Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (19,184)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Champion deSinteresSe[DIGT] deSinteresSe
VS BR 121

KDR: 3.37

Score: 30.3m

Last Seen: Nov 20th, 2019 10:09 PM
- OFFLINE - 5.7 hour(s)

Battle Rank 120 (121 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 37
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A M12 Kobalt Terminus VX-9 Ghost NS-15M2 Light PPA SVA-88 Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:deSinteresSe



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $935,748 MLG Score: 748
Fun Score: N/A
Cheeseburgers Flipped: 475TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.25%25.799%65123120319,0593.83249-0.464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.237%0.776B++0.72B++-1.001D*HEAD ++ (~13.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.397B11.30.21C++33.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.279%0.715%336112251,258396883.168771413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.741D--0.8D--1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.788B++10.40.804B++24

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.849%3.587%409512211,3664542823.00881483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.737%-0.212C0.68B+0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++3.30.733B++5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.048%10.657%286712191,0514003152.6275333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.673%-0.477D1.501A+0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.40.482B+19.40.519B+43

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.986%84.04%286512213,139812153.86101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.447%1.496A+1.041B**-0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.594B+1.80.433B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.291%14.191%2863122330337200.812333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.618%0.304C*-0.104C+-0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.444B3.30.318C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 37
30.3m444.1%329 (19.7k)257 (15.4k)3.3684235,81310,6323.78537121 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1226282318.661%24.48%45711:0715

20% Combat Medic25% Engineer26% Heavy Assault11% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2014 4:18 PMJul 15th, 2016 6:14 PMNov 21st, 2019 2:04 PM (6h) (PST)Nov 20th, 2019 7:11 PM (1d) (PST)Nov 20th, 2019 6:09 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
290652250.3040.0900.0741.4430.021748

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,4073,91113,496185487115,424

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1962.4h/81.8d 4,433 8,767 20,483 169.9k 3,315 5,132 2,452 34.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:1,824
Deaths:523
KDR:3.488
Accuracy:29.274% B++
HSR:30.647% C+
NS-15M2
D
Kills:1,272
Deaths:646
KDR:1.969
Accuracy:18.796% D--
HSR:20.362% D
SVA-88
C
Kills:1,194
Deaths:366
KDR:3.262
Accuracy:22.555% C
HSR:22.111% C-
Orion VS54
C+
