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Dreadnaught dedalos1[PrGN] dedalos1
VS BR 146

KDR: 1.34

Score: 48.9m

Last Seen: Aug 17th, 2019 8:14 PM
- OFFLINE - 126.7 hour(s)

Battle Rank 120 (146 total) - Vanu Sovereignty on Connery - Outfit Member of Paragon[PrGN] Paragon
VS outfit on Connery

Members: 24
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP Eclipse VE3A Lasher X2 L100 Python HESH VA39 Spectre C75 Viper C-4 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $411,579 MLG Score: 329
Fun Score: N/A
Cheeseburgers Flipped: 1476TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.151%16.159%32626118827,1730.9316030.413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.085%-0.198C-0.717D--1.594FHEAD ++ (~6.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.60.078C+13.80.031C+54.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.892%1.434%234412103,27814649062.23907361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.243%-0.787D--0.141C-0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.50.135C++41.70.213C++97.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.445%1.842%3738120612,217337755133.61664222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.933%-1.121D*-0.461D0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.2-0.536D17.4-0.394C--41.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.968%4.156%761312012,406244810980.982442219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.22%-1.317D**-0.072C+0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.6-0.059C+27.80.304C*98.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.987%58.427%76712078,85935701082.48151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.691%0.3C*-0.563D0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.089C+3.3-0.047C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.985%10.597%76412102,9632308431.28379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.057%-0.299C-0.801D--0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.288C*3.60.268C*5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragon[PrGN] Paragon
VS outfit on Connery

Members: 24
48.9m227.4%260 (15.6k)234 (14k)1.3449380,24459,6641.74058146 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214244118.35%13.707%25203:3132

6% Combat Medic44% Engineer17% Heavy Assault17% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 3:55 AMMay 2nd, 2019 2:50 AMAug 21st, 2019 8:54 PM (1d) (PST)Aug 17th, 2019 4:15 PM (5d) (PST)Aug 17th, 2019 4:14 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7251785470.3840.2850.0531.0530.080329

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,51910,65232,8672317363514,031

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3487.2h/145.3d 23,606 10,999 23,649 220.3k 5,348 9,662 16,648 151.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:1,713
