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Paragon don[DWHQ] don
VS BR 112

KDR: 3.03

Score: 24.9m

Last Seen: May 9th, 2018 10:58 PM
- OFFLINE - 8422.7 hour(s)

Battle Rank 100 (112 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 16%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS SVA-88 Orion VS54 Supernova VPC Solstice SF Supernova PC Pulsar LSW Parallax VX3 Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $746,847 MLG Score: 597
Fun Score: N/A
Cheeseburgers Flipped: 1006TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.89%17.925%35717103216,2793.24218-0.213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.833%-0.236C-0.429C--0.023C+HEAD ++ (~7.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.40.245C++11.20.215C++45.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.638%2.443%1361510444,5445447988.33762569%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.977%0.557B+-0.102C+-0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.834B++30.761B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.291%2.292%216310466983763991.85146175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.35%-0.267C-0.528D0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.715B++11.30.715B++22.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.835%72.701%216510442,055553103.71609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.017%0.122C+0.365C**0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.139C++30.041C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.934%16.379%2163104692853841.72171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.89%-0.791D-0.362C**0.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.173C4.9-0.018C+10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.9m287.6%255 (15.3k)274 (16.4k)3.0295237,04812,2293.67037112 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS104926118.623%14.881%27707:2412

9% Combat Medic22% Engineer53% Heavy Assault7% Infiltrator8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:33 PMMay 9th, 2018 11:04 PMJun 7th, 2018 12:29 PM (322d) (PST)May 9th, 2018 9:28 PM (351d) (PST)May 9th, 2018 6:58 PM (351d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5081743340.4080.1350.0611.2850.039597

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,46010,44920,011248477216,456

