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Champion deSinteresSe[DIGT] deSinteresSe
VS BR 116

KDR: 3.27

Score: 27.2m

Last Seen: Nov 17th, 2018 7:46 PM
- OFFLINE - 95 minute(s)

Battle Rank 116 (116 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 41
Level Progress (to 117): 17%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS M12 Kobalt Ghost Betelgeuse 54-A NS-15M2 Light PPA SVA-88 Orion VS54 Equinox VE2 Burst
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $779,373 MLG Score: 623
Fun Score: N/A
Cheeseburgers Flipped: 406TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.204%24.28%58819100215,9433.70595-0.432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.014%0.549B+0.453B+-0.752D-HEAD ++ (~12.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.354C**11.40.192C++35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.869%0.736%374110201,222341683.57311771%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.853D---0.849D---1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.777B++10.40.801B++24.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.62%3.726%419510161,3154242723.10141482%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.693%-0.233C0.723B++0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.771B++3.40.729B++5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.17%10.788%217610158253612762.27901298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.449%-0.814D-1.65A+0.687

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.592B+13.20.664B+35.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.416%81.265%217410172,466693153.55844

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.802%1.366A0.875B*-0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.594B+1.80.444B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.501%11.392%2172101923730400.779605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.105%0.431B-0.615D-0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.42B3.60.266C*4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 41
27.2m445.5%337 (20.2k)262 (15.7k)3.2741729,9759,1553.70726116 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1021234417.801%22.475%40011:2213

18% Combat Medic25% Engineer28% Heavy Assault11% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2014 4:18 PMJul 15th, 2016 6:14 PMNov 17th, 2018 3:45 PM (83m) (PST)Nov 17th, 2018 4:17 PM (51m) (PST)Nov 17th, 2018 3:46 PM (82m) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
286622240.2890.0880.0651.3810.021623

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,1413,73213,409175483115,711

