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digitalb0y[] digitalb0y
TR BR 97

KDR: 3.33

Score: 17.6m

Last Seen: Nov 15th, 2018 7:52 PM
- OFFLINE - 339.6 hour(s)

Battle Rank 106 (97 total) - Terran Republic on Emerald
Level Progress (to 107): 1%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" NS-15M2 TMG-50 LC3 Jaguar T9 CARV TRAC-5 Burst MG-H1 Watchman
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,499,396 MLG Score: 4396
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.838%38.591%122922119430,0103.99122-0.665

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.218%2.08A*2.702M-0.972D--HEAD ++ (~22.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.618B+9.10.365C**19.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.807%1.224%775312131,4712502875.86056511%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.537%0.049C+-0.337C-0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.632B+22.50.576B+37

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.436%0.608%1329312132,30342011275.47031204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.878%2.763M-1.258D**-1.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.758B++6.50.483B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.195%2.333%895512111,5433455564.47246277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.302%1.942A++-0.522D1.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.652B+23.80.403B17.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.754%67.799%8952121461865000.950769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.524%2.522A**0.047C+1.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.571B+2.20.31C*2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.498%21.081%8952121492572951.26886

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.925%1.491A+1.272A1.927

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.628B+2.90.399B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.6m227.6%497 (29.8k)435 (26.1k)3.3265941,60912,5083.5346297 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1216454027.993%29.909%83703:1416

6% Combat Medic29% Engineer42% Heavy Assault18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 11th, 2016 9:12 PMMar 19th, 2017 1:17 PMNov 18th, 2018 10:59 PM (337d) (PST)Nov 15th, 2018 4:39 PM (340d) (PST)Nov 15th, 2018 3:52 PM (340d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9171997181.0300.3100.3082.5640.0974396

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,02911,92443,105621918154626,108

