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Destroyer dianweng[IGNB] dianweng
VS BR 96

KDR: 1.98

Score: 16.9m

Last Seen: Aug 22nd, 2019 7:57 AM
- ONLINE NOW

Battle Rank 103 (96 total) - Vanu Sovereignty on Briggs
Level Progress (to 104): 81%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 SVA-88 Supernova FPC Antares LC Dual Photon Pods Orion VS54 VE-LR Obelisk VE-H Maw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,424,889 MLG Score: 1139
Fun Score: N/A
Cheeseburgers Flipped: 177TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.63%29.779%76318119613,4661.557660.424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.461%0.802B++1.422A-2.802THEAD ++ (~16.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.325C**12.50.11C+36.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.692%0.638%458312112,6657068943.76945298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.347%-0.304C-0.864D--0.844

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157-0.145C54.5-0.202C102.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.148%0.67%549412103,28377816164.21979203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.116%-0.375C--1.228D*0.838

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.3-0.325C18.7-0.516D31.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.755%3.092%223512098415525521.52355152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.147%0.527B+-0.29C-0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.30.403B28.50.251C*39.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.674%80.551%223412101,6351193211.36935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.094%-1.296D**0.931B*0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.005C+2.50.185C++7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.259%19.406%223212121,077718171.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.851%-0.346C-0.94B*-0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.142C++4.10.13C++6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.9m256.7%307 (18.4k)289 (17.3k)1.9818533,08516,6942.2470496 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1214290825.287%18.087%45703:306

44% Engineer33% Heavy Assault14% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 27th, 2017 7:59 AMAug 11th, 2019 2:29 PMAug 22nd, 2019 9:22 PM (1d) (PST)Aug 22nd, 2019 11:05 AM (2d) (PST)Aug 22nd, 2019 3:57 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0171568610.5670.2860.1021.7600.1191139

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,9929,34951,64334176106717,333