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1730.6h/72.1d 3,965 6,737 18,247 143.4k 3,015 4,395 2,207 29.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:1,391
Deaths:395
KDR:3.522
Accuracy:29.028% B++
HSR:28.756% C+
NS-15M2
D
Kills:1,272
Deaths:646
KDR:1.969
Accuracy:18.796% D-
HSR:20.362% D
SVA-88
C+
Kills:1,194
Deaths:366
KDR:3.262
Accuracy:22.555% C+
HSR:22.111% C
Orion VS54
C++
Kills:1,171
Deaths:586
KDR:1.998
Accuracy:20.941% C++
HSR:18.873% D-
VX29 Polaris
C+
Kills:1,161
Deaths:283
KDR:4.102
Accuracy:22.936% C+
HSR:22.308% C+
Ursa
B+
Kills:1,150
Deaths:208
KDR:5.529
Accuracy:24.998% B+
HSR:22.261% C
Lasher X2
C
Kills:337
Deaths:172
KDR:1.959
Accuracy:21.509% C--
HSR:3.264% C
Kills:7,676
Deaths (as Heavy Assault):2,656
Deaths (to Heavy Assaults):2,398
KDR:2.89006
Kill Difference:5,020
Playtime:480.169 hours
Usage:28%
Score:6.420m
Score/min:223
Accuracy (listed only):22.966%
HSR (listed only):19.705%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C*
Kills:1,166
Deaths:643
KDR:1.813
Accuracy:23.594% C*
HSR:17.925% C
Pulsar C
A+
Kills:1,158
Deaths:419
KDR:2.764
Accuracy:29.974% B**
HSR:31.606% A+
NS-11C
C
Kills:1,152
Deaths:781
KDR:1.475
Accuracy:21.639% C
HSR:16.493% C-
Solstice Burst
B
Kills:381
Deaths:186
KDR:2.048
Accuracy:25.078% C
HSR:26.247% B
Thanatos VE70
B+
Kills:175
Deaths:101
KDR:1.733
Accuracy:44.518% B+
HSR:12.571% D
Deimos VA29
C
Kills:62
Deaths:59
KDR:1.051
Accuracy:56.129% C
HSR:8.065% D**
Kills:4,094
Deaths (as Light Assault):2,189
Deaths (to Light Assaults):1,953
KDR:1.87026
Kill Difference:1,905
Playtime:271.888 hours
Usage:16%
Score:3.856m
Score/min:236
Accuracy (listed only):33.489%
HSR (listed only):18.818%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C*
Kills:1,166
Deaths:643
KDR:1.813
Accuracy:23.594% C*
HSR:17.925% C
Pulsar C
A+
Kills:1,158
Deaths:419
KDR:2.764
Accuracy:29.974% B**
HSR:31.606% A+
NS-11C
C
Kills:1,152
Deaths:781
KDR:1.475
Accuracy:21.639% C
HSR:16.493% C-
Solstice Burst
B
Kills:381
Deaths:186
KDR:2.048
Accuracy:25.078% C
HSR:26.247% B
Thanatos VE70
B+
Kills:175
Deaths:101
KDR:1.733
Accuracy:44.518% B+
HSR:12.571% D
Deimos VA29
C
Kills:62
Deaths:59
KDR:1.051
Accuracy:56.129% C
HSR:8.065% D**
Kills:4,094
Deaths (as Engineer):2,189
Deaths (to Engineers):1,751
KDR:1.87026
Kill Difference:1,905
Playtime:429.630 hours
Usage:25%
Score:7.891m
Score/min:306
Accuracy (listed only):33.489%
HSR (listed only):18.818%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
B+
Kills:1,171
Deaths:308
KDR:3.802
Accuracy:30.263% B+
HSR:32.195% B+
Terminus VX-9
B*
Kills:1,157
Deaths:316
KDR:3.661
Accuracy:27.404% B+
HSR:31.893% B*
Pulsar VS1
C+
Kills:1,148
Deaths:772
KDR:1.487
Accuracy:22.443% C+
HSR:19.164% C+
NS-11A
A++
Kills:502
Deaths:142
KDR:3.535
Accuracy:32.983% A++
HSR:32.470% A+
Corvus VA55
B*
Kills:218
Deaths:83
KDR:2.627
Accuracy:25.904% B+
HSR:28.440% B*
H-V45
C*
Kills:182
Deaths:59
KDR:3.085
Accuracy:24.244% C++
HSR:21.978% C*
Thanatos VE70
B+
Kills:175
Deaths:101
KDR:1.733
Accuracy:44.518% B+
HSR:12.571% D
CME
M++
Kills:64
Deaths:16
KDR:4
Accuracy:35.043% A++
HSR:45.313% M++
Deimos VA29
C
Kills:62
Deaths:59
KDR:1.051
Accuracy:56.129% C
HSR:8.065% D**
Kills:4,679
Deaths (as Combat Medic):1,856
Deaths (to Combat Medics):858
KDR:2.52101
Kill Difference:2,823
Playtime:315.724 hours
