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Signifer Builder ddraig[PINK] ddraig
VS BR 58

KDR: 0.59

Score: 135.6m

Last Seen: Sep 7th, 2018 8:24 AM
- OFFLINE - 2339.8 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Connery
Level Progress (to 59): 33%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS L105 Zephyr NS-11P C150 Dalton NS Decimator Lasher X2 C-4 Proximity Mine Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-55,044 MLG Score: -44
Fun Score: N/A
Cheeseburgers Flipped: 1740TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.249%15.238%3544198134,4280.5648470.027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.851%0.434B-0.832D--0.733D-HEAD + (~3.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
610.186C++14.20.007C+46.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.471%1.624%122102043148022360.0897356182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.349%0.002C+0.011C+-0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.90.484B+310.412B51.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.91%2.114%17610161,65693039440.177988175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.865%-1.263D**-0.339C-0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76-0.967D--21.2-0.693D54.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.231%1.087%15919100311,041663053981.66506205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.577%-0.826D--0.833D-0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.20.175C++26.50.324C*70.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.39%77.381%15921020168612950.0274062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.958%-0.849D--0.672B+-0.689

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.4-0.163C3.4-0.06C+8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.334%11.137%159310191,2844464180.287634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.547%-0.253C-0.67D-1.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.024C+4.9-0.018C+7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
135.6m951.3%330 (19.8k)272 (16.3k)0.59134878,039131,9680.75421358 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022133813.543%9.513%12903:4636

37% Combat Medic35% Engineer16% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:30 AMJan 1st, 2014 8:55 AMOct 5th, 2018 2:28 PM (69d) (PST)Sep 7th, 2018 4:46 AM (97d) (PST)Sep 7th, 2018 4:24 AM (97d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2861621240.1570.2650.0151.7670.029-44

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,1589,7397,4199161106216,343

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8297.8h/345.7d 21,493 7,424 56,691 879.7k 11,600 15,223 14,437 142.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:1,454
Deaths:3,124
KDR:0.465
Accuracy:22.159% C-
HSR:3.783% C+
Betelgeuse 54-A
C
Kills:1,200
Deaths:1,801
KDR:0.666
Accuracy:24.287% C
HSR:20.667% D*
Flare VE6
D-
Kills:1,194
Deaths:2,202
KDR:0.542
Accuracy:17.847% D-
HSR:17.588% D--
NS-15M AE
C+
Kills:1,166
Deaths:1,840
KDR:0.634
Accuracy:24.666% C+
HSR:15.352% D*
SVA-88
C++
Kills:1,165
Deaths:1,794
KDR:0.649
Accuracy:23.499% C++
HSR:19.657% D
Orion VS54
C+
Kills:1,162
Deaths:1,876
KDR:0.619
Accuracy:20.873% C+
HSR:19.535% D
Ursa
C**
Kills:1,160
Deaths:2,033
KDR:0.571
Accuracy:24.057% C**
HSR:18.362% D-
NS-15M1
C+
Kills:1,158
Deaths:2,112
KDR:0.548
Accuracy:21.710% C+
HSR:14.162% D--
VX29 Polaris
C+
Kills:194
Deaths:338
KDR:0.574
Accuracy:22.410% C+
HSR:16.495% D-
Pulsar LSW
C**
Kills:125
Deaths:204
KDR:0.613
Accuracy:24.233% C**
HSR:16.800% D--
Kills:9,978
Deaths (as Heavy Assault):17,324
Deaths (to Heavy Assaults):32,712
KDR:0.57596
Kill Difference:7,346
