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Sentinel Grouchy diehecke[GENM] diehecke
NC BR 75

KDR: 2.47

Score: 64.4m

Last Seen: Mar 13th, 2019 7:27 PM
- OFFLINE - 37 hour(s)

Prestige 1, Battle Rank 75 - New Conglomerate on Miller - Outfit Member of German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 62
Level Progress (to 76): 83%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH AF-23 Grinder AF-23 Grinder Bouncing Betty Gauss Prime LA1 Anchor NCM3 Raven NCM3 Raven
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $432,846 MLG Score: 346
Fun Score: N/A
Cheeseburgers Flipped: 6569TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.103%19.385%3703998637,4632.149590.322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.45%-0.386C--0.202C-1.157D*HEAD ++ (~9.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
690.078C+13.20.078C+55.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.976%0.564%952102388713122120.676067416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.505%0.269C*-0.956D---0.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.776B++14.40.728B++21.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.765%2.109%284710188,062255713333.15291604%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.573%-1.469F-0.322C0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.435B5.70.551B+16.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.886%4.59%501010151,41616594010.853526352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.143%-1.783F-0.059C+-0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
202.8-0.705D-34.20.132C++168.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.865%82.855%50410214,287234961.82503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.805%0.577B+1.03B**0.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.516B+1.90.416B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.704%16.364%501102455110710.0496838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.807F-0.365C**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.209C3.10.352C**12.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 62
64.4m265.7%206 (12.4k)174 (10.4k)2.47166101,65741,1292.8450575 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1025679716.964%15.04%25509:0148

14% Combat Medic17% Engineer23% Heavy Assault17% Infiltrator15% Light Assault13% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2013 5:03 PMNov 19th, 2017 4:23 PMMar 16th, 2019 6:18 PM (2d) (PST)Mar 13th, 2019 4:28 PM (5d) (PST)Mar 13th, 2019 3:27 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3741442300.2740.1110.0410.8040.029346

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,4248,61213,812167248210,422

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6179.5h/257.5d 15,357 15,289 38,100 298.2k 7,519 20,440 10,576 138.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:2,147
Deaths:1,672
KDR:1.284
Accuracy:17.863% D*
HSR:20.401% D
NC6A GODSAW
D
Kills:2,037
Deaths:710
KDR:2.869
Accuracy:17.723% F-
HSR:21.797% D
MGR-L1 Promise
D
Kills:1,558
Deaths:826
KDR:1.886
Accuracy:20.531% D
HSR:19.641% D
NC6 Gauss SAW
D
Kills:1,343
Deaths:712
KDR:1.886
Accuracy:16.035% D
HSR:17.573% D--
EM6
C-
Kills:1,272
Deaths:633
KDR:2.009
Accuracy:15.613% D*
