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Primus Archon diediedie34[SKL] diediedie34
VS BR 47

KDR: 1.06

Score: 28.7m

Last Seen: Aug 12th, 2019 12:16 AM
- OFFLINE - 270.1 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1285
Level Progress (to 48): 35%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Ursa VX6-7 Parallax VX3 C-4 Serpent VE92 Dual Photon Pods Pulsar C Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $437,850 MLG Score: 350
Fun Score: N/A
Cheeseburgers Flipped: 343TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.854%18.385%40224119031,1780.9311310.129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.072%0.125C++-0.397C---1.587FHEAD ++ (~7.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.272C*11.80.172C++42.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.191%1.42%210412104,015215617441.86224230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.962%-0.546D-0.143C0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.6-0.006C+520.014C+109.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.25%2.029%115612083,450379914190.907895243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.565%-0.475D-0.308C0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.231C++10.60.145C++18.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.171%1.059%214121047227724340.170274109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.908%-0.055C+-0.916D---1.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.70.29C*28.70.242C++52.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.292%74.07%21712077,8793966421.98614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.089%0.332C**0.46B+0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.31C*2.50.202C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.257%11.212%21612085,9492118512.80746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.522%0.141C++-0.672D-0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.379C**3.50.271C*4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1285
28.7m168.2%293 (17.6k)243 (14.6k)1.0596969,14865,2531.194647 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214144723.51%18.602%43701:4920

20% Engineer30% Heavy Assault17% Infiltrator27% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 1:33 AMJun 29th, 2019 5:43 PMAug 21st, 2019 6:43 PM (1d) (PST)Aug 11th, 2019 8:17 PM (11d) (PST)Aug 11th, 2019 8:16 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7092924170.5840.5510.1091.1090.075350

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,52817,49725,0313533767514,578

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1972.1h/82.2d 8,803 12,863 15,672 131.3k 1,961 7,243 8,881 83.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D
Kills:9,094
Deaths:9,946
KDR:0.914
Accuracy:19.121% D
HSR:19.200% D
Orion VS54
C-
Kills:1,366
Deaths:1,170
KDR:1.168
Accuracy:18.593% C-
HSR:18.448% D-
SVA-88
C*
