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Field Marshal dnaRIP[BRTD] dnaRIP
TR BR 195

KDR: 0.86

Score: 101.5m

Last Seen: Apr 20th, 2019 2:32 PM
- OFFLINE - 42.3 hour(s)

Prestige 1, Battle Rank 100 (195 total) - Terran Republic on Miller - Outfit Leader of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 86
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9 CARV TAR LC2 Lynx TORQ-9 AS16 NightHawk C-4 LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $26,271 MLG Score: 21
Fun Score: N/A
Cheeseburgers Flipped: 2450TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.018%14.805%3114798844,3090.8439490.019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.066%-0.015C+-0.908D---0.873D--HEAD + (~4.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.80.093C+14.20.003C+53.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.512%1.07%11110341872063870.0906008213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.397C---0.482D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.60.302C*37.70.286C*74.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.102%1.905%122710285,091394720281.28984251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.329%-1.345D**-0.446C--0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46-0.19C12.50.006C+33.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.247%4.447%1491710185,172344114581.50305354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.459%-0.735D-0.013C+0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1180.008C+33.30.159C++84.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.818%44.444%1491103463451910.0139411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.481D-1.484F-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.6-0.274C4-0.259C8.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.579%9.452%149410313,8513486701.10439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.408%-0.071C+-1.015D*-1.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.155C6.2-0.274C9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 86
101.5m721.2%371 (22.3k)321 (19.3k)0.86315887,027100,8241.03839195 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035214415.245%10.444%15903:0833

28% Combat Medic33% Engineer23% Heavy Assault8% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:44 AMNov 21st, 2012 12:46 AMApr 21st, 2019 9:50 AM (18h) (PST)Apr 20th, 2019 11:15 AM (2d) (PST)Apr 20th, 2019 10:32 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3442251190.2760.3190.0292.2200.03221

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,61513,4877,12817192133219,289

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5263.9h/219.3d 17,668 9,089 54,205 701.1k 9,660 12,935 10,189 108.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C--
Kills:4,032
Deaths:5,101
KDR:0.790
Accuracy:20.185% C--
HSR:16.493% D--
T9 CARV
C++
Kills:3,144
Deaths:4,085
KDR:0.770
Accuracy:19.950% C++
HSR:17.494% D-
MG-H1 Watchman
D
Kills:1,327
Deaths:1,650
KDR:0.804
Accuracy:20.094% D
HSR:18.387% D--
NS-15M1
D
Kills:1,226
Deaths:1,677
KDR:0.731
Accuracy:18.745% D
HSR:10.685% D**
T9 CARV-S
D--
Kills:1,164
Deaths:1,771
KDR:0.657
Accuracy:16.959% D--
HSR:16.753% D--
NS-15M2
D
Kills:1,157
Deaths:1,458
KDR:0.794
Accuracy:20.588% D
HSR:17.545% D--
T32 Bull
C
Kills:1,036
Deaths:1,441
KDR:0.719
Accuracy:21.482% C
HSR:14.575% D*
NSX-P Naginata
C
Kills:881
Deaths:1,165
KDR:0.756
Accuracy:21.411% C
HSR:18.615% D**
NS-15M AE
D
Kills:845
Deaths:978
KDR:0.864
Accuracy:22.391% D
HSR:17.870% D--
NSX Naginata
C+
