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Harbinger dianweng[KH0L] dianweng
VS BR 89

KDR: 1.86

Score: 10.2m

Last Seen: Apr 18th, 2019 1:40 AM
- OFFLINE - 178.1 hour(s)

Battle Rank 89 - Vanu Sovereignty on Briggs - Outfit Member of Ketamine Ghost Cappers[KH0L] Ketamine Ghost Cappers
VS outfit on Connery

Members: 21
Level Progress (to 90): 73%
Level 100 Progress: 54% 585h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 Supernova FPC SVA-88 Dual Photon Pods Antares LC Orion VS54 VE-LR Obelisk Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,224,729 MLG Score: 979
Fun Score: N/A
Cheeseburgers Flipped: 132TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.932%29.876%7451410219,1781.481760.382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.547%0.747B++1.404A-0.496DHEAD ++ (~17.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.301C*130.088C+39.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.285%0.58%454210332,0705468113.78428255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.563%-0.328C--0.938D--0.835

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.8-0.177C65.1-0.228C124.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.878%0.643%511310322,33457213674.0733171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.349%-0.491D-1.258D**0.815

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.2-0.582D22-0.75D-39.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.733%2.636%206510306454474101.44295157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.99%0.423B-0.442C--0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.50.357C**31.10.214C++45.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.158%81.458%206410311,235885171.39548

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.133%-1.332D**0.938B*0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.3-0.048C+2.70.148C++7.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.803%21.053%2061103411448540.234568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.885D--1.29A-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.8-0.199C4.9-0.004C+11


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ketamine Ghost Cappers[KH0L] Ketamine Ghost Cappers
VS outfit on Connery

Members: 21
10.2m215.3%247 (14.8k)231 (13.9k)1.8640522,48612,0632.1465689 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1035185824.714%18.096%44703:394

46% Engineer31% Heavy Assault14% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 27th, 2017 7:59 AMSep 2nd, 2017 12:49 PMApr 23rd, 2019 5:22 AM (2d) (PST)Apr 18th, 2019 2:59 AM (7d) (PST)Apr 17th, 2019 9:40 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9831448390.5100.2740.0921.3430.114979

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,0028,64850,3543116681713,874