Deaths:1,421
KDR:1.205
Accuracy:21.289% D*
HSR:21.366% D*
Flare VE6
D**
Kills:1,627
Deaths:1,575
KDR:1.033
Accuracy:12.528% F
HSR:14.874% D**
SVA-88
D**
Kills:1,200
Deaths:1,259
KDR:0.953
Accuracy:16.028% D**
HSR:14.500% D**
Orion VS54
C-
Kills:1,160
Deaths:1,012
KDR:1.146
Accuracy:18.730% C-
HSR:18.017% D--
Pulsar LSW
D
Kills:1,159
Deaths:1,128
KDR:1.027
Accuracy:18.883% D
HSR:17.860% D-
VX29 Polaris
D
Kills:1,153
Deaths:1,063
KDR:1.085
Accuracy:19.197% D
HSR:15.265% D--
Kills:8,012
Deaths (as Heavy Assault):7,458
Deaths (to Heavy Assaults):16,484
KDR:1.07428
Kill Difference:554
Playtime:583.276 hours
Usage:17%
Score:7.051m
Score/min:201
Accuracy (listed only):17.776%
HSR (listed only):16.980%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
D-
Kills:2,808
Deaths:3,540
KDR:0.793
Accuracy:22.970% D-
HSR:14.815% D--
Pulsar C
D--
Kills:1,776
Deaths:1,991
KDR:0.892
Accuracy:18.498% D*
HSR:17.399% D--
VX6-7
D*
Kills:1,498
Deaths:2,333
KDR:0.642
Accuracy:16.643% D**
HSR:13.551% D*
Phobos VX86
D*
Kills:1,272
Deaths:1,547
KDR:0.822
Accuracy:44.603% D*
HSR:8.726% D*
Serpent VE92
D
Kills:1,193
Deaths:1,271
KDR:0.939
Accuracy:20.001% D
HSR:14.166% D--
Zenith VX-5
D-
Kills:1,183
Deaths:1,343
KDR:0.881
Accuracy:20.957% D-
HSR:13.779% D*
Solstice VE3
C
Kills:1,141
Deaths:1,492
KDR:0.765
Accuracy:21.400% C
HSR:11.131% D**
Nova
C--
Kills:953
Deaths:1,066
KDR:0.894
Accuracy:38.919% C--
HSR:12.802% C--
Thanatos VE70
C+
Kills:462
Deaths:495
KDR:0.933
Accuracy:38.893% C+
HSR:11.905% D-
Eidolon VE33
C
Kills:389
Deaths:530
KDR:0.734
Accuracy:23.266% D
HSR:23.136% C
Pandora VX25
D**
Kills:276
Deaths:357
KDR:0.773
Accuracy:25.494% D**
HSR:9.420% D**
Kills:12,951
Deaths (as Engineer):15,965
Deaths (to Engineers):13,532
KDR:0.81121
Kill Difference:3,014
Playtime:1,521.288 hours
Usage:44%
Score:22.277m
Score/min:244
Accuracy (listed only):26.513%
HSR (listed only):13.712%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
D-
Kills:2,808
Deaths:3,540
KDR:0.793
Accuracy:22.970% D-
HSR:14.815% D--
Pulsar C
D--
Kills:1,776
Deaths:1,991
KDR:0.892
Accuracy:18.498% D*
HSR:17.399% D--
VX6-7
D*
Kills:1,498
Deaths:2,333
KDR:0.642
Accuracy:16.643% D**
HSR:13.551% D*
Phobos VX86
D*
Kills:1,272
Deaths:1,547
KDR:0.822
Accuracy:44.603% D*
HSR:8.726% D*
Serpent VE92
D
Kills:1,193
Deaths:1,271
KDR:0.939
Accuracy:20.001% D
HSR:14.166% D--
Zenith VX-5
D-
Kills:1,183
Deaths:1,343
KDR:0.881
Accuracy:20.957% D-
HSR:13.779% D*
Sirius SX12
C++
Kills:1,177
Deaths:1,267
KDR:0.929
Accuracy:24.893% C++
HSR:12.235% D-
Solstice VE3
C
Kills:1,141
Deaths:1,492
KDR:0.765
Accuracy:21.400% C
HSR:11.131% D**
Nova
C--
Kills:953
Deaths:1,066
KDR:0.894
Accuracy:38.919% C--
HSR:12.802% C--
Thanatos VE70
C+
Kills:462
Deaths:495
KDR:0.933
Accuracy:38.893% C+
HSR:11.905% D-
Pandora VX25
D**
Kills:276
Deaths:357
KDR:0.773
