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Archon diediedie34[] diediedie34
VS BR 115

KDR: 1.03

Score: 26.6m

Last Seen: Apr 8th, 2018 1:47 AM
- OFFLINE - 1123.3 hour(s)

Battle Rank 109 (115 total) - Vanu Sovereignty on Emerald
Level Progress (to 110): 77%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Ursa VX6-7 Parallax VX3 C-4 Dual Photon Pods Serpent VE92 Pulsar C Cerberus
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $362,790 MLG Score: 290
Fun Score: N/A
Cheeseburgers Flipped: 338TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.521%17.738%38222100028,8310.9144570.118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.048%0.088C+-0.453D-0.136CHEAD ++ (~6.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.80.267C*11.80.173C++43

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.031%1.436%190410183,482205015341.69771227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.892%-0.567D-0.155C0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.3-0.027C+53-0C+112.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.631%2.21%109610163,168362013060.874897242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.588%-0.513D-0.262C0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.223C++10.70.146C++19.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.528%0.759%193101939526324140.15001995%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.161%-0.058C+-0.915D---1.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.30.288C*300.24C++54.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.993%73.97%19710157,1613750391.9096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.029%0.295C*0.448B0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.296C*2.60.192C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.175%11.077%19610165,8411989502.93518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.183%0.146C++-0.687D0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.383C**3.50.276C*4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.6m163.4%284 (17k)235 (14.1k)1.0329263,65861,6291.16351115 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022126523.067%18.246%42101:5017

19% Engineer30% Heavy Assault17% Infiltrator27% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 1:33 AMDec 31st, 1969 6:00 PMApr 9th, 2018 3:38 PM (313d) (PST)Apr 8th, 2018 12:14 AM (315d) (PST)Apr 7th, 2018 9:47 PM (315d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6882903980.5630.5450.1031.0390.072290

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,29917,41723,8823433662414,119

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1883.7h/78.5d 8,048 11,615 14,145 117.4k 1,863 6,991 8,168 77.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D