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
734.8h/30.6d 3,408 4,069 7,229 59.2k 696 1,415 5,007 43.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B++
Kills:3,009
Deaths:1,977
KDR:1.522
Accuracy:25.512% C**
HSR:31.572% B++
SVA-88
B*
Kills:1,316
Deaths:1,033
KDR:1.274
Accuracy:24.497% C*
HSR:31.915% B*
Orion VS54
B**
Kills:956
Deaths:766
KDR:1.248
Accuracy:20.499% C+
HSR:32.322% B**
Lasher X2
C
Kills:747
Deaths:680
KDR:1.099
Accuracy:20.264% D
HSR:3.213% C
Pulsar LSW
C*
Kills:459
Deaths:406
KDR:1.131
Accuracy:19.647% D
HSR:25.926% C*
Flare VE6
B**
Kills:192
Deaths:100
KDR:1.920
Accuracy:27.981% B**
HSR:31.250% B**
Ursa
B++
Kills:104
Deaths:87
KDR:1.195
Accuracy:22.436% C+
HSR:28.846% B++
Kills:6,783
Deaths (as Heavy Assault):5,049
Deaths (to Heavy Assaults):3,085
KDR:1.34343
Kill Difference:1,734
Playtime:226.646 hours
Usage:31%
Score:3.808m
Score/min:280
Accuracy (listed only):22.977%
HSR (listed only):26.435%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:830
Deaths:939
KDR:0.884
Accuracy:25.155% B+
HSR:25.301% B**
Thanatos VE70
B**
Kills:114
Deaths:124
KDR:0.919
Accuracy:30.803% D-
HSR:21.053% B**
Kills:944
Deaths (as Light Assault):1,063
Deaths (to Light Assaults):2,182
KDR:0.88805
Kill Difference:119
Playtime:21.484 hours
Usage:3%
Score:0.299m
Score/min:232
Accuracy (listed only):27.979%
HSR (listed only):23.177%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A
Kills:950
Deaths:462
KDR:2.056
Accuracy:40.429% A
HSR:28.211% C
Solstice VE3
B**
Kills:830
Deaths:939
KDR:0.884
Accuracy:25.155% B+
HSR:25.301% B**
Eidolon VE33
B*
Kills:323
Deaths:241
KDR:1.340
Accuracy:27.549% C+
HSR:31.889% B*
Thanatos VE70
B**
Kills:114
Deaths:124
KDR:0.919
Accuracy:30.803% D-
HSR:21.053% B**
Kills:2,217
Deaths (as Engineer):1,766
Deaths (to Engineers):2,425
KDR:1.25538
Kill Difference:451
Playtime:339.725 hours
Usage:46%
Score:4.406m
Score/min:216
Accuracy (listed only):30.984%
HSR (listed only):26.613%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:524
Deaths:374
KDR:1.401
Accuracy:25.414% F--
HSR:95.992% B+
Ghost
B+
Kills:459
Deaths:230
KDR:1.996
Accuracy:31.808% D*
HSR:73.856% B+
NS-44 Commissioner
B*
Kills:273
Deaths:256
KDR:1.066
Accuracy:29.238% D-
HSR:27.839% B*
Phantom VA23
C
Kills:194
Deaths:163
KDR:1.190
Accuracy:23.315% F-
HSR:27.835% C
XM98
B**
Kills:149
Deaths:64
KDR:2.328
Accuracy:25.689% F
HSR:83.893% B**
VA39 Spectre
C+
Kills:103
Deaths:60
KDR:1.717
Accuracy:21.475% F-
HSR:37.864% C+
NSX Tomoe
D-
Kills:52
Deaths:70
KDR:0.743
Accuracy:24.854% D-
HSR:26.923% D--
Beamer VS3
A++
Kills:51
Deaths:102
KDR:0.500
Accuracy:25.463% C
HSR:35.294% A++
Kills:1,805
Deaths (as Infiltrator):1,319
Deaths (to Infiltrators):1,914
KDR:1.36846
Kill Difference:486
Playtime:104.502 hours
Usage:14%
Score:1.099m
Score/min:175
Accuracy (listed only):25.907%
HSR (listed only):51.187%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B+
Kills:469
Deaths:449
KDR:1.045
Accuracy:21.581% C
HSR:23.667% B+
Thanatos VE70
B**
Kills:114
Deaths:124
KDR:0.919
Accuracy:30.803% D-
HSR:21.053% B**
Kills:583
Deaths (as Combat Medic):573
Deaths (to Combat Medics):1,254
