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Destroyer dersichnenwolftanzt[HARM] dersichnenwolftanzt
VS BR 114

KDR: 1.4

Score: 26.1m

Last Seen: Nov 8th, 2017 9:17 PM
- OFFLINE - 15723.2 hour(s)

Battle Rank 110 (114 total) - Vanu Sovereignty on Cobalt
Level Progress (to 111): 95%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron HRB Solstice SF M40 Fury-H Proton II PPA-H E540 Halberd Pandora VX25 Sirius SX12 Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $105,084 MLG Score: 84
Fun Score: N/A
Cheeseburgers Flipped: 325TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.701%22.676%469812062,0550.3333331.07

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.937%-0.088C+0.277C*-0.048C+HEAD ++ (~12.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.90.115C+13.70.044C+52.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.494%0.503%24112131998927940.22309425%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.723D--1.003D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
519.3-2.217F--158.3-1.987F-360.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.192%1.639%102512092,01317368581.1589234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.428%-1.534F-0.593D0.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.9-1.07D*20.1-0.608D59.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.625%0.954%125110120412,059130260039.2548201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.683%0.225C++-0.862D--0.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.682B+14.70.633B+23.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.327%58.042%12512121228698310.290946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.273%-0.701D--0.587D-1.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.7-0.187C3.6-0.119C+8.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.82%17.248%1251112131,00348042.08524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.724D-0.515B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.022C+4.20.13C++8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.1m324.9%200 (12k)217 (13k)1.4036426,58518,9402.1906114 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121482715.296%4.913%7506:204

85% Engineer16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 12:13 AMMay 16th, 2017 1:31 AMDec 8th, 2017 7:42 PM (625d) (PST)Nov 8th, 2017 7:49 PM (655d) (PST)Nov 8th, 2017 5:17 PM (655d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5161154010.2210.1580.0110.9940.08584

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,9816,90724,074139160513,010

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2003.7h/83.5d 14,905 1,306 8,132 119.5k 2,359 5,089 10,200 62.1m

