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Executor Recruit deepbule[TATF] deepbule
NC BR 180

KDR: 2.17

Score: 83m

Last Seen: May 16th, 2020 1:25 PM
- OFFLINE - 404.8 hour(s)

Prestige 1, Battle Rank 100 (180 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MGR-M1 Bishop NC6A GODSAW NC05 Jackhammer M12 Kobalt MGR-S1 Gladius NS Decimator GD-7F AF-57 Piston
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,025,369 MLG Score: 1619
Fun Score: N/A
Cheeseburgers Flipped: 1053TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.889%31.755%822441305110,5862.3141-0.142

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.843%0.897B*1.601A+-0.678DHEAD ++ (~18.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.575B+8.10.429B23.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.499%0.37%41213471,89435969920.526696191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.42%-1.559F-1.11D*1.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
207.6-0.278C46.70.122C+160.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.948%0.84%270813419,046386924422.33807370%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.229%-0.784D--1.073D*-0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.454B+6.90.445B14.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.811%13.195%2731313369,996317715193.14538658%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.154%-1.054D*2.096A*0.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1060.119C+26.30.347C**79.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.597%76.709%273613437,8837230501.09017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.307%0.547B+0.622B+-0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.404B2.30.284C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.517%14.173%273513447,5784101601.84784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.929%0.968B*-0.126C-0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.416B4.10.155C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
83m238.8%366 (22k)325 (19.5k)2.17185209,10696,2802.39576180 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC13491307020.554%23.53%48402:3989

41% Engineer37% Heavy Assault10% Infiltrator6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2017 4:57 PMApr 22nd, 2018 6:49 PMMay 17th, 2020 3:17 AM (80d) (PST)May 16th, 2020 4:54 PM (80d) (PST)May 16th, 2020 9:25 AM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7662485180.8190.3770.1932.0950.0591619

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,93814,86631,072492312126419,501

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4254.9h/177.3d 21,558 49,202 77,975 534.9k 5,609 13,858 14,944 195.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C
Kills:16,851
Deaths:7,047
KDR:2.391
Accuracy:24.072% D*
HSR:28.135% C
NS-15 Gallows
D
Kills:1,183
Deaths:537
KDR:2.203
Accuracy:23.146% F
HSR:28.741% D
NSX Naginata
D
Kills:1,178
Deaths:717
KDR:1.643
Accuracy:20.364% D--
HSR:26.486% D
NSX-P Naginata
D*
Kills:1,173
Deaths:598
KDR:1.962
Accuracy:19.347% D*
HSR:22.336% D*
NS-15M AE
C+
Kills:1,170
Deaths:475
KDR:2.463
Accuracy:22.034% D*
HSR:30.171% C+
NC6 Gauss SAW
B+
Kills:1,166
Deaths:539
KDR:2.163
Accuracy:22.257% C
HSR:30.360% B+
EM6
C++
Kills:1,165
Deaths:615
KDR:1.894
Accuracy:20.738% D--
HSR:29.013% C++
NS-15M2
C+
Kills:1,162
Deaths:558
KDR:2.082
Accuracy:22.035% D*
HSR:29.346% C+
LA1 Anchor
C++
Kills:1,162
Deaths:612
KDR:1.899
Accuracy:22.487% D*
HSR:30.723% C++
MGR-L1 Promise
C++
Kills:1,162
Deaths:594
KDR:1.956
Accuracy:24.027% D
HSR:30.465% C++
Kills:27,372
Deaths (as Heavy Assault):12,292
Deaths (to Heavy Assaults):24,323
KDR:2.22681
Kill Difference:15,080
Playtime:1,590.981 hours
Usage:37%
Score:32.923m
Score/min:345
Accuracy (listed only):22.051%
HSR (listed only):28.577%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C
Kills:3,983
