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Brigadier diehecke[GENM] diehecke
NC BR 78

KDR: 2.45

Score: 65m

Last Seen: Jun 20th, 2019 12:51 PM
- OFFLINE - 43 minute(s)

Prestige 1, Battle Rank 78 - New Conglomerate on Miller - Outfit Member of German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 61
Level Progress (to 79): 22%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH AF-23 Grinder AF-23 Grinder Bouncing Betty NC6A GODSAW Gauss Prime LA1 Anchor NCM3 Raven
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $430,344 MLG Score: 344
Fun Score: N/A
Cheeseburgers Flipped: 6585TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.105%19.398%37139117137,8242.122680.328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.44%-0.394C---0.216C-1.137D*HEAD ++ (~9.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.90.076C+13.20.078C+55.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.048%0.562%942120889013212170.673732408%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.483%0.283C*-0.951D---0.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.775B++14.50.726B++21.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.751%2.097%284712038,105256813553.15615598%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.536%-1.482F-0.307C0.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.418B5.80.539B+16.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.991%4.565%511012001,42416684060.853717350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.136%-1.776F-0.035C+-0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
203.4-0.704D-34.60.132C++168.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.861%82.855%51412064,287238361.79824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.803%0.581B+1.026B**0.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.518B+1.90.417B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.704%16.364%511120955113810.0483304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.811F-0.35C**-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.21C3.10.353C**12.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 61
65m267.2%205 (12.3k)173 (10.4k)2.4507102,52541,8352.8215878 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210682016.983%15.045%25608:5648

14% Combat Medic17% Engineer23% Heavy Assault18% Infiltrator15% Light Assault13% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2013 5:03 PMNov 19th, 2017 4:23 PMJun 22nd, 2019 2:05 PM (2d) (PST)Jun 20th, 2019 8:56 AM (4d) (PST)Jun 20th, 2019 8:51 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3721432290.2730.1120.0410.8070.028344

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,3278,58013,747167248210,397

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6251h/260.5d 15,516 15,425 38,463 302.5k 7,631 20,593 10,669 139.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:2,239
Deaths:877
KDR:2.553
Accuracy:17.762% F-
HSR:21.617% D
LA1 Anchor
D
Kills:2,223
Deaths:1,748
KDR:1.272
Accuracy:17.934% D*
HSR:20.513% D
MGR-L1 Promise
D
Kills:1,565
Deaths:837
KDR:1.870
Accuracy:20.532% D
HSR:19.617% D
NC6 Gauss SAW
D
Kills:1,345
Deaths:712
KDR:1.889
Accuracy:16.036% D
HSR:17.621% D--
EM6
C-
Kills:1,299
Deaths:664
KDR:1.956
Accuracy:15.682% D*
HSR:20.554% C-
