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Dreadnaught dedalos1[D4RK] dedalos1
VS BR 145

KDR: 1.34

Score: 47.7m

Last Seen: Feb 16th, 2019 2:18 AM
- OFFLINE - 9.3 hour(s)

Battle Rank 120 (145 total) - Vanu Sovereignty on Connery - Outfit Member of The Dark Reapers[D4RK] The Dark Reapers
VS outfit on Connery

Members: 44
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP Eclipse VE3A Lasher X2 VA39 Spectre C75 Viper L100 Python HESH C-4 Parallax VX3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $402,822 MLG Score: 322
Fun Score: N/A
Cheeseburgers Flipped: 1470TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.012%16.031%3212599726,2740.9224130.414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.112%-0.208C-0.717D--1.643FHEAD ++ (~6.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.20.075C+13.80.031C+55.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.882%1.45%234410183,24114468902.23981364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.256%-0.793D--0.141C-0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.60.133C++41.70.213C++97.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.38%1.905%3668101411,813332353953.55492219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.918%-1.122D*-0.456D0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.6-0.568D17.8-0.421C--42.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.79%4.16%751310092,356239310840.984127217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.259%-1.334D**-0.054C+0.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.3-0.074C+27.70.297C*99.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.952%58.268%75710158,6723491992.4841

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.7%0.289C*-0.582D0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.08C+3.4-0.056C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.812%10.523%75410182,8892255431.28059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.026%-0.301C-0.798D--0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.29C*3.50.27C*5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Dark Reapers[D4RK] The Dark Reapers
VS outfit on Connery

Members: 44
47.7m226.5%257 (15.4k)232 (13.9k)1.3365978,02658,3771.73399145 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022234318.268%13.642%24903:3132

6% Combat Medic44% Engineer17% Heavy Assault17% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 3:55 AMOct 24th, 2017 12:24 AMFeb 21st, 2019 8:33 PM (1d) (PST)Feb 15th, 2019 11:24 PM (7d) (PST)Feb 15th, 2019 10:18 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7221775450.3790.2840.0521.0390.079322

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,31610,64632,6702317362513,905

