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Archon deadshooterx90VS[DWHQ] deadshooterx90VS
VS BR 80

KDR: 4.37

Score: 7.5m

Last Seen: Dec 11th, 2018 6:38 PM
- OFFLINE - 18.5 hour(s)

Battle Rank 80 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
Level Progress (to 81): 53%
Level 100 Progress: 40% 382h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M2 Pulsar VS1 Terminus VX-9 Pulsar LSW VX29 Polaris H-V45
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,589,715 MLG Score: 8465
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.665%45.11%142819100319,3755.51209-1.138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.692%2.081A*3.798M**-0.616DHEAD ++ (~29.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.607B+9.30.347C**20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.964%1.277%4361102123582222.831331022%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.684B+-0.307C-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.855B*10.20.806B++13.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.491%27.536%15821020138781031.76923133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.693%-0.988D--5.943S-1.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.70.562B+13.20.664B+38.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.779%78.178%1581102183434042.45294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.511A**0.725B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.588B+2.10.339C**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.933%18.206%158210201,14842252.71395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.397%2.628M0.747B++0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.805B++1.90.612B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
7.5m164%495 (29.7k)418 (25.1k)4.3743324,4705,5944.5820580 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022296229.193%39.963%116703:1311

27% Combat Medic55% Heavy Assault6% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 4th, 2018 9:19 PMMay 1st, 2018 12:31 AMDec 11th, 2018 2:10 PM (17h) (PST)Dec 11th, 2018 2:42 PM (16h) (PST)Dec 11th, 2018 2:38 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9552247311.3600.3110.5442.3010.0428465

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,28813,46643,822821933138325,091