KDR:1.01745
Kill Difference:10
Playtime:25.364 hours
Usage:3%
Score:0.361m
Score/min:237
Accuracy (listed only):26.192%
HSR (listed only):22.360%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:176
Deaths:69
KDR:2.551
Accuracy:16.173% C
HSR:23.864% B++
Quasar VM1
B**
Kills:153
Deaths:65
KDR:2.354
Accuracy:12.758% D
HSR:23.529% B**
Nebula VM20
C+
Kills:110
Deaths:56
KDR:1.964
Accuracy:18.259% C+
HSR:15.455% D--
Kills:439
Deaths (as MAX Suit):95
Deaths (to MAX Suits):199
KDR:4.62105
Kill Difference:344
Playtime:16.488 hours
Usage:2%
Score:0.222m
Score/min:225
Accuracy (listed only):15.730%
HSR (listed only):20.949%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B
Kills:1,199
V. Kills:266 449%
Deaths:163
KDR:7.356
Accuracy:55.058% B
KPH:73.300 C+
VKPH:16.300 C+
Antares LC
B+
Kills:1,027
V. Kills:594 173%
Deaths:566
KDR:1.814
Accuracy:30.391% C
KPH:26.300 B+
VKPH:15.200 C*
Saron Laser Cannon
B++
Kills:871
V. Kills:503 173%
Deaths:457
KDR:1.906
Accuracy:30.837% C+
KPH:20.600 B++
VKPH:11.900 B+
Hornet Missiles
B
Kills:300
V. Kills:225 133%
Deaths:53
KDR:5.660
Accuracy:72.250% A
KPH:62.400 C+
VKPH:46.800 B
Light PPA
A++
Kills:75
V. Kills:12 N/A
Deaths:21
KDR:3.571
Accuracy:36.806% C--
KPH:45.100 C+
VKPH:7.200 A++
M202 Wyrm
C+
Kills:54
V. Kills:32 164%
Deaths:7
KDR:7.714
Accuracy:54.936% C+
KPH:85.200 D
VKPH:50.500 C+
Kills:3,526 (1,973 + 0)
Deaths:1,267
KDR:2.783
VKDR:1.288
Vehicle Kills:1,632
Kill Difference:2,259
Playtime:104.715 hours
Usage:14%
Score:1.051m
Score/min:167
Piloting Accuracy:36.806%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:184
V. Kills:129 142%
Deaths:31
KDR:5.935
Accuracy:25.473% D*
KPH:47.800 B++
VKPH:33.500 B+
L-24R Spur
C
Kills:96
V. Kills:16 N/A
Deaths:40
KDR:2.400
Accuracy:20.361% F--
KPH:11 D--
VKPH:1.800 C
Kills:280 (96 + 184)
Deaths:71
KDR:3.944
VKDR:2.042
Vehicle Kills:145
Kill Difference:209
Playtime:12.565 hours
Usage:2%
Score:0.086m
Score/min:115
Piloting Accuracy:20.361%
Gunner Accuracy:25.473%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:443
V. Kills:239 185%
Deaths:73
KDR:6.068
Accuracy:33.145% B+
KPH:25.200 A++
VKPH:13.600 B**
L100 Python AP
A++
Kills:393
V. Kills:176 222%
Deaths:45
KDR:8.733
Accuracy:60.016% B+
KPH:48.900 A++
VKPH:21.900 B++
C75 Viper
A+
Kills:257
V. Kills:107 238%
Deaths:48
KDR:5.354
Accuracy:44.375% B+
KPH:35.300 B
VKPH:14.700 A+
Kills:1,093 (1,093 + 0)
Deaths:166
KDR:6.584
VKDR:3.145
Vehicle Kills:522
Kill Difference:927
Playtime:32.882 hours
Usage:4%
Score:0.369m
Score/min:187
Driving Accuracy:44.375%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:1,634
V. Kills:817 200%
Deaths:178
KDR:9.180
Accuracy:54.530% C++
KPH:34.700 B**
VKPH:17.300 B+
Saron HRB
B*
Kills:174
V. Kills:83 207%
Deaths:12
KDR:14.500
Accuracy:47.627% B+
KPH:33.800 B*
VKPH:16.100 C+
E540 Halberd
A++
Kills:65
V. Kills:23 271%
Deaths:2
KDR:32.500
Accuracy:42.113% D
KPH:51.700 A++
VKPH:18.300 C**
Supernova PC
B**
Kills:57
V. Kills:21 259%
Deaths:10
KDR:5.700
Accuracy:49.813% C++
KPH:32.600 B**
VKPH:12 B**
Kills:1,930 (1,691 + 239)
Deaths:202
KDR:9.554
VKDR:4.673
Vehicle Kills:944
Kill Difference:1,728