Accuracy:25.494% D**
HSR:9.420% D**
VE-S Canis
C**
Kills:206
Deaths:136
KDR:1.515
Accuracy:28.640% C**
HSR:14.078% D
Eridani SX5
A
Kills:51
Deaths:53
KDR:0.962
Accuracy:33.421% A
HSR:27.451% B**
Kills:13,996
Deaths (as Light Assault):16,891
Deaths (to Light Assaults):9,338
KDR:0.82861
Kill Difference:2,895
Playtime:376.829 hours
Usage:11%
Score:5.636m
Score/min:249
Accuracy (listed only):27.333%
HSR (listed only):13.958%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
D*
Kills:1,272
Deaths:1,547
KDR:0.822
Accuracy:44.603% D*
HSR:8.726% D*
Corvus VA55
D
Kills:1,181
Deaths:1,317
KDR:0.897
Accuracy:21.190% D
HSR:17.697% D-
Sirius SX12
C++
Kills:1,177
Deaths:1,267
KDR:0.929
Accuracy:24.893% C++
HSR:12.235% D-
H-V45
D
Kills:1,161
Deaths:1,533
KDR:0.757
Accuracy:18.407% D*
HSR:16.107% D
Nova
C--
Kills:953
Deaths:1,066
KDR:0.894
Accuracy:38.919% C--
HSR:12.802% C--
Terminus VX-9
D
Kills:723
Deaths:796
KDR:0.908
Accuracy:21.616% D-
HSR:21.853% D
Thanatos VE70
C+
Kills:462
Deaths:495
KDR:0.933
Accuracy:38.893% C+
HSR:11.905% D-
CME
D--
Kills:351
Deaths:394
KDR:0.891
Accuracy:20.998% D--
HSR:15.385% D--
Pulsar VS1
D*
Kills:301
Deaths:373
KDR:0.807
Accuracy:17.672% D*
HSR:12.292% D*
Pandora VX25
D**
Kills:276
Deaths:357
KDR:0.773
Accuracy:25.494% D**
HSR:9.420% D**
VE-S Canis
C**
Kills:206
Deaths:136
KDR:1.515
Accuracy:28.640% C**
HSR:14.078% D
Eridani SX5
A
Kills:51
Deaths:53
KDR:0.962
Accuracy:33.421% A
HSR:27.451% B**
Kills:8,114
Deaths (as Combat Medic):9,334
Deaths (to Combat Medics):5,953
KDR:0.8693
Kill Difference:1,220
Playtime:221.339 hours
Usage:6%
Score:3.433m
Score/min:259
Accuracy (listed only):27.895%
HSR (listed only):14.996%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B+
Kills:2,244
Deaths:1,871
KDR:1.199
Accuracy:35.129% B+
HSR:28.476% D-
Manticore SX40
C*
Kills:1,667
Deaths:2,285
KDR:0.730
Accuracy:30.646% C*
HSR:13.797% D--
Parallax VX3
B+
Kills:1,667
Deaths:671
KDR:2.484
Accuracy:42.093% B+
HSR:81.644% B+
Ghost
C
Kills:1,403
Deaths:1,311
KDR:1.070
Accuracy:36.349% C
HSR:46.116% F--
Phantom VA23
D
Kills:1,223
Deaths:1,371
KDR:0.892
Accuracy:31.425% D
HSR:24.530% D
V10
C*
Kills:1,205
Deaths:499
KDR:2.415
Accuracy:41.883% C*
HSR:77.178% C+
Sirius SX12
C++
Kills:1,177
Deaths:1,267
KDR:0.929
Accuracy:24.893% C++
HSR:12.235% D-
XM98
C**
Kills:1,157
Deaths:502
KDR:2.305
Accuracy:39.334% C**
HSR:70.787% C-
Parsec VX3-A
D
Kills:1,052
Deaths:447
KDR:2.353
Accuracy:39.042% D
HSR:67.491% F-
Artemis VX26
D-
Kills:543
Deaths:588
KDR:0.923
Accuracy:21.221% D*
HSR:17.127% D-
Beamer VS3
C+
Kills:362
Deaths:639
KDR:0.567
Accuracy:26.338% C+
HSR:12.431% D*
NS-AM7 Archer
C++
Kills:227
Deaths:637
KDR:0.356
Accuracy:55.175% C--
HSR:17.621% C++
VE-S Canis
C**
Kills:206
Deaths:136
KDR:1.515
Accuracy:28.640% C**
HSR:14.078% D
Phaseshift VX-S
D*
Kills:131
Deaths:116
KDR:1.129
