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Warden Veteran descolada512[RGM] descolada512
NC BR 64

KDR: 2.98

Score: 37.5m

Last Seen: Nov 25th, 2018 5:57 AM
- OFFLINE - 283.4 hour(s)

Prestige 1, Battle Rank 64 - New Conglomerate on Emerald
Level Progress (to 65): 5%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Breaker Rocket Pods L100 Python HESH L100 Python AP Titan-150 AP L100 Python HEAT GD-7F M30 Mustang AH AC-X11
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,009,557 MLG Score: 807
Fun Score: N/A
Cheeseburgers Flipped: 700TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.312%17.483%42534131519,9912.481810.494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.986%0.592B+-0.545D-1.489FHEAD + (~5.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.378C**11.20.215C++34.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.824%0.926%1150413454,53848121999.43451206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.947%-0.255C-0.594D0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.80.109C+50.40.053C+94.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.065%2.076%1419813419,632762456912.6404211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.52%-0.87D---0.274C0.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.2-0.28C15.8-0.266C33.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.369%7.471%124813418707443851.16779225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.926%-0.541D0.712B++0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.1-0.314C48-0.193C110.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.362%52.794%124513442,828549215.15118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.015%0.964B*-0.917D--0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.195C++3.3-0.036C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.359%14.369%1243134686366081.3056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.464%0.295C*-0.088C+0.801

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.403B3.50.269C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.5m346%353 (21.2k)338 (20.3k)2.9756952,39617,6083.8254864 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349220424.88%11.72%29206:2018

52% Engineer14% Heavy Assault17% Infiltrator9% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 6:14 PMJul 7th, 2018 4:53 AMDec 24th, 2018 2:15 AM (641d) (PST)Nov 25th, 2018 4:35 AM (670d) (PST)Nov 25th, 2018 1:57 AM (670d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9681138550.4720.1580.0552.0070.108807

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,0946,79951,29528103120720,269

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1851.7h/77.2d 14,963 6,141 12,888 223k 1,673 5,812 12,048 107.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D-
Kills:1,398
Deaths:278
KDR:5.029
Accuracy:19.463% D-
HSR:15.737% D**
EM6
D
Kills:1,358
Deaths:557
KDR:2.438
Accuracy:21.821% D