Playtime:55.268 hours
Usage:8%
Score:0.607m
Score/min:183
Driving Accuracy:49.813%
Gunner Accuracy:42.113%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:79
V. Kills:22 343%
Deaths:10
KDR:7.900
Accuracy:51.613% D
KPH:65.400 B**
VKPH:18.200 C-
Saron HRB-H
C+
Kills:59
V. Kills:33 174%
Deaths:12
KDR:4.917
Accuracy:54.511% C+
KPH:37.600 C+
VKPH:21 C
Kills:138 (0 + 138)
Deaths:22
KDR:6.273
VKDR:2.500
Vehicle Kills:55
Kill Difference:116
Playtime:2.779 hours
Usage:0%
Score:0.046m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:54.511%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:150
V. Kills:41 357%
Deaths:18
KDR:8.333
Accuracy:40.128% C++
KPH:38.600 A+
VKPH:10.600 B++
M20 Basilisk
B**
Kills:58
V. Kills:18 305%
Deaths:12
KDR:4.833
Accuracy:40.765% C*
KPH:33.500 B**
VKPH:10.400 C*
Kills:208 (0 + 208)
Deaths:30
KDR:6.933
VKDR:1.967
Vehicle Kills:59
Kill Difference:178
Playtime:5.619 hours
Usage:1%
Score:0.062m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:40.765%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 3,1273,0091,9771.522C+0.3425.512%C**31.572%B++48.6C*1.9M+12461.9h12.8C++50.2C**
Supernova FPC 2,4511,6341789.18B+7.3254.53%C++N/A34.7B**17.3B+17347.1h4.5B++8.3B++
SVA-88 1,3461,3161,0331.274C0.5924.497%C*31.915%B*49.5C*1.1A+11626.6h13.3C54.3C++
Dual Photon Pods 1,4651,1991637.356C++5.4955.058%BN/A73.1C+16.2C+23416.4h25.7C+46.7C++
Antares LC 1,6211,0275661.814C++0.0530.391%CN/A26.3B+15.2C*15339.1h105.5C**347.3C**
Orion VS54 9809567661.248C+0.6220.499%C+32.322%B**42.1B+1.1A++12122.7h12.2B59.7C**
VE-LR Obelisk 9869504622.056C*0.1940.429%A28.211%C40.3B1.5B**8923.6h11.4F28.2C
Saron Laser Cannon 1,3748714571.906C++0.0430.837%C+N/A20.6B++11.9B+12342.2h119.3B386.9B
Solstice VE3 8578309390.884C*0.9825.155%B+25.301%B**13.3CN/A4162.4h21.2D84.4C+
Lasher X2 7817476801.099C**0.7720.264%D3.213%C36.4B1.7A+8520.5h18.2B+89.6C+
S1 8785264391.198B*0.6762.945%B++N/A40.2A26.9A++33913.1h7.8C12.4C++
NSX Daimyo 5255243741.401C--0.4625.414%F--95.992%B+29.1DN/A6618h2.7C+10.6D*
Pulsar VS1 4824694491.045C++0.8221.581%C23.667%B+33B+N/A8814.2h14.2C**65.8C++
Ghost 4704592301.996C+0.1331.808%D*73.856%B+41.7C++1M++9311h2.2C**6.8C+
Pulsar LSW 4694594061.131C0.7319.647%D25.926%C*38.6C+N/A9611.9h14.5C--73.6C
Skyguard 682443736.068A4.2033.145%B+N/A25.2A++13.6B**16917.6h90B*271.7B**
L100 Python AP 569393458.733B*6.8760.016%B+N/A49.1A++22B++2388h5.6B+9.3B++
Tank Mine 534358379.676M**7.8127.12%C--N/A223.8A**110A++11301.6h1.3B**5B*
Eidolon VE33 3333232411.34C*0.5227.549%C+31.889%B*47.5A1.5A*1206.8h8.7C**31.4B
Hornet Missiles 525300535.66C++3.8072.25%AN/A62.5C+46.9B4234.8h14.1C19.5C++
NS-44 Commissioner 2752732561.066C++0.8029.238%D-27.839%B*31C+N/A898.8h4.8D16.6D
C75 Viper 364257485.354B3.4944.375%B+N/A35.2B14.7A+1757.3h15.4C+34.7C**
Phantom VA23 1991941631.19C0.6723.315%F-27.835%C29.4C-N/A726.6h5.4C--22.9D--
Flare VE6 1931921001.92B+0.0627.981%B**31.25%B**60B++N/A1643.2h9.1B++32.5B++
Proximity Mine 185185276.852B*4.9939.794%CN/A142.3B+N/A3401.3h2.3D--5.8D
C150 Dalton 313184315.935C+4.0725.473%D*N/A47.2B++33.1B+3043.9h5C19.5D*
