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Champion deSinteresSe[DIGT] deSinteresSe
VS BR 117

KDR: 3.3

Score: 27.9m

Last Seen: Apr 9th, 2019 8:39 PM
- OFFLINE - 265.5 hour(s)

Battle Rank 117 (117 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 25
Level Progress (to 118): 19%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A M12 Kobalt Ghost Terminus VX-9 NS-15M2 Light PPA SVA-88 Equinox VE2 Burst
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $821,907 MLG Score: 657
Fun Score: N/A
Cheeseburgers Flipped: 411TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.739%25.047%62020101517,1603.8091-0.508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.381%0.71B++0.663B+-1.102D*HEAD ++ (~12.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.387C**11.30.207C++34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.869%0.736%360110341,222355693.442251746%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.793D--0.794D--1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.784B++10.40.804B++24.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.849%3.587%429510301,3664332823.15473483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.737%-0.202C0.633B+0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.778B++3.30.734B++5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.144%10.952%215610298403722842.25806295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.416%-0.838D-1.646A+0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.59B+13.20.666B+35.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.446%81.804%215510302,616718153.64345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.688%1.416A0.961B*-0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.593B+1.80.438B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.703%11.111%2152103324333100.731928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.295%0.438B-0.683D-0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.428B3.50.274C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 25
27.9m448.1%335 (20.1k)260 (15.6k)3.3009631,5119,5463.72722117 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035246617.991%23.103%41611:1413

19% Combat Medic25% Engineer27% Heavy Assault11% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2014 4:18 PMJul 15th, 2016 6:14 PMApr 19th, 2019 8:14 AM (1d) (PST)Apr 9th, 2019 4:59 PM (11d) (PST)Apr 9th, 2019 4:39 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
286632230.2940.0890.0681.4100.021657

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,1393,76513,374185485115,614

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1789.3h/74.6d 4,069 7,280 18,821 151.4k 3,087 4,591 2,266 30.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:1,659
