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Field Marshal diopiX[ELME] diopiX
TR BR 162

KDR: 3.79

Score: 63.3m

Last Seen: Jul 26th, 2020 10:05 AM
- OFFLINE - 9.3 hour(s)

Prestige 1, Battle Rank 100 (162 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP NS-61 Emissary Hunter QCX Hunter QCX-B Hunter QCX-G P2-120 HESH G40-F Ranger TX1 Repeater
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $260,208 MLG Score: 208
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.045%21.847%6781413358,1430.819052.968

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.561%1.896A++0.111C+-1.897F-HEAD ++ (~6.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.299C*16.1-0.13C35.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.47%2.836%30073134677,01537173721420.7141207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.487%0.041C+0.217C++-1.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.633B+5.80.531B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.08%2.398%3461343959259918790.36898851%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.164%-0.937D---0.513D-0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
453.2-2.768F**118.2-1.937F-335

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.96%80.288%34413456951012100.686081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.045%-0.152C0.852B*0.917

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.299C*2.40.259C*4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.425%10.221%3431346724503391.43936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.523%-0.277C-0.895D--0.82

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.2-0.695D8.5-0.759D-13.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
63.3m223.2%232 (13.9k)191 (11.5k)3.78694105,62927,8934.87692162 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349647812.908%7.403%9611:5410

76% Engineer19% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 7th, 2015 3:02 PMNov 14th, 2015 11:27 PMJul 26th, 2020 6:06 AM (66d) (PST)Jul 26th, 2020 6:37 AM (66d) (PST)Jul 26th, 2020 6:05 AM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
974309440.3200.0840.0240.9990.128208

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,4381,77256,666195160811,486

