Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (19,133)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Executor Recruit deepbule[TATF] deepbule
NC BR 166

KDR: 2.14

Score: 67.4m

Last Seen: Oct 12th, 2019 12:05 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (166 total) - New Conglomerate on Miller - Outfit Member of Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 517
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MGR-M1 Bishop NC6A GODSAW NC05 Jackhammer M12 Kobalt MGR-S1 Gladius GD-7F C-4 NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:deepbule



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,051,640 MLG Score: 1640
Fun Score: N/A
Cheeseburgers Flipped: 727TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.517%30.822%78641117591,4362.29889-0.159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.735%0.75B++1.248B**-0.538DHEAD ++ (~18.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.529B+8.30.385C**24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.376%0.391%47212141,79129758250.601815217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.215%-1.612F-1.017D*1.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
218.7-0.374C-48.90.077C+169.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.938%0.832%317812089,017328324362.74574370%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.228%-0.858D---1.13D*-0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.329C**6.90.335C**14.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.235%14.628%2491312037,349260310612.82328692%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.817%-1.001D*2.471A**1.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.8-0.064C+31.50.192C++93.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.656%76.764%249612107,8076045491.29148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.298%0.553B+0.636B+-0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.4B2.30.278C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.086%14.484%249512116,6213401481.94621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.932%1.054B**-0.032C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.445B40.183C++3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 517
67.4m234.2%369 (22.1k)329 (19.7k)2.13969167,95378,4942.37107166 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12161021720.856%23.613%49202:3776

41% Engineer36% Heavy Assault10% Infiltrator7% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2017 4:57 PMApr 22nd, 2018 6:49 PMOct 13th, 2019 6:40 AM (2d) (PST)Oct 12th, 2019 11:23 AM (3d) (PST)Oct 12th, 2019 8:05 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7682465220.8200.3830.1942.0600.0601640

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,07914,73131,348492312124419,719

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3415.7h/142.3d 18,162 39,658 64,494 422.1k 4,440 11,498 12,288 157.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:11,875
Deaths:5,425
KDR:2.189
Accuracy:22.958% D--
HSR:27.023% C+
NS-15 Gallows
C-
Kills:1,183
Deaths:537
KDR:2.203
Accuracy:23.146% D*
HSR:28.741% C-
NSX Naginata
C
Kills:1,178
Deaths:717
KDR:1.643
Accuracy:20.364% C
HSR:26.486% C
NSX-P Naginata
D
Kills:1,173
Deaths:598
KDR:1.962
Accuracy:19.347% D
HSR:22.336% D-
NC6 Gauss SAW
B**
Kills:1,166
Deaths:539
KDR:2.163
Accuracy:22.257% B
HSR:30.360% B**
EM6
B++
Kills:1,165
Deaths:615
KDR:1.894
Accuracy:20.738% C
HSR:29.013% B++
NS-15M2
B+
Kills:1,162
