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Paragon Surfer dirtyyjelly[TWC2] dirtyyjelly
VS BR 174

KDR: 1.81

Score: 75.8m

Last Seen: Aug 12th, 2019 9:47 PM
- OFFLINE - 151 hour(s)

Prestige 1, Battle Rank 100 (174 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 766
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA L100 Python HESH Hornet Missiles C75 Viper Antares LC Supernova VPC C-4 L105 Zephyr
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $203,913 MLG Score: 163
Fun Score: N/A
Cheeseburgers Flipped: 827TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.047%16.866%38928118610,8680.7126561.093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.789%0.328C**-0.584D-1.476FHEAD + (~5.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.90.138C++14.5-0.027C+48.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.028%1.025%8355120916,971263442496.44305399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.069%-0.032C+-0.524D-0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.40.397B36.10.32C*61.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.638%1.196%3907120713,299366144343.63261300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.251%-1.005D*-0.877D--0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.4-0.544D18.2-0.458D41.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.2%1.042%2411212025,564260626462.13507210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.954%-0.396C---0.845D--0.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.636B+15.80.653B+33.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.583%66.391%24121212363146010.24846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.217%0.541B+-0.045C+-1.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.261C*2.80.114C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.182%13.278%241412104,1271143543.61067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.657%-0.439C---0.348C-0.839

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.224C++3.60.237C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 766
75.8m431.3%334 (20k)290 (17.4k)1.8053484,91447,0352.4564174 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214284222.093%4.583%10105:3320

68% Engineer11% Infiltrator13% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:32 AMSep 18th, 2015 3:48 AMAug 17th, 2019 6:27 PM (1d) (PST)Aug 13th, 2019 2:08 AM (6d) (PST)Aug 12th, 2019 5:47 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
649875620.3250.1800.0151.7970.092163

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,9365,20033,73620111108517,411

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4354.2h/181.4d 30,623 3,892 27,705 469.6k 5,433 8,016 23,948 169.5m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
D--
Kills:1,422
Deaths:930
KDR:1.529
Accuracy:29.295% D*
HSR:10.971% D--
Phobos VX86
C
Kills:1,236
Deaths:1,518
KDR:0.814
Accuracy:52.823% C--
HSR:14.078% C
Deimos VA29
C++
Kills:1,209
Deaths:1,005
KDR:1.203
Accuracy:62.581% C++
HSR:14.309% C
Serpent VE92
D
Kills:1,038
Deaths:1,425
KDR:0.728
Accuracy:18.365% D*
HSR:16.474% D
NS Baron G5
C+
Kills:679
Deaths:907
KDR:0.749
Accuracy:42.396% C+
HSR:11.340% D