Kills:8,777
Deaths:9,730
KDR:0.902
Accuracy:18.945% D
HSR:18.822% D
Orion VS54
C--
Kills:1,280
Deaths:1,107
KDR:1.156
Accuracy:18.295% C--
HSR:17.500% D--
Lasher X2
B
Kills:634
Deaths:1,201
KDR:0.528
Accuracy:28.309% B
HSR:2.681% D
SVA-88
C++
Kills:543
Deaths:426
KDR:1.275
Accuracy:23.157% C+
HSR:25.783% C++
Kills:11,234
Deaths (as Heavy Assault):12,464
Deaths (to Heavy Assaults):16,760
KDR:0.90132
Kill Difference:1,230
Playtime:570.648 hours
Usage:30%
Score:6.970m
Score/min:204
Accuracy (listed only):22.177%
HSR (listed only):16.196%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C--
Kills:6,423
Deaths:7,638
KDR:0.841
Accuracy:21.773% C--
HSR:17.967% C--
Serpent VE92
C+
Kills:1,661
Deaths:2,072
KDR:0.802
Accuracy:23.470% C+
HSR:15.292% D-
Pulsar C
C++
Kills:1,447
Deaths:1,471
KDR:0.984
Accuracy:25.008% C++
HSR:16.448% D*
Nova
D
Kills:1,362
Deaths:1,423
KDR:0.957
Accuracy:35.778% D-
HSR:11.013% D
NS Baron G5
C++
Kills:1,352
Deaths:1,656
KDR:0.816
Accuracy:45.107% C++
HSR:8.284% D**
Deimos VA29
C-
Kills:1,242
Deaths:1,552
KDR:0.800
Accuracy:55.744% C-
HSR:11.433% D-
Phobos VX86
C--
Kills:1,218
Deaths:1,590
KDR:0.766
Accuracy:52.396% C--
HSR:9.442% D*
Zenith VX-5
D
Kills:1,169
Deaths:1,540
KDR:0.759
Accuracy:21.707% D
HSR:17.536% D
Solstice VE3
C++
Kills:1,155
Deaths:1,312
KDR:0.880
Accuracy:23.355% C++
HSR:17.836% C
Thanatos VE70
C**
Kills:1,144
Deaths:1,189
KDR:0.962
Accuracy:42.111% C**
HSR:11.539% D-
Chaos
D
Kills:754
Deaths:984
KDR:0.766
Accuracy:47.084% D-
HSR:11.936% D
Eclipse VE3A
C+
Kills:686
Deaths:729
KDR:0.941
Accuracy:25.142% C-
HSR:18.659% C+
Pandora VX25
C+
Kills:121
Deaths:135
KDR:0.896
Accuracy:28.208% D*
HSR:14.876% C+
Kills:19,734
Deaths (as Engineer):23,291
Deaths (to Engineers):14,118
KDR:0.84728
Kill Difference:3,557
Playtime:364.809 hours
Usage:19%
Score:6.644m
Score/min:304
Accuracy (listed only):34.376%
HSR (listed only):14.020%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C--
Kills:6,423
Deaths:7,638
KDR:0.841
Accuracy:21.773% C--
HSR:17.967% C--
Serpent VE92
C+
Kills:1,661
Deaths:2,072
KDR:0.802
Accuracy:23.470% C+
HSR:15.292% D-
Pulsar C
C++
Kills:1,447
Deaths:1,471
KDR:0.984
Accuracy:25.008% C++
HSR:16.448% D*
Nova
D
Kills:1,362
Deaths:1,423
KDR:0.957
Accuracy:35.778% D-
HSR:11.013% D
NS Baron G5
C++
Kills:1,352
Deaths:1,656
KDR:0.816
Accuracy:45.107% C++
HSR:8.284% D**
Deimos VA29
C-
Kills:1,242
Deaths:1,552
KDR:0.800
Accuracy:55.744% C-
HSR:11.433% D-
Phobos VX86
C--
Kills:1,218
Deaths:1,590
KDR:0.766
Accuracy:52.396% C--
HSR:9.442% D*
Zenith VX-5
D
Kills:1,169
Deaths:1,540
KDR:0.759
Accuracy:21.707% D
HSR:17.536% D
Solstice VE3
C++
Kills:1,155
Deaths:1,312
KDR:0.880
Accuracy:23.355% C++
HSR:17.836% C
Thanatos VE70
C**
Kills:1,144
Deaths:1,189
KDR:0.962
