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dopy7dvs[] dopy7dvs
TR BR 191

KDR: 1.39

Score: 96.5m

Last Seen: Jan 20th, 2018 6:22 AM
-

Battle Rank 116 (191 total) - Terran Republic on Connery
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M14 Banshee TRAC-5 S AS16 NightHawk Hellfire Rocket Pods SABR-13 CAS30 Tank Buster Claymore
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $232,686 MLG Score: 186
Fun Score: N/A
Cheeseburgers Flipped: 2052TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.057%20.809%5213199122,8650.9122280.478

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.52%0.787B++0.031C+-0.488DHEAD ++ (~8.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.319C*12.80.104C+38.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.835%1.234%351510179,077296747813.05829190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.777%-0.485D-0.346C--0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.3-0.104C+58.2-0.102C+119.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.824%2.313%93310192,032281216130.722617126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.638%-0.394C---0.21C0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.2-0.042C+14.8-0.183C25.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.706%1.833%48118100411,018254264414.33438171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.963%-0.411C---0.642D0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.10.253C*27.90.287C*60.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.331%55.556%481410181,0981409150.779276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.103%-0.558D-0.764D-0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.675D5.2-0.629D11.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.721%11.446%481210202,9531978191.49217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.058%-0.221C-0.608D0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.176C++4.20.132C++6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
96.5m456.9%412 (24.7k)344 (20.6k)1.3904176,73055,1851.80254191 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022152017.411%10.169%17705:0528

13% Combat Medic61% Engineer7% Heavy Assault9% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2013 12:53 AMMay 16th, 2015 8:23 PMJan 24th, 2018 7:43 PM (328d) (PST)Jan 20th, 2018 2:42 AM (333d) (PST)Jan 20th, 2018 2:22 AM (333d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5461284180.2740.1970.0281.5950.076186

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,7457,68525,0601612296520,635

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4674.3h/194.8d 22,743 7,803 26,753 447.4k 8,678 10,417 21,192 153.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C++
Kills:900
Deaths:1,090
KDR:0.826
Accuracy:21.063% C+