Accuracy:26.476% D*
HSR:53.435% D**
Eridani SX5
A
Kills:51
Deaths:53
KDR:0.962
Accuracy:33.421% A
HSR:27.451% B**
Kills:14,315
Deaths (as Infiltrator):12,393
Deaths (to Infiltrators):8,749
KDR:1.15509
Kill Difference:1,922
Playtime:586.909 hours
Usage:17%
Score:7.819m
Score/min:222
Accuracy (listed only):34.138%
HSR (listed only):37.626%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C--
Kills:709
Deaths:656
KDR:1.081
Accuracy:38.411% C--
HSR:2.962% D
Quasar VM1
D
Kills:690
Deaths:536
KDR:1.287
Accuracy:10.285% D*
HSR:15.942% D
Cosmos VM3
D--
Kills:654
Deaths:371
KDR:1.763
Accuracy:12.454% D--
HSR:14.985% D--
Comet VM2
C+
Kills:479
Deaths:353
KDR:1.357
Accuracy:43.354% C+
HSR:3.340% C-
Nebula VM20
D*
Kills:231
Deaths:162
KDR:1.426
Accuracy:12.239% D*
HSR:13.853% D*
NS-10 Burster
C
Kills:183
Deaths:240
KDR:0.763
Accuracy:22.334% D--
HSR:5.464% C
Vortex VM21
B
Kills:146
Deaths:220
KDR:0.664
Accuracy:32.257% D--
HSR:4.795% B
NS-10 Burster
D--
Kills:136
Deaths:116
KDR:1.172
Accuracy:23.109% D--
HSR:2.206% D--
Blueshift VM5
C+
Kills:72
Deaths:63
KDR:1.143
Accuracy:13.572% D*
HSR:20.833% C+
Kills:3,300
Deaths (as MAX Suit):1,358.500
Deaths (to MAX Suits):3,678
KDR:2.42915
Kill Difference:1,941.500
Playtime:184.819 hours
Usage:5%
Score:2.712m
Score/min:245
Accuracy (listed only):23.113%
HSR (listed only):9.376%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:1,399
V. Kills:101 N/A
Deaths:461
KDR:3.035
Accuracy:30.808% D*
KPH:38.900 C
VKPH:2.800 C
Dual Photon Pods
C-
Kills:1,344
V. Kills:362 370%
Deaths:289
KDR:4.651
Accuracy:44.615% D-
KPH:45.300 D
VKPH:12.200 C-
Hornet Missiles
C-
Kills:1,070
V. Kills:571 187%
Deaths:335
KDR:3.194
Accuracy:57.220% D
KPH:39.500 C-
VKPH:21.100 D
Antares LC
D
Kills:601
V. Kills:502 119%
Deaths:710
KDR:0.846
Accuracy:31.848% C++
KPH:10 D
VKPH:8.300 D
Maelstrom Turbo Laser
D
Kills:379
V. Kills:278 136%
Deaths:697
KDR:0.544
Accuracy:24.300% D*
KPH:5.800 D
VKPH:4.200 D-
Saron Laser Cannon
B+
Kills:156
V. Kills:93 166%
Deaths:184
KDR:0.848
Accuracy:34.282% B+
KPH:11.500 C+
VKPH:6.900 C
Photon A2A Missile Pods
B++
Kills:54
V. Kills:51 104%
Deaths:11
KDR:4.909
Accuracy:67.742% F
KPH:63.700 B
VKPH:60.200 B++
Kills:5,003 (2,535 + 0)
Deaths:2,687
KDR:1.862
VKDR:0.729
Vehicle Kills:1,958
Kill Difference:2,316
Playtime:233.119 hours
Usage:7%
Score:2.057m
Score/min:147
Piloting Accuracy:34.282%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:101
V. Kills:8 N/A
Deaths:7
KDR:14.429
Accuracy:35.543% D-
KPH:45.700 C+
VKPH:3.600 D
L-24R Spur
C**
Kills:55
V. Kills:47 115%
Deaths:69
KDR:0.797
Accuracy:35.176% D
KPH:3.900 D*
VKPH:3.400 C**
Kills:156 (55 + 101)
Deaths:76
KDR:2.053
VKDR:0.724
Vehicle Kills:55
Kill Difference:80
Playtime:16.161 hours
Usage:0%
Score:0.064m
Score/min:66
Piloting Accuracy:35.176%
Gunner Accuracy:35.543%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:2,998