HSR:18.189% D*
LA1 Anchor
D
Kills:1,345
Deaths:539
KDR:2.495
Accuracy:24.468% D
HSR:22.379% D-
EM1
D
Kills:1,236
Deaths:452
KDR:2.735
Accuracy:22.301% D
HSR:13.511% D**
GD-22S
D-
Kills:1,182
Deaths:528
KDR:2.239
Accuracy:21.844% D-
HSR:16.413% D**
NC6A GODSAW
D*
Kills:346
Deaths:122
KDR:2.836
Accuracy:24.464% D*
HSR:19.364% D**
NS-15M AE
D
Kills:53
Deaths:14
KDR:3.786
Accuracy:20.291% F
HSR:26.415% D
Kills:6,918
Deaths (as Heavy Assault):2,490
Deaths (to Heavy Assaults):4,911
KDR:2.77831
Kill Difference:4,428
Playtime:258.634 hours
Usage:14%
Score:5.715m
Score/min:368
Accuracy (listed only):22.093%
HSR (listed only):18.858%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:1,575
Deaths:1,188
KDR:1.326
Accuracy:23.726% D
HSR:16.952% D-
AC-X11
D--
Kills:1,511
Deaths:664
KDR:2.276
Accuracy:22.950% D--
HSR:17.273% D*
AF-19 Mercenary
D
Kills:1,290
Deaths:545
KDR:2.367
Accuracy:22.066% D
HSR:18.527% D
Gauss Compact S
C+
Kills:1,162
Deaths:838
KDR:1.387
Accuracy:25.609% C+
HSR:17.900% C
Razor GD-23
C
Kills:1,160
Deaths:552
KDR:2.101
Accuracy:25.140% C-
HSR:20.776% C
GD-66 Claw
C**
Kills:438
Deaths:292
KDR:1.500
Accuracy:65.528% C**
HSR:18.265% C**
Warden
C
Kills:337
Deaths:144
KDR:2.340
Accuracy:28.914% C
HSR:22.255% D
AF-57 Piston
D
Kills:283
Deaths:171
KDR:1.655
Accuracy:37.998% D
HSR:7.774% F
NSX Tanto
C+
Kills:210
Deaths:103
KDR:2.039
Accuracy:26.551% D
HSR:27.143% C+
19A Fortuna
C+
Kills:189
Deaths:165
KDR:1.145
Accuracy:22.988% D*
HSR:22.222% C+
Mauler S6
C+
Kills:142
Deaths:99
KDR:1.434
Accuracy:41.759% C
HSR:15.493% C+
NS Baron G5AE
C++
Kills:66
Deaths:55
KDR:1.200
Accuracy:51.068% C++
HSR:12.121% D-
MGR-M1 Bishop
C
Kills:56
Deaths:27
KDR:2.074
Accuracy:35.126% C
HSR:32.143% C
AF-4A Bandit AE
C+
Kills:52
Deaths:29
KDR:1.793
Accuracy:22.770% F
HSR:26.923% C+
Kills:8,471
Deaths (as Engineer):4,872
Deaths (to Engineers):4,144
KDR:1.73871
Kill Difference:3,599
Playtime:966.506 hours
Usage:52%
Score:19.542m
Score/min:337
Accuracy (listed only):32.300%
HSR (listed only):19.698%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D
Kills:1,575
Deaths:1,188
KDR:1.326
Accuracy:23.726% D
HSR:16.952% D-
AC-X11
D--
Kills:1,511
Deaths:664
KDR:2.276
Accuracy:22.950% D--
HSR:17.273% D*
AF-19 Mercenary
D
Kills:1,290
Deaths:545
KDR:2.367
Accuracy:22.066% D
HSR:18.527% D
Blitz GD-10
C+
Kills:1,192
Deaths:666
KDR:1.790
Accuracy:26.594% C+
HSR:11.829% D--
Gauss Compact S
C+
Kills:1,162
Deaths:838
KDR:1.387
Accuracy:25.609% C+
HSR:17.900% C
Razor GD-23
C
Kills:1,160
Deaths:552
KDR:2.101
Accuracy:25.140% C-
HSR:20.776% C
AF-4 Cyclone
C-
Kills:793
Deaths:321
KDR:2.470
Accuracy:26.128% C-
HSR:19.042% C-
GD-66 Claw
C**
Kills:438
Deaths:292
KDR:1.500
Accuracy:65.528% C**
HSR:18.265% C**
AF-57 Piston
D
Kills:283
Deaths:171
KDR:1.655
Accuracy:37.998% D
HSR:7.774% F
NSX Tanto
C+
Kills:210
Deaths:103
KDR:2.039
Accuracy:26.551% D
HSR:27.143% C+
19A Fortuna
C+
Kills:189
Deaths:165
KDR:1.145
