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Signifer dopey1[NlPL] dopey1
VS BR 59

KDR: 0.21

Score: 26m

Last Seen: Aug 22nd, 2019 10:01 AM
- OFFLINE - 20.7 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Connery - Outfit Member of PICKEL RICK[NlPL] PICKEL RICK
VS outfit on Connery

Members: 10
Level Progress (to 60): 1%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Thanatos VE70 Ursa Proximity Mine VX6-7 Sticky Grenade Tank Mine Lasher X2 C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-287,730 MLG Score: -230
Fun Score: N/A
Cheeseburgers Flipped: 204TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.113%26.191%3961112033,3600.1267640.081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.516%-1.187D*0.832B++-0.485DHEAD ++ (~18.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.2-0.634D18.3-0.283C102.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.599%1.325%92121215124751580.061010195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.208%0.047C+-0.785D--0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.026C+15.7-0.245C22.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.257%2.841%213121135220633430.170625102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.124%-0.09C+-0.391C---1.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
219.9-0.85D--77.5-0.952D--142.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.647%20%211121365384740.0168919

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.263T*-4.358T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.11B**6.81B**16.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.599%16.19%21212121,3281543740.860661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.56%-1.074D*0.307C*-0.782

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.5-1.013D*7.6-0.562D18.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PICKEL RICK[NlPL] PICKEL RICK
VS outfit on Connery

Members: 10
26m1577%254 (15.2k)197 (11.8k)0.20752410,13948,8570.28912959 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121413912.404%12.299%15302:412

10% Combat Medic38% Engineer34% Heavy Assault8% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 3:16 AMApr 29th, 2018 11:26 AMAug 22nd, 2019 4:44 PM (9h) (PST)Aug 22nd, 2019 6:02 AM (20h) (PST)Aug 22nd, 2019 6:01 AM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
144177330.0770.3720.0091.4790.017-230

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
8,65310,6491,996522189111,844

