Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,355)players online:
Wrel (85)  LatrodectusVS (45)  CrisURace (9)  milsimprodigy (6)  Kittiepanic (6)  EmpressBSG (3) 154
stats.dasanfall.com
General dnaRIP[BRTD] dnaRIP
TR BR 94

KDR: 0.86

Score: 96.9m

Last Seen: Dec 17th, 2018 7:25 PM
- OFFLINE - 2.2 hour(s)

Prestige 1, Battle Rank 94 - Terran Republic on Miller - Outfit Leader of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 111
Level Progress (to 95): 5%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9 CARV TAR LC2 Lynx TORQ-9 C-4 LC3 Jaguar M2 Mutilator
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:dnaRIP



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $25,020 MLG Score: 20
Fun Score: N/A
Cheeseburgers Flipped: 2345TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.97%14.71%3084797542,5620.869251-0.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.1%-0.013C+-0.914D---0.915D--HEAD + (~4.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.70.095C+14.20.005C+53.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.91%1.183%10110211691993830.0847543201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.372C--0.392C---1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.90.31C*37.60.288C*73.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.69%2.044%112710154,550380418401.1958247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.242%-1.383D**-0.382C-0.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.8-0.238C12.8-0.019C+35.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.246%4.378%1481610064,957330213821.50076358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.701%-0.732D-0.01C+0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.30.081C+30.60.219C++77.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.818%44.444%1481102163418510.0150502

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.485D-1.495F-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.6-0.279C4-0.263C8.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.786%9.616%148410183,3593244561.03545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.439%-0.049C+-0.975D---1.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.16C6.2-0.287C9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 111
96.9m714.8%373 (22.4k)324 (19.4k)0.86222381,56294,5951.0364594 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022197115.156%10.397%15803:1029

29% Combat Medic33% Engineer22% Heavy Assault8% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:44 AMNov 21st, 2012 12:46 AMDec 17th, 2018 7:43 PM (18h) (PST)Dec 17th, 2018 6:22 PM (20h) (PST)Dec 17th, 2018 3:25 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3412241170.2730.3160.0282.1760.03220

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,48613,4547,03216192131219,427

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4987.4h/207.8d 16,481 8,480 49,477 651.2k 9,141 12,260 9,539 102.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C
Kills:4,029
Deaths:5,098
KDR:0.790
Accuracy:20.181% C
HSR:16.505% D--
T9 CARV
C*
Kills:3,000
Deaths:3,857
KDR:0.778
Accuracy:19.920% C*
HSR:17.500% D-
NS-15M1
D
Kills:1,226
Deaths:1,677
KDR:0.731
Accuracy:18.745% D
HSR:10.685% D**
MG-H1 Watchman
C--
Kills:1,186
Deaths:1,424
KDR:0.833
Accuracy:19.752% C--
HSR:18.634% D--
T9 CARV-S
D-
Kills:1,164
Deaths:1,771
KDR:0.657
Accuracy:16.959% D-
HSR:16.753% D--
NS-15M2
D
Kills:1,157
Deaths:1,458
KDR:0.794
