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Primus Bounty Hunter djeruVS[DWHQ] djeruVS
VS BR 48

KDR: 2.12

Score: 31.2m

Last Seen: Jan 16th, 2019 9:12 PM
- OFFLINE - 11.4 hour(s)

Prestige 1, Battle Rank 48 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 86
Level Progress (to 49): 35%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A H-V45 Ghost C-4 NS-15 Gallows Pulsar C Orion VS54 Skorpios
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,786,777 MLG Score: 3027
Fun Score: N/A
Cheeseburgers Flipped: 81TIME WITH MEDKIT: 12.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.625%30.81%9134497857,9452.25397-0.135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.678%1.672A++1.555A+-0.631DHEAD ++ (~16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.616B+8.50.404B20.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.892%1.85%303410182,2167916102.79798363%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.609%-0.688D0.237C++1.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.80.37C**31.10.408B69.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.427%5.479%50110211466581890.22154877%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.299A*1.827A++-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.723B++6.90.449B3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.597%1.226%214510178977294481.23045200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.923%1.891A++-0.758D--0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.85B*12.80.745B++13

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.746%79.992%214510175,2031650173.15333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.193%1.906A++0.84B++-0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.642B+1.70.469B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.211%14.75%214410182,583162771.58661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.412%1.114B**0.018C+0.749

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.637B+2.60.46B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 86
31.2m244.2%513 (30.8k)378 (22.7k)2.119285,33840,2692.1908748 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022769027.639%27.992%77402:0342

14% Combat Medic6% Engineer48% Heavy Assault15% Infiltrator17% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2015 5:27 PMSep 26th, 2018 8:25 PMJan 18th, 2019 5:49 AM (2d) (PST)Jan 16th, 2019 6:39 PM (3d) (PST)Jan 16th, 2019 5:12 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7723114611.0330.4870.2892.6280.0443027

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,30418,64727,657622917158322,674

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1377.4h/57.4d 2,886 23,888 23,631 217.2k 1,863 5,068 3,602 63.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:13,154
Deaths:4,873
KDR:2.699
Accuracy:26.910% C*
HSR:36.635% B*
NS-15 Gallows
B*
Kills:2,082