HSR:20.519% C-
NC05 Jackhammer
B
Kills:1,251
Deaths:839
KDR:1.491
Accuracy:32.053% D**
HSR:16.067% B
GD-22S
D
Kills:1,216
Deaths:697
KDR:1.745
Accuracy:16.285% D*
HSR:19.819% D
EM1
D
Kills:1,188
Deaths:419
KDR:2.835
Accuracy:17.362% D
HSR:17.340% D
NSX Naginata
C--
Kills:1,177
Deaths:715
KDR:1.646
Accuracy:17.339% D-
HSR:23.959% C--
NS-15M1
C+
Kills:1,165
Deaths:634
KDR:1.838
Accuracy:17.740% D-
HSR:21.888% C+
NC6S Gauss SAW S
D
Kills:1,149
Deaths:322
KDR:3.568
Accuracy:18.214% D--
HSR:19.582% D
Kills:15,503
Deaths (as Heavy Assault):8,179
Deaths (to Heavy Assaults):10,623
KDR:1.89546
Kill Difference:7,324
Playtime:1,396.740 hours
Usage:23%
Score:11.612m
Score/min:139
Accuracy (listed only):18.796%
HSR (listed only):19.871%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B*
Kills:1,599
Deaths:892
KDR:1.793
Accuracy:22.519% C-
HSR:26.266% B*
Gauss Compact S
B++
Kills:1,322
Deaths:1,474
KDR:0.897
Accuracy:20.368% D
HSR:22.542% B++
AF-19 Mercenary
C
Kills:1,195
Deaths:834
KDR:1.433
Accuracy:19.962% C
HSR:19.582% C
19A Fortuna
D
Kills:1,173
Deaths:705
KDR:1.664
Accuracy:19.430% F-
HSR:17.477% D
GD-7F
D
Kills:1,173
Deaths:1,518
KDR:0.773
Accuracy:18.326% D*
HSR:16.709% D
Razor GD-23
C
Kills:1,164
Deaths:312
KDR:3.731
Accuracy:22.869% C
HSR:17.440% D
AF-4A Bandit
D*
Kills:412
Deaths:259
KDR:1.591
Accuracy:17.303% F
HSR:15.534% D*
NS-11C
C--
Kills:234
Deaths:116
KDR:2.017
Accuracy:21.246% C--
HSR:15.385% D
Warden
B
Kills:135
Deaths:40
KDR:3.375
Accuracy:26.568% C+
HSR:26.667% B
NS Baron G5
B**
Kills:62
Deaths:50
KDR:1.240
Accuracy:32.979% D--
HSR:19.355% B**
AF-57 Piston
B++
Kills:55
Deaths:48
KDR:1.146
Accuracy:19.704% F-
HSR:16.364% B++
Kills:8,524
Deaths (as Engineer):6,248
Deaths (to Engineers):9,319
KDR:1.36428
Kill Difference:2,276
Playtime:1,050 hours
Usage:17%
Score:12.999m
Score/min:206
Accuracy (listed only):21.934%
HSR (listed only):19.393%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B*
Kills:1,599
Deaths:892
KDR:1.793
Accuracy:22.519% C-
HSR:26.266% B*
Gauss Compact S
B++
Kills:1,322
Deaths:1,474
KDR:0.897
Accuracy:20.368% D
HSR:22.542% B++
AF-19 Mercenary
C
Kills:1,195
Deaths:834
KDR:1.433
Accuracy:19.962% C
HSR:19.582% C
19A Fortuna
D
Kills:1,173
Deaths:705
KDR:1.664
Accuracy:19.430% F-
HSR:17.477% D
GD-7F
D
Kills:1,173
Deaths:1,518
KDR:0.773
Accuracy:18.326% D*
HSR:16.709% D
NS-7 PDW
C+
Kills:1,171
Deaths:1,616
KDR:0.725
Accuracy:20.793% D
HSR:16.482% C+
Razor GD-23
C
Kills:1,164
Deaths:312
KDR:3.731
Accuracy:22.869% C
HSR:17.440% D
AF-4G Cyclone
C-
Kills:1,158
Deaths:355
KDR:3.262
Accuracy:22.453% D-
HSR:16.494% C-
Blitz GD-10
C+
Kills:1,158
Deaths:237
KDR:4.886
Accuracy:20.518% D
HSR:15.803% C+
MGR-S1 Gladius
C--
Kills:851
Deaths:484
KDR:1.758
Accuracy:20.081% D*
HSR:18.214% C--
AF-4 Cyclone
C
Kills:524
Deaths:198
KDR:2.646
Accuracy:20.924% D-
HSR:17.176% C
AF-4A Bandit
D*
Kills:412
Deaths:259
KDR:1.591
Accuracy:17.303% F
HSR:15.534% D*
MKV Suppressed
C**
Kills:322
Deaths:84
KDR:3.833
Accuracy:19.978% D--
HSR:21.118% C**
NS-11C
C--
Kills:234
Deaths:116
KDR:2.017
Accuracy:21.246% C--
HSR:15.385% D
NS Baron G5
B**
Kills:62
Deaths:50
KDR:1.240
Accuracy:32.979% D--
HSR:19.355% B**
AF-57 Piston
B++
Kills:55
Deaths:48
KDR:1.146
Accuracy:19.704% F-
HSR:16.364% B++
Kills:13,573