Accuracy:22.988% D*
HSR:22.222% C+
Mauler S6
C+
Kills:142
Deaths:99
KDR:1.434
Accuracy:41.759% C
HSR:15.493% C+
NSX Tengu
C+
Kills:133
Deaths:65
KDR:2.046
Accuracy:39.534% C+
HSR:21.805% C
NS Baron G5AE
C++
Kills:66
Deaths:55
KDR:1.200
Accuracy:51.068% C++
HSR:12.121% D-
AF-4A Bandit AE
C+
Kills:52
Deaths:29
KDR:1.793
Accuracy:22.770% F
HSR:26.923% C+
Kills:10,196
Deaths (as Light Assault):5,753
Deaths (to Light Assaults):3,176
KDR:1.77229
Kill Difference:4,443
Playtime:174.249 hours
Usage:9%
Score:3.776m
Score/min:361
Accuracy (listed only):32.027%
HSR (listed only):18.270%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:1,334
Deaths:241
KDR:5.535
Accuracy:44.272% B+
HSR:47.976% T
Blitz GD-10
C+
Kills:1,192
Deaths:666
KDR:1.790
Accuracy:26.594% C+
HSR:11.829% D--
LA3 Desperado
C+
Kills:844
Deaths:525
KDR:1.608
Accuracy:30.436% C+
HSR:11.493% D**
EM4 Longshot
C**
Kills:810
Deaths:112
KDR:7.232
Accuracy:43.181% C**
HSR:64.815% F--
AF-4 Cyclone
C-
Kills:793
Deaths:321
KDR:2.470
Accuracy:26.128% C-
HSR:19.042% C-
NS-44 Commissioner
B+
Kills:775
Deaths:403
KDR:1.923
Accuracy:45.274% B+
HSR:18.065% D-
NS-61 Emissary
C++
Kills:448
Deaths:352
KDR:1.273
Accuracy:28.216% C
HSR:19.420% C++
NS-44L Blackhand
C++
Kills:382
Deaths:133
KDR:2.872
Accuracy:44.764% C++
HSR:25.393% D**
Gauss SPR
C
Kills:305
Deaths:15
KDR:20.333
Accuracy:34.226% C
HSR:31.475% C--
NC4 Mag-Shot
C--
Kills:274
Deaths:140
KDR:1.957
Accuracy:25.552% C--
HSR:15.693% D
AF-6 Shadow
C-
Kills:234
Deaths:92
KDR:2.543
Accuracy:34.429% C-
HSR:16.667% D**
NS-AM7 Archer
C
Kills:215
Deaths:206
KDR:1.044
Accuracy:53.215% D
HSR:16.744% C
AF-8 RailJack
C*
Kills:204
Deaths:17
KDR:12
Accuracy:41.396% C*
HSR:60.294% F-
NC14 Bolt Driver
C+
Kills:175
Deaths:3
KDR:58.333
Accuracy:38.636% C+
HSR:62.286% F-
NSX Tengu
C+
Kills:133
Deaths:65
KDR:2.046
Accuracy:39.534% C+
HSR:21.805% C
AF-18 Stalker
C+
Kills:112
Deaths:47
KDR:2.383
Accuracy:29.547% C+
HSR:14.286% D--
NC08 Mag-Scatter
C*
Kills:104
Deaths:83
KDR:1.253
Accuracy:57.858% C*
HSR:15.385% C
Impetus
D-
Kills:99
Deaths:48
KDR:2.063
Accuracy:31.663% D-
HSR:23.232% D-
LA8 Rebel
C**
Kills:77
Deaths:43
KDR:1.791
Accuracy:34.814% C**
HSR:14.286% D*
NS-357 Underboss
B+
Kills:72
Deaths:53
KDR:1.358
Accuracy:43.705% B+
HSR:12.500% D**
AF-18 Stalker AE
D--
Kills:64
Deaths:34
KDR:1.882
Accuracy:29.894% D--
HSR:18.750% F
NS-30 Vandal
N/A
Kills:50
Deaths:10
KDR:5
Accuracy:35.135% N/A
HSR:14% N/A
Kills:8,696
Deaths (as Infiltrator):3,609
Deaths (to Infiltrators):2,326
KDR:2.40953
Kill Difference:5,087
Playtime:316.186 hours
Usage:17%
Score:5.546m
Score/min:292
Accuracy (listed only):37.203%
HSR (listed only):25.247%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C+
Kills:1,192
Deaths:666
KDR:1.790
Accuracy:26.594% C+
HSR:11.829% D--
AF-4 Cyclone
C-
Kills:793
Deaths:321
KDR:2.470
Accuracy:26.128% C-
HSR:19.042% C-
GR-22
D-
Kills:694
Deaths:311
KDR:2.232
Accuracy:23.294% D-
HSR:11.239% D**