Deaths:2,457
KDR:1.621
Accuracy:25.789% D-
HSR:23.776% C
GD-7F
C++
Kills:3,347
Deaths:2,094
KDR:1.598
Accuracy:25.173% C--
HSR:23.872% C++
AF-57 Piston
B++
Kills:2,535
Deaths:2,113
KDR:1.200
Accuracy:50.475% B++
HSR:14.359% C+
AF-19 Mercenary
C+
Kills:2,509
Deaths:2,893
KDR:0.867
Accuracy:25.411% C+
HSR:23.436% C+
LA39 Bruiser
C*
Kills:1,496
Deaths:1,303
KDR:1.148
Accuracy:68.514% C*
HSR:12.901% C
NSX-P Tengu
C**
Kills:1,233
Deaths:1,312
KDR:0.940
Accuracy:36.209% C--
HSR:26.521% C**
Mauler S6
B+
Kills:1,223
Deaths:810
KDR:1.510
Accuracy:49.692% B+
HSR:17.253% B+
NS Baron G5
B+
Kills:1,190
Deaths:1,146
KDR:1.038
Accuracy:49.726% C*
HSR:18.403% B+
Tempest
C
Kills:1,185
Deaths:827
KDR:1.433
Accuracy:21.204% F-
HSR:20.591% C
AF-4 Cyclone
B+
Kills:1,180
Deaths:774
KDR:1.525
Accuracy:22.918% D*
HSR:26.017% B+
NSX Tanto
D-
Kills:1,178
Deaths:708
KDR:1.664
Accuracy:25.399% D-
HSR:22.241% D-
NSX-P Tanto
D
Kills:1,175
Deaths:961
KDR:1.223
Accuracy:24.628% D-
HSR:24.426% D
The Little Helper
B
Kills:1,172
Deaths:699
KDR:1.677
Accuracy:54.026% B
HSR:13.737% D
NSX Tengu
C**
Kills:1,171
Deaths:821
KDR:1.426
Accuracy:32.408% D*
HSR:26.302% C**
NS Baron G5AE
B+
Kills:1,166
Deaths:640
KDR:1.822
Accuracy:55.799% B+
HSR:16.981% C+
MKV Suppressed
B+
Kills:1,166
Deaths:918
KDR:1.270
Accuracy:22.810% D*
HSR:25.043% B+
Gauss Compact S
B++
Kills:1,165
Deaths:771
KDR:1.511
Accuracy:25.617% C+
HSR:25.236% B++
GD-66 Claw
B+
Kills:1,164
Deaths:1,204
KDR:0.967
Accuracy:68.123% B+
HSR:14.691% C+
AC-X11
C+
Kills:1,164
Deaths:613
KDR:1.899
Accuracy:26.126% C-
HSR:23.196% C+
Blitz GD-10
B
Kills:1,162
Deaths:858
KDR:1.354
Accuracy:22.584% D-
HSR:22.203% B
19A Fortuna
C++
Kills:1,161
Deaths:793
KDR:1.464
Accuracy:21.052% F-
HSR:22.739% C++
The Brawler
D-
Kills:1,160
Deaths:1,328
KDR:0.873
Accuracy:50.850% D--
HSR:11.638% D-
AF-4A Bandit
C*
Kills:1,157
Deaths:688
KDR:1.682
Accuracy:21.745% D**
HSR:27.658% C*
Kills:35,042
Deaths (as Light Assault):26,731
Deaths (to Light Assaults):15,430
KDR:1.31091
Kill Difference:8,311
Playtime:239.853 hours
Usage:6%
Score:4.116m
Score/min:286
Accuracy (listed only):35.925%
HSR (listed only):21.010%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C
Kills:3,983
Deaths:2,457
KDR:1.621
Accuracy:25.789% D-
HSR:23.776% C
SAS-R
C++
Kills:1,849
Deaths:517
KDR:3.576
Accuracy:38.037% D
HSR:73.391% C++
NC14 Bolt Driver
D
Kills:1,373
Deaths:494
KDR:2.779
Accuracy:35.404% D
HSR:72.542% D
NS-44 Commissioner
C**
Kills:1,338
Deaths:1,284
KDR:1.042
Accuracy:36.671% C-
HSR:27.877% C**
NS-357 Underboss
C+
Kills:1,267
Deaths:1,670
KDR:0.759
Accuracy:32.439% D--
HSR:24.073% C+
NSX-P Tengu
C**
Kills:1,233
Deaths:1,312
KDR:0.940
Accuracy:36.209% C--
HSR:26.521% C**
NS-AM7 Archer
A+
Kills:1,210
Deaths:798
KDR:1.516
Accuracy:47.920% D**
HSR:35.537% A+
NC4 Mag-Shot
C++
Kills:1,186
Deaths:1,271
KDR:0.933
Accuracy:24.579% D
HSR:20.995% C++
Tempest
C
Kills:1,185
Deaths:827
KDR:1.433
Accuracy:21.204% F-
HSR:20.591% C
AF-4 Cyclone
B+
Kills:1,180
Deaths:774
KDR:1.525
Accuracy:22.918% D*
HSR:26.017% B+
NS-44L Blackhand
D--
Kills:1,178
Deaths:1,209
KDR:0.974
Accuracy:38.057% D--
HSR:28.947% D*
AF-6 Shadow
C++
Kills:1,172
Deaths:586
KDR:2
Accuracy:32.201% D-
HSR:30.119% C++
NSX Tomoe
D
Kills:1,172
Deaths:634
KDR:1.849
Accuracy:26.107% D*
HSR:33.788% D
NSX Tengu
C**
Kills:1,171
Deaths:821
KDR:1.426
Accuracy:32.408% D*
HSR:26.302% C**
EM4 Longshot
C+
Kills:1,169
Deaths:321
KDR:3.642
Accuracy:41.437% C+
HSR:71.258% D--
The Executive
D
Kills:1,168
Deaths:1,350
KDR:0.865
Accuracy:27.156% F-
HSR:19.949% D
The Moonshot
D
Kills:1,166
Deaths:363
KDR:3.212
Accuracy:39.919% D-
HSR:76.501% D
MKV Suppressed
B+
Kills:1,166
Deaths:918
KDR:1.270
Accuracy:22.810% D*
HSR:25.043% B+
LA80
C+
Kills:1,164
Deaths:351
KDR:3.316
Accuracy:42.172% C+
HSR:76.031% C--
NS-45 Pilot
D-
Kills:1,164
Deaths:1,099
KDR:1.059
Accuracy:24.071% F
HSR:23.282% D-
