Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,484)players online:
CAMIKAZE78 (34)  ZugieMac (19)  halospud (3)  CaptainStarDreamer (2)  xghosthawkx (2)  LoneSunflower (1) 61
stats.dasanfall.com
Field Marshal dnaRIP[BRTD] dnaRIP
TR BR 193

KDR: 0.86

Score: 99.5m

Last Seen: Feb 14th, 2019 10:41 PM
- OFFLINE - 6.6 hour(s)

Prestige 1, Battle Rank 100 (193 total) - Terran Republic on Miller - Outfit Leader of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 107
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9 CARV TAR LC2 Lynx TORQ-9 C-4 AS16 NightHawk LC3 Jaguar
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:dnaRIP



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $25,020 MLG Score: 20
Fun Score: N/A
Cheeseburgers Flipped: 2387TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.985%14.76%3104797543,4480.8540990.008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.09%-0.018C+-0.916D---0.9D--HEAD + (~4.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.80.094C+14.20.004C+53.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.618%1.075%11110211862032870.0915354211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.399C---0.481D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1120.313C*37.70.298C*74.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.941%1.955%117710154,809388819331.23688249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.359%-1.36D**-0.422C--0.823

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.6-0.208C12.5-0.004C+34

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.292%4.404%1481610065,064337814381.49911352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.644%-0.73D-0.007C+0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.40.072C+31.20.211C++79.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.818%44.444%1481102163436410.014433

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.483D-1.489F-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.6-0.276C4-0.261C8.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.687%9.524%148410183,6123378681.06927

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.411%-0.059C+-0.994D---1.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.162C6.2-0.286C9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 107
99.5m720.6%372 (22.3k)323 (19.4k)0.86176484,41597,9561.03656193 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022206315.204%10.425%15803:0929

28% Combat Medic33% Engineer23% Heavy Assault8% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:44 AMNov 21st, 2012 12:46 AMFeb 15th, 2019 10:47 AM (17h) (PST)Feb 14th, 2019 8:38 PM (1d) (PST)Feb 14th, 2019 6:41 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3432251180.2740.3180.0292.2060.03220

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,58513,4937,09216192132219,374

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5134.6h/213.9d 17,122 8,800 52,143 679.7k 9,407 12,657 9,910 105.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C-
Kills:4,029
Deaths:5,098
KDR:0.790
Accuracy:20.181% C-
HSR:16.505% D--
T9 CARV
C++
Kills:3,086
Deaths:4,001
KDR:0.771
Accuracy:19.959% C++
HSR:17.466% D-
NS-15M1
D
Kills:1,226
Deaths:1,677
KDR:0.731
Accuracy:18.745% D
HSR:10.685% D**
MG-H1 Watchman
D
Kills:1,186
Deaths:1,424
KDR:0.833
Accuracy:19.752% D
HSR:18.634% D--
T9 CARV-S
D--
Kills:1,164
Deaths:1,771
KDR:0.657
Accuracy:16.959% D--
HSR:16.753% D--
NS-15M2
D
Kills:1,157
Deaths:1,458
KDR:0.794
