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Venator Champion deSinteresSe[DIGT] deSinteresSe
VS BR 32

KDR: 3.48

Score: 32.2m

Last Seen: Dec 23rd, 2019 9:19 PM
- OFFLINE - 1420.8 hour(s)

Prestige 1, Battle Rank 32 - Vanu Sovereignty on Miller
Level Progress (to 33): 70%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A M12 Kobalt Terminus VX-9 Ghost NS-15M2 Light PPA SVA-88 Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,014,561 MLG Score: 811
Fun Score: N/A
Cheeseburgers Flipped: 496TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.347%26.118%66224120819,7603.70246-0.22

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.344%0.776B++0.72B++-1.001D*HEAD ++ (~13.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.397B11.20.21C++33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.451%0.711%327112311,266412893.072811407%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.741D--0.8D--1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.788B++10.50.804B++23.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.228%3.388%422512271,4764802923.075504%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.688%-0.212C0.68B+0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.777B++3.30.733B++5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.455%8.744%350812241,3384203583.17815373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.369%-0.477D1.501A+0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.482B+15.90.519B+34.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.349%85.349%350512273,672879164.17747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.787%1.496A+1.041B**-0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.594B+1.80.433B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.17%16.565%3503122998441522.36539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.458%0.304C*-0.104C+-0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.444B2.80.318C*2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.2m431.9%327 (19.6k)255 (15.3k)3.482340,02911,4953.8901332 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232321519.143%24.697%47310:5917

19% Combat Medic24% Engineer27% Heavy Assault13% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2014 4:18 PMJul 15th, 2016 6:14 PMJan 22nd, 2020 3:29 AM (30d) (PST)Dec 23rd, 2019 6:40 PM (59d) (PST)Dec 23rd, 2019 5:19 PM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
302662360.3170.0910.0781.4600.021811

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,1303,94414,186195588115,294

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2103.8h/87.7d 4,688 9,886 21,964 184.3k 3,469 5,726 2,629 38.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:1,978
