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Immortal dd775599[DV] dd775599
VS BR 68

KDR: 3.67

Score: 76.6m

Last Seen: Jul 14th, 2019 6:13 PM
- OFFLINE - 95.8 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Miller - Outfit Member of The Division[DV] The Division
VS outfit on Miller

Members: 20
Level Progress (to 69): 92%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Supernova VPC Ghost Solstice VE3 Supernova PC VX6-7 Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,823,507 MLG Score: 2257
Fun Score: N/A
Cheeseburgers Flipped: 216TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.28%26.574%69849116593,1214.41185-0.744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.357%0.996B*0.87B*-1.073D*HEAD ++ (~13.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.504B+9.70.321C*27.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.433%1.529%10584121011,574131733108.78149350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.486%-0.636D-0.664D1.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.589B+5.50.564B+10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.124%5.778%4171112033,721122211123.04252334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.122%0.271C*0.328C**1.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
650.456B+25.40.363C**39.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.133%71.643%4177120710,6431793275.93586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.513%1.827A++0.296C*-0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.555B+2.10.348C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Division[DV] The Division
VS outfit on Miller

Members: 20
76.6m216%445 (26.7k)394 (23.6k)3.66819149,20040,6744.0588668 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214949123.377%24.058%56204:4767

6% Combat Medic32% Engineer31% Heavy Assault14% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:15 PMAug 19th, 2015 6:29 PMJul 16th, 2019 8:57 PM (2d) (PST)Jul 14th, 2019 4:44 PM (4d) (PST)Jul 14th, 2019 2:13 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7081475610.7670.2090.1841.7690.0522257

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,4958,84133,654461311106323,633

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3243.4h/135.1d 15,890 35,895 40,551 344.2k 4,791 10,660 10,132 137.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:25,932
Deaths:5,397
KDR:4.805
Accuracy:27.159% C*
HSR:30.958% C+
Flare VE6
C++
Kills:1,202
Deaths:505
KDR:2.380
Accuracy:22.907% C++
HSR:19.884% D
VE-H Maw AE
B+
Kills:1,191
Deaths:194
KDR:6.139
Accuracy:28.692% C++
HSR:31.990% B+
NSX-P Naginata
B**
Kills:1,189
Deaths:212
KDR:5.608
Accuracy:27.791% B**
HSR:33.558% B+
VE-H Maw
B*
Kills:1,183
Deaths:158
KDR:7.487
Accuracy:30.208% B*
HSR:33.136% B*
SVA-88
C+
Kills:1,180
Deaths:477
KDR:2.474
Accuracy:23.275% C+
HSR:19.492% D-
Orion VS54
C+
Kills:1,176
Deaths:431
KDR:2.729
Accuracy:18.058% D
HSR:23.725% C+
NS-15M AE
C++
Kills:1,173
Deaths:508
KDR:2.309
Accuracy:26.546% C++
HSR:21.228% D
Ursa
C+
Kills:1,168
Deaths:468
KDR:2.496
Accuracy:22.493% C+
HSR:18.921% D
NSX Naginata
B++
Kills:1,160