Accuracy:20.588% D
HSR:17.545% D--
T32 Bull
C-
Kills:997
Deaths:1,376
KDR:0.725
Accuracy:21.408% C-
HSR:14.744% D*
T9A "Butcher"
D-
Kills:807
Deaths:983
KDR:0.821
Accuracy:20.546% D-
HSR:19.827% D--
NS-15M AE
D
Kills:762
Deaths:864
KDR:0.882
Accuracy:22.250% D
HSR:17.848% D--
NSX-P Naginata
C-
Kills:720
Deaths:958
KDR:0.752
Accuracy:20.976% C-
HSR:18.333% D**
NSX Naginata
C+
Kills:719
Deaths:891
KDR:0.807
Accuracy:21.165% C+
HSR:25.591% C
TMG-50
C+
Kills:700
Deaths:875
KDR:0.800
Accuracy:20.220% C+
HSR:18.286% D
T7 Mini-Chaingun
D
Kills:648
Deaths:1,008
KDR:0.643
Accuracy:13.898% D
HSR:9.877% D-
T16 Rhino
D
Kills:70
Deaths:106
KDR:0.660
Accuracy:17.715% D
HSR:18.571% D
Kills:17,271
Deaths (as Heavy Assault):22,490
Deaths (to Heavy Assaults):30,355
KDR:0.76794
Kill Difference:5,219
Playtime:1,159.984 hours
Usage:23%
Score:22.093m
Score/min:317
Accuracy (listed only):19.597%
HSR (listed only):17.190%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D--
Kills:2,318
Deaths:2,460
KDR:0.942
Accuracy:18.566% D--
HSR:13.331% D**
AS16 NightHawk
C++
Kills:1,925
Deaths:2,971
KDR:0.648
Accuracy:40.627% C++
HSR:9.870% D*
LC3 Jaguar
D
Kills:1,917
Deaths:2,243
KDR:0.855
Accuracy:20.762% D
HSR:14.189% D--
T5 AMC
C
Kills:1,545
Deaths:2,366
KDR:0.653
Accuracy:22.082% C
HSR:12.686% D*
FA1 Barrage
C+
Kills:1,495
Deaths:2,378
KDR:0.629
Accuracy:40.388% C+
HSR:8.696% D*
TRAC-5 S
C--
Kills:1,348
Deaths:2,017
KDR:0.668
Accuracy:20.227% C--
HSR:11.869% D-
TRAC-5
C++
Kills:1,272
Deaths:1,526
KDR:0.834
Accuracy:21.791% C++
HSR:11.478% D**
NS-11C
C
Kills:467
Deaths:665
KDR:0.702
Accuracy:22.495% C
HSR:12.848% D*
HC1 Cougar
C
Kills:440
Deaths:735
KDR:0.599
Accuracy:22.686% C
HSR:13.864% D**
NSX Tanto
C
Kills:308
Deaths:517
KDR:0.596
Accuracy:24.355% C
HSR:19.156% D-
TRAC-Shot
D-
Kills:124
Deaths:197
KDR:0.629
Accuracy:22.095% D-
HSR:9.677% F
TS4 Haymaker
C*
Kills:98
Deaths:159
KDR:0.616
Accuracy:43.649% C*
HSR:14.286% C*
TRS-12 Uppercut
D-
Kills:94
Deaths:207
KDR:0.454
Accuracy:46.356% D--
HSR:10.638% D-
LC2 Lynx AE
D--
Kills:79
Deaths:93
KDR:0.849
Accuracy:21.662% D--
HSR:11.392% F-
Kills:13,430
Deaths (as Engineer):18,534
Deaths (to Engineers):17,848
KDR:0.72461
Kill Difference:5,104
Playtime:1,702.596 hours
Usage:33%
Score:32.009m
Score/min:313
Accuracy (listed only):27.696%
HSR (listed only):12.427%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
D--
Kills:2,318
Deaths:2,460
KDR:0.942
Accuracy:18.566% D--
HSR:13.331% D**
AS16 NightHawk
C++
Kills:1,925
Deaths:2,971
KDR:0.648
Accuracy:40.627% C++
HSR:9.870% D*
LC3 Jaguar
D
Kills:1,917
Deaths:2,243
KDR:0.855
Accuracy:20.762% D
HSR:14.189% D--
T5 AMC
C
Kills:1,545
Deaths:2,366
KDR:0.653
Accuracy:22.082% C
HSR:12.686% D*
FA1 Barrage
C+
Kills:1,495
Deaths:2,378
KDR:0.629
Accuracy:40.388% C+
HSR:8.696% D*
TRAC-5 S
C--
Kills:1,348
Deaths:2,017
KDR:0.668
Accuracy:20.227% C--
HSR:11.869% D-
TRAC-5
C++
Kills:1,272
Deaths:1,526
KDR:0.834
Accuracy:21.791% C++
HSR:11.478% D**
PDW-16 Hailstorm
D-
Kills:1,174
Deaths:1,781
KDR:0.659
Accuracy:19.389% D-
HSR:8.518% D*
SMG-46 Armistice
D
Kills:1,167
Deaths:1,740
KDR:0.671
Accuracy:21.587% D
HSR:10.797% D-
NS-7 PDW
C+
Kills:566
Deaths:757
KDR:0.748
Accuracy:23.818% C+
HSR:10.424% D*
NS-11C
C
Kills:467
Deaths:665
KDR:0.702
Accuracy:22.495% C
HSR:12.848% D*
HC1 Cougar
C
Kills:440
Deaths:735
KDR:0.599
Accuracy:22.686% C
HSR:13.864% D**
NSX Tanto
C
Kills:308
Deaths:517
KDR:0.596
Accuracy:24.355% C
HSR:19.156% D-
SMG-46AE Armistice
D*
Kills:190
