Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 9 (18,753)players online:
CAMIKAZE78 (22)  CarlMylo (9)  MikeyAtwitch (4)  VTGone (3)  PackTactic (3)  francistech94 (2) 43
stats.dasanfall.com
Dreadnaught dedalos1[D4RK] dedalos1
VS BR 145

KDR: 1.34

Score: 48.1m

Last Seen: Apr 22nd, 2019 12:25 AM
- OFFLINE - 5.5 hour(s)

Battle Rank 120 (145 total) - Vanu Sovereignty on Connery - Outfit Member of The Dark Reapers[D4RK] The Dark Reapers
VS outfit on Connery

Members: 54
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP Eclipse VE3A Lasher X2 VA39 Spectre C75 Viper L100 Python HESH C-4 Pulsar C
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:dedalos1



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $406,575 MLG Score: 325
Fun Score: N/A
Cheeseburgers Flipped: 1470TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.057%16.128%32326108126,6120.9263440.414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.044%-0.204C-0.704D--1.594FHEAD ++ (~6.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
690.078C+13.80.033C+55.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.892%1.444%234411033,25414549022.23796360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.252%-0.792D--0.142C-0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.70.134C++41.80.213C++97.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.414%1.876%3698109911,996334654583.58411220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.929%-1.12D*-0.464D0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60-0.552D17.7-0.408C--42.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.839%4.17%751310942,374241310870.98343218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.214%-1.334D**-0.053C+0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.4-0.073C+27.80.298C*99.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.953%58.27%75711008,76135231042.4868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.685%0.29C*-0.579D0.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.083C+3.3-0.052C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.912%10.598%75411032,9252282431.28177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.034%-0.3C-0.801D--0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.29C*3.60.27C*5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Dark Reapers[D4RK] The Dark Reapers
VS outfit on Connery

Members: 54
48.1m226.6%257 (15.4k)232 (13.9k)1.340478,89658,8601.73746145 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1107238818.301%13.683%25003:3132

6% Combat Medic44% Engineer17% Heavy Assault17% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 3:55 AMOct 24th, 2017 12:24 AMApr 25th, 2019 6:09 AM (23h) (PST)Apr 21st, 2019 10:14 PM (4d) (PST)Apr 21st, 2019 8:25 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7241775470.3810.2840.0521.0430.079325

