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Harbinger Imperator dirtyyjelly[TWC2] dirtyyjelly
VS BR 90

KDR: 1.82

Score: 69.3m

Last Seen: Mar 25th, 2019 4:01 AM
- OFFLINE - 738.8 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 530
Level Progress (to 91): 95%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA L100 Python HESH C75 Viper Hornet Missiles Supernova VPC L105 Zephyr Sirius SX12 C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $182,646 MLG Score: 146
Fun Score: N/A
Cheeseburgers Flipped: 823TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.813%17.04%3892510109,3840.7647921.058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.005%0.334C**-0.564D-1.557FHEAD + (~5.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.20.141C++14.6-0.025C+49.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.567%1.013%7885103015,207247037486.15419406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.238%-0.088C+-0.54D-0.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.80.394B35.80.325C**62

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.626%1.2%4097102813,172345143893.81576300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.262%-1.002D*-0.9D--0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.7-0.545D18.3-0.458D41.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.87%1.022%2501110245,382240025592.2425210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.247%-0.399C---0.847D--0.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.634B+13.90.65B+29.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.583%66.391%25021033363128810.281614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.217%0.535B+-0.048C+-1.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.259C*2.80.112C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.866%13.411%250410312,237887292.52198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.814%-0.797D--0.227C-0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.098C+4.60.049C+9.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 530
69.3m420.2%326 (19.6k)286 (17.2k)1.8223574,42340,8392.5281790 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035243421.035%4.438%9305:5518

70% Engineer11% Infiltrator10% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:32 AMSep 18th, 2015 3:48 AMApr 23rd, 2019 5:56 AM (1d) (PST)Mar 25th, 2019 1:43 AM (31d) (PST)Mar 25th, 2019 12:01 AM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
643845590.3070.1690.0141.6660.089146

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,5525,01533,53718101100517,167

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4036.9h/168.2d 28,825 3,303 23,644 403.4k 5,029 7,335 21,589 155.6m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
D--
Kills:1,422
Deaths:930
KDR:1.529
Accuracy:29.295% D--
HSR:10.971% D--
Serpent VE92
D
Kills:938
Deaths:1,324
KDR:0.708
Accuracy:18.008% D*
HSR:15.885% D
NS-11C
D
Kills:566
Deaths:735
KDR:0.770
Accuracy:21.086% D
HSR:15.018% D
Phobos VX86
C++
Kills:523
Deaths:876
KDR:0.597