GD-22S
D
Kills:1,216
Deaths:697
KDR:1.745
Accuracy:16.285% D*
HSR:19.819% D
EM1
D
Kills:1,188
Deaths:419
KDR:2.835
Accuracy:17.362% D
HSR:17.340% D
NSX Naginata
D
Kills:1,177
Deaths:715
KDR:1.646
Accuracy:17.339% D-
HSR:23.959% D
NS-15M1
C+
Kills:1,168
Deaths:642
KDR:1.819
Accuracy:17.749% D-
HSR:22.003% C+
NC6S Gauss SAW S
D
Kills:1,149
Deaths:322
KDR:3.568
Accuracy:18.214% D--
HSR:19.582% D
Kills:14,569
Deaths (as Heavy Assault):7,633
Deaths (to Heavy Assaults):10,840
KDR:1.90869
Kill Difference:6,936
Playtime:1,420.491 hours
Usage:23%
Score:11.839m
Score/min:139
Accuracy (listed only):17.489%
HSR (listed only):20.263%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B*
Kills:1,599
Deaths:892
KDR:1.793
Accuracy:22.519% C-
HSR:26.266% B*
Gauss Compact S
B++
Kills:1,323
Deaths:1,476
KDR:0.896
Accuracy:20.355% D
HSR:22.525% B++
AF-19 Mercenary
C
Kills:1,195
Deaths:834
KDR:1.433
Accuracy:19.962% C-
HSR:19.582% C
GD-7F
D
Kills:1,173
Deaths:1,518
KDR:0.773
Accuracy:18.326% D*
HSR:16.709% D
19A Fortuna
D
Kills:1,173
Deaths:705
KDR:1.664
Accuracy:19.430% F-
HSR:17.477% D
Razor GD-23
C
Kills:1,164
Deaths:312
KDR:3.731
Accuracy:22.869% C
HSR:17.440% D
AF-4A Bandit
D*
Kills:434
Deaths:279
KDR:1.556
Accuracy:17.438% F
HSR:14.977% D*
NS-11C
D
Kills:234
Deaths:116
KDR:2.017
Accuracy:21.246% D
HSR:15.385% D
Warden
B
Kills:135
Deaths:40
KDR:3.375
Accuracy:26.553% C+
HSR:26.667% B
NS Baron G5
B**
Kills:71
Deaths:63
KDR:1.127
Accuracy:31.613% D*
HSR:19.718% B**
AF-57 Piston
B++
Kills:55
Deaths:48
KDR:1.146
Accuracy:19.704% F-
HSR:16.364% B++
Kills:8,556
Deaths (as Engineer):6,283
Deaths (to Engineers):9,402
KDR:1.36177
Kill Difference:2,273
Playtime:1,052.474 hours
Usage:17%
Score:13.037m
Score/min:206
Accuracy (listed only):21.820%
HSR (listed only):19.374%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B*
Kills:1,599
Deaths:892
KDR:1.793
Accuracy:22.519% C-
HSR:26.266% B*
Gauss Compact S
B++
Kills:1,323
Deaths:1,476
KDR:0.896
Accuracy:20.355% D
HSR:22.525% B++
AF-19 Mercenary
C
Kills:1,195
Deaths:834
KDR:1.433
Accuracy:19.962% C-
HSR:19.582% C
GD-7F
D
Kills:1,173
Deaths:1,518
KDR:0.773
Accuracy:18.326% D*
HSR:16.709% D
19A Fortuna
D
Kills:1,173
Deaths:705
KDR:1.664
Accuracy:19.430% F-
HSR:17.477% D
NS-7 PDW
C
Kills:1,171
Deaths:1,616
KDR:0.725
Accuracy:20.793% D
HSR:16.482% C
Razor GD-23
C
Kills:1,164
Deaths:312
KDR:3.731
Accuracy:22.869% C
HSR:17.440% D
AF-4G Cyclone
C--
Kills:1,158
Deaths:355
KDR:3.262
Accuracy:22.453% D--
HSR:16.494% C--
Blitz GD-10
C+
Kills:1,158
Deaths:237
KDR:4.886
Accuracy:20.518% D
HSR:15.803% C+
MGR-S1 Gladius
C--
Kills:858
Deaths:505
KDR:1.699
Accuracy:20.109% D*
HSR:18.065% C--
AF-4 Cyclone
C+
Kills:524
Deaths:198
KDR:2.646
Accuracy:20.924% D-
HSR:17.176% C+
AF-4A Bandit
D*
Kills:434
Deaths:279
KDR:1.556
Accuracy:17.438% F
HSR:14.977% D*
MKV Suppressed
C**
Kills:322
Deaths:84
KDR:3.833
Accuracy:19.978% D*
HSR:21.118% C**
NS-11C
D
Kills:234
Deaths:116
KDR:2.017
Accuracy:21.246% D
HSR:15.385% D
NS Baron G5
B**
Kills:71
Deaths:63
KDR:1.127
Accuracy:31.613% D*
HSR:19.718% B**
AF-57 Piston
B++
Kills:55
Deaths:48
KDR:1.146
Accuracy:19.704% F-
HSR:16.364% B++
Kills:13,612
Deaths (as Light Assault):9,238
Deaths (to Light Assaults):7,054
KDR:1.47348
Kill Difference:4,374
Playtime:923.459 hours
