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Immortal deadshooterx90VS[DEXS] deadshooterx90VS
VS BR 66

KDR: 4.15

Score: 4.5m

Last Seen: Mar 8th, 2020 11:36 AM
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Battle Rank 66 - Vanu Sovereignty on Miller
Level 100 Progress: 24% 453h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-H Maw NS-15M2 Orion VS54 SVA-88 VX29 Polaris Pulsar LSW NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,726,874 MLG Score: 9374
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.358%43.256%131314133512,4705.70971-1.558

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.688%1.763A++3.329M*-0.568DHEAD ++ (~28.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.586B+9.30.348C**21.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.705%75.288%01134860724442.4877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.372A*0.53B+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.589B+2.10.351C**2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.5m170.7%527 (31.6k)454 (27.2k)4.1512815,2023,6624.3468166 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349176829.866%39.067%116702:437

11% Combat Medic74% Heavy Assault6% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 31st, 2019 11:08 AMFeb 23rd, 2020 5:16 PMMar 9th, 2020 2:53 AM (205d) (PST)Mar 8th, 2020 9:30 AM (205d) (PST)Mar 8th, 2020 7:36 AM (206d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1642519131.5220.3670.5952.7040.0629374

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,86815,05654,812912236162427,254

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
166.5h/6.9d 716 5,939 4,502 27k 207 921 619 11.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:1,870
Deaths:384
KDR:4.870
Accuracy:29.485% C*
HSR:46.257% A
VE-H Maw
A+
Kills:1,362
Deaths:257
KDR:5.300
Accuracy:31.223% B+
HSR:46.770% A+
NS-15M2
A+
Kills:1,261
Deaths:243
KDR:5.189
Accuracy:30.182% B+
HSR:44.092% A+
Orion VS54
A++
Kills:1,251
Deaths:287
KDR:4.359
Accuracy:30.861% B**
HSR:45.244% A++
SVA-88
A++
Kills:1,191
Deaths:273
KDR:4.363
Accuracy:30.225% B++
HSR:44.836% A++
VX29 Polaris
A*
Kills:1,186
Deaths:199
KDR:5.960
Accuracy:28.926% B+
HSR:45.110% A*
Pulsar LSW
A+
Kills:1,173
Deaths:244
KDR:4.807
Accuracy:29.262% B+
HSR:41.518% A+
Flare VE6
A
Kills:698
Deaths:125
KDR:5.584
Accuracy:32.121% B**
HSR:40.115% A
Kills:9,992
Deaths (as Heavy Assault):2,012
Deaths (to Heavy Assaults):1,136
KDR:4.9662
Kill Difference:7,980
Playtime:122.617 hours
Usage:74%
Score:3.491m
Score/min:474
Accuracy (listed only):30.286%
HSR (listed only):44.243%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:314
Deaths:88
KDR:3.568
Accuracy:30.099% B+
HSR:34.076% A++
Solstice VE3
A*
Kills:276
Deaths:94
KDR:2.936
Accuracy:30.999% B*
HSR:35.145% A*
Kills:590
Deaths (as Light Assault):182
Deaths (to Light Assaults):694
KDR:3.24176
Kill Difference:408
Playtime:11.263 hours
Usage:7%
Score:0.260m
Score/min:385
Accuracy (listed only):30.549%
HSR (listed only):34.611%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A**
Kills:549
Deaths:153
KDR:3.588
Accuracy:30.432% B++
HSR:44.627% A**
H-V45
A**
Kills:296
Deaths:81
KDR:3.654
Accuracy:29.011% B+
HSR:47.297% A**
Terminus VX-9
A++
Kills:232
Deaths:61
KDR:3.803
Accuracy:28.980% C**
HSR:43.966% A++
Kills:1,077
Deaths (as Combat Medic):295
Deaths (to Combat Medics):501
KDR:3.65085
Kill Difference:782
Playtime:17.585 hours
Usage:11%
Score:0.485m
Score/min:460
Accuracy (listed only):29.474%