Deaths:572
KDR:3.458
Accuracy:29.103% B+
HSR:31.497% C+
NS-15M2
D
Kills:1,272
Deaths:646
KDR:1.969
Accuracy:18.796% D--
HSR:20.362% D
SVA-88
C
Kills:1,194
Deaths:366
KDR:3.262
Accuracy:22.555% C
HSR:22.111% C-
Orion VS54
C+
Kills:1,171
Deaths:586
KDR:1.998
Accuracy:20.941% C+
HSR:18.873% D-
VX29 Polaris
C+
Kills:1,161
Deaths:283
KDR:4.102
Accuracy:22.936% C+
HSR:22.308% C+
Ursa
B+
Kills:1,150
Deaths:208
KDR:5.529
Accuracy:24.998% B+
HSR:22.261% C
Pulsar LSW
M+
Kills:56
Deaths:12
KDR:4.667
Accuracy:39.388% M+
HSR:32.143% B**
Kills:7,982
Deaths (as Heavy Assault):2,673
Deaths (to Heavy Assaults):2,943
KDR:2.98616
Kill Difference:5,309
Playtime:563.425 hours
Usage:27%
Score:7.412m
Score/min:219
Accuracy (listed only):25.531%
HSR (listed only):24.222%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:1,166
Deaths:644
KDR:1.811
Accuracy:23.594% C++
HSR:17.925% C
Solstice Burst
B**
Kills:1,166
Deaths:396
KDR:2.944
Accuracy:28.970% B+
HSR:30.274% B**
Pulsar C
A+
Kills:1,158
Deaths:419
KDR:2.764
Accuracy:29.974% B**
HSR:31.606% A+
NS-11C
C--
Kills:1,152
Deaths:781
KDR:1.475
Accuracy:21.642% C--
HSR:16.493% C--
Phobos VX86
B+
Kills:641
Deaths:211
KDR:3.038
Accuracy:56.366% C
HSR:20.125% B+
VE-C Horizon
A++
Kills:552
Deaths:149
KDR:3.705
Accuracy:37.369% B+
HSR:36.413% A++
Eridani SX5
A+
Kills:373
Deaths:120
KDR:3.108
Accuracy:30.097% B++
HSR:30.831% A+
Sirius SX12
A*
Kills:335
Deaths:112
KDR:2.991
Accuracy:28.732% B++
HSR:31.343% A*
Thanatos VE70
B+
Kills:175
Deaths:101
KDR:1.733
Accuracy:44.518% B+
HSR:12.571% D
Deimos VA29
B+
Kills:168
Deaths:91
KDR:1.846
Accuracy:66.324% B+
HSR:7.143% F
NS Baron G5
M+
Kills:165
Deaths:51
KDR:3.235
Accuracy:51.221% B++
HSR:27.879% M+
NS-7 PDW
A**
Kills:161
Deaths:31
KDR:5.194
Accuracy:32.003% A
HSR:33.540% A**
Kills:7,212
Deaths (as Light Assault):3,106
Deaths (to Light Assaults):2,409
KDR:2.32196
Kill Difference:4,106
Playtime:328.123 hours
Usage:16%
Score:4.583m
Score/min:233
Accuracy (listed only):37.567%
HSR (listed only):24.679%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:1,166
Deaths:644
KDR:1.811
Accuracy:23.594% C++
HSR:17.925% C
Solstice Burst
B**
Kills:1,166
Deaths:396
KDR:2.944
Accuracy:28.970% B+
HSR:30.274% B**
Pulsar C
A+
Kills:1,158
Deaths:419
KDR:2.764
Accuracy:29.974% B**
HSR:31.606% A+
NS-11C
C--
Kills:1,152
Deaths:781
KDR:1.475
Accuracy:21.642% C--
HSR:16.493% C--
Phobos VX86
B+
Kills:641
Deaths:211
KDR:3.038
Accuracy:56.366% C
HSR:20.125% B+
VE-C Horizon
A++
Kills:552
Deaths:149
KDR:3.705
Accuracy:37.369% B+
HSR:36.413% A++
Thanatos VE70
B+
Kills:175
Deaths:101
KDR:1.733
Accuracy:44.518% B+
HSR:12.571% D
Deimos VA29
B+
Kills:168
Deaths:91
KDR:1.846
Accuracy:66.324% B+
HSR:7.143% F