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2191.7h/91.3d 3,987 1,247 12,732 194.4k 4,358 5,541 2,190 19m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B**
Kills:1,167
Deaths:6,397
KDR:0.182
Accuracy:14.682% D**
HSR:31.191% B**
Orion VS54
B++
Kills:290
Deaths:1,688
KDR:0.172
Accuracy:12.761% F
HSR:29.655% B++
SVA-88
D-
Kills:62
Deaths:383
KDR:0.162
Accuracy:11.101% F--
HSR:19.355% D-
Kills:1,519
Deaths (as Heavy Assault):8,468
Deaths (to Heavy Assaults):13,309
KDR:0.17938
Kill Difference:6,949
Playtime:745.681 hours
Usage:34%
Score:8.760m
Score/min:196
Accuracy (listed only):12.848%
HSR (listed only):26.734%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C+
Kills:1,194
Deaths:6,411
KDR:0.186
Accuracy:29.475% D*
HSR:16.248% C+
VX6-7
B+
Kills:495
Deaths:3,437
KDR:0.144
Accuracy:15.305% F-
HSR:23.838% B+
Eidolon VE33
C+
Kills:328
Deaths:2,192
KDR:0.150
Accuracy:23.711% D
HSR:25.305% C+
Solstice VE3
B**
Kills:164
Deaths:2,101
KDR:0.078
Accuracy:10.209% F--
HSR:25.610% B**
Pandora VX25
C++
Kills:134
Deaths:806
KDR:0.166
Accuracy:22.235% F
HSR:15.672% C++
Pulsar C
C++
Kills:111
Deaths:822
KDR:0.135
Accuracy:17.064% D**
HSR:24.324% C++
Kills:2,426
Deaths (as Engineer):15,769
Deaths (to Engineers):9,693
KDR:0.15385
Kill Difference:13,343
Playtime:843.492 hours
Usage:38%
Score:10.440m
Score/min:206
Accuracy (listed only):19.666%
HSR (listed only):21.833%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
C+
Kills:1,194
Deaths:6,411
KDR:0.186
Accuracy:29.475% D*
HSR:16.248% C+
VX6-7
B+
Kills:495
Deaths:3,437
KDR:0.144
Accuracy:15.305% F-
HSR:23.838% B+
MKV Suppressed
C+
Kills:314
Deaths:1,986
KDR:0.158
Accuracy:18.851% D**
HSR:18.790% C+
Solstice VE3
B**
Kills:164
Deaths:2,101
KDR:0.078
Accuracy:10.209% F--
HSR:25.610% B**
Pandora VX25
C++
Kills:134
Deaths:806
KDR:0.166
Accuracy:22.235% F
HSR:15.672% C++
Pulsar C
C++
Kills:111
Deaths:822
KDR:0.135
Accuracy:17.064% D**
HSR:24.324% C++
Kills:2,412
Deaths (as Light Assault):15,563
Deaths (to Light Assaults):7,554
KDR:0.15498
Kill Difference:13,151
Playtime:171.849 hours
Usage:8%
Score:1.916m
Score/min:186
Accuracy (listed only):18.856%
HSR (listed only):20.747%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C+
Kills:1,194
Deaths:6,411
KDR:0.186
Accuracy:29.475% D*
HSR:16.248% C+
MKV Suppressed
C+
Kills:314
Deaths:1,986
KDR:0.158
Accuracy:18.851% D**
HSR:18.790% C+
Pandora VX25
C++
Kills:134
Deaths:806
KDR:0.166
Accuracy:22.235% F
HSR:15.672% C++
NS-11P
C--
Kills:116
Deaths:786
KDR:0.148
Accuracy:18.909% D-
HSR:16.379% C--
Pulsar VS1
B++
Kills:66
Deaths:572
KDR:0.115
Accuracy:12.020% F--
HSR:25.758% B++
Kills:1,824
Deaths (as Combat Medic):10,561
Deaths (to Combat Medics):6,010
KDR:0.17271
Kill Difference:8,737
Playtime:218.753 hours
Usage:10%
Score:2.378m
Score/min:181
Accuracy (listed only):20.298%
HSR (listed only):18.569%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C+
Kills:314
Deaths:1,986
KDR:0.158
Accuracy:18.851% D**
HSR:18.790% C+
NS-44P Commissioner
C--
Kills:247
Deaths:2,285
KDR:0.108
Accuracy:25.571% F
HSR:21.458% C--
VA39 Spectre
C-
Kills:65
Deaths:284
KDR:0.229
Accuracy:29.647% C-
HSR:20% F
Kills:626
Deaths (as Infiltrator):4,555
Deaths (to Infiltrators):8,732
KDR:0.13743
Kill Difference:3,929
Playtime:179.884 hours
Usage:8%
Score:2.154m
Score/min:200
Accuracy (listed only):24.690%
HSR (listed only):20.082%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D*
Kills:56
Deaths:172
KDR:0.326
Accuracy:10.940% F-
HSR:14.286% D*
Nebula VM20
D*
Kills:55
Deaths:140
KDR:0.393
Accuracy:10.057% F
HSR:14.545% D*
Kills:111
Deaths (as MAX Suit):156
Deaths (to MAX Suits):2,421
KDR:0.71154
Kill Difference:45
Playtime:25.598 hours
Usage:1%
Score:0.309m
Score/min:201
Accuracy (listed only):10.498%
HSR (listed only):14.416%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:88
V. Kills:50 173%
Deaths:137
KDR:0.642
Accuracy:39.279% C+
KPH:12 D--
VKPH:6.800 C
L100 Python HEAT
D
Kills:63
V. Kills:47 131%
Deaths:88
KDR:0.716
Accuracy:48.354% C
KPH:11.600 D*
VKPH:8.700 D
Kills:151 (151 + 0)
Deaths:225
KDR:0.671
VKDR:0.431