Accuracy:46.271% D--
HSR:16.826% C++
VX6-7
D--
Kills:515
Deaths:114
KDR:4.518
Accuracy:18.530% D*
HSR:14.757% D--
Solstice VE3
C
Kills:356
Deaths:538
KDR:0.662
Accuracy:20.610% C
HSR:14.607% D-
Nova
B+
Kills:231
Deaths:254
KDR:0.909
Accuracy:34.820% D-
HSR:17.316% B+
Eidolon VE33
F-
Kills:215
Deaths:556
KDR:0.387
Accuracy:15.419% F-
HSR:11.163% F-
NS Baron G5
C+
Kills:184
Deaths:288
KDR:0.639
Accuracy:32.965% D--
HSR:13.587% C+
NSX Tanto
D
Kills:150
Deaths:449
KDR:0.334
Accuracy:15.799% F-
HSR:20.667% D
Pulsar C
D*
Kills:147
Deaths:244
KDR:0.602
Accuracy:17.436% D*
HSR:16.327% D*
VE-LR Obelisk
B**
Kills:88
Deaths:85
KDR:1.035
Accuracy:23.186% D*
HSR:42.046% B**
Solstice SF
D*
Kills:66
Deaths:149
KDR:0.443
Accuracy:15.900% D**
HSR:9.091% D*
Deimos VA29
A++
Kills:61
Deaths:105
KDR:0.581
Accuracy:49.866% D-
HSR:26.230% A++
Kills:5,462
Deaths (as Engineer):6,647
Deaths (to Engineers):13,731
KDR:0.82172
Kill Difference:1,185
Playtime:2,815.592 hours
Usage:70%
Score:52.159m
Score/min:309
Accuracy (listed only):25.656%
HSR (listed only):17.463%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C**
Kills:490
Deaths:735
KDR:0.667
Accuracy:23.320% C
HSR:4.490% C**
Orion VS54
D
Kills:226
Deaths:295
KDR:0.766
Accuracy:17.576% D
HSR:19.469% D
SVA-88
D--
Kills:208
Deaths:264
KDR:0.788
Accuracy:17.995% D--
HSR:17.308% D*
Kills:924
Deaths (as Heavy Assault):1,294
Deaths (to Heavy Assaults):9,484
KDR:0.71406
Kill Difference:370
Playtime:121.056 hours
Usage:3%
Score:1.402m
Score/min:193
Accuracy (listed only):19.631%
HSR (listed only):13.756%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:2,028
Deaths:1,945
KDR:1.043
Accuracy:26.476% B+
HSR:13.856% D
Thanatos VE70
D--
Kills:1,422
Deaths:930
KDR:1.529
Accuracy:29.295% D--
HSR:10.971% D--
Serpent VE92
D
Kills:938
Deaths:1,324
KDR:0.708
Accuracy:18.008% D*
HSR:15.885% D
NS-11C
D
Kills:566
Deaths:735
KDR:0.770
Accuracy:21.086% D
HSR:15.018% D
Phobos VX86
C++
Kills:523
Deaths:876
KDR:0.597
Accuracy:46.271% D--
HSR:16.826% C++
VX6-7
D--
Kills:515
Deaths:114
KDR:4.518
Accuracy:18.530% D*
HSR:14.757% D--
Solstice VE3
C
Kills:356
Deaths:538
KDR:0.662
Accuracy:20.610% C
HSR:14.607% D-
NS-7 PDW
D-
Kills:322
Deaths:547
KDR:0.589
Accuracy:20.113% D-
HSR:10.870% D*
NSX Tengu
D
Kills:304
Deaths:547
KDR:0.556
Accuracy:25.119% F
HSR:16.776% D
Eridani SX5
C
Kills:258
Deaths:310
KDR:0.832
Accuracy:24.531% C
HSR:8.140% F
Nova
B+
Kills:231
Deaths:254
KDR:0.909
Accuracy:34.820% D-
HSR:17.316% B+
NS Baron G5
C+
Kills:184
Deaths:288
KDR:0.639
Accuracy:32.965% D--
HSR:13.587% C+
NSX Tanto
D
Kills:150
Deaths:449
KDR:0.334
Accuracy:15.799% F-
HSR:20.667% D
Pulsar C
D*
Kills:147
Deaths:244
KDR:0.602
Accuracy:17.436% D*
HSR:16.327% D*
Solstice SF
D*
Kills:66
Deaths:149
KDR:0.443
Accuracy:15.900% D**
HSR:9.091% D*
Deimos VA29
A++
Kills:61
Deaths:105
KDR:0.581
Accuracy:49.866% D-
HSR:26.230% A++
Kills:8,071
Deaths (as Light Assault):9,355
Deaths (to Light Assaults):5,141
KDR:0.86275
Kill Difference:1,284
Playtime:416.739 hours
Usage:10%
Score:5.487m
Score/min:219