NS Baron G5
M+
Kills:165
Deaths:51
KDR:3.235
Accuracy:51.221% B++
HSR:27.879% M+
Kills:6,343
Deaths (as Engineer):2,843
Deaths (to Engineers):2,050
KDR:2.23109
Kill Difference:3,500
Playtime:495.219 hours
Usage:24%
Score:8.882m
Score/min:299
Accuracy (listed only):39.998%
HSR (listed only):22.270%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:1,594
Deaths:434
KDR:3.673
Accuracy:28.303% B+
HSR:32.183% B++
Equinox VE2 Burst
B+
Kills:1,171
Deaths:308
KDR:3.802
Accuracy:30.263% B+
HSR:32.195% B+
NS-11A
A*
Kills:1,164
Deaths:330
KDR:3.527
Accuracy:34.570% A*
HSR:35.052% A++
Pulsar VS1
C
Kills:1,149
Deaths:774
KDR:1.485
Accuracy:22.465% C
HSR:19.147% C
Phobos VX86
B+
Kills:641
Deaths:211
KDR:3.038
Accuracy:56.366% C
HSR:20.125% B+
VE-A Lacerta
B**
Kills:549
Deaths:149
KDR:3.685
Accuracy:33.716% B++
HSR:36.248% B**
Eridani SX5
A+
Kills:373
Deaths:120
KDR:3.108
Accuracy:30.097% B++
HSR:30.831% A+
Sirius SX12
A*
Kills:335
Deaths:112
KDR:2.991
Accuracy:28.732% B++
HSR:31.343% A*
CME
A*
Kills:319
Deaths:90
KDR:3.544
Accuracy:37.730% A*
HSR:36.991% A*
Corvus VA55
B*
Kills:218
Deaths:83
KDR:2.627
Accuracy:25.904% C**
HSR:28.440% B*
H-V45
C++
Kills:182
Deaths:59
KDR:3.085
Accuracy:24.244% C+
HSR:21.978% C++
Thanatos VE70
B+
Kills:175
Deaths:101
KDR:1.733
Accuracy:44.518% B+
HSR:12.571% D
Deimos VA29
B+
Kills:168
Deaths:91
KDR:1.846
Accuracy:66.324% B+
HSR:7.143% F
NS Baron G5
M+
Kills:165
Deaths:51
KDR:3.235
Accuracy:51.221% B++
HSR:27.879% M+
NS-7 PDW
A**
Kills:161
Deaths:31
KDR:5.194
Accuracy:32.003% A
HSR:33.540% A**
Kills:8,364
Deaths (as Combat Medic):2,944
Deaths (to Combat Medics):1,080
KDR:2.84103
Kill Difference:5,420
Playtime:395.273 hours
Usage:19%
Score:6.510m
Score/min:275
Accuracy (listed only):36.430%
HSR (listed only):27.044%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,555
Deaths:197
KDR:7.893
Accuracy:43.601% B++
HSR:79.035% B**
NSX Daimyo
B
Kills:1,184
Deaths:106
KDR:11.170
Accuracy:43.599% B
HSR:95.270% B
Parallax VX3
B++
Kills:579
Deaths:75
KDR:7.720
Accuracy:43.221% B+
HSR:83.074% B++
Eridani SX5
A+
Kills:373
Deaths:120
KDR:3.108
Accuracy:30.097% B++
HSR:30.831% A+
Sirius SX12
A*
Kills:335
Deaths:112
KDR:2.991
Accuracy:28.732% B++
HSR:31.343% A*
NS-44 Commissioner
B++
Kills:232
Deaths:230
KDR:1.009
Accuracy:42.113% B++
HSR:24.569% C**
Phaseshift VX-S
B**
Kills:193
Deaths:15
KDR:12.867
Accuracy:43.580% B**
HSR:89.637% B**
NS-30 Vandal
B++
Kills:165
Deaths:39
KDR:4.231
Accuracy:37.811% B++
HSR:33.333% B++
NS-7 PDW
A**
Kills:161
Deaths:31
KDR:5.194
Accuracy:32.003% A
HSR:33.540% A**
XM98
B
Kills:161
Deaths:25
KDR:6.440
Accuracy:40% B
HSR:76.398% C*
NS-357 Underboss
B+
Kills:73
Deaths:44
KDR:1.659
Accuracy:40.376% B+
HSR:26.027% B+