Usage:15%
Score:7.548m
Score/min:136
Accuracy (listed only):21.140%
HSR (listed only):18.224%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Prime
D-
Kills:2,225
Deaths:464
KDR:4.795
Accuracy:19.903% F-
HSR:16.989% D-
NC9 A-Tross
D
Kills:1,193
Deaths:291
KDR:4.100
Accuracy:19.410% D*
HSR:19.614% D
Carnage AR
D--
Kills:1,184
Deaths:389
KDR:3.044
Accuracy:20.004% D--
HSR:13.429% D--
NS-7 PDW
C
Kills:1,171
Deaths:1,616
KDR:0.725
Accuracy:20.793% D
HSR:16.482% C
GR-22
C+
Kills:1,161
Deaths:264
KDR:4.398
Accuracy:19.502% D--
HSR:18.002% C+
NC1 Gauss Rifle
C+
Kills:1,160
Deaths:912
KDR:1.272
Accuracy:18.398% D--
HSR:20.948% C+
Reaper DMR
D
Kills:1,160
Deaths:376
KDR:3.085
Accuracy:20.637% D--
HSR:20% D
AF-4G Cyclone
C--
Kills:1,158
Deaths:355
KDR:3.262
Accuracy:22.453% D--
HSR:16.494% C--
NS-11A
C--
Kills:1,158
Deaths:2,171
KDR:0.533
Accuracy:18.042% D*
HSR:17.962% C--
Blitz GD-10
C+
Kills:1,158
Deaths:237
KDR:4.886
Accuracy:20.518% D
HSR:15.803% C+
MGR-S1 Gladius
C--
Kills:858
Deaths:505
KDR:1.699
Accuracy:20.109% D*
HSR:18.065% C--
AF-4 Cyclone
C+
Kills:524
Deaths:198
KDR:2.646
Accuracy:20.924% D-
HSR:17.176% C+
MKV Suppressed
C**
Kills:322
Deaths:84
KDR:3.833
Accuracy:19.978% D*
HSR:21.118% C**
Gauss Rifle S
C+
Kills:273
Deaths:133
KDR:2.053
Accuracy:25.124% C+
HSR:19.780% C+
NS-11P
D
Kills:185
Deaths:90
KDR:2.056
Accuracy:20.018% D
HSR:9.730% D**
NS Baron G5
B**
Kills:71
Deaths:63
KDR:1.127
Accuracy:31.613% D*
HSR:19.718% B**
AF-57 Piston
B++
Kills:55
Deaths:48
KDR:1.146
Accuracy:19.704% F-
HSR:16.364% B++
Kills:15,016
Deaths (as Combat Medic):8,196
Deaths (to Combat Medics):3,853
KDR:1.83211
Kill Difference:6,820
Playtime:899.733 hours
Usage:14%
Score:9.259m
Score/min:172
Accuracy (listed only):21.008%
HSR (listed only):17.510%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B*
Kills:1,892
Deaths:275
KDR:6.880
Accuracy:40.216% B+
HSR:82.505% B*
NS-7 PDW
C
Kills:1,171
Deaths:1,616
KDR:0.725
Accuracy:20.793% D
HSR:16.482% C
NC14 Bolt Driver
B*
Kills:1,164
Deaths:178
KDR:6.539
Accuracy:37.678% B
HSR:82.388% B*
EM4 Longshot
B*
Kills:1,163
Deaths:52
KDR:22.365
Accuracy:39.244% C+
HSR:85.039% B*
AF-4G Cyclone
C--
Kills:1,158
Deaths:355
KDR:3.262
Accuracy:22.453% D--
HSR:16.494% C--
Blitz GD-10
C+
Kills:1,158
Deaths:237
KDR:4.886
Accuracy:20.518% D
HSR:15.803% C+
MGR-S1 Gladius
C--
Kills:858
Deaths:505
KDR:1.699
Accuracy:20.109% D*
HSR:18.065% C--
NS-44 Commissioner
B*
Kills:644
Deaths:1,012
KDR:0.636
Accuracy:28.149% D--
HSR:28.571% B*
AF-4 Cyclone
C+
Kills:524
Deaths:198
KDR:2.646
Accuracy:20.924% D-
HSR:17.176% C+
NS-61 Emissary
B++
Kills:336
Deaths:197
KDR:1.706
Accuracy:32.267% B++
HSR:12.798% D
MKV Suppressed
C**
Kills:322
Deaths:84
KDR:3.833
Accuracy:19.978% D*
HSR:21.118% C**
NS-44L Blackhand
B++
Kills:219
Deaths:108
KDR:2.028
Accuracy:48.252% B++
HSR:43.836% C++
NS-30 Vandal
B+
Kills:131
Deaths:17
KDR:7.706
Accuracy:24.159% D**
HSR:30.534% B+
LA3 Desperado
C*
Kills:82
Deaths:104
KDR:0.788
Accuracy:23.498% D-
HSR:20.732% C*
SAS-R
C--
Kills:68
Deaths:9
KDR:7.556
Accuracy:28.029% F
HSR:63.235% C--
NS CandyCannon 3000
B+
Kills:65
Deaths:23
KDR:2.826
Accuracy:21.805% D*
HSR:46.154% B+
NS-357 Underboss
A+
Kills:63
Deaths:47
KDR:1.340
Accuracy:29.447% D-
HSR:33.333% A+
NS-AM7 Archer
A++
Kills:56
