Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,428)players online:
LatrodectusVS (54)  RichardWasTaken2 (4)  halospud (4)  ねこびっち (4)  DessanYT (3)  davinator791 (2) 71
stats.dasanfall.com
Sentinel diehecke[GENM] diehecke
NC BR 73

KDR: 2.47

Score: 63.8m

Last Seen: Jan 20th, 2019 4:55 PM
- OFFLINE - 3.1 hour(s)

Prestige 1, Battle Rank 73 - New Conglomerate on Miller - Outfit Member of German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 78
Level Progress (to 74): 15%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH AF-23 Grinder AF-23 Grinder Bouncing Betty Gauss Prime LA1 Anchor NCM3 Raven NCM3 Raven
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:diehecke



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $432,846 MLG Score: 346
Fun Score: N/A
Cheeseburgers Flipped: 6496TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.092%19.362%3703898437,2272.155960.315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.415%-0.384C--0.196C-1.149D*HEAD ++ (~9.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
690.078C+13.20.077C+55.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.014%0.566%952102088313022090.677667420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.492%0.271C*-0.954D---0.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.776B++14.40.727B++21.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.988%2.121%286710158,014255113123.14151610%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.577%-1.438D**-0.325C-0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.456B+5.50.562B+15.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.91%4.616%501010121,40816554000.850755351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.114%-1.785F-0.067C+-0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
202-0.708D-34.20.131C++167.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.949%82.861%50410184,271232861.83462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.744%0.599B+1.034B**0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.518B+1.90.416B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.704%16.364%501102155109510.0501825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.806F-0.371C**-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.209C3.10.352C**12.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 78
63.8m264.1%206 (12.4k)174 (10.4k)2.47137100,82240,7962.8412373 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022672316.909%15.016%25409:0148

14% Combat Medic17% Engineer23% Heavy Assault17% Infiltrator15% Light Assault13% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2013 5:03 PMNov 19th, 2017 4:23 PMJan 21st, 2019 7:13 AM (1d) (PST)Jan 20th, 2019 4:30 PM (2d) (PST)Jan 20th, 2019 12:55 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3741442300.2750.1110.0410.8030.029346

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,4668,64913,817177248210,453

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6104.4h/254.4d 15,089 15,139 37,757 294k 7,417 20,239 10,477 137.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:2,147
Deaths:1,672
KDR:1.284
Accuracy:17.863% D*
HSR:20.401% D
NC6A GODSAW
D
Kills:2,036
Deaths:710
KDR:2.868
Accuracy:17.720% F-
HSR:21.758% D
MGR-L1 Promise