Kills:697
Deaths:548
KDR:1.272
Accuracy:23.670% C+
HSR:26.973% C*
Kills:11,157
Deaths (as Heavy Assault):11,664
Deaths (to Heavy Assaults):17,775
KDR:0.95653
Kill Difference:507
Playtime:586.013 hours
Usage:30%
Score:7.354m
Score/min:209
Accuracy (listed only):20.461%
HSR (listed only):21.540%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C-
Kills:6,942
Deaths:8,108
KDR:0.856
Accuracy:21.925% C--
HSR:18.669% C-
Serpent VE92
C++
Kills:2,129
Deaths:2,483
KDR:0.857
Accuracy:24.041% C++
HSR:16.768% D
Pulsar C
C++
Kills:1,558
Deaths:1,568
KDR:0.994
Accuracy:25.151% C++
HSR:17.523% D--
Nova
D
Kills:1,373
Deaths:1,439
KDR:0.954
Accuracy:35.902% D
HSR:11.071% D-
NS Baron G5
C++
Kills:1,352
Deaths:1,656
KDR:0.816
Accuracy:45.107% C++
HSR:8.284% D**
Deimos VA29
C-
Kills:1,249
Deaths:1,564
KDR:0.799
Accuracy:55.778% C-
HSR:11.449% D-
Phobos VX86
D
Kills:1,221
Deaths:1,596
KDR:0.765
Accuracy:52.451% D
HSR:9.419% D*
Zenith VX-5
D
Kills:1,171
Deaths:1,546
KDR:0.757
Accuracy:21.724% D
HSR:17.506% D
Solstice VE3
C++
Kills:1,155
Deaths:1,312
KDR:0.880
Accuracy:23.355% C++
HSR:17.836% C
Thanatos VE70
C*
Kills:1,144
Deaths:1,189
KDR:0.962
Accuracy:42.111% C*
HSR:11.539% D--
Chaos
D
Kills:766
Deaths:993
KDR:0.771
Accuracy:47.169% D-
HSR:12.141% D
Eclipse VE3A
C+
Kills:747
Deaths:831
KDR:0.899
Accuracy:25.151% C
HSR:19.679% C+
VE-C Horizon
C
Kills:227
Deaths:195
KDR:1.164
Accuracy:32.896% C
HSR:21.586% C
Pandora VX25
C**
Kills:196
Deaths:205
KDR:0.956
Accuracy:33.018% D
HSR:16.327% C**
VE-LR Obelisk
A
Kills:80
Deaths:48
KDR:1.667
Accuracy:40.279% A
HSR:28.750% C
Kills:21,310
Deaths (as Engineer):24,733
Deaths (to Engineers):14,847
KDR:0.8616
Kill Difference:3,423
Playtime:392.659 hours
Usage:20%
Score:7.375m
Score/min:313
Accuracy (listed only):35.070%
HSR (listed only):15.903%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C-
Kills:6,942
Deaths:8,108
KDR:0.856
Accuracy:21.925% C--
HSR:18.669% C-
Serpent VE92
C++
Kills:2,129
Deaths:2,483
KDR:0.857
Accuracy:24.041% C++
HSR:16.768% D
Pulsar C
C++
Kills:1,558
Deaths:1,568
KDR:0.994
Accuracy:25.151% C++
HSR:17.523% D--
Nova
D
Kills:1,373
Deaths:1,439
KDR:0.954
Accuracy:35.902% D
HSR:11.071% D-
NS Baron G5
C++
Kills:1,352
Deaths:1,656
KDR:0.816
Accuracy:45.107% C++
HSR:8.284% D**
Deimos VA29
C-
Kills:1,249
Deaths:1,564
KDR:0.799
Accuracy:55.778% C-
HSR:11.449% D-
Phobos VX86
D
Kills:1,221
Deaths:1,596
KDR:0.765
Accuracy:52.451% D
HSR:9.419% D*
Zenith VX-5
D
Kills:1,171
Deaths:1,546
KDR:0.757
Accuracy:21.724% D
HSR:17.506% D
Solstice VE3
C++
Kills:1,155
Deaths:1,312
KDR:0.880
Accuracy:23.355% C++
HSR:17.836% C
Thanatos VE70
C*
Kills:1,144
Deaths:1,189
KDR:0.962
Accuracy:42.111% C*
HSR:11.539% D--
Chaos
D
Kills:766
Deaths:993
KDR:0.771
Accuracy:47.169% D-
HSR:12.141% D
Eclipse VE3A
C+
Kills:747
Deaths:831
KDR:0.899
Accuracy:25.151% C
HSR:19.679% C+
Sirius SX12
C+
Kills:581
Deaths:753
KDR:0.772
Accuracy:24.549% C+