Deaths:459
KDR:3.614
Accuracy:29.402% B++
HSR:29.355% C+
NS-15M2
D
Kills:1,272
Deaths:646
KDR:1.969
Accuracy:18.796% D--
HSR:20.362% D
SVA-88
C+
Kills:1,194
Deaths:366
KDR:3.262
Accuracy:22.555% C+
HSR:22.111% C-
Orion VS54
C+
Kills:1,171
Deaths:586
KDR:1.998
Accuracy:20.941% C+
HSR:18.873% D-
VX29 Polaris
C+
Kills:1,161
Deaths:283
KDR:4.102
Accuracy:22.936% C+
HSR:22.308% C+
Ursa
B+
Kills:1,150
Deaths:208
KDR:5.529
Accuracy:24.998% B+
HSR:22.261% C
Lasher X2
C
Kills:338
Deaths:173
KDR:1.954
Accuracy:21.543% D
HSR:3.254% C
Pulsar LSW
M++
Kills:56
Deaths:12
KDR:4.667
Accuracy:39.388% M++
HSR:32.143% B**
Kills:8,001
Deaths (as Heavy Assault):2,733
Deaths (to Heavy Assaults):2,503
KDR:2.92755
Kill Difference:5,268
Playtime:490.599 hours
Usage:27%
Score:6.550m
Score/min:223
Accuracy (listed only):25.070%
HSR (listed only):21.333%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:1,166
Deaths:643
KDR:1.813
Accuracy:23.594% C++
HSR:17.925% C
Pulsar C
A+
Kills:1,158
Deaths:419
KDR:2.764
Accuracy:29.974% B**
HSR:31.606% A+
NS-11C
C-
Kills:1,152
Deaths:781
KDR:1.475
Accuracy:21.642% C-
HSR:16.493% C-
Solstice Burst
B+
Kills:469
Deaths:220
KDR:2.132
Accuracy:26.341% C+
HSR:27.079% B+
Thanatos VE70
B+
Kills:175
Deaths:101
KDR:1.733
Accuracy:44.518% B+
HSR:12.571% D
Deimos VA29
C
Kills:68
Deaths:61
KDR:1.115
Accuracy:56.667% C
HSR:7.353% F
Kills:4,188
Deaths (as Light Assault):2,225
Deaths (to Light Assaults):2,036
KDR:1.88225
Kill Difference:1,963
Playtime:274.004 hours
Usage:15%
Score:3.879m
Score/min:236
Accuracy (listed only):33.789%
HSR (listed only):18.838%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:1,166
Deaths:643
KDR:1.813
Accuracy:23.594% C++
HSR:17.925% C
Pulsar C
A+
Kills:1,158
Deaths:419
KDR:2.764
Accuracy:29.974% B**
HSR:31.606% A+
NS-11C
C-
Kills:1,152
Deaths:781
KDR:1.475
Accuracy:21.642% C-
HSR:16.493% C-
Solstice Burst
B+
Kills:469
Deaths:220
KDR:2.132
Accuracy:26.341% C+
HSR:27.079% B+
Thanatos VE70
B+
Kills:175
Deaths:101
KDR:1.733
Accuracy:44.518% B+
HSR:12.571% D
Deimos VA29
C
Kills:68
Deaths:61
KDR:1.115
Accuracy:56.667% C
HSR:7.353% F
Kills:4,188
Deaths (as Engineer):2,225
Deaths (to Engineers):1,800
KDR:1.88225
Kill Difference:1,963
Playtime:439.466 hours
Usage:25%
Score:8.060m
Score/min:306
Accuracy (listed only):33.789%
HSR (listed only):18.838%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B*
Kills:1,440
Deaths:390
KDR:3.692
Accuracy:28.152% B+
HSR:32.361% B*
Equinox VE2 Burst
B+
Kills:1,171
Deaths:308
KDR:3.802
Accuracy:30.263% B+
HSR:32.195% B+
Pulsar VS1
C+
Kills:1,149
Deaths:774
KDR:1.485
Accuracy:22.465% C+
HSR:19.147% C+
NS-11A
A*
Kills:753
Deaths:211
KDR:3.569