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1513h/63d 7,837 5,513 5,561 116.6k 3,410 4,544 3,510 46.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:5,493
Deaths:1,471
KDR:3.734
Accuracy:20.041% D
HSR:19.042% D-
Orion VS54
C
Kills:2,600
Deaths:849
KDR:3.062
Accuracy:19.442% C
HSR:17.885% D--
Pulsar LSW
D-
Kills:1,393
Deaths:589
KDR:2.365
Accuracy:18.589% D-
HSR:17.229% D--
Flare VE6
C--
Kills:1,220
Deaths:322
KDR:3.789
Accuracy:19.717% C--
HSR:17.705% D--
VX29 Polaris
C+
Kills:1,192
Deaths:434
KDR:2.747
Accuracy:22.340% C+
HSR:18.708% D
NS-15M1
C++
Kills:1,187
Deaths:429
KDR:2.767
Accuracy:22.802% C++
HSR:16.512% D
Betelgeuse 54-A
D*
Kills:940
Deaths:389
KDR:2.416
Accuracy:17.467% F-
HSR:21.489% D*
Lasher X2
C-
Kills:555
Deaths:310
KDR:1.790
Accuracy:22.404% C-
HSR:3.063% C--
Kills:14,580
Deaths (as Heavy Assault):4,793
Deaths (to Heavy Assaults):3,368
KDR:3.04194
Kill Difference:9,787
Playtime:798.434 hours
Usage:53%
Score:11.861m
Score/min:248
Accuracy (listed only):20.350%
HSR (listed only):16.454%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:1,457
Deaths:670
KDR:2.175
Accuracy:23.863% C+
HSR:6.040% F-
Nova
B**
Kills:451
Deaths:234
KDR:1.927
Accuracy:28.754% D**
HSR:19.512% B**
VX6-7
D
Kills:361
Deaths:147
KDR:2.456
Accuracy:17.909% D*
HSR:16.344% D
Pandora VX25
D
Kills:253
Deaths:151
KDR:1.676
Accuracy:32.745% D
HSR:10.277% D*
Phobos VX86
C++
Kills:224
Deaths:106
KDR:2.113
Accuracy:54.367% C
HSR:16.964% C++
Pulsar C
B+
Kills:90
Deaths:37
KDR:2.432
Accuracy:20.661% D
HSR:25.556% B+
Kills:2,836
Deaths (as Engineer):1,345
Deaths (to Engineers):2,777
KDR:2.10855
Kill Difference:1,491
Playtime:325.303 hours
Usage:22%
Score:6.491m
Score/min:333
Accuracy (listed only):29.717%
HSR (listed only):15.782%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D-
Kills:891
Deaths:526
KDR:1.694
Accuracy:19.999% D-
HSR:12.795% D*
Nova
B**
Kills:451
Deaths:234
KDR:1.927
Accuracy:28.754% D**
HSR:19.512% B**
Pandora VX25
D
Kills:253
Deaths:151
KDR:1.676
Accuracy:32.745% D
HSR:10.277% D*
MKV Suppressed
D--
Kills:252
Deaths:179
KDR:1.408
Accuracy:18.895% D*
HSR:13.492% D--
Phobos VX86
C++
Kills:224
Deaths:106
KDR:2.113
Accuracy:54.367% C
HSR:16.964% C++
NS-7 PDW
D-
Kills:163
Deaths:85
KDR:1.918
Accuracy:19.401% D--
HSR:12.883% D-
Eridani SX5
D--
Kills:161
Deaths:100
KDR:1.610
Accuracy:19.629% D*
HSR:13.044% D--
Kills:2,395
Deaths (as Combat Medic):1,381
Deaths (to Combat Medics):1,306
KDR:1.73425
Kill Difference:1,014
Playtime:128.897 hours
Usage:9%
Score:2.195m
Score/min:284
Accuracy (listed only):27.684%
HSR (listed only):14.138%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:1,457
Deaths:670
KDR:2.175
Accuracy:23.863% C+
HSR:6.040% F-
Nova
B**
Kills:451
Deaths:234
KDR:1.927
Accuracy:28.754% D**
HSR:19.512% B**
VX6-7
D
Kills:361
Deaths:147
KDR:2.456
Accuracy:17.909% D*
HSR:16.344% D
Pandora VX25
D
Kills:253
Deaths:151
KDR:1.676
Accuracy:32.745% D
HSR:10.277% D*
MKV Suppressed
D--
Kills:252
Deaths:179
KDR:1.408
Accuracy:18.895% D*
HSR:13.492% D--
Phobos VX86
C++
Kills:224
Deaths:106
KDR:2.113
Accuracy:54.367% C
HSR:16.964% C++
NS-7 PDW
D-
Kills:163
Deaths:85
KDR:1.918
Accuracy:19.401% D--
HSR:12.883% D-
Eridani SX5
D--
Kills:161
Deaths:100
KDR:1.610
Accuracy:19.629% D*
HSR:13.044% D--
Pulsar C
B+
Kills:90
Deaths:37