GD-66 Claw
C**
Kills:438
Deaths:292
KDR:1.500
Accuracy:65.528% C**
HSR:18.265% C**
AF-57 Piston
D
Kills:283
Deaths:171
KDR:1.655
Accuracy:37.998% D
HSR:7.774% F
Reaper DMR
D--
Kills:166
Deaths:60
KDR:2.767
Accuracy:22.961% D*
HSR:19.880% D--
NC1 Gauss Rifle
C+
Kills:160
Deaths:108
KDR:1.481
Accuracy:25.620% C+
HSR:20.625% C--
Mauler S6
C+
Kills:142
Deaths:99
KDR:1.434
Accuracy:41.759% C
HSR:15.493% C+
NSX Tengu
C+
Kills:133
Deaths:65
KDR:2.046
Accuracy:39.534% C+
HSR:21.805% C
Gauss Rifle Burst
C
Kills:92
Deaths:42
KDR:2.190
Accuracy:25.854% D-
HSR:27.174% C
NS Baron G5AE
C++
Kills:66
Deaths:55
KDR:1.200
Accuracy:51.068% C++
HSR:12.121% D-
Kills:4,159
Deaths (as Combat Medic):2,190
Deaths (to Combat Medics):1,523
KDR:1.89909
Kill Difference:1,969
Playtime:47.290 hours
Usage:3%
Score:0.812m
Score/min:286
Accuracy (listed only):35.122%
HSR (listed only):16.840%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:409
Deaths:132
KDR:3.098
Accuracy:44.664% C++
HSR:13.692% D
NCM1 Scattercannon
C
Kills:396
Deaths:134
KDR:2.955
Accuracy:40.407% C
HSR:9.596% F
AF-23 Grinder
B++
Kills:266
Deaths:76
KDR:3.500
Accuracy:43.278% C++
HSR:20.677% B++
NS-10 Burster
C+
Kills:232
Deaths:60
KDR:3.867
Accuracy:27.060% D--
HSR:4.310% C+
NS-10 Burster
C++
Kills:216
Deaths:60
KDR:3.600
Accuracy:26.530% D--
HSR:5.093% C++
NCM3 Raven
B++
Kills:162
Deaths:77
KDR:2.104
Accuracy:47.313% B++
HSR:1.852% D
AF-34 Mattock
B++
Kills:146
Deaths:58
KDR:2.517
Accuracy:41.767% B++
HSR:17.808% C++
NCM3 Raven
B++
Kills:144
Deaths:81
KDR:1.778
Accuracy:48.503% B++
HSR:2.083% C-
NCM2 Falcon
C+
Kills:99
Deaths:54
KDR:1.833
Accuracy:36.485% D-
HSR:5.051% C+
Kills:2,070
Deaths (as MAX Suit):366
Deaths (to MAX Suits):995
KDR:5.65574
Kill Difference:1,704
Playtime:87.617 hours
Usage:5%
Score:2.143m
Score/min:408
Accuracy (listed only):39.556%
HSR (listed only):8.907%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:1,986
V. Kills:527 376%
Deaths:130
KDR:15.277
Accuracy:52.713% C+
KPH:50.200 D-
VKPH:13.300 C
M30 Mustang AH
C+
Kills:1,570
V. Kills:293 N/A
Deaths:369
KDR:4.255
Accuracy:58.435% C+
KPH:31.900 D-
VKPH:6 C+
Vortek Rotary
C-
Kills:744
V. Kills:918 81%
Deaths:303
KDR:2.455
Accuracy:29.906% C--
KPH:9 D-
VKPH:11.200 C-
Hornet Missiles
C+
Kills:376
V. Kills:332 113%
Deaths:53
KDR:7.094
Accuracy:64.394% C**
KPH:56.500 C--
VKPH:49.900 C+
M20 Mustang
D-
Kills:238
V. Kills:212 112%
Deaths:75
KDR:3.173
Accuracy:34.185% B+
KPH:7.200 D--
VKPH:6.400 D-
Tomcat A2AM Pods
C
Kills:234
V. Kills:233 100%
Deaths:6
KDR:39
Accuracy:71.178% D-
KPH:36.200 D
VKPH:36.100 C
M20 Kestrel
C
Kills:58
V. Kills:33 171%
Deaths:21
KDR:2.762
Accuracy:29.946% C
KPH:16.500 D
VKPH:9.400 D--
Coyote Missiles
D-
Kills:53
V. Kills:42 123%
Deaths:15
KDR:3.533
Accuracy:50.770% D
KPH:18.800 D--
VKPH:14.900 D-
Kills:5,259 (2,610 + 0)
Deaths:972
KDR:5.410
VKDR:2.665
Vehicle Kills:2,590
Kill Difference:4,287
Playtime:223.407 hours
Usage:12%