Playtime:1,295.578 hours
Usage:16%
Score:17.257m
Score/min:222
Accuracy (listed only):22.574%
HSR (listed only):16.240%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:1,212
Deaths:2,485
KDR:0.488
Accuracy:22.679% C+
HSR:15.264% D
NS-11C
D--
Kills:1,171
Deaths:3,120
KDR:0.375
Accuracy:18.962% D--
HSR:7.686% F-
Solstice SF
C+
Kills:1,171
Deaths:3,041
KDR:0.385
Accuracy:24.066% C+
HSR:15.030% C
NS-11CP
C+
Kills:1,160
Deaths:2,028
KDR:0.572
Accuracy:28.117% C+
HSR:15.690% D--
Pandora VX25
C+
Kills:873
Deaths:1,566
KDR:0.557
Accuracy:38.352% C+
HSR:10.424% D*
Pulsar C
D--
Kills:414
Deaths:866
KDR:0.478
Accuracy:19.149% D--
HSR:16.184% D*
Zenith VX-5
C+
Kills:262
Deaths:646
KDR:0.406
Accuracy:25.292% C+
HSR:13.741% D*
Phobos VX86
D
Kills:211
Deaths:348
KDR:0.606
Accuracy:35.027% F-
HSR:11.848% D
NS Baron G5
D
Kills:205
Deaths:518
KDR:0.396
Accuracy:37.112% D
HSR:10.732% D-
Thanatos VE70
C++
Kills:200
Deaths:435
KDR:0.460
Accuracy:41.210% C++
HSR:13.500% C--
VX6-7
C**
Kills:197
Deaths:404
KDR:0.488
Accuracy:25.847% C**
HSR:16.751% D
Solstice VE3
C
Kills:170
Deaths:369
KDR:0.461
Accuracy:20.928% C
HSR:12.941% D*
NS Baron G5AE
C--
Kills:87
Deaths:263
KDR:0.331
Accuracy:34.131% D*
HSR:12.644% C--
Eidolon VE33
C**
Kills:60
Deaths:189
KDR:0.317
Accuracy:29.316% C**
HSR:18.333% D--
Kills:7,393
Deaths (as Engineer):16,278
Deaths (to Engineers):32,766
KDR:0.45417
Kill Difference:8,885
Playtime:2,896.750 hours
Usage:35%
Score:50.364m
Score/min:290
Accuracy (listed only):28.585%
HSR (listed only):13.626%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:1,212
Deaths:2,485
KDR:0.488
Accuracy:22.679% C+
HSR:15.264% D
VE-S Canis
B++
Kills:1,210
Deaths:1,407
KDR:0.860
Accuracy:31.804% B++
HSR:22.231% C*
Eridani SX5
C+
Kills:1,206
Deaths:2,791
KDR:0.432
Accuracy:25.180% C+
HSR:15.091% D
NS-7 PDW
D
Kills:1,182
Deaths:2,850
KDR:0.415
Accuracy:21.060% D
HSR:13.790% D
Sirius SX12
C
Kills:1,178
Deaths:2,141
KDR:0.550
Accuracy:22.079% C-
HSR:15.790% C
NS-11C
D--
Kills:1,171
Deaths:3,120
KDR:0.375
Accuracy:18.962% D--
HSR:7.686% F-
Solstice SF
C+
Kills:1,171
Deaths:3,041
KDR:0.385
Accuracy:24.066% C+
HSR:15.030% C
NS-11CP
C+
Kills:1,160
Deaths:2,028
KDR:0.572
Accuracy:28.117% C+
HSR:15.690% D--
Eridani SX5-AE
C--
Kills:1,160
Deaths:2,310
KDR:0.502
Accuracy:26.762% C--
HSR:17.069% D-
MKV Suppressed
C+
Kills:1,157
Deaths:3,234
KDR:0.358
Accuracy:25.237% C+
HSR:15.039% D
Pandora VX25
C+
Kills:873
Deaths:1,566
KDR:0.557
Accuracy:38.352% C+
HSR:10.424% D*
Pulsar C
D--
Kills:414
Deaths:866
KDR:0.478
Accuracy:19.149% D--
HSR:16.184% D*
Zenith VX-5
C+
Kills:262
Deaths:646
KDR:0.406
Accuracy:25.292% C+
HSR:13.741% D*
Phobos VX86
D
Kills:211
Deaths:348
KDR:0.606
Accuracy:35.027% F-
HSR:11.848% D
NS Baron G5
D
Kills:205
Deaths:518
KDR:0.396
Accuracy:37.112% D
HSR:10.732% D-
Thanatos VE70
C++
Kills:200
Deaths:435
KDR:0.460
Accuracy:41.210% C++
HSR:13.500% C--
NSX Tengu
C
Kills:198
Deaths:547
KDR:0.362
Accuracy:34.576% C
HSR:15.152% D-
VX6-7
C**
Kills:197
Deaths:404
KDR:0.488
Accuracy:25.847% C**
HSR:16.751% D
Solstice VE3
C
Kills:170
Deaths:369
KDR:0.461
Accuracy:20.928% C
HSR:12.941% D*
Skorpios
C+
Kills:91
Deaths:183
KDR:0.497
Accuracy:27.223% C+
HSR:16.484% D
NS Baron G5AE
C--
Kills:87
Deaths:263
KDR:0.331
Accuracy:34.131% D*
HSR:12.644% C--
Kills:14,715
Deaths (as Light Assault):31,552
Deaths (to Light Assaults):17,645
KDR:0.46637
Kill Difference:16,837
Playtime:154.429 hours
Usage:2%
Score:1.356m
Score/min:146
Accuracy (listed only):27.847%
HSR (listed only):14.432%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
D-
Kills:1,895
Deaths:2,970
KDR:0.638
Accuracy:18.937% D-
HSR:10.818% D*
VE-S Canis
B++
Kills:1,210
Deaths:1,407
KDR:0.860