Accuracy:20.588% D
HSR:17.545% D--
T32 Bull
C
Kills:997
Deaths:1,376
KDR:0.725
Accuracy:21.408% C
HSR:14.744% D*
T9A "Butcher"
D
Kills:804
Deaths:971
KDR:0.828
Accuracy:20.553% D
HSR:19.901% D--
NS-15M AE
D
Kills:759
Deaths:857
KDR:0.886
Accuracy:22.224% D
HSR:17.787% D--
TMG-50
C+
Kills:638
Deaths:778
KDR:0.820
Accuracy:20.472% C+
HSR:18.182% D-
T7 Mini-Chaingun
D
Kills:628
Deaths:960
KDR:0.654
Accuracy:13.756% D
HSR:9.873% D-
NSX Naginata
C+
Kills:551
Deaths:703
KDR:0.784
Accuracy:21.213% C+
HSR:25.227% C
NSX-P Naginata
C-
Kills:165
Deaths:226
KDR:0.730
Accuracy:21.097% C-
HSR:20.606% D*
T16 Rhino
D
Kills:70
Deaths:106
KDR:0.660
Accuracy:17.715% D
HSR:18.571% D
Kills:16,374
Deaths (as Heavy Assault):21,262
Deaths (to Heavy Assaults):29,269
KDR:0.77011
Kill Difference:4,888
Playtime:1,100.634 hours
Usage:22%
Score:21.179m
Score/min:321
Accuracy (listed only):19.613%
HSR (listed only):17.322%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D-
Kills:2,306
Deaths:2,443
KDR:0.944
Accuracy:18.524% D-
HSR:13.357% D**
LC3 Jaguar
D
Kills:1,901
Deaths:2,227
KDR:0.854
Accuracy:20.790% D
HSR:14.203% D--
AS16 NightHawk
C++
Kills:1,683
Deaths:2,590
KDR:0.650
Accuracy:40.766% C++
HSR:10.160% D--
T5 AMC
C
Kills:1,515
Deaths:2,308
KDR:0.656
Accuracy:22.116% C
HSR:12.673% D**
FA1 Barrage
C++
Kills:1,486
Deaths:2,358
KDR:0.630
Accuracy:40.434% C++
HSR:8.681% D**
TRAC-5 S
C-
Kills:1,348
Deaths:2,017
KDR:0.668
Accuracy:20.227% C-
HSR:11.869% D-
TRAC-5
C++
Kills:1,272
Deaths:1,526
KDR:0.834
Accuracy:21.791% C++
HSR:11.478% D**
NS-11C
C
Kills:448
Deaths:637
KDR:0.703
Accuracy:22.484% C
HSR:12.723% D*
HC1 Cougar
C
Kills:434
Deaths:717
KDR:0.605
Accuracy:22.628% C
HSR:14.055% D**
NSX Tanto
C
Kills:302
Deaths:505
KDR:0.598
Accuracy:24.408% C
HSR:18.874% D-
TRAC-Shot
D
Kills:124
Deaths:197
KDR:0.629
Accuracy:22.095% D
HSR:9.677% F
TS4 Haymaker
C*
Kills:98
Deaths:159
KDR:0.616
Accuracy:43.649% C++
HSR:14.286% C*
TRS-12 Uppercut
D-
Kills:92
Deaths:195
KDR:0.472
Accuracy:46.594% D-
HSR:9.783% D--
LC2 Lynx AE
D*
Kills:66
Deaths:79
KDR:0.835
Accuracy:20.909% D*
HSR:9.091% F--
Kills:13,075
Deaths (as Engineer):17,958
Deaths (to Engineers):17,396
KDR:0.72809
Kill Difference:4,883
Playtime:1,662.597 hours
Usage:33%
Score:31.270m
Score/min:313
Accuracy (listed only):27.672%
HSR (listed only):12.208%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
D-
Kills:2,306
Deaths:2,443
KDR:0.944
Accuracy:18.524% D-
HSR:13.357% D**
LC3 Jaguar
D
Kills:1,901
Deaths:2,227
KDR:0.854
Accuracy:20.790% D
HSR:14.203% D--
AS16 NightHawk
C++
Kills:1,683
Deaths:2,590
KDR:0.650
Accuracy:40.766% C++
HSR:10.160% D--
T5 AMC
C
Kills:1,515
Deaths:2,308
KDR:0.656
Accuracy:22.116% C
HSR:12.673% D**
FA1 Barrage
C++
Kills:1,486
Deaths:2,358
KDR:0.630
Accuracy:40.434% C++
HSR:8.681% D**
TRAC-5 S
C-
Kills:1,348
Deaths:2,017
KDR:0.668
Accuracy:20.227% C-
HSR:11.869% D-
TRAC-5
C++
Kills:1,272
Deaths:1,526
KDR:0.834
Accuracy:21.791% C++
HSR:11.478% D**
PDW-16 Hailstorm
D-
Kills:1,174
Deaths:1,781
KDR:0.659
Accuracy:19.389% D-
HSR:8.518% D*
SMG-46 Armistice
D
Kills:1,167
Deaths:1,740
KDR:0.671
Accuracy:21.587% D
HSR:10.797% D-
NS-7 PDW
C+
Kills:566
Deaths:757
KDR:0.748
Accuracy:23.818% C+
HSR:10.424% D*
NS-11C
C
Kills:448
Deaths:637
KDR:0.703
Accuracy:22.484% C
HSR:12.723% D*
HC1 Cougar
C
Kills:434
Deaths:717
KDR:0.605
Accuracy:22.628% C
HSR:14.055% D**
NSX Tanto
C
Kills:302
Deaths:505
KDR:0.598
Accuracy:24.408% C
HSR:18.874% D-
SMG-46AE Armistice