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,42710,63132,7962317363513,917

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3454h/143.9d 23,371 10,795 23,241 216.1k 5,296 9,567 16,467 150m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C-
Kills:2,428
Deaths:3,320
KDR:0.731
Accuracy:20.338% D
HSR:3.171% C-
Flare VE6
D**
Kills:1,627
Deaths:1,575
KDR:1.033
Accuracy:12.528% F-
HSR:14.874% D**
Betelgeuse 54-A
D*
Kills:1,584
Deaths:1,330
KDR:1.191
Accuracy:21.022% D*
HSR:21.338% D*
SVA-88
D**
Kills:1,200
Deaths:1,259
KDR:0.953
Accuracy:16.028% D**
HSR:14.500% D**
Orion VS54
C-
Kills:1,159
Deaths:1,011
KDR:1.146
Accuracy:18.728% C-
HSR:18.033% D--
Pulsar LSW
D
Kills:1,159
Deaths:1,128
KDR:1.027
Accuracy:18.883% D
HSR:17.860% D-
VX29 Polaris
D
Kills:1,153
Deaths:1,063
KDR:1.085
Accuracy:19.197% D
HSR:15.265% D--
Kills:10,310
Deaths (as Heavy Assault):10,686
Deaths (to Heavy Assaults):16,235
KDR:0.96481
Kill Difference:376
Playtime:577.921 hours
Usage:17%
Score:6.874m
Score/min:198
Accuracy (listed only):18.103%
HSR (listed only):15.006%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
D-
Kills:2,711
Deaths:3,431
KDR:0.790
Accuracy:22.976% D-
HSR:14.939% D--
Pulsar C
D--
Kills:1,701
Deaths:1,922
KDR:0.885
Accuracy:18.301% D*
HSR:17.225% D--
VX6-7
D*
Kills:1,498
Deaths:2,333
KDR:0.642
Accuracy:16.643% D**
HSR:13.551% D*
Phobos VX86
D*
Kills:1,258
Deaths:1,534
KDR:0.820
Accuracy:44.473% D*
HSR:8.665% D*
Serpent VE92
D
Kills:1,192
Deaths:1,268
KDR:0.940
Accuracy:19.981% D
HSR:14.178% D--
Zenith VX-5
D-
Kills:1,183
Deaths:1,343
KDR:0.881
Accuracy:20.957% D-
HSR:13.779% D*
Solstice VE3
C
Kills:1,141
Deaths:1,492
KDR:0.765
Accuracy:21.400% C
HSR:11.131% D**
Nova
C-
Kills:929
Deaths:1,049
KDR:0.886
Accuracy:38.871% C--
HSR:12.917% C-
Thanatos VE70
C+
Kills:462
Deaths:495
KDR:0.933
Accuracy:38.893% C+
HSR:11.905% D-
Eidolon VE33
C
Kills:389
Deaths:530
KDR:0.734
Accuracy:23.266% D
HSR:23.136% C
Pandora VX25
D**
Kills:276
Deaths:357
KDR:0.773
Accuracy:25.494% D**
HSR:9.420% D**
Kills:12,740
Deaths (as Engineer):15,754
Deaths (to Engineers):13,407
KDR:0.80868
Kill Difference:3,014
Playtime:1,507.934 hours
Usage:44%
Score:21.964m
Score/min:243
Accuracy (listed only):26.478%
HSR (listed only):13.713%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
D-
Kills:2,711
Deaths:3,431
KDR:0.790
Accuracy:22.976% D-
HSR:14.939% D--
Pulsar C
D--
Kills:1,701
Deaths:1,922
KDR:0.885
Accuracy:18.301% D*
HSR:17.225% D--
VX6-7
D*
Kills:1,498
Deaths:2,333
KDR:0.642
Accuracy:16.643% D**
HSR:13.551% D*
Phobos VX86
D*
Kills:1,258
Deaths:1,534
KDR:0.820
Accuracy:44.473% D*
HSR:8.665% D*
Serpent VE92
D
Kills:1,192
Deaths:1,268
KDR:0.940
Accuracy:19.981% D
HSR:14.178% D--
Zenith VX-5
D-
Kills:1,183
Deaths:1,343
KDR:0.881
Accuracy:20.957% D-
HSR:13.779% D*
Sirius SX12
C++
Kills:1,177
Deaths:1,267
KDR:0.929
