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Archon dianweng[KH0L] dianweng
VS BR 77

KDR: 1.83

Score: 6.8m

Last Seen: Feb 13th, 2019 4:05 AM
- OFFLINE - 125.7 hour(s)

Battle Rank 77 - Vanu Sovereignty on Briggs - Outfit Member of Ketamine Ghost Cappers[KH0L] Ketamine Ghost Cappers
VS outfit on Briggs

Members: 27
Level Progress (to 78): 13%
Level 100 Progress: 36% 866h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 Supernova FPC Dual Photon Pods SVA-88 Saron Laser Cannon Orion VS54 Solstice VE3 VE-LR Obelisk
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,098,378 MLG Score: 878
Fun Score: N/A
Cheeseburgers Flipped: 64TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.404%29.559%6921110116,0321.389860.441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.63%0.408B1.312A-0.507DHEAD ++ (~17.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.23C++13.30.065C+43.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.917%0.618%618210201,9433727645.20912254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.216%-0.371C--0.904D--0.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
198.6-0.238C67.4-0.277C131.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.927%0.6%604310191,99939310295.08651194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.467%-0.743D--1.289D**0.895

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.5-0.457D19.2-0.494D37.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.717%2.899%193310194142983271.38926126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.193%0.349C**-0.367C-0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.40.396B28.80.276C*43.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.64%85.752%1933101976562861.21815

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.298%-1.543F1.231B**-0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.2-0.251C30.038C+9.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.116%20.755%1931102110633720.31361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.824D-1.402A-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.9-0.2C4.9-0.028C+10.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ketamine Ghost Cappers[KH0L] Ketamine Ghost Cappers
VS outfit on Briggs

Members: 27
6.8m195.9%233 (14k)218 (13.1k)1.8304515,3198,3692.1276177 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022120923.97%17.338%41603:422

48% Engineer29% Heavy Assault14% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 27th, 2017 7:59 AMSep 2nd, 2017 12:49 PMFeb 18th, 2019 2:53 AM (52m) (PST)Feb 13th, 2019 7:47 PM (4d) (PST)Feb 13th, 2019 12:05 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8951387570.4940.2700.0861.1840.111878

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,7008,26645,4343016571713,071