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3427.6h/142.8d 23,199 10,644 22,968 213.7k 5,245 9,496 16,328 148.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C-
Kills:2,420
Deaths:3,312
KDR:0.731
Accuracy:20.321% D
HSR:3.182% C-
Flare VE6
D**
Kills:1,627
Deaths:1,575
KDR:1.033
Accuracy:12.528% F
HSR:14.874% D**
Betelgeuse 54-A
D*
Kills:1,507
Deaths:1,268
KDR:1.188
Accuracy:21.005% D*
HSR:21.433% D*
SVA-88
D**
Kills:1,200
Deaths:1,259
KDR:0.953
Accuracy:16.028% D**
HSR:14.500% D**
Pulsar LSW
D
Kills:1,159
Deaths:1,128
KDR:1.027
Accuracy:18.883% D
HSR:17.860% D-
Orion VS54
C
Kills:1,159
Deaths:1,011
KDR:1.146
Accuracy:18.728% C
HSR:18.033% D--
VX29 Polaris
D
Kills:1,153
Deaths:1,063
KDR:1.085
Accuracy:19.197% D
HSR:15.265% D--
Kills:10,225
Deaths (as Heavy Assault):10,616
Deaths (to Heavy Assaults):16,087
KDR:0.96317
Kill Difference:391
Playtime:574.472 hours
Usage:17%
Score:6.826m
Score/min:198
Accuracy (listed only):18.099%
HSR (listed only):15.021%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
D-
Kills:2,657
Deaths:3,368
KDR:0.789
Accuracy:22.927% D--
HSR:14.866% D-
Pulsar C
D--
Kills:1,663
Deaths:1,893
KDR:0.879
Accuracy:18.226% D*
HSR:16.897% D--
VX6-7
D*
Kills:1,498
Deaths:2,333
KDR:0.642
Accuracy:16.643% D**
HSR:13.551% D*
Phobos VX86
D*
Kills:1,255
Deaths:1,529
KDR:0.821
Accuracy:44.475% D*
HSR:8.685% D*
Serpent VE92
D
Kills:1,189
Deaths:1,263
KDR:0.941
Accuracy:19.945% D
HSR:14.045% D--
Zenith VX-5
D-
Kills:1,183
Deaths:1,343
KDR:0.881
Accuracy:20.957% D-
HSR:13.779% D*
Solstice VE3
C
Kills:1,141
Deaths:1,492
KDR:0.765
Accuracy:21.400% C
HSR:11.131% D**
Nova
C-
Kills:896
Deaths:1,025
KDR:0.874
Accuracy:38.641% C--
HSR:12.723% C-
Thanatos VE70
C+
Kills:462
Deaths:495
KDR:0.933
Accuracy:38.893% C+
HSR:11.905% D-
Eidolon VE33
C
Kills:389
Deaths:530
KDR:0.734
Accuracy:23.266% D
HSR:23.136% C
Pandora VX25
D**
Kills:276
Deaths:357
KDR:0.773
Accuracy:25.494% D**
HSR:9.420% D**
Kills:12,609
Deaths (as Engineer):15,628
Deaths (to Engineers):13,304
KDR:0.80682
Kill Difference:3,019
Playtime:1,497.121 hours
Usage:44%
Score:21.801m
Score/min:243
Accuracy (listed only):26.442%
HSR (listed only):13.649%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
D-
Kills:2,657
Deaths:3,368
KDR:0.789
Accuracy:22.927% D--
HSR:14.866% D-
Pulsar C
D--
Kills:1,663
Deaths:1,893
KDR:0.879
Accuracy:18.226% D*
HSR:16.897% D--
VX6-7
D*
Kills:1,498
Deaths:2,333
KDR:0.642
Accuracy:16.643% D**
HSR:13.551% D*
Phobos VX86
D*
Kills:1,255
Deaths:1,529
KDR:0.821
Accuracy:44.475% D*
HSR:8.685% D*
Serpent VE92
D
Kills:1,189
Deaths:1,263
KDR:0.941
Accuracy:19.945% D
HSR:14.045% D--
Zenith VX-5
D-
Kills:1,183
Deaths:1,343
KDR:0.881
Accuracy:20.957% D-
HSR:13.779% D*
Sirius SX12
C++
Kills:1,177
Deaths:1,267
KDR:0.929
Accuracy:24.893% C++
HSR:12.235% D-
Solstice VE3
C
Kills:1,141
Deaths:1,492