HSR:24.222% C++
T9 CARV
B++
Kills:816
Deaths:882
KDR:0.925
Accuracy:22.500% B++
HSR:18.873% D
MSW-R
C*
Kills:709
Deaths:896
KDR:0.791
Accuracy:22.720% C++
HSR:25.247% C*
T7 Mini-Chaingun
B*
Kills:659
Deaths:569
KDR:1.158
Accuracy:21.510% B*
HSR:12.898% C+
NS-15M1
C+
Kills:341
Deaths:461
KDR:0.740
Accuracy:22.568% C+
HSR:16.129% D-
Kills:3,425
Deaths (as Heavy Assault):3,898
Deaths (to Heavy Assaults):16,068
KDR:0.87866
Kill Difference:473
Playtime:306.284 hours
Usage:7%
Score:5.253m
Score/min:286
Accuracy (listed only):22.072%
HSR (listed only):19.474%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C+
Kills:2,049
Deaths:2,802
KDR:0.731
Accuracy:21.162% C
HSR:15.813% C+
AS16 NightHawk
C
Kills:1,734
Deaths:2,129
KDR:0.814
Accuracy:35.980% C
HSR:10.150% D--
HC1 Cougar
B+
Kills:1,270
Deaths:1,542
KDR:0.824
Accuracy:26.771% B+
HSR:24.095% B
TRS-12 Uppercut
C
Kills:1,219
Deaths:1,466
KDR:0.832
Accuracy:50.284% D
HSR:13.290% C
LC2 Lynx
C+
Kills:1,204
Deaths:1,432
KDR:0.841
Accuracy:22.775% C+
HSR:13.870% D*
AMR-66
C*
Kills:1,194
Deaths:1,715
KDR:0.696
Accuracy:26.874% C++
HSR:25.796% C*
NS-11C
C+
Kills:1,194
Deaths:1,379
KDR:0.866
Accuracy:23.434% C+
HSR:13.903% D-
T5 AMC
B+
Kills:1,152
Deaths:1,283
KDR:0.898
Accuracy:23.916% C++
HSR:22.135% B+
LC3 Jaguar
B*
Kills:519
Deaths:505
KDR:1.028
Accuracy:26.700% B++
HSR:24.856% B*
TRAC-5
C
Kills:176
Deaths:230
KDR:0.765
Accuracy:20.209% C
HSR:17.046% C
Kills:11,711
Deaths (as Engineer):14,483
Deaths (to Engineers):14,827
KDR:0.8086
Kill Difference:2,772
Playtime:2,833.994 hours
Usage:61%
Score:60.001m
Score/min:353
Accuracy (listed only):27.810%
HSR (listed only):18.095%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
C+
Kills:2,049
Deaths:2,802
KDR:0.731
Accuracy:21.162% C
HSR:15.813% C+
AS16 NightHawk
C
Kills:1,734
Deaths:2,129
KDR:0.814
Accuracy:35.980% C
HSR:10.150% D--
PDW-16 Hailstorm
B+
Kills:1,281
Deaths:1,424
KDR:0.900
Accuracy:26.718% B+
HSR:12.724% D
HC1 Cougar
B+
Kills:1,270
Deaths:1,542
KDR:0.824
Accuracy:26.771% B+
HSR:24.095% B
TRS-12 Uppercut
C
Kills:1,219
Deaths:1,466
KDR:0.832
Accuracy:50.284% D
HSR:13.290% C
LC2 Lynx
C+
Kills:1,204
Deaths:1,432
KDR:0.841
Accuracy:22.775% C+
HSR:13.870% D*
NS-11C
C+
Kills:1,194
Deaths:1,379
KDR:0.866
Accuracy:23.434% C+
HSR:13.903% D-
T5 AMC
B+
Kills:1,152
Deaths:1,283
KDR:0.898
Accuracy:23.916% C++
HSR:22.135% B+
LC3 Jaguar
B*
Kills:519
Deaths:505
KDR:1.028
Accuracy:26.700% B++
HSR:24.856% B*
NS-7 PDW
B*
Kills:394
Deaths:404
KDR:0.975
Accuracy:29.129% B*
HSR:13.959% D
SMG-46 Armistice
C+
Kills:209
Deaths:228
KDR:0.917
Accuracy:25.165% C+
HSR:11.005% D-
TRAC-5
C
Kills:176
Deaths:230
KDR:0.765
Accuracy:20.209% C
HSR:17.046% C
MKV Suppressed
A++
Kills:58
Deaths:67
KDR:0.866
Accuracy:34.878% A++
HSR:10.345% D**
Kills:12,459