Accuracy:31.804% B++
HSR:22.231% C*
Eridani SX5
C+
Kills:1,206
Deaths:2,791
KDR:0.432
Accuracy:25.180% C+
HSR:15.091% D
NS-11A "Heatwave"
B+
Kills:1,190
Deaths:2,053
KDR:0.580
Accuracy:28.572% B+
HSR:14.790% D**
NS-7 PDW
D
Kills:1,182
Deaths:2,850
KDR:0.415
Accuracy:21.060% D
HSR:13.790% D
CME
D-
Kills:1,179
Deaths:2,366
KDR:0.498
Accuracy:21.400% D-
HSR:12.892% D*
Sirius SX12
C
Kills:1,178
Deaths:2,141
KDR:0.550
Accuracy:22.079% C-
HSR:15.790% C
NS-11A
B+
Kills:1,175
Deaths:2,337
KDR:0.503
Accuracy:26.263% B+
HSR:12% D*
Pulsar VS1
D-
Kills:1,164
Deaths:2,608
KDR:0.446
Accuracy:19.462% D-
HSR:13.746% D--
Darkstar
C+
Kills:1,164
Deaths:2,280
KDR:0.511
Accuracy:26.710% C+
HSR:14.691% D*
Terminus VX-9
D-
Kills:1,162
Deaths:2,204
KDR:0.527
Accuracy:21.192% D-
HSR:11.274% F-
Eridani SX5-AE
C--
Kills:1,160
Deaths:2,310
KDR:0.502
Accuracy:26.762% C--
HSR:17.069% D-
Corvus VA55
C-
Kills:1,159
Deaths:2,006
KDR:0.578
Accuracy:21.731% C-
HSR:12.770% D**
H-V45
D--
Kills:1,159
Deaths:1,218
KDR:0.952
Accuracy:18.630% D--
HSR:12.770% D*
MKV Suppressed
C+
Kills:1,157
Deaths:3,234
KDR:0.358
Accuracy:25.237% C+
HSR:15.039% D
Equinox VE2
C*
Kills:1,155
Deaths:2,380
KDR:0.485
Accuracy:26.879% C*
HSR:9.697% F
H-V45 AE
C**
Kills:1,147
Deaths:1,936
KDR:0.592
Accuracy:28.916% C**
HSR:21.360% D
Pandora VX25
C+
Kills:873
Deaths:1,566
KDR:0.557
Accuracy:38.352% C+
HSR:10.424% D*
Equinox VE2 Burst
C++
Kills:400
Deaths:815
KDR:0.491
Accuracy:27.855% C++
HSR:15.500% D*
Phobos VX86
D
Kills:211
Deaths:348
KDR:0.606
Accuracy:35.027% F-
HSR:11.848% D
NS Baron G5
D
Kills:205
Deaths:518
KDR:0.396
Accuracy:37.112% D
HSR:10.732% D-
Thanatos VE70
C++
Kills:200
Deaths:435
KDR:0.460
Accuracy:41.210% C++
HSR:13.500% C--
NSX Tengu
C
Kills:198
Deaths:547
KDR:0.362
Accuracy:34.576% C
HSR:15.152% D-
Skorpios
C+
Kills:91
Deaths:183
KDR:0.497
Accuracy:27.223% C+
HSR:16.484% D
NS Baron G5AE
C--
Kills:87
Deaths:263
KDR:0.331
Accuracy:34.131% D*
HSR:12.644% C--
Kills:22,907
Deaths (as Combat Medic):43,766
Deaths (to Combat Medics):11,794
KDR:0.5234
Kill Difference:20,859
Playtime:3,029.425 hours
Usage:37%
Score:53.254m
Score/min:293
Accuracy (listed only):27.452%
HSR (listed only):14.084%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B++
Kills:1,210
Deaths:1,407
KDR:0.860
Accuracy:31.804% B++
HSR:22.231% C*
Eridani SX5
C+
Kills:1,206
Deaths:2,791
KDR:0.432
Accuracy:25.180% C+
HSR:15.091% D
NS-7 PDW
D
Kills:1,182
Deaths:2,850
KDR:0.415
Accuracy:21.060% D
HSR:13.790% D
Sirius SX12
C
Kills:1,178
Deaths:2,141
KDR:0.550
Accuracy:22.079% C-
HSR:15.790% C
Eridani SX5-AE
C--
Kills:1,160
Deaths:2,310
KDR:0.502
Accuracy:26.762% C--
HSR:17.069% D-
MKV Suppressed
C+
Kills:1,157
Deaths:3,234
KDR:0.358
Accuracy:25.237% C+
HSR:15.039% D
NS-61 Emissary
C**
Kills:320
Deaths:720
KDR:0.444
Accuracy:29.809% C**
HSR:9.375% D*
NS-44L Blackhand
D-
Kills:244
Deaths:740
KDR:0.330
Accuracy:33.307% D-
HSR:15.164% F-
NS-44 Commissioner
C
Kills:201
Deaths:558
KDR:0.360
Accuracy:33.309% C
HSR:10.448% F
NSX Tengu
C
Kills:198
Deaths:547
KDR:0.362
Accuracy:34.576% C
HSR:15.152% D-
NS-357 Underboss
D--
Kills:188
Deaths:424
KDR:0.443
Accuracy:23.868% D**
HSR:13.298% D--
NS-AM7 Archer
C+
Kills:182
Deaths:938
KDR:0.194
Accuracy:50.714% D--
HSR:17.582% C+
Beamer VS3
C
Kills:145
Deaths:292
KDR:0.497
Accuracy:25.649% C
HSR:17.931% D
Parallax VX3
B+
Kills:100
Deaths:112
KDR:0.893
Accuracy:28.297% F
HSR:82% B+
Soldier Soaker
B**
Kills:99
Deaths:190
KDR:0.521
Accuracy:44.894% B**
HSR:8.081% D*
Skorpios
C+
Kills:91
Deaths:183
KDR:0.497
Accuracy:27.223% C+
HSR:16.484% D
V10
D
Kills:68
Deaths:65
KDR:1.046
Accuracy:31.008% D**
HSR:70.588% D
NS Patriot Flare Gun
U
Kills:60
Deaths:75
KDR:0.800
Accuracy:4.531% D--