KDR:0.765
Accuracy:21.400% C
HSR:11.131% D**
Nova
C-
Kills:896
Deaths:1,025
KDR:0.874
Accuracy:38.641% C--
HSR:12.723% C-
Thanatos VE70
C+
Kills:462
Deaths:495
KDR:0.933
Accuracy:38.893% C+
HSR:11.905% D-
Pandora VX25
D**
Kills:276
Deaths:357
KDR:0.773
Accuracy:25.494% D**
HSR:9.420% D**
Eridani SX5
A+
Kills:51
Deaths:52
KDR:0.981
Accuracy:33.795% A+
HSR:27.451% B**
Kills:13,448
Deaths (as Light Assault):16,417
Deaths (to Light Assaults):9,144
KDR:0.81915
Kill Difference:2,969
Playtime:370.609 hours
Usage:11%
Score:5.500m
Score/min:247
Accuracy (listed only):27.191%
HSR (listed only):13.891%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
D*
Kills:1,255
Deaths:1,529
KDR:0.821
Accuracy:44.475% D*
HSR:8.685% D*
Corvus VA55
D
Kills:1,181
Deaths:1,317
KDR:0.897
Accuracy:21.190% D
HSR:17.697% D
Sirius SX12
C++
Kills:1,177
Deaths:1,267
KDR:0.929
Accuracy:24.893% C++
HSR:12.235% D-
H-V45
D
Kills:1,161
Deaths:1,533
KDR:0.757
Accuracy:18.407% D*
HSR:16.107% D
Nova
C-
Kills:896
Deaths:1,025
KDR:0.874
Accuracy:38.641% C--
HSR:12.723% C-
Terminus VX-9
D
Kills:606
Deaths:693
KDR:0.874
Accuracy:21.163% D--
HSR:20.957% D
Thanatos VE70
C+
Kills:462
Deaths:495
KDR:0.933
Accuracy:38.893% C+
HSR:11.905% D-
CME
D--
Kills:351
Deaths:394
KDR:0.891
Accuracy:20.998% D--
HSR:15.385% D--
Pulsar VS1
D*
Kills:301
Deaths:373
KDR:0.807
Accuracy:17.672% D*
HSR:12.292% D*
Pandora VX25
D**
Kills:276
Deaths:357
KDR:0.773
Accuracy:25.494% D**
HSR:9.420% D**
Eridani SX5
A+
Kills:51
Deaths:52
KDR:0.981
Accuracy:33.795% A+
HSR:27.451% B**
Kills:7,717
Deaths (as Combat Medic):9,035
Deaths (to Combat Medics):5,792
KDR:0.85412
Kill Difference:1,318
Playtime:216.778 hours
Usage:6%
Score:3.303m
Score/min:254
Accuracy (listed only):27.784%
HSR (listed only):14.987%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B+
Kills:2,242
Deaths:1,864
KDR:1.203
Accuracy:35.160% B+
HSR:28.457% D-
Parallax VX3
B+
Kills:1,665
Deaths:667
KDR:2.496
Accuracy:42.132% B+
HSR:81.622% B+
Manticore SX40
C*
Kills:1,587
Deaths:2,195
KDR:0.723
Accuracy:30.577% C*
HSR:13.422% D*
Ghost
C-
Kills:1,331
Deaths:1,258
KDR:1.058
Accuracy:36.007% C-
HSR:45.830% F--
Phantom VA23
D
Kills:1,223
Deaths:1,371
KDR:0.892
Accuracy:31.425% D
HSR:24.530% D
V10
C*
Kills:1,205
Deaths:499
KDR:2.415
Accuracy:41.883% C*
HSR:77.178% C+
Sirius SX12
C++
Kills:1,177
Deaths:1,267
KDR:0.929
Accuracy:24.893% C++
HSR:12.235% D-
XM98
C**
Kills:1,157
Deaths:502
KDR:2.305
Accuracy:39.334% C**
HSR:70.787% C-
Parsec VX3-A
C--
Kills:941
Deaths:420
KDR:2.240
Accuracy:39.105% C--
HSR:66.631% F-
Artemis VX26
D
Kills:543
Deaths:588
KDR:0.923
Accuracy:21.221% D*
HSR:17.127% D
Beamer VS3
C+
Kills:361
Deaths:638
KDR:0.566
Accuracy:26.287% C+
HSR:12.188% D*
NS-AM7 Archer
C+
Kills:207
Deaths:616
KDR:0.336
Accuracy:54.777% D