Accuracy (listed only):26.051%
HSR (listed only):15.058%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:2,028
Deaths:1,945
KDR:1.043
Accuracy:26.476% B+
HSR:13.856% D
NS-61 Emissary
B**
Kills:1,465
Deaths:1,278
KDR:1.146
Accuracy:35.286% B**
HSR:22.594% B**
NS-7 PDW
D-
Kills:322
Deaths:547
KDR:0.589
Accuracy:20.113% D-
HSR:10.870% D*
NSX Tengu
D
Kills:304
Deaths:547
KDR:0.556
Accuracy:25.119% F
HSR:16.776% D
Eridani SX5
C
Kills:258
Deaths:310
KDR:0.832
Accuracy:24.531% C
HSR:8.140% F
Parallax VX3
C+
Kills:248
Deaths:105
KDR:2.362
Accuracy:38.373% C+
HSR:72.581% D
Artemis VX26
D--
Kills:223
Deaths:276
KDR:0.808
Accuracy:22.072% D--
HSR:13.005% D**
NS-30 Vandal
C-
Kills:146
Deaths:147
KDR:0.993
Accuracy:30.459% C-
HSR:21.918% D
NSX Tomoe
C++
Kills:142
Deaths:174
KDR:0.816
Accuracy:23.460% D*
HSR:37.324% C++
NS-44L Blackhand
C
Kills:122
Deaths:256
KDR:0.477
Accuracy:39.790% C
HSR:36.885% C
V10
C+
Kills:115
Deaths:2
KDR:57.500
Accuracy:38.987% C+
HSR:53.044% F**
NS-AM7 Archer
D*
Kills:113
Deaths:519
KDR:0.218
Accuracy:49.564% D*
HSR:5.310% D*
Spiker
C+
Kills:110
Deaths:247
KDR:0.445
Accuracy:29.161% C+
HSR:10.909% D**
NS-44 Commissioner
C+
Kills:81
Deaths:194
KDR:0.418
Accuracy:28.560% D--
HSR:20.988% C+
Beamer VS3
C*
Kills:70
Deaths:93
KDR:0.753
Accuracy:28.740% C*
HSR:15.714% D-
NS-45 Pilot
D--
Kills:54
Deaths:183
KDR:0.295
Accuracy:19.957% F-
HSR:16.667% D--
Nyx VX31
D*
Kills:53
Deaths:36
KDR:1.472
Accuracy:26.533% D*
HSR:15.094% D**
Kills:5,854
Deaths (as Infiltrator):6,859
Deaths (to Infiltrators):4,302
KDR:0.85348
Kill Difference:1,005
Playtime:453.899 hours
Usage:11%
Score:5.247m
Score/min:193
Accuracy (listed only):29.834%
HSR (listed only):23.040%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:2,028
Deaths:1,945
KDR:1.043
Accuracy:26.476% B+
HSR:13.856% D
Thanatos VE70
D--
Kills:1,422
Deaths:930
KDR:1.529
Accuracy:29.295% D--
HSR:10.971% D--
NS-11A
C
Kills:788
Deaths:703
KDR:1.121
Accuracy:21.236% D
HSR:19.162% C
Phobos VX86
C++
Kills:523
Deaths:876
KDR:0.597
Accuracy:46.271% D--
HSR:16.826% C++
NS-7 PDW
D-
Kills:322
Deaths:547
KDR:0.589
Accuracy:20.113% D-
HSR:10.870% D*
NSX Tengu
D
Kills:304
Deaths:547
KDR:0.556
Accuracy:25.119% F
HSR:16.776% D
Eridani SX5
C
Kills:258
Deaths:310
KDR:0.832
Accuracy:24.531% C
HSR:8.140% F
Nova
B+
Kills:231
Deaths:254
KDR:0.909
Accuracy:34.820% D-
HSR:17.316% B+
NS Baron G5
C+
Kills:184
Deaths:288
KDR:0.639
Accuracy:32.965% D--
HSR:13.587% C+
Deimos VA29
A++
Kills:61
Deaths:105
KDR:0.581
Accuracy:49.866% D-
HSR:26.230% A++
Kills:6,121
Deaths (as Combat Medic):6,505
Deaths (to Combat Medics):2,883
KDR:0.94097
Kill Difference:384
Playtime:114.442 hours
Usage:3%
Score:2.396m
Score/min:349
Accuracy (listed only):31.069%
HSR (listed only):15.373%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D--
Kills:439
Deaths:275
KDR:1.596
Accuracy:13.492% D--
HSR:12.073% F
Nebula VM20
D--
Kills:411
Deaths:275
KDR:1.495
Accuracy:13.460% D--
HSR:13.382% D*
Cosmos VM3
D
Kills:379
Deaths:138
KDR:2.746
Accuracy:13.308% D
HSR:16.359% D
Blueshift VM5
D
Kills:361
