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Maj. General dbo7TR[JBG] dbo7TR
TR BR 84

KDR: 3.8

Score: 7.6m

Last Seen: Jan 10th, 2019 6:44 PM
- OFFLINE - 35.6 hour(s)

Battle Rank 84 - Terran Republic on Cobalt
Level Progress (to 85): 59%
Level 100 Progress: 41% 297h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R T9 CARV TSAR-42 M14 Banshee LC3 Jaguar NS-44P Commissioner LC2 Lynx NS-15M AE
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,771,910 MLG Score: 9410
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 8.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.949%42.165%134722100018,7934.72067-0.922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.684%2.131A*3.322M*-0.6DHEAD ++ (~26.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.657B+8.20.426B17.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.576%1.065%1167210201,69016051110.5625330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.09%-0.616D-0.499D-1.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.10.278C*36.70.307C*79.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.396%3.429%202110211751461501.19048116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.734B++0.512B+-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.557B+8.30.339C**8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.737%0.625%13211021160173770.924855205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.427B-0.949D---1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.901B*4.80.879B*6.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.873%85.219%132210201,52939053.91049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.034%1.94A++1.187B**0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.679B+1.50.522B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.864%16.667%132110217224300.295082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.538A+0.432B-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.536B+3.70.245C++2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.6m199.2%629 (37.7k)501 (30.1k)3.7987524,3506,4103.9354184 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022245330.161%38.747%116902:238

11% Engineer58% Heavy Assault6% Infiltrator20% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 24th, 2015 3:14 PMSep 11th, 2018 10:17 PMJan 13th, 2019 1:10 PM (6d) (PST)Jan 10th, 2019 3:09 PM (9d) (PST)Jan 10th, 2019 2:44 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1753248511.5970.4200.6193.3290.0749410

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,52419,44351,081962537200430,084

