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Lt. Commander Major djeru[2Be] djeru
TR BR 50

KDR: 1.11

Score: 23.6m

Last Seen: Jun 23rd, 2019 7:23 PM
- OFFLINE - 68.5 hour(s)

Prestige 1, Battle Rank 50 - Terran Republic on Miller - Outfit Leader of 2B or not 2B[2Be] 2B or not 2B
TR outfit on Miller

Members: 1
Level Progress (to 51): 91%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS MSW-R C-4 SMG-46G Armistice T9A "Butcher" TSAR-42 TAR T5 AMC TRAC-5 Burst
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $360,288 MLG Score: 288
Fun Score: N/A
Cheeseburgers Flipped: 370TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.504%25.168%61730118028,5521.113530.001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.333%0.527B+0.48B+-1.007D*HEAD ++ (~12.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.439B9.90.302C*30.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.99%2.096%158412061,2888263321.55744387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.978%-0.907D--0.543B+-0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.4-0.094C+48.30.042C+118.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.706%2.878%108412061,11215712650.707829418%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.964%0.261C*0.199C++-0.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.614B+6.50.48B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.648%4.91%525120577411694210.662104183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.969%-1.253D**0.122C+1.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.524B+12.80.677B+43.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.9%75.619%52312073,0311756151.72608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.178%0.713B++0.553B+0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.501B+20.384C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.725%11.813%52312072,455169181.4518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.146%0.669B+-0.736D-0.743

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.641B+2.30.517B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
2B or not 2B[2Be] 2B or not 2B
TR outfit on Miller

Members: 1
23.6m207.3%335 (20.1k)260 (15.6k)1.1142150,52445,3451.193350 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1210270117.602%21.307%37502:0022

18% Combat Medic17% Engineer26% Heavy Assault15% Infiltrator20% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 28th, 2012 5:27 PMJun 13th, 2019 11:51 PMJun 25th, 2019 10:42 AM (1d) (PST)Jun 23rd, 2019 4:32 PM (3d) (PST)Jun 23rd, 2019 3:23 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4913011900.5570.5000.1191.2230.033288

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,48218,06011,4223330773215,620

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1511.2h/63d 3,586 10,765 14,133 110.9k 1,548 5,616 2,986 44.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:2,995