Deaths:748
KDR:2.783
Accuracy:31.365% B*
HSR:36.311% B++
Orion VS54
A
Kills:1,758
Deaths:647
KDR:2.717
Accuracy:27.120% A
HSR:34.300% A
NS-15M AE
B++
Kills:1,177
Deaths:441
KDR:2.669
Accuracy:29.368% B++
HSR:28.717% C*
Lasher X2
A**
Kills:1,171
Deaths:641
KDR:1.827
Accuracy:43.369% A**
HSR:2.477% D
SVA-88
B**
Kills:1,169
Deaths:585
KDR:1.998
Accuracy:28.586% B**
HSR:29.256% B+
Flare VE6
A+
Kills:1,164
Deaths:496
KDR:2.347
Accuracy:29.963% A+
HSR:33.076% A
Pulsar LSW
A
Kills:1,163
Deaths:644
KDR:1.806
Accuracy:26.704% B++
HSR:33.448% A
VX29 Polaris
A
Kills:1,161
Deaths:625
KDR:1.858
Accuracy:28.009% B*
HSR:32.128% A
NS-15M1
A
Kills:1,160
Deaths:643
KDR:1.804
Accuracy:26.611% B*
HSR:31.724% A
NSX Naginata
A++
Kills:1,160
Deaths:601
KDR:1.930
Accuracy:29.602% A+
HSR:41.035% A++
NS-15M2
B**
Kills:1,142
Deaths:455
KDR:2.510
Accuracy:29.346% B**
HSR:32.574% B**
Ursa
A*
Kills:244
Deaths:84
KDR:2.905
Accuracy:32.584% A++
HSR:39.344% A*
Kills:27,705
Deaths (as Heavy Assault):11,483
Deaths (to Heavy Assaults):13,771
KDR:2.4127
Kill Difference:16,222
Playtime:655.733 hours
Usage:48%
Score:15.606m
Score/min:397
Accuracy (listed only):29.964%
HSR (listed only):31.617%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:3,016
Deaths:1,263
KDR:2.388
Accuracy:30.610% A
HSR:25.265% B+
Skorpios
B+
Kills:1,678
Deaths:749
KDR:2.240
Accuracy:28.211% C*
HSR:24.911% B+
Sirius SX12
A*
Kills:1,167
Deaths:602
KDR:1.939
Accuracy:27.394% B+
HSR:30.677% A*
Eridani SX5G
B
Kills:1,166
Deaths:608
KDR:1.918
Accuracy:29.893% B
HSR:23.242% B
Terminus VX-9
B**
Kills:1,163
Deaths:610
KDR:1.907
Accuracy:31.103% B**
HSR:28.375% C**
Deimos VA29
B**
Kills:1,163
Deaths:612
KDR:1.900
Accuracy:74.544% B**
HSR:12.640% D
NS Baron G5AE
B*
Kills:1,163
Deaths:551
KDR:2.111
Accuracy:55.524% B*
HSR:12.124% D
Eridani SX5
B*
Kills:1,162
Deaths:496
KDR:2.343
Accuracy:29.146% B+
HSR:25.129% B*
Pandora VX25
B*
Kills:1,162
Deaths:453
KDR:2.565
Accuracy:48.313% B*
HSR:17.040% B+
NS-7 PDW
A++
Kills:1,161
Deaths:523
KDR:2.220
Accuracy:30.002% B**
HSR:28.252% A++
Pulsar VS1
A++
Kills:1,161
Deaths:579
KDR:2.005
Accuracy:32.400% A++
HSR:22.481% C**
NS-11A
A
Kills:1,160
Deaths:622
KDR:1.865
Accuracy:30.231% A
HSR:25.517% B+
CME
A
Kills:1,159
Deaths:579
KDR:2.002
Accuracy:33.014% A
HSR:22.865% C++
MKV Suppressed
A*
Kills:1,159
Deaths:600
KDR:1.932
Accuracy:28.761% B+
HSR:31.406% A*
NS Baron G5
M
Kills:516
Deaths:164
KDR:3.146
Accuracy:57.061% A
HSR:26.550% M
Darkstar
B*
Kills:407
Deaths:194
KDR:2.098
Accuracy:30.698% B*
HSR:23.587% C+
Thanatos VE70
B**
Kills:169
Deaths:112
KDR:1.509
Accuracy:50.535% B**
HSR:11.243% D--
NSX Tengu
A++
Kills:124
Deaths:44
KDR:2.818
Accuracy:49.360% A++
HSR:25% B++
VE-S Canis
M**
Kills:89
Deaths:29
KDR:3.069
Accuracy:36.426% A+
HSR:51.685% M**
Phobos VX86
A++
Kills:89
Deaths:21
KDR:4.238
Accuracy:81.633% A++
HSR:19.101% B+
Corvus VA55
A++
Kills:88
Deaths:54