Deaths:22
KDR:2.545
Accuracy:45.404% F-
HSR:32.143% A++
Kills:11,074
Deaths (as Infiltrator):5,039
Deaths (to Infiltrators):5,828
KDR:2.19766
Kill Difference:6,035
Playtime:1,096.436 hours
Usage:18%
Score:9.995m
Score/min:152
Accuracy (listed only):29.051%
HSR (listed only):37.023%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C
Kills:3,690
Deaths:1,165
KDR:3.167
Accuracy:36.196% C
HSR:13.604% D
AF-23 Grinder
C
Kills:3,579
Deaths:1,115
KDR:3.210
Accuracy:33.438% C
HSR:11.651% D-
NCM3 Raven
C-
Kills:2,125
Deaths:900
KDR:2.361
Accuracy:30.518% D*
HSR:2.071% C-
NCM3 Raven
C
Kills:2,093
Deaths:1,106
KDR:1.892
Accuracy:30.694% D*
HSR:2.341% C
NCM2 Falcon
A++
Kills:2,008
Deaths:688
KDR:2.919
Accuracy:35.884% C-
HSR:9.313% A++
AF-34 Mattock
B
Kills:1,679
Deaths:847
KDR:1.982
Accuracy:16.832% F-
HSR:17.808% B
AF-34 Mattock
B+
Kills:1,539
Deaths:829
KDR:1.856
Accuracy:17.790% F-
HSR:19.688% B+
NCM2 Falcon
A+
Kills:1,431
Deaths:453
KDR:3.159
Accuracy:40.854% C+
HSR:7.827% A+
NCM1 Scattercannon
C
Kills:1,164
Deaths:392
KDR:2.969
Accuracy:35.986% C
HSR:14.003% C
AF-41 Hacksaw
C++
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:34.887% C++
HSR:12.931% D
AF-41 Hacksaw
C++
Kills:1,157
Deaths:385
KDR:3.005
Accuracy:33.327% C++
HSR:11.755% D
NCM1 Scattercannon
C*
Kills:1,155
Deaths:307
KDR:3.762
Accuracy:38.510% C*
HSR:9.870% D*
NS-10 Burster
D
Kills:575
Deaths:411
KDR:1.399
Accuracy:24.683% D
HSR:2.261% D--
NS-10 Burster
D
Kills:516
Deaths:341
KDR:1.513
Accuracy:25.430% D
HSR:2.713% D-
NS-20 Gorgon
C--
Kills:165
Deaths:47
KDR:3.511
Accuracy:14.903% D**
HSR:16.364% C--
NS-20 Gorgon
C*
Kills:149
Deaths:47
KDR:3.170
Accuracy:15.504% D*
HSR:20.805% C*
Kills:24,185
Deaths (as MAX Suit):4,700
Deaths (to MAX Suits):3,528
KDR:5.14574
Kill Difference:19,485
Playtime:824.631 hours
Usage:13%
Score:13.316m
Score/min:269
Accuracy (listed only):29.090%
HSR (listed only):10.938%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:600
V. Kills:56 N/A
Deaths:56
KDR:10.714
Accuracy:36.700% D**
KPH:51.100 C-
VKPH:4.800 D-
M30 Mustang AH
D--
Kills:290
V. Kills:55 N/A
Deaths:89
KDR:3.258
Accuracy:46.551% D*
KPH:8.500 D*
VKPH:1.600 D--
M20 Kestrel
D*
Kills:60
V. Kills:76 78%
Deaths:159
KDR:0.377
Accuracy:17.747% F-
KPH:1.300 D*
VKPH:1.700 D*
M20 Mustang
D--
Kills:57
V. Kills:41 136%
Deaths:155
KDR:0.368
Accuracy:25.267% D--
KPH:2.600 D--
VKPH:1.900 D*
Kills:1,007 (407 + 0)
Deaths:459
KDR:2.194
VKDR:0.497
Vehicle Kills:228
Kill Difference:548
Playtime:113.770 hours
Usage:2%
Score:0.810m
Score/min:119
Piloting Accuracy:25.267%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:75
V. Kills:5 N/A
Deaths:11
KDR:6.818
Accuracy:33.661% D--
KPH:43.600 C
VKPH:2.900 D--
Kills:75 (0 + 75)
Deaths:11
KDR:6.818
VKDR:0.455
Vehicle Kills:5
Kill Difference:64
Playtime:1.721 hours
Usage:0%
Score:0.023m
Score/min:221
Piloting Accuracy:N/A%
Gunner Accuracy:33.661%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:5,699
V. Kills:312 N/A
Deaths:294
KDR:19.384
Accuracy:34.026% F
KPH:41.600 C-
VKPH:2.300 F
C75 Viper
D
Kills:480
V. Kills:97 490%
Deaths:138
KDR:3.478
Accuracy:22.586% F
KPH:19.100 D
VKPH:3.900 D-
L100 Python AP
C-
Kills:466
V. Kills:228 203%
Deaths:37
KDR:12.595
Accuracy:44.112% D*
KPH:25.300 C-
VKPH:12.400 D--
L100 Python HEAT