Deaths:151
KDR:7.682
Accuracy:25.801% B++
HSR:29.914% C**
VX29 Polaris
D
Kills:1,152
Deaths:645
KDR:1.786
Accuracy:16.405% D*
HSR:18.490% D
Pulsar LSW
C+
Kills:1,151
Deaths:581
KDR:1.981
Accuracy:22.342% C+
HSR:24.500% C+
Kills:38,857
Deaths (as Heavy Assault):9,727
Deaths (to Heavy Assaults):11,967
KDR:3.99476
Kill Difference:29,130
Playtime:1,001.738 hours
Usage:31%
Score:25.602m
Score/min:426
Accuracy (listed only):24.306%
HSR (listed only):25.483%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:4,591
Deaths:1,051
KDR:4.368
Accuracy:29.650% B**
HSR:27.075% B++
Solstice VE3
C++
Kills:3,920
Deaths:1,370
KDR:2.861
Accuracy:20.996% C
HSR:20.332% C++
VX6-7
B+
Kills:3,463
Deaths:828
KDR:4.182
Accuracy:20.678% D
HSR:24.459% B+
Serpent VE92
B++
Kills:2,533
Deaths:894
KDR:2.833
Accuracy:23.565% C+
HSR:24.161% B++
Solstice SF
B+
Kills:2,368
Deaths:1,134
KDR:2.088
Accuracy:24.694% C++
HSR:20.313% B+
Eclipse VE3A
C++
Kills:2,042
Deaths:814
KDR:2.509
Accuracy:26.319% C+
HSR:20.323% C++
Eridani SX5G
B+
Kills:1,434
Deaths:379
KDR:3.784
Accuracy:27.137% C+
HSR:24.547% B+
Eridani SX5
C**
Kills:1,303
Deaths:494
KDR:2.638
Accuracy:27.896% C**
HSR:21.182% C*
VE-C Horizon
B+
Kills:1,236
Deaths:171
KDR:7.228
Accuracy:37.156% B+
HSR:27.104% B+
Solstice Burst
C*
Kills:1,183
Deaths:509
KDR:2.324
Accuracy:26.473% C+
HSR:25.613% C*
NSX-P Tanto
B**
Kills:1,171
Deaths:165
KDR:7.097
Accuracy:30.656% B**
HSR:27.754% B
NS-7 PDW
B+
Kills:1,171
Deaths:458
KDR:2.557
Accuracy:26.987% B+
HSR:21.179% B+
Zenith VX-5
C++
Kills:1,170
Deaths:506
KDR:2.312
Accuracy:26.010% C++
HSR:18.291% D
VE-S Canis
B**
Kills:1,166
Deaths:194
KDR:6.010
Accuracy:32.283% B*
HSR:29.931% B**
NSX Tanto
B*
Kills:1,164
Deaths:162
KDR:7.185
Accuracy:30.836% B*
HSR:23.883% C
Sirius SX12
C**
Kills:1,161
Deaths:473
KDR:2.455
Accuracy:25.930% C**
HSR:18.174% C+
MKV Suppressed
B*
Kills:1,161
Deaths:531
KDR:2.186
Accuracy:25.338% C+
HSR:24.376% B*
Skorpios
C+
Kills:1,160
Deaths:187
KDR:6.203
Accuracy:27.609% C+
HSR:20.259% C+
NS Baron G5AE
B++
Kills:1,160
Deaths:307
KDR:3.779
Accuracy:54.492% B++
HSR:15.086% C+
NSX Tengu
B**
Kills:1,158
Deaths:159
KDR:7.283
Accuracy:42.977% B**
HSR:22.107% C*
NSX-P Tengu
B*
Kills:210
Deaths:48
KDR:4.375
Accuracy:40.823% B*
HSR:20.476% C+
Kills:35,925
Deaths (as Light Assault):10,834
Deaths (to Light Assaults):8,380
KDR:3.31595
Kill Difference:25,091
Playtime:511.921 hours
Usage:16%
Score:9.659m
Score/min:314
Accuracy (listed only):29.929%
HSR (listed only):22.696%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
B+
Kills:1,434
Deaths:379
KDR:3.784
Accuracy:27.137% C+
HSR:24.547% B+
Eridani SX5
C**
Kills:1,303
Deaths:494
KDR:2.638
Accuracy:27.896% C**
HSR:21.182% C*
Terminus VX-9
C++
Kills:1,286
Deaths:589
KDR:2.183
Accuracy:25.323% C+
HSR:26.827% C++
Darkstar
C**
Kills:1,197
Deaths:302
KDR:3.964
Accuracy:26.924% C+
HSR:26.399% C**
NS-7 PDW
B+
Kills:1,171
Deaths:458
KDR:2.557
Accuracy:26.987% B+
HSR:21.179% B+
Corvus VA55
B**
Kills:1,166
Deaths:475
KDR:2.455
Accuracy:25.443% C*
HSR:30.446% B**
VE-S Canis
B**
Kills:1,166
Deaths:194
KDR:6.010
Accuracy:32.283% B*
HSR:29.931% B**
Sirius SX12
C**