KDR:1.630
Accuracy:32.180% A++
HSR:28.409% B*
Kills:20,122
Deaths (as Combat Medic):9,465
Deaths (to Combat Medics):5,502
KDR:2.12594
Kill Difference:10,657
Playtime:186.132 hours
Usage:14%
Score:4.107m
Score/min:368
Accuracy (listed only):40.335%
HSR (listed only):24.548%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:1,838
Deaths:745
KDR:2.467
Accuracy:31.687% A+
HSR:26.714% B++
Skorpios
B+
Kills:1,678
Deaths:749
KDR:2.240
Accuracy:28.211% C*
HSR:24.911% B+
Solstice SF
A++
Kills:1,206
Deaths:550
KDR:2.193
Accuracy:32.425% A++
HSR:24.046% A
NS-11C
A+
Kills:1,170
Deaths:398
KDR:2.940
Accuracy:31.246% A+
HSR:27.094% A+
Sirius SX12
A*
Kills:1,167
Deaths:602
KDR:1.939
Accuracy:27.394% B+
HSR:30.677% A*
Zenith VX-5
A
Kills:1,166
Deaths:485
KDR:2.404
Accuracy:32.022% A
HSR:26.672% B*
Eridani SX5G
B
Kills:1,166
Deaths:608
KDR:1.918
Accuracy:29.893% B
HSR:23.242% B
Deimos VA29
B**
Kills:1,163
Deaths:612
KDR:1.900
Accuracy:74.544% B**
HSR:12.640% D
NS Baron G5AE
B*
Kills:1,163
Deaths:551
KDR:2.111
Accuracy:55.524% B*
HSR:12.124% D
Eridani SX5
B*
Kills:1,162
Deaths:496
KDR:2.343
Accuracy:29.146% B+
HSR:25.129% B*
Pandora VX25
B*
Kills:1,162
Deaths:453
KDR:2.565
Accuracy:48.313% B*
HSR:17.040% B+
NS-7 PDW
A++
Kills:1,161
Deaths:523
KDR:2.220
Accuracy:30.002% B**
HSR:28.252% A++
Solstice Burst
B*
Kills:1,160
Deaths:675
KDR:1.719
Accuracy:30.233% B*
HSR:24.052% C+
MKV Suppressed
A*
Kills:1,159
Deaths:600
KDR:1.932
Accuracy:28.761% B+
HSR:31.406% A*
Eclipse VE3A
B**
Kills:611
Deaths:315
KDR:1.940
Accuracy:31.543% B**
HSR:19.149% C+
NS Baron G5
M
Kills:516
Deaths:164
KDR:3.146
Accuracy:57.061% A
HSR:26.550% M
NSX Tanto
A
Kills:276
Deaths:101
KDR:2.733
Accuracy:32.824% A
HSR:30.797% B*
Thanatos VE70
B**
Kills:169
Deaths:112
KDR:1.509
Accuracy:50.535% B**
HSR:11.243% D--
NSX Tengu
A++
Kills:124
Deaths:44
KDR:2.818
Accuracy:49.360% A++
HSR:25% B++
Solstice VE3
A++
Kills:95
Deaths:54
KDR:1.759
Accuracy:32.102% A++
HSR:20% C++
VE-S Canis
M**
Kills:89
Deaths:29
KDR:3.069
Accuracy:36.426% A+
HSR:51.685% M**
Phobos VX86
A++
Kills:89
Deaths:21
KDR:4.238
Accuracy:81.633% A++
HSR:19.101% B+
Kills:19,490
Deaths (as Light Assault):8,887
Deaths (to Light Assaults):7,132
KDR:2.19309
Kill Difference:10,603
Playtime:229.319 hours
Usage:17%
Score:5.070m
Score/min:368
Accuracy (listed only):40.040%
HSR (listed only):24.433%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:1,838
Deaths:745
KDR:2.467
Accuracy:31.687% A+
HSR:26.714% B++
Solstice SF
A++
Kills:1,206
Deaths:550
KDR:2.193
Accuracy:32.425% A++
HSR:24.046% A
NS-11C
A+
Kills:1,170
Deaths:398
KDR:2.940
Accuracy:31.246% A+
HSR:27.094% A+
Zenith VX-5
A
Kills:1,166
Deaths:485
KDR:2.404
Accuracy:32.022% A
HSR:26.672% B*
Deimos VA29
B**
Kills:1,163
Deaths:612
KDR:1.900
Accuracy:74.544% B**
HSR:12.640% D
NS Baron G5AE
B*
Kills:1,163
Deaths:551
KDR:2.111
Accuracy:55.524% B*
HSR:12.124% D
Pandora VX25