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
254.1h/10.6d 876 9,435 5,478 50.8k 253 890 1,133 17.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M
Kills:9,737
Deaths:1,923
KDR:5.063
Accuracy:32.035% A++
HSR:43.504% M
T9 CARV
M**
Kills:1,910
Deaths:463
KDR:4.125
Accuracy:29.782% A*
HSR:46.387% M**
NS-15M AE
A*
Kills:721
Deaths:131
KDR:5.504
Accuracy:34.339% A++
HSR:44.660% A*
MG-H1 Watchman
M
Kills:281
Deaths:40
KDR:7.025
Accuracy:33.286% A*
HSR:46.263% M
TMG-50
S
Kills:205
Deaths:58
KDR:3.534
Accuracy:32.268% A*
HSR:56.585% S
T32 Bull
A*
Kills:104
Deaths:16
KDR:6.500
Accuracy:35.470% A*
HSR:36.539% A++
T16 Rhino
A++
Kills:60
Deaths:19
KDR:3.158
Accuracy:30.363% A++
HSR:33.333% A++
Kills:13,018
Deaths (as Heavy Assault):2,650
Deaths (to Heavy Assaults):2,019
KDR:4.91245
Kill Difference:10,368
Playtime:146.897 hours
Usage:58%
Score:4.517m
Score/min:512
Accuracy (listed only):32.506%
HSR (listed only):43.896%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M
Kills:1,228
Deaths:259
KDR:4.741
Accuracy:30.627% A+
HSR:34.853% M
LC2 Lynx
A**
Kills:1,165
Deaths:246
KDR:4.736
Accuracy:31.656% A++
HSR:34.764% A**
SMG-46G Armistice
M+
Kills:636
Deaths:142
KDR:4.479
Accuracy:33.275% B**
HSR:36.793% M+
TRAC-5
A**
Kills:241
Deaths:47
KDR:5.128
Accuracy:31.353% A*
HSR:32.365% A**
HC1 Cougar
A++
Kills:111
Deaths:34
KDR:3.265
Accuracy:27.732% B++
HSR:30.631% A++
NSX Tengu
S
Kills:108
Deaths:15
KDR:7.200
Accuracy:47.678% A++
HSR:47.222% S
FA1 Barrage
A*
Kills:72
Deaths:21
KDR:3.429
Accuracy:59.864% A*
HSR:16.667% C**
PDW-16 Hailstorm
S
Kills:57
Deaths:16
KDR:3.563
Accuracy:35.985% A*
HSR:38.597% S
Kills:3,618
Deaths (as Light Assault):780
Deaths (to Light Assaults):1,354
KDR:4.63846
Kill Difference:2,838
Playtime:50.096 hours
Usage:20%
Score:1.485m
Score/min:494
Accuracy (listed only):37.271%
HSR (listed only):33.986%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:1,455
Deaths:275
KDR:5.291
Accuracy:48.228% A+
HSR:85.223% A++
NS-44P Commissioner
A+
Kills:1,168
Deaths:553
KDR:2.112
Accuracy:48.260% B*
HSR:39.897% A+
SMG-46G Armistice
M+
Kills:636
Deaths:142
KDR:4.479
Accuracy:33.275% B**
HSR:36.793% M+
NS-44 Commissioner AE
A*
Kills:122
Deaths:65
KDR:1.877
Accuracy:42.246% C++
HSR:44.262% A*
NSX Tengu
S
Kills:108
Deaths:15
KDR:7.200
Accuracy:47.678% A++
HSR:47.222% S
NS-357 Underboss
M++
Kills:81
Deaths:46
KDR:1.761
Accuracy:40.030% B+
HSR:44.444% M++
RAMS .50M
B*
Kills:74
Deaths:11
KDR:6.727
Accuracy:42.475% B+
HSR:85.135% B*
PDW-16 Hailstorm
S
Kills:57
Deaths:16
KDR:3.563
Accuracy:35.985% A*
HSR:38.597% S
Kills:3,701
Deaths (as Infiltrator):1,123
Deaths (to Infiltrators):990
KDR:3.29564
Kill Difference:2,578
Playtime:14.949 hours
Usage:6%
Score:0.550m
Score/min:613
Accuracy (listed only):42.272%
HSR (listed only):52.697%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
M+
Kills:636
Deaths:142
KDR:4.479
Accuracy:33.275% B**
HSR:36.793% M+
TAR
A*
Kills:350
Deaths:84
KDR:4.167
Accuracy:29.734% A
HSR:36.571% A*
T1 Cycler
S
Kills:259
Deaths:90
KDR:2.878
Accuracy:32.999% A**
HSR:48.263% S
Cycler TRV
M+
Kills:109
Deaths:33
KDR:3.303
Accuracy:28.020% B**
HSR:39.450% M+
NSX Tengu
S
Kills:108
Deaths:15
KDR:7.200
Accuracy:47.678% A++
HSR:47.222% S
TORQ-9
M**
Kills:97
Deaths:41
KDR:2.366
Accuracy:26.686% B+
HSR:50.516% M**
FA1 Barrage
