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General PFC diopiX[ELME] diopiX
TR BR 96

KDR: 3.65

Score: 53.9m

Last Seen: Aug 25th, 2019 5:33 PM
- OFFLINE - 11.5 hour(s)

Prestige 1, Battle Rank 96 - Terran Republic on Miller - Outfit Member of Elementary Beginnings[ELME] Elementary Beginnings
TR outfit on Miller

Members: 269
Level Progress (to 97): 69%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP NS-61 Emissary Hunter QCX Hunter QCX-G P2-120 HESH G40-F Ranger Chainblade Hunter QCX-B
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $260,208 MLG Score: 208
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.358%19.065%5411312016,2890.7225412.927

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.677%1.399A-0.274C-2.028F--HEAD + (~4.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.274C*15.3-0.073C+38.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.801%3.212%28923121166,43632793295720.2549202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.44%-0.038C+0.465B+-1.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.614B+60.517B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.047%2.308%3761208910225914570.40265562%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.152%-0.939D---0.525D-0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
455-2.828T118.5-1.985F-336.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.96%80.288%3741210695901100.77051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.045%-0.155C0.858B*0.904

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.296C*2.40.257C*4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.046%10.484%3731211620410311.50852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.324%-0.538D-0.684D0.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.7-0.629D7.8-0.549D13.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elementary Beginnings[ELME] Elementary Beginnings
TR outfit on Miller

Members: 269
53.9m211.4%238 (14.3k)197 (11.8k)3.6499788,80024,3294.7348496 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214563211.788%7.955%9411:149

79% Engineer17% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 7th, 2015 3:02 PMNov 14th, 2015 11:27 PMAug 25th, 2019 8:49 PM (3h) (PST)Aug 25th, 2019 5:09 PM (7h) (PST)Aug 25th, 2019 1:33 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
939309090.3250.0890.0260.9690.134208

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,3561,82954,527195258811,818

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4559.3h/190d 26,394 7,064 27,936 265.2k 1,644 7,794 36,659 256.9m