B*
Kills:1,162
Deaths:453
KDR:2.565
Accuracy:48.313% B*
HSR:17.040% B+
Eidolon VE33
B**
Kills:1,161
Deaths:631
KDR:1.840
Accuracy:33.626% B**
HSR:31.352% B*
Solstice Burst
B*
Kills:1,160
Deaths:675
KDR:1.719
Accuracy:30.233% B*
HSR:24.052% C+
Eclipse VE3A
B**
Kills:611
Deaths:315
KDR:1.940
Accuracy:31.543% B**
HSR:19.149% C+
NS Baron G5
M
Kills:516
Deaths:164
KDR:3.146
Accuracy:57.061% A
HSR:26.550% M
Revenant
A++
Kills:474
Deaths:165
KDR:2.873
Accuracy:44.541% A++
HSR:31.857% C**
NSX Tanto
A
Kills:276
Deaths:101
KDR:2.733
Accuracy:32.824% A
HSR:30.797% B*
Thanatos VE70
B**
Kills:169
Deaths:112
KDR:1.509
Accuracy:50.535% B**
HSR:11.243% D--
Solstice VE3
A++
Kills:95
Deaths:54
KDR:1.759
Accuracy:32.102% A++
HSR:20% C++
Phobos VX86
A++
Kills:89
Deaths:21
KDR:4.238
Accuracy:81.633% A++
HSR:19.101% B+
Kills:13,419
Deaths (as Engineer):6,032
Deaths (to Engineers):5,403
KDR:2.22464
Kill Difference:7,387
Playtime:86.169 hours
Usage:6%
Score:1.765m
Score/min:341
Accuracy (listed only):43.741%
HSR (listed only):22.527%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:2,485
Deaths:983
KDR:2.528
Accuracy:47.791% A
HSR:77.747% B*
Skorpios
B+
Kills:1,678
Deaths:749
KDR:2.240
Accuracy:28.211% C*
HSR:24.911% B+
Sirius SX12
A*
Kills:1,167
Deaths:602
KDR:1.939
Accuracy:27.394% B+
HSR:30.677% A*
Eridani SX5G
B
Kills:1,166
Deaths:608
KDR:1.918
Accuracy:29.893% B
HSR:23.242% B
Eridani SX5
B*
Kills:1,162
Deaths:496
KDR:2.343
Accuracy:29.146% B+
HSR:25.129% B*
NS-7 PDW
A++
Kills:1,161
Deaths:523
KDR:2.220
Accuracy:30.002% B**
HSR:28.252% A++
Artemis VX26
B**
Kills:1,161
Deaths:492
KDR:2.360
Accuracy:30.948% B*
HSR:30.577% B**
V10
A
Kills:1,160
Deaths:294
KDR:3.946
Accuracy:49.895% A
HSR:85.259% B*
Nyx VX31
B+
Kills:1,160
Deaths:512
KDR:2.266
Accuracy:36.908% B+
HSR:33.966% B+
Spiker
B++
Kills:1,159
Deaths:956
KDR:1.212
Accuracy:34.276% B++
HSR:21.139% C++
MKV Suppressed
A*
Kills:1,159
Deaths:600
KDR:1.932
Accuracy:28.761% B+
HSR:31.406% A*
NS-44 Commissioner
A
Kills:1,157
Deaths:1,049
KDR:1.103
Accuracy:46.971% A
HSR:21.521% C+
NS-30 Vandal
B*
Kills:1,157
Deaths:504
KDR:2.296
Accuracy:38.236% B*
HSR:28.868% C**
XM98
A
Kills:1,154
Deaths:354
KDR:3.260
Accuracy:46.509% A
HSR:78.943% B+
NS-357 Underboss
A++
Kills:1,071
Deaths:768
KDR:1.395
Accuracy:50.410% A++
HSR:31.373% A
NSX Tomoe
A++
Kills:503
Deaths:250
KDR:2.012
Accuracy:38.302% A++
HSR:49.702% A
Parallax VX3
A+
Kills:344
Deaths:50
KDR:6.880
Accuracy:46.273% B**
HSR:89.535% A+
Phantom VA23
A
Kills:299
Deaths:114
KDR:2.623
Accuracy:43.039% A
HSR:39.130% B**
NSX Tengu
A++
Kills:124
Deaths:44
KDR:2.818
Accuracy:49.360% A++
HSR:25% B++
VE-S Canis
M**
Kills:89
Deaths:29
KDR:3.069
Accuracy:36.426% A+
HSR:51.685% M**
VA39 Spectre
A++
Kills:60
Deaths:20
KDR:3
Accuracy:43.358% A++
HSR:36.667% C+
NS-61 Emissary
A+
Kills:57
Deaths:54
KDR:1.056
Accuracy:38.316% A+
HSR:17.544% C*
Kills:20,633