Vehicle Kills:97
Kill Difference:74
Playtime:12.780 hours
Usage:1%
Score:0.109m
Score/min:142
Driving Accuracy:48.354%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:186
V. Kills:61 300%
Deaths:195
KDR:0.954
Accuracy:41.917% B+
KPH:19.600 D--
VKPH:6.400 D
M20 Basilisk
D*
Kills:98
V. Kills:68 142%
Deaths:164
KDR:0.598
Accuracy:33.787% D
KPH:5.200 D*
VKPH:3.600 D*
M60-G Bulldog
C-
Kills:68
V. Kills:23 283%
Deaths:138
KDR:0.493
Accuracy:39.992% B+
KPH:13.100 D--
VKPH:4.400 C-
Kills:352 (0 + 352)
Deaths:497
KDR:0.708
VKDR:0.306
Vehicle Kills:152
Kill Difference:145
Playtime:33.673 hours
Usage:2%
Score:0.260m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:39.992%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Thanatos VE70 1,2641,1946,4110.186D-0.0229.475%D*16.248%C+4.5D*N/A16266.4h7.6F25.9F
Ursa 1,1941,1676,3970.182D*0.0314.682%D**31.191%B**4.6D*N/A25251.1h17.4F-118.3F-
Proximity Mine 6846837810.875D--0.6733.929%D--N/A30.6F-N/A12822.3h2.2D-6.6D*
VX6-7 5064953,4370.144D-0.0615.305%F-23.838%B+3.5D--N/A18141.1h20.5D**134F--
Sticky Grenade 4394361436N/A435.7945.465%D-N/A484.4D--3.3D--23350.9h2.9D6.3C-
Tank Mine 6574001,1180.358D*0.1521.422%D-N/A16.7F-10.8F-23423.9h2.2C-10.3F--
Lasher X2 3673511,7570.2D--0.0117.768%D*5.983%B**5.2D*N/A2067.2h23.5D132D-
C-4 6483431,1730.292D0.0823.659%CN/A17D**15.1D--33020.2h2.4F10.2D*
Eidolon VE33 3483282,1920.15D0.0623.711%D25.305%C+3.3D*N/A1299h14.1D**59.3D--
MKV Suppressed 3323141,9860.158D*0.0518.851%D**18.79%C+3.8D*N/A1482.7h22.7F120.4D*
MANA Anti-Personnel Turret 3083047040.432N/A0.2210.38%UN/A3040U40U7111100.1h24T*231T*
Orion VS54 3042901,6880.172D0.0412.761%F29.655%B++4.7D*N/A2862h19.3F151.6D-
NS-44P Commissioner 2522472,2850.108D-0.1025.571%F21.458%C--2.8D*N/A1088h6F--23.6F--
M40 Fury 2471861950.954D-0.7541.917%B+2.151%B+19.6D--6.4D2019.5h27.5F65.5D
Frag Grenade 1801771177N/A176.7939.2%D-N/A252.9D--4.3C--11550.7h4.8D12.3D
Solstice VE3 1721642,1010.078D--0.1310.209%F--25.61%B**1.3D*N/A9129.7h27.7F-271.7F--
Pandora VX25 1381348060.166D-0.0422.235%F15.672%C++3.9D*N/A1434h7.1F-31.8F*
S1 2271329670.137D--0.0748.618%D--N/A6.3D**4.5D*12620.9h10.4D**21.4D**
NS-11P 1231167860.148D-0.0618.909%D-16.379%C--3.8D*N/A1930.3h22.4F--118.5F
Pulsar C 1161118220.135D0.0717.064%D**24.324%C++3D--N/A1936.4h22.2F--129.9F--
Nemesis VSH9 2221039190.112D--0.1055.899%D-1.942%C4D4.6C9625.9h15.6T28T-
M20 Basilisk 166981640.598D*0.3933.787%D4.082%D5.2D*3.6D*9519h216.7F-641.2F*
NS Decimator 160895770.154D--0.0554.557%D-2.247%C++7.4F5.9D*16712.1h9.8T18T-
C75 Viper 138881370.642D0.4339.279%C+1.136%C12.1D--6.8C1557.3h18.9D48.2C-
Hades VSH4 154786420.121D-0.0956.141%D**3.846%B*5.2C-5.1C10115h12D--21.4F
M60-G Bulldog 91681380.493D*0.2939.992%B+2.941%C+13.1D--4.4C-1225.2h14F--34.9D
NS Annihilator 139674910.136D*0.0780.266%C+N/A4.2D**4.6D*10015.8h12.6C15.7C+
Pulsar VS1 70665720.115D-0.0912.02%F--25.758%B++2D*N/A1533.5h23.5F--195.4T*
MANA Anti-Vehicle Turret 120662800.236D--0.0332.348%F-N/A660C540C3270350.1h11.6D--35.9F--
VA39 Spectre 69652840.229D-0.0229.647%C-20%F3.9D*N/A1716.8h6.8C23.1C
L100 Python HEAT 11063880.716D-0.5148.354%C1.587%D11.7D*8.7D1255.4h11.2F-23.1F-
SVA-88 63623830.162D0.0511.101%F--19.355%D-3.7D**N/A2516.7h18.4F--165.6T*
NS-R3 Swarm 105603680.163D-0.0463.875%C+N/A4.9D3.7D-6012.3h28.9C+45.2C+
Anti-Vehicle Grenade 7457157N/A56.7938.127%D**N/A142.5D--42.5D11260.4h9.1D**23.8F-
Blueshift VM5 60561720.326D-0.1210.94%F-14.286%D*6.1FN/A339.2h23.1F-211.2F*
Nebula VM20 57551400.393D0.1910.057%F14.545%D*8.6D**N/A346.4h19.7D-196F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1352,8666.1h
Nano-Armor Kit1,731519,46870.5h
Anti-Vehicle MANA Turret1206243.6h
Nanite Revive Grenade08090.2h
Medical Applicator1,019133,63525.4h
Spitfire Auto-Turret2182,2265.4h
Motion Spotter971,0873.5h
Shield Recharging Field672,0282h
Ammunition Package3132,78711.4h
Anti-Infantry MANA Turret4021,83412h
M20 Drake1510h
Recon Detection Device3253,30519.9h

Check the help document for the dictionary if you want to learn more about words used here.


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