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
299.8h/12.5d 1,162 9,779 6,729 41.4k 515 1,211 764 17.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:4,243
Deaths:666
KDR:6.371
Accuracy:30.830% B**
HSR:46.194% A*
Orion VS54
M**
Kills:1,802
Deaths:297
KDR:6.067
Accuracy:30.653% A*
HSR:49.223% M**
NS-15M2
M
Kills:1,350
Deaths:205
KDR:6.585
Accuracy:31.920% A++
HSR:45.407% M
Pulsar LSW
M++
Kills:1,280
Deaths:248
KDR:5.161
Accuracy:32.117% A++
HSR:46.953% M++
VX29 Polaris
M+
Kills:1,278
Deaths:268
KDR:4.769
Accuracy:32.170% A++
HSR:43.740% M+
Flare VE6
M+
Kills:1,182
Deaths:222
KDR:5.324
Accuracy:33.463% A*
HSR:43.909% M+
SVA-88
M
Kills:1,182
Deaths:220
KDR:5.373
Accuracy:31.203% A++
HSR:44.416% M
NSX Naginata
A*
Kills:630
Deaths:106
KDR:5.943
Accuracy:28.176% A
HSR:44.921% A*
Kills:12,947
Deaths (as Heavy Assault):2,232
Deaths (to Heavy Assaults):1,740
KDR:5.80063
Kill Difference:10,715
Playtime:166.239 hours
Usage:55%
Score:4.445m
Score/min:446
Accuracy (listed only):31.316%
HSR (listed only):45.595%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A+
Kills:1,045
Deaths:289
KDR:3.616
Accuracy:76.645% A+
HSR:17.416% C++
NSX-P Tanto
M
Kills:435
Deaths:115
KDR:3.783
Accuracy:32.726% A+
HSR:43.678% M
VE-S Canis
M+
Kills:326
Deaths:80
KDR:4.075
Accuracy:33.262% B**
HSR:44.479% M+
Thanatos VE70
A*
Kills:103
Deaths:22
KDR:4.682
Accuracy:58.553% A*
HSR:26.214% A*
Solstice VE3
M**
Kills:92
Deaths:26
KDR:3.538
Accuracy:33.721% A*
HSR:41.304% M**
Serpent VE92
S
Kills:76
Deaths:9
KDR:8.444
Accuracy:29.296% A
HSR:44.737% S
Kills:2,077
Deaths (as Light Assault):541
Deaths (to Light Assaults):1,155
KDR:3.83919
Kill Difference:1,536
Playtime:23.404 hours
Usage:8%
Score:0.464m
Score/min:330
Accuracy (listed only):44.034%
HSR (listed only):36.305%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M**
Kills:1,334
Deaths:284
KDR:4.697
Accuracy:32.479% A++
HSR:45.652% M**
Terminus VX-9
M+
Kills:1,293
Deaths:295
KDR:4.383
Accuracy:31.052% A
HSR:48.415% M+
H-V45
M*
Kills:1,277
Deaths:292
KDR:4.373
Accuracy:30.668% A+
HSR:44.871% M*
Deimos VA29
A+
Kills:1,045
Deaths:289
KDR:3.616
Accuracy:76.645% A+
HSR:17.416% C++
VE-S Canis
M+
Kills:326
Deaths:80
KDR:4.075
Accuracy:33.262% B**
HSR:44.479% M+
Equinox VE2 Burst
M
Kills:188
Deaths:40
KDR:4.700
Accuracy:27.608% C++
HSR:51.064% M
CME
A*
Kills:133
Deaths:44
KDR:3.023
Accuracy:32.863% A
HSR:38.346% A*
Thanatos VE70
A*
Kills:103
Deaths:22
KDR:4.682
Accuracy:58.553% A*
HSR:26.214% A*
Kills:5,699
Deaths (as Combat Medic):1,346
Deaths (to Combat Medics):679
KDR:4.23403
Kill Difference:4,353
Playtime:80.134 hours
Usage:27%
Score:2.113m
Score/min:439
Accuracy (listed only):40.391%
HSR (listed only):39.557%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
A+
Kills:1,045
Deaths:289
KDR:3.616
Accuracy:76.645% A+
HSR:17.416% C++
NSX-P Tanto
M
Kills:435
Deaths:115
KDR:3.783
Accuracy:32.726% A+
HSR:43.678% M
Thanatos VE70
A*
Kills:103
Deaths:22
KDR:4.682
Accuracy:58.553% A*
HSR:26.214% A*
Solstice VE3
M**
Kills:92
Deaths:26
KDR:3.538
Accuracy:33.721% A*
HSR:41.304% M**
Serpent VE92
S
Kills:76
Deaths:9
KDR:8.444
Accuracy:29.296% A
HSR:44.737% S
Kills:1,751
Deaths (as Engineer):461
Deaths (to Engineers):614
KDR:3.79826
Kill Difference:1,290
Playtime:11.866 hours
Usage:4%
Score:0.230m
Score/min:323
Accuracy (listed only):46.188%
HSR (listed only):34.670%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,189
Deaths:495
KDR:2.402
Accuracy:53.099% A*
HSR:33.642% A++
Ghost
A*
Kills:834
Deaths:141
KDR:5.915
Accuracy:51.779% A*
HSR:78.178% B**
VE-S Canis
M+
Kills:326
Deaths:80
KDR:4.075
Accuracy:33.262% B**
HSR:44.479% M+
Beamer VS3
A++
Kills:85
Deaths:48
KDR:1.771
Accuracy:38.039% A++
HSR:36.471% A++
Kills:2,434
Deaths (as Infiltrator):764
Deaths (to Infiltrators):832
KDR:3.18586
Kill Difference:1,670
Playtime:17.666 hours
Usage:6%
Score:0.270m
Score/min:254
Accuracy (listed only):44.045%
HSR (listed only):48.192%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:235
V. Kills:7 N/A
Deaths:27
KDR:8.704
Accuracy:43.964% B+
KPH:69.700 B++
VKPH:2.100 D
Dual Photon Pods
A+
Kills:174
V. Kills:12 N/A
Deaths:2
KDR:87
Accuracy:56.906% B+
KPH:158.200 A+
VKPH:10.900 D
Kills:409 (235 + 0)
Deaths:29