V. Kills:1,998 150%
Deaths:669
KDR:4.481
Accuracy:54.585% C
KPH:29.600 C+
VKPH:19.700 C**
L100 Python HESH
C
Kills:2,293
V. Kills:329 N/A
Deaths:234
KDR:9.799
Accuracy:38.854% D*
KPH:42.400 C
VKPH:6.100 D
C75 Viper
C*
Kills:2,234
V. Kills:505 442%
Deaths:326
KDR:6.853
Accuracy:31.573% D-
KPH:33.900 C*
VKPH:7.700 C+
Skyguard
C+
Kills:928
V. Kills:788 118%
Deaths:406
KDR:2.286
Accuracy:25.645% D
KPH:11.100 C--
VKPH:9.500 C+
L100 Python HEAT
C++
Kills:872
V. Kills:434 200%
Deaths:161
KDR:5.416
Accuracy:52.259% C++
KPH:24.700 C
VKPH:12.300 C++
Kills:9,325 (9,325 + 0)
Deaths:1,796
KDR:5.192
VKDR:2.257
Vehicle Kills:4,054
Kill Difference:7,529
Playtime:339.766 hours
Usage:10%
Score:3.474m
Score/min:170
Driving Accuracy:52.259%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C-
Kills:1,069
V. Kills:164 N/A
Deaths:131
KDR:8.160
Accuracy:35.784% F
KPH:35.200 C-
VKPH:5.400 D
Supernova PC
C
Kills:917
V. Kills:435 210%
Deaths:207
KDR:4.430
Accuracy:36.513% D**
KPH:15.200 D
VKPH:7.200 C
Supernova FPC
C
Kills:906
V. Kills:860 105%
Deaths:292
KDR:3.103
Accuracy:43.229% D*
KPH:14 D--
VKPH:13.300 C
Saron HRB
C+
Kills:722
V. Kills:464 155%
Deaths:183
KDR:3.945
Accuracy:36.583% D-
KPH:24.300 C+
VKPH:15.600 C+
Proton II PPA
C-
Kills:438
V. Kills:27 N/A
Deaths:38
KDR:11.526
Accuracy:14.020% F
KPH:43.500 C-
VKPH:2.700 C--
E540 Halberd
D
Kills:243
V. Kills:143 169%
Deaths:40
KDR:6.075
Accuracy:39.750% D--
KPH:21.600 D-
VKPH:12.700 D
M12 Kobalt
D-
Kills:80
V. Kills:3 N/A
Deaths:8
KDR:10
Accuracy:6.681% F--
KPH:26 D*
VKPH:1 D-
M20 Basilisk
C-
Kills:68
V. Kills:25 262%
Deaths:23
KDR:2.957
Accuracy:18.500% F
KPH:13.800 C-
VKPH:5.100 C--
Kills:4,443 (2,892 + 1,551)
Deaths:922
KDR:4.819
VKDR:2.300
Vehicle Kills:2,121
Kill Difference:3,521
Playtime:214.304 hours
Usage:6%
Score:2.598m
Score/min:202
Driving Accuracy:43.229%
Gunner Accuracy:18.500%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:206
V. Kills:94 217%
Deaths:103
KDR:2
Accuracy:27.250% D*
KPH:17 C
VKPH:7.800 C+
M12 Kobalt
C++
Kills:167
V. Kills:16 N/A
Deaths:22
KDR:7.591
Accuracy:12.035% D*
KPH:38.300 D
VKPH:3.700 C++
M40 Fury
C++
Kills:121
V. Kills:32 367%
Deaths:31
KDR:3.903
Accuracy:28.295% D-
KPH:38.300 C
VKPH:10.100 C++
M60-G Bulldog
C*
Kills:84
V. Kills:27 300%
Deaths:35
KDR:2.400
Accuracy:25.902% D-
KPH:21.100 C--
VKPH:6.800 C*
M20 Basilisk
C
Kills:62
V. Kills:44 138%
Deaths:54
KDR:1.148
Accuracy:27.729% D*
KPH:10.700 D-
VKPH:7.600 C
M12 Kobalt
C
Kills:62
V. Kills:3 N/A
Deaths:8
KDR:7.750
Accuracy:11.799% D*
KPH:51.500 C--
VKPH:2.500 C
G30 Walker
B++
Kills:57
V. Kills:52 108%
Deaths:18
KDR:3.167
Accuracy:28.462% C+
KPH:13.700 C
VKPH:12.500 B++
M40 Fury
C-
Kills:52
V. Kills:18 274%
Deaths:15
KDR:3.467
Accuracy:22.608% F
KPH:24.200 D--
VKPH:8.400 C-
Kills:811 (0 + 811)
Deaths:286
KDR:2.836
VKDR:1
Vehicle Kills:286