Deaths:250
KDR:0.760
Accuracy:23.128% D*
HSR:10.526% D**
TRAC-Shot
D-
Kills:124
Deaths:197
KDR:0.629
Accuracy:22.095% D-
HSR:9.677% F
TS4 Haymaker
C*
Kills:98
Deaths:159
KDR:0.616
Accuracy:43.649% C*
HSR:14.286% C*
MG-S1 Jackal
D-
Kills:94
Deaths:137
KDR:0.686
Accuracy:21.077% D-
HSR:12.766% D--
TRS-12 Uppercut
D-
Kills:94
Deaths:207
KDR:0.454
Accuracy:46.356% D--
HSR:10.638% D-
LC2 Lynx AE
D--
Kills:79
Deaths:93
KDR:0.849
Accuracy:21.662% D--
HSR:11.392% F-
MKV Suppressed
C-
Kills:76
Deaths:134
KDR:0.567
Accuracy:23.401% C-
HSR:14.474% D
SMG-46G Armistice
C*
Kills:65
Deaths:64
KDR:1.016
Accuracy:23.572% D
HSR:18.462% C*
Kills:16,762
Deaths (as Light Assault):23,397
Deaths (to Light Assaults):15,636
KDR:0.71642
Kill Difference:6,635
Playtime:401.966 hours
Usage:8%
Score:5.714m
Score/min:237
Accuracy (listed only):25.891%
HSR (listed only):12.378%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C-
Kills:2,562
Deaths:3,233
KDR:0.792
Accuracy:21.432% C-
HSR:12.724% D*
TORQ-9
C-
Kills:2,260
Deaths:2,744
KDR:0.824
Accuracy:22.366% C-
HSR:12.522% D**
AS16 NightHawk
C++
Kills:1,925
Deaths:2,971
KDR:0.648
Accuracy:40.627% C++
HSR:9.870% D*
TAR-AE
D*
Kills:1,802
Deaths:2,794
KDR:0.645
Accuracy:21.914% D*
HSR:12.042% F
FA1 Barrage
C+
Kills:1,495
Deaths:2,378
KDR:0.629
Accuracy:40.388% C+
HSR:8.696% D*
Cycler TRV
D
Kills:1,398
Deaths:1,623
KDR:0.861
Accuracy:19.263% D
HSR:12.876% D--
T1 Cycler
C+
Kills:1,215
Deaths:1,719
KDR:0.707
Accuracy:21.259% C+
HSR:17.366% D
NS-11A "Heatwave"
C--
Kills:1,185
Deaths:1,583
KDR:0.749
Accuracy:24.472% C--
HSR:13.249% D**
PDW-16 Hailstorm
D-
Kills:1,174
Deaths:1,781
KDR:0.659
Accuracy:19.389% D-
HSR:8.518% D*
SMG-46 Armistice
D
Kills:1,167
Deaths:1,740
KDR:0.671
Accuracy:21.587% D
HSR:10.797% D-
T1A Unity
D--
Kills:1,164
Deaths:1,534
KDR:0.759
Accuracy:21.502% D--
HSR:15.894% D*
T1B Cycler
D
Kills:1,156
Deaths:1,254
KDR:0.922
Accuracy:21.680% D-
HSR:21.367% D
NS-11P
C*
Kills:910
Deaths:1,152
KDR:0.790
Accuracy:24.122% C*
HSR:13.846% D-
T1S Cycler
C+
Kills:727
Deaths:890
KDR:0.817
Accuracy:23.680% C+
HSR:18.294% C
NS-7 PDW
C+
Kills:566
Deaths:757
KDR:0.748
Accuracy:23.818% C+
HSR:10.424% D*
NS-11A
C
Kills:419
Deaths:460
KDR:0.911
Accuracy:23.001% C
HSR:14.081% D--
SMG-46AE Armistice
D*
Kills:190
Deaths:250
KDR:0.760
Accuracy:23.128% D*
HSR:10.526% D**
TS4 Haymaker
C*
Kills:98
Deaths:159
KDR:0.616
Accuracy:43.649% C*
HSR:14.286% C*
MG-S1 Jackal
D-
Kills:94
Deaths:137
KDR:0.686
Accuracy:21.077% D-
HSR:12.766% D--
TRS-12 Uppercut
D-
Kills:94
Deaths:207
KDR:0.454
Accuracy:46.356% D--
HSR:10.638% D-
MKV Suppressed
C-
Kills:76
Deaths:134
KDR:0.567
Accuracy:23.401% C-
HSR:14.474% D
SMG-46G Armistice
C*
Kills:65
Deaths:64
KDR:1.016
Accuracy:23.572% D
HSR:18.462% C*
SABR-13
D*
Kills:60
Deaths:90
KDR:0.667
Accuracy:20.067% D*
HSR:13.333% F
Kills:21,802
Deaths (as Combat Medic):29,654
Deaths (to Combat Medics):10,505
KDR:0.73521
Kill Difference:7,852
Playtime:1,462.948 hours
Usage:28%
Score:30.629m
Score/min:349
Accuracy (listed only):25.728%
HSR (listed only):13.350%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D-
Kills:1,174
Deaths:1,781
KDR:0.659
Accuracy:19.389% D-
HSR:8.518% D*
SMG-46 Armistice
D
Kills:1,167
Deaths:1,740
KDR:0.671
Accuracy:21.587% D
HSR:10.797% D-
NS-7 PDW
C+
Kills:566
Deaths:757
KDR:0.748
Accuracy:23.818% C+
HSR:10.424% D*
NS-44L Blackhand
D
Kills:362
Deaths:888
KDR:0.408
Accuracy:35.617% D
HSR:19.890% F
TX1 Repeater
D
Kills:321
Deaths:725
KDR:0.443