Deaths (as Light Assault):14,891
Deaths (to Light Assaults):8,315
KDR:0.83668
Kill Difference:2,432
Playtime:216.100 hours
Usage:5%
Score:3.853m
Score/min:297
Accuracy (listed only):28.240%
HSR (listed only):15.630%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C
Kills:1,734
Deaths:2,129
KDR:0.814
Accuracy:35.980% C
HSR:10.150% D--
SABR-13
B
Kills:1,682
Deaths:1,703
KDR:0.988
Accuracy:26.161% C++
HSR:27.765% B
TORQ-9
C+
Kills:1,459
Deaths:1,512
KDR:0.965
Accuracy:24.327% C+
HSR:16.655% D--
PDW-16 Hailstorm
B+
Kills:1,281
Deaths:1,424
KDR:0.900
Accuracy:26.718% B+
HSR:12.724% D
Cycler TRV
B+
Kills:1,269
Deaths:1,176
KDR:1.079
Accuracy:25.078% B+
HSR:19.228% C+
T1S Cycler
B+
Kills:1,242
Deaths:1,224
KDR:1.015
Accuracy:26.421% B+
HSR:18.358% C
TRS-12 Uppercut
C
Kills:1,219
Deaths:1,466
KDR:0.832
Accuracy:50.284% D
HSR:13.290% C
T1 Cycler
B+
Kills:1,157
Deaths:1,080
KDR:1.071
Accuracy:24.345% B+
HSR:21.608% C+
TAR
B
Kills:790
Deaths:694
KDR:1.138
Accuracy:24.597% B
HSR:19.114% C
T1A Unity
C**
Kills:629
Deaths:646
KDR:0.974
Accuracy:25.569% C+
HSR:26.550% C**
NS-7 PDW
B*
Kills:394
Deaths:404
KDR:0.975
Accuracy:29.129% B*
HSR:13.959% D
NS-11A
C*
Kills:276
Deaths:355
KDR:0.777
Accuracy:25.043% C*
HSR:17.029% D
SMG-46 Armistice
C+
Kills:209
Deaths:228
KDR:0.917
Accuracy:25.165% C+
HSR:11.005% D-
MKV Suppressed
A++
Kills:58
Deaths:67
KDR:0.866
Accuracy:34.878% A++
HSR:10.345% D**
Kills:13,399
Deaths (as Combat Medic):14,108
Deaths (to Combat Medics):5,235
KDR:0.94974
Kill Difference:709
Playtime:611.808 hours
Usage:13%
Score:14.190m
Score/min:387
Accuracy (listed only):28.835%
HSR (listed only):16.984%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B+
Kills:1,281
Deaths:1,424
KDR:0.900
Accuracy:26.718% B+
HSR:12.724% D
NS-30 Vandal
B+
Kills:1,175
Deaths:931
KDR:1.262
Accuracy:35.569% B+
HSR:27.745% C++
SOAS-20
C*
Kills:1,153
Deaths:1,169
KDR:0.986
Accuracy:28.792% C*
HSR:19.081% C
NS-357 Underboss
C++
Kills:636
Deaths:1,416
KDR:0.449
Accuracy:31.234% D
HSR:21.855% C++
NS-7 PDW
B*
Kills:394
Deaths:404
KDR:0.975
Accuracy:29.129% B*
HSR:13.959% D
TRAP-M1
C+
Kills:340
Deaths:410
KDR:0.829
Accuracy:28.511% C+
HSR:24.118% C+
RAMS .50M
C
Kills:339
Deaths:160
KDR:2.119
Accuracy:35.896% C
HSR:73.451% D
TSAR-42
C
Kills:285
Deaths:282
KDR:1.011
Accuracy:36.668% C
HSR:62.105% D
NS-44 Commissioner AE
C**
Kills:252
Deaths:337
KDR:0.748
Accuracy:43.252% C**
HSR:25.794% C++
TS2 Inquisitor
C-
Kills:214
Deaths:402
KDR:0.532
Accuracy:23.856% D
HSR:16.822% C-
SMG-46 Armistice
C+
Kills:209
Deaths:228
KDR:0.917
Accuracy:25.165% C+
HSR:11.005% D-
T4 AMP
C**
Kills:201
Deaths:292
KDR:0.688
Accuracy:28.085% C*
HSR:21.393% C**
TX2 Emperor
C+
Kills:191
Deaths:443
KDR:0.431
Accuracy:27.224% C+
HSR:18.848% C+
HSR-1
B++
Kills:190
Deaths:136
KDR:1.397