EngineerCLASS DETAILS: Engineer
NSX Tanto
D--
Kills:408
Deaths:1,186
KDR:0.344
Accuracy:21.126% D--
HSR:14.216% F
NS Baron G5
C--
Kills:369
Deaths:1,003
KDR:0.368
Accuracy:34.188% D--
HSR:12.195% C--
AS16 NightHawk
B+
Kills:366
Deaths:661
KDR:0.554
Accuracy:45.778% B+
HSR:9.016% D**
LC2 Lynx
C*
Kills:166
Deaths:526
KDR:0.316
Accuracy:24.321% C*
HSR:13.855% D*
TAS-16 Blackjack
D
Kills:132
Deaths:256
KDR:0.516
Accuracy:43.790% D*
HSR:11.364% D
FA1 Barrage
C
Kills:122
Deaths:309
KDR:0.395
Accuracy:19.472% F--
HSR:13.934% C
NS-11C
C
Kills:111
Deaths:269
KDR:0.413
Accuracy:22.359% C
HSR:4.505% F*
TRAC-5
C+
Kills:72
Deaths:237
KDR:0.304
Accuracy:17.120% D-
HSR:18.056% C+
Kills:1,746
Deaths (as Engineer):4,447
Deaths (to Engineers):8,506
KDR:0.39262
Kill Difference:2,701
Playtime:3,589.003 hours
Usage:79%
Score:47.509m
Score/min:221
Accuracy (listed only):28.519%
HSR (listed only):12.143%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A
Kills:2,508
Deaths:2,192
KDR:1.144
Accuracy:36.504% A
HSR:18.979% B+
TX1 Repeater
A++
Kills:1,159
Deaths:1,077
KDR:1.076
Accuracy:34.595% A++
HSR:17.947% C--
T4 AMP
A*
Kills:767
Deaths:672
KDR:1.141
Accuracy:39.397% A*
HSR:18.644% C+
NS-7 PDW
C
Kills:422
Deaths:1,115
KDR:0.378
Accuracy:19.643% D--
HSR:16.588% C
M77-B
B**
Kills:317
Deaths:185
KDR:1.714
Accuracy:35.068% C
HSR:85.174% B**
NS-44L Blackhand
A*
Kills:206
Deaths:103
KDR:2
Accuracy:44.527% B
HSR:69.418% A*
SR-7
A*
Kills:173
Deaths:50
KDR:3.460
Accuracy:42.951% B
HSR:95.376% A*
TX2 Emperor
A++
Kills:171
Deaths:187
KDR:0.914
Accuracy:39.947% A++
HSR:11.111% D*
Soldier Soaker
A+
Kills:142
Deaths:91
KDR:1.560
Accuracy:47.804% A+
HSR:13.380% C+
MKV Suppressed
D
Kills:140
Deaths:335
KDR:0.418
Accuracy:22.362% D
HSR:15.714% D
RAMS .50M
C**
Kills:108
Deaths:72
KDR:1.500
Accuracy:36.506% C
HSR:80.556% C**
99SV
C++
Kills:97
Deaths:52
KDR:1.865
Accuracy:28.105% D
HSR:37.113% C++
SMG-46 Armistice
C++
Kills:97
Deaths:311
KDR:0.312
Accuracy:23.962% C
HSR:17.526% C++
NS CandyCannon 3000
B*
Kills:81
Deaths:106
KDR:0.764
Accuracy:42.691% B+
HSR:50.617% B*
MG-S1 Jackal
D--
Kills:62
Deaths:196
KDR:0.316
Accuracy:20.279% D--
HSR:3.226% F--
Kills:6,450
Deaths (as Infiltrator):6,744
Deaths (to Infiltrators):4,123
KDR:0.95641
Kill Difference:294
Playtime:757.540 hours
Usage:17%
Score:5.327m
Score/min:117
Accuracy (listed only):34.289%
HSR (listed only):36.758%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C
Kills:422
Deaths:1,115
KDR:0.378
Accuracy:19.643% D--
HSR:16.588% C
NSX Tanto
D--
Kills:408
Deaths:1,186
KDR:0.344
Accuracy:21.126% D--
HSR:14.216% F
NS Baron G5
C--
Kills:369
Deaths:1,003
KDR:0.368
Accuracy:34.188% D--
HSR:12.195% C--
AS16 NightHawk
B+
Kills:366
Deaths:661
KDR:0.554
Accuracy:45.778% B+
HSR:9.016% D**
LC2 Lynx
C*
Kills:166
Deaths:526
KDR:0.316
Accuracy:24.321% C*
HSR:13.855% D*
MKV Suppressed
D
Kills:140
Deaths:335
KDR:0.418
Accuracy:22.362% D
HSR:15.714% D
TAS-16 Blackjack
D
Kills:132
Deaths:256
KDR:0.516
Accuracy:43.790% D*
HSR:11.364% D
FA1 Barrage
C
Kills:122
Deaths:309
KDR:0.395
Accuracy:19.472% F--
HSR:13.934% C
NS-11C
C
Kills:111
Deaths:269
KDR:0.413
Accuracy:22.359% C
HSR:4.505% F*
SMG-46 Armistice
C++
Kills:97
Deaths:311
KDR:0.312
Accuracy:23.962% C
HSR:17.526% C++
TRAC-5
C+
Kills:72
Deaths:237
KDR:0.304
Accuracy:17.120% D-
HSR:18.056% C+
MG-S1 Jackal
D--
Kills:62
Deaths:196
KDR:0.316
Accuracy:20.279% D--
HSR:3.226% F--
Kills:2,467
Deaths (as Light Assault):6,404
Deaths (to Light Assaults):3,144
KDR:0.38523
Kill Difference:3,937
Playtime:179.629 hours
Usage:4%
Score:0.989m
Score/min:92