Deaths (as Infiltrator):10,051
Deaths (to Infiltrators):5,650
KDR:2.05283
Kill Difference:10,582
Playtime:206.281 hours
Usage:15%
Score:4.380m
Score/min:354
Accuracy (listed only):38.656%
HSR (listed only):40.103%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:507
Deaths:146
KDR:3.473
Accuracy:23.785% B**
HSR:26.627% B**
Blueshift VM5
B**
Kills:494
Deaths:140
KDR:3.529
Accuracy:24.326% B**
HSR:22.267% C**
Kills:1,001
Deaths (as MAX Suit):143
Deaths (to MAX Suits):2,207
KDR:7
Kill Difference:858
Playtime:10.117 hours
Usage:1%
Score:0.304m
Score/min:501
Accuracy (listed only):24.055%
HSR (listed only):24.447%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M*
Kills:1,210
V. Kills:29 N/A
Deaths:173
KDR:6.994
Accuracy:52.383% A+
KPH:155.400 M*
VKPH:3.700 C++
Saron Laser Cannon
C*
Kills:470
V. Kills:345 136%
Deaths:426
KDR:1.103
Accuracy:28.304% D
KPH:14.300 C++
VKPH:10.500 C*
Dual Photon Pods
S
Kills:344
V. Kills:26 N/A
Deaths:12
KDR:28.667
Accuracy:66.696% A++
KPH:301.700 S
VKPH:22.800 B+
Hornet Missiles
B**
Kills:198
V. Kills:81 241%
Deaths:20
KDR:9.900
Accuracy:70.112% B**
KPH:113.500 B*
VKPH:46.400 B
Maelstrom Turbo Laser
C*
Kills:192
V. Kills:134 142%
Deaths:97
KDR:1.979
Accuracy:27.366% D
KPH:16.500 C*
VKPH:11.500 C++
Kills:2,414 (1,872 + 0)
Deaths:728
KDR:3.316
VKDR:0.845
Vehicle Kills:615
Kill Difference:1,686
Playtime:55.119 hours
Usage:4%
Score:0.797m
Score/min:241
Piloting Accuracy:27.366%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:240
V. Kills:205 117%
Deaths:25
KDR:9.600
Accuracy:40.071% C++
KPH:46.100 B++
VKPH:39.400 B**
CAS30 Tank Buster
C++
Kills:70
V. Kills:74 93%
Deaths:85
KDR:0.824
Accuracy:46.520% C++
KPH:7.500 C+
VKPH:8 C++
AP30 Shredder
A+
Kills:65
V. Kills:36 176%
Deaths:3
KDR:21.667
Accuracy:39.871% B++
KPH:59.500 A+
VKPH:33 B**
L105 Zephyr
M++
Kills:51
V. Kills:10 N/A
Deaths:1
KDR:51
Accuracy:68.381% M++
KPH:97.800 A*
VKPH:19.200 A++
Kills:426 (70 + 356)
Deaths:114
KDR:3.737
VKDR:2.851
Vehicle Kills:325
Kill Difference:312
Playtime:16.118 hours
Usage:1%
Score:0.307m
Score/min:317
Piloting Accuracy:46.520%
Gunner Accuracy:68.381%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:61
V. Kills:27 218%
Deaths:8
KDR:7.625
Accuracy:70.186% M++
KPH:66.100 A*
VKPH:29.300 S
Kills:61 (61 + 0)
Deaths:8
KDR:7.625
VKDR:3.375
Vehicle Kills:27
Kill Difference:53
Playtime:0.923 hours
Usage:0%
Score:0.032m
Score/min:572
Driving Accuracy:70.186%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:146
V. Kills:146 99%
Deaths:38
KDR:3.842
Accuracy:64.427% A
KPH:23.800 C+
VKPH:23.800 A++
Kills:146 (146 + 0)
Deaths:38
KDR:3.842
VKDR:3.842
Vehicle Kills:146
Kill Difference:108
Playtime:6.132 hours
Usage:0%
Score:0.110m
Score/min:300
Driving Accuracy:64.427%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:281
V. Kills:68 407%
Deaths:37
KDR:7.595
Accuracy:59.316% A**
KPH:55.300 B+
VKPH:13.400 B*
M40 Fury
B**