Kill Difference:525
Playtime:36.898 hours
Usage:1%
Score:0.408m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:22.608%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 4,9962,9986694.481C+3.1454.585%C1.868%C29.6C+19.7C**229101.2h6.9C+12.7C+
Eclipse VE3A 2,9022,8083,5400.793C0.5522.97%D-14.815%D--17.8DN/A45158h16.3D*70.9D*
Lasher X2 2,4862,4433,3480.73C0.6120.366%D3.193%C-26CN/A6793.9h22.5C--110.5C-
L100 Python HESH 2,6222,2932349.799C+8.4538.854%D*1.134%C42.4C6.1D14654.1h3.3C++8.6C+
VA39 Spectre 2,2932,2441,8711.199C+0.1535.129%B+28.476%D-23.5C++N/A6795.5h5.7C*16.2B+
C75 Viper 2,7392,2343266.853B+5.5131.573%D-1.253%C+33.9C*7.7C+14265.9h13.1C*41.5C+
C-4 3,1532,0951,8151.154C+0.1923.867%CN/A85.2C++43B**76724.6h1.5C++6.3C+
Pulsar C 1,8221,7761,9910.892C+0.4518.498%D*17.399%D--16.9C--N/A51104.9h13.4C72.3C--
Betelgeuse 54-A 1,7611,7131,4211.205C--0.1421.289%D*21.366%D*36.8D-1B11346.5h12.9D*60.7D*
Manticore SX40 1,6981,6672,2850.73C0.6130.646%C*13.797%D--41.5B+N/A10940.2h8.8C28.6C++
Parallax VX3 1,6701,6676712.484C+1.1442.093%B+81.644%B+25.8C+N/A7064.5h2.2C*5.2B
Spear Anti-Vehicle Phalanx Turret 2,7761,6332536.455C+5.1141.447%C3.98%C+33.1C23.2C++27349.3h10.7C25.7C
Flare VE6 1,6391,6271,5751.033C0.3112.528%F14.874%D**16.1D-N/A56101.2h11.4C+91.3D--
VX6-7 1,5231,4982,3330.642C-0.7016.643%D**13.551%D*11.7DN/A32128.4h16.7D100.6D*
Ghost 1,4331,4031,3111.07C--0.2736.349%C46.116%F--24DN/A6658.5h2.8D7.8C-
Light PPA 1,5001,3994613.035C+1.6930.808%D*1.072%C38.9C2.8C12836h12.5C*40.6C+
Dual Photon Pods 1,7061,3442894.651C3.3144.615%D-1.042%C45.3D12.2C-25729.7h25.6C+57.3C
Phobos VX86 1,2941,2721,5470.822C0.5244.603%D*8.726%D*22.2DN/A6157.2h2.6C+5.8C
Phantom VA23 1,2531,2231,3710.892D0.4531.425%D24.53%D25.6DN/A7747.7h5.5D17.5C-
Proximity Mine 1,2171,2163833.175C+1.8345.993%B+N/A168.9B**N/A4897.2h1.9C++4.2B+
V10 1,2111,2054992.415C1.0741.883%C*77.178%C+37.1C++N/A9632.5h2.3C++5.4C**
Tank Mine 1,9731,2015682.114C0.7729.38%CN/A111.2C++71.5B112510.8h1.9C+6.6C+
SVA-88 1,2141,2001,2590.953C0.3916.028%D**14.5%D**21.2D-N/A6656.6h14.1D87.9D--
Serpent VE92 1,2101,1931,2710.939C+0.4120.001%D14.166%D--28.9C+N/A9741.3h13.5C+67.6C+
Zenith VX-5 1,2001,1831,3430.881C0.4620.957%D-13.779%D*21.9C-N/A6853.9h15.4D73.5D
Corvus VA55 1,2091,1811,3170.897C+0.4521.19%D17.697%D-26.1C+N/A6745.2h13.4C63.2C
Sirius SX12 1,1981,1771,2670.929C+0.4224.893%C++12.235%D-25.4C+N/A8346.4h18D72.5C+
H-V45 1,1841,1611,5330.757C0.5918.407%D*16.107%D18.7DN/A5362h15.2D82.3D
Orion VS54 1,1761,1601,0121.146C+0.2018.73%C-18.017%D--33.1C+N/A19735h13C++69.5C+
Pulsar LSW 1,1861,1591,1281.027C0.3218.883%D17.86%D-34.8CN/A10733.3h14C-73.9C
XM98 1,1641,1575022.305C++0.9639.334%C**70.787%C-23.6C+N/A7849h2.7C+6.8C++
VX29 Polaris 1,1711,1531,0631.085C0.2619.197%D15.265%D--42.1C+N/A12127.4h12.9C+67.3C+
Solstice VE3 1,1621,1411,4920.765C+0.5821.4%C11.131%D**14.9CN/A6776.7h16.9C+78.8C+