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
517.1h/21.5d 2,487 2,656 4,816 36.7k 533 1,096 3,433 27.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B++
Kills:1,925
Deaths:1,200
KDR:1.604
Accuracy:24.634% C++
HSR:31.325% B++
SVA-88
B++
Kills:889
Deaths:713
KDR:1.247
Accuracy:23.094% C+
HSR:30.596% B++
Orion VS54
A
Kills:725
Deaths:596
KDR:1.216
Accuracy:19.643% C
HSR:34.483% A
Lasher X2
C
Kills:629
Deaths:571
KDR:1.102
Accuracy:20.247% D
HSR:3.339% C
Pulsar LSW
C++
Kills:425
Deaths:387
KDR:1.098
Accuracy:19.615% D
HSR:25.412% C++
Kills:4,593
Deaths (as Heavy Assault):3,467
Deaths (to Heavy Assaults):2,096
KDR:1.32478
Kill Difference:1,126
Playtime:151.405 hours
Usage:29%
Score:2.368m
Score/min:261
Accuracy (listed only):21.447%
HSR (listed only):25.031%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:675
Deaths:813
KDR:0.830
Accuracy:23.829% C*
HSR:25.185% B**
Thanatos VE70
B**
Kills:106
Deaths:113
KDR:0.938
Accuracy:31.116% D-
HSR:20.755% B**
Kills:781
Deaths (as Light Assault):926
Deaths (to Light Assaults):1,529
KDR:0.84341
Kill Difference:145
Playtime:18.166 hours
Usage:4%
Score:0.263m
Score/min:241
Accuracy (listed only):27.472%
HSR (listed only):22.970%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:675
Deaths:813
KDR:0.830
Accuracy:23.829% C*
HSR:25.185% B**
VE-LR Obelisk
B*
Kills:671
Deaths:322
KDR:2.084
Accuracy:37.997% B*
HSR:28.465% C
Thanatos VE70
B**
Kills:106
Deaths:113
KDR:0.938
Accuracy:31.116% D-
HSR:20.755% B**
Eidolon VE33
A
Kills:101
Deaths:106
KDR:0.953
Accuracy:19.468% D**
HSR:34.654% A
Kills:1,553
Deaths (as Engineer):1,354
Deaths (to Engineers):1,682
KDR:1.14697
Kill Difference:199
Playtime:248.282 hours
Usage:48%
Score:3.050m
Score/min:205
Accuracy (listed only):28.102%
HSR (listed only):27.265%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:514
Deaths:361
KDR:1.424
Accuracy:25.607% F--
HSR:95.914% B+
XM98
B**
Kills:148
Deaths:62
KDR:2.387
Accuracy:26.704% F
HSR:83.784% B**
Phantom VA23
D
Kills:126
Deaths:123
KDR:1.024
Accuracy:23.172% F-
HSR:23.810% D
VA39 Spectre
C+
Kills:103
Deaths:60
KDR:1.717
Accuracy:21.760% F
HSR:37.864% C+
NS-44 Commissioner
B
Kills:90
Deaths:93
KDR:0.968
Accuracy:22.192% F
HSR:24.444% B
Beamer VS3
A++
Kills:51
Deaths:102
KDR:0.500
Accuracy:25.463% C
HSR:35.294% A++
Kills:1,032
Deaths (as Infiltrator):801
Deaths (to Infiltrators):1,374
KDR:1.28839
Kill Difference:231
Playtime:71.527 hours
Usage:14%
Score:0.712m
Score/min:166
Accuracy (listed only):24.150%
HSR (listed only):50.185%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B+
Kills:354
Deaths:363
KDR:0.975
Accuracy:19.891% D
HSR:23.729% B+
Thanatos VE70
B**
Kills:106
Deaths:113
KDR:0.938
Accuracy:31.116% D-
HSR:20.755% B**
Kills:460
Deaths (as Combat Medic):476
Deaths (to Combat Medics):841
KDR:0.96639
Kill Difference:16
Playtime:19.155 hours
Usage:4%
Score:0.255m
Score/min:222
Accuracy (listed only):25.504%
HSR (listed only):22.242%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:144
Deaths:60
KDR:2.400
Accuracy:12.625% D
HSR:24.306% B**
Kills:144
Deaths (as MAX Suit):30
Deaths (to MAX Suits):152
KDR:4.8
Kill Difference:114
Playtime:8.046 hours
Usage:2%
Score:0.111m
Score/min:229
Accuracy (listed only):12.625%
HSR (listed only):24.306%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:1,076
