Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (18,485)players online:
ZugieMac (18)  dim_giant (16)  WaaWaaNC (8)  Whos_What (5)  RuGCutt3R (5)  MrDeadly01 (3) 55
stats.dasanfall.com
Primus dopey1[NlPL] dopey1
VS BR 48

KDR: 0.2

Score: 24.6m

Last Seen: Feb 12th, 2019 10:37 AM
- OFFLINE - 38.6 hour(s)

Prestige 1, Battle Rank 48 - Vanu Sovereignty on Briggs - Outfit Member of PICKEL RICK[NlPL] PICKEL RICK
VS outfit on Briggs

Members: 21
Level Progress (to 49): 60%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Thanatos VE70 Ursa Proximity Mine VX6-7 Sticky Grenade Tank Mine Lasher X2 C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:dopey1



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-288,981 MLG Score: -231
Fun Score: N/A
Cheeseburgers Flipped: 198TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.842%27.079%4021110113,1020.1234580.081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.502%-1.217D*0.988B*-0.47DHEAD ++ (~19.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.9-0.645D18.2-0.279C104.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.328%1.399%92102014323621520.060541993%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.159%0.043C+-0.783D--0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.033C+15.4-0.233C21.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.929%2.874%213101934819953230.174349107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.12%-0.109C+-0.377C--1.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
219.6-0.852D--76.7-0.946D--142.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.599%16.19%21210201,3281466740.905249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.56%-1.067D*0.331C**-0.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.5-1.01D*7.6-0.563D18.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PICKEL RICK[NlPL] PICKEL RICK
VS outfit on Briggs

Members: 21
24.6m1619.4%252 (15.1k)196 (11.8k)0.2046339,52346,5370.28609548 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS102212712.176%12.549%15302:422

10% Combat Medic39% Engineer35% Heavy Assault7% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 3:16 AMApr 29th, 2018 11:26 AMFeb 14th, 2019 11:41 AM (2d) (PST)Feb 12th, 2019 7:23 AM (5d) (PST)Feb 12th, 2019 6:37 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
143177340.0760.3710.0101.4960.016-231

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
8,58010,6302,050522190111,784