A*
Kills:72
Deaths:21
KDR:3.429
Accuracy:59.864% A*
HSR:16.667% C**
PDW-16 Hailstorm
S
Kills:57
Deaths:16
KDR:3.563
Accuracy:35.985% A*
HSR:38.597% S
Kills:1,688
Deaths (as Combat Medic):442
Deaths (to Combat Medics):724
KDR:3.819
Kill Difference:1,246
Playtime:9.814 hours
Usage:4%
Score:0.272m
Score/min:462
Accuracy (listed only):36.780%
HSR (listed only):39.260%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M
Kills:1,228
Deaths:259
KDR:4.741
Accuracy:30.627% A+
HSR:34.853% M
LC2 Lynx
A**
Kills:1,165
Deaths:246
KDR:4.736
Accuracy:31.656% A++
HSR:34.764% A**
TRAC-5
A**
Kills:241
Deaths:47
KDR:5.128
Accuracy:31.353% A*
HSR:32.365% A**
HC1 Cougar
A++
Kills:111
Deaths:34
KDR:3.265
Accuracy:27.732% B++
HSR:30.631% A++
AMR-66
A**
Kills:80
Deaths:23
KDR:3.478
Accuracy:41.250% A**
HSR:36.250% A++
FA1 Barrage
A*
Kills:72
Deaths:21
KDR:3.429
Accuracy:59.864% A*
HSR:16.667% C**
MG-HBR1 Dragoon
M**
Kills:71
Deaths:17
KDR:4.176
Accuracy:39.306% B*
HSR:63.380% M**
Kills:2,968
Deaths (as Engineer):647
Deaths (to Engineers):753
KDR:4.58733
Kill Difference:2,321
Playtime:27.033 hours
Usage:11%
Score:0.708m
Score/min:436
Accuracy (listed only):37.398%
HSR (listed only):35.559%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:121
Deaths:36
KDR:3.361
Accuracy:52.549% A++
HSR:1.653% D--
M3 Pounder HEG
A+
Kills:96
Deaths:35
KDR:2.743
Accuracy:55.087% A+
HSR:4.167% B++
M2 Mutilator
A**
Kills:67
Deaths:19
KDR:3.526
Accuracy:24.429% A**
HSR:28.358% A*
M2 Mutilator
M+
Kills:58
Deaths:18
KDR:3.222
Accuracy:23.772% A*
HSR:31.035% M+
Kills:342
Deaths (as MAX Suit):54
Deaths (to MAX Suits):255
KDR:6.33333
Kill Difference:288
Playtime:3.522 hours
Usage:1%
Score:0.111m
Score/min:526
Accuracy (listed only):38.959%
HSR (listed only):16.303%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:1,311
V. Kills:34 N/A
Deaths:108
KDR:12.139
Accuracy:31.766% B+
KPH:154.900 M**
VKPH:4 C*
M18 Needler
M+
Kills:379
V. Kills:457 83%
Deaths:146
KDR:2.596
Accuracy:31.511% C+
KPH:22.400 B**
VKPH:27.100 M+
Kills:1,690 (1,690 + 0)
Deaths:254
KDR:6.654
VKDR:1.933
Vehicle Kills:491
Kill Difference:1,436
Playtime:25.353 hours
Usage:10%
Score:0.519m
Score/min:342
Piloting Accuracy:31.511%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:175
V. Kills:145 120%
Deaths:17
KDR:10.294
Accuracy:48.396% B
KPH:38.400 B*
VKPH:31.800 A**
P525 Marauder
M*
Kills:55
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:29.275% A
KPH:171.900 M*
VKPH:3.100 C
MR11 Gatekeeper
S
Kills:52
V. Kills:51 100%
Deaths:3
KDR:17.333
Accuracy:47.895% B**
KPH:48 M**
VKPH:47 S
Kills:282 (175 + 107)
Deaths:20
KDR:14.100
VKDR:9.850
Vehicle Kills:197
Kill Difference:262
Playtime:5.960 hours
Usage:2%
Score:0.146m
Score/min:408
Driving Accuracy:48.396%
Gunner Accuracy:47.895%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:160
V. Kills:9 N/A
Deaths:11
KDR:14.546
Accuracy:40.737% B++
KPH:146.300 B*
VKPH:8.200 B+
Kills:160 (0 + 160)
Deaths:11
KDR:14.545
VKDR:0.818
Vehicle Kills:9
Kill Difference:149
Playtime:1.094 hours
Usage:0%
Score:0.023m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:40.737%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 9,7799,7371,9235.063A1.2632.035%A++43.504%M130.2M**N/A30974.8h8.3A+25.9B**
T9 CARV 1,9191,9104634.125A++0.3329.782%A*46.387%M**102.1SN/A26218.7h8.4A+28.3B**