Deaths (as Light Assault):9,182
Deaths (to Light Assaults):6,955
KDR:1.47822
Kill Difference:4,391
Playtime:918.369 hours
Usage:15%
Score:7.506m
Score/min:136
Accuracy (listed only):21.216%
HSR (listed only):18.246%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Prime
D-
Kills:2,225
Deaths:464
KDR:4.795
Accuracy:19.903% F
HSR:16.989% D-
NC9 A-Tross
D
Kills:1,193
Deaths:291
KDR:4.100
Accuracy:19.410% D*
HSR:19.614% D
Carnage AR
D--
Kills:1,184
Deaths:389
KDR:3.044
Accuracy:20.004% D--
HSR:13.429% D--
NS-7 PDW
C+
Kills:1,171
Deaths:1,616
KDR:0.725
Accuracy:20.793% D
HSR:16.482% C+
GR-22
C+
Kills:1,161
Deaths:264
KDR:4.398
Accuracy:19.502% D--
HSR:18.002% C+
NC1 Gauss Rifle
C+
Kills:1,160
Deaths:912
KDR:1.272
Accuracy:18.398% D-
HSR:20.948% C+
Reaper DMR
D
Kills:1,160
Deaths:376
KDR:3.085
Accuracy:20.637% D--
HSR:20% D
NS-11A
C--
Kills:1,158
Deaths:2,171
KDR:0.533
Accuracy:18.042% D*
HSR:17.962% C--
AF-4G Cyclone
C-
Kills:1,158
Deaths:355
KDR:3.262
Accuracy:22.453% D-
HSR:16.494% C-
Blitz GD-10
C+
Kills:1,158
Deaths:237
KDR:4.886
Accuracy:20.518% D
HSR:15.803% C+
MGR-S1 Gladius
C--
Kills:851
Deaths:484
KDR:1.758
Accuracy:20.081% D*
HSR:18.214% C--
AF-4 Cyclone
C
Kills:524
Deaths:198
KDR:2.646
Accuracy:20.924% D-
HSR:17.176% C
MKV Suppressed
C**
Kills:322
Deaths:84
KDR:3.833
Accuracy:19.978% D--
HSR:21.118% C**
Gauss Rifle S
C++
Kills:205
Deaths:51
KDR:4.020
Accuracy:25.236% C++
HSR:21.463% C++
NS-11P
D
Kills:185
Deaths:90
KDR:2.056
Accuracy:20.018% D
HSR:9.730% D**
NS Baron G5
B**
Kills:62
Deaths:50
KDR:1.240
Accuracy:32.979% D--
HSR:19.355% B**
AF-57 Piston
B++
Kills:55
Deaths:48
KDR:1.146
Accuracy:19.704% F-
HSR:16.364% B++
Kills:14,932
Deaths (as Combat Medic):8,080
Deaths (to Combat Medics):3,770
KDR:1.84802
Kill Difference:6,852
Playtime:891.520 hours
Usage:14%
Score:9.153m
Score/min:171
Accuracy (listed only):21.093%
HSR (listed only):17.597%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B*
Kills:1,892
Deaths:275
KDR:6.880
Accuracy:40.225% B+
HSR:82.505% B*
NS-7 PDW
C+
Kills:1,171
Deaths:1,616
KDR:0.725
Accuracy:20.793% D
HSR:16.482% C+
NC14 Bolt Driver
B*
Kills:1,164
Deaths:178
KDR:6.539
Accuracy:37.678% B
HSR:82.388% B*
EM4 Longshot
B*
Kills:1,163
Deaths:52
KDR:22.365
Accuracy:39.244% C+
HSR:85.039% B*
AF-4G Cyclone
C-
Kills:1,158
Deaths:355
KDR:3.262
Accuracy:22.453% D-
HSR:16.494% C-
Blitz GD-10
C+
Kills:1,158
Deaths:237
KDR:4.886
Accuracy:20.518% D
HSR:15.803% C+
MGR-S1 Gladius
C--
Kills:851
Deaths:484
KDR:1.758
Accuracy:20.081% D*
HSR:18.214% C--
NS-44 Commissioner
B*
Kills:640
Deaths:1,008
KDR:0.635
Accuracy:28.284% D--
HSR:28.594% B*
AF-4 Cyclone
C
Kills:524
Deaths:198
KDR:2.646
Accuracy:20.924% D-
HSR:17.176% C
NS-61 Emissary
B++
Kills:336
Deaths:197
KDR:1.706
Accuracy:32.267% B++
HSR:12.798% D
MKV Suppressed
C**
Kills:322
Deaths:84
KDR:3.833
Accuracy:19.978% D--
HSR:21.118% C**
NS-44L Blackhand
B++
Kills:215
Deaths:106
KDR:2.028
Accuracy:48.398% B++
HSR:43.721% C++
NS-30 Vandal
B+
Kills:131
Deaths:17
KDR:7.706
Accuracy:24.159% D**
HSR:30.534% B+
LA3 Desperado
C*
Kills:82
Deaths:104
KDR:0.788
Accuracy:23.498% D-
HSR:20.732% C*
SAS-R
D
Kills:68
Deaths:9
KDR:7.556
Accuracy:28.029% F
HSR:63.235% D
NS CandyCannon 3000
B++
Kills:64
Deaths:22
KDR:2.909
Accuracy:21.277% D*