Kills:811
Deaths:1,004
KDR:0.808
Accuracy:21.352% C+
HSR:25.277% C
T9A "Butcher"
D-
Kills:808
Deaths:986
KDR:0.819
Accuracy:20.554% D-
HSR:19.802% D--
TMG-50
C+
Kills:759
Deaths:957
KDR:0.793
Accuracy:20.416% C+
HSR:18.314% D-
T7 Mini-Chaingun
D
Kills:657
Deaths:1,038
KDR:0.633
Accuracy:13.888% D
HSR:9.893% D-
T16 Rhino
C+
Kills:188
Deaths:293
KDR:0.642
Accuracy:20.345% C+
HSR:14.894% D*
Kills:18,035
Deaths (as Heavy Assault):23,604
Deaths (to Heavy Assaults):31,312
KDR:0.76407
Kill Difference:5,569
Playtime:1,209.860 hours
Usage:23%
Score:22.801m
Score/min:314
Accuracy (listed only):19.883%
HSR (listed only):16.900%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D--
Kills:2,318
Deaths:2,460
KDR:0.942
Accuracy:18.566% D--
HSR:13.331% D**
AS16 NightHawk
C++
Kills:2,153
Deaths:3,291
KDR:0.654
Accuracy:40.470% C++
HSR:9.707% D*
LC3 Jaguar
D
Kills:1,918
Deaths:2,249
KDR:0.853
Accuracy:20.748% D
HSR:14.181% D*
T5 AMC
C
Kills:1,545
Deaths:2,366
KDR:0.653
Accuracy:22.082% C
HSR:12.686% D**
FA1 Barrage
C+
Kills:1,503
Deaths:2,388
KDR:0.629
Accuracy:40.356% C+
HSR:8.716% D*
TRAC-5 S
C--
Kills:1,358
Deaths:2,040
KDR:0.666
Accuracy:20.270% C--
HSR:11.856% D-
TRAC-5
C+
Kills:1,272
Deaths:1,526
KDR:0.834
Accuracy:21.791% C+
HSR:11.478% D**
NS-11C
C
Kills:467
Deaths:665
KDR:0.702
Accuracy:22.495% C
HSR:12.848% D*
HC1 Cougar
C
Kills:440
Deaths:735
KDR:0.599
Accuracy:22.686% C
HSR:13.864% D**
NSX Tanto
C
Kills:308
Deaths:518
KDR:0.595
Accuracy:24.363% C
HSR:19.156% D-
MG-C1 Kindred
D
Kills:271
Deaths:417
KDR:0.650
Accuracy:23.901% D
HSR:11.070% F
TRAC-Shot
D-
Kills:124
Deaths:197
KDR:0.629
Accuracy:22.095% D-
HSR:9.677% F
LC2 Lynx AE
D--
Kills:121
Deaths:147
KDR:0.823
Accuracy:21.694% D--
HSR:14.876% F
TS4 Haymaker
C++
Kills:98
Deaths:159
KDR:0.616
Accuracy:43.649% C++
HSR:14.286% C++
TRS-12 Uppercut
D-
Kills:97
Deaths:210
KDR:0.462
Accuracy:46.226% D--
HSR:10.309% D-
Kills:13,993
Deaths (as Engineer):19,368
Deaths (to Engineers):18,191
KDR:0.72248
Kill Difference:5,375
Playtime:1,736.557 hours
Usage:33%
Score:32.619m
Score/min:313
Accuracy (listed only):27.426%
HSR (listed only):12.536%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
D--
Kills:2,318
Deaths:2,460
KDR:0.942
Accuracy:18.566% D--
HSR:13.331% D**
AS16 NightHawk
C++
Kills:2,153
Deaths:3,291
KDR:0.654
Accuracy:40.470% C++
HSR:9.707% D*
LC3 Jaguar
D
Kills:1,918
Deaths:2,249
KDR:0.853
Accuracy:20.748% D
HSR:14.181% D*
T5 AMC
C
Kills:1,545
Deaths:2,366
KDR:0.653
Accuracy:22.082% C
HSR:12.686% D**
FA1 Barrage
C+
Kills:1,503
Deaths:2,388
KDR:0.629
Accuracy:40.356% C+
HSR:8.716% D*
TRAC-5 S
C--
Kills:1,358
Deaths:2,040
KDR:0.666
Accuracy:20.270% C--
HSR:11.856% D-
TRAC-5
C+
Kills:1,272
Deaths:1,526
KDR:0.834
Accuracy:21.791% C+
HSR:11.478% D**
PDW-16 Hailstorm
D-
Kills:1,174
Deaths:1,781
KDR:0.659
Accuracy:19.389% D-
HSR:8.518% D*
SMG-46 Armistice
D
Kills:1,167
Deaths:1,740
KDR:0.671
Accuracy:21.587% D
HSR:10.797% D--
NS-7 PDW
C+
Kills:566
Deaths:757
KDR:0.748
Accuracy:23.818% C+
HSR:10.424% D*
NS-11C
C
Kills:467
Deaths:665
KDR:0.702
Accuracy:22.495% C
HSR:12.848% D*
HC1 Cougar
C
Kills:440
Deaths:735
KDR:0.599
Accuracy:22.686% C
HSR:13.864% D**
NSX Tanto
C
Kills:308
Deaths:518
KDR:0.595
Accuracy:24.363% C
HSR:19.156% D-
MG-C1 Kindred
D
Kills:271
Deaths:417
KDR:0.650
Accuracy:23.901% D
HSR:11.070% F
SMG-46AE Armistice
D*
Kills:193
Deaths:258
KDR:0.748
Accuracy:23.083% D**
HSR:10.881% D*
TRAC-Shot
D-
Kills:124
Deaths:197
KDR:0.629
Accuracy:22.095% D-
HSR:9.677% F
LC2 Lynx AE
D--
Kills:121
Deaths:147
KDR:0.823
Accuracy:21.694% D--