Kills:5,011
Deaths (as Infiltrator):994
Deaths (to Infiltrators):1,875
KDR:5.04125
Kill Difference:4,017
Playtime:263.118 hours
Usage:13%
Score:3.429m
Score/min:217
Accuracy (listed only):38.648%
HSR (listed only):54.824%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:558
Deaths:132
KDR:4.227
Accuracy:21.201% C*
HSR:17.563% D
Blueshift VM5
C*
Kills:534
Deaths:132
KDR:4.045
Accuracy:21.124% C*
HSR:21.348% C+
Comet VM2
B
Kills:261
Deaths:111
KDR:2.351
Accuracy:45.226% C*
HSR:4.981% B
Comet VM2
A*
Kills:245
Deaths:108
KDR:2.269
Accuracy:45.782% C+
HSR:8.571% A*
Quasar VM1
B+
Kills:196
Deaths:84
KDR:2.333
Accuracy:18.250% B+
HSR:12.755% D*
Cosmos VM3
C+
Kills:195
Deaths:81
KDR:2.407
Accuracy:17.502% C+
HSR:10.769% F-
NS-10 Burster
B**
Kills:56
Deaths:19
KDR:2.947
Accuracy:36.810% B**
HSR:3.571% D
Kills:2,045
Deaths (as MAX Suit):333.500
Deaths (to MAX Suits):574
KDR:6.13193
Kill Difference:1,711.500
Playtime:62.090 hours
Usage:3%
Score:1.359m
Score/min:365
Accuracy (listed only):29.413%
HSR (listed only):11.366%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:1,266
V. Kills:42 N/A
Deaths:99
KDR:12.788
Accuracy:30.451% D**
KPH:38.600 C
VKPH:1.300 D--
Dual Photon Pods
C+
Kills:58
V. Kills:3 N/A
Deaths:4
KDR:14.500
Accuracy:51.518% C+
KPH:76.300 C+
VKPH:3.900 D*
Saron Laser Cannon
C++
Kills:56
V. Kills:30 181%
Deaths:40
KDR:1.400
Accuracy:32.824% C++
KPH:1.100 D*
VKPH:0.600 D*
Kills:1,380 (1,322 + 0)
Deaths:143
KDR:9.650
VKDR:0.524
Vehicle Kills:75
Kill Difference:1,237
Playtime:85.805 hours
Usage:4%
Score:0.963m
Score/min:187
Piloting Accuracy:32.824%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:407
V. Kills:28 N/A
Deaths:10
KDR:40.700
Accuracy:47.285% C+
KPH:47.500 C+
VKPH:3.300 D**
C75 Viper
C+
Kills:141
V. Kills:26 N/A
Deaths:13
KDR:10.846
Accuracy:28.873% D*
KPH:31.400 C+
VKPH:5.800 D
Kills:548 (548 + 0)
Deaths:23
KDR:23.826
VKDR:2.348
Vehicle Kills:54
Kill Difference:525
Playtime:13.050 hours
Usage:1%
Score:0.164m
Score/min:209
Driving Accuracy:28.873%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C++
Kills:595
V. Kills:58 N/A
Deaths:16
KDR:37.188
Accuracy:46.211% C--
KPH:45.900 C++
VKPH:4.500 D-
Supernova FPC
D-
Kills:173
V. Kills:98 175%
Deaths:23
KDR:7.522
Accuracy:42.354% D**
KPH:17.100 D-
VKPH:9.700 D--
Supernova PC
C**
Kills:160
V. Kills:28 N/A
Deaths:18
KDR:8.889
Accuracy:39.540% D--
KPH:26.400 C**
VKPH:4.600 D--
Saron HRB
C
Kills:128
V. Kills:75 168%
Deaths:36
KDR:3.556
Accuracy:37.259% D
KPH:21.400 C
VKPH:12.600 C
E540 Halberd
B++
Kills:122
V. Kills:40 298%
Deaths:22
KDR:5.545
Accuracy:52.545% B++
KPH:37.200 B+
VKPH:12.200 D
Kills:1,178 (928 + 250)
Deaths:115
KDR:10.243
VKDR:2.600
Vehicle Kills:299
Kill Difference:1,063