D*
Kills:190
Deaths:250
KDR:0.760
Accuracy:23.128% D*
HSR:10.526% D**
TRAC-Shot
D
Kills:124
Deaths:197
KDR:0.629
Accuracy:22.095% D
HSR:9.677% F
TS4 Haymaker
C*
Kills:98
Deaths:159
KDR:0.616
Accuracy:43.649% C++
HSR:14.286% C*
MG-S1 Jackal
D-
Kills:93
Deaths:133
KDR:0.699
Accuracy:21.009% D-
HSR:12.903% D--
TRS-12 Uppercut
D-
Kills:92
Deaths:195
KDR:0.472
Accuracy:46.594% D-
HSR:9.783% D--
MKV Suppressed
C-
Kills:76
Deaths:134
KDR:0.567
Accuracy:23.401% C-
HSR:14.474% D
LC2 Lynx AE
D*
Kills:66
Deaths:79
KDR:0.835
Accuracy:20.909% D*
HSR:9.091% F--
SMG-46G Armistice
C*
Kills:65
Deaths:64
KDR:1.016
Accuracy:23.572% D
HSR:18.462% C*
Kills:16,406
Deaths (as Light Assault):22,817
Deaths (to Light Assaults):15,134
KDR:0.71903
Kill Difference:6,411
Playtime:395.744 hours
Usage:8%
Score:5.632m
Score/min:237
Accuracy (listed only):25.872%
HSR (listed only):12.239%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C
Kills:2,562
Deaths:3,233
KDR:0.792
Accuracy:21.432% C
HSR:12.724% D*
TORQ-9
C
Kills:2,101
Deaths:2,492
KDR:0.843
Accuracy:22.379% C
HSR:12.661% D**
TAR-AE
D--
Kills:1,696
Deaths:2,582
KDR:0.657
Accuracy:22.016% D--
HSR:11.851% F-
AS16 NightHawk
C++
Kills:1,683
Deaths:2,590
KDR:0.650
Accuracy:40.766% C++
HSR:10.160% D--
FA1 Barrage
C++
Kills:1,486
Deaths:2,358
KDR:0.630
Accuracy:40.434% C++
HSR:8.681% D**
Cycler TRV
D
Kills:1,388
Deaths:1,610
KDR:0.862
Accuracy:19.259% D
HSR:12.824% D--
T1 Cycler
C+
Kills:1,191
Deaths:1,687
KDR:0.706
Accuracy:21.261% C+
HSR:17.296% D
NS-11A "Heatwave"
C-
Kills:1,185
Deaths:1,582
KDR:0.749
Accuracy:24.481% C-
HSR:13.249% D**
PDW-16 Hailstorm
D-
Kills:1,174
Deaths:1,781
KDR:0.659
Accuracy:19.389% D-
HSR:8.518% D*
SMG-46 Armistice
D
Kills:1,167
Deaths:1,740
KDR:0.671
Accuracy:21.587% D
HSR:10.797% D-
T1A Unity
D--
Kills:1,164
Deaths:1,534
KDR:0.759
Accuracy:21.502% D--
HSR:15.894% D*
T1B Cycler
D
Kills:1,156
Deaths:1,254
KDR:0.922
Accuracy:21.680% D
HSR:21.367% D
NS-11P
C**
Kills:791
Deaths:961
KDR:0.823
Accuracy:24.098% C**
HSR:13.907% D-
T1S Cycler
C+
Kills:727
Deaths:890
KDR:0.817
Accuracy:23.680% C+
HSR:18.294% C
NS-7 PDW
C+
Kills:566
Deaths:757
KDR:0.748
Accuracy:23.818% C+
HSR:10.424% D*
NS-11A
C
Kills:416
Deaths:459
KDR:0.906
Accuracy:22.954% C
HSR:14.183% D--
SMG-46AE Armistice
D*
Kills:190
Deaths:250
KDR:0.760
Accuracy:23.128% D*
HSR:10.526% D**
TS4 Haymaker
C*
Kills:98
Deaths:159
KDR:0.616
Accuracy:43.649% C++
HSR:14.286% C*
MG-S1 Jackal
D-
Kills:93
Deaths:133
KDR:0.699
Accuracy:21.009% D-
HSR:12.903% D--
TRS-12 Uppercut
D-
Kills:92
Deaths:195
KDR:0.472
Accuracy:46.594% D-
HSR:9.783% D--
MKV Suppressed
C-
Kills:76
Deaths:134
KDR:0.567
Accuracy:23.401% C-
HSR:14.474% D
SMG-46G Armistice
C*
Kills:65
Deaths:64
KDR:1.016
Accuracy:23.572% D
HSR:18.462% C*
SABR-13
D*
Kills:60
Deaths:90
KDR:0.667
Accuracy:20.067% D*
HSR:13.333% F
Kills:21,127
Deaths (as Combat Medic):28,535
Deaths (to Combat Medics):10,158
KDR:0.74039
Kill Difference:7,408
Playtime:1,425.581 hours
Usage:29%
Score:29.894m
Score/min:349
Accuracy (listed only):25.746%
HSR (listed only):13.330%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D-
Kills:1,174
Deaths:1,781
KDR:0.659
Accuracy:19.389% D-
HSR:8.518% D*
SMG-46 Armistice
D
Kills:1,167
Deaths:1,740
KDR:0.671
Accuracy:21.587% D
HSR:10.797% D-
NS-7 PDW
C+
Kills:566
Deaths:757
KDR:0.748
Accuracy:23.818% C+
HSR:10.424% D*
NS-44L Blackhand
D
Kills:360
Deaths:882
KDR:0.408
Accuracy:35.643% D
HSR:20% F
TX1 Repeater
D
