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Arcanus dd775599[DV] dd775599
VS BR 37

KDR: 3.6

Score: 73.2m

Last Seen: Nov 13th, 2018 12:06 PM
- OFFLINE - 55.3 hour(s)

Prestige 1, Battle Rank 37 - Vanu Sovereignty on Miller - Outfit Member of The Division[DV] The Division
VS outfit on Miller

Members: 20
Level Progress (to 38): 6%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova VPC Ghost Solstice VE3 Supernova PC Pulsar C Supernova FPC VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,688,399 MLG Score: 2149
Fun Score: N/A
Cheeseburgers Flipped: 216TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.159%26.483%6934996689,5514.45394-0.855

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.378%1.008B**0.923B*-1.135D*HEAD ++ (~13.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.505B+9.70.32C*27.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.034%1.577%10334101111,096127830758.67553361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.431%-0.663D-0.694D1.829

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.578B+5.60.557B+10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.086%5.779%4291110043,703118111073.13283334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.121%0.276C*0.381C**1.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.80.448B25.30.35C**39.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.211%71.454%4297100810,1521669276.08268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.507%1.823A++0.282C*-0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.55B+2.10.341C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Division[DV] The Division
VS outfit on Miller

Members: 20
73.2m214.6%443 (26.6k)392 (23.5k)3.59857140,13938,9433.9919437 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1015864723.121%23.752%54904:4764

6% Combat Medic33% Engineer31% Heavy Assault14% Infiltrator15% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:15 PMAug 19th, 2015 6:29 PMNov 14th, 2018 5:58 AM (1d) (PST)Nov 13th, 2018 8:08 AM (2d) (PST)Nov 13th, 2018 8:06 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7001465540.7510.2090.1781.7230.0522149

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,0018,77933,222451311103323,540

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3110.7h/129.6d 15,319 33,286 37,778 321.6k 4,618 10,190 9,684 130.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:24,542
Deaths:5,171
KDR:4.746
Accuracy:27.033% C**
HSR:30.939% C++
Flare VE6
C++
Kills:1,202
Deaths:505
KDR:2.380
Accuracy:22.907% C++
HSR:19.884% D
VE-H Maw
B*
Kills:1,183
Deaths:158
KDR:7.487
Accuracy:30.208% B*
HSR:33.136% B*
SVA-88
C++
Kills:1,180
Deaths:477
KDR:2.474
Accuracy:23.275% C++
HSR:19.492% D
Orion VS54
C+
Kills:1,176
Deaths:431
KDR:2.729
Accuracy:18.058% C--
HSR:23.725% C+
NS-15M AE
B
Kills:1,173
Deaths:508
KDR:2.309
Accuracy:26.546% B
HSR:21.228% D
Ursa
C++
Kills:1,168
Deaths:468
KDR:2.496
Accuracy:22.493% C++
HSR:18.921% D
NSX Naginata
B*