Accuracy:42.111% C**
HSR:11.539% D-
Chaos
D
Kills:754
Deaths:984
KDR:0.766
Accuracy:47.084% D-
HSR:11.936% D
Eclipse VE3A
C+
Kills:686
Deaths:729
KDR:0.941
Accuracy:25.142% C-
HSR:18.659% C+
Sirius SX12
C++
Kills:504
Deaths:646
KDR:0.780
Accuracy:24.935% C++
HSR:10.516% D*
VE-S Canis
B**
Kills:261
Deaths:179
KDR:1.458
Accuracy:33.204% B**
HSR:12.261% D--
Pandora VX25
C+
Kills:121
Deaths:135
KDR:0.896
Accuracy:28.208% D*
HSR:14.876% C+
Kills:20,499
Deaths (as Light Assault):24,116
Deaths (to Light Assaults):10,683
KDR:0.85002
Kill Difference:3,617
Playtime:507.228 hours
Usage:27%
Score:8.142m
Score/min:268
Accuracy (listed only):33.668%
HSR (listed only):13.669%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
D
Kills:1,362
Deaths:1,423
KDR:0.957
Accuracy:35.778% D-
HSR:11.013% D
NS Baron G5
C++
Kills:1,352
Deaths:1,656
KDR:0.816
Accuracy:45.107% C++
HSR:8.284% D**
Deimos VA29
C-
Kills:1,242
Deaths:1,552
KDR:0.800
Accuracy:55.744% C-
HSR:11.433% D-
Phobos VX86
C--
Kills:1,218
Deaths:1,590
KDR:0.766
Accuracy:52.396% C--
HSR:9.442% D*
Thanatos VE70
C**
Kills:1,144
Deaths:1,189
KDR:0.962
Accuracy:42.111% C**
HSR:11.539% D-
Chaos
D
Kills:754
Deaths:984
KDR:0.766
Accuracy:47.084% D-
HSR:11.936% D
CME
D
Kills:724
Deaths:967
KDR:0.749
Accuracy:23.074% D
HSR:12.569% D*
Sirius SX12
C++
Kills:504
Deaths:646
KDR:0.780
Accuracy:24.935% C++
HSR:10.516% D*
Terminus VX-9
D-
Kills:493
Deaths:597
KDR:0.826
Accuracy:21.683% D-
HSR:16.836% D*
VE-S Canis
B**
Kills:261
Deaths:179
KDR:1.458
Accuracy:33.204% B**
HSR:12.261% D--
Pulsar VS1
D-
Kills:239
Deaths:443
KDR:0.540
Accuracy:18.691% D--
HSR:14.226% D-
H-V45
C--
Kills:131
Deaths:191
KDR:0.686
Accuracy:20.018% D-
HSR:17.557% C--
Pandora VX25
C+
Kills:121
Deaths:135
KDR:0.896
Accuracy:28.208% D*
HSR:14.876% C+
Kills:9,545
Deaths (as Combat Medic):11,552
Deaths (to Combat Medics):7,078
KDR:0.82626
Kill Difference:2,007
Playtime:76.340 hours
Usage:4%
Score:0.919m
Score/min:201
Accuracy (listed only):34.464%
HSR (listed only):12.499%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C**
Kills:3,858
Deaths:1,838
KDR:2.099
Accuracy:38.921% C+
HSR:79.990% C**
Cerberus
D
Kills:1,419
Deaths:2,415
KDR:0.588
Accuracy:27.407% D
HSR:15.433% D-
Phaseshift VX-S
C++
Kills:1,120
Deaths:450
KDR:2.489
Accuracy:37.262% C++
HSR:68.304% C
Artemis VX26
C*
Kills:811
Deaths:864
KDR:0.939
Accuracy:25.563% C
HSR:24.044% C*
NS-61 Emissary
C+
Kills:742
Deaths:1,039
KDR:0.714
Accuracy:27.099% C+
HSR:13.612% C--
Ghost
C++
Kills:729
Deaths:648
KDR:1.125
Accuracy:40.024% C++
HSR:58.711% D-
XM98
D
Kills:592
Deaths:610
KDR:0.970
Accuracy:32.739% D
HSR:69.088% D
Sirius SX12
C++
Kills:504
Deaths:646
KDR:0.780
Accuracy:24.935% C++
HSR:10.516% D*
V10
C*
Kills:333
Deaths:93
KDR:3.581
Accuracy:37.561% C-