Usage:18%
Score:5.507m
Score/min:291
Accuracy (listed only):33.215%
HSR (listed only):25.788%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,462
Deaths:188
KDR:7.777
Accuracy:44.528% B*
HSR:78.454% B**
Parallax VX3
B++
Kills:573
Deaths:75
KDR:7.640
Accuracy:43.450% B++
HSR:82.897% B++
NSX Daimyo
B**
Kills:270
Deaths:28
KDR:9.643
Accuracy:48.746% B**
HSR:95.926% B+
XM98
B+
Kills:161
Deaths:25
KDR:6.440
Accuracy:40% B+
HSR:76.398% C*
NS-44 Commissioner
B++
Kills:160
Deaths:154
KDR:1.039
Accuracy:41.395% B++
HSR:23.125% C*
NS-30 Vandal
B**
Kills:145
Deaths:36
KDR:4.028
Accuracy:37.262% B++
HSR:34.483% B**
Kills:2,771
Deaths (as Infiltrator):506
Deaths (to Infiltrators):1,502
KDR:5.47628
Kill Difference:2,265
Playtime:186.833 hours
Usage:11%
Score:2.370m
Score/min:211
Accuracy (listed only):42.563%
HSR (listed only):65.214%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:356
Deaths:108
KDR:3.296
Accuracy:19.552% C+
HSR:14.326% D*
Blueshift VM5
C+
Kills:336
Deaths:108
KDR:3.111
Accuracy:19.100% C+
HSR:16.964% D
Comet VM2
A*
Kills:199
Deaths:97
KDR:2.052
Accuracy:42.941% C
HSR:8.543% A*
Quasar VM1
B+
Kills:196
Deaths:84
KDR:2.333
Accuracy:18.250% B+
HSR:12.755% D*
Comet VM2
B**
Kills:196
Deaths:100
KDR:1.960
Accuracy:42.401% C+
HSR:6.633% B**
Cosmos VM3
C**
Kills:195
Deaths:81
KDR:2.407
Accuracy:17.502% C**
HSR:10.769% F-
Kills:1,478
Deaths (as MAX Suit):289
Deaths (to MAX Suits):471
KDR:5.11419
Kill Difference:1,189
Playtime:50.823 hours
Usage:3%
Score:1.144m
Score/min:375
Accuracy (listed only):26.624%
HSR (listed only):11.665%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,222
V. Kills:40 N/A
Deaths:99
KDR:12.343
Accuracy:29.869% D**
KPH:39.100 C+
VKPH:1.300 D-
Dual Photon Pods
C+
Kills:58
V. Kills:3 N/A
Deaths:4
KDR:14.500
Accuracy:51.530% C+
KPH:76.300 C+
VKPH:3.900 D*
Kills:1,280 (1,222 + 0)
Deaths:103
KDR:12.427
VKDR:0.417
Vehicle Kills:43
Kill Difference:1,177
Playtime:32.035 hours
Usage:2%
Score:0.298m
Score/min:155
Piloting Accuracy:29.869%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:402
V. Kills:28 N/A
Deaths:8
KDR:50.250
Accuracy:47.255% C+
KPH:48 C+
VKPH:3.300 D*
C75 Viper
C++
Kills:141
V. Kills:26 N/A
Deaths:13
KDR:10.846
Accuracy:28.873% D--
KPH:31.400 C++
VKPH:5.800 C--
Kills:543 (543 + 0)
Deaths:21
KDR:25.857
VKDR:2.571
Vehicle Kills:54
Kill Difference:522
Playtime:12.869 hours
Usage:1%
Score:0.162m
Score/min:210
Driving Accuracy:28.873%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:444
V. Kills:45 N/A
Deaths:14
KDR:31.714
Accuracy:46.419% C-
KPH:42.300 C+
VKPH:4.300 D-
Supernova FPC
D
Kills:168
V. Kills:97 171%
Deaths:23
KDR:7.304
Accuracy:41.893% D**
KPH:16.800 D
VKPH:9.700 D*
Supernova PC
B+
Kills:160
V. Kills:28 N/A
Deaths:18
KDR:8.889
Accuracy:39.540% D--
KPH:26.400 B+
VKPH:4.600 D*
Saron HRB
C
Kills:121
V. Kills:72 166%
Deaths:36
KDR:3.361
Accuracy:37.090% D
KPH:20.600 C
VKPH:12.300 C-
E540 Halberd
B*
Kills:97
V. Kills:31 303%
Deaths:22
KDR:4.409
Accuracy:54.555% B*
KPH:35.400 B
VKPH:11.300 D-
Kills:990 (772 + 218)
Deaths:113
KDR:8.761
VKDR:2.416
Vehicle Kills:273
Kill Difference:877
Playtime:35.144 hours
Usage:2%
Score:0.449m
Score/min:213
Driving Accuracy:39.540%
Gunner Accuracy:54.555%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:158
V. Kills:4 N/A
Deaths:13