Kills:1,160
Deaths:151
KDR:7.682
Accuracy:25.801% B*
HSR:29.914% C**
Lasher X2
B++
Kills:1,158
Deaths:656
KDR:1.765
Accuracy:30.096% B++
HSR:3.541% C
Lasher X2 AE
B*
Kills:1,156
Deaths:201
KDR:5.751
Accuracy:35.538% B*
HSR:3.374% C+
VX29 Polaris
D
Kills:1,152
Deaths:645
KDR:1.786
Accuracy:16.405% D*
HSR:18.490% D
Pulsar LSW
C++
Kills:1,151
Deaths:581
KDR:1.981
Accuracy:22.342% C+
HSR:24.500% C++
Kills:37,401
Deaths (as Heavy Assault):9,952
Deaths (to Heavy Assaults):11,492
KDR:3.75814
Kill Difference:27,449
Playtime:951.996 hours
Usage:31%
Score:24.200m
Score/min:424
Accuracy (listed only):25.058%
HSR (listed only):20.595%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:3,920
Deaths:1,370
KDR:2.861
Accuracy:20.996% C
HSR:20.332% C++
Pulsar C
B**
Kills:3,368
Deaths:888
KDR:3.793
Accuracy:29.632% B**
HSR:26.455% B++
VX6-7
B+
Kills:2,863
Deaths:726
KDR:3.944
Accuracy:19.601% D-
HSR:23.891% B+
Serpent VE92
B*
Kills:2,532
Deaths:894
KDR:2.832
Accuracy:23.564% C+
HSR:24.131% B*
Solstice SF
B+
Kills:2,368
Deaths:1,134
KDR:2.088
Accuracy:24.694% C*
HSR:20.313% B+
Eclipse VE3A
C++
Kills:2,042
Deaths:814
KDR:2.509
Accuracy:26.319% C+
HSR:20.323% C++
Eridani SX5
B
Kills:1,303
Deaths:494
KDR:2.638
Accuracy:27.896% B
HSR:21.182% C**
Eridani SX5G
B+
Kills:1,248
Deaths:332
KDR:3.759
Accuracy:26.810% C+
HSR:24.840% B+
Solstice Burst
C*
Kills:1,183
Deaths:509
KDR:2.324
Accuracy:26.473% C+
HSR:25.613% C*
NS-7 PDW
B+
Kills:1,171
Deaths:458
KDR:2.557
Accuracy:26.987% B+
HSR:21.179% B+
NSX-P Tanto
B**
Kills:1,171
Deaths:165
KDR:7.097
Accuracy:30.656% B**
HSR:27.754% B+
Zenith VX-5
C*
Kills:1,170
Deaths:506
KDR:2.312
Accuracy:26.010% C*
HSR:18.291% C--
VE-S Canis
B**
Kills:1,166
Deaths:194
KDR:6.010
Accuracy:32.283% B*
HSR:29.931% B**
NSX Tanto
B*
Kills:1,164
Deaths:162
KDR:7.185
Accuracy:30.836% B*
HSR:23.883% C+
MKV Suppressed
B*
Kills:1,161
Deaths:531
KDR:2.186
Accuracy:25.338% C+
HSR:24.376% B*
Sirius SX12
B
Kills:1,161
Deaths:473
KDR:2.455
Accuracy:25.930% B
HSR:18.174% C++
Skorpios
C++
Kills:1,160
Deaths:187
KDR:6.203
Accuracy:27.609% C++
HSR:20.259% C+
NS Baron G5AE
B*
Kills:1,160
Deaths:307
KDR:3.779
Accuracy:54.492% B*
HSR:15.086% C+
NSX Tengu
B**
Kills:1,158
Deaths:159
KDR:7.283
Accuracy:42.977% B**
HSR:22.107% C*
Kills:32,469
Deaths (as Light Assault):10,303
Deaths (to Light Assaults):7,925
KDR:3.15141
Kill Difference:22,166
Playtime:465.872 hours
Usage:15%
Score:8.466m
Score/min:303
Accuracy (listed only):28.900%
HSR (listed only):22.533%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:3,920
Deaths:1,370
KDR:2.861
Accuracy:20.996% C
HSR:20.332% C++
Pulsar C
B**
Kills:3,368
Deaths:888
KDR:3.793
Accuracy:29.632% B**
HSR:26.455% B++
VX6-7
B+
Kills:2,863
Deaths:726
KDR:3.944
Accuracy:19.601% D-
HSR:23.891% B+
Serpent VE92
B*
Kills:2,532
Deaths:894
KDR:2.832
Accuracy:23.564% C+
HSR:24.131% B*
Solstice SF
B+
Kills:2,368
Deaths:1,134
KDR:2.088
Accuracy:24.694% C*
HSR:20.313% B+
Eclipse VE3A
C++
Kills:2,042
Deaths:814
KDR:2.509