Pulsar C
C--
Kills:612
Deaths:713
KDR:0.858
Accuracy:21.698% C--
HSR:16.994% D--
NS-11C
D
Kills:572
Deaths:742
KDR:0.771
Accuracy:21.063% D
HSR:15.385% D
VX6-7
D--
Kills:515
Deaths:114
KDR:4.518
Accuracy:18.530% D*
HSR:14.757% D--
NSX Tanto
D--
Kills:405
Deaths:715
KDR:0.566
Accuracy:19.328% D*
HSR:18.272% D--
Solstice VE3
C-
Kills:358
Deaths:545
KDR:0.657
Accuracy:20.595% C-
HSR:14.525% D--
Nova
B+
Kills:260
Deaths:304
KDR:0.855
Accuracy:35.693% D
HSR:17.308% B+
Eidolon VE33
F-
Kills:219
Deaths:559
KDR:0.392
Accuracy:15.473% F-
HSR:11.416% F-
VE-LR Obelisk
B**
Kills:88
Deaths:85
KDR:1.035
Accuracy:23.186% D*
HSR:42.046% B**
Solstice SF
D*
Kills:66
Deaths:149
KDR:0.443
Accuracy:15.900% F
HSR:9.091% D*
Kills:8,679
Deaths (as Engineer):9,711
Deaths (to Engineers):14,901
KDR:0.89373
Kill Difference:1,032
Playtime:2,954.233 hours
Usage:68%
Score:55.617m
Score/min:314
Accuracy (listed only):28.352%
HSR (listed only):16.212%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:226
Deaths:295
KDR:0.766
Accuracy:17.576% D
HSR:19.469% D
SVA-88
D--
Kills:213
Deaths:270
KDR:0.789
Accuracy:17.778% D*
HSR:17.371% D--
Flare VE6
D-
Kills:84
Deaths:60
KDR:1.400
Accuracy:17.851% D-
HSR:13.095% F
NS-15M2
D
Kills:61
Deaths:121
KDR:0.504
Accuracy:18.170% D*
HSR:19.672% D
Kills:584
Deaths (as Heavy Assault):746
Deaths (to Heavy Assaults):11,180
KDR:0.78284
Kill Difference:162
Playtime:130.900 hours
Usage:3%
Score:1.513m
Score/min:193
Accuracy (listed only):17.844%
HSR (listed only):17.402%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:2,028
Deaths:1,945
KDR:1.043
Accuracy:26.476% B+
HSR:13.856% D
Thanatos VE70
D--
Kills:1,422
Deaths:930
KDR:1.529
Accuracy:29.295% D*
HSR:10.971% D--
Phobos VX86
C
Kills:1,236
Deaths:1,518
KDR:0.814
Accuracy:52.823% C--
HSR:14.078% C
Deimos VA29
C++
Kills:1,209
Deaths:1,005
KDR:1.203
Accuracy:62.581% C++
HSR:14.309% C
Serpent VE92
D
Kills:1,038
Deaths:1,425
KDR:0.728
Accuracy:18.365% D*
HSR:16.474% D
NS Baron G5
C+
Kills:679
Deaths:907
KDR:0.749
Accuracy:42.396% C+
HSR:11.340% D
Pulsar C
C--
Kills:612
Deaths:713
KDR:0.858
Accuracy:21.698% C--
HSR:16.994% D--
NS-11C
D
Kills:572
Deaths:742
KDR:0.771
Accuracy:21.063% D
HSR:15.385% D
VX6-7
D--
Kills:515
Deaths:114
KDR:4.518
Accuracy:18.530% D*
HSR:14.757% D--
NSX Tanto
D--
Kills:405
Deaths:715
KDR:0.566
Accuracy:19.328% D*
HSR:18.272% D--
NSX Tengu
D
Kills:369
Deaths:629
KDR:0.587
Accuracy:25.832% F
HSR:16.802% D
Solstice VE3
C-
Kills:358
Deaths:545
KDR:0.657
Accuracy:20.595% C-
HSR:14.525% D--
NS-7 PDW
D-
Kills:323
Deaths:548
KDR:0.589
Accuracy:20.149% D-
HSR:10.836% D*
Nova
B+
Kills:260
Deaths:304
KDR:0.855
Accuracy:35.693% D
HSR:17.308% B+
Eridani SX5
C
Kills:258
Deaths:314
KDR:0.822
Accuracy:24.533% C
HSR:8.140% F
MKV Suppressed
C+
Kills:121
Deaths:181
KDR:0.669
Accuracy:25.892% C+
HSR:13.223% D--
Solstice SF
D*
Kills:66
Deaths:149
KDR:0.443
Accuracy:15.900% F
HSR:9.091% D*
Kills:11,471
Deaths (as Light Assault):12,684
Deaths (to Light Assaults):6,141
KDR:0.90437
Kill Difference:1,213
Playtime:548.297 hours
Usage:13%
Score:7.954m
Score/min:242
Accuracy (listed only):28.303%
HSR (listed only):13.903%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:2,028
