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Second Lt. Grouchy dirtYbirdTR[] dirtYbirdTR
TR BR 41

KDR: 4.41

Score: 22m

Last Seen: Jan 9th, 2019 4:37 AM
- OFFLINE - 827.7 hour(s)

Prestige 1, Battle Rank 41 - Terran Republic on Connery
Level Progress (to 42): 41%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS TSAR-42 Claymore RAMS .50M TX1 Repeater Tank Mine RAMS-AE .50M M12 Kobalt NS-11P
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,635,857 MLG Score: 2107
Fun Score: N/A
Cheeseburgers Flipped: 203TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.775%19.541%4652013294,7541.464122.951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.197%0.488B+-0.236C-1.638FHEAD ++ (~7.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.40.346C**11.50.193C++36.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.405%9.124%286513441,0962463294.43725332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.876%-1.646F1.111B**1.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.70.27C*16.10.599B+71.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.96%66.739%2866134317,9016378728.058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.369%0.3C*-0.02C+0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.388C**2.20.296C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22m624.9%421 (25.3k)360 (21.6k)4.4147730,7936,9754.7483941 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1349209517.763%42.581%75608:465

7% Combat Medic23% Engineer63% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 30th, 2013 5:22 AMDec 31st, 1969 6:00 PMJan 13th, 2019 7:17 AM (625d) (PST)Jan 9th, 2019 2:01 AM (630d) (PST)Jan 9th, 2019 12:37 AM (630d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
429733560.5030.1140.2143.3570.0342107

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,7184,36621,35230713201221,574