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5508.2h/229.5d 30,403 7,820 32,438 330k 1,921 8,974 42,218 321.9m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C**
Kills:470
Deaths:887
KDR:0.530
Accuracy:47.038% C**
HSR:8.936% D**
NSX Tanto
F
Kills:408
Deaths:1,186
KDR:0.344
Accuracy:21.126% F
HSR:14.216% F-
NS Baron G5
D
Kills:371
Deaths:1,005
KDR:0.369
Accuracy:34.363% D**
HSR:12.129% D
LC2 Lynx
C-
Kills:170
Deaths:536
KDR:0.317
Accuracy:24.243% C-
HSR:13.529% D**
TAS-16 Blackjack
D-
Kills:132
Deaths:256
KDR:0.516
Accuracy:43.710% F
HSR:11.364% D-
FA1 Barrage
C
Kills:122
Deaths:309
KDR:0.395
Accuracy:19.472% F--
HSR:13.934% C
NS-11C
D-
Kills:114
Deaths:270
KDR:0.422
Accuracy:22.413% D-
HSR:4.386% F*
TRAC-5
C-
Kills:72
Deaths:237
KDR:0.304
Accuracy:17.120% D**
HSR:18.056% C-
Kills:1,859
Deaths (as Engineer):4,686
Deaths (to Engineers):9,684
KDR:0.39671
Kill Difference:2,827
Playtime:4,195.572 hours
Usage:76%
Score:53.954m
Score/min:214
Accuracy (listed only):28.686%
HSR (listed only):12.069%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B*
Kills:2,520
Deaths:2,195
KDR:1.148
Accuracy:36.483% B*
HSR:19.048% C+
TX1 Repeater
A+
Kills:1,190
Deaths:1,111
KDR:1.071
Accuracy:34.554% A+
HSR:18.403% D
T4 AMP
A++
Kills:767
Deaths:672
KDR:1.141
Accuracy:39.397% A++
HSR:18.644% C--
NS-7 PDW
C--
Kills:422
Deaths:1,115
KDR:0.378
Accuracy:19.643% F
HSR:16.588% C--
M77-B
B**
Kills:317
Deaths:185
KDR:1.714
Accuracy:35.068% D
HSR:85.174% B**
NS-44L Blackhand
A*
Kills:206
Deaths:103
KDR:2
Accuracy:44.527% C+
HSR:69.418% A*
SR-7
A*
Kills:173
Deaths:50
KDR:3.460
Accuracy:42.951% C+
HSR:95.376% A*
TX2 Emperor
A
Kills:171
Deaths:187
KDR:0.914
Accuracy:39.947% A
HSR:11.111% D**
MKV Suppressed
D-
Kills:161
Deaths:410
KDR:0.393
Accuracy:23.855% D-
HSR:14.907% D-
Soldier Soaker
B**
Kills:142
Deaths:91
KDR:1.560
Accuracy:47.804% B**
HSR:13.380% C+
RAMS .50M
C++
Kills:108
Deaths:72
KDR:1.500
Accuracy:36.506% D-
HSR:80.556% C++
SMG-46 Armistice
C
Kills:97
Deaths:311
KDR:0.312
Accuracy:23.962% D-
HSR:17.526% C
99SV
C++
Kills:97
Deaths:52
KDR:1.865
Accuracy:28.105% D--
HSR:37.113% C++
NS CandyCannon 3000
B**
Kills:81
Deaths:106
KDR:0.764
Accuracy:42.691% B++
HSR:50.617% B**
MG-S1 Jackal
F
Kills:62
Deaths:196
KDR:0.316
Accuracy:20.279% F
HSR:3.226% F*
Kills:6,514
Deaths (as Infiltrator):6,856
Deaths (to Infiltrators):4,726
KDR:0.95012
Kill Difference:342
Playtime:1,055.349 hours
Usage:19%
Score:8.046m
Score/min:127
Accuracy (listed only):34.385%
HSR (listed only):36.739%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C**
Kills:470
Deaths:887
KDR:0.530
Accuracy:47.038% C**
HSR:8.936% D**
NS-7 PDW
C--
Kills:422
Deaths:1,115
KDR:0.378
Accuracy:19.643% F
HSR:16.588% C--
NSX Tanto
F
Kills:408
Deaths:1,186
KDR:0.344
Accuracy:21.126% F
HSR:14.216% F-
NS Baron G5
D
Kills:371
Deaths:1,005
KDR:0.369
Accuracy:34.363% D**
HSR:12.129% D
LC2 Lynx
C-
Kills:170
Deaths:536
KDR:0.317
Accuracy:24.243% C-
HSR:13.529% D**
MKV Suppressed
D-
Kills:161
Deaths:410
KDR:0.393
Accuracy:23.855% D-
HSR:14.907% D-
TAS-16 Blackjack
D-
Kills:132
Deaths:256
KDR:0.516
Accuracy:43.710% F
HSR:11.364% D-
FA1 Barrage
C
Kills:122
Deaths:309
KDR:0.395
Accuracy:19.472% F--
HSR:13.934% C
NS-11C
D-
Kills:114
Deaths:270
KDR:0.422
Accuracy:22.413% D-
HSR:4.386% F*
SMG-46 Armistice
C
Kills:97
Deaths:311
KDR:0.312
Accuracy:23.962% D-
HSR:17.526% C
TRAC-5
C-
Kills:72
Deaths:237
KDR:0.304
Accuracy:17.120% D**
HSR:18.056% C-
MG-S1 Jackal
F
Kills:62
Deaths:196
KDR:0.316
Accuracy:20.279% F
HSR:3.226% F*
Kills:2,601
Deaths (as Light Assault):6,718
Deaths (to Light Assaults):3,584
KDR:0.38717
Kill Difference:4,117
Playtime:199.890 hours
