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Agent Trooper delpy8[RE4] delpy8
NC BR 51

KDR: 3.35

Score: 47.9m

Last Seen: Oct 14th, 2018 4:24 PM
- OFFLINE - 39.5 hour(s)

Prestige 1, Battle Rank 51 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 235
Level Progress (to 52): 22%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT Tank Mine Skyguard Titan-150 AP NC6 Gauss SAW C75 Viper L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $123,849 MLG Score: 99
Fun Score: N/A
Cheeseburgers Flipped: 194TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.44%15.315%2521010033,9960.784762.567

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.208%-0.897D---0.812D-0.477B+HEAD ++ (~7.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.1-0.332C-16.4-0.15C83.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.826%1.611%17237100632,15216861283619.0587250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.986%-1.466F-0.677D0.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.5-0.614D16.1-0.287C46.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.073%5.121%356100770312845160.547082136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.899%-1.667F-0.154C++0.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
186.9-0.591D33.80.128C++153.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.386%15.038%352101113333340.399399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.025%-1.074D*0.146C++0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.9-0.359C-5.1-0.053C+12.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 235
47.9m444.2%322 (19.3k)313 (18.8k)3.3519945,74813,6484.7972651 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1013327316.056%2.874%4611:149

78% Engineer15% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2013 1:08 AMMay 18th, 2013 8:21 PMOct 15th, 2018 10:59 AM (16h) (PST)Oct 14th, 2018 1:10 PM (2d) (PST)Oct 14th, 2018 12:24 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
883468370.2990.0890.0091.8310.11399

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,9742,73050,2441851110718,800

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2546.6h/106.1d 19,725 1,315 12,452 279.7k 2,189 6,432 17,213 134.9m