Accuracy:21.045% D
HSR:15.265% D-
T4 AMP
C
Kills:272
Deaths:654
KDR:0.416
Accuracy:24.853% C
HSR:11.397% D*
NS-44 Commissioner AE
D**
Kills:249
Deaths:438
KDR:0.568
Accuracy:29.315% D**
HSR:12.048% D**
TX2 Emperor
D
Kills:191
Deaths:467
KDR:0.409
Accuracy:24.354% D
HSR:12.565% D--
SMG-46AE Armistice
D*
Kills:190
Deaths:250
KDR:0.760
Accuracy:23.128% D*
HSR:10.526% D**
MG-S1 Jackal
D-
Kills:94
Deaths:137
KDR:0.686
Accuracy:21.077% D-
HSR:12.766% D--
NSX Tomoe
C
Kills:86
Deaths:226
KDR:0.381
Accuracy:27.253% C
HSR:19.767% F
MKV Suppressed
C-
Kills:76
Deaths:134
KDR:0.567
Accuracy:23.401% C-
HSR:14.474% D
NS-44 Commissioner
D**
Kills:67
Deaths:214
KDR:0.313
Accuracy:23.235% D**
HSR:4.478% F--
SMG-46G Armistice
C*
Kills:65
Deaths:64
KDR:1.016
Accuracy:23.572% D
HSR:18.462% C*
NS-AM7 Archer
C++
Kills:64
Deaths:289
KDR:0.221
Accuracy:59.137% C++
HSR:3.125% F
RAMS .50M
D--
Kills:63
Deaths:64
KDR:0.984
Accuracy:31.818% D--
HSR:44.444% T*
Kills:5,007
Deaths (as Infiltrator):8,828
Deaths (to Infiltrators):13,094
KDR:0.56717
Kill Difference:3,821
Playtime:84.085 hours
Usage:2%
Score:1.375m
Score/min:273
Accuracy (listed only):27.037%
HSR (listed only):14.309%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:1,707
Deaths:1,165
KDR:1.465
Accuracy:16.513% B+
HSR:15.056% D
M2 Mutilator
B+
Kills:1,648
Deaths:1,164
KDR:1.416
Accuracy:16.415% B+
HSR:17.233% C
M3 Pounder HEG
B
Kills:1,126
Deaths:1,151
KDR:0.978
Accuracy:41.563% B
HSR:2.309% C--
M3 Pounder HEG
C++
Kills:1,125
Deaths:1,149
KDR:0.979
Accuracy:41.904% C++
HSR:1.867% D-
MRC3 Mercy
C
Kills:1,081
Deaths:878
KDR:1.231
Accuracy:15.791% C
HSR:14.246% D*
MRC3 Mercy
C+
Kills:1,072
Deaths:879
KDR:1.220
Accuracy:15.790% C+
HSR:15.019% D--
MR1 Fracture
C+
Kills:277
Deaths:530
KDR:0.523
Accuracy:33.410% C
HSR:3.610% C+
MR1 Fracture
B
Kills:275
Deaths:526
KDR:0.523
Accuracy:33.002% C
HSR:4.727% B
M6 Onslaught
C+
Kills:247
Deaths:184
KDR:1.342
Accuracy:17.213% C+
HSR:15.790% D-
M6 Onslaught
C++
Kills:223
Deaths:184
KDR:1.212
Accuracy:17.363% C++
HSR:10.314% F-
NS-10 Burster
C++
Kills:214
Deaths:357
KDR:0.599
Accuracy:29.801% C++
HSR:1.869% D*
NS-10 Burster
C*
Kills:189
Deaths:357
KDR:0.529
Accuracy:29.623% C*
HSR:5.820% C+
Kills:9,184
Deaths (as MAX Suit):4,262
Deaths (to MAX Suits):6,905
KDR:2.15486
Kill Difference:4,922
Playtime:298.993 hours
Usage:6%
Score:7.657m
Score/min:427
Accuracy (listed only):25.699%
HSR (listed only):8.988%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:186
V. Kills:40 454%
Deaths:69
KDR:2.696
Accuracy:33.618% F
KPH:36.500 D
VKPH:7.800 D
Kills:186 (0 + 0)
Deaths:69
KDR:2.696
VKDR:0.580
Vehicle Kills:40
Kill Difference:117
Playtime:5.096 hours
Usage:0%
Score:0.180m
Score/min:589
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:462
V. Kills:106 432%
Deaths:39
KDR:11.846
Accuracy:43.296% C++
KPH:43.200 C
VKPH:9.900 C*
C150 Dalton
A+
Kills:161
V. Kills:81 196%
Deaths:33
KDR:4.879
Accuracy:56.464% A+
KPH:24.100 C--
VKPH:12.100 D-
AP30 Shredder
C+
Kills:97
V. Kills:42 226%
Deaths:24
KDR:4.042
Accuracy:25.847% D
KPH:25.800 C+
VKPH:11.200 D-
Kills:720 (0 + 720)
Deaths:96
KDR:7.500
VKDR:2.385
Vehicle Kills:229
Kill Difference:624
Playtime:21.124 hours
Usage:0%
Score:0.410m
Score/min:323
Piloting Accuracy:N/A%
Gunner Accuracy:25.847%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:480
V. Kills:269 178%
Deaths:120
KDR:4
Accuracy:54.963% C+
KPH:25.500 C
VKPH:14.300 D
C75 Viper
C*
Kills:470
V. Kills:78 N/A
Deaths:79
KDR:5.949