D
Kills:1,433
Deaths:702
KDR:2.041
Accuracy:20.658% D
HSR:19.679% D
NC6 Gauss SAW
D
Kills:1,343
Deaths:712
KDR:1.886
Accuracy:16.035% D
HSR:17.573% D-
EM6
C-
Kills:1,265
Deaths:632
KDR:2.002
Accuracy:15.594% D*
HSR:20.553% C-
NC05 Jackhammer
B
Kills:1,225
Deaths:805
KDR:1.522
Accuracy:32.108% D**
HSR:16.163% B
GD-22S
D
Kills:1,216
Deaths:697
KDR:1.745
Accuracy:16.285% D*
HSR:19.819% D
EM1
D
Kills:1,188
Deaths:419
KDR:2.835
Accuracy:17.362% D
HSR:17.340% D
NSX Naginata
C--
Kills:1,177
Deaths:715
KDR:1.646
Accuracy:17.339% D-
HSR:23.959% C--
NS-15M1
C+
Kills:1,165
Deaths:634
KDR:1.838
Accuracy:17.740% D-
HSR:21.888% C+
NC6S Gauss SAW S
D
Kills:1,149
Deaths:322
KDR:3.568
Accuracy:18.214% D--
HSR:19.582% D
Kills:15,344
Deaths (as Heavy Assault):8,020
Deaths (to Heavy Assaults):10,527
KDR:1.91322
Kill Difference:7,324
Playtime:1,375.974 hours
Usage:23%
Score:11.458m
Score/min:139
Accuracy (listed only):18.811%
HSR (listed only):19.883%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B*
Kills:1,596
Deaths:891
KDR:1.791
Accuracy:22.517% C-
HSR:26.316% B*
Gauss Compact S
B++
Kills:1,322
Deaths:1,474
KDR:0.897
Accuracy:20.368% D
HSR:22.542% B++
AF-19 Mercenary
C
Kills:1,195
Deaths:834
KDR:1.433
Accuracy:19.962% C
HSR:19.582% C
19A Fortuna
D
Kills:1,173
Deaths:705
KDR:1.664
Accuracy:19.430% F-
HSR:17.477% D
GD-7F
D
Kills:1,173
Deaths:1,518
KDR:0.773
Accuracy:18.326% D*
HSR:16.709% D
Razor GD-23
C
Kills:1,164
Deaths:312
KDR:3.731
Accuracy:22.869% C
HSR:17.440% D
AF-4A Bandit
D*
Kills:399
Deaths:249
KDR:1.602
Accuracy:17.259% F
HSR:15.539% D*
NS-11C
C--
Kills:234
Deaths:116
KDR:2.017
Accuracy:21.246% C--
HSR:15.385% D
Warden
C*
Kills:113
Deaths:39
KDR:2.897
Accuracy:26.187% C+
HSR:25.664% C*
NS Baron G5
B**
Kills:62
Deaths:50
KDR:1.240
Accuracy:32.979% D--
HSR:19.355% B**
AF-57 Piston
B++
Kills:55
Deaths:48
KDR:1.146
Accuracy:19.704% F-
HSR:16.364% B++
Kills:8,486
Deaths (as Engineer):6,236
Deaths (to Engineers):9,281
KDR:1.36081
Kill Difference:2,250
Playtime:1,047.259 hours
Usage:17%
Score:12.966m
Score/min:206
Accuracy (listed only):21.895%
HSR (listed only):19.306%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B*
Kills:1,596
Deaths:891
KDR:1.791
Accuracy:22.517% C-
HSR:26.316% B*
Gauss Compact S
B++
Kills:1,322
Deaths:1,474
KDR:0.897
Accuracy:20.368% D
HSR:22.542% B++
AF-19 Mercenary
C
Kills:1,195
Deaths:834
KDR:1.433
Accuracy:19.962% C
HSR:19.582% C
19A Fortuna
D
Kills:1,173
Deaths:705
KDR:1.664
Accuracy:19.430% F-
HSR:17.477% D
GD-7F
D
Kills:1,173
Deaths:1,518
KDR:0.773
Accuracy:18.326% D*
HSR:16.709% D
NS-7 PDW
C+
Kills:1,171
Deaths:1,616
KDR:0.725
Accuracy:20.793% D
HSR:16.482% C+
Razor GD-23
C
Kills:1,164
Deaths:312
KDR:3.731
Accuracy:22.869% C
HSR:17.440% D
Blitz GD-10
C+
Kills:1,158
Deaths:237
KDR:4.886
Accuracy:20.518% D
HSR:15.803% C+
AF-4G Cyclone
C-
Kills:1,158
Deaths:355
KDR:3.262
Accuracy:22.453% D-
HSR:16.494% C-
MGR-S1 Gladius
C--
Kills:845
Deaths:472
KDR:1.790
Accuracy:20.009% D*
HSR:18.343% C--
AF-4 Cyclone
C+
Kills:524
Deaths:198
KDR:2.646
Accuracy:20.924% D-
HSR:17.176% C+
AF-4A Bandit
D*
Kills:399
Deaths:249
KDR:1.602
Accuracy:17.259% F
HSR:15.539% D*
MKV Suppressed
C**
Kills:322
Deaths:84
KDR:3.833
Accuracy:19.978% D--
HSR:21.118% C**
NS-11C
C--
Kills:234