KDR:12.154
Accuracy:45.079% B**
KPH:98.300 C*
VKPH:2.500 D--
Kills:158 (0 + 158)
Deaths:13
KDR:12.154
VKDR:0.308
Vehicle Kills:4
Kill Difference:145
Playtime:1.608 hours
Usage:0%
Score:0.022m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:45.079%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:284
V. Kills:14 N/A
Deaths:12
KDR:23.667
Accuracy:21.337% B+
KPH:48.100 C-
VKPH:2.400 C
M12 Kobalt
C+
Kills:110
V. Kills:6 N/A
Deaths:7
KDR:15.714
Accuracy:22.319% B*
KPH:56.500 C
VKPH:3.100 C+
M20 Basilisk
B++
Kills:88
V. Kills:48 180%
Deaths:10
KDR:8.800
Accuracy:39.705% C++
KPH:18.800 C+
VKPH:10.300 B++
M60-G Bulldog
C**
Kills:55
V. Kills:10 N/A
Deaths:5
KDR:11
Accuracy:37.500% C**
KPH:25.200 C
VKPH:4.600 C
Kills:537 (0 + 537)
Deaths:34
KDR:15.794
VKDR:2.294
Vehicle Kills:78
Kill Difference:503
Playtime:14.716 hours
Usage:1%
Score:0.170m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:37.500%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 1,6121,5834039.575B+36.3022.718%C++18.446%C**140.1B+2.6D-27711.3h10.2B**44.8B**
Ghost 1,4681,4621887.777A+4.5044.528%B*78.454%B**29.7CN/A9149.3h1.7B**3.8B*
Betelgeuse 54-A 1,3971,3913953.522C**0.2529.028%B++28.756%C+33.1D-N/A10842h10B+34.5B++
NS-15M2 1,2891,2726461.969C*1.3118.796%D-20.362%D16.5D--N/A7377h13C+69.3C
Light PPA 1,2621,2229912.343B*9.0729.869%D**N/A39C+1.3D-14731.3h10.4B+34.8C*
SVA-88 1,2001,1943663.262B++0.0122.555%C+22.111%C19.4D-N/A5561.7h11.7C++52C*
Orion VS54 1,1791,1715861.998B+1.2820.941%C++18.873%D-15.3DN/A6276.7h11.1B++53.2C++
Equinox VE2 Burst 1,1861,1713083.802B**0.5330.263%B+32.195%B+29.3C--N/A6639.9h12.4C*41.1B+
Solstice VE3 1,1821,1666431.813A+1.4623.594%C*17.925%C13.3CN/A6387.5h12.1B++51.2B
VX29 Polaris 1,1691,1612834.102A*0.8322.936%C+22.308%C+23.9DN/A6548.5h11.9C*52C*
Pulsar C 1,1691,1584192.764A0.5129.974%B**31.606%A+14.6DN/A4279.2h9.7B++32.3B++
Terminus VX-9 1,1671,1573163.661A0.3927.404%B+31.893%B*27.5C-N/A6342h10.6B++38.8B+
NS-11C 1,1661,1527811.475B+1.8021.639%C16.493%C-9.3D-N/A39123.8h12.4B+57.2B
Ursa 1,1561,1502085.529S2.2524.998%B+22.261%C29.5CN/A6639h10.3B+41.4B+
Pulsar VS1 1,1631,1487721.487B+1.7922.443%C+19.164%C+10.8D-N/A45106.7h12.6B++56.2B+
Parallax VX3 577573757.64A4.3743.45%B++82.897%B++22.3CN/A7825.7h1.6B**3.8B*
Spear Anti-Vehicle Phalanx Tower 6815434135.75S132.4847.095%C6.446%B**55.4B++14.1D2689.8h5.9B**12.6B**
NS-11A 5075021423.535A*0.2632.983%A++32.47%A+32.2C++N/A9915.6h11.5B*34.8B**
Supernova VPC 4894441431.714A++28.4446.419%C-2.252%B++42.3C+4.3D-11410.5h2.2B**4.8B++
L100 Python HESH 430402850.25M**46.9847.255%C+3.731%A++47.9C+3.3D*1978.4h2.2B++4.7B*
Solstice Burst 3863811862.048B+1.2325.078%C26.247%B10.8D--N/A4735.4h12.7C**50.7C*
Blueshift VM5 3633561083.296B+0.0219.552%C+14.326%D*29.7C+N/A12412h13.6B*69.8B+
Lasher X2 3473371721.959A+1.3221.509%C--3.264%C15.7DN/A6921.5h20.7C+96.2C+
Blueshift VM5 3403361083.111B0.1619.1%C+16.964%D28CN/A11012h14.2B+74.1B+
Sticky Grenade 3263251325N/A321.7358.648%B*N/A1625A+5D69520.2h1.4B*2.4B*
M12 Kobalt 2982841223.667A20.3921.337%B+21.479%B++48.1C-2.4C1545.9h15.3B++71.9B+
NSX Daimyo 271270289.643A*6.3748.746%B**95.926%B+55.1C*N/A1624.9h2.2B+4.4B*
C-4 3332411122.152B+1.1219.953%D--N/A60.3C-23C7124h1.4C**7.1C+
Spear Anti-Vehicle Phalanx Turret 3092351219.583A++16.3146.065%C*9.787%M+48B++15.1D3244.9h4.7A10.3B**