Accuracy:30.712% D-
KPH:32.800 C*
VKPH:5.400 D
Skyguard
D-
Kills:211
V. Kills:187 112%
Deaths:110
KDR:1.918
Accuracy:21.221% D*
KPH:6.500 D--
VKPH:5.700 D-
L100 Python HESH
C-
Kills:189
V. Kills:36 N/A
Deaths:21
KDR:9
Accuracy:45.497% C
KPH:33.400 D
VKPH:6.400 C-
Kills:1,350 (1,350 + 0)
Deaths:330
KDR:4.091
VKDR:1.727
Vehicle Kills:570
Kill Difference:1,020
Playtime:71.420 hours
Usage:1%
Score:0.914m
Score/min:213
Driving Accuracy:45.497%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:1,251
V. Kills:397 314%
Deaths:249
KDR:5.024
Accuracy:36.925% C--
KPH:24.100 C+
VKPH:7.600 D
P2-120 AP
D
Kills:1,142
V. Kills:747 153%
Deaths:363
KDR:3.146
Accuracy:38.581% D
KPH:20.500 D
VKPH:13.400 D
P2-120 HESH
D
Kills:1,066
V. Kills:215 494%
Deaths:107
KDR:9.963
Accuracy:34.719% D
KPH:28.100 D-
VKPH:5.700 D
E540 Halberd
C
Kills:291
V. Kills:164 176%
Deaths:64
KDR:4.547
Accuracy:43.942% B+
KPH:19.600 D
VKPH:11.100 C
G30 Vulcan
C
Kills:146
V. Kills:108 134%
Deaths:46
KDR:3.174
Accuracy:25.893% C
KPH:14.600 D
VKPH:10.800 C
MR11 Gatekeeper
C+
Kills:120
V. Kills:93 128%
Deaths:30
KDR:4
Accuracy:38.675% C+
KPH:20.300 C+
VKPH:15.700 C+
Kills:4,016 (3,459 + 557)
Deaths:859
KDR:4.675
VKDR:2.007
Vehicle Kills:1,724
Kill Difference:3,157
Playtime:176.298 hours
Usage:3%
Score:2.929m
Score/min:277
Driving Accuracy:34.719%
Gunner Accuracy:38.675%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D
Kills:393
V. Kills:17 N/A
Deaths:56
KDR:7.018
Accuracy:29.519% D
KPH:48.800 D*
VKPH:2.100 D*
G20 Vulcan-H
C
Kills:316
V. Kills:206 153%
Deaths:114
KDR:2.772
Accuracy:45.879% C+
KPH:34.700 C
VKPH:22.600 C
M40 Fury-H
C-
Kills:79
V. Kills:7 N/A
Deaths:12
KDR:6.583
Accuracy:29.832% D*
KPH:67.500 C-
VKPH:6 D--
MR11 Gatekeeper-H
C++
Kills:70
V. Kills:71 97%
Deaths:21
KDR:3.333
Accuracy:56.389% B+
KPH:28.500 C+
VKPH:28.900 C++
Kills:858 (0 + 858)
Deaths:203
KDR:4.227
VKDR:1.483
Vehicle Kills:301
Kill Difference:655
Playtime:20.777 hours
Usage:0%
Score:0.534m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:56.389%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:1,178
V. Kills:203 N/A
Deaths:182
KDR:6.473
Accuracy:33.726% C+
KPH:37.300 C
VKPH:6.400 D
M12 Kobalt
D
Kills:552
V. Kills:25 N/A
Deaths:75
KDR:7.360
Accuracy:13.071% D-
KPH:36 D--
VKPH:1.600 D
M40 Fury
D-
Kills:450
V. Kills:58 N/A
Deaths:72
KDR:6.250
Accuracy:29.135% D-
KPH:32.100 D-
VKPH:4.100 D*
M12 Kobalt
C
Kills:256
V. Kills:18 N/A
Deaths:32
KDR:8
Accuracy:13.487% D
KPH:35.300 D-
VKPH:2.500 C
M20 Basilisk
D
Kills:255
V. Kills:109 232%
Deaths:115
KDR:2.217
Accuracy:33.077% D
KPH:11.100 D-
VKPH:4.800 D
M60-G Bulldog
C+
Kills:176
V. Kills:31 N/A
Deaths:48
KDR:3.667
Accuracy:34.064% C+
KPH:15.200 D-
VKPH:2.700 D-
M20 Basilisk
D
Kills:149
V. Kills:78 189%
Deaths:75
KDR:1.987
Accuracy:32.056% D
KPH:10.400 D--
VKPH:5.400 D
G30 Walker
D
Kills:103
V. Kills:59 172%
Deaths:29
KDR:3.552
Accuracy:25.160% D
KPH:9.500 D
VKPH:5.500 D
Kills:3,119 (0 + 3,119)
Deaths:628
KDR:4.967
VKDR:0.925
Vehicle Kills:581
Kill Difference:2,491
Playtime:127.815 hours
Usage:2%
Score:1.486m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:25.160%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:231
V. Kills:34 N/A
Deaths:27
KDR:8.556
Accuracy:30.830% D
KPH:40.600 D
VKPH:6 C+
Kills:231 (0 + 231)
Deaths:27
KDR:8.556
VKDR:1.259
Vehicle Kills:34
Kill Difference:204
Playtime:5.687 hours
Usage:0%
Score:0.047m
Score/min:137
Piloting Accuracy:N/A%