C++
Kills:364
V. Kills:100 360%
Deaths:16
KDR:22.750
Accuracy:40.990% D--
KPH:31.800 C++
VKPH:8.700 D
Skyguard
D
Kills:154
V. Kills:100 152%
Deaths:27
KDR:5.704
Accuracy:19.700% F
KPH:9 D
VKPH:5.900 D*
LB00 Python AP
D**
Kills:77
V. Kills:22 335%
Deaths:4
KDR:19.250
Accuracy:40.080% F
KPH:26.900 D**
VKPH:7.700 F-
Kills:7,240 (7,240 + 0)
Deaths:516
KDR:14.031
VKDR:1.665
Vehicle Kills:859
Kill Difference:6,724
Playtime:211.951 hours
Usage:3%
Score:1.785m
Score/min:140
Driving Accuracy:40.080%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D
Kills:878
V. Kills:486 180%
Deaths:169
KDR:5.195
Accuracy:30.790% F--
KPH:16.700 D
VKPH:9.300 D*
E540 Halberd
D**
Kills:82
V. Kills:43 186%
Deaths:25
KDR:3.280
Accuracy:23.116% F**
KPH:14.400 D**
VKPH:7.500 D**
Titan-150 HESH
D
Kills:64
V. Kills:16 376%
Deaths:6
KDR:10.667
Accuracy:27.104% F--
KPH:19.200 D*
VKPH:4.800 D
Enforcer ML85
D*
Kills:51
V. Kills:25 196%
Deaths:25
KDR:2.040
Accuracy:21.044% F--
KPH:12.800 D*
VKPH:6.300 D**
Kills:1,075 (942 + 133)
Deaths:225
KDR:4.778
VKDR:2.533
Vehicle Kills:570
Kill Difference:850
Playtime:65.523 hours
Usage:1%
Score:0.805m
Score/min:205
Driving Accuracy:27.104%
Gunner Accuracy:21.044%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:65
V. Kills:45 141%
Deaths:26
KDR:2.500
Accuracy:33.735% F**
KPH:14.400 D*
VKPH:10 D*
Kills:65 (0 + 65)
Deaths:26
KDR:2.500
VKDR:1.731
Vehicle Kills:45
Kill Difference:39
Playtime:4.511 hours
Usage:0%
Score:0.063m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:33.735%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:321
V. Kills:48 N/A
Deaths:13
KDR:24.692
Accuracy:18.813% F-
KPH:37.700 C
VKPH:5.600 D
M60-G Bulldog
D
Kills:241
V. Kills:27 N/A
Deaths:34
KDR:7.088
Accuracy:15.202% F-
KPH:18.500 D
VKPH:2.100 D--
M20 Basilisk
D-
Kills:204
V. Kills:73 276%
Deaths:52
KDR:3.923
Accuracy:19.761% F--
KPH:10.200 D-
VKPH:3.600 D--
M40 Fury
C-
Kills:184
V. Kills:26 N/A
Deaths:7
KDR:26.286
Accuracy:20.912% F
KPH:42.400 C-
VKPH:6 D
M20 Basilisk
D*
Kills:96
V. Kills:36 259%
Deaths:30
KDR:3.200
Accuracy:21.342% F-
KPH:7.900 D*
VKPH:3 D*
M12 Kobalt
D*
Kills:89
V. Kills:2 N/A
Deaths:2
KDR:44.500
Accuracy:7.067% F--
KPH:26.200 D*
VKPH:0.600 D*
G30 Walker
D--
Kills:67
V. Kills:38 172%
Deaths:24
KDR:2.792
Accuracy:13.542% F--
KPH:5.800 D*
VKPH:3.300 D--
Kills:1,202 (0 + 1,202)
Deaths:162
KDR:7.420
VKDR:1.543
Vehicle Kills:250
Kill Difference:1,040
Playtime:72.857 hours
Usage:1%
Score:0.478m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:13.542%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 6,0115,69929419.384B*16.9334.026%F1.737%C++41.6C-2.3F124137.1h2.8B+8.2C
AF-23 Grinder 3,7263,6901,1653.167C**0.7236.196%C13.604%D23.4DN/A70158h7.9C21.9C
AF-23 Grinder 3,6163,5791,1153.21B0.7633.438%C11.651%D-23.6C--N/A72151.6h7.2C21.4C+
Bouncing Betty 2,5702,5693896.604B*4.1532.796%D*N/A67.6D*N/A18738h1.9C++5.8D-
NC6A GODSAW 2,2562,2398772.553C*0.1017.762%F-21.617%D20.9D*N/A55107.3h10.8C+60.6D*
Gauss Prime 2,2412,2254644.795A**2.3419.903%F-16.989%D-21.5D--N/A52103.6h13D--65.3F
LA1 Anchor 2,2372,2231,7481.272C1.1817.934%D*20.513%D15.8D*N/A49141h12.7D--70.6D*
NCM3 Raven 3,3972,1259002.361A*0.0930.518%D*2.071%C-9.4C+5.6C86226.2h27.3C++89.3C
NCM3 Raven 3,2752,0931,1061.892A+0.5630.694%D*2.341%C8.6C+4.9C-75242.2h28.8C++94C