Deaths:116
KDR:2.017
Accuracy:21.246% C--
HSR:15.385% D
NS Baron G5
B**
Kills:62
Deaths:50
KDR:1.240
Accuracy:32.979% D--
HSR:19.355% B**
AF-57 Piston
B++
Kills:55
Deaths:48
KDR:1.146
Accuracy:19.704% F-
HSR:16.364% B++
Kills:13,551
Deaths (as Light Assault):9,159
Deaths (to Light Assaults):6,911
KDR:1.47953
Kill Difference:4,392
Playtime:914.347 hours
Usage:15%
Score:7.486m
Score/min:136
Accuracy (listed only):21.208%
HSR (listed only):18.258%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Prime
D-
Kills:2,225
Deaths:464
KDR:4.795
Accuracy:19.903% F
HSR:16.989% D-
NC9 A-Tross
D
Kills:1,193
Deaths:291
KDR:4.100
Accuracy:19.410% D*
HSR:19.614% D
Carnage AR
D-
Kills:1,184
Deaths:389
KDR:3.044
Accuracy:20.004% D-
HSR:13.429% D--
NS-7 PDW
C+
Kills:1,171
Deaths:1,616
KDR:0.725
Accuracy:20.793% D
HSR:16.482% C+
GR-22
C+
Kills:1,161
Deaths:264
KDR:4.398
Accuracy:19.502% D--
HSR:18.002% C+
Reaper DMR
D
Kills:1,160
Deaths:376
KDR:3.085
Accuracy:20.637% D--
HSR:20% D
NC1 Gauss Rifle
C+
Kills:1,160
Deaths:912
KDR:1.272
Accuracy:18.398% D-
HSR:20.948% C+
Blitz GD-10
C+
Kills:1,158
Deaths:237
KDR:4.886
Accuracy:20.518% D
HSR:15.803% C+
NS-11A
C-
Kills:1,158
Deaths:2,171
KDR:0.533
Accuracy:18.042% D*
HSR:17.962% C-
AF-4G Cyclone
C-
Kills:1,158
Deaths:355
KDR:3.262
Accuracy:22.453% D-
HSR:16.494% C-
MGR-S1 Gladius
C--
Kills:845
Deaths:472
KDR:1.790
Accuracy:20.009% D*
HSR:18.343% C--
AF-4 Cyclone
C+
Kills:524
Deaths:198
KDR:2.646
Accuracy:20.924% D-
HSR:17.176% C+
MKV Suppressed
C**
Kills:322
Deaths:84
KDR:3.833
Accuracy:19.978% D--
HSR:21.118% C**
NS-11P
D
Kills:185
Deaths:90
KDR:2.056
Accuracy:20.018% D
HSR:9.730% D**
Gauss Rifle S
C
Kills:84
Deaths:27
KDR:3.111
Accuracy:23.610% C
HSR:15.476% D
NS Baron G5
B**
Kills:62
Deaths:50
KDR:1.240
Accuracy:32.979% D--
HSR:19.355% B**
AF-57 Piston
B++
Kills:55
Deaths:48
KDR:1.146
Accuracy:19.704% F-
HSR:16.364% B++
Kills:14,805
Deaths (as Combat Medic):8,044
Deaths (to Combat Medics):3,725
KDR:1.8405
Kill Difference:6,761
Playtime:883.228 hours
Usage:14%
Score:9.076m
Score/min:171
Accuracy (listed only):20.993%
HSR (listed only):17.252%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B*
Kills:1,878
Deaths:274
KDR:6.854
Accuracy:40.390% B+
HSR:82.535% B*
NS-7 PDW
C+
Kills:1,171
Deaths:1,616
KDR:0.725
Accuracy:20.793% D
HSR:16.482% C+
NC14 Bolt Driver
B*
Kills:1,164
Deaths:178
KDR:6.539
Accuracy:37.678% B
HSR:82.388% B*
EM4 Longshot
B*
Kills:1,163
Deaths:52
KDR:22.365
Accuracy:39.244% C+
HSR:85.039% B*
Blitz GD-10
C+
Kills:1,158
Deaths:237
KDR:4.886
Accuracy:20.518% D
HSR:15.803% C+
AF-4G Cyclone
C-
Kills:1,158
Deaths:355
KDR:3.262
Accuracy:22.453% D-
HSR:16.494% C-
MGR-S1 Gladius
C--
Kills:845
Deaths:472
KDR:1.790
Accuracy:20.009% D*
HSR:18.343% C--
NS-44 Commissioner
B**
Kills:640
Deaths:1,008
KDR:0.635
Accuracy:28.308% D-
HSR:28.594% B**
AF-4 Cyclone
C+
Kills:524
Deaths:198
KDR:2.646
Accuracy:20.924% D-
HSR:17.176% C+
NS-61 Emissary
B+
Kills:336
Deaths:196
KDR:1.714
Accuracy:32.265% B+
HSR:12.798% D
MKV Suppressed
C**
Kills:322
Deaths:84
KDR:3.833
Accuracy:19.978% D--
HSR:21.118% C**
NS-44L Blackhand
B++
Kills:215
Deaths:106
KDR:2.028
Accuracy:48.398% B++
HSR:43.721% C++
NS-30 Vandal
B+
Kills:131
Deaths:17
KDR:7.706
Accuracy:24.159% D**
