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Overseer Trooper delpy8[RE4] delpy8
NC BR 69

KDR: 3.58

Score: 50.2m

Last Seen: Apr 27th, 2019 12:38 PM
- OFFLINE - 2767.9 hour(s)

Prestige 1, Battle Rank 69 - New Conglomerate on Cobalt
Level Progress (to 70): 76%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT Tank Mine Skyguard Titan-150 AP NC6 Gauss SAW C75 Viper L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $118,845 MLG Score: 95
Fun Score: N/A
Cheeseburgers Flipped: 212TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.516%15.339%2531012044,0290.7859932.789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.264%-0.903D---0.841D--0.437BHEAD ++ (~7.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.4-0.361C-16.7-0.173C84.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.113%1.48%18487120735,26617441370420.2213257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.034%-1.444D**-0.696D0.661

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.7-0.547D15.6-0.245C44.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.955%5.676%387120782813105770.632061143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.283%-1.778F-0.303C*0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
187.1-0.566D31.70.205C++155.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.027%14.815%382121213533940.397059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.76%-1.122D*0.035C+-0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.7-0.416C--5.2-0.076C+13.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
50.2m432.2%318 (19.1k)310 (18.6k)3.5751149,78713,9265.0859569 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214355916.165%2.675%4311:389

79% Engineer14% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2013 1:08 AMMay 18th, 2013 8:21 PMMay 27th, 2019 12:07 PM (85d) (PST)Apr 27th, 2019 8:39 AM (115d) (PST)Apr 27th, 2019 8:38 AM (115d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
891438480.3070.0860.0081.8160.11395

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,4452,60150,8441850109718,578

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2704.3h/112.7d 21,040 1,332 13,214 294.7k 2,289 6,741 18,401 144.5m