Kills:1,161
Deaths:473
KDR:2.455
Accuracy:25.930% C**
HSR:18.174% C+
Pulsar VS1
B++
Kills:1,161
Deaths:435
KDR:2.669
Accuracy:25.414% B
HSR:26.184% B++
Equinox VE2
A+
Kills:1,161
Deaths:433
KDR:2.681
Accuracy:25.700% C+
HSR:31.783% A+
MKV Suppressed
B*
Kills:1,161
Deaths:531
KDR:2.186
Accuracy:25.338% C+
HSR:24.376% B*
Skorpios
C+
Kills:1,160
Deaths:187
KDR:6.203
Accuracy:27.609% C+
HSR:20.259% C+
NS Baron G5AE
B++
Kills:1,160
Deaths:307
KDR:3.779
Accuracy:54.492% B++
HSR:15.086% C+
H-V45
B**
Kills:1,160
Deaths:393
KDR:2.952
Accuracy:23.763% C+
HSR:29.569% B**
NSX Tengu
B**
Kills:1,158
Deaths:159
KDR:7.283
Accuracy:42.977% B**
HSR:22.107% C*
Equinox VE2 Burst
B+
Kills:1,157
Deaths:186
KDR:6.220
Accuracy:29.592% B+
HSR:31.374% B+
CME
B**
Kills:1,146
Deaths:216
KDR:5.306
Accuracy:31.653% B**
HSR:29.668% B**
NSX-P Tengu
B*
Kills:210
Deaths:48
KDR:4.375
Accuracy:40.823% B*
HSR:20.476% C+
Kills:20,518
Deaths (as Combat Medic):6,259
Deaths (to Combat Medics):4,768
KDR:3.27816
Kill Difference:14,259
Playtime:187.906 hours
Usage:6%
Score:6.652m
Score/min:590
Accuracy (listed only):30.294%
HSR (listed only):24.976%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:4,591
Deaths:1,051
KDR:4.368
Accuracy:29.650% B**
HSR:27.075% B++
Solstice VE3
C++
Kills:3,920
Deaths:1,370
KDR:2.861
Accuracy:20.996% C
HSR:20.332% C++
VX6-7
B+
Kills:3,463
Deaths:828
KDR:4.182
Accuracy:20.678% D
HSR:24.459% B+
Serpent VE92
B++
Kills:2,533
Deaths:894
KDR:2.833
Accuracy:23.565% C+
HSR:24.161% B++
Solstice SF
B+
Kills:2,368
Deaths:1,134
KDR:2.088
Accuracy:24.694% C++
HSR:20.313% B+
Eclipse VE3A
C++
Kills:2,042
Deaths:814
KDR:2.509
Accuracy:26.319% C+
HSR:20.323% C++
Eidolon VE33
B*
Kills:1,464
Deaths:524
KDR:2.794
Accuracy:32.783% B*
HSR:32.172% B*
VE-C Horizon
B+
Kills:1,236
Deaths:171
KDR:7.228
Accuracy:37.156% B+
HSR:27.104% B+
Solstice Burst
C*
Kills:1,183
Deaths:509
KDR:2.324
Accuracy:26.473% C+
HSR:25.613% C*
Revenant
B*
Kills:1,176
Deaths:176
KDR:6.682
Accuracy:38.102% B*
HSR:27.636% C
VE-LR Obelisk
A
Kills:1,175
Deaths:127
KDR:9.252
Accuracy:40.267% A
HSR:36% B+
NSX-P Tanto
B**
Kills:1,171
Deaths:165
KDR:7.097
Accuracy:30.656% B**
HSR:27.754% B
Zenith VX-5
C++
Kills:1,170
Deaths:506
KDR:2.312
Accuracy:26.010% C++
HSR:18.291% D
NSX Tanto
B*
Kills:1,164
Deaths:162
KDR:7.185
Accuracy:30.836% B*
HSR:23.883% C
NS Baron G5AE
B++
Kills:1,160
Deaths:307
KDR:3.779
Accuracy:54.492% B++
HSR:15.086% C+
Kills:29,816
Deaths (as Engineer):8,738
Deaths (to Engineers):7,566
KDR:3.41222
Kill Difference:21,078
Playtime:1,034.808 hours
Usage:32%
Score:23.343m
Score/min:376
Accuracy (listed only):30.845%
HSR (listed only):24.680%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:4,541
Deaths:266
KDR:17.071
Accuracy:45.546% B**
HSR:68.685% C+
NS-44 Commissioner AE
B++
Kills:1,898
Deaths:541
KDR:3.508
Accuracy:47.454% B++
HSR:23.867% C
Eridani SX5G
B+
Kills:1,434
Deaths:379
KDR:3.784
Accuracy:27.137% C+
HSR:24.547% B+
Nyx VX31
B+
Kills:1,334
Deaths:280
KDR:4.764
Accuracy:37.235% B+
HSR:26.612% C
Eridani SX5
C**
Kills:1,303
Deaths:494
KDR:2.638
Accuracy:27.896% C**
HSR:21.182% C*
Artemis VX26
B++
Kills:1,195