Deaths:1,945
KDR:1.043
Accuracy:26.476% B+
HSR:13.856% D
NS-61 Emissary
B**
Kills:1,830
Deaths:1,614
KDR:1.134
Accuracy:34.768% B**
HSR:20.492% B++
NSX Tengu
D
Kills:369
Deaths:629
KDR:0.587
Accuracy:25.832% F
HSR:16.802% D
NS-7 PDW
D-
Kills:323
Deaths:548
KDR:0.589
Accuracy:20.149% D-
HSR:10.836% D*
Eridani SX5
C
Kills:258
Deaths:314
KDR:0.822
Accuracy:24.533% C
HSR:8.140% F
Parallax VX3
C+
Kills:248
Deaths:105
KDR:2.362
Accuracy:38.373% C+
HSR:72.581% D
Artemis VX26
D--
Kills:223
Deaths:276
KDR:0.808
Accuracy:22.072% D--
HSR:13.005% D**
Soldier Soaker
B+
Kills:186
Deaths:290
KDR:0.641
Accuracy:26.200% D-
HSR:16.667% B+
NS-30 Vandal
C-
Kills:146
Deaths:147
KDR:0.993
Accuracy:30.459% C-
HSR:21.918% D
NSX Tomoe
C+
Kills:142
Deaths:174
KDR:0.816
Accuracy:23.460% D*
HSR:37.324% C+
NS-44L Blackhand
C
Kills:122
Deaths:256
KDR:0.477
Accuracy:39.790% C
HSR:36.885% C
MKV Suppressed
C+
Kills:121
Deaths:181
KDR:0.669
Accuracy:25.892% C+
HSR:13.223% D--
NS-AM7 Archer
D*
Kills:120
Deaths:579
KDR:0.207
Accuracy:50.244% D*
HSR:5% D**
V10
C+
Kills:115
Deaths:2
KDR:57.500
Accuracy:38.987% C+
HSR:53.044% F**
Spiker
C+
Kills:110
Deaths:247
KDR:0.445
Accuracy:29.161% C+
HSR:10.909% D**
NS-44 Commissioner
C+
Kills:81
Deaths:194
KDR:0.418
Accuracy:28.560% D-
HSR:20.988% C+
Beamer VS3
C*
Kills:70
Deaths:93
KDR:0.753
Accuracy:28.655% C*
HSR:15.714% D-
NS-45 Pilot
D*
Kills:62
Deaths:199
KDR:0.312
Accuracy:20.529% F
HSR:16.129% D*
Nyx VX31
D*
Kills:53
Deaths:36
KDR:1.472
Accuracy:26.533% D*
HSR:15.094% D**
Kills:6,607
Deaths (as Infiltrator):7,829
Deaths (to Infiltrators):4,820
KDR:0.84391
Kill Difference:1,222
Playtime:489.071 hours
Usage:11%
Score:5.694m
Score/min:194
Accuracy (listed only):29.509%
HSR (listed only):22.032%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:2,028
Deaths:1,945
KDR:1.043
Accuracy:26.476% B+
HSR:13.856% D
Thanatos VE70
D--
Kills:1,422
Deaths:930
KDR:1.529
Accuracy:29.295% D*
HSR:10.971% D--
Phobos VX86
C
Kills:1,236
Deaths:1,518
KDR:0.814
Accuracy:52.823% C--
HSR:14.078% C
Deimos VA29
C++
Kills:1,209
Deaths:1,005
KDR:1.203
Accuracy:62.581% C++
HSR:14.309% C
NS-11A
C
Kills:788
Deaths:703
KDR:1.121
Accuracy:21.236% D
HSR:19.162% C
NS Baron G5
C+
Kills:679
Deaths:907
KDR:0.749
Accuracy:42.396% C+
HSR:11.340% D
NSX Tengu
D
Kills:369
Deaths:629
KDR:0.587
Accuracy:25.832% F
HSR:16.802% D
NS-7 PDW
D-
Kills:323
Deaths:548
KDR:0.589
Accuracy:20.149% D-
HSR:10.836% D*
Nova
B+
Kills:260
Deaths:304
KDR:0.855
Accuracy:35.693% D
HSR:17.308% B+
Eridani SX5
C
Kills:258
Deaths:314
KDR:0.822
Accuracy:24.533% C
HSR:8.140% F
MKV Suppressed
C+
Kills:121
Deaths:181
KDR:0.669
Accuracy:25.892% C+
HSR:13.223% D--
Kills:8,693
Deaths (as Combat Medic):8,984
Deaths (to Combat Medics):3,564
KDR:0.96761
Kill Difference:291
Playtime:115.174 hours
Usage:3%
Score:2.416m
Score/min:350
Accuracy (listed only):33.355%
HSR (listed only):13.639%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D--
Kills:439
Deaths:275
KDR:1.596
Accuracy:13.492% D--
HSR:12.073% F-
Nebula VM20
D--
Kills:411
Deaths:275
KDR:1.495
Accuracy:13.460% D--
HSR:13.382% D**
Cosmos VM3
D
Kills:379
Deaths:138
KDR:2.746
Accuracy:13.308% D-
HSR:16.359% D
Blueshift VM5
D
Kills:361