Deaths:558
KDR:2.082
Accuracy:22.035% C
HSR:29.346% B+
LA1 Anchor
B++
Kills:1,162
Deaths:612
KDR:1.899
Accuracy:22.487% C--
HSR:30.723% B++
MGR-L1 Promise
B*
Kills:1,162
Deaths:594
KDR:1.956
Accuracy:24.027% C+
HSR:30.465% B*
Kills:21,226
Deaths (as Heavy Assault):10,195
Deaths (to Heavy Assaults):19,620
KDR:2.082
Kill Difference:11,031
Playtime:1,222.148 hours
Usage:36%
Score:24.904m
Score/min:340
Accuracy (listed only):21.929%
HSR (listed only):28.277%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B
Kills:3,333
Deaths:2,030
KDR:1.642
Accuracy:25.337% C
HSR:24.482% B
GD-7F
B++
Kills:3,234
Deaths:2,027
KDR:1.595
Accuracy:25.125% C++
HSR:23.933% B++
AF-19 Mercenary
B+
Kills:1,698
Deaths:1,943
KDR:0.874
Accuracy:25.326% B+
HSR:23.439% B
AF-57 Piston
B**
Kills:1,579
Deaths:1,160
KDR:1.361
Accuracy:50.482% B**
HSR:15.770% B+
LA39 Bruiser
B++
Kills:1,496
Deaths:1,303
KDR:1.148
Accuracy:68.539% B++
HSR:12.901% C
Mauler S6
B**
Kills:1,222
Deaths:808
KDR:1.512
Accuracy:49.692% B**
HSR:17.267% B
NS Baron G5
B++
Kills:1,190
Deaths:1,146
KDR:1.038
Accuracy:49.726% B+
HSR:18.403% B++
Tempest
C+
Kills:1,185
Deaths:827
KDR:1.433
Accuracy:21.204% D**
HSR:20.591% C+
AF-4 Cyclone
B**
Kills:1,180
Deaths:774
KDR:1.525
Accuracy:22.918% C--
HSR:26.017% B**
NSX Tanto
C+
Kills:1,178
Deaths:708
KDR:1.664
Accuracy:25.399% C+
HSR:22.241% C-
NSX-P Tanto
C+
Kills:1,175
Deaths:961
KDR:1.223
Accuracy:24.628% C+
HSR:24.426% C+
The Little Helper
B+
Kills:1,172
Deaths:699
KDR:1.677
Accuracy:54.026% B+
HSR:13.737% C-
NSX Tengu
B*
Kills:1,171
Deaths:821
KDR:1.426
Accuracy:32.408% D
HSR:26.302% B*
MKV Suppressed
B*
Kills:1,166
Deaths:918
KDR:1.270
Accuracy:22.810% D
HSR:25.043% B*
Gauss Compact S
B**
Kills:1,165
Deaths:771
KDR:1.511
Accuracy:25.617% B+
HSR:25.236% B**
AC-X11
C*
Kills:1,164
Deaths:613
KDR:1.899
Accuracy:26.126% C*
HSR:23.196% C*
GD-66 Claw
B*
Kills:1,164
Deaths:1,204
KDR:0.967
Accuracy:68.123% B*
HSR:14.691% C+
Blitz GD-10
B*
Kills:1,162
Deaths:858
KDR:1.354
Accuracy:22.584% C
HSR:22.203% B*
19A Fortuna
B+
Kills:1,161
Deaths:793
KDR:1.464
Accuracy:21.052% D**
HSR:22.739% B+
The Brawler
C--
Kills:1,160
Deaths:1,328
KDR:0.873
Accuracy:50.850% C--
HSR:11.638% D
AF-4A Bandit
B*
Kills:1,157
Deaths:688
KDR:1.682
Accuracy:21.745% D-
HSR:27.658% B*
Kills:30,112
Deaths (as Light Assault):22,380
Deaths (to Light Assaults):12,905
KDR:1.34549
Kill Difference:7,732
Playtime:237.152 hours
Usage:7%
Score:4.088m
Score/min:287
Accuracy (listed only):34.939%
HSR (listed only):21.043%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B
Kills:3,333
Deaths:2,030
KDR:1.642
Accuracy:25.337% C
HSR:24.482% B
SAS-R
B+
Kills:1,773
Deaths:500
KDR:3.546
Accuracy:38.279% C+
HSR:73.491% B+
NC14 Bolt Driver
C+
Kills:1,373
Deaths:494
KDR:2.779
Accuracy:35.404% C+
HSR:72.542% C+
NS-44 Commissioner
B*
Kills:1,278
Deaths:1,209
KDR:1.057
Accuracy:36.473% C+
HSR:28.326% B*
NS-AM7 Archer
A*
Kills:1,210
Deaths:798
KDR:1.516
Accuracy:47.920% D**
HSR:35.537% A*
NC4 Mag-Shot
C*
Kills:1,186
Deaths:1,270
KDR:0.934
Accuracy:24.580% C
HSR:20.995% C*
Tempest
C+
Kills:1,185
Deaths:827
KDR:1.433
Accuracy:21.204% D**
HSR:20.591% C+
AF-4 Cyclone
B**
Kills:1,180
Deaths:774
KDR:1.525
Accuracy:22.918% C--
HSR:26.017% B**
NS-357 Underboss
C**
Kills:1,179
Deaths:1,492
KDR:0.790
Accuracy:32.541% C--
HSR:24.428% C**
AF-6 Shadow
C**
Kills:1,172
Deaths:586
KDR:2
Accuracy:32.201% C
HSR:30.119% C**
NSX Tomoe
C
Kills:1,172
Deaths:634
KDR:1.849
Accuracy:26.107% D
HSR:33.788% C
