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Primarch Decanus decandenceG3R[CoRu] decandenceG3R
VS BR 94

KDR: 12.97

Score: 7.5m

Last Seen: Aug 5th, 2019 11:54 PM
- OFFLINE - 32.3 hour(s)

Battle Rank 94 - Vanu Sovereignty on Emerald - Outfit Officer of CobaltRules[CoRu] CobaltRules
VS outfit on Emerald

Members: 0
Level Progress (to 95): 74%
Level 100 Progress: 40% 229h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC C150 Dalton Saron Laser Cannon Maelstrom Turbo Laser Light PPA Deimos VA29
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $215,172 MLG Score: 172
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.756%1.389%2911121372311142.3225863%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.168C-0.185C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.80.357C**37.10.3C*66.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.581%1.035%13503312116,765114276058.8261245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.332%2.371A*-0.977D---1.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.866B*3.40.729B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.619%14.754%011213615112.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.505B+0.023C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.686B+20.595B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CobaltRules[CoRu] CobaltRules
VS outfit on Emerald

Members: 0
7.5m650%824 (49.4k)781 (46.9k)12.97218,36764518.179894 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121464413.869%1.757%2414:563

96% Engineer6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 7th, 2017 11:10 PMApr 14th, 2017 2:54 AMAug 20th, 2019 9:01 AM (6d) (PST)Aug 5th, 2019 7:54 PM (20d) (PST)Aug 5th, 2019 7:54 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,706131,6930.8670.0670.0157.6960.317172

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
102,345763101,58252414621946,847

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
160.9h/6.7d 3,359 147 3,223 74.3k 75 279 3,058 16.5m

EngineerCLASS DETAILS: Engineer
Deimos VA29
C
Kills:61
Deaths:32
KDR:1.906
Accuracy:47.619% D*
HSR:14.754% C
VE-C Horizon
A+
Kills:58
Deaths:23
KDR:2.522
Accuracy:43.713% A+
HSR:24.138% C++
Pulsar C
N/A
Kills:50
Deaths:39
KDR:1.282
Accuracy:40.380% N/A
HSR:18% N/A
Kills:169
Deaths (as Engineer):94
Deaths (to Engineers):279
KDR:1.79787
Kill Difference:75
Playtime:154.194 hours
Usage:96%
Score:7.246m
Score/min:783
Accuracy (listed only):43.904%
HSR (listed only):18.964%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):91
KDR:0
Kill Difference:UNR
Playtime:2.824 hours
Usage:2%
Score:0.046m
Score/min:271
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C
Kills:61
Deaths:32
KDR:1.906
Accuracy:47.619% D*
HSR:14.754% C
VE-C Horizon
A+
Kills:58
Deaths:23
KDR:2.522
Accuracy:43.713% A+
HSR:24.138% C++
Pulsar C
N/A
Kills:50
Deaths:39
KDR:1.282
Accuracy:40.380% N/A
HSR:18% N/A
Kills:169
Deaths (as Light Assault):94
Deaths (to Light Assaults):67
KDR:1.79787
Kill Difference:75
Playtime:9.017 hours
Usage:6%
Score:0.228m
Score/min:421
Accuracy (listed only):43.904%
HSR (listed only):18.964%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):52
KDR:0
Kill Difference:UNR
Playtime:1.763 hours
Usage:1%
Score:0.014m
Score/min:134
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:101
V. Kills:55 180%
Deaths:15
KDR:6.733
Accuracy:37.408% B**
KPH:39.200 A**
VKPH:21.300 A++
Maelstrom Turbo Laser
A++
Kills:72
V. Kills:34 206%
Deaths:10
KDR:7.200
Accuracy:35.756% B*
KPH:38.700 A++
VKPH:18.300 B**
Light PPA
B**
Kills:65
V. Kills:1 N/A
Deaths:9
KDR:7.222
Accuracy:48.696% B**
KPH:74.200 B*
VKPH:1.100 D--
Kills:238 (238 + 0)
Deaths:34
KDR:7
VKDR:2.647
Vehicle Kills:90
Kill Difference:204
Playtime:5.318 hours
Usage:3%
Score:0.110m
Score/min:345
Piloting Accuracy:48.696%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:116
V. Kills:71 161%
Deaths:3
KDR:38.667
Accuracy:43.125% B+
KPH:75.800 A*
VKPH:46.400 A+
Kills:116 (0 + 116)
Deaths:3
KDR:38.667
VKDR:23.667
Vehicle Kills:71
Kill Difference:113
Playtime:1.531 hours
Usage:1%
Score:0.049m
Score/min:536
Piloting Accuracy:N/A%
Gunner Accuracy:43.125%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M++
Kills:3,922
V. Kills:2,039 192%
Deaths:227
KDR:17.278
Accuracy:64.597% A
KPH:59.200 M++
VKPH:30.800 M+
Supernova PC
S
Kills:1,519
V. Kills:557 272%
Deaths:74
KDR:20.527
Accuracy:69.082% A*
KPH:98.500 S
VKPH:36.100 S
Supernova VPC
A**
Kills:1,324
V. Kills:163 N/A
Deaths:29
KDR:45.655
Accuracy:64.349% A+
KPH:91.800 A**
VKPH:11.300 B*
Kills:6,765 (6,765 + 0)
Deaths:330
KDR:20.500
VKDR:8.361
Vehicle Kills:2,759
Kill Difference:6,435
Playtime:96.062 hours
Usage:60%
Score:2.729m
Score/min:473
Driving Accuracy:64.349%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,9613,92222717.278A+4.3164.597%A1.3%D59.2M++30.8M+48366.2h3.6B**5.6A
Supernova PC 2,0761,5197420.527A*7.5569.082%A*N/A98.6S36.2S58915.4h3.6B**5.2A
Supernova VPC 1,4871,3242945.655M+32.6864.349%A+1.208%C91.9A**11.3B*30714.4h2.4B**3.7B**
C150 Dalton 187116338.667S25.6943.125%B+N/A77.3A*47.3A+5351.5h2.4B**5.5A
Saron Laser Cannon 156101156.733A+6.2437.408%B**N/A38.8A*21.2A++4652.6h51B**136.4B**
Maelstrom Turbo Laser 10672107.2A*5.7735.756%B*1.389%D37.9A++17.9B**2381.9h37.1B**103.8B**
Light PPA 666597.222B+5.7548.696%B**N/A72.2B*1.1D--2170.9h8.9B+18.3B+
Deimos VA29 6261321.906B+11.0747.619%D*14.754%C25.4DN/A1782.4h2B++4.1C++
VE-C Horizon 5958232.522B++10.4543.713%A+24.138%C++20DN/A712.9h17.9C40.9B
Pulsar C 5350391.282C++11.6940.38%M++18%D-10.6DN/A574.7h20.4F-50.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02940.3h
Nano-Armor Kit27200,76720.2h
M20 Basilisk-H01900h
Thanatos VE0570.1h
Lasher X2 AE0800h
Medical Applicator02,2150.1h
Spitfire Auto-Turret12870.2h
Ammunition Package61280.4h
Proton II PPA0740.1h
Force-Blade7430923.4h
Nano-Repair Grenade02300.1h

Check the help document for the dictionary if you want to learn more about words used here.


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