HSR:0% U
Kills:8,989
Deaths (as Infiltrator):19,577
Deaths (to Infiltrators):17,490
KDR:0.45916
Kill Difference:10,588
Playtime:282.667 hours
Usage:3%
Score:2.659m
Score/min:157
Accuracy (listed only):28.850%
HSR (listed only):20.840%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,350
Deaths:1,112
KDR:1.214
Accuracy:20.885% B+
HSR:19.852% C+
Nebula VM20
B+
Kills:1,298
Deaths:1,103
KDR:1.177
Accuracy:21.271% B+
HSR:19.106% C
Blueshift VM5
D
Kills:1,038
Deaths:797
KDR:1.302
Accuracy:16.954% D
HSR:15.414% D--
Blueshift VM5
D
Kills:945
Deaths:793
KDR:1.192
Accuracy:16.477% D
HSR:15.556% D--
Cosmos VM3
C+
Kills:297
Deaths:346
KDR:0.858
Accuracy:16.032% C+
HSR:18.519% C
Cosmos VM3
C+
Kills:292
Deaths:346
KDR:0.844
Accuracy:16.239% C+
HSR:15.411% D-
NS-10 Burster
C+
Kills:173
Deaths:339
KDR:0.510
Accuracy:21.019% D*
HSR:6.936% C+
NS-10 Burster
C++
Kills:161
Deaths:340
KDR:0.474
Accuracy:21.140% D*
HSR:6.211% C++
Comet VM2
C
Kills:103
Deaths:296
KDR:0.348
Accuracy:40.080% C
HSR:1.942% D*
Comet VM2
C+
Kills:93
Deaths:300
KDR:0.310
Accuracy:40.830% C-
HSR:4.301% C+
Kills:5,750
Deaths (as MAX Suit):2,886
Deaths (to MAX Suits):7,239
KDR:1.99238
Kill Difference:2,864
Playtime:217.873 hours
Usage:3%
Score:5.203m
Score/min:398
Accuracy (listed only):23.093%
HSR (listed only):12.325%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D*
Kills:282
V. Kills:25 N/A
Deaths:707
KDR:0.399
Accuracy:32.118% D*
KPH:8.900 D*
VKPH:0.800 D*
Dual Photon Pods
D
Kills:149
V. Kills:78 189%
Deaths:187
KDR:0.797
Accuracy:41.590% D*
KPH:20.300 D--
VKPH:10.600 D
Coyote Missiles
D--
Kills:109
V. Kills:118 92%
Deaths:311
KDR:0.350
Accuracy:52.047% C
KPH:6.400 D*
VKPH:7 D--
Kills:540 (282 + 0)
Deaths:1,205
KDR:0.448
VKDR:0.183
Vehicle Kills:221
Kill Difference:665
Playtime:55.836 hours
Usage:1%
Score:0.499m
Score/min:149
Piloting Accuracy:32.118%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:3,827
V. Kills:670 N/A
Deaths:686
KDR:5.579
Accuracy:39.898% C
KPH:13,777,200 U
VKPH:2,412,000 U
C150 Dalton
U
Kills:1,790
V. Kills:1,549 115%
Deaths:812
KDR:2.204
Accuracy:37.260% C+
KPH:6,444,000 U
VKPH:5,576,400 U
Dual-75 Duster
C
Kills:534
V. Kills:23 N/A
Deaths:153
KDR:3.490
Accuracy:28.397% D*
KPH:41.800 D
VKPH:1.800 C
AP30 Shredder
U
Kills:314
V. Kills:338 93%
Deaths:231
KDR:1.359
Accuracy:26.074% D*
KPH:1,130,400 U
VKPH:1,216,800 U
CAS30 Tank Buster
D*
Kills:69
V. Kills:86 79%
Deaths:702
KDR:0.098
Accuracy:21.377% F--
KPH:0.800 D*
VKPH:1 D**
Kills:6,534 (69 + 6,465)
Deaths:2,584
KDR:2.529
VKDR:1.032
Vehicle Kills:2,666
Kill Difference:3,950
Playtime:99.332 hours
Usage:1%
Score:3.828m
Score/min:642
Piloting Accuracy:21.377%
Gunner Accuracy:26.074%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:497
V. Kills:85 N/A
Deaths:249
KDR:1.996
Accuracy:41.402% D
KPH:28.900 D--
VKPH:4.900 D
L100 Python HEAT
D
Kills:260
V. Kills:107 241%
Deaths:185
KDR:1.405
Accuracy:45.381% D
KPH:18.200 D
VKPH:7.500 D-
L100 Python AP
D-
Kills:224
V. Kills:230 97%
Deaths:275
KDR:0.815
Accuracy:51.436% D
KPH:12.200 D**
VKPH:12.500 D-
Skyguard
D
Kills:114
V. Kills:116 97%
Deaths:171
KDR:0.667
Accuracy:23.181% D--
KPH:6.900 D--
VKPH:7 D
Kills:1,095 (1,095 + 0)
Deaths:880
KDR:1.244
VKDR:0.611
Vehicle Kills:538
Kill Difference:215
Playtime:66.435 hours
Usage:1%
Score:0.928m
Score/min:233
Driving Accuracy:23.181%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:807
V. Kills:635 127%
Deaths:384
KDR:2.102
Accuracy:42.728% C+
KPH:14.600 D--
VKPH:11.500 D
Proton II PPA
D
Kills:616
V. Kills:64 N/A
Deaths:140
KDR:4.400
Accuracy:20.367% D
KPH:24.200 D*
VKPH:2.500 D
E540 Halberd
D
Kills:566
V. Kills:400 141%
Deaths:203
KDR:2.788
Accuracy:40.186% D--
KPH:17.400 D*
VKPH:12.300 D