Accuracy:26.319% C+
HSR:20.323% C++
Eidolon VE33
B*
Kills:1,464
Deaths:524
KDR:2.794
Accuracy:32.783% B*
HSR:32.172% B*
Solstice Burst
C*
Kills:1,183
Deaths:509
KDR:2.324
Accuracy:26.473% C+
HSR:25.613% C*
Revenant
B++
Kills:1,176
Deaths:176
KDR:6.682
Accuracy:38.106% B++
HSR:27.636% C
VE-LR Obelisk
A
Kills:1,175
Deaths:127
KDR:9.252
Accuracy:40.267% A
HSR:36% B+
NSX-P Tanto
B**
Kills:1,171
Deaths:165
KDR:7.097
Accuracy:30.656% B**
HSR:27.754% B+
Zenith VX-5
C*
Kills:1,170
Deaths:506
KDR:2.312
Accuracy:26.010% C*
HSR:18.291% C--
NSX Tanto
B*
Kills:1,164
Deaths:162
KDR:7.185
Accuracy:30.836% B*
HSR:23.883% C+
NS Baron G5AE
B*
Kills:1,160
Deaths:307
KDR:3.779
Accuracy:54.492% B*
HSR:15.086% C+
Kills:26,756
Deaths (as Engineer):8,302
Deaths (to Engineers):7,354
KDR:3.22284
Kill Difference:18,454
Playtime:1,023.499 hours
Usage:33%
Score:22.900m
Score/min:373
Accuracy (listed only):30.316%
HSR (listed only):24.420%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B
Kills:1,303
Deaths:494
KDR:2.638
Accuracy:27.896% B
HSR:21.182% C**
Terminus VX-9
C++
Kills:1,286
Deaths:589
KDR:2.183
Accuracy:25.323% C+
HSR:26.827% C++
Eridani SX5G
B+
Kills:1,248
Deaths:332
KDR:3.759
Accuracy:26.810% C+
HSR:24.840% B+
NS-7 PDW
B+
Kills:1,171
Deaths:458
KDR:2.557
Accuracy:26.987% B+
HSR:21.179% B+
Corvus VA55
B**
Kills:1,166
Deaths:475
KDR:2.455
Accuracy:25.443% C**
HSR:30.446% B**
VE-S Canis
B**
Kills:1,166
Deaths:194
KDR:6.010
Accuracy:32.283% B*
HSR:29.931% B**
Darkstar
B
Kills:1,162
Deaths:294
KDR:3.952
Accuracy:26.901% C+
HSR:26.592% B
Pulsar VS1
B*
Kills:1,161
Deaths:435
KDR:2.669
Accuracy:25.414% B+
HSR:26.184% B*
MKV Suppressed
B*
Kills:1,161
Deaths:531
KDR:2.186
Accuracy:25.338% C+
HSR:24.376% B*
Sirius SX12
B
Kills:1,161
Deaths:473
KDR:2.455
Accuracy:25.930% B
HSR:18.174% C++
Equinox VE2
A+
Kills:1,161
Deaths:433
KDR:2.681
Accuracy:25.700% C+
HSR:31.783% A+
Skorpios
C++
Kills:1,160
Deaths:187
KDR:6.203
Accuracy:27.609% C++
HSR:20.259% C+
NS Baron G5AE
B*
Kills:1,160
Deaths:307
KDR:3.779
Accuracy:54.492% B*
HSR:15.086% C+
H-V45
A
Kills:1,160
Deaths:393
KDR:2.952
Accuracy:23.763% C+
HSR:29.569% A
NSX Tengu
B**
Kills:1,158
Deaths:159
KDR:7.283
Accuracy:42.977% B**
HSR:22.107% C*
Equinox VE2 Burst
B+
Kills:1,157
Deaths:186
KDR:6.220
Accuracy:29.592% B+
HSR:31.374% B+
CME
B**
Kills:1,146
Deaths:216
KDR:5.306
Accuracy:31.653% B**
HSR:29.668% B**
Kills:20,087
Deaths (as Combat Medic):6,156
Deaths (to Combat Medics):4,589
KDR:3.263
Kill Difference:13,931
Playtime:187.128 hours
Usage:6%
Score:6.636m
Score/min:591
Accuracy (listed only):29.654%
HSR (listed only):25.269%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:4,066
Deaths:238
KDR:17.084
Accuracy:45.599% B**
HSR:67.905% C+
NS-44 Commissioner AE
B++
Kills:1,826
Deaths:492
KDR:3.711
Accuracy:47.626% B++
HSR:23.823% C+
Nyx VX31
B+
Kills:1,334
Deaths:280
KDR:4.764
Accuracy:37.235% B+
HSR:26.612% C
Eridani SX5
B
Kills:1,303
Deaths:494
KDR:2.638
Accuracy:27.896% B
HSR:21.182% C**
Eridani SX5G
