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Director General deineDummheit[BNKE] deineDummheit
NC BR 98

KDR: 4.59

Score: 14.3m

Last Seen: Dec 7th, 2018 5:24 PM
- OFFLINE - 2.7 hour(s)

Battle Rank 98 - New Conglomerate on Cobalt - Outfit Member of Blitz Nein Krieg Ehrlich[BNKE] Blitz Nein Krieg Ehrlich
NC outfit on Cobalt

Members: 1
Level Progress (to 99): 53%
Level 100 Progress: 76% 196h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW AF-4 Cyclone Blitz GD-10 SAS-R GD-22S MKV Suppressed NS-44 Commissioner AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,686,246 MLG Score: 3746
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 16.5%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.72%26.649%7652799532,9436.34373-1.751

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.388%1.505A+0.936B*-1.127D*HEAD ++ (~12.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.642B+7.70.461B+19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.363%0.55%855310191,6362092577.79048634%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.058%-0.639D-0.974D--0.989

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.794B++10.40.804B++22.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.593%80.65%0310193,50938249.18586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.683%1.132B**0.887B*-0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.615B+1.60.492B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blitz Nein Krieg Ehrlich[BNKE] Blitz Nein Krieg Ehrlich
NC outfit on Cobalt

Members: 1
14.3m180.4%385 (23.1k)326 (19.6k)4.5929141,0798,9444.681898 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022360526.735%28.657%76604:5615

7% Combat Medic37% Heavy Assault44% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2014 4:58 PMNov 20th, 2015 11:05 PMDec 15th, 2018 1:51 AM (15h) (PST)Dec 7th, 2018 1:48 PM (8d) (PST)Dec 7th, 2018 1:24 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5761584180.9340.2030.2681.7140.0173746

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,5359,47425,061561216103119,563