HSR:45.313% B++
NS-AM7 Archer
A++
Kills:56
Deaths:22
KDR:2.545
Accuracy:45.404% F-
HSR:32.143% A++
NS-357 Underboss
A
Kills:56
Deaths:36
KDR:1.556
Accuracy:29.281% D-
HSR:32.143% A
Kills:11,051
Deaths (as Infiltrator):5,000
Deaths (to Infiltrators):5,728
KDR:2.2102
Kill Difference:6,051
Playtime:1,067.026 hours
Usage:17%
Score:9.834m
Score/min:154
Accuracy (listed only):29.027%
HSR (listed only):36.913%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C+
Kills:3,684
Deaths:1,155
KDR:3.190
Accuracy:36.173% C+
HSR:13.599% D
AF-23 Grinder
C+
Kills:3,568
Deaths:1,105
KDR:3.229
Accuracy:33.417% C+
HSR:11.631% D-
NCM3 Raven
C-
Kills:2,125
Deaths:900
KDR:2.361
Accuracy:30.516% D--
HSR:2.071% C-
NCM3 Raven
C
Kills:2,093
Deaths:1,106
KDR:1.892
Accuracy:30.692% D--
HSR:2.341% C
NCM2 Falcon
A++
Kills:2,008
Deaths:688
KDR:2.919
Accuracy:35.884% C
HSR:9.313% A++
AF-34 Mattock
B
Kills:1,679
Deaths:847
KDR:1.982
Accuracy:16.832% F-
HSR:17.808% B
AF-34 Mattock
B+
Kills:1,539
Deaths:829
KDR:1.856
Accuracy:17.790% F-
HSR:19.688% B+
NCM2 Falcon
A+
Kills:1,431
Deaths:453
KDR:3.159
Accuracy:40.854% C+
HSR:7.827% A+
NCM1 Scattercannon
C+
Kills:1,164
Deaths:392
KDR:2.969
Accuracy:35.986% C+
HSR:14.003% C
AF-41 Hacksaw
C**
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:34.887% C**
HSR:12.931% D
AF-41 Hacksaw
C**
Kills:1,157
Deaths:385
KDR:3.005
Accuracy:33.327% C**
HSR:11.755% D
NCM1 Scattercannon
B
Kills:1,155
Deaths:307
KDR:3.762
Accuracy:38.510% B
HSR:9.870% D**
NS-10 Burster
D
Kills:575
Deaths:410
KDR:1.402
Accuracy:24.643% D
HSR:2.261% D--
NS-10 Burster
D
Kills:512
Deaths:340
KDR:1.506
Accuracy:25.392% D
HSR:2.539% D-
NS-20 Gorgon
C--
Kills:155
Deaths:45
KDR:3.444
Accuracy:14.938% D**
HSR:16.129% C--
NS-20 Gorgon
C**
Kills:139
Deaths:45
KDR:3.089
Accuracy:15.567% D*
HSR:20.863% C**
Kills:24,144
Deaths (as MAX Suit):4,687
Deaths (to MAX Suits):3,488
KDR:5.15127
Kill Difference:19,457
Playtime:822.634 hours
Usage:13%
Score:13.298m
Score/min:269
Accuracy (listed only):29.088%
HSR (listed only):10.914%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:600
V. Kills:56 N/A
Deaths:56
KDR:10.714
Accuracy:36.641% D**
KPH:51.100 C
VKPH:4.800 D-
M30 Mustang AH
D--
Kills:287
V. Kills:53 N/A
Deaths:89
KDR:3.225
Accuracy:46.555% D*
KPH:8.600 D*
VKPH:1.600 D--
M20 Kestrel
D*
Kills:60
V. Kills:76 78%
Deaths:159
KDR:0.377
Accuracy:17.747% F-
KPH:1.300 D*
VKPH:1.700 D*
M20 Mustang
D-
Kills:54
V. Kills:39 135%
Deaths:155
KDR:0.348
Accuracy:25.516% D-
KPH:2.700 D--
VKPH:1.900 D*
Kills:1,001 (401 + 0)
Deaths:459
KDR:2.181
VKDR:0.488
Vehicle Kills:224
Kill Difference:542
Playtime:111.109 hours
Usage:2%
Score:0.806m
Score/min:121
Piloting Accuracy:25.516%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:75
V. Kills:5 N/A
Deaths:11
KDR:6.818
Accuracy:33.661% D--
KPH:43.600 C
VKPH:2.900 D-
Kills:75 (0 + 75)
Deaths:11
KDR:6.818
VKDR:0.455
Vehicle Kills:5
Kill Difference:64
Playtime:1.721 hours
Usage:0%
Score:0.023m
Score/min:221
Piloting Accuracy:N/A%
Gunner Accuracy:33.661%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:5,699
V. Kills:312 N/A
Deaths:294
KDR:19.384
Accuracy:34.026% F
KPH:41.600 C-
VKPH:2.300 D**
L100 Python AP
C
Kills:466
V. Kills:228 203%
Deaths:37
KDR:12.595
Accuracy:44.112% D*
KPH:25.300 C