Deaths:2,369
KDR:1.264
Accuracy:22.541% C+
HSR:24.474% C++
T9A "Butcher"
C**
Kills:1,784
Deaths:944
KDR:1.890
Accuracy:25.492% C*
HSR:29.765% C**
T9 CARV
C--
Kills:1,166
Deaths:2,087
KDR:0.559
Accuracy:16.490% C--
HSR:19.211% C--
T9 CARV-S
B+
Kills:1,166
Deaths:712
KDR:1.638
Accuracy:25.002% B+
HSR:27.787% B+
NS-15M1
C++
Kills:1,163
Deaths:889
KDR:1.308
Accuracy:23.292% C++
HSR:22.528% C+
T16 Rhino
B*
Kills:1,162
Deaths:876
KDR:1.326
Accuracy:24.771% B*
HSR:23.322% C*
T32 Bull
B*
Kills:817
Deaths:472
KDR:1.731
Accuracy:28.011% B*
HSR:27.295% B+
NS-15M AE
B**
Kills:474
Deaths:208
KDR:2.279
Accuracy:28.638% B+
HSR:36.709% B**
TMG-50
C+
Kills:232
Deaths:220
KDR:1.055
Accuracy:20.472% C+
HSR:22.414% C+
Kills:10,959
Deaths (as Heavy Assault):8,777
Deaths (to Heavy Assaults):13,988
KDR:1.2486
Kill Difference:2,182
Playtime:395.178 hours
Usage:26%
Score:6.434m
Score/min:271
Accuracy (listed only):23.857%
HSR (listed only):25.945%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
C
Kills:1,898
Deaths:2,885
KDR:0.658
Accuracy:23.774% D
HSR:14.963% C
T5 AMC
A**
Kills:1,177
Deaths:823
KDR:1.430
Accuracy:28.107% B**
HSR:32.710% A**
TRAC-5 Burst
A*
Kills:1,177
Deaths:372
KDR:3.164
Accuracy:35.799% A*
HSR:29.652% B**
TAS-16 Blackjack
C+
Kills:1,166
Deaths:1,288
KDR:0.905
Accuracy:59.961% C+
HSR:10.034% D--
NS-11C
A**
Kills:1,165
Deaths:666
KDR:1.749
Accuracy:30.802% A
HSR:33.047% A**
TRAC-5 S
C+
Kills:1,163
Deaths:2,757
KDR:0.422
Accuracy:17.951% D--
HSR:15.219% C+
TRAC-5
C+
Kills:1,158
Deaths:1,735
KDR:0.667
Accuracy:20.877% C+
HSR:14.508% D-
PDW-16 Hailstorm
B+
Kills:922
Deaths:810
KDR:1.138
Accuracy:26.583% B+
HSR:13.774% C
FA1 Barrage
C
Kills:649
Deaths:826
KDR:0.786
Accuracy:38.218% C
HSR:10.940% D-
TRS-12 Uppercut
B++
Kills:640
Deaths:489
KDR:1.309
Accuracy:65.160% B++
HSR:15.938% C++
NS-7 PDW
B**
Kills:436
Deaths:247
KDR:1.765
Accuracy:30.350% B**
HSR:18.119% C++
LC3 Jaguar
B**
Kills:241
Deaths:188
KDR:1.282
Accuracy:25.138% B
HSR:25.311% B**
NS Baron G5
A++
Kills:160
Deaths:157
KDR:1.019
Accuracy:44.072% C+
HSR:21.875% A++
HC1 Cougar
C*
Kills:149
Deaths:127
KDR:1.173
Accuracy:25.406% C*
HSR:22.148% C+
Kills:12,101
Deaths (as Light Assault):13,370
Deaths (to Light Assaults):8,373
KDR:0.90509
Kill Difference:1,269
Playtime:297.402 hours
Usage:20%
Score:4.397m
Score/min:246
Accuracy (listed only):33.728%
HSR (listed only):19.874%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
C
Kills:1,898
Deaths:2,885
KDR:0.658
Accuracy:23.774% D
HSR:14.963% C
TAR
D
Kills:1,441
Deaths:2,589
KDR:0.557
Accuracy:17.907% D*
HSR:16.725% D
Cycler TRV
A**
Kills:1,175
Deaths:610
KDR:1.926
Accuracy:30.524% A++
HSR:35.149% A**
NS-11A
M+
Kills:1,174
Deaths:371
KDR:3.164
Accuracy:35.491% A*
HSR:41.908% M+
TAS-16 Blackjack
C+
Kills:1,166
Deaths:1,288
KDR:0.905
Accuracy:59.961% C+
HSR:10.034% D--
T1 Cycler
C++
Kills:1,160
Deaths:1,428