Nebula VM20 183176692.551B0.6916.173%C23.864%B++32.6C+1.3A+795.4h14.8B+91.7C*
Saron HRB 2571741214.5A++12.6447.627%B+1.149%C33.5B*16C+2555.2h24.5C51.3C*
Quasar VM1 156153652.354B+0.4912.758%D23.529%B**31.2B*N/A794.9h14.9C*116.6C+
M20 Basilisk 191150188.333A*6.4740.128%C++6.667%B+38.5A+10.5B++1863.9h62.9B**156.8B**
XM98 151149642.328C++0.4625.689%F83.893%B**24.8C+N/A586h2.3B+9C-
Thanatos VE70 1161141240.919C++0.9530.803%D-21.053%B**35.6B+N/A1283.2h4.9C++15.8C+
Nebula VM20 112110561.964C+0.1018.259%C+15.455%D--26.8CN/A654.1h15.9C**87.3C**
Ursa 106104871.195C+0.6722.436%C+28.846%B++47.3B+N/A1242.2h10.1B+44.9B+
VA39 Spectre 106103601.717C**0.1521.475%F-37.864%C+22.4C++N/A694.6h5.7C**26.7C--
NS Decimator 168102871.172C*0.6967.587%B*N/A39.2B25.4B**3672.6h6.5D--9.6C
NS-R3 Swarm 168101981.031A+0.8368.084%B**N/A16A++10.6B**1346.3h17.3A25.4A+
L-24R Spur 11296402.4D0.5420.361%F--2.083%C++11D--1.8C318.7h38.4C+188.4D-
M20 Basilisk 12392811.5B*9.6447.928%C--5.435%B+54.1B+18.2C2441.7h91.1B+190.2B+
MANA Anti-Personnel Turret 8985691.232N/A0.6331.57%UN/A850U40U1636100.1h62.8T*199T*
Frag Grenade 8784184N/A82.1425.035%F*N/A140D**5C3850.6h6.3F-25.2T*
E540 Halberd-H 10179107.9C+6.0451.613%D1.266%C65.8B**18.3C-2991.2h4.3B**8.2B*
Light PPA 8775213.571C+1.7136.806%C--N/A44.1C+7.1A+1451.7h21.5C--58.4C
E540 Halberd 8865232.5A*30.6442.113%DN/A50A++17.7C*2271.3h4.2A10B++
Saron HRB-H 9259124.917C+3.0554.511%C+N/A36.9C+20.6C2621.6h26.6C+48.8C+
Force-Blade 70596,3090.009C-1.864.501%F-25.424%M+0.2DN/A1255.3h4.3D*94.9T*
M20 Basilisk 7658124.833A2.9740.765%C*5.172%C+34.1B**10.6C*1761.7h88.6B+217.4B+
Supernova PC 7857105.7C++3.8449.813%C++N/A33.5B**12.4B**2061.7h4.7B+9.4B+
Spear Anti-Vehicle Phalanx Tower 9757511.4D9.5462.031%B**N/A63.3B*44.4B**4350.9h9.9C++15.9B+
M202 Wyrm 865477.714C5.8554.936%C+1.852%D90C--53.3C+3730.6h76.6F*139.4F*
Orbital Strike Uplink 9153153U51.14432.787%UN/A176.7U126.7U16300.3h5T*1.2T*
NSX Tomoe 5352700.743C--1.1224.854%D-26.923%D--20.8DN/A632.5h21.3F85.6D*
Beamer VS3 51511020.5C1.3625.463%C35.294%A++19.6CN/A762.6h20F-78.4D
Xiphos Anti-Personnel Phalanx Tower 5250150C48.1418.022%D*4%A++62.5D2.5D*1850.8h40.5D224.6D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter43640.3h
Restoration Kit491,3771h
Pain Spire01330.8h
Spawn Beacon131,9971.3h
Repair Module02480.7h
Turret AI Module01570.4h
Structure Shield Module0790.2h
Skywall Shield Emitter1790.3h
Cortium Silo1730.3h
Nanite Healing Grenade02780.1h
Medical Applicator6018,4871.5h
Spear Anti-Vehicle Tower01060.5h
Rampart Wall4870.9h
G40-F Ranger01020.1h
Welding Device210,5362.4h
Hoplon Anti-Aircraft Phalanx Tower0620.3h
Xiphos Anti-Personnel Tower11060.5h
M40 Fury1620h
Anti-Infantry MANA Turret143680.8h
Nano-Armor Kit197361,73723.4h
Lumifiber Rampart Wall02041.9h
Elysium Spawn Tube0620.2h
Nano-Repair Grenade03610.1h
Orbital Strike Target Designator111070.7h
IPC Targeting Dart11350.2h
Vehicle Gate01030.9h
Recon Detection Device251,8882.7h
Ammunition Package276930.7h
Dual-75 Duster01710.1h

Check the help document for the dictionary if you want to learn more about words used here.


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