Score:3.033m
Score/min:226
Piloting Accuracy:29.946%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:1,934
V. Kills:319 N/A
Deaths:122
KDR:15.853
Accuracy:54.911% B+
KPH:45.500 D
VKPH:7.500 C--
L100 Python AP
C+
Kills:1,922
V. Kills:1,282 150%
Deaths:214
KDR:8.981
Accuracy:58.038% C**
KPH:32.300 D
VKPH:21.500 C+
L100 Python HEAT
B+
Kills:1,641
V. Kills:657 249%
Deaths:132
KDR:12.432
Accuracy:59.416% B+
KPH:41.400 C+
VKPH:16.600 B+
C75 Viper
C*
Kills:991
V. Kills:137 N/A
Deaths:42
KDR:23.595
Accuracy:39.935% C+
KPH:50.300 C*
VKPH:7 C--
Skyguard
C
Kills:794
V. Kills:534 148%
Deaths:122
KDR:6.508
Accuracy:26.676% D
KPH:15.600 C
VKPH:10.500 C
Kills:7,282 (7,282 + 0)
Deaths:632
KDR:11.522
VKDR:4.634
Vehicle Kills:2,929
Kill Difference:6,650
Playtime:212.292 hours
Usage:11%
Score:3.486m
Score/min:274
Driving Accuracy:26.676%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:1,770
V. Kills:1,399 126%
Deaths:200
KDR:8.850
Accuracy:54.251% B+
KPH:24 D
VKPH:19 C**
Titan-150 HEAT
C++
Kills:480
V. Kills:230 208%
Deaths:64
KDR:7.500
Accuracy:53.591% B+
KPH:24.600 C
VKPH:11.800 C++
Titan-150 HESH
C+
Kills:100
V. Kills:11 N/A
Deaths:8
KDR:12.500
Accuracy:50.505% C+
KPH:27.100 D*
VKPH:3 D**
G30 Walker
C+
Kills:93
V. Kills:82 112%
Deaths:4
KDR:23.250
Accuracy:19.625% D**
KPH:16.500 D
VKPH:14.600 C+
Enforcer ML85
C++
Kills:64
V. Kills:47 133%
Deaths:9
KDR:7.111
Accuracy:41.942% C
KPH:26.600 C+
VKPH:19.500 C++
Kills:2,507 (2,350 + 157)
Deaths:285
KDR:8.796
VKDR:6.207
Vehicle Kills:1,769
Kill Difference:2,222
Playtime:105.041 hours
Usage:6%
Score:2.168m
Score/min:344
Driving Accuracy:50.505%
Gunner Accuracy:41.942%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:175
V. Kills:51 337%
Deaths:25
KDR:7
Accuracy:38.392% C
KPH:23.900 C+
VKPH:7 C
M40 Fury
C+
Kills:163
V. Kills:14 N/A
Deaths:10
KDR:16.300
Accuracy:34.565% C-
KPH:64.200 C+
VKPH:5.500 D*
M12 Kobalt
C-
Kills:140
V. Kills:7 N/A
Deaths:4
KDR:35
Accuracy:16.730% D
KPH:44.400 D-
VKPH:2.200 C-
M60-G Bulldog
C+
Kills:105
V. Kills:13 N/A
Deaths:16
KDR:6.563
Accuracy:38.667% C+
KPH:31.600 C
VKPH:3.900 D
M12 Kobalt
D
Kills:86
V. Kills:4 N/A
Deaths:4
KDR:21.500
Accuracy:16.192% D
KPH:43.600 D--
VKPH:2 D
M20 Basilisk
C+
Kills:78
V. Kills:27 279%
Deaths:10
KDR:7.800
Accuracy:34.378% D
KPH:23.700 C+
VKPH:8.200 C
G30 Walker
C+
Kills:59
V. Kills:36 159%
Deaths:2
KDR:29.500
Accuracy:32.859% C*
KPH:18.700 C
VKPH:11.400 C+
Kills:806 (0 + 806)
Deaths:71
KDR:11.352
VKDR:2.141
Vehicle Kills:152
Kill Difference:735
Playtime:24.760 hours
Usage:1%
Score:0.379m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:32.859%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:83
V. Kills:20 395%
Deaths:38
KDR:2.184
Accuracy:45.425% C--
KPH:13.700 D-
VKPH:3.300 D-
Kills:83 (83 + 0)
Deaths:38
KDR:2.184
VKDR:0.526
Vehicle Kills:20
Kill Difference:45
Playtime:6.074 hours
Usage:0%
Score:0.042m
Score/min:114