EngineerCLASS DETAILS: Engineer
Razor GD-23
D-
Kills:252
Deaths:620
KDR:0.406
Accuracy:19.328% D-
HSR:14.683% D--
AC-X11
D*
Kills:134
Deaths:299
KDR:0.448
Accuracy:18.890% D*
HSR:9.701% F--
GD-66 Claw
C+
Kills:69
Deaths:145
KDR:0.476
Accuracy:36.627% F-
HSR:14.493% C+
NC12 Sweeper
B+
Kills:64
Deaths:98
KDR:0.653
Accuracy:22.415% F-
HSR:15.625% B+
AF-19 Mercenary
D**
Kills:54
Deaths:153
KDR:0.353
Accuracy:12.427% F-
HSR:12.963% D**
Kills:573
Deaths (as Engineer):1,315
Deaths (to Engineers):4,819
KDR:0.43574
Kill Difference:742
Playtime:1,982.701 hours
Usage:78%
Score:40.121m
Score/min:337
Accuracy (listed only):21.937%
HSR (listed only):13.493%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:2,254
Deaths:3,326
KDR:0.678
Accuracy:15.960% D
HSR:16.859% D--
EM6
D-
Kills:366
Deaths:467
KDR:0.784
Accuracy:13.820% D**
HSR:18.033% D-
NS-15M1
D-
Kills:211
Deaths:291
KDR:0.725
Accuracy:17.965% D-
HSR:9.005% F
Kills:2,831
Deaths (as Heavy Assault):4,084
Deaths (to Heavy Assaults):2,857
KDR:0.69319
Kill Difference:1,253
Playtime:382.403 hours
Usage:15%
Score:5.786m
Score/min:252
Accuracy (listed only):15.915%
HSR (listed only):14.632%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D-
Kills:415
Deaths:920
KDR:0.451
Accuracy:17.409% D*
HSR:11.325% D-
Gauss Rifle S
D
Kills:144
Deaths:374
KDR:0.385
Accuracy:12.701% F--
HSR:15.972% D
NS-7 PDW
D*
Kills:124
Deaths:441
KDR:0.281
Accuracy:17.343% D*
HSR:8.871% D**
Reaper DMR
D
Kills:103
Deaths:235
KDR:0.438
Accuracy:14.015% F--
HSR:19.418% D
NC1 Gauss Rifle
D--
Kills:83
Deaths:196
KDR:0.423
Accuracy:13.962% F-
HSR:14.458% D--
GD-66 Claw
C+
Kills:69
Deaths:145
KDR:0.476
Accuracy:36.627% F-
HSR:14.493% C+
NC12 Sweeper
B+
Kills:64
Deaths:98
KDR:0.653
Accuracy:22.415% F-
HSR:15.625% B+
Kills:1,002
Deaths (as Combat Medic):2,409
Deaths (to Combat Medics):1,022
KDR:0.41594
Kill Difference:1,407
Playtime:135.266 hours
Usage:5%
Score:1.466m
Score/min:181
Accuracy (listed only):19.210%
HSR (listed only):14.309%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):553
KDR:0
Kill Difference:UNR
Playtime:24.246 hours
Usage:1%
Score:0.333m
Score/min:229
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:15,049
V. Kills:3,154 477%
Deaths:482
KDR:31.222
Accuracy:42.274% D
KPH:34.700 D
VKPH:7.300 C+
L100 Python HEAT
D
Kills:7,032
V. Kills:2,671 263%
Deaths:705
KDR:9.974
Accuracy:39.876% D*
KPH:22.300 D
VKPH:8.500 D
Skyguard
D
Kills:2,461
V. Kills:2,213 111%
Deaths:371
KDR:6.633
Accuracy:22.536% D--
KPH:8.200 D-
VKPH:7.400 D
C75 Viper
C+
Kills:2,013
V. Kills:406 495%
Deaths:141
KDR:14.277
Accuracy:21.956% F
KPH:26.100 C+
VKPH:5.300 D
L100 Python AP
D--
Kills:1,986
V. Kills:1,803 110%
Deaths:272
KDR:7.301
Accuracy:47.431% D-
KPH:13.200 D*
VKPH:12 D--
Kills:28,541 (28,541 + 0)
Deaths:1,971
KDR:14.480
VKDR:5.199
Vehicle Kills:10,247
Kill Difference:26,570
Playtime:1,276.960 hours
Usage:50%
Score:11.914m
Score/min:156
Driving Accuracy:47.431%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C--
Kills:2,423
V. Kills:2,079 116%
Deaths:298
KDR:8.131
Accuracy:41.713% D--
KPH:14.400 D-
VKPH:12.300 C--
Titan-150 HEAT
C--
Kills:1,188
V. Kills:509 233%
Deaths:206
KDR:5.767
Accuracy:35.253% D*
KPH:16.200 C--
VKPH:7 C--
E540 Halberd
C+
Kills:236
V. Kills:162 145%
Deaths:33
KDR:7.152
Accuracy:36.832% D--
KPH:21.900 D
VKPH:15 C+
Enforcer ML85
C--
Kills:139
V. Kills:129 107%
Deaths:40
KDR:3.475
Accuracy:26.636% F
KPH:14.100 D--
VKPH:13.100 C--
Kills:3,986 (3,611 + 375)
Deaths:577
KDR:6.908
VKDR:4.990
Vehicle Kills:2,879
Kill Difference:3,409
Playtime:262.360 hours
Usage:10%
Score:4.216m
Score/min:268
Driving Accuracy:35.253%
Gunner Accuracy:26.636%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C++
Kills:62
V. Kills:31 194%
Deaths:19
KDR:3.263
Accuracy:37.502% D**
KPH:51.500 C++
VKPH:25.700 C-
Kills:62 (0 + 62)
Deaths:19
KDR:3.263
VKDR:1.632
Vehicle Kills:31
Kill Difference:43
Playtime:1.205 hours
Usage:0%
Score:0.065m
Score/min:898
Driving Accuracy:N/A%
Gunner Accuracy:37.502%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:117
V. Kills:46 249%