Deaths:198
KDR:1.823
Accuracy:15.989% D
HSR:18.006% D
Blueshift VM5
D-
Kills:357
Deaths:198
KDR:1.803
Accuracy:15.610% D-
HSR:13.726% D**
Cosmos VM3
C+
Kills:353
Deaths:138
KDR:2.558
Accuracy:13.903% D
HSR:18.980% C+
NS-10 Burster
C*
Kills:217
Deaths:193
KDR:1.124
Accuracy:30.744% C*
HSR:1.843% D*
NS-10 Burster
C++
Kills:198
Deaths:193
KDR:1.026
Accuracy:30.658% C++
HSR:2.020% D*
Comet VM2
B+
Kills:156
Deaths:200
KDR:0.780
Accuracy:46.378% B+
HSR:2.564% D-
Comet VM2
B
Kills:129
Deaths:199
KDR:0.648
Accuracy:48.323% B
HSR:0.775% F
Quasar VM1
D
Kills:63
Deaths:25
KDR:2.520
Accuracy:13.284% D
HSR:14.286% D-
Kills:3,063
Deaths (as MAX Suit):1,016
Deaths (to MAX Suits):2,619
KDR:3.01476
Kill Difference:2,047
Playtime:103.595 hours
Usage:2%
Score:2.616m
Score/min:421
Accuracy (listed only):23.195%
HSR (listed only):10.365%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:12,162
V. Kills:918 N/A
Deaths:2,678
KDR:4.541
Accuracy:39.781% C+
KPH:64.600 B+
VKPH:4.900 B++
Hornet Missiles
C
Kills:3,675
V. Kills:2,445 150%
Deaths:995
KDR:3.693
Accuracy:62.960% C++
KPH:45.800 C
VKPH:30.500 C
Antares LC
B+
Kills:2,825
V. Kills:1,895 149%
Deaths:1,246
KDR:2.267
Accuracy:32.921% C*
KPH:24.200 B+
VKPH:16.200 B
Maelstrom Turbo Laser
B
Kills:1,850
V. Kills:1,278 145%
Deaths:1,156
KDR:1.600
Accuracy:34.572% B+
KPH:19.900 C**
VKPH:13.800 B
Saron Laser Cannon
C++
Kills:1,277
V. Kills:888 144%
Deaths:885
KDR:1.443
Accuracy:34.210% B+
KPH:14.700 C++
VKPH:10.200 C++
Dual Photon Pods
C+
Kills:1,082
V. Kills:376 287%
Deaths:261
KDR:4.146
Accuracy:54.133% C**
KPH:52.500 C-
VKPH:18.200 C+
Coyote Missiles
C+
Kills:976
V. Kills:398 245%
Deaths:391
KDR:2.496
Accuracy:53.650% C+
KPH:31.500 C
VKPH:12.800 D
Photon A2A Missile Pods
D
Kills:158
V. Kills:137 114%
Deaths:72
KDR:2.194
Accuracy:82.171% B+
KPH:24.300 D
VKPH:21.100 D
Kills:24,005 (18,114 + 0)
Deaths:7,684
KDR:3.124
VKDR:1.085
Vehicle Kills:8,335
Kill Difference:16,321
Playtime:622.854 hours
Usage:14%
Score:8.665m
Score/min:232
Piloting Accuracy:34.210%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:2,511
V. Kills:474 N/A
Deaths:126
KDR:19.929
Accuracy:48.492% B++
KPH:9,039,600 U
VKPH:1,706,400 U
C150 Dalton
U
Kills:661
V. Kills:344 192%
Deaths:131
KDR:5.046
Accuracy:55.679% A++
KPH:2,379,600 U
VKPH:1,238,400 U
CAS30 Tank Buster
C
Kills:600
V. Kills:651 92%
Deaths:2,039
KDR:0.294
Accuracy:42.909% C
KPH:1.400 D*
VKPH:1.500 D*
Dual-75 Duster
B+
Kills:364
V. Kills:63 N/A
Deaths:61
KDR:5.967
Accuracy:37.563% C+
KPH:41.500 D-
VKPH:7.200 B+
AP30 Shredder
U
Kills:239
V. Kills:155 153%
Deaths:88
KDR:2.716
Accuracy:25.162% D*
KPH:860,400 U
VKPH:558,000 U
Kills:4,375 (600 + 3,775)
Deaths:2,445
KDR:1.789
VKDR:0.690
Vehicle Kills:1,687
Kill Difference:1,930
Playtime:432.439 hours
Usage:10%
Score:3.358m
Score/min:129
Piloting Accuracy:42.909%
Gunner Accuracy:25.162%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:3,702
V. Kills:360 N/A
Deaths:235
KDR:15.753
Accuracy:48.137% C+
KPH:52.200 C++
VKPH:5.100 D-
C75 Viper
A+
Kills:3,400
V. Kills:538 N/A
Deaths:259
KDR:13.127
Accuracy:32.216% D
KPH:58.100 A+
VKPH:9.200 C*
Skyguard
C*
Kills:1,182
V. Kills:1,190 99%
Deaths:308
KDR:3.838
Accuracy:28.553% C+