Accuracy:37.033% B+
HSR:33.684% B++
TX1 Repeater
B*
Kills:174
Deaths:299
KDR:0.582
Accuracy:23.346% C+
HSR:26.437% B*
M77-B
C++
Kills:134
Deaths:75
KDR:1.787
Accuracy:37.773% C++
HSR:76.119% C+
MKV Suppressed
A++
Kills:58
Deaths:67
KDR:0.866
Accuracy:34.878% A++
HSR:10.345% D**
NS-AM7 Archer
D*
Kills:51
Deaths:175
KDR:0.291
Accuracy:47.820% D**
HSR:7.843% D*
Kills:7,277
Deaths (as Infiltrator):8,650
Deaths (to Infiltrators):5,845
KDR:0.84127
Kill Difference:1,373
Playtime:418.593 hours
Usage:9%
Score:6.733m
Score/min:268
Accuracy (listed only):32.275%
HSR (listed only):27.963%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:933
Deaths:607
KDR:1.537
Accuracy:15.236% C
HSR:15.541% D-
M3 Pounder HEG
D
Kills:913
Deaths:768
KDR:1.189
Accuracy:32.542% D
HSR:1.862% D-
M3 Pounder HEG
C*
Kills:902
Deaths:761
KDR:1.185
Accuracy:33.163% D
HSR:3.437% C*
MRC3 Mercy
C
Kills:899
Deaths:577
KDR:1.558
Accuracy:14.817% C
HSR:17.686% C--
M6 Onslaught
C+
Kills:898
Deaths:483
KDR:1.859
Accuracy:16.556% C+
HSR:18.040% C
M6 Onslaught
C+
Kills:874
Deaths:491
KDR:1.780
Accuracy:16.478% C+
HSR:18.307% C
M2 Mutilator
B*
Kills:423
Deaths:258
KDR:1.640
Accuracy:18.192% B*
HSR:20.095% B
M2 Mutilator
B++
Kills:416
Deaths:244
KDR:1.705
Accuracy:17.902% B++
HSR:18.990% C++
NS-10 Burster
C++
Kills:248
Deaths:211
KDR:1.175
Accuracy:29.169% C++
HSR:2.016% D--
NS-10 Burster
C++
Kills:215
Deaths:223
KDR:0.964
Accuracy:28.905% C++
HSR:6.047% C+
MR1 Fracture
C++
Kills:193
Deaths:293
KDR:0.659
Accuracy:30.332% D
HSR:4.145% C++
MR1 Fracture
B+
Kills:162
Deaths:283
KDR:0.572
Accuracy:30.972% D
HSR:4.938% B+
Kills:7,076
Deaths (as MAX Suit):2,599.500
Deaths (to MAX Suits):4,397
KDR:2.72206
Kill Difference:4,476.500
Playtime:256.971 hours
Usage:5%
Score:6.422m
Score/min:417
Accuracy (listed only):23.689%
HSR (listed only):10.925%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:3,519
V. Kills:326 N/A
Deaths:1,045
KDR:3.367
Accuracy:29.602% C+
KPH:35.300 C
VKPH:3.300 C+
Hellfire Rocket Pods
C--
Kills:1,730
V. Kills:551 313%
Deaths:539
KDR:3.210
Accuracy:47.735% C+
KPH:29.400 D-
VKPH:9.400 C--
M18 Rotary
C--
Kills:1,391
V. Kills:1,299 107%
Deaths:1,813
KDR:0.767
Accuracy:28.562% C-
KPH:7.100 D
VKPH:6.600 C--
Hornet Missiles
C**
Kills:1,290
V. Kills:963 134%
Deaths:246
KDR:5.244
Accuracy:60.107% C+
KPH:56.500 C+
VKPH:42.200 C**
M18 Needler
C+
Kills:773
V. Kills:774 100%
Deaths:759
KDR:1.018
Accuracy:31.519% C+
KPH:9.400 C
VKPH:9.400 C+
Coyote Missiles
B
Kills:240
V. Kills:150 159%
Deaths:66
KDR:3.636
Accuracy:54.661% C*
KPH:48.100 C+
VKPH:30 B
Kills:8,943 (5,683 + 0)
Deaths:4,468
KDR:2.002
VKDR:0.909
Vehicle Kills:4,063
Kill Difference:4,475
Playtime:465.167 hours
Usage:10%
Score:6.212m
Score/min:223
Piloting Accuracy:31.519%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:3,552