B+
Kills:1,248
Deaths:332
KDR:3.759
Accuracy:26.810% C+
HSR:24.840% B+
Artemis VX26
B*
Kills:1,195
Deaths:264
KDR:4.527
Accuracy:27.986% C++
HSR:27.950% B*
NS-30 Vandal
B++
Kills:1,192
Deaths:210
KDR:5.676
Accuracy:36.925% B++
HSR:24.077% C
NS-7 PDW
B+
Kills:1,171
Deaths:458
KDR:2.557
Accuracy:26.987% B+
HSR:21.179% B+
NSX Tomoe
B**
Kills:1,170
Deaths:180
KDR:6.500
Accuracy:33.698% B**
HSR:37.521% C++
Beamer VS3
B++
Kills:1,166
Deaths:850
KDR:1.372
Accuracy:31.658% B++
HSR:25.986% B+
VE-S Canis
B**
Kills:1,166
Deaths:194
KDR:6.010
Accuracy:32.283% B*
HSR:29.931% B**
Parsec VX3-A
B**
Kills:1,163
Deaths:65
KDR:17.892
Accuracy:48.541% B**
HSR:66.982% F-
Manticore SX40
C*
Kills:1,162
Deaths:841
KDR:1.382
Accuracy:30.351% C*
HSR:22.806% C*
NSX Daimyo
B**
Kills:1,161
Deaths:42
KDR:27.643
Accuracy:49.193% B**
HSR:95.693% B+
MKV Suppressed
B*
Kills:1,161
Deaths:531
KDR:2.186
Accuracy:25.338% C+
HSR:24.376% B*
Sirius SX12
B
Kills:1,161
Deaths:473
KDR:2.455
Accuracy:25.930% B
HSR:18.174% C++
Skorpios
C++
Kills:1,160
Deaths:187
KDR:6.203
Accuracy:27.609% C++
HSR:20.259% C+
Parallax VX3
A++
Kills:1,160
Deaths:82
KDR:14.146
Accuracy:51.053% A++
HSR:74.397% C
NS-44 Commissioner
A+
Kills:1,160
Deaths:229
KDR:5.066
Accuracy:47.496% A+
HSR:19.914% C
V10
A
Kills:1,160
Deaths:100
KDR:11.600
Accuracy:49.577% A
HSR:71.293% D
Phantom VA23
B*
Kills:1,159
Deaths:153
KDR:7.575
Accuracy:40.687% B*
HSR:24.159% D
NSX Tengu
B**
Kills:1,158
Deaths:159
KDR:7.283
Accuracy:42.977% B**
HSR:22.107% C*
Cerberus
B**
Kills:1,156
Deaths:280
KDR:4.129
Accuracy:39.575% B**
HSR:24.654% B
Spiker
B*
Kills:1,154
Deaths:379
KDR:3.045
Accuracy:35.182% B*
HSR:18.371% C
XM98
A++
Kills:1,104
Deaths:76
KDR:14.526
Accuracy:48.207% A++
HSR:68.841% D
NS-45 Pilot
B
Kills:638
Deaths:163
KDR:3.914
Accuracy:33.167% B
HSR:23.668% C+
VA39 Spectre
A++
Kills:338
Deaths:27
KDR:12.519
Accuracy:42.033% A++
HSR:45.266% B+
The Immortal
C+
Kills:316
Deaths:147
KDR:2.150
Accuracy:34.036% C+
HSR:27.215% C+
Kills:34,308
Deaths (as Infiltrator):7,926
Deaths (to Infiltrators):4,917
KDR:4.32854
Kill Difference:26,382
Playtime:438.435 hours
Usage:14%
Score:10.692m
Score/min:406
Accuracy (listed only):37.345%
HSR (listed only):35.685%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:336
Deaths:115
KDR:2.922
Accuracy:17.299% B
HSR:25% A
Quasar VM1
C++
Kills:331
Deaths:114
KDR:2.904
Accuracy:17.474% C+
HSR:21.148% C++
Comet VM2
D--
Kills:101
Deaths:51
KDR:1.980
Accuracy:35.713% D--
HSR:0.990% D**
Comet VM2
D--
Kills:89
Deaths:46
KDR:1.935
Accuracy:32.049% D*
HSR:2.247% D--
Kills:857
Deaths (as MAX Suit):163
Deaths (to MAX Suits):2,178
KDR:5.25767
Kill Difference:694
Playtime:27.001 hours
Usage:1%
Score:0.331m
Score/min:204
Accuracy (listed only):25.634%
HSR (listed only):12.346%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D
Kills:63
V. Kills:52 119%
Deaths:158
KDR:0.399
Accuracy:27.469% D
KPH:2.100 D--
VKPH:1.700 D*
Kills:63 (63 + 0)
Deaths:158
KDR:0.399
VKDR:0.329
Vehicle Kills:52