Kills:290
Deaths:657
KDR:0.441
Accuracy:21.017% D
HSR:14.483% D--
T4 AMP
C
Kills:272
Deaths:654
KDR:0.416
Accuracy:24.853% C
HSR:11.397% D*
NS-44 Commissioner AE
D**
Kills:249
Deaths:438
KDR:0.568
Accuracy:29.315% D**
HSR:12.048% D**
SMG-46AE Armistice
D*
Kills:190
Deaths:250
KDR:0.760
Accuracy:23.128% D*
HSR:10.526% D**
TX2 Emperor
D
Kills:189
Deaths:463
KDR:0.408
Accuracy:24.231% D
HSR:12.169% D*
MG-S1 Jackal
D-
Kills:93
Deaths:133
KDR:0.699
Accuracy:21.009% D-
HSR:12.903% D--
NSX Tomoe
C
Kills:86
Deaths:226
KDR:0.381
Accuracy:27.253% C
HSR:19.767% F
MKV Suppressed
C-
Kills:76
Deaths:134
KDR:0.567
Accuracy:23.401% C-
HSR:14.474% D
NS-44 Commissioner
D**
Kills:67
Deaths:214
KDR:0.313
Accuracy:23.235% D**
HSR:4.478% F--
SMG-46G Armistice
C*
Kills:65
Deaths:64
KDR:1.016
Accuracy:23.572% D
HSR:18.462% C*
RAMS .50M
D--
Kills:63
Deaths:64
KDR:0.984
Accuracy:31.818% D--
HSR:44.444% T*
NS-AM7 Archer
C++
Kills:59
Deaths:256
KDR:0.230
Accuracy:59.262% C++
HSR:1.695% F-
Kills:4,966
Deaths (as Infiltrator):8,713
Deaths (to Infiltrators):12,656
KDR:0.56995
Kill Difference:3,747
Playtime:83.744 hours
Usage:2%
Score:1.372m
Score/min:273
Accuracy (listed only):27.033%
HSR (listed only):14.162%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:1,707
Deaths:1,165
KDR:1.465
Accuracy:16.513% B+
HSR:15.056% D
M2 Mutilator
B+
Kills:1,648
Deaths:1,164
KDR:1.416
Accuracy:16.415% B+
HSR:17.233% C
M3 Pounder HEG
C*
Kills:1,093
Deaths:1,127
KDR:0.970
Accuracy:41.882% C*
HSR:1.921% D-
M3 Pounder HEG
B+
Kills:1,091
Deaths:1,129
KDR:0.966
Accuracy:41.528% B+
HSR:2.291% D
MRC3 Mercy
C+
Kills:1,026
Deaths:839
KDR:1.223
Accuracy:15.891% C+
HSR:13.645% D*
MRC3 Mercy
C+
Kills:1,006
Deaths:840
KDR:1.198
Accuracy:15.866% C+
HSR:14.911% D--
MR1 Fracture
C+
Kills:277
Deaths:528
KDR:0.525
Accuracy:33.362% C
HSR:3.610% C+
MR1 Fracture
C*
Kills:270
Deaths:524
KDR:0.515
Accuracy:32.929% C
HSR:4.444% C*
M6 Onslaught
C+
Kills:233
Deaths:172
KDR:1.355
Accuracy:17.217% C+
HSR:16.309% D
M6 Onslaught
C++
Kills:213
Deaths:172
KDR:1.238
Accuracy:17.389% C++
HSR:10.798% F-
NS-10 Burster
C++
Kills:212
Deaths:355
KDR:0.597
Accuracy:29.755% C++
HSR:1.887% D*
NS-10 Burster
C*
Kills:186
Deaths:355
KDR:0.524
Accuracy:29.574% C*
HSR:5.914% C+
Kills:8,962
Deaths (as MAX Suit):4,185
Deaths (to MAX Suits):6,681
KDR:2.14146
Kill Difference:4,777
Playtime:293.681 hours
Usage:6%
Score:7.541m
Score/min:428
Accuracy (listed only):25.693%
HSR (listed only):9.002%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:169
V. Kills:36 457%
Deaths:62
KDR:2.726
Accuracy:33.910% F
KPH:37.800 D
VKPH:8.100 D
Kills:169 (0 + 0)
Deaths:62
KDR:2.726
VKDR:0.581
Vehicle Kills:36
Kill Difference:107
Playtime:4.469 hours
Usage:0%
Score:0.174m
Score/min:648
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:462
V. Kills:106 432%
Deaths:39
KDR:11.846
Accuracy:43.296% C++
KPH:43.200 C
VKPH:9.900 B
C150 Dalton
A+
Kills:161
V. Kills:81 196%
Deaths:33
KDR:4.879
Accuracy:56.464% A+
KPH:24.100 C--
VKPH:12.100 D-
AP30 Shredder
C+
Kills:76
V. Kills:28 262%
Deaths:24
KDR:3.167
Accuracy:23.495% D--
KPH:26 C+
VKPH:9.600 D--
Kills:699 (0 + 699)
Deaths:96
KDR:7.281
VKDR:2.240
Vehicle Kills:215
Kill Difference:603
Playtime:20.290 hours
Usage:0%
Score:0.392m
Score/min:322
Piloting Accuracy:N/A%
Gunner Accuracy:23.495%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:470
V. Kills:78 N/A
Deaths:79
KDR:5.949
Accuracy:30.705% D-
KPH:32.900 C*
VKPH:5.500 C--
L100 Python AP