VKPH:12.400 D--
C75 Viper
D
Kills:456
V. Kills:85 N/A
Deaths:134
KDR:3.403
Accuracy:22.584% F
KPH:19.400 D
VKPH:3.600 D--
L100 Python HEAT
C++
Kills:358
V. Kills:97 365%
Deaths:16
KDR:22.375
Accuracy:41.171% D--
KPH:32 C++
VKPH:8.700 D
Skyguard
D-
Kills:141
V. Kills:93 150%
Deaths:27
KDR:5.222
Accuracy:19.505% F
KPH:8.600 D-
VKPH:5.700 D*
LB00 Python AP
D**
Kills:72
V. Kills:21 327%
Deaths:2
KDR:36
Accuracy:39.595% F-
KPH:26.500 D**
VKPH:7.700 F-
Kills:7,192 (7,192 + 0)
Deaths:510
KDR:14.102
VKDR:1.639
Vehicle Kills:836
Kill Difference:6,682
Playtime:209.204 hours
Usage:3%
Score:1.769m
Score/min:141
Driving Accuracy:39.595%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D
Kills:878
V. Kills:486 180%
Deaths:169
KDR:5.195
Accuracy:30.790% F--
KPH:16.700 D
VKPH:9.300 D*
E540 Halberd
D**
Kills:77
V. Kills:41 183%
Deaths:24
KDR:3.208
Accuracy:23.178% F**
KPH:14.500 D**
VKPH:7.700 D**
Titan-150 HESH
D
Kills:64
V. Kills:16 376%
Deaths:6
KDR:10.667
Accuracy:27.104% F--
KPH:19.200 D*
VKPH:4.800 D
Enforcer ML85
D*
Kills:51
V. Kills:25 196%
Deaths:25
KDR:2.040
Accuracy:21.044% F--
KPH:12.800 D*
VKPH:6.300 F
Kills:1,070 (942 + 128)
Deaths:224
KDR:4.777
VKDR:2.536
Vehicle Kills:568
Kill Difference:846
Playtime:65.127 hours
Usage:1%
Score:0.797m
Score/min:204
Driving Accuracy:27.104%
Gunner Accuracy:21.044%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:65
V. Kills:45 141%
Deaths:26
KDR:2.500
Accuracy:33.735% F**
KPH:14.400 D*
VKPH:10 D*
Kills:65 (0 + 65)
Deaths:26
KDR:2.500
VKDR:1.731
Vehicle Kills:45
Kill Difference:39
Playtime:4.511 hours
Usage:0%
Score:0.063m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:33.735%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:321
V. Kills:48 N/A
Deaths:13
KDR:24.692
Accuracy:18.813% F-
KPH:37.700 C
VKPH:5.600 D
M60-G Bulldog
D
Kills:241
V. Kills:27 N/A
Deaths:34
KDR:7.088
Accuracy:15.202% F-
KPH:18.500 D
VKPH:2.100 D--
M20 Basilisk
D-
Kills:203
V. Kills:73 274%
Deaths:52
KDR:3.904
Accuracy:19.422% F-
KPH:10.300 D-
VKPH:3.700 D--
M40 Fury
C
Kills:184
V. Kills:26 N/A
Deaths:7
KDR:26.286
Accuracy:20.912% F
KPH:42.400 C
VKPH:6 D
M20 Basilisk
D*
Kills:95
V. Kills:36 257%
Deaths:30
KDR:3.167
Accuracy:21.432% F-
KPH:7.900 D*
VKPH:3 D*
M12 Kobalt
D*
Kills:88
V. Kills:2 N/A
Deaths:2
KDR:44
Accuracy:7.044% F--
KPH:26.500 D*
VKPH:0.600 D*
G30 Walker
D--
Kills:67
V. Kills:38 172%
Deaths:24
KDR:2.792
Accuracy:13.535% F--
KPH:5.900 D*
VKPH:3.300 D--
Kills:1,199 (0 + 1,199)
Deaths:162
KDR:7.401
VKDR:1.543
Vehicle Kills:250
Kill Difference:1,037
Playtime:72.397 hours
Usage:1%
Score:0.476m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:13.535%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 6,0115,69929419.384B*16.9134.026%F1.737%C++41.6C-2.3D**124137.1h2.8B+8.2C
AF-23 Grinder 3,7203,6841,1553.19C**0.7236.173%C+13.599%D23.4DN/A70157.5h7.9C--21.8C+
AF-23 Grinder 3,6043,5681,1053.229B0.7633.417%C+11.631%D-23.6C--N/A72151.1h7.2C21.4C+
Bouncing Betty 2,5562,5553856.636B*4.1632.828%D*N/A68D*N/A18737.6h1.9C++5.8D
Gauss Prime 2,2412,2254644.795A**2.3219.903%F16.989%D-21.5D--N/A52103.6h13D-65.3D**
LA1 Anchor 2,1592,1471,6721.284C1.1917.863%D*20.401%D15.6D--N/A48137.5h12.7D--71D--
NCM3 Raven 3,3972,1259002.361A*0.1130.516%D--2.071%C-9.4C+5.6C86226.2h27.3C*89.3C