Kills:1,171
Deaths:586
KDR:1.998
Accuracy:20.941% C+
HSR:18.873% D-
VX29 Polaris
C+
Kills:1,161
Deaths:283
KDR:4.102
Accuracy:22.936% C+
HSR:22.308% C+
Ursa
B+
Kills:1,150
Deaths:208
KDR:5.529
Accuracy:24.998% B+
HSR:22.261% C
Pulsar LSW
M+
Kills:56
Deaths:12
KDR:4.667
Accuracy:39.388% M+
HSR:32.143% B**
Kills:7,828
Deaths (as Heavy Assault):2,624
Deaths (to Heavy Assaults):2,729
KDR:2.98323
Kill Difference:5,204
Playtime:508.744 hours
Usage:26%
Score:6.745m
Score/min:221
Accuracy (listed only):25.555%
HSR (listed only):24.101%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:1,166
Deaths:644
KDR:1.811
Accuracy:23.594% C++
HSR:17.925% C
Solstice Burst
B**
Kills:1,166
Deaths:396
KDR:2.944
Accuracy:28.970% B+
HSR:30.274% B**
Pulsar C
A+
Kills:1,158
Deaths:419
KDR:2.764
Accuracy:29.974% B**
HSR:31.606% A+
NS-11C
C--
Kills:1,152
Deaths:781
KDR:1.475
Accuracy:21.642% C--
HSR:16.493% C--
VE-C Horizon
A++
Kills:340
Deaths:99
KDR:3.434
Accuracy:39.347% B++
HSR:35.882% A++
Thanatos VE70
B+
Kills:175
Deaths:101
KDR:1.733
Accuracy:44.518% B+
HSR:12.571% D
Sirius SX12
B**
Kills:164
Deaths:55
KDR:2.982
Accuracy:30.504% B**
HSR:26.220% B**
Eridani SX5
B**
Kills:160
Deaths:66
KDR:2.424
Accuracy:30.538% B*
HSR:27.500% B**
NS-7 PDW
M+
Kills:72
Deaths:14
KDR:5.143
Accuracy:34.205% A++
HSR:36.111% M+
Deimos VA29
C
Kills:68
Deaths:61
KDR:1.115
Accuracy:56.667% C
HSR:7.353% F
Phobos VX86
A+
Kills:60
Deaths:29
KDR:2.069
Accuracy:38.542% F
HSR:26.667% A+
Kills:5,681
Deaths (as Light Assault):2,665
Deaths (to Light Assaults):2,261
KDR:2.13171
Kill Difference:3,016
Playtime:305.787 hours
Usage:16%
Score:4.299m
Score/min:234
Accuracy (listed only):34.409%
HSR (listed only):24.418%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:1,166
Deaths:644
KDR:1.811
Accuracy:23.594% C++
HSR:17.925% C
Solstice Burst
B**
Kills:1,166
Deaths:396
KDR:2.944
Accuracy:28.970% B+
HSR:30.274% B**
Pulsar C
A+
Kills:1,158
Deaths:419
KDR:2.764
Accuracy:29.974% B**
HSR:31.606% A+
NS-11C
C--
Kills:1,152
Deaths:781
KDR:1.475
Accuracy:21.642% C--
HSR:16.493% C--
VE-C Horizon
A++
Kills:340
Deaths:99
KDR:3.434
Accuracy:39.347% B++
HSR:35.882% A++
Thanatos VE70
B+
Kills:175
Deaths:101
KDR:1.733
Accuracy:44.518% B+
HSR:12.571% D
Deimos VA29
C
Kills:68
Deaths:61
KDR:1.115
Accuracy:56.667% C
HSR:7.353% F
Phobos VX86
A+
Kills:60
Deaths:29
KDR:2.069
Accuracy:38.542% F
HSR:26.667% A+
Kills:5,285
Deaths (as Engineer):2,530
Deaths (to Engineers):1,950
KDR:2.08893
Kill Difference:2,755
Playtime:483.221 hours
Usage:25%
Score:8.680m
Score/min:299
Accuracy (listed only):35.407%
HSR (listed only):22.346%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:1,594
Deaths:434
KDR:3.673
Accuracy:28.303% B+
HSR:32.183% B++
Equinox VE2 Burst
B+
Kills:1,171
Deaths:308
KDR:3.802
Accuracy:30.263% B+
HSR:32.195% B+
NS-11A
A*
Kills:1,164
Deaths:330
KDR:3.527
Accuracy:34.570% A*
HSR:35.052% A++
Pulsar VS1
C
Kills:1,149
Deaths:774
KDR:1.485
Accuracy:22.465% C
HSR:19.147% C
VE-A Lacerta
B**
Kills:332
Deaths:95
KDR:3.495
Accuracy:35.246% B**
HSR:36.145% B**
CME
A*
Kills:319
Deaths:90