HSR:12.048% D--
VE-S Canis
B*
Kills:337
Deaths:269
KDR:1.253
Accuracy:32.107% B*
HSR:12.463% D-
VE-C Horizon
C
Kills:227
Deaths:195
KDR:1.164
Accuracy:32.896% C
HSR:21.586% C
Pandora VX25
C**
Kills:196
Deaths:205
KDR:0.956
Accuracy:33.018% D
HSR:16.327% C**
Kills:22,148
Deaths (as Light Assault):25,707
Deaths (to Light Assaults):11,271
KDR:0.86156
Kill Difference:3,559
Playtime:534.834 hours
Usage:27%
Score:8.798m
Score/min:274
Accuracy (listed only):33.902%
HSR (listed only):14.644%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
D
Kills:1,373
Deaths:1,439
KDR:0.954
Accuracy:35.902% D
HSR:11.071% D-
NS Baron G5
C++
Kills:1,352
Deaths:1,656
KDR:0.816
Accuracy:45.107% C++
HSR:8.284% D**
Deimos VA29
C-
Kills:1,249
Deaths:1,564
KDR:0.799
Accuracy:55.778% C-
HSR:11.449% D-
Phobos VX86
D
Kills:1,221
Deaths:1,596
KDR:0.765
Accuracy:52.451% D
HSR:9.419% D*
Thanatos VE70
C*
Kills:1,144
Deaths:1,189
KDR:0.962
Accuracy:42.111% C*
HSR:11.539% D--
Chaos
D
Kills:766
Deaths:993
KDR:0.771
Accuracy:47.169% D-
HSR:12.141% D
CME
D
Kills:729
Deaths:972
KDR:0.750
Accuracy:23.097% D
HSR:12.620% D**
Sirius SX12
C+
Kills:581
Deaths:753
KDR:0.772
Accuracy:24.549% C+
HSR:12.048% D--
Terminus VX-9
D
Kills:550
Deaths:647
KDR:0.850
Accuracy:22.063% D
HSR:17.636% D*
VE-S Canis
B*
Kills:337
Deaths:269
KDR:1.253
Accuracy:32.107% B*
HSR:12.463% D-
Pulsar VS1
D--
Kills:239
Deaths:443
KDR:0.540
Accuracy:18.691% D--
HSR:14.226% D--
Pandora VX25
C**
Kills:196
Deaths:205
KDR:0.956
Accuracy:33.018% D
HSR:16.327% C**
H-V45
C--
Kills:131
Deaths:191
KDR:0.686
Accuracy:20.018% D-
HSR:17.557% C--
Kills:9,868
Deaths (as Combat Medic):11,917
Deaths (to Combat Medics):7,500
KDR:0.82806
Kill Difference:2,049
Playtime:78.126 hours
Usage:4%
Score:0.958m
Score/min:204
Accuracy (listed only):34.774%
HSR (listed only):12.829%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B
Kills:3,885
Deaths:1,854
KDR:2.095
Accuracy:38.914% C+
HSR:80.077% B
Cerberus
D
Kills:1,419
Deaths:2,417
KDR:0.587
Accuracy:27.407% D
HSR:15.433% D-
Phaseshift VX-S
C++
Kills:1,169
Deaths:477
KDR:2.451
Accuracy:37.299% C++
HSR:68.092% C-
Ghost
B
Kills:1,077
Deaths:863
KDR:1.248
Accuracy:41.191% B
HSR:62.674% D
NS-61 Emissary
C+
Kills:915
Deaths:1,255
KDR:0.729
Accuracy:27.985% C+
HSR:15.191% C
Artemis VX26
B
Kills:892
Deaths:926
KDR:0.963
Accuracy:25.947% C
HSR:25.112% B
XM98
D
Kills:614
Deaths:619
KDR:0.992
Accuracy:32.930% D
HSR:69.218% D
Sirius SX12
C+
Kills:581
Deaths:753
KDR:0.772
Accuracy:24.549% C+
HSR:12.048% D--
V10
C**
Kills:562
Deaths:153
KDR:3.673
Accuracy:38.367% C
HSR:79.715% C**
VE-S Canis
B*
Kills:337
Deaths:269
KDR:1.253
Accuracy:32.107% B*
HSR:12.463% D-
VA39 Spectre
C++
Kills:291
Deaths:244
KDR:1.193
Accuracy:29.286% C--
HSR:39.863% C++
NSX Daimyo
C++
Kills:281
Deaths:130
KDR:2.162
Accuracy:39.422% C
HSR:94.306% C++
Manticore SX40
C**
Kills:179
Deaths:367
KDR:0.488
Accuracy:31.152% C**
HSR:19.553% C