Driving Accuracy:45.425%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 2,5131,98613015.277B+12.3052.713%C+N/A50.3D-13.3C28039.5h19.2D--36.5D
L100 Python HESH 2,2531,93412215.852C+12.8854.911%B+1.81%B+45.5D7.5C--19742.5h3.7D-6.8C+
L100 Python AP 3,2041,9222148.981C+6.0158.038%C**1.665%C32.2D21.5C+37359.6h6.6D--11.3D
Titan-150 AP 3,1691,7702008.85C+5.8754.251%B+3.616%B**24D19C**35373.8h5.7D**10.6D
L100 Python HEAT 2,2981,64113212.432B+9.4659.416%B+1.828%C41.4C+16.6B+27639.6h5.9C10C+
GD-7F 1,6021,5751,1881.326C1.6523.726%D16.952%D-21.2DN/A7574.3h15.4D*64.7D-
M30 Mustang AH 1,8631,5703694.255C-1.2858.435%C+N/A31.9D-6C+23549.2h13.6F23.2D*
AC-X11 1,5231,5116642.276C**0.7022.95%D--17.273%D*20.5DN/A7773.8h11.6D**50.3D*
NC6 Gauss SAW 1,4041,3982785.029A+2.0519.463%D-15.737%D**39.1CN/A16735.8h9.6C49.4C
EM6 1,3761,3585572.438C++0.5421.821%D18.189%D*45.9C-N/A22829.6h11.3D51.7C
LA1 Anchor 1,3571,3455392.495C+0.4824.468%D22.379%D-50.8C-N/A28126.5h9.9C40.6C-
SAS-R 1,3471,3342415.535B+2.5644.272%B+47.976%T33D-N/A13640.4h2.9F--6.7D--
AF-19 Mercenary 1,3051,2905452.367B++0.6122.066%D18.527%D25.2CN/A14351.2h12.2C+55.3C+
EM1 1,2421,2364522.735B+0.2422.301%D13.511%D**41.3C-N/A14629.9h12.4C55.7C+
Blitz GD-10 1,2111,1926661.79C*1.1926.594%C+11.829%D--28.9C--N/A12841.2h14.3C+53.8C+
GD-22S 1,1901,1825282.239C++0.7421.844%D-16.413%D**35.7DN/A15633.1h11.2C--51.2C--
Gauss Compact S 1,1771,1628381.387C*1.5925.609%C+17.9%C20.5C-N/A10156.7h13D--50.6C-
Razor GD-23 1,1731,1605522.101B+0.8725.14%C-20.776%C29.7CN/A10639h12.5C49.7C+
C75 Viper 1,1289914223.595M20.6239.935%C+1.413%C*50.3C*7C--31119.7h9.6C**24.1C**
Tank Mine 1,4868813312.662C0.3135.113%CN/A137.7C*94.5B*18846.4h2.1C5.9C
LA3 Desperado 8468445251.608B+1.3730.436%C+11.493%D**58.6C**N/A23414.4h7.6B+25C**
C-4 1,1568383592.334C**0.6427.49%C+N/A119.7C++45.4B*14627h1.4C5C+
EM4 Longshot 8148101127.232B++4.2643.181%C**64.815%F--21.1D-N/A9538.3h3.2T7.4D**
Skyguard 1,3287941226.508C**3.5326.676%D1.511%C15.6C10.5C20550.8h126D472.5D
AF-4 Cyclone 8087933212.47B+0.5126.128%C-19.042%C-39.1C-N/A15120.3h10.1C+38.8C+
NS-44 Commissioner 7847754031.923B+1.0545.274%B+18.065%D-23.8DN/A9632.5h4.3D9.5C+
Vortek Rotary 1,6627443032.455C+0.5229.906%C--2.016%C*9D-11.2C-17382.3h169.7T567.5F*
GR-22 7016943112.232C*0.7423.294%D-11.239%D**28.1DN/A9824.7h13C-56C--
Spear Anti-Vehicle Phalanx Turret 9035522225.091A*22.1245.909%C3.08%C33.7D21.4C36416.4h10.4D--22.7D
Frag Grenade 4994981498N/A495.0241.93%D--N/A711.4B+1.4D*27550.7h2.8B+6.6C++
Titan-150 HEAT 710480647.5C+4.5253.591%B+2.5%C+24.6C11.8C++25419.5h5C9.4C++
Bouncing Betty 480479607.983A++5.0145.987%C+N/A217.7A+N/A8562.2h1.6B++3.5B+
NS-61 Emissary 4484483521.273C*1.7028.216%C19.42%C++39.3C+N/A12511.4h13.3C+47.1C++
GD-66 Claw 4464382921.5C+1.4865.528%C**18.265%C**47.1CN/A1589.3h2.4C+3.6C*
Mag-Cutter 48643411,8700.037C**2.9449.065%A+N/A0.6CN/A2780.8h3.2D-6.5B
NCM1 Scattercannon 4114091323.098B+0.1244.664%C++13.692%D24.3C--N/A11116.8h10.4D**23.3D