NSX Tengu
B*
Kills:1,171
Deaths:821
KDR:1.426
Accuracy:32.408% D
HSR:26.302% B*
EM4 Longshot
C**
Kills:1,169
Deaths:321
KDR:3.642
Accuracy:41.437% C**
HSR:71.258% D--
The Executive
D
Kills:1,168
Deaths:1,350
KDR:0.865
Accuracy:27.156% D**
HSR:19.949% D
The Moonshot
C--
Kills:1,166
Deaths:363
KDR:3.212
Accuracy:39.919% C--
HSR:76.501% C--
MKV Suppressed
B*
Kills:1,166
Deaths:918
KDR:1.270
Accuracy:22.810% D
HSR:25.043% B*
NS-30 Vandal
C**
Kills:1,164
Deaths:530
KDR:2.196
Accuracy:30.702% C
HSR:29.296% C**
NS-45 Pilot
C
Kills:1,164
Deaths:1,099
KDR:1.059
Accuracy:24.071% D*
HSR:23.282% C
LA80
C*
Kills:1,164
Deaths:351
KDR:3.316
Accuracy:42.172% C*
HSR:76.031% C
LA8 Rebel
B+
Kills:1,163
Deaths:1,094
KDR:1.063
Accuracy:31.769% C++
HSR:25.280% B+
Blitz GD-10
B*
Kills:1,162
Deaths:858
KDR:1.354
Accuracy:22.584% C
HSR:22.203% B*
NSX Daimyo
C+
Kills:1,162
Deaths:344
KDR:3.378
Accuracy:37.144% D
HSR:93.287% C+
NS-44L Blackhand
C
Kills:482
Deaths:497
KDR:0.970
Accuracy:37.842% C
HSR:32.988% D
Soldier Soaker
C--
Kills:269
Deaths:314
KDR:0.857
Accuracy:28.603% D
HSR:11.152% C--
Kills:29,611
Deaths (as Infiltrator):19,474
Deaths (to Infiltrators):14,538
KDR:1.52054
Kill Difference:10,137
Playtime:354.503 hours
Usage:10%
Score:6.499m
Score/min:306
Accuracy (listed only):31.733%
HSR (listed only):38.454%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B**
Kills:30,661
Deaths:9,224
KDR:3.324
Accuracy:33.225% C++
HSR:39.059% B**
GD-7F
B++
Kills:3,234
Deaths:2,027
KDR:1.595
Accuracy:25.125% C++
HSR:23.933% B++
AF-19 Mercenary
B+
Kills:1,698
Deaths:1,943
KDR:0.874
Accuracy:25.326% B+
HSR:23.439% B
AF-57 Piston
B**
Kills:1,579
Deaths:1,160
KDR:1.361
Accuracy:50.482% B**
HSR:15.770% B+
LA39 Bruiser
B++
Kills:1,496
Deaths:1,303
KDR:1.148
Accuracy:68.539% B++
HSR:12.901% C
Mauler S6
B**
Kills:1,222
Deaths:808
KDR:1.512
Accuracy:49.692% B**
HSR:17.267% B
Warden
C+
Kills:1,194
Deaths:767
KDR:1.557
Accuracy:24.435% C-
HSR:23.618% C+
NS Baron G5
B++
Kills:1,190
Deaths:1,146
KDR:1.038
Accuracy:49.726% B+
HSR:18.403% B++
GD Guardian
C*
Kills:1,180
Deaths:409
KDR:2.885
Accuracy:26.882% D**
HSR:32.034% C*
NSX Tanto
C+
Kills:1,178
Deaths:708
KDR:1.664
Accuracy:25.399% C+
HSR:22.241% C-
NSX-P Tanto
C+
Kills:1,175
Deaths:961
KDR:1.223
Accuracy:24.628% C+
HSR:24.426% C+
The Little Helper
B+
Kills:1,172
Deaths:699
KDR:1.677
Accuracy:54.026% B+
HSR:13.737% C-
Gauss Compact S
B**
Kills:1,165
Deaths:771
KDR:1.511
Accuracy:25.617% B+
HSR:25.236% B**
AC-X11
C*
Kills:1,164
Deaths:613
KDR:1.899
Accuracy:26.126% C*
HSR:23.196% C*
GD-66 Claw
B*
Kills:1,164
Deaths:1,204
KDR:0.967
Accuracy:68.123% B*
HSR:14.691% C+
19A Fortuna
B+
Kills:1,161
Deaths:793
KDR:1.464
Accuracy:21.052% D**
HSR:22.739% B+
The Brawler
C--
Kills:1,160
Deaths:1,328
KDR:0.873
Accuracy:50.850% C--
HSR:11.638% D
AF-4A Bandit
B*
Kills:1,157
Deaths:688
KDR:1.682
Accuracy:21.745% D-
HSR:27.658% B*
Kills:53,950
Deaths (as Engineer):26,552
Deaths (to Engineers):12,537
KDR:2.03186
Kill Difference:27,398
Playtime:1,397.213 hours
Usage:41%
Score:26.948m
Score/min:321
Accuracy (listed only):37.278%
HSR (listed only):21.777%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B
Kills:3,333
Deaths:2,030
KDR:1.642
Accuracy:25.337% C
HSR:24.482% B
AF-57 Piston
B**
Kills:1,579
Deaths:1,160
KDR:1.361
Accuracy:50.482% B**
HSR:15.770% B+
LA39 Bruiser
B++
Kills:1,496
Deaths:1,303
KDR:1.148
Accuracy:68.539% B++
HSR:12.901% C
Mauler S6
B**
Kills:1,222
Deaths:808
KDR:1.512
Accuracy:49.692% B**
HSR:17.267% B