Kill Difference:95
Playtime:30.064 hours
Usage:1%
Score:0.102m
Score/min:57
Piloting Accuracy:27.469%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:51
V. Kills:36 138%
Deaths:15
KDR:3.400
Accuracy:52.413% A
KPH:183,600 U
VKPH:129,600 U
Kills:51 (0 + 51)
Deaths:15
KDR:3.400
VKDR:2.400
Vehicle Kills:36
Kill Difference:36
Playtime:0.001 hours
Usage:0%
Score:0.045m
Score/min:1,338,930
Piloting Accuracy:N/A%
Gunner Accuracy:52.413%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:163
V. Kills:147 110%
Deaths:24
KDR:6.792
Accuracy:23.944% D-
KPH:5.900 D*
VKPH:5.300 D*
Kills:163 (163 + 0)
Deaths:24
KDR:6.792
VKDR:6.125
Vehicle Kills:147
Kill Difference:139
Playtime:27.750 hours
Usage:1%
Score:0.217m
Score/min:131
Driving Accuracy:23.944%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:4,549
V. Kills:244 N/A
Deaths:158
KDR:28.791
Accuracy:58.463% B*
KPH:66.700 A
VKPH:3.600 D--
Supernova PC
B**
Kills:3,496
V. Kills:784 445%
Deaths:121
KDR:28.893
Accuracy:49.819% C++
KPH:32.700 B**
VKPH:7.300 C
Supernova FPC
B+
Kills:2,888
V. Kills:1,892 153%
Deaths:272
KDR:10.618
Accuracy:48.892% D
KPH:26.500 B
VKPH:17.300 B+
Saron HRB
B+
Kills:890
V. Kills:563 158%
Deaths:89
KDR:10
Accuracy:43.973% C+
KPH:29.700 B+
VKPH:18.800 B
Proton II PPA
B+
Kills:423
V. Kills:19 N/A
Deaths:16
KDR:26.438
Accuracy:27.390% B+
KPH:69.100 B+
VKPH:3.100 C
Kills:12,246 (10,933 + 1,313)
Deaths:656
KDR:18.668
VKDR:5.338
Vehicle Kills:3,502
Kill Difference:11,590
Playtime:320.463 hours
Usage:10%
Score:5.568m
Score/min:290
Driving Accuracy:48.892%
Gunner Accuracy:27.390%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:227
V. Kills:91 247%
Deaths:13
KDR:17.462
Accuracy:51.367% D
KPH:53 B+
VKPH:21.200 C+
Proton II PPA-H
C++
Kills:138
V. Kills:4 N/A
Deaths:6
KDR:23
Accuracy:37.198% C++
KPH:90.600 C+
VKPH:2.600 D--
Kills:365 (0 + 365)
Deaths:19
KDR:19.211
VKDR:5
Vehicle Kills:95
Kill Difference:346
Playtime:5.806 hours
Usage:0%
Score:0.143m
Score/min:409
Driving Accuracy:N/A%
Gunner Accuracy:37.198%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:538
V. Kills:12 N/A
Deaths:21
KDR:25.619
Accuracy:20.876% B+
KPH:89.700 B++
VKPH:2 C--
M12 Kobalt
B*
Kills:454
V. Kills:9 N/A
Deaths:18
KDR:25.222
Accuracy:21.455% B++
KPH:98.300 B*
VKPH:1.900 C--
M40 Fury
S
Kills:425
V. Kills:85 494%
Deaths:35
KDR:12.143
Accuracy:78.346% S
KPH:49.800 C*
VKPH:10 C++
M40 Fury
A++
Kills:282
V. Kills:41 N/A
Deaths:12
KDR:23.500
Accuracy:52.142% A++
KPH:58.100 C*
VKPH:8.400 C-
G30 Walker
A+
Kills:123
V. Kills:65 186%
Deaths:9
KDR:13.667
Accuracy:38.539% A+
KPH:25.100 A+
VKPH:13.200 B++
M60-G Bulldog
B**
Kills:103
V. Kills:16 N/A
Deaths:11
KDR:9.364
Accuracy:44.711% B**
KPH:31.100 C++
VKPH:4.800 C
M20 Basilisk
C
Kills:100
V. Kills:45 217%
Deaths:17
KDR:5.882
Accuracy:41.647% B
KPH:14.800 C-
VKPH:6.700 C
Kills:2,025 (0 + 2,025)
Deaths:123
KDR:16.463
VKDR:2.220
Vehicle Kills:273
Kill Difference:1,902
Playtime:38.944 hours
Usage:1%