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
973.3h/40.6d 4,427 5,984 11,303 102.8k 938 1,892 6,950 59.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B++
Kills:3,194
Deaths:2,106
KDR:1.517
Accuracy:25.410% C**
HSR:31.591% B++
SVA-88
B*
Kills:1,893
Deaths:1,350
KDR:1.402
Accuracy:24.707% C*
HSR:32.383% B*
Orion VS54
B**
Kills:1,218
Deaths:918
KDR:1.327
Accuracy:21.367% C++
HSR:32.348% B**
VE-H Maw
B+
Kills:998
Deaths:510
KDR:1.957
Accuracy:28.058% B+
HSR:21.744% C--
NSX Naginata
B**
Kills:792
Deaths:467
KDR:1.696
Accuracy:21.673% C+
HSR:35.606% B**
Pulsar LSW
C*
Kills:463
Deaths:408
KDR:1.135
Accuracy:19.630% D
HSR:25.918% C*
Flare VE6
B**
Kills:406
Deaths:228
KDR:1.781
Accuracy:26.130% B+
HSR:31.527% B**
Ursa
B
Kills:236
Deaths:174
KDR:1.356
Accuracy:23.680% C++
HSR:26.695% B
VX29 Polaris
A*
Kills:104
Deaths:49
KDR:2.122
Accuracy:23.026% C+
HSR:37.500% A*
Kills:9,304
Deaths (as Heavy Assault):6,210
Deaths (to Heavy Assaults):4,270
KDR:1.49823
Kill Difference:3,094
Playtime:324.818 hours
Usage:33%
Score:6.509m
Score/min:334
Accuracy (listed only):23.742%
HSR (listed only):30.590%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B*
Kills:952
Deaths:604
KDR:1.576
Accuracy:39.612% C+
HSR:18.698% B*
Solstice VE3
B*
Kills:923
Deaths:1,031
KDR:0.895
Accuracy:25.518% B+
HSR:24.594% B*
Thanatos VE70
A++
Kills:125
Deaths:132
KDR:0.947
Accuracy:31.546% D-
HSR:24.800% A++
Kills:2,000
Deaths (as Light Assault):1,767
Deaths (to Light Assaults):3,157
KDR:1.13186
Kill Difference:233
Playtime:41.827 hours
Usage:4%
Score:0.944m
Score/min:376
Accuracy (listed only):32.225%
HSR (listed only):22.697%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A+
Kills:1,120
Deaths:543
KDR:2.063
Accuracy:41.440% A+
HSR:28.482% C
Pandora VX25
B*
Kills:952
Deaths:604
KDR:1.576
Accuracy:39.612% C+
HSR:18.698% B*
Solstice VE3
B*
Kills:923
Deaths:1,031
KDR:0.895
Accuracy:25.518% B+
HSR:24.594% B*
Eidolon VE33
B+
Kills:379
Deaths:284
KDR:1.335
Accuracy:27.653% C+
HSR:30.343% B+
Thanatos VE70
A++
Kills:125
Deaths:132
KDR:0.947
Accuracy:31.546% D-
HSR:24.800% A++
Kills:3,499
Deaths (as Engineer):2,594
Deaths (to Engineers):3,153
KDR:1.34888
Kill Difference:905
Playtime:423.701 hours
Usage:44%
Score:6.815m
Score/min:268
Accuracy (listed only):33.154%
HSR (listed only):25.383%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:830
Deaths:454
KDR:1.828
Accuracy:31.459% D*
HSR:75.301% B++
NSX Daimyo
B+
Kills:553
Deaths:401
KDR:1.379
Accuracy:25.059% F--
HSR:95.479% B+
NS-44 Commissioner
A+
Kills:506
Deaths:463
KDR:1.093
Accuracy:30.401% D
HSR:32.213% A+
Phantom VA23
C++
Kills:397
Deaths:277
KDR:1.433
Accuracy:24.092% F
HSR:31.486% C++
XM98
B**
Kills:149
Deaths:65
KDR:2.292
Accuracy:25.590% F-
HSR:83.893% B**
NS-AM7 Archer
B**
Kills:131
Deaths:243
KDR:0.539
Accuracy:67.314% B**
HSR:9.924% D-
NSX Tomoe
D
Kills:122
Deaths:130
KDR:0.938
Accuracy:25.219% D-
HSR:30.328% D
VA39 Spectre
C+
Kills:103
Deaths:61
