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Ascendant decandenceG3R[CoRu] decandenceG3R
VS BR 43

KDR: 14.27

Score: 10.1m

Last Seen: Feb 23rd, 2020 7:58 PM
- OFFLINE - 836 hour(s)

Prestige 1, Battle Rank 43 - Vanu Sovereignty on Emerald
Level Progress (to 44): 65%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC C150 Dalton Saron Laser Cannon VE-C Horizon Maelstrom Turbo Laser Light PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $173,889 MLG Score: 139
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.097%1.389%2221123172401151.756162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.124C+-0.172C-1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.50.344C**38.50.277C*68.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.921%0.805%14143312299,440154378061.2987250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.205%2.392A*-1.096D*-1.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.874B*3.10.746B++1.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.045%0.472%215112312121201261.75207167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.015C+-0.973D---1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.945B*2.40.94B*4.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.244%14.754%2151123161817.625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.46B+-0.002C+-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.683B+20.595B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.1m646.1%863 (51.8k)809 (48.5k)14.266811,44280219.704543 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS123287613.482%1.381%1915:383

96% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 7th, 2017 11:10 PMApr 14th, 2017 2:54 AMMar 18th, 2020 2:16 PM (11d) (PST)Feb 23rd, 2020 4:59 PM (35d) (PST)Feb 23rd, 2020 3:58 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,812121,8000.9180.0640.0138.0900.334139

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
108,748704108,04455414852048,551

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
207.7h/8.7d 4,361 158 4,234 100.8k 96 382 4,163 22.6m

EngineerCLASS DETAILS: Engineer
VE-C Horizon
A+
Kills:89
Deaths:42
KDR:2.119
Accuracy:46.042% A+
HSR:17.978% D--
Deimos VA29
C
Kills:61
Deaths:32
KDR:1.906
Accuracy:47.244% D**
HSR:14.754% C
Pulsar C
N/A
Kills:50
Deaths:39
KDR:1.282
Accuracy:40.380% N/A
HSR:18% N/A
Kills:200
Deaths (as Engineer):113
Deaths (to Engineers):365
KDR:1.76991
Kill Difference:87
Playtime:199.814 hours
Usage:96%
Score:9.774m
Score/min:815
Accuracy (listed only):44.555%
HSR (listed only):16.911%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):107
KDR:0
Kill Difference:UNR
Playtime:3.418 hours
Usage:2%
Score:0.052m
Score/min:255
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
A+
Kills:89
Deaths:42
KDR:2.119
Accuracy:46.042% A+
HSR:17.978% D--
Deimos VA29
C
Kills:61
Deaths:32
KDR:1.906
Accuracy:47.244% D**
HSR:14.754% C
Pulsar C
N/A
Kills:50
Deaths:39
KDR:1.282
Accuracy:40.380% N/A
HSR:18% N/A
Kills:200
Deaths (as Light Assault):113
Deaths (to Light Assaults):79
KDR:1.76991
Kill Difference:87
Playtime:9.549 hours
Usage:5%
Score:0.241m
Score/min:421
Accuracy (listed only):44.555%
HSR (listed only):16.911%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):65
KDR:0
Kill Difference:UNR
Playtime:1.891 hours
Usage:1%
Score:0.017m
Score/min:150
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:103
V. Kills:56 181%
Deaths:15
KDR:6.867
Accuracy:37.112% B*
KPH:37.600 A++
VKPH:20.500 A
Maelstrom Turbo Laser
A
Kills:72
V. Kills:34 206%
Deaths:10
KDR:7.200
Accuracy:36.097% B*
KPH:37.700 A
VKPH:17.800 B++
Light PPA
B*
Kills:65
V. Kills:1 N/A
Deaths:9
KDR:7.222
Accuracy:48.696% B*
KPH:74.200 B+
VKPH:1.100 D*
Kills:240 (240 + 0)
Deaths:34
KDR:7.059
VKDR:2.676
Vehicle Kills:91
Kill Difference:206
Playtime:5.522 hours
Usage:3%
Score:0.115m
Score/min:346
Piloting Accuracy:48.696%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:212
V. Kills:123 171%
Deaths:3
KDR:70.667
Accuracy:35.045% C
KPH:59 B*
VKPH:34.200 B+
Kills:212 (0 + 212)
Deaths:3
KDR:70.667
VKDR:41
Vehicle Kills:123
Kill Difference:209
Playtime:3.595 hours
Usage:2%
Score:0.111m
Score/min:515
Piloting Accuracy:N/A%
Gunner Accuracy:35.045%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:6,484
V. Kills:3,042 213%
Deaths:227
KDR:28.564
Accuracy:65.363% A+
KPH:68.800 M**
VKPH:32.300 M*
Supernova PC
S
Kills:1,519
V. Kills:557 272%
Deaths:74
KDR:20.527
Accuracy:69.082% A*
KPH:98.500 S
VKPH:36.100 S
Supernova VPC
A*
Kills:1,437
V. Kills:178 N/A
Deaths:29
KDR:49.552
Accuracy:64.566% A+
KPH:93.200 A*
VKPH:11.500 B*
Kills:9,440 (9,440 + 0)
Deaths:330
KDR:28.606
VKDR:11.445
Vehicle Kills:3,777
Kill Difference:9,110
Playtime:125.111 hours
Usage:60%
Score:3.818m
Score/min:509
Driving Accuracy:64.566%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A**
Kills:57
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:52.567% M+
KPH:135.600 B**
VKPH:14.300 A**
Kills:57 (0 + 57)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:6
Kill Difference:57
Playtime:0.421 hours
Usage:0%
Score:0.020m
Score/min:799
Piloting Accuracy:N/A%
Gunner Accuracy:52.567%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 9,5266,48422728.564A*14.3065.363%A+N/A68.8M**32.3M*52294.3h3.2A4.9A+
Supernova PC 2,0761,5197420.527A++6.2669.082%A*N/A98.6S36.2S59515.4h3.6B*5.2A
Supernova VPC 1,6151,4372949.552M35.2964.566%A+1.113%C-93.3A*11.6B*33815.4h2.4B*3.7B**
C150 Dalton 335212370.667S56.4035.045%CN/A58.9B*34.2B+5143.6h2.4B**6.8B*
Saron Laser Cannon 159103156.867B**7.4037.112%B*N/A38.1A++20.7A+4602.7h51.7B**139.4B**
VE-C Horizon 9489422.119C**12.1546.042%A+17.978%D--17.8D-1C+785h21D*45.6C+
Maelstrom Turbo Laser 10672107.2A++7.0736.097%B*1.389%D37.9A17.9B++2331.9h38.5B**106.5B**
Light PPA 666597.222C*7.0448.696%B*N/A72.2B+1.1D*2330.9h8.9B+18.3B+
Deimos VA29 6261321.906B+12.3647.244%D**14.754%C24.4DN/A1712.5h2B+4.2C+
CAS 14-E 6357157A42.7352.567%M+N/A142.5A15M7970.4h28.6C++54.3B*
Pulsar C 5350391.282C+12.9840.38%M18%D--10.6D-N/A614.7h20.4F--50.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon03300.3h
M20 Basilisk-H01900h
Nano-Armor Kit46209,14421.5h
AE Nano-Armor Kit11262,2265.8h
Lasher X2 AE0800h
Medical Applicator02,2150.1h
Spitfire Auto-Turret14370.4h
Thanatos VE0570.1h
Ammunition Package81790.5h
G30 Walker05790.1h
Proton II PPA0770.1h
Force-Blade7430923.4h
Nano-Repair Grenade03540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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