KDR:3.544
Accuracy:37.730% A*
HSR:36.991% A++
Corvus VA55
B++
Kills:218
Deaths:83
KDR:2.627
Accuracy:25.904% C**
HSR:28.440% B++
H-V45
C+
Kills:182
Deaths:59
KDR:3.085
Accuracy:24.244% C+
HSR:21.978% C+
Thanatos VE70
B+
Kills:175
Deaths:101
KDR:1.733
Accuracy:44.518% B+
HSR:12.571% D
Sirius SX12
B**
Kills:164
Deaths:55
KDR:2.982
Accuracy:30.504% B**
HSR:26.220% B**
Eridani SX5
B**
Kills:160
Deaths:66
KDR:2.424
Accuracy:30.538% B*
HSR:27.500% B**
NS-7 PDW
M+
Kills:72
Deaths:14
KDR:5.143
Accuracy:34.205% A++
HSR:36.111% M+
Deimos VA29
C
Kills:68
Deaths:61
KDR:1.115
Accuracy:56.667% C
HSR:7.353% F
Phobos VX86
A+
Kills:60
Deaths:29
KDR:2.069
Accuracy:38.542% F
HSR:26.667% A+
Kills:6,828
Deaths (as Combat Medic):2,499
Deaths (to Combat Medics):998
KDR:2.73229
Kill Difference:4,329
Playtime:385.823 hours
Usage:20%
Score:6.365m
Score/min:275
Accuracy (listed only):33.836%
HSR (listed only):27.039%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,462
Deaths:188
KDR:7.777
Accuracy:44.528% B*
HSR:78.454% B*
NSX Daimyo
B**
Kills:770
Deaths:76
KDR:10.132
Accuracy:47.870% B**
HSR:95.844% B+
Parallax VX3
B++
Kills:573
Deaths:75
KDR:7.640
Accuracy:43.410% B++
HSR:82.897% B++
NS-44 Commissioner
B++
Kills:231
Deaths:221
KDR:1.045
Accuracy:42.187% B++
HSR:24.675% C**
Phaseshift VX-S
A
Kills:173
Deaths:15
KDR:11.533
Accuracy:45.494% A
HSR:89.595% B**
NS-30 Vandal
B*
Kills:165
Deaths:39
KDR:4.231
Accuracy:37.811% B++
HSR:33.333% B*
Sirius SX12
B**
Kills:164
Deaths:55
KDR:2.982
Accuracy:30.504% B**
HSR:26.220% B**
XM98
B+
Kills:161
Deaths:25
KDR:6.440
Accuracy:40% B+
HSR:76.398% C*
Eridani SX5
B**
Kills:160
Deaths:66
KDR:2.424
Accuracy:30.538% B*
HSR:27.500% B**
NS-7 PDW
M+
Kills:72
Deaths:14
KDR:5.143
Accuracy:34.205% A++
HSR:36.111% M+
Kills:3,931
Deaths (as Infiltrator):774
Deaths (to Infiltrators):1,742
KDR:5.07881
Kill Difference:3,157
Playtime:223.278 hours
Usage:11%
Score:2.882m
Score/min:215
Accuracy (listed only):39.654%
HSR (listed only):57.103%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:491
Deaths:124
KDR:3.960
Accuracy:21.145% C*
HSR:17.312% D
Blueshift VM5
B
Kills:478
Deaths:124
KDR:3.855
Accuracy:21.046% B
HSR:20.084% C
Comet VM2
B+
Kills:261
Deaths:111
KDR:2.351
Accuracy:45.242% C*
HSR:4.981% B+
Comet VM2
A*
Kills:240
Deaths:108
KDR:2.222
Accuracy:45.770% C++
HSR:8.750% A*
Quasar VM1
B+
Kills:196
Deaths:84
KDR:2.333
Accuracy:18.250% B+
HSR:12.755% D*
Cosmos VM3
C+
Kills:195
Deaths:81
KDR:2.407
Accuracy:17.502% C+
HSR:10.769% F-
NS-10 Burster
B**
Kills:56
Deaths:19
KDR:2.947
Accuracy:36.775% B**
HSR:3.571% D
Kills:1,917
Deaths (as MAX Suit):325.500
Deaths (to MAX Suits):525
KDR:5.8894
Kill Difference:1,591.500
Playtime:59.504 hours
Usage:3%
Score:1.297m
Score/min:363
Accuracy (listed only):29.390%
HSR (listed only):11.175%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:1,258
V. Kills:41 N/A
Deaths:99
KDR:12.707
Accuracy:30.279% D**
KPH:39 C
VKPH:1.300 D-
Dual Photon Pods
C+
Kills:58
V. Kills:3 N/A
Deaths:4
KDR:14.500
Accuracy:51.518% C+
KPH:76.300 C+
VKPH:3.900 D*
Saron Laser Cannon
C++
Kills:56