HSR:15.942% C+
Phaseshift VX-S
D*
Kills:131
Deaths:116
KDR:1.129
Accuracy:26.476% D*
HSR:53.435% D**
Eridani SX5
A+
Kills:51
Deaths:52
KDR:0.981
Accuracy:33.795% A+
HSR:27.451% B**
Kills:13,821
Deaths (as Infiltrator):12,053
Deaths (to Infiltrators):8,589
KDR:1.14669
Kill Difference:1,768
Playtime:571.810 hours
Usage:17%
Score:7.550m
Score/min:220
Accuracy (listed only):34.505%
HSR (listed only):39.060%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C--
Kills:696
Deaths:654
KDR:1.064
Accuracy:38.245% C--
HSR:3.017% D
Quasar VM1
D
Kills:690
Deaths:536
KDR:1.287
Accuracy:10.285% D*
HSR:15.942% D
Cosmos VM3
D-
Kills:654
Deaths:371
KDR:1.763
Accuracy:12.454% D-
HSR:14.985% D--
Comet VM2
C+
Kills:470
Deaths:351
KDR:1.339
Accuracy:43.170% C+
HSR:3.404% C-
Nebula VM20
D*
Kills:225
Deaths:159
KDR:1.415
Accuracy:12.241% D*
HSR:14.222% D*
NS-10 Burster
C
Kills:183
Deaths:240
KDR:0.763
Accuracy:22.296% D--
HSR:5.464% C
Vortex VM21
C**
Kills:146
Deaths:220
KDR:0.664
Accuracy:32.257% D-
HSR:4.795% C**
NS-10 Burster
D--
Kills:136
Deaths:116
KDR:1.172
Accuracy:23.057% D--
HSR:2.206% D*
Blueshift VM5
C+
Kills:70
Deaths:60
KDR:1.167
Accuracy:13.472% D*
HSR:20% C+
Kills:3,270
Deaths (as MAX Suit):1,353.500
Deaths (to MAX Suits):3,637
KDR:2.41596
Kill Difference:1,916.500
Playtime:184.151 hours
Usage:5%
Score:2.682m
Score/min:243
Accuracy (listed only):23.053%
HSR (listed only):9.337%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,367
V. Kills:97 N/A
Deaths:441
KDR:3.100
Accuracy:30.759% D*
KPH:39.200 C+
VKPH:2.800 C
Dual Photon Pods
C-
Kills:1,344
V. Kills:362 370%
Deaths:288
KDR:4.667
Accuracy:44.645% D-
KPH:45.500 D
VKPH:12.200 C-
Hornet Missiles
C
Kills:1,056
V. Kills:564 187%
Deaths:335
KDR:3.152
Accuracy:57.229% D
KPH:39 C
VKPH:20.800 D
Antares LC
D
Kills:601
V. Kills:502 119%
Deaths:710
KDR:0.846
Accuracy:31.848% C+
KPH:10 D
VKPH:8.300 D
Maelstrom Turbo Laser
D
Kills:379
V. Kills:278 136%
Deaths:697
KDR:0.544
Accuracy:24.300% D*
KPH:5.800 D
VKPH:4.200 D-
Saron Laser Cannon
B+
Kills:151
V. Kills:90 166%
Deaths:171
KDR:0.883
Accuracy:34.500% B+
KPH:11.600 C+
VKPH:6.900 C
Photon A2A Missile Pods
B+
Kills:54
V. Kills:51 104%
Deaths:11
KDR:4.909
Accuracy:68.018% F-
KPH:64.100 B
VKPH:60.600 B+
Kills:4,952 (2,498 + 0)
Deaths:2,653
KDR:1.867
VKDR:0.733
Vehicle Kills:1,944
Kill Difference:2,299
Playtime:231.323 hours
Usage:7%
Score:2.038m
Score/min:147
Piloting Accuracy:34.500%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:101
V. Kills:8 N/A
Deaths:7
KDR:14.429
Accuracy:35.876% D
KPH:46.700 C+
VKPH:3.700 D-
Kills:101 (0 + 101)
Deaths:7
KDR:14.429
VKDR:1.143
Vehicle Kills:8
Kill Difference:94
Playtime:2.163 hours
Usage:0%
Score:0.039m
Score/min:298
Piloting Accuracy:N/A%
Gunner Accuracy:35.876%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:2,818