NCM1 Scattercannon 4013961342.955C+0.0240.407%C9.596%F30.7D-N/A11412.9h6.8D16.8C-
NS-44L Blackhand 3883821332.872B++0.1044.764%C++25.393%D**19.4DN/A6319.7h5.1D--11.4C-
Carver 3833796180.613A++2.3646.351%A12.665%C--6.8C+N/A2455.4h1.3C*2.8B+
Hornet Missiles 708376537.094C4.1264.394%C**N/A56.1C--49.6C+8986.7h14.8F23D*
NC6A GODSAW 3543461222.836C+0.1424.464%D*19.364%D**50.1D1.2C+2496.9h8.4C++34.2C
Warden 3393371442.34B*0.6428.914%C22.255%D26.7C-N/A11412.6h9.8D33.8C
MANA Anti-Vehicle Turret 704336774.364U1.3963.219%UN/A3360U3680U19088600.1h10.3T*16.3T*
Gauss SPR 3053051520.333S17.3634.226%C31.475%C--24.2DN/A9212.6h5.3D15.4C
Hawk GD-68 4872872791.029C+1.9568.42%B+1.045%D-17.8C+12.4C++36516.1h9.2D13.4C
AF-57 Piston 2832831711.655C++1.3237.998%D7.774%F34.5DN/A1098.2h4.7D12.5C--
NC4 Mag-Shot 2802741401.957B*1.0225.552%C--15.693%D30.4C+N/A1399h7.6C+29.9C+
AF-23 Grinder 269266763.5C*0.5243.278%C++20.677%B++45.1C*N/A2385.9h6.6C*15.3B
M20 Mustang 450238753.173C0.2034.185%B+2.521%B*7.2D--6.4D-14032.9h180.7F-528.7D**
Tomcat A2AM Pods 467234639M*36.0271.178%D-N/A36D35.8C2106.5h6.4B*9B++
AF-6 Shadow 234234922.543C+0.4334.429%C-16.667%D**20.5D*N/A8111.4h5.4C15.6C+
NS-10 Burster 415232603.867M0.8927.06%D--4.31%C+5.2D4.1C12844.6h201.3D**743.8D**
Aspis Anti-Aircraft Phalanx Turret 4672301515.333M+12.3624.482%DN/A13C13.4C+30617.7h143.8C587.4C
NC15 Phoenix 394219603.65A0.6761.755%AN/A17.5C**14C++29712.5h11.2D18.2C+
NS-10 Burster 363216603.6A++0.6226.53%D--5.093%C++5D3.4D11843.6h218.4F-823.4F-
NS-AM7 Archer 2952152061.044B*1.9353.215%D16.744%C6.5C2.4C+5333.3h21.3C-40.1D
NSX Tanto 2152101032.039B+0.9426.551%D27.143%C+30.4DN/A1176.9h13.2C+49.7C+
AF-8 RailJack 2072041712S9.0241.396%C*60.294%F-24.6C--N/A1298.3h3.8T9.1D*
19A Fortuna 1891891651.145C1.8322.988%D*22.222%C+17.5D--N/A5510.8h11.8D*51.2D**
MANA Anti-Personnel Turret 178176247.333N/A4.3617.376%UN/A1760U20U5645900.1h28.7T*164.9T*
NC14 Bolt Driver 176175358.333U55.3638.636%C+62.286%F-19DN/A1229.2h2.6C-6.8C+
M20 Basilisk 226175257B*4.0238.392%C6.857%C**24C+7C2157.3h81C++211C+
NC05 Jackhammer 173173951.821B+1.1554.146%B++17.919%B41.2DN/A2584.2h4.3C++8B+
Reaper DMR 167166602.767B++0.2122.961%D*19.88%D--30.7DN/A1465.4h9.1C+39.5D
M40 Fury 1771631016.3B++13.3234.565%C-N/A65.2C+5.6D--2842.5h8.7B++25.2B+
NCM3 Raven 261162772.104A+0.8747.313%B++1.852%D11.7C+7.1C+20113.9h23.5C**49.6B+
NC1 Gauss Rifle 1621601081.481C*1.4925.62%C+20.625%C--32.7CN/A2724.9h13.4D-52.4C
AF-22 Crow 3001541930.798C++2.1870.507%C*N/A14.3D13.5C+24510.8h11.3D*16D--
AF-34 Mattock 148146582.517C0.4641.767%B++17.808%C++39.5C-N/A1773.7h5.9C*14.2B+
NCM3 Raven 234144811.778B**1.2048.503%B++2.083%C-10.1C6.3C+17014.3h27.6C++56.8B+
Mauler S6 142142991.434C++1.5441.759%C15.493%C+27.8C-N/A1565.1h4.8C11.5C+
M12 Kobalt 147140435B+32.0216.73%D15.714%D-45.2D-2.3C2213.1h27.8F166D*
NSX Tengu 136133652.046B+0.9339.534%C+21.805%C47.5C1.1C*1502.8h11.9C+30C++