EngineerCLASS DETAILS: Engineer
Razor GD-23
D--
Kills:252
Deaths:620
KDR:0.406
Accuracy:19.328% D--
HSR:14.683% D*
AC-X11
D--
Kills:147
Deaths:337
KDR:0.436
Accuracy:19.656% D--
HSR:10.884% F-
GD-66 Claw
C+
Kills:70
Deaths:149
KDR:0.470
Accuracy:35.927% F-
HSR:14.286% C+
NC12 Sweeper
B+
Kills:65
Deaths:102
KDR:0.637
Accuracy:22.463% F-
HSR:15.385% B+
AF-19 Mercenary
D**
Kills:54
Deaths:153
KDR:0.353
Accuracy:12.427% F-
HSR:12.963% D**
Kills:588
Deaths (as Engineer):1,361
Deaths (to Engineers):4,917
KDR:0.43204
Kill Difference:773
Playtime:2,137.643 hours
Usage:79%
Score:42.458m
Score/min:331
Accuracy (listed only):21.960%
HSR (listed only):13.640%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D-
Kills:2,254
Deaths:3,326
KDR:0.678
Accuracy:15.955% D-
HSR:16.859% D*
EM6
D-
Kills:366
Deaths:467
KDR:0.784
Accuracy:13.820% F
HSR:18.033% D-
NS-15M1
D-
Kills:211
Deaths:291
KDR:0.725
Accuracy:17.965% D-
HSR:9.005% F-
Kills:2,831
Deaths (as Heavy Assault):4,084
Deaths (to Heavy Assaults):2,881
KDR:0.69319
Kill Difference:1,253
Playtime:382.822 hours
Usage:14%
Score:5.790m
Score/min:252
Accuracy (listed only):15.913%
HSR (listed only):14.632%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D-
Kills:435
Deaths:985
KDR:0.442
Accuracy:17.491% D*
HSR:11.494% D-
Gauss Rifle S
D
Kills:144
Deaths:374
KDR:0.385
Accuracy:12.651% F--
HSR:15.972% D
NS-7 PDW
D**
Kills:124
Deaths:441
KDR:0.281
Accuracy:17.343% D**
HSR:8.871% D**
Reaper DMR
D-
Kills:103
Deaths:235
KDR:0.438
Accuracy:14.015% F--
HSR:19.418% D-
NC1 Gauss Rifle
D--
Kills:83
Deaths:196
KDR:0.423
Accuracy:13.962% F-
HSR:14.458% D--
GD-66 Claw
C+
Kills:70
Deaths:149
KDR:0.470
Accuracy:35.927% F-
HSR:14.286% C+
NC12 Sweeper
B+
Kills:65
Deaths:102
KDR:0.637
Accuracy:22.463% F-
HSR:15.385% B+
Kills:1,024
Deaths (as Combat Medic):2,482
Deaths (to Combat Medics):1,029
KDR:0.41257
Kill Difference:1,458
Playtime:135.410 hours
Usage:5%
Score:1.466m
Score/min:180
Accuracy (listed only):19.122%
HSR (listed only):14.269%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):557
KDR:0
Kill Difference:UNR
Playtime:26.609 hours
Usage:1%
Score:0.351m
Score/min:220
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:17,451
V. Kills:3,681 474%
Deaths:557
KDR:31.330
Accuracy:42.781% D
KPH:34 D
VKPH:7.200 C
L100 Python HEAT
D
Kills:7,521
V. Kills:2,902 259%
Deaths:723
KDR:10.403
Accuracy:40.680% D*
KPH:22.300 D
VKPH:8.600 D
Skyguard
D
Kills:2,630
V. Kills:2,303 114%
Deaths:385
KDR:6.831
Accuracy:22.627% D*
KPH:8.400 D-
VKPH:7.300 D
C75 Viper
C+
Kills:2,018
V. Kills:409 492%
Deaths:142
KDR:14.211
Accuracy:21.973% F
KPH:26 C+
VKPH:5.300 D
L100 Python AP
D--
Kills:1,987
V. Kills:1,803 110%
Deaths:273
KDR:7.278
Accuracy:47.413% D-
KPH:13.200 D**
VKPH:11.900 D--
Kills:31,607 (31,607 + 0)
Deaths:2,080
KDR:15.196
VKDR:5.336
Vehicle Kills:11,098
Kill Difference:29,527
Playtime:1,391.510 hours
Usage:51%
Score:12.730m
Score/min:152
Driving Accuracy:47.413%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C--
Kills:2,471
V. Kills:2,096 118%
Deaths:299
KDR:8.264
Accuracy:41.815% D--
KPH:14.500 D--
VKPH:12.300 C--
Titan-150 HEAT
D
Kills:1,188
V. Kills:509 233%
Deaths:206
KDR:5.767
Accuracy:35.253% D*
KPH:16.200 D
VKPH:7 D
E540 Halberd
C++
Kills:270
V. Kills:177 152%
Deaths:36
KDR:7.500
Accuracy:37.156% D--
KPH:23.100 D
VKPH:15.200 C++
Enforcer ML85
C-
Kills:156
V. Kills:139 111%
Deaths:43
KDR:3.628
Accuracy:27.401% F
KPH:15.200 D-
VKPH:13.500 C-
Kills:4,085 (3,659 + 426)
Deaths:584
KDR:6.995
VKDR:5.002
Vehicle Kills:2,921
Kill Difference:3,501
Playtime:265.468 hours
Usage:10%
Score:4.297m
Score/min:270
Driving Accuracy:35.253%
Gunner Accuracy:27.401%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C++
Kills:70
V. Kills:34 200%
Deaths:22
KDR:3.182
Accuracy:35.327% F
KPH:51 C++
VKPH:24.800 C-
Kills:70 (0 + 70)
Deaths:22
KDR:3.182
VKDR:1.545
Vehicle Kills:34
Kill Difference:48
Playtime:1.374 hours
Usage:0%
Score:0.070m
Score/min:846
Driving Accuracy:N/A%
Gunner Accuracy:35.327%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:122
V. Kills:47 254%
Deaths:50
KDR:2.440
Accuracy:17.971% F--
KPH:7.500 D*
VKPH:2.900 D*
M12 Kobalt
D*
Kills:76
V. Kills: N/A
Deaths:11
KDR:6.909
