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Executor deineDummheit[BNKE] deineDummheit
NC BR 93

KDR: 4.6

Score: 15.5m

Last Seen: May 19th, 2019 12:47 PM
- OFFLINE - 1526.4 hour(s)

Battle Rank 100 (93 total) - New Conglomerate on Cobalt
Level Progress (to 101): 8%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW AF-4 Cyclone Blitz GD-10 SAS-R GD-22S NS-15M AE MKV Suppressed
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,006,502 MLG Score: 4002
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 16.3%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.999%27.555%79928118635,2136.41402-1.814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.423%1.527A+1.021B**-1.119D*HEAD ++ (~13.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.647B+7.60.466B+18.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.488%0.541%857312111,6652142597.78037640%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.102%-0.618D-0.968D--1.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.798B++10.30.806B++22.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.713%80.796%0312113,61942648.47541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.704%1.162B**0.891B*-0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.619B+1.60.494B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.5m184.1%405 (24.3k)343 (20.6k)4.599643,6419,4884.6865593 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214384927.065%29.335%79404:4716

6% Combat Medic38% Heavy Assault43% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2014 4:58 PMNov 20th, 2015 11:05 PMJun 13th, 2019 5:56 PM (38d) (PST)May 19th, 2019 9:01 AM (64d) (PST)May 19th, 2019 8:47 AM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5911624290.9630.2090.2831.8050.0174002

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,4739,74725,726581317108120,568