NS-30 Vandal
C+
Kills:1,164
Deaths:530
KDR:2.196
Accuracy:30.702% D--
HSR:29.296% C+
LA8 Rebel
B
Kills:1,163
Deaths:1,094
KDR:1.063
Accuracy:31.769% C
HSR:25.280% B
NSX Daimyo
C
Kills:1,162
Deaths:344
KDR:3.378
Accuracy:37.144% D*
HSR:93.287% C
Blitz GD-10
B
Kills:1,162
Deaths:858
KDR:1.354
Accuracy:22.584% D-
HSR:22.203% B
Soldier Soaker
D
Kills:269
Deaths:314
KDR:0.857
Accuracy:28.603% D--
HSR:11.152% D
NS-44L Showdown
C
Kills:67
Deaths:117
KDR:0.573
Accuracy:39.490% C
HSR:25.373% D*
Ectoblaster
D
Kills:61
Deaths:150
KDR:0.407
Accuracy:20.776% F-
HSR:6.557% D
Kills:32,542
Deaths (as Infiltrator):22,463
Deaths (to Infiltrators):17,584
KDR:1.44869
Kill Difference:10,079
Playtime:405.684 hours
Usage:10%
Score:7.227m
Score/min:297
Accuracy (listed only):31.799%
HSR (listed only):36.137%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B+
Kills:40,000
Deaths:11,206
KDR:3.570
Accuracy:33.017% D
HSR:40.183% B+
GD-7F
C++
Kills:3,347
Deaths:2,094
KDR:1.598
Accuracy:25.173% C--
HSR:23.872% C++
AF-57 Piston
B++
Kills:2,535
Deaths:2,113
KDR:1.200
Accuracy:50.475% B++
HSR:14.359% C+
AF-19 Mercenary
C+
Kills:2,509
Deaths:2,893
KDR:0.867
Accuracy:25.411% C+
HSR:23.436% C+
LA39 Bruiser
C*
Kills:1,496
Deaths:1,303
KDR:1.148
Accuracy:68.514% C*
HSR:12.901% C
Mauler S6
B+
Kills:1,223
Deaths:810
KDR:1.510
Accuracy:49.692% B+
HSR:17.253% B+
Warden
C
Kills:1,194
Deaths:767
KDR:1.557
Accuracy:24.435% D--
HSR:23.618% C
NS Baron G5
B+
Kills:1,190
Deaths:1,146
KDR:1.038
Accuracy:49.726% C*
HSR:18.403% B+
GD Guardian
C+
Kills:1,180
Deaths:409
KDR:2.885
Accuracy:26.882% F--
HSR:32.034% C+
NSX Tanto
D-
Kills:1,178
Deaths:708
KDR:1.664
Accuracy:25.399% D-
HSR:22.241% D-
NSX-P Tanto
D
Kills:1,175
Deaths:961
KDR:1.223
Accuracy:24.628% D-
HSR:24.426% D
The Little Helper
B
Kills:1,172
Deaths:699
KDR:1.677
Accuracy:54.026% B
HSR:13.737% D
NS Baron G5AE
B+
Kills:1,166
Deaths:640
KDR:1.822
Accuracy:55.799% B+
HSR:16.981% C+
Gauss Compact S
B++
Kills:1,165
Deaths:771
KDR:1.511
Accuracy:25.617% C+
HSR:25.236% B++
GD-66 Claw
B+
Kills:1,164
Deaths:1,204
KDR:0.967
Accuracy:68.123% B+
HSR:14.691% C+
AC-X11
C+
Kills:1,164
Deaths:613
KDR:1.899
Accuracy:26.126% C-
HSR:23.196% C+
19A Fortuna
C++
Kills:1,161
Deaths:793
KDR:1.464
Accuracy:21.052% F-
HSR:22.739% C++
The Brawler
D-
Kills:1,160
Deaths:1,328
KDR:0.873
Accuracy:50.850% D--
HSR:11.638% D-
AF-4A Bandit
C*
Kills:1,157
Deaths:688
KDR:1.682
Accuracy:21.745% D**
HSR:27.658% C*
NS-30 Tranquility
B++
Kills:1,027
Deaths:226
KDR:4.544
Accuracy:33.324% D-
HSR:46.154% B++
Kills:67,363
Deaths (as Engineer):31,372
Deaths (to Engineers):15,365
KDR:2.14723
Kill Difference:35,991
Playtime:1,739.820 hours
Usage:41%
Score:32.160m
Score/min:308
Accuracy (listed only):38.001%
HSR (listed only):22.738%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C
Kills:3,983
Deaths:2,457
KDR:1.621
Accuracy:25.789% D-
HSR:23.776% C
AF-57 Piston
B++
Kills:2,535
Deaths:2,113
KDR:1.200
Accuracy:50.475% B++
HSR:14.359% C+
LA39 Bruiser
C*
Kills:1,496
Deaths:1,303
KDR:1.148
Accuracy:68.514% C*
HSR:12.901% C
NSX-P Tengu
C**
Kills:1,233
Deaths:1,312
KDR:0.940
Accuracy:36.209% C--
HSR:26.521% C**
Mauler S6
B+
Kills:1,223
Deaths:810
KDR:1.510
Accuracy:49.692% B+
HSR:17.253% B+
NS Baron G5
B+
Kills:1,190
Deaths:1,146
KDR:1.038
Accuracy:49.726% C*
HSR:18.403% B+
Tempest
C
Kills:1,185
Deaths:827
KDR:1.433
Accuracy:21.204% F-
HSR:20.591% C
NS-11P
B++
Kills:1,180
Deaths:511
KDR:2.309
Accuracy:26.909% C+
HSR:32.203% B++
AF-4 Cyclone
B+
Kills:1,180
Deaths:774
KDR:1.525
Accuracy:22.918% D*
HSR:26.017% B+
GR-22
B
Kills:1,180
Deaths:591
KDR:1.997
Accuracy:24.506% D
HSR:27.034% B
The Little Helper
B
Kills:1,172
Deaths:699
KDR:1.677
Accuracy:54.026% B
HSR:13.737% D
NSX Tengu
C**
Kills:1,171
Deaths:821
KDR:1.426
Accuracy:32.408% D*
HSR:26.302% C**
NC9 A-Tross
C+
Kills:1,171
Deaths:687
KDR:1.705
Accuracy:23.281% D--
HSR:26.900% C+