Gunner Accuracy:30.830%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 4,0744,0295,0980.79C0.0720.181%C-16.505%D--23.7DN/A100169.8h13C+64.5C+
T9 CARV 3,1343,0864,0010.771C0.0919.959%C++17.466%D-25.2C+N/A140122.4h13.5C**67.7B
TAR 2,5902,5623,2330.792C0.0721.432%C-12.724%D*17.1DN/A77149.5h13.3C++62.1C+
LC2 Lynx 2,3332,3182,4600.942C+0.0818.566%D--13.331%D**12.3DN/A78188.4h14.1B76.1C+
TORQ-9 2,2772,2602,7440.824C0.0422.366%C-12.522%D**17.4DN/A88129.9h15.2C+67.8C+
C-4 2,8422,1012,3360.899C0.0422.233%DN/A43.1D-15.2D--54048.8h1.7C7.5C
AS16 NightHawk 1,9581,9252,9710.648C-0.2140.627%C++9.87%D*18DN/A76106.8h6.4D--15.9C
LC3 Jaguar 1,9311,9172,2430.855C0.0120.762%D14.189%D--14.8DN/A77129.7h13.8C+66.4C+
TAR-AE 1,8361,8022,7940.645D-0.2221.914%D*12.042%F16.8D--N/A46107.2h15.3D*69.8D*
M2 Mutilator 1,7241,7071,1651.465C+0.6016.513%B+15.056%D25.5C+N/A13067h15.9B+96.2B+
M2 Mutilator 1,6581,6481,1641.416C+0.5516.415%B+17.233%C24.6C+N/A12866.9h16.5B100.7B+
T5 AMC 1,5641,5452,3660.653C0.2122.082%C12.686%D*12.5DN/A66124h14.2C*64.1C*
Tank Mine 2,6111,5321,1211.367D0.5120.474%D--N/A54.9D--38.7D-90827.9h1.8C**8.8D*
FA1 Barrage 1,5291,4952,3780.629C0.2340.388%C+8.696%D*18.7C-N/A6679.8h6.1D15.2C+
Cycler TRV 1,4051,3981,6230.861C0.0019.263%D12.876%D--14.2D-N/A8798.2h14C+72.5C
TRAC-5 S 1,3571,3482,0170.668C0.1920.227%C--11.869%D-9.7DN/A75138.9h14.9C73.5C
TRAC-5 1,2901,2721,5260.834C++0.0321.791%C++11.478%D**16.1C+N/A12979.2h13B+59.5B+
P2-120 HEAT 1,6481,2512495.024C+4.1636.925%C--2.238%C--24.1C+7.6D21652h5.3B*14.4B++
NS-15M1 1,2431,2261,6770.731D0.1318.745%D10.685%D**20.9DN/A13658.7h14.1C75.2C
T1 Cycler 1,2331,2151,7190.707C0.1521.259%C+17.366%D14.6DN/A12183.4h14C**66C*
MG-H1 Watchman 1,2141,1861,4240.833C0.0319.752%D18.634%D--24.6DN/A7448.3h16.2C+81.9C+
NS-11A "Heatwave" 1,2101,1851,5830.749C-0.1124.472%C--13.249%D**15.3D-N/A3777.6h15.3C62.7C
M40 Fury 1,3811,1781826.473C+5.6133.726%C+1.273%C--37.3C6.4D24631.6h12.4B36.9B
PDW-16 Hailstorm 1,1851,1741,7810.659C0.2019.389%D-8.518%D*9.9D-N/A54118.9h17.9C92.5C-
SMG-46 Armistice 1,1791,1671,7400.671C0.1921.587%D10.797%D-13.1D-N/A6589.3h16.3C75.4C
T9 CARV-S 1,1781,1641,7710.657D0.2016.959%D--16.753%D--21.9DN/A13453.2h13.7C80.8C-
T1A Unity 1,1891,1641,5340.759D0.1021.502%D--15.894%D*19.5D--N/A5359.6h14.5D*67.4D*
NS-15M2 1,1771,1571,4580.794C0.0720.588%D17.545%D--23.4DN/A10849.5h13.5C+65.7C+
T1B Cycler 1,1701,1561,2540.922C-0.0621.68%D-21.367%D21.6D-N/A5053.5h13.6C62.8C-
P2-120 AP 1,8891,1423633.146C-2.2838.581%D2.802%C20.5D13.4D36955.6h8.2C21.2C--
M3 Pounder HEG 1,2831,1261,1510.978C0.1241.563%B2.309%C--17C+2.4C--11266.3h15.6C**37.4B+
M3 Pounder HEG 1,2821,1251,1490.979C0.1241.904%C++1.867%D-17C2.4D-10866.1h15.6B+37.3B+
MRC3 Mercy 1,1071,0818781.231C0.3715.791%C14.246%D*21.2C-N/A11151h21.1C+133.3C++
MRC3 Mercy 1,0811,0728791.22C0.3615.79%C+15.019%D--21C--N/A11051.1h21.6C-136.8C+
P2-120 HESH 1,2811,0661079.963C+9.1034.719%DN/A28.1D-5.7D18138h4.7C**13.7C+
NS Decimator 1,3541,0352,2880.452D0.4160.509%C+1.739%C21.9D6.8D--27247.2h4.7C++7.8C*
T32 Bull 1,0109971,3760.725D0.1421.408%C-14.744%D*21.4DN/A11046.6h14.9D69.6C
Sticky Grenade 9619491949N/A948.1449.373%CN/A632.7D8C-24041.5h2.7C5.5C+
NS-11P 9329101,1520.79C0.0724.122%C*13.846%D-17.6DN/A5751.8h16C-66.4C++
Claymore 8898891296.891C+6.0332.856%C+N/A92.6DN/A4359.6h1.4D**4.2C+
T9A "Butcher" 8218079830.821D0.0420.546%D-19.827%D--28D--N/A10228.8h13.6D--66.1D-
NS-15M AE 7897628640.882C--0.0222.25%D17.848%D--23.8D-N/A6632h15.1D--67.9D
T1S Cycler 7397278900.817C0.0423.68%C+18.294%C20C--N/A5936.4h14.1C59.6C+