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:1,957
Deaths:2,649
KDR:0.739
Accuracy:21.265% D
HSR:10.015% D*
Pandora VX25
B+
Kills:1,003
Deaths:1,095
KDR:0.916
Accuracy:32.820% D
HSR:17.248% B+
Serpent VE92
C+
Kills:408
Deaths:638
KDR:0.639
Accuracy:20.309% D
HSR:19.118% C+
Solstice VE3
C+
Kills:136
Deaths:83
KDR:1.639
Accuracy:17.170% D*
HSR:19.853% C+
Eidolon VE33
B++
Kills:83
Deaths:192
KDR:0.432
Accuracy:19.466% D**
HSR:31.325% B++
Kills:3,587
Deaths (as Engineer):4,657
Deaths (to Engineers):5,822
KDR:0.77024
Kill Difference:1,070
Playtime:1,703.191 hours
Usage:85%
Score:23.412m
Score/min:229
Accuracy (listed only):22.206%
HSR (listed only):19.512%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C
Kills:67
Deaths:138
KDR:0.486
Accuracy:15.359% D**
HSR:20.896% C
Kills:67
Deaths (as Heavy Assault):138
Deaths (to Heavy Assaults):4,458
KDR:0.48551
Kill Difference:71
Playtime:56.118 hours
Usage:3%
Score:0.382m
Score/min:114
Accuracy (listed only):15.359%
HSR (listed only):20.896%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:1,957
Deaths:2,649
KDR:0.739
Accuracy:21.265% D
HSR:10.015% D*
Pandora VX25
B+
Kills:1,003
Deaths:1,095
KDR:0.916
Accuracy:32.820% D
HSR:17.248% B+
Sirius SX12
B+
Kills:984
Deaths:1,471
KDR:0.669
Accuracy:21.513% D
HSR:20.833% B+
Serpent VE92
C+
Kills:408
Deaths:638
KDR:0.639
Accuracy:20.309% D
HSR:19.118% C+
Solstice VE3
C+
Kills:136
Deaths:83
KDR:1.639
Accuracy:17.170% D*
HSR:19.853% C+
Kills:4,488
Deaths (as Light Assault):5,936
Deaths (to Light Assaults):2,457
KDR:0.75606
Kill Difference:1,448
Playtime:51.441 hours
Usage:3%
Score:0.487m
Score/min:158
Accuracy (listed only):22.615%
HSR (listed only):17.414%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:984
Deaths:1,471
KDR:0.669
Accuracy:21.513% D
HSR:20.833% B+
XM98
D--
Kills:230
Deaths:47
KDR:4.894
Accuracy:30.610% D--
HSR:65.652% D--
NS-44 Commissioner
A+
Kills:164
Deaths:333
KDR:0.492
Accuracy:26.906% D*
HSR:32.927% A+
NS-61 Emissary
A*
Kills:146
Deaths:260
KDR:0.562
Accuracy:24.525% D
HSR:28.767% A*
Beamer VS3
B**
Kills:67
Deaths:137
KDR:0.489
Accuracy:17.620% D**
HSR:29.851% B**
VA39 Spectre
C
Kills:56
Deaths:30
KDR:1.867
Accuracy:29.837% C
HSR:26.786% D--
Kills:1,647
Deaths (as Infiltrator):2,278
Deaths (to Infiltrators):2,643
KDR:0.723
Kill Difference:631
Playtime:59.697 hours
Usage:3%
Score:0.421m
Score/min:118
Accuracy (listed only):25.169%
HSR (listed only):34.136%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:1,003
Deaths:1,095
KDR:0.916
Accuracy:32.820% D
HSR:17.248% B+
Sirius SX12
B+
Kills:984
Deaths:1,471
KDR:0.669
Accuracy:21.513% D
HSR:20.833% B+
Kills:1,987
Deaths (as Combat Medic):2,566
Deaths (to Combat Medics):1,321
KDR:0.77436
Kill Difference:579
Playtime:99.962 hours
Usage:5%
Score:0.891m
Score/min:149
Accuracy (listed only):27.166%
HSR (listed only):19.041%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:149
Deaths:111
KDR:1.342
Accuracy:13.463% D--
HSR:26.175% B**
Quasar VM1
D
Kills:122
Deaths:114
KDR:1.070
Accuracy:12.854% D
HSR:13.934% D--
NS-10 Burster