Deaths:264
KDR:4.527
Accuracy:27.986% C++
HSR:27.950% B++
NS-30 Vandal
B+
Kills:1,192
Deaths:210
KDR:5.676
Accuracy:36.925% B+
HSR:24.077% C
Parsec VX3-A
B**
Kills:1,179
Deaths:65
KDR:18.139
Accuracy:48.660% B**
HSR:67.176% F-
NS-7 PDW
B+
Kills:1,171
Deaths:458
KDR:2.557
Accuracy:26.987% B+
HSR:21.179% B+
NSX Tomoe
B**
Kills:1,170
Deaths:180
KDR:6.500
Accuracy:33.698% B**
HSR:37.521% C+
Beamer VS3
B++
Kills:1,166
Deaths:850
KDR:1.372
Accuracy:31.658% B++
HSR:25.986% B+
VE-S Canis
B**
Kills:1,166
Deaths:194
KDR:6.010
Accuracy:32.283% B*
HSR:29.931% B**
Manticore SX40
C++
Kills:1,162
Deaths:841
KDR:1.382
Accuracy:30.351% C++
HSR:22.806% C++
Sirius SX12
C**
Kills:1,161
Deaths:473
KDR:2.455
Accuracy:25.930% C**
HSR:18.174% C+
NSX Daimyo
B**
Kills:1,161
Deaths:42
KDR:27.643
Accuracy:49.193% B**
HSR:95.693% B+
MKV Suppressed
B*
Kills:1,161
Deaths:531
KDR:2.186
Accuracy:25.338% C+
HSR:24.376% B*
Parallax VX3
A++
Kills:1,160
Deaths:82
KDR:14.146
Accuracy:51.053% A++
HSR:74.397% C
V10
A
Kills:1,160
Deaths:100
KDR:11.600
Accuracy:49.577% A
HSR:71.293% D
Skorpios
C+
Kills:1,160
Deaths:187
KDR:6.203
Accuracy:27.609% C+
HSR:20.259% C+
NS-44 Commissioner
A
Kills:1,160
Deaths:229
KDR:5.066
Accuracy:47.496% A
HSR:19.914% C
Phantom VA23
B*
Kills:1,159
Deaths:153
KDR:7.575
Accuracy:40.687% B*
HSR:24.159% D
NSX Tengu
B**
Kills:1,158
Deaths:159
KDR:7.283
Accuracy:42.977% B**
HSR:22.107% C*
Cerberus
B**
Kills:1,156
Deaths:280
KDR:4.129
Accuracy:39.575% B**
HSR:24.654% C++
Spiker
B*
Kills:1,154
Deaths:379
KDR:3.045
Accuracy:35.182% B*
HSR:18.371% C
XM98
A++
Kills:1,104
Deaths:76
KDR:14.526
Accuracy:48.207% A++
HSR:68.841% D
NS-45 Pilot
C**
Kills:701
Deaths:178
KDR:3.938
Accuracy:33.273% C**
HSR:23.253% C
VA39 Spectre
A++
Kills:338
Deaths:27
KDR:12.519
Accuracy:42.033% A++
HSR:45.266% B+
The Immortal
C+
Kills:316
Deaths:153
KDR:2.065
Accuracy:34.023% C+
HSR:27.215% C+
NSX-P Tengu
B*
Kills:210
Deaths:48
KDR:4.375
Accuracy:40.823% B*
HSR:20.476% C+
Soldier Soaker
A+
Kills:119
Deaths:34
KDR:3.500
Accuracy:48.230% A+
HSR:12.605% C
Kills:35,449
Deaths (as Infiltrator):8,153
Deaths (to Infiltrators):5,173
KDR:4.34797
Kill Difference:27,296
Playtime:462.780 hours
Usage:14%
Score:11.062m
Score/min:398
Accuracy (listed only):37.834%
HSR (listed only):34.419%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:336
Deaths:115
KDR:2.922
Accuracy:17.299% B
HSR:25% A
Quasar VM1
C++
Kills:331
Deaths:114
KDR:2.904
Accuracy:17.474% C+
HSR:21.148% C++
Comet VM2
D--
Kills:101
Deaths:51
KDR:1.980
Accuracy:35.713% D--
HSR:0.990% D**
Comet VM2
D--
Kills:89
Deaths:46
KDR:1.935
Accuracy:32.049% D*
HSR:2.247% D--
Kills:857
Deaths (as MAX Suit):163
Deaths (to MAX Suits):2,224
KDR:5.25767
Kill Difference:694
Playtime:27.001 hours
Usage:1%
Score:0.331m
Score/min:204
Accuracy (listed only):25.634%
HSR (listed only):12.346%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D
Kills:69
V. Kills:56 121%
Deaths:161
KDR:0.429
Accuracy:27.528% D
KPH:2 D--
VKPH:1.600 D*
Kills:69 (69 + 0)
Deaths:161
KDR:0.429
VKDR:0.348
Vehicle Kills:56
Kill Difference:92
Playtime:33.983 hours
Usage:1%
Score:0.105m
Score/min:52