NC1 Gauss Rifle
B**
Kills:1,171
Deaths:743
KDR:1.576
Accuracy:24.908% C
HSR:34.073% B**
Reaper DMR
C++
Kills:1,169
Deaths:532
KDR:2.197
Accuracy:24.212% D--
HSR:28.999% C++
Gauss Prime
C+
Kills:1,168
Deaths:815
KDR:1.433
Accuracy:20.971% F-
HSR:26.284% C+
NS Baron G5AE
B+
Kills:1,166
Deaths:640
KDR:1.822
Accuracy:55.799% B+
HSR:16.981% C+
MKV Suppressed
B+
Kills:1,166
Deaths:918
KDR:1.270
Accuracy:22.810% D*
HSR:25.043% B+
GD-66 Claw
B+
Kills:1,164
Deaths:1,204
KDR:0.967
Accuracy:68.123% B+
HSR:14.691% C+
Blitz GD-10
B
Kills:1,162
Deaths:858
KDR:1.354
Accuracy:22.584% D-
HSR:22.203% B
The Brawler
D-
Kills:1,160
Deaths:1,328
KDR:0.873
Accuracy:50.850% D--
HSR:11.638% D-
Gauss Rifle Burst
C+
Kills:1,160
Deaths:504
KDR:2.302
Accuracy:24.193% D*
HSR:29.052% C+
MGR-A1 Vanquisher
B+
Kills:651
Deaths:305
KDR:2.134
Accuracy:28.152% C-
HSR:32.565% B+
NSX Yumi
C+
Kills:198
Deaths:245
KDR:0.808
Accuracy:27.004% C-
HSR:28.788% C+
Kills:31,234
Deaths (as Combat Medic):22,143
Deaths (to Combat Medics):8,927
KDR:1.41056
Kill Difference:9,091
Playtime:209.998 hours
Usage:5%
Score:3.983m
Score/min:316
Accuracy (listed only):35.636%
HSR (listed only):23.180%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C+
Kills:1,321
Deaths:401
KDR:3.294
Accuracy:44.170% C+
HSR:2.422% D--
AF-34 Mattock
C++
Kills:1,171
Deaths:344
KDR:3.404
Accuracy:38.138% C+
HSR:19.129% C++
AF-34 Mattock
B+
Kills:1,171
Deaths:344
KDR:3.404
Accuracy:36.780% C+
HSR:19.812% B+
NCM2 Falcon
C+
Kills:854
Deaths:400
KDR:2.135
Accuracy:45.988% C+
HSR:1.522% D**
NS-20 Gorgon
C+
Kills:815
Deaths:440
KDR:1.852
Accuracy:24.275% C
HSR:21.595% C+
NS-20 Gorgon
C++
Kills:756
Deaths:440
KDR:1.718
Accuracy:24.345% C
HSR:22.355% C++
NS-10 Burster
D
Kills:197
Deaths:99
KDR:1.990
Accuracy:24.460% D*
HSR:3.553% D
NS-10 Burster
C-
Kills:186
Deaths:99
KDR:1.879
Accuracy:24.704% D*
HSR:3.763% C-
Kills:6,471
Deaths (as MAX Suit):1,283.500
Deaths (to MAX Suits):3,701
KDR:5.04168
Kill Difference:5,187.500
Playtime:131.926 hours
Usage:3%
Score:2.563m
Score/min:324
Accuracy (listed only):32.858%
HSR (listed only):11.769%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B+
Kills:1,367
V. Kills:783 174%
Deaths:1,011
KDR:1.352
Accuracy:21.844% F
KPH:29 B+
VKPH:16.600 B+
Coyote Missiles
C
Kills:780
V. Kills:420 185%
Deaths:359
KDR:2.173
Accuracy:44.404% F
KPH:37.100 C
VKPH:20 C-
M30 Mustang AH
D
Kills:527
V. Kills:33 N/A
Deaths:223
KDR:2.363
Accuracy:51.315% D-
KPH:43.200 D
VKPH:2.700 D-
Vortek Rotary
B+
Kills:314
V. Kills:175 178%
Deaths:
KDR:
Accuracy:23.994% D**
KPH:32.700 B+
VKPH:18.200 C**
Kills:2,988 (2,208 + 0)
Deaths:1,593
KDR:1.876
VKDR:0.886
Vehicle Kills:1,411
Kill Difference:1,395
Playtime:90.011 hours
Usage:2%
Score:1.201m
Score/min:222
Piloting Accuracy:23.994%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:89
V. Kills:46 189%
Deaths:
KDR:
Accuracy:35.987% C+
KPH:20.500 D-
VKPH:10.600 D--
Kills:89 (0 + 89)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:46
Kill Difference:89
Playtime:4.342 hours
Usage:0%
Score:0.068m
Score/min:262
Piloting Accuracy:N/A%
Gunner Accuracy:35.987%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C++
Kills:1,983
V. Kills:570 347%
Deaths:135
KDR:14.689
Accuracy:43.751% D**
KPH:60.500 C++
VKPH:17.400 D--
L100 Python HEAT
B
Kills:1,208
V. Kills:340 354%
Deaths:162
KDR:7.457
Accuracy:43.265% D*
KPH:49.800 B
VKPH:14 C+
L100 Python AP
B+
Kills:1,193
V. Kills:339 351%
Deaths:115
KDR:10.374
Accuracy:44.360% D*
KPH:50.900 B+
VKPH:14.500 D--
C75 Viper
B
Kills:1,180
V. Kills:321 366%
Deaths:154
KDR:7.662
Accuracy:37.179% C-
KPH:41.900 C+
VKPH:11.400 B
L100 Python HESH
C*
Kills:1,172
V. Kills:192 N/A
Deaths:80
KDR:14.650
Accuracy:43.833% D-
KPH:64.500 C+
VKPH:10.600 C*
Skyguard
A+
Kills:355
V. Kills:195 181%
Deaths:52
KDR:6.827
Accuracy:24.487% D--
KPH:30.700 A+
VKPH:16.900 A+
Kills:7,091 (7,091 + 0)
Deaths:698