NCM3 Raven 3,2752,0931,1061.892A++0.5830.692%D--2.341%C8.6C+4.9C-75242.2h28.8C*94C
NC6A GODSAW 2,0492,0377102.869B0.4017.723%F-21.797%D21D*N/A5697.2h10.9C+61.3D*
NCM2 Falcon 2,2232,0086882.919A++0.4535.884%C9.313%A++22.6A2.4D--8488.9h6.5B**18.2B++
Sticky Grenade 1,9431,93411934N/A1,931.5357.38%B+N/A1487.7B**6.9D47951.3h1.4B*2.5B++
AF-8 RailJack 1,8941,8922756.88A++4.4140.225%B+82.505%B*18.2CN/A58103.7h1.8B**4.6B++
Tank Mine 2,6271,75813912.647S10.1819.53%D--N/A113.4C*56.1C88415.5h1.3B**6.7C+
Frag Grenade 1,7691,74411744N/A1,741.5349.064%B+N/A581.3B+8.3C++21443h3.1B++6.3B++
AF-34 Mattock 1,6851,6798471.982C0.4916.832%F-17.808%B18.7D*N/A6189.7h6.5C-38.7F--
AC-X11 1,6041,5998921.793B*0.6822.519%C-26.266%B*14.4DN/A52111.1h9B+40C*
MGR-L1 Promise 1,5801,5588261.886B+0.5920.531%D19.641%D14D--N/A38111.3h17.6C-85.6C
AF-34 Mattock 1,5501,5398291.856C0.6217.79%F-19.688%B+17.7D*N/A5887h7.4D41.5F--
C-4 1,7781,5159991.517C++0.9524.575%C+N/A38.4D-6.7D**28839.5h1.5C++5.9C*
NCM2 Falcon 1,5961,4314533.159M++0.6940.854%C+7.827%A+21A++2.4D--8168.2h8.7B**21.4B++
NC6 Gauss SAW 1,3551,3437121.886B++0.5916.035%D17.573%D--16.4DN/A8582.1h11.2C+70C+
Gauss Compact S 1,3321,3221,4740.897C++1.5720.368%D22.542%B++9DN/A33146.8h10.6C**52.2C++
Hunter QCX 1,2921,2914932.619M+0.1514.374%F-53.679%A++5.3DN/A14244.7h2.6B+18C++
EM6 1,2831,2726332.009B0.4615.613%D*20.519%C-16D-N/A5679.3h13.3C--85.4D
NC05 Jackhammer 1,2581,2518391.491C*0.9832.053%D**16.067%B13.2D*N/A3594.7h6.3D-19.8D-
GD-22S 1,2201,2166971.745C*0.7316.285%D*19.819%D13.6D-N/A5189.7h13.2D81.2D
AF-19 Mercenary 1,1961,1958341.433B*1.0419.962%C19.582%C11.2C-N/A56106.7h10.7B++53.8B
NC9 A-Tross 1,2051,1932914.1M1.6319.41%D*19.614%D23.8C--N/A7150.2h10.6C54.7D
EM1 1,2011,1884192.835A++0.3617.362%D17.34%D17.2DN/A6169h15.8C91.1C
Carnage AR 1,1941,1843893.044A0.5720.004%D--13.429%D--17.7DN/A6967h15.9D79.7D
NSX Naginata 1,1981,1777151.646C**0.8317.339%D-23.959%C--11.8D--N/A28100h16D92.4D
19A Fortuna 1,1841,1737051.664B0.8119.43%F-17.477%D8.2D*N/A26142.4h14F-71.9F--
GD-7F 1,1761,1731,5180.773C1.7018.326%D*16.709%D9.8D-N/A33119.7h12.9C**70.3C+
NS-7 PDW 1,1761,1711,6160.725C1.7520.793%D16.482%C+9.5D-N/A35123.5h16.6C+80C
NS-15M1 1,1761,1656341.838B0.6317.74%D-21.888%C+17.2DN/A4967.9h15.2D85.9C--
NC14 Bolt Driver 1,1641,1641786.539M4.0737.678%B82.388%B*17.3CN/A6767.3h2.1B*5.5B++
NCM1 Scattercannon 1,1691,1643922.969B+0.5035.986%C+14.003%C23.6C+N/A7449.4h7.8C++21.8C++
Razor GD-23 1,1671,1643123.731M*1.2622.869%C17.44%D19.1CN/A6660.9h11.9B51.8C**
EM4 Longshot 1,1661,1635222.365S19.8939.244%C+85.039%B*24.3CN/A6447.8h1.7B*4.2B++
GR-22 1,1671,1612644.398A**1.9319.502%D--18.002%C+24.4CN/A6347.5h14.2C+72.9C-
NC1 Gauss Rifle 1,1681,1609121.272C**1.2018.398%D-20.948%C+12.4DN/A4893.2h14.3C77.7C-
Reaper DMR 1,1691,1603763.085B+0.6120.637%D--20%D20.3DN/A6357.1h10.7C51.9C--
AF-41 Hacksaw 1,1711,1603673.161C**0.6934.887%C**12.931%D25.8CN/A9145h8.6D24.6C++
NS-11A 1,1651,1582,1710.533C-1.9418.042%D*17.962%C--8.4D--N/A27138.4h18.3D*101.2D*
AF-4G Cyclone 1,1671,1583553.262B**0.7922.453%D-16.494%C-18.8D-N/A4861.6h12.2D54.2D
Blitz GD-10 1,1621,1582374.886M**2.4120.518%D15.803%C+18.2C-N/A5663.5h16.7C+81.2C+
AF-41 Hacksaw 1,1691,1573853.005C*0.5333.327%C**11.755%D25.8CN/A9344.9h8.1D24.4C+