V. Kills:30 181%
Deaths:40
KDR:1.400
Accuracy:32.823% C++
KPH:1.100 D*
VKPH:0.600 D*
Kills:1,372 (1,314 + 0)
Deaths:143
KDR:9.594
VKDR:0.517
Vehicle Kills:74
Kill Difference:1,229
Playtime:85.113 hours
Usage:4%
Score:0.958m
Score/min:188
Piloting Accuracy:32.823%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:407
V. Kills:28 N/A
Deaths:10
KDR:40.700
Accuracy:47.285% C+
KPH:47.500 C+
VKPH:3.300 D**
C75 Viper
C++
Kills:141
V. Kills:26 N/A
Deaths:13
KDR:10.846
Accuracy:28.873% D*
KPH:31.400 C++
VKPH:5.800 D
Kills:548 (548 + 0)
Deaths:23
KDR:23.826
VKDR:2.348
Vehicle Kills:54
Kill Difference:525
Playtime:13.050 hours
Usage:1%
Score:0.163m
Score/min:209
Driving Accuracy:28.873%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:490
V. Kills:49 N/A
Deaths:16
KDR:30.625
Accuracy:46.834% C-
KPH:43.500 C+
VKPH:4.300 D--
Supernova FPC
D-
Kills:168
V. Kills:97 171%
Deaths:23
KDR:7.304
Accuracy:41.893% D**
KPH:16.800 D-
VKPH:9.700 D--
Supernova PC
B
Kills:160
V. Kills:28 N/A
Deaths:18
KDR:8.889
Accuracy:39.540% D--
KPH:26.400 B
VKPH:4.600 D*
Saron HRB
C
Kills:123
V. Kills:73 166%
Deaths:36
KDR:3.417
Accuracy:37.012% D
KPH:20.800 C
VKPH:12.300 C
E540 Halberd
B**
Kills:106
V. Kills:35 294%
Deaths:22
KDR:4.818
Accuracy:54.508% B**
KPH:37.400 B+
VKPH:12.300 D
Kills:1,047 (818 + 229)
Deaths:115
KDR:9.104
VKDR:2.452
Vehicle Kills:282
Kill Difference:932
Playtime:36.068 hours
Usage:2%
Score:0.467m
Score/min:216
Driving Accuracy:39.540%
Gunner Accuracy:54.508%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:158
V. Kills:4 N/A
Deaths:13
KDR:12.154
Accuracy:45.079% B*
KPH:98.200 C*
VKPH:2.500 D*
E540 Halberd-H
A++
Kills:52
V. Kills:12 400%
Deaths:1
KDR:52
Accuracy:55.078% C
KPH:82.100 A++
VKPH:19 C
Kills:210 (0 + 210)
Deaths:14
KDR:15
VKDR:1.143
Vehicle Kills:16
Kill Difference:196
Playtime:2.242 hours
Usage:0%
Score:0.034m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:55.078%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:343
V. Kills:18 N/A
Deaths:12
KDR:28.583
Accuracy:21.804% B++
KPH:51.800 C
VKPH:2.700 C
M12 Kobalt
C+
Kills:160
V. Kills:8 N/A
Deaths:7
KDR:22.857
Accuracy:24.376% A
KPH:60.600 C+
VKPH:3 C+
M20 Basilisk
B++
Kills:105
V. Kills:51 202%
Deaths:11
KDR:9.545
Accuracy:40.209% C++
KPH:21.500 C++
VKPH:10.400 B++
M60-G Bulldog
C**
Kills:56
V. Kills:10 N/A
Deaths:5
KDR:11.200
Accuracy:36.945% C**
KPH:25.100 C+
VKPH:4.500 C
Kills:664 (0 + 664)
Deaths:35
KDR:18.971
VKDR:2.486
Vehicle Kills:87
Kill Difference:629
Playtime:16.378 hours
Usage:1%
Score:0.196m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:36.945%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,8351,8245233.488C**0.1229.274%B++30.647%C+34.2D-N/A10953.4h9.9B+33.9B+
M12 Kobalt 1,6341,6054040.125B++36.7622.658%C++18.505%C++139.6B+2.5D-27911.5h10.1B**44.7B**
Terminus VX-9 1,6101,5944343.673B**0.3028.303%B+32.183%B++30.2CN/A6852.8h10.5B*37.2B++
Ghost 1,4681,4621887.777A++4.4144.528%B*78.454%B*29.7CN/A9249.3h1.7B**3.8B*
NS-15M2 1,2891,2726461.969C*1.4018.796%D--20.362%D16.5D-N/A7477.2h13C++69.3C