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
733.3h/30.6d 795 11,772 10,760 75.4k 1,113 3,503 731 25.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:9,656
Deaths:1,276
KDR:7.567
Accuracy:32.024% A+
HSR:33.161% B**
NC6 Gauss SAW
M
Kills:2,735
Deaths:351
KDR:7.792
Accuracy:34.397% M
HSR:35.357% A*
GD-22S
A++
Kills:1,543
Deaths:197
KDR:7.832
Accuracy:32.340% A++
HSR:29.488% B*
EM6
A++
Kills:1,163
Deaths:139
KDR:8.367
Accuracy:29.964% A++
HSR:31.900% A
NS-15MP
B+
Kills:1,161
Deaths:176
KDR:6.597
Accuracy:29.896% B+
HSR:27.993% C+
EM1
A*
Kills:1,160
Deaths:174
KDR:6.667
Accuracy:33.567% A*
HSR:26.207% B++
NS-15M AE
B+
Kills:1,150
Deaths:142
KDR:8.099
Accuracy:27.854% B+
HSR:30.348% B+
NC6A GODSAW
A++
Kills:495
Deaths:61
KDR:8.115
Accuracy:38.956% A++
HSR:33.131% B**
NC05 Jackhammer
B**
Kills:112
Deaths:25
KDR:4.480
Accuracy:49.695% B++
HSR:19.643% B**
NC05 Jackhammer AE
C+
Kills:101
Deaths:25
KDR:4.040
Accuracy:47.066% C+
HSR:14.852% C
NS-15M2
A*
Kills:63
Deaths:13
KDR:4.846
Accuracy:34.365% A*
HSR:34.921% A
Kills:19,339
Deaths (as Heavy Assault):2,579
Deaths (to Heavy Assaults):2,734
KDR:7.49864
Kill Difference:16,760
Playtime:269.429 hours
Usage:37%
Score:7.327m
Score/min:453
Accuracy (listed only):35.466%
HSR (listed only):28.818%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C*
Kills:2,464
Deaths:457
KDR:5.392
Accuracy:26.369% C*
HSR:17.492% C+
Blitz GD-10
C
Kills:2,037
Deaths:924
KDR:2.205
Accuracy:22.969% C
HSR:12.224% D
MKV Suppressed
C
Kills:1,260
Deaths:305
KDR:4.131
Accuracy:23.721% C
HSR:13.968% D-
NS-7 PDW
C-
Kills:1,164
Deaths:311
KDR:3.743
Accuracy:22.400% C-
HSR:14.519% C--
NS-11CP
C++
Kills:1,160
Deaths:151
KDR:7.682
Accuracy:29.259% C++
HSR:20.603% C
Tempest
C-
Kills:851
Deaths:212
KDR:4.014
Accuracy:22.313% D*
HSR:18.096% C-
GD-7F
A**
Kills:170
Deaths:26
KDR:6.538
Accuracy:35.844% A**
HSR:26.471% A
NS-11C
A++
Kills:110
Deaths:20
KDR:5.500
Accuracy:32.644% A++
HSR:24.546% B**
AC-X11
A++
Kills:90
Deaths:10
KDR:9
Accuracy:34.397% A++
HSR:23.333% C**
Kills:9,306
Deaths (as Light Assault):2,416
Deaths (to Light Assaults):1,869
KDR:3.85182
Kill Difference:6,890
Playtime:77.006 hours
Usage:11%
Score:1.180m
Score/min:255
Accuracy (listed only):27.768%
HSR (listed only):19.028%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C*
Kills:2,464
Deaths:457
KDR:5.392
Accuracy:26.369% C*
HSR:17.492% C+
Blitz GD-10
C
Kills:2,037
Deaths:924
KDR:2.205
Accuracy:22.969% C
HSR:12.224% D
SAS-R
B**
Kills:1,811
Deaths:135
KDR:13.415
Accuracy:43.094% B++
HSR:77.968% B**
MKV Suppressed
C
Kills:1,260
Deaths:305
KDR:4.131
Accuracy:23.721% C
HSR:13.968% D-
NS-44 Commissioner AE
B+
Kills:1,189
Deaths:223
KDR:5.332
Accuracy:44.782% B+
HSR:28.596% B+
NS-7 PDW
C-
Kills:1,164
Deaths:311
KDR:3.743
Accuracy:22.400% C-
HSR:14.519% C--
NC14 Bolt Driver
A
Kills:1,160
Deaths:98
KDR:11.837
Accuracy:44.212% A
HSR:82.672% B*
Tempest
C-
Kills:851
Deaths:212
KDR:4.014
Accuracy:22.313% D*
HSR:18.096% C-
AF-18 Stalker
C
Kills:659
Deaths:128
KDR:5.148
Accuracy:25.693% C
HSR:15.933% D
AF-8 RailJack
B**
Kills:538
Deaths:78
KDR:6.897
Accuracy:37.905% C*
HSR:85.316% B**
NS-44 Commissioner
A++
Kills:403
Deaths:165
KDR:2.442
Accuracy:48.367% A+
HSR:35.236% A++
NS-357 Underboss
B+
Kills:344
Deaths:153
KDR:2.248
Accuracy:39.062% B+
HSR:18.895% C
NS-30 Vandal
B++
Kills:277
Deaths:29
KDR:9.552
Accuracy:30.885% C
HSR:31.769% B++
NC4 Mag-Shot
C+
Kills:52
Deaths:45
KDR:1.156
Accuracy:26.309% C+
HSR:7.692% F
Kills:14,209
Deaths (as Infiltrator):3,263
Deaths (to Infiltrators):1,251