KPH:10.400 D
VKPH:10.400 C*
L100 Python AP
C+
Kills:239
V. Kills:122 194%
Deaths:59
KDR:4.051
Accuracy:45.888% D*
KPH:29.400 C+
VKPH:15 C--
Kills:8,523 (8,523 + 0)
Deaths:861
KDR:9.899
VKDR:2.567
Vehicle Kills:2,210
Kill Difference:7,662
Playtime:251.628 hours
Usage:6%
Score:3.708m
Score/min:246
Driving Accuracy:45.888%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C*
Kills:2,689
V. Kills:396 N/A
Deaths:257
KDR:10.463
Accuracy:47.817% C
KPH:47.700 C*
VKPH:7 C+
Supernova FPC
B+
Kills:1,921
V. Kills:1,760 109%
Deaths:448
KDR:4.288
Accuracy:49.170% D
KPH:19.700 C--
VKPH:18.100 B+
Saron HRB
C+
Kills:803
V. Kills:417 192%
Deaths:150
KDR:5.353
Accuracy:40.938% C
KPH:22.900 C+
VKPH:11.900 C-
E540 Halberd
C
Kills:214
V. Kills:152 140%
Deaths:42
KDR:5.095
Accuracy:43.904% C--
KPH:20.800 D--
VKPH:14.800 C
Supernova PC
B
Kills:166
V. Kills:65 252%
Deaths:17
KDR:9.765
Accuracy:46.692% C
KPH:25.200 C*
VKPH:9.900 B
Proton II PPA
D
Kills:130
V. Kills:9 N/A
Deaths:9
KDR:14.444
Accuracy:20.406% D
KPH:35.300 D
VKPH:2.400 D
Aphelion VEX-4
D
Kills:79
V. Kills:47 165%
Deaths:22
KDR:3.591
Accuracy:24.903% D*
KPH:19.800 D
VKPH:11.800 D
Kills:6,002 (4,776 + 1,226)
Deaths:945
KDR:6.351
VKDR:3.012
Vehicle Kills:2,846
Kill Difference:5,057
Playtime:213.574 hours
Usage:5%
Score:4.356m
Score/min:340
Driving Accuracy:46.692%
Gunner Accuracy:24.903%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C-
Kills:710
V. Kills:434 163%
Deaths:77
KDR:9.221
Accuracy:25.421% D*
KPH:29 D
VKPH:17.700 C-
E540 Halberd-H
C++
Kills:315
V. Kills:196 160%
Deaths:46
KDR:6.848
Accuracy:55.047% C
KPH:35.300 C-
VKPH:22 C++
Aphelion VEX-4H
C--
Kills:251
V. Kills:185 135%
Deaths:88
KDR:2.852
Accuracy:35.324% D*
KPH:29.200 D
VKPH:21.500 C--
Proton II PPA-H
C**
Kills:115
V. Kills:9 N/A
Deaths:22
KDR:5.227
Accuracy:34.197% C
KPH:92 C++
VKPH:7.200 C**
Saron HRB-H
D-
Kills:102
V. Kills:70 144%
Deaths:27
KDR:3.778
Accuracy:50.106% D
KPH:23.100 D-
VKPH:15.800 D-
Kills:1,493 (0 + 1,493)
Deaths:260
KDR:5.742
VKDR:3.438
Vehicle Kills:894
Kill Difference:1,233
Playtime:47.646 hours
Usage:1%
Score:0.967m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:50.106%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:143
V. Kills:62 227%
Deaths:24
KDR:5.958
Accuracy:29.899% D--
KPH:12.100 D
VKPH:5.300 D
M40 Fury
D
Kills:120
V. Kills:25 462%
Deaths:20
KDR:6
Accuracy:21.387% F
KPH:28.500 D
VKPH:5.900 D
M60-G Bulldog
C--
Kills:80
V. Kills:18 421%
Deaths:19
KDR:4.211
Accuracy:23.551% D*
KPH:18.200 D
VKPH:4.100 C--
M12 Kobalt
D
Kills:62
V. Kills:4 N/A
Deaths:9
KDR:6.889
Accuracy:12.282% D--
KPH:29.500 D--
VKPH:1.900 D
M20 Basilisk
D
Kills:51
V. Kills:28 176%
Deaths:21
KDR:2.429
Accuracy:31.592% D-
KPH:9.800 D--
VKPH:5.400 D
Kills:456 (0 + 456)
Deaths:93
KDR:4.903
VKDR:1.473
Vehicle Kills:137
Kill Difference:363
Playtime:27.743 hours
Usage:1%
Score:0.333m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:31.592%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D-
Kills:54
V. Kills:3 N/A
Deaths:36
KDR:1.500
Accuracy:9.103% F-
KPH:7.500 D-
VKPH:0.400 D-
M40 Fury-F
N/A
Kills:50
V. Kills:23 208%
Deaths:258
KDR:0.194
Accuracy:37.841% N/A
KPH:4.100 N/A
VKPH:1.900 N/A
Kills:104 (104 + 0)