Deaths:198
KDR:1.823
Accuracy:15.989% D
HSR:18.006% D
Blueshift VM5
D
Kills:357
Deaths:198
KDR:1.803
Accuracy:15.610% D
HSR:13.726% D**
Cosmos VM3
C+
Kills:353
Deaths:138
KDR:2.558
Accuracy:13.903% D
HSR:18.980% C+
NS-10 Burster
C**
Kills:217
Deaths:193
KDR:1.124
Accuracy:30.744% C**
HSR:1.843% D*
NS-10 Burster
C++
Kills:198
Deaths:193
KDR:1.026
Accuracy:30.658% C++
HSR:2.020% D*
Comet VM2
B+
Kills:156
Deaths:199
KDR:0.784
Accuracy:46.582% B+
HSR:2.564% D-
Comet VM2
B
Kills:126
Deaths:198
KDR:0.636
Accuracy:48.534% B
HSR:0.794% F
Quasar VM1
D
Kills:63
Deaths:24
KDR:2.625
Accuracy:12.830% D
HSR:14.286% D-
Kills:3,060
Deaths (as MAX Suit):1,014.500
Deaths (to MAX Suits):2,356
KDR:3.01626
Kill Difference:2,045.500
Playtime:103.127 hours
Usage:3%
Score:2.608m
Score/min:421
Accuracy (listed only):23.192%
HSR (listed only):10.367%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:11,246
V. Kills:860 N/A
Deaths:2,519
KDR:4.464
Accuracy:39.614% C+
KPH:62.800 B+
VKPH:4.800 B+
Hornet Missiles
C++
Kills:3,337
V. Kills:2,240 149%
Deaths:937
KDR:3.561
Accuracy:62.751% C++
KPH:44 C
VKPH:29.600 C
Antares LC
C++
Kills:1,570
V. Kills:1,239 127%
Deaths:870
KDR:1.805
Accuracy:31.620% C+
KPH:17.700 C+
VKPH:14 C++
Maelstrom Turbo Laser
C++
Kills:1,173
V. Kills:924 127%
Deaths:958
KDR:1.224
Accuracy:32.973% B
KPH:14.700 C+
VKPH:11.600 C++
Saron Laser Cannon
C++
Kills:1,155
V. Kills:826 140%
Deaths:835
KDR:1.383
Accuracy:34.070% B
KPH:13.800 C++
VKPH:9.900 C++
Dual Photon Pods
C+
Kills:1,063
V. Kills:368 288%
Deaths:256
KDR:4.152
Accuracy:54.033% C*
KPH:52.400 C-
VKPH:18.100 C+
Coyote Missiles
C+
Kills:615
V. Kills:292 210%
Deaths:304
KDR:2.023
Accuracy:53.167% C+
KPH:25.800 C--
VKPH:12.200 D
Photon A2A Missile Pods
D
Kills:158
V. Kills:137 114%
Deaths:71
KDR:2.225
Accuracy:82.201% C**
KPH:24.300 D
VKPH:21.100 D
Kills:20,317 (15,144 + 0)
Deaths:6,750
KDR:3.010
VKDR:1.020
Vehicle Kills:6,886
Kill Difference:13,567
Playtime:557.468 hours
Usage:14%
Score:7.368m
Score/min:220
Piloting Accuracy:34.070%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:2,511
V. Kills:474 N/A
Deaths:126
KDR:19.929
Accuracy:48.492% B++
KPH:9,039,600 U
VKPH:1,706,400 U
C150 Dalton
U
Kills:658
V. Kills:342 192%
Deaths:131
KDR:5.023
Accuracy:55.679% A++
KPH:2,368,800 U
VKPH:1,231,200 U
CAS30 Tank Buster
C
Kills:570
V. Kills:632 90%
Deaths:1,960
KDR:0.291
Accuracy:42.897% C
KPH:1.400 D*
VKPH:1.500 D*
Dual-75 Duster
B+
Kills:364
V. Kills:63 N/A
Deaths:61
KDR:5.967
Accuracy:37.563% C+
KPH:41.500 D-
VKPH:7.200 B+
AP30 Shredder
U
Kills:239
V. Kills:155 153%
Deaths:87
KDR:2.747
Accuracy:25.216% D*
KPH:860,400 U
VKPH:558,000 U
Kills:4,342 (570 + 3,772)
Deaths:2,365
KDR:1.836
VKDR:0.704
Vehicle Kills:1,666
Kill Difference:1,977
Playtime:419.193 hours
Usage:10%
Score:3.296m
Score/min:131
Piloting Accuracy:42.897%
Gunner Accuracy:25.216%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:3,702
V. Kills:360 N/A
Deaths:235
KDR:15.753
Accuracy:48.137% C+
KPH:52.200 C++
VKPH:5.100 D-
C75 Viper
A++
Kills:3,400
V. Kills:538 N/A
Deaths:259