NS Baron G5
B++
Kills:1,190
Deaths:1,146
KDR:1.038
Accuracy:49.726% B+
HSR:18.403% B++
Tempest
C+
Kills:1,185
Deaths:827
KDR:1.433
Accuracy:21.204% D**
HSR:20.591% C+
GR-22
B**
Kills:1,180
Deaths:591
KDR:1.997
Accuracy:24.506% C+
HSR:27.034% B**
AF-4 Cyclone
B**
Kills:1,180
Deaths:774
KDR:1.525
Accuracy:22.918% C--
HSR:26.017% B**
The Little Helper
B+
Kills:1,172
Deaths:699
KDR:1.677
Accuracy:54.026% B+
HSR:13.737% C-
NC9 A-Tross
B
Kills:1,171
Deaths:687
KDR:1.705
Accuracy:23.281% C-
HSR:26.900% B
NSX Tengu
B*
Kills:1,171
Deaths:821
KDR:1.426
Accuracy:32.408% D
HSR:26.302% B*
NC1 Gauss Rifle
A++
Kills:1,171
Deaths:743
KDR:1.576
Accuracy:24.908% B+
HSR:34.073% A++
Reaper DMR
B+
Kills:1,169
Deaths:532
KDR:2.197
Accuracy:24.212% C
HSR:28.999% B+
Gauss Prime
B
Kills:1,168
Deaths:815
KDR:1.433
Accuracy:20.971% D**
HSR:26.284% B
MKV Suppressed
B*
Kills:1,166
Deaths:918
KDR:1.270
Accuracy:22.810% D
HSR:25.043% B*
GD-66 Claw
B*
Kills:1,164
Deaths:1,204
KDR:0.967
Accuracy:68.123% B*
HSR:14.691% C+
Blitz GD-10
B*
Kills:1,162
Deaths:858
KDR:1.354
Accuracy:22.584% C
HSR:22.203% B*
The Brawler
C--
Kills:1,160
Deaths:1,328
KDR:0.873
Accuracy:50.850% C--
HSR:11.638% D
Gauss Rifle Burst
C*
Kills:1,160
Deaths:504
KDR:2.302
Accuracy:24.193% D
HSR:29.052% C*
NSX Yumi
C**
Kills:198
Deaths:245
KDR:0.808
Accuracy:27.004% C++
HSR:28.788% C**
Kills:25,397
Deaths (as Combat Medic):17,993
Deaths (to Combat Medics):7,191
KDR:1.41149
Kill Difference:7,404
Playtime:178.384 hours
Usage:5%
Score:3.167m
Score/min:296
Accuracy (listed only):35.389%
HSR (listed only):22.509%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B+
Kills:1,320
Deaths:400
KDR:3.300
Accuracy:44.235% B+
HSR:2.424% D--
AF-34 Mattock
B*
Kills:994
Deaths:262
KDR:3.794
Accuracy:35.658% C++
HSR:19.920% B*
AF-34 Mattock
C*
Kills:986
Deaths:262
KDR:3.763
Accuracy:36.977% C++
HSR:18.763% C*
NCM2 Falcon
B+
Kills:853
Deaths:399
KDR:2.138
Accuracy:46.056% B+
HSR:1.524% D**
NS-10 Burster
C-
Kills:124
Deaths:79
KDR:1.570
Accuracy:25.852% D
HSR:4.032% C-
NS-10 Burster
C
Kills:123
Deaths:79
KDR:1.557
Accuracy:25.617% D
HSR:4.878% C
Kills:4,400
Deaths (as MAX Suit):740.500
Deaths (to MAX Suits):2,971
KDR:5.94193
Kill Difference:3,659.500
Playtime:91.060 hours
Usage:3%
Score:1.747m
Score/min:320
Accuracy (listed only):35.733%
HSR (listed only):8.590%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:1,367
V. Kills:783 174%
Deaths:1,011
KDR:1.352
Accuracy:21.844% D**
KPH:29 A
VKPH:16.600 B**
Coyote Missiles
C
Kills:615
V. Kills:345 178%
Deaths:359
KDR:1.713
Accuracy:43.608% D**
KPH:37 C
VKPH:20.800 C
M30 Mustang AH
C+
Kills:424
V. Kills:26 N/A
Deaths:223
KDR:1.901
Accuracy:50.735% D
KPH:42 C+
VKPH:2.600 D
Kills:2,406 (1,791 + 0)
Deaths:1,593
KDR:1.510
VKDR:0.724
Vehicle Kills:1,154
Kill Difference:813
Playtime:73.915 hours
Usage:2%
Score:0.932m
Score/min:210
Piloting Accuracy:50.735%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B+
Kills:1,460
V. Kills:404 360%
Deaths:135
KDR:10.815
Accuracy:44.602% D*
KPH:62.600 B+
VKPH:17.300 D
L100 Python HEAT
A
Kills:1,208
V. Kills:340 354%
Deaths:162
KDR:7.457
Accuracy:43.265% D-
KPH:49.800 A
VKPH:14 B+
L100 Python AP
A
Kills:1,193
V. Kills:339 351%
Deaths:115
KDR:10.374
Accuracy:44.360% D*
KPH:50.900 A
VKPH:14.500 D
C75 Viper
B++
Kills:1,180
V. Kills:321 366%
Deaths:154
KDR:7.662
Accuracy:37.179% C+
KPH:41.900 B++
VKPH:11.400 B++
L100 Python HESH
B++
Kills:1,171
V. Kills:192 N/A
Deaths:80
KDR:14.638
Accuracy:43.826% C--