Piloting Accuracy:27.528%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:51
V. Kills:36 138%
Deaths:15
KDR:3.400
Accuracy:52.413% A+
KPH:183,600 U
VKPH:129,600 U
Kills:51 (0 + 51)
Deaths:15
KDR:3.400
VKDR:2.400
Vehicle Kills:36
Kill Difference:36
Playtime:0.001 hours
Usage:0%
Score:0.045m
Score/min:1,352,070
Piloting Accuracy:N/A%
Gunner Accuracy:52.413%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:163
V. Kills:147 110%
Deaths:24
KDR:6.792
Accuracy:23.944% D-
KPH:5.900 D*
VKPH:5.300 D*
Kills:163 (163 + 0)
Deaths:24
KDR:6.792
VKDR:6.125
Vehicle Kills:147
Kill Difference:139
Playtime:27.750 hours
Usage:1%
Score:0.218m
Score/min:131
Driving Accuracy:23.944%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:4,549
V. Kills:244 N/A
Deaths:158
KDR:28.791
Accuracy:58.463% B*
KPH:66.700 A
VKPH:3.600 D--
Supernova PC
B**
Kills:3,496
V. Kills:784 445%
Deaths:121
KDR:28.893
Accuracy:49.819% C++
KPH:32.700 B**
VKPH:7.300 C
Supernova FPC
B+
Kills:3,366
V. Kills:2,125 158%
Deaths:286
KDR:11.769
Accuracy:50.102% C-
KPH:28.500 C**
VKPH:18 B+
Saron HRB
B+
Kills:891
V. Kills:563 158%
Deaths:89
KDR:10.011
Accuracy:43.962% C+
KPH:29.700 B+
VKPH:18.800 B+
Proton II PPA
B+
Kills:423
V. Kills:19 N/A
Deaths:16
KDR:26.438
Accuracy:27.390% B+
KPH:69.100 B+
VKPH:3.100 C
Kills:12,725 (11,411 + 1,314)
Deaths:670
KDR:18.993
VKDR:5.575
Vehicle Kills:3,735
Kill Difference:12,055
Playtime:329.327 hours
Usage:10%
Score:5.762m
Score/min:292
Driving Accuracy:50.102%
Gunner Accuracy:27.390%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:227
V. Kills:91 247%
Deaths:13
KDR:17.462
Accuracy:51.367% D
KPH:53 B+
VKPH:21.200 C+
Proton II PPA-H
C++
Kills:138
V. Kills:4 N/A
Deaths:6
KDR:23
Accuracy:37.198% C+
KPH:90.600 C++
VKPH:2.600 D--
Kills:365 (0 + 365)
Deaths:19
KDR:19.211
VKDR:5
Vehicle Kills:95
Kill Difference:346
Playtime:5.806 hours
Usage:0%
Score:0.146m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:37.198%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:538
V. Kills:12 N/A
Deaths:21
KDR:25.619
Accuracy:20.876% B+
KPH:89.500 B++
VKPH:2 D
M12 Kobalt
B++
Kills:455
V. Kills:9 N/A
Deaths:18
KDR:25.278
Accuracy:21.448% B++
KPH:98.300 B++
VKPH:1.900 D
M40 Fury
S
Kills:425
V. Kills:85 494%
Deaths:35
KDR:12.143
Accuracy:78.343% S
KPH:49.800 C*
VKPH:10 C++
M40 Fury
A++
Kills:282
V. Kills:41 N/A
Deaths:12
KDR:23.500
Accuracy:52.142% A++
KPH:58.100 C*
VKPH:8.400 C-
G30 Walker
A+
Kills:125
V. Kills:66 187%
Deaths:9
KDR:13.889
Accuracy:38.585% A+
KPH:25.500 A
VKPH:13.400 B*
M20 Basilisk
C
Kills:114
V. Kills:47 238%
Deaths:17
KDR:6.706
Accuracy:41.778% C**
KPH:16.400 C
VKPH:6.800 C
M60-G Bulldog
B**
Kills:103
V. Kills:16 N/A
Deaths:11
KDR:9.364
Accuracy:44.858% B**
KPH:31.100 C++
VKPH:4.800 C
Kills:2,042 (0 + 2,042)
Deaths:123
KDR:16.602
VKDR:2.244
Vehicle Kills:276
Kill Difference:1,919
Playtime:39.199 hours
Usage:1%
Score:1.021m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:44.858%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 26,10825,9325,3974.805B+1.1427.159%C*30.958%C+75.7C**N/A225342.4h9.8B+36.2B+
Pulsar C 4,6104,5911,0514.368A++0.7029.65%B**27.075%B++63.2A+N/A19472.6h9.6B++32.4B++
