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Arcanus dbo7VS[F00L] dbo7VS
VS BR 37

KDR: 3.9

Score: 17.8m

Last Seen: Jan 19th, 2019 9:09 PM
- OFFLINE - 4 hour(s)

Prestige 1, Battle Rank 37 - Vanu Sovereignty on Cobalt - Outfit Member of Tools[F00L] Tools
VS outfit on Cobalt

Members: 6
Level Progress (to 38): 42%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 Pulsar C Light PPA SVA-GG Flare VE6 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,067,946 MLG Score: 10446
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 9.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.341%43.596%13663299045,9135.08112-1.185

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.496%2.011A*3.542M**-0.476DHEAD ++ (~27.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.669B+7.80.457B+17

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.032%1.107%790410182,5293706696.83513377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.076%-0.463D-0.46D0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.70.523B+25.30.521B+51.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.592%1.087%211310194604232001.08491229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.142%1.434A-0.985D---0.713

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++4.40.649B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.168%2.534%272210206714252621.57882255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.964%1.21B**-0.463D-1.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.825B++10.20.741B++10.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.09%85.298%272310194,564916104.9771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.46%2.12A*1.19B**-0.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.684B+1.50.517B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.926%20.141%2722102042764510.660991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.764%1.709A++1.125B**1.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.718B++2.30.525B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tools[F00L] Tools
VS outfit on Cobalt

Members: 6
17.8m223.4%649 (38.9k)511 (30.7k)3.8961558,48915,0123.99637 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022582729.741%41.673%123902:1915

10% Engineer60% Heavy Assault9% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2015 2:36 PMAug 14th, 2016 8:19 PMJan 19th, 2019 6:34 PM (33m) (PST)Jan 19th, 2019 5:43 PM (84m) (PST)Jan 19th, 2019 5:09 PM (2h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1463228241.6840.4320.7023.8890.05710446

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,75719,33449,4231012642233330,682