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
673.3h/28.1d 2,602 12,445 11,081 103.6k 536 2,378 3,899 37.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:5,718
Deaths:1,539
KDR:3.715
Accuracy:31.169% A++
HSR:41.011% A*
T9A "Butcher"
A++
Kills:3,171
Deaths:795
KDR:3.989
Accuracy:31.879% A+
HSR:41.438% A++
NS-15M2
A++
Kills:2,115
Deaths:520
KDR:4.067
Accuracy:32.733% A++
HSR:38.818% A+
TMG-50
M
Kills:2,052
Deaths:548
KDR:3.745
Accuracy:30.960% A++
HSR:41.326% M
T9 CARV
A**
Kills:1,606
Deaths:560
KDR:2.868
Accuracy:29.059% A++
HSR:39.726% A**
MG-H1 Watchman
A*
Kills:1,511
Deaths:314
KDR:4.812
Accuracy:34.313% A*
HSR:39.444% A++
T32 Bull
A*
Kills:1,416
Deaths:420
KDR:3.371
Accuracy:30.473% A
HSR:40.819% A*
T16 Rhino
S
Kills:432
Deaths:94
KDR:4.596
Accuracy:37.866% M++
HSR:49.306% S
Kills:18,021
Deaths (as Heavy Assault):4,790
Deaths (to Heavy Assaults):3,624
KDR:3.76221
Kill Difference:13,231
Playtime:280.438 hours
Usage:42%
Score:7.786m
Score/min:463
Accuracy (listed only):32.306%
HSR (listed only):41.486%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:1,626
Deaths:533
KDR:3.051
Accuracy:32.136% A++
HSR:32.718% A*
TRAC-5 Burst
A*
Kills:1,559
Deaths:421
KDR:3.703
Accuracy:32.754% A+
HSR:39.384% A*
HC1 Cougar
A*
Kills:1,267
Deaths:315
KDR:4.022
Accuracy:30.532% A
HSR:34.491% A*
T5 AMC
M++
Kills:1,178
Deaths:585
KDR:2.014
Accuracy:31.250% A+
HSR:36.418% M++
TRAC-5
A*
Kills:1,176
Deaths:652
KDR:1.804
Accuracy:31.008% A++
HSR:29.762% A*
MG-S1 Jackal
M
Kills:575
Deaths:160
KDR:3.594
Accuracy:36.693% A++
HSR:38.435% M
NS-7 PDW
A*
Kills:531
Deaths:217
KDR:2.447
Accuracy:33.416% A++
HSR:32.203% A*
TRAC-Shot
A++
Kills:527
Deaths:192
KDR:2.745
Accuracy:32.155% A++
HSR:25.237% A
FA1 Barrage
A
Kills:496
Deaths:224
KDR:2.214
Accuracy:51.980% A
HSR:20.565% B**
TRS-12 Uppercut
A*
Kills:429
Deaths:138
KDR:3.109
Accuracy:82.880% A*
HSR:21.678% B**
Kills:9,364
Deaths (as Light Assault):3,437
Deaths (to Light Assaults):2,753
KDR:2.72447
Kill Difference:5,927
Playtime:122.314 hours
Usage:18%
Score:3.220m
Score/min:439
Accuracy (listed only):39.481%
HSR (listed only):31.089%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:1,626
Deaths:533
KDR:3.051
Accuracy:32.136% A++
HSR:32.718% A*
TRAC-5 Burst
A*
Kills:1,559
Deaths:421
KDR:3.703
Accuracy:32.754% A+
HSR:39.384% A*
HC1 Cougar
A*
Kills:1,267
Deaths:315
KDR:4.022
Accuracy:30.532% A
HSR:34.491% A*
T5 AMC
M++
Kills:1,178
Deaths:585
KDR:2.014
Accuracy:31.250% A+
HSR:36.418% M++
TRAC-5
A*
Kills:1,176
Deaths:652
KDR:1.804
Accuracy:31.008% A++
HSR:29.762% A*
TRAC-Shot
A++
Kills:527
Deaths:192
KDR:2.745
Accuracy:32.155% A++
HSR:25.237% A
FA1 Barrage
A
Kills:496
Deaths:224
KDR:2.214
Accuracy:51.980% A
HSR:20.565% B**
TRS-12 Uppercut
A*
Kills:429
Deaths:138
KDR:3.109
Accuracy:82.880% A*
HSR:21.678% B**
MG-HBR1 Dragoon
M
Kills:165
Deaths:35
KDR:4.714
Accuracy:50.441% M
HSR:49.697% A*
AMR-66
M++
Kills:67
Deaths:17
KDR:3.941
Accuracy:44.539% M++
HSR:46.269% M++
Kills:8,490
Deaths (as Engineer):3,112
Deaths (to Engineers):1,723
KDR:2.72815
Kill Difference:5,378
Playtime:196.568 hours
Usage:29%
Score:4.558m
Score/min:386