Accuracy:24.893% C++
HSR:12.235% D--
Solstice VE3
C
Kills:1,141
Deaths:1,492
KDR:0.765
Accuracy:21.400% C
HSR:11.131% D**
Nova
C-
Kills:929
Deaths:1,049
KDR:0.886
Accuracy:38.871% C--
HSR:12.917% C-
Thanatos VE70
C+
Kills:462
Deaths:495
KDR:0.933
Accuracy:38.893% C+
HSR:11.905% D-
Pandora VX25
D**
Kills:276
Deaths:357
KDR:0.773
Accuracy:25.494% D**
HSR:9.420% D**
VE-S Canis
C+
Kills:83
Deaths:52
KDR:1.596
Accuracy:24.834% C
HSR:20.482% C+
Eridani SX5
A
Kills:51
Deaths:53
KDR:0.962
Accuracy:33.421% A
HSR:27.451% B**
Kills:13,662
Deaths (as Light Assault):16,596
Deaths (to Light Assaults):9,197
KDR:0.82321
Kill Difference:2,934
Playtime:373.400 hours
Usage:11%
Score:5.546m
Score/min:248
Accuracy (listed only):27.010%
HSR (listed only):14.452%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
D*
Kills:1,258
Deaths:1,534
KDR:0.820
Accuracy:44.473% D*
HSR:8.665% D*
Corvus VA55
D
Kills:1,181
Deaths:1,317
KDR:0.897
Accuracy:21.190% D
HSR:17.697% D
Sirius SX12
C++
Kills:1,177
Deaths:1,267
KDR:0.929
Accuracy:24.893% C++
HSR:12.235% D--
H-V45
D
Kills:1,161
Deaths:1,533
KDR:0.757
Accuracy:18.407% D*
HSR:16.107% D
Nova
C-
Kills:929
Deaths:1,049
KDR:0.886
Accuracy:38.871% C--
HSR:12.917% C-
Terminus VX-9
D
Kills:645
Deaths:732
KDR:0.881
Accuracy:21.385% D-
HSR:21.705% D
Thanatos VE70
C+
Kills:462
Deaths:495
KDR:0.933
Accuracy:38.893% C+
HSR:11.905% D-
CME
D--
Kills:351
Deaths:394
KDR:0.891
Accuracy:20.998% D--
HSR:15.385% D--
Pulsar VS1
D*
Kills:301
Deaths:373
KDR:0.807
Accuracy:17.672% D*
HSR:12.292% D*
Pandora VX25
D**
Kills:276
Deaths:357
KDR:0.773
Accuracy:25.494% D**
HSR:9.420% D**
VE-S Canis
C+
Kills:83
Deaths:52
KDR:1.596
Accuracy:24.834% C
HSR:20.482% C+
Eridani SX5
A
Kills:51
Deaths:53
KDR:0.962
Accuracy:33.421% A
HSR:27.451% B**
Kills:7,875
Deaths (as Combat Medic):9,156
Deaths (to Combat Medics):5,845
KDR:0.86009
Kill Difference:1,281
Playtime:218.594 hours
Usage:6%
Score:3.335m
Score/min:254
Accuracy (listed only):27.544%
HSR (listed only):15.522%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B+
Kills:2,242
Deaths:1,865
KDR:1.202
Accuracy:35.159% B+
HSR:28.457% D-
Parallax VX3
B+
Kills:1,667
Deaths:671
KDR:2.484
Accuracy:42.093% B+
HSR:81.644% B+
Manticore SX40
C++
Kills:1,625
Deaths:2,224
KDR:0.731
Accuracy:30.570% C++
HSR:13.600% D*
Ghost
C-
Kills:1,372
Deaths:1,288
KDR:1.065
Accuracy:36.183% C-
HSR:45.773% F--
Phantom VA23
D
Kills:1,223
Deaths:1,371
KDR:0.892
Accuracy:31.425% D
HSR:24.530% D
V10
C*
Kills:1,205
Deaths:499
KDR:2.415
Accuracy:41.883% C*
HSR:77.178% C+
Sirius SX12
C++
Kills:1,177
Deaths:1,267
KDR:0.929
Accuracy:24.893% C++
HSR:12.235% D--
XM98
C**
Kills:1,157
Deaths:502
KDR:2.305
Accuracy:39.334% C**
HSR:70.787% C-
Parsec VX3-A
D
Kills:987
Deaths:430
KDR:2.295
Accuracy:38.778% D
HSR:66.768% F-
Artemis VX26
D-
Kills:543
Deaths:588
KDR:0.923
Accuracy:21.221% D*