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
578.9h/24.1d 1,499 24,374 13,109 135.1k 588 2,051 1,974 39.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:21,138
Deaths:4,061
KDR:5.205
Accuracy:30.585% B**
HSR:46.774% A*
Orion VS54
M*
Kills:3,907
Deaths:801
KDR:4.878
Accuracy:30.164% A++
HSR:47.249% M*
SVA-GG
A++
Kills:1,574
Deaths:334
KDR:4.713
Accuracy:30.144% B*
HSR:42.630% A++
Flare VE6
A++
Kills:1,463
Deaths:307
KDR:4.765
Accuracy:31.265% A++
HSR:37.184% A++
SVA-88
A
Kills:1,411
Deaths:306
KDR:4.611
Accuracy:28.665% B**
HSR:35.223% A
NS-15M1
M+
Kills:1,264
Deaths:309
KDR:4.091
Accuracy:30.432% A+
HSR:43.829% M+
NS-15M AE
M
Kills:1,160
Deaths:184
KDR:6.304
Accuracy:32.256% A
HSR:50.603% M
NS-15MP
A++
Kills:1,160
Deaths:207
KDR:5.604
Accuracy:32.608% B**
HSR:48.448% A++
VE-H Maw
A**
Kills:339
Deaths:57
KDR:5.947
Accuracy:32.513% A
HSR:48.968% A**
Pulsar LSW
M
Kills:306
Deaths:55
KDR:5.564
Accuracy:34.845% A*
HSR:43.464% M
Lasher X2 AE
B**
Kills:75
Deaths:36
KDR:2.083
Accuracy:37.180% B**
HSR:4% C+
Ursa
S
Kills:72
Deaths:14
KDR:5.143
Accuracy:33.668% A*
HSR:56.944% S
NSX Naginata
M**
Kills:71
Deaths:24
KDR:2.958
Accuracy:27.536% B**
HSR:53.521% M**
Kills:33,940
Deaths (as Heavy Assault):6,695
Deaths (to Heavy Assaults):4,603
KDR:5.06945
Kill Difference:27,245
Playtime:346.765 hours
Usage:60%
Score:11.269m
Score/min:542
Accuracy (listed only):31.682%
HSR (listed only):42.987%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
M
Kills:2,197
Deaths:468
KDR:4.694
Accuracy:32.159% A+
HSR:38.462% M
Eridani SX5G
A**
Kills:1,249
Deaths:225
KDR:5.551
Accuracy:34.274% B**
HSR:39.231% A**
NS-11CP
A++
Kills:1,163
Deaths:204
KDR:5.701
Accuracy:33.030% B*
HSR:36.457% A++
Serpent VE92
A*
Kills:1,145
Deaths:201
KDR:5.697
Accuracy:32.110% A++
HSR:32.140% A*
NS-11C
A*
Kills:539
Deaths:61
KDR:8.836
Accuracy:35.442% A*
HSR:28.943% A++
VE-S Canis
M+
Kills:494
Deaths:87
KDR:5.678
Accuracy:42.347% A**
HSR:45.749% M+
Zenith VX-5
A**
Kills:395
Deaths:73
KDR:5.411
Accuracy:31.335% A
HSR:36.456% A**
Deimos VA29
B++
Kills:363
Deaths:100
KDR:3.630
Accuracy:69.617% B++
HSR:19.008% B+
Eridani SX5
M
Kills:318
Deaths:42
KDR:7.571
Accuracy:32.507% A
HSR:38.994% M
Sirius SX12
S
Kills:288
Deaths:47
KDR:6.128
Accuracy:36.764% A**
HSR:43.056% S
VX6-7
A++
Kills:189
Deaths:50
KDR:3.780
Accuracy:29.533% B**
HSR:31.217% A++
NS-7 PDW
S
Kills:122
Deaths:17
KDR:7.176
Accuracy:34.388% A++
HSR:45.902% S
Solstice Burst
A**
Kills:122
Deaths:17
KDR:7.176
Accuracy:38.217% A**
HSR:33.607% A+
NS Baron G5AE
A
Kills:89
Deaths:15
KDR:5.933
Accuracy:49.143% C**
HSR:22.472% A
Thanatos VE70
A*
Kills:64
Deaths:15
KDR:4.267
Accuracy:44.828% B+
HSR:26.563% A*
Kills:8,737
Deaths (as Light Assault):1,622
Deaths (to Light Assaults):3,012
KDR:5.38656
Kill Difference:7,115
Playtime:94.721 hours
Usage:16%
Score:2.647m
Score/min:466
Accuracy (listed only):38.380%