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
755h/31.5d 825 12,802 11,327 81.7k 1,128 3,603 762 26.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:11,105
Deaths:1,466
KDR:7.575
Accuracy:32.262% A
HSR:34.030% B**
NC6 Gauss SAW
M
Kills:2,850
Deaths:381
KDR:7.480
Accuracy:34.381% M
HSR:35.965% A*
GD-22S
A++
Kills:1,543
Deaths:197
KDR:7.832
Accuracy:32.340% A++
HSR:29.488% B++
NS-15M AE
B+
Kills:1,344
Deaths:175
KDR:7.680
Accuracy:28.552% B+
HSR:32.292% B+
EM6
A+
Kills:1,163
Deaths:139
KDR:8.367
Accuracy:29.964% A+
HSR:31.900% A
NS-15MP
B
Kills:1,161
Deaths:176
KDR:6.597
Accuracy:29.896% B
HSR:27.993% C
EM1
A*
Kills:1,160
Deaths:174
KDR:6.667
Accuracy:33.567% A*
HSR:26.207% B++
NC6A GODSAW
A++
Kills:496
Deaths:61
KDR:8.131
Accuracy:38.953% A++
HSR:33.065% B*
NS-15M2
A*
Kills:157
Deaths:32
KDR:4.906
Accuracy:34.108% A++
HSR:41.401% A*
Kills:20,979
Deaths (as Heavy Assault):2,801
Deaths (to Heavy Assaults):2,899
KDR:7.48983
Kill Difference:18,178
Playtime:288.770 hours
Usage:38%
Score:8.441m
Score/min:487
Accuracy (listed only):32.669%
HSR (listed only):32.482%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C++
Kills:2,501
Deaths:461
KDR:5.425
Accuracy:26.457% C++
HSR:17.993% C+
Blitz GD-10
C
Kills:2,037
Deaths:924
KDR:2.205
Accuracy:22.969% C
HSR:12.224% D-
MKV Suppressed
C
Kills:1,260
Deaths:305
KDR:4.131
Accuracy:23.721% C
HSR:13.968% D-
NS-7 PDW
C-
Kills:1,164
Deaths:311
KDR:3.743
Accuracy:22.400% C-
HSR:14.519% D
NS-11CP
C++
Kills:1,160
Deaths:151
KDR:7.682
Accuracy:29.259% C++
HSR:20.603% C-
Tempest
C--
Kills:851
Deaths:212
KDR:4.014
Accuracy:22.313% D*
HSR:18.096% C--
MGR-S1 Gladius
A**
Kills:193
Deaths:37
KDR:5.216
Accuracy:37.814% A*
HSR:38.860% A**
GD-7F
A*
Kills:181
Deaths:27
KDR:6.704
Accuracy:36.012% A*
HSR:27.072% A
NS-11C
A++
Kills:110
Deaths:20
KDR:5.500
Accuracy:32.644% A++
HSR:24.546% B**
AC-X11
A++
Kills:90
Deaths:10
KDR:9
Accuracy:34.397% A++
HSR:23.333% C*
Kills:9,547
Deaths (as Light Assault):2,458
Deaths (to Light Assaults):1,953
KDR:3.88405
Kill Difference:7,089
Playtime:77.103 hours
Usage:10%
Score:1.182m
Score/min:256
Accuracy (listed only):28.799%
HSR (listed only):21.121%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:2,501
Deaths:461
KDR:5.425
Accuracy:26.457% C++
HSR:17.993% C+
Blitz GD-10
C
Kills:2,037
Deaths:924
KDR:2.205
Accuracy:22.969% C
HSR:12.224% D-
MKV Suppressed
C
Kills:1,260
Deaths:305
KDR:4.131
Accuracy:23.721% C
HSR:13.968% D-
NS-7 PDW
C-
Kills:1,164
Deaths:311
KDR:3.743
Accuracy:22.400% C-
HSR:14.519% D
NS-11P
B**
Kills:1,159
Deaths:198
KDR:5.854
Accuracy:28.631% B**
HSR:23.814% B++
Tempest
C--
Kills:851
Deaths:212
KDR:4.014
Accuracy:22.313% D*
HSR:18.096% C--
NC1 Gauss Rifle
D
Kills:273
Deaths:319
KDR:0.856
Accuracy:19.684% D
HSR:14.652% D--
MGR-S1 Gladius
A**
Kills:193
Deaths:37
KDR:5.216
Accuracy:37.814% A*
HSR:38.860% A**
GR-22
A*
Kills:164
Deaths:43
KDR:3.814
Accuracy:35.042% A*
HSR:32.317% A++
Kills:9,602
Deaths (as Combat Medic):2,810
Deaths (to Combat Medics):1,095
KDR:3.41708
Kill Difference:6,792
Playtime:48.014 hours
Usage:6%
Score:0.674m
Score/min:234
Accuracy (listed only):26.559%
HSR (listed only):20.716%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:2,501
Deaths:461
KDR:5.425
Accuracy:26.457% C++
HSR:17.993% C+
Blitz GD-10
C
Kills:2,037
Deaths:924
KDR:2.205
Accuracy:22.969% C
HSR:12.224% D-
SAS-R
B**
Kills:1,914
Deaths:148
KDR:12.932
Accuracy:43.294% B++
HSR:78.318% B**
MKV Suppressed
C
Kills:1,260
Deaths:305
KDR:4.131
Accuracy:23.721% C
HSR:13.968% D-
NS-44 Commissioner AE
B+
Kills:1,189
Deaths:223
KDR:5.332
Accuracy:44.782% B+
HSR:28.596% B+