Score:1.014m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:41.647%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 24,69524,5425,1714.746B++1.1527.033%C**30.939%C++74.8B+N/A223328.1h9.8B+36.4B+
Supernova VPC 4,7934,54915828.791A++25.1958.463%B*N/A66.7A3.6D--25168.2h2A3.5B**
Ghost 4,0844,06623817.084S13.4945.599%B**67.905%C+65.8AN/A19861.8h2B+4.5B++
Solstice VE3 3,9313,9201,3702.861M++0.7420.996%C20.332%C++27.5B++N/A133142.5h12.9B+61.7C*
Supernova PC 4,2803,49612128.893M*25.2949.819%C++1.516%D32.6B**7.3C157107.1h3.5B**7B**
Pulsar C 3,3813,3688883.793A*0.1929.632%B**26.455%B++56.5AN/A18059.6h9.5B++32B++
Supernova FPC 4,7802,88827210.618B*7.0248.892%D2.666%C++26.5B17.3B+346109.1h4.4B++9B+
VX6-7 2,8862,8637263.944A**0.3519.601%D-23.891%B+30.9C+N/A14192.6h12.5C*63.7C+
Serpent VE92 2,5392,5328942.832A++0.7723.564%C+24.131%B*42.9B++N/A16259h11.1B++47.1B+
Solstice SF 2,3742,3681,1342.088B**1.5124.694%C*20.313%B+32.3B*N/A8373.3h11.5C*46.6B
Eclipse VE3A 2,0542,0428142.509B+1.0926.319%C+20.323%C++49.9B+N/A18340.9h11.3B+43.1B
NS-44 Commissioner AE 1,8301,8264923.711A*0.1147.626%B++23.823%C+73B+N/A16225h3.1B+6.5B++
Eidolon VE33 1,4711,4645242.794A+0.8032.783%B*32.172%B*30.1B+N/A10448.6h7.2B++22B++
C-4 1,9611,4484723.068A0.5328.46%B+N/A112.2B*39.8B++121612.9h1.4C**4.8C++
Frag Grenade 1,3961,38711387N/A1,383.4043.142%CN/A815.9A5.3C31041.7h2.5B**5.8B*
Nyx VX31 1,3411,3342804.764B**1.1737.235%B+26.612%C77.6A++N/A33117.2h4.4B++11.8B*
Eridani SX5 1,3161,3034942.638A+0.9627.896%B21.182%C**45.4B+N/A21528.7h10.2B+36.7B+
Terminus VX-9 1,3001,2865892.183B+1.4225.323%C+26.827%C++51.9B+N/A25824.8h11.1B+44B+
Eridani SX5G 1,2531,2483323.759A+0.1626.81%C+24.84%B+54.7C**N/A23122.8h10.3B+38.4C*
Flare VE6 1,2041,2025052.38B**1.2222.907%C++19.884%D55.6B+N/A31821.6h9.5B+41.6B+
Artemis VX26 1,2001,1952644.527M0.9327.986%C++27.95%B*64.9A++N/A30218.4h10B*35.9B+
NS-30 Vandal 1,1921,1922105.676A*2.0836.925%B++24.077%C76.9A++N/A34015.5h4.5B**12.1B*
VE-H Maw 1,1911,1831587.487S3.8930.208%B*33.136%B*93.1A+N/A22612.7h8.5B*28.3B++
Solstice Burst 1,1841,1835092.324B+1.2726.473%C+25.613%C*43.8C**N/A12427h11.2B++42.5B+
SVA-88 1,1861,1804772.474B1.1223.275%C++19.492%D53.4B+N/A30522.1h11.4C**49.1C**
Revenant 1,1801,1761766.682A3.0838.106%B++27.636%C67.2B*N/A14317.5h6.5B+17B++
Orion VS54 1,1811,1764312.729B**0.8718.058%C--23.725%C+37.5BN/A32431.4h11.7B+64.6C++
VE-LR Obelisk 1,1871,1751279.252S5.6540.267%A36%B+85.8A**N/A21013.7h4.5B**11.2B**
NS-15M AE 1,1741,1735082.309C*1.2926.546%B21.228%D53.8C++N/A33921.8h10B++37.6B+
NS-7 PDW 1,1831,1714582.557A*1.0426.987%B+21.179%B+52AN/A26622.5h11.6B*42.8B++
NSX-P Tanto 1,1811,1711657.097S3.5030.656%B**27.754%B+79.1MN/A17314.8h11.7B++38.1B*
NSX Tomoe 1,1791,1701806.5A**2.9033.698%B**37.521%C++67.2AN/A22717.4h12B++35.7B++
Zenith VX-5 1,1731,1705062.312B**1.2926.01%C*18.291%C--39.4C**N/A13329.7h12.2B46.9B
Ursa 1,1701,1684682.496A1.1022.493%C++18.921%D49.5B+N/A16123.6h10.6B47.1B
Beamer VS3 1,1771,1668501.372B*2.2331.658%B++25.986%B+46.6B**N/A21025h6.5B*20.7C**