Kills:112
V. Kills:30 361%
Deaths:16
KDR:7
Accuracy:59.739% M
KPH:66.900 B+
VKPH:17.900 B**
Kills:393 (0 + 393)
Deaths:53
KDR:7.415
VKDR:1.849
Vehicle Kills:98
Kill Difference:340
Playtime:6.760 hours
Usage:0%
Score:0.138m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:59.739%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:163
V. Kills: N/A
Deaths:56
KDR:2.911
Accuracy:44.612% B
KPH:84.600 B**
VKPH:0 F
Kills:163 (163 + 0)
Deaths:56
KDR:2.911
VKDR:0
Vehicle Kills:0
Kill Difference:107
Playtime:1.928 hours
Usage:0%
Score:0.017m
Score/min:147
Driving Accuracy:44.612%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 13,21613,1544,8732.699C+0.5826.91%C*36.635%B*92.5B*N/A246142.2h8.7B**32.3B++
H-V45 3,0333,0161,2632.388B++0.2730.61%A25.265%B+63A+N/A15747.9h9.6A31.5B**
Ghost 2,4952,4859832.528C+0.4147.791%A77.747%B*75.3A++N/A20533h1.7B**3.5B**
C-4 2,6212,3479102.579B*0.4628.781%B+N/A115B*13.4D--49420.4h0.9B**3.2B**
NS-15 Gallows 2,0892,0827482.783C++0.6631.365%B*36.311%B++94.6B**N/A22322h9B*28.8B*
Pulsar C 1,8491,8387452.467B*0.3531.687%A+26.714%B++86.7A**N/A23421.2h8B**25.2B*
Orion VS54 1,7661,7586472.717B*0.6027.12%A34.3%A92M+N/A31819.1h8.6A31.7B*
Skorpios 1,6871,6787492.24B+0.1228.211%C*24.911%B+79.2A+N/A19421.2h9B**31.9B*
Light PPA 1,2391,2101736.994C**4.8752.383%A+N/A155.1M*3.7C++3927.8h7.3B++13.9B++
Solstice SF 1,2151,2065502.193A0.0732.425%A++24.046%A68.9M*N/A17117.5h10.3B31.9B++
Damascus Edge 1,2121,17924,4730.048B2.0744.501%B**5.683%C1.5C++N/A4794.3h1.7B++3.8B++
NS-15M AE 1,1851,1774412.669B0.5529.368%B++28.717%C*92.7AN/A22712.7h9B**30.6B++
Lasher X2 1,1761,1716411.827A0.2943.369%A**2.477%D75.1A**N/A19815.6h12.7A+29.3B**
NS-11C 1,1801,1703982.94A*0.8231.246%A+27.094%A+88M++N/A21813.3h9.6B**30.8B**
SVA-88 1,1741,1695851.998C++0.1228.586%B**29.256%B+106.3A*N/A28011h8.9B**31.2B*
Sirius SX12 1,1721,1676021.939B*0.1827.394%B+30.677%A*65.9A*N/A30917.7h10.4B**37.9B++
Zenith VX-5 1,1771,1664852.404A0.2832.022%A26.672%B*75.7A++N/A18415.4h9.9B**30.8B*
Eridani SX5G 1,1691,1666081.918B+0.2029.893%B23.242%B72B++N/A16116.2h8.6B*28.8B+
Flare VE6 1,1701,1644962.347B**0.2329.963%A+33.076%A82A+N/A24214.2h7.8B**25.9B*
Terminus VX-9 1,1721,1636101.907C**0.2131.103%B**28.375%C**63.6B**N/A17518.3h9A29B**
Deimos VA29 1,1671,1636121.9B+0.2274.544%B**12.64%D91.6A++N/A27712.7h1.8B**2.4B++
Pulsar LSW 1,1641,1636441.806C**0.3126.704%B++33.448%A83.1A+N/A23114h8.9A33.2B*
NS Baron G5AE 1,1721,1635512.111B++0.0155.524%B*12.124%D76AN/A17515.3h3.5B*6.3C++
Eridani SX5 1,1691,1624962.343B**0.2229.146%B+25.129%B*72.2A+N/A18216.1h8.7B**30B++
Pandora VX25 1,1651,1624532.565A+0.4548.313%B*17.04%B+92.2A*N/A23012.6h3.3B*6.9B*
VX29 Polaris 1,1681,1616251.858B+0.2628.009%B*32.128%A90A++N/A22512.9h8.9B**31.8B++
NS-7 PDW 1,1621,1615232.22A+0.1030.002%B**28.252%A++67.5A*N/A16917.2h10.6B**35.2B*
Pulsar VS1 1,1741,1615792.005B**0.1132.4%A++22.481%C**55A++N/A16521.1h9.9A+30.4A