HSR (listed only):45.296%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:314
Deaths:88
KDR:3.568
Accuracy:30.099% B+
HSR:34.076% A++
Solstice VE3
A*
Kills:276
Deaths:94
KDR:2.936
Accuracy:30.999% B*
HSR:35.145% A*
Kills:590
Deaths (as Engineer):182
Deaths (to Engineers):429
KDR:3.24176
Kill Difference:408
Playtime:3.551 hours
Usage:2%
Score:0.071m
Score/min:333
Accuracy (listed only):30.549%
HSR (listed only):34.611%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:811
Deaths:433
KDR:1.873
Accuracy:49.940% B**
HSR:29.963% B+
Ghost
A
Kills:607
Deaths:131
KDR:4.634
Accuracy:50.705% A
HSR:75.288% C*
Kills:1,418
Deaths (as Infiltrator):564
Deaths (to Infiltrators):585
KDR:2.51418
Kill Difference:854
Playtime:9.455 hours
Usage:6%
Score:0.188m
Score/min:331
Accuracy (listed only):50.322%
HSR (listed only):52.626%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):135
KDR:0
Kill Difference:UNR
Playtime:1.566 hours
Usage:1%
Score:0.042m
Score/min:448
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:380
V. Kills:23 N/A
Deaths:
KDR:
Accuracy:45.082% C**
KPH:113 B**
VKPH:6.800 B**
Dual Photon Pods
M*
Kills:74
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:58.940% B+
KPH:342 M*
VKPH:32.300 B**
Kills:454 (380 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:30
Kill Difference:454
Playtime:3.581 hours
Usage:2%
Score:0.062m
Score/min:289
Piloting Accuracy:45.082%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,9091,8703844.87B+0.7229.485%C*46.257%A128.1B++2.7A34214.6h9.3B+31.6B+
VE-H Maw 1,3751,3622575.3A++1.1531.223%B+46.77%A+128.5B**1.2C+30910.6h7.9B+25.3B+
NS-15M2 1,2781,2612435.189B++1.0430.182%B+44.092%A+111.6B*1.5B+27511.3h10.7C*35.4B
Orion VS54 1,2601,2512874.359B++0.2130.861%B**45.244%A++100.1B**N/A26212.5h10.1C**32.8C+
SVA-88 1,2051,1912734.363B**0.2130.225%B++44.836%A++112.4A1.3B+26710.6h10.5C*34.9B+
VX29 Polaris 1,2001,1861995.96A*1.8128.926%B+45.11%A*115.1A1.4B++26810.3h9.3B++32B+
Pulsar LSW 1,1871,1732444.807A++0.6629.262%B+41.518%A+116.1A1.4B*28310.1h10.1B+34.4C**
NS-44 Commissioner 8428114331.873B+2.2849.94%B**29.963%B+119.3A++4.6S2976.8h3.1B+6.1B+
Flare VE6 7096981255.584A*1.4332.121%B**40.115%A107.4B**1.7B**2506.5h9.1C**28.2B+
Ghost 6116071314.634C**0.4850.705%A75.288%C*77.8B+N/A2037.8h2.1C+4.1B+
Pulsar VS1 5605491533.588A*0.5630.432%B++44.627%A**79.6A+1.6A++1916.9h11B++36.3B++
C-4 4283901692.308C**1.8429.86%C*N/A76.5C--7.5D**2985.1h1.3C+4.2C**
Light PPA 4033801380U375.8545.082%C**N/A111.8B**6.8B**2483.4h9.3B+20.6B+
S1 4933181492.134A2.0258.498%C+1.258%D--39.8B+21.9B+2288h6C+10.2C+
Serpent VE92 320314883.568A+0.5830.099%B+34.076%A++108.3A2.1A++2592.9h10.4B+34.5B+
H-V45 300296813.654B++0.5029.011%B+47.297%A**89.7A1.2B++2363.3h9.6B**32.9B++
Solstice VE3 283276942.936A*1.2230.999%B*35.145%A*67.3B**1.7A*1804.1h11.1B+36C++
Terminus VX-9 243232613.803B+0.3528.98%C**43.966%A++92.8A4.4S2402.5h9.6B*33.3B+
Force-Blade 1191182,6550.044B+4.1120.956%D-13.559%B**1.1C++N/A3108h1.9B+9.2C++
NS Decimator 12587146.214M*2.0662.53%C+2.299%B79.1A++34.5A4721.1h3B+4.8B++
Dual Photon Pods 8174174S69.8558.94%B+N/A370M**35B**9140.2h14.4B++24.5B+
Plasma Grenade 6662162N/A57.8525.923%T-N/A155F--10C5690.4h5.3F**20.5T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon511,3743.1h
Medical Applicator1614,2891.1h
Recon Detection Device26960.8h
Ammunition Package01410h
Nano-Armor Kit99,7330.7h
Medical Kit1331,7564.9h

Check the help document for the dictionary if you want to learn more about words used here.


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