HSR:14.876% F
TS4 Haymaker
C++
Kills:98
Deaths:159
KDR:0.616
Accuracy:43.649% C++
HSR:14.286% C++
TRS-12 Uppercut
D-
Kills:97
Deaths:210
KDR:0.462
Accuracy:46.226% D--
HSR:10.309% D-
MG-S1 Jackal
D-
Kills:94
Deaths:137
KDR:0.686
Accuracy:21.077% D-
HSR:12.766% D--
MKV Suppressed
C-
Kills:76
Deaths:134
KDR:0.567
Accuracy:23.401% C-
HSR:14.474% D-
SMG-46G Armistice
C++
Kills:65
Deaths:64
KDR:1.016
Accuracy:23.572% D
HSR:18.462% C++
Kills:17,328
Deaths (as Light Assault):24,239
Deaths (to Light Assaults):16,055
KDR:0.71488
Kill Difference:6,911
Playtime:405.267 hours
Usage:8%
Score:5.740m
Score/min:236
Accuracy (listed only):25.787%
HSR (listed only):12.471%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C-
Kills:2,569
Deaths:3,247
KDR:0.791
Accuracy:21.400% C-
HSR:12.690% D*
TORQ-9
C-
Kills:2,277
Deaths:2,772
KDR:0.821
Accuracy:22.422% C-
HSR:12.560% F
AS16 NightHawk
C++
Kills:2,153
Deaths:3,291
KDR:0.654
Accuracy:40.470% C++
HSR:9.707% D*
TAR-AE
D*
Kills:1,854
Deaths:2,862
KDR:0.648
Accuracy:21.784% D*
HSR:12.352% F-
FA1 Barrage
C+
Kills:1,503
Deaths:2,388
KDR:0.629
Accuracy:40.356% C+
HSR:8.716% D*
Cycler TRV
D-
Kills:1,398
Deaths:1,623
KDR:0.861
Accuracy:19.263% D-
HSR:12.876% D--
T1 Cycler
C+
Kills:1,237
Deaths:1,753
KDR:0.706
Accuracy:21.296% C+
HSR:17.219% D
NS-11A "Heatwave"
C--
Kills:1,185
Deaths:1,583
KDR:0.749
Accuracy:24.472% C--
HSR:13.249% D**
PDW-16 Hailstorm
D-
Kills:1,174
Deaths:1,781
KDR:0.659
Accuracy:19.389% D-
HSR:8.518% D*
SMG-46 Armistice
D
Kills:1,167
Deaths:1,740
KDR:0.671
Accuracy:21.587% D
HSR:10.797% D--
T1A Unity
D*
Kills:1,164
Deaths:1,534
KDR:0.759
Accuracy:21.502% D*
HSR:15.894% D*
T1B Cycler
D
Kills:1,156
Deaths:1,254
KDR:0.922
Accuracy:21.680% D-
HSR:21.367% D
NS-11P
C**
Kills:990
Deaths:1,279
KDR:0.774
Accuracy:24.212% C**
HSR:14.242% D
T1S Cycler
C+
Kills:730
Deaths:902
KDR:0.809
Accuracy:23.671% C+
HSR:18.219% C
NS-7 PDW
C+
Kills:566
Deaths:757
KDR:0.748
Accuracy:23.818% C+
HSR:10.424% D*
NS-11A
C
Kills:419
Deaths:460
KDR:0.911
Accuracy:23.001% C
HSR:14.081% D--
SMG-46AE Armistice
D*
Kills:193
Deaths:258
KDR:0.748
Accuracy:23.083% D**
HSR:10.881% D*
TS4 Haymaker
C++
Kills:98
Deaths:159
KDR:0.616
Accuracy:43.649% C++
HSR:14.286% C++
TRS-12 Uppercut
D-
Kills:97
Deaths:210
KDR:0.462
Accuracy:46.226% D--
HSR:10.309% D-
MG-S1 Jackal
D-
Kills:94
Deaths:137
KDR:0.686
Accuracy:21.077% D-
HSR:12.766% D--
MKV Suppressed
C-
Kills:76
Deaths:134
KDR:0.567
Accuracy:23.401% C-
HSR:14.474% D-
SMG-46G Armistice
C++
Kills:65
Deaths:64
KDR:1.016
Accuracy:23.572% D
HSR:18.462% C++
SABR-13
D*
Kills:60
Deaths:90
KDR:0.667
Accuracy:20.067% D*
HSR:13.333% F
Kills:22,225
Deaths (as Combat Medic):30,278
Deaths (to Combat Medics):10,836
KDR:0.73403
Kill Difference:8,053
Playtime:1,497.395 hours
Usage:28%
Score:31.184m
Score/min:347
Accuracy (listed only):25.713%
HSR (listed only):13.366%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D-
Kills:1,174
Deaths:1,781
KDR:0.659
Accuracy:19.389% D-
HSR:8.518% D*
SMG-46 Armistice
D
Kills:1,167
Deaths:1,740
KDR:0.671
Accuracy:21.587% D
HSR:10.797% D--
NS-7 PDW
C+
Kills:566
Deaths:757
KDR:0.748
Accuracy:23.818% C+
HSR:10.424% D*
TX1 Repeater
D
Kills:364
Deaths:819
KDR:0.444
Accuracy:21.412% D
HSR:14.835% D--
NS-44L Blackhand
D
Kills:362
Deaths:888
KDR:0.408
Accuracy:35.617% D
HSR:19.890% F
T4 AMP
C
Kills:272
Deaths:654
KDR:0.416
Accuracy:24.853% C
HSR:11.397% D**
NS-44 Commissioner AE
D**
Kills:249
Deaths:438
KDR:0.568
Accuracy:29.315% F
HSR:12.048% D**
SMG-46AE Armistice
D*
Kills:193
Deaths:258
KDR:0.748