C+
Kills:435
V. Kills:251 173%
Deaths:119
KDR:3.655
Accuracy:54.718% C+
KPH:24.100 C
VKPH:13.900 D
Skyguard
D-
Kills:197
V. Kills:181 108%
Deaths:108
KDR:1.824
Accuracy:21.053% D*
KPH:6.100 D--
VKPH:5.700 D-
L100 Python HESH
C
Kills:158
V. Kills:30 N/A
Deaths:19
KDR:8.316
Accuracy:43.750% C-
KPH:34.100 D
VKPH:6.500 C
Kills:1,260 (1,260 + 0)
Deaths:325
KDR:3.877
VKDR:1.662
Vehicle Kills:540
Kill Difference:935
Playtime:68.960 hours
Usage:1%
Score:0.883m
Score/min:213
Driving Accuracy:43.750%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:1,225
V. Kills:388 315%
Deaths:246
KDR:4.980
Accuracy:36.881% C--
KPH:23.900 C+
VKPH:7.600 D
P2-120 AP
D
Kills:1,064
V. Kills:717 148%
Deaths:349
KDR:3.049
Accuracy:38.296% D
KPH:20.100 D
VKPH:13.500 D
P2-120 HESH
D
Kills:1,001
V. Kills:191 N/A
Deaths:98
KDR:10.214
Accuracy:34.875% D
KPH:28.600 D-
VKPH:5.500 D
E540 Halberd
C
Kills:267
V. Kills:154 172%
Deaths:63
KDR:4.238
Accuracy:43.908% B+
KPH:19.600 D
VKPH:11.300 C
G30 Vulcan
C
Kills:145
V. Kills:107 134%
Deaths:45
KDR:3.222
Accuracy:25.873% C
KPH:14.600 D
VKPH:10.800 C
MR11 Gatekeeper
C+
Kills:120
V. Kills:93 128%
Deaths:30
KDR:4
Accuracy:38.675% C+
KPH:20.300 C+
VKPH:15.700 C+
Kills:3,822 (3,290 + 532)
Deaths:831
KDR:4.599
VKDR:1.986
Vehicle Kills:1,650
Kill Difference:2,991
Playtime:168.801 hours
Usage:3%
Score:2.844m
Score/min:281
Driving Accuracy:34.875%
Gunner Accuracy:38.675%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D
Kills:387
V. Kills:16 N/A
Deaths:55
KDR:7.036
Accuracy:29.330% D
KPH:48.900 D--
VKPH:2 D*
G20 Vulcan-H
C
Kills:311
V. Kills:203 152%
Deaths:112
KDR:2.777
Accuracy:45.875% C+
KPH:34.400 C
VKPH:22.500 C
M40 Fury-H
C-
Kills:79
V. Kills:7 N/A
Deaths:12
KDR:6.583
Accuracy:29.832% D*
KPH:67.500 C-
VKPH:6 D-
MR11 Gatekeeper-H
C++
Kills:70
V. Kills:71 97%
Deaths:21
KDR:3.333
Accuracy:56.389% B+
KPH:28.500 C+
VKPH:28.900 C++
Kills:847 (0 + 847)
Deaths:200
KDR:4.235
VKDR:1.485
Vehicle Kills:297
Kill Difference:647
Playtime:20.582 hours
Usage:0%
Score:0.526m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:56.389%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:1,178
V. Kills:203 N/A
Deaths:182
KDR:6.473
Accuracy:33.726% C+
KPH:37.300 C
VKPH:6.400 D
M12 Kobalt
D
Kills:536
V. Kills:25 N/A
Deaths:73
KDR:7.342
Accuracy:13.085% D
KPH:36 D--
VKPH:1.700 D
M40 Fury
D
Kills:450
V. Kills:58 N/A
Deaths:72
KDR:6.250
Accuracy:29.089% D
KPH:32.300 D-
VKPH:4.200 D*
M12 Kobalt
C
Kills:244
V. Kills:17 N/A
Deaths:31
KDR:7.871
Accuracy:13.522% D
KPH:35.800 D-
VKPH:2.500 C
M20 Basilisk
D
Kills:240
V. Kills:101 235%
Deaths:114
KDR:2.105
Accuracy:33.024% D
KPH:10.800 D-
VKPH:4.500 D-
M60-G Bulldog
C+
Kills:176
V. Kills:31 N/A
Deaths:48
KDR:3.667
Accuracy:34.045% C+
KPH:15.200 D-
VKPH:2.700 D-
M20 Basilisk
D-
Kills:147
V. Kills:78 186%
Deaths:74
KDR:1.986
Accuracy:31.793% D
KPH:10.300 D--
VKPH:5.500 D-
G30 Walker
D
Kills:98
V. Kills:56 172%
Deaths:29
KDR:3.379
Accuracy:24.803% D
KPH:9.300 D-
VKPH:5.300 D--
Kills:3,069 (0 + 3,069)
Deaths:623
KDR:4.926
VKDR:0.913
Vehicle Kills:569
Kill Difference:2,446
Playtime:125.806 hours
Usage:3%
Score:1.463m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:24.803%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:224
V. Kills:33 N/A
Deaths:25
KDR:8.960
Accuracy:31.137% C--
KPH:42.700 D
VKPH:6.300 C+
Kills:224 (0 + 224)
Deaths:25
KDR:8.960
VKDR:1.320
Vehicle Kills:33
Kill Difference:199
Playtime:5.240 hours
Usage:0%
Score:0.045m