KPH:64.400 B+
VKPH:10.600 B++
Skyguard
A*
Kills:355
V. Kills:195 181%
Deaths:52
KDR:6.827
Accuracy:24.487% D-
KPH:30.700 A*
VKPH:16.900 A*
Kills:6,567 (6,567 + 0)
Deaths:698
KDR:9.408
VKDR:2.566
Vehicle Kills:1,791
Kill Difference:5,869
Playtime:128.872 hours
Usage:4%
Score:1.614m
Score/min:209
Driving Accuracy:24.487%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,445
V. Kills:424 340%
Deaths:27
KDR:53.519
Accuracy:37.738% D**
KPH:44.700 A*
VKPH:13.100 C
Titan-150 HESH
B++
Kills:1,244
V. Kills:276 449%
Deaths:1
KDR:1,244
Accuracy:40.667% D-
KPH:51.600 B++
VKPH:11.500 B++
Titan-150 HEAT
A*
Kills:1,221
V. Kills:349 349%
Deaths:173
KDR:7.058
Accuracy:40.778% D
KPH:41.200 A*
VKPH:11.800 B++
E540 Halberd
B++
Kills:346
V. Kills:99 346%
Deaths:45
KDR:7.689
Accuracy:41.427% C-
KPH:36 B++
VKPH:10.300 D-
Enforcer ML85
B+
Kills:187
V. Kills:74 249%
Deaths:34
KDR:5.500
Accuracy:44.206% B
KPH:27.500 B+
VKPH:10.900 D-
M20 Basilisk
B**
Kills:133
V. Kills:24 N/A
Deaths:28
KDR:4.750
Accuracy:37.026% B*
KPH:37.100 B**
VKPH:6.700 C+
M12 Kobalt
B++
Kills:57
V. Kills:3 N/A
Deaths:7
KDR:8.143
Accuracy:11.898% D
KPH:52.800 C+
VKPH:2.800 B++
Kills:4,633 (3,910 + 723)
Deaths:315
KDR:14.708
VKDR:3.965
Vehicle Kills:1,249
Kill Difference:4,318
Playtime:107.123 hours
Usage:3%
Score:1.488m
Score/min:231
Driving Accuracy:40.778%
Gunner Accuracy:11.898%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C**
Kills:430
V. Kills:173 247%
Deaths:95
KDR:4.526
Accuracy:44.333% D
KPH:54.900 C**
VKPH:22.100 D
M12 Kobalt-H
B
Kills:416
V. Kills:22 N/A
Deaths:35
KDR:11.886
Accuracy:22.824% C++
KPH:104.600 C+
VKPH:5.500 B
C85 Canister-H
A++
Kills:209
V. Kills:15 N/A
Deaths:26
KDR:8.038
Accuracy:67.147% A++
KPH:98.900 C+
VKPH:7.100 C+
E540 Halberd-H
B**
Kills:170
V. Kills:56 298%
Deaths:39
KDR:4.359
Accuracy:56.143% C+
KPH:63.300 B**
VKPH:20.800 C+
Kills:1,225 (0 + 1,225)
Deaths:195
KDR:6.282
VKDR:1.364
Vehicle Kills:266
Kill Difference:1,030
Playtime:16.603 hours
Usage:0%
Score:0.328m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:56.143%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:4,177
V. Kills:160 N/A
Deaths:185
KDR:22.578
Accuracy:17.356% C+
KPH:56.300 C+
VKPH:2.200 C
G40-F Ranger
B+
Kills:520
V. Kills:284 182%
Deaths:30
KDR:17.333
Accuracy:33.481% C++
KPH:26.300 B+
VKPH:14.400 C++
M12 Kobalt
C
Kills:378
V. Kills:17 N/A
Deaths:13
KDR:29.077
Accuracy:17.958% C+
KPH:50.500 D
VKPH:2.300 C
M20 Basilisk
B**
Kills:333
V. Kills:94 351%
Deaths:53
KDR:6.283
Accuracy:40.853% B
KPH:32.200 B**
VKPH:9.100 C++
M20 Basilisk
B++
Kills:241
V. Kills:46 N/A
Deaths:51
KDR:4.725
Accuracy:36.658% C+
KPH:27.800 B++
VKPH:5.300 D
G30 Walker
B++
Kills:182
V. Kills:73 246%
Deaths:19
KDR:9.579
Accuracy:33.735% B++
KPH:15.400 C+
VKPH:6.200 C--
G40-F Ranger
B
Kills:63
V. Kills:36 170%
Deaths:3
KDR:21
Accuracy:30.972% C+
KPH:19.500 B
VKPH:11.200 C+
Kills:5,894 (0 + 5,894)
Deaths:354
KDR:16.650
VKDR:2.006
Vehicle Kills:710
Kill Difference:5,540
Playtime:135.541 hours
Usage:4%
Score:1.380m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:30.972%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:113
V. Kills:8 N/A
Deaths:183
KDR:0.617
Accuracy:39.595% C
KPH:13.400 D*
VKPH:0.900 D
Kills:113 (113 + 0)
Deaths:183
KDR:0.617
VKDR:0.044
Vehicle Kills:8
Kill Difference:70
Playtime:8.461 hours
Usage:0%
Score:0.023m
Score/min:46
Driving Accuracy:39.595%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-M1 Bishop 31,09030,6619,2243.324B**1.1833.225%C++39.059%B**70.8A*1B++165432.8h5.1B*15.3B++