Supernova VPC 4,7934,54915828.791A++25.1258.463%B*N/A66.7A3.6D--25168.2h2A3.5B**
Ghost 4,5594,54126617.071S13.4045.546%B**68.685%C+67.1AN/A20267.7h2B+4.4B++
Solstice VE3 3,9313,9201,3702.861M++0.8120.996%C20.332%C++27.5B+N/A135142.5h12.9B+61.7C*
Supernova PC 4,2803,49612128.893M*25.2249.819%C++1.516%D32.6B**7.3C157107.1h3.5B**7B**
VX6-7 3,4953,4638284.182A*0.5120.678%D24.459%B+34.8C++N/A15099.4h12.2C**59.2C+
Supernova FPC 5,4913,36628611.769B*8.1050.102%C-2.347%C+28.5C**18B+344118h4.2B++8.5B+
Serpent VE92 2,5402,5338942.833A+0.8423.565%C+24.161%B++42.8B+N/A16359.2h11.1B+47.1B+
Solstice SF 2,3742,3681,1342.088B**1.5824.694%C++20.313%B+32.3B++N/A8373.3h11.5C++46.6B
Eclipse VE3A 2,0542,0428142.509B+1.1626.319%C+20.323%C++49.9B+N/A18440.9h11.3B+43.1B
NS-44 Commissioner AE 1,9021,8985413.508A++0.1647.454%B++23.867%C72.7B+N/A16226.1h3.1B+6.5B++
Eidolon VE33 1,4711,4645242.794A++0.8732.783%B*32.172%B*30.1BN/A10548.6h7.2B++22B++
Frag Grenade 1,4671,45411454N/A1,450.3343.652%CN/A765.3A6.8C+30511.9h2.5A5.8B++
C-4 1,9671,4524723.076B**0.5928.547%B+N/A112.6B++39.9B++122912.9h1.4C*4.8B+
Eridani SX5G 1,4411,4343793.784A*0.1227.137%C+24.547%B+59.3C**N/A24124.2h10B+36.8C**
Nyx VX31 1,3411,3342804.764B**1.1037.235%B+26.612%C77.6AN/A33217.2h4.4B++11.8B++
Eridani SX5 1,3161,3034942.638A+1.0327.896%C**21.182%C*45.4B+N/A21728.7h10.2B+36.7B+
Terminus VX-9 1,3001,2865892.183B1.4925.323%C+26.827%C++51.9B+N/A25924.8h11.1B+44B
VE-C Horizon 1,2491,2361717.228M**3.5637.156%B+27.104%B+85.8B**N/A22114.4h11.8B*31.8B++
Flare VE6 1,2041,2025052.38B**1.2922.907%C++19.884%D55.6B+N/A32021.6h9.5B+41.6B+
Darkstar 1,2071,1973023.964A++0.3026.924%C+26.399%C**62.3B++N/A18619.2h10.5B**39B+
Artemis VX26 1,2001,1952644.527M0.8627.986%C++27.95%B++64.9A+N/A30218.4h10B*35.9B+
NS-30 Vandal 1,1921,1922105.676A*2.0136.925%B+24.077%C76.9A++N/A34115.5h4.5B**12.1B*
VE-H Maw AE 1,1991,1911946.139A**2.4728.692%C++31.99%B+93.8B**N/A23312.7h8.6B++30.1B+
NSX-P Naginata 1,2051,1892125.608M*1.9427.791%B**33.558%B+92.9A+1.3C**28112.8h9.8B*35.2B*
VE-H Maw 1,1911,1831587.487S3.8230.208%B*33.136%B*93.1AN/A23212.7h8.5B*28.3B++
Solstice Burst 1,1841,1835092.324B++1.3426.473%C+25.613%C*43.8C*N/A12427h11.2B++42.5B+
SVA-88 1,1861,1804772.474B1.1923.275%C+19.492%D-53.4C**N/A30722.1h11.4C**49.1C*
Parsec VX3-A 1,1801,1796518.138S14.4748.66%B**67.176%F-57B+N/A12420.7h2C4.1B+
Orion VS54 1,1811,1764312.729B*0.9418.058%D23.725%C+37.5C*N/A33231.4h11.7B+64.6C+
Revenant 1,1801,1761766.682B**3.0138.102%B*27.636%C67.2B*N/A14417.5h6.5B+17B++
VE-LR Obelisk 1,1871,1751279.252S5.5840.267%A36%B+85.8A*N/A21613.7h4.5B**11.2B**
NS-15M AE 1,1741,1735082.309C++1.3626.546%C++21.228%D53.8C+N/A34121.8h10B++37.6B+
NSX-P Tanto 1,1811,1711657.097S3.4330.656%B**27.754%B79.1A**N/A17814.8h11.7B++38.1B++
NS-7 PDW 1,1831,1714582.557A*1.1126.987%B+21.179%B+52AN/A26722.5h11.6B*42.8B++
NSX Tomoe 1,1791,1701806.5M*2.8333.698%B**37.521%C+67.2AN/A22817.4h12B++35.7B++
Zenith VX-5 1,1731,1705062.312B**1.3626.01%C++18.291%D39.4C*N/A13429.7h12.2B46.9B
Ursa 1,1701,1684682.496A1.1722.493%C+18.921%D49.5B+N/A16223.6h10.6B47.1C**