Artemis VX26 1,1651,1614922.36B*0.2430.948%B*30.577%B**80.6A*N/A20414.4h8.7A28.2B**
Eidolon VE33 1,1661,1616311.84B++0.2833.626%B**31.352%B*55A++N/A12921.1h5.8B**17.2B**
V10 1,1611,1602943.946C**1.8349.895%A85.259%B*98.3M++N/A23811.8h1.6B**3.3B**
NS-15M1 1,1651,1606431.804C**0.3226.611%B*31.724%A87.2A++N/A25413.3h9.5B**35.7B++
NSX Naginata 1,1621,1606011.93B+0.1929.602%A+41.035%A++69.5AN/A16216.7h9.3B*31.3B*
NS-11A 1,1651,1606221.865B+0.2530.231%A25.517%B+58.3AN/A14419.9h9.3A+30.9B**
Nyx VX31 1,1631,1605122.266C++0.1536.908%B+33.966%B+71.6AN/A15816.2h4.1B**11.1B*
Solstice Burst 1,1651,1606751.719C**0.4030.233%B*24.052%C+49.2B+N/A13223.6h9.6B**31.7B*
CME 1,1681,1595792.002B++0.1233.014%A22.865%C++59.7AN/A14319.4h10A30.2B**
Spiker 1,1611,1599561.212C*0.9134.276%B++21.139%C++81A+N/A21314.3h6.6B++19.3B*
MKV Suppressed 1,1611,1596001.932B**0.1928.761%B+31.406%A*55.5B**N/A13920.9h10.4B*36.2B++
NS-44 Commissioner 1,1651,1571,0491.103C*1.0246.971%A21.521%C+57.9B**N/A15920h3.3B++7B*
NS-30 Vandal 1,1631,1575042.296B0.1838.236%B*28.868%C**84.5A*N/A20513.7h4A10.5B**
XM98 1,1601,1543543.26B+1.1446.509%A78.943%B+81.3M*N/A22714.2h1.7A3.7B**
NS-15M2 1,1481,1424552.51B+0.3929.346%B**32.574%B**90.6A++N/A51612.6h9.1B**30.9B*
NS-357 Underboss 1,0741,0717681.395B+0.7250.41%A++31.373%A83.7A+N/A20912.8h3.4B*6.8B**
S1 1,1909975831.71A++0.4168.789%A4.915%B**56M10.8C27617.8h3.1A++4.5A++
Nemesis VSH9 1,2428606291.367A0.7577.399%A*8.023%M+43.9A++19.5A35319.6h5.1A6.6A++
NS Decimator 1,2178236661.236C**0.8865.338%B+3.402%B*43.5B+20.8B+31218.9h4B+6.1B++
NS Decimator-B 1,0347983402.347B++0.2371.305%B**2.757%C++72.5B++21.5C+32311h2.9B*4.1B**
Eclipse VE3A 6176113151.94C*0.1831.543%B**19.149%C+60.5B*N/A15510.1h8.6B**27.2B**
NS Baron G5 5185161643.146M1.0357.061%A26.55%M97.4M*N/A2815.3h3.3B**5.8C+
Blueshift VM5 5115071463.473B+1.3523.785%B**26.627%B**59A++N/A1768.6h12.8B**53.8B++
NSX Tomoe 5085032502.012C**0.1138.302%A++49.702%A68.9AN/A2627.3h10.5B**27.5B**
Frag Grenade 5004981498N/A495.8860.438%A*N/A996A*4C-33490.5h2.3A3.8A
Blueshift VM5 5024941403.529B+1.4124.326%B**22.267%C**59.5A++1B**1788.3h12.8B**52.8B*
Revenant 4754741652.873C++0.7544.541%A++31.857%C**66.8B*N/A1817.1h5.4B**12.2A
Saron Laser Cannon 8154704261.103C+1.0228.304%D5.745%A**14.3C++10.5C*16032.8h93.2B+329.2B+
Darkstar 4114071942.098B+0.0230.698%B*23.587%C+59.9B++N/A1816.8h11.6B+37.8B++
Parallax VX3 344344506.88B**4.7646.273%B**89.535%A+98.3SN/A2593.5h1.5A3.2B**
Dual Photon Pods 3703441228.667M*26.5566.696%A++N/A312.7S23.6B+8991.1h10.9A16.3B**
Phantom VA23 3002991142.623B+0.5043.039%A39.13%B**65B**N/A1694.6h3.6B*8.4B*
M40 Fury 349281377.595C*5.4859.316%A**N/A55.1B+13.3B*2875.1h15.5C+26.1B*
NSX Tanto 2782761012.733A++0.6132.824%A30.797%B*76.7A*N/A1713.6h9.3B*28.4B+
Ursa 244244842.905A++0.7932.584%A++39.344%A*101.7MN/A3112.4h8B**24.4B*
C150 Dalton 445240259.6B+7.4840.071%C++N/A46.2B++39.4B**5675.2h2.8B**7.1B**