NCM1 Scattercannon 1,1671,1553073.762B+1.2938.51%B9.87%D**27.6C-N/A7541.8h6.7C17.4C*
NC6S Gauss SAW S 1,1551,1493223.568A*1.1018.214%D--19.582%D26.3C--N/A7243.7h12.3C67.8C
MANA Anti-Vehicle Turret 1,4531,0824002.705B+0.2339.608%DN/A10820A*3710B++10893860.1h6.2U15.7B+
C-4 ARX 1,2921,0483433.055B+0.5822.334%D--N/A43.3D*10.1D**20624.2h1.4C6.1D
NS Decimator 1,3401,0326091.695B*0.7846.631%F2.713%B+21.7D6.5D--13447.6h3.9B+8.3C+
Titan-150 AP 1,3648781695.195C+2.7230.79%F--5.353%A+16.7D9.3D*17652.5h4.4B+14.2D--
MGR-S1 Gladius 8728514841.758B0.7120.081%D*18.214%C--8.4D--N/A24101.1h13.4D66.8D
NC15 Phoenix 1,2087111245.734S3.2651.492%CN/A11.3C7.9C-13963.1h11.9C23.2C
NS-44 Commissioner 6446401,0080.635C1.8428.284%D--28.594%B*5.6D--N/A22113.3h3.6B+12.9C+
Breaker Rocket Pods 6566005610.714B+8.2436.641%D**N/A51.3C4.8D-22511.7h13B+35.4C++
Hawk GD-68 7865866950.843C**1.6351.724%D**4.608%B**14C+4.8D--15741.9h5.8B**11.1B+
NS-10 Burster 1,1035754101.402B*1.0724.643%D2.261%D--3.7D3.4C+65154.2h189.7D769.9D
Spear Anti-Vehicle Phalanx Turret 824569946.053C+3.5829.454%D*5.272%B++22.1D-9.9D--21225.8h7.8C**26.6C
AF-4 Cyclone 5305241982.646B**0.1720.924%D-17.176%C14.8DN/A7335.4h12.4C59.4C
NS-10 Burster 9865123401.506B*0.9725.392%D2.539%D-3.5D3.2C60147.6h211.3D--832D
Anti-Vehicle Grenade 5164711471N/A468.5342.857%D-N/A336.4C+32.1D-14911.4h4.9B+11.5C*
L100 Python AP 6944663712.595A++10.1244.112%D*1.502%D25.3C12.4D--19518.4h5.4B+12.3C+
C75 Viper 5414561343.403C+0.9322.584%F1.974%B++19.4D3.6D--13823.5h9.7B++43.1C+
AF-4A Bandit 4154122591.591C*0.8817.303%F15.534%D*8.7D--N/A3747.4h11.8C+68.1D-
NS Annihilator 7103963641.088A1.3877.395%D-N/A6.9D5.5D--9557.5h11.2C**14.5C++
L100 Python HEAT 4553581622.375M19.9041.171%D--1.117%D--32C++8.7D22011.2h4.7B++11.5C*
NS-61 Emissary 3373361971.706A0.7732.267%B++12.798%D5.3D--N/A1463.7h12.5B38.8B+
MANA Anti-Personnel Turret 3393352191.53N/A0.9412.566%UN/A3350U40U10394300.1h25.3T*201.7T*
MAX Punch 3363334,6870.071C+2.4045.399%C+N/A0.4DN/A1807.6h2C++4.4C*
MKV Suppressed 322322843.833M**1.3619.978%D--21.118%C**16DN/A5020.1h16.4C81.9C
M40 Fury 3693211324.692M**22.2218.813%F-2.492%B*37.8C5.6D1708.5h10.1B++53.6C
M30 Mustang AH 340287893.225C0.7546.555%D*1.045%C8.6D*1.6D--10333.3h17.5D*37.5D*
Carver 2602595,7570.045C+2.4325.091%C+20.849%B++0.2DN/A11142.9h1.3B5.3C**
Orbital Strike Uplink 3172471247N/A244.53525%UN/A1235U350U63900.2h1.7T*0.3T*
M60-G Bulldog 268241347.088B*4.6215.202%F-3.734%B+18.5D2.1D--9313h6.6B+43.2D*
NS-11C 2352341162.017A0.4521.246%C--15.385%D10.5DN/A5522.3h13.6B64.2C++
NS-44L Blackhand 2162151062.028B*0.4448.398%B++43.721%C++6.3D--N/A2034.1h4.5C++9.3B+
Gauss Rifle S 212205514.02M1.5525.236%C++21.463%C++15.5DN/A6513.2h13.3D52.7C+
M20 Basilisk 276203523.904B+1.4319.422%F-6.404%C++10.3D-3.7D--10319.8h82.2B+423.2D*
NS-11P 186185902.056B*0.4220.018%D9.73%D**16.4DN/A5911.3h17.7D-88.5D
M40 Fury 210184726.286M*23.8120.912%FN/A42.8C6D1904.3h10.8B+51.7C--
Shrike 2131702510.677C+1.7940.782%F-1.765%D14.7D-3.7D*34311.6h5B*12.2C++
NS-20 Gorgon 170155453.444M+0.9714.938%D**16.129%C--12.2C-1.2C3712.7h34.9C*233.8C+
Skyguard 234141275.222A2.7519.505%FN/A8.7D-5.7D*17616.3h122.7C++628.9D
NS-20 Gorgon 146139453.089A**0.6215.567%D*20.863%C**10.9C--N/A3112.7h39.5C++253.9C+
Warden 139135403.375A**0.9026.568%C+26.667%B8.8DN/A7615.4h15.2D**57.3D