C
Kills:63
Deaths:113
KDR:0.558
Accuracy:23.635% D--
HSR:4.762% C
NS-10 Burster
D-
Kills:60
Deaths:112
KDR:0.536
Accuracy:23.470% D-
HSR:3.333% D-
Comet VM2
B+
Kills:56
Deaths:127
KDR:0.441
Accuracy:31.915% D*
HSR:5.357% B+
Comet VM2
D*
Kills:54
Deaths:124
KDR:0.435
Accuracy:32.988% D*
HSR:0% F-
Kills:504
Deaths (as MAX Suit):350.500
Deaths (to MAX Suits):755
KDR:1.43795
Kill Difference:153.500
Playtime:40.654 hours
Usage:2%
Score:0.474m
Score/min:194
Accuracy (listed only):23.054%
HSR (listed only):8.927%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
D--
Kills:271
V. Kills:277 97%
Deaths:48
KDR:5.646
Accuracy:78.687% C+
KPH:14.100 D--
VKPH:14.400 D--
Dual Photon Pods
C
Kills:252
V. Kills:174 144%
Deaths:109
KDR:2.312
Accuracy:52.309% C++
KPH:20.800 D--
VKPH:14.400 C
Maelstrom Turbo Laser
D
Kills:199
V. Kills:238 83%
Deaths:329
KDR:0.605
Accuracy:30.494% C+
KPH:4.800 D-
VKPH:5.700 D
Kills:722 (199 + 0)
Deaths:486
KDR:1.486
VKDR:1.418
Vehicle Kills:689
Kill Difference:236
Playtime:72.800 hours
Usage:4%
Score:0.511m
Score/min:117
Piloting Accuracy:30.494%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:137
V. Kills:46 291%
Deaths:19
KDR:7.211
Accuracy:45.031% C**
KPH:24.600 D-
VKPH:8.300 C+
CAS30 Tank Buster
D*
Kills:62
V. Kills:52 117%
Deaths:493
KDR:0.126
Accuracy:19.827% F--
KPH:0.700 D*
VKPH:0.600 D**
Kills:199 (62 + 137)
Deaths:512
KDR:0.389
VKDR:0.191
Vehicle Kills:98
Kill Difference:313
Playtime:92.520 hours
Usage:5%
Score:0.132m
Score/min:24
Piloting Accuracy:19.827%
Gunner Accuracy:45.031%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:574
V. Kills:96 N/A
Deaths:144
KDR:3.986
Accuracy:42.554% D
KPH:33 D
VKPH:5.500 D
Skyguard
D--
Kills:220
V. Kills:211 104%
Deaths:176
KDR:1.250
Accuracy:23.089% D--
KPH:6.500 D*
VKPH:6.200 D--
C75 Viper
D-
Kills:129
V. Kills:47 269%
Deaths:66
KDR:1.955
Accuracy:30.247% D--
KPH:12.400 D-
VKPH:4.500 D-
L100 Python HEAT
C+
Kills:109
V. Kills:45 237%
Deaths:43
KDR:2.535
Accuracy:43.456% D-
KPH:26.900 C
VKPH:11.100 C+
Kills:1,032 (1,032 + 0)
Deaths:429
KDR:2.406
VKDR:0.930
Vehicle Kills:399
Kill Difference:603
Playtime:65.844 hours
Usage:3%
Score:0.484m
Score/min:122
Driving Accuracy:43.456%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:7,346
V. Kills:4,298 171%
Deaths:930
KDR:7.899
Accuracy:41.203% C
KPH:23.700 C+
VKPH:13.800 C
E540 Halberd
C
Kills:1,098
V. Kills:800 137%
Deaths:237
KDR:4.633
Accuracy:47.203% C+
KPH:19.500 D*
VKPH:14.200 C
Supernova VPC
D--
Kills:685
V. Kills:96 N/A
Deaths:149
KDR:4.597
Accuracy:39.324% D*
KPH:24.100 D--
VKPH:3.400 D--
Supernova FPC
D--
Kills:425
V. Kills:341 124%
Deaths:264
KDR:1.610
Accuracy:44.382% D*
KPH:12.600 D*
VKPH:10.100 D--
Proton II PPA
B
Kills:306
V. Kills:42 N/A
Deaths:31
KDR:9.871
Accuracy:20.564% D
KPH:32 D-
VKPH:4.400 B
Aphelion VEX-4
C
Kills:127
V. Kills:136 93%
Deaths:41
KDR:3.098
Accuracy:34.949% C+
KPH:14 D--
VKPH:15 C
Kills:9,987 (1,110 + 8,877)
Deaths:1,652
KDR:6.045
VKDR:3.458
Vehicle Kills:5,713
Kill Difference:8,335
Playtime:447.786 hours
Usage:22%
Score:6.121m
