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Colonel Comm. Sgt. Major diopiX[ELME] diopiX
TR BR 73

KDR: 3.37

Score: 45.9m

Last Seen: Dec 14th, 2018 9:13 PM
- OFFLINE - 3 hour(s)

Prestige 1, Battle Rank 73 - Terran Republic on Miller - Outfit Member of Elementary Beginnings[ELME] Elementary Beginnings
TR outfit on Miller

Members: 487
Level Progress (to 74): 50%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP NS-61 Emissary Hunter QCX P2-120 HESH Hunter QCX-G Hunter QCX-B TX1 Repeater Chainblade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $288,981 MLG Score: 231
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.644%19.257%5521110116,0030.7404712.633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.949%1.49A+-0.209C-2.276F--HEAD + (~4.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.3C*15-0.053C+37.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.668%3.714%26693101955,78529022897719.2229193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.54%-0.118C+0.692B+-1.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.593B+6.20.502B+9.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.885%2.281%3961016877202211660.43351575%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.154%-0.951D---0.527D-0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
464.5-2.941T120.2-2.071F--344.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.96%80.288%3941018695841100.825416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.045%-0.163C0.864B*0.895

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.291C*2.40.252C*4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.854%11.447%3931019463372211.24462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.534%-1.012D*-0.598D0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.1-0.59D6.3-0.264C14.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elementary Beginnings[ELME] Elementary Beginnings
TR outfit on Miller

Members: 487
45.9m204.9%236 (14.2k)195 (11.7k)3.3732775,07222,2554.3956973 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022490911.664%9.195%10710:327

78% Engineer17% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 7th, 2015 3:02 PMNov 14th, 2015 11:27 PMDec 15th, 2018 2:04 AM (13h) (PST)Dec 14th, 2018 5:50 PM (21h) (PST)Dec 14th, 2018 5:13 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
928338950.3190.0950.0290.9310.135231

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,6931,96053,733196256811,697

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3923.8h/163.5d 22,754 6,903 23,436 219.1k 1,432 6,953 31,880 218.5m