HSR (listed only):34.550%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
A**
Kills:1,249
Deaths:225
KDR:5.551
Accuracy:34.274% B**
HSR:39.231% A**
VE-S Canis
M+
Kills:494
Deaths:87
KDR:5.678
Accuracy:42.347% A**
HSR:45.749% M+
H-V45
A++
Kills:451
Deaths:125
KDR:3.608
Accuracy:29.120% B**
HSR:34.590% A++
Deimos VA29
B++
Kills:363
Deaths:100
KDR:3.630
Accuracy:69.617% B++
HSR:19.008% B+
Terminus VX-9
M
Kills:355
Deaths:120
KDR:2.958
Accuracy:29.353% B*
HSR:45.634% M
Eridani SX5
M
Kills:318
Deaths:42
KDR:7.571
Accuracy:32.507% A
HSR:38.994% M
Sirius SX12
S
Kills:288
Deaths:47
KDR:6.128
Accuracy:36.764% A**
HSR:43.056% S
NS-7 PDW
S
Kills:122
Deaths:17
KDR:7.176
Accuracy:34.388% A++
HSR:45.902% S
Equinox VE2 Burst
B++
Kills:99
Deaths:31
KDR:3.194
Accuracy:30.735% B++
HSR:31.313% B+
NS Baron G5AE
A
Kills:89
Deaths:15
KDR:5.933
Accuracy:49.143% C**
HSR:22.472% A
Thanatos VE70
A*
Kills:64
Deaths:15
KDR:4.267
Accuracy:44.828% B+
HSR:26.563% A*
Kills:3,892
Deaths (as Combat Medic):824
Deaths (to Combat Medics):1,860
KDR:4.7233
Kill Difference:3,068
Playtime:14.319 hours
Usage:2%
Score:0.402m
Score/min:468
Accuracy (listed only):39.370%
HSR (listed only):35.683%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:4,107
Deaths:772
KDR:5.320
Accuracy:49.212% A+
HSR:84.271% A+
NS-44P Commissioner
B*
Kills:1,251
Deaths:687
KDR:1.821
Accuracy:44.389% B+
HSR:32.774% B*
Eridani SX5G
A**
Kills:1,249
Deaths:225
KDR:5.551
Accuracy:34.274% B**
HSR:39.231% A**
NS-44 Commissioner
A**
Kills:1,208
Deaths:572
KDR:2.112
Accuracy:47.389% A
HSR:39.404% A**
VE-S Canis
M+
Kills:494
Deaths:87
KDR:5.678
Accuracy:42.347% A**
HSR:45.749% M+
NSX Daimyo
B**
Kills:338
Deaths:54
KDR:6.259
Accuracy:49.398% B**
HSR:96.154% B++
Eridani SX5
M
Kills:318
Deaths:42
KDR:7.571
Accuracy:32.507% A
HSR:38.994% M
Sirius SX12
S
Kills:288
Deaths:47
KDR:6.128
Accuracy:36.764% A**
HSR:43.056% S
NS-357 Underboss
A*
Kills:206
Deaths:125
KDR:1.648
Accuracy:43.154% B*
HSR:38.350% A*
NS-7 PDW
S
Kills:122
Deaths:17
KDR:7.176
Accuracy:34.388% A++
HSR:45.902% S
V10
A+
Kills:119
Deaths:33
KDR:3.606
Accuracy:44.250% B+
HSR:89.916% A+
NS-30 Vandal
M*
Kills:69
Deaths:15
KDR:4.600
Accuracy:41.519% A
HSR:55.073% M*
Kills:9,769
Deaths (as Infiltrator):2,676
Deaths (to Infiltrators):2,349
KDR:3.6506
Kill Difference:7,093
Playtime:54.939 hours
Usage:9%
Score:1.767m
Score/min:536
Accuracy (listed only):41.633%
HSR (listed only):54.073%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
M
Kills:2,197
Deaths:468
KDR:4.694
Accuracy:32.159% A+
HSR:38.462% M
NS-11CP
A++
Kills:1,163
Deaths:204
KDR:5.701
Accuracy:33.030% B*
HSR:36.457% A++
Serpent VE92
A*
Kills:1,145
Deaths:201
KDR:5.697
Accuracy:32.110% A++
HSR:32.140% A*
NS-11C
A*
Kills:539
Deaths:61
KDR:8.836
Accuracy:35.442% A*
HSR:28.943% A++
Zenith VX-5
A**
Kills:395
Deaths:73
KDR:5.411
Accuracy:31.335% A
HSR:36.456% A**