Corvus VA55 1,1731,1664752.455A++1.2125.443%C*30.446%B**55.5A+N/A27221h9.7B**37.9B++
Beamer VS3 1,1771,1668501.372B*2.3031.658%B++25.986%B+46.6B**N/A21025h6.5B*20.7B
VE-S Canis 1,1701,1661946.01S2.3432.283%B*29.931%B**95.6A++N/A22112.2h9.1B*28.1B++
NSX Tanto 1,1771,1641627.185S3.5230.836%B*23.883%C75.1A++N/A17315.5h11.8B+38.2B
MANA Anti-Personnel Turret 1,1711,1622554.557N/A0.8926.229%UN/A11620U90U37413500.1h19.4T*73.9T*
Manticore SX40 1,1651,1628411.382B+2.2930.351%C++22.806%C++53.8B**N/A17421.6h5.7B**18.6B*
Sticky Grenade 1,1681,16211162N/A1,158.3353.861%C++N/A1291.1B++6.7D76500.9h1.4B*2.7B++
Sirius SX12 1,1621,1614732.455A1.2125.93%C**18.174%C+50B**N/A23123.2h13.2B+50.7B+
Pulsar VS1 1,1761,1614352.669A++1.0025.414%B26.184%B++43.5B**N/A25626.7h11.6B**45.5B++
Equinox VE2 1,1701,1614332.681A+0.9925.7%C+31.783%A+62.8A++N/A28718.5h10.8B++42B+
NSX Daimyo 1,1611,1614227.643S23.9749.193%B**95.693%B+72.1B++N/A16916.1h2.3B+4.7B++
MKV Suppressed 1,1631,1615312.186A+1.4825.338%C+24.376%B*37.7C**N/A25730.8h11.9B++46.8B+
Parallax VX3 1,1621,1608214.146M+10.4851.053%A++74.397%C67.8A**N/A23417.1h1.8B*3.6B*
V10 1,1621,16010011.6M**7.9349.577%A71.293%D74.8A*N/A19915.5h1.9B++3.8B*
Skorpios 1,1641,1601876.203M++2.5327.609%C+20.259%C+62.4B*N/A13418.6h9.2B**33.3B++
NSX Naginata 1,1681,1601517.682S4.0125.801%B++29.914%C**71.2B**N/A23216.3h10.3B+40B+
NS Baron G5AE 1,1681,1603073.779A*0.1154.492%B++15.086%C+85.3A+N/A25313.6h4.4C+8.1C+
NS-44 Commissioner 1,1611,1602295.066M**1.4047.496%A19.914%C48.5B+N/A13223.9h3.7C**7.7B++
H-V45 1,1721,1603932.952B*0.7223.763%C+29.569%B**58AN/A31220h11B*46.3B+
Phantom VA23 1,1661,1591537.575M**3.9140.687%B*24.159%D67.8B**N/A16117.1h4.1B+10B++
Lasher X2 1,1661,1586561.765B**1.9030.096%B+3.541%C43B+N/A20226.9h16.2B*53.9B++
NSX Tengu 1,1701,1581597.283S3.6142.977%B**22.107%C*77.2A++N/A18015h10.8B++25.2B++
Equinox VE2 Burst 1,1641,1571866.22A*2.5529.592%B+31.374%B+75.1B**N/A17915.4h10.9B++36.9B+
Cerberus 1,1631,1562804.129M++0.4639.575%B**24.654%C++42.8C*N/A9227h6.1C++15.3B+
Lasher X2 AE 1,1711,1562015.751M++2.0835.538%B++3.374%C+62.5B*N/A13818.5h16.2B++45.7B++
Spiker 1,1561,1543793.045A*0.6235.182%B*18.371%C98.6A**N/A24711.7h7.2B+20.6B*
VX29 Polaris 1,1541,1526451.786C**1.8816.405%D*18.49%D30.9C-N/A10637.3h12.9C+78.4C--
Pulsar LSW 1,1561,1515811.981B+1.6922.342%C+24.5%C+43.9C+N/A18726.2h11.2B+50.3C**
CME 1,1571,1462165.306S1.6431.653%B**29.668%B**73.9A++N/A18715.5h10.6B**33.6B*
Anti-Vehicle Grenade 1,2111,12111121N/A1,117.3364.272%A+N/A747.3A++60C-41481.5h3.2A5A
XM98 1,1081,1047614.526S10.8648.207%A++68.841%D66.9A**N/A21116.5h1.9B**3.9B**
The Kraken 1,5121,0721357.941S4.2759.205%C1.026%D-52.8B++21.7C**29920.3h4.4C7.4C+
S1 1,4051,0288341.233B**2.4460.022%B2.432%C33.4B+12.2C+32930.8h4.9B*8.1B*
Nemesis VSH9 1,5229795791.691A++1.9864.691%C**3.167%C**29.1B+16.2C*36133.6h6.4B*9.9B*
Saron HRB 1,4548918910.011B**6.3443.962%C+1.01%D29.7B+18.8B+60930h17.9B++40.8B++
Tank Mine 1,4117712063.743B+0.0732.18%C+N/A107.1C+88.9B*13417.2h1.6B+4.9B*
NS Decimator 1,1947641256.112S2.4460.296%C+2.618%B48.7B*27.4A34615.7h4.5C*7.5C*
Force-Blade 73972822,9920.032C**3.6426.938%C2.06%D0.6C+N/A21240.1h2B+7.3B+