NC6A GODSAW 12,00711,8755,4252.189C+0.0522.958%D--27.023%C+71.2BN/A190166.9h9.4C+40.7C
NC05 Jackhammer 8,0177,9414,5921.729B+0.4147.271%B17.643%B++67.1B**N/A175118.3h4.8C*10.3B
M12 Kobalt 4,3374,17718522.578B*20.4417.356%C+20.421%B+56.3C+2.2C16474.2h19.1C*110.1C*
MGR-S1 Gladius 3,3633,3332,0301.642C**0.5025.337%C24.482%B48.7B+N/A14668.4h8.4B+33B+
GD-7F 3,2743,2342,0271.595B+0.5425.125%C++23.933%B++44.4B++N/A12372.9h11.4B++45.5B+
C-4 2,5812,2687912.867B**0.7329.115%B+N/A315S43.5B**15817.2h1B**3.4B*
NS Decimator 2,6992,0041,0391.929B**0.2158.224%C2.595%B+42.6B+14.8C+26647h4.4C**7.5C*
SAS-R 1,7851,7735003.546B+1.4138.279%C+73.491%B+60.9B**N/A25229.1h2.2C*5.8C*
AF-19 Mercenary 1,7201,6981,9430.874C++1.2725.326%B+23.439%B28.1B+N/A15160.5h10.3B*40.8B++
AF-57 Piston 1,5971,5791,1601.361C*0.7850.482%B**15.77%B+54.1B*N/A14329.2h4.7C+9.3B
LA39 Bruiser 1,5101,4961,3031.148C+0.9968.539%B++12.901%C50.2B+N/A14829.8h2.5C+3.7C**
LB00 Python AP 1,8641,46013510.815C+8.6844.602%D*N/A62.7B+17.3D19623.3h3.3B+7.4C++
Titan-150 AP 1,8691,4452753.519S51.3837.738%D**1.522%D44.7A*13.1C27232.3h3.3B*8.8B
Shrike 2,0601,4159241.531A+0.6154.582%CN/A35.6B**16.2B+27139.8h6.7C++12.3C++
NC14 Bolt Driver 1,3821,3734942.779B+0.6435.404%C+72.542%C+42.5AN/A16132.3h2.4B+6.7B+
M20 Mustang 2,1501,3671,0111.352C+0.7921.844%D**N/A29A16.6B**21347.2h61.4B*281.2B+
NCM2 Falcon 1,5311,3204003.3A++1.1644.235%B+2.424%D--30.4A*4.9C++11743.4h9B+20.4B+
NS-44 Commissioner 1,2861,2781,2091.057C++1.0836.473%C+28.326%B*44.7B+N/A14528.6h3.5B+9.5B+
NS Decimator-B 1,5291,2756022.118B0.0261.58%C2.431%C+51.8C+10.3D20224.6h3.3B+5.4B+
Sticky Grenade 1,2841,26411264N/A1,261.8668.137%A++N/A1264B+20B++36311h1.9B+2.8B+
Titan-150 HESH 1,5201,24411244U1,241.8640.667%D-N/A51.6B++11.5B++20424.1h3.1C**7.7C+
Mauler S6 1,2231,2228081.512B+0.6349.692%B**17.267%B62A++N/A18419.7h5.1C++10.2B+
Titan-150 HEAT 1,5701,2211737.058B+4.9240.778%D1.147%D--41.3A*11.8B++19929.6h4.8C**11.8C+
Hawk GD-68 1,9961,2137351.65A+0.4959.88%CN/A26.3A16.9A21846.2h7.1B+11.9B+
NS-AM7 Archer 1,3741,2107981.516A**0.6247.92%D**35.537%A*18.6A**2.5C+7265.2h8.6B**18B*
L100 Python HEAT 1,5481,2081627.457B5.3243.265%D-N/A49.7A14B+22424.3h5.1B11.9C++
Warden 1,2451,1947671.557B+0.5824.435%C-23.618%C+39B**1.7A*13530.6h7.7B++31.6B+
L100 Python AP 1,5321,19311510.374B**8.2344.36%D*N/A51A14.5D20423.4h3.9B*8.8B+
NS Baron G5 1,2081,1901,1461.038C+1.1049.726%B+18.403%B++43.8B+N/A10327.2h6D-12.1C+
NC4 Mag-Shot 1,2261,1861,2700.934C**1.2124.58%C20.995%C*36B+1.2B**11532.9h12.7D--51.8D
Tempest 1,2071,1858271.433C+0.7121.204%D**20.591%C+53.6C**1B**11722.1h12.4D*58.5F
NS-15 Gallows 1,2021,1835372.203C+0.0623.146%D*28.741%C-67.2C++1.1B+17117.6h12.6D--54.5D*
Frag Grenade 1,2081,18311183N/A1,180.8653.428%B**N/A563.3B+11.9B+24752.1h3.3B+6.2B++
Bouncing Betty 1,1911,1835552.132D0.0148.412%B+N/A128.6C++N/A3519.2h1.7B*3.4B**
GR-22 1,2041,1805911.997B+0.1424.506%C+27.034%B**57B**1.2A++15620.7h12.7B51.8C**
C75 Viper 1,5011,1801547.662B*5.5237.179%C+N/A42B++11.4B++16928.1h10.3B+27.7B+
AF-4 Cyclone 1,2101,1807741.525C*0.6122.918%C--26.017%B**45.4B+1.2A*15126h12C+52.2C+
GD Guardian 1,1941,1804092.885C**0.7526.882%D**32.034%C*52C+N/A11422.7h8.4D31.2D*
NS-357 Underboss 1,1851,1791,4920.79C+1.3532.541%C--24.428%C**52.6B+N/A15422.4h4C**12.4C++
NSX Naginata 1,1961,1787171.643C**0.5020.364%C26.486%C44.3C++N/A13526.6h11.6C**57C*
NSX Tanto 1,1941,1787081.664B+0.4825.399%C+22.241%C-53.1B*N/A13122.2h12.9C**50.8C++