KDR:2.432
Accuracy:20.661% D
HSR:25.556% B+
Kills:3,412
Deaths (as Light Assault):1,709
Deaths (to Light Assaults):1,967
KDR:1.99649
Kill Difference:1,703
Playtime:27.795 hours
Usage:2%
Score:0.247m
Score/min:148
Accuracy (listed only):26.247%
HSR (listed only):14.901%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:1,296
Deaths:185
KDR:7.005
Accuracy:39.232% C+
HSR:77.238% C+
V10
D-
Kills:361
Deaths:73
KDR:4.945
Accuracy:34.728% D-
HSR:68.144% D--
MKV Suppressed
D--
Kills:252
Deaths:179
KDR:1.408
Accuracy:18.895% D*
HSR:13.492% D--
XM98
B+
Kills:168
Deaths:28
KDR:6
Accuracy:33.535% D
HSR:79.167% B+
Ghost
D*
Kills:165
Deaths:26
KDR:6.346
Accuracy:31.247% D*
HSR:54.546% D*
NS-7 PDW
D-
Kills:163
Deaths:85
KDR:1.918
Accuracy:19.401% D--
HSR:12.883% D-
Eridani SX5
D--
Kills:161
Deaths:100
KDR:1.610
Accuracy:19.629% D*
HSR:13.044% D--
Artemis VX26
D--
Kills:91
Deaths:42
KDR:2.167
Accuracy:21.449% D*
HSR:16.484% D--
NS-44 Commissioner
C++
Kills:88
Deaths:73
KDR:1.205
Accuracy:32.130% C--
HSR:22.727% C++
Manticore SX40
C
Kills:82
Deaths:41
KDR:2
Accuracy:26.983% C
HSR:15.854% D
NS-357 Underboss
D--
Kills:75
Deaths:92
KDR:0.815
Accuracy:23.913% F
HSR:13.333% D--
VA39 Spectre
C+
Kills:65
Deaths:2
KDR:32.500
Accuracy:28.430% D
HSR:36.923% C+
Kills:2,967
Deaths (as Infiltrator):926
Deaths (to Infiltrators):1,706
KDR:3.2041
Kill Difference:2,041
Playtime:111.069 hours
Usage:7%
Score:1.270m
Score/min:191
Accuracy (listed only):27.464%
HSR (listed only):35.319%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:1,240
Deaths:303
KDR:4.092
Accuracy:20.842% B**
HSR:14.839% D
Quasar VM1
B++
Kills:1,206
Deaths:306
KDR:3.941
Accuracy:20.907% B++
HSR:14.925% D*
Nebula VM20
B+
Kills:287
Deaths:50
KDR:5.740
Accuracy:21.027% B+
HSR:21.603% C*
Nebula VM20
B++
Kills:285
Deaths:50
KDR:5.700
Accuracy:21.461% B++
HSR:18.246% C-
Blueshift VM5
C+
Kills:266
Deaths:45
KDR:5.911
Accuracy:19.897% C+
HSR:15.790% D--
Comet VM2
B+
Kills:256
Deaths:91
KDR:2.813
Accuracy:36.049% D
HSR:5.078% B+
Comet VM2
B++
Kills:213
Deaths:87
KDR:2.448
Accuracy:36.448% D-
HSR:5.634% B++
Blueshift VM5
C+
Kills:205
Deaths:38
KDR:5.395
Accuracy:18.782% C+
HSR:20.488% C+
NS-10 Burster
C+
Kills:174
Deaths:65
KDR:2.677
Accuracy:28.578% C+
HSR:2.874% D--
NS-10 Burster
C+
Kills:161
Deaths:65
KDR:2.477
Accuracy:28.820% C+
HSR:1.863% D*
Kills:4,293
Deaths (as MAX Suit):550
Deaths (to MAX Suits):1,056
KDR:7.80545
Kill Difference:3,743
Playtime:125.930 hours
Usage:8%
Score:2.834m
Score/min:375
Accuracy (listed only):25.281%
HSR (listed only):12.134%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:57
V. Kills:21 259%
Deaths:4
KDR:14.250
Accuracy:47.033% D
KPH:43.300 D
VKPH:16 C+
Kills:57 (0 + 0)
Deaths:4
KDR:14.250
VKDR:5.250
Vehicle Kills:21
Kill Difference:53
Playtime:1.316 hours
Usage:0%
Score:0.082m
Score/min:1,039
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:226
V. Kills:26 N/A
Deaths:7
KDR:32.286
Accuracy:45.436% C
KPH:38.600 C--
VKPH:4.400 D--
L100 Python HEAT
D--
Kills:71
V. Kills:30 229%
Deaths:6
KDR:11.833
Accuracy:34.112% F-
KPH:15.500 D--
VKPH:6.500 D--
Kills:297 (297 + 0)
Deaths:13
KDR:22.846
VKDR:4.308
Vehicle Kills:56
Kill Difference:284
Playtime:10.444 hours
Usage:1%
Score:0.166m
Score/min:265
Driving Accuracy:34.112%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:2,491