Corvus VA55 1,1731,1664752.455A++1.1425.443%C**30.446%B**55.5A++N/A26921h9.7B**37.9B++
VE-S Canis 1,1701,1661946.01S2.4132.283%B*29.931%B**95.6A++N/A21512.2h9.1B++28.1B++
NSX Tanto 1,1771,1641627.185S3.5930.836%B*23.883%C+75.1A++N/A17115.5h11.8B+38.2B+
Parsec VX3-A 1,1641,1636517.892M14.2948.541%B**66.982%F-56.7B+N/A12320.5h2C4.2C**
Darkstar 1,1711,1622943.952A++0.3526.901%C+26.592%B62.8B*N/A18818.5h10.5B**39B++
Sticky Grenade 1,1681,16211162N/A1,158.4053.846%C*N/A1291.1B++6.7C--76430.9h1.4B*2.7B++
MANA Anti-Personnel Turret 1,1711,1622554.557N/A0.9626.229%UN/A11620U90U37232700.1h19.4T*73.9T*
Manticore SX40 1,1651,1628411.382B+2.2230.351%C*22.806%C*53.8AN/A17421.6h5.7B*18.6B*
Pulsar VS1 1,1761,1614352.669A++0.9325.414%B+26.184%B*43.5AN/A25226.7h11.6B**45.5B*
NSX Daimyo 1,1611,1614227.643S24.0449.193%B**95.693%B+72.1B*N/A16816.1h2.3B+4.7B++
MKV Suppressed 1,1631,1615312.186A1.4125.338%C+24.376%B*37.7C**N/A25630.8h11.9B+46.8B+
Sirius SX12 1,1621,1614732.455A1.1425.93%B18.174%C++50AN/A22923.2h13.2B+50.7B+
Equinox VE2 1,1701,1614332.681A+0.9225.7%C+31.783%A+62.8A++N/A28718.5h10.8B++42B+
Skorpios 1,1641,1601876.203M++2.6027.609%C++20.259%C+62.4B*N/A13418.6h9.2B*33.3B++
NSX Naginata 1,1681,1601517.682S4.0825.801%B*29.914%C**71.2AN/A22916.3h10.3B+40B+
Parallax VX3 1,1621,1608214.146M*10.5551.053%A++74.397%C67.8A**N/A23317.1h1.8B*3.6B*
NS Baron G5AE 1,1681,1603073.779A**0.1854.492%B*15.086%C+85.3A++N/A25313.6h4.4C++8.1C++
H-V45 1,1721,1603932.952B**0.6523.763%C+29.569%A58AN/A31020h11B*46.3B+
NS-44 Commissioner 1,1611,1602295.066S1.4747.496%A+19.914%C48.5B++N/A13023.9h3.7C**7.7B++
V10 1,1621,16010011.6M*8.0049.577%A71.293%D74.8A*N/A19915.5h1.9B++3.8B*
Phantom VA23 1,1661,1591537.575A3.9840.687%B*24.159%D67.8AN/A16017.1h4.1B+10B+
NSX Tengu 1,1701,1581597.283S3.6842.977%B**22.107%C*77.2A++N/A17915h10.8B++25.2B++
Lasher X2 1,1661,1586561.765A1.8330.096%B++3.541%C43B*N/A19926.9h16.2B*53.9B++
Equinox VE2 Burst 1,1641,1571866.22A**2.6229.592%B+31.374%B+75.1AN/A17815.4h10.9B++36.9B++
Lasher X2 AE 1,1711,1562015.751M++2.1535.538%B*3.374%C+62.5B**N/A13818.5h16.2B++45.7B++
Cerberus 1,1631,1562804.129M++0.5339.575%B**24.654%B42.8C**N/A9127h6.1C++15.3B++
Spiker 1,1561,1543793.045A*0.5535.182%B*18.371%C98.6A**N/A24711.7h7.2B+20.6C**
VX29 Polaris 1,1541,1526451.786C**1.8116.405%D*18.49%D30.9C-N/A10537.3h12.9C+78.4C-
Pulsar LSW 1,1561,1515811.981B+1.6222.342%C+24.5%C++43.9C++N/A18626.2h11.2B+50.3B
CME 1,1571,1462165.306M**1.7131.653%B**29.668%B**73.9A*N/A18515.5h10.6B**33.6B*
Anti-Vehicle Grenade 1,2111,12111121N/A1,117.4064.272%A+N/A747.3A++60C--41441.5h3.2A5A
XM98 1,1081,1047614.526S10.9348.207%A++68.841%D66.9MN/A20916.5h1.9B**3.9B**
S1 1,4051,0288341.233B*2.3760.022%B2.432%C33.4B*12.2C+32630.8h4.9B*8.1B*
Nemesis VSH9 1,5229795791.691A++1.9164.691%C**3.167%C**29.1B**16.2B*36033.6h6.4B*9.9B*
Saron HRB 1,4538908910B**6.4043.973%C+1.011%D29.7B+18.8B59930h17.9B++40.8B++
The Kraken 1,2158541058.133S4.5359.486%C+N/A51.8B+21.9C++29016.5h4.5C+7.5C+