Phantom VA23
C--
Kills:86
Deaths:98
KDR:0.878
Accuracy:31.617% C--
HSR:23.256% D
Beamer VS3
C+
Kills:69
Deaths:274
KDR:0.252
Accuracy:20.732% D--
HSR:21.739% C+
Nyx VX31
C**
Kills:58
Deaths:98
KDR:0.592
Accuracy:29.787% D
HSR:32.759% C**
NS-AM7 Archer
C++
Kills:54
Deaths:161
KDR:0.335
Accuracy:56.206% C
HSR:18.519% C++
Kills:12,469
Deaths (as Infiltrator):10,958
Deaths (to Infiltrators):8,991
KDR:1.13789
Kill Difference:1,511
Playtime:329.118 hours
Usage:17%
Score:3.780m
Score/min:191
Accuracy (listed only):33.229%
HSR (listed only):40.589%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:395
Deaths:273
KDR:1.447
Accuracy:20.340% B++
HSR:16.456% D
Cosmos VM3
B+
Kills:297
Deaths:229
KDR:1.297
Accuracy:19.530% B+
HSR:17.172% C-
Quasar VM1
D
Kills:190
Deaths:179
KDR:1.061
Accuracy:13.218% D
HSR:15.263% D
Comet VM2
B+
Kills:161
Deaths:259
KDR:0.622
Accuracy:46.764% B+
HSR:3.727% C
Comet VM2
B
Kills:86
Deaths:112
KDR:0.768
Accuracy:48.633% B
HSR:4.651% C*
Kills:1,129
Deaths (as MAX Suit):526
Deaths (to MAX Suits):3,749
KDR:2.14639
Kill Difference:603
Playtime:42.903 hours
Usage:2%
Score:0.484m
Score/min:188
Accuracy (listed only):29.697%
HSR (listed only):11.454%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:1,925
V. Kills:361 N/A
Deaths:352
KDR:5.469
Accuracy:59.457% B*
KPH:166.600 A++
VKPH:31.200 B**
Hornet Missiles
B+
Kills:1,449
V. Kills:757 191%
Deaths:499
KDR:2.904
Accuracy:67.328% B+
KPH:81.900 C*
VKPH:42.800 C++
Maelstrom Turbo Laser
C
Kills:1,158
V. Kills:861 134%
Deaths:2,609
KDR:0.444
Accuracy:28.626% C-
KPH:12 C
VKPH:8.900 C
Saron Laser Cannon
B**
Kills:747
V. Kills:419 178%
Deaths:665
KDR:1.123
Accuracy:31.420% C+
KPH:25.600 B**
VKPH:14.400 B*
Light PPA
C**
Kills:185
V. Kills:20 N/A
Deaths:147
KDR:1.259
Accuracy:39.521% C+
KPH:36.700 C
VKPH:4 C**
Antares LC
A*
Kills:121
V. Kills:62 192%
Deaths:67
KDR:1.806
Accuracy:33.435% C**
KPH:48.600 A*
VKPH:24.900 A
Coyote Missiles
A*
Kills:119
V. Kills:63 186%
Deaths:33
KDR:3.606
Accuracy:58.365% B++
KPH:103 A++
VKPH:54.500 A*
Photon A2A Missile Pods
B**
Kills:52
V. Kills:33 153%
Deaths:14
KDR:3.714
Accuracy:82.889% B+
KPH:89.700 B**
VKPH:56.900 B+
Kills:5,756 (2,211 + 0)
Deaths:4,386
KDR:1.312
VKDR:0.587
Vehicle Kills:2,576
Kill Difference:1,370
Playtime:164.535 hours
Usage:8%
Score:2.243m
Score/min:227
Piloting Accuracy:33.435%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:112
V. Kills:79 140%
Deaths:29
KDR:3.862
Accuracy:42.510% B+
KPH:16.300 D--
VKPH:11.500 D--
L105 Zephyr
D
Kills:85
V. Kills:23 354%
Deaths:15
KDR:5.667
Accuracy:33.738% D--
KPH:16.700 D*
VKPH:4.500 D
Kills:197 (0 + 197)
Deaths:44
KDR:4.477
VKDR:2.318
Vehicle Kills:102
Kill Difference:153
Playtime:11.984 hours
Usage:1%
Score:0.106m
Score/min:148
Piloting Accuracy:N/A%
Gunner Accuracy:33.738%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:695
V. Kills:430 161%
Deaths:280
KDR:2.482
Accuracy:53.142% C