Accuracy:23.083% D**
HSR:10.881% D*
TX2 Emperor
D
Kills:191
Deaths:467
KDR:0.409
Accuracy:24.354% D
HSR:12.565% D*
MG-S1 Jackal
D-
Kills:94
Deaths:137
KDR:0.686
Accuracy:21.077% D-
HSR:12.766% D--
NSX Tomoe
C
Kills:86
Deaths:226
KDR:0.381
Accuracy:27.253% C
HSR:19.767% F
MKV Suppressed
C-
Kills:76
Deaths:134
KDR:0.567
Accuracy:23.401% C-
HSR:14.474% D-
NS-44 Commissioner
F
Kills:67
Deaths:214
KDR:0.313
Accuracy:23.235% F
HSR:4.478% F--
SMG-46G Armistice
C++
Kills:65
Deaths:64
KDR:1.016
Accuracy:23.572% D
HSR:18.462% C++
NS-AM7 Archer
C+
Kills:64
Deaths:290
KDR:0.221
Accuracy:59.115% C+
HSR:3.125% F
RAMS .50M
D--
Kills:63
Deaths:64
KDR:0.984
Accuracy:31.818% D--
HSR:44.444% T*
Kills:5,053
Deaths (as Infiltrator):8,931
Deaths (to Infiltrators):13,483
KDR:0.56578
Kill Difference:3,878
Playtime:84.377 hours
Usage:2%
Score:1.381m
Score/min:273
Accuracy (listed only):27.056%
HSR (listed only):14.304%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:1,707
Deaths:1,165
KDR:1.465
Accuracy:16.513% B+
HSR:15.056% D-
M2 Mutilator
B+
Kills:1,648
Deaths:1,164
KDR:1.416
Accuracy:16.415% B+
HSR:17.233% C
MRC3 Mercy
C+
Kills:1,202
Deaths:947
KDR:1.269
Accuracy:15.818% C+
HSR:14.476% D*
MRC3 Mercy
C+
Kills:1,198
Deaths:946
KDR:1.266
Accuracy:15.840% C+
HSR:13.940% D*
M3 Pounder HEG
B
Kills:1,136
Deaths:1,155
KDR:0.984
Accuracy:41.587% B
HSR:2.289% D
M3 Pounder HEG
C++
Kills:1,133
Deaths:1,153
KDR:0.983
Accuracy:41.927% C++
HSR:1.853% D-
MR1 Fracture
C+
Kills:284
Deaths:536
KDR:0.530
Accuracy:33.414% C
HSR:3.521% C+
MR1 Fracture
B
Kills:277
Deaths:532
KDR:0.521
Accuracy:33.027% C
HSR:4.693% B
M6 Onslaught
C+
Kills:257
Deaths:189
KDR:1.360
Accuracy:17.097% C+
HSR:16.342% D
M6 Onslaught
C++
Kills:236
Deaths:189
KDR:1.249
Accuracy:17.194% C++
HSR:10.170% F-
NS-10 Burster
C++
Kills:217
Deaths:361
KDR:0.601
Accuracy:29.883% C++
HSR:1.843% D*
NS-10 Burster
C*
Kills:192
Deaths:361
KDR:0.532
Accuracy:29.714% C*
HSR:5.729% C+
M1 Heavy Cycler
A+
Kills:60
Deaths:35
KDR:1.714
Accuracy:15.229% C**
HSR:25% A+
M1 Heavy Cycler
N/A
Kills:50
Deaths:33
KDR:1.515
Accuracy:16.223% N/A
HSR:20% N/A
Kills:9,597
Deaths (as MAX Suit):4,383
Deaths (to MAX Suits):7,059
KDR:2.1896
Kill Difference:5,214
Playtime:306.838 hours
Usage:6%
Score:7.808m
Score/min:424
Accuracy (listed only):24.277%
HSR (listed only):10.868%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:187
V. Kills:40 456%
Deaths:69
KDR:2.710
Accuracy:33.512% F
KPH:36.700 D
VKPH:7.800 D
Kills:187 (0 + 0)
Deaths:69
KDR:2.710
VKDR:0.580
Vehicle Kills:40
Kill Difference:118
Playtime:5.096 hours
Usage:0%
Score:0.181m
Score/min:593
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:462
V. Kills:106 432%
Deaths:39
KDR:11.846
Accuracy:43.296% C++
KPH:43.200 C
VKPH:9.900 C*
C150 Dalton
A+
Kills:161
V. Kills:81 196%
Deaths:33
KDR:4.879
Accuracy:55.915% A+
KPH:23.800 D
VKPH:12 D-
AP30 Shredder
C+
Kills:97
V. Kills:42 226%
Deaths:24
KDR:4.042
Accuracy:25.847% D
KPH:25.800 C+
VKPH:11.200 D-
Kills:720 (0 + 720)
Deaths:96
KDR:7.500
VKDR:2.385
Vehicle Kills:229
Kill Difference:624
Playtime:21.197 hours
Usage:0%
Score:0.411m
Score/min:323
Piloting Accuracy:N/A%
Gunner Accuracy:25.847%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:486
V. Kills:273 177%
Deaths:121
KDR:4.017
Accuracy:54.958% C+
KPH:25.500 C
VKPH:14.300 D
C75 Viper
C**
Kills:470
V. Kills:78 N/A
Deaths:79
KDR:5.949
Accuracy:30.712% D-
KPH:32.800 C**
VKPH:5.400 D
Skyguard
D-
Kills:247
V. Kills:202 122%
Deaths:117
KDR:2.111
Accuracy:21.524% D*
KPH:7.300 D--
VKPH:6 D-
L100 Python HESH