KDR:0.812
Accuracy:22.438% C++
HSR:19.310% C
TORQ-9
C**
Kills:1,148
Deaths:998
KDR:1.150
Accuracy:25.593% C**
HSR:24.042% C++
PDW-16 Hailstorm
B+
Kills:922
Deaths:810
KDR:1.138
Accuracy:26.583% B+
HSR:13.774% C
FA1 Barrage
C
Kills:649
Deaths:826
KDR:0.786
Accuracy:38.218% C
HSR:10.940% D-
TRS-12 Uppercut
B++
Kills:640
Deaths:489
KDR:1.309
Accuracy:65.160% B++
HSR:15.938% C++
NS-7 PDW
B**
Kills:436
Deaths:247
KDR:1.765
Accuracy:30.350% B**
HSR:18.119% C++
NS Baron G5
A++
Kills:160
Deaths:157
KDR:1.019
Accuracy:44.072% C+
HSR:21.875% A++
Kills:11,969
Deaths (as Combat Medic):12,698
Deaths (to Combat Medics):5,380
KDR:0.94259
Kill Difference:729
Playtime:278.878 hours
Usage:18%
Score:5.367m
Score/min:321
Accuracy (listed only):35.006%
HSR (listed only):20.231%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
A**
Kills:1,177
Deaths:823
KDR:1.430
Accuracy:28.107% B**
HSR:32.710% A**
TRAC-5 Burst
A*
Kills:1,177
Deaths:372
KDR:3.164
Accuracy:35.799% A*
HSR:29.652% B**
TAS-16 Blackjack
C+
Kills:1,166
Deaths:1,288
KDR:0.905
Accuracy:59.961% C+
HSR:10.034% D--
NS-11C
A**
Kills:1,165
Deaths:666
KDR:1.749
Accuracy:30.802% A
HSR:33.047% A**
TRAC-5 S
C+
Kills:1,163
Deaths:2,757
KDR:0.422
Accuracy:17.951% D--
HSR:15.219% C+
TRAC-5
C+
Kills:1,158
Deaths:1,735
KDR:0.667
Accuracy:20.877% C+
HSR:14.508% D-
FA1 Barrage
C
Kills:649
Deaths:826
KDR:0.786
Accuracy:38.218% C
HSR:10.940% D-
TRS-12 Uppercut
B++
Kills:640
Deaths:489
KDR:1.309
Accuracy:65.160% B++
HSR:15.938% C++
LC3 Jaguar
B**
Kills:241
Deaths:188
KDR:1.282
Accuracy:25.138% B
HSR:25.311% B**
NS Baron G5
A++
Kills:160
Deaths:157
KDR:1.019
Accuracy:44.072% C+
HSR:21.875% A++
HC1 Cougar
C*
Kills:149
Deaths:127
KDR:1.173
Accuracy:25.406% C*
HSR:22.148% C+
AMR-66
B**
Kills:70
Deaths:86
KDR:0.814
Accuracy:32.444% B**
HSR:27.143% B
Kills:8,915
Deaths (as Engineer):9,514
Deaths (to Engineers):7,881
KDR:0.93704
Kill Difference:599
Playtime:261.244 hours
Usage:17%
Score:3.993m
Score/min:255
Accuracy (listed only):35.328%
HSR (listed only):21.544%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
C
Kills:1,898
Deaths:2,885
KDR:0.658
Accuracy:23.774% D
HSR:14.963% C
TSAR-42
B*
Kills:1,782
Deaths:965
KDR:1.847
Accuracy:43.740% B*
HSR:73.737% B+
NS-44 Commissioner
B+
Kills:1,160
Deaths:1,410
KDR:0.823
Accuracy:39.462% B+
HSR:25.690% B+
NS-30 Vandal
A++
Kills:930
Deaths:452
KDR:2.058
Accuracy:44.272% A++
HSR:32.903% B++
RAMS .50M
C++
Kills:927
Deaths:358
KDR:2.589
Accuracy:35.502% C--
HSR:79.072% C++
PDW-16 Hailstorm
B+
Kills:922
Deaths:810
KDR:1.138
Accuracy:26.583% B+
HSR:13.774% C
TX1 Repeater
C+
Kills:455
Deaths:760
KDR:0.599
Accuracy:21.521% C--
HSR:21.319% C+
NS-7 PDW
B**
Kills:436
Deaths:247
KDR:1.765
Accuracy:30.350% B**
HSR:18.119% C++
M77-B
C+
Kills:322
Deaths:307
KDR:1.049
Accuracy:37.164% C+
HSR:76.087% C+
NS-357 Underboss
B**
Kills:234
Deaths:466
KDR:0.502
Accuracy:32.010% D