Deaths:294
KDR:0.354
VKDR:0.088
Vehicle Kills:26
Kill Difference:190
Playtime:19.451 hours
Usage:0%
Score:0.059m
Score/min:51
Driving Accuracy:37.841%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:122
V. Kills:21 N/A
Deaths:19
KDR:6.421
Accuracy:30.838% C-
KPH:57.700 C
VKPH:9.900 B**
Kills:122 (0 + 122)
Deaths:19
KDR:6.421
VKDR:1.105
Vehicle Kills:21
Kill Difference:103
Playtime:2.115 hours
Usage:0%
Score:0.046m
Score/min:360
Piloting Accuracy:N/A%
Gunner Accuracy:30.838%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 13,08012,1622,6784.541C++2.7439.781%C+N/A64.7B+4.9B++192188.1h12C**30.2C**
L100 Python HESH 4,0623,70223515.753B+13.9548.137%C+1.162%C52.2C++5.1D-22170.9h2.9B6.1B+
Hornet Missiles 6,1203,6759953.693C1.8962.96%C++N/A45.8C30.5C39080.2h10.1C*16B
C75 Viper 3,9383,40025913.127A++11.3232.216%DN/A58.1A+9.2C*28858.5h7.7B**23.8B++
Antares LC 4,7202,8251,2462.267B+0.4632.921%C*1.239%C--24.2B+16.2B207116.8h125C++379.8C*
Supernova VPC 3,0852,68925710.463C+8.6647.817%C1.302%C47.7C*7C+25156.4h3B6.4C*
C-4 3,5432,5151,8821.336C+0.4727.278%C**N/A49.1D20.1D40551.2h1.1B*4.1B++
L105 Zephyr 2,9852,51112619.929A+18.1248.492%B++N/A25110U4740U84831200.1h5.3B++10.9B*
Sirius SX12 2,0392,0281,9451.043C+0.7626.476%B+13.856%D30.8C++N/A13765.9h12.6B+47.7B+
Supernova FPC 3,6811,9214484.288C2.4849.17%D2.343%C+19.7C--18.1B+35197.5h6.3C--12.8D
Proximity Mine 1,9111,9076153.101C1.3041.891%C+N/A114.2C+N/A40216.7h1.3A++3A
Maelstrom Turbo Laser 3,1281,8501,1561.6C+0.2134.572%B+2%C19.9C**13.8B20992.9h104.7C++302.8B
NS-61 Emissary 1,8711,8301,6141.134B+0.6734.768%B**20.492%B++12.6DN/A45145.7h14.4C++41.4B+
Thanatos VE70 1,4421,4229301.529B++0.2829.295%D*10.971%D--11.7D-N/A50122h5.2C+17.8C--
MANA Anti-Vehicle Turret 2,9171,3294792.775B+0.9753.917%C++1.731%D--13290U15880U35464180.1h9.2C17.1C++
Tank Mine 2,0511,3026182.107C0.3024.259%DN/A73.6D42.3D74417.7h1.5B++6.2C++
Saron Laser Cannon 2,1651,2778851.443C+0.3634.21%B+1.175%D14.7C++10.2C++18786.7h137.6C++402.3C**
Phobos VX86 1,2531,2361,5180.814C0.9952.823%C--14.078%C19.5D-N/A5463.3h2.6C+4.9C+
Deimos VA29 1,2231,2091,0051.203C+0.6062.581%C++14.309%C62.3B++N/A13319.4h2.2B+3.6C**
Skyguard 2,3721,1823083.838B2.0328.553%C+N/A10.4D10.4C*226114.1h154.9D542.4C-
Dual Photon Pods 1,4581,0822614.146C2.3454.133%C**N/A52.5C-18.3C++41720.6h25.4C+46.9C++
Serpent VE92 1,0541,0381,4250.728C1.0818.365%D*16.474%D6.3D--N/A37164.8h15.8C--86D
Coyote Missiles 1,3749763912.496C+0.6953.65%C+N/A31.5C12.8D19831h34.8B+64.8B+
Saron HRB 1,2208031505.353C+3.5540.938%C1.993%B+22.9C+11.9C-30635.1h19B+46.4B+
NS-11A 7987887031.121C+0.6821.236%D19.162%C21C--N/A11237.6h16.6D-78.1D
G40-F Ranger 1,144710779.221C+7.4225.421%D*N/A29D17.7C-26724.5h69.8C+274.4C--
NS Baron G5 6876799070.749C-1.0642.396%C+11.34%D18.9DN/A6035.9h5C+11.9C+
C150 Dalton 1,0056611315.046C+3.2455.679%A++N/A6610U3440U48798900.1h5C9B+
Pulsar C 6256127130.858C+0.9521.698%C--16.994%D--18.2C-N/A6033.7h11.6C*53.7C++
CAS30 Tank Buster 1,2516002,0390.294D1.5142.909%CN/A1.4D*1.5D*53423.7h114.7F267.2D*
Lumine Edge 60359915,7520.038C1.7729.071%C++13.022%C--0.7C--N/A2815.3h1.2B+4B+
NS-11C 5865727420.771C1.0321.063%D15.385%D11.3DN/A5350.4h17.3C-82.3C