NSX-P Naginata 7377209580.752C-0.1120.976%C-18.333%D**25.9DN/A7227.8h13.5C+64.1C+
NSX Naginata 7297198910.807C--0.0521.165%C+25.591%C23.7DN/A6830.4h12.7C+59.9C++
TMG-50 7237008750.8C0.0620.22%C+18.286%D22.7C-N/A11130.9h14C--69C+
T7 Mini-Chaingun 6546481,0080.643C-0.2213.898%D9.877%D-20.4DN/A14731.8h14B+100.5C++
Anti-Vehicle Grenade 6275871587N/A586.1446.101%DN/A391.3C++26.7D-31321.5h4.3B++9.3B+
NS-7 PDW 5725667570.748C+0.1123.818%C+10.424%D*19.1CN/A9329.7h16.2C+67.9C++
M12 Kobalt 577552757.36C6.5013.071%D-17.391%C36.1D--1.6D15815.3h20.2C154.9C-
L100 Python AP 7494801204C+3.1454.963%C+2.5%C25.5C14.3D28718.8h6.5C++11.9C++
Frag Grenade 4824781478N/A477.1434.224%D**N/A434.5C+3.6D28131.1h3.4B+9.9C+
C75 Viper 548470795.949B+5.0930.712%D-1.915%B+32.9C*5.5C--22714.3h10.2B+33.1B
NS-11C 4854676650.702C0.1622.495%C12.848%D*14.4DN/A6832.4h15.2C+67.8C++
L105 Zephyr 5684623911.846C++10.9843.296%C++N/A43.2C9.9C*30010.7h6.3C++14.4C*
M40 Fury 508450726.25C+5.3929.135%D-1.556%C32.1D-4.1D*24314h11.7B40.1C++
HC1 Cougar 4564407350.599C-0.2622.686%C13.864%D**9.9D-N/A6144.3h15.1D66.8C
NS-11A 4284194600.911C0.0523.001%C14.081%D--16.3DN/A9325.7h14.1C+61.3C++
P525 Marauder-H 410393567.018D6.1629.519%DN/A49.1D--2.1D*2708h7C++23.6C+
NS-44L Blackhand 3683628880.408D0.4535.617%D19.89%F18.5CN/A6019.6h5.8D16.4D
T2 Striker 6593517810.449C+0.4144.461%DN/A8.2C--7.2D-20242.7h37.7B+84.8C*
ASP-30 Grounder 5213277090.461C-0.4062.792%C++1.529%D14.2C8.4C22423.1h8C++12.8C++
TX1 Repeater 3223217250.443C0.4221.045%D15.265%D-16.9C--N/A9919h14C++66.3C+
G20 Vulcan-H 5223161142.772C1.9145.879%C+2.848%C+34.7C22.6C5849.1h99.7C*217.3C*
NSX Tanto 3203085170.596C--0.2724.355%C19.156%D-11.4D-N/A3527h17.4C-71.4C+
MANA Anti-Personnel Turret 3083061801.7N/A0.8416.026%UN/A3060U20U11680700.1h23T*143.6T*
E540 Halberd 455291644.547C3.6943.942%B+2.062%D19.7D11.1C36214.8h6.9D15.8C+
MANA Anti-Vehicle Turret 4602813570.787C-0.0749.153%C-3.915%C+22.3D14.2D41012.6h9.3C*18.9C++
M60-A Bulldog 311279624.5C3.6442.602%C-3.226%B+15.3D1.8D12018.2h6.9C--16.3C
MR1 Fracture 4212775300.523C0.3433.41%C3.61%C+7.9C+4.1C10335h38.7B*116B+
MR1 Fracture 3992755260.523C0.3433.002%C4.727%B7.9C+3.6D9934.8h38.7B+117.3B+
T4 AMP 2732726540.416C--0.4524.853%C11.397%D*22.9CN/A10111.9h15.3C+61.4C+
M60-A Bulldog 303271495.531C4.6742.09%C-1.845%C-14.5D1.7D11518.7h6.6C15.7C
Spear Anti-Vehicle Phalanx Turret 361257308.567C**7.7139.013%C-2.724%D32.5C13.2D3507.9h7.1B18.1B+
M12 Kobalt 274256328C-7.1413.487%D17.578%C+35.1D-2.5C2067.3h19.7C+146.1C
M20 Basilisk 3642551152.217C1.3633.077%D5.49%C+11.1D-4.8D16422.9h100.6C+304.2C+
NS-44 Commissioner AE 2512494380.568C--0.2929.315%D**12.048%D**25.7DN/A859.7h4.3D14.6D*
M6 Onslaught 2522471841.342C0.4817.213%C+15.79%D-22.7DN/A13510.9h18.7C++108.8C*
NS "Heatwave" Decimator 3182373100.765C-0.1065.242%B2.11%B+30.8D10.5D-1797.7h4.4C6.8C+
CAS 14-E 265231278.556C7.6930.83%D2.165%B+40.5D6C+1375.7h34.6C112.2C
M6 Onslaught 2262231841.212C-0.3517.363%C++10.314%F-20.5DN/A12410.9h21.1D121.6C++
NS-10 Burster 3722143570.599C--0.2629.801%C++1.869%D*4.8C+3.6C+11344.2h149.1B+500.4B+
Skyguard 3982111101.918C1.0621.221%D*N/A6.5D--5.7D-16332.6h145C683.4D--
TX2 Emperor 1921914670.409C--0.4524.354%D12.565%D--17.5DN/A12210.9h7.6B++31.4B
SMG-46AE Armistice 1921902500.76D0.1023.128%D*10.526%D**16.5D-N/A8411.5h18.5D*80.1D--
L100 Python HESH 225189219C+8.1445.497%CN/A33.2D6.3C-2255.7h4.1D9C
NS-10 Burster 3271893570.529C--0.3329.623%C*5.82%C+4.3C3.1C+11144.3h169.9C573.6C++