KDR:10.159
VKDR:2.804
Vehicle Kills:1,957
Kill Difference:6,393
Playtime:138.365 hours
Usage:3%
Score:1.775m
Score/min:214
Driving Accuracy:24.487%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:1,460
V. Kills:429 340%
Deaths:27
KDR:54.074
Accuracy:37.736% F
KPH:44.500 B**
VKPH:13.100 D-
Titan-150 HESH
B
Kills:1,257
V. Kills:277 452%
Deaths:1
KDR:1,257
Accuracy:40.746% D*
KPH:51.900 C++
VKPH:11.400 B
Titan-150 HEAT
B**
Kills:1,221
V. Kills:349 349%
Deaths:173
KDR:7.058
Accuracy:40.778% D--
KPH:41.200 B**
VKPH:11.800 C++
E540 Halberd
C++
Kills:438
V. Kills:127 342%
Deaths:45
KDR:9.733
Accuracy:41.083% D-
KPH:37.400 C++
VKPH:10.800 D--
Enforcer ML85
C*
Kills:229
V. Kills:92 246%
Deaths:34
KDR:6.735
Accuracy:43.491% C+
KPH:29 C*
VKPH:11.700 D--
M20 Basilisk
B*
Kills:165
V. Kills:29 N/A
Deaths:28
KDR:5.893
Accuracy:36.910% B++
KPH:40.300 B*
VKPH:7.100 C+
M12 Kobalt
A**
Kills:91
V. Kills:8 N/A
Deaths:7
KDR:13
Accuracy:13.193% D
KPH:59.300 C+
VKPH:5.200 A**
Kills:4,861 (3,938 + 923)
Deaths:315
KDR:15.432
VKDR:4.162
Vehicle Kills:1,311
Kill Difference:4,546
Playtime:111.858 hours
Usage:3%
Score:1.607m
Score/min:240
Driving Accuracy:40.778%
Gunner Accuracy:13.193%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:1,290
V. Kills:266 483%
Deaths:39
KDR:33.077
Accuracy:41.024% F--
KPH:72.300 B++
VKPH:14.900 D--
M12 Kobalt-H
C++
Kills:1,209
V. Kills:55 N/A
Deaths:35
KDR:34.543
Accuracy:19.231% D-
KPH:114.300 C
VKPH:5.200 C++
M96 Mjolnir-H
C+
Kills:468
V. Kills:187 249%
Deaths:95
KDR:4.926
Accuracy:43.680% D-
KPH:54.900 C+
VKPH:21.900 D-
C85 Canister-H
C+
Kills:274
V. Kills:21 N/A
Deaths:26
KDR:10.539
Accuracy:65.615% A
KPH:98.100 C-
VKPH:7.500 C+
Kills:3,241 (0 + 3,241)
Deaths:195
KDR:16.621
VKDR:2.713
Vehicle Kills:529
Kill Difference:3,046
Playtime:39.744 hours
Usage:1%
Score:0.658m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:65.615%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:4,281
V. Kills:166 N/A
Deaths:185
KDR:23.141
Accuracy:17.422% D
KPH:56.600 D
VKPH:2.200 C-
M12 Kobalt
C+
Kills:672
V. Kills:33 N/A
Deaths:13
KDR:51.692
Accuracy:17.283% C-
KPH:53 D
VKPH:2.600 C+
G40-F Ranger
C*
Kills:521
V. Kills:285 182%
Deaths:30
KDR:17.367
Accuracy:33.499% C--
KPH:26.100 C*
VKPH:14.300 C+
M20 Basilisk
B+
Kills:355
V. Kills:102 345%
Deaths:53
KDR:6.698
Accuracy:41.031% C++
KPH:32.800 B+
VKPH:9.400 C+
M20 Basilisk
C++
Kills:283
V. Kills:55 N/A
Deaths:51
KDR:5.549
Accuracy:36.063% D
KPH:26.600 C++
VKPH:5.200 D
G30 Walker
B
Kills:188
V. Kills:75 247%
Deaths:19
KDR:9.895
Accuracy:34.029% B
KPH:15.700 C-
VKPH:6.300 D
G40-F Ranger
C+
Kills:102
V. Kills:63 159%
Deaths:3
KDR:34
Accuracy:32.092% D
KPH:19.500 C+
VKPH:12 C
Kills:6,402 (0 + 6,402)
Deaths:354
KDR:18.085
VKDR:2.201
Vehicle Kills:779
Kill Difference:6,048
Playtime:146.946 hours
Usage:3%
Score:1.518m
Score/min:172
Driving Accuracy:N/A%
Gunner Accuracy:32.092%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C+
Kills:270
V. Kills:6 N/A
Deaths:143
KDR:1.888
Accuracy:22.994% C+
KPH:38.100 C+
VKPH:0.800 C--
S12 Renegade
D
Kills:163
V. Kills:10 N/A
Deaths:200
KDR:0.815
Accuracy:39.670% C--
KPH:16.900 D*
VKPH:1 D
Kills:433 (433 + 0)
Deaths:343
KDR:1.262
VKDR:0.047
Vehicle Kills:16
Kill Difference:90
Playtime:16.710 hours
Usage:0%
Score:0.068m
Score/min:68
Driving Accuracy:39.670%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:73
V. Kills:1 N/A
Deaths:2
KDR:36.500
Accuracy:23.638% F-
KPH:49.100 D
VKPH:0.700 F-
Kills:73 (0 + 73)
Deaths:2
KDR:36.500
VKDR:0.500
Vehicle Kills:1
Kill Difference:71
Playtime:1.486 hours
Usage:0%
Score:0.017m
Score/min:189
Piloting Accuracy:N/A%
Gunner Accuracy:23.638%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-M1 Bishop 40,54640,00011,2063.57B+1.4033.017%D40.183%B+72.6B++1C+174550.9h5.1B+15.4C++
NC6A GODSAW 17,03016,8517,0472.391C+0.2224.072%D*28.135%C76.2C+N/A208221h9.2C+38.1C--