NSX-P Tanto 1,2011,1759611.223C**0.9224.628%C+24.426%C+29.9C++N/A8939.3h14.6C*59.4C*
NSX-P Naginata 1,1851,1735981.962B+0.1819.347%D22.336%D-53.3C**N/A13622h13.5C+69.8C+
The Little Helper 1,1841,1726991.677C**0.4654.026%B+13.737%C-55B+N/A11721.3h5C+9.3C**
AF-6 Shadow 1,1861,1725862C++0.1432.201%C30.119%C**65.1B*N/A24118h5.4C**16.8C++
NSX Tomoe 1,1851,1726341.849C*0.2926.107%D33.788%C53B+N/A13022.1h14.7C+56.3C+
NC9 A-Tross 1,1881,1716871.705B0.4323.281%C-26.9%B54.7B**N/A13121.4h9.5C**41C++
L100 Python HESH 1,3631,1718014.638B+12.5043.826%C--N/A64.3B+10.5B+25718.2h2.9B+6.7C*
NSX Tengu 1,1821,1718211.426C**0.7132.408%D26.302%B*42C*N/A10027.9h15C46.2C+
NC1 Gauss Rifle 1,1811,1717431.576B+0.5624.908%B+34.073%A++52.3A++N/A24622.4h11.4B+45.8B+
EM4 Longshot 1,1821,1693213.642C*1.5041.437%C**71.258%D--50.8B**N/A17723h2.2C++5.4C*
Reaper DMR 1,1811,1695322.197C**0.0624.212%C28.999%B+72.6A++N/A20416.1h8.8B+36.4C**
The Executive 1,1831,1681,3500.865C-1.2727.156%D**19.949%D31.2DN/A8737.4h6.9C+25.3D--
Gauss Prime 1,1851,1688151.433C+0.7120.971%D**26.284%B48.5C**N/A10324.1h12.7D-60.3D*
The Moonshot 1,1711,1663633.212C1.0739.919%C--76.501%C--60.4C**N/A14319.3h2C--5.1C--
NC6 Gauss SAW 1,1681,1665392.163B**0.0222.257%B30.36%B**63.4A+N/A56318.4h8.7B+39.1B+
MKV Suppressed 1,1791,1669181.27C**0.8722.81%D25.043%B*44.5B+N/A10426.2h16.3C71.4C+
EM6 1,1671,1656151.894C*0.2520.738%C29.013%B++61B++N/A34019.1h10.4B50.1C*
Gauss Compact S 1,1671,1657711.511B++0.6325.617%B+25.236%B**60.7MN/A17019.2h10.2C**39.8B+
AC-X11 1,1661,1646131.899B*0.2426.126%C*23.196%C*65.8A++N/A21917.7h8.1B*30.9B+
GD-66 Claw 1,1671,1641,2040.967C1.1768.123%B*14.691%C+47.1C**N/A11824.7h2.7C+4C**
NS-30 Vandal 1,1741,1645302.196C**0.0630.702%C29.296%C**52.4B+N/A27022.2h5.7C++18.7C++
NS-45 Pilot 1,1741,1641,0991.059C+1.0824.071%D*23.282%C41.3CN/A11128.2h8.7C--36.2D-
LA80 1,1721,1643513.316C+1.1842.172%C*76.031%C61.6B**N/A30118.9h2.2C++5.2C*
LA8 Rebel 1,1711,1631,0941.063C*1.0831.769%C++25.28%B+49.1B*N/A14023.7h5.4B++17.1B+
Blitz GD-10 1,1821,1628581.354B0.7922.584%C22.203%B*46.7B*N/A13624.9h15.5C++68.5C++
NSX Daimyo 1,1641,1623443.378C++1.2437.144%D93.287%C+52.3C++N/A12622.2h2.7C+7.3C
NS-15M2 1,1671,1625582.082B0.0622.035%C29.346%B+64.9B++N/A22617.9h11B+49.8C**
LA1 Anchor 1,1651,1626121.899C+0.2422.487%C--30.723%B++61.5B+N/A37618.9h9.8C**43.5C++
MGR-L1 Promise 1,1621,1625941.956B+0.1824.027%C+30.465%B*70B**N/A54016.6h11.7B++48.6B+
19A Fortuna 1,1661,1617931.464C++0.6821.052%D**22.739%B+61.8B**N/A14118.8h10.2C+48.6D
The Brawler 1,1721,1601,3280.873C1.2750.85%C--11.638%D41.3CN/A15528.1h5.1D**10D*
Gauss Rifle Burst 1,1731,1605042.302C**0.1624.193%D29.052%C*64.8B*N/A14417.9h11.1C++45.9C+
AF-4A Bandit 1,1581,1576881.682B0.4621.745%D-27.658%B*58.1B*N/A15219.9h9.8B+44.9C++
Orbital Strike Uplink 1,6581,03311033N/A1,030.861036.96%UN/A1147.8U694.4U53180.9h1.8T*0.2T*
AF-34 Mattock 1,0079942623.794C*1.6535.658%C++19.92%B*35.2CN/A10728.2h11.4F*31.9D*
AF-34 Mattock 9999862623.763C**1.6236.977%C++18.763%C*35CN/A10528.2h11.7F--31.7D*
NCM2 Falcon 9918533992.138A+0.0046.056%B+1.524%D**19.7A3.2D7943.3h14.6C++31.7B
Auraxium Mag-Cutter 75469952,8390.013C2.1318.655%D1.288%D-0.4CN/A11939.7h1.8B+9.7C++
C-4 ARX 7146664271.56C0.5834.571%A*N/A180A13D*7873.7h1.1B+3.1B**
Tank Mine 928645857.588M5.4533.512%C+N/A238.9M104.8A+15222.7h1.6B+4.6B**
Coyote Missiles 9606153591.713C--0.4343.608%D**N/A37C20.8C23716.6h34.7B+79.7C++
G40-F Ranger 8045203017.333S15.1933.481%C++N/A26.3B+14.3C++19419.8h93.6B*279.7B++