Accuracy (listed only):26.200%
HSR (listed only):12.516%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:65,108
V. Kills:32,441 201%
Deaths:5,925
KDR:10.989
Accuracy:40.790% D
KPH:38.600 B++
VKPH:19.200 C**
P2-120 HESH
A++
Kills:1,213
V. Kills:431 281%
Deaths:81
KDR:14.975
Accuracy:41.620% C+
KPH:51.300 C++
VKPH:18.200 A++
G40-F Ranger
C+
Kills:1,179
V. Kills:833 141%
Deaths:105
KDR:11.229
Accuracy:27.853% C
KPH:33.200 C
VKPH:23.500 C+
G30 Walker
C**
Kills:399
V. Kills:248 160%
Deaths:55
KDR:7.255
Accuracy:22.084% C-
KPH:21.700 C**
VKPH:13.500 C+
MR11 Gatekeeper
C
Kills:341
V. Kills:301 113%
Deaths:130
KDR:2.623
Accuracy:34.047% D
KPH:16.300 C--
VKPH:14.400 C
E540 Halberd
C-
Kills:142
V. Kills:64 218%
Deaths:34
KDR:4.176
Accuracy:37.814% C-
KPH:20 D
VKPH:9 D
P2-120 HEAT
D
Kills:115
V. Kills:55 205%
Deaths:48
KDR:2.396
Accuracy:39.862% C
KPH:15.300 D-
VKPH:7.300 D
G30 Vulcan
C
Kills:71
V. Kills:72 97%
Deaths:62
KDR:1.145
Accuracy:24.120% D
KPH:11.200 D--
VKPH:11.400 C
M20 Basilisk
C+
Kills:52
V. Kills:28 179%
Deaths:34
KDR:1.529
Accuracy:25.528% C-
KPH:11.800 D
VKPH:6.400 C+
Kills:68,620 (66,436 + 2,184)
Deaths:6,474
KDR:10.599
VKDR:5.325
Vehicle Kills:34,473
Kill Difference:62,146
Playtime:1,810.276 hours
Usage:40%
Score:24.006m
Score/min:221
Driving Accuracy:39.862%
Gunner Accuracy:25.528%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C--
Kills:151
V. Kills:109 137%
Deaths:95
KDR:1.589
Accuracy:44.432% C
KPH:29.300 D
VKPH:21.200 C--
MR11 Gatekeeper-H
D
Kills:51
V. Kills:45 111%
Deaths:34
KDR:1.500
Accuracy:46.920% D
KPH:18.500 D--
VKPH:16.300 D--
Kills:202 (0 + 202)
Deaths:129
KDR:1.566
VKDR:1.194
Vehicle Kills:154
Kill Difference:73
Playtime:7.909 hours
Usage:0%
Score:0.490m
Score/min:1,033
Driving Accuracy:N/A%
Gunner Accuracy:46.920%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:112
V. Kills:44 249%
Deaths:45
KDR:2.489
Accuracy:34.795% C--
KPH:18.900 C+
VKPH:7.400 C+
M20 Basilisk
C-
Kills:54
V. Kills:28 186%
Deaths:33
KDR:1.636
Accuracy:36.845% C
KPH:14.500 D
VKPH:7.500 C-
Kills:166 (0 + 166)
Deaths:78
KDR:2.128
VKDR:0.923
Vehicle Kills:72
Kill Difference:88
Playtime:9.670 hours
Usage:0%
Score:0.188m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:36.845%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 97,54965,1085,92510.989B+7.3440.79%D3.259%C++38.6B++19.2C**2111686.6h6B+14.8C**
NS-61 Emissary 2,5262,5082,1921.144B+2.5136.504%A18.979%B+15.1DN/A34165.8h12.5C**34.2B++
Hunter QCX 1,7901,7678662.04A*1.6161.755%B**65.874%M15.8C*N/A38111.6h2.6B+4.2B+
Hunter QCX-G 1,2421,2305602.196A++1.4555.006%B++71.057%M15.7C++N/A3878.3h2.7B+5C**
P2-120 HESH 1,6441,2138114.975C*11.3341.62%C+N/A51.2C++18.2A++28923.7h5.4C12.9C+
G40-F Ranger 2,0121,17910511.229B**7.5827.853%CN/A33.2C23.5C+31635.5h73.1C*262.4C*
Chainblade 1,1701,17014,9790.078A++3.5738.416%B++2.308%D0.5C+N/A12283.8h2.4C**6.2B+
Hunter QCX-B 1,1671,1606211.868B+1.7862.683%B**71.552%A**15.5C*N/A4074.8h2.7B+4.3B
TX1 Repeater 1,1611,1591,0771.076B+2.5734.595%A++17.947%C--19.9CN/A4658.2h11.8B+34B*
C-4 1,5591,0552813.754A++0.1029.508%B++N/A67.2C32.1C*62715.7h0.8A2.8B**
T4 AMP 7687676721.141C*2.5139.397%A*18.644%C+17.3DN/A4344.3h13.7B+34.9B*
Orbital Strike Uplink 7655271527N/A523.35410.853%UN/A658.8U297.5U36080.8h1T*0.2T*
Tank Mine 6964541832.481C+1.1793.771%SN/A44.5D*23.7D**49010.2h4.4T*4.7B*
NS-7 PDW 4354221,1150.378D3.2719.643%D--16.588%C2D*N/A6209.9h27.5F*139.8F-
NSX Tanto 4204081,1860.344D-3.3121.126%D--14.216%F1.5D*N/A5263.5h21.4D--101.4D
G30 Walker 647399557.255A+3.6122.084%C-1.003%D-21.7C**13.5C+23018.4h163.2B+738.9B