NC05 Jackhammer 8,0177,9414,5921.729C*0.4447.271%C+17.643%C**67.1C+N/A176118.3h4.8C10.3C+
M12 Kobalt 4,4474,28118523.141C++20.9717.422%D20.299%C*56.6D2.2C-16775.6h19C+109.2C+
MGR-S1 Gladius 4,0193,9832,4571.621C+0.5525.789%D-23.776%C49.7CN/A14980.1h8.3C*32.3C+
NS Decimator 4,4963,5781,7592.034B0.1460.097%C2.32%B45.1C+11.6D-24479.3h3.8C*6.2C*
GD-7F 3,3873,3472,0941.598C+0.5725.173%C--23.872%C++44.7C+N/A12774.8h11.4C++45.2C++
AF-57 Piston 2,5642,5352,1131.2C0.9750.475%B++14.359%C+51.1C+N/A13449.6h4.7D9.3C*
AF-19 Mercenary 2,5482,5092,8930.867C1.3025.411%C+23.436%C+28.9C+N/A14086.9h11.2C++44.3C++
C-4 2,6072,2907912.895B+0.7229.769%C*N/A318.1M*44B*17017.2h1B*3.4B+
LB00 Python AP 2,5531,98313514.689C--12.5243.751%D**N/A60.5C++17.4D--19432.8h3.4C*7.8D-
SAS-R 1,8621,8495173.576C+1.4038.037%D73.391%C++60.6C+N/A26430.5h2.2C5.8C-
LA39 Bruiser 1,5101,4961,3031.148C1.0268.514%C*12.901%C50CN/A15429.9h2.5D3.7C+
Titan-150 AP 1,8891,4602754.074S51.9037.736%F1.575%C-44.5B**13.1D-28932.8h3.3B++8.8C+
Sticky Grenade 1,4591,43511435N/A1,432.8364.759%B**N/A1195.8C**20C**33431.2h2C++3B+
Shrike 2,0601,4159241.531B+0.6454.582%DN/A35.6B+16.2C++28339.8h6.7C12.3C-
M12 Kobalt 1,4621,3788172.25B+170.0819.429%D--17.489%C98.4D6B+31114h22.3D-114.6D*
NC14 Bolt Driver 1,3821,3734942.779C+0.6135.404%D72.542%D42.2C*N/A17332.5h2.4C+6.7C+
M20 Mustang 2,1501,3671,0111.352D0.8221.844%FN/A29B+16.6B+22147.2h61.4B+281.2C++
NS-44 Commissioner 1,3481,3381,2841.042C+1.1336.671%C-27.877%C**43.3CN/A14630.9h3.4C++9.4C+
NCM2 Falcon 1,5321,3214013.294B*1.1244.17%C+2.422%D--30.4B**4.9C++11843.5h9.1C**20.5B
The Kraken 1,6031,2977191.804C+0.3759.447%D1.542%C+44.9C10.6D*16428.9h3.5C*5.9C++
E540 Halberd-H 1,5561,2903933.077B**30.9141.024%F--1.008%C--72.5B++14.9D--24217.8h3.8B**9.2C++
NS Decimator-G 1,5111,2887231.781C0.3956.269%D--2.174%C+42.5D7.4D13830.3h3.3C++5.9C+
NS Decimator-B 1,5421,2876152.093C+0.0861.781%C--2.486%C++51.9C10.3D--20324.8h3.3C++5.4C+
NS-357 Underboss 1,2741,2671,6700.759C1.4132.439%D--24.073%C+48CN/A14226.4h4.1C12.7D
Titan-150 HESH 1,5341,25711257U1,254.8340.746%D*N/A51.9C++11.4B21124.2h3.1C+7.7D
NSX-P Tengu 1,2491,2331,3120.94C-1.2336.209%C--26.521%C**25.6D-N/A6848.1h16.3D--44.9D
Mauler S6 1,2251,2238101.51C*0.6649.692%B+17.253%B+61.8B++N/A19219.8h5.1D10.2C++
Titan-150 HEAT 1,5701,2211737.058C+4.8940.778%D--1.147%D--41.3B**11.8C++20729.6h4.8C+11.8C--
Orbital Strike Uplink 1,9281,21411214N/A1,211.831109.05%UN/A1214U714U57291h1.8T*0.2T*
Hawk GD-68 1,9961,2137351.65B++0.5259.88%DN/A26.3B*16.9B**22246.2h7.1C**11.9C++
NS-AM7 Archer 1,3741,2107981.516A++0.6647.92%D**35.537%A+18.6A2.5C+7365.2h8.6B*18B++
M12 Kobalt-H 1,2641,2093534.543B32.3719.231%D-17.37%C114.1C5.2C++28810.6h15.8C+81.9C
L100 Python HEAT 1,5481,2081627.457C+5.2943.265%D*N/A49.7B14C+22824.3h5.1C+11.9D
Warden 1,2451,1947671.557C+0.6124.435%D--23.618%C39C+1.7A14230.6h7.7C++31.6C
L100 Python AP 1,5321,19311510.374C+8.2044.36%D*N/A51B+14.5D--21823.4h3.9B++8.8C++
Bouncing Betty 1,1981,1905552.144D0.0348.566%C++N/A129.3CN/A3639.2h1.7B3.4B+
NS Baron G5 1,2081,1901,1461.038C-1.1349.726%C*18.403%B+43.8C+N/A10527.2h6D**12.1C+
NC4 Mag-Shot 1,2261,1861,2710.933C+1.2424.579%D20.995%C++35.8C+1.2B+12033.1h12.7D*51.8F
Tempest 1,2071,1858271.433C0.7421.204%F-20.591%C53.6C1B11922.1h12.4F58.5F-
NS-15 Gallows 1,2021,1835372.203C+0.0323.146%F28.741%D67.2D1.1C-17617.6h12.6D**54.5F
Frag Grenade 1,2081,18311183N/A1,180.8353.428%B+N/A563.3C11.9C+27322.1h3.3C+6.2C*
C75 Viper 1,5011,1801547.662C+5.4937.179%C-N/A42C+11.4B17428.1h10.3C++27.7C+
NS-11P 1,1991,1805112.309B+0.1426.909%C+32.203%B++70.7B+1.1C+23816.7h12.1C++45C++
AF-4 Cyclone 1,2101,1807741.525C+0.6522.918%D*26.017%B+45.4C1.2B+16126h12D*52.2D--
GR-22 1,2041,1805911.997C++0.1724.506%D27.034%B57C*1.2B++16420.7h12.7C51.8C
GD Guardian 1,1941,1804092.885C+0.7126.882%F--32.034%C+52C--N/A11522.7h8.4F--31.2T