HSR:30.769% B**
KSR-35
B**
Kills:162
Deaths:95
KDR:1.705
Accuracy:41.655% B**
HSR:37.037% B**
T4 AMP
B
Kills:161
Deaths:227
KDR:0.709
Accuracy:29.194% B
HSR:14.286% D-
NS CandyCannon 3000
C+
Kills:64
Deaths:152
KDR:0.421
Accuracy:35.631% C+
HSR:9.375% D**
Kills:9,453
Deaths (as Infiltrator):9,134
Deaths (to Infiltrators):5,790
KDR:1.03492
Kill Difference:319
Playtime:223.741 hours
Usage:15%
Score:2.643m
Score/min:197
Accuracy (listed only):33.912%
HSR (listed only):34.395%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C*
Kills:382
Deaths:357
KDR:1.070
Accuracy:15.431% C*
HSR:15.707% D
MRC3 Mercy
A
Kills:302
Deaths:112
KDR:2.696
Accuracy:22.295% A
HSR:22.517% B+
M3 Pounder HEG
B++
Kills:297
Deaths:168
KDR:1.768
Accuracy:45.032% B++
HSR:2.357% C--
MRC3 Mercy
A+
Kills:276
Deaths:104
KDR:2.654
Accuracy:23.964% A+
HSR:18.116% C-
M2 Mutilator
B+
Kills:274
Deaths:170
KDR:1.612
Accuracy:17.058% B+
HSR:10.949% F
M3 Pounder HEG
A++
Kills:255
Deaths:158
KDR:1.614
Accuracy:47.784% B*
HSR:5.882% A++
M1 Heavy Cycler
C++
Kills:128
Deaths:216
KDR:0.593
Accuracy:14.633% C++
HSR:14.063% D
Kills:1,914
Deaths (as MAX Suit):642.500
Deaths (to MAX Suits):3,663
KDR:2.97899
Kill Difference:1,271.500
Playtime:46.361 hours
Usage:3%
Score:0.772m
Score/min:277
Accuracy (listed only):26.600%
HSR (listed only):12.799%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A++
Kills:469
V. Kills:15 N/A
Deaths:60
KDR:7.817
Accuracy:52.038% B+
KPH:189.300 A++
VKPH:6.100 D-
M14 Banshee
B+
Kills:370
V. Kills:15 N/A
Deaths:154
KDR:2.403
Accuracy:29.188% C+
KPH:56.800 B+
VKPH:2.300 C--
M18 Needler
C-
Kills:292
V. Kills:220 132%
Deaths:570
KDR:0.512
Accuracy:27.338% D-
KPH:7.800 C-
VKPH:5.900 C--
M18 Rotary
C+
Kills:157
V. Kills:74 209%
Deaths:184
KDR:0.853
Accuracy:27.997% D
KPH:12.800 C+
VKPH:6 D
Hornet Missiles
C*
Kills:75
V. Kills:32 227%
Deaths:26
KDR:2.885
Accuracy:61.994% C*
KPH:54 C+
VKPH:23 D
Kills:1,363 (819 + 0)
Deaths:994
KDR:1.371
VKDR:0.358
Vehicle Kills:356
Kill Difference:369
Playtime:60.258 hours
Usage:4%
Score:0.467m
Score/min:129
Piloting Accuracy:27.997%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:55
V. Kills:2 N/A
Deaths:9
KDR:6.111
Accuracy:50.784% B**
KPH:43.300 C
VKPH:1.600 D**
Kills:55 (0 + 55)
Deaths:9
KDR:6.111
VKDR:0.222
Vehicle Kills:2
Kill Difference:46
Playtime:1.270 hours
Usage:0%
Score:0.021m
Score/min:273
Piloting Accuracy:N/A%
Gunner Accuracy:50.784%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:489
V. Kills:49 N/A
Deaths:107
KDR:4.570
Accuracy:41.346% C**
KPH:39 B+
VKPH:3.900 D-
L100 Python HEAT
D
Kills:94
V. Kills:19 470%
Deaths:40
KDR:2.350
Accuracy:40.876% D*
KPH:19.700 D
VKPH:4 F
Kills:583 (583 + 0)
Deaths:147
KDR:3.966
VKDR:0.463
Vehicle Kills:68
Kill Difference:436
Playtime:17.327 hours
Usage:1%
Score:0.150m
Score/min:144
Driving Accuracy:40.876%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:436