NC14 Bolt Driver
A
Kills:1,167
Deaths:98
KDR:11.908
Accuracy:44.212% A
HSR:82.776% B**
NS-7 PDW
C-
Kills:1,164
Deaths:311
KDR:3.743
Accuracy:22.400% C-
HSR:14.519% D
Tempest
C--
Kills:851
Deaths:212
KDR:4.014
Accuracy:22.313% D*
HSR:18.096% C--
AF-18 Stalker
C
Kills:659
Deaths:128
KDR:5.148
Accuracy:25.693% C
HSR:15.933% D
AF-8 RailJack
B**
Kills:538
Deaths:78
KDR:6.897
Accuracy:37.905% C++
HSR:85.316% B**
NS-357 Underboss
B+
Kills:508
Deaths:228
KDR:2.228
Accuracy:41.258% B+
HSR:24.410% B
NS-44 Commissioner
A++
Kills:404
Deaths:166
KDR:2.434
Accuracy:48.278% A+
HSR:35.149% A++
NS-30 Vandal
B+
Kills:279
Deaths:30
KDR:9.300
Accuracy:30.980% C
HSR:31.541% B+
MGR-S1 Gladius
A**
Kills:193
Deaths:37
KDR:5.216
Accuracy:37.814% A*
HSR:38.860% A**
NC4 Mag-Shot
C+
Kills:52
Deaths:45
KDR:1.156
Accuracy:26.309% C+
HSR:7.692% F-
Kills:14,716
Deaths (as Infiltrator):3,394
Deaths (to Infiltrators):1,335
KDR:4.33589
Kill Difference:11,322
Playtime:324.576 hours
Usage:43%
Score:4.991m
Score/min:256
Accuracy (listed only):33.226%
HSR (listed only):33.693%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C++
Kills:1,160
Deaths:151
KDR:7.682
Accuracy:29.259% C++
HSR:20.603% C-
GD-7F
A*
Kills:181
Deaths:27
KDR:6.704
Accuracy:36.012% A*
HSR:27.072% A
NS-11C
A++
Kills:110
Deaths:20
KDR:5.500
Accuracy:32.644% A++
HSR:24.546% B**
AC-X11
A++
Kills:90
Deaths:10
KDR:9
Accuracy:34.397% A++
HSR:23.333% C*
Kills:1,541
Deaths (as Engineer):208
Deaths (to Engineers):1,532
KDR:7.40865
Kill Difference:1,333
Playtime:9.340 hours
Usage:1%
Score:0.172m
Score/min:306
Accuracy (listed only):33.078%
HSR (listed only):23.889%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C*
Kills:961
V. Kills:71 N/A
Deaths:83
KDR:11.578
Accuracy:51.047% D
KPH:54.200 C*
VKPH:4 C
Breaker Rocket Pods
A*
Kills:626
V. Kills:33 N/A
Deaths:13
KDR:48.154
Accuracy:56.484% B*
KPH:275.300 A*
VKPH:14.500 C+
M20 Mustang
D
Kills:78
V. Kills:86 90%
Deaths:52
KDR:1.500
Accuracy:22.588% D**
KPH:5.500 D
VKPH:6 D
Vortek Rotary
N/A
Kills:50
V. Kills:64 77%
Deaths:18
KDR:2.778
Accuracy:24.585% N/A
KPH:12 N/A
VKPH:15.400 N/A
Kills:1,715 (1,089 + 0)
Deaths:166
KDR:10.331
VKDR:1.530
Vehicle Kills:254
Kill Difference:1,549
Playtime:38.418 hours
Usage:5%
Score:0.406m
Score/min:176
Piloting Accuracy:24.585%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:67
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:40.741% C+
KPH:83.400 B**
VKPH:3.700 D-
Kills:67 (0 + 67)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:67
Playtime:0.803 hours
Usage:0%
Score:0.009m
Score/min:195
Piloting Accuracy:N/A%
Gunner Accuracy:40.741%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:68
V. Kills:3 N/A
Deaths:5
KDR:13.600
Accuracy:35.437% C
KPH:51.200 A
VKPH:2.300 D*
Kills:68 (68 + 0)
Deaths:5
KDR:13.600
VKDR:0.600
Vehicle Kills:3
Kill Difference:63
Playtime:1.329 hours
Usage:0%
Score:0.017m
Score/min:209
Driving Accuracy:35.437%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 11,13311,1051,4667.575A*2.9832.262%A34.03%B**124.2MN/A32989.4h7.2A+22.3B**
NC6 Gauss SAW 2,8612,8503817.48S2.8834.381%M35.965%A*139.7SN/A38120.4h6.3A18.4B**
AF-4 Cyclone 2,5042,5014615.425M++0.8326.457%C++17.993%C+53.7B*N/A14246.6h7.9A29.8B++
Blitz GD-10 2,0372,0379242.205A2.3922.969%C12.224%D-32.7C*N/A9062.3h10.6B**46.1B+
SAS-R 1,9171,91414812.932M**8.3343.294%B++78.318%B**81.4A++N/A23223.5h1.6A3.7B**
GD-22S 1,5451,5431977.832M**3.2332.34%A++29.488%B++134.2M**N/A36411.5h7.4A+22.8B**
NS-15M AE 1,3451,3441757.68A*3.0828.552%B+32.292%B+101.8AN/A22913.2h8.1A28.4B*
MKV Suppressed 1,2631,2603054.131S0.4723.721%C13.968%D-35.5C++N/A9135.5h10.1B**42.5B+