Score/min:144
Piloting Accuracy:N/A%
Gunner Accuracy:31.137%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 4,0744,0295,0980.79C0.0720.181%C16.505%D--23.7DN/A99169.8h13C+64.5C+
T9 CARV 3,0473,0003,8570.778C0.0819.92%C*17.5%D-25.6C+N/A144117.1h13.4C**67.4B
TAR 2,5902,5623,2330.792C0.0721.432%C12.724%D*17.1DN/A77149.5h13.3C++62.1C+
LC2 Lynx 2,3202,3062,4430.944C+0.0818.524%D-13.357%D**12.3DN/A78188.1h14.1B76.2C+
TORQ-9 2,1162,1012,4920.843C0.0222.379%C12.661%D**17.2DN/A90122h15.3C+68.2C+
C-4 2,7362,0112,2530.893C0.0322.125%DN/A42.2D-15.2D--54047.7h1.7C7.6C
LC3 Jaguar 1,9151,9012,2270.854C0.0120.79%D14.203%D--14.7DN/A76129.3h13.8C+66.4C+
M2 Mutilator 1,7241,7071,1651.465C+0.6016.513%B+15.056%D25.5C+N/A13067h15.9B+96.2B+
TAR-AE 1,7271,6962,5820.657D0.2122.016%D--11.851%F-17.1D--N/A4699.1h15.2D*68.9D*
AS16 NightHawk 1,7061,6832,5900.65C-0.2140.766%C++10.16%D--17.6DN/A7895.4h6.5D-15.9C
M2 Mutilator 1,6581,6481,1641.416C+0.5516.415%B+17.233%C24.6C+N/A12866.9h16.5C**100.7B+
T5 AMC 1,5311,5152,3080.656C0.2122.116%C12.673%D**12.5DN/A66121.2h14.2C*64.1C*
Tank Mine 2,5611,4971,1091.35D0.4920.297%D--N/A54D--38.4D-90727.7h1.8C**8.9D*
FA1 Barrage 1,5181,4862,3580.63C0.2340.434%C++8.681%D**18.7C--N/A6679.4h6.2D15.2C+
Cycler TRV 1,3951,3881,6100.862C0.0019.259%D12.824%D--14.2D-N/A8797.5h14C+72.5C
TRAC-5 S 1,3571,3482,0170.668C0.1920.227%C-11.869%D-9.7DN/A75138.9h14.9C73.5C
TRAC-5 1,2901,2721,5260.834C++0.0321.791%C++11.478%D**16.1C+N/A12978.8h13B+59.5B+
NS-15M1 1,2431,2261,6770.731C--0.1318.745%D10.685%D**20.9DN/A13558.7h14.1C75.2C
P2-120 HEAT 1,6131,2252464.98C+4.1236.881%C--2.286%C--23.9C+7.6D21651.3h5.3B**14.3B++
T1 Cycler 1,2091,1911,6870.706C0.1621.261%C+17.296%D14.8DN/A12480.7h14C**66C*
MG-H1 Watchman 1,2141,1861,4240.833C0.0319.752%C--18.634%D--24.7DN/A7448h16.2C+81.9C+
NS-11A "Heatwave" 1,2101,1851,5820.749C-0.1124.481%C-13.249%D**15.3D--N/A3777.5h15.3C62.7C
M40 Fury 1,3811,1781826.473C+5.6133.726%C+1.273%C--37.3C6.4D24631.6h12.4B36.9B
PDW-16 Hailstorm 1,1851,1741,7810.659C0.2019.389%D-8.518%D*9.9D-N/A54118.9h17.9C-92.5C-
SMG-46 Armistice 1,1791,1671,7400.671C0.1921.587%D10.797%D-13.1D-N/A6589.3h16.3C75.4C
T9 CARV-S 1,1781,1641,7710.657D0.2116.959%D-16.753%D--21.9DN/A13453.2h13.7C80.8C
T1A Unity 1,1891,1641,5340.759D0.1021.502%D--15.894%D*19.5D--N/A5359.6h14.5D*67.4D*
NS-15M2 1,1771,1571,4580.794C0.0720.588%D17.545%D--23.4DN/A10849.5h13.5C+65.7C+
T1B Cycler 1,1701,1561,2540.922C-0.0621.68%D21.367%D21.6D-N/A5053.5h13.6C62.8C
M3 Pounder HEG 1,2481,0931,1270.97C0.1141.882%C*1.921%D-16.9C2.4D-10964.6h15.5B+37.1B+
M3 Pounder HEG 1,2441,0911,1290.966C0.1041.528%B+2.291%D16.8C+2.4D11364.8h15.5C**37.4B+
P2-120 AP 1,7811,0643493.049C-2.1938.296%D3.008%C+20.1D13.5D37453h8.4C21.8C--
NS Decimator 1,3541,0352,2880.452D0.4160.509%C+1.739%C-21.9D6.8D-27147.2h4.7C++7.8C*
MRC3 Mercy 1,0481,0268391.223C0.3615.891%C+13.645%D*20.9C--N/A11249.1h21C131.9C++
MRC3 Mercy 1,0141,0068401.198C0.3415.866%C+14.911%D--20.4C--N/A11049.2h21.7C--137.1C+
P2-120 HESH 1,1921,0019810.214C+9.3534.875%DN/A28.6D-5.5D18835h4.6B13.3C+
T32 Bull 1,0109971,3760.725C--0.1421.408%C14.744%D*21.4DN/A11046.6h14.9D69.6C
Sticky Grenade 9279151915N/A914.1449.025%C-N/A610D8C--23901.5h2.7C-5.5C
Claymore 8888881286.938C++6.0832.945%C+N/A92.5D-N/A4369.6h1.4D**4.2C+
T9A "Butcher" 8178049710.828D0.0320.553%D19.901%D--28.2D-N/A10328.5h13.5D--65.7D-
NS-11P 8077919610.823C0.0424.098%C**13.907%D-18.1C--N/A5743.7h15.7C65.3C++