V. Kills:136 318%
Deaths:136
KDR:3.206
Accuracy:45.858% B+
KPH:29.100 C**
VKPH:9.100 C+
E540 Halberd
C
Kills:142
V. Kills:72 195%
Deaths:26
KDR:5.462
Accuracy:41.252% C+
KPH:23.100 C
VKPH:11.700 C
P2-120 AP
A
Kills:93
V. Kills:55 166%
Deaths:18
KDR:5.167
Accuracy:53.667% B*
KPH:42.900 B**
VKPH:25.300 A
Kills:671 (529 + 142)
Deaths:180
KDR:3.728
VKDR:1.461
Vehicle Kills:263
Kill Difference:491
Playtime:23.288 hours
Usage:2%
Score:0.374m
Score/min:267
Driving Accuracy:53.667%
Gunner Accuracy:41.252%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C-
Kills:108
V. Kills:76 140%
Deaths:24
KDR:4.500
Accuracy:53.855% B*
KPH:30.600 D
VKPH:21.500 C-
Kills:108 (0 + 108)
Deaths:24
KDR:4.500
VKDR:3.167
Vehicle Kills:76
Kill Difference:84
Playtime:3.532 hours
Usage:0%
Score:0.057m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:53.855%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:281
V. Kills:63 439%
Deaths:21
KDR:13.381
Accuracy:43.645% B**
KPH:45.300 C+
VKPH:10.200 C*
M12 Kobalt
C+
Kills:137
V. Kills:9 N/A
Deaths:12
KDR:11.417
Accuracy:12.546% D--
KPH:50.100 D
VKPH:3.300 C+
M40 Fury
C
Kills:136
V. Kills:33 400%
Deaths:17
KDR:8
Accuracy:40.221% B+
KPH:39.500 D
VKPH:9.600 C
M12 Kobalt
C
Kills:78
V. Kills:6 N/A
Deaths:7
KDR:11.143
Accuracy:12.844% D-
KPH:31.600 D-
VKPH:2.400 C
Kills:632 (0 + 632)
Deaths:57
KDR:11.088
VKDR:1.947
Vehicle Kills:111
Kill Difference:575
Playtime:14.854 hours
Usage:1%
Score:0.320m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:12.844%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,0092,9952,3691.264C0.1522.541%C+24.474%C++48.2B+N/A13662.2h9.7B**43.2B+
C-4 3,5492,9491,9571.507C++0.3928.725%B+N/A113.9B++23.2C64125.9h1.1B*3.7B*
SMG-46G Armistice 1,9081,8982,8850.658D0.4623.774%D14.963%C23.6DN/A6180.4h12.4B+52.2C++
T9A "Butcher" 1,7931,7849441.89C+0.7825.492%C*29.765%C**87.9B**N/A24420.3h8.6A+33.8B*
TSAR-42 1,7931,7829651.847C+0.7343.74%B*73.737%B+55.9B*N/A15331.9h1.8B**4.2B*
TAR 1,4541,4412,5890.557C--0.5617.907%D*16.725%D15.9DN/A4790.8h12.7C**70.8C
T5 AMC 1,1911,1778231.43B+0.3228.107%B**32.71%A**50.5A++N/A13723.3h10A35.7B**
TRAC-5 Burst 1,1951,1773723.164B+2.0535.799%A*29.652%B**121.3M++1.9M++2859.7h9.3B++26B**
Cycler TRV 1,1801,1756101.926B++0.8130.524%A++35.149%A**68.3A*N/A30117.2h9.4A+30.8B**
NS-11A 1,1871,1743713.164A2.0535.491%A*41.908%M+105.8M**1.2A++28811.1h9.3A+26.1A
T9 CARV 1,1681,1662,0870.559C0.5616.49%C--19.211%C--17.9C--N/A7165.3h12B++72.8C*
TAS-16 Blackjack 1,1681,1661,2880.905C0.2159.961%C+10.034%D--43.5C*N/A12626.8h1.9B**3.1B+
T9 CARV-S 1,1701,1667121.638C++0.5225.002%B+27.787%B+69B**N/A19616.9h9.3B**37.2B+
NS-11C 1,1781,1656661.749B*0.6330.802%A33.047%A**65.8A++N/A21117.7h9.8B**31.7B*
TRAC-5 S 1,1781,1632,7570.422D0.6917.951%D--15.219%C+11.2DN/A32103.4h13.5C+75.2C
NS-15M1 1,1631,1638891.308C+0.1923.292%C++22.528%C+50.1BN/A14323.2h10.6B++45.7B+