NS-44 Commissioner AE 1,2031,1892235.332M**0.7344.782%B+28.596%B+106.2A++1.3A26311.2h3B+6.6B+
NC14 Bolt Driver 1,1681,1679811.908S7.3144.212%A82.776%B**57.8A**N/A16520.2h1.7A3.8B**
NS-7 PDW 1,1671,1643113.743M*0.8622.4%C-14.519%D34.4B+N/A9533.8h10.1B**45.2B+
EM6 1,1661,1631398.367S3.7729.964%A+31.9%A105.7A**N/A26711h7.2A+24B**
NS-15MP 1,1631,1611766.597A++2.0029.896%B27.993%C117.3AN/A2559.9h8.5B**28.4B++
NS-11CP 1,1641,1601517.682S3.0829.259%C++20.603%C-104.5AN/A21211.1h8.8B**29.9B++
EM1 1,1631,1601746.667S2.0733.567%A*26.207%B++123.4M**N/A4999.4h8.3B+24.7B**
NS-11P 1,1621,1591985.854S1.2528.631%B**23.814%B++99.9M**N/A20911.6h8.4A++29.2A
M30 Mustang AH 1,0329618311.578B*6.9851.047%DN/A54.3C*4C16717.7h4.2B*8.2B++
Tempest 8528512124.014A**0.5922.313%D*18.096%C--41.7C+N/A10420.4h8.1B**36.3C*
AF-18 Stalker 6626591285.148M*0.5525.693%C15.933%D62.8A+N/A15610.5h9.9B**38.7B+
Breaker Rocket Pods 6596261348.154S43.5556.484%B*N/A272.2A*14.3C+7572.3h6.9A12.2B**
AF-8 RailJack 538538786.897A++2.3037.905%C++85.316%B**35.9B**N/A9415h1.6A4.1B*
NS-357 Underboss 5115082282.228A2.3741.258%B+24.41%B89.1A+N/A3055.7h3.4B*8.1B*
NS Decimator 6405011234.073M**0.5362.425%C*3.593%B**70.6A*19.6B+4547.1h3.3B**5.3B**
NC6A GODSAW 498496618.131M+3.5338.953%A++33.065%B*183.7M**N/A5752.7h6.3C**16.2B**
NS-44 Commissioner 4054041662.434A2.1748.278%A+35.149%A++149.6SN/A4652.7h2.5A5.2B**
Sticky Grenade 2882871287N/A282.4058.273%B+N/A1435B**5D-42870.2h1.4B*2.4B++
NS-30 Vandal 282279309.3S4.7030.98%C31.541%B+51.7B+N/A1375.4h4.9B++15.8B+
NC1 Gauss Rifle 2742733190.856C+3.7419.684%D14.652%D--16C--N/A7017.1h10B**50.7B+
The Slasher 2652585,1090.05C+4.5544.874%B*N/A0.8CN/A3308.3h1.8B++4C++
Shrike 283215484.479S0.1251.97%C--5.581%A++41.3A+13.1C++2725.2h3.9A+7.4B**
Frag Grenade 2082071207N/A202.4048.468%B+N/A517.5C*2.5D--19500.4h3.4B+6.9B+
MGR-S1 Gladius 197193375.216M0.6237.814%A*38.86%A**148.5S3.1S8981.3h5.9A15.7B**
GD-7F 181181276.704S2.1036.012%A*27.072%A150.8SN/A6081.2h9.2A25.6B**
GR-22 165164433.814A++0.7935.042%A*32.317%A++109.3M**N/A4071.5h9.8A28.1B**
NC05 Jackhammer 160160364.444M++0.1652.576%B**19.375%B**106.7MN/A5031.5h3.7B**7B*
NS-15M2 159157324.906A++0.3134.108%A++41.401%A*120.8M1.5A++6001.3h8.2A24.1B**
Mag-Cutter 1741534,1870.037B+4.5626.452%C+N/A0.4CN/A2373.3h3C+11.4C+
Anti-Vehicle Grenade 1391281128N/A123.4041.25%D*N/A256D22D-11830.5h5.7C++13.8C
NS-11C 110110205.5S0.9032.644%A++24.546%B**91.7M++N/A4531.2h10.6B**32.5B*
NC05 Jackhammer AE 101101254.04A++0.5647.066%C+14.852%C84.2B*N/A2021.2h4B+8.4B
AC-X11 9090109S4.4034.397%A++23.333%C*128.6SN/A7560.7h6.6A19.2B**
M20 Mustang 16478521.5C+3.1022.588%D**1.282%C--5.5D6.1D8714.2h112.2C++496.6C
Hawk GD-68 10275223.409S1.1961.528%C+2.667%C+21.4B++7.7C-1943.5h5.9B**9.6B**
C75 Viper 7168513.6A*9.0035.437%CN/A52.3A2.3D*2091.3h6A17B**
L105 Zephyr 7067167S62.4040.741%C+N/A83.8B**3.8D-1940.8h3A++7.3B**
NCM1 Scattercannon 5757282.036C**2.5643.046%B+15.79%C+25.9C*N/A1482.2h6.3B++14.6B+
NC4 Mag-Shot 5452451.156B+3.4426.309%C+7.692%F-43.3B**1.7A++3051.2h7.4B+28.3C**
C-4 565186.375M**1.7873.077%SN/A85C++8.3D**7880.6h1.1B*1.5A+
Vortek Rotary 11450182.778B+1.8224.585%D*N/A11.9C15.2B+2044.2h43.8B*178.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0620.1h
AE Medical Applicator413,5700.7h
Medical Kit1,82510,057121.6h
Medical Applicator7248,2883.6h
Restoration Kit402961.2h
Motion Spotter2410,3986.3h
Recon Detection Device122,1913.1h
Ammunition Package2770.1h
Nano-Armor Kit318,9191h

Check the help document for the dictionary if you want to learn more about words used here.


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