Hunter QCX 2332333220.724C++1.4048.546%B39.485%B*21.2B++N/A5211h3.1B+6.3B+
Anti-Vehicle Grenade 2442051205N/A202.8854.541%BN/A341.7C+65C27410.6h5.1B9.3B+
M60-A Bulldog 220199449.75S47.6352.318%A+1.005%C-82.9A++8.8B*3812.4h4.4B**8.3B**
Hornet Missiles 279198209.9B**7.7870.112%B**1.515%C+116.5B*47.6B+6541.7h8.2B+11.7B++
Maelstrom Turbo Laser 326192971.979C++0.1427.366%D2.083%C16.6C*11.6C*24211.6h65.8B++240.6B+
Auraxium Force-Blade 1881871,2540.149M+1.9750.935%A+28.342%M++5.2MN/A1335.9h1.9B+3.7B+
Thanatos VE70 1691691121.509B++0.6150.535%B**11.243%D--67.6A*N/A3132.5h3.4B**6.6B**
S12 Renegade 163163562.911C++0.7944.612%B4.294%C85.8B**N/A1471.9h2.4B**5.3B*
Tank Mine 243162692.348C+0.2365.594%A**N/A108C++54C9011.5h2C+3.1A++
Supernova FPC 292146383.842C1.7264.427%A5.479%A++23.9C+23.9A++3006.1h6.9D10.7C++
Auraxium Slasher 1411413,0460.046C+2.0744.444%B**7.092%C1.5C+N/A396.1h1.6B*3.6B+
Hades VSH4 1671361221.115B**1.0071.731%B+5.147%A+48.6B**11.1C+2352.8h4A++5.6A++
Force-Blade 1401347,1290.019C+2.1042.287%B**N/A0.7C+N/A2196.5h1.7B+4.1B++
NSX Tengu 125124442.818A+0.7049.36%A++25%B++88.6A*N/A2231.4h9.6B*19.5B*
M40 Fury 142112167C+4.8859.739%M3.571%A++65.9B+17.6B**5041.7h16.4C27.4B+
Proximity Mine 108107422.548C-0.4351.24%B**N/A71.3D--N/A2971.5h1.2A*2.3A++
Heartstring 9696611.574B+0.5548.361%B+27.083%C+56.5A++N/A1291.7h2.5C**5.1B+
Solstice VE3 9695541.759A+0.3632.102%A++20%C++52.8A*N/A7821.8h9.8B**30.5B++
VE-S Canis 8989293.069A++0.9536.426%A+51.685%M**127.1M+N/A3840.7h7.1A19.6B*
Phobos VX86 8989214.238M2.1281.633%A++19.101%B+148.3M**N/A3980.6h1.8B**2.2C*
Corvus VA55 9088541.63B++0.4932.18%A++28.409%B*55A+1.3A**3401.6h10.7B++33.2B*
Lumine Edge 86861410.61A*1.5158.125%M+40.698%M**31.9M+N/A852.7h1.1B++1.9B++
The Slasher 84843640.231S1.8958.009%A++1.19%D--7.6B++N/A1611.1h1.6B*2.8B+
CAS30 Tank Buster 14470850.824C1.3046.52%C++N/A7.5C+8C++1279.3h60C++128.9C*
AP30 Shredder 10165321.667B**19.5539.871%B++1.538%C-59.1A+32.7B**5151.1h57.2B**143.5B**
NS-TMC-01 "His Regards" 63622,4550.025C+2.0932.635%B+1.613%D-0.8C+N/A280.9h1.8B+5.4B+
C75 Viper 886187.625B*5.5170.186%M++N/A67.8A*30S5710.9h15.5C+22B*
VA39 Spectre 6060203A0.8843.358%A++36.667%C+100SN/A5180.6h2.9A++6.7A
NS-61 Emissary 5757541.056B+1.0638.316%A+17.544%C*43.8B**N/A2401.3h12.5B32.5B++
L105 Zephyr 6151151S48.8868.381%M++N/A102A*20A*7870.5h5.2B++7.6A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter234,7963.2h
Nano-Armor Kit102168,91515.2h
Spawn Beacon772,0005.4h
Anti-Vehicle MANA Turret21860.3h
Restoration Kit843723.5h
Nanite Revive Grenade09580.3h
Ammunition Package74210.4h
Medical Kit3,12418,114165.7h
Anti-Infantry MANA Turret61810.3h
Medical Applicator196115,1309.6h
Recon Detection Device63730.5h

Check the help document for the dictionary if you want to learn more about words used here.


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