HSR:79.279% C*
VA39 Spectre
C++
Kills:277
Deaths:241
KDR:1.149
Accuracy:29.077% C--
HSR:39.350% C++
VE-S Canis
B**
Kills:261
Deaths:179
KDR:1.458
Accuracy:33.204% B**
HSR:12.261% D--
NSX Daimyo
C+
Kills:252
Deaths:110
KDR:2.291
Accuracy:39.601% C
HSR:93.651% C+
Manticore SX40
C**
Kills:175
Deaths:358
KDR:0.489
Accuracy:31.171% C**
HSR:18.286% C-
Beamer VS3
C+
Kills:69
Deaths:274
KDR:0.252
Accuracy:20.732% D--
HSR:21.739% C+
Phantom VA23
C--
Kills:64
Deaths:77
KDR:0.831
Accuracy:29.111% D-
HSR:25% C--
Nyx VX31
B
Kills:58
Deaths:97
KDR:0.598
Accuracy:29.812% D
HSR:32.759% B
Kills:11,264
Deaths (as Infiltrator):9,939
Deaths (to Infiltrators):8,531
KDR:1.13331
Kill Difference:1,325
Playtime:314.030 hours
Usage:17%
Score:3.454m
Score/min:183
Accuracy (listed only):31.514%
HSR (listed only):41.376%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:358
Deaths:254
KDR:1.409
Accuracy:19.865% B++
HSR:16.481% D
Cosmos VM3
B+
Kills:271
Deaths:210
KDR:1.290
Accuracy:18.998% B+
HSR:16.974% C--
Quasar VM1
C--
Kills:190
Deaths:179
KDR:1.061
Accuracy:13.218% C--
HSR:15.263% D
Comet VM2
B+
Kills:157
Deaths:255
KDR:0.616
Accuracy:46.751% B+
HSR:3.822% C
Comet VM2
B
Kills:82
Deaths:108
KDR:0.759
Accuracy:48.569% B
HSR:4.878% C**
Kills:1,058
Deaths (as MAX Suit):503
Deaths (to MAX Suits):3,620
KDR:2.10338
Kill Difference:555
Playtime:42.294 hours
Usage:2%
Score:0.466m
Score/min:184
Accuracy (listed only):29.480%
HSR (listed only):11.484%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:1,745
V. Kills:326 N/A
Deaths:332
KDR:5.256
Accuracy:59.120% B*
KPH:167.600 A++
VKPH:31.300 B**
Hornet Missiles
B+
Kills:1,396
V. Kills:724 193%
Deaths:482
KDR:2.896
Accuracy:67.470% B+
KPH:81.800 C**
VKPH:42.400 C*
Maelstrom Turbo Laser
C
Kills:1,142
V. Kills:852 134%
Deaths:2,596
KDR:0.440
Accuracy:28.552% C-
KPH:11.800 C
VKPH:8.800 C
Saron Laser Cannon
B+
Kills:429
V. Kills:262 163%
Deaths:487
KDR:0.881
Accuracy:31.508% C+
KPH:19.300 B+
VKPH:11.800 B
Light PPA
C++
Kills:166
V. Kills:18 N/A
Deaths:133
KDR:1.248
Accuracy:38.365% C
KPH:34.700 C
VKPH:3.800 C++
Coyote Missiles
A++
Kills:93
V. Kills:52 175%
Deaths:28
KDR:3.321
Accuracy:58.316% B+
KPH:91 A
VKPH:50.900 A++
Antares LC
A+
Kills:79
V. Kills:43 180%
Deaths:50
KDR:1.580
Accuracy:34.362% B
KPH:39.200 A+
VKPH:21.400 B*
Kills:5,050 (1,816 + 0)
Deaths:4,108
KDR:1.229
VKDR:0.554
Vehicle Kills:2,277
Kill Difference:942
Playtime:154.048 hours
Usage:8%
Score:1.995m
Score/min:216
Piloting Accuracy:34.362%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:109
V. Kills:77 140%
Deaths:27
KDR:4.037
Accuracy:42.857% B+
KPH:16.300 D-
VKPH:11.500 D--
L105 Zephyr
D
Kills:83
V. Kills:22 361%
Deaths:13
KDR:6.385
Accuracy:34.042% D--
KPH:16.600 D*
VKPH:4.400 D
Kills:192 (0 + 192)
Deaths:40