NS-15M AE 7867598570.886C--0.0222.224%D17.787%D--23.9D-N/A6631.8h15D--67.7D
T1S Cycler 7397278900.817C0.0523.68%C+18.294%C20C--N/A5936.4h14.1C59.6C+
TMG-50 6596387780.82C0.0420.472%C+18.182%D-22.7C-N/A11428.1h14.1D68.9C+
T7 Mini-Chaingun 6316289600.654C-0.2113.756%D9.873%D-20.2DN/A14831.1h13.6B+98.8C++
Anti-Vehicle Grenade 6255851585N/A584.1446.378%DN/A390C++26.7D-31791.5h4.3B++9.2B+
NS-7 PDW 5725667570.748C+0.1123.818%C+10.424%D*19.1CN/A9229.7h16.2C+67.9C+
NSX Naginata 5565517030.784C--0.0821.213%C+25.227%C24.6DN/A7422.4h12.6C+59.6C++
M12 Kobalt 561536737.342C-6.4813.085%D17.537%C36D--1.7D15914.9h20.4C-156C-
Frag Grenade 4794751475N/A474.1434.108%D**N/A431.8C3.6D28041.1h3.4B+9.9C+
C75 Viper 548470795.949B5.0930.705%D-1.915%B+32.9C*5.5C--22514.3h10.2B+33.1B
L105 Zephyr 5684623911.846C++10.9843.296%C++N/A43.2C9.9B30010.7h6.3C++14.4C*
M40 Fury 508450726.25C+5.3929.089%D1.556%C32.4D-4.2D*24413.9h11.6B40C++
NS-11C 4664486370.703C0.1622.484%C12.723%D*14.2DN/A6731.6h15.4C+68.4C+
L100 Python AP 6864351193.655C+2.7954.718%C+2.759%C+24.2C13.9D28818h6.8C+12.5C+
HC1 Cougar 4504347170.605C-0.2622.628%C14.055%D**10D-N/A6143.4h14.9D65.9C
NS-11A 4244164590.906C0.0422.954%C14.183%D--16.5DN/A9425.2h14.1C+61.4C++
P525 Marauder-H 403387557.036C--6.1729.33%DN/A49D--2D*2737.9h6.9C++23.5C+
NS-44L Blackhand 3663608820.408D0.4535.643%D20%F18.5CN/A6019.5h5.8D16.4D
ASP-30 Grounder 5213277090.461C-0.4062.792%C++1.529%D-14.2C8.4C22323.1h8C++12.8C++
G20 Vulcan-H 5143111122.777C1.9145.875%C+2.894%C+34.6C22.6C5779h100.4C++218.9C++
T2 Striker 5943087380.417C0.4545.478%DN/A7.8C7.3C--20839.3h39B+85.6C*
MANA Anti-Personnel Turret 3083061781.719N/A0.8616.025%UN/A3060U20U11590200.1h23T*143.2T*
NSX Tanto 3143025050.598C--0.2624.408%C18.874%D-11.4D-N/A3526.4h17.5C-71.9C+
TX1 Repeater 2912906570.441C0.4221.017%D14.483%D--16.5C--N/A10117.6h14C++66.4C+
MANA Anti-Vehicle Turret 4602813560.789C0.0749.198%C-3.915%C+22.3D14.2D41112.6h9.3C*18.9C++
M60-A Bulldog 311279624.5C3.6442.64%C--3.226%B+15.3D1.8D12018.2h6.9C-16.2C
MR1 Fracture 4212775280.525C0.3433.362%C3.61%C+8C+4.1C10334.8h38.5B*115.3B+
T4 AMP 2732726540.416C--0.4524.853%C11.397%D*22.9CN/A10111.9h15.3C+61.4C+
M60-A Bulldog 303271495.531C4.6742.17%C-1.845%C-14.6D1.7D11618.6h6.6C+15.6C
MR1 Fracture 3922705240.515C-0.3532.929%C4.444%C*7.8C3.5D9934.6h39.1B+118.8B+
E540 Halberd 421267634.238C3.3843.908%B+2.247%D19.6D11.3C37613.6h6.8C--15.5C+
Spear Anti-Vehicle Phalanx Turret 361257308.567C**7.7039.01%C-2.724%D32.5C13.2D3477.9h7.1B+18.1B+
NS-44 Commissioner AE 2512494380.568C--0.2929.315%D**12.048%D**25.7DN/A849.7h4.3D14.6D--
M12 Kobalt 261244317.871C7.0113.522%D16.803%C35.9D-2.5C2126.8h19.2C+141.8C+
M20 Basilisk 3412401142.105C1.2433.024%D5.833%C+10.8D-4.5D-16122.3h102C+308.8C
M6 Onslaught 2372331721.355C0.4917.217%C+16.309%D22.6DN/A13810.3h18.7C++108.8C**
CAS 14-E 257224258.96C8.1031.137%C--1.339%C--43.1D6.3C+1445.2h34.5C111C
NS "Heatwave" Decimator 2912162620.824C-0.0465.653%B+1.852%C++31.3D10.9D1846.9h4.4C6.7C++
M6 Onslaught 2162131721.238C-0.3817.389%C++10.798%F-20.7DN/A12710.3h20.9C--120.3C++
NS-10 Burster 3692123550.597D0.2729.755%C++1.887%D*4.8C+3.6C+11443.9h148.9B+500.4B+
Skyguard 3781971081.824C0.9621.053%D*1.015%D-6.2D--5.7D-16232h150.9C716.5D--
SMG-46AE Armistice 1921902500.76D0.1023.128%D*10.526%D**16.5D-N/A8411.5h18.5D*80.1D--
TX2 Emperor 1901894630.408C--0.4524.231%D12.169%D*17.5DN/A12210.8h7.5B++31.1C+
NS-10 Burster 3221863550.524D0.3429.574%C*5.914%C+4.2C3.1C11143.9h170.8C577.5C++