NS Decimator 1,1947641256.112S2.5160.296%C+2.618%C*48.7B**27.4A33915.7h4.5C**7.5C**
Tank Mine 1,3997612053.712B++0.1131.752%C+N/A105.7C++88.6B*13397.2h1.6B+5B*
Force-Blade 73972822,9920.032C**3.5726.943%C2.06%D0.6C+N/A21240h2B+7.3C**
Hades VSH4 1,1936901644.207S0.6172.757%B++4.058%B**52.3A++38.1A+47213.2h4.9A+6.7A+
NS-45 Pilot 6386381633.914A*0.3233.167%B23.668%C+130.2A**N/A3064.9h6.2B+18.6B++
Lancer VS22 1,2856082662.286A*1.3160.182%CN/A16.6B+18.5B*39936.6h15.3B+25.4B+
Proximity Mine 5865835311A**7.4041.334%C+N/A176.7B**N/A8523.3h1.9C+4.7C++
M12 Kobalt 5505382125.619A+22.0220.876%B+15.242%D89.7B++2C--5006h15.6B++74.8B+
M12 Kobalt 4634541825.222B+21.6221.455%B++19.824%B98.7B*2C--5764.6h15B++69.7B+
M40 Fury 5104253512.143B**8.5478.346%S1.176%D50C*10C++4968.5h51.2T*65.3D-
Proton II PPA 4424231626.438B*22.8427.39%B+1.891%C+69.3B+3.1C5186.1h7.9B+28.8B++
VA39 Spectre 3383382712.519S8.9242.033%A++45.266%B+42.3A+N/A2558h4.4B*10.5B**
Quasar VM1 3373361152.922B*0.6817.299%B25%A23.8C++N/A13414.1h14.5C*83.6C**
Quasar VM1 3313311142.904B+0.6917.474%C+21.148%C++31.8C+N/A8510.4h13.8C+78.9C++
The Immortal 3183161472.15B*1.4534.036%C+27.215%C+64.5B+N/A1474.9h6.9B++20.3B+
M40 Fury 3232821223.5A*19.9052.142%A++N/A57.6C*8.4C-5484.9h16.6C31.8B+
M60-A Bulldog 2952582410.75C+7.1550.827%B+1.55%D33.5C+4.8C++1787.7h5.2B+10.3B++
E540 Halberd-H 3182271317.462B*13.8651.367%D2.643%B+52.8B+21.2C+3854.3h3.8B**7.4B**
Skyguard 310163246.792A*3.1923.944%D-1.84%C+5.9D*5.3D*13127.7h168.6D-704D--
M60-A Bulldog 190162179.529C5.9347.576%C++2.469%C++23.1D4C+1447h5.8C++12.2C**
Damascus Edge 1451457,4810.019C3.5821.585%DN/A0.2C-N/A1645.6h1.8B+8.5C*
Proton II PPA-H 142138623B*19.4037.198%C++N/A92C+2.7D--4761.5h6.8B**18.3B++
G30 Walker 188123913.667S10.0738.539%A+5.691%B+25.1A+13.3B*4124.9h174B++451.6B**
Auraxium Force-Blade 1221224,4760.027C+3.5744.498%B**N/A0.4C--N/A1333.5h1.5B**3.4B+
M60-G Bulldog 119103119.364A+5.7744.711%B**N/A31.2C++4.8C2653.3h4.9B**10.9B**
Comet VM2 140101511.98B**1.6235.713%D--N/A9.4C3.6D14310.8h15.7B**43.8B+
M20 Basilisk 145100175.882A+2.2841.647%B4%D14.9C-6.7C2146.7h91.8C*220.5B+
Comet VM2 12489461.935A1.6632.049%D*2.247%D--8.6C-3.4C19510.4h15B*46.7B
Spear Anti-Vehicle Phalanx Turret 13489614.833A11.2346.434%C**4.494%C*33C16.7C-5672.7h10C+21.6C++
Saron Laser Cannon 115631580.399C3.2027.469%DN/A2.1D--1.7D*5730.1h278.1D*1012.3F
C150 Dalton 8751153.4C0.2052.413%AN/A510U360U4463100.1h7.7F14.6C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4019,42911.5h
Restoration Kit2082,6124.1h
Nano-Armor Kit634798,43498.7h
Spawn Beacon928,8569.1h
AE Medical Applicator1117,2831h
AE Nano-Armor Kit48,7571.2h
Medical Applicator154119,2858h
Deconstruction Tool0510h
Ammunition Package404,2373.2h
Medical Kit1,62517,21572.8h
Anti-Infantry MANA Turret332,3645.8h
Router01180.1h
Recon Detection Device5310,06712.3h

Check the help document for the dictionary if you want to learn more about words used here.


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