EngineerCLASS DETAILS: Engineer
NSX Tanto
D--
Kills:408
Deaths:1,186
KDR:0.344
Accuracy:21.126% D--
HSR:14.216% F
NS Baron G5
C--
Kills:352
Deaths:974
KDR:0.361
Accuracy:33.321% D-
HSR:12.216% C--
AS16 NightHawk
C+
Kills:209
Deaths:381
KDR:0.549
Accuracy:38.943% C+
HSR:10.048% D*
LC2 Lynx
C**
Kills:166
Deaths:526
KDR:0.316
Accuracy:24.370% C**
HSR:13.855% D*
TAS-16 Blackjack
D
Kills:132
Deaths:256
KDR:0.516
Accuracy:44.353% D*
HSR:11.364% D
FA1 Barrage
C
Kills:122
Deaths:309
KDR:0.395
Accuracy:19.504% F--
HSR:13.934% C
NS-11C
C--
Kills:85
Deaths:238
KDR:0.357
Accuracy:21.333% C--
HSR:3.529% F**
TRAC-5
C+
Kills:72
Deaths:237
KDR:0.304
Accuracy:17.144% D-
HSR:18.056% C+
Kills:1,546
Deaths (as Engineer):4,107
Deaths (to Engineers):7,707
KDR:0.37643
Kill Difference:2,561
Playtime:3,054.628 hours
Usage:78%
Score:40.507m
Score/min:221
Accuracy (listed only):27.512%
HSR (listed only):12.152%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A
Kills:2,407
Deaths:2,050
KDR:1.174
Accuracy:36.624% A
HSR:18.862% B+
TX1 Repeater
A++
Kills:1,159
Deaths:1,077
KDR:1.076
Accuracy:34.595% A++
HSR:17.947% C-
T4 AMP
A*
Kills:767
Deaths:672
KDR:1.141
Accuracy:39.397% A*
HSR:18.644% C+
NS-7 PDW
C+
Kills:422
Deaths:1,115
KDR:0.378
Accuracy:19.643% D-
HSR:16.588% C+
M77-B
B**
Kills:317
Deaths:185
KDR:1.714
Accuracy:35.068% C
HSR:85.174% B**
NS-44L Blackhand
A*
Kills:206
Deaths:101
KDR:2.040
Accuracy:44.762% B
HSR:69.418% A*
SR-7
A*
Kills:173
Deaths:50
KDR:3.460
Accuracy:42.951% B
HSR:95.376% A*
TX2 Emperor
A++
Kills:171
Deaths:187
KDR:0.914
Accuracy:39.947% A++
HSR:11.111% D*
MKV Suppressed
D
Kills:140
Deaths:335
KDR:0.418
Accuracy:22.362% D
HSR:15.714% D
RAMS .50M
C*
Kills:108
Deaths:72
KDR:1.500
Accuracy:36.506% C
HSR:80.556% C*
99SV
C++
Kills:97
Deaths:52
KDR:1.865
Accuracy:28.105% C--
HSR:37.113% C++
Soldier Soaker
A
Kills:92
Deaths:72
KDR:1.278
Accuracy:46.643% A
HSR:19.565% B+
NS CandyCannon 3000
B++
Kills:81
Deaths:106
KDR:0.764
Accuracy:42.691% B+
HSR:50.617% B++
Kills:6,140
Deaths (as Infiltrator):6,074
Deaths (to Infiltrators):3,853
KDR:1.01087
Kill Difference:66
Playtime:670.834 hours
Usage:17%
Score:4.402m
Score/min:109
Accuracy (listed only):36.099%
HSR (listed only):41.283%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:422
Deaths:1,115
KDR:0.378
Accuracy:19.643% D-
HSR:16.588% C+
NSX Tanto
D--
Kills:408
Deaths:1,186
KDR:0.344
Accuracy:21.126% D--
HSR:14.216% F
NS Baron G5
C--
Kills:352
Deaths:974
KDR:0.361
Accuracy:33.321% D-
HSR:12.216% C--
AS16 NightHawk
C+
Kills:209
Deaths:381
KDR:0.549
Accuracy:38.943% C+
HSR:10.048% D*
LC2 Lynx
C**
Kills:166
Deaths:526
KDR:0.316
Accuracy:24.370% C**
HSR:13.855% D*
MKV Suppressed
D
Kills:140
Deaths:335
KDR:0.418
Accuracy:22.362% D
HSR:15.714% D
TAS-16 Blackjack
D
Kills:132
Deaths:256
KDR:0.516
Accuracy:44.353% D*
HSR:11.364% D
FA1 Barrage
C
Kills:122
Deaths:309
KDR:0.395
Accuracy:19.504% F--
HSR:13.934% C
NS-11C
C--
Kills:85
Deaths:238
KDR:0.357
Accuracy:21.333% C--
HSR:3.529% F**
TRAC-5
C+
Kills:72
Deaths:237
KDR:0.304
Accuracy:17.144% D-
HSR:18.056% C+
Kills:2,108
Deaths (as Light Assault):5,557
Deaths (to Light Assaults):2,907
KDR:0.37934