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1019.7h/42.5d 2,327 13,112 12,606 205.4k 1,606 3,744 2,073 26.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D**
Kills:170
Deaths:83
KDR:2.048
Accuracy:21.347% D**
HSR:17.647% D**
T9 CARV
D
Kills:137
Deaths:79
KDR:1.734
Accuracy:18.798% D
HSR:20.438% D-
MSW-R
D*
Kills:91
Deaths:41
KDR:2.220
Accuracy:20.188% D*
HSR:18.681% D*
TMG-50
C
Kills:60
Deaths:40
KDR:1.500
Accuracy:23.301% C
HSR:13.333% F
Kills:458
Deaths (as Heavy Assault):243
Deaths (to Heavy Assaults):1,662
KDR:1.88477
Kill Difference:215
Playtime:41.315 hours
Usage:4%
Score:0.879m
Score/min:355
Accuracy (listed only):20.909%
HSR (listed only):17.525%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
D
Kills:442
Deaths:227
KDR:1.947
Accuracy:23.311% D
HSR:12.217% D-
LC2 Lynx
C+
Kills:390
Deaths:306
KDR:1.275
Accuracy:22.169% D-
HSR:24.103% C+
NS-11C
D
Kills:250
Deaths:288
KDR:0.868
Accuracy:23.651% D
HSR:18% D
TRAC-5
D-
Kills:174
Deaths:133
KDR:1.308
Accuracy:19.741% D-
HSR:12.644% D*
T5 AMC
C--
Kills:164
Deaths:149
KDR:1.101
Accuracy:23.531% C--
HSR:18.902% C--
LC3 Jaguar
C--
Kills:163
Deaths:115
KDR:1.417
Accuracy:22.183% D-
HSR:19.632% C--
MKV Suppressed
C+
Kills:162
Deaths:85
KDR:1.906
Accuracy:22.251% D*
HSR:20.988% C+
SMG-46AE Armistice
D--
Kills:93
Deaths:58
KDR:1.603
Accuracy:27.612% D--
HSR:15.054% D*
Kills:1,838
Deaths (as Light Assault):1,361
Deaths (to Light Assaults):1,359
KDR:1.35048
Kill Difference:477
Playtime:6.734 hours
Usage:1%
Score:0.046m
Score/min:113
Accuracy (listed only):23.056%
HSR (listed only):17.692%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C+
Kills:390
Deaths:306
KDR:1.275
Accuracy:22.169% D-
HSR:24.103% C+
NS-11C
D
Kills:250
Deaths:288
KDR:0.868
Accuracy:23.651% D
HSR:18% D
TRAC-5
D-
Kills:174
Deaths:133
KDR:1.308
Accuracy:19.741% D-
HSR:12.644% D*
T5 AMC
C--
Kills:164
Deaths:149
KDR:1.101
Accuracy:23.531% C--
HSR:18.902% C--
LC3 Jaguar
C--
Kills:163
Deaths:115
KDR:1.417
Accuracy:22.183% D-
HSR:19.632% C--
Kills:1,141
Deaths (as Engineer):991
Deaths (to Engineers):1,331
KDR:1.15136
Kill Difference:150
Playtime:229.762 hours
Usage:23%
Score:5.195m
Score/min:377
Accuracy (listed only):22.255%
HSR (listed only):18.656%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
D-
Kills:14,657
Deaths:1,953
KDR:7.505
Accuracy:36.422% D-
HSR:62.864% D--
RAMS .50M
B**
Kills:1,815
Deaths:122
KDR:14.877
Accuracy:43.933% C**
HSR:87.383% B**
TX1 Repeater
B
Kills:1,253
Deaths:966
KDR:1.297
Accuracy:28.279% B
HSR:21.309% C
RAMS-AE .50M
C+
Kills:681
Deaths:64
KDR:10.641
Accuracy:34.377% F
HSR:80.323% C+
M77-B
B++
Kills:444
Deaths:28
KDR:15.857
Accuracy:41.421% C*
HSR:83.108% B++
PDW-16 Hailstorm
D
Kills:442
Deaths:227
KDR:1.947
Accuracy:23.311% D
HSR:12.217% D-
SR-7
A
Kills:220
Deaths:13
KDR:16.923
Accuracy:43.159% C+
HSR:89.546% A
MKV Suppressed
C+
Kills:162
Deaths:85
KDR:1.906
Accuracy:22.251% D*
HSR:20.988% C+
NS-AM7 Archer
A
Kills:104
Deaths:73
KDR:1.425
Accuracy:48.871% D*
HSR:34.615% A
SMG-46AE Armistice
D--
Kills:93
Deaths:58
KDR:1.603
Accuracy:27.612% D--
HSR:15.054% D*
99SV
B+
Kills:84
Deaths:23
KDR:3.652
Accuracy:32.895% C
HSR:40.476% B+
NS-44L Blackhand
C
Kills:61
Deaths:15
KDR:4.067
Accuracy:42.493% C
HSR:37.705% C--
NS-44 Commissioner AE
D
Kills:60
Deaths:62
KDR:0.968
Accuracy:39.609% D
HSR:20% D--
Kills:20,076
Deaths (as Infiltrator):3,689
Deaths (to Infiltrators):1,507
KDR:5.44213
Kill Difference:16,387
Playtime:645.274 hours
Usage:63%
Score:13.216m
Score/min:341
Accuracy (listed only):35.741%
HSR (listed only):46.584%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
D