Score/min:228
Driving Accuracy:44.382%
Gunner Accuracy:34.949%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C
Kills:1,384
V. Kills:165 N/A
Deaths:81
KDR:17.086
Accuracy:35.714% D
KPH:71.300 C
VKPH:8.500 C--
Proton II PPA-H
C++
Kills:1,176
V. Kills:78 N/A
Deaths:185
KDR:6.357
Accuracy:31.261% D
KPH:93.300 C++
VKPH:6.200 C+
Saron HRB-H
B+
Kills:326
V. Kills:220 148%
Deaths:75
KDR:4.347
Accuracy:48.739% D-
KPH:42.400 C**
VKPH:28.600 B+
Aphelion VEX-4H
C+
Kills:177
V. Kills:210 84%
Deaths:103
KDR:1.718
Accuracy:46.969% C++
KPH:23.100 D--
VKPH:27.400 C+
M12 Kobalt-H
B++
Kills:153
V. Kills:12 N/A
Deaths:16
KDR:9.563
Accuracy:19.352% D
KPH:95.500 C-
VKPH:7.500 B++
E540 Halberd-H
C
Kills:95
V. Kills:70 134%
Deaths:25
KDR:3.800
Accuracy:50.356% D-
KPH:25.700 D--
VKPH:19 C
Kills:3,311 (0 + 3,311)
Deaths:485
KDR:6.827
VKDR:1.557
Vehicle Kills:755
Kill Difference:2,826
Playtime:52.684 hours
Usage:3%
Score:1.012m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:50.356%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:105
V. Kills:15 N/A
Deaths:19
KDR:5.526
Accuracy:27.078% D-
KPH:14.600 D-
VKPH:2.100 D--
M20 Basilisk
D-
Kills:70
V. Kills:31 219%
Deaths:34
KDR:2.059
Accuracy:30.443% D--
KPH:9.900 D-
VKPH:4.400 D-
M20 Basilisk
D
Kills:58
V. Kills:31 181%
Deaths:26
KDR:2.231
Accuracy:26.514% D*
KPH:11 D-
VKPH:5.900 D
Kills:233 (0 + 233)
Deaths:79
KDR:2.949
VKDR:0.975
Vehicle Kills:77
Kill Difference:154
Playtime:19.591 hours
Usage:1%
Score:0.134m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:26.514%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 11,6447,3469307.899B+6.5041.203%CN/A23.7C+13.8C153310.5h17.8B++43.2B+
Solstice SF 2,0251,9572,6490.739C0.6621.265%D10.015%D*12.1DN/A46161.4h8.1B+37.9B+
M40 Fury-H 1,5491,3848117.086B+15.6835.714%DN/A71.3C8.5C--30019.4h5.4B*15B++
Proton II PPA-H 1,2541,1761856.357C4.9531.261%D1.956%C**93.3C++6.2C+24112.6h9.1B+29C++
E540 Halberd 1,8981,0982374.633C3.2347.203%C+3.279%B+19.5D*14.2C17056.4h6.3C13.3C+
Pandora VX25 1,0071,0031,0950.916C0.4932.82%D17.248%B+14.3D-N/A4170.1h4.2B12.9C+
Sirius SX12 9949841,4710.669C0.7321.513%D20.833%B+13.1DN/A3875.1h15.5C+72.3C+
Proximity Mine 9619613302.912C1.5148.853%B*N/A57.9D*N/A19416.6h1.6B*3.4B**
Supernova VPC 7816851494.597D3.1939.324%D*N/A24.1D--3.4D--30228.4h3.1C**7.8C
L100 Python HESH 6705741443.986D2.5842.554%D1.568%C+33D5.5D12717.4h4.3C10.2D
Tank Mine 1,0005553091.796C0.3930.325%CN/A44D*35.3D--59312.6h2.1C6.8C
MANA Anti-Vehicle Turret 1,0504765350.89D0.5143.726%D--1.05%D*4760S5740S50749400.1h9.6C22D
Supernova FPC 7664252641.61D0.2144.382%D*2.118%C+12.6D*10.1D--101233.8h5.4C+12.1C
Serpent VE92 4174086380.639C0.7620.309%D19.118%C+4.4D--N/A1493.5h15.3C75.4C
Saron HRB-H 546326754.347C+2.9448.739%D-N/A42.3C**28.6B+4267.7h20.9B+42.9C**
Proton II PPA 348306319.871C8.4720.564%DN/A31.9D-4.4B909.6h12.7D61.8D
Photon A2A Missile Pods 548271485.646C*4.2478.687%C+N/A14D--14.4D--6119.3h7.7B+9.8B+
Dual Photon Pods 4262521092.312D0.9152.309%C++N/A20.8D--14.4C30912.1h39.4D**75.3D-
C-4 3952423010.804C-0.6022.222%DN/A24.2D*15.3D--31210h1.5C++6.9C+