V. Kills:2,845 125%
Deaths:864
KDR:4.111
Accuracy:41.392% C+
KPH:28.600 C
VKPH:22.900 C+
CAS30 Tank Buster
C++
Kills:1,664
V. Kills:1,799 92%
Deaths:1,361
KDR:1.223
Accuracy:46.697% C++
KPH:7.100 C+
VKPH:7.700 C++
AP30 Shredder
C+
Kills:1,205
V. Kills:671 179%
Deaths:283
KDR:4.258
Accuracy:21.382% D*
KPH:27.200 C+
VKPH:15.200 C
L105 Zephyr
C**
Kills:1,195
V. Kills:157 N/A
Deaths:141
KDR:8.475
Accuracy:45.147% C**
KPH:53.700 C++
VKPH:7.100 C
Dual-75 Duster
C--
Kills:60
V. Kills:7 N/A
Deaths:10
KDR:6
Accuracy:29.992% D-
KPH:26.400 D*
VKPH:3.100 C--
Kills:7,676 (1,664 + 6,012)
Deaths:2,659
KDR:2.887
VKDR:2.061
Vehicle Kills:5,479
Kill Difference:5,017
Playtime:426.368 hours
Usage:9%
Score:8.610m
Score/min:337
Piloting Accuracy:46.697%
Gunner Accuracy:29.992%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:88
V. Kills:89 98%
Deaths:37
KDR:2.378
Accuracy:30.021% C*
KPH:9.400 D
VKPH:9.500 C++
Kills:88 (88 + 0)
Deaths:37
KDR:2.378
VKDR:2.405
Vehicle Kills:89
Kill Difference:51
Playtime:9.377 hours
Usage:0%
Score:0.281m
Score/min:500
Driving Accuracy:30.021%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:988
V. Kills:1,048 94%
Deaths:277
KDR:3.567
Accuracy:45.683% C+
KPH:24.100 C
VKPH:25.500 A
P2-120 HEAT
B**
Kills:956
V. Kills:417 229%
Deaths:162
KDR:5.901
Accuracy:46.463% B+
KPH:31.300 B+
VKPH:13.700 B**
E540 Halberd
B++
Kills:392
V. Kills:270 145%
Deaths:100
KDR:3.920
Accuracy:43.013% C**
KPH:22.700 C
VKPH:15.600 B++
P2-120 HESH
D--
Kills:259
V. Kills:35 N/A
Deaths:81
KDR:3.198
Accuracy:42.094% C++
KPH:24.300 D--
VKPH:3.300 D--
G30 Vulcan
C+
Kills:212
V. Kills:175 120%
Deaths:105
KDR:2.019
Accuracy:29.124% C+
KPH:16.200 C--
VKPH:13.400 C+
P525 Marauder
D
Kills:127
V. Kills:5 N/A
Deaths:8
KDR:15.875
Accuracy:16.701% D
KPH:40.500 D
VKPH:1.600 D--
MR11 Gatekeeper
B*
Kills:109
V. Kills:87 124%
Deaths:37
KDR:2.946
Accuracy:39.794% C++
KPH:26.500 B*
VKPH:21.200 B++
Kills:3,043 (2,203 + 840)
Deaths:770
KDR:3.952
VKDR:2.645
Vehicle Kills:2,037
Kill Difference:2,273
Playtime:119.820 hours
Usage:3%
Score:3.645m
Score/min:507
Driving Accuracy:42.094%
Gunner Accuracy:39.794%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:936
V. Kills:850 110%
Deaths:194
KDR:4.825
Accuracy:64.184% B*
KPH:27.800 D
VKPH:25.300 C**
G20 Vulcan-H
C++
Kills:775
V. Kills:744 104%
Deaths:275
KDR:2.818
Accuracy:43.497% C-
KPH:27.900 D
VKPH:26.800 C++
P525 Marauder-H
D
Kills:604
V. Kills:39 N/A
Deaths:68
KDR:8.882
Accuracy:28.733% D
KPH:65.600 D
VKPH:4.200 D
M40 Fury-H
C
Kills:167
V. Kills:21 N/A
Deaths:11
KDR:15.182
Accuracy:40.242% C
KPH:70.300 C
VKPH:8.800 D
MR11 Gatekeeper-H
C+
Kills:65
V. Kills:83 77%
Deaths:21
KDR:3.095
Accuracy:55.818% B+
KPH:22.300 D
VKPH:28.400 C+
Kills:2,547 (0 + 2,547)
Deaths:569
KDR:4.476
VKDR:3.053