Accuracy:35.419% A*
HSR:35.458% A++
CME
A*
Kills:319
Deaths:90
KDR:3.544
Accuracy:37.730% A*
HSR:36.991% A*
Corvus VA55
B*
Kills:218
Deaths:83
KDR:2.627
Accuracy:25.904% B
HSR:28.440% B*
H-V45
C++
Kills:182
Deaths:59
KDR:3.085
Accuracy:24.244% C+
HSR:21.978% C++
Thanatos VE70
B+
Kills:175
Deaths:101
KDR:1.733
Accuracy:44.518% B+
HSR:12.571% D
Deimos VA29
C
Kills:68
Deaths:61
KDR:1.115
Accuracy:56.667% C
HSR:7.353% F
Kills:5,475
Deaths (as Combat Medic):2,077
Deaths (to Combat Medics):899
KDR:2.63601
Kill Difference:3,398
Playtime:347.041 hours
Usage:19%
Score:5.872m
Score/min:282
Accuracy (listed only):33.929%
HSR (listed only):25.166%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,462
Deaths:188
KDR:7.777
Accuracy:44.528% B*
HSR:78.454% B**
Parallax VX3
B++
Kills:573
Deaths:75
KDR:7.640
Accuracy:43.450% B++
HSR:82.897% B++
NSX Daimyo
B**
Kills:324
Deaths:39
KDR:8.308
Accuracy:48.999% B**
HSR:95.679% B+
NS-44 Commissioner
B+
Kills:174
Deaths:170
KDR:1.024
Accuracy:41.478% B+
HSR:23.563% C*
XM98
B+
Kills:161
Deaths:25
KDR:6.440
Accuracy:40% B+
HSR:76.398% C*
NS-30 Vandal
B**
Kills:146
Deaths:36
KDR:4.056
Accuracy:37.314% B++
HSR:34.932% B**
Phaseshift VX-S
B**
Kills:96
Deaths:11
KDR:8.727
Accuracy:41.936% B++
HSR:88.542% B**
Kills:2,936
Deaths (as Infiltrator):544
Deaths (to Infiltrators):1,556
KDR:5.39706
Kill Difference:2,392
Playtime:191.489 hours
Usage:11%
Score:2.421m
Score/min:211
Accuracy (listed only):42.529%
HSR (listed only):68.638%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:378
Deaths:111
KDR:3.405
Accuracy:20.068% C++
HSR:15.079% D*
Blueshift VM5
C++
Kills:363
Deaths:111
KDR:3.270
Accuracy:19.704% C++
HSR:17.906% D
Comet VM2
A*
Kills:199
Deaths:97
KDR:2.052
Accuracy:42.941% C
HSR:8.543% A*
Quasar VM1
B+
Kills:196
Deaths:84
KDR:2.333
Accuracy:18.250% B+
HSR:12.755% D*
Comet VM2
A
Kills:196
Deaths:100
KDR:1.960
Accuracy:42.401% C+
HSR:6.633% A
Cosmos VM3
C*
Kills:195
Deaths:81
KDR:2.407
Accuracy:17.502% C*
HSR:10.769% F-
Kills:1,527
Deaths (as MAX Suit):292
Deaths (to MAX Suits):487
KDR:5.22945
Kill Difference:1,235
Playtime:51.449 hours
Usage:3%
Score:1.155m
Score/min:374
Accuracy (listed only):26.811%
HSR (listed only):11.948%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,222
V. Kills:40 N/A
Deaths:99
KDR:12.343
Accuracy:29.869% D**
KPH:39 C+
VKPH:1.300 D-
Dual Photon Pods
C+
Kills:58
V. Kills:3 N/A
Deaths:4
KDR:14.500
Accuracy:51.530% C+
KPH:76.300 C+
VKPH:3.900 D*
Kills:1,280 (1,222 + 0)
Deaths:103
KDR:12.427
VKDR:0.417
Vehicle Kills:43
Kill Difference:1,177
Playtime:32.063 hours
Usage:2%
Score:0.299m
Score/min:155
Piloting Accuracy:29.869%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:407
V. Kills:28 N/A
Deaths:10