Kills:450
Deaths:208
KDR:2.163
Accuracy:23.989% D
HSR:14.667% D*
PDW-16 Hailstorm
D
Kills:442
Deaths:227
KDR:1.947
Accuracy:23.311% D
HSR:12.217% D-
T1 Cycler
C
Kills:328
Deaths:154
KDR:2.130
Accuracy:21.715% D
HSR:22.256% C
MKV Suppressed
C+
Kills:162
Deaths:85
KDR:1.906
Accuracy:22.251% D*
HSR:20.988% C+
TAR
C--
Kills:141
Deaths:111
KDR:1.270
Accuracy:19.051% D**
HSR:21.277% C--
SMG-46AE Armistice
D--
Kills:93
Deaths:58
KDR:1.603
Accuracy:27.612% D--
HSR:15.054% D*
Cycler TRV
C
Kills:61
Deaths:71
KDR:0.859
Accuracy:17.691% F-
HSR:21.312% C
Kills:1,677
Deaths (as Combat Medic):914
Deaths (to Combat Medics):481
KDR:1.83479
Kill Difference:763
Playtime:69.097 hours
Usage:7%
Score:1.889m
Score/min:456
Accuracy (listed only):22.232%
HSR (listed only):18.253%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:151
Deaths:54
KDR:2.796
Accuracy:36.830% D-
HSR:3.974% B+
M3 Pounder HEG
A++
Kills:138
Deaths:54
KDR:2.556
Accuracy:38.211% D-
HSR:5.797% A++
M2 Mutilator
B++
Kills:70
Deaths:29
KDR:2.414
Accuracy:20.714% B++
HSR:15.714% D-
M2 Mutilator
B++
Kills:65
Deaths:29
KDR:2.241
Accuracy:20.874% B++
HSR:16.923% D
NS-10 Burster
B**
Kills:64
Deaths:11
KDR:5.818
Accuracy:37.721% B**
HSR:3.125% D
Kills:488
Deaths (as MAX Suit):88.500
Deaths (to MAX Suits):257
KDR:5.51412
Kill Difference:399.500
Playtime:25.451 hours
Usage:2%
Score:0.775m
Score/min:508
Accuracy (listed only):30.870%
HSR (listed only):9.107%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C+
Kills:321
V. Kills:141 226%
Deaths:41
KDR:7.829
Accuracy:43.383% C+
KPH:31.900 C+
VKPH:14 C+
MR11 Gatekeeper
B+
Kills:167
V. Kills:111 149%
Deaths:41
KDR:4.073
Accuracy:47.050% B+
KPH:27.900 C*
VKPH:18.600 C+
Kills:488 (0 + 488)
Deaths:82
KDR:5.951
VKDR:3.073
Vehicle Kills:252
Kill Difference:406
Playtime:16.040 hours
Usage:2%
Score:0.272m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:47.050%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:151
V. Kills:4 N/A
Deaths:26
KDR:5.808
Accuracy:42.980% B+
KPH:110.500 C+
VKPH:2.900 D*
MR11 Gatekeeper-H
C
Kills:121
V. Kills:115 104%
Deaths:29
KDR:4.172
Accuracy:60.685% B+
KPH:29.300 D
VKPH:27.800 C
Kills:272 (0 + 272)
Deaths:55
KDR:4.945
VKDR:2.164
Vehicle Kills:119
Kill Difference:217
Playtime:5.502 hours
Usage:1%
Score:0.107m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:60.685%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:475
V. Kills:21 N/A
Deaths:17
KDR:27.941
Accuracy:12.709% D**
KPH:50.100 D
VKPH:2.200 D
M20 Basilisk
B*
Kills:98
V. Kills:32 297%
Deaths:13
KDR:7.538
Accuracy:39.614% C
KPH:35.900 B*
VKPH:11.700 B*
M12 Kobalt
B+
Kills:51
V. Kills:5 N/A
Deaths:6
KDR:8.500
Accuracy:14.034% D--
KPH:54.600 D-
VKPH:5.400 B+
Kills:624 (0 + 624)
Deaths:36
KDR:17.333
VKDR:1.611
Vehicle Kills:58
Kill Difference:588
Playtime:13.154 hours
Usage:1%
Score:0.165m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:14.034%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 14,73514,6571,9537.505B**3.0936.422%D-62.864%D--35.2DN/A96416.5h2.3C--6.4D
Claymore 2,3512,35120211.639B7.2227.578%DN/A185.1B+N/A50712.7h1.1B*4C+
RAMS .50M 1,8161,81512214.877M++10.4643.933%C**87.383%B**41.7C++N/A18143.5h1.7B++3.9B+
TX1 Repeater 1,2591,2539661.297B+3.1228.279%B21.309%C24.8C--N/A7450.5h10.5B+37B+
Tank Mine 1,9841,2486818.353S13.9422.006%D*N/A192B**113.2A+17266.5h1.3B**6C
RAMS-AE .50M 6856816410.641A+6.2334.377%F80.323%C+31.4D--N/A7621.7h2.1D--6.2F
M12 Kobalt 4964751727.941C++23.5312.709%D**15.79%D50D2.2D1939.5h19.1C-150.3D--
NS-11P 4584502082.163B2.2523.989%D14.667%D*24.5D-N/A8118.4h11.3B47C+
M77-B 4484442815.857S11.4441.421%C*83.108%B++31.7CN/A14514h2.2C++5.2B