Vehicle Kills:1,737
Kill Difference:1,978
Playtime:75.899 hours
Usage:2%
Score:2.088m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:55.818%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:583
V. Kills:119 486%
Deaths:109
KDR:5.349
Accuracy:36.726% C*
KPH:52.300 B
VKPH:10.700 B
M40 Fury
C+
Kills:367
V. Kills:82 442%
Deaths:79
KDR:4.646
Accuracy:31.495% C-
KPH:47.200 C
VKPH:10.500 C+
M12 Kobalt
C+
Kills:323
V. Kills:25 N/A
Deaths:47
KDR:6.872
Accuracy:16.819% C+
KPH:37 D
VKPH:2.900 C+
M20 Basilisk
C--
Kills:111
V. Kills:72 152%
Deaths:68
KDR:1.632
Accuracy:32.431% D
KPH:9.100 D--
VKPH:5.900 C--
M60-G Bulldog
D
Kills:87
V. Kills:18 458%
Deaths:27
KDR:3.222
Accuracy:22.190% D*
KPH:15.400 D-
VKPH:3.200 D
M12 Kobalt
D
Kills:74
V. Kills:5 N/A
Deaths:16
KDR:4.625
Accuracy:14.003% D
KPH:27.600 D*
VKPH:1.900 D
G30 Walker
D
Kills:70
V. Kills:59 117%
Deaths:38
KDR:1.842
Accuracy:28.255% C+
KPH:8.900 D--
VKPH:7.500 D
M20 Basilisk
C
Kills:56
V. Kills:54 102%
Deaths:44
KDR:1.273
Accuracy:36.290% C
KPH:8.100 D*
VKPH:7.800 C
Kills:1,671 (0 + 1,671)
Deaths:428
KDR:3.904
VKDR:1.014
Vehicle Kills:434
Kill Difference:1,243
Playtime:62.941 hours
Usage:1%
Score:1.146m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:36.290%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 6,3973,5528644.111C2.7241.392%C+N/A28.6C22.9C+520124.1h4B+9.7B+
M14 Banshee 3,8453,5191,0453.367C+1.9829.602%C+N/A35.3C3.3C+20299.8h19.7B+66.5B+
TRAC-5 S 2,0822,0492,8020.731C0.6621.162%C15.813%C+6.9D-N/A34296.2h14.1C66.4C+
AS16 NightHawk 1,7481,7342,1290.814C0.5835.98%C10.15%D--14D-N/A54123.9h5.4C15C+
Hellfire Rocket Pods 2,2811,7305393.21C-1.8247.735%C+1.387%B+29.4D-9.4C--28858.9h27.4C57.3C+
SABR-13 1,6981,6821,7030.988C0.4026.161%C++27.765%B17.2DN/A8097.7h12.4C+47.2C*
CAS30 Tank Buster 3,4631,6641,3611.223C+0.1746.697%C++N/A7.1C+7.7C++185233.4h54.4C++116.5C*
Claymore 1,5301,5308418.214A++16.8242.282%B**N/A300MN/A11295.1h1.3D3B++
TORQ-9 1,4691,4591,5120.965C+0.4324.327%C+16.655%D--22.8C--N/A11863.9h15.2C+62.7C++
M18 Rotary 2,6901,3911,8130.767C0.6228.562%C-2.372%C+7.1D6.6C--135196.7h137.9C++482.7C+
C-4 1,8281,3071,0471.248C+0.1426.972%C**N/A73C+29.1C+115517.9h1.4C**5.3B
Hornet Missiles 2,2531,2902465.244C+3.8560.107%C+1.395%C+56.6C+42.2C**77022.8h11.6C+19.3C++
PDW-16 Hailstorm 1,2991,2811,4240.9C+0.4926.718%B+12.724%D14.1DN/A6791h17.6C65.9C++
HC1 Cougar 1,3001,2701,5420.824C+0.5726.771%B+24.095%B10.5D-N/A33121.3h13.4C+50.1C*
Cycler TRV 1,2861,2691,1761.079C+0.3125.078%B+19.228%C+23.9CN/A12353.1h13.1C*52.4B+
T1S Cycler 1,2521,2421,2241.015C+0.3826.421%B+18.358%C24.1CN/A12351.6h12.9C+48.9B+
TRS-12 Uppercut 1,2231,2191,4660.832C0.5650.284%D13.29%C17.4D-N/A6870h2.5C**5C+
Spear Anti-Vehicle Phalanx Turret 2,0381,2102035.961C+4.5741.423%C4.545%C*36C+24.6B45433.6h8.5C++20.4C*