KDR:40.700
Accuracy:47.285% C+
KPH:47.500 C+
VKPH:3.300 D**
C75 Viper
C++
Kills:141
V. Kills:26 N/A
Deaths:13
KDR:10.846
Accuracy:28.873% D*
KPH:31.400 C++
VKPH:5.800 C--
Kills:548 (548 + 0)
Deaths:23
KDR:23.826
VKDR:2.348
Vehicle Kills:54
Kill Difference:525
Playtime:13.050 hours
Usage:1%
Score:0.163m
Score/min:208
Driving Accuracy:28.873%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:490
V. Kills:49 N/A
Deaths:16
KDR:30.625
Accuracy:46.834% C-
KPH:43.500 C+
VKPH:4.300 D-
Supernova FPC
D
Kills:168
V. Kills:97 171%
Deaths:23
KDR:7.304
Accuracy:41.893% D**
KPH:16.800 D
VKPH:9.700 D*
Supernova PC
B+
Kills:160
V. Kills:28 N/A
Deaths:18
KDR:8.889
Accuracy:39.540% D--
KPH:26.400 B+
VKPH:4.600 D*
Saron HRB
C
Kills:121
V. Kills:72 166%
Deaths:36
KDR:3.361
Accuracy:37.090% D
KPH:20.600 C
VKPH:12.300 C-
E540 Halberd
B*
Kills:97
V. Kills:31 303%
Deaths:22
KDR:4.409
Accuracy:54.555% B*
KPH:35.400 B+
VKPH:11.300 D-
Kills:1,036 (818 + 218)
Deaths:115
KDR:9.009
VKDR:2.409
Vehicle Kills:277
Kill Difference:921
Playtime:35.911 hours
Usage:2%
Score:0.459m
Score/min:213
Driving Accuracy:39.540%
Gunner Accuracy:54.555%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:158
V. Kills:4 N/A
Deaths:13
KDR:12.154
Accuracy:45.079% B*
KPH:98.200 C++
VKPH:2.500 D--
E540 Halberd-H
A++
Kills:52
V. Kills:12 400%
Deaths:1
KDR:52
Accuracy:55.078% C
KPH:82.100 A++
VKPH:19 C
Kills:210 (0 + 210)
Deaths:14
KDR:15
VKDR:1.143
Vehicle Kills:16
Kill Difference:196
Playtime:2.242 hours
Usage:0%
Score:0.033m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:55.078%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:289
V. Kills:14 N/A
Deaths:12
KDR:24.083
Accuracy:21.378% B+
KPH:47.900 C-
VKPH:2.300 C-
M12 Kobalt
C++
Kills:120
V. Kills:8 N/A
Deaths:7
KDR:17.143
Accuracy:22.579% B**
KPH:58.400 C
VKPH:3.900 C++
M20 Basilisk
B++
Kills:88
V. Kills:48 180%
Deaths:11
KDR:8
Accuracy:39.711% C++
KPH:18.700 C+
VKPH:10.200 B++
M60-G Bulldog
C**
Kills:55
V. Kills:10 N/A
Deaths:5
KDR:11
Accuracy:37.500% C**
KPH:25.100 C
VKPH:4.600 C
Kills:552 (0 + 552)
Deaths:35
KDR:15.771
VKDR:2.286
Vehicle Kills:80
Kill Difference:517
Playtime:14.993 hours
Usage:1%
Score:0.173m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:37.500%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,6671,6594593.614C*0.3129.402%B++29.355%C+34.4D-N/A11048.2h9.8B+33.5B++
M12 Kobalt 1,6251,5964039.9B+36.6022.68%C++18.546%C*140B+2.5D-27811.4h10.2A44.8B**
Ghost 1,4681,4621887.777A++4.4844.528%B*78.454%B**29.7CN/A9249.3h1.7B**3.8B*
Terminus VX-9 1,4521,4403903.692A*0.3928.152%B+32.361%B*29.9CN/A6848.2h10.4B*37.1B+
NS-15M2 1,2891,2726461.969C**1.3318.796%D--20.362%D16.5D-N/A7377.1h13C+69.3C