NCM2 Falcon 2,2232,0086882.919A+0.4735.884%C-9.313%A++22.6B**2.4D--8488.9h6.5B**18.2B++
Sticky Grenade 1,9431,93411934N/A1,931.5557.365%B+N/A1487.7B**6.9D48021.3h1.4B*2.5B++
AF-8 RailJack 1,8941,8922756.88A++4.4340.216%B+82.505%B*18.2C-N/A58104.1h1.8B**4.6B++
Tank Mine 2,6341,76313912.683S10.2319.552%D--N/A113C++55.8C88415.6h1.3B**6.7C+
Frag Grenade 1,7771,75111751N/A1,748.5549.033%B+N/A583.7B+8.7C++21403h3.1B++6.3B++
AF-34 Mattock 1,6851,6798471.982C0.4716.832%F-17.808%B18.7D*N/A6189.7h6.5C38.7F--
AC-X11 1,6041,5998921.793B++0.6622.519%C-26.266%B*14.4DN/A52111.1h9B+40C*
MGR-L1 Promise 1,5871,5658371.87B+0.5820.532%D19.617%D14D--N/A39112h17.5C-85.5C
AF-34 Mattock 1,5501,5398291.856C0.5917.79%F-19.688%B+17.7D*N/A5887h7.4C41.5F--
C-4 1,7781,5159991.517C++0.9324.575%C+N/A38.4D--6.7F28939.5h1.5C++5.9C++
NCM2 Falcon 1,5961,4314533.159M0.7140.854%C+7.827%A+21A+2.4D--8168.2h8.7B**21.4B*
NC6 Gauss SAW 1,3571,3457121.889B++0.5616.036%D17.621%D--16.4DN/A8582.2h11.2C+70C+
Gauss Compact S 1,3331,3231,4760.896C+1.5520.355%D22.525%B++9DN/A33147.1h10.7C*52.4C+
Hunter QCX 1,3181,3175102.582M+0.1314.03%F-53.455%A++5.2D-N/A14252.5h2.6B+18.5C+
EM6 1,3101,2996641.956C**0.4915.682%D*20.554%C-16.1D--N/A5680.8h13.3D84.8D
NC05 Jackhammer 1,2721,2658551.48C*0.9732.092%D**16.206%B13.3D*N/A3695.3h6.3D-19.7D--
GD-22S 1,2201,2166971.745C*0.7116.285%D*19.819%D13.6D--N/A5289.7h13.2D81.2D-
AF-19 Mercenary 1,1961,1958341.433B*1.0219.962%C-19.582%C11.2DN/A56106.7h10.7B++53.8B
NC9 A-Tross 1,2051,1932914.1M1.6519.41%D*19.614%D23.8DN/A7150.2h10.6C54.7D
EM1 1,2011,1884192.835A++0.3817.362%D17.34%D17.2D-N/A6169h15.8C91.1C-
Carnage AR 1,1941,1843893.044A0.5920.004%D--13.429%D--17.7DN/A6967h15.9D79.7D-
NSX Naginata 1,1981,1777151.646C**0.8017.339%D-23.959%D11.8D--N/A28100h16D92.4D
GD-7F 1,1761,1731,5180.773C1.6818.326%D*16.709%D9.8D-N/A34119.7h12.9C**70.3C
19A Fortuna 1,1841,1737051.664B0.7919.43%F-17.477%D8.2D*N/A26142.4h14F71.9F--
NS-7 PDW 1,1761,1711,6160.725C1.7320.793%D16.482%C9.5D-N/A35123.5h16.6C80C
NS-15M1 1,1791,1686421.819C**0.6317.749%D-22.003%C+17.1D-N/A4968.2h15.3D-85.9D
Razor GD-23 1,1671,1643123.731M++1.2822.869%C17.44%D19.1CN/A6660.9h11.9B51.8C*
NCM1 Scattercannon 1,1691,1643922.969B++0.5235.986%C14.003%C23.6C+N/A7449.4h7.8C++21.8C++
NC14 Bolt Driver 1,1641,1641786.539M+4.0937.678%B82.388%B*17.2CN/A6767.6h2.1B*5.5B++
EM4 Longshot 1,1661,1635222.365S19.9139.244%C+85.039%B*24.3CN/A6447.8h1.7B*4.2B++
GR-22 1,1671,1612644.398A**1.9519.502%D--18.002%C+24.4CN/A6347.5h14.2C+72.9C-
AF-41 Hacksaw 1,1711,1603673.161B0.7134.887%C++12.931%D25.8CN/A9145h8.6C-24.6C++
NC1 Gauss Rifle 1,1681,1609121.272C**1.1818.398%D--20.948%C+12.4DN/A4893.2h14.3C77.7C--
Reaper DMR 1,1691,1603763.085B+0.6320.637%D--20%D20.3DN/A6357.1h10.7C51.9D
AF-4G Cyclone 1,1671,1583553.262B*0.8122.453%D--16.494%C--18.8D-N/A4861.6h12.2D54.2D
NS-11A 1,1651,1582,1710.533C--1.9218.042%D*17.962%C--8.4D*N/A27138.4h18.3D*101.2D**
Blitz GD-10 1,1621,1582374.886M**2.4420.518%D15.803%C+18.2C--N/A5663.5h16.7C+81.2C
AF-41 Hacksaw 1,1691,1573853.005C*0.5533.327%C++11.755%D25.8CN/A9344.9h8.1C-24.4C+
NCM1 Scattercannon 1,1671,1553073.762B++1.3138.51%C*9.87%D*27.6C-N/A7641.8h6.7C17.4C++
NC6S Gauss SAW S 1,1551,1493223.568A++1.1218.214%D--19.582%D26.3DN/A7243.7h12.3C67.8C-