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2089.7h/87.1d 3,791 1,195 11,513 187.5k 4,186 5,317 2,056 17.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B**
Kills:1,167
Deaths:6,397
KDR:0.182
Accuracy:14.682% D**
HSR:31.191% B**
Lasher X2
B**
Kills:345
Deaths:1,730
KDR:0.199
Accuracy:17.734% D--
HSR:6.087% B**
Orion VS54
B**
Kills:225
Deaths:1,403
KDR:0.160
Accuracy:12.477% F
HSR:33.333% B**
SVA-88
D-
Kills:62
Deaths:383
KDR:0.162
Accuracy:11.101% F--
HSR:19.355% D-
Kills:1,799
Deaths (as Heavy Assault):9,913
Deaths (to Heavy Assaults):12,611
KDR:0.18148
Kill Difference:8,114
Playtime:727.840 hours
Usage:35%
Score:8.531m
Score/min:195
Accuracy (listed only):13.999%
HSR (listed only):22.492%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C+
Kills:1,194
Deaths:6,411
KDR:0.186
Accuracy:29.475% D--
HSR:16.248% C+
VX6-7
B+
Kills:495
Deaths:3,437
KDR:0.144
Accuracy:15.305% F
HSR:23.838% B+
Eidolon VE33
C++
Kills:294
Deaths:1,991
KDR:0.148
Accuracy:22.434% D-
HSR:26.191% C++
Pandora VX25
C++
Kills:134
Deaths:806
KDR:0.166
Accuracy:22.235% F
HSR:15.672% C++
Solstice VE3
A++
Kills:121
Deaths:1,866
KDR:0.065
Accuracy:8.959% F*
HSR:30.579% A++
Pulsar C
C*
Kills:111
Deaths:822
KDR:0.135
Accuracy:17.064% D**
HSR:24.324% C*
Kills:2,349
Deaths (as Engineer):15,333
Deaths (to Engineers):9,329
KDR:0.1532
Kill Difference:12,984
Playtime:811.534 hours
Usage:39%
Score:9.999m
Score/min:205
Accuracy (listed only):19.245%
HSR (listed only):22.809%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
C+
Kills:1,194
Deaths:6,411
KDR:0.186
Accuracy:29.475% D--
HSR:16.248% C+
VX6-7
B+
Kills:495
Deaths:3,437
KDR:0.144
Accuracy:15.305% F
HSR:23.838% B+
MKV Suppressed
C++
Kills:237
Deaths:1,609
KDR:0.147
Accuracy:18.678% D**
HSR:20.253% C++
Pandora VX25
C++
Kills:134
Deaths:806
KDR:0.166
Accuracy:22.235% F
HSR:15.672% C++
Solstice VE3
A++
Kills:121
Deaths:1,866
KDR:0.065
Accuracy:8.959% F*
HSR:30.579% A++
Pulsar C
C*
Kills:111
Deaths:822
KDR:0.135
Accuracy:17.064% D**
HSR:24.324% C*
Kills:2,292
Deaths (as Light Assault):14,951
Deaths (to Light Assaults):7,206
KDR:0.1533
Kill Difference:12,659
Playtime:152.722 hours
Usage:7%
Score:1.687m
Score/min:184
Accuracy (listed only):18.619%
HSR (listed only):21.819%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C+
Kills:1,194
Deaths:6,411
KDR:0.186
Accuracy:29.475% D--
HSR:16.248% C+
MKV Suppressed
C++
Kills:237
Deaths:1,609
KDR:0.147
Accuracy:18.678% D**
HSR:20.253% C++
Pandora VX25
C++
Kills:134
Deaths:806
KDR:0.166
Accuracy:22.235% F
HSR:15.672% C++
NS-11P
C-
Kills:116
Deaths:786
KDR:0.148
Accuracy:18.909% D-
HSR:16.379% C-
Pulsar VS1
B**
Kills:61
Deaths:522
KDR:0.117
Accuracy:11.536% F--
HSR:27.869% B**
Kills:1,742
Deaths (as Combat Medic):10,134
Deaths (to Combat Medics):5,728
KDR:0.1719
Kill Difference:8,392
Playtime:214.509 hours
Usage:10%
Score:2.327m
Score/min:181
Accuracy (listed only):20.166%
HSR (listed only):19.284%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C++
Kills:237
Deaths:1,609
KDR:0.147
Accuracy:18.678% D**
HSR:20.253% C++
NS-44P Commissioner
C-
Kills:213
Deaths:2,012
KDR:0.106
Accuracy:25.170% F
HSR:21.596% C-
Kills:450
Deaths (as Infiltrator):3,621
Deaths (to Infiltrators):8,321
KDR:0.12428
Kill Difference:3,171
Playtime:152.359 hours
Usage:7%
Score:1.786m
Score/min:195
Accuracy (listed only):21.924%
HSR (listed only):20.925%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D--
Kills:54
Deaths:132
KDR:0.409
Accuracy:10.051% F
HSR:14.815% D--
Blueshift VM5
D--
Kills:51
Deaths:162
KDR:0.315
Accuracy:10.854% F-
HSR:15.686% D--
Kills:105
Deaths (as MAX Suit):147
Deaths (to MAX Suits):2,375
KDR:0.71429
Kill Difference:42
Playtime:24.788 hours
Usage:1%
Score:0.296m
Score/min:199
Accuracy (listed only):10.452%
HSR (listed only):15.251%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:81
V. Kills:46 172%
Deaths:132
KDR:0.614
Accuracy:39.068% C+
KPH:11.900 D-
VKPH:6.800 C
L100 Python HEAT
D
Kills:62
V. Kills:46 132%
Deaths:82
KDR:0.756
Accuracy:48.003% C
KPH:11.800 D*
VKPH:8.800 D