Supernova PC
D
Kills:328
V. Kills:140 233%
Deaths:61
KDR:5.377
Accuracy:44.411% C--
KPH:13.900 D
VKPH:5.900 D
Supernova FPC
D--
Kills:233
V. Kills:208 111%
Deaths:204
KDR:1.142
Accuracy:45.545% D--
KPH:9 D**
VKPH:8 D**
Supernova VPC
D*
Kills:223
V. Kills:46 474%
Deaths:108
KDR:2.065
Accuracy:34.496% F-
KPH:12.900 D**
VKPH:2.700 D*
Kills:2,773 (784 + 1,989)
Deaths:1,100
KDR:2.521
VKDR:1.357
Vehicle Kills:1,493
Kill Difference:1,673
Playtime:180.058 hours
Usage:2%
Score:3.453m
Score/min:320
Driving Accuracy:34.496%
Gunner Accuracy:40.186%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:808
V. Kills:528 153%
Deaths:449
KDR:1.800
Accuracy:49.125% D--
KPH:18.900 D*
VKPH:12.400 D--
Proton II PPA-H
D
Kills:540
V. Kills:54 N/A
Deaths:198
KDR:2.727
Accuracy:29.258% D-
KPH:42 D--
VKPH:4.200 D
Saron HRB-H
D--
Kills:490
V. Kills:402 122%
Deaths:347
KDR:1.412
Accuracy:51.816% C-
KPH:15.400 D*
VKPH:12.600 D--
Aphelion VEX-4H
D*
Kills:138
V. Kills:103 133%
Deaths:93
KDR:1.484
Accuracy:29.230% F-
KPH:18 D*
VKPH:13.500 D*
Kills:1,976 (0 + 1,976)
Deaths:1,087
KDR:1.818
VKDR:1
Vehicle Kills:1,087
Kill Difference:889
Playtime:95.123 hours
Usage:1%
Score:1.207m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:29.230%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:269
V. Kills:148 181%
Deaths:167
KDR:1.611
Accuracy:31.799% D
KPH:10 D-
VKPH:5.500 D
M40 Fury
D--
Kills:151
V. Kills:37 397%
Deaths:84
KDR:1.798
Accuracy:23.140% D**
KPH:18.200 D--
VKPH:4.500 D--
G30 Walker
D-
Kills:146
V. Kills:119 122%
Deaths:92
KDR:1.587
Accuracy:18.115% F
KPH:6.400 D*
VKPH:5.200 D-
M20 Basilisk
D-
Kills:138
V. Kills:70 194%
Deaths:90
KDR:1.533
Accuracy:29.825% D--
KPH:9.600 D--
VKPH:4.900 D-
M60-G Bulldog
D
Kills:131
V. Kills:49 262%
Deaths:98
KDR:1.337
Accuracy:20.209% D**
KPH:8.300 D*
VKPH:3.100 D
M40 Fury
D*
Kills:84
V. Kills:16 N/A
Deaths:42
KDR:2
Accuracy:23.498% D**
KPH:19.600 D*
VKPH:3.700 D*
G30 Walker
D*
Kills:61
V. Kills:52 115%
Deaths:67
KDR:0.910
Accuracy:18.906% F
KPH:4.700 D*
VKPH:4 D*
M12 Kobalt
C
Kills:57
V. Kills:8 N/A
Deaths:14
KDR:4.071
Accuracy:11.779% D*
KPH:17.300 D*
VKPH:2.400 C
M60-G Bulldog
D-
Kills:56
V. Kills:15 350%
Deaths:22
KDR:2.545
Accuracy:26.789% D--
KPH:13 D*
VKPH:3.500 D-
Kills:1,093 (0 + 1,093)
Deaths:676
KDR:1.617
VKDR:0.760
Vehicle Kills:514
Kill Difference:417
Playtime:113.174 hours
Usage:1%
Score:1.066m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:26.789%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:115
V. Kills:3 N/A
Deaths:207
KDR:0.556
Accuracy:36.838% D
KPH:16.300 D--
VKPH:0.400 D*
M40 Fury-F
D--
Kills:55
V. Kills:22 239%
Deaths:229
KDR:0.240
Accuracy:34.787% D*
KPH:3.900 D--
VKPH:1.500 D--
Kills:170 (170 + 0)
Deaths:436
KDR:0.390
VKDR:0.057
Vehicle Kills:25
Kill Difference:266
Playtime:21.310 hours
Usage:0%
Score:0.075m
Score/min:59
Driving Accuracy:34.787%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:127
V. Kills:9 N/A
Deaths:34
KDR:3.735
Accuracy:24.844% D**
KPH:35.200 D-
VKPH:2.500 D*
Kills:127 (0 + 127)
Deaths:34
KDR:3.735
VKDR:0.265
Vehicle Kills:9
Kill Difference:93
Playtime:3.612 hours
Usage:0%
Score:0.032m
Score/min:146
Piloting Accuracy:N/A%
Gunner Accuracy:24.844%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L105 Zephyr 4,4973,8276865.579C4.9939.898%CN/A38270U6700U137239600.1h6.5C++16.2C++
NS-11P 1,9071,8952,9700.638C-0.0518.937%D-10.818%D*8.6D--N/A53220.2h14.4C+75.8C
C150 Dalton 3,3391,7908122.204C--1.6137.26%C+N/A17900U15490U158575300.1h9.2F--24.6F-
NS Decimator 2,0471,5275,2330.292D-0.3058.09%C2.03%C10.6D**3.6D*112144h5.8C--9.9C-
Lasher X2 1,4851,4543,1240.465D0.1322.159%C-3.783%C+11.9D--N/A57121.7h19.3C*86.9C++
C-4 2,1991,3832,3880.579D0.0121.869%DN/A26.3D*15.5D-47352.5h1.9D8.9D