HSR:30.534% B+
LA3 Desperado
C*
Kills:82
Deaths:104
KDR:0.788
Accuracy:23.498% D
HSR:20.732% C*
SAS-R
D
Kills:66
Deaths:7
KDR:9.429
Accuracy:28.355% F
HSR:62.121% D
NS CandyCannon 3000
B+
Kills:64
Deaths:22
KDR:2.909
Accuracy:21.277% D*
HSR:45.313% B+
NS-AM7 Archer
A++
Kills:53
Deaths:20
KDR:2.650
Accuracy:44.871% F-
HSR:32.076% A++
Kills:10,970
Deaths (as Infiltrator):4,946
Deaths (to Infiltrators):5,685
KDR:2.21795
Kill Difference:6,024
Playtime:1,037.239 hours
Usage:17%
Score:9.638m
Score/min:155
Accuracy (listed only):29.007%
HSR (listed only):37.133%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C+
Kills:3,624
Deaths:1,127
KDR:3.216
Accuracy:36.112% C+
HSR:13.604% D
AF-23 Grinder
C+
Kills:3,516
Deaths:1,077
KDR:3.265
Accuracy:33.376% C+
HSR:11.519% D--
NCM3 Raven
C--
Kills:2,120
Deaths:896
KDR:2.366
Accuracy:30.463% D*
HSR:2.028% C--
NCM3 Raven
C
Kills:2,091
Deaths:1,102
KDR:1.897
Accuracy:30.640% D--
HSR:2.343% C
NCM2 Falcon
A++
Kills:2,008
Deaths:688
KDR:2.919
Accuracy:35.884% C
HSR:9.313% A++
AF-34 Mattock
B+
Kills:1,679
Deaths:847
KDR:1.982
Accuracy:16.832% F-
HSR:17.808% B+
AF-34 Mattock
B+
Kills:1,539
Deaths:829
KDR:1.856
Accuracy:17.790% F-
HSR:19.688% B+
NCM2 Falcon
A
Kills:1,431
Deaths:453
KDR:3.159
Accuracy:40.854% C+
HSR:7.827% A
NCM1 Scattercannon
C+
Kills:1,164
Deaths:392
KDR:2.969
Accuracy:35.986% C+
HSR:14.003% C
AF-41 Hacksaw
C*
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:34.887% C*
HSR:12.931% D
AF-41 Hacksaw
C*
Kills:1,157
Deaths:385
KDR:3.005
Accuracy:33.327% C*
HSR:11.755% D
NCM1 Scattercannon
B
Kills:1,155
Deaths:307
KDR:3.762
Accuracy:38.510% B
HSR:9.870% D**
NS-10 Burster
D
Kills:564
Deaths:403
KDR:1.400
Accuracy:24.553% D
HSR:2.305% D--
NS-10 Burster
D
Kills:493
Deaths:333
KDR:1.480
Accuracy:25.296% D
HSR:2.637% D-
NS-20 Gorgon
C
Kills:149
Deaths:39
KDR:3.821
Accuracy:15.014% D**
HSR:16.779% C
NS-20 Gorgon
C**
Kills:125
Deaths:39
KDR:3.205
Accuracy:15.679% D*
HSR:20.800% C**
Kills:23,975
Deaths (as MAX Suit):4,642
Deaths (to MAX Suits):3,468
KDR:5.1648
Kill Difference:19,333
Playtime:813.528 hours
Usage:13%
Score:13.188m
Score/min:270
Accuracy (listed only):29.075%
HSR (listed only):10.951%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C--
Kills:596
V. Kills:56 N/A
Deaths:56
KDR:10.643
Accuracy:36.677% D**
KPH:50.800 C--
VKPH:4.800 D--
M30 Mustang AH
D--
Kills:287
V. Kills:53 N/A
Deaths:89
KDR:3.225
Accuracy:46.555% D*
KPH:8.700 D*
VKPH:1.600 D--
M20 Kestrel
D*
Kills:60
V. Kills:76 78%
Deaths:159
KDR:0.377
Accuracy:17.747% F-
KPH:1.300 D*
VKPH:1.700 D*
M20 Mustang
N/A
Kills:50
V. Kills:36 135%
Deaths:155
KDR:0.323
Accuracy:25.073% N/A
KPH:2.600 N/A
VKPH:1.900 N/A
Kills:993 (397 + 0)
Deaths:459
KDR:2.163
VKDR:0.481
Vehicle Kills:221
Kill Difference:534
Playtime:109.828 hours
Usage:2%
Score:0.801m
Score/min:122
Piloting Accuracy:25.073%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:75
V. Kills:5 N/A
Deaths:11
KDR:6.818
Accuracy:33.661% D--
KPH:43.600 C
VKPH:2.900 D-
Kills:75 (0 + 75)
Deaths:11
KDR:6.818
VKDR:0.455
Vehicle Kills:5
Kill Difference:64
Playtime:1.721 hours
Usage:0%
Score:0.023m
Score/min:221
Piloting Accuracy:N/A%
Gunner Accuracy:33.661%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:5,697
V. Kills:312 N/A