V. Kills:1,917 147%
Deaths:662
KDR:4.257
Accuracy:54.480% C
KPH:28.700 C+
VKPH:19.500 C**
C75 Viper
C**
Kills:2,233
V. Kills:504 442%
Deaths:325
KDR:6.871
Accuracy:31.564% D-
KPH:33.900 C**
VKPH:7.600 C+
L100 Python HESH
C
Kills:2,095
V. Kills:299 N/A
Deaths:219
KDR:9.566
Accuracy:38.574% D*
KPH:41.200 C
VKPH:5.900 D
Skyguard
C+
Kills:922
V. Kills:786 117%
Deaths:405
KDR:2.277
Accuracy:25.666% D
KPH:11.100 C-
VKPH:9.500 C+
L100 Python HEAT
C*
Kills:853
V. Kills:430 198%
Deaths:154
KDR:5.539
Accuracy:52.217% C++
KPH:24.600 C
VKPH:12.400 C*
Kills:8,921 (8,921 + 0)
Deaths:1,765
KDR:5.054
VKDR:2.230
Vehicle Kills:3,936
Kill Difference:7,156
Playtime:332.575 hours
Usage:10%
Score:3.365m
Score/min:169
Driving Accuracy:52.217%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:1,069
V. Kills:164 N/A
Deaths:131
KDR:8.160
Accuracy:35.784% F
KPH:35.200 C
VKPH:5.400 D
Supernova PC
C
Kills:917
V. Kills:435 210%
Deaths:207
KDR:4.430
Accuracy:36.535% D**
KPH:15.200 D
VKPH:7.200 C
Supernova FPC
C
Kills:906
V. Kills:860 105%
Deaths:292
KDR:3.103
Accuracy:43.229% D*
KPH:14 D--
VKPH:13.300 C
Saron HRB
C+
Kills:722
V. Kills:464 155%
Deaths:183
KDR:3.945
Accuracy:36.583% D-
KPH:24.300 C+
VKPH:15.600 C+
Proton II PPA
C-
Kills:438
V. Kills:27 N/A
Deaths:38
KDR:11.526
Accuracy:14.020% F
KPH:43.500 C-
VKPH:2.700 C--
E540 Halberd
D
Kills:243
V. Kills:143 169%
Deaths:40
KDR:6.075
Accuracy:39.750% D--
KPH:21.600 D-
VKPH:12.700 D
M12 Kobalt
D*
Kills:80
V. Kills:3 N/A
Deaths:8
KDR:10
Accuracy:6.681% F--
KPH:26 D*
VKPH:1 D*
M20 Basilisk
C-
Kills:68
V. Kills:25 262%
Deaths:23
KDR:2.957
Accuracy:18.361% F
KPH:13.800 C-
VKPH:5.100 D
Kills:4,443 (2,892 + 1,551)
Deaths:922
KDR:4.819
VKDR:2.300
Vehicle Kills:2,121
Kill Difference:3,521
Playtime:214.238 hours
Usage:6%
Score:2.586m
Score/min:201
Driving Accuracy:43.229%
Gunner Accuracy:18.361%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:181
V. Kills:86 208%
Deaths:99
KDR:1.828
Accuracy:26.562% D**
KPH:15.200 C-
VKPH:7.200 C+
M12 Kobalt
C+
Kills:156
V. Kills:13 N/A
Deaths:20
KDR:7.800
Accuracy:11.788% D*
KPH:37.400 D
VKPH:3.100 C+
M40 Fury
C++
Kills:121
V. Kills:32 367%
Deaths:31
KDR:3.903
Accuracy:28.295% D-
KPH:38.300 C
VKPH:10.100 C++
M60-G Bulldog
C*
Kills:81
V. Kills:27 289%
Deaths:35
KDR:2.314
Accuracy:25.703% D--
KPH:20.600 C--
VKPH:6.900 C*
M20 Basilisk
C
Kills:59
V. Kills:43 134%
Deaths:53
KDR:1.113
Accuracy:27.545% D*
KPH:10.200 D-
VKPH:7.500 C
G30 Walker
B++
Kills:57
V. Kills:52 108%
Deaths:18
KDR:3.167
Accuracy:27.257% C
KPH:14.300 C+
VKPH:13 B++
M12 Kobalt
C+
Kills:54
V. Kills:3 N/A
Deaths:7
KDR:7.714
Accuracy:11.329% D*
KPH:54.100 C-
VKPH:3 C+
M40 Fury
C-
Kills:52
V. Kills:18 274%
Deaths:14
KDR:3.714
Accuracy:22.477% F
KPH:24.400 D--
VKPH:8.500 C-
Kills:761 (0 + 761)