HSR:17.127% D-
Beamer VS3
C+
Kills:362
Deaths:638
KDR:0.567
Accuracy:26.327% C+
HSR:12.431% D*
NS-AM7 Archer
C+
Kills:212
Deaths:620
KDR:0.342
Accuracy:55.054% C--
HSR:16.509% C+
Phaseshift VX-S
D*
Kills:131
Deaths:116
KDR:1.129
Accuracy:26.476% D*
HSR:53.435% D**
VE-S Canis
C+
Kills:83
Deaths:52
KDR:1.596
Accuracy:24.834% C
HSR:20.482% C+
Eridani SX5
A
Kills:51
Deaths:53
KDR:0.962
Accuracy:33.421% A
HSR:27.451% B**
Kills:14,037
Deaths (as Infiltrator):12,184
Deaths (to Infiltrators):8,653
KDR:1.15208
Kill Difference:1,853
Playtime:579.350 hours
Usage:17%
Score:7.667m
Score/min:221
Accuracy (listed only):33.843%
HSR (listed only):37.894%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C--
Kills:696
Deaths:654
KDR:1.064
Accuracy:38.245% C--
HSR:3.017% D
Quasar VM1
D
Kills:690
Deaths:536
KDR:1.287
Accuracy:10.285% D*
HSR:15.942% D
Cosmos VM3
D--
Kills:654
Deaths:371
KDR:1.763
Accuracy:12.454% D--
HSR:14.985% D--
Comet VM2
C+
Kills:470
Deaths:351
KDR:1.339
Accuracy:43.170% C+
HSR:3.404% C
Nebula VM20
D*
Kills:225
Deaths:159
KDR:1.415
Accuracy:12.241% D*
HSR:14.222% D*
NS-10 Burster
C
Kills:183
Deaths:240
KDR:0.763
Accuracy:22.296% D--
HSR:5.464% C
Vortex VM21
B
Kills:146
Deaths:220
KDR:0.664
Accuracy:32.257% D-
HSR:4.795% B
NS-10 Burster
D--
Kills:136
Deaths:116
KDR:1.172
Accuracy:23.057% D--
HSR:2.206% D*
Blueshift VM5
C+
Kills:70
Deaths:60
KDR:1.167
Accuracy:13.472% D*
HSR:20% C+
Kills:3,270
Deaths (as MAX Suit):1,353.500
Deaths (to MAX Suits):3,656
KDR:2.41596
Kill Difference:1,916.500
Playtime:184.151 hours
Usage:5%
Score:2.682m
Score/min:243
Accuracy (listed only):23.053%
HSR (listed only):9.337%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,379
V. Kills:99 N/A
Deaths:450
KDR:3.064
Accuracy:30.798% D*
KPH:39 C+
VKPH:2.800 C
Dual Photon Pods
C-
Kills:1,344
V. Kills:362 370%
Deaths:288
KDR:4.667
Accuracy:44.641% D-
KPH:45.500 D
VKPH:12.200 C-
Hornet Missiles
C
Kills:1,063
V. Kills:569 186%
Deaths:335
KDR:3.173
Accuracy:57.180% D
KPH:39.300 C
VKPH:21 D
Antares LC
D
Kills:601
V. Kills:502 119%
Deaths:710
KDR:0.846
Accuracy:31.848% C+
KPH:10 D
VKPH:8.300 D
Maelstrom Turbo Laser
D
Kills:379
V. Kills:278 136%
Deaths:697
KDR:0.544
Accuracy:24.300% D*
KPH:5.800 D
VKPH:4.200 D-
Saron Laser Cannon
B+
Kills:152
V. Kills:91 165%
Deaths:179
KDR:0.849
Accuracy:34.419% B+
KPH:11.400 C+
VKPH:6.800 C
Photon A2A Missile Pods
B+
Kills:54
V. Kills:51 104%
Deaths:11
KDR:4.909
Accuracy:67.742% F-
KPH:63.700 C**
VKPH:60.200 B+
Kills:4,972 (2,511 + 0)
Deaths:2,670
KDR:1.862
VKDR:0.731
Vehicle Kills:1,952
Kill Difference:2,302
Playtime:232.165 hours
Usage:7%
Score:2.046m
Score/min:147
Piloting Accuracy:34.419%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:101
V. Kills:8 N/A
Deaths:7
KDR:14.429
Accuracy:35.543% D-
KPH:45.700 C+
VKPH:3.600 D
Kills:101 (0 + 101)
Deaths:7
KDR:14.429
VKDR:1.143