C--
Kills:191
V. Kills:36 N/A
Deaths:23
KDR:8.304
Accuracy:45.576% C
KPH:33.100 D-
VKPH:6.200 C--
Kills:1,394 (1,394 + 0)
Deaths:340
KDR:4.100
VKDR:1.732
Vehicle Kills:589
Kill Difference:1,054
Playtime:72.903 hours
Usage:1%
Score:0.939m
Score/min:215
Driving Accuracy:45.576%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:1,287
V. Kills:414 310%
Deaths:253
KDR:5.087
Accuracy:37.183% C--
KPH:24 C+
VKPH:7.700 D
P2-120 AP
D
Kills:1,250
V. Kills:788 158%
Deaths:372
KDR:3.360
Accuracy:38.718% D
KPH:21.500 D
VKPH:13.600 D
P2-120 HESH
D
Kills:1,160
V. Kills:233 496%
Deaths:115
KDR:10.087
Accuracy:34.520% D-
KPH:27.900 D-
VKPH:5.600 D
E540 Halberd
C-
Kills:293
V. Kills:165 177%
Deaths:65
KDR:4.508
Accuracy:43.981% B
KPH:19.400 D
VKPH:10.900 C-
G30 Vulcan
C
Kills:146
V. Kills:108 134%
Deaths:46
KDR:3.174
Accuracy:25.893% C
KPH:14.600 D
VKPH:10.800 C
MR11 Gatekeeper
C+
Kills:120
V. Kills:93 128%
Deaths:30
KDR:4
Accuracy:38.675% C+
KPH:20.300 C+
VKPH:15.700 C+
Kills:4,256 (3,697 + 559)
Deaths:881
KDR:4.831
VKDR:2.044
Vehicle Kills:1,801
Kill Difference:3,375
Playtime:184.370 hours
Usage:4%
Score:3.031m
Score/min:274
Driving Accuracy:34.520%
Gunner Accuracy:38.675%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D
Kills:393
V. Kills:17 N/A
Deaths:56
KDR:7.018
Accuracy:29.519% D
KPH:48.800 D--
VKPH:2.100 D*
G20 Vulcan-H
C
Kills:321
V. Kills:208 154%
Deaths:114
KDR:2.816
Accuracy:46.034% C+
KPH:35 C
VKPH:22.700 C
M40 Fury-H
C
Kills:79
V. Kills:7 N/A
Deaths:12
KDR:6.583
Accuracy:29.832% D*
KPH:67.500 C
VKPH:6 D--
MR11 Gatekeeper-H
C+
Kills:70
V. Kills:71 97%
Deaths:21
KDR:3.333
Accuracy:56.389% B
KPH:28.500 C+
VKPH:28.900 C+
Kills:863 (0 + 863)
Deaths:203
KDR:4.251
VKDR:1.493
Vehicle Kills:303
Kill Difference:660
Playtime:20.844 hours
Usage:0%
Score:0.539m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:56.389%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:1,178
V. Kills:203 N/A
Deaths:182
KDR:6.473
Accuracy:33.732% C+
KPH:37.300 C
VKPH:6.400 D
M12 Kobalt
D
Kills:561
V. Kills:25 N/A
Deaths:76
KDR:7.382
Accuracy:13.049% D-
KPH:35.700 D--
VKPH:1.600 D
M40 Fury
D
Kills:450
V. Kills:58 N/A
Deaths:72
KDR:6.250
Accuracy:29.135% D
KPH:32.100 D
VKPH:4.100 D*
M12 Kobalt
C
Kills:280
V. Kills:19 N/A
Deaths:33
KDR:8.485
Accuracy:13.500% D
KPH:36.100 D
VKPH:2.400 C
M20 Basilisk
D
Kills:268
V. Kills:114 233%
Deaths:116
KDR:2.310
Accuracy:33.340% D
KPH:11.300 D-
VKPH:4.800 D
M60-G Bulldog
C+
Kills:176
V. Kills:31 N/A
Deaths:49
KDR:3.592
Accuracy:34.024% C+
KPH:15.200 D
VKPH:2.700 D-
M20 Basilisk
D-
Kills:150
V. Kills:79 188%
Deaths:75
KDR:2
Accuracy:32.051% D
KPH:10.300 D--
VKPH:5.400 D-
G30 Walker
D
Kills:105
V. Kills:60 172%
Deaths:29
KDR:3.621
Accuracy:25.226% D
KPH:9.500 D-
VKPH:5.400 D--
G30 Walker
D
Kills:52
V. Kills:32 158%
Deaths:18
KDR:2.889
Accuracy:27.846% C
KPH:9.800 D-
VKPH:6 D
Kills:3,220 (0 + 3,220)
Deaths:650
KDR:4.954
VKDR:0.955
Vehicle Kills:621
Kill Difference:2,570
Playtime:135.322 hours
Usage:3%
Score:1.559m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:27.846%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:244
V. Kills:35 N/A
Deaths:28
KDR:8.714
Accuracy:31.042% D
KPH:39.700 D
VKPH:5.700 C
Kills:244 (0 + 244)
Deaths:28
KDR:8.714
VKDR:1.250
Vehicle Kills:35
Kill Difference:216
Playtime:6.145 hours
Usage:0%
Score:0.049m
Score/min:132
Piloting Accuracy:N/A%
Gunner Accuracy:31.042%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 4,0774,0325,1010.79C0.0720.185%C--16.493%D--23.7DN/A100169.9h13C+64.5C+
T9 CARV 3,1963,1444,0850.77C+0.0919.95%C++17.494%D-25C+N/A139125.8h13.6C**68B