Deaths:277
KDR:2.747
VKDR:0.989
Vehicle Kills:274
Kill Difference:484
Playtime:36.033 hours
Usage:1%
Score:0.395m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:22.477%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 4,7352,8186624.257C+2.9254.48%C1.987%C--28.6C+19.5C**22698.4h7C+12.9C+
Eclipse VE3A 2,7432,6573,3680.789C0.5522.927%D--14.866%D-17.6D-N/A44150.9h16.3D*71D*
Lasher X2 2,4612,4203,3120.731C0.6120.321%D3.182%C-25.9C+N/A6693.3h22.5C-110.7C
VA39 Spectre 2,2912,2421,8641.203C+0.1335.16%B+28.457%D-23.6C++N/A6795h5.7C**16.2B+
C75 Viper 2,7372,2333256.871B+5.5331.564%D-1.254%C33.9C**7.6C+14165.9h13.1C**41.4C+
L100 Python HESH 2,3942,0952199.566C+8.2338.574%D*1.241%C41.2C5.9D14150.8h3.4C++8.8C
C-4 3,0862,0411,7931.138C+0.2023.748%CN/A83.6C++42.8B**75724.4h1.5C++6.4C+
Parallax VX3 1,6681,6656672.496C+1.1642.132%B+81.622%B+25.9C+N/A7064.2h2.2C*5.2B+
Pulsar C 1,7011,6631,8930.878C+0.4618.226%D*16.897%D--16.4C--N/A49101.4h13.5C73.9C-
Flare VE6 1,6391,6271,5751.033C0.3012.528%F14.874%D**16.1D-N/A56101.2h11.4C+91.3D--
Spear Anti-Vehicle Phalanx Turret 2,7401,6082526.381C+5.0441.333%C4.042%C+32.9C23.1C++27248.9h10.7C25.9C
Manticore SX40 1,6181,5872,1950.723C0.6130.577%C*13.422%D*40.7B+N/A10639h8.8C28.6C++
Betelgeuse 54-A 1,5511,5071,2681.188C--0.1521.005%D*21.433%D*36.4D-1.1B*10941.4h12.9D--61.3D*
VX6-7 1,5231,4982,3330.642C0.6916.643%D**13.551%D*11.7DN/A32128.4h16.7D100.6D*
Light PPA 1,4641,3674413.1C+1.7630.759%D*1.097%C39.3C+2.8C13034.8h12.4C**40.3C+
Dual Photon Pods 1,7061,3442884.667C+3.3344.645%D-1.042%C45.4D12.2C-25729.6h25.5C+57.2C
Ghost 1,3561,3311,2581.058C--0.2836.007%C-45.83%F--23.6DN/A6456.5h2.8D7.9C--
Phobos VX86 1,2771,2551,5290.821C0.5244.475%D*8.685%D*22.1DN/A5956.9h2.6C+5.9C
Phantom VA23 1,2531,2231,3710.892C0.4431.425%D24.53%D25.6C-N/A7747.7h5.5D17.5C
V10 1,2111,2054992.415C1.0841.883%C*77.178%C+37.1C++N/A9632.5h2.3C+5.4C**
SVA-88 1,2141,2001,2590.953C-0.3816.028%D**14.5%D**21.2D-N/A6656.6h14.1D87.9D-
Serpent VE92 1,2061,1891,2630.941C+0.4019.945%D14.045%D--28.9C+N/A9741.1h13.5C++67.5C+
Zenith VX-5 1,2001,1831,3430.881C0.4620.957%D-13.779%D*21.9C-N/A6853.9h15.4C--73.5C--
Corvus VA55 1,2091,1811,3170.897C+0.4421.19%D17.697%D26.1C+N/A6645.2h13.4C63.2C
Proximity Mine 1,1811,1803733.164C1.8346.046%B+N/A168.6B**N/A4867h1.9C++4.2B+
Sirius SX12 1,1981,1771,2670.929C+0.4124.893%C++12.235%D-25.4C+N/A8346.4h18C--72.5C+
H-V45 1,1841,1611,5330.757C0.5818.407%D*16.107%D18.7C--N/A5362h15.2D82.3D
Pulsar LSW 1,1861,1591,1281.027C0.3118.883%D17.86%D-34.8CN/A10633.3h14C73.9C
Tank Mine 1,9121,1595402.146C+0.8129.613%CN/A111.4C++72.4B113110.4h2C+6.6C+
Orion VS54 1,1751,1591,0111.146C+0.1918.728%C18.033%D--33.1C++N/A19435h13C++69.6C+
XM98 1,1641,1575022.305C++0.9739.334%C**70.787%C-23.6C+N/A7849h2.7C+6.8C*
