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Commander Comm. Sgt. Major dnalurt[42CC] dnalurt
TR BR 53

KDR: 2.55

Score: 2.9m

Last Seen: Sep 2nd, 2019 12:33 AM
- OFFLINE - 1901.5 hour(s)

Battle Rank 53 - Terran Republic on Emerald
Level Progress (to 54): 19%
Level 100 Progress: 16% 2213h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS 99SV P2-120 HEAT Claymore C75 Viper M20 Basilisk M20 Basilisk E540 Halberd M20 Basilisk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,413,630 MLG Score: 1130
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.592%0.219%307112254562062232.21359204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.14C-1.489F-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.428B8.70.303C*13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.259%10.122%123412222471131082.16667227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.159%-1.843F-1.371A-0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
231.5-0.923D--37.60.065C+193.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.113%45.129%123112255,5533864414.386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.226B**-1.413D**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.002C+4.3-0.338C-5.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.9m193.6%120 (7.2k)113 (6.8k)2.550367,0902,7802.7712253 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR122654725.848%35.853%92709:211

99% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2017 11:40 PMJan 1st, 2018 9:49 PMSep 17th, 2019 2:51 PM (63d) (PST)Sep 1st, 2019 8:38 PM (79d) (PST)Sep 1st, 2019 8:33 PM (79d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
265472180.2730.1070.0980.5610.0161130

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,9122,84613,06616663416,795

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
432.2h/18d 614 2,542 1,999 14.5k 225 456 419 6.9m

InfiltratorCLASS DETAILS: Infiltrator
99SV
A++
Kills:5,553
Deaths:2,315
KDR:2.399
Accuracy:43.113% A++
HSR:45.129% B**
Kills:5,553
Deaths (as Infiltrator):2,315
Deaths (to Infiltrators):902
KDR:2.3987
Kill Difference:3,238
Playtime:426.216 hours
Usage:99%
Score:2.919m
Score/min:114
Accuracy (listed only):43.113%
HSR (listed only):45.129%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:124
V. Kills:51 238%
Deaths:45
KDR:2.756
Accuracy:29.318% D--
KPH:18.600 D
VKPH:7.600 C+
Kills:124 (124 + 0)
Deaths:45
KDR:2.756
VKDR:1.133
Vehicle Kills:51
Kill Difference:79
Playtime:6.682 hours
Usage:2%
Score:0.038m
Score/min:94
Driving Accuracy:29.318%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C
Kills:456
V. Kills:162 280%
Deaths:142
KDR:3.211
Accuracy:39.592% C
KPH:17.600 D
VKPH:6.300 D-
M20 Basilisk
B**
Kills:66
V. Kills:14 440%
Deaths:14
KDR:4.714
Accuracy:15.569% F
KPH:24.900 B**
VKPH:5.300 C
E540 Halberd
D
Kills:63
V. Kills:19 315%
Deaths:17
KDR:3.706
Accuracy:29.714% D**
KPH:20.300 D
VKPH:6.100 D**
Kills:585 (456 + 129)
Deaths:173
KDR:3.382
VKDR:1.127
Vehicle Kills:195
Kill Difference:412
Playtime:31.594 hours
Usage:7%
Score:0.150m
Score/min:79
Driving Accuracy:39.592%
Gunner Accuracy:29.714%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:72
V. Kills:15 450%
Deaths:12
KDR:6
Accuracy:22.341% F-
KPH:24.500 B
VKPH:5.100 D
M20 Basilisk
B++
Kills:56
V. Kills:14 373%
Deaths:3
KDR:18.667
Accuracy:19.995% F-
KPH:30.200 B++
VKPH:7.600 C
M12 Kobalt
A
Kills:53
V. Kills:6 N/A
Deaths:5
KDR:10.600
Accuracy:7.983% F-
KPH:56.200 C+
VKPH:6.400 A
Kills:181 (0 + 181)
Deaths:20
KDR:9.050
VKDR:1.750
Vehicle Kills:35
Kill Difference:161
Playtime:5.733 hours
Usage:1%
Score:0.041m
Score/min:119
Driving Accuracy:N/A%
Gunner Accuracy:7.983%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
99SV 5,5975,5532,3152.399B+0.1543.113%A++45.129%B**16.4C--N/A42339.6h4.3B*9.9B**
P2-120 HEAT 6184561423.211C0.6639.592%CN/A17.7D6.3D-7625.8h8.7C22C
Claymore 148148502.96C--0.4114.828%F-N/A70.5D*N/A1602.1h1.4D**9.3F*
C75 Viper 175124452.756C0.2129.318%D--N/A18.5D7.6C+946.7h13.7C++46.6C
M20 Basilisk 8772126B**3.4522.341%F-6.944%B+24.8B+5.2D1032.9h45.1A+202B+
M20 Basilisk 8066144.714A+2.1615.569%F9.091%A+25.4B**5.4C1122.6h50.7A+325.3C++
E540 Halberd 8263173.706C1.1629.714%D**N/A20.3D6.1D**783.1h4.8B*16.1C+
M20 Basilisk 7056318.667S16.1219.995%F-5.357%C+29.5B++7.4C-1111.9h30.2A++150.8B**
M12 Kobalt 5953510.6C8.057.983%F-20.755%B+58.9C+6.7A+1860.9h19.2C+239.9D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0600h
Medical Applicator13130h
G40-F Ranger01380.1h
M12 Kobalt1760h
Nano-Armor Kit26,0140.3h
Recon Detection Device123540.8h

Check the help document for the dictionary if you want to learn more about words used here.


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