Corvus VA55 223218832.627A++0.6525.904%B+28.44%B*16.1DN/A6113.5h11.7B45.2B+
Proximity Mine 2172171021.7S18.4339.575%CN/A80.4D-N/A3002.7h2.1C--5.4C
Comet VM2 280199972.052A1.2242.941%C8.543%A*12.7C*5.2C++10515.7h20.9B+48.6B+
Quasar VM1 197196842.333B+0.9418.25%B+12.755%D*22.5C+N/A1318.7h11.8B**64.9B+
Comet VM2 2751961001.96A1.3142.401%C+6.633%B**12.3C*4.9C**11016h21.2C*50C*
Cosmos VM3 195195812.407C**0.8717.502%C**10.769%F-22.9C--N/A1188.5h11B*62.6B+
H-V45 186182593.085B**0.1924.244%C++21.978%C*16.7DN/A6010.9h12.6B52B
Thanatos VE70 1751751011.733B**1.5444.518%B+12.571%D18.8C-N/A909.3h3.8B*8.6B++
Lancer VS22 3861731241.395B*1.8857.754%DN/A11C13.6C++25215.7h14.4B+24.9B+
Supernova FPC 265168237.304B4.0341.893%D**7.143%M++16.8D9.7D*23210h5B+11.8C+
NS Decimator 241165612.705A*0.5755.797%D2.424%C++28.9C13.3C2355.7h4.5C**8.1C++
XM98 164161256.44A*3.1740%B+76.398%C*23.3C+N/A1266.9h2.1B++5.2B++
Supernova PC 188160188.889B+5.6139.54%D--5.625%A**26.2B+4.6D*2286.1h3.3B**8.4B++
NS-44 Commissioner 1631601541.039C++2.2441.395%B++23.125%C*1.7D*N/A692.1h4.1C+10B+
Proton II PPA-H 1621581312.154C++8.8845.079%B**N/A98.8C*2.5D--2241.6h8.5B+18.8B++
Frag Grenade 1541521152N/A148.7346.351%C++N/A506.7C++6.7C+31260.3h3.2B+6.9B+
NS-30 Vandal 145145364.028A0.7537.262%B++34.483%B**17.9D-N/A458.1h4.3B**11.6B*
Tank Mine 236142216.762A*3.4928.323%CN/A74.7D49.5C-9291.9h2.2C7.7D
C75 Viper 1671411310.846A7.5728.873%D--2.128%B*31.3C++5.8C--2344.5h8.5B**29.6B+
S1 186132681.941A*1.3358.074%C++2.273%C22.4C+9.2C--2815.9h5.8B+10B+
Saron HRB 193121363.361C0.0937.09%D1.653%C++20.5C12.2C-2925.9h21.4C*57.6C+
M12 Kobalt 116110715.714C+12.4422.319%B*20.909%B+57.9C3.2C+2271.9h16.1B+72.1B+
M60-A Bulldog 123109715.571C+12.3050.407%B+N/A27.9C3.6C983.9h5.1B+10.2B+
MANA Anti-Personnel Turret 103103254.12N/A0.8520.641%UN/A1030UN/A4028000.1h19.4T*94T*
Nemesis VSH9 196102512A*1.2765.512%B+N/A9.8C--9C+17410.4h8.3C+12.7C*
E540 Halberd 12897224.409C1.1354.555%B*1.031%D--35.9B+11.5D-3182.7h5.2B+9.5B*
M20 Basilisk 13688108.8M+5.5339.705%C++N/A18.7C+10.2B++2344.7h83.5B+210.3B+
CME 6464164A**0.7335.043%A++45.313%M++35.6C++N/A2311.8h10.3B**29.3B**
Deimos VA29 6262591.051C+2.2256.129%C8.065%D**6.7D**N/A199.3h2.8C--5C+
Hunter QCX 6261840.726C+2.5526.217%D--31.148%B2.8D--N/A1221.6h2.7B+10.4B
M60-A Bulldog 675969.833C+6.5644.134%C+N/A13.1D--1.8D584.5h6.7C15.2C+
Dual Photon Pods 6158414.5A11.2351.53%C+N/A72.5C+3.8D*4960.8h9.3A+18B**
M60-G Bulldog 6555511A++7.7337.5%C**1.818%D25C4.5C-1722.2h6.5B+17.3B+
MANA Anti-Vehicle Turret 935395.889B++2.6153.736%D-1.887%D--530D400D975720.1h9.9C*18.4C+
Xiphos Anti-Personnel Phalanx Tower 5251225.5D22.2320.269%D--N/A127.5C--2.5D3930.4h16.8C*83.1C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31620.3h
Motion Spotter73,9072.6h
Nano-Armor Kit110351,36733.3h
Nanite Revive Grenade02,2200.6h
Spawn Beacon62,0881.6h
Medical Applicator274254,97730.7h
Cortium Silo01950.3h
Auraxium Force-Blade5679480.1h
Deconstruction Tool01,1240.1h
Spear Anti-Vehicle Tower1510.6h
Ammunition Package104,5401.7h
Shield Recharging Field526,5323.1h
Medical Kit922,24822.5h
Anti-Infantry MANA Turret72030.4h
Recon Detection Device41791.1h

Check the help document for the dictionary if you want to learn more about words used here.


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