KDR:4.35458
Kill Difference:10,946
Playtime:322.681 hours
Usage:44%
Score:4.934m
Score/min:255
Accuracy (listed only):32.720%
HSR (listed only):32.884%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C*
Kills:2,464
Deaths:457
KDR:5.392
Accuracy:26.369% C*
HSR:17.492% C+
Blitz GD-10
C
Kills:2,037
Deaths:924
KDR:2.205
Accuracy:22.969% C
HSR:12.224% D
MKV Suppressed
C
Kills:1,260
Deaths:305
KDR:4.131
Accuracy:23.721% C
HSR:13.968% D-
NS-7 PDW
C-
Kills:1,164
Deaths:311
KDR:3.743
Accuracy:22.400% C-
HSR:14.519% C--
NS-11P
A
Kills:1,159
Deaths:198
KDR:5.854
Accuracy:28.631% A
HSR:23.814% B*
Tempest
C-
Kills:851
Deaths:212
KDR:4.014
Accuracy:22.313% D*
HSR:18.096% C-
NC1 Gauss Rifle
D
Kills:273
Deaths:319
KDR:0.856
Accuracy:19.684% D
HSR:14.652% D-
GR-22
A*
Kills:155
Deaths:39
KDR:3.974
Accuracy:35.143% A*
HSR:31.613% A++
Kills:9,363
Deaths (as Combat Medic):2,765
Deaths (to Combat Medics):1,022
KDR:3.38626
Kill Difference:6,598
Playtime:47.829 hours
Usage:7%
Score:0.666m
Score/min:232
Accuracy (listed only):25.154%
HSR (listed only):18.297%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C++
Kills:1,160
Deaths:151
KDR:7.682
Accuracy:29.259% C++
HSR:20.603% C
GD-7F
A**
Kills:170
Deaths:26
KDR:6.538
Accuracy:35.844% A**
HSR:26.471% A
NS-11C
A++
Kills:110
Deaths:20
KDR:5.500
Accuracy:32.644% A++
HSR:24.546% B**
AC-X11
A++
Kills:90
Deaths:10
KDR:9
Accuracy:34.397% A++
HSR:23.333% C**
Kills:1,530
Deaths (as Engineer):207
Deaths (to Engineers):1,472
KDR:7.3913
Kill Difference:1,323
Playtime:9.308 hours
Usage:1%
Score:0.170m
Score/min:305
Accuracy (listed only):33.036%
HSR (listed only):23.738%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C*
Kills:941
V. Kills:69 N/A
Deaths:83
KDR:11.337
Accuracy:50.849% D
KPH:53.600 C*
VKPH:3.900 C
Breaker Rocket Pods
M+
Kills:617
V. Kills:33 N/A
Deaths:13
KDR:47.462
Accuracy:56.353% B*
KPH:271.300 M+
VKPH:14.500 C+
M20 Mustang
D
Kills:78
V. Kills:86 90%
Deaths:52
KDR:1.500
Accuracy:22.588% D*
KPH:5.500 D
VKPH:6 D
Vortek Rotary
N/A
Kills:50
V. Kills:64 77%
Deaths:18
KDR:2.778
Accuracy:24.585% N/A
KPH:12 N/A
VKPH:15.400 N/A
Kills:1,686 (1,069 + 0)
Deaths:166
KDR:10.157
VKDR:1.518
Vehicle Kills:252
Kill Difference:1,520
Playtime:38.238 hours
Usage:5%
Score:0.400m
Score/min:174
Piloting Accuracy:24.585%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:67
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:40.741% C+
KPH:83.400 B**
VKPH:3.700 D
Kills:67 (0 + 67)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:67
Playtime:0.803 hours
Usage:0%
Score:0.009m
Score/min:195
Piloting Accuracy:N/A%
Gunner Accuracy:40.741%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:68
V. Kills:3 N/A
Deaths:5
KDR:13.600
Accuracy:35.437% C
KPH:51.200 B**
VKPH:2.300 D**
Kills:68 (68 + 0)
Deaths:5
KDR:13.600
VKDR:0.600
Vehicle Kills:3
Kill Difference:63
Playtime:1.329 hours
Usage:0%
Score:0.017m
Score/min:208
Driving Accuracy:35.437%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 9,6789,6561,2767.567A*2.9732.024%A+33.161%B**120.5M+N/A29480.1h7.3A22.7B**
NC6 Gauss SAW 2,7452,7353517.792S3.2034.397%M35.357%A*138.8SN/A36719.7h6.3A18.4B**
AF-4 Cyclone 2,4672,4644575.392M*0.8026.369%C*17.492%C+53.3B*N/A14046.2h7.9B**29.9B++
Blitz GD-10 2,0372,0379242.205B**2.3922.969%C12.224%D32.7C*N/A8962.3h10.6B**46.1B+
SAS-R 1,8141,81113513.415M**8.8243.094%B++77.968%B**80.8A*N/A22522.4h1.6A3.7B**
GD-22S 1,5451,5431977.832M**3.2432.34%A++29.488%B*134.2SN/A36011.5h7.4A+22.8B**
MKV Suppressed 1,2631,2603054.131M**0.4623.721%C13.968%D-35.5C*N/A9135.5h10.1B*42.5B+