Kill Difference:3,449
Playtime:171.362 hours
Usage:4%
Score:0.939m
Score/min:91
Accuracy (listed only):26.210%
HSR (listed only):12.952%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:54,457
V. Kills:28,461 191%
Deaths:5,452
KDR:9.988
Accuracy:39.632% D
KPH:37.800 B++
VKPH:19.800 B+
P2-120 HESH
A++
Kills:1,213
V. Kills:431 281%
Deaths:81
KDR:14.975
Accuracy:41.620% C++
KPH:51.300 C++
VKPH:18.200 A++
G40-F Ranger
C
Kills:695
V. Kills:559 124%
Deaths:76
KDR:9.145
Accuracy:26.455% C
KPH:26.800 D
VKPH:21.500 C
G30 Walker
B+
Kills:399
V. Kills:248 160%
Deaths:55
KDR:7.255
Accuracy:22.036% C
KPH:21.900 B+
VKPH:13.600 C+
MR11 Gatekeeper
C
Kills:340
V. Kills:301 113%
Deaths:130
KDR:2.615
Accuracy:34.027% D
KPH:16.400 D
VKPH:14.500 C
E540 Halberd
C
Kills:125
V. Kills:57 216%
Deaths:33
KDR:3.788
Accuracy:37.898% C
KPH:19.300 D
VKPH:8.800 D-
P2-120 HEAT
D
Kills:115
V. Kills:55 205%
Deaths:48
KDR:2.396
Accuracy:39.893% C+
KPH:15.300 D-
VKPH:7.300 D
G30 Vulcan
C
Kills:69
V. Kills:71 96%
Deaths:62
KDR:1.113
Accuracy:24.135% D
KPH:11 D--
VKPH:11.300 C
M20 Basilisk
C+
Kills:51
V. Kills:28 176%
Deaths:33
KDR:1.545
Accuracy:25.598% C
KPH:12.200 D
VKPH:6.700 C+
Kills:57,464 (55,785 + 1,679)
Deaths:5,970
KDR:9.625
VKDR:5.060
Vehicle Kills:30,211
Kill Difference:51,494
Playtime:1,551.914 hours
Usage:40%
Score:20.532m
Score/min:221
Driving Accuracy:39.893%
Gunner Accuracy:25.598%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C-
Kills:142
V. Kills:105 134%
Deaths:93
KDR:1.527
Accuracy:44.647% C
KPH:28.400 D
VKPH:21 C-
MR11 Gatekeeper-H
D
Kills:51
V. Kills:45 111%
Deaths:34
KDR:1.500
Accuracy:47.230% D
KPH:18.700 D-
VKPH:16.500 D--
Kills:193 (0 + 193)
Deaths:127
KDR:1.520
VKDR:1.181
Vehicle Kills:150
Kill Difference:66
Playtime:7.728 hours
Usage:0%
Score:0.428m
Score/min:924
Driving Accuracy:N/A%
Gunner Accuracy:47.230%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:108
V. Kills:44 240%
Deaths:44
KDR:2.455
Accuracy:34.290% C-
KPH:19.400 C+
VKPH:7.900 C+
M20 Basilisk
C
Kills:52
V. Kills:27 186%
Deaths:32
KDR:1.625
Accuracy:36.144% C
KPH:14.600 D
VKPH:7.600 C
Kills:160 (0 + 160)
Deaths:76
KDR:2.105
VKDR:0.934
Vehicle Kills:71
Kill Difference:84
Playtime:9.123 hours
Usage:0%
Score:0.168m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:36.144%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 82,91854,4575,4529.988B+6.6139.632%D3.783%C*37.8B++19.8B+2111438.8h6.2B+15.8C**
NS-61 Emissary 2,4242,4072,0501.174B+2.2036.624%A18.862%B+17.1C-N/A39140.4h12.4B34B++
Hunter QCX 1,7901,7678662.04A++1.3361.764%B**65.874%M15.8C++N/A37111.6h2.6B+4.2B+
P2-120 HESH 1,6441,2138114.975C*11.6041.62%C++N/A51.2C++18.2A++27923.7h5.4C+12.9C++
Hunter QCX-G 1,1861,1745202.258A*1.1254.767%B+71.806%A**16.6C+N/A3970.9h2.7B+4.9B
Hunter QCX-B 1,1671,1606211.868A1.5162.683%B++71.552%M++15.5C+N/A4074.8h2.7B4.3B+
TX1 Repeater 1,1611,1591,0771.076B+2.3034.595%A++17.947%C-19.9CN/A4558.2h11.8B+34B+
Chainblade 1,1191,11913,8660.081A*3.2938.743%B*2.324%D0.6C+N/A12025.8h2.4B6.1C+
C-4 1,4549822673.678A++0.3028.458%B+N/A66.8C32.1C*61214.7h0.8A2.8B**
T4 AMP 7687676721.141C*2.2339.397%A*18.644%C+17.3DN/A4344.3h13.7B34.9B*