KDR:1.689
Accuracy:21.323% F-
HSR:37.864% C+
Beamer VS3
A++
Kills:51
Deaths:102
KDR:0.500
Accuracy:25.463% C
HSR:35.294% A++
Kills:2,842
Deaths (as Infiltrator):2,196
Deaths (to Infiltrators):2,691
KDR:1.29417
Kill Difference:646
Playtime:136.454 hours
Usage:14%
Score:1.751m
Score/min:214
Accuracy (listed only):30.658%
HSR (listed only):47.976%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B*
Kills:952
Deaths:604
KDR:1.576
Accuracy:39.612% C+
HSR:18.698% B*
Pulsar VS1
B+
Kills:533
Deaths:506
KDR:1.053
Accuracy:21.541% C-
HSR:24.015% B+
Thanatos VE70
A++
Kills:125
Deaths:132
KDR:0.947
Accuracy:31.546% D-
HSR:24.800% A++
Kills:1,610
Deaths (as Combat Medic):1,242
Deaths (to Combat Medics):1,751
KDR:1.2963
Kill Difference:368
Playtime:28.542 hours
Usage:3%
Score:0.444m
Score/min:259
Accuracy (listed only):30.899%
HSR (listed only):22.504%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:308
Deaths:118
KDR:2.610
Accuracy:17.171% C
HSR:21.104% C++
Nebula VM20
C+
Kills:244
Deaths:105
KDR:2.324
Accuracy:18.695% C+
HSR:15.164% D--
Quasar VM1
B*
Kills:153
Deaths:65
KDR:2.354
Accuracy:12.758% D
HSR:23.529% B*
Vortex VM21
C+
Kills:63
Deaths:60
KDR:1.050
Accuracy:41.361% C+
HSR:0% F
Vortex VM21
C+
Kills:54
Deaths:65
KDR:0.831
Accuracy:40.200% C+
HSR:0% F
Cosmos VM3
B**
Kills:52
Deaths:14
KDR:3.714
Accuracy:22.110% B**
HSR:21.154% B+
Comet VM2
N/A
Kills:50
Deaths:50
KDR:1
Accuracy:44.986% N/A
HSR:8% N/A
Kills:924
Deaths (as MAX Suit):238.500
Deaths (to MAX Suits):326
KDR:3.87421
Kill Difference:685.500
Playtime:22.105 hours
Usage:2%
Score:0.407m
Score/min:307
Accuracy (listed only):28.183%
HSR (listed only):12.707%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
B*
Kills:1,793
V. Kills:1,011 177%
Deaths:714
KDR:2.511
Accuracy:30.864% C+
KPH:29.600 B*
VKPH:16.700 B+
Dual Photon Pods
B+
Kills:1,422
V. Kills:318 446%
Deaths:175
KDR:8.126
Accuracy:55.156% B+
KPH:78.300 C+
VKPH:17.500 C+
Saron Laser Cannon
B++
Kills:871
V. Kills:503 173%
Deaths:458
KDR:1.902
Accuracy:30.767% C+
KPH:20.400 B++
VKPH:11.800 B+
Hornet Missiles
B+
Kills:628
V. Kills:445 141%
Deaths:75
KDR:8.373
Accuracy:72.694% A
KPH:79 C*
VKPH:56 B+
Light PPA
B*
Kills:372
V. Kills:35 N/A
Deaths:53
KDR:7.019
Accuracy:36.859% C--
KPH:55.400 C**
VKPH:5.200 B*
M202 Wyrm
C+
Kills:100
V. Kills:64 154%
Deaths:7
KDR:14.286
Accuracy:55.985% C++
KPH:79.900 C--
VKPH:51.200 C+
Kills:5,186 (3,036 + 0)
Deaths:1,482
KDR:3.499
VKDR:1.603
Vehicle Kills:2,376
Kill Difference:3,704
Playtime:137.239 hours
Usage:14%
Score:1.783m
Score/min:217
Piloting Accuracy:36.859%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:299
V. Kills:207 144%
Deaths:36
KDR:8.306
Accuracy:28.665% D--
KPH:52.700 B*
VKPH:36.500 B*
L-24R Spur
C
Kills:260
V. Kills:34 N/A
Deaths:60
KDR:4.333
Accuracy:23.918% F--
KPH:16.400 D-
VKPH:2.100 C
Kills:559 (260 + 299)
Deaths:96
KDR:5.823
VKDR:2.510
Vehicle Kills:241
Kill Difference:463
Playtime:21.509 hours
Usage:2%
Score:0.190m