MANA Anti-Vehicle Turret 1,4531,0824002.705U0.2539.608%D*N/A10820U3710S10896120.1h6.2S15.7C**
C-4 ARX 1,3181,0693503.054B+0.6022.2%D*N/A43.5D**10.1D**20724.6h1.4C6.1D
NS Decimator 1,3921,0666471.648B++0.8046.805%F2.72%B21.4D-6.6D*13349.7h3.9B+8.3C+
Titan-150 AP 1,3648781695.195C+2.7430.79%F--5.353%A+16.7D9.3D*17752.5h4.4C**14.2D*
MGR-S1 Gladius 8798585051.699B0.7520.109%D*18.065%C--8.3D--N/A24102.9h13.5D66.9D-
NC15 Phoenix 1,2237201255.76S3.3151.514%CN/A11.3C7.9D13963.5h11.9C23.1C-
NS-44 Commissioner 6486441,0120.636C1.8128.149%D--28.571%B*5.6D--N/A22114.6h3.6B+13C+
Breaker Rocket Pods 6566005610.714B+8.2636.7%D**N/A51.3C-4.8D-22611.7h13B+35.5C++
Hawk GD-68 7865866950.843C**1.6151.724%F4.608%B**14C+4.8D--15741.9h5.8B**11.1B+
NS-10 Burster 1,1035754111.399B++1.0524.683%D2.261%D--3.7D3.4C+65155h191.1D774.3D
Spear Anti-Vehicle Phalanx Turret 828571946.074C+3.6229.531%D**5.254%B+22.1D--10D--21325.8h7.8C**26.5C
AF-4 Cyclone 5305241982.646B**0.2020.924%D-17.176%C+14.8DN/A7335.4h12.4C59.4C
NS-10 Burster 9925163411.513B++0.9425.43%D2.713%D-3.5D3.2C60148.3h211.2D*830.4D--
C75 Viper 5774801383.478C+1.0322.586%F1.875%B+19.1D3.9D-13325.1h9.7B++43.1C
Anti-Vehicle Grenade 5164711471N/A468.5542.857%D--N/A336.4C32.1D-14931.4h4.9B+11.5C++
L100 Python AP 6944663712.595A++10.1444.112%D*1.502%D25.3C-12.4D--19518.4h5.4B12.3C+
AF-4A Bandit 4374342791.556C*0.8917.438%F14.977%D*8.8D--N/A3749.2h11.8C67.5D-
NS Annihilator 7123973661.085B**1.3777.411%D-N/A6.9D5.5D*9557.7h11.2C**14.5C++
L100 Python HEAT 4643641622.75M20.3040.99%D--1.099%D--31.9C++8.8D21711.4h4.8B+11.6C++
MANA Anti-Personnel Turret 3433392191.548N/A0.9012.615%UN/A3390U40U10541300.1h25.4T*201.4T*
NS-61 Emissary 3373361971.706A0.7432.267%B++12.798%D5.3D--N/A1463.7h12.5C**38.8B+
MAX Punch 3363334,7000.071C+2.3845.436%C+N/A0.4DN/A1809.5h2C++4.4C**
MKV Suppressed 322322843.833M**1.3819.978%D*21.118%C**16DN/A5020.1h16.4C81.9C-
M40 Fury 3693211324.692M**22.2418.813%F-2.492%B++37.8C5.6D1708.5h10.1B+53.6C-
M30 Mustang AH 345290893.258C+0.8146.551%D*1.034%C8.5D*1.6D--10234h17.6D*37.8D*
Gauss Rifle S 2802731332.053B*0.4025.124%C+19.78%C+15DN/A5718.2h14.1D--55.9C
Carver 2652645,8070.045C+2.4125.215%C+20.833%B++0.2DN/A11151.5h1.3B5.3C*
Orbital Strike Uplink 3242531253N/A250.55525.61%UN/A1265U355U64040.2h1.7T*0.3T*
M60-G Bulldog 268241347.088B*4.6415.202%F-3.734%B+18.5D2.1D--9313h6.6B43.2D**
NS-11C 2352341162.017B**0.4321.246%D15.385%D10.5DN/A5522.3h13.6C**64.2C++
NS-44L Blackhand 2202191082.028B++0.4248.252%B++43.836%C++6.3D--N/A2034.7h4.5C++9.3B+
M20 Basilisk 277204523.923B+1.4719.761%F--6.373%C++10.2D-3.7D--10320h84.4C**427D*
NS-11P 186185902.056B*0.3920.018%D9.73%D**16.4DN/A5911.3h17.7D--88.5D
M40 Fury 210184726.286M*23.8420.912%FN/A42.8C-6D1904.3h10.8B+51.7D
Shrike 2131702510.677C+1.7740.782%F-1.765%D14.7D-3.7D**34411.6h5B*12.2C++
NS-20 Gorgon 181165473.511M+1.0614.903%D**16.364%C--12.3C--1.2C3713.4h34.8C*233.7C+
Skyguard 254154275.704A3.2519.7%FN/A9D5.8D*17417.1h117.1C*594.3D
NS-20 Gorgon 157149473.17M0.7215.504%D*20.805%C*11.1DN/A3113.4h39.1C++252.1C
Warden 139135403.375A*0.9226.553%C+26.667%B8.7DN/A7615.5h15.4D**57.9D
NS-30 Vandal 132131177.706M*5.2624.159%D**30.534%B+15.8D--N/A598.3h8.7F-36.1F-
Rocklet Rifle 219117562.089M0.3636.446%F-N/A13.8D*12D--1468.5h22.4A61.5B+