KDR:4.800
VKDR:2.475
Vehicle Kills:99
Kill Difference:152
Playtime:11.690 hours
Usage:1%
Score:0.103m
Score/min:147
Piloting Accuracy:N/A%
Gunner Accuracy:34.042%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:604
V. Kills:388 155%
Deaths:259
KDR:2.332
Accuracy:52.823% C-
KPH:32.600 C**
VKPH:20.900 B+
Skyguard
B*
Kills:181
V. Kills:110 163%
Deaths:96
KDR:1.885
Accuracy:30.479% C*
KPH:20.100 B*
VKPH:12.200 B++
L100 Python HEAT
C
Kills:110
V. Kills:75 145%
Deaths:48
KDR:2.292
Accuracy:46.070% D
KPH:15 D--
VKPH:10.200 C
L100 Python HESH
A++
Kills:91
V. Kills:19 455%
Deaths:21
KDR:4.333
Accuracy:55.079% B++
KPH:70.900 B*
VKPH:14.800 A++
Kills:986 (986 + 0)
Deaths:424
KDR:2.325
VKDR:1.396
Vehicle Kills:592
Kill Difference:562
Playtime:36.166 hours
Usage:2%
Score:0.513m
Score/min:236
Driving Accuracy:55.079%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:1,324
V. Kills:193 N/A
Deaths:198
KDR:6.687
Accuracy:56.748% B++
KPH:61.800 B**
VKPH:9 B+
Supernova FPC
A++
Kills:705
V. Kills:397 177%
Deaths:184
KDR:3.832
Accuracy:51.395% C
KPH:40 A+
VKPH:22.500 A++
Saron HRB
C++
Kills:259
V. Kills:180 143%
Deaths:50
KDR:5.180
Accuracy:40.322% C
KPH:24.600 C+
VKPH:17.100 C++
Supernova PC
C+
Kills:244
V. Kills:112 216%
Deaths:74
KDR:3.297
Accuracy:47.954% C+
KPH:18 C
VKPH:8.300 C+
Kills:2,532 (2,273 + 259)
Deaths:506
KDR:5.004
VKDR:1.743
Vehicle Kills:882
Kill Difference:2,026
Playtime:63.056 hours
Usage:3%
Score:0.981m
Score/min:259
Driving Accuracy:47.954%
Gunner Accuracy:40.322%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:53
V. Kills:20 252%
Deaths:19
KDR:2.789
Accuracy:32.039% D
KPH:17.400 C
VKPH:6.600 C
Kills:53 (0 + 53)
Deaths:19
KDR:2.789
VKDR:1.053
Vehicle Kills:20
Kill Difference:34
Playtime:3.046 hours
Usage:0%
Score:0.037m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:32.039%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ursa 8,8568,7779,7300.902C0.1318.945%D18.822%D35.2C+N/A89249.2h10.9C*57.4C+
VX6-7 6,4646,4237,6380.841C0.1921.773%C--17.967%C--30.2C+N/A75212.5h12.8C++58.8C+
Parallax VX3 3,8733,8581,8382.099C1.0738.921%C+79.99%C**39.4B++N/A10097.9h2.1B5.5C**
C-4 3,8712,7491,9751.392C+0.3627.606%BN/A120.6B**49.2A+87022.8h1.3B+4.8B+
Dual Photon Pods 2,0711,7453325.256C+4.2259.12%B*1.203%C+167.8A++31.3B**68010.4h17.2B++29.1B++
Serpent VE92 1,6791,6612,0720.802C0.2323.47%C+15.292%D-31.8C++N/A9252.2h13.1C++55.8C*
Pulsar C 1,4611,4471,4710.984C+0.0525.008%C++16.448%D*48.4B*N/A13929.9h9.7B++38.7B+
Cerberus 1,4301,4192,4150.588C-0.4427.407%D15.433%D-52B+N/A13627.3h5.9C*21.4C+
Hornet Missiles 2,1201,3964822.896C1.8667.47%B+N/A81.6C**42.3C*55117.1h7.5B+11.1B+
Nova 1,3651,3621,4230.957C0.0835.778%D-11.013%D48.6B+N/A12628h4.3C*12C+
NS Baron G5 1,3561,3521,6560.816C0.2245.107%C++8.284%D**42B+N/A11232.2h4.9C+10.8C+