NS-44 Commissioner AE 1,2031,1892235.332M**0.7444.782%B+28.596%B+106.2A++1.3A+26311.2h3B+6.6B+
NS-7 PDW 1,1671,1643113.743M*0.8522.4%C-14.519%C--34.4B+N/A9533.8h10.1B**45.2B+
EM6 1,1661,1631398.367S3.7729.964%A++31.9%A105.7MN/A26611h7.2A+24B*
NS-15MP 1,1631,1611766.597A**2.0029.896%B+27.993%C+117.3A+N/A2549.9h8.5B**28.4B++
EM1 1,1631,1601746.667S2.0733.567%A*26.207%B++123.4M**N/A4989.4h8.3B++24.7B**
NC14 Bolt Driver 1,1611,1609811.837S7.2444.212%A82.672%B*57.4A**N/A16220.2h1.7A3.8B**
NS-11CP 1,1641,1601517.682S3.0929.259%C++20.603%C104.5AN/A21211.1h8.8B*29.9B++
NS-11P 1,1621,1591985.854S1.2628.631%A23.814%B*99.9SN/A20911.6h8.4A++29.2A
NS-15M AE 1,1511,1501428.099M++3.5127.854%B+30.348%B+99.1A+N/A21111.6h8.1A+29.1B*
M30 Mustang AH 1,0109418311.337B*6.7450.849%DN/A53.5C*3.9C16517.6h4.2B*8.3B++
Tempest 8528512124.014M+0.5822.313%D*18.096%C-41.7C+N/A10420.4h8.1B**36.3C*
AF-18 Stalker 6626591285.148M**0.5625.693%C15.933%D62.8A+N/A15610.5h9.9B**38.7B+
Breaker Rocket Pods 6506171347.462S42.8756.353%B*N/A268.3M+14.3C+7412.3h6.9A12.2B**
AF-8 RailJack 538538786.897A++2.3037.905%C*85.316%B**35.9B**N/A9415h1.6A4.1B*
NC6A GODSAW 497495618.115A**3.5238.956%A++33.131%B**183.3SN/A5642.7h6.3C**16.2B**
NS Decimator 5684421084.093M**0.5061.509%C++3.846%A68A*19.4B+4376.5h3.3B**5.4B**
NS-44 Commissioner 4044031652.442A+2.1548.367%A+35.236%A++149.3SN/A4622.7h2.5A5.2B**
NS-357 Underboss 3463441532.248A2.3439.062%B+18.895%C73.2AN/A2284.7h3.4B*8.8B+
Sticky Grenade 2882871287N/A282.4158.273%B+N/A1435B*5D42800.2h1.4B*2.4B++
NS-30 Vandal 280277299.552S4.9630.885%C31.769%B++52.3B++N/A1375.3h4.9B++15.9B
NC1 Gauss Rifle 2742733190.856C+3.7419.684%D14.652%D-16C--N/A6617.1h10B**50.7B+
The Slasher 2292234,5630.049C+4.5445.556%B*N/A0.8C-N/A2287.1h1.8B+4B+
Shrike 283215484.479S0.1151.97%C--5.581%A++41.3A+13.1C++2705.2h3.9A7.4B**
Frag Grenade 2082071207N/A202.4148.468%BN/A517.5C++2.5D-18970.4h3.4B+6.9B+
GD-7F 170170266.538S1.9535.844%A**26.471%A154.5SN/A5891.1h9.3B**25.9B**
GR-22 156155393.974A*0.6235.143%A*31.613%A++110.7M**N/A4021.4h9.7A27.6A
Mag-Cutter 1741534,1870.037B+4.5626.452%C+N/A0.4CN/A1373.3h3C+11.4C++
Anti-Vehicle Grenade 1351241124N/A119.4141.142%D*N/A248D22D--12100.5h5.6C++13.6C+
NC05 Jackhammer 112112254.48M+0.1149.695%B++19.643%B**101.8A**N/A5801.1h3.6B**7.3B++
NS-11C 110110205.5S0.9132.644%A++24.546%B**91.7M*N/A4251.2h10.6B**32.5B*
NC05 Jackhammer AE 101101254.04A++0.5547.066%C+14.852%C84.2B**N/A2021.2h4B+8.4B+
AC-X11 9090109S4.4134.397%A++23.333%C**128.6SN/A7460.7h6.6A19.2B*
M20 Mustang 16478521.5C+3.0922.588%D*1.282%C--5.5D6.1D8714.2h112.2C++496.6C
Hawk GD-68 10275223.409S1.1861.528%C+2.667%C+21.4B+7.7C1933.5h5.9B**9.6B*
C75 Viper 7168513.6A++9.0135.437%CN/A52.3A2.3D**2081.3h6A17B**
L105 Zephyr 7067167S62.4140.741%C+N/A83.8B**3.8D1940.8h3A++7.3B**
NS-15M2 6363134.846A++0.2534.365%A*34.921%A105A**N/A8010.6h8.3A24.1B**
NCM1 Scattercannon 5757282.036C++2.5643.046%B+15.79%C++25.9C*N/A1412.2h6.3B++14.6B++
NC4 Mag-Shot 5452451.156B+3.4426.309%C+7.692%F43.3B**1.7A++2981.2h7.4B+28.3C++
Vortek Rotary 11450182.778B+1.8124.585%D--N/A11.9C15.2B+2044.2h43.8B*178.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2410,3476.3h
Restoration Kit402961.2h
Spawn Beacon0600.1h
Medical Kit1,7179,472120h
Medical Applicator7248,2883.6h
AE Medical Applicator413,5680.7h
Recon Detection Device122,1913.1h
Ammunition Package2770.1h
Nano-Armor Kit318,9191h

Check the help document for the dictionary if you want to learn more about words used here.


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