Light PPA 1,2621,2229912.343A+9.0429.869%D**N/A39C+1.3D-14731.3h10.4B+34.8C*
SVA-88 1,2001,1943663.262B++0.0422.555%C+22.111%C-19.4D-N/A5561.7h11.7C++52C++
Equinox VE2 Burst 1,1861,1713083.802A0.5030.263%B+32.195%B+29.3C--N/A6639.9h12.4C*41.1B+
Orion VS54 1,1791,1715861.998B+1.3020.941%C+18.873%D-15.3DN/A6276.7h11.1B++53.2B+
Solstice VE3 1,1821,1666431.813A+1.4923.594%C++17.925%C13.3CN/A6387.5h12.1B++51.2B+
VX29 Polaris 1,1691,1612834.102A*0.8022.936%C+22.308%C+23.9DN/A6548.5h11.9C**52C*
Pulsar C 1,1691,1584192.764B**0.5429.974%B**31.606%A+14.6DN/A4379.2h9.7B++32.3B++
NS-11C 1,1661,1527811.475B+1.8321.642%C-16.493%C-9.3D-N/A38124h12.4B+57.3B
Ursa 1,1561,1502085.529S2.2324.998%B+22.261%C29.5CN/A6639h10.3B+41.4B+
Pulsar VS1 1,1641,1497741.484B+1.8222.465%C+19.147%C+10.8D-N/A45106.8h12.6B++56.2B+
NS-11A 7657532113.569A*0.2735.419%A*35.458%A++32.2C++N/A9223.4h12B++33.9B**
Parallax VX3 577573757.64A4.3443.45%B++82.897%B++22.3CN/A7825.7h1.6B**3.8B*
Spear Anti-Vehicle Phalanx Tower 6815434135.75S132.4547.095%C6.446%B**55.4B+14.1D2689.8h5.9B*12.6B*
Supernova VPC 5394901630.625A++27.3246.834%C-2.041%B+43.4C+4.3D-12011.3h2.2A4.6B*
Solstice Burst 4744692202.132B+1.1726.341%C+27.079%B+12.3D-N/A5038.1h12.3B+46.8B
L100 Python HESH 4354071040.7A**37.4047.285%C+3.686%A*47.3C+3.3D**1948.6h2.3B**4.8B*
Blueshift VM5 3863781113.405B+0.1020.068%C++15.079%D*30.2C+N/A12212.5h13.8B*68.7B+
Blueshift VM5 3673631113.27B+0.0319.704%C++17.906%D29CN/A11012.5h14.1B+71.6B+
Lasher X2 3483381731.954A+1.3521.543%D3.254%C15.6DN/A7021.6h20.7C+96.1C+
Sticky Grenade 3263251325N/A321.7058.559%B*N/A1625A+5D-68980.2h1.4B**2.4B*
NSX Daimyo 325324398.308A+5.0148.999%B**95.679%B+51.4C+N/A1476.3h2.2B+4.5B++
CME 323319903.544A**0.2437.73%A*36.991%A*33.6C+N/A1119.5h11.1B*29.4B**
M12 Kobalt 3032891224.083B**20.7821.378%B+21.799%B*48.2C-2.3C-1536h15.4B++72.2B+
C-4 3582621152.278B++1.0220.267%D--N/A48.5D17.8D5465.4h1.4C**6.9C+
Spear Anti-Vehicle Phalanx Turret 3102361219.667A++16.3746.271%C*9.746%M++48.2B+15.1D3234.9h4.8A10.3B**
Corvus VA55 223218832.627A++0.6725.904%B28.44%B*16.1DN/A6113.5h11.7B45.2B+
Proximity Mine 2172171021.7S18.4039.66%CN/A77.5D-N/A2952.8h2.1C--5.4C
Comet VM2 280199972.052A1.2542.941%C8.543%A*12.7C*5.2C++10515.7h20.9B+48.6B+
Quasar VM1 197196842.333B+0.9718.25%B+12.755%D*22.5C+N/A1318.7h11.8B**64.9B+
Comet VM2 2751961001.96A1.3442.401%C+6.633%A12.3C**4.9B11016h21.2C**50C**
Cosmos VM3 195195812.407C**0.8917.502%C*10.769%F-22.9C-N/A1188.5h11B**62.6B++
NS Decimator 273189702.7A*0.6056.534%C--3.704%A30C13.3C2356.3h4.3B7.6C*
H-V45 186182593.085B**0.2224.244%C+21.978%C++16.7DN/A6210.9h12.6B52B
Thanatos VE70 1751751011.733B**1.5744.518%B+12.571%D18.8C-N/A919.3h3.8B*8.6B++
NS-44 Commissioner 1771741701.024C++2.2841.478%B+23.563%C*1.8D*N/A694.1h4C+9.6B+