Usage:4%
Score:1.086m
Score/min:91
Accuracy (listed only):26.435%
HSR (listed only):12.400%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:65,712
V. Kills:32,681 201%
Deaths:5,925
KDR:11.091
Accuracy:40.840% D-
KPH:38.600 C+
VKPH:19.200 C
P2-120 HESH
A
Kills:1,213
V. Kills:431 281%
Deaths:81
KDR:14.975
Accuracy:41.620% C-
KPH:51.300 C-
VKPH:18.200 A
G40-F Ranger
C--
Kills:1,205
V. Kills:846 142%
Deaths:105
KDR:11.476
Accuracy:27.875% D
KPH:33.400 D
VKPH:23.400 C--
G30 Walker
C
Kills:414
V. Kills:257 160%
Deaths:55
KDR:7.527
Accuracy:21.896% D-
KPH:21.500 C
VKPH:13.300 C--
MR11 Gatekeeper
C--
Kills:341
V. Kills:301 113%
Deaths:130
KDR:2.623
Accuracy:34.052% D*
KPH:16.300 D*
VKPH:14.400 C--
E540 Halberd
D--
Kills:143
V. Kills:65 217%
Deaths:34
KDR:4.206
Accuracy:37.807% D--
KPH:19.900 D--
VKPH:9 D*
P2-120 HEAT
D-
Kills:115
V. Kills:55 205%
Deaths:48
KDR:2.396
Accuracy:39.862% C--
KPH:15.300 D*
VKPH:7.300 D-
G30 Vulcan
D
Kills:71
V. Kills:72 97%
Deaths:62
KDR:1.145
Accuracy:24.120% D--
KPH:11.200 D*
VKPH:11.400 D
M20 Basilisk
C
Kills:57
V. Kills:28 197%
Deaths:34
KDR:1.676
Accuracy:25.643% D
KPH:12.400 D
VKPH:6.100 C
Kills:69,271 (67,040 + 2,231)
Deaths:6,474
KDR:10.700
VKDR:5.365
Vehicle Kills:34,736
Kill Difference:62,797
Playtime:1,828.425 hours
Usage:33%
Score:24.208m
Score/min:221
Driving Accuracy:39.862%
Gunner Accuracy:25.643%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:151
V. Kills:109 137%
Deaths:95
KDR:1.589
Accuracy:44.432% D-
KPH:29.300 D--
VKPH:21.100 D
MR11 Gatekeeper-H
D**
Kills:51
V. Kills:45 111%
Deaths:34
KDR:1.500
Accuracy:46.920% D--
KPH:18.500 D**
VKPH:16.300 D**
Kills:202 (0 + 202)
Deaths:129
KDR:1.566
VKDR:1.194
Vehicle Kills:154
Kill Difference:73
Playtime:7.910 hours
Usage:0%
Score:0.493m
Score/min:1,038
Driving Accuracy:N/A%
Gunner Accuracy:46.920%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:116
V. Kills:45 252%
Deaths:45
KDR:2.578
Accuracy:34.017% D--
KPH:17.900 C--
VKPH:6.900 C-
M20 Basilisk
D
Kills:66
V. Kills:31 206%
Deaths:33
KDR:2
Accuracy:37.426% D
KPH:15.700 D
VKPH:7.400 D
Kills:182 (0 + 182)
Deaths:78
KDR:2.333
VKDR:0.974
Vehicle Kills:76
Kill Difference:104
Playtime:10.695 hours
Usage:0%
Score:0.206m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:37.426%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 98,39365,7125,92511.091C++7.3040.84%D-3.234%B+38.6C+19.2C2101702.9h6C++14.7C+
NS-61 Emissary 2,5382,5202,1951.148C++2.6436.483%B*19.048%C+15.1DN/A34166.5h12.5C++34.2B+
Hunter QCX 1,7901,7678662.04A+1.7561.755%B**65.874%M++15.8C+N/A38111.6h2.6B+4.2B+
Hunter QCX-B 1,2531,2466631.879A+1.9162.754%B+72.392%A*15.3BN/A4081.7h2.7B4.2B+
Hunter QCX-G 1,2491,2375662.186A++1.6054.969%B*70.978%A*15.7CN/A3879h2.7B+5B*
P2-120 HESH 1,6441,2138114.975C11.1941.62%C-N/A51.2C-18.2A29023.7h5.4D12.9C--
G40-F Ranger 2,0511,20510511.476C+7.6927.875%DN/A33.4D23.4C--31536.1h72.6C+260.6C
TX1 Repeater 1,1921,1901,1111.071C++2.7234.554%A+18.403%D18.9DN/A4463.1h11.9C*34.5B+
Chainblade 1,1741,17415,8100.074A3.7137.825%B+2.3%D0.5CN/A12391.6h2.4C++6.3B+
C-4 1,5691,0622833.753B**0.0329.63%C*N/A67.2D32.1C+62715.8h0.8A2.8B++
T4 AMP 7687676721.141C+2.6539.397%A++18.644%C--17.3D--N/A4344.3h13.7C+34.9B+
Orbital Strike Uplink 7745321532N/A528.21409.091%UN/A665U302.5U35160.8h1T*0.2T*
AS16 NightHawk 4974708870.53D3.2647.038%C**8.936%D**2.5D**N/A8188.9h10.1T*21.4F--
Tank Mine 7024591832.508C1.2894.216%M*N/A45D*23.8D**49210.2h4.4T*4.7B+
NS-7 PDW 4354221,1150.378D3.4119.643%F16.588%C--2D*N/A6209.9h27.5T*139.8T-
G30 Walker 671414557.527C**3.7421.896%D-N/A21.5C13.3C--22419.3h161.5C++737.6C+
NSX Tanto 4204081,1860.344D*3.4421.126%F14.216%F-1.5D**N/A5263.5h21.4F--101.4F--