TAR 2,5972,5693,2470.791C0.0721.4%C-12.69%D*17.1DN/A77150h13.3C++62.2C+
LC2 Lynx 2,3332,3182,4600.942C+0.0818.566%D--13.331%D**12.3DN/A78188.4h14.1B76.1C+
TORQ-9 2,2952,2772,7720.821C0.0422.422%C-12.56%F17.4DN/A88130.5h15.2C+67.8C+
AS16 NightHawk 2,1882,1533,2910.654C-0.2140.47%C++9.707%D*18.4DN/A75117h6.3D--15.7C
C-4 2,8982,1442,3710.904C0.0422.276%DN/A43.5D-15.3D--54249.3h1.7C7.5C
LC3 Jaguar 1,9321,9182,2490.853C0.0120.748%D14.181%D*14.7DN/A76130.4h13.8C+66.5C+
TAR-AE 1,8891,8542,8620.648D0.2221.784%D*12.352%F-16.9D--N/A46109.9h15.2D*69.9D*
M2 Mutilator 1,7241,7071,1651.465C+0.6016.513%B+15.056%D-25.5C+N/A13067h15.9B+96.2B+
M2 Mutilator 1,6581,6481,1641.416C+0.5516.415%B+17.233%C24.6C+N/A12866.9h16.5B100.7B+
Tank Mine 2,6321,5471,1291.37D0.5120.58%D--N/A55.1D--38.6D-90828.1h1.8C**8.8D*
T5 AMC 1,5641,5452,3660.653C0.2122.082%C12.686%D**12.5DN/A66124h14.2C*64.1C++
FA1 Barrage 1,5371,5032,3880.629C0.2340.356%C+8.716%D*18.7C-N/A6780.2h6.1D15.2C+
Cycler TRV 1,4051,3981,6230.861C0.0019.263%D-12.876%D--14.2D-N/A8798.2h14C+72.5C
TRAC-5 S 1,3671,3582,0400.666C0.2020.27%C--11.856%D-9.7DN/A75139.9h14.9C73.6C
MG-H1 Watchman 1,3631,3271,6500.804C0.0620.094%D18.387%D--24.4DN/A7354.3h16.1C+80.4C+
P2-120 HEAT 1,7011,2872535.087C+4.2237.183%C--2.253%C--24C+7.7D21353.7h5.4B*14.4B++
TRAC-5 1,2901,2721,5260.834C++0.0321.791%C+11.478%D**15.9C+N/A12879.9h13B+59.5B+
P2-120 AP 2,0381,2503723.36C-2.5038.718%D2.64%C21.5D13.6D36858.1h7.8C+20.1C
T1 Cycler 1,2551,2371,7530.706C0.1621.296%C+17.219%D14.5DN/A12085.6h14C**65.9C*
NS-15M1 1,2431,2261,6770.731C--0.1318.745%D10.685%D**20.9DN/A13658.7h14.1C75.2C
MRC3 Mercy 1,2161,2029471.269C0.4115.818%C+14.476%D*21.7C-N/A10855.5h21.2C134.1C+
MRC3 Mercy 1,2291,1989461.266C0.4015.84%C+13.94%D*21.7C-N/A10855.3h20.9C+132.1C++
NS-11A "Heatwave" 1,2101,1851,5830.749C-0.1124.472%C--13.249%D**15.3D-N/A3777.6h15.3C62.7C
M40 Fury 1,3811,1781826.473C+5.6133.732%C+1.273%C--37.3C6.4D24631.6h12.4B+36.9B
PDW-16 Hailstorm 1,1851,1741,7810.659C0.2019.389%D-8.518%D*9.9D-N/A54118.9h17.9C92.5C
SMG-46 Armistice 1,1791,1671,7400.671C0.1921.587%D10.797%D--13.1DN/A6589.3h16.3C75.4C
T9 CARV-S 1,1781,1641,7710.657C--0.2116.959%D--16.753%D--21.9DN/A13553.2h13.7C80.8C
T1A Unity 1,1891,1641,5340.759D0.1021.502%D*15.894%D*19.5D--N/A5359.6h14.5D*67.4D*
P2-120 HESH 1,3931,16011510.087C+9.2234.52%D-N/A27.9D-5.6D17541.6h4.7C**13.7C+
NS-15M2 1,1771,1571,4580.794C0.0720.588%D17.545%D--23.4DN/A10949.5h13.5C+65.7C+
T1B Cycler 1,1701,1561,2540.922C-0.0621.68%D-21.367%D21.6DN/A5053.5h13.6C62.8C
M3 Pounder HEG 1,2941,1361,1550.984C0.1241.587%B2.289%D17.1C+2.4C--11266.6h15.5B37.3B+
M3 Pounder HEG 1,2911,1331,1530.983C0.1241.927%C++1.853%D-17C2.4D-10866.5h15.6B+37.3B+
T32 Bull 1,0491,0361,4410.719C--0.1421.482%C14.575%D*21.2DN/A10748.8h15D69.8C
NS Decimator 1,3551,0362,2880.453D0.4160.509%C+1.737%C21.9D-6.8D--27447.2h4.7C++7.8C++
Sticky Grenade 1,0261,01311013N/A1,012.1449.945%CN/A633.1D8.1C--24271.6h2.7C5.3C+
NS-11P 1,0169901,2790.774C0.0924.212%C**14.242%D17.4DN/A5656.8h16.2C--67C++
Claymore 8958951296.938C++6.0732.903%C++N/A93.2DN/A4359.6h1.4F4.2C+
NSX-P Naginata 9038811,1650.756C--0.1121.411%C18.615%D**24.6DN/A6735.8h13.8C+64.3C+
NS-15M AE 8768459780.864C--0.0022.391%D17.87%D--24.1D-N/A6935h15.1D--67.5D
NSX Naginata 8218111,0040.808C--0.0621.352%C+25.277%C23.8DN/A6734.1h12.9C+60.2C++
T9A "Butcher" 8228089860.819D0.0420.554%D-19.802%D--28.1D-N/A10328.8h13.6D--66.1D-
TMG-50 7867599570.793C0.0720.416%C+18.314%D-23.1C-N/A11032.9h13.9C--68.3C+