Lancer VS22 3861731251.384B*1.9257.645%C--N/A10.9C13.4C+24915.9h14.4B+25B+
Supernova FPC 265168237.304C**4.0041.893%D**7.143%M*16.8D9.7D*23310h5B11.8C
XM98 164161256.44A*3.1440%B+76.398%C*23.3C+N/A1266.9h2.1B++5.2B++
Supernova PC 188160188.889B++5.5939.54%D--5.625%A**26.2B+4.6D*2286.1h3.3A8.4B++
Proton II PPA-H 1621581312.154C++8.8545.079%B*N/A98.8C*2.5D--2261.6h8.5B+18.8B++
Frag Grenade 1561531153N/A149.7046.385%C++N/A510C++10C*31380.3h3.2B+7B+
NS-30 Vandal 146146364.056A+0.7637.314%B++34.932%B**17.8D-N/A468.2h4.3B**11.5B*
Tank Mine 236142216.762A*3.4628.781%CN/A74.7D49.5C-9301.9h2.2C7.7D
C75 Viper 1671411310.846A+7.5528.873%D*2.128%B**31.3C++5.8C--2344.5h8.5B**29.6B+
S1 186132681.941A*1.3658.074%C++2.273%C22.4C+9.2C--2835.9h5.8B+10B+
Saron HRB 193121363.361C0.0637.09%D1.653%C++20.5C12.2C-2925.9h21.4C**57.6C+
M12 Kobalt 128120717.143C++13.8422.579%B**20%B+57.1C3.8C+2312.1h15.5B++68.5B+
Nemesis VSH9 210110512.157M1.1465.861%B+N/A10.1C9.2C+17210.9h8.2C++12.4C**
M60-A Bulldog 123109715.571C+12.2750.407%B+N/A27.9C3.6C983.9h5.1B+10.2B++
MANA Anti-Personnel Turret 103103254.12N/A0.8220.641%UN/A1030UN/A4121500.1h19.4T*94T*
E540 Halberd 12897224.409C1.1154.555%B*1.031%D-35.9B+11.5D-3192.7h5.2B+9.5B*
Phaseshift VX-S 9696118.727A*5.4341.936%B++88.542%B**25.9C+N/A683.7h2B++4.8B++
M20 Basilisk 13688118A*4.7039.711%C++N/A18.7C+10.2B++2344.7h83.8B+211B+
Deimos VA29 6868611.115C+2.1956.667%C7.353%F7D*N/A219.7h2.8C-4.9C+
Hunter QCX 6261840.726C++2.5726.217%D--31.148%B2.8D*N/A1221.6h2.7B+10.4C**
M60-A Bulldog 675969.833C+6.5344.134%CN/A13.1D-1.8D584.5h6.7C+15.2C+
Dual Photon Pods 6158414.5B**11.2051.53%C+N/A72.5C+3.8D*4960.8h9.3A+18B**
Pulsar LSW 5656124.667M+1.3739.388%M++32.143%B**26.7DN/A3152.1h11.3B+28.6B*
M60-G Bulldog 6555511A**7.7037.5%C**1.818%D25C4.5C-1722.2h6.5B+17.3B+
MANA Anti-Vehicle Turret 935395.889A++2.5953.736%C+1.887%D*530D-400D-975720.1h9.9D18.4C
E540 Halberd-H 6452152S48.7055.078%CN/A86.7A*20C3070.6h2.7A++4.9A++
Xiphos Anti-Personnel Phalanx Tower 5251225.5D22.2020.269%D-N/A127.5C-2.5D*3930.4h16.8C*83.1C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31620.3h
Motion Spotter84,0042.8h
Spawn Beacon72,1061.7h
Nano-Armor Kit110354,38233.7h
Cortium Silo02010.3h
Nanite Revive Grenade02,3150.6h
Medical Applicator285272,42932.6h
Spear Anti-Vehicle Tower1510.6h
Deconstruction Tool01,1240.1h
Auraxium Force-Blade5679480.1h
Ammunition Package114,5681.7h
Shield Recharging Field526,5323.1h
Medical Kit962,36130.6h
Anti-Infantry MANA Turret72060.4h
Recon Detection Device41791.1h

Check the help document for the dictionary if you want to learn more about words used here.


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