KPH:33.500 C++
VKPH:20.700 B+
Skyguard
B**
Kills:194
V. Kills:119 162%
Deaths:100
KDR:1.940
Accuracy:31.024% C**
KPH:20.700 B*
VKPH:12.700 B**
L100 Python HEAT
C
Kills:110
V. Kills:75 145%
Deaths:48
KDR:2.292
Accuracy:46.070% D
KPH:15 D--
VKPH:10.200 C
L100 Python HESH
A++
Kills:99
V. Kills:21 450%
Deaths:21
KDR:4.714
Accuracy:55.075% B++
KPH:70.100 B*
VKPH:14.900 A++
Kills:1,098 (1,098 + 0)
Deaths:449
KDR:2.445
VKDR:1.437
Vehicle Kills:645
Kill Difference:649
Playtime:38.879 hours
Usage:2%
Score:0.555m
Score/min:238
Driving Accuracy:55.075%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:1,369
V. Kills:200 N/A
Deaths:203
KDR:6.744
Accuracy:57.058% B++
KPH:62.600 B*
VKPH:9.100 C**
Supernova FPC
A+
Kills:838
V. Kills:449 186%
Deaths:209
KDR:4.010
Accuracy:52.068% C+
KPH:42 A+
VKPH:22.500 A
Saron HRB
C*
Kills:281
V. Kills:188 149%
Deaths:53
KDR:5.302
Accuracy:40.423% C
KPH:25.900 C++
VKPH:17.400 C*
Supernova PC
C+
Kills:244
V. Kills:112 216%
Deaths:74
KDR:3.297
Accuracy:47.954% C+
KPH:18 C-
VKPH:8.300 C+
Proton II PPA
B+
Kills:51
V. Kills:9 N/A
Deaths:4
KDR:12.750
Accuracy:26.206% B
KPH:25.700 D--
VKPH:4.500 B+
Kills:2,783 (2,451 + 332)
Deaths:543
KDR:5.125
VKDR:1.764
Vehicle Kills:958
Kill Difference:2,240
Playtime:68.186 hours
Usage:3%
Score:1.060m
Score/min:259
Driving Accuracy:47.954%
Gunner Accuracy:26.206%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:55
V. Kills:22 239%
Deaths:21
KDR:2.619
Accuracy:32.815% D
KPH:16.700 C
VKPH:6.700 C
Kills:55 (0 + 55)
Deaths:21
KDR:2.619
VKDR:1.048
Vehicle Kills:22
Kill Difference:34
Playtime:3.298 hours
Usage:0%
Score:0.039m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:32.815%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ursa 9,1859,0949,9460.914C0.1519.121%D19.2%D35.8C+N/A91254h10.9C*56.8C+
VX6-7 6,9996,9428,1080.856C0.2021.925%C--18.669%C-31.2C+N/A78222.3h12.7C++58.1C+
Parallax VX3 3,9003,8851,8542.095C1.0438.914%C+80.077%B39.4B++N/A10098.6h2.1B5.5C**
C-4 4,1502,9802,0781.434C+0.3727.801%BN/A125.2B**49.2A+88023.8h1.3B+4.6B+
Serpent VE92 2,1552,1292,4830.857C+0.2024.041%C++16.768%D35.9C**N/A9959.3h13C++53.9C*
Dual Photon Pods 2,2861,9253525.469C+4.4159.457%B*1.091%C165.9A++31.1B**67211.6h16.9B++28.4B++
Pulsar C 1,5771,5581,5680.994C+0.0725.151%C++17.523%D--49.3B*N/A14331.6h9.8B++38.9B+
Hornet Missiles 2,2061,4494992.904C1.8467.328%B+N/A81.9C*42.8C++54917.7h7.6B+11.2B++
Cerberus 1,4301,4192,4170.587C-0.4727.407%D15.433%D-52B+N/A13627.3h5.9C*21.4C+
Nova 1,3761,3731,4390.954C0.1135.902%D11.071%D-48.5B+N/A12628.3h4.3C*12C+
Supernova VPC 1,5691,3692036.744C-5.6857.058%B++1.461%C+62.5B*9.1C**22521.9h2.5B*4.4B*
Orion VS54 1,3721,3661,1701.168C+0.1118.593%C-18.448%D-33.2C+N/A17341.2h12.2B65.9C+
NS Baron G5 1,3561,3521,6560.816C0.2445.107%C++8.284%D**42B+N/A11232.2h4.9C+10.8C+
Deimos VA29 1,2511,2491,5640.799C0.2655.778%C-11.449%D-45.9C++N/A12527.2h2.6C4.7C+