Deimos VA29
B++
Kills:363
Deaths:100
KDR:3.630
Accuracy:69.617% B++
HSR:19.008% B+
VX6-7
A++
Kills:189
Deaths:50
KDR:3.780
Accuracy:29.533% B**
HSR:31.217% A++
Eidolon VE33
A**
Kills:188
Deaths:42
KDR:4.476
Accuracy:37.806% A++
HSR:43.085% A**
Solstice Burst
A**
Kills:122
Deaths:17
KDR:7.176
Accuracy:38.217% A**
HSR:33.607% A+
NS Baron G5AE
A
Kills:89
Deaths:15
KDR:5.933
Accuracy:49.143% C**
HSR:22.472% A
Thanatos VE70
A*
Kills:64
Deaths:15
KDR:4.267
Accuracy:44.828% B+
HSR:26.563% A*
Kills:6,454
Deaths (as Engineer):1,246
Deaths (to Engineers):2,159
KDR:5.17978
Kill Difference:5,208
Playtime:60.156 hours
Usage:10%
Score:1.586m
Score/min:439
Accuracy (listed only):39.384%
HSR (listed only):31.673%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M
Kills:1,794
V. Kills:35 N/A
Deaths:184
KDR:9.750
Accuracy:43.314% B
KPH:132 M
VKPH:2.600 C
Saron Laser Cannon
M+
Kills:436
V. Kills:495 88%
Deaths:139
KDR:3.137
Accuracy:29.637% C
KPH:24.200 B**
VKPH:27.500 M+
Dual Photon Pods
S
Kills:185
V. Kills:17 N/A
Deaths:10
KDR:18.500
Accuracy:57.863% B++
KPH:350.200 S
VKPH:32.200 B**
Maelstrom Turbo Laser
M**
Kills:114
V. Kills:121 93%
Deaths:35
KDR:3.257
Accuracy:35.903% B*
KPH:33.800 A++
VKPH:35.900 M**
Kills:2,529 (2,344 + 0)
Deaths:368
KDR:6.872
VKDR:1.815
Vehicle Kills:668
Kill Difference:2,161
Playtime:35.476 hours
Usage:6%
Score:0.780m
Score/min:367
Piloting Accuracy:35.903%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr PX
S
Kills:79
V. Kills:23 329%
Deaths:
KDR:
Accuracy:60.184% B**
KPH:143.500 M
VKPH:41.800 S
Kills:79 (0 + 79)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:23
Kill Difference:79
Playtime:0.551 hours
Usage:0%
Score:0.018m
Score/min:537
Piloting Accuracy:N/A%
Gunner Accuracy:60.184%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:81
V. Kills:3 N/A
Deaths:2
KDR:40.500
Accuracy:50% C++
KPH:112.800 M
VKPH:4.200 D--
Kills:81 (81 + 0)
Deaths:2
KDR:40.500
VKDR:1.500
Vehicle Kills:3
Kill Difference:79
Playtime:0.718 hours
Usage:0%
Score:0.016m
Score/min:374
Driving Accuracy:50%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:282
V. Kills:194 145%
Deaths:66
KDR:4.273
Accuracy:55.805% C**
KPH:28.100 B+
VKPH:19.300 B**
Saron HRB
A
Kills:125
V. Kills:106 117%
Deaths:14
KDR:8.929
Accuracy:52.248% B**
KPH:31.500 B++
VKPH:26.700 A
Supernova VPC
B*
Kills:97
V. Kills:2 N/A
Deaths:16
KDR:6.063
Accuracy:58.359% B*
KPH:52.300 B+
VKPH:1.100 F
Kills:504 (379 + 125)
Deaths:96
KDR:5.250
VKDR:3.146
Vehicle Kills:302
Kill Difference:408
Playtime:15.852 hours
Usage:3%
Score:0.308m
Score/min:324
Driving Accuracy:58.359%
Gunner Accuracy:52.248%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:546
V. Kills:36 N/A
Deaths:19
KDR:28.737
Accuracy:46.694% B**
KPH:155.100 A+
VKPH:10.200 B**
Aphelion VEX-4H
A++
Kills:136
V. Kills:109 124%
Deaths:12
KDR:11.333
Accuracy:54.932% B**
KPH:58.100 B**
VKPH:46.600 A++