Mag-Cutter 11511522,3890.005D2.4513.798%D*N/A0.1DN/A01944.8h2.6C++18.6C
NS-R3 Swarm 266108821.317A*1.1356.805%FN/A4.6D6.8C+7023.3h33.4C--58.7D-
Fatestealer 1001001300.769M++1.6837.311%C++14%D--9DN/A1811.1h2.2B+6B+
M20 Basilisk 13296303.2C*0.7521.342%F-6.25%C++7.9D*3D*9612.1h100.1C+469D**
M12 Kobalt 9189244.5M**42.057.067%F--20.225%C**26.2D*N/A853.4h17.6C*248.5D**
Spear Anti-Vehicle Phalanx Tower 13588188S85.5544.529%C--1.136%D*44C+23.5C2542h4.7B*10.5B*
LA3 Desperado 83821040.788C+1.6623.498%D-20.732%C*4.4D*N/A2218.5h9.2C++39C
E540 Halberd 12582253.28C--0.8323.116%F**6.098%A+14.4D**7.5D**3455.7h6.6D28.6T*
LB00 Python AP 9977419.25B*16.8040.08%FN/A26.6F7.6F-1462.9h3.9C*9.7D--
L105 Zephyr 8075116.818C4.3733.661%D--2.667%M+44.1C2.9D--2201.7h4.1B**12.2B+
NS Baron G5 7371631.127C++1.3231.613%D*19.718%B**8.2D*N/A778.7h6.9F21.8C+
Xiphos Anti-Personnel Phalanx Tower 7670170C++67.5529.77%C++1.429%C+116.7C10C**3690.6h14.6B49C**
SAS-R 686897.556A++5.1128.029%F63.235%C--15.8D--N/A2094.3h2.3C++8.1D
M40 Fury 10667322.333B**19.8855.325%B++N/A67C39A+5141h28.6D**51.7D*
G30 Walker 10567242.792C+0.3413.542%F--2.985%D5.8D*3.3D--8411.5h188.9B+1394.7D**
NS CandyCannon 3000 6565232.826M++0.3821.805%D*46.154%B+10.3C--N/A246.3h3.6B++16.4C+
E540 Halberd-H 11065262.5D0.0533.735%F**1.538%C14.4D*10D*2314.5h7.8D23F*
Titan-150 HESH 8064610.667C++8.2227.104%F--4.688%A*19.4D*4.8D1873.3h4.3D*16T
NS-357 Underboss 6363471.34B1.1129.447%D-33.333%A+3.1D*N/A1220.4h5.4D--18.4D-
M20 Kestrel 136601590.377C--2.0717.747%F-3.333%B**1.3D*1.7D*8646h304.6F--1716.1T*
M20 Mustang 98571550.368C-2.0825.267%D--N/A2.6D--1.9D*15522h159C--629.4D-
NS-AM7 Archer 5656222.545S0.0945.404%F-32.143%A++8.6BN/A896.5h10.2B*22.5B++
AF-57 Piston 5655481.146C+1.3019.704%F-16.364%B++13.4D--N/A894.1h3.1B**16C
Enforcer ML85 7651252.04D0.4121.044%F--N/A12.8D*6.3D**3814h13C+61.6F--
Aspis Anti-Aircraft Phalanx Turret 10150182.778C0.3323.466%C2%C+8.9C-9.1C2445.6h138.5C**590.3C*
AF-22 Crow 7250311.613A*0.8457.725%D*4%B*12.8C5.6C-3383.9h6.8B++11.8B

Consumables
  Name Deaths Consumed Time Equipped
G40-F Ranger0850.1h
Anti-Vehicle MANA Turret872,0129.6h
Nanite Revive Grenade03,6461h
Spawn Beacon633,16014.1h
Nano-Armor Kit7851,056,672101.2h
Medical Applicator2,950791,447133.6h
Medical Kit1161,2558.2h
Hoplon Anti-Aircraft Phalanx Tower02340.5h
Xiphos Anti-Personnel Tower02390.5h
Rampart Wall11310.7h
Sunderer Garage0730.5h
Cortium Silo02980.5h
NSX Amaterasu123717.7h
Skywall Shield Emitter02900.6h
Turret AI Module04271.3h
Structure Shield Module03180.6h
Repair Module05910.9h
Restoration Kit222601.5h
Motion Spotter494,64910.6h
Reinforcements Module0970.1h
Blast Wall01190.4h
Deconstruction Tool02,3651.6h
Welding Device02540.1h
Spear Anti-Vehicle Tower12630.6h
Spitfire Auto-Turret102,5182.9h
Recon Detection Device254881.7h
Shield Recharging Field126150.6h
Ammunition Package884,13310.2h
Anti-Infantry MANA Turret698604.2h
Snowman Soldier23100.4h
Routing Spire0560.1h
Hardlight Barrier1520.1h
Nano-Repair Grenade01890.1h
Router71430.3h
Vehicle Gate01801.1h
Elysium Spawn Tube01440.3h
Orbital Strike Target Designator271665.3h
Infantry Tower0550.4h
WLT-Howler Mining Laser04270.1h
Lumifiber Rampart Wall15103.4h
Alarm Module01020.1h

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