Deaths:49
KDR:2.388
Accuracy:17.777% F--
KPH:7.300 D*
VKPH:2.900 D*
M60-G Bulldog
D--
Kills:75
V. Kills:11 N/A
Deaths:27
KDR:2.778
Accuracy:17.383% F-
KPH:11.400 D--
VKPH:1.700 D--
M20 Basilisk
D--
Kills:70
V. Kills:32 212%
Deaths:16
KDR:4.375
Accuracy:19.706% F-
KPH:9 D--
VKPH:4.100 D--
M12 Kobalt
D*
Kills:66
V. Kills: N/A
Deaths:10
KDR:6.600
Accuracy:7.869% F-
KPH:18.600 D*
VKPH:0 F
Kills:328 (0 + 328)
Deaths:102
KDR:3.216
VKDR:0.873
Vehicle Kills:89
Kill Difference:226
Playtime:33.800 hours
Usage:1%
Score:0.292m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:7.869%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 18,20315,04948231.222A++27.8742.274%D1.03%D34.7D7.3C+127433.7h4.3D--10.1D-
L100 Python HEAT 9,7037,0327059.974B++6.6239.876%D*2.346%C22.3D8.5D209315.8h5.7C++14.3C
Tank Mine 4,7013,00114920.141S16.7915.234%D**N/A145B*82.1B++137620.7h1.6B+10.3F-
Skyguard 4,6742,4613716.633A*3.2822.536%D--1.341%D8.2D-7.4D125299.7h143.1C634.8D
Titan-150 AP 4,5022,4232988.131B+4.7841.713%D--2.93%C+14.4D-12.3C--246168.5h6.4C-15.4D--
NC6 Gauss SAW 2,2802,2543,3260.678C2.6715.96%D16.859%D--13.8DN/A76162.9h11.4C+71.3C+
C75 Viper 2,4192,01314114.277A++10.9321.956%F1.341%C+26.1C+5.3D19377.1h10.7B+48.7C--
L100 Python AP 3,7891,9862727.301B*3.9547.431%D-1.863%D13.2D*12D--165150.6h9.2D*19.3F
Titan-150 HEAT 1,6971,1882065.767C**2.4235.253%D*2.525%C16.2C--7C--24273.2h5.7C16.2D--
Spear Anti-Vehicle Phalanx Turret 1,7821,1282115.346C1.9931.014%D*4.433%C++22.7D-13.2D32149.6h9.7C+31.1D
Blitz GD-10 4304159200.451C--2.9017.409%D*11.325%D-4.8D*N/A3085.7h33.1T*190.2F*
Aspis Anti-Aircraft Phalanx Turret 770367725.097B++1.7517.731%D*N/A7D7.7D24152.4h170.1C--959.2D-
EM6 3723664670.784C-2.5713.82%D**18.033%D-14.7D--N/A6924.9h12.2C88.3D
NS Annihilator 7503178090.392C--2.9681.376%C**N/A5D*6.8D16864h20.4F*25.1F--
Bouncing Betty 267267544.944B1.5932.736%D*N/A133.5C*N/A8982h2C6.1D--
Razor GD-23 2582526200.406C--2.9519.328%D-14.683%D--4.1D--N/A3561.8h18.8D**97.3D-
E540 Halberd 398236337.152C++3.8036.832%D--2.966%C+21.9D15C+54710.8h9F--24.5F--
NS-15M1 2152112910.725C--2.6317.965%D-9.005%F17.4DN/A9012.1h17D*94.8D
Gauss Rifle S 1481443740.385D2.9712.701%F--15.972%D6.1D*N/A3023.8h16.5F-129.5T*
Enforcer ML85 268139403.475C0.1226.636%F2.158%C+14D--13D5209.9h20.5F76.8T*
AC-X11 1391342990.448D2.9018.89%D*9.701%F--3.9D*N/A2834.1h21F**111.1F--
NS-7 PDW 1301244410.281D3.0717.343%D*8.871%D**1.8D*N/A1368.5h52.4T*301.9T*
C-4 174121215.762M*2.4189.695%UN/A134.4A58.9A*43680.9h1.9D2.2C**
M20 Basilisk 163117492.388C+0.9617.777%F--4.274%D7.4D*2.9D*13315.9h85.3C++479.6D**
Reaper DMR 1091032350.438C2.9114.015%F--19.418%D7.3D*N/A4214.2h16.4T117.3T*
NC1 Gauss Rifle 84831960.423C-2.9313.962%F-14.458%D--6.8D--N/A7612.2h20.8F--148.7F**
MANA Anti-Vehicle Turret 203811300.623D**2.7345.859%D**6.173%M**810D-1220C1996850.1h17.4T*38T*
M60-G Bulldog 8675272.778C-0.5717.383%F-1.333%D--11.4D--1.7D--1276.6h9.2D53.1F-
M20 Basilisk 10270164.375B*1.0219.706%F-4.286%D9D--4.1D--1837.8h90.1C++457.4D--
GD-66 Claw 71691450.476D2.8836.627%F-14.493%C+9.3D*N/A567.4h5.3T*14.5T*
M12 Kobalt 6666106.6C--3.257.869%F-25.758%A++18.9D*N/A1383.5h27.2D*345.8F--
NC12 Sweeper 6664980.653C-2.7022.415%F-15.625%B+13.6DN/A724.7h4.8C+21.6F
M96 Mjolnir-H 9362193.263C+0.0937.502%D**N/A51.7C*25.8C-8971.2h31B+82.7C+
AF-22 Crow 132591890.312C--3.0471.093%B+1.695%C-5.6D6.9C23210.6h20.5T*28.8T-
Frag Grenade 5755155N/A51.6525.25%F*N/A91.7F3.3D10010.6h10.5T*41.8T*
AF-19 Mercenary 57541530.353D3.0012.427%F-12.963%D**4.8D-N/A17111.2h15.1C121.1D*
Spear Anti-Vehicle Phalanx Tower 8053153A*49.6553.357%B5.66%B++37.9C+19.3C3851.4h11.5C21.6C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit247920.7h
Anti-Vehicle MANA Turret55281h
Nano-Armor Kit444906,42349.8h
AE Nano-Armor Kit71336,56815.2h
Medical Kit82810.2h
Medical Applicator423126,73420.2h
Nanite Healing Grenade0860h
Deconstruction Tool01660h
Spitfire Auto-Turret165,1614.3h
AE Medical Applicator42,4230.2h
Anti-Infantry MANA Turret12580.3h
Ammunition Package153,5892.2h

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