Kills:682 (0 + 682)
Deaths:31
KDR:22
VKDR:4.677
Vehicle Kills:145
Kill Difference:651
Playtime:5.861 hours
Usage:1%
Score:0.165m
Score/min:469
Driving Accuracy:N/A%
Gunner Accuracy:54.932%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:128
V. Kills: N/A
Deaths:19
KDR:6.737
Accuracy:47.794% B++
KPH:178.500 S
VKPH:0 F
Kills:128 (128 + 0)
Deaths:19
KDR:6.737
VKDR:0
Vehicle Kills:0
Kill Difference:109
Playtime:0.718 hours
Usage:0%
Score:0.016m
Score/min:365
Driving Accuracy:47.794%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 21,24821,1384,0615.205B++1.3130.585%B**46.774%A*146.3A**N/A361144.5h8A+26.2B**
Ghost 4,1174,1077725.32B*1.4249.212%A+84.271%A+127.9M**N/A32832.1h1.5A3B**
Orion VS54 3,9233,9078014.878A*0.9830.164%A++47.249%M*130.2SN/A37730h7.9A+26.3B**
Pulsar C 2,2162,1974684.694A*0.8032.159%A+38.462%M114.4M**1A++27419.2h8B**25B*
Light PPA 1,8291,7941849.75B+5.8543.314%B1.115%C131.9M2.6C29613.6h7.5B++17.2B++
SVA-GG 1,5811,5743344.713A++0.8230.144%B*42.63%A++147.1A*N/A29910.7h8B**26.6B+
Flare VE6 1,4671,4633074.765M*0.8731.265%A++37.184%A++139.3M**N/A32810.5h7A22.4B*
SVA-88 1,4141,4113064.611A0.7128.665%B**35.223%A109.4A**N/A31012.9h8.1A+28.4B*
NS-15M1 1,2661,2643094.091A*0.1930.432%A+43.829%M+131.7M*N/A2869.6h7.8A++25.8B**
NS-44P Commissioner 1,2551,2516871.821B+2.0844.389%B+32.774%B*106.9AN/A24911.7h2.9B++6.6B+
Eridani SX5G 1,2521,2492255.551M**1.6534.274%B**39.231%A**158.1M++N/A3727.9h7.8B**22.7B*
NS-44 Commissioner 1,2141,2085722.112B**1.7847.389%A39.404%A**127.2M**N/A3559.5h2.7B**5.6B**
NS-11CP 1,1691,1632045.701M++1.8033.03%B*36.457%A++127.8A*N/A2809.1h9B*27.2B*
NS-15M AE 1,1631,1601846.304A*2.4132.256%A50.603%M145M+N/A3488h7.5A+23.3B**
NS-15MP 1,1661,1602075.604A++1.7132.608%B**48.448%A++143.2A*N/A3378.1h7.8A24B*
Serpent VE92 1,1491,1452015.697S1.8032.11%A++32.14%A*130.1SN/A3138.8h9.7B**30.4B*
NS Decimator 1,0537593881.956B**1.9452.396%D--2.767%B43.9B++17C++28417.3h3.6B*6.9B+
Proton II PPA-H 5825461928.737A+24.8446.694%B**2.564%B*156A+10.3B**4313.5h6.6B**14.1B**
NS-11C 540539618.836S4.9435.442%A*28.943%A++185.9SN/A4842.9h9A25.4B**
VE-S Canis 497494875.678M**1.7842.347%A**45.749%M+183S1.1B**4432.7h7.7B**18.2B**
H-V45 4574511253.608A0.2929.12%B**34.59%A++92M++1.2A**2664.9h9.6A33B**
Saron Laser Cannon 9314361393.137B+0.7629.637%CN/A24.2B**27.5M+37118h92.7B+312.7B+
Zenith VX-5 397395735.411S1.5131.335%A36.456%A**119.7M**N/A3973.3h8.9A28.4B**
Deimos VA29 3633631003.63A*0.2769.617%B++19.008%B+134.4M**N/A3512.7h2.1B+3B+
Terminus VX-9 3603551202.958B*0.9429.353%B*45.634%M93.4A**1.3A++3173.8h9A30.6B**
VE-H Maw 342339575.947M++2.0532.513%A48.968%A**141.3M+1.3B**3572.4h7.4A22.8B*
NSX Daimyo 338338546.259B*2.3649.398%B**96.154%B++116.6A**N/A3052.9h1.9B**3.9B*
Eridani SX5 319318427.571S3.6732.507%A38.994%M159SN/A5442h8.2B**25.1B*
Pulsar LSW 307306555.564M**1.6734.845%A*43.464%M133M*N/A5662.3h8.6A24.8B**