Playtime:38.381 hours
Usage:2%
Score:0.506m
Score/min:220
Driving Accuracy:39.540%
Gunner Accuracy:52.545%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:258
V. Kills:28 N/A
Deaths:1
KDR:258
Accuracy:47.596% D*
KPH:84.400 A*
VKPH:9.200 D**
Proton II PPA-H
B*
Kills:158
V. Kills:4 N/A
Deaths:13
KDR:12.154
Accuracy:45.079% B*
KPH:98.200 C**
VKPH:2.500 D--
Kills:416 (0 + 416)
Deaths:14
KDR:29.714
VKDR:2.286
Vehicle Kills:32
Kill Difference:402
Playtime:4.665 hours
Usage:0%
Score:0.070m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:45.079%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:347
V. Kills:19 N/A
Deaths:12
KDR:28.917
Accuracy:21.800% B+
KPH:51.800 C
VKPH:2.800 C
M12 Kobalt
C+
Kills:160
V. Kills:8 N/A
Deaths:7
KDR:22.857
Accuracy:24.363% B**
KPH:60.200 C
VKPH:3 C+
M20 Basilisk
B*
Kills:106
V. Kills:51 204%
Deaths:11
KDR:9.636
Accuracy:40.268% C++
KPH:21.500 C++
VKPH:10.300 B*
M60-G Bulldog
C**
Kills:59
V. Kills:10 N/A
Deaths:5
KDR:11.800
Accuracy:37.587% C**
KPH:25.600 C
VKPH:4.300 C-
Kills:672 (0 + 672)
Deaths:35
KDR:19.200
VKDR:2.514
Vehicle Kills:88
Kill Difference:637
Playtime:16.605 hours
Usage:1%
Score:0.199m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:37.587%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,9901,9785723.458C++0.0229.103%B+31.497%C+33.4D--N/A11059.2h10B+34.3B+
M12 Kobalt 1,6341,6054040.125B++36.6422.658%C++18.505%C++139.6B+2.5D-27911.5h10.1B**44.7B**
Terminus VX-9 1,6101,5944343.673B**0.1928.303%B+32.183%B++30.2CN/A6952.8h10.5B*37.2B++
Ghost 1,5621,5551977.893A+4.4143.601%B++79.035%B**30.3C-N/A9551.3h1.7B**3.9B*
NS-15M2 1,2891,2726461.969C++1.5118.796%D--20.362%D16.5D-N/A7577.2h13C+69.3C
Light PPA 1,3081,2669912.788A9.3130.451%D**N/A38.6C1.3D--14532.8h10.5C**34.4C++
SVA-88 1,2001,1943663.262B**0.2222.555%C22.111%C-19.4D--N/A5661.7h11.7C++52C++
Lasher X2 1,2311,1913133.805M**0.3232.115%B*2.267%D--27.2CN/A9143.8h20.4C+63.6B+
NSX Daimyo 1,1851,18410611.17A**7.6943.599%B95.27%B47.6C+N/A14924.9h2.1B++4.7B++
Equinox VE2 Burst 1,1861,1713083.802A++0.3230.263%B+32.195%B+29.3DN/A6639.9h12.4C*41.1B+
Orion VS54 1,1791,1715861.998B+1.4820.941%C+18.873%D-15.2DN/A6576.8h11.1B+53.2C++
Solstice VE3 1,1821,1666441.811A++1.6723.594%C++17.925%C13.3CN/A6587.7h12.1B++51.2C*
Solstice Burst 1,1791,1663962.944B**0.5428.97%B+30.274%B**21.2DN/A7354.9h11.8B+40.6B+
NS-11A 1,1791,1643303.527A*0.0434.57%A*35.052%A++34.7C++N/A9433.5h12B+34.7B*
VX29 Polaris 1,1691,1612834.102A*0.6222.936%C+22.308%C+23.9DN/A6648.5h11.9C**52C*
Pulsar C 1,1691,1584192.764B++0.7229.974%B**31.606%A+14.6DN/A4479.2h9.7B++32.3B++
NS-11C 1,1661,1527811.475B+2.0121.642%C--16.493%C--9.3D-N/A39124.1h12.4B+57.3C**