Hellfire Rocket Pods 226186692.696C--1.8333.618%F1.075%C+36.5D7.8D5895.1h37.7D112D*
M60-G Bulldog 207176483.667C+2.8134.064%C+1.136%D*15.2D-2.7D-12511.6h6.8B20B+
ML-7 2551743480.5C0.3658.66%C**N/A20.2C9.4C6028.6h7C+12C*
C150 Dalton 242161334.879C4.0256.464%A+N/A24C--12.1D-3796.7h5C+8.9B++
Chainblade 23415227,5760.006C--0.8640.086%B*N/A0.1D-N/A11334.6h3.7D9.2C**
M20 Basilisk 227149751.987C-1.1332.056%D5.369%C+10.4D--5.5D18914.3h109.9C+342.9C
G30 Vulcan 254146463.174C+2.3125.893%C2.055%D-14.6D10.8C30410h89.8B346.7C*
NS Annihilator 2961452400.604C++0.2674.009%FN/A6.2D-6.4D16123.5h13.4C-18.1D
NSX Masamune 2301413180.443C--0.4254.111%C-N/A15.2D--9.6C1359.3h22.5D--41.7D--
M9 SKEP Launcher 2111292570.502C+0.3669.723%C**N/A10.5C-6.7D27512.3h10C14.3C+
TRAC-Shot 1281241970.629C--0.2322.095%D-9.677%F10.3D*N/A4812h15.7D**70.8D*
MR11 Gatekeeper 213120304C+3.1438.675%C+N/A20.3C+15.8C+3075.9h49.5C*128C**
MAX Punch 1251074,3370.025D0.8442.23%C+N/A0.4C--N/A2270.9h2.2C++5.1C++
G30 Walker 162103293.552C+2.6925.16%D6.796%B**9.5D5.5D16310.8h173.9B+691.2C**
TS4 Haymaker 98981590.616C-0.2543.649%C*14.286%C*18.5DN/A915.3h5.8D-13.3C+
AP30 Shredder 13997244.042C+3.1825.847%D3.093%B+25.5C+11.1D-2933.8h75.5B292.2C++
MG-S1 Jackal 98941370.686C0.1821.077%D-12.766%D--15.9DN/A805.9h15.5C73.7D
TRS-12 Uppercut 95942070.454D0.4146.356%D--10.638%D-11.9D*N/A757.9h4.1F-8.9D**
Auraxium Chainblade 1159016,4070.005D0.8622.052%DN/A0.2C-N/A0573.5h2.6D11.6C+
NSX Tomoe 87862260.381D0.4827.253%C19.767%F8.5D*N/A3710.1h24.5F--90.1D**
M40 Fury-H 8679126.583C-5.7229.832%D*3.797%M**65.8C-5.8D--2931.2h6.8B++22.7C++
LC2 Lynx AE 8479930.849C0.0121.662%D--11.392%F-19.3D1.2B++524.1h16.4C75.8C-
MKV Suppressed 77761340.567D0.2923.401%C-14.474%D17.3DN/A2114.4h17.2C73.7C
T16 Rhino 73701060.66C--0.2017.715%D18.571%D21.2DN/A4153.3h16.8D-94.7C--
MR11 Gatekeeper-H 14170213.333C+2.4756.389%B+N/A28C28.4C+4312.5h57.1C*101.3B+
NS-44 Commissioner 68672140.313D0.5523.235%D**4.478%F--7.7D--N/A1108.7h5.1D-21.8D**
SMG-46G Armistice 6665641.016C0.1523.572%D18.462%C*34.2CN/A1621.9h14.7C62.2C
NS-AM7 Archer 103642890.221D0.6459.137%C++3.125%F3.3D-2C4219.5h24.6C+41.6C+
RAMS .50M 6363640.984D0.1231.818%D--44.444%T*8.8D*N/A1307.2h4F*12.6F-
SABR-13 6060900.667C-0.1920.067%D*13.333%F15.8D-N/A1863.8h13C64.9D
Rocklet Rifle 102541470.367D0.4949.713%CN/A13.5D*12D--2644h40.1C+80.7C+
A30 Walker 11054730.74C0.1221.479%D*1.852%C++1.9D--1.9D*6028.9h241.1D1122.4D*
Ripper 975031,3860.002D0.8623.344%C4%F0C--N/A01166.7h6.1T*26C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter181,5501.4h
Nano-Armor Kit1,8551,170,203123h
Decoy Grenade02420.1h
Anti-Vehicle MANA Turret1091,4715.7h
Spawn Beacon20412,84313.2h
Turret AI Module1680.5h
Structure Shield Module2590.3h
Repair Module1620.4h
Skywall Shield Emitter1620.6h
AE Nano-Armor Kit1,169739,48662.3h
Nanite Revive Grenade014,8864.2h
Nanite Healing Grenade01940h
Welding Device02,6951h
Spitfire Auto-Turret133750.8h
Rampart Wall0580.7h
T7 Mini-Chaingun AE04440h
AE Medical Applicator1,371454,12736h
Ammunition Package4585,6298.4h
Medical Applicator2,082554,10675.7h
Medical Kit4837,03417.2h
Anti-Infantry MANA Turret599724.1h
WLT-Howler Mining Laser04110.2h
Nano-Repair Grenade06440.2h
Hardlight Barrier354771h
Recon Detection Device269342.5h
Shield Recharging Field43810,7366.8h
Smoke Grenade02870.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.32s
Server spent 2.51s on queries, 2.19s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.