Hornet Missiles 1,6411,0703353.194C1.8557.22%D2.056%B+39.5C-21.1D28727.1h10.5C++18.3C++
Supernova VPC 1,2331,0691318.16C6.8235.784%F2.432%B**35.2C-5.4D18030.4h3.2C++8.9D
Parsec VX3-A 1,0641,0524472.353D1.0139.042%D67.491%F-32.4DN/A7432.5h2.4F6.1D*
Nova 9659531,0660.894C0.4538.919%C--12.802%C--38.6C++N/A10624.7h4.3C*11.2C+
Skyguard 1,7169284062.286C0.9425.645%D1.94%C+11.1C--9.5C+14083.3h144.4C-562.9D
Supernova PC 1,3529172074.43C+3.0936.513%D**2.29%C+15.2D7.2C13960.3h5.3C++14.6D
Supernova FPC 1,7669062923.103C1.7643.229%D*3.311%B++14D--13.3C24864.6h6.6D15.3D*
L100 Python HEAT 1,3068721615.416C*4.0752.259%C++2.294%C+24.8C12.3C++16535.2h7.9D15.1C
MANA Anti-Personnel Turret 8087855811.351N/A0.0111.045%UN/A7850U230U14014700.1h26.4T*238.7T*
Frag Grenade 7517401740N/A738.6644.95%C+N/A616.7B+9.2C++20281.2h3.1B++6.9B+
Terminus VX-9 7387237960.908C0.4421.616%D-21.853%D24.5DN/A6929.5h15.4D--71.1D-
Saron HRB 1,1867221833.945C2.6036.583%D-1.385%C24.3C+15.6C+28929.7h22.1C++60.5C
Comet VM2 1,0797096561.081C**0.2638.411%C--2.962%D8.7C-4.6C*7781.3h33D-85.9D
Quasar VM1 7036905361.287C+0.0610.285%D*15.942%D14DN/A5449.2h15.5C+150.7C
Cosmos VM3 6586543711.763C+0.4212.454%D--14.985%D--28.8C+N/A8622.7h12.4B+99.8C+
Antares LC 1,1036017100.846C0.5031.848%C++2.829%B++10D8.3D9560.3h175.7C-551.7C
Force-Blade 63259142,9230.014C1.3338.303%B++1.354%D-0.3C-N/A11796.2h2.6C++6.9B+
MANA Anti-Vehicle Turret 1,1215524341.272C0.0739.645%D*1.812%D-5520S5690S7884730.1h11.9D*30.1F
Artemis VX26 5485435880.923C0.4221.221%D*17.127%D-27.6CN/A9319.7h15.9D*75.1D*
S1 8235228170.639C+0.7153.556%C1.341%D-19.3C-11.1C25227.1h7.4C+13.9C
Nemesis VSH9 7715157410.695C+0.6559.264%C-2.913%C*17.2C+8.6C+18729.9h6.7B++11.2B+
Sticky Grenade 4954901490N/A488.6650.848%C+N/A816.7C8.3C-22170.6h2.2C++4.3C++
Comet VM2 7064793531.357B+0.0143.354%C+3.34%C-10.1C4.8C+8147.6h38.3D88.3C-
Thanatos VE70 4664624950.933C++0.4138.893%C+11.905%D-35.8B+N/A13712.9h3.8B*9.9B+
Proton II PPA 4654383811.526C+10.1814.02%F1.598%C-43.4C-2.7C--12610.1h10.6C+75.9D*
Eidolon VE33 3923895300.734C0.6123.266%D23.136%C12.8DN/A4430.4h10.4C44.6C
Maelstrom Turbo Laser 6573796970.544C-0.8024.3%D*4.485%A5.8D4.2D-7065.7h167.3D688.5D--
Beamer VS3 3703626390.567C0.7826.338%C+12.431%D*21.4CN/A7416.9h12.8D48.5C+
CME 3613513940.891C-0.4520.998%D--15.385%D--21.7DN/A6216.2h17.1D-81.2D--
NS Annihilator 6493423401.006B**0.3478.721%DN/A12.5B+11.2B*16227.3h9.1B**11.6B*
Aspis Anti-Aircraft Phalanx Turret 627309654.754B+3.4121.788%D1.618%C10.2C+10.5C+18230.3h143.6C**659.1C+
Pulsar VS1 3063013730.807C+0.5417.672%D*12.292%D*16.5C--N/A9618.2h14.8C++83.9C-
Hades VSH4 4242774840.572C+0.7764.911%C2.166%C+18.2C+9.7C+17515.2h7.7B+11.8B+
Pandora VX25 2812763570.773C0.5725.494%D**9.42%D**29.1CN/A1069.5h4.7C+18.3D
E540 Halberd 386243406.075C4.7339.75%D--4.115%B**21.7D-12.8D25011.2h7.1D--17.8D*