NS Baron G5 3853691,0030.368D-3.2834.188%D--12.195%C--2.1D**N/A6174.3h7.9F--23.2C
AS16 NightHawk 3853666610.554C--3.1045.778%B+9.016%D**2.6D**N/A9141.9h9.3T-20.4D--
MR11 Gatekeeper 6423411302.623C1.0334.047%D1.173%D16.3C--14.4C43820.9h59.4C-174.6D
M77-B 3233171851.714C1.9435.068%C85.174%B**13.4D-N/A3723.7h2.2B+6.3C**
The Slasher 2552553070.831U2.8244.249%B++5.882%D11.8A+N/A2521.6h2.4C+5.4C++
Ripper 2282271,1550.197B**3.4529.234%C**4.405%F1.4CN/A4164h1.1B*3.8C+
NS-44L Blackhand 2122061032B++1.6544.527%B69.418%A*9.8D-N/A2321.1h4.7C+10.5C*
Spear Anti-Vehicle Phalanx Turret 326198355.657C2.0146.438%C**4.545%C**30.5C--19.7C+5436.5h10.2C22C+
SR-7 173173503.46C+0.1942.951%B95.376%A*22.2DN/A537.8h1.5A3.5B*
TX2 Emperor 1711711870.914C+2.7439.947%A++11.111%D*18.6DN/A519.2h7.9B+19.9B+
LC2 Lynx 1741665260.316D3.3324.321%C*13.855%D*1.2D*N/A5138.8h37.5T*154.2F--
G20 Vulcan-H 260151951.589C--2.0644.432%C3.974%B*29D21C--11715.2h102.3C++230.1C+
E540 Halberd 206142344.176C0.5337.814%C-2.113%D20D9D5897.1h6.7C--17.7C-
Soldier Soaker 143142911.56B+2.0947.804%A+13.38%C+16.7D--N/A598.5h7.4C--15.6B+
MKV Suppressed 1471403350.418D-3.2322.362%D15.714%D2.8D*N/A949.7h21.1D*94.6D
TAS-16 Blackjack 1361322560.516D3.1343.79%D*11.364%D3.6D**N/A1036.6h3.7F8.4D*
FA1 Barrage 1291223090.395C-3.2519.472%F--13.934%C2.1D**N/A758.1h7.8F40.1T-
P2-120 HEAT 170115482.396C1.2539.862%C6.957%A**15.3D-7.3D8177.5h9C--22.7C-
M20 Basilisk 156112452.489C1.1634.795%C--2.679%D*19C+7.5C+3385.9h95.1C++273.3C+
NS-11C 1171112690.413D3.2422.359%C4.505%F*1.8D*N/A860.9h23.1F103.4D-
RAMS .50M 109108721.5C-2.1536.506%C80.556%C**13.3D--N/A668.1h2.2C++5.9C++
M20 Basilisk 156105138.077C+4.4354.56%C**1.905%D*65.6B*31.9B**4951.6h89.4B+163.8B+
Fatestealer 100100801.25S2.4039.871%B6%F-15.9C-N/A336.3h2.5C-6.2B
99SV 9897521.865C*1.7828.105%D37.113%C++8.7D--N/A4511.2h4.6B++16.4B
SMG-46 Armistice 103973110.312D3.3423.962%C17.526%C++1D**N/A499.7h29.3T-122.1D**
G30 Walker 13487421.75M+18.1062.007%M+N/A39.5B++21.4B++2432.2h282.8D-456B+
Rocklet Rifle 15985731.164B++2.4954.211%C++N/A26.6C+23.1C+6723.2h16.3A++30A
NS CandyCannon 3000 81811060.764C*2.8942.691%B+50.617%B*10C--N/A238.1h4.1B+9.5B+
TRAC-5 74722370.304D3.3517.12%D-18.056%C+1.5D*N/A1947.8h28.3F--165F
G30 Vulcan 14371621.145C--2.5024.12%DN/A11.3D--11.4C3696.3h215.4T893F*
Aspis Anti-Aircraft Phalanx Turret 12766232.87C0.7825.664%C+N/A7.1D6.6D--1549.3h183.8D716.3C+
MG-S1 Jackal 65621960.316D3.3320.279%D--3.226%F--0.9D*N/A471.9h25.8F127.4F--
M20 Basilisk 8254331.636D2.0136.845%C3.704%D14.6D7.6C3043.7h156D*423.4D--
M20 Basilisk 8052341.529D2.1225.528%C-5.769%C++11.8D6.4C+1664.4h139.8F-547.4D*
MR11 Gatekeeper-H 9651341.5D2.1546.92%DN/A18.2D--16.1D*7742.8h68C144.8C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0780.1h
Nano-Armor Kit2,0434,639,247398.9h
TRAP-03060.4h
Anti-Vehicle MANA Turret11070.2h
Skywall Shield Emitter21040.2h
Turret AI Module11370.4h
Repair Module11680.5h
Medical Applicator384,5361h
Cortium Silo21720.8h
Spitfire Auto-Turret0630.1h
Motion Spotter202,9692.6h
Hoplon Anti-Aircraft Phalanx Tower0500.1h
Xiphos Anti-Personnel Tower0650.2h
Rampart Wall0580.6h
Bunker2660.7h
Welding Device114,8170.9h
M12 Kobalt11810h
Ammunition Package232,0132.1h
The President03540.1h
Nano-Repair Grenade04060.1h
Orbital Strike Target Designator501296.4h
Pain Spire0550.2h
Flail Targeting Dart0890.7h
PS1-AV Suppressor0900h
Solid Wall2900.6h
MG-C1 Kindred01730h
Recon Detection Device4780.2h
M18 Needler21360.1h
WLT-Howler Mining Laser06,0811h

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