VX6-7 5155151144.518A*2.7118.53%D*14.757%D--12.3DN/A7641.9h13.4C+72.2C-
Lasher X2 5014977520.661C1.1423.399%C4.427%C**24.2CN/A8620.5h21.3C90.9C+
Nebula VM20 4434392751.596C0.2113.492%D--12.073%F-27.6CN/A11815.9h15.2B112.6C+
Nebula VM20 4214112751.495C0.3113.46%D--13.382%D**25.7C--N/A11016h16C*118.7C
Rocklet Rifle 6874077100.573C1.2344.713%D--N/A17.9D-12.3D--19022.8h26.7B*59.7B+
NSX Tanto 4254057150.566D1.2419.328%D*18.272%D--10.5D-N/A2738.7h17C87.9C-
Cosmos VM3 3843791382.746B+0.9413.308%D-16.359%D38.3B+N/A1779.9h10.2A76.5B
NSX Tengu 3803696290.587D1.2225.832%F16.802%D10.7D--N/A3134.6h14.4C+55.8C--
Dual-75 Duster 427364615.967C-4.1637.563%C+N/A41.4D--7.2B+3218.8h5.8C++15.3C++
Blueshift VM5 3653611981.823C0.0215.989%D18.006%D29.1CN/A13112.4h15.3C**95.8C+
Solstice VE3 3663585450.657C+1.1520.595%C-14.525%D--5.4D-N/A4866.9h17.1C+83C+
Blueshift VM5 3613571981.803C0.0015.61%D-13.726%D**28.8CN/A12612.4h15.1C**96.9C+
M60-A Bulldog 4103551093.257C1.4532.305%DN/A3550U550U25591500.1h5.7C++17.6C+
Cosmos VM3 3653531382.558B+0.7513.903%D18.98%C+35.7B1.2A1639.9h11.4B*82.3C++
Frag Grenade 3403371337N/A335.1938.162%D--N/A481.4C+4.3C--16650.7h3.7C++9.6C+
NS-7 PDW 3263235480.589C1.2220.149%D-10.836%D*9.7D-N/A4133.3h16C+79.3C
E540 Halberd-H 511315466.848C+5.0455.047%CN/A35.4C-22C++4358.9h7.8D14.2D
Sticky Grenade 3083051305N/A303.1944.746%D-N/A1016.7C++10C30540.3h1.7B+3.9C**
Hunter QCX 3362863680.777C++1.0353.136%B+9.091%D*12.3C+2.1C+4223.3h9.2C+17.3C++
Spear Anti-Vehicle Phalanx Turret 460272456.044C+4.2437.076%D3.676%C+27.8D19.2C4699.8h10.9C29.4C--
Nova 2632603040.855C0.9535.693%D17.308%B+26CN/A7410h5.1C14.3C-
Eridani SX5 2632583140.822C0.9824.533%C8.14%F18.8DN/A12113.7h13.4C+54.5C+
Aphelion VEX-4H 436251882.852C1.0535.324%D*1.992%D29.2D21.5C--3768.6h60C++169.9C
Parallax VX3 2482481052.362C+0.5638.373%C+72.581%D21.8CN/A10611.4h2.7D7C
AP30 Shredder 394239882.716C-0.9125.162%D*2.51%B+2390U1550U49405000.1h91.2C++362.4C--
L100 Python AP 361239594.051C+2.2545.888%D*N/A29.5C+15.1C--4328.1h5.7C**12.5C+
Orion VS54 2262262950.766C1.0417.576%D19.469%D21.5C-N/A27710.5h17.1D--97.5C
Artemis VX26 2242232760.808C-1.0022.072%D--13.005%D**19.6DN/A6911.4h13.9C--62.8D
Eidolon VE33 2282195590.392D1.4115.473%F-11.416%F-2.6D*N/A1283.2h12D77.5F-
NS-10 Burster 4132171931.124C**0.6830.744%C*1.843%D*5.9C++5.3B**17137h131.6C++428B
E540 Halberd 366214425.095C3.2943.904%C--2.336%C+20.8D--14.8C60810.3h7.8D**17.8D*
SVA-88 2162132700.789C-1.0217.778%D*17.371%D--19D--N/A12311.2h18.2F--102.6F
NS-10 Burster 3801981931.026C+0.7830.658%C++2.02%D*5.5C+5.1B*14736h139.7C*455.7B
Soldier Soaker 1891862900.641C-1.1626.2%D-16.667%B+42.3CN/A1084.4h8D-30.3D--
Supernova PC 231166179.765B++7.9646.692%C2.41%C++25.2C*9.8B7886.6h3.7B**7.8B*
Photon A2A Missile Pods 295158722.194C--0.3982.171%B+N/A24.3D21.1D3856.5h11.3D--13.7D--
Comet VM2 2631562000.78C+1.0346.378%B+2.564%D-9.3C6.4B**20316.8h26C+56C++
NS-30 Vandal 1461461470.993C-0.8130.459%C-21.918%D17.2D--N/A558.5h7.9D**25.8D
M20 Basilisk 205143245.958A+4.1529.899%D--2.797%D*12.1D5.3D19211.8h108.7C+363.4D
NSX Tomoe 1471421740.816C--0.9923.46%D*37.324%C+15.1D--N/A539.4h21.8F-92.8F
C-4 ARX 2121411221.156C-0.6523.434%D-N/A54.2D*27.3C-5432.6h0.8A3.5B*