T1S Cycler 7427309020.809C0.0523.671%C+18.219%C19.9DN/A5936.6h14.1C59.7C+
T7 Mini-Chaingun 6636571,0380.633C-0.2313.888%D9.893%D-20.5DN/A14732.1h14.2B101.9C++
Anti-Vehicle Grenade 6335921592N/A591.1446.083%DN/A370C+25.6D-30951.6h4.3B*9.4B+
NS-7 PDW 5725667570.748C0.1223.818%C+10.424%D*19.1CN/A9329.7h16.2C+67.9C++
M12 Kobalt 586561767.382C6.5213.049%D-17.291%C35.7D--1.6D15615.7h20.1C154.1C-
L100 Python AP 7594861214.017C+3.1554.958%C+2.469%C+25.4C14.3D28819.1h6.5C+11.8C++
Frag Grenade 4824781478N/A477.1434.224%D**N/A434.5C+3.6D-28321.1h3.4B+9.9C+
C75 Viper 548470795.949B5.0930.712%D-1.915%B+32.9C**5.5C--22814.3h10.2B+33.1B
NS-11C 4854676650.702C0.1622.495%C12.848%D*14.4DN/A6932.4h15.2C+67.8C++
L105 Zephyr 5684623911.846C++10.9843.296%C++N/A43.2C9.9C*30010.7h6.3C++14.4C**
M40 Fury 508450726.25C+5.3929.135%D1.556%C32.1D4.1D*24314h11.7B+40.1C++
HC1 Cougar 4564407350.599C-0.2622.686%C13.864%D**9.9D-N/A6244.3h15.1D66.8C
NS-11A 4284194600.911C0.0523.001%C14.081%D--16.3DN/A9325.7h14.1C+61.3C++
P525 Marauder-H 410393567.018C--6.1529.519%DN/A49.1D--2.1D*2708h7C++23.6C+
T2 Striker 6963748120.461C+0.4043.927%DN/A8.5D7.3D19944.2h37.2B+84.7C++
TX1 Repeater 3673648190.444C0.4221.412%D14.835%D--17.3C--N/A9521.1h14C++65.3C+
NS-44L Blackhand 3683628880.408D0.4635.617%D19.89%F18.5CN/A6019.6h5.8D16.4D
ASP-30 Grounder 5213277090.461C0.4062.792%C+1.529%D14.2C8.4C22523.1h8C++12.8C++
G20 Vulcan-H 5293211142.816C1.9546.034%C+2.804%C+34.9C22.6C5899.2h99C*215.2C*
NSX Tanto 3203085180.595C--0.2724.363%C19.156%D-11.4D-N/A3527.1h17.4C71.4C
MANA Anti-Personnel Turret 3083061801.7N/A0.8416.026%UN/A3060U20U11722100.1h23T*143.6T*
E540 Halberd 458293654.508C3.6443.981%B2.048%D19.4D10.9C-36515.1h7D16C+
MR1 Fracture 4332845360.53C0.3333.414%C3.521%C+8C+4.2C10335.5h38.4B*114.9B+
MANA Anti-Vehicle Turret 4622823600.783C-0.0849.145%C--3.901%C+22.2C--14.2D41112.7h9.3C*18.9C++
M12 Kobalt 299280338.485C7.6213.5%D17.5%C+35.9D2.4C2027.8h19.8C+146.6C+
M60-A Bulldog 311279624.5C3.6442.518%C--3.226%B+15.2D1.7D11918.3h6.9C-16.3C
MR1 Fracture 4022775320.521C0.3433.027%C4.693%B7.8C+3.5D9835.3h39.1B++118.3B+
M60-A Bulldog 307273495.571C4.7141.983%C-1.832%C-14.3D1.8D11419.1h6.6C15.7C
T4 AMP 2732726540.416D0.4524.853%C11.397%D**22.9CN/A10211.9h15.3C++61.4C+
MG-C1 Kindred 2812714170.65C--0.2123.901%D11.07%F15.4D-N/A3617.6h14.7D61.5D-
M20 Basilisk 3822681162.31C1.4533.34%D5.224%C11.3D-4.8D16423.7h100.7C+302.1C+
NS "Heatwave" Decimator 3632663320.801C-0.0665.253%C**1.88%C++30.6D11.1D-1768.7h4.5C-6.9C+
M6 Onslaught 2632571891.36C0.5017.097%C+16.342%D22.9DN/A13411.2h18.5C*108.5C*
Spear Anti-Vehicle Phalanx Turret 361257308.567C**7.7039.033%C--2.724%D32.5C13.2D3497.9h7.1C**18.3B
NS-44 Commissioner AE 2512494380.568C--0.3029.315%F12.048%D**25.7DN/A859.7h4.3D-14.6D*
Skyguard 4492471172.111C1.2521.524%D*N/A7.3D--6D-16533.8h132C+613.4D
CAS 14-E 279244288.714C7.8531.042%D2.049%C**40D5.7C1326.1h35.1C112.9C
M6 Onslaught 2392361891.249C-0.3917.194%C++10.17%F-21.1DN/A12611.2h20.5C119.3C++
ML-7 3302234040.552C+0.3159.828%B+N/A22.1C+10.6C55310.1h6.9C++11.5C**
NS-10 Burster 3762173610.601D0.2629.883%C++1.843%D*4.9C+3.6C+11344.7h148.3B+496.2B+
SMG-46AE Armistice 1951932580.748D0.1223.083%D**10.881%D*16.6D--N/A8411.6h18.6D*80.7D*
NS-10 Burster 3311923610.532C--0.3329.714%C*5.729%C+4.3C3.1C+11144.7h168.7C+567.8C++
TX2 Emperor 1921914670.409C--0.4524.354%D12.565%D*17.5DN/A12210.9h7.6B++31.4C*
L100 Python HESH 227191238.304C7.4445.576%CN/A32.9D-6.2C--2275.8h4.1D9.1C-
T16 Rhino 1971882930.642C--0.2220.345%C+14.894%D*23.2C-1.1A+2188.1h16.1D79C+