Vehicle Kills:8
Kill Difference:94
Playtime:2.209 hours
Usage:0%
Score:0.039m
Score/min:294
Piloting Accuracy:N/A%
Gunner Accuracy:35.543%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:2,932
V. Kills:1,969 149%
Deaths:665
KDR:4.409
Accuracy:54.565% C
KPH:29.200 C+
VKPH:19.600 C**
C75 Viper
C**
Kills:2,233
V. Kills:504 442%
Deaths:325
KDR:6.871
Accuracy:31.564% D-
KPH:33.900 C**
VKPH:7.600 C+
L100 Python HESH
C
Kills:2,162
V. Kills:310 N/A
Deaths:228
KDR:9.482
Accuracy:38.572% D*
KPH:41.400 C
VKPH:5.900 D
Skyguard
C+
Kills:924
V. Kills:786 117%
Deaths:405
KDR:2.281
Accuracy:25.650% D
KPH:11.100 C-
VKPH:9.500 C+
L100 Python HEAT
C*
Kills:853
V. Kills:430 198%
Deaths:154
KDR:5.539
Accuracy:52.217% C++
KPH:24.600 C
VKPH:12.400 C*
Kills:9,104 (9,104 + 0)
Deaths:1,777
KDR:5.123
VKDR:2.250
Vehicle Kills:3,999
Kill Difference:7,327
Playtime:336.271 hours
Usage:10%
Score:3.408m
Score/min:169
Driving Accuracy:52.217%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:1,069
V. Kills:164 N/A
Deaths:131
KDR:8.160
Accuracy:35.784% F
KPH:35.200 C
VKPH:5.400 D
Supernova PC
C
Kills:917
V. Kills:435 210%
Deaths:207
KDR:4.430
Accuracy:36.535% D**
KPH:15.200 D
VKPH:7.200 C
Supernova FPC
C
Kills:906
V. Kills:860 105%
Deaths:292
KDR:3.103
Accuracy:43.229% D*
KPH:14 D--
VKPH:13.300 C
Saron HRB
C+
Kills:722
V. Kills:464 155%
Deaths:183
KDR:3.945
Accuracy:36.583% D-
KPH:24.300 C+
VKPH:15.600 C+
Proton II PPA
C-
Kills:438
V. Kills:27 N/A
Deaths:38
KDR:11.526
Accuracy:14.020% D**
KPH:43.500 C-
VKPH:2.700 C--
E540 Halberd
D
Kills:243
V. Kills:143 169%
Deaths:40
KDR:6.075
Accuracy:39.750% D--
KPH:21.600 D-
VKPH:12.700 D
M12 Kobalt
D*
Kills:80
V. Kills:3 N/A
Deaths:8
KDR:10
Accuracy:6.681% F-
KPH:26 D*
VKPH:1 D*
M20 Basilisk
C--
Kills:68
V. Kills:25 262%
Deaths:23
KDR:2.957
Accuracy:18.500% F
KPH:13.800 C--
VKPH:5.100 D
Kills:4,443 (2,892 + 1,551)
Deaths:922
KDR:4.819
VKDR:2.300
Vehicle Kills:2,121
Kill Difference:3,521
Playtime:214.241 hours
Usage:6%
Score:2.589m
Score/min:201
Driving Accuracy:43.229%
Gunner Accuracy:18.500%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:188
V. Kills:88 211%
Deaths:100
KDR:1.880
Accuracy:26.787% D**
KPH:15.700 C
VKPH:7.300 C+
M12 Kobalt
C+
Kills:160
V. Kills:14 N/A
Deaths:21
KDR:7.619
Accuracy:11.945% D*
KPH:38.100 D
VKPH:3.300 C+
M40 Fury
C++
Kills:121
V. Kills:32 367%
Deaths:31
KDR:3.903
Accuracy:28.295% D-
KPH:38.300 C
VKPH:10.100 C++
M60-G Bulldog
C*
Kills:81
V. Kills:27 289%
Deaths:35
KDR:2.314
Accuracy:25.703% D--
KPH:20.600 C--
VKPH:6.900 C*
M12 Kobalt
C
Kills:61
V. Kills:3 N/A
Deaths:7
KDR:8.714
Accuracy:11.759% D*
KPH:50.800 C--
VKPH:2.500 C
M20 Basilisk
C-
Kills:59
V. Kills:43 134%
Deaths:54
KDR:1.093
Accuracy:27.530% D*
KPH:10.200 D-
VKPH:7.400 C-
G30 Walker
B++
Kills:57
V. Kills:52 108%
Deaths:18
KDR:3.167
Accuracy:27.273% C
KPH:14.200 C+
VKPH:12.900 B++
M40 Fury