Kills:143 (143 + 0)
Deaths:214
KDR:0.668
VKDR:0.430
Vehicle Kills:92
Kill Difference:71
Playtime:12.038 hours
Usage:1%
Score:0.103m
Score/min:143
Driving Accuracy:48.003%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:186
V. Kills:61 300%
Deaths:195
KDR:0.954
Accuracy:41.403% B+
KPH:19.800 D--
VKPH:6.500 D
M20 Basilisk
D*
Kills:94
V. Kills:66 140%
Deaths:160
KDR:0.588
Accuracy:33.480% D
KPH:5 D*
VKPH:3.500 D*
M60-G Bulldog
C-
Kills:68
V. Kills:23 283%
Deaths:138
KDR:0.493
Accuracy:40.059% B+
KPH:13.200 D--
VKPH:4.500 C-
Kills:348 (0 + 348)
Deaths:493
KDR:0.706
VKDR:0.304
Vehicle Kills:150
Kill Difference:145
Playtime:33.268 hours
Usage:2%
Score:0.258m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:40.059%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Thanatos VE70 1,2641,1946,4110.186D-0.0229.475%D--16.248%C+4.5D*N/A16266.4h7.6F25.9F
Ursa 1,1941,1676,3970.182D*0.0214.682%D**31.191%B**4.6D*N/A25251.1h17.4F-118.3F
Proximity Mine 6496487180.903D--0.7033.683%D--N/A31.5F-N/A13320.6h2.2D6.5D*
VX6-7 5064953,4370.144D0.0615.305%F23.838%B+3.5D*N/A18141.1h20.5F134F--
Sticky Grenade 4114081408N/A407.8045.22%DN/A510D-3.8D-23990.8h2.8C-6.3C
Tank Mine 5993611,0540.343D*0.1420.951%D-N/A16.2F-10.7F-23822.3h2.2C10.7F--
Lasher X2 3613451,7300.199D--0.0117.734%D--6.087%B**5.2D*N/A2066.2h23.6D132.9D-
C-4 6213271,1330.289D0.0823.522%CN/A16.9D**15.2D--33019.4h2.4D**10.2D*
MANA Anti-Personnel Turret 3012996980.428N/A0.2210.235%UN/A2990U20U7066500.1h23.7T*231.2T*
Eidolon VE33 3102941,9910.148D0.0622.434%D-26.191%C++3.2D--N/A1291h13.4D--59.9D--
MKV Suppressed 2442371,6090.147D*0.0618.678%D**20.253%C++3.4D*N/A1369.1h23D**122.9D**
Orion VS54 2372251,4030.16D0.0412.477%F33.333%B**4.3D*N/A2852.3h19.5D**156D-
NS-44P Commissioner 2172132,0120.106D-0.1025.17%F21.596%C-2.7D*N/A1079.1h5.9F-23.5F--
M40 Fury 2471861950.954D-0.7541.403%B+2.151%B+19.8D--6.5D2019.4h26.7D*64.5D
Frag Grenade 1691671167N/A166.8039.629%DN/A278.3D-3.3D12560.6h4.6D11.6D
Pandora VX25 1381348060.166D*0.0422.235%F15.672%C++3.9D*N/A1434h7.1F31.8F*
S1 2101228920.137D--0.0747.872%D--N/A6.3D*4.5D*12819.5h10D**20.8D**
Solstice VE3 1251211,8660.065D--0.148.959%F*30.579%A++1D*N/A8118.7h29.1F-325.2T
NS-11P 1231167860.148D-0.0618.909%D-16.379%C-3.8D*N/A1930.3h22.4F--118.5F
Pulsar C 1161118220.135D0.0717.064%D**24.324%C*3D--N/A1836.4h22.2F--129.9F-
Nemesis VSH9 2221039160.112D--0.0955.9%D-1.942%C4D4.6D--9625.8h15.6T27.9T-
M20 Basilisk 160941600.588D--0.3833.48%D4.255%D5D*3.5D*9518.7h220.9F*659.9F*
NS Decimator 153855490.155D--0.0555.161%D2.353%C++7.3F5.9D*16411.6h9.9T17.9T
C75 Viper 127811320.614D0.4139.068%C+1.235%C11.9D-6.8C1546.8h19.3D49.3C-
Hades VSH4 154786420.121D-0.0856.141%D**3.846%B*5.2C--5.1C-10115h12D--21.4F
M60-G Bulldog 91681380.493D*0.2940.059%B+2.941%C+13.1D--4.4C-1235.2h14F-34.8D
MANA Anti-Vehicle Turret 120662720.243D*0.0431.806%F--N/A660D-540D-1628080.1h11.2C**35.1D
NS Annihilator 136654850.134D--0.0780.345%C+N/A4.2D**4.6D**10215.4h12.9C16C
SVA-88 63623830.162D-0.0411.101%F--19.355%D-3.7D**N/A2416.7h18.4F--165.6T*
L100 Python HEAT 10862820.756D-0.5548.003%C1.613%D11.9D*8.8D1295.2h10.5F-21.8F
Pulsar VS1 63615220.117D-0.0911.536%F--27.869%B**1.9D*N/A1531.7h23.2F--201.1T*
Anti-Vehicle Grenade 7256156N/A55.8037.762%D**N/A140D--40D11640.4h8.7D*23F
Nebula VM20 56541320.409D-0.2010.051%F14.815%D--8.9D**N/A356.1h18.9D187.9D**
NS-R3 Swarm 91533210.165D-0.0462.908%C+N/A4.9D3.5D-5510.8h26.9C**42.8C**
Blueshift VM5 55511620.315D-0.1110.854%F-15.686%D--5.9FN/A338.7h23.5F-216.6F*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1186133.5h
Motion Spotter961,0743.5h
Spawn Beacon1172,5125.5h
Nano-Armor Kit1,685490,65667.9h
Nanite Revive Grenade07640.2h
Medical Applicator1,002131,98025h
Spitfire Auto-Turret1891,8754.7h
Ammunition Package3072,67711.2h
Shield Recharging Field672,0282h
Anti-Infantry MANA Turret3941,80811.8h
Recon Detection Device2862,31916.3h
M20 Drake1510h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.20s
Server spent 0.84s on queries, 0.64s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.