KDR:14.103
VKDR:0.655
Vehicle Kills:19
Kill Difference:380
Playtime:4.470 hours
Usage:1%
Score:0.057m
Score/min:214
Piloting Accuracy:43.964%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:53
V. Kills: N/A
Deaths:5
KDR:10.600
Accuracy:22.441% C+
KPH:154.900 B+
VKPH:0 F
Kills:53 (0 + 53)
Deaths:5
KDR:10.600
VKDR:0
Vehicle Kills:0
Kill Difference:48
Playtime:0.343 hours
Usage:0%
Score:0.007m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:22.441%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:85
V. Kills:1 N/A
Deaths:2
KDR:42.500
Accuracy:27.231% A++
KPH:117.400 A+
VKPH:1.400 D
Kills:85 (0 + 85)
Deaths:2
KDR:42.500
VKDR:0.500
Vehicle Kills:1
Kill Difference:83
Playtime:0.724 hours
Usage:0%
Score:0.013m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:27.231%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:78
V. Kills:6 N/A
Deaths:2
KDR:39
Accuracy:40.158% B**
KPH:60.700 C
VKPH:4.700 C-
Kills:78 (0 + 78)
Deaths:2
KDR:39
VKDR:3
Vehicle Kills:6
Kill Difference:76
Playtime:1.286 hours
Usage:0%
Score:0.015m
Score/min:193
Piloting Accuracy:N/A%
Gunner Accuracy:40.158%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,2814,2436666.371B**2.0030.83%B**46.194%A*121.6A++1.1B**30334.9h9.2B*29.9B**
Orion VS54 1,8081,8022976.067M++1.6930.653%A*49.223%M**119.3SN/A30615.1h8.8A28.6B+
NS-15M2 1,3631,3502056.585A**2.2131.92%A++45.407%M115.4M+1.1A26911.7h10.2B*31.9B*
Pulsar VS1 1,3511,3342844.697M**0.3232.479%A++45.652%M**93.9S1.2A*21814.2h10.5A32.3A
Terminus VX-9 1,3101,2932954.383A++0.0131.052%A48.415%M+84A*1.1A+19215.4h9.9B**31.9B**
Pulsar LSW 1,2901,2802485.161M++0.7932.117%A++46.953%M++134.7M**1.1A++2989.5h9.9B*30.8B*
VX29 Polaris 1,2881,2782684.769M+0.3932.17%A++43.74%M+116.2M+N/A26111h9.4B**29.3B*
H-V45 1,2861,2772924.373A++0.0030.668%A+44.871%M*83.5MN/A20415.3h9.9A32.4B**
NS-44 Commissioner 1,2281,1894952.402A+1.9753.099%A*33.642%A++87.4A*2.9S20613.6h3.1B*5.8B**
Flare VE6 1,1911,1822225.324M**0.9533.463%A*43.909%M+96.1A*N/A21412.3h9.4B+28.2B*
SVA-88 1,1891,1822205.373A++1.0031.203%A++44.416%M109.4A**N/A24810.8h9.9B*31.6B*
Deimos VA29 1,0501,0452893.616A*0.7676.645%A+17.416%C++98.6A*N/A22910.6h1.7B**2.3B*
Ghost 8388341415.915B**1.5451.779%A*78.178%B**68.9A+N/A16212.1h2.1B+4B*
NSX Naginata 6316301065.943S1.5728.176%A44.921%A*108.6M+N/A2735.8h8.8B**31.3B*
C-4 6635651803.139A1.2429.709%B*N/A86.9C*15.1D--3366.5h1.3B+4.3B+
NSX-P Tanto 4384351153.783M++0.5932.726%A+43.678%M62.1A++N/A1467h12.9B+39.4B*
Force-Blade 4254245,5680.076A++4.3021.617%D17.453%A+1.6B++N/A4271.1h2.1B+9.6C++
S1 6024011942.067A**2.3163.482%B++1.247%D--36.5B*18.3B*23311h6.2C**9.8B+
VE-S Canis 334326804.075A**0.3033.262%B**44.479%M+77.6A1.9M+2394.2h10B+30B+
Light PPA 242235278.704B+4.3343.964%B+1.277%C+69.1B++2.1D1523.4h10.2B+23.3B+
Equinox VE2 Burst 190188404.7A++0.3327.608%C++51.064%M58.8B++N/A1403.2h11.5B+41.7B+
Frag Grenade 1851821182N/A177.6330.354%F-N/A227.5D--3.8D5980.8h4.9D-16.2F
Dual Photon Pods 186174287U82.6356.906%B+N/A158.2A+10.9D4031.1h17.3B++30.5B++
CME 134133443.023A++1.3532.863%A38.346%A*63.3A+N/A1382.1h14C+42.6B+
Thanatos VE70 103103224.682S0.3158.553%A*26.214%A*103SN/A3721h3.5B**5.9B**
Solstice VE3 9292263.538S0.8433.721%A*41.304%M**57.5A**N/A3201.6h11.3B*33.7B+
M12 Kobalt 8685242.5M++38.1327.231%A++37.647%S121.4A++1.4D2940.7h14.5B*53.4B*
Beamer VS3 9185481.771A2.6038.039%A++36.471%A++42.5B*3M**1262h9.9C+25.9C*
NS Decimator 11778213.714M*0.6667.647%B*N/A48.8B**24.4B*4431.6h4.1B+6.1B++
CAS 14-E 8478239A++34.6340.158%B**1.282%C--60C4.6C--1931.3h32C+79.7B+
Sticky Grenade 7977177N/A72.6345.058%D-N/A770C20B**19430.1h2.5C+5.6C
Serpent VE92 767698.444S4.0729.296%A44.737%S76A*N/A2761h12.3B42B+
M12 Kobalt-H 5353510.6C6.2322.441%C+11.321%D--176.7B++N/A3370.3h11B**48.8B++
Nemesis VSH9 7851202.55M*1.8264.415%C**1.961%C26.8B*14.2B+2311.9h7.7C**11.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon682,1603.4h
Medical Applicator8161,4705.3h
Anti-Infantry MANA Turret0670.1h
Nano-Armor Kit2223,1301.7h
Medical Kit3934,28512.6h
Recon Detection Device31,2232.1h
Ammunition Package64740.3h

Check the help document for the dictionary if you want to learn more about words used here.


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