Score/min:148
Piloting Accuracy:23.918%
Gunner Accuracy:28.665%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:694
V. Kills:301 230%
Deaths:66
KDR:10.515
Accuracy:56.021% C+
KPH:53.700 A++
VKPH:23.300 B*
Skyguard
A++
Kills:511
V. Kills:267 191%
Deaths:80
KDR:6.388
Accuracy:33.935% B++
KPH:25.900 A++
VKPH:13.500 A
C75 Viper
A+
Kills:270
V. Kills:112 239%
Deaths:49
KDR:5.510
Accuracy:44.706% B+
KPH:35.600 B
VKPH:14.700 A+
Kills:1,475 (1,475 + 0)
Deaths:195
KDR:7.564
VKDR:3.487
Vehicle Kills:680
Kill Difference:1,280
Playtime:40.256 hours
Usage:4%
Score:0.543m
Score/min:225
Driving Accuracy:44.706%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:1,808
V. Kills:908 199%
Deaths:189
KDR:9.566
Accuracy:54.555% C++
KPH:35.900 B*
VKPH:18 B+
Saron HRB
B*
Kills:185
V. Kills:89 206%
Deaths:12
KDR:15.417
Accuracy:47.487% B+
KPH:33.900 B*
VKPH:16.300 C++
E540 Halberd
A+
Kills:77
V. Kills:26 285%
Deaths:2
KDR:38.500
Accuracy:42.054% D
KPH:48.400 A+
VKPH:16.300 C+
Supernova PC
B**
Kills:57
V. Kills:21 259%
Deaths:10
KDR:5.700
Accuracy:49.813% C++
KPH:32.600 B*
VKPH:12 B**
Proton II PPA
A+
Kills:51
V. Kills:7 N/A
Deaths:5
KDR:10.200
Accuracy:32.880% A+
KPH:49.600 C
VKPH:6.800 A+
Kills:2,178 (1,865 + 313)
Deaths:218
KDR:9.991
VKDR:4.821
Vehicle Kills:1,051
Kill Difference:1,960
Playtime:60.144 hours
Usage:6%
Score:0.741m
Score/min:205
Driving Accuracy:49.813%
Gunner Accuracy:32.880%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:101
V. Kills:31 316%
Deaths:11
KDR:9.182
Accuracy:50.184% D-
KPH:63.500 B**
VKPH:19.500 C
Saron HRB-H
B
Kills:77
V. Kills:46 164%
Deaths:13
KDR:5.923
Accuracy:58.366% B
KPH:38.300 C++
VKPH:22.900 C+
Kills:178 (0 + 178)
Deaths:24
KDR:7.417
VKDR:3.208
Vehicle Kills:77
Kill Difference:154
Playtime:3.599 hours
Usage:0%
Score:0.064m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:58.366%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:185
V. Kills:49 370%
Deaths:20
KDR:9.250
Accuracy:42.117% B
KPH:41.800 A++
VKPH:11.100 B*
M20 Basilisk
A+
Kills:71
V. Kills:19 355%
Deaths:14
KDR:5.071
Accuracy:41.525% C**
KPH:37.700 A+
VKPH:10.100 C++
Kills:256 (0 + 256)
Deaths:34
KDR:7.529
VKDR:2
Vehicle Kills:68
Kill Difference:222
Playtime:6.304 hours
Usage:1%
Score:0.082m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:41.525%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 3,3153,1942,1061.517C+0.4625.41%C**31.591%B++48.9C*1.9M12865.3h12.7C++49.9C**
SVA-88 1,9331,8931,3501.402C+0.5824.707%C*32.383%B*53C**1.1A+13735.7h12.7C51.4C++
Supernova FPC 2,7161,8081899.566B+7.5854.555%C++N/A35.9B*18.1B+19250.3h4.4B+8.1B+
Antares LC 2,8041,7937142.511B+0.5330.864%C+N/A29.6B*16.7B+20760.5h95.1B+308.1B+
Dual Photon Pods 1,7401,4221758.126C**6.1455.156%B+N/A78.1C+17.5C+26818.2h24.6C+44.5C++
Orion VS54 1,2481,2189181.327C+0.6521.367%C++32.348%B**46.7B+1.1A+16626.1h12B+56.3C++
VE-LR Obelisk 1,1641,1205432.063C*0.0841.44%A+28.482%C39.4C**1.5A9828.4h12.2F--29.4C-