Phobos VX86 1,2361,2211,5960.765C0.2952.451%D9.419%D*40.4C+N/A11030.2h2.8C-5.3C
Zenith VX-5 1,1861,1711,5460.757C-0.3021.724%D17.506%D26.8CN/A7343.7h13.9C+63.9C
Phaseshift VX-S 1,1791,1694772.451C+1.3937.299%C++68.092%C-45.8B**N/A11725.5h3.5C9.5C+
S1 1,8431,1602,2360.519C0.5456.733%C+1.724%D17.2D10.1C15467.6h6.1B10.7B
Maelstrom Turbo Laser 2,0191,1582,6090.444C-0.6228.626%C-2.159%C12C8.9C11796.8h97.4C**340.2C*
Solstice VE3 1,1741,1551,3120.88C*0.1823.355%C++17.836%C35.5B**N/A16732.5h13.2B+56.5C**
Thanatos VE70 1,1591,1441,1890.962C++0.1042.111%C*11.539%D--53.5AN/A16321.4h3.9B++9.2B++
Ghost 1,0831,0778631.248C-0.1941.191%B62.674%D47.4BN/A13022.7h2.2C*5.3B+
NS-61 Emissary 9249151,2550.729C+0.3327.985%C+15.191%C72A*N/A17812.7h11.9B+42.6B+
Artemis VX26 9018929260.963C0.1025.947%C25.112%B38.8C**N/A10323h12.1C++46.5C++
Supernova FPC 1,2878382094.01C2.9552.068%C+2.506%C++41.9A+22.5A33620h4.2B++8.1B+
Chaos 7807669930.771C--0.2947.169%D-12.141%D40.5CN/A9318.9h4.1C*8.8C
Lasher X2 7957601,3130.579C--0.4829.699%B+2.5%D-18DN/A6142.3h21.1C+71.2B
Saron Laser Cannon 1,1667476651.123C+0.0631.42%C+1.205%D25.6B**14.3B*19529.2h80.7B++256.7B++
Eclipse VE3A 7597478310.899C0.1625.151%C19.679%C+29.3CN/A7025.5h15D59.5C--
CME 7307299720.75D0.3123.097%D12.62%D**29.2CN/A7625h13.8C++59.8C+
Frag Grenade 7287211721N/A719.9449.032%B+N/A480.7C+4.7C-15501.5h3.7C++7.5B
SVA-88 7116975481.272C0.2123.67%C+26.973%C*65.1B++1.3A++23510.7h12C+50.5C*
L100 Python AP 1,1256952802.482C-1.4253.142%C2.446%C+33.4C++20.7B+25920.8h5.6B10.6C*
Lancer VS22 1,1696241,0350.603C+0.4660.573%C+1.603%C+18.1C**15.8C*21934.5h13.9B+22.9B+
XM98 6186146190.992D0.0732.93%D69.218%D12.9D-N/A4347.6h2.8C8.5C
Sirius SX12 5885817530.772C0.2924.549%C+12.048%D--38.2B+N/A13615.2h14.1C**57.3C**
V10 5645621533.673C*2.6138.367%C79.715%C**68.5A++N/A2198.2h2.1B5.4C**
Terminus VX-9 5555506470.85C0.2122.063%D17.636%D*38.7C+N/A11514.2h13.2C+59.9C
Spear Anti-Vehicle Phalanx Turret 564401616.574C+5.5143.005%C+4.239%C++47.7B+19.4C+3168.4h6.9B+16.1B+
Cosmos VM3 4013952731.447C0.3920.34%B++16.456%D27.8C+N/A8014.2h14.4C+70.6C*
VE-S Canis 3433372691.253C++0.1932.107%B*12.463%D-67.4B*1.2B**2045h10.7B+33.4B+
Cosmos VM3 3042972291.297C0.2419.53%B+17.172%C-27.5CN/A8710.8h14.8C75.6B
Auraxium Force-Blade 30029323,0980.013C--1.0514.522%D*2.048%D-0.6C+N/A1513.9h2.3C+15.7C-
VA39 Spectre 2952912441.193C+0.1329.286%C--39.863%C++34.2B*N/A1528.5h5.2B+17.9C**
Force-Blade 33328734,3270.008C-1.0520.696%D1.742%D0.3C-N/A1921.5h3.1C15.2C
NSX Daimyo 2822811302.162C1.1039.422%C94.306%C++54C++N/A1355.2h2.8C7C+
Saron HRB 469281535.302C+4.2440.423%CN/A26C++17.4C*30710.8h20.6B51C*
Anti-Vehicle Grenade 3472741274N/A272.9457.842%B++N/A391.4C++104.3C++23740.7h5B+8.7B+
Proximity Mine 251250902.778C1.7248.541%B++N/A147.1B+N/A4861.7h2C4.1B+
Lumine Edge 2482489130.272B+0.7926.684%C+15.323%C+10.2B+N/A2224.2h1.3C**4.7B
Supernova PC 356244743.297C2.2447.954%C+1.639%C--18.1C-8.3C+17913.5h4.8B9.9B+