C-
Kills:52
V. Kills:18 274%
Deaths:15
KDR:3.467
Accuracy:22.608% F
KPH:24.200 D--
VKPH:8.400 C-
Kills:779 (0 + 779)
Deaths:281
KDR:2.772
VKDR:0.986
Vehicle Kills:277
Kill Difference:498
Playtime:36.426 hours
Usage:1%
Score:0.399m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:22.608%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 4,9012,9326654.409C+3.0754.565%C1.91%C--29.2C+19.6C**227100.3h7C+12.8C+
Eclipse VE3A 2,8022,7113,4310.79C0.5522.976%D-14.939%D--17.6DN/A44154.2h16.3D*71.1D*
Lasher X2 2,4692,4283,3200.731C0.6120.338%D3.171%C-26CN/A6793.4h22.5C-110.5C
VA39 Spectre 2,2912,2421,8651.202C+0.1435.159%B+28.457%D-23.6C++N/A6795.1h5.7C**16.2B+
C75 Viper 2,7372,2333256.871B++5.5331.564%D-1.254%C+33.9C**7.6C+14165.9h13.1C**41.4C+
L100 Python HESH 2,4722,1622289.482C+8.1438.572%D*1.203%C41.3C5.9D14052.3h3.4C*8.8C
C-4 3,1172,0661,8041.145C+0.2023.799%CN/A84.7C++43.1B**75924.4h1.5C++6.4C+
Pulsar C 1,7411,7011,9220.885C+0.4618.301%D*17.225%D--16.5C-N/A49102.9h13.4C+73.2C-
Parallax VX3 1,6701,6676712.484C+1.1442.093%B+81.644%B+25.8C+N/A7064.5h2.2C*5.2B+
Flare VE6 1,6391,6271,5751.033C0.3112.528%F-14.874%D**16.1D-N/A56101.2h11.4C+91.3D--
Manticore SX40 1,6561,6252,2240.731C0.6130.57%C++13.6%D*41B+N/A10739.6h8.7C+28.5C++
Spear Anti-Vehicle Phalanx Turret 2,7521,6172526.417C+5.0841.359%C4.02%C+33C23.2C++27249h10.7C25.9C
Betelgeuse 54-A 1,6301,5841,3301.191C-0.1521.022%D*21.338%D*36.1D-1B+10843.9h12.8D--60.9D*
VX6-7 1,5231,4982,3330.642C-0.7016.643%D**13.551%D*11.7DN/A32128.4h16.7D100.6D*
Light PPA 1,4781,3794503.064C+1.7230.798%D*1.088%C39.1C+2.8C12935.3h12.5C**40.6C+
Ghost 1,4001,3721,2881.065C--0.2836.183%C-45.773%F--23.8DN/A6457.6h2.8D7.8C-
Dual Photon Pods 1,7061,3442884.667C3.3344.641%D-1.042%C45.4D12.2C-25729.6h25.5C+57.2C
Phobos VX86 1,2801,2581,5340.82C0.5244.473%D*8.665%D*22.1DN/A5957h2.6C+5.9C
Phantom VA23 1,2531,2231,3710.892D0.4531.425%D24.53%D25.6DN/A7747.7h5.5D17.5C
V10 1,2111,2054992.415C1.0741.883%C*77.178%C+37.1C++N/A9632.5h2.3C++5.4C**
SVA-88 1,2141,2001,2590.953C0.3916.028%D**14.5%D**21.2D-N/A6656.6h14.1D87.9D-
Proximity Mine 1,2011,2003793.166C1.8345.968%B+N/A169B**N/A4857.1h1.9C++4.2B+
Serpent VE92 1,2091,1921,2680.94C+0.4019.981%D14.178%D--28.9C+N/A9741.2h13.5C++67.5C+
Zenith VX-5 1,2001,1831,3430.881C0.4620.957%D-13.779%D*21.9C-N/A6853.9h15.4C--73.5C--
Tank Mine 1,9441,1835532.139C0.8029.656%CN/A111.6C++71.8C**112410.6h2C+6.6C+
Corvus VA55 1,2091,1811,3170.897C+0.4421.19%D17.697%D26.1C+N/A6645.2h13.4C63.2C
Sirius SX12 1,1981,1771,2670.929C+0.4124.893%C++12.235%D--25.4C+N/A8346.4h18C--72.5C+
H-V45 1,1841,1611,5330.757C0.5818.407%D*16.107%D18.7DN/A5362h15.2C--82.3D
Orion VS54 1,1751,1591,0111.146C+0.1918.728%C-18.033%D--33.1C++N/A19535h13C++69.6C++
Pulsar LSW 1,1861,1591,1281.027C0.3118.883%D17.86%D-34.8CN/A10633.3h14C73.9C
XM98 1,1641,1575022.305C++0.9639.334%C**70.787%C-23.6C+N/A7849h2.7C+6.8C*