Ursa 1,1561,1502085.529S2.0524.998%B+22.261%C29.5CN/A6739h10.3B+41.4B+
Pulsar VS1 1,1641,1497741.484B+2.0022.465%C19.147%C10.7D-N/A46106.9h12.6B++56.2B+
Phobos VX86 6426412113.038A0.4456.366%C20.125%B+30.1DN/A7021.3h2.5C+4.4C++
Supernova VPC 6535951637.188A++33.7146.211%C--1.849%B45.8C++4.5D-14113h2.3B**5B++
Parallax VX3 583579757.72B**4.2443.221%B+83.074%B++22.4C-N/A8025.9h1.6B**3.8B*
Blueshift VM5 5705581324.227B*0.7421.201%C*17.563%D33C+N/A12816.9h13B**61.3B++
VE-C Horizon 5605521493.705A++0.2237.369%B+36.413%A++33.7CN/A10316.4h13.4B+35.8B+
VE-A Lacerta 5595491493.685A0.2033.716%B++36.248%B**39.8DN/A11213.8h10.4B+31B++
Spear Anti-Vehicle Phalanx Tower 6815434135.75S132.2747.095%C6.446%A55.4B+14.1D2689.8h5.9B*12.6B*
Blueshift VM5 5395341324.045B++0.5621.124%C*21.348%C+31.6C+N/A11816.9h13.4B*63.7B+
C-4 6064771692.822B**0.6623.038%C--N/A42.2D-11.4D*33811.3h1.2B+5.3C**
NS Decimator 5494161343.104A*0.3858.907%C3.846%A+30.4C9.7D19313.7h4.1B+6.9B
L100 Python HESH 4354071040.7A*37.2247.285%C+3.686%A*47.3C+3.3D**1968.6h2.3B**4.8B*
Eridani SX5 3743731203.108A++0.3730.097%B++30.831%A+31.1CN/A9412h9.5B*31.5B++
M12 Kobalt 3663471228.917A25.4321.8%B+21.614%B++51.8C2.8C1696.7h15.3B*70.1B+
Sirius SX12 3353351122.991A++0.4928.732%B++31.343%A*31.9C+N/A10510.5h10.3B**35.7B++
Sticky Grenade 3343321332N/A328.5257.419%B+N/A1660A++10C66150.2h1.4B**2.5B*
CME 323319903.544M++0.0637.73%A*36.991%A*33.2C+N/A1129.6h11.1B*29.4B**
Plasma Grenade 2842761276N/A272.5250.91%B++N/A690B*20B**33260.4h2.8B*5.6B*
Comet VM2 3582611112.351A++1.1345.226%C*4.981%B12.9C*4.8C**10320.2h20.8C**46C**
E540 Halberd-H 2862581258U254.5247.596%D*1.938%C++83.2A*9D**2573.1h2.6A+5.5A
Comet VM2 3362451082.269A1.2145.782%C+8.571%A*12.3C+4.6C+9520h22.2B+48.5B+
Spear Anti-Vehicle Phalanx Turret 3172411220.083A++16.6046.582%C*9.544%M+48.2B+15.2D3225h4.9B**10.4B**
NS-44 Commissioner 2362322301.009C++2.4742.113%B++24.569%C**2.2D*N/A8105.5h3.8C*9B+
Proximity Mine 2202201120S16.5240.545%C+N/A61.1D*N/A2393.6h2.2D-5.5C-
Corvus VA55 223218832.627A*0.8625.904%C**28.44%B*16.1DN/A6313.5h11.7B45.2B+
Quasar VM1 197196842.333B+1.1518.25%B+12.755%D*22.5C+N/A1378.7h11.8B**64.9B+
Cosmos VM3 195195812.407C**1.0817.502%C+10.769%F-22.9DN/A1208.5h11B**62.6B+
Phaseshift VX-S 1931931512.867S9.3843.58%B**89.637%B**34.5C**N/A905.6h1.8B*4.2B++
H-V45 186182593.085B**0.4024.244%C+21.978%C++16.7DN/A6810.9h12.6B52B
Thanatos VE70 1751751011.733B**1.7544.518%B+12.571%D18.8C-N/A969.3h3.8B*8.6B++
Lancer VS22 3891751271.378B+2.1057.384%C--N/A10.7C13.1C+24716.3h14.4B+25.1B+
Supernova FPC 271173237.522C++4.0442.354%D**6.936%M++17.1D-9.7D--24410.1h4.9C**11.6C
Deimos VA29 169168911.846B+1.6466.324%B+7.143%F13.2D--N/A3512.7h2.7C-4C++
NS-30 Vandal 166165394.231B**0.7537.811%B++33.333%B++19.2D-N/A518.6h4.3B**11.5B*