Nebula VM20 2382311621.426C0.0812.239%D*13.853%D*26.9C-N/A858.6h14.2B++116C
NS-AM7 Archer 3122276370.356C0.9955.175%C--17.621%C++4.4D1.6D3251.7h24C+43.5C
VE-S Canis 2062061361.515B0.1728.64%C**14.078%D44.8C++N/A1584.6h11.6C*40.4C**
M20 Basilisk 3002061032C-0.6627.25%D*3.398%D-17C7.8C+17012.1h87.5C*321.3C
Rocklet Rifle 4681933040.635C+0.7148.308%C--N/A23C32.7B++3728.4h37.7C++78.1C+
NS-10 Burster 3361832400.763C0.5822.334%D--5.464%C3.2D--2.7D5757.2h210.1D**940.7F
M12 Kobalt 183167227.591C-6.2512.035%D*18.563%C++38D3.6C++1384.4h22.6C187.8D
Saron Laser Cannon 2491561840.848C0.5034.282%B+N/A11.6C+6.9C21613.5h137.2C++400.1C**
Auraxium Force-Blade 1531518,2680.018C-1.3325%C2.649%D0.5C+N/A1321.8h2.7D-10.8C+
Vortex VM21 2541462200.664C0.6832.257%D--4.795%B3.7D-2.7D--4639.7h126.4F--391.9F-
NS-10 Burster 2501361161.172C++0.1723.109%D--2.206%D--3.8D-3.2C-7136h200.3D*866.6D**
Phaseshift VX-S 1321311161.129D0.2226.476%D*53.435%D**15.1D-N/A458.7h6.4F--24F--
M40 Fury 153121313.903C2.5628.295%D-3.306%A++37.8C10C++3023.2h15.7C+55.6C
L105 Zephyr 109101714.429B*13.0835.543%D-N/A45.9C+3.6D2962.2h7.2C+20.2C
Anti-Vehicle Grenade 1161011101N/A99.6659.03%B*N/A505B+75C30440.2h4.8B+8.2B++
Lancer VS22 260853140.271D1.0747.35%F-N/A3.7D-7.6D16222.9h76.3F-161.2F**
M60-G Bulldog 11184352.4D1.0625.902%D-2.381%C21C--6.8C*1564h6.6B+25.4C+
MAX Punch 85821,3860.059C1.2941.91%CN/A0.5C--N/A1178.4h1.9C++4.6C++
M12 Kobalt 8380810C-8.666.681%F--18.75%B**25.8D*1D-853.1h30.6F--457.6T*
Blueshift VM5 7272631.143C--0.2013.572%D*20.833%C+18.9D-N/A1163.8h17.8C--131.3D-
M20 Basilisk 9368232.957C++1.6118.5%F2.941%D--13.9C-5.1C--1094.9h80.4C++434.8D--
NS Decimator 9866491.347B+0.0053.748%D-1.515%C--36.7C++17.8C*11331.8h4.5C*8.3C+
M20 Basilisk 10662541.148D-0.2027.729%D*1.613%F10.7D-7.6C1825.8h154.4D--556.9F-
M12 Kobalt 656287.75C6.4111.799%D*14.516%D-51.7C--2.5C1531.2h20C+169.9C--
G30 Walker 10957183.167C+1.8228.462%C+N/A13.6C12.4B+1874.2h212.3C++746C++
L-24R Spur 10255690.797D0.5535.176%D1.818%C+3.9D*3.4C**2914h216.1T*614.2T*
Photon A2A Missile Pods 10554114.909C+3.5667.742%FN/A67.5B+63.8B*12250.8h8.6C++12.6C--
M40 Fury 7052153.467C--2.1222.608%F1.923%C++24.8D--8.6C-2562.1h15.9C+70.3D*
Eridani SX5 5251530.962C+0.3833.421%A27.451%B**30C+N/A3421.7h19.9F-59.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22940.2h
Anti-Vehicle MANA Turret291,6564.2h
Nano-Armor Kit8981,721,461110.8h
Nanite Revive Grenade01,7560.5h
Medical Applicator383131,52611.9h
Spitfire Auto-Turret441,6911.4h
Motion Spotter7216,6578.8h
Recon Detection Device574,6948.8h
Shield Recharging Field193480.2h
Ammunition Package522,6061.3h
Anti-Infantry MANA Turret1212,0054.1h
WLT-Howler Mining Laser29,7153.2h

Check the help document for the dictionary if you want to learn more about words used here.


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