Deaths:294
KDR:19.378
Accuracy:34.049% F
KPH:41.600 C-
VKPH:2.300 D**
L100 Python AP
C
Kills:466
V. Kills:228 203%
Deaths:37
KDR:12.595
Accuracy:44.112% D*
KPH:25.300 C
VKPH:12.400 D--
C75 Viper
D
Kills:436
V. Kills:77 N/A
Deaths:134
KDR:3.254
Accuracy:22.674% F
KPH:19.600 D
VKPH:3.500 D--
L100 Python HEAT
C++
Kills:358
V. Kills:97 365%
Deaths:16
KDR:22.375
Accuracy:41.171% D--
KPH:32 C++
VKPH:8.700 D
Skyguard
D
Kills:131
V. Kills:87 149%
Deaths:26
KDR:5.038
Accuracy:19.411% F
KPH:8.600 D
VKPH:5.700 D--
Kills:7,088 (7,088 + 0)
Deaths:507
KDR:13.980
VKDR:1.580
Vehicle Kills:801
Kill Difference:6,581
Playtime:203.948 hours
Usage:3%
Score:1.728m
Score/min:141
Driving Accuracy:19.411%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D
Kills:862
V. Kills:479 180%
Deaths:168
KDR:5.131
Accuracy:30.776% F--
KPH:16.500 D
VKPH:9.200 D*
E540 Halberd
D**
Kills:77
V. Kills:41 183%
Deaths:24
KDR:3.208
Accuracy:23.178% F**
KPH:14.500 D**
VKPH:7.700 D**
Titan-150 HESH
D
Kills:64
V. Kills:16 376%
Deaths:6
KDR:10.667
Accuracy:27.104% F--
KPH:19.200 D*
VKPH:4.800 D
Enforcer ML85
D*
Kills:51
V. Kills:25 196%
Deaths:25
KDR:2.040
Accuracy:21.044% F--
KPH:12.800 D*
VKPH:6.300 F
Kills:1,054 (926 + 128)
Deaths:223
KDR:4.726
VKDR:2.516
Vehicle Kills:561
Kill Difference:831
Playtime:64.749 hours
Usage:1%
Score:0.790m
Score/min:203
Driving Accuracy:27.104%
Gunner Accuracy:21.044%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:65
V. Kills:45 141%
Deaths:26
KDR:2.500
Accuracy:33.735% F**
KPH:14.400 D*
VKPH:10 D*
Kills:65 (0 + 65)
Deaths:26
KDR:2.500
VKDR:1.731
Vehicle Kills:45
Kill Difference:39
Playtime:4.511 hours
Usage:0%
Score:0.062m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:33.735%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:321
V. Kills:48 N/A
Deaths:13
KDR:24.692
Accuracy:18.813% F-
KPH:37.700 C
VKPH:5.600 D
M60-G Bulldog
D
Kills:241
V. Kills:27 N/A
Deaths:34
KDR:7.088
Accuracy:15.205% F-
KPH:18.500 D
VKPH:2.100 D-
M20 Basilisk
D-
Kills:199
V. Kills:72 273%
Deaths:52
KDR:3.827
Accuracy:19.364% F-
KPH:10.200 D-
VKPH:3.700 D--
M40 Fury
C
Kills:184
V. Kills:26 N/A
Deaths:7
KDR:26.286
Accuracy:20.912% F
KPH:42.400 C
VKPH:6 D
M20 Basilisk
D*
Kills:94
V. Kills:36 254%
Deaths:30
KDR:3.133
Accuracy:21.287% F-
KPH:7.900 D*
VKPH:3 D*
M12 Kobalt
D*
Kills:85
V. Kills:2 N/A
Deaths:2
KDR:42.500
Accuracy:7.358% F--
KPH:28 D*
VKPH:0.700 D*
G30 Walker
D*
Kills:67
V. Kills:38 172%
Deaths:24
KDR:2.792
Accuracy:13.535% F--
KPH:5.900 D*
VKPH:3.300 D*
Kills:1,191 (0 + 1,191)
Deaths:162
KDR:7.352
VKDR:1.537
Vehicle Kills:249
Kill Difference:1,029
Playtime:71.803 hours
Usage:1%
Score:0.473m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:13.535%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 6,0095,69729419.378B*16.9134.049%F1.738%C++41.6C-2.3D**124136.9h2.8B+8.2C
AF-23 Grinder 3,6603,6241,1273.216B0.7436.112%C+13.604%D23.4DN/A70155.2h7.9D21.9C+
AF-23 Grinder 3,5523,5161,0773.265B+0.7933.376%C+11.519%D--23.6C--N/A72148.8h7.2C21.5C+
Bouncing Betty 2,5352,5343836.616B**4.1432.844%D*N/A68.3D*N/A18937.1h1.9C++5.8D
Gauss Prime 2,2412,2254644.795A**2.3219.903%F16.989%D-21.5D--N/A52103.6h13D--65.3F
LA1 Anchor 2,1592,1471,6721.284C1.1917.863%D*20.401%D15.6D--N/A48137.5h12.7D--71D--