T16 Rhino 1,1631,1628761.326C++0.2124.771%B*23.322%C*55.1B**N/A16521.1h10B**40.3B++
NS-44 Commissioner 1,1671,1601,4100.823C+0.2939.462%B+25.69%B+36.1C++N/A10632.1h3.4B+8.6B+
T1 Cycler 1,1661,1601,4280.812C+0.3022.438%C++19.31%C26.5C++N/A9543.8h11.9B*53.1B+
T7 Mini-Chaingun 1,1641,1581,0561.097C++0.0220.111%B+13.99%C**44.2B+N/A13326.2h11.1B*55B++
TRAC-5 1,1661,1581,7350.667C+0.4520.877%C+14.508%D-23.6BN/A8749.1h10.8B**51.5B+
TORQ-9 1,1571,1489981.15C+0.0425.593%C**24.042%C++40BN/A11428.7h11.7B**45.8B++
NS-30 Vandal 9409304522.058C*0.9444.272%A++32.903%B++60.8B**N/A13815.3h4.4B**9.9B**
RAMS .50M 9319273582.589C+1.4735.502%C--79.072%C++43.3B**N/A12621.4h1.9B++5.3B
PDW-16 Hailstorm 9289228101.138C++0.0226.583%B+13.774%C45.4B**N/A12720.3h11.5B*43.4B++
Frag Grenade 8978951895N/A893.8961.375%A*N/A813.6A+1.8D--29551.1h2.6B**4.3B**
T32 Bull 8228174721.731C**0.6228.011%B*27.295%B+72.9AN/A18011.2h9.3B**33.3B*
NS Decimator 1,0557278200.887C+0.2361.16%C++3.026%B+35.3C++15.9C+27920.6h4B+6.5B+
FA1 Barrage 6526498260.786C+0.3338.218%C10.94%D-30.9C*N/A10021h3.5B**9B++
TRS-12 Uppercut 6436404891.309C++0.1965.16%B++15.938%C++71.9A+N/A2008.9h2B**3.1B++
C75 Viper 5384891074.57C++3.4641.346%C**1.431%C+39.1B+3.9D-15612.5h7.4B**17.9B**
NS-15M AE 4754742082.279C++1.1628.638%B+36.709%B**70.7B+N/A2026.7h9.1B**31.8B++
Hellfire Rocket Pods 484469607.817C++6.7052.038%B+N/A187.6A++6D-6332.5h13.1B+25.2B++
TX1 Repeater 4564557600.599C+0.5221.521%C--21.319%C+22.3CN/A6620.4h11.2B+52.2C**
ML-7 5444481,2410.361D0.7552.519%C-3.348%C**17.3D3.7D**12625.9h5B*9.6B++
NS-7 PDW 4384362471.765B**0.6530.35%B**18.119%C++54.5A+N/A1608h10.5B**34.4B*
P2-120 HEAT 5724361363.206C2.0945.858%B+4.128%B+29.1C**9.1C+19215h5.8B++12.6B*
M2 Mutilator 3833823571.07C0.0415.431%C*15.707%D18.2DN/A6021h20D129.5C++
M14 Banshee 3853701542.403C1.2929.188%C+N/A56.9B+2.3C--1746.5h12.5B++42.9B++
M77-B 3223223071.049D0.0737.164%C+76.087%C+16.8DN/A5819.2h2.9D7.7C+
Sticky Grenade 3173141314N/A312.8964.967%A+N/A1570A15C*60880.2h1.3B**1.9B**
MRC3 Mercy 3043021122.696C**1.5822.295%A22.517%B+48.7A+N/A1706.2h14.6A65.5B**
M3 Pounder HEG 3142971681.768C*0.6545.032%B++2.357%C--27.5A1.6D--15010.8h10.5B**23.4B*
M18 Needler 5122925700.512C0.6027.338%D-4.11%A7.8C-5.9C--9437.6h127.7B467C*
M40 Fury 3442812113.381B++12.2743.645%B**1.423%C45.3C+10.2C*3096.2h13.2C*30.3B+
MRC3 Mercy 2782761042.654C**1.5423.964%A+18.116%C-48.4A+N/A1735.7h16.2B*67.5B*
M2 Mutilator 2762741701.612C+0.5017.058%B+10.949%F23.8CN/A8611.5h17.4C++101.9B+
Claymore 2662651671.587D0.4753.861%A*N/A120.5CN/A4422.2h1.1B*2A
M3 Pounder HEG 2762551581.614C+0.5047.784%B*5.882%A++25.2B++2.1D--13410.1h12.5B*26.2B++
LC3 Jaguar 2422411881.282C+0.1725.138%B25.311%B**31.3C++N/A1387.7h10.6B++42.2B+
NS-357 Underboss 2352344660.502C-0.6132.01%D30.769%B**21.5DN/A6710.9h3.8B+11.9C++
TMG-50 2322322201.055C+0.0620.472%C+22.414%C+40BN/A1765.8h9.4B*45.7B+