KDR:13.127
Accuracy:32.216% D
KPH:58.100 A++
VKPH:9.200 C**
Skyguard
C*
Kills:1,173
V. Kills:1,186 99%
Deaths:308
KDR:3.808
Accuracy:28.554% C+
KPH:10.300 D
VKPH:10.400 C*
L100 Python AP
C+
Kills:212
V. Kills:109 193%
Deaths:52
KDR:4.077
Accuracy:46.183% D*
KPH:28.200 C+
VKPH:14.500 D
Kills:8,487 (8,487 + 0)
Deaths:854
KDR:9.938
VKDR:2.568
Vehicle Kills:2,193
Kill Difference:7,633
Playtime:250.791 hours
Usage:6%
Score:3.649m
Score/min:243
Driving Accuracy:46.183%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C*
Kills:2,598
V. Kills:368 N/A
Deaths:247
KDR:10.518
Accuracy:47.832% C
KPH:47.400 C*
VKPH:6.700 C
Supernova FPC
B++
Kills:1,921
V. Kills:1,760 109%
Deaths:448
KDR:4.288
Accuracy:49.174% D
KPH:19.700 C-
VKPH:18.100 B++
Saron HRB
C+
Kills:761
V. Kills:400 190%
Deaths:144
KDR:5.285
Accuracy:39.456% C--
KPH:22.800 C+
VKPH:12 C-
E540 Halberd
C+
Kills:172
V. Kills:131 130%
Deaths:40
KDR:4.300
Accuracy:44.895% C
KPH:20.100 D--
VKPH:15.300 C+
Supernova PC
B+
Kills:166
V. Kills:65 252%
Deaths:17
KDR:9.765
Accuracy:46.692% C
KPH:25.200 C**
VKPH:9.900 B+
Proton II PPA
C--
Kills:125
V. Kills:8 N/A
Deaths:9
KDR:13.889
Accuracy:20.566% C--
KPH:34.900 D
VKPH:2.200 D
Aphelion VEX-4
D
Kills:55
V. Kills:38 141%
Deaths:19
KDR:2.895
Accuracy:24.905% D**
KPH:18.600 D
VKPH:12.800 D
Kills:5,798 (4,685 + 1,113)
Deaths:924
KDR:6.275
VKDR:2.998
Vehicle Kills:2,770
Kill Difference:4,874
Playtime:207.212 hours
Usage:5%
Score:4.229m
Score/min:340
Driving Accuracy:46.692%
Gunner Accuracy:24.905%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C--
Kills:667
V. Kills:410 162%
Deaths:73
KDR:9.137
Accuracy:25.182% D*
KPH:28.700 D
VKPH:17.600 C--
E540 Halberd-H
C+
Kills:282
V. Kills:183 153%
Deaths:45
KDR:6.267
Accuracy:54.691% C
KPH:34.100 C--
VKPH:22.100 C+
Aphelion VEX-4H
C--
Kills:242
V. Kills:182 132%
Deaths:86
KDR:2.814
Accuracy:35.401% D*
KPH:28.700 D
VKPH:21.600 C--
Proton II PPA-H
C++
Kills:102
V. Kills:8 N/A
Deaths:18
KDR:5.667
Accuracy:33.579% C-
KPH:88 C+
VKPH:6.900 C++
Saron HRB-H
D-
Kills:102
V. Kills:70 144%
Deaths:27
KDR:3.778
Accuracy:50.106% D
KPH:23.100 D-
VKPH:15.800 D-
Kills:1,395 (0 + 1,395)
Deaths:249
KDR:5.602
VKDR:3.426
Vehicle Kills:853
Kill Difference:1,146
Playtime:45.537 hours
Usage:1%
Score:0.915m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:50.106%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:137
V. Kills:60 225%
Deaths:22
KDR:6.227
Accuracy:29.206% D--
KPH:12.500 D
VKPH:5.500 D
M40 Fury
D
Kills:120
V. Kills:25 462%
Deaths:20
KDR:6
Accuracy:21.250% F
KPH:29.500 D
VKPH:6.100 D
M60-G Bulldog
C--
Kills:80
V. Kills:18 421%
Deaths:19
KDR:4.211
Accuracy:23.551% D*
KPH:18.200 D
VKPH:4.100 C--
M12 Kobalt
C
Kills:62
V. Kills:4 N/A
Deaths:9
KDR:6.889
Accuracy:12.416% D*
KPH:30 D--
VKPH:1.900 C
Kills:399 (0 + 399)
Deaths:70
KDR:5.700
VKDR:1.529
Vehicle Kills:107
Kill Difference:329
Playtime:21.460 hours
Usage:1%
Score:0.242m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:12.416%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D-
Kills:54
V. Kills:3 N/A