V. Kills:186 N/A
Deaths:109
KDR:22.853
Accuracy:48.771% C
KPH:37.800 C
VKPH:2.800 D*
Supernova PC
B**
Kills:1,451
V. Kills:281 N/A
Deaths:34
KDR:42.677
Accuracy:47.713% C+
KPH:32.500 B**
VKPH:6.300 D
Saron HRB
C+
Kills:464
V. Kills:263 176%
Deaths:32
KDR:14.500
Accuracy:40.950% C
KPH:22.700 C+
VKPH:12.900 C
Supernova FPC
C
Kills:305
V. Kills:235 129%
Deaths:42
KDR:7.262
Accuracy:41.413% D**
KPH:17.600 D
VKPH:13.600 C
Proton II PPA
C
Kills:174
V. Kills:4 N/A
Deaths:3
KDR:58
Accuracy:19.632% D
KPH:44 C
VKPH:1 D**
Kills:4,885 (4,247 + 638)
Deaths:220
KDR:22.205
VKDR:4.405
Vehicle Kills:969
Kill Difference:4,665
Playtime:152.191 hours
Usage:10%
Score:2.227m
Score/min:244
Driving Accuracy:41.413%
Gunner Accuracy:19.632%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:60
V. Kills:1 N/A
Deaths:3
KDR:20
Accuracy:31.895% D
KPH:87.500 C+
VKPH:1.500 D*
Kills:60 (0 + 60)
Deaths:3
KDR:20
VKDR:0.333
Vehicle Kills:1
Kill Difference:57
Playtime:0.686 hours
Usage:0%
Score:0.014m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:31.895%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:104
V. Kills:21 473%
Deaths:6
KDR:17.333
Accuracy:33.218% C+
KPH:19.200 D
VKPH:3.900 D
Kills:104 (0 + 104)
Deaths:6
KDR:17.333
VKDR:3.500
Vehicle Kills:21
Kill Difference:98
Playtime:5.421 hours
Usage:0%
Score:0.041m
Score/min:127
Driving Accuracy:N/A%
Gunner Accuracy:33.218%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 5,5175,4931,4713.734B**0.7020.041%D19.042%D-29DN/A135189.3h11.2B55.7C+
Orion VS54 2,6072,6008493.062B**0.0319.442%C17.885%D--24.6CN/A117105.5h11.4B+58.4C**
Supernova VPC 2,6772,49110922.853B**19.8248.771%C1.967%B+37.8C2.8D*18265.9h2.6B*5.3B+
Solstice SF 1,4821,4576702.175A0.8523.863%C+6.04%F-27.3B+N/A13253.4h5.7B*23.9B**
Supernova PC 1,7321,4513442.676S39.6547.713%C+1.999%C32.5B**6.3D25644.6h3.1A6.5B**
Pulsar LSW 1,3961,3935892.365B*0.6618.589%D-17.229%D--27.4C--N/A14450.8h11B+59.1C++
Parallax VX3 1,2971,2961857.005B**3.9839.232%C+77.238%C+32.9BN/A13439.4h2.7D6.9C+
Quasar VM1 1,2541,2403034.092A++1.0620.842%B**14.839%D27.4B+N/A13145.3h12.5B*59.8B+
Flare VE6 1,2231,2203223.789A**0.7619.717%C--17.705%D--24.4DN/A14550.1h9.4B+47.6C**
Quasar VM1 1,2171,2063063.941B**0.9120.907%B++14.925%D*26.9CN/A12044.9h12.7B+60.6B+
VX29 Polaris 1,1941,1924342.747B**0.2822.34%C+18.708%D32.2CN/A9137h10.9B+48.8C**
NS-15M1 1,2021,1874292.767B**0.2622.802%C++16.512%D24.9C--N/A8847.6h11.8B+51.6B
Betelgeuse 54-A 9429403892.416C+0.6117.467%F-21.489%D*28D--N/A8133.6h11.6C66.6D**
NS Decimator 1,1109374851.932B**1.1051.307%D*2.988%B++31.1C+5.7D*22130.1h3.8B++7.5C**
H-V45 8948915261.694C*1.3419.999%D-12.795%D*15.2DN/A7158.6h12.9C*64.6C+
Nemesis VSH9 1,3088675021.727A++1.3058.404%D3.114%B18.3C++9.3C+19347.3h5.5A9.4B**
Lasher X2 5685553101.79A1.2422.404%C-3.063%C--25.5CN/A12021.8h28.6F127.8D
Proximity Mine 5465463515.6M**12.5753.802%AN/A133.2C**N/A6234.1h1.7B++3.2B**
Frag Grenade 4744701470N/A466.9738.291%D-N/A1175M+10C*34340.4h2A++5.2B*
Saron HRB 7274643214.5A++11.4740.95%C2.586%B**22.7C+12.9C34420.4h12.5A+30.5B**
Nova 4544512341.927B+1.1028.754%D**19.512%B**16.9D-N/A9026.7h5.7D19.9D*
Anti-Vehicle Grenade 4644411441N/A437.9772.186%A**N/A735A++38.3D30260.6h3.8B**5.3B**
S1 5563882931.324B**1.7160.626%B+3.351%B24.6C+10.6C36715.8h5.2B*8.6B*