NS-30 Vandal 132131177.706M**5.2324.159%D**30.534%B+15.8D--N/A598.3h8.7F-36.1F-
Mag-Cutter 11011022,1230.005C--2.4713.8%D*N/A0.1DN/A01929.9h2.6C++19C
Rocklet Rifle 206110522.115M+0.3636.517%F-N/A13.4D*11.7D--1408.2h22.6B**62B+
NS-R3 Swarm 266108821.317A*1.1556.805%FN/A4.6D6.8C+7023.3h33.4C58.7D
M20 Basilisk 13195303.167C*0.7021.432%F-6.316%C*7.9D*3D*9612h100C+466.7D*
Spear Anti-Vehicle Phalanx Tower 13588188S85.5344.529%C--1.136%D*44C+23.5C2542h4.7B*10.5B*
M12 Kobalt 9088244M**41.537.044%F--20.455%B26.7D*N/A853.3h17.6C*249.9D**
LA3 Desperado 83821040.788C+1.6823.498%D-20.732%C*4.4D*N/A2218.5h9.2C++39C+
E540 Halberd 11877243.208C--0.7423.178%F**6.494%A++14.5D**7.7D**3615.3h6.9D29.6T*
L105 Zephyr 8075116.818C4.3533.661%D--2.667%M++44.1C2.9D-2201.7h4.1A12.2B+
LB00 Python AP 9372236A++33.5339.595%F-N/A26.7D**7.8F-1402.7h3.8B+9.6D
Xiphos Anti-Personnel Phalanx Tower 7670170C**67.5329.77%C++1.429%C+116.7C10B3690.6h14.6C**49C**
SAS-R 686897.556A*5.0828.029%F63.235%D15.8D--N/A2084.3h2.3C++8.1D
G30 Walker 10567242.792C+0.3213.535%F--2.985%C--5.9D*3.3D--8411.4h188B+1389.1D**
M40 Fury 10667322.333A19.8655.325%B++N/A67C39A++5141h28.6D*51.7D*
E540 Halberd-H 11065262.5D0.0333.735%F**1.538%C14.4D*10D*2314.5h7.8C-23F--
NS CandyCannon 3000 6464222.909M**0.4421.277%D*45.313%B++10.2C--N/A246.3h3.4B++16.2C+
Titan-150 HESH 8064610.667C++8.2027.104%F--4.688%A*19.4D*4.8D1863.3h4.3D--16F**
NS Baron G5 6462501.24C*1.2332.979%D--19.355%B**7.5D*N/A758.3h7.5F-22.7C-
M20 Kestrel 136601590.377D2.0917.747%F-3.333%A1.3D*1.7D*8646h304.6F--1716.1T*
NS-AM7 Archer 5656222.545S0.0745.404%F-32.143%A++8.6BN/A886.5h10.2B*22.5B++
NS-357 Underboss 5656361.556B+0.9229.281%D-32.143%A3.5D*N/A1416.1h5.2D-17.6D
AF-57 Piston 5655481.146C+1.3319.704%F-16.364%B++13.4D--N/A884.1h3.1B**16C
M20 Mustang 93541550.348C--2.1225.516%D-N/A2.7D--2D*17020h164.8D645.8D--
Enforcer ML85 7651252.04D0.4321.044%F--N/A12.8D*6.3F3794h13C++61.6F--
AF-22 Crow 7250311.613M0.8657.725%D*4%A12.8C5.6C3373.9h6.8B++11.8B

Consumables
  Name Deaths Consumed Time Equipped
Routing Spire0560.1h
Motion Spotter494,49510.1h
Restoration Kit222601.5h
Spawn Beacon583,09113.9h
Nano-Armor Kit7841,055,663101.1h
G40-F Ranger0850.1h
Anti-Vehicle MANA Turret872,0129.6h
Turret AI Module04241.3h
Repair Module05870.8h
Skywall Shield Emitter02880.6h
Structure Shield Module03160.6h
Cortium Silo02970.5h
Reinforcements Module0960.1h
Blast Wall01170.4h
Nanite Revive Grenade03,4891h
Medical Kit1161,2558.2h
Medical Applicator2,933785,273132.7h
NSX Amaterasu123717.7h
Welding Device01830h
Deconstruction Tool02,3651.6h
Spear Anti-Vehicle Tower12610.6h
Spitfire Auto-Turret102,4992.9h
Sunderer Garage0730.5h
Rampart Wall11310.7h
Xiphos Anti-Personnel Tower02380.5h
Hoplon Anti-Aircraft Phalanx Tower02320.5h
Recon Detection Device254881.7h
Shield Recharging Field126150.6h
Ammunition Package874,10510.1h
Anti-Infantry MANA Turret688504.2h
Elysium Spawn Tube01430.3h
Orbital Strike Target Designator271645.2h
Vehicle Gate01791.1h
Infantry Tower0550.4h
WLT-Howler Mining Laser04270.1h
Lumifiber Rampart Wall15063.4h
Alarm Module01020.1h
Nano-Repair Grenade01820.1h
Snowman Soldier23100.4h
Hardlight Barrier1510.1h
Router71430.3h

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