Accuracy:7.977% F-
KPH:18.900 D*
VKPH:0 F
M20 Basilisk
D--
Kills:75
V. Kills:33 221%
Deaths:17
KDR:4.412
Accuracy:19.653% F-
KPH:9.400 D--
VKPH:4.100 D--
M60-G Bulldog
D*
Kills:75
V. Kills:11 N/A
Deaths:27
KDR:2.778
Accuracy:17.592% F-
KPH:11.300 D*
VKPH:1.700 D*
M12 Kobalt
D--
Kills:54
V. Kills:1 N/A
Deaths:3
KDR:18
Accuracy:6.958% F--
KPH:32.900 D--
VKPH:0.600 D**
Kills:402 (0 + 402)
Deaths:108
KDR:3.722
VKDR:0.852
Vehicle Kills:92
Kill Difference:294
Playtime:36.621 hours
Usage:1%
Score:0.325m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:6.958%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 21,13217,45155731.33A*27.7542.781%DN/A34D7.2C125512.6h4.3D-10.1D-
L100 Python HEAT 10,4237,52172310.402B*6.8340.68%D*2.207%C22.3D8.6D204336.7h5.8C++14.2C-
Tank Mine 5,3763,47315722.121S18.5515.177%D**N/A151.7B**83.1B++133622.9h1.5B++10F-
Skyguard 4,9332,6303856.831A++3.2622.627%D*1.255%D8.4D-7.3D125313.5h140C618.9D-
Titan-150 AP 4,5672,4712998.264B4.6941.815%D--2.873%C++14.5D--12.3C--248170.3h6.4D-15.3D**
NC6 Gauss SAW 2,2802,2543,3260.678C2.9015.955%D-16.859%D*13.8DN/A76163.1h11.4C+71.4C
C75 Viper 2,4272,01814214.211A**10.6421.973%F1.338%C+26C+5.3D19477.7h10.7B+48.6D
L100 Python AP 3,7901,9872737.278B+3.7047.413%D-1.862%C13.2D**11.9D--167151.1h9.2D*19.3F-
Titan-150 HEAT 1,6971,1882065.767C**2.1935.253%D*2.525%C+16.2D7D24473.2h5.7C16.2D--
Spear Anti-Vehicle Phalanx Turret 1,8061,1412115.408C1.8331.474%D*4.382%C*22.8D-13.3D32250h9.8C31.1D
Blitz GD-10 4534359850.442D3.1317.491%D*11.494%D-4.5D*N/A2797.7h34.2T*195.4F*
Aspis Anti-Aircraft Phalanx Turret 784376725.222B++1.6517.867%D*N/A7.1D7.7D24052.9h168.6C-943.7D
EM6 3723664670.784C-2.7913.82%F18.033%D-14.7D--N/A7024.9h12.2C88.3D-
NS Annihilator 7503178100.391C--3.1881.36%C++N/A4.9D*6.7D16964.3h20.5F**25.1F*
E540 Halberd 447270367.5C+3.9237.156%D--2.593%C23.1D15.1C++52811.7h8.6F--23.2F--
Bouncing Betty 269269544.981B+1.4133.045%D*N/A134.5C*N/A9062h2C+6D-
Razor GD-23 2582526200.406D3.1719.328%D--14.683%D*4.1D--N/A3661.8h18.8D**97.3D--
NS-15M1 2152112910.725C--2.8517.965%D-9.005%F-17.4DN/A9012.1h17D*94.8D-
Enforcer ML85 295156433.628C0.0527.401%F1.923%C+15.1D-13.5C-52010.3h19.5F-71.1T-
AC-X11 1541473370.436D3.1419.656%D--10.884%F-3.4D*N/A2543h23.1T*117.4F*
Gauss Rifle S 1481443740.385D3.1912.651%F--15.972%D6D*N/A3123.9h16.5F-130.2T*
C-4 196137216.524M**2.9598.855%UN/A152.2A+65.6A**45410.9h1.9D1.9A+
NS-7 PDW 1301244410.281D3.2917.343%D**8.871%D**1.8D*N/A1368.5h52.4T*301.9T*
M20 Basilisk 169122502.44C1.1417.971%F--4.918%C7.5D*2.9D*13616.3h85.5B476F
Reaper DMR 1091032350.438C3.1414.015%F--19.418%D-7.3D*N/A4314.2h16.4T117.3T*
NC1 Gauss Rifle 84831960.423C-3.1513.962%F-14.458%D--6.8D--N/A7912.2h20.8F--148.7T
MANA Anti-Vehicle Turret 203811300.623D2.9545.859%B+6.173%M++810C1220B**2005020.1h17.4C+38C++
M12 Kobalt 7676116.909C--3.337.977%F-25%A+19D*N/A1474h29.3D**367F*
M20 Basilisk 10875174.412B*0.8419.653%F-4%D9.4D--4.1D--1868h87.2B443.6D*
M60-G Bulldog 8675272.778C-0.8017.592%F-1.333%D--11.2D*1.6D*1266.7h9.5D53.8F--
M96 Mjolnir-H 10470223.182C0.3935.327%FN/A50C++24.3C--8451.4h30.3B+85.7C+
GD-66 Claw 72701490.47D3.1135.927%F-14.286%C+9.2D*N/A567.6h5.3T*14.9T*
NC12 Sweeper 67651020.637C-2.9422.463%F-15.385%B+12.7D--N/A675.1h5.1C22.7F
AF-22 Crow 132591890.312C--3.2671.093%B+1.695%C--5.6D--6.9C-23410.6h20.5T*28.8T-
Frag Grenade 5755155N/A51.4225.239%F*N/A91.7F3.3D-10410.6h10.5T*41.8T*
AF-19 Mercenary 57541530.353D3.2212.427%F-12.963%D**4.8D-N/A17911.2h15.1C121.1D*
M12 Kobalt 5554318B++14.426.958%F--14.815%D-33.8D--N/A1781.6h18.4C++265.1F
Spear Anti-Vehicle Phalanx Tower 8053153A*49.4252.887%B5.66%B*37.9C19.3C--3751.4h11.9C--22.5C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit444906,42349.8h
Anti-Vehicle MANA Turret55281h
AE Medical Applicator42,6020.2h
AE Nano-Armor Kit89417,74318.8h
Nanite Healing Grenade0860h
Medical Kit82810.2h
Medical Applicator423126,73420.2h
Spitfire Auto-Turret185,8684.7h
Restoration Kit247930.7h
Deconstruction Tool01660h
Ammunition Package153,8592.3h
Anti-Infantry MANA Turret12580.3h

Check the help document for the dictionary if you want to learn more about words used here.


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