VX6-7 3663611472.456B**0.5717.909%D*16.344%D12.8DN/A10128.2h11.8B65.7C+
V10 366361734.945B*1.9234.728%D-68.144%D--26.9CN/A13413.4h3D--8.7D-
Supernova FPC 540305427.262C**4.2341.413%D**8.852%S17.6D13.6C33017.3h5.3C*12.7C-
Tank Mine 494299565.339A+2.3126.03%DN/A85.4C-55.7C12523.5h1.3B**4.9B*
Nebula VM20 288287505.74A*2.7121.027%B+21.603%C*25C-N/A10111.5h15.7B74.6B+
Nebula VM20 287285505.7A*2.6721.461%B++18.246%C-25C-N/A10911.4h16C++74.7B+
Blueshift VM5 266266455.911A++2.8819.897%C+15.79%D--29.6C+N/A1559h13B**65.2B+
Comet VM2 345256912.813A**0.2236.049%D5.078%B+11.6C++4C+12422h19.4B+53.7C*
Pandora VX25 2532531511.675B+1.3532.745%D10.277%D*17.4DN/A10314.5h5.5D16.8D
MKV Suppressed 2532521791.408B+1.6218.895%D*13.492%D--16.1DN/A4715.7h16.6C88C--
C-4 3332281181.932B+1.1024.189%CN/A60C-27.6C+11953.8h1.4C**5.7C*
L100 Python HESH 252226732.286A++29.2645.436%C1.327%C38.3C--4.4D--3145.9h2.9B+6.4B+
Phobos VX86 2252241062.113B++0.9254.367%C16.964%C++25.7DN/A1278.7h2.7C5C+
Comet VM2 305213872.448A++0.5836.448%D-5.634%B++10.2C4.4C10720.9h23.1B+63.5C++
Blueshift VM5 205205385.395A+2.3718.782%C+20.488%C+24.7C-N/A1358.3h14.9B+79.2C**
Hades VSH4 3432041241.645A*1.3867.085%C+1.471%C--15.8C+10.8C+21812.9h8.1C**12.1B
NS-10 Burster 309174652.677M0.3528.578%C+2.874%D--5.6C+4.4B+14530.8h134.9C++472.2C*
Proton II PPA 178174358M+54.9719.632%D1.149%D-43.5C-1D**2354h8.8B+44.6C++
XM98 169168286A++2.9733.535%D79.167%B+33.6B+N/A1355h3D8.8C
Ghost 166165266.346B**3.3231.247%D*54.546%D*20.9DN/A907.9h3.5F-11.2F
NS-7 PDW 163163851.918A1.1119.401%D--12.883%D-15.8C--N/A10410.3h13.8B71.1C+
Eridani SX5 1621611001.61B+1.4219.629%D*13.044%D--15.2DN/A9510.6h12C*61C
NS-10 Burster 286161652.477A++0.5528.82%C+1.863%D*5.2C+4C++12730.9h146.3C++507.8C++
Force-Blade 1581549,8800.016C3.0112.131%D**N/A0.2DN/A1960.8h2B+16.7C-
M60-G Bulldog 125104617.333S14.3033.218%C+N/A19.3D3.9D1275.4h5.5B*16.7B++
Artemis VX26 9191422.167B++0.8621.449%D*16.484%D--16.5D-N/A755.5h11.4B+53.1C+
Pulsar C 9090372.432B*0.6020.661%D25.556%B+14.1DN/A1446.4h10.6B+51.5C++
NS-44 Commissioner 8888731.205C**1.8232.13%C--22.727%C++19.6C--N/A844.5h3.1B*9.8B+
Manticore SX40 8282412B**1.0326.983%C15.854%D27.3C+N/A1193h6.4B+23.7B+
NS-357 Underboss 7575920.815C+2.2123.913%F13.333%D--18.3DN/A784.1h4C**16.6D
L100 Python HEAT 10171611.833A++8.8034.112%F-4.225%B**15.4D--6.5D--2034.6h6.2C++18.1D-
VA39 Spectre 6765232.5U29.4728.43%D36.923%C+13DN/A1535h8.9D*31.2D-
Lancer VS22 13361441.386B*1.6447.349%F-N/A8.8D10.4C-4596.9h16.5B+34.9C**
Proton II PPA-H 6160320B*16.9731.895%D3.333%A+85.7C+1.4D*3400.7h9.1B+28.6C++
Dual Photon Pods 7857414.25B**11.2247.033%DN/A43.8D16.2C+10381.3h24.6C+52.3C+
Spear Anti-Vehicle Phalanx Turret 8153317.667A++14.6430.562%D**1.887%D*31.2C16.5C-6921.7h7.3B+23.8C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret15882.1h
Motion Spotter48910.8h
Restoration Kit31290.2h
Phaseshift VX-S11030.4h
Spawn Beacon51480.8h
Nano-Armor Kit180307,83932.1h
Nanite Revive Grenade04310.1h
Ammunition Package234210.4h
Medical Kit1153,3063.6h
Anti-Infantry MANA Turret63021.6h
Medical Applicator130123,50112.9h
Shield Recharging Field63950.3h
Recon Detection Device183,4107.1h

Check the help document for the dictionary if you want to learn more about words used here.


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