NSX Tanto 1,1941,1787081.664C++0.5125.399%D-22.241%D-53.1C+N/A13622.2h12.9C+50.8C
NS-44L Blackhand 1,1821,1781,2090.974C-1.2038.057%D--28.947%D*40.9C+N/A13128.8h3.3B+8.8C++
NSX Naginata 1,1961,1787171.643C0.5320.364%D--26.486%D44.3DN/A14026.6h11.6C+57C-
The Slasher 1,1891,17510,8300.108A2.0626.487%D18.809%B**3.2C+N/A8365.4h2.4C9C+
NSX-P Tanto 1,2011,1759611.223C+0.9524.628%D-24.426%D29.9C--N/A9539.3h14.6C+59.4C-
NSX-P Naginata 1,1851,1735981.962C+0.2119.347%D*22.336%D*53.3C-N/A15022h13.5D69.8D-
L100 Python HESH 1,3641,1728014.65C+12.4843.833%D-N/A64.4C+10.5C*26818.2h2.9C++6.7C
The Little Helper 1,1841,1726991.677C++0.4954.026%B13.737%D55C+N/A11821.3h5D9.3C+
AF-6 Shadow 1,1861,1725862C0.1732.201%D-30.119%C++65.1C++N/A24318h5.4C16.8C-
NSX Tomoe 1,1851,1726341.849C+0.3226.107%D*33.788%D53C+N/A13322.1h14.7D56.3D-
NSX Tengu 1,1821,1718211.426C+0.7532.408%D*26.302%C**42C-N/A10227.9h15C--46.2D-
AF-34 Mattock 1,1881,1713443.404C+1.2338.138%C+19.129%C++35.3DN/A10433.2h12.5F--32.9F
AF-34 Mattock 1,1871,1713443.404C+1.2336.78%C+19.812%B+35.3DN/A10733.2h12.2F--33.3F-
NC9 A-Tross 1,1881,1716871.705C++0.4723.281%D--26.9%C+54.7C*N/A13521.4h9.5C41C--
NC1 Gauss Rifle 1,1811,1717431.576C**0.6024.908%C34.073%B**52B+N/A27522.5h11.4C+45.8C+
NS-15M AE 1,1811,1704752.463C+0.2922.034%D*30.171%C+65.4CN/A16517.9h13.6D**61.8D*
EM4 Longshot 1,1821,1693213.642C+1.4741.437%C+71.258%D--50.8B+N/A18323h2.2C-5.4C+
Reaper DMR 1,1811,1695322.197C**0.0324.212%D--28.999%C++72.6B+N/A21316.1h8.8C+36.4C
The Executive 1,1831,1681,3500.865C--1.3127.156%F-19.949%D31.2DN/A8837.4h6.9C+25.3D**
Gauss Prime 1,1851,1688151.433C0.7420.971%F-26.284%C+48.5CN/A10424.1h12.7D*60.3F-
NS Baron G5AE 1,1721,1666401.822C++0.3555.799%B+16.981%C+69.4C*N/A16516.8h5D*8.9C+
The Moonshot 1,1711,1663633.212C1.0439.919%D-76.501%D60.4C+N/A14519.3h2D--5.1D--
NC6 Gauss SAW 1,1681,1665392.163C++0.0122.257%C30.36%B+63.4C*N/A62818.4h8.7C++39.1C++
MKV Suppressed 1,1791,1669181.27C0.9022.81%D*25.043%B+44.5C+N/A10826.2h16.3D71.4D-
Gauss Compact S 1,1671,1657711.511B+0.6625.617%C+25.236%B++60.7B*N/A18019.2h10.2C+39.8C+
EM6 1,1671,1656151.894C+0.2820.738%D--29.013%C++61C+N/A35219.1h10.4C+50.1C
LA80 1,1721,1643513.316C1.1442.172%C+76.031%C--61.6C*N/A30718.9h2.2C-5.2C+
GD-66 Claw 1,1671,1641,2040.967C-1.2068.123%B+14.691%C+47.1CN/A12224.7h2.7D4C+
AC-X11 1,1661,1646131.899C*0.2726.126%C-23.196%C+65.8B+N/A23417.7h8.1B+30.9C*
NS-45 Pilot 1,1741,1641,0991.059C1.1124.071%F23.282%D-41.3DN/A11328.2h8.7D**36.2F-
NS-30 Vandal 1,1741,1645302.196C+0.0230.702%D--29.296%C+52.4C+N/A27422.2h5.7C-18.7D
LA8 Rebel 1,1711,1631,0941.063C+1.1131.769%C25.28%B49.1C*N/A14223.7h5.4B17.1C*
NS-15M2 1,1671,1625582.082C+0.0922.035%D*29.346%C+64.9C+N/A24417.9h11C++49.8C
NSX Daimyo 1,1641,1623443.378C+1.2137.144%D*93.287%C52.3DN/A13222.2h2.7D7.3D--
LA1 Anchor 1,1651,1626121.899C0.2722.487%D*30.723%C++61.5CN/A40618.9h9.8C43.5D
Blitz GD-10 1,1821,1628581.354C+0.8222.584%D-22.203%B46.7C+N/A14324.9h15.5C--68.5C-
MGR-L1 Promise 1,1621,1625941.956C+0.2224.027%D30.465%C++70C+N/A57316.6h11.7C*48.6C++
19A Fortuna 1,1661,1617931.464C+0.7121.052%F-22.739%C++61.8C**N/A14318.8h10.2C--48.6D**
The Brawler 1,1721,1601,3280.873D1.3050.85%D--11.638%D-41.3C--N/A15528.1h5.1F--10F-
Gauss Rifle Burst 1,1731,1605042.302C++0.1324.193%D*29.052%C+64.8C++N/A14617.9h11.1C45.9D
AF-4A Bandit 1,1581,1576881.682C+0.4921.745%D**27.658%C*58.1C+N/A15719.9h9.8C+44.9D
NS-03 Thumper 1,0591,0481,1270.93C+1.2441.036%B+1.431%C67.6B**N/A19615.5h3.6A8.8B**
NS-30 Tranquility 1,0461,0272264.544B*2.3733.324%D-46.154%B++68C++1.3C+19715.1h5.8C++17.4C
Tank Mine 1,4161,0062174.636B++2.4632.97%C-N/A209.6A85.4B+12634.8h1.4B*4.3B++
C-4 ARX 9919145741.592C0.5833.411%B**N/A179.2B*15.1D*7825.1h1.1C*3.3B+
NCM2 Falcon 9928544002.135B+0.0445.988%C+1.522%D**19.6B+3.2D8043.5h14.6C+31.7C+
NS-20 Gorgon 8538154401.852B0.3224.275%C21.595%C+30.1C*1.4C9727.1h27.2C*112C**