NS-45 Pilot 7017011783.938A*0.2733.273%C**23.253%C68.7B+N/A16310.2h6.1B+18.3B+
Hades VSH4 1,1936901644.207S0.5472.757%B++4.058%B*52.3B**38.1B**47313.2h4.9A6.7A+
Lancer VS22 1,2856082662.286A++1.3860.182%CN/A16.6C**18.5B*40036.6h15.3B+25.4B+
Proximity Mine 5875845311.019A*7.3541.444%C+N/A177B**N/A8593.3h1.9C+4.7C++
M12 Kobalt 5505382125.619A21.9520.876%B+15.242%D89.7B++2D5026h15.6B++74.8B+
M12 Kobalt 4644551825.278B++21.6121.448%B++19.78%C**98.9B++2D5764.6h14.9B++69.6B++
M40 Fury 5104253512.143B**8.4778.343%S1.176%D50C*10C++4958.5h51.2T*65.3D
Proton II PPA 4424231626.438B++22.7727.39%B+1.891%C+69.3B+3.1C5186.1h7.9B+28.8B++
VA39 Spectre 3383382712.519S8.8542.033%A++45.266%B+42.3AN/A2618h4.4B*10.5B**
Quasar VM1 3373361152.922B**0.7517.299%B25%A23.8C+N/A13614.1h14.5C**83.6C**
Quasar VM1 3313311142.904B+0.7617.474%C+21.148%C++31.8C+N/A8610.4h13.8C+78.9C++
The Immortal 3183161532.065B*1.6034.023%C+27.215%C+60.8B+N/A1405.2h6.9B++20.3B+
M40 Fury 3232821223.5A**19.8352.142%A++N/A57.6C*8.4C-5494.9h16.6C31.8B+
M60-A Bulldog 2952582410.75C+7.0850.827%B+1.55%D33.5C+4.8C*1787.7h5.2B+10.3B++
E540 Halberd-H 3182271317.462B*13.7951.367%D2.643%B+52.8B+21.2C+3934.3h3.8B**7.4B**
NSX-P Tengu 213210484.375M*0.7140.823%B*20.476%C+150S2.1A++5021.4h8.9B**21.9B*
Skyguard 310163246.792A++3.1223.944%D-1.84%C+5.9D*5.3D*13127.7h168.6D--704D*
M60-A Bulldog 190162179.529C5.8647.576%C++2.469%C++23.1D4C+1457h5.8C*12.2B
Auraxium Force-Blade 1451455,4140.027C+3.6444.849%B**N/A0.4C+N/A1391.5h1.5B**3.4B+
Damascus Edge 1451457,4820.019C-3.6521.585%DN/A0.2CN/A1645.7h1.8B+8.5C*
Proton II PPA-H 142138623B**19.3337.198%C+N/A92C++2.7D--4911.5h6.8B**18.3B++
G30 Walker 191125913.889S10.2238.585%A+5.6%B++25.5A13.5B*4184.9h171.7B++444.9B**
Soldier Soaker 119119343.5A*0.1748.23%A+12.605%C41CN/A1232.9h5.5B11.4B**
M20 Basilisk 161114176.706A++3.0441.778%C**4.386%C--16.5C6.8C2156.9h87.1B208.6B+
M60-G Bulldog 119103119.364A+5.7044.858%B**N/A31.2C++4.8C2663.3h4.9B**11B**
Comet VM2 140101511.98A1.6935.713%D--N/A9.4C3.6D14410.8h15.7B**43.8B+
Fatestealer 100100541.852U1.8237.224%C++28%B+16.4C-N/A326.1h2.4C+6.3C**
Spear Anti-Vehicle Phalanx Turret 13489614.833B**11.1646.485%C*4.494%C**33C16.7C-5682.7h10.2C+21.9C++
Comet VM2 12489461.935A1.7332.049%D*2.247%D--8.6C-3.4C19510.4h15B*46.7B
Rocklet Rifle 14587175.118S1.4553.286%C+N/A41.4B**27.6C**4372.1h33.6B+63.1B
Saron Laser Cannon 125691610.429C3.2427.528%DN/A2D--1.6D*5234h256.9D*933.3D**
C150 Dalton 8751153.4C0.2752.413%A+N/A510U360U4506900.1h7.7F-14.6C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon938,8999.1h
Nano-Armor Kit634798,43498.7h
AE Nano-Armor Kit636,8242.4h
AE Medical Applicator1118,3231.1h
Medical Applicator154119,2858h
Cortium Silo0520.1h
Restoration Kit2082,6224.1h
Motion Spotter4120,13211.9h
Welding Device03070h
Deconstruction Tool0510h
Recon Detection Device5310,06712.3h
Ammunition Package404,2603.2h
Medical Kit1,95419,72781.3h
Anti-Infantry MANA Turret332,3645.8h
Routing Spire0520.1h
Router13740.2h
Elysium Spawn Tube0500.1h
Light Air Terminal0520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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