Accuracy (listed only):41.968%
HSR (listed only):33.622%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,000
Deaths:679
KDR:1.473
Accuracy:52.702% A*
HSR:32.500% A
MG-S1 Jackal
M
Kills:575
Deaths:160
KDR:3.594
Accuracy:36.693% A++
HSR:38.435% M
NS-7 PDW
A*
Kills:531
Deaths:217
KDR:2.447
Accuracy:33.416% A++
HSR:32.203% A*
TSAR-42
A**
Kills:522
Deaths:110
KDR:4.745
Accuracy:55.020% A**
HSR:73.180% B+
Soldier Soaker
M
Kills:103
Deaths:45
KDR:2.289
Accuracy:53.605% A*
HSR:30.097% M
99SV
A*
Kills:96
Deaths:35
KDR:2.743
Accuracy:45.052% A*
HSR:38.542% B
Kills:2,827
Deaths (as Infiltrator):1,246
Deaths (to Infiltrators):1,906
KDR:2.26886
Kill Difference:1,581
Playtime:23.092 hours
Usage:3%
Score:0.498m
Score/min:359
Accuracy (listed only):46.081%
HSR (listed only):40.826%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A**
Kills:1,178
Deaths:361
KDR:3.263
Accuracy:30.967% A++
HSR:37.776% A**
Cycler TRV
A**
Kills:643
Deaths:193
KDR:3.332
Accuracy:31.316% A++
HSR:37.014% A**
MG-S1 Jackal
M
Kills:575
Deaths:160
KDR:3.594
Accuracy:36.693% A++
HSR:38.435% M
NS-7 PDW
A*
Kills:531
Deaths:217
KDR:2.447
Accuracy:33.416% A++
HSR:32.203% A*
TAR
M++
Kills:497
Deaths:131
KDR:3.794
Accuracy:31.100% A+
HSR:44.266% M++
FA1 Barrage
A
Kills:496
Deaths:224
KDR:2.214
Accuracy:51.980% A
HSR:20.565% B**
TRS-12 Uppercut
A*
Kills:429
Deaths:138
KDR:3.109
Accuracy:82.880% A*
HSR:21.678% B**
Kills:4,349
Deaths (as Combat Medic):1,424
Deaths (to Combat Medics):1,186
KDR:3.05407
Kill Difference:2,925
Playtime:39.860 hours
Usage:6%
Score:1.261m
Score/min:527
Accuracy (listed only):42.622%
HSR (listed only):33.134%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
M*
Kills:264
Deaths:96
KDR:2.750
Accuracy:67.837% M*
HSR:1.894% D-
M3 Pounder HEG
M++
Kills:200
Deaths:94
KDR:2.128
Accuracy:70.102% M++
HSR:2% D
Kills:464
Deaths (as MAX Suit):95
Deaths (to MAX Suits):394
KDR:4.88421
Kill Difference:369
Playtime:6.257 hours
Usage:1%
Score:0.256m
Score/min:681
Accuracy (listed only):68.969%
HSR (listed only):1.947%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:1,174
V. Kills:44 N/A
Deaths:143
KDR:8.210
Accuracy:36.363% A
KPH:75.200 B**
VKPH:2.800 C
M18 Rotary
B**
Kills:178
V. Kills:137 129%
Deaths:74
KDR:2.405
Accuracy:36.923% B**
KPH:23.800 B*
VKPH:18.300 B**
Hellfire Rocket Pods
M*
Kills:119
V. Kills:34 340%
Deaths:7
KDR:17
Accuracy:62.748% A++
KPH:165.500 A+
VKPH:47.300 M*
Kills:1,471 (1,352 + 0)
Deaths:224
KDR:6.567
VKDR:0.960
Vehicle Kills:215
Kill Difference:1,247
Playtime:23.811 hours
Usage:4%
Score:0.315m
Score/min:221
Piloting Accuracy:36.923%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:74
V. Kills:18 389%
Deaths:8
KDR:9.250
Accuracy:60.660% A*
KPH:63.900 B+
VKPH:15.500 A
Kills:74 (0 + 74)
Deaths:8
KDR:9.250
VKDR:2.250
Vehicle Kills:18
Kill Difference:66
Playtime:1.158 hours
Usage:0%
Score:0.022m
Score/min:314
Piloting Accuracy:N/A%
Gunner Accuracy:60.660%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:1,295
V. Kills:672 192%
Deaths:120
KDR:10.792
Accuracy:71.304% A++
KPH:61.800 A*
VKPH:32.100 A*
C75 Viper
S
Kills:694
V. Kills:291 238%
Deaths:75
KDR:9.253