Proximity Mine 1,3771,3751,0271.339D-0.7544.408%C*N/A88.7DN/A41615.5h1.8C**4B+
Nebula VM20 1,3731,3501,1121.214C-0.6220.885%B+19.852%C+23.6DN/A11257.2h15.5C*74.1B+
Nebula VM20 1,3121,2981,1031.177C--0.5921.271%B+19.106%C22.9DN/A10756.8h16.2C++76.3B+
Sticky Grenade 1,2731,26511265N/A1,264.4148.005%C-N/A973.1C++6.2D57661.3h1.7B++3.5B+
Serpent VE92 1,2361,2122,4850.488C--0.1022.679%C+15.264%D8.8D-N/A51138.5h14.5C+63.8C+
VE-S Canis 1,2481,2101,4070.86C0.2731.804%B++22.231%C*29CN/A6541.7h12C++37.8B+
Eridani SX5 1,2301,2062,7910.432D0.1625.18%C+15.091%D8.8D--N/A55136.3h15.2D60.4C
Betelgeuse 54-A 1,2231,2001,8010.666D0.0724.287%C20.667%D*19.4D*N/A6762h12.7D--52.1C--
Flare VE6 1,1971,1942,2020.542D0.0517.847%D-17.588%D--10.7D--N/A55111.3h11.4C+63.9C
NS-11A "Heatwave" 1,2301,1902,0530.58D0.0128.572%B+14.79%D**14.4D--N/A3982.4h14.7C51.5C*
NS-7 PDW 1,1861,1822,8500.415D0.1821.06%D13.79%D6.9D--N/A43171.7h16.1C+76.3C+
CME 1,1861,1792,3660.498D0.0921.4%D-12.892%D*8.1D*N/A40145.6h14.3C+66.7C
Sirius SX12 1,1991,1782,1410.55C-0.0422.079%C-15.79%C11.4D-N/A84103.1h17.3C78.3C
NS-11A 1,2031,1752,3370.503D0.0926.263%B+12%D*13D-N/A3990.7h13.7C++52B+
NS-11C 1,1791,1713,1200.375D0.2218.962%D--7.686%F-4.6D--N/A25252.8h15.2C+80C
Solstice SF 1,2051,1713,0410.385D0.2124.066%C+15.03%C7.5D-N/A34155.6h14.8C61.7C+
NS-15M AE 1,1811,1661,8400.634D0.0424.666%C+15.352%D*16.8D*N/A6669.5h14.2D-57.5C+
SVA-88 1,1811,1651,7940.649C--0.0623.499%C++19.657%D17D--N/A6568.6h13.8D58.8C+
Pulsar VS1 1,1661,1642,6080.446C--0.1519.462%D-13.746%D--6.4D--N/A39180.8h13.2B+67.7C++
Darkstar 1,1951,1642,2800.511D-0.0826.71%C+14.691%D*13.2D*N/A5487.9h15.4D--57.6C
Terminus VX-9 1,1681,1622,2040.527D0.0621.192%D-11.274%F-10.5D*N/A70110.5h13C+61.2C
Orion VS54 1,1811,1621,8760.619C-0.0320.873%C+19.535%D14.3DN/A10681.3h13.2C++63.1C++
NS-11CP 1,1971,1602,0280.572D-0.0228.117%C+15.69%D--19.2D-N/A5160.5h16.2D--57.6C--
Eridani SX5-AE 1,2001,1602,3100.502D--0.0926.762%C--17.069%D-14.2D--N/A4781.7h15.7D--58.7D
Ursa 1,1831,1602,0330.571D0.0224.057%C**18.362%D-15.6D-N/A4574.4h11.6C+48.3C**
Corvus VA55 1,1611,1592,0060.578D0.0121.731%C-12.77%D**10.8D--N/A43106.9h12.5C+57.6C+
H-V45 1,1621,1591,2180.952C+0.3618.63%D--12.77%D*8.8D--N/A60131h13.5C+72.6C-
NS-15M1 1,1781,1582,1120.548D0.0421.71%C+14.162%D--12.2D--N/A6994.7h14.2C65.2C+
MKV Suppressed 1,1711,1573,2340.358D-0.2325.237%C+15.039%D9.9D--N/A64117.4h15.8C+62.5C+
Equinox VE2 1,1781,1552,3800.485D0.1126.879%C*9.697%F13.9D-N/A4382.8h14.1C52.3C++
H-V45 AE 1,1761,1471,9360.592D0.0028.916%C**21.36%D14D*N/A4281.9h14.4D49.7C+
Blueshift VM5 1,0461,0387971.302C-0.7116.954%D15.414%D--19.2D-N/A10054.1h14.3B+84.1C*
Tank Mine 1,6551,0169011.128D0.5427.195%C-N/A53.8D--33.8D--93618.9h2.2C7.9D
Blueshift VM5 9549457931.192C--0.6016.477%D15.556%D--17.5D--N/A9354h15.3C*92.8C+
Pandora VX25 8918731,5660.557D0.0338.352%C+10.424%D*13.8D-N/A5463.3h5.4D14C+
E540 Halberd-H 1,3368084491.8D1.2149.125%D--N/A18.9D*12.4D--22442.7h9.1D--18.6F
Saron HRB 1,4428073842.102D1.5142.728%C+N/A14.6D--11.5D23355.2h26.1C--61C
Proton II PPA 6806161404.4D3.8120.367%D2.11%C+24.3D*2.5D14725.4h15.4F75.4D*
E540 Halberd 9665662032.788C--2.2040.186%D--3.357%B+17.4D*12.3D32832.6h7.2D-18D*
Proton II PPA-H 5945401982.727D2.1429.258%D-1.111%D41.9D--4.2D18312.9h12.2C-41.8D
Dual-75 Duster 5575341533.49D2.9028.397%D*N/A41.7D1.8C27512.8h5.4B19.1C+
Frag Grenade 5295271527N/A526.4138.51%D-N/A439.2C1.7D*22521.2h3.5C**9.1C+
C-4 ARX 7135255840.899D0.3125.016%CN/A50.5D*18.1D--33810.4h1.5D5.9D
L100 Python HESH 5824972491.996D-1.4041.402%D2.012%C**28.9D--4.9D19817.2h5.4D--13.1D**
Saron HRB-H 8924903471.412D0.8251.816%C-N/A15.4D*12.6D--20131.9h34.8D-67.2D-