TSAR-42 1,4601,4552755.291B+1.4948.228%A+85.223%A++136SN/A37310.7h1.5A+3.1B**
M14 Banshee 1,3451,31110812.139B++8.3431.766%B+N/A154.2M**4C*3698.5h12.1B++38.1B++
LC3 Jaguar 1,2331,2282594.741A*0.9430.627%A+34.853%M108.7M**N/A26511.3h9.4B**30.6B**
NS-44P Commissioner 1,1741,1685532.112B++1.6948.26%B*39.897%A+139A*N/A3468.4h2.6B**5.5B*
LC2 Lynx 1,1741,1652464.736M++0.9431.656%A++34.764%A**149.4S1.2A*3237.8h10.1A32B**
NS-15M AE 7277211315.504A++1.7134.339%A++44.66%A*171.7M**1.4A++3944.2h8.3A24.3B**
SMG-46G Armistice 6426361424.479M+0.6833.275%B**36.793%M+113.6A*1.1A**3275.6h10.4B**31.2B++
M18 Needler 8363791462.596C**1.2031.511%C+1.583%C22.4B**27M+32816.9h121.5B+385.6B+
NS Decimator 5373731472.537A++1.2656.866%C-3.217%B++49.1B**21.6B++3097.6h3.5B*6.1B++
TAR 351350844.167A++0.3729.734%A36.571%A*112.9M**N/A3083.1h9.1A+30.5B**
MG-H1 Watchman 283281407.025M**3.2333.286%A*46.263%M140.5M**1B+3182h9.2A27.7B**
T1 Cycler 262259902.878A++0.9232.999%A**48.263%S117.7S1.4M+4522.2h9.2A++27.7A+
TRAC-5 241241475.128S1.3331.353%A*32.365%A**89.3SN/A3312.7h9.5A30.4B**
TMG-50 207205583.534A*0.2632.268%A*56.585%S113.9M**1.1A++3011.8h8.3B**25.8B**
P2-120 AP 3201751710.294B+6.5048.396%B3.429%C+38B++31.5A*3934.6h8.3C17.1C++
P525 Marauder-H 1691601114.545C++10.7540.737%B++N/A145.5B*8.2B+3441.1h4.8B*11.7B**
NS-44 Commissioner AE 122122651.877B+1.9242.246%C++44.262%A*87.1B**N/A1931.4h2.6B*6.1B++
M3 Pounder HEG 127121363.361B**0.4452.549%A++1.653%D--52.6S2.6C-1752.3h8A+15.2B**
NS Harrower 1211211,8340.066B+3.7335.832%C**N/A2.1C+N/A557.6h2B+5.5B+
HC1 Cougar 112111343.265A*0.5327.732%B++30.631%A++85.4M+N/A2671.3h8.5B**30.5B*
Cycler TRV 109109333.303A++0.5028.02%B**39.45%M+121.1SN/A3460.9h8.7A++30.9B**
NSX Tengu 108108157.2S3.4047.678%A++47.222%S154.3SN/A3660.7h8.6B**17.9B*
T32 Bull 104104166.5S2.7035.47%A*36.539%A++173.3SN/A4840.6h7.7A++21.6B**
TORQ-9 9997412.366B*1.4326.686%B+50.516%M**74.6A*1.5A**2721.3h9.7A++36.4B**
Frag Grenade 9797197N/A93.2044.054%C+N/A323.3DN/A10760.3h5D-11.4C-
M3 Pounder HEG 10396352.743B++1.0655.087%A+4.167%B++43.6M+3.2C1362.2h10.6B**19.3B*
NS-357 Underboss 8181461.761B*2.0440.03%B+44.444%M++115.7MN/A2980.7h3.2B**8.1B*
AMR-66 8080233.478M*0.3241.25%A**36.25%A++133.3SN/A3830.6h4.5A++11A
RAMS .50M 7474116.727B**2.9342.475%B+85.135%B*92.5SN/A2510.8h1.7B**4B++
FA1 Barrage 7272213.429A*0.3759.864%A*16.667%C**120SN/A4830.6h3.7B**6.1B**
MG-HBR1 Dragoon 7171174.176A*0.3839.306%B*63.38%M**101.4M**N/A2060.7h3.8A9.7B**
M2 Mutilator 6767193.526A0.2724.429%A**28.358%A*83.8SN/A2330.8h12.9A52.9B**
T16 Rhino 6160193.158A*0.6430.363%A++33.333%A++85.7M1.4M+3760.7h8.9A+29.4B**
M2 Mutilator 5858183.222B**0.5823.772%A*31.035%M+82.9SN/A2060.7h13.4A56.5B**
PDW-16 Hailstorm 5757163.563M0.2435.985%A*38.597%S95M**N/A2800.6h10B**27.8B**
P525 Marauder 5655155A+51.2029.275%A5.455%M**183.3M**3.3C+3500.3h4.1A14B**
MR11 Gatekeeper 10352317.333M**13.5347.895%B**1.923%C+47.3M**46.4S4871.1h30.6A64A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12770.1h
Spawn Beacon23410.4h
AE Nano-Armor Kit3433,4193.1h
Nano-Armor Kit38,9790.7h
Medical Kit1,0966,16721.2h
Medical Applicator144,7980.4h
Ammunition Package0530h
Recon Detection Device21450.1h
M18 Rotary0540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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