NS Baron G5 167165513.235M++0.2551.221%B++27.879%M+35.1C+N/A1184.7h4.2B+8.2C+
NS-7 PDW 163161315.194S1.7132.003%A33.54%A**35BN/A2404.6h12B++37.3B++
XM98 164161256.44M2.9640%B76.398%C*23.3CN/A1286.9h2.1B++5.2B+
Supernova PC 188160188.889B+5.4139.54%D--5.625%A**26.2C**4.6D--2296.1h3.3B**8.4B++
M12 Kobalt 168160722.857C**19.3724.363%B**18.75%C++59.3C3C+2302.7h15.5B+63.8B+
Proton II PPA-H 1621581312.154C++8.6745.079%B*N/A98.8C**2.5D--2321.6h8.5B+18.8B++
Tank Mine 240145246.042A++2.5629.946%CN/A65.9D-43.2D8192.2h2.3D7.7D
C75 Viper 1671411310.846A+7.3628.873%D*2.128%B*31.3C+5.8D2354.5h8.5B*29.6B+
S1 186132681.941A**1.5458.074%C++2.273%C22.4C+9.2C--2975.9h5.8B+10B+
Saron HRB 203128363.556C0.0737.259%D1.563%C+21.3C12.5C2946h20.8C**55.9C+
Nemesis VSH9 233125532.358M+1.1267.683%B++N/A9.5C--8.2C15513.1h8.3C+12.3B
E540 Halberd 162122225.545C2.0652.545%B++N/A37B+12.1D3033.3h5B+9.5B*
M60-A Bulldog 125111715.857C+12.3749.744%C**N/A27.1C3.4C954.1h5.3B+10.6B+
M20 Basilisk 157106119.636M**6.1540.268%C++1.887%F21.6C++10.4B*2364.9h74B+183.7B+
MANA Anti-Personnel Turret 105105264.038N/A0.5620.65%UN/A1050UN/A4442300.1h19.5T*94.3T*
NS-357 Underboss 7473441.659B++1.8240.376%B+26.027%B+15.9D-N/A724.6h3.8B+9.5B+
M60-A Bulldog 7062610.333C+6.8543.77%CN/A13.2D-1.7D-584.7h6.7C15.4C
Hunter QCX 6261840.726C++2.7626.217%D--31.148%B+2.8D*N/A1221.6h2.7B+10.4C**
M60-G Bulldog 6959511.8A*8.3237.587%C**1.695%D25.7C+4.3C-1752.3h6.4B+17.1B+
Dual Photon Pods 6158414.5B**11.0251.518%C+N/A72.5C+3.8D*5140.8h9.4A+18.2B**
Pulsar LSW 5656124.667M++1.1839.388%M+32.143%B**26.7DN/A3472.1h11.3B+28.6B*
NS-10 Burster 10356192.947A**0.5436.81%B**3.571%D4.7C-3.9C++7711.9h142.5C*387.1B+
Saron Laser Cannon 8656401.4C+2.0832.824%C++N/A1.1D*N/A20952.2h233.5D-711.3D
MANA Anti-Vehicle Turret 935395.889A++2.4153.698%C--1.887%D530D400D991960.1h10C+18.6C-
Xiphos Anti-Personnel Phalanx Tower 5251225.5D22.0220.269%D--N/A127.5C--2.5D*4030.4h16.8C*83.1C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit149380,03437.8h
Medical Applicator329337,80641.9h
Anti-Vehicle MANA Turret31670.4h
Nanite Revive Grenade02,3820.7h
Spawn Beacon82,1561.9h
Cortium Silo02180.3h
Motion Spotter117,0474.6h
Auraxium Force-Blade5679480.1h
Spear Anti-Vehicle Tower1520.6h
Deconstruction Tool01,1240.1h
Welding Device03300h
Shield Recharging Field526,5483.1h
Ammunition Package135,6152h
Medical Kit1343,35452.9h
Anti-Infantry MANA Turret72270.5h
Snowman Soldier1570.1h
Flail Targeting Dart3600.5h
Hardlight Barrier1710.1h
Router01080.2h
Recon Detection Device41791.1h

Check the help document for the dictionary if you want to learn more about words used here.


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