NCM3 Raven 3,3882,1208962.366A*0.1130.463%D*2.028%C--9.4C+5.6C86225.1h27.1C++89.1C
NCM3 Raven 3,2732,0911,1021.897A+0.5730.64%D--2.343%C8.7C+4.9C-75241.1h28.7C*93.7C
NC6A GODSAW 2,0482,0367102.868B0.4017.72%F-21.758%D21D*N/A5697h10.9C+61.3D*
NCM2 Falcon 2,2232,0086882.919A++0.4535.884%C9.313%A++22.6A2.4D--8488.9h6.5B**18.2B++
Sticky Grenade 1,9431,93411934N/A1,931.5357.386%B+N/A1487.7B**6.9C--48001.3h1.4B*2.5B++
AF-8 RailJack 1,8801,8782746.854A++4.3840.39%B+82.535%B*18.4CN/A59102.2h1.8B*4.5B++
Tank Mine 2,6241,75613912.633S10.1619.461%D--N/A113.3C*56C88315.5h1.3B**6.7C+
Frag Grenade 1,7681,74311743N/A1,740.5349.058%B+N/A601B+8.6C*21442.9h3.1B++6.2B++
AF-34 Mattock 1,6851,6798471.982C0.4916.832%F-17.808%B+18.7D*N/A6189.7h6.5C38.7F--
AC-X11 1,6011,5968911.791B*0.6822.517%C-26.316%B*14.4DN/A52111h9B+40C*
AF-34 Mattock 1,5501,5398291.856C0.6217.79%F-19.688%B+17.7D*N/A5887h7.4C--41.5F--
C-4 1,7771,5149991.516C++0.9624.564%C+N/A38.3D-6.7D**28739.5h1.5C++5.9C*
MGR-L1 Promise 1,4511,4337022.041B+0.4320.658%D19.679%D14.2D--N/A39100.9h17.6C--85C
NCM2 Falcon 1,5961,4314533.159M++0.6940.854%C+7.827%A21A+2.4D--8168.2h8.7B**21.4B*
NC6 Gauss SAW 1,3551,3437121.886B++0.5916.035%D17.573%D-16.4DN/A8582h11.2C+70C+
Gauss Compact S 1,3321,3221,4740.897C++1.5720.368%D22.542%B++9DN/A33146.8h10.6C*52.2C++
EM6 1,2751,2656322.002B0.4715.594%D*20.553%C-16.1D-N/A5678.8h13.3D85.5D
NC05 Jackhammer 1,2321,2258051.522C*0.9532.108%D**16.163%B13.2D*N/A3593h6.3D-19.7D--
Hunter QCX 1,2221,2214592.66M+0.1914.078%F-53.727%A++5.3DN/A15228.9h2.6B+18.4C++
GD-22S 1,2201,2166971.745C*0.7316.285%D*19.819%D13.6D--N/A5189.7h13.2D81.2D-
AF-19 Mercenary 1,1961,1958341.433B*1.0419.962%C19.582%C11.2C--N/A56106.6h10.7B++53.8B
NC9 A-Tross 1,2051,1932914.1M1.6319.41%D*19.614%D23.8C--N/A7150.2h10.6C54.7D
EM1 1,2011,1884192.835A++0.3617.362%D17.34%D17.2DN/A6169h15.8C91.1C
Carnage AR 1,1941,1843893.044A0.5720.004%D-13.429%D--17.7DN/A6967h15.9D79.7D
NSX Naginata 1,1981,1777151.646C**0.8317.339%D-23.959%C--11.8D*N/A28100h16D92.4D
19A Fortuna 1,1841,1737051.664B0.8119.43%F-17.477%D8.2D*N/A26142.4h14F71.9F--
GD-7F 1,1761,1731,5180.773C1.7018.326%D*16.709%D9.8D-N/A33119.7h12.9C**70.3C+
NS-7 PDW 1,1761,1711,6160.725C1.7520.793%D16.482%C+9.5D-N/A35123.5h16.6C80C
NS-15M1 1,1761,1656341.838B0.6317.74%D-21.888%C+17.2DN/A4967.9h15.2D85.9C--
NCM1 Scattercannon 1,1691,1643922.969B++0.5035.986%C+14.003%C23.6C+N/A7449.4h7.8C++21.8C++
NC14 Bolt Driver 1,1641,1641786.539M+4.0737.678%B82.388%B*17.4CN/A6866.9h2.1B*5.5B++
Razor GD-23 1,1671,1643123.731M*1.2622.869%C17.44%D19.1CN/A6660.9h11.9B51.8C*
EM4 Longshot 1,1661,1635222.365S19.8939.244%C+85.039%B*24.3CN/A6347.8h1.7B*4.2B++
GR-22 1,1671,1612644.398A*1.9319.502%D--18.002%C+24.4CN/A6347.5h14.2C+72.9C-
Reaper DMR 1,1691,1603763.085B+0.6120.637%D--20%D20.3DN/A6357.1h10.7C51.9C--
NC1 Gauss Rifle 1,1681,1609121.272C**1.2018.398%D-20.948%C+12.4DN/A4893.2h14.3C77.7C-
AF-41 Hacksaw 1,1711,1603673.161C**0.6934.887%C*12.931%D25.8CN/A9045h8.6D24.6C++
Blitz GD-10 1,1621,1582374.886S2.4120.518%D15.803%C+18.2C--N/A5663.5h16.7C+81.2C+
NS-11A 1,1651,1582,1710.533C-1.9418.042%D*17.962%C-8.4D*N/A27138.4h18.3D*101.2D*
AF-4G Cyclone 1,1671,1583553.262B**0.7922.453%D-16.494%C-18.8D-N/A4861.6h12.2D54.2C-