V. Kills:233 460%
Deaths:148
KDR:7.270
Accuracy:54.133% C*
KPH:72.100 C+
VKPH:15.600 C+
Saron Laser Cannon
B++
Kills:867
V. Kills:501 173%
Deaths:453
KDR:1.914
Accuracy:30.896% C+
KPH:20.600 B++
VKPH:11.900 B
Antares LC
B
Kills:445
V. Kills:260 170%
Deaths:239
KDR:1.862
Accuracy:31.322% C+
KPH:23.800 B
VKPH:13.900 C+
Hornet Missiles
C**
Kills:103
V. Kills:78 130%
Deaths:20
KDR:5.150
Accuracy:62.812% C++
KPH:59.400 C+
VKPH:45 C**
Kills:2,491 (1,312 + 0)
Deaths:860
KDR:2.897
VKDR:1.247
Vehicle Kills:1,072
Kill Difference:1,631
Playtime:77.356 hours
Usage:15%
Score:0.703m
Score/min:151
Piloting Accuracy:31.322%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:129
V. Kills:88 145%
Deaths:15
KDR:8.600
Accuracy:21.897% F
KPH:44.800 B+
VKPH:30.500 B+
Kills:129 (0 + 129)
Deaths:15
KDR:8.600
VKDR:5.867
Vehicle Kills:88
Kill Difference:114
Playtime:2.881 hours
Usage:1%
Score:0.048m
Score/min:276
Piloting Accuracy:N/A%
Gunner Accuracy:21.897%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A+
Kills:340
V. Kills:186 182%
Deaths:55
KDR:6.182
Accuracy:30.670% C*
KPH:24.300 A+
VKPH:13.300 B**
C75 Viper
A++
Kills:253
V. Kills:103 243%
Deaths:48
KDR:5.271
Accuracy:44.272% B+
KPH:35.300 B
VKPH:14.400 A++
L100 Python AP
A++
Kills:51
V. Kills:26 189%
Deaths:4
KDR:12.750
Accuracy:44.501% D**
KPH:49.100 A++
VKPH:25 A
Kills:644 (644 + 0)
Deaths:107
KDR:6.019
VKDR:2.944
Vehicle Kills:315
Kill Difference:537
Playtime:22.177 hours
Usage:4%
Score:0.228m
Score/min:171
Driving Accuracy:44.501%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:1,406
V. Kills:691 203%
Deaths:149
KDR:9.436
Accuracy:52.301% C+
KPH:34.800 B**
VKPH:17.100 B+
Saron HRB
B*
Kills:167
V. Kills:78 211%
Deaths:10
KDR:16.700
Accuracy:45.765% C*
KPH:34 B*
VKPH:15.900 C+
Supernova PC
B**
Kills:57
V. Kills:21 259%
Deaths:10
KDR:5.700
Accuracy:49.813% C++
KPH:32.600 B**
VKPH:12 B**
E540 Halberd
B**
Kills:52
V. Kills:19 260%
Deaths:1
KDR:52
Accuracy:41.301% D-
KPH:44.400 B**
VKPH:16.200 C+
Kills:1,682 (1,463 + 219)
Deaths:170
KDR:9.894
VKDR:4.759
Vehicle Kills:809
Kill Difference:1,512
Playtime:48.282 hours
Usage:9%
Score:0.509m
Score/min:176
Driving Accuracy:49.813%
Gunner Accuracy:41.301%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:63
V. Kills:18 332%
Deaths:8
KDR:7.875
Accuracy:50.602% D-
KPH:69.600 A
VKPH:19.900 C
Saron HRB-H
C++
Kills:55
V. Kills:30 177%
Deaths:11
KDR:5
Accuracy:53.852% C+
KPH:38.500 C++
VKPH:21 C
Kills:118 (0 + 118)
Deaths:19
KDR:6.211
VKDR:2.526
Vehicle Kills:48
Kill Difference:99
Playtime:2.334 hours
Usage:0%
Score:0.038m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:53.852%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:118
V. Kills:30 381%
Deaths:17
KDR:6.941
Accuracy:39.573% C++
KPH:37.100 A+
VKPH:9.400 B+
Kills:118 (0 + 118)
Deaths:17
KDR:6.941
VKDR:1.765
Vehicle Kills:30
Kill Difference:101
Playtime:3.182 hours
Usage:1%
Score:0.033m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:39.573%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 1,9911,9251,2001.604C++0.2324.634%C++31.325%B++49.5C*1.7M12038.9h12.4C*50.4C**
Supernova FPC 2,0971,4061499.436B++7.6152.301%C+N/A34.8B**17.1B+16840.4h4.3B*8.2B++
Dual Photon Pods 1,3091,0761487.27C*5.4454.133%C*N/A72.2C+15.6C+22514.9h25.2C+46.6C++