NS Annihilator 9424801,5490.31D0.2880.413%C+N/A5.7D--5.5D*10284.4h12.4C+15.4C+
Force-Blade 48147940,4320.012C0.5829.306%C+N/A0.2CN/A12272.4h2.4C**8C*
Pulsar C 4234148660.478C-0.1119.149%D--16.184%D*4.7D--N/A3887.2h13.3C+69.7C
Lumine Edge 40940845,0680.009C-0.588.242%F10.784%D-0.2DN/A11962h1.6C19.7F
Equinox VE2 Burst 4124008150.491D0.1027.855%C++15.5%D*12.3D*N/A4532.4h16.2D--58.1C
Spear Anti-Vehicle Phalanx Turret 588352913.868C--3.2828.69%F4.261%C++19.2D--12.9D-31918.3h9.8C+34.3D--
Supernova PC 468328615.377C+4.7944.411%C--1.22%D-13.8D5.9D36123.7h5.4C+12.1C+
S1 4493271,1740.279D0.3163.221%B++1.835%D8.9D*3.3D**17436.7h7.5C11.9C++
NS-61 Emissary 3253207200.444C--0.1529.809%C**9.375%D*9.8D-N/A3432.8h16.4C+55C++
AP30 Shredder 6523142311.359C0.7726.074%D*1.274%D3140U3380U35282400.1h208.8F--800.9T-
MANA Anti-Vehicle Turret 6402996980.428D-0.1653.416%D--4.013%C**2990B**3410A**10768700.1h18.5C--34.7D*
Cosmos VM3 3002973460.858D0.2716.032%C+18.519%C19.9DN/A10814.9h15.5C-96.5C+
Cosmos VM3 2962923460.844D0.2516.239%C+15.411%D-19.6DN/A9714.9h16C-98.5C+
Spear Anti-Vehicle Phalanx Tower 4442822014.1C13.5144.725%D3.191%C-25.6D14.7D24711h13.9D31.2D-
Light PPA 3072827070.399C-0.1932.118%D*1.773%B++8.9D*N/A6131.6h17.7C55.1C
M20 Basilisk 4172691671.611D1.0231.799%D3.717%D-10D-5.5D17227h120.9C--380.1D
Zenith VX-5 2782626460.406D0.1925.292%C+13.741%D*7.4D--N/A4435.6h16.9D--66.7C
L100 Python HEAT 3672601851.405D0.8145.381%D3.846%B*18.2D7.5D-21114.3h8.4D-18.5D--
Nemesis VSH9 3552528390.3D0.2959.353%C-4.762%A8.2D3.4D--13030.7h7.1B+12B+
NS-44L Blackhand 2532447400.33D0.2633.307%D-15.164%F-9.8D-N/A4625h7D**21.1D*
M60-A Bulldog 280238564.25C-3.6638.028%D-2.101%C+14.3D-2.5C--10116.6h8.9D*23.4D*
Supernova FPC 4412332041.142D0.5545.545%D--1.717%C--9D**8D**66525.9h9.8F-21.6F--
L100 Python AP 4542242750.815D-0.2251.436%D1.786%D12.2D**12.5D-26318.4h14.1F*27.4F--
Supernova VPC 2692231082.065D1.4734.496%F-N/A12.9D**2.7D*26217.3h4.2D-12.1F
Phobos VX86 2112113480.606C--0.0135.027%F-11.848%D11.5D*N/A6318.3h3.4D*9.8F
NS Baron G5 2072055180.396D-0.2037.112%D10.732%D-7.6D*N/A5027h5.9D-16C+
NS-44 Commissioner 2092015580.36D0.2333.309%C10.448%F7.1D--N/A4528.4h6.7F--20.1D*
Thanatos VE70 2002004350.46C--0.1341.21%C++13.5%C--13.9DN/A14014.4h4.7C*11.5B
NSX Tengu 2051985470.362D-0.2334.576%C15.152%D-8.6D*N/A2323h19.9D*57.6D
VX6-7 2071974040.488C--0.1025.847%C**16.751%D9.2D-N/A5021.3h16.6D-64.2C+
VX29 Polaris 1991943380.574D0.0222.41%C+16.495%D-18.7D-N/A16910.4h12.7C+56.7C++
M60-A Bulldog 2221901461.301D0.7121.009%F1.053%C-1900U320U28129700.1h7.4D-35.3F-
Anti-Vehicle Grenade 2351891189N/A188.4150.621%C+N/A270C--65.7C28580.7h6.5C12.8C+
Hades VSH4 3021889260.203D0.3972%B+2.66%C++5.9D3.6D11631.7h11.4D15.8C--
NS-357 Underboss 1941884240.443D0.1523.868%D**13.298%D--15.8DN/A10311.9h3.8B+16.1C
NS-AM7 Archer 2621829380.194D0.4050.714%D--17.582%C+1.9D*N/A2197.5h33.4D-65.8D*
NS-10 Burster 2831733390.51D0.0821.019%D*6.936%C+3.5D-2.2D-10349.3h154C732.7D-
Solstice VE3 1731703690.461C-0.1320.928%C12.941%D*5.1D-N/A13733.6h15.9C++75.9C+
NS-10 Burster 2811613400.474D-0.1221.14%D*6.211%C++3.3D--2.4D--10349.3h165.2C781.4D-
M40 Fury 188151841.798D1.2123.14%D**N/A18.2D--4.5D--1838.3h17.3C74.8D*
Dual Photon Pods 2271491870.797D-0.2141.59%D*1.342%C++20.4D--10.7D4707.3h56.3T-135.5T
NS-R3 Swarm 2791486040.245D0.3562.711%C+N/A4.6D4.1D6032.3h29.1C++46.4C++
G30 Walker 265146921.587D1.0018.115%F2.055%D-6.4D*5.2D-17022.7h271.1D1496.7F-
Beamer VS3 1591452920.497C0.0925.649%C17.931%D9.3D-N/A9815.6h11.2C43.9C+
Aphelion VEX-4H 241138931.484C0.8929.23%F-2.174%D17.9D*13.4D*2357.7h64.2C+219.7D-
M20 Basilisk 208138901.533D0.9429.825%D--3.623%D9.6D--4.9D-19414.4h126.1C--422.9D--