VX29 Polaris 1,1711,1531,0631.085C0.2619.197%D15.265%D--42.1C+N/A12127.4h12.9C+67.3C+
Solstice VE3 1,1621,1411,4920.765C+0.5821.4%C11.131%D**14.9CN/A6676.6h16.9C+78.8C+
Supernova VPC 1,2331,0691318.16C6.8235.784%F2.432%B**35.2C5.4D18030.4h3.2C*8.9D
Hornet Missiles 1,6321,0633353.173C1.8357.18%D2.07%B+39.2C21D28627.1h10.5C++18.3C++
Parsec VX3-A 9979874302.295D0.9538.778%D66.768%F-32.1D-N/A7230.7h2.4D**6.2D*
Nova 9419291,0490.886C0.4538.871%C--12.917%C-38.4C++N/A10524.2h4.4C++11.2C+
Skyguard 1,7109244052.281C0.9425.65%D1.948%C+11.1C-9.5C+14083.1h144.6C563.9C-
Supernova PC 1,3529172074.43C+3.0936.535%D**2.29%C+15.2D7.2C13860.2h5.3C++14.6D
Supernova FPC 1,7669062923.103C1.7643.229%D*3.311%B++14D--13.3C24764.6h6.6D15.3D--
L100 Python HEAT 1,2838531545.539C**4.2052.217%C++2.345%C+24.6C12.4C*16534.7h7.9D15.2C
MANA Anti-Personnel Turret 7597395541.334N/A0.0110.85%UN/A7390U200U12935400.1h26.7T*245.8T*
Frag Grenade 7487371737N/A735.6644.925%C+N/A614.2B+9.2C++20171.2h3.1B++6.9B+
Saron HRB 1,1867221833.945C2.6036.583%D-1.385%C+24.3C+15.6C+28829.7h22.1C++60.5C
Comet VM2 1,0616966541.064C*0.2838.245%C--3.017%D8.6C-4.5C++7680.8h33.1D-86.6D
Quasar VM1 7036905361.287C+0.0510.285%D*15.942%D14DN/A5449.2h15.5C++150.7C
Cosmos VM3 6586543711.763C+0.4212.454%D--14.985%D--28.8C+N/A8622.7h12.4B+99.8C+
Terminus VX-9 6596457320.881C-0.4621.385%D-21.705%D23.5DN/A6127.5h15.6D-72.8D
Antares LC 1,1036017100.846C-0.4931.848%C+2.829%B++10D8.3D9560.3h175.7C551.7C
Force-Blade 63058942,5140.014C1.3338.216%B++1.358%D-0.3C-N/A11783.4h2.6C++6.9B+
MANA Anti-Vehicle Turret 1,1215524341.272D0.0739.645%D--1.812%D*5520B++5690B*7883920.1h11.9D*30.1F
Artemis VX26 5485435880.923C0.4221.221%D*17.127%D-27.6CN/A9319.7h15.9D*75.1D*
S1 8235228170.639C+0.7053.556%C1.341%D-19.3C-11.1C25127.1h7.4C+13.9C+
Nemesis VSH9 7495017370.68C+0.6659.133%C--2.994%C**17C+8.4C18529.4h6.7B++11.3B+
Sticky Grenade 4894841484N/A482.6650.999%C+N/A806.7C8.3C-22140.6h2.2C*4.3C*
Comet VM2 6944703511.339B+0.0043.17%C+3.404%C10C4.8C+8047.1h38.3D88.7C-
Thanatos VE70 4664624950.933C++0.4138.893%C+11.905%D-35.8B+N/A13712.9h3.8B*9.9B+
Proton II PPA 4654383811.526C+10.1914.02%D**1.598%C-43.4C-2.7C--12610.1h10.6C+75.9D*
Eidolon VE33 3923895300.734C0.6123.266%D23.136%C12.8DN/A4430.4h10.4C+44.6C
Maelstrom Turbo Laser 6573796970.544C0.8024.3%D*4.485%B**5.8D4.2D-7065.7h167.3D688.5D--
Beamer VS3 3703626380.567C+0.7726.327%C+12.431%D*21.5C+N/A7416.8h12.7D48.3C+
CME 3613513940.891C0.4520.998%D--15.385%D--21.7DN/A6216.2h17.1D-81.2D-
NS Annihilator 6463403401B**0.3478.751%C--N/A12.5B+11.3B++16227.1h9.1B**11.6B*
Aspis Anti-Aircraft Phalanx Turret 624307654.723B+3.3821.641%D1.629%C10.2C+10.5C+18330.1h142.5B658.4C++
Pulsar VS1 3063013730.807C+0.5317.672%D*12.292%D*16.5C-N/A9518.2h14.8C++83.9C-
Hades VSH4 4242774840.572C+0.7765.008%C2.166%C+18.3C+9.7C+17515.1h7.6B+11.8B+