Frag Grenade 3063031303N/A299.1050.455%B++N/A606B+6C+18960.5h3.1B++6.2B++
Sirius SX12 288288476.128S2.2336.764%A**43.056%S160SN/A5921.8h9.6A26.1B**
Supernova FPC 476282664.273C+0.3855.805%C**N/A28.2B+19.4B**33810h6C+10.8C++
NS-TMC-01 "His Regards" 2482476,9210.036B+3.8632.281%B+N/A1.1C+N/A3227.5h1.5B*4.6B+
NS-357 Underboss 2072061251.648B++2.2543.154%B*38.35%A*89.6A++N/A2152.3h3.6B++8.4B++
VX6-7 189189503.78A++0.1229.533%B**31.217%A++105M+N/A3871.8h9.4B**31.8B*
Eidolon VE33 188188424.476M+0.5837.806%A++43.085%A**125.3SN/A3711.5h4.8A+12.6B**
Dual Photon Pods 2021851018.5A++14.6057.863%B++1.081%C370S34A11970.5h9.7A+16.8B**
NS Harrower 1431431,6760.085B*3.8147.073%B**4.196%D2.6C+N/A654.2h1.3A2.9B++
Aphelion VEX-4H 2451361211.333B++7.4454.932%B**2.941%C+59.1B**47.4A++5262.3h40.2B++73.1B**
S1 189133771.727A++2.1750.306%D4.511%B*27.1C*11.4C+2764.9h4.3B**8.6B*
S12 Renegade 128128196.737B**2.8447.794%B++3.906%C-182.9SN/A3650.7h2A+4.3B**
Saron HRB 231125148.929B*5.0352.248%B**2.4%B++31.3B++26.5A3654h25.8C-49.5C**
Blueshift VM5 123123284.393B*0.5026.16%A25.203%B*94.6M**N/A3221.3h10A++38.2B**
NS-7 PDW 122122177.176S3.2834.388%A++45.902%S174.3SN/A5750.7h8A+23.3B**
Solstice Burst 122122177.176S3.2838.217%A**33.607%A+152.5SN/A3530.8h11.4B++29.7B**
V10 119119333.606C++0.2944.25%B+89.916%A+108.2M*N/A2571.1h1.5A3.4B**
Maelstrom Turbo Laser 235114353.257B+0.6435.903%B*1.754%D33.5A++35.6M**4953.4h74.4B+207.1B++
Blueshift VM5 102102283.643B+0.2526.147%A+28.431%A+78.5M+N/A2601.3h11.9A45.5B**
Anti-Vehicle Grenade 1171021102N/A98.1041.879%D--N/A340C+50D20310.3h4.2B*10B+
Equinox VE2 Burst 10099313.194B*0.7030.735%B++31.313%B+110A**1.1B**3720.9h9.7B**31.6B*
Supernova VPC 9997166.063C-2.1758.359%B*2.062%B+51.1B+1.1F1641.9h2A3.4B**
NS Baron G5AE 8989155.933S2.0449.143%C**22.472%A148.3M**N/A4400.6h2.9A+5.9C++
L100 Python HESH 8481240.5A**36.6050%C++1.235%C115.7M4.3D--3730.7h1.7A++3.4A
L105 Zephyr PX 10279179M**75.1060.184%B**N/A131.7A*38.3M**5370.6h4.2B++6.9B**
Lasher X2 AE 7675362.083B+1.8137.18%B**4%C+83.3A++1.1C+1950.9h11.4A+30.7B**
Damascus Edge 75752,2670.033C+3.8622.265%DN/A1C+N/A374.3h1.5B**6.9B
Ursa 7272145.143S1.2533.668%A*56.944%S144SN/A6790.5h7A+20.8B**
NSX Naginata 7171242.958A+0.9427.536%B**53.521%M**101.4A**N/A4030.7h7.6A27.8B*
NS-30 Vandal 6969154.6A++0.7041.519%A55.073%M*115M**N/A4740.6h3.4A++8.2A
Thanatos VE70 6464154.267S0.3744.828%B+26.563%A*106.7SN/A5490.6h3.5B**7.7B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator113,5540.2h
Motion Spotter52,2130.9h
Spawn Beacon211,1491.2h
AE Medical Applicator75,1990.3h
AE Nano-Armor Kit129,6931h
Deconstruction Tool01070h
Nano-Armor Kit7188,5899.3h
Medical Kit2,75915,54955.7h
Antares LC07560.1h
Recon Detection Device01040.1h

Check the help document for the dictionary if you want to learn more about words used here.


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