Ripper 23122016,4320.013C--1.1016.432%D-13.636%C0.5C-N/A1431.9h1.7C10.3C+
Chainblade 22121220,4560.01C1.1022.517%D5.66%C+0.3C--N/A1643.6h1.9B++8.5B
Auraxium Slasher 1951905,6610.034C+1.0836.373%B+6.842%C1.2CN/A3164.3h1.8B++5.1B+
KSR-35 165162951.705C+0.5941.655%B**37.037%B**77.1A++1.4A**1912.1h3.6B**8.7B*
T4 AMP 1621612270.709C0.4129.194%B14.286%D-28.8C+N/A815.6h13.7B46.9B+
NS Baron G5 1601601571.019C+0.1044.072%C+21.875%A++44.4B+N/A1373.6h3.5B**8C+
M18 Rotary 2311571840.853C0.2627.997%D5.096%A++12.8C+6D8412.3h89.8B+320.6B+
Tank Mine 264156971.608C--0.4931.912%C+N/A74.3D51.4C10562.1h1.5B++4.7B*
HC1 Cougar 1511491271.173C++0.0625.406%C*22.148%C+36.3B+N/A1844.1h10B*39.3B+
E540 Halberd 214142265.462C+4.3541.252%C+1.408%D--22.9C11.6C2196.2h4.8B*11.6B++
M12 Kobalt 1461371211.417C+10.3012.546%D--13.869%D--50.7D3.3C+3332.7h15.9B+126.9C+
ASP-30 Grounder 2031361840.739C++0.3869.922%B**4.412%B*23.9B*11.8C*2435.7h5.9B**8.5B**
M40 Fury 169136178C+6.8940.221%B+1.471%C40D9.7C5033.4h13.6C+33.9B
M1 Heavy Cycler 1281282160.593D0.5214.633%C++14.063%D11.5D--N/A5511.1h24.3D*166.3C+
G20 Vulcan-H 184108244.5C*3.3953.855%B*N/A30.9D21.7C-2683.5h114C211.7C*
MANA Anti-Personnel Turret 106105781.346N/A0.2320.581%UN/A1050U10U2586500.1h24.7T*120.1T*
L100 Python HEAT 11394402.35C-1.2440.876%D*2.128%C19.6D4F1134.8h4.8B+11.7C++
P2-120 AP 14893185.167C+4.0553.667%B*5.376%B**42.3B**25A9252.2h6.9C*12.9B+
NS Decimator-B 13993342.735B*1.6273.958%A1.075%D--93B**46A+5891h3.1B++4.1B*
The Slasher 92896010.148A*0.9744.47%B++8.989%C5.3B+N/A1216.7h2.2C++4.9C++
Anti-Vehicle Grenade 11283183N/A81.8953.595%C**N/A276.7C--96.7C+30830.3h5.9C+11.1C*
M9 SKEP Launcher 137782210.353C0.7672.037%B+1.282%D13.2C10C+1965.9h8.9C++12.3B
M12 Kobalt 8478711.143C+10.0312.844%D-14.103%D-31.2D--2.4C3082.5h19.3C+150.3C
Hornet Missiles 10775262.885C1.7761.994%C*1.333%C53.6C+22.9D3821.4h10.6C++17.1C**
Hunter QCX 72721850.389C-0.7335.135%C--26.389%C+12.2C+N/A345.9h3.3B+9.3B
AMR-66 7070860.814C+0.3032.444%B**27.143%B22.6C++N/A1043.1h7.6B++23.6B*
NS CandyCannon 3000 64641520.421C0.6935.631%C+9.375%D**13.6CN/A334.7h5.3C14.7C++
Spear Anti-Vehicle Phalanx Turret 8758232.522D1.4144.111%C++N/A26.4D13.2D2752.2h9.4C+21.2C++
M60-A Bulldog 5958319.333C+18.2263.248%A++1.724%C--41.4C++N/A1411.4h5.1B+8.1B*
L105 Zephyr 575596.111C5.0050.784%B**N/A42.3C1.5D**2721.3h5.9C**11.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon528082.4h
Anti-Vehicle MANA Turret244951.1h
Nano-Armor Kit544499,31547.8h
Motion Spotter95710.6h
Nanite Revive Grenade01,6210.5h
Medical Applicator1,497416,20736.6h
Restoration Kit552263.6h
Xiphos Anti-Personnel Phalanx Tower02380h
Recon Detection Device472,1034.1h
Smoke Grenade02490.1h
Ammunition Package541,2701.5h
Medical Kit8926,52439h
Anti-Infantry MANA Turret353811h

Check the help document for the dictionary if you want to learn more about words used here.


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