XM98 231230474.894A+3.4930.61%D--65.652%D--11.1D--N/A6720.8h2.8C9.3D
Skyguard 4312201761.25D0.1523.089%D--1.818%C+6.5D*6.2D--10834h150.1D650.2D--
Maelstrom Turbo Laser 4371993290.605C0.8030.494%C+N/A4.8D-5.7D8741.4h158.3D519.3C-
Lasher X2 1891853180.582C--0.8220.363%D3.243%C14.6D-N/A4512.7h21.3C104.8C
Aphelion VEX-4H 3871771031.718C0.3146.969%C++2.26%C--23D--27.3C+3887.7h72.7C154.7C+
NS-44 Commissioner 1641643330.492C-0.9126.906%D*32.927%A+10.9D-N/A3615.1h3.7C**13.9C
M12 Kobalt-H 165153169.563C--8.1619.352%D4.575%F--95.6C-7.5B++3291.6h15.8C+81.5C+
Quasar VM1 1501491111.342C0.0613.463%D--26.175%B**21.3DN/A597h11.6B++86.5C+
NS-61 Emissary 1481462600.562C0.8424.525%D28.767%A*14.9DN/A409.8h12.1B49.4C**
Spear Anti-Vehicle Phalanx Turret 206146255.84C+4.4431.976%D*4.795%B+29.2C--12D-2765h8.1B25.2C+
Force-Blade 15214111,6660.012C1.3931.137%C++N/A0.2C--N/A1823.6h2.8C+9C**
L105 Zephyr 183137197.211C+5.8145.031%C**N/A24.5D-8.2C+1665.6h7.9C--17.6C+
Solstice VE3 141136831.639A0.2417.17%D*19.853%C+4.5D-N/A4329.9h14.1B+81.9C+
C75 Viper 176129661.955C-0.5530.247%D--N/A12.4D-4.5D-12010.4h16.7C55.2D
Aphelion VEX-4 263127413.098C1.6934.949%C+2.362%D14D--14.9C1489.1h92.8D--265.4D-
Quasar VM1 1261221141.07C0.3312.854%D13.934%D--14.5DN/A568.4h16.2C+126.3C+
L100 Python HEAT 154109432.535C-1.1343.456%D-6.422%M26.6C11C+2284.1h5.5B+12.7C++
M60-G Bulldog 120105195.526B+4.1227.078%D-N/A14.6D-2.1D--947.2h6.7B+24.9C+
E540 Halberd-H 16595253.8C2.4050.356%D-3.158%B*25.7D--18.9C3293.7h6.7C+13.3C--
Eidolon VE33 83831920.432C--0.9719.466%D**31.325%B++12.2DN/A506.8h8B+41.1C+
MANA Anti-Personnel Turret 7373411.78N/A0.3810.413%UN/A730UN/A1804900.1h23.7T*227.5T*
M20 Basilisk 10170342.059C0.6630.443%D--4.286%D9.9D-4.4D-1207.1h94.1C++309.1C
Beamer VS3 68671370.489C0.9117.62%D**29.851%B**4D--N/A2516.6h8.6B+48.8C+
VX29 Polaris 67671380.486D-0.9215.359%D**20.896%C12.2D*N/A435.5h14.5D94.6D--
NS-10 Burster 106631130.558D0.8523.635%D--4.762%C3D*2.1D*4620.9h156.2C+660.8C--
CAS30 Tank Buster 114624930.126D-1.2819.827%F--N/A0.7D*N/A1586.9h40.7B++205.4D
NS-10 Burster 104601120.536D0.8723.47%D-3.333%D-2.8D*2.1D--5621.2h168.2D716.7D-
M20 Basilisk 8958262.231C0.8326.514%D*N/A10.9D-5.8D1325.3h99.3C++374.6D
VA39 Spectre 5656301.867B0.4629.837%C26.786%D--15.1C--N/A1023.7h6.6C22C+
Comet VM2 90561270.441D0.9631.915%D*5.357%B+5.7D--3.5C909.8h30.4D95.3D-
Comet VM2 91541240.435D0.9732.988%D*N/A6.2D--4.3C628.7h30.6C+92.9D
Hades VSH4 86501480.338C-1.0758.236%D*N/A8.1C5.8C706.2h11D18.8D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon152221.7h
Anti-Vehicle MANA Turret16695814.7h
Nano-Armor Kit1,7751,303,141242.6h
Nanite Healing Grenade01890h
Medical Applicator55680,04041.4h
Spitfire Auto-Turret221,0371.6h
Restoration Kit383432.9h
Deconstruction Tool08570.3h
Ammunition Package633,3667.7h
Anti-Infantry MANA Turret183432h
Nano-Repair Grenade02690.1h
Recon Detection Device202511.6h

Check the help document for the dictionary if you want to learn more about words used here.


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