Pandora VX25 2812763570.773C0.5725.494%D**9.42%D**29.1CN/A1059.5h4.7C+18.3D
E540 Halberd 386243406.075C4.7339.75%D--4.115%B**21.7D-12.8D24911.2h7.1D-17.8D*
Nebula VM20 2322251591.415C0.0712.241%D*14.222%D*26.5CN/A828.5h14.3B++117.2C
NS-AM7 Archer 2942126200.342C1.0055.054%C--16.509%C+4.2D1.6D3050.5h24.7C+44.9C
M20 Basilisk 2761881001.88C-0.5426.787%D**3.191%D--15.7C7.3C+16612h92.8C**346.5C--
Rocklet Rifle 4521842950.624C+0.7248.708%C--N/A22.7C33.1B++3668.1h38.5C++79.1C+
NS-10 Burster 3361832400.763C0.5822.296%D--5.464%C3.2D--2.7D5657.1h209.3D**938.7F
M12 Kobalt 174160217.619C-6.2811.945%D*19.375%B38.1D3.3C+1374.2h22.8C-190.9D
Saron Laser Cannon 2431521790.849C0.4934.419%B+N/A11.3C+6.8C21413.4h137.8C++400.3C**
Auraxium Force-Blade 1491477,9530.018C-1.3224.969%C-1.361%D--0.5C-N/A1312.8h2.7D-10.9C+
Vortex VM21 2541462200.664C0.6832.257%D-4.795%B3.7D-2.7D--4639.7h126.4F--391.9F
NS-10 Burster 2501361161.172C++0.1723.057%D--2.206%D*3.8D3.2C-7135.9h199.2D--863.8D*
Phaseshift VX-S 1321311161.129D0.2126.476%D*53.435%D**15.1D-N/A458.7h6.4F24F-
M40 Fury 153121313.903C2.5628.295%D-3.306%A++37.8C10C++3023.2h15.7C+55.6C
L105 Zephyr 109101714.429B++13.0935.543%D-N/A45.9C+3.6D2942.2h7.2C20.2C-
Anti-Vehicle Grenade 1161011101N/A99.6659.03%B*N/A505B++75C30280.2h4.8B+8.2B++
Lancer VS22 260853120.272D1.0747.353%F-N/A3.7D*7.6D-16222.9h76.2F-160.9F--
VE-S Canis 8383521.596B0.2624.834%C20.482%C+37.7C+N/A1602.2h9.9B+39.9B
MAX Punch 84811,3810.059C1.2841.711%CN/A0.5C-N/A1177.8h1.9C++4.6C++
M60-G Bulldog 10881352.314D0.9725.703%D--2.469%C20.8C--6.9C*1543.9h6.7B+25.9C+
M12 Kobalt 8380810C8.666.681%F-18.75%B**25.8D*1D*853.1h30.6F--457.6T*
Blueshift VM5 7070601.167C--0.1713.472%D*20%C+18.9D-N/A1123.7h17.5C129.6D
M20 Basilisk 9368232.957C**1.6218.5%F2.941%D-13.9C--5.1D1094.9h80.4C++434.8D*
M12 Kobalt 646178.714C7.3711.759%D*14.754%D50.8C--2.5C1501.2h20.3C+172.3D
M20 Basilisk 10259541.093D--0.2527.53%D*1.695%D**10.2D-7.4C-1805.8h160.1D*581.6F-
G30 Walker 10957183.167C+1.8327.273%CN/A14.3C+13B++1894h196.4B+720.3C**
Photon A2A Missile Pods 10554114.909C+3.5767.742%F-N/A67.5B+63.8B++12220.8h8.6C++12.6D
M40 Fury 7052153.467D2.1322.608%F1.923%C++24.8D--8.6C-2562.1h15.9C+70.3D*
Eridani SX5 5251530.962C+0.3833.421%A27.451%B**30C+N/A3391.7h19.9F-59.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6816,4128.7h
Anti-Vehicle MANA Turret291,6564.2h
Spawn Beacon22480.2h
Nano-Armor Kit8841,706,945110.1h
Nanite Revive Grenade01,7250.5h
Medical Applicator382129,04911.8h
Spitfire Auto-Turret421,5881.4h
Shield Recharging Field193480.2h
Ammunition Package502,5541.3h
Anti-Infantry MANA Turret1191,9234h
Recon Detection Device574,6948.8h
WLT-Howler Mining Laser29,7153.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.22s
Server spent 1.45s on queries, 1.23s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.