AF-41 Hacksaw 1,1691,1573853.005C*0.5333.327%C*11.755%D25.8CN/A9344.9h8.1D24.4C+
NCM1 Scattercannon 1,1671,1553073.762B++1.2938.51%B9.87%D**27.6CN/A7541.8h6.7C17.4C*
NC6S Gauss SAW S 1,1551,1493223.568A*1.1018.214%D--19.582%D26.3C--N/A7143.7h12.3C67.8C
MANA Anti-Vehicle Turret 1,4531,0824002.705C**0.2339.608%C+3.882%D10820S3710M**10893860.1h6.2A++15.7A++
C-4 ARX 1,2761,0333383.056B+0.5822.341%D--N/A43.4D*10.2D**20723.8h1.4C6.1D
NS Decimator 1,3131,0125971.695B*0.7846.725%F2.767%B21.8D6.5D--13546.5h3.9B+8.3C+
Titan-150 AP 1,3418621685.131C+2.6630.776%F--5.452%A+16.5D9.2D*17652.1h4.4C*14.4D-
MGR-S1 Gladius 8668454721.79B0.6820.009%D*18.343%C--8.5D--N/A2499.6h13.4D66.9D-
NC15 Phoenix 1,1876951235.65S3.1851.234%CN/A11.2C8C-13861.8h11.9C23.2C
NS-44 Commissioner 6446401,0080.635C1.8428.308%D-28.594%B**5.6D--N/A22113.3h3.6B+12.9C+
Breaker Rocket Pods 6525965610.643B+8.1736.677%D**N/A50.9C--4.8D--22411.7h13B+35.4C++
Hawk GD-68 7865866950.843C**1.6351.724%D**4.608%B**14C+4.8D15741.9h5.8B**11.1B+
Spear Anti-Vehicle Phalanx Turret 820567946.032C+3.5629.393%D*5.291%B+22.1D-9.8D--21225.7h7.8C**26.6C
NS-10 Burster 1,0865644031.4B*1.0724.553%D2.305%D--3.7D3.5C+65150.8h189.1D770.3D
AF-4 Cyclone 5305241982.646B**0.1720.924%D-17.176%C+14.8DN/A7335.4h12.4C59.4C
NS-10 Burster 9554933331.48B++0.9925.296%D2.637%D-3.4D3.2C61144.2h214.4D--847.5D-
Anti-Vehicle Grenade 5164711471N/A468.5342.857%D--N/A336.4C+32.1D-14911.4h4.9B+11.5C++
L100 Python AP 6944663712.595A++10.1244.112%D*1.502%D25.3C12.4D--19418.4h5.4B+12.3C+
C75 Viper 5134361343.254C+0.7822.674%F2.064%B++19.6D3.5D--14022.3h9.7B++42.7C+
AF-4A Bandit 4013992491.602C**0.8717.259%F15.539%D*8.8D--N/A3845.1h11.7C+67.7D-
NS Annihilator 6843803621.05B**1.4277.41%D-N/A6.7D5.4D*9456.5h11.4C*14.8C++
L100 Python HEAT 4553581622.375M++19.9041.171%D--1.117%D--32C++8.7D21911.2h4.7B+11.5C++
NS-61 Emissary 3373361961.714A0.7632.265%B+12.798%D5.3D--N/A1463.6h12.5B38.7B+
MANA Anti-Personnel Turret 3383342181.532N/A0.9412.542%UN/A3340U40U10368700.1h25.4T*202.1T*
MAX Punch 3323294,6420.071C+2.4045.373%C+N/A0.4CN/A1798.6h2C++4.4C**
MKV Suppressed 322322843.833M*1.3619.978%D--21.118%C**16DN/A5020.1h16.4C81.9C
M40 Fury 3693211324.692M**22.2218.813%F-2.492%B++37.8C5.6D1708.5h10.1B++53.6C-
M30 Mustang AH 340287893.225C0.7546.555%D*1.045%C8.7D*1.6D--10433.1h17.5D*37.5D*
Carver 2542535,6690.045C2.4324.963%C+21.344%B++0.2DN/A11111.9h1.3B5.4C++
Orbital Strike Uplink 3142451245N/A242.53524.359%UN/A1225U345U64620.2h1.7T*0.3T*
M60-G Bulldog 268241347.088B*4.6215.205%F-3.734%B+18.5D2.1D-9313h6.6B43.2D*
NS-11C 2352341162.017B**0.4521.246%C--15.385%D10.5DN/A5422.3h13.6B64.2C++
NS-44L Blackhand 2162151062.028B*0.4448.398%B++43.721%C++6.3D--N/A2034.1h4.5C++9.3B+
M20 Basilisk 271199523.827B+1.3619.364%F-6.533%C*10.2D-3.7D--10319.5h82.7C*427.1D--
NS-11P 186185902.056B*0.4220.018%D9.73%D**16.4DN/A5911.3h17.7D--88.5D
M40 Fury 210184726.286M*23.8120.912%FN/A42.8C6D1904.3h10.8B+51.7C--
Shrike 2131702510.677C+1.7940.782%F-1.765%D14.7D-3.7D*34111.6h5B*12.2C++
NS-20 Gorgon 163149393.821M++1.3515.014%D**16.779%C14.2C1.3C+4310.5h32.2C*214.8C+
Skyguard 218131265.038B**2.5719.411%FN/A8.6D5.7D--17815.2h121.7C++626.8D
NS-30 Vandal 132131177.706M**5.2324.159%D**30.534%B+15.8D--N/A598.3h8.7F-36.1F-