M60-A Bulldog 166135552.455D1.8635.112%D--2.963%B+10.5D--2.4C--9312.9h11.2F-31.8F*
M60-G Bulldog 180131981.337D-0.7520.209%D**2.29%C-8.3D*3.1D11015.8h12.1D**60F*
CAS 14-E 136127343.735D3.1424.844%D**2.362%B+35.3D-2.5D*1463.6h42.8D172.1D*
Pulsar LSW 1271252040.613D0.0224.233%C**16.8%D--12.6D--N/A1759.9h13.5C55.5C*
S12 Renegade 1181152070.556C-0.0436.838%D8.696%B**16.2D--N/A547.1h4.4D-11.8D
Skyguard 2301141710.667D--0.0823.181%D--2.632%B+6.9D--7D25416.6h202.2F872.2F-
Coyote Missiles 2271093110.35D-0.2452.047%CN/A6.4D*7D--17316.9h126.2T*242.5T-
NSX Masamune 1491064390.241D0.3555.32%CN/A8.7D*3.5D-6812.2h22.9D*41.4D--
Lancer VS22 3011057600.138D0.4544.01%F--N/A2.2D**4.1F14547.5h80.1F-182T
Comet VM2 1751032960.348D0.2440.08%C1.942%D*5D*3.5C19220.5h33.2D-82.8D
Parallax VX3 1001001120.893D0.3028.297%F82%B+8.1D*N/A8812.4h3.2D**11.5F
Soldier Soaker 99991900.521C--0.0744.894%B**8.081%D*8.7D*N/A3211.4h8.5F19C++
Comet VM2 160933000.31D-0.2840.83%C-4.301%C+4.5D*3.3D-12320.5h36.7D89.9D
G40-F Ranger 13591283.25D-2.6633.058%C+N/A33.7C16.3D4132.7h78.1C+236.4C++
Skorpios 93911830.497D0.0927.223%C+16.484%D8.3D**N/A3011h18.5T-67.9F-
NS Baron G5AE 89872630.331D-0.2634.131%D*12.644%C--7.3D*N/A3812h7F--20.6C
M40 Fury 10084422D1.4123.498%D**1.19%D19.5D*3.7D*1804.3h18.3D77.9F
Orbital Strike Uplink 11879179U78.41383.333%UN/A131.7U65U10170.6h2.9T*0.8T*
Auraxium Slasher 70703,3680.021C0.5730.667%C++14.286%B+0.4C-N/A1172.4h2.6C8.6C*
CAS30 Tank Buster 155697020.098D-0.4921.377%F--N/A0.8D*1D**5986.6h92.8D-434F**
V10 6968651.046D-0.4531.008%D**70.588%D9.4D*N/A567.2h3.5F11.4F-
M40 Fury 7867164.188D3.6029.459%F-2.985%A+37.2D-6.1D--1571.8h10.4B+35.3C+
Xiphos Anti-Personnel Phalanx Tower 6966166C++65.4121.93%DN/A94.3D4.3D3460.7h28.2C+128.6C
The Slasher 63629,2700.007D--0.5817.987%D*N/A0.2C--N/A1355.5h3.1D-17.3D
Hyena Missile Launcher 109611980.308D--0.2824.514%D*N/A7.3D5.8D1988.3h52.5D**214.3F-
G30 Walker 11361670.91D*0.3218.906%F4.918%B+4.7D*4D*10613.1h341.5D**1806.2T
NS Patriot Flare Gun 6060750.8C+0.214.531%D--N/A5.7C-N/A2210.5h2B43.4C
M20 Basilisk 10760371.622D--1.0348.556%C-6.667%B*15D*11.8D-2414h198.7D*409.3D*
Eidolon VE33 60601890.317D0.2729.316%C**18.333%D--5.5D--N/A8210.9h18.1F--61.7D--
MANA Anti-Personnel Turret 6159950.621N/A0.0314.002%UN/A590U20U4377700.1h59.9T*427.7T*
M12 Kobalt 6557144.071D-3.4811.779%D*17.544%C+17.3D*2.4C1143.3h31.9F--270.5F-
M60-G Bulldog 7156222.545D1.9526.789%D--3.571%B+13D*3.5D-1584.3h10.2D-37.9D--
M40 Fury-F 77552290.24D0.3534.787%D*N/A3.9D--1.5D--6114.2h17.7D50.9F

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit725721.1h
Nano-Armor Kit4,7712,798,767507.9h
Flail Targeting Dart202443.5h
Anti-Vehicle MANA Turret1601,9239.1h
Spawn Beacon19810,45920h
Turret AI Module43201.7h
Structure Shield Module12211.4h
Repair Module75262.6h
Cortium Silo33461.9h
Skywall Shield Emitter102652.1h
Blast Wall3660.7h
Nanite Revive Grenade09,5842.7h
Medical Applicator9,0501,662,254292.9h
Nanite Healing Grenade03300h
Deconstruction Tool28,0112.3h
Spear Anti-Vehicle Tower142751.9h
Spitfire Auto-Turret731,1202h
Bunker0520.7h
Sunderer Garage3771.3h
Hoplon Anti-Aircraft Phalanx Tower12021.2h
Rampart Wall104675.8h
Xiphos Anti-Personnel Tower61361.1h
Ammunition Package18713,0117.7h
Shield Recharging Field46317,59410.2h
Medical Kit5524,20810.8h
Anti-Infantry MANA Turret273401.5h
Pillbox11070.9h
Light Vehicle Terminal1771h
Elysium Spawn Tube41681.2h
Vehicle Gate1670.9h
Orbital Strike Target Designator26794.2h
IPC Targeting Dart71321.3h
Infantry Tower0691.2h
WLT-Howler Mining Laser35800.6h
Nano-Repair Grenade07230.2h
Welding Device03880h
Hardlight Barrier472660.7h
Router71851.1h
Recon Detection Device1131,64911h

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