Deaths:36
KDR:1.500
Accuracy:9.103% F-
KPH:7.500 D-
VKPH:0.400 D-
M40 Fury-F
N/A
Kills:50
V. Kills:23 208%
Deaths:258
KDR:0.194
Accuracy:37.841% N/A
KPH:4.100 N/A
VKPH:1.900 N/A
Kills:104 (104 + 0)
Deaths:294
KDR:0.354
VKDR:0.088
Vehicle Kills:26
Kill Difference:190
Playtime:19.451 hours
Usage:0%
Score:0.059m
Score/min:50
Driving Accuracy:37.841%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:110
V. Kills:18 N/A
Deaths:17
KDR:6.471
Accuracy:30.287% C--
KPH:54.200 C
VKPH:8.900 B*
Kills:110 (0 + 110)
Deaths:17
KDR:6.471
VKDR:1.059
Vehicle Kills:18
Kill Difference:93
Playtime:2.031 hours
Usage:0%
Score:0.038m
Score/min:314
Piloting Accuracy:N/A%
Gunner Accuracy:30.287%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 12,10611,2462,5194.464C++2.6439.614%C+N/A62.8B+4.8B+188179h12C**30.4C**
L100 Python HESH 4,0623,70223515.753B13.9348.137%C+1.162%C52.2C++5.1D-22070.9h2.9B+6.1B+
C75 Viper 3,9383,40025913.127A*11.3032.216%DN/A58.1A++9.2C**28658.5h7.7B**23.8B*
Hornet Missiles 5,5773,3379373.561C1.7462.751%C++N/A44C29.6C37675.8h10.3C*16.3B
Supernova VPC 2,9662,59824710.518C+8.7047.832%C1.309%C47.4C*6.7C24854.8h3B+6.3C**
L105 Zephyr 2,9852,51112619.929A18.1148.492%B++N/A25110U4740U84644600.1h5.3B++10.9B++
Sirius SX12 2,0392,0281,9451.043C+0.7826.476%B+13.856%D30.8C++N/A13765.9h12.6B+47.7B+
C-4 2,8391,9761,5881.244C+0.5826.867%C*N/A43.8D-19.1D38245.1h1.1B*4.2B++
Supernova FPC 3,6811,9214484.288C+2.4749.174%D2.343%C+19.7C-18.1B++34697.5h6.3C12.8C-
Proximity Mine 1,8221,8195753.163C1.3442.424%C++N/A115.9C+N/A40415.7h1.2A*2.9A
Antares LC 2,8091,5708701.805C++0.0231.62%C+1.656%C+17.7C+14C++17688.8h152.3C+481.6C+
NS-61 Emissary 1,5001,4651,2781.146B+0.6835.286%B**22.594%B**12.7DN/A45115h14.7C++41.7B+
Thanatos VE70 1,4421,4229301.529B*0.2929.295%D--10.971%D--11.7D-N/A49122h5.2C+17.8C-
MANA Anti-Vehicle Turret 2,9161,3284772.784C**0.9653.829%C+1.732%D*13280M++15880S35390680.1h9.2C-17C+
Tank Mine 1,9711,2425942.091C0.2723.913%DN/A72.2D42.4D73717.2h1.5B++6.4C+
Maelstrom Turbo Laser 2,0971,1739581.224C+0.6032.973%B2.387%C+14.7C+11.6C++19379.8h130.8C+396.8C+
Skyguard 2,3591,1733083.808B+1.9928.554%C+N/A10.3D10.4C*223113.9h155.4D544.4C
Saron Laser Cannon 1,9811,1558351.383C+0.4434.07%B1.212%D13.8C++9.9C++17483.4h141.4C++414.9C*
Dual Photon Pods 1,4311,0632564.152C2.3354.033%C*N/A52.4C-18.1C+41220.3h25.4C+46.9C++
Serpent VE92 9549381,3240.708C1.1118.008%D*15.885%D6.2D--N/A37151.4h15.9C-88.4D
NS-11A 7987887031.121C+0.7021.236%D19.162%C21C--N/A11137.6h16.6D78.1C--
Saron HRB 1,1617611445.285C+3.4639.456%C--2.103%B+22.9C+12C-31333.3h17.8B*45.1B+
G40-F Ranger 1,077667739.137C+7.3125.182%D*N/A28.8D17.7C--26423.2h69.8C+277.4D
C150 Dalton 1,0006581315.023C+3.2055.679%A++N/A6580U3420U47843900.1h5C9B++
Coyote Missiles 9076153042.023C0.2053.167%C+N/A25.7D12.2D18123.9h43.3C++81.4C++
Lumine Edge 59559110,7650.055C+1.7728.927%C++13.198%C-0.9C--N/A3640.8h1.2B+4B+
CAS30 Tank Buster 1,2025701,9600.291D1.5342.897%CN/A1.4D*1.5D*54410.4h113.6D**264.9D*
NS-11C 5805667350.77C1.0521.086%D15.018%D11.5DN/A5349.4h17.4C-82.4C