Supernova VPC 1,5171,3241986.687C5.6556.748%B++1.511%C+61.9B**9B+22421.4h2.5B*4.4B*
Orion VS54 1,2851,2801,1071.156C+0.1218.295%C--17.5%D--31.9C+N/A16740.1h12.3C**67.1C+
Deimos VA29 1,2441,2421,5520.8C0.2355.744%C-11.433%D-45.8C++N/A12527.1h2.6C+4.7C+
Phobos VX86 1,2331,2181,5900.766C-0.2752.396%C--9.442%D*40.3C+N/A11030.2h2.8C5.3C+
Zenith VX-5 1,1841,1691,5400.759C-0.2721.707%D17.536%D26.8CN/A7343.6h13.9C+63.9C
Solstice VE3 1,1741,1551,3120.88C*0.1523.355%C++17.836%C35.5B**N/A16232.5h13.2B+56.5C**
Thanatos VE70 1,1591,1441,1890.962C++0.0742.111%C**11.539%D-53.5AN/A16121.4h3.9B++9.2B++
Maelstrom Turbo Laser 1,9941,1422,5960.44C-0.5928.552%C-2.189%C11.8C8.8C11696.5h97.6C**341.9C*
S1 1,8111,1412,2060.517C0.5256.62%C+1.753%D17D10C15267h6B+10.6B
Phaseshift VX-S 1,1301,1204502.489C+1.4637.262%C++68.304%C45.9B+N/A11724.4h3.5C+9.4C++
Artemis VX26 8208118640.939C0.0925.563%C24.044%C*37.4C*N/A10021.7h12.2C++47.6C+
Chaos 7677549840.766D0.2747.084%D-11.936%D40.5CN/A9318.6h4.1C++8.6C
NS-61 Emissary 7487421,0390.714C+0.3227.099%C+13.612%C--69.3A*N/A17210.7h11.8B+43.4B+
Ghost 7337296481.125C-0.0940.024%C++58.711%D-40.5C++N/A11818h2.3C++5.8C*
CME 7257249670.749C--0.2823.074%D12.569%D*29CN/A7525h13.8C++59.8C+
Supernova FPC 1,1027051843.832C2.8051.395%C2.979%B40.1A+22.6A++34117.6h4.4B++8.5B+
Eclipse VE3A 6966867290.941C0.0925.142%C-18.659%C+32.4CN/A7721.2h14.8D59D
Frag Grenade 6826751675N/A673.9748.444%B+N/A482.1C+5C15471.4h3.7C*7.6B+
Lasher X2 6646341,2010.528D0.5028.309%B2.681%D15.4DN/A5541.3h22.2C-78.3C*
L100 Python AP 9926042592.332C-1.3052.823%C-2.815%C+32.5C**20.9B+26418.6h5.7B+10.8C**
XM98 5965926100.97D0.0632.739%D69.088%D12.5DN/A4247.2h2.8C8.6C
Lancer VS22 1,1065831,0110.577C+0.4660.344%C+1.715%C+17.5B+15.7B+21733.3h14.2B+23.6B+
SVA-88 5535434261.275C0.2423.157%C+25.783%C++65.4B++1.2A*2558.3h11.8C++51.1C*
Sirius SX12 5105046460.78C+0.2524.935%C++10.516%D*35.5B+N/A12614.2h14.4C*57.7C**
Terminus VX-9 4964935970.826C0.2121.683%D-16.836%D*37.3C+N/A11313.2h13.3C61.2C
Saron Laser Cannon 6914294870.881C0.1531.508%C+N/A19.3B+11.8B15922.2h93B+295.1B++
Spear Anti-Vehicle Phalanx Turret 516363596.153C+5.1242.503%C+4.683%C**45.4B+19.1C3168h7.1B++16.8B+
Cosmos VM3 3633582541.409C0.3819.865%B++16.481%D25.9C+N/A7613.8h14.5C++73.1C*
V10 334333933.581C*2.5537.561%C-79.279%C*68A++N/A2034.9h2.1B5.5C*
Force-Blade 33328734,3270.008C-1.0220.696%D1.742%D0.3CN/A1921.5h3.1C15.2C
VA39 Spectre 2812772411.149C+0.1229.077%C--39.35%C++33.4B+N/A1448.3h5.3B+18.4C*
Anti-Vehicle Grenade 3432711271N/A269.9758.358%B*N/A451.7B120C**24140.6h5B+8.6B+
Cosmos VM3 2762712101.29C0.2618.998%B+16.974%C--26.3CN/A8510.3h14.6C+76.6B
VE-S Canis 2662611791.458C*0.4333.204%B**12.261%D--60.7B+1.2A1784.3h10.5B+31.7B+