Pulsar VS1 2422394430.54C-0.5218.691%D--14.226%D--14.9DN/A9316h15.4C+82.4C
Tank Mine 3522361431.65C-0.5948.229%B**N/A118C*58C+12062h2.3D4.7B*
VE-C Horizon 2342271951.164C+0.1032.896%C21.586%C61.4B+1.9B**1863.7h15C*45.6C*
Pandora VX25 1981962050.956C+0.1033.018%D16.327%C**50.3B+N/A1693.9h4.4C*13.5C+
Skyguard 3131941001.94C0.8831.024%C**3.093%B**20.6B*12.7B**2309.4h122.4C++394.5C**
Quasar VM1 1921901791.061C0.0013.218%D15.263%D10.4D--N/A7218.3h15.2C++114.8C+
Light PPA 2051851471.259C--0.2039.521%C+1.081%C37C4C**1575h18.2C46C+
Manticore SX40 1801793670.488C-0.5731.152%C**19.553%C31.4C++N/A895.7h9.9D31.7C+
Rocklet Rifle 2951712480.69C+0.3745.226%D-N/A26.3C+19.1C-2846.5h44C-97.4C--
Comet VM2 2051612590.622C0.4446.764%B+3.727%C7.7D2.1D--7420.8h15.5B++33.1B++
Aspis Anti-Aircraft Phalanx Turret 276148314.774B+3.7124.516%C+2.027%C+15.4B*13.3B+2319.6h122.1B*498.2B+
H-V45 1351311910.686C0.3720.018%D-17.557%C--19.3DN/A1216.8h13.3C++66.7C+
Antares LC 183121671.806C++0.7533.435%C**N/A48.4A*24.8A3062.5h76.1B+227.6B++
Coyote Missiles 182119333.606B2.5558.365%B++N/A99.2A+52.5A*7761.2h27.5B**47.1B*
C150 Dalton 191112293.862C2.8042.51%B+N/A16.2D--11.4D--1686.9h6.4D*15.1C--
L100 Python HEAT 185110482.292C--1.2346.07%D1.818%C-15.1D--10.3C1547.3h6.1C++13.3C+
L100 Python HESH 12099214.714D3.6555.075%B++N/A70.7B*15A++4261.4h3.7C+6.8C**
Phantom VA23 8786980.878D0.1831.617%C--23.256%D43C++N/A1432h4.6C++14.7C+
Comet VM2 118861120.768C0.2948.633%B4.651%C*14.3B+5.3C*1356h15.5B**31.9B*
L105 Zephyr 10885155.667C4.6133.738%D--1.176%B+16.7D*4.5D1215.1h9.2D*27.2D*
MANA Anti-Vehicle Turret 164801180.678D0.3853.798%C3.75%C++800C+840C++4553500.1h12.8D**23.9D-
VE-LR Obelisk 8180481.667C+0.6140.279%A28.75%C80A*1C**3471h5.1B*12.5B*
Nemesis VSH9 131731910.382D0.6862.432%C+1.37%D8.8C7C2008.3h11D--17.7D-
Beamer VS3 79692740.252D0.8120.732%D--21.739%C+6.4D--N/A5310.8h26.3T*126.7F
NS Decimator 8461601.017C+0.0461.004%C+1.639%C-33.9C+12.8C6861.8h5.2C8.5C+
Nyx VX31 5858980.592D-0.4729.787%D32.759%C**25.2C--N/A1122.3h6.3C21.1C
Sticky Grenade 5855155N/A53.9457.36%B+N/A550D-30A++34910.1h2.1C*3.6B+
M20 Basilisk 7755212.619C+1.5632.815%D1.818%F16.7C6.7C1973.3h112.5C+342.7C-
NS-AM7 Archer 73541610.335C0.7256.206%C18.519%C++8.7B3.1B726.2h23.8C+42.4C
Photon A2A Missile Pods 8552143.714C+2.6582.889%B+N/A86.7B**55B+7530.6h11.4D--13.7D-
Proton II PPA 6051412.75C+11.6926.206%B1.961%C+25.5D--4.5B+1452h15.8D**60.2D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21920.2h
Anti-Vehicle MANA Turret268221.2h
Nano-Armor Kit327366,44123.8h
Nanite Revive Grenade01930.1h
Medical Applicator21864,5825.1h
Restoration Kit408811.5h
Deconstruction Tool02,1810.1h
Recon Detection Device732,8464.3h
Ammunition Package284990.6h
Anti-Infantry MANA Turret121560.6h
L-24R Spur1860.2h

Check the help document for the dictionary if you want to learn more about words used here.


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