Light PPA 1,2991,2589912.707A+9.3430.279%D**N/A38.9C1.3D-14632.3h10.4B+34.4C*
SVA-88 1,2001,1943663.262B**0.1122.555%C22.111%C-19.4D-N/A5561.7h11.7C*52C++
Orion VS54 1,1791,1715861.998B+1.3720.941%C+18.873%D-15.2DN/A6476.8h11.1B+53.2C++
Equinox VE2 Burst 1,1861,1713083.802B*0.4330.263%B+32.195%B+29.3DN/A6639.9h12.4C*41.1B+
Solstice VE3 1,1821,1666441.811A++1.5623.594%C++17.925%C13.3CN/A6487.6h12.1B++51.2C**
Solstice Burst 1,1791,1663962.944B**0.4228.97%B+30.274%B**21.2DN/A7354.9h11.8B+40.6B+
NS-11A 1,1791,1643303.527A++0.1634.57%A*35.052%A++34.7C++N/A9333.5h12B++34.7B**
VX29 Polaris 1,1691,1612834.102A**0.7322.936%C+22.308%C+23.9DN/A6648.5h11.9C**52C*
Pulsar C 1,1691,1584192.764B**0.6029.974%B**31.606%A+14.6DN/A4379.2h9.7B++32.3B++
NS-11C 1,1661,1527811.475B+1.8921.642%C--16.493%C--9.3D-N/A39124.1h12.4B+57.3C**
Ursa 1,1561,1502085.529S2.1624.998%B+22.261%C29.5CN/A6739h10.3B+41.4B+
Pulsar VS1 1,1641,1497741.484B+1.8822.465%C19.147%C10.7D-N/A46106.9h12.6B++56.2B+
NSX Daimyo 7717707610.132A*6.7647.87%B**95.844%B+50.3C+N/A16915.3h2.1B++4.4B++
Parallax VX3 577573757.64A4.2743.41%B++82.897%B++22.3CN/A7825.7h1.6B**3.8B*
Lasher X2 5655462172.516A*0.8526.974%C++3.114%C--20.8C--N/A7626.3h20.7C+76.8C**
Spear Anti-Vehicle Phalanx Tower 6815434135.75S132.3847.095%C6.446%A55.4B+14.1D2689.8h5.9B*12.6B*
Blueshift VM5 5024911243.96B*0.5921.145%C*17.312%D31.7C+N/A11915.5h13.6B**64.1B+
Supernova VPC 5394901630.625A++27.2646.834%C-2.041%B++43.4C+4.3D--12311.3h2.2A4.6B*
Blueshift VM5 4834781243.855B++0.4921.046%B20.084%C30.8C+N/A11115.5h13.8B*65.6B+
L100 Python HESH 4354071040.7A**37.3347.285%C+3.686%A*47.3C+3.3D**1958.6h2.3B**4.8B*
C-4 4663541452.441B++0.9321.495%D-N/A36.5D--11.5D*3469.7h1.3B+6.1C+
M12 Kobalt 3613431228.583A25.2121.804%B++21.866%B*52C2.7C1686.6h15.3B*70B+
VE-C Horizon 347340993.434A+0.0739.347%B++35.882%A++34.3CN/A879.9h13.7B+34.7B+
VE-A Lacerta 336332953.495B**0.1335.246%B**36.145%B**41.5C--N/A1058h10.1B+28.6B++
Sticky Grenade 3333311331N/A327.6357.985%B++N/A1655A++10C66850.2h1.4B**2.5B*
CME 323319903.544M+0.1837.73%A*36.991%A++33.2C+N/A1119.6h11.1B*29.4B**
Comet VM2 3582611112.351A++1.0245.242%C*4.981%B+13.6B+5.1B+10819.2h20.6B45.5B+
Comet VM2 3282401082.222A+1.1545.77%C++8.75%A*12.6C*4.6C+9819h22.4B+49B+
Spear Anti-Vehicle Phalanx Turret 3112371219.75A++16.3846.51%C++9.705%M++47.4B+14.8D3235h4.8B**10.4B**
NS-44 Commissioner 2352312211.045C++2.3242.187%B++24.675%C**2.2D*N/A8104h3.8C*8.9B+
Proximity Mine 2192191021.9S18.5339.764%CN/A78.2D-N/A2952.8h2.2D-5.4C
Corvus VA55 223218832.627A*0.7425.904%C**28.44%B++16.1DN/A6213.5h11.7B45.2B+
NS Decimator 312215742.905A*0.4657.421%C-3.256%B**30.7C13.9C2327h4.2B+7.4C*
Quasar VM1 197196842.333B+1.0418.25%B+12.755%D*22.5C+N/A1348.7h11.8B**64.9B+
Cosmos VM3 195195812.407C**0.9617.502%C+10.769%F-22.9DN/A1198.5h11B**62.6B++
H-V45 186182593.085B**0.2824.244%C+21.978%C+16.7DN/A6510.9h12.6B52C**
Plasma Grenade 1851811181N/A177.6347.407%C*N/A603.3B+13.3B+30860.3h3.2B+6.7B+
Thanatos VE70 1751751011.733B**1.6444.518%B+12.571%D18.8C-N/A949.3h3.8B*8.6B++
Lancer VS22 3861731251.384B++1.9857.504%C--N/A10.8C13.3C+25016h14.5B+25.2B+