G40-F Ranger 1,254695769.145A+5.7726.455%CN/A26.7D21.5C27526h86.6C+327.3C+
NS-7 PDW 4354221,1150.378D3.0019.643%D-16.588%C+2D*N/A6209.9h27.5F*139.8F
NSX Tanto 4204081,1860.344D3.0321.126%D--14.216%F1.5D*N/A5263.5h21.4D*101.4D
G30 Walker 647399557.255A*3.8822.036%C1.003%D--21.9B+13.6C+23018.2h161.5B+732.7B
Tank Mine 6033891722.262C+1.1194.691%SN/A42.7D*23.5D*4709.1h4.4T*4.7B**
NS Baron G5 3683529740.361D-3.0133.321%D-12.216%C--2.1D**N/A5171.4h7.7F--23.2C+
MR11 Gatekeeper 6413401302.615C0.7634.027%D1.176%D16.3D14.5C43120.8h59.5C174.9C-
M77-B 3233171851.714C1.6635.068%C85.174%B**13.4D-N/A3723.7h2.2B+6.3C**
The Slasher 2552553070.831U2.5444.249%B++5.882%D11.8A+N/A2521.6h2.4C+5.4C**
AS16 NightHawk 2192093810.549C--2.8238.943%C+10.048%D*2.9D**N/A1072.6h7.1D*18.3D
NS-44L Blackhand 2122061012.04B*1.3344.762%B69.418%A*9.8D-N/A2221h4.6C+10.4C**
Spear Anti-Vehicle Phalanx Turret 322196355.6C2.2345.846%C*4.592%C*31.1C-20C+5286.3h9.9C+21.7C++
SR-7 173173503.46C+0.0942.951%B95.376%A*22.2DN/A527.8h1.5B**3.5B*
TX2 Emperor 1711711870.914C+2.4639.947%A++11.111%D*18.6DN/A509.2h7.9B++19.9C++
LC2 Lynx 1741665260.316D3.0624.37%C**13.855%D*1.2D*N/A5138.7h37.5T*153.9F-
G20 Vulcan-H 247142931.527D1.8544.647%C3.521%B+28.4D21C-10175h106.5C+238.6C+
MKV Suppressed 1471403350.418D-2.9622.362%D15.714%D2.8D*N/A849.7h21.1D--94.6D
TAS-16 Blackjack 1361322560.516D2.8644.353%D*11.364%D3.6D**N/A1036.5h3.7F8.3D*
E540 Halberd 182125333.788C0.4137.898%C2.4%D19.2D8.8D-5636.5h7D18.3C-
FA1 Barrage 1291223090.395C-2.9819.504%F--13.934%C2.1D**N/A658.1h7.8F40T-
P2-120 HEAT 170115482.396C-0.9839.893%C+6.957%A*15.3D-7.3D7567.5h9C-22.7C
RAMS .50M 109108721.5C-1.8736.506%C80.556%C*13.3D--N/A638.1h2.2C++5.9C++
M20 Basilisk 152108442.455C0.9234.29%C-2.778%D*19.3C+7.9C+3205.6h91.6C++267.2C++
99SV 9897521.865C*1.5128.105%C--37.113%C++9.4D-N/A4510.3h4.6B++16.4B+
Soldier Soaker 9392721.278C++2.1046.643%A19.565%B+18D--N/A785.1h8.4D**18C**
NS-11C 87852380.357D3.0221.333%C--3.529%F**1.6D*N/A854.7h26.2F--122.9D*
Rocklet Rifle 15181701.157B*2.2254.852%C**N/A27.9C+24.1C+5862.9h16.7A+30.4A
NS CandyCannon 3000 81811060.764C++2.6142.691%B+50.617%B++10.5C-N/A247.7h4.1C**9.5B+
TRAC-5 74722370.304D3.0717.144%D-18.056%C+1.5D*N/A1747.8h28.3F--164.8F
G30 Vulcan 14069621.113D2.2624.135%DN/A11D--11.3C3596.3h220.2F**912.4F--
Aspis Anti-Aircraft Phalanx Turret 12062232.696C0.6825.524%C+N/A7D6.6D--1568.8h184.3D722C+
M20 Basilisk 7952321.625D1.7536.144%C3.846%D14.4D7.5C2843.6h154.2D*426.6D--
M20 Basilisk 7951331.545D1.8325.598%C5.882%C*12.1D6.7C+1584.2h139.6F-545.5D*
MR11 Gatekeeper-H 9651341.5D1.8747.23%DN/A18.9D-16.7D--7512.7h67.4C142.6C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11060.2h
Motion Spotter162,6001.9h
TRAP-03060.4h
PS1-AV Suppressor0900h
Spawn Beacon0780.1h
Nano-Armor Kit1,7843,931,580343.4h
Medical Applicator252,7850.4h
Welding Device013,4360.6h
M12 Kobalt11810h
Ripper72461.1h
The President03540.1h
Nano-Repair Grenade02150.1h
Recon Detection Device4780.2h
Ammunition Package171,8481.1h
M18 Needler21360.1h

Check the help document for the dictionary if you want to learn more about words used here.


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