Accuracy:67.889% M++
KPH:76.300 M
VKPH:32 S
Kills:1,989 (1,989 + 0)
Deaths:195
KDR:10.200
VKDR:4.938
Vehicle Kills:963
Kill Difference:1,794
Playtime:30.039 hours
Usage:4%
Score:0.785m
Score/min:436
Driving Accuracy:67.889%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
S
Kills:314
V. Kills:126 247%
Deaths:27
KDR:11.630
Accuracy:70.300% M*
KPH:81.700 A+
VKPH:32.800 S
Kills:314 (314 + 0)
Deaths:27
KDR:11.630
VKDR:4.667
Vehicle Kills:126
Kill Difference:287
Playtime:3.843 hours
Usage:1%
Score:0.136m
Score/min:590
Driving Accuracy:70.300%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M*
Kills:836
V. Kills:44 N/A
Deaths:20
KDR:41.800
Accuracy:51.835% A*
KPH:257.100 M*
VKPH:13.500 A++
G20 Vulcan-H
S
Kills:313
V. Kills:270 115%
Deaths:32
KDR:9.781
Accuracy:59.457% A+
KPH:111.300 M++
VKPH:96 S
E540 Halberd-H
M**
Kills:255
V. Kills:114 222%
Deaths:8
KDR:31.875
Accuracy:71.596% A++
KPH:113.300 M**
VKPH:50.700 M++
MR11 Gatekeeper-H
S
Kills:155
V. Kills:183 84%
Deaths:10
KDR:15.500
Accuracy:73.493% A**
KPH:68.200 M+
VKPH:80.500 S
M40 Fury-H
S
Kills:83
V. Kills:29 277%
Deaths:3
KDR:27.667
Accuracy:69.638% M
KPH:200.900 M
VKPH:70.200 S
Kills:1,642 (0 + 1,642)
Deaths:73
KDR:22.493
VKDR:8.767
Vehicle Kills:640
Kill Difference:1,569
Playtime:11.002 hours
Usage:2%
Score:0.568m
Score/min:860
Driving Accuracy:N/A%
Gunner Accuracy:69.638%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:65
V. Kills:2 N/A
Deaths:3
KDR:21.667
Accuracy:27.273% A++
KPH:163.600 M++
VKPH:5 B*
Kills:65 (0 + 65)
Deaths:3
KDR:21.667
VKDR:0.667
Vehicle Kills:2
Kill Difference:62
Playtime:0.398 hours
Usage:0%
Score:0.013m
Score/min:556
Driving Accuracy:N/A%
Gunner Accuracy:27.273%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,7525,7181,5393.715B++0.3931.169%A++41.011%A*84.2A++N/A27767.9h9.1B**29.4B*
T9A "Butcher" 3,1953,1717953.989A0.6631.879%A+41.438%A++97.3AN/A26432.6h9.3B**29.2B**
NS-15M2 2,1272,1155204.067A+0.7432.733%A++38.818%A+88.5A+N/A23123.9h9.1B**27.9B**
TMG-50 2,0632,0525483.745A**0.4230.96%A++41.326%M78.6A*N/A20726.1h8.1B**26B*
LC3 Jaguar 1,6461,6265333.051B**0.2832.136%A++32.718%A*67.5A++N/A19924.1h9.6B*29.8B**
T9 CARV 1,6191,6065602.868B**0.4629.059%A++39.726%A**58.2A+N/A19527.6h9.7A33.5B**
TRAC-5 Burst 1,5641,5594213.703B++0.3832.754%A+39.384%A*74.6AN/A17920.9h8.9A27.1B**
MG-H1 Watchman 1,5211,5113144.812A*1.4934.313%A*39.444%A++133.7M*N/A40511.3h10B**29.2B**
T32 Bull 1,4221,4164203.371A++0.0430.473%A40.819%A*58.8B++N/A15824.1h9.5B**31.1B*
L100 Python AP 1,9671,29512010.792B**7.4771.304%A++N/A62A*32.2A**39820.9h4.5B+6.3B**
HC1 Cougar 1,2721,2673154.022M+0.7030.532%A34.491%A*75.9A*N/A18016.7h8.4A27.7B*
T1 Cycler 1,1891,1783613.263A*0.0630.967%A++37.776%A**66.6MN/A29117.7h10A+32.2A
T5 AMC 1,1911,1785852.014B**1.3131.25%A+36.418%M++37B*N/A9531.8h10.5B**33.7B**
TRAC-5 1,1961,1766521.804A1.5231.008%A++29.762%A*33.5B**N/A19235.1h10.7B*34.6B*
M14 Banshee 1,2181,1741438.21C**4.8836.363%AN/A75.3B**2.8C18715.6h14.3B++39.2B++
NS-44 Commissioner 1,0031,0006791.473B+1.8552.702%A*32.5%A135.1M**N/A3907.4h3B*5.7B*
P525 Marauder-H 8808362041.8A**38.4751.835%A*N/A253.3M++13.3A++6933.3h6B+11.7B**