VE-H Maw 1,0229985101.957B+0.0228.058%B+21.744%C--62B+1.5B**21016.1h10.5C*37.5B+
Pandora VX25 9679526041.576B0.4139.612%C+18.698%B*66.6B**1B++29314.3h4B+10.1B+
Solstice VE3 9549231,0310.895C*1.0925.518%B+24.594%B*14.1CN/A4765.6h21D-82.1C+
Saron Laser Cannon 1,3748714581.902C++0.0830.767%C+N/A20.4B++11.8B+12742.7h119.8C**389.3C**
Lasher X2 8708367621.097C*0.8821.023%D3.349%C36C**1.5B++9323.2h19.1C*90.8C+
Ghost 8448304541.828C0.1531.459%D*75.301%B++41.1C++N/A11220.2h2.1B+6.5C+
NSX Naginata 8137924671.696B0.2921.673%C+35.606%B**53.2B+1.4A+15614.9h11.4C**52.7C**
L100 Python AP 9956946610.515A8.5356.021%C+N/A53.8A++23.3B*31412.9h4.7B++8.4B+
Hornet Missiles 1,073628758.373B*6.3972.694%AN/A79.5C*56.3B+6447.9h12C+16.5C**
NSX Daimyo 5555534011.379D0.6025.059%F--95.479%B+28.8DN/A6819.2h2.7C+10.7D**
Pulsar VS1 5485335061.053C++0.9321.541%C-24.015%B+33.9B+1A10115.7h13.8B64.2C++
S1 8785264391.198B*0.7862.886%B++N/A39.8B**26.7A*35813.2h7.8C12.5C+
Skyguard 778511806.388A4.4133.935%B++N/A25.9A++13.6A17719.7h89.9B*265B**
NS-44 Commissioner 5125064631.093C++0.8930.401%D32.213%A+36.9C++N/A12813.7h4.5C14.8C-
Pulsar LSW 4734634081.135C0.8519.63%D25.918%C*38.6C+N/A10012h14.4D73.6C
Tank Mine 615414459.2M*7.2227.008%C--N/A217.9A*105.8A+12161.9h1.4B*5.1B++
Flare VE6 4084062281.781B+0.2026.13%B+31.527%B**62.5B++N/A2236.5h9.4B+36B+
Phantom VA23 4083972771.433C0.5524.092%F31.486%C++37.5C+1B**8910.6h4.7C+19.5D
Eidolon VE33 3903792841.335C*0.6527.653%C+30.343%B+48A1.4A+1347.9h8.5B30.9B
Light PPA 407372537.019B+5.0436.859%C--N/A55.5C**5.2B*2006.7h15.9C+43.1C+
Proximity Mine 336336388.842A++6.8641.472%C+N/A168B**N/A4892h2.2D-5.2C
NS Decimator 5533332401.388B+0.5964.959%B+1.201%D42.7B+28.2A+4477.8h5.9D9.1C
Nebula VM20 3203081182.61C*0.6317.171%C21.104%C++37.1C*1.4A+1108.3h15.9C*92.8C*
C150 Dalton 506299368.306C**6.3228.665%D--N/A52.5B*36.3B*3975.7h5C17.4D--
C75 Viper 382270495.51B3.5344.706%B+N/A35.5B14.7A+1947.6h15.5C+34.6C*
L-24R Spur 294260604.333C2.3523.918%F--2.692%B++16.5D-2.2C+5815.8h28.6C++119.6C
Nebula VM20 2482441052.324C++0.3418.695%C+15.164%D--35.4C++N/A1136.9h16.4C++87.8C*
Ursa 2412361741.356C++0.6323.68%C++26.695%B57.6B++1.2A++1774.1h10.8C**45.4B
Saron HRB 2741851215.417A*13.4447.487%B+1.081%C--33.6B*16.2C++2865.5h24.3C51.2C*
M20 Basilisk 234185209.25M++7.2742.117%B7.568%B++42A++11.1B*2284.4h63.8B++151.5B*
NS-R3 Swarm 2701611551.039A0.9468.789%B**N/A17.5A*11.8A1519.2h16.5A24A+
Xiphos Anti-Personnel Phalanx Tower 1631591159A++157.0221.872%D-1.258%C+159C4D--4851h20.2C++92.4C+
Quasar VM1 156153652.354B+0.3712.758%D23.529%B*31.2B+N/A864.9h14.9C*116.6C+
Orbital Strike Uplink 2421511151U149.02492.632%UN/A377.5U227.5U32940.4h3.1T*0.6T*
XM98 151149652.292C++0.3125.59%F-83.893%B**24.8C+N/A606h2.3B+9.1D
NSX Amaterasu 1541478,0530.018D1.9614.412%D-19.728%B+0.5DN/A2299.9h17D118.2F--
NS-AM7 Archer 2041312430.539C++1.4467.314%B**9.924%D-6.8C+3.8B*6219.2h37.6D*55.9D-
Spear Anti-Vehicle Phalanx Tower 209128525.6B23.6262.518%AN/A91.4A*57.9A*5911.4h6.9B++11.1B**