NS Decimator 2101281221.049C1.9360.488%C3.906%A++27.2D-17.4C4564.7h5.2D8.6D
MAX Punch 1331173980.294A+2.6860.239%B**N/A1.8B++N/A666.4h3C+5C*
AF-18 Stalker 113112472.383B0.5929.547%C+14.286%D--40CN/A2102.8h11.1C*37.4C*
M60-G Bulldog 118105166.563C+3.5938.667%C+4.762%A*31.8C3.9D1893.3h7.2C18.6C+
NC08 Mag-Scatter 105104831.253C++1.7257.858%C*15.385%C19.3D-N/A805.4h4C+6.9C++
Titan-150 HESH 111100812.5C9.5250.505%C+1%D27D*3D**1773.7h3.5D6.9C
NCM2 Falcon 13299541.833C+1.1436.485%D-5.051%C+10.5D3.5D1539.4h10.5C+28.8C
Impetus 9999482.063C0.9131.663%D-23.232%D-30DN/A903.3h5.4D**17.1D--
G30 Walker 17593423.25B++20.2719.625%D**N/A16.6D14.6C+3975.6h230D**1171.9D**
Gauss Rifle Burst 9392422.19C+0.7925.854%D-27.174%C35.4D-N/A1082.6h14.9F--57.6D**
Sticky Grenade 9191191N/A88.0240.313%FN/A455D*N/A24980.2h2.8D-7D--
G30 Walker 12590190A**87.0230.485%D--2.222%D45C+17.5C+3272h133.4B+437.7C*
M12 Kobalt 9086421.5C+18.5216.192%D17.442%C-43D--2D2062h26.5F163.4D--
M40 Fury-F 10383382.184C+0.7945.425%C--N/A13.6D-3.3D-1146.1h11.7C+25.7C-
Rocklet Rifle 15580741.081B1.8948.273%C--N/A33.3C++31.3B+5332.4h34.8C+72C+
M20 Basilisk 10578107.8A4.8234.378%D8.974%B**23.6C+8.2C2983.3h74.6B+216.9C++
LA8 Rebel 7777431.791B+1.1834.814%C**14.286%D*18.3DN/A924.2h6.3C18.1C++
NS-357 Underboss 7272531.358C++1.6243.705%B+12.5%D**18D--N/A894h5.8F--13.3D
Shrike 11868125.667S2.6954.507%C--N/A20.6D15.2C+7583.3h7.6D--13.9D-
NS Baron G5AE 6666551.2C-1.7851.068%C++12.121%D-38.8DN/A2011.7h4C+7.8C+
Enforcer ML85 1116497.111C+4.1441.942%C3.125%B**26.7C+19.6C++9372.4h13.1C31.2C
AF-18 Stalker AE 6564341.882C1.0929.894%D--18.75%F45.7D-N/A1291.4h13.6D**45.6D**
G30 Walker 9559229.5U26.5232.859%C*1.695%D*18.4C11.3C+4133.2h213.5D649.6C+
M20 Kestrel 9158212.762C0.2129.946%CN/A16.6D9.4D--1873.5h112.5D-375.7D
NS Annihilator 1095787.125U4.1566.924%T*N/A8D-7.3D2677.1h19.8T29.6T*
MGR-M1 Bishop 5756272.074C+0.9035.126%C32.143%C22.4D-N/A852.5h7.2D--20.6C--
NS-15M AE 5453143.786B+0.8120.291%F26.415%D40.8D-N/A1691.3h14.5F-71.2F-
Coyote Missiles 9553153.533C0.5650.77%DN/A18.9D--15D-4022.8h76.5T150.8F**
AF-4A Bandit AE 5452291.793C1.1822.77%F26.923%C+40D1.5B+1111.3h12.5F55F--
Anti-Vehicle Grenade 9151151N/A48.0254.38%C*N/A255D200B*44110.2h8.8F-16.1D--
NS-30 Vandal 5050105B+2.0235.135%C14%F41.7C--N/A2011.2h6.2D-17.8C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit246522,36744.3h
Anti-Vehicle MANA Turret161,7102.9h
Turret AI Module0510.1h
Rampart Wall1740.3h
Nanite Revive Grenade02930.1h
Medical Kit1451,7822.8h
Medical Applicator6545,6744.7h
NC Patriot Flare Gun01290.1h
Restoration Kit61440.2h
Motion Spotter2113,0427.6h
Deconstruction Tool01,7190.1h
Spitfire Auto-Turret35060.4h
Recon Detection Device121,3452.3h
Ammunition Package293,9882.2h
Anti-Infantry MANA Turret37901h
Nano-Repair Grenade01250h
Hardlight Barrier1900.1h

Check the help document for the dictionary if you want to learn more about words used here.


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