Coyote Missiles 1,2007803592.173D0.0044.404%FN/A37.1C20C-23321h34.7C++78.2C
NS-20 Gorgon 7957564401.718C++0.4524.345%C22.355%C++27.9C++1.4C9327.1h29.1C*119.5C*
Auraxium Mag-Cutter 79974259,2990.013C-2.1617.286%D--1.348%D-0.3DN/A12149.6h1.8B+10.5C+
M12 Kobalt 7056721351.692S49.5217.283%C-19.196%C+52.9D2.6C+19112.7h18C+104.1C+
MGR-A1 Vanquisher 6586513052.134C++0.0428.152%C-32.565%B+61.4C+N/A17810.6h10.3C36.6C+
M30 Mustang AH 5605272232.363C--0.1951.315%D-N/A43.2D2.7D-15712.2h8.5C16.6C
G40-F Ranger 8065213017.367M15.2033.499%C--N/A26.1C*14.3C+19320h94.1B++280.9C**
M96 Mjolnir-H 655468954.926C+2.7543.68%D-N/A55.1C+22D-3028.5h28.9B+66.2C*
Rocklet Rifle 7874542861.587B*0.5840.399%D**N/A31.3C+23C43314.5h36.7C90.9D--
E540 Halberd 565438459.733C+7.5641.083%D-1.37%D-37.4C++10.9D--29611.7h4.4B++10.8C*
Spear Anti-Vehicle Phalanx Turret 5964283910.974C*8.8048.406%C+1.636%D*54.9C++21.5C-3027.8h7C*14.5B
Skyguard 550355526.827B+4.6624.487%D--2.535%B+30.6A+16.8A24211.6h60.4A246.7B++
M20 Basilisk 457355536.698B*4.5341.031%C++3.944%D32.9B+9.4C+20810.8h76.4B+186.1B+
Vortek Rotary 4893141314U311.8323.994%D**N/A32.7B+18.2C**2929.6h43.3B+180.4C*
M20 Basilisk 338283515.549B+3.3836.063%D8.834%B**26.4C++5.1D18410.7h62.8B*174.2B+
Spear Anti-Vehicle Phalanx Tower 428279393S90.8343.876%D-N/A41C-21.9C--1966.8h5.7B+13B
C85 Canister-H 2952742610.538C8.3765.615%A10.219%C97.9C-7.5C+3672.8h9.7D--14.8C
M12 Kobalt-F 2762701431.888C+0.2822.994%C+20%A*38C+N/A807.1h8.7B+38B+
Soldier Soaker 2742693140.857C-1.3128.603%D--11.152%D44.1DN/A1736.1h5.8C++20.4C
Mag-Cutter 27326421,4980.012C-2.1616.613%D--N/A0.4C--N/A2644.4h1.7B++10.5C+
M20 Basilisk 3202451318.846B+16.6747.351%C--4.49%C+79B*24.2B+4803.1h59.3B*125.3B++
Xiphos Anti-Personnel Phalanx Tower 235229376.333C++74.1645.146%A+N/A229C6D7111h20.2C+44.8B
Enforcer ML85 321229346.735C+4.5643.491%C+1.747%C+29C*11.6D--1867.9h13C29.9C+
NSX Yumi 2031982450.808D1.3627.004%C-28.788%C+35.4C--N/A1025.6h12.3C-45.6C
NS-10 Burster 293197991.99B+0.1824.46%D*3.553%D7.6B3.7C-6125.8h101.8B**416.3B+
G30 Walker 263188199.895M7.7234.029%B1.596%D*15.7C-6.3D11012h177.2C**520.8B+
NS-10 Burster 277186991.879B0.2924.704%D*3.763%C-7.2C++3.5D5725.8h108.2B**437.9B+
M20 Basilisk 194165285.893C*3.7236.91%B++4.848%C40.2B*7.1C+2104.1h55.3B+149.8B++
S12 Renegade 1731632000.815D1.3639.67%C--6.748%B++17D*1D589.6h3.4C+8.6C+
NS Annihilator 2621601341.194B**0.9883.065%B++N/A18.4A11.7B++2778.7h9.7B+11.6B+
G40-F Ranger 165102334U31.8332.092%DN/A19.6C+12.1C1695.2h107.1B333.7C++
M12 Kobalt 9991713C10.8313.193%D5.495%F-60.7C+5.3M1911.5h16B+121.4C+
C150 Dalton 13589189S86.8335.987%C+N/A20.7D-10.7D--2624.3h3.8C+10.6C+
CAS 14-E 7473236.5B+34.3323.638%F-N/A48.7DN/A1891.5h31.3C132.5D--
NS-44L Showdown 68671170.573D1.6039.49%C25.373%D*23.1DN/A652.9h3.9D9.9C
Ectoblaster 62611500.407D1.7620.776%F-6.557%D13.9D--N/A554.4h51.6D*248.4T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon183,7522.5h
Nano-Armor Kit1,9642,170,767140.4h
Repair Module64691.7h
Turret AI Module13171.1h
Structure Shield Module11930.6h
Skywall Shield Emitter22550.7h
Sunderer Garage21501.3h
Rampart Wall32642.1h
Nanite Revive Grenade01,3580.4h
Medical Kit2,42931,50823.9h
Blast Wall31230.8h
Cortium Silo23331.1h
Motion Spotter8411,76015.8h
Deconstruction Tool01,2760.1h
Welding Device05300.1h
Spear Anti-Vehicle Tower02211.1h
Hoplon Anti-Aircraft Phalanx Tower01240.7h
Xiphos Anti-Personnel Tower22341h
Spitfire Auto-Turret25118,59614.5h
Recon Detection Device41170.3h
Ammunition Package999,5363.4h
Medical Applicator281156,68312.2h
Anti-Infantry MANA Turret2870.1h
Routing Spire01020.2h
Flail Targeting Dart142381.9h
Pain Spire02541.4h
Solid Wall1940.8h
Alarm Module0890.3h
Infantry Tower0750.8h
Elysium Spawn Tube12970.8h
Router63530.7h
Snowman Soldier11970.1h
Nano-Repair Grenade07760.2h
Orbital Strike Target Designator1296178.2h
Vehicle Gate32422h

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