NS-20 Gorgon 132125393.205A**0.7315.679%D*20.8%C**11.9C-N/A3410.5h39.1C++249.2C+
Warden 115113392.897A*0.4326.187%C+25.664%C*8.2DN/A8213.8h15.6F59.4D
Rocklet Rifle 206110522.115M0.3636.532%F-N/A13.6D*11.9D--1398.1h22.3B**61B+
Mag-Cutter 11011022,1230.005C--2.4713.8%D*N/A0.1DN/A01929.2h2.6C++19C-
NS-R3 Swarm 266108821.317A*1.1556.805%FN/A4.6D6.8C+7023.3h33.4C58.7D
M20 Basilisk 13094303.133C*0.6621.287%F-6.383%C*7.8D*3D*9612h99.8C+468.8D--
Spear Anti-Vehicle Phalanx Tower 13588188S85.5344.529%C--1.136%D*44C+23.5C2542h4.7B*10.5B**
M12 Kobalt 8785242.5M**40.037.358%F--21.177%B+28.3D*N/A893h17.7C*240.5D**
Gauss Rifle S 8784273.111A++0.6423.61%C15.476%D13.3D-N/A956.3h12.7C-53.8C+
LA3 Desperado 83821040.788C+1.6823.498%D20.732%C*4.4D*N/A2218.5h9.2C++39C+
E540 Halberd 11877243.208C--0.7423.178%F**6.494%A++14.5D**7.7D**3565.3h6.9D29.6T*
L105 Zephyr 8075116.818C4.3533.661%D--2.667%M44.1C2.9D-2201.7h4.1B**12.2B+
Xiphos Anti-Personnel Phalanx Tower 7670170C*67.5329.77%C++1.429%C+116.7C10B3690.6h14.6C**49B
M40 Fury 10667322.333B*19.8655.325%B++N/A67C39A+5221h28.6D*51.7D*
G30 Walker 10567242.792C+0.3213.535%F--2.985%D5.9D*3.3D*8411.4h188B+1389.1D**
SAS-R 666679.429A*6.9628.355%F62.121%D17.4D--N/A2333.8h2.3C++8D
E540 Halberd-H 11065262.5D0.0333.735%F**1.538%C14.4D*10D*2304.5h7.8C-23F--
Titan-150 HESH 8064610.667C++8.2027.104%F--4.688%A*19.4D*4.8D1823.3h4.3D-16F**
NS CandyCannon 3000 6464222.909M*0.4421.277%D*45.313%B+10.2C-N/A246.3h3.4B+16.2C+
NS Baron G5 6462501.24C*1.2332.979%D--19.355%B**7.5D*N/A758.3h7.5F-22.7C+
M20 Kestrel 136601590.377D2.0917.747%F-3.333%B**1.3D*1.7D*8646h304.6F--1716.1T*
AF-57 Piston 5655481.146C+1.3319.704%F-16.364%B++13.4D--N/A874.1h3.1B**16C
NS-AM7 Archer 5353202.65S0.1844.871%F-32.076%A++9B+N/A935.9h10.2B*22.6B++
Enforcer ML85 7651252.04D0.4321.044%F--N/A12.8D*6.3F3794h13C+61.6F--
M20 Mustang 86501550.323C--2.1525.073%D--N/A2.6D--1.9D*17519h167.7D669D--
AF-22 Crow 7250311.613A*0.8657.725%D*4%B**12.8C5.6C3373.9h6.8B++11.8B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter494,2979.9h
Restoration Kit222601.5h
G40-F Ranger0850.1h
Nano-Armor Kit7831,054,620100.9h
Routing Spire0540.1h
Anti-Vehicle MANA Turret872,0129.6h
Spawn Beacon573,03313.6h
Turret AI Module04221.3h
Repair Module05840.8h
Skywall Shield Emitter02850.6h
Structure Shield Module03140.6h
Cortium Silo02920.5h
Reinforcements Module0950.1h
Blast Wall01170.4h
Nanite Revive Grenade03,3901h
Medical Kit1161,2558.2h
Medical Applicator2,932780,905132.1h
NSX Amaterasu123717.7h
Welding Device01830h
Deconstruction Tool02,3651.6h
Spear Anti-Vehicle Tower12590.6h
Spitfire Auto-Turret102,4942.9h
Sunderer Garage0730.5h
Rampart Wall11310.7h
Hoplon Anti-Aircraft Phalanx Tower02300.5h
Xiphos Anti-Personnel Tower02360.5h
Recon Detection Device254881.7h
Shield Recharging Field126150.6h
Ammunition Package874,05910.1h
Anti-Infantry MANA Turret688494.2h
Elysium Spawn Tube01410.3h
Orbital Strike Target Designator261625.1h
Vehicle Gate01761.1h
WLT-Howler Mining Laser04270.1h
Infantry Tower0540.4h
Lumifiber Rampart Wall15023.3h
Alarm Module01000.1h
Nano-Repair Grenade01740h
Snowman Soldier23100.4h
Router71410.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.31s
Server spent 1.94s on queries, 1.62s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.