SVA-88 9078897131.247C0.5823.094%C+30.596%B++47.5C++1A+11018.7h13.1C56.8C+
Saron Laser Cannon 1,3688674531.914C++0.0830.896%C+N/A20.6B++11.9B12042h119.6B387.2B
Orion VS54 7447255961.216C+0.6119.643%C34.483%A39.2B1A+11218.5h12.3C**62.9C++
Solstice VE3 6946758130.83C++1.0023.829%C*25.185%B**13.1CN/A4051.4h21.1D88.6C+
VE-LR Obelisk 6986713222.084C**0.2537.997%B*28.465%C38.6C*1.6A8317.4h10.4D**27.2C
Lasher X2 6586295711.102C**0.7320.247%D3.339%C36.4C*1.7B**8517.3h17.9B+88.5C+
NSX Daimyo 5155143611.424D0.4125.607%F--95.914%B+29.7DN/A6717.3h2.7C+10.5D*
Antares LC 7054452391.862C++0.0331.322%C+N/A23.8B13.9C+14018.7h109C**347.9C**
S1 7114283721.151B*0.6861.593%B+N/A39.6B**26.2A++31910.8h7.5C12.2C++
Pulsar LSW 4344253871.098C0.7319.615%D25.412%C++37.9C+N/A9211.2h14.9D75.9C
Pulsar VS1 3613543630.975C+0.8619.891%D23.729%B+31.1B+N/A7911.4h14.2C**71.3C+
Skyguard 526340556.182A++4.3530.67%C*N/A24.3A+13.3B**15914h83.6B**272.5B**
Tank Mine 407275299.483M**7.6527.246%C-N/A211.5A*101.5A10331.3h1.3B**4.9B*
C75 Viper 356253485.271C**3.4444.272%B+N/A35.1C**14.3A++1627.2h15.3C+34.6C*
Saron HRB 2451671016.7A**14.8745.765%C*1.198%C34.1B*15.9C+2324.9h22.8C+49.8C**
XM98 150148622.387C*0.5626.704%F83.784%B**26.9C+N/A615.5h2.3B+8.5C
Quasar VM1 146144602.4B++0.5712.625%D24.306%B**30B++N/A764.8h15.4C++121.8C+
C150 Dalton 217129158.6B6.7721.897%FN/A44.5B+30.3B+2762.9h4.5C+20.7D**
Phantom VA23 1301261231.024C-0.8123.172%F-23.81%D25.7C-N/A624.9h5.5D23.9D*
M20 Basilisk 148118176.941A++5.1139.573%C++7.627%B++36.9A+9.4B+1723.2h63.7B*161B*
Thanatos VE70 1081061130.938C++0.8931.116%D-20.755%B**36.6B+N/A1182.9h4.9C++15.9C
Hornet Missiles 181103205.15C++3.3262.812%C++N/A60.6C+45.9B3981.7h10.8C++17.1C*
VA39 Spectre 106103601.717C*0.1121.76%F37.864%C+22.4C+N/A664.6h5.7C**26.4C--
Eidolon VE33 1041011060.953C+0.8819.468%D**34.654%A30.6B+N/A893.3h9.2C++47.2C
NS-44 Commissioner 9190930.968C+0.8622.192%F24.444%B19.1DN/A634.7h4.5C20.5D*
Proximity Mine 8585136.538B*4.7144.057%C*N/A121.4C+N/A3110.7h2.5F5.7D
Frag Grenade 8481181N/A79.1724.927%F*N/A135D**5C3720.6h6.3F-25.4T*
MANA Anti-Personnel Turret 7571641.109N/A0.7229.873%UN/A710U40U1397600.1h66.1T*221.3T*
E540 Halberd-H 816387.875C+6.0450.602%D-N/A70A20C3110.9h4B**7.9B*
Force-Blade 70596,3090.009C-1.824.501%F-25.424%M0.2C--N/A1255h4.3D*94.9T*
NS-R3 Swarm 9857580.983A0.8565.49%B+N/A15A++10.8B**1253.8h17.2A26.3A+
Supernova PC 7857105.7C++3.8749.813%C++N/A33.5B**12.4A1881.7h4.7B+9.4B+
Saron HRB-H 8555115C+3.1753.852%C+N/A39.3C++21.4C2511.4h26.2C+48.6C+
E540 Halberd 7152152S50.1741.301%D-N/A43.3B**15.8C+2041.2h4.9B*11.8C**
L100 Python AP 7751412.75A*10.9244.501%D**N/A51A++26A+4021h3.4A+7.7B*
Beamer VS3 51511020.5C1.3325.463%C35.294%A++19.6CN/A642.6h20F--78.4D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit361,0020.7h
Spawn Beacon89420.8h
Nanite Healing Grenade02190.1h
Medical Applicator4814,9201.2h
Welding Device03,3670.4h
Rampart Wall4830.9h
G40-F Ranger01020.1h
M40 Fury1620h
Anti-Infantry MANA Turret113050.7h
Nano-Armor Kit160250,96315.9h
IPC Targeting Dart11120.1h
Recon Detection Device221,5472.3h
Ammunition Package184870.4h
Dual-75 Duster01710.1h

Check the help document for the dictionary if you want to learn more about words used here.


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