M12 Kobalt 545505863.125B60.9923.421%C**10.693%F99C+7.8B**3375.1h26.4D-112.7C
NS-44L Blackhand 4834824970.97C+1.1737.842%C32.988%D35.4B+N/A11313.6h3.2B*8.6B+
Rocklet Rifle 7874542861.587A++0.5540.396%D**N/A31.5B23.1C+40214.4h36.7C*90.7C
M96 Mjolnir-H 603430954.526C*2.3944.333%DN/A55.1C**22.2D3027.8h29.1B++65.7B+
M30 Mustang AH 4504242231.901C0.2450.735%DN/A42C+2.6D15310.1h8.6C*17C++
M12 Kobalt-H 4384163511.886C9.7522.824%C++16.106%C+104C+5.5B2864h14.3C**62.7B+
Spear Anti-Vehicle Phalanx Turret 5353863311.697B++9.5648.67%B+1.813%D*55.1B**21.3C+2967h7.1B+14.6B++
M12 Kobalt 3953781329.077A*26.9417.958%C+18.519%C+50.4D2.3C1887.5h19C+105.7C++
Skyguard 550355526.827A++4.6924.487%D-2.535%B30.6A*16.8A*23211.6h60.4A+246.7B**
E540 Halberd 445346457.689C++5.5541.427%C-1.734%D36B++10.3D-3179.6h4.7B*11.3B+
M20 Basilisk 427333536.283A++4.1440.853%B4.204%D32.3B**9.1C++20210.3h78.1B+191.2B++
Soldier Soaker 2742693140.857C1.2828.603%D11.152%C--44.1C+N/A1736.1h5.8C*20.4C+
Mag-Cutter 27326421,4980.012C2.1316.613%D--N/A0.4CN/A2643.4h1.7B*10.5C+
M20 Basilisk 287241514.725B*2.5936.658%C+9.544%A+27.7B++5.3D2008.7h62.5B**170.4B*
M20 Basilisk 3112381318.308A+16.1747.849%C--4.622%C+79.3A+24.3B+4833h60.1B**125.7B**
C85 Canister-H 224209268.038C5.9067.147%A++9.569%C-99.5C+7.1C+3792.1h9.8D14.6C++
NSX Yumi 2031982450.808C1.3327.004%C++28.788%C**35.4C+N/A985.6h12.3C++45.6C*
Enforcer ML85 261187345.5C++3.3644.206%B2.139%C++27.5B+10.9D-1806.8h13.6C+30.7C*
G30 Walker 255182199.579A**7.4433.735%B++1.648%D*15.4C+6.2C--10711.8h178.8B+529.9B*
E540 Halberd-H 226170394.359C2.2256.143%C+N/A63B**20.7C+4312.7h4.4B++7.9B*
Spear Anti-Vehicle Phalanx Tower 242162354A*51.8648.52%C+N/A52.3C*25.8C+2643.1h5.4B++11.1B*
Xiphos Anti-Personnel Phalanx Tower 166161353.667C+51.5349.645%A*N/A178.9C+5.6D6630.9h24.7C+49.8C**
NS Annihilator 2621601341.194A+0.9583.065%B++N/A18.4A++11.7B**2658.7h9.7B++11.6B*
M20 Basilisk 157133284.75B*2.6137.026%B*3.759%D36.9B**6.7C+2103.6h62.4B++168.5B*
NS-10 Burster 183124791.57B++0.5725.852%D4.032%C-7.8B**3.7C+6316h106.4A411.4B++
NS-10 Burster 181123791.557B*0.5825.617%D4.878%C7.7B**3.6C+6915.9h107.3B**419B+
S12 Renegade 1211131830.617D1.5239.595%C5.31%C+13.3D*N/A468.5h3.3C++8.3C++
G40-F Ranger 9963321S18.8630.972%C+N/A19.7B+11.3C+1453.2h104.5B+337.4B+
M12 Kobalt 605778.143C-6.0011.898%D7.018%D**51.8C+2.7B++1711.1h17.2C**144.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon163,5492.3h
Nano-Armor Kit1,0511,634,184105.2h
Skywall Shield Emitter21880.5h
Structure Shield Module01250.4h
Repair Module23381.2h
Turret AI Module12120.7h
Cortium Silo22671h
Nanite Revive Grenade01,0420.3h
Medical Kit1,69623,88318.3h
Blast Wall2920.6h
Spitfire Auto-Turret21116,00412.7h
Motion Spotter7210,93914.7h
Hoplon Anti-Aircraft Phalanx Tower0780.4h
Xiphos Anti-Personnel Tower11590.7h
Sunderer Garage21011h
Rampart Wall21531.2h
Deconstruction Tool01,2760.1h
Welding Device04680.1h
Spear Anti-Vehicle Tower01570.8h
Recon Detection Device41170.3h
Ammunition Package867,8532.9h
Medical Applicator256139,82910.6h
Anti-Infantry MANA Turret2870.1h
Snowman Soldier11960.1h
Routing Spire0930.2h
Flail Targeting Dart142201.8h
Pain Spire01721h
Nano-Repair Grenade07660.2h
Router63350.6h
Solid Wall0900.7h
Vehicle Gate01691.4h
Elysium Spawn Tube12310.6h
Orbital Strike Target Designator1125317.4h
Infantry Tower0510.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.77s
Server spent 2.56s on queries, 1.79s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.