VX29 Polaris 1,1711,1531,0631.085C0.2519.197%D15.265%D--42.1C+N/A12127.4h12.9C+67.3C+
Solstice VE3 1,1621,1411,4920.765C+0.5721.4%C11.131%D**14.9CN/A6676.6h16.9C+78.8C+
Supernova VPC 1,2331,0691318.16C6.8235.784%F2.432%B**35.2C5.4D17930.4h3.2C*8.9D
Hornet Missiles 1,6201,0563353.152C1.8257.229%D2.083%B+39C20.8D28427.1h10.5C++18.3C++
Parsec VX3-A 9499414202.24D0.9039.105%C--66.631%F-32DN/A7229.4h2.4D**6.1D--
Skyguard 1,7089224052.277C+0.9425.666%D1.952%C+11.1C-9.5C+14182.8h144.5C562.9C-
Supernova PC 1,3529172074.43C+3.0936.535%D**2.29%C+15.2D7.2C13860.2h5.3C++14.6D
Supernova FPC 1,7669062923.103C1.7743.229%D*3.311%B+14D--13.3C24764.6h6.6D15.3D--
Nova 9088961,0250.874C0.4638.641%C--12.723%C-38.1C++N/A10623.5h4.3C*11.3C+
L100 Python HEAT 1,2838531545.539C**4.2052.217%C++2.345%C+24.6C12.4C*16534.7h7.9D15.2C
Frag Grenade 7457341734N/A732.6644.9%C+N/A611.7B+9.2C**20111.2h3.1B++6.9B+
Saron HRB 1,1867221833.945C2.6136.583%D-1.385%C24.3C+15.6C+28829.7h22.1C++60.5C
MANA Anti-Personnel Turret 7327135431.313N/A0.0210.709%UN/A7130U190U12573400.1h26.9T*251.3T*
Comet VM2 1,0616966541.064C*0.2738.245%C--3.017%D8.6C-4.5C++7680.8h33.1D-86.6D
Quasar VM1 7036905361.287C+0.0510.285%D*15.942%D14DN/A5449.2h15.5C+150.7C
Cosmos VM3 6586543711.763C+0.4312.454%D-14.985%D--28.8C+N/A8622.7h12.4B+99.8C+
Terminus VX-9 6176066930.874C-0.4621.163%D--20.957%D23.4DN/A6025.9h15.4D-72.9D-
Antares LC 1,1036017100.846C0.4931.848%C+2.829%B++10D8.3D9560.3h175.7C551.7C
Force-Blade 62758642,3010.014C1.3238.187%B++1.365%D-0.3CN/A11773.3h2.6C++6.9B+
MANA Anti-Vehicle Turret 1,1215524341.272D0.0639.621%F1.812%D-5520B*5690A7883920.1h11.9C*30.1C-
Artemis VX26 5485435880.923C0.4121.221%D*17.127%D27.6CN/A9319.7h15.9D*75.1D*
S1 8215218170.638C+0.7053.505%C1.344%D-19.2C11.1C25027.1h7.4C13.9C
Nemesis VSH9 7434977340.677C+0.6659.055%C--3.018%C*17.1C+8.5C18629.1h6.6B++11.2B+
Sticky Grenade 4814761476N/A474.6650.961%C+N/A793.3C8.3C21930.6h2.2C++4.4C*
Comet VM2 6944703511.339B+0.0043.17%C+3.404%C-10C4.8C+8047.1h38.3D88.7C--
Thanatos VE70 4664624950.933C++0.4038.893%C+11.905%D-35.8B+N/A13612.9h3.8B*9.9B+
Proton II PPA 4654383811.526C+10.1914.02%F1.598%C-43.4C-2.7C--12610.1h10.6C+75.9D*
Eidolon VE33 3923895300.734C0.6023.266%D23.136%C12.8DN/A4430.4h10.4C+44.6C
Maelstrom Turbo Laser 6573796970.544C0.7924.3%D*4.485%B**5.8D4.2D-7065.7h167.3D688.5D--
Beamer VS3 3693616380.566C0.7726.287%C+12.188%D*21.6C+N/A7516.7h12.7D48.4C+
CME 3613513940.891C0.4520.998%D--15.385%D--21.7DN/A6216.2h17.1D--81.2D-
NS Annihilator 6463403401B**0.3478.751%C--N/A12.5B+11.3B**16227.1h9.1B**11.6B*
Aspis Anti-Aircraft Phalanx Turret 615302654.646B+3.3121.566%D1.656%C10.1C+10.4C+18230h143.7B666.1C++
Pulsar VS1 3063013730.807C+0.5317.672%D*12.292%D*16.5C-N/A9518.2h14.8C++83.9C-
Pandora VX25 2812763570.773C0.5625.494%D**9.42%D**29.1CN/A1059.5h4.7C+18.3D