Saron HRB 439259505.18C+4.1540.322%CN/A24.7C+17.1C++30210.5h21C**52C++
Auraxium Force-Blade 26325620,3000.013D1.0217.28%D--1.563%D-0.6CN/A1460.3h2.3C+13.3C
NSX Daimyo 2532521102.291C1.2639.601%C93.651%C+53.6C++N/A1244.7h2.8C7C+
Supernova PC 356244743.297C2.2647.954%C+1.639%D18.1C8.3C+17413.5h4.8B+9.9B+
Pulsar VS1 2422394430.54C-0.4918.691%D--14.226%D-14.9DN/A9016h15.4C+82.4C-
Lumine Edge 2292294490.51A++0.5227.193%C+16.157%C+17.8A+N/A3812.9h1.2B+4.5B+
Proximity Mine 225224852.635C1.6049.226%B*N/A149.3B+N/A4731.5h2C4B+
Tank Mine 3192091371.526C--0.4945.731%B*N/A110C++57.9C+11791.9h2.3D5B*
Quasar VM1 1921901791.061C0.0313.218%C--15.263%D10.4D--N/A7118.3h15.2C++114.8C+
Skyguard 291181961.885C0.8530.479%C*3.315%B**20.1B*12.2B++2239h122.7C*402.5B
Manticore SX40 1761753580.489C-0.5431.171%C**18.286%C-31.3C+N/A885.6h9.9D31.7C+
Light PPA 1841661331.248C--0.2238.365%CN/A34.6C3.8C++1524.8h18.1C47.2C+
Comet VM2 2011572550.616C0.4246.751%B+3.822%C7.6D2.1D--7420.7h15.7B++33.6B++
Aspis Anti-Aircraft Phalanx Turret 259138284.929B++3.9024.387%C+2.174%C++15B*13.2B+2319.2h123.3B*505.6B+
H-V45 1351311910.686C0.3520.018%D-17.557%C--19.3C--N/A1176.8h13.3C++66.7C
Rocklet Rifle 2131231930.637C+0.4044.475%D--N/A24.6C18D2775h46.4D104.3D
Pandora VX25 1231211350.896C0.1428.208%D*14.876%C+39C++N/A1343.1h4.2C**14.9C
L100 Python HEAT 185110482.292C--1.2646.07%D1.818%C--15.1D--10.3C1507.3h6.1C++13.3C+
C150 Dalton 186109274.037C3.0042.857%B+N/A16.3D-11.5D--1676.7h6.4D--15C-
Coyote Missiles 14593283.321B2.2958.316%B+N/A93A52A++7441h29.7B*50.9B*
L100 Python HESH 11091214.333D3.3055.079%B++N/A70B*14.6A++4201.3h3.8C+6.9C**
L105 Zephyr 10583136.385C5.3534.042%D--1.205%B+16.6D*4.4D1205h9.3D*27.2D**
Comet VM2 112821080.759C0.2748.569%B4.878%C**13.9B5.1C++1355.9h15.9B**32.8B*
Antares LC 12279501.58C+0.5534.362%BN/A39.5A+21.5B*2732h82B+238.7B++
Nemesis VSH9 131731910.382D0.6562.432%C+1.37%D8.8C--7D1978.3h11D*17.7D--
Beamer VS3 79692740.252D0.7820.732%D--21.739%C+6.4D--N/A5210.8h26.3T*126.7F
Phantom VA23 6564770.831D0.2029.111%D-25%C--37.6C+N/A1331.7h4.5C++15.3C+
Nyx VX31 5858970.598D0.4329.812%D32.759%B25.2DN/A1112.3h6.3C21.1C
M20 Basilisk 7353192.789C+1.7632.039%D1.887%F17.7C6.7C2033h106.2C+331.4C
Sticky Grenade 5452152N/A50.9755.435%B+N/A520D-20B*34980.1h2B3.5B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit408701.5h
Nano-Armor Kit309349,23222.4h
Anti-Vehicle MANA Turret257941.1h
Nanite Revive Grenade01880.1h
Medical Applicator20861,3554.9h
Deconstruction Tool02,1810.1h
Ammunition Package264790.6h
Anti-Infantry MANA Turret121460.5h
Recon Detection Device702,5453.9h
L-24R Spur1860.2h

Check the help document for the dictionary if you want to learn more about words used here.


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