Proton II PPA 139130914.444C+12.6420.406%D3.077%B**35.1D2.4D2323.7h9.9C++48.5C+
Comet VM2 2351291990.648C-1.1648.323%BN/A8.8C--7.2A18114.7h30.3C+62.6C++
CAS 14-E 143122196.421C-4.6230.838%C-N/A58.1C10B**3602.1h33.7C+109.3C+
NS-44L Blackhand 1251222560.477D1.3339.79%C36.885%C9.2D-N/A2813.2h5.9D14.8C
MKV Suppressed 1251211810.669C--1.1425.892%C+13.223%D--21.6C-N/A955.6h15.7C+60.7C++
NS-AM7 Archer 1811205790.207D1.6050.244%D*5%D**1.4D*N/A1787.7h28.3C--56.3D-
Nemesis VSH9 1961201430.839C**0.9756.426%D-4.167%B*8.1C-5.1C22514.8h8.5C+15.1C
M40 Fury 145120206C+4.1921.387%FN/A28.6D6D1784.2h11.9B+55.8C
V10 116115257.5U55.6938.987%C+53.044%F**13.1D--N/A528.8h3.1D*7.9D
Proton II PPA-H 124115225.227C--3.4234.197%CN/A95.8C++7.5B4781.2h13.4D39.3C-
Spiker 1111102470.445D1.3629.161%C+10.909%D**6.7D--N/A1616.3h11.8C40.5C
Aspis Anti-Aircraft Phalanx Turret 200103156.867A5.0621.507%DN/A10.1C+9.5C27510.2h123.1B*572.6C**
Saron HRB-H 172102273.778C1.9750.106%DN/A23.2D-15.9D-4214.4h32.4D64.6D-
VE-LR Obelisk 8988851.035C0.7723.186%D*42.046%B**12.6D-N/A457h7.8C33.5D
NS-03 Thumper 90872710.321C-1.4834.003%C+2.299%C+16.4DN/A445.3h9.5C+28.1C+
Flare VE6 8584601.4C+0.4117.851%D-13.095%F21.5DN/A1993.9h13D72.6C--
NS Decimator 104812280.355D-1.4554.096%D-7.407%S19.8D--5.6D*4934.1h5.5C-10.2D
NS-44 Commissioner 81811940.418C--1.3928.56%D-20.988%C+6.9D--N/A4011.7h4.3C15C-
M60-G Bulldog 9880194.211C+2.4123.551%D*1.25%D--18.2D4.1C--1944.4h7.3C*31.1C-
Aphelion VEX-4 12679223.591C1.7924.903%D*N/A19.8D11.8D2764h62.4C+250.4D
MANA Anti-Personnel Turret 7875322.344N/A0.5413.05%UN/A750U30U3723500.1h23.5T*180.1T*
Beamer VS3 7070930.753C+1.0528.655%C*15.714%D-10.3DN/A1336.8h12.5D43.8C+
Solstice SF 72661490.443D1.3615.9%F9.091%D*3.9D--N/A4016.8h18.3D114.9F
Quasar VM1 6563252.52B++0.7113.284%D14.286%D-14.7DN/A2254.3h14.2B107.1C++
NS-45 Pilot 62621990.312D1.4920.529%F16.129%D*8.3D--N/A307.5h13.1F--64T
M12 Kobalt 666296.889C5.0812.282%D--9.677%F-29.5D--1.9D1832.1h21.4C174.4D
NS-15M2 61611210.504C--1.3018.17%D*19.672%D17.9D-N/A1413.4h19.8F-108.7D**
M60-A Bulldog 6659511.8C+9.9935.628%D*3.39%B*18.4D2.2D1913.2h6.5C+18.2D
M12 Kobalt-F 5754361.5C+0.319.103%F-3.704%D*7.5D-N/A497.2h12.5B+137.3D
Nyx VX31 5353361.472C0.3326.533%D*15.094%D**26.5C--N/A1142h7.5D*28.3D*
M20 Basilisk 7951212.429C0.6231.592%D-3.922%D9.8D--5.4D2475.2h186.7F590.9F--
The Slasher 5050980.51S1.3045.588%B*2%D--7.8B*N/A176.4h2.5C5.4C++
Hyena Missile Launcher 8450610.82D0.9926.797%D--N/A8.9D6.1D1945.6h35.3C*131.6C
M40 Fury-F 73502580.194D1.6137.841%D--N/A4.1D*1.9D--5212.2h22.2D*58.7F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon622,3354.9h
Anti-Vehicle MANA Turret901,31011.3h
Nano-Armor Kit1,6332,371,969247.1h
Decoy Grenade0560h
Nanite Revive Grenade05000.1h
Spitfire Auto-Turret316391.2h
Motion Spotter463,2073.5h
Welding Device11,8180.2h
Deconstruction Tool04,0010.2h
Recon Detection Device531,3764h
Ammunition Package1391,8627h
Medical Kit223351h
Anti-Infantry MANA Turret203541.2h
Medical Applicator870147,01931h
VE-H Maw01020h
Nano-Repair Grenade03110.1h

Check the help document for the dictionary if you want to learn more about words used here.


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