NS Baron G5 3873711,0050.369D**3.4234.363%D**12.129%D2.1FN/A6174.5h8T*23.3C--
MR11 Gatekeeper 6423411302.623D1.1634.052%D*1.173%C--16.3D*14.4C--43720.9h59.8D175.5D*
M77-B 3233171851.714C--2.0735.068%D85.174%B**13.4D*N/A3823.7h2.2C++6.3C+
The Slasher 2552553070.831U2.9644.249%B++5.882%D11.8A+N/A2521.6h2.4C5.4B
Ripper 2282271,2190.186B+3.6029.201%C+4.405%F1.3C-N/A3179.1h1.1B*3.8B+
NS-44L Blackhand 2122061032C++1.7944.527%C+69.418%A*9.7D*N/A2221.2h4.7D10.5C
Spear Anti-Vehicle Phalanx Turret 331201355.743C-1.9646.549%C4.478%B+30.9D-20D5466.5h10.1D21.8C-
SR-7 173173503.46C0.3342.951%C+95.376%A*22.2D--N/A547.8h1.5B**3.5B++
TX2 Emperor 1711711870.914C2.8739.947%A11.111%D**18.6D-N/A519.2h7.9B19.9B++
LC2 Lynx 1801705360.317D-3.4724.243%C-13.529%D**1.2D*N/A5140.1h37.1T*152.9T
MKV Suppressed 1681614100.393D--3.3923.855%D-14.907%D-2D**N/A681.6h25.9T108.4F--
G20 Vulcan-H 260151951.589D2.2044.432%D-3.974%B*29D--21D11795.2h102.3C230.1C-
E540 Halberd 208143344.206D0.4237.807%D--2.098%C-19.9D--9D*5877.2h6.7D*17.7D*
Soldier Soaker 143142911.56C++2.2347.804%B**13.38%C+16.7D*N/A598.5h7.4D--15.6C**
TAS-16 Blackjack 1361322560.516D3.2743.71%F11.364%D-3.6D**N/A1036.6h3.7F*8.4F-
FA1 Barrage 1291223090.395D3.3919.472%F--13.934%C2.1D**N/A758.1h7.8F--40.1T*
M20 Basilisk 161116452.578D1.2134.017%D--3.448%D--17.8C--6.9C-3336.5h96.9C284.8C--
P2-120 HEAT 170115482.396D1.3939.862%C--6.957%A**15.3D*7.3D-8627.5h9D22.7D-
NS-11C 1201142700.422D3.3622.413%D-4.386%F*1.8D*N/A862.4h22.8T101.7F-
RAMS .50M 109108721.5D2.2936.506%D-80.556%C++13.3D*N/A718.1h2.2C5.9C
M20 Basilisk 156105138.077C--4.2954.56%B1.905%D*65.6B+31.9B**4951.6h89.4C**163.8B+
Fatestealer 100100801.25U2.5439.871%C++6%D**15.9CN/A336.3h2.5D6.2C++
SMG-46 Armistice 103973110.312D*3.4723.962%D-17.526%C1D**N/A599.7h29.3T*122.1F*
99SV 9897521.865C1.9228.105%D--37.113%C++8.3D*N/A4311.7h4.6C**16.4C+
G30 Walker 13688422C+18.2161.845%A++N/A38.3C20.9C+2372.3h286.8D**463.8C++
Rocklet Rifle 15985741.149C*2.6454.102%C++N/A26.6C-23.1C6793.2h16.3A++30.1A+
NS CandyCannon 3000 81811060.764C+3.0242.691%B++50.617%B**10DN/A238.1h4.1B+9.5B++
TRAC-5 74722370.304D--3.4817.12%D**18.056%C-1.5D--N/A1947.8h28.3F*165F--
G30 Vulcan 14371621.145C--2.6424.12%D--N/A11.3D*11.4D3706.3h215.4F--893F*
Aspis Anti-Aircraft Phalanx Turret 12766232.87D0.9225.657%DN/A7.1D--6.6D*1539.3h184.4D--718.8D
M20 Basilisk 9766332D1.7937.426%D4.545%C--15.7D7.4D3024.2h146.5F391.5F
MG-S1 Jackal 65621960.316D-3.4720.279%F3.226%F*0.9D**N/A472.6h25.8T*127.4T*
M20 Basilisk 8557341.676C--2.1125.643%D5.263%C++12.4D6.1C1664.6h130.7F509.6D*
MR11 Gatekeeper-H 9651341.5D--2.2946.92%D--N/A18.2D**16.1D**7742.8h68D144.8D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,0724,675,284402.6h
Anti-Vehicle MANA Turret11070.2h
Spawn Beacon0780.1h
Repair Module11720.5h
Turret AI Module11400.5h
Skywall Shield Emitter21060.2h
Bunker2680.7h
Rampart Wall0590.6h
Medical Applicator384,5361h
Cortium Silo21750.8h
Motion Spotter203,0012.6h
TRAP-03060.4h
Welding Device114,8170.9h
Spear Anti-Vehicle Tower0500.2h
Hoplon Anti-Aircraft Phalanx Tower0520.1h
Xiphos Anti-Personnel Tower0670.2h
Spitfire Auto-Turret0730.1h
M12 Kobalt11810h
Recon Detection Device4780.2h
M18 Needler21360.1h
Ammunition Package232,0182.2h
The President03540.1h
Solid Wall2910.6h
MG-C1 Kindred01730h
PS1-AV Suppressor0900h
Pain Spire0580.2h
Flail Targeting Dart0890.7h
Nano-Repair Grenade04320.1h
WLT-Howler Mining Laser06,0811h
Orbital Strike Target Designator531316.6h

Check the help document for the dictionary if you want to learn more about words used here.


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