C75 Viper 985694759.253B**5.9367.889%M++N/A76.3M32S5239.1h10.9B+16B**
Cycler TRV 6526431933.332A*0.0131.316%A++37.014%A**73.9A*1A2028.7h9.5A+30.2B**
NS Decimator 9106041474.109M**0.7873.47%A+N/A95.9M**48.6M**5806.3h2.8A3.9A
C-4 8035852092.799B**0.5327.418%C*N/A121.9B*45.4B**11254.8h1.3B+4.8B+
MG-S1 Jackal 5765751603.594A*0.2736.693%A++38.435%M110.6M++N/A3745.2h8.1B+22.1B*
NS-7 PDW 5405312172.447A++0.8833.416%A++32.203%A*52.6AN/A14710.1h10.4B**31.2B*
TRAC-Shot 5375271922.745B**0.5832.155%A++25.237%A81.1A*1.5A*2846.5h8.5B**26.4B**
TSAR-42 5225221104.745B1.4255.02%A**73.18%B+88.5A*N/A2875.9h1.9B*3.4B**
TAR 4984971313.794A+0.4731.1%A+44.266%M++88.8MN/A2615.6h9.5A+30.6B**
FA1 Barrage 4994962242.214B**1.1151.98%A20.565%B**67A*N/A3487.4h3.6B**6.9B**
T16 Rhino 434432944.596M*1.2737.866%M++49.306%S123.4SN/A5383.5h8.5A22.5B**
TRS-12 Uppercut 4314291383.109A++0.2282.88%A*21.678%B**126.2M**N/A4103.4h2.1B*2.6B*
P2-120 HESH 4403142711.63C+8.3070.3%M*N/A82.6A+33.2S5893.8h4.9C++7B**
G20 Vulcan-H 583313329.781A+6.4559.457%A+2.875%C+111.8M*96.4S12262.8h93.2B156.8B*
Tank Mine 535306456.8A*3.4735.441%C++N/A153B*114.5A++15402h2C+5.6B+
ASP-30 Grounder 6012952051.439A1.8976.242%A++3.051%C++25.2B++26.2A29011.7h8.5C+11.2B+
M3 Pounder HEG 328264962.75B*0.5867.837%M*1.894%D-44M++10.7S2816h13B++19.1B**
E540 Halberd-H 369255831.875M*28.5571.596%A++N/A110.9M**49.6M++6372.3h4.8B+6.7B**
M3 Pounder HEG 242200942.128B1.2070.102%M++2%D35.1A*7.4A*1905.7h17.6C*25.1B*
M12 Kobalt 201199366.333A63.0128.745%A28.141%A**221.1A*2.2C--4870.9h11.7B*40.6B**
M18 Rotary 315178742.405B+0.9236.923%B**3.933%B**23.7B*18.3B**2137.5h77.5B++210B*
Chainblade 16916911,4690.015C3.3129.039%C+1.183%D-0.3C--N/A1495.7h1.7B*6B+
MG-HBR1 Dragoon 169165354.714M++1.3950.441%M49.697%A*97.1M**2.4M**3881.7h4.5B**8.9A
MR11 Gatekeeper-H 3381551015.5A*12.1773.493%A**N/A67.4M79.6S8732.3h51B+69.4B**
Hellfire Rocket Pods 153119717A13.6762.748%A++1.681%B**170A+48.6M**10220.7h21C++33.5B+
Soldier Soaker 103103452.289B**1.0453.605%A*30.097%M171.7SN/A11380.6h4.5B*8.3A
99SV 9696352.743B++0.5845.052%A*38.542%B34.3B++N/A2462.8h4B**8.9B**
Anti-Vehicle Grenade 13596196N/A92.6749.673%C+N/A320C130B20020.3h6.3C+12.7C+
Frag Grenade 8988188N/A84.6741.364%C-N/A440C+5D16290.2h4.1C+10C+
Rocklet Rifle 20485661.288B**2.0457.691%B+1.176%B++38.6B*54.1M7142.2h29.7B++51.6B++
M40 Fury-H 11283327.667A24.3469.638%MN/A207.5M+72.5S8150.4h12C17.3B++
L105 Zephyr 927489.25C+5.9260.66%A*2.703%M++61.7B+15A3131.2h7C11.5B++
AMR-66 6767173.941M*0.6144.539%M++46.269%M++95.7SN/A5150.7h5.5A12.3A
M12 Kobalt 6765321.667B+18.3427.273%A++29.231%A**162.5M+5B*5550.4h12.1A44.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01240.1h
Nano-Armor Kit126300,61118.8h
Nanite Revive Grenade01240h
Medical Applicator4828,4682.1h
Motion Spotter24900.4h
Ammunition Package51860.1h
Medical Kit6975,92119.2h
Anti-Infantry MANA Turret0660.1h
Nano-Repair Grenade01140h
Recon Detection Device1650.2h
Shield Recharging Field111,2180.4h

Check the help document for the dictionary if you want to learn more about words used here.


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