Hellfire Rocket Pods 227187692.71C--1.8533.512%F1.07%C++36.7D7.8D5935.1h37.7D112.6D*
M60-G Bulldog 207176493.592C+2.7334.024%C+1.136%D*15.2D2.7D-12511.6h6.8B+20B+
C150 Dalton 242161334.879C4.0255.915%A+N/A23.7D11.9D-3766.8h5C+9B+
Chainblade 23715527,6390.006C--0.8640.128%B*N/A0.1DN/A11341.6h3.6D9.1B
M20 Basilisk 229150752C-1.1432.051%D5.333%C+10.3D--5.4D-18814.5h110.5C+344.8C
G30 Vulcan 254146463.174C+2.3125.893%C2.055%D14.6D10.8C30410h89.8B346.7C*
NS Annihilator 2961452400.604C++0.2674.029%F-N/A6.2D-6.4D16223.5h13.4C-18.1D
NSX Masamune 2301413180.443D0.4254.111%C-N/A15.2D-9.6C1359.3h22.5D--41.7D-
M9 SKEP Launcher 2111292570.502C+0.3669.723%C**N/A10.5D6.7D27512.3h10C14.3C+
TRAC-Shot 1281241970.629D0.2322.095%D-9.677%F10.3D--N/A4912h15.7D**70.8D*
LC2 Lynx AE 1271211470.823C0.0421.694%D--14.876%F21.2D1.1B+525.7h16C73.9C
MR11 Gatekeeper 213120304C+3.1438.675%C+N/A20.3C+15.8C+3105.9h49.5C*128C**
MAX Punch 1281104,4420.025D0.8442.294%C+N/A0.4C-N/A2278.2h2.1C++5.1C++
G30 Walker 165105293.621C+2.7625.226%D6.667%B**9.5D-5.4D--16211.1h173.9B+689.3C**
Auraxium Chainblade 13010218,7460.005D0.8622.684%DN/A0.2C-N/A0647.6h2.6D11.3C+
TS4 Haymaker 98981590.616C--0.2543.649%C++14.286%C++18.5DN/A925.3h5.8D-13.3C+
TRS-12 Uppercut 98972100.462D0.4046.226%D--10.309%D-12.1D*N/A788h4F-8.7D**
AP30 Shredder 13997244.042C+3.1825.847%D3.093%B++25.5C+11.1D-2953.8h75.5B+292.2C++
MG-S1 Jackal 98941370.686C0.1821.077%D-12.766%D--15.7DN/A816h15.5C73.7D
NSX Tomoe 87862260.381D0.4827.253%C19.767%F8.5D*N/A3710.1h24.5F--90.1D**
M40 Fury-H 8679126.583C-5.7229.832%D*3.797%M**65.8C-5.8D--2931.2h6.8B++22.7C*
MKV Suppressed 77761340.567D0.3023.401%C-14.474%D-17.3DN/A2124.4h17.2C-73.7C+
MR11 Gatekeeper-H 14170213.333C2.4756.389%BN/A28C28.4C+4352.5h57.1C*101.3B+
NS-44 Commissioner 68672140.313D0.5523.235%F4.478%F--7.7D--N/A1128.7h5.1D-21.8D**
SMG-46G Armistice 6665641.016C0.1523.572%D18.462%C++34.2CN/A1621.9h14.7C62.2C
NS-AM7 Archer 103642900.221D0.6459.115%C+3.125%F3.2D-2C4219.7h24.6C+41.7C+
RAMS .50M 6363640.984D0.1231.818%D--44.444%T*8.8D*N/A1317.2h4F*12.6F-
M1 Heavy Cycler 6260351.714B0.8515.229%C**25%A+27.3B++N/A4392.2h14.7B**96.6B+
SABR-13 6060900.667C0.2020.067%D*13.333%F15.8D-N/A1873.8h13C64.9D-
Rocklet Rifle 105561510.371D0.4949.627%CN/A13D*11.4D*2604.3h41.6C83.9C+
A30 Walker 11054730.74C0.1221.589%D*1.852%B1.8D*1.9D*6029.3h245D-1135D*
Ripper 1005331,7020.002D0.8623.672%C+3.774%F0C-N/A01180.6h5.9T*24.9C
G30 Walker 8452182.889D2.0327.846%C3.846%C9.8D-6D1755.3h217.2C+779.8C+
M1 Heavy Cycler 5150331.515C+0.6516.223%C++20%C++25CN/A1272h16.6C*102.2B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter181,5501.4h
Nano-Armor Kit1,8741,186,351124.5h
Decoy Grenade02540.1h
Anti-Vehicle MANA Turret1101,4885.8h
Spawn Beacon21413,57314.1h
Turret AI Module1680.5h
Repair Module1620.4h
Skywall Shield Emitter1620.6h
Structure Shield Module2590.3h
AE Nano-Armor Kit1,232771,81164.9h
Nanite Revive Grenade015,3594.3h
Nanite Healing Grenade01940h
Welding Device02,6951h
Spitfire Auto-Turret133840.8h
Rampart Wall0580.7h
AE Medical Applicator1,416474,66337.4h
T7 Mini-Chaingun AE04440h
Ammunition Package4805,9248.7h
Medical Applicator2,082554,10675.7h
Medical Kit5037,42517.5h
Anti-Infantry MANA Turret599724.1h
WLT-Howler Mining Laser04110.2h
Nano-Repair Grenade07030.2h
Hardlight Barrier375451.1h
Recon Detection Device279502.6h
Shield Recharging Field44610,8046.8h
Smoke Grenade02870.1h

Check the help document for the dictionary if you want to learn more about words used here.


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