Phobos VX86 5305238760.597D1.2346.271%D--16.826%C++11.3D*N/A3646.2h3D6.4D
VX6-7 5155151144.518M++2.7018.53%D*14.757%D--12.3DN/A7541.9h13.4C+72.2C
Lasher X2 4944907350.667C1.1623.32%C4.49%C**24.6CN/A8619.9h21.1C+90.6C+
Nebula VM20 4434392751.596C0.2313.492%D--12.073%F27.6CN/A11715.9h15.2B+112.6C+
Nebula VM20 4214112751.495C0.3313.46%D--13.382%D*25.7C-N/A10916h16C**118.7C
Cosmos VM3 3843791382.746B+0.9213.308%D16.359%D38.3B*N/A1759.9h10.2A76.5B+
Dual-75 Duster 427364615.967C-4.1437.563%C+N/A41.4D-7.2B+3208.8h5.8C++15.3C*
Blueshift VM5 3653611981.823C+0.0015.989%D18.006%D29.1CN/A12812.4h15.3B+95.8C+
Blueshift VM5 3613571981.803C+0.0215.61%D13.726%D**28.8CN/A12512.4h15.1B96.9C+
Solstice VE3 3643565380.662C+1.1620.61%C14.607%D-5.5D-N/A4765.1h17.1C+82.8C+
M60-A Bulldog 4103551093.257C1.4332.305%C--N/A3550U550U25572300.1h5.7C*17.6C++
Cosmos VM3 3653531382.558B+0.7413.903%D18.98%C+35.7B++1.2A+1619.9h11.4B**82.3B
NS-7 PDW 3253225470.589C-1.2320.113%D-10.87%D*9.7D-N/A4133.2h16C+79.5C+
NSX Tengu 3123045470.556D1.2725.119%F16.776%D9.8D--N/A3031h15C+59.5D
Sticky Grenade 3063031303N/A301.1844.397%D-N/A1010C*10C30620.3h1.7B++3.8B+
Hunter QCX 3362863680.777C++1.0552.813%B+9.091%D*12.4C+2.2C+4123h9.1C+17.2C++
E540 Halberd-H 465282456.267C+4.4454.691%C1.064%D34C--22C+4408.3h8D14.6D
Frag Grenade 2752741274N/A272.1836.802%D*N/A456.7C+1.7D17730.6h3.5B9.6C+
Spear Anti-Vehicle Phalanx Turret 445261445.932C+4.1136.958%D3.831%C+26.6D18.8C4599.8h11.3C-30.5D
Eridani SX5 2632583100.832C0.9924.531%C8.14%F19DN/A11913.6h13.3C+54.1C+
Parallax VX3 2482481052.362C+0.5438.373%C+72.581%D21.8CN/A10411.4h2.7D7C
Aphelion VEX-4H 424242862.814C0.9935.401%D*1.653%D-28.8D21.7C--3688.4h61C++172.2C
AP30 Shredder 394239872.747C0.9225.216%D*2.51%C**2390U1550U46271700.1h89.9C*356.7C
Rocklet Rifle 4042385060.47C-1.3542.077%D*N/A15.4D--10.7D*17215.5h27.6B*65.5C**
Nova 2332312540.909C0.9134.82%D-17.316%B+23.8C--N/A709.7h5.1C14.8C--
Orion VS54 2262262950.766C1.0617.576%D19.469%D21.5C-N/A25810.5h17.1D-97.5C--
Artemis VX26 2242232760.808C-1.0122.072%D--13.005%D**19.7DN/A6911.3h13.9C-62.8D
NS-10 Burster 4132171931.124C**0.7030.744%C**1.843%D*5.9C++5.3B**17037h131.6C*428B
Eidolon VE33 2242155560.387C--1.4415.419%F-11.163%F-2.6D*N/A1183h12.1D78.3F-
L100 Python AP 321212524.077C+2.2546.183%D*N/A28.3C+14.5D4117.5h5.8B+12.7C+
SVA-88 2112082640.788C-1.0317.995%D--17.308%D*19.8D-N/A12210.5h18.4F-102D*
NS-10 Burster 3801981931.026C+0.8030.658%C++2.02%D*5.5C+5.1B**14736h139.7C**455.7B
NS Baron G5 1851842880.639C--1.1832.965%D--13.587%C+9.9D*N/A2818.5h5.8D17.7C
E540 Halberd 303172404.3C2.4844.895%C2.907%C**20.2D--15.4C+6938.5h8F17.8D*
Supernova PC 231166179.765B*7.9446.692%C2.41%C++25.2C**9.8B+7706.6h3.7B**7.8B*
Photon A2A Missile Pods 295158712.225C--0.4082.201%C**N/A24.3D21.1D3656.5h10.9D-13.2D-
Comet VM2 2631561990.784C+1.0446.582%B+2.564%D-9.3C6.4B**20316.7h25.9C+55.6C++
NSX Tanto 1581504490.334D-1.4915.799%F-20.667%D5.4D--N/A1727.6h21.3D--134.8F-
Pulsar C 1491472440.602C1.2217.436%D*16.327%D*6.8D-N/A4721.7h13C+74.4C-