M60-G Bulldog 207176483.667C+2.8034.045%C+1.136%D*15.2D-2.7D-12511.6h6.8B20B
Hellfire Rocket Pods 205169622.726C--1.8633.91%F1.183%C*37.6D8D6484.5h37.6D*110.9D**
NSX-P Naginata 1671652260.73C-0.1321.097%C-20.606%D*27.5DN/A606h13.3C+63.1C+
C150 Dalton 242161334.879C4.0256.464%A+N/A24C--12.1D-3736.7h5C+8.9B++
L100 Python HESH 188158198.316C+7.4543.75%C-N/A34.3D6.5C2474.6h3.9C-8.8C
Chainblade 23315127,4200.006C--0.8640.274%B*N/A0.1DN/A11325.7h3.7D9.2C+
M20 Basilisk 225147741.986C-1.1231.793%D5.442%C+10.4D--5.5D-18814.2h108.3C+340.6C
G30 Vulcan 252145453.222C+2.3625.873%C2.069%D-14.6D10.8C3049.9h90C**347.8C*
NS Annihilator 2961452390.607C+0.2674.016%F-N/A6.2D-6.5D16123.4h13.4C--18D
NSX Masamune 2301413180.443C--0.4254.111%C-N/A15.2D-9.6C1359.3h22.5D--41.7D--
M9 SKEP Launcher 2111292570.502C+0.3669.723%C*N/A10.5C6.7C27512.3h10C14.3C+
TRAC-Shot 1281241970.629C--0.2322.095%D9.677%F10.3D--N/A4812h15.7D**70.8D*
MR11 Gatekeeper 213120304C+3.1438.675%C+N/A20.3C+15.8C+3035.9h49.5C**128B
ML-7 1631132670.423C-0.4461.053%B+N/A18.2C-8.1D7476.2h7.2C+11.8C*
MAX Punch 1231054,2480.025D0.8442.144%C+N/A0.4C--N/A2265.7h2.2C+5.2C++
G30 Walker 15498293.379C+2.5224.803%D7.143%A9.2D--5.3D--16110.6h173.7B+700.3C**
TS4 Haymaker 98981590.616C-0.2543.649%C++14.286%C*18.5DN/A905.3h5.8D13.3C+
MG-S1 Jackal 97931330.699C0.1621.009%D-12.903%D--16DN/A765.8h15.3C72.9D
TRS-12 Uppercut 93921950.472D0.3946.594%D-9.783%D--11.8D*N/A737.8h4.2F--8.9D*
NSX Tomoe 87862260.381D0.4827.253%C19.767%F8.5D*N/A3710.1h24.5F*90.1F
M40 Fury-H 8679126.583C-5.7229.832%D*3.797%M++65.8C-5.8D--2861.2h6.8B++22.7C++
MKV Suppressed 77761340.567D0.3023.401%C-14.474%D17.3DN/A2084.4h17.2C73.7C
AP30 Shredder 10476243.167C2.3023.495%D--3.947%A+26.2C+9.7D--2882.9h59.3B++252.4B
MR11 Gatekeeper-H 14170213.333C2.4756.389%B+N/A28C+28.4C+4302.5h57.1C*101.3B+
Auraxium Chainblade 877013,7750.005D0.8619.663%DN/A0.1C--N/A0489.7h2.5C-12.7C+
T16 Rhino 73701060.66C--0.2017.715%D18.571%D21.2DN/A4143.3h16.8D-94.7C-
NS-44 Commissioner 68672140.313D0.5523.235%D**4.478%F--7.7D--N/A1078.7h5.1D-21.8D**
LC2 Lynx AE 7066790.835C0.0320.909%D*9.091%F--20D1.2B**523.3h16.2C77.7D
SMG-46G Armistice 6665641.016C0.1523.572%D18.462%C*34.2CN/A1611.9h14.7C62.2C
RAMS .50M 6363640.984D0.1231.818%D--44.444%T*8.8D*N/A1297.2h4F*12.6F-
SABR-13 6060900.667C-0.2020.067%D*13.333%F15.8D-N/A1783.8h13C64.9D
NS-AM7 Archer 96592560.23D0.6359.262%C++1.695%F-3.4D-2.1C4417.5h25.3C42.7C+
A30 Walker 11054730.74C0.1221.383%D*1.852%C++1.9D--2D*6128.6h238.4D1114.9D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter181,5501.4h
Nano-Armor Kit1,8271,142,547120.4h
Decoy Grenade02340.1h
Anti-Vehicle MANA Turret1091,4635.7h
Spawn Beacon19911,98112.6h
Turret AI Module1670.5h
Structure Shield Module2580.3h
Repair Module1610.4h
Skywall Shield Emitter1610.6h
AE Nano-Armor Kit1,105703,84959.1h
Nanite Revive Grenade014,3364h
Nanite Healing Grenade01910h
Welding Device02,4850.9h
Spitfire Auto-Turret123630.7h
T7 Mini-Chaingun AE04440h
AE Medical Applicator1,306431,45434.3h
Rampart Wall0570.7h
Ammunition Package4475,3948.2h
Medical Applicator2,082554,10675.7h
Medical Kit4506,46916.4h
Anti-Infantry MANA Turret599674.1h
Nano-Repair Grenade04720.1h
Hardlight Barrier354271h
Shield Recharging Field40610,4736.4h
Recon Detection Device229212.4h
Smoke Grenade02870.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.05s
Server spent 2.22s on queries, 2.17s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.