Thanatos VE70 1271251320.947C++1.0331.546%D-24.8%A++36.8B+N/A1593.4h4.9C++15.5C
NSX Tomoe 1231221300.938C1.0425.219%D-30.328%D29C-N/A964.2h16.5C-65.5C--
M20 Basilisk 155117814.625A++12.6448.707%C-5.983%B++58.5B*19C+3042h83.6B++171.5B+
VX29 Polaris 104104492.122B+0.1423.026%C+37.5%A*52BN/A1632h10.3B*44.9B+
G40-F Ranger 159103617.167C**15.1935.982%C**N/A73.6A+40A+6281.4h53.3B*148.1B*
VA39 Spectre 106103611.689C*0.2921.323%F-37.864%C+22.4C+N/A854.6h5.8C*27D
E540 Halberd-H 132101119.182C+7.2050.184%D-N/A63.1B**19.4C3011.6h4B**8.1B*
M202 Wyrm 164100714.286B+12.3055.985%C++3%C++76.9C--49.2C+3781.3h65.5D*117.1D*
Rocklet Rifle 170991780.556C1.4345.006%D-N/A16.2D--11.6D*2956.1h49.6D-110.2D-
C-4 13591442.068B+0.0926.42%C++N/A130B**62.9A**17830.7h1.2B+4.5B+
Frag Grenade 9289189N/A87.0225.43%F*N/A127.1D**4.3C--4140.7h6.8F--26.8T*
MANA Anti-Personnel Turret 9489721.236N/A0.7532.102%UN/A890U50U1813000.1h64.3T*200.4T*
Saron HRB-H 12377135.923C++3.9458.366%BN/A38.5C++23C+2942h28.9C49.4C+
E540 Halberd 10377238.5M36.5242.054%DN/A48.1A+16.3C+2381.6h4.5B**10.6B+
M20 Basilisk 9071145.071B**3.0941.525%C**9.859%A++37.4A10C++1941.9h81.2B+195.6B++
Vortex VM21 8663601.05C+0.9341.361%C+N/A9.7C+3.5D-626.5h64.8D156.7C
Force-Blade 72616,3320.01C1.974.565%F--27.869%M++0.2C--N/A1256.9h4.2D--92.3T*
Spear Anti-Vehicle Phalanx Turret 9060154C-2.0247.478%C**N/A40C++20C+2121.5h11.8D24.8C+
Supernova PC 7857105.7C++3.7249.813%C++N/A33.5B**12.4B**3221.7h4.7B+9.4B+
Vortex VM21 8054650.831C+1.1540.2%C+N/A7.8C+3.8C--526.9h78.7D-195.9C
Cosmos VM3 5252143.714B**1.7322.11%B**21.154%B+52AN/A1541h16.8D-76B
Beamer VS3 51511020.5C1.4825.463%C35.294%A++19.6CN/A952.6h20F*78.4D
Proton II PPA 5851510.2C8.2232.88%A+N/A51C+7A++1571h21.3F**64.8D-
Comet VM2 6150501C++0.9844.986%C*8%A++18.5A4.1C+1012.7h22.5C++50.1C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon203,1222h
Skywall Shield Emitter21360.4h
Turret AI Module12860.8h
Structure Shield Module01410.3h
Repair Module04161.2h
Nanite Revive Grenade0580h
Nanite Healing Grenade02780.1h
Medical Applicator6721,3931.7h
Cortium Silo21320.4h
Restoration Kit752,0081.3h
Spitfire Auto-Turret42270.3h
Motion Spotter88440.7h
Hoplon Anti-Aircraft Phalanx Tower01180.4h
Rampart Wall4870.9h
Xiphos Anti-Personnel Tower21990.8h
Welding Device211,8582.7h
Spear Anti-Vehicle Tower01990.8h
M40 Fury1620h
Recon Detection Device261,9842.8h
Ammunition Package439661.4h
Nano-Armor Kit288443,25728.5h
Anti-Infantry MANA Turret144050.9h
Nano-Repair Grenade07030.2h
Pain Spire22461.3h
Flail Targeting Dart51270.8h
Router0500.1h
Solid Wall0990.8h
Orbital Strike Target Designator241631.1h
IPC Targeting Dart12080.4h
Dual-75 Duster01710.1h
Glaive IPC0560.5h
Elysium Spawn Tube11210.3h
Vehicle Gate32001.6h
Lumifiber Rampart Wall12862.5h

Check the help document for the dictionary if you want to learn more about words used here.


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