Phaseshift VX-S 1731731511.533M*8.1645.494%A89.595%B**33.9C*N/A865.1h1.8B*4B*
Supernova FPC 265168237.304C*3.9441.893%D**7.143%M*16.8D-9.7D--23710h5C*11.8C
NS-30 Vandal 166165394.231A0.8637.811%B++33.333%B*19.2D-N/A508.6h4.3B**11.5B*
Sirius SX12 164164552.982A++0.3930.504%B**26.22%B**36.4C**N/A1544.5h8.9A29.3B*
XM98 164161256.44A**3.0740%B+76.398%C*23.3C+N/A1276.9h2.1B++5.2B++
Eridani SX5 160160662.424A0.9430.538%B*27.5%B**29.6CN/A1055.4h10.1B++33B+
Supernova PC 188160188.889B+5.5239.54%D--5.625%A**26.2B4.6D*2286.1h3.3A8.4B++
M12 Kobalt 168160722.857C**19.4924.376%A18.75%C+61.5C+3.1C+2322.6h15.5B++63.6B++
Proton II PPA-H 1621581312.154C+8.7945.079%B*N/A98.8C*2.5D*2291.6h8.5B+18.8B++
Tank Mine 239144226.545A*3.1829.353%CN/A68.6D-45.2D8352.1h2.2C-7.6D
C75 Viper 1671411310.846A++7.4828.873%D*2.128%B*31.3C++5.8D2354.5h8.5B**29.6B+
S1 186132681.941A**1.4358.074%C++2.273%C22.4C+9.2C--2885.9h5.8B+10B+
Saron HRB 196123363.417C0.0537.012%D1.626%C++20.8C12.4C2925.9h21.3C**57.5C+
Nemesis VSH9 218115512.255M++1.1166.667%B+N/A9.8C-8.8C+16511.7h8.4C++12.6C**
M60-A Bulldog 125111715.857C+12.4949.744%BN/A27.1C3.4C954.1h5.3B+10.6B+
E540 Halberd 141106224.818C1.4554.508%B**N/A37.9B++12.5D3232.8h5B++9.2B*
M20 Basilisk 156105119.545M*6.1840.209%C++1.905%D**21.4C++10.4B++2374.9h74.2B++184.5B++
MANA Anti-Personnel Turret 103103254.12N/A0.7520.569%UN/A1030UN/A4266800.1h19.6T*95.2T*
NS-7 PDW 7372145.143S1.7734.205%A++36.111%M+32.7C**N/A3102.2h12.9B+37.7B++
Deimos VA29 6868611.115C+2.2556.667%C7.353%F7D*N/A229.7h2.8D4.9C+
M60-A Bulldog 7062610.333C+6.9643.77%CN/A13.2D-1.7D-584.7h6.7C+15.4C+
Hunter QCX 6261840.726C++2.6426.217%D--31.148%B+2.8D*N/A1221.6h2.7B+10.4C**
Phobos VX86 6060292.069B+1.3038.542%F26.667%A+25DN/A772.4h2.5C+6.4D
Dual Photon Pods 6158414.5A11.1351.518%C+N/A72.5C+3.8D*5000.8h9.4A+18.2B**
NS-10 Burster 10356192.947A**0.4236.775%B**3.571%D4.7C3.9C++7611.9h141.5C*384.7B++
Pulsar LSW 5656124.667M++1.3039.388%M+32.143%B**26.7DN/A3352.1h11.3B+28.6B*
M60-G Bulldog 6656511.2A*7.8336.945%C**1.786%D25.5C+4.5C1712.2h6.4B+17.3B++
Saron Laser Cannon 8656401.4C+1.9732.823%C++N/A1.1D*N/A20952.1h233.2D-710.4D
MANA Anti-Vehicle Turret 935395.889S2.5253.698%C-1.887%C530D400D991960.1h10C*18.6C*
E540 Halberd-H 6452152M++48.6355.078%CN/A86.7A*20C+3100.6h2.7A++4.9A+
Xiphos Anti-Personnel Phalanx Tower 5251225.5D22.1320.269%D--N/A127.5C--2.5D*3930.4h16.8C*83.1C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31670.4h
Spawn Beacon72,1341.8h
Nano-Armor Kit137374,12336.9h
Nanite Revive Grenade02,3710.7h
Medical Applicator323317,14239.9h
Cortium Silo02070.3h
Auraxium Force-Blade5679480.1h
Motion Spotter95,4143.5h
Welding Device0510h
Deconstruction Tool01,1240.1h
Spear Anti-Vehicle Tower1510.6h
Shield Recharging Field526,5443.1h
Ammunition Package135,5622h
Medical Kit1222,81941h
Anti-Infantry MANA Turret72160.5h
Hardlight Barrier0510.1h
Router0560.1h
Recon Detection Device41791.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.83s
Server spent 2.84s on queries, 2.01s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.