PDW-16 Hailstorm 4444422271.947B2.4723.311%D12.217%D-23.5DN/A8118.8h11B++47.1C*
LC2 Lynx 4093903061.275C+3.1422.169%D-24.103%C+9.7D--N/A3240.1h15.6D70.5C--
Sticky Grenade 3353341334N/A329.5950.459%CN/A835C-2.5D*21040.4h2.1C+4.2C+
T1 Cycler 3323281542.13B2.2821.715%D22.256%C24.7DN/A9713.3h10.7B++49.2C*
E540 Halberd 462321417.829C3.4143.383%C+2.492%C31.8C+14C+28710.1h5B11.4C**
Spear Anti-Vehicle Phalanx Turret 3782791321.462A17.0539.747%D-3.943%C++59.4B21.1C--3494.7h5.6B*14.2B+
NS-11C 2542502880.868C-3.5523.651%D18%D9.1D--N/A3327.5h14.3C-60.4C
SR-7 2202201316.923M*12.5143.159%C+89.546%A31.4DN/A1827h1.8B+4.1B+
Frag Grenade 1851841184N/A179.5952.298%B+N/A613.3C+3.3D*33140.3h2.8B+5.3B+
Blackheart 1791791061.689B+2.7332.191%D*26.257%C+13.1DN/A3913.7h3B9.5C+
TRAC-5 1741741331.308C*3.1119.741%D-12.644%D*12.2DN/A9614.3h10.4B+52.8C++
NS-15M AE 174170832.048C2.3721.347%D**17.647%D**29.8D--N/A825.7h10.8C+50.5D
MR11 Gatekeeper 278167414.073C-0.3447.05%B+3.593%A27.8C*18.5C+2766h44.5C++94.6B
T5 AMC 1681641491.101C+3.3123.531%C--18.902%C--10.6D--N/A4915.4h14.1C60C
LC3 Jaguar 1631631151.417C+3.0022.183%D-19.632%C--14.2D-N/A8011.5h13.2C+59.6C
MKV Suppressed 163162851.906C**2.5122.251%D*20.988%C+15.1D--N/A6410.7h10.7B+47.9C+
P525 Marauder-H 155151265.808D-1.3942.98%B+1.325%B**107.9C2.9D*3111.4h4.6B**10.8B*
M3 Pounder HEG 192151542.796C**1.6236.83%D-3.974%B+14.5D3.9C+10210.4h21.2D-57.5D
TAR 1431411111.27C3.1419.051%D**21.277%C--11.9D*N/A4911.8h13C68D--
M3 Pounder HEG 177138542.556C++1.8638.211%D-5.797%A++13.4D--3.8C10010.3h23.8D*62.3D--
T9 CARV 137137791.734C+2.6818.798%D20.438%D-22.5DN/A2796.1h12C++63.8C+
NS Annihilator 257133492.714S1.7078.044%DN/A10.6C9.8C++14512.6h8.6B++11B++
MR11 Gatekeeper-H 236121294.172D0.2460.685%B+N/A29.5D28C3274.1h51C+84C*
Anti-Vehicle Grenade 1251171117N/A112.5970%A*N/A1170M*80C45620.1h3B**4.3A
NS-AM7 Archer 124104731.425A+2.9948.871%D*34.615%A9.4C+1.8C-5111.1h12.3B+25.1C*
M20 Basilisk 13098137.538B+3.1239.614%C8.163%B*36.3B*11.9B*2782.7h57B**143.8B++
SMG-46AE Armistice 9393581.603C2.8127.612%D--15.054%D*26.6D--N/A613.5h11B+39.7C+
MSW-R 9291412.22C+2.1920.188%D*18.681%D*13.4D*N/A1196.8h11.1C+54.9C
99SV 8484233.652B*0.7632.895%C40.476%B+25.5C-N/A2083.3h4.5B13.6C*
M2 Mutilator 7070292.414C+2.0020.714%B++15.714%D-41.2BN/A2531.7h12.8B**61.7B+
M2 Mutilator 6565292.241C+2.1720.874%B++16.923%D38.2C**N/A2281.7h14B++67.2B+
NS-10 Burster 13164115.818M**1.4037.721%B**3.125%D7.4B+7.7M1308.7h144.3C*382.5B++
MANA Anti-Vehicle Turret 10062292.138C+2.2853.758%C3.226%C29.5C--18.1D4552.1h9.8C+18.2C+
NS-44L Blackhand 6161154.067A0.3542.493%C37.705%C--27.7C-N/A732.2h4.6D10.9C
Cycler TRV 6161710.859C-3.5617.691%F-21.312%C10.3D*N/A895.9h14.3D-80.8F
NS-44 Commissioner AE 6060620.968C3.4539.609%D20%D--24D--N/A602.5h3.7C--9.4C-
TMG-50 6060401.5C+2.9123.301%C13.333%F18.2D--N/A1523.3h8.9B38.3C**
C-4 6558115.273A*0.8675.79%SN/A290M+35C*35880.2h1.2C**1.6B**
M12 Kobalt 565168.5C--4.0914.034%D--13.726%D*56.7D5.6B+1670.9h14.8B105.5C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3753,2903.5h
Spawn Beacon01080.1h
Anti-Vehicle MANA Turret12280.3h
AE Nano-Armor Kit158231,37617.9h
AE Medical Applicator9184,7986.5h
Nanite Revive Grenade01,4510.4h
Motion Spotter5524,21215.4h
Restoration Kit132660.4h
Spitfire Auto-Turret412,6152.7h
Shield Recharging Field172,7591.1h
Ammunition Package133,7881.7h
Medical Applicator4033,0772.4h
Medical Kit2630h
Anti-Infantry MANA Turret1680.1h
Snowman Soldier11900.2h

Check the help document for the dictionary if you want to learn more about words used here.


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