NS-30 Vandal 1461461470.993C-0.8330.459%C-21.918%D17.2D--N/A548.5h7.9D*25.8D
NSX Tomoe 1471421740.816C--1.0123.46%D*37.324%C++15.1D--N/A519.4h21.8F92.8F
M20 Basilisk 197137226.227A+4.4029.206%D--2.92%D*12.6D5.5D19110.9h103.4C+354.2D
C-4 ARX 2071361221.115C--0.7122.875%D-N/A52.3D*27.3C-5142.6h0.8B**3.6B++
Comet VM2 2311261980.636C-1.1948.534%BN/A8.6C--7.2A17914.6h30.9C+63.6C++
Proton II PPA 133125913.889C+12.0720.566%C--2.4%B34.7D2.2D2363.6h9.9C++48.1C+
NS-44L Blackhand 1251222560.477D1.3539.79%C36.885%C9.2D-N/A2813.2h5.9D14.8C
Nemesis VSH9 1961201430.839C**0.9856.375%D-4.167%B**8.3C--5.3D-22414.4h8.5C+15C
M40 Fury 145120206C+4.1821.25%FN/A29.3D6.1D1814.1h11.6B+54.8C
V10 116115257.5U55.6838.987%C+53.044%F**13.1D--N/A518.8h3.1D*7.9D
NS-AM7 Archer 1681135190.218D1.6049.564%D*5.31%D*1.5D*N/A1775.3h27.1C54.8D
Spiker 1111102470.445D1.3829.161%C+10.909%D**6.7D--N/A1616.3h11.8C-40.5C
CAS 14-E 128110176.471C-4.6530.287%C--N/A55C9B*3142h34.1C+112.6C+
Proton II PPA-H 110102185.667C--3.8433.579%C-N/A85C+6.7C++4731.2h13.8D41.2D
Saron HRB-H 172102273.778C1.9650.106%DN/A23.2D-15.9D-4094.4h32.4D64.6D
Aspis Anti-Aircraft Phalanx Turret 195100156.667A4.8421.385%D1%D-9.9C+9.4C27110.1h125B++584.5C**
VE-LR Obelisk 8988851.035C0.7923.186%D*42.046%B**12.6D-N/A347h7.8C33.5D
NS Decimator 104812270.357D-1.4754.303%D7.407%S19.8D-5.6D*4574.1h5.5C10.2D
NS-44 Commissioner 81811940.418C--1.4028.56%D--20.988%C+6.9D--N/A3811.7h4.3C15C-
M60-G Bulldog 9880194.211C+2.3923.551%D*1.25%D--18.2D4.1C--1904.4h7.3C*31.1C-
MANA Anti-Personnel Turret 7875322.344N/A0.5213.05%UN/A750U30U3600700.1h23.5T*180.1T*
Beamer VS3 7070930.753C+1.0728.74%C*15.714%D-10.3DN/A1266.8h12.5C--43.6C+
Solstice SF 72661490.443C--1.3815.9%D**9.091%D*3.9D--N/A3916.8h18.3D114.9D**
Quasar VM1 6563242.625B*0.8012.83%D14.286%D-14.7DN/A2174.3h13.6B+105.8C++
M12 Kobalt 666296.889C-5.0712.416%D*9.677%F-29.5D--1.9C1842.1h21.4C172.3D
Deimos VA29 61611050.581D1.2449.866%D-26.23%A++10.3D*N/A415.9h3D6.1D
M60-A Bulldog 6659414.75C+12.9335.505%D*3.39%B*19D2.3D1943.1h6.4C+17.9C--
Aphelion VEX-4 9355192.895C-1.0724.905%D**N/A18.3D12.7D3263h65.6C+263.5D-
NS-45 Pilot 54541830.295D1.5319.957%F-16.667%D--7.5D--N/A267.2h13.7F*68.8T*
M12 Kobalt-F 5754361.5C+0.329.103%F-3.704%D*7.5D-N/A497.2h12.5B+137.3D--
Nyx VX31 5353361.472C0.3526.533%D*15.094%D**26.5C-N/A1112h7.5D*28.3D*
The Slasher 5050980.51S1.3145.588%B*2%D--7.8B++N/A176.4h2.5C5.4B
M40 Fury-F 73502580.194D1.6337.841%D--N/A4.1D*1.9D--5212.2h22.2D*58.7F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter432,8613.3h
Nano-Armor Kit1,5672,298,287236.4h
Anti-Vehicle MANA Turret891,28511.2h
Spawn Beacon462,0274.4h
Nanite Revive Grenade04810.1h
Deconstruction Tool04,0010.2h
Spitfire Auto-Turret305641.1h
Ammunition Package1351,8166.9h
Medical Kit223211h
Anti-Infantry MANA Turret203541.2h
Medical Applicator863145,62630.7h
Nano-Repair Grenade0780h
VE-H Maw01020h
Recon Detection Device531,3764h

Check the help document for the dictionary if you want to learn more about words used here.


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