%C20.9C+N/A837.9h2.3C**7.8C+
Razor GD-23 1651641531.072C*1.1916.377%D**14.024%D*23.1C+N/A1567.1h10.9B+66.3C+
NS-15M AE 164164374.432B**2.1728.955%B+46.951%A*126.2A*N/A3641.3h7.9A+27.3B*
NS Harrower 1581585,9860.026C--2.2330.219%C+N/A0.7C+N/A3219h1.9B+6.4B+
M40 Fury-F 1771541191.294C+0.9744.269%CN/A24.8C++3.7D1536.2h5.3B*11.9B*
Auraxium Slasher 1421426,1590.023C-2.2418.09%D--2.113%D--0.6C-N/A1233.2h1.8B+9.8C++
Mag-Cutter 18813712,4140.011C2.2512.505%D*2.92%D0.3CN/A1530.6h4.9D**39.2F-
Shrike 1911363660.372C--1.8961.422%B+2.206%C16D6.5D-2208.5h8.3D13.6C+
Tank Mine 2331351111.216D1.0445.218%B*N/A54D--39.2D-9082.5h2.8D**6.3C++
NS-357 Underboss 132132791.671B++0.5922.806%F33.333%A+44C++N/A1363h3.3B**14.4C
L105 Zephyr 145130158.667C+6.4145.565%B+N/A68.4B+7.9C+3361.9h4.6B**10.1B*
AF-6 Shadow 129129851.518C+0.7427.795%D--20.93%D29.3C--N/A1134.4h5.5C*19.8C
NC9 A-Tross 118118442.682A0.4231.048%B**50.848%M**62.1AN/A2591.9h7A+22.5B**
AF-41 Hacksaw 117117254.68B++2.4222.667%D-19.658%A+68.8A*N/A2371.7h2.9A++12.8B**
L100 Python HESH 108103520.6B**18.3445.266%CN/A103A*5D-4521h1.9A+4.2B**
M96 Mjolnir-H 213103313.323C+1.0653.531%B+N/A46.8C+50A4842.2h41.5C+77.5C*
Gauss Compact Burst 102102166.375A*4.1135.588%A++35.294%A+127.5M*N/A3230.8h8.7B*24.4B+
NCM1 Scattercannon 102102981.041C1.2235.346%C+14.706%C+14.2DN/A817.2h8.7C24.7C+
Warden 101101372.73A++0.4732.622%B**31.683%B**63.1MN/A4211.6h5.4A16.7B**
LA8 Rebel 100100831.205B+1.0616.632%F-29%B**22.7CN/A794.4h4.8B*28.6C
Gauss Compact S 1011001350.741C+1.5218.586%D--25%B**14.3CN/A787h12.4C+66.9C
C75 Viper 12597214.619C*2.3627.499%D*N/A16.7D4.8D1705.8h9.2B*33.6C**
AF-23 Grinder 9191661.379C0.8836.676%C*14.286%C+18.2D-N/A1025h7.3C19.8C++
NS Baron G5 8787332.636A*0.3839.553%C-24.138%A*62.1A+N/A2301.4h3.5B**8.7C++
Hornet Missiles 11687517.4A*15.1454.398%D3.448%A++145A++48.3C**9680.6h6.5B**12B*
NS-30 Vandal 8585332.576B+0.3235.269%B31.765%B++60.7B**N/A2471.4h4.9B++14B+
AF-41 Hacksaw 8484253.36B1.1025.707%D23.81%A**49.4B**N/A2221.7h4.7B**18.1B+
The Slasher 84847790.108B**2.1535.121%C++N/A2.9C+N/A528.7h1.6B*4.4B+
NC4 Mag-Shot 78771170.658C+1.6015.108%F-15.584%D13.3DN/A915.8h7.6B+50.1C--
MGR-L1 Promise 6969135.308M*3.0531.949%A+40.58%A*98.6A*N/A3890.7h9.5A29.7B**
L100 Python AP 12268116.182B3.9246.942%D-2.941%C++28.3C+22.5B*5842.4h5.2B+11.1C*
Tempest 6868144.857M*2.6027.81%C*38.235%M85A+N/A4140.8h7.1A++25.4B**
NS-61 Emissary 6665431.512B**0.7524.086%D29.231%A*59.1A++N/A1681.1h10B+41.6B+
M20 Basilisk 9364173.765B+1.5039.176%C++4.688%C-17.3C7.8C++1793.7h90.8C*231.8B
Hunter QCX 58541860.29D1.9714.177%F-16.667%D6.4DN/A318.5h6.6C++46.2D
Gauss SPR 5553242.208B+0.0526.553%D--30.189%C-33.1B1.3A*1101.6h4.1B**15.5B
MKV Suppressed 5353321.656B*0.6019.075%D*33.962%A**27.9C+N/A2301.9h11.8B++62C++
NC14 Bolt Driver 5150920.543D1.7225.441%D**64%D*8.6D-N/A1175.8h3.5D--13.6D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret393431.7h
Rocklet Rifle1850h
Motion Spotter313,1322.2h
Nanite Revive Grenade03650.1h
Spawn Beacon941,6223.6h
Nano-Armor Kit333313,88235.5h
Medical Applicator281102,2439.5h
Medical Kit3,03115,21184.2h
AE Medical Applicator7340,0042.5h
AE Nano-Armor Kit162159,30916.9h
NS-TMC-01 "His Regards"28802.4h
NS Patriot Flare Gun35270.7h
Recon Detection Device235191.6h
Ammunition Package333521.1h
Anti-Infantry MANA Turret191331h
Shield Recharging Field62460.1h
Smoke Grenade0620h

Check the help document for the dictionary if you want to learn more about words used here.


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