Hades VSH4 4202744840.566C+0.7764.997%C2.19%C+18.1C+9.7C+17415.1h7.7B+11.9B+
E540 Halberd 386243406.075C4.7439.75%D--4.115%B**21.7D-12.8D24811.2h7.1D-17.8D*
Nebula VM20 2322251591.415C0.0812.241%D*14.222%D*26.5CN/A828.5h14.3B++117.2C
NS-AM7 Archer 2892076160.336C1.0054.777%D15.942%C+4.1D1.6D3050.2h24.9C+45.5C
NS-10 Burster 3361832400.763C0.5722.296%D--5.464%C3.2D--2.7D5657.1h209.3D**938.7F
Rocklet Rifle 4471812940.616C+0.7248.839%C-N/A22.3C-32.8B++3678.1h38.6C+79C+
M20 Basilisk 267181991.828C-0.4926.562%D**3.315%D--15.2C-7.2C+16511.9h94.5C*355.8C--
M12 Kobalt 169156207.8C-6.4611.788%D*19.872%B+37.1D3.1C+1334.2h22.8C--193.4D-
Saron Laser Cannon 2411511710.883C0.4534.5%B+N/A11.6C+6.9C21813h135.8C++393.5B
Auraxium Force-Blade 1491477,7290.019C1.3225.016%C1.361%D-0.5C-N/A1304.2h2.7D-10.9C+
Vortex VM21 2541462200.664C0.6732.257%D-4.795%C**3.7D-2.7D--4639.7h126.4F-391.9F
NS-10 Burster 2501361161.172C++0.1623.057%D--2.206%D*3.8D3.2C-7135.9h199.2D*863.8D*
Phaseshift VX-S 1321311161.129D0.2126.476%D*53.435%D**15.1DN/A458.7h6.4F-24F-
M40 Fury 153121313.903C2.5728.295%D-3.306%A++37.8C10C++3023.2h15.7C+55.6C
Anti-Vehicle Grenade 1161011101N/A99.6659.03%B*N/A505B+75C30250.2h4.8B+8.2B++
L105 Zephyr 109101714.429B++13.0935.876%DN/A45.9C+3.6D-2982.2h7.1C+19.7C
Lancer VS22 260853120.272D1.0647.324%F-N/A3.7D*7.6D--16222.9h76F-160.7F--
M60-G Bulldog 10881352.314D0.9825.703%D--2.469%C20.8C--6.9C*1543.9h6.7B+25.9C+
MAX Punch 84811,3810.059C1.2841.711%CN/A0.5CN/A1177.8h1.9C++4.6C++
M12 Kobalt 8380810C-8.666.681%F--18.75%A25.8D*1D*853.1h30.6F-457.6T*
Blueshift VM5 7070601.167C--0.1713.472%D*20%C+18.9D-N/A1113.7h17.5C129.6D
M20 Basilisk 9368232.957C+1.6218.361%F2.941%D-13.9C-5.1D1094.9h79.7C++434D*
M20 Basilisk 10259531.113D--0.2227.545%D*1.695%D**10.2D-7.4C-1805.8h159.7D**579.8F-
G30 Walker 10957183.167C+1.8327.257%CN/A14.3C+13B++1904h195.3B+716.6C**
M12 Kobalt 575477.714C6.3811.329%D*14.815%D54C-3C+1651h19.3C+170.3D
Photon A2A Missile Pods 10554114.909C++3.5768.018%F-N/A67.5B+63.8B++12320.8h8.4C*12.3C--
M40 Fury 7052143.714C--2.3822.477%F1.923%C+24.8D--8.6C-2582.1h15.7C+69.7D*
Eridani SX5 5251520.981C+0.3633.795%A+27.451%B**31.9C+N/A3511.6h19.6F58.1C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6816,1488.6h
Nano-Armor Kit8821,699,295109.6h
Anti-Vehicle MANA Turret291,6534.2h
Spawn Beacon22400.2h
Nanite Revive Grenade01,7020.5h
Medical Applicator377127,59311.7h
Spitfire Auto-Turret421,5571.3h
Ammunition Package502,5231.2h
Shield Recharging Field193480.2h
Anti-Infantry MANA Turret1151,8694h
WLT-Howler Mining Laser29,7153.2h
Recon Detection Device574,6948.8h

Check the help document for the dictionary if you want to learn more about words used here.


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