AP30 Shredder 1,8761,2052834.258C+2.8721.382%D*1.577%C-27.2C+15.1C58044.3h49.2B*230.2B+
LC2 Lynx 1,2121,2041,4320.841C+0.5522.775%C+13.87%D*10D-N/A52120.2h17.9C--78.6C+
L105 Zephyr 1,3521,1951418.475C+7.0845.147%C**N/A53.6C++7C42922.3h5.1B++11.3B+
AMR-66 1,2181,1941,7150.696C0.6926.874%C++25.796%C*7.1D-N/A25169h9.5C++35.4C*
NS-11C 1,2121,1941,3790.866C+0.5223.434%C+13.903%D-9.7DN/A55122.6h14.7C++62.9C++
NS-30 Vandal 1,1931,1759311.262C0.1335.569%B+27.745%C++24.1DN/A7848.7h5.1B+14.2B+
T1 Cycler 1,1681,1571,0801.071C++0.3224.345%B+21.608%C+23.2C+N/A16449.9h13B+53.2B++
SOAS-20 1,1681,1531,1690.986C0.4028.792%C*19.081%C16D-N/A6272h11.8C++41.1B
T5 AMC 1,1691,1521,2830.898C+0.4923.916%C++22.135%B+9.3D-N/A52123.6h14.3C*59.8C**
P2-120 AP 2,0369882773.567C2.1845.683%C+2.935%C24.1C25.6A+77541h9.9D-21.7C--
P2-120 HEAT 1,3739561625.901C++4.5146.463%B+1.674%D-31.3B+13.7B**45130.5h6.5B+14B++
E540 Halberd-H 1,7869361944.825C3.4364.184%B*1.282%C27.9D25.3C**51433.6h8.7D13.6C
MRC3 Mercy 9459336071.537C0.1515.236%C15.541%D-21.3C-N/A10043.9h18.4B+120.5C*
M3 Pounder HEG 1,2039137681.189C+0.2032.542%D1.862%D-13.2C-4.2B+14669.2h18.3C+56.3C+
M3 Pounder HEG 1,2269027611.185C0.2133.163%D3.437%C*13.1D4.7B+15068.6h19C+57.4C+
TMG-50 9169001,0900.826C0.5621.063%C+24.222%C++18.7DN/A9548.2h11.5C++54.5C**
MRC3 Mercy 9068995771.558C+0.1714.817%C17.686%C--21.5C-N/A10441.8h18.4C**124.3C*
M6 Onslaught 9058984831.859C+0.4716.556%C+18.04%C29.6C+N/A13430.3h17.6B106.3C**
M6 Onslaught 8788744911.78C+0.3916.478%C+18.307%C27.7CN/A12431.5h18.7C++113.5C*
Tank Mine 1,4938401894.444B**3.0530.728%CN/A115.1C**89.5B*18647.3h2C+6.5C+
T9 CARV 8258168820.925C+0.4722.5%B++18.873%D27.4C+N/A22829.8h13.2B58.5B+
TAR 7997906941.138C+0.2524.597%B19.114%C27.9C+N/A13428.3h11.7B++47.4B+
G20 Vulcan-H 1,5197752752.818C1.4343.497%C-3.742%B+27.9D26.8C++48027.8h143.5D--329.9D--
M18 Needler 1,5477737591.018C0.3731.519%C+1.552%C9.4C9.4C+22982h167.5C+531.5C+
MSW-R 7267098960.791C0.6022.72%C++25.247%C*17.7D-N/A11040h14.2D62.4C+
T7 Mini-Chaingun 6646595691.158C++0.2321.51%B*12.898%C+36.2C*N/A25218.2h12.9B+60.2B++
Chainblade 64764126,6280.024C++1.3748.191%A+N/A0.3C-N/A21855.6h2.5C**5.1C+
NS-357 Underboss 6446361,4160.449C--0.9431.234%D21.855%C++18.7DN/A7434h4.7C15C
T1A Unity 6436296460.974C-0.4225.569%C+26.55%C**23.8D-N/A6826.4h12.8C50.1C+
P525 Marauder-H 643604688.882C7.4928.733%DN/A65.7D4.2D2349.2h6.4C**22.4C+
M40 Fury 7025831095.349C+3.9636.726%C*1.372%C-52.1B10.6B48011.2h12.7C**34.4B+
Aspis Anti-Aircraft Phalanx Turret 1,0895301264.206C**2.8228.078%B+N/A12.2C**12.9B36143.4h124.7B++444.2B++
LC3 Jaguar 5305195051.028C+0.3626.7%B++24.856%B*14.3DN/A8636.4h14C+52.3B
M2 Mutilator 4304232581.64C+0.2518.192%B*20.095%B29.2BN/A21314.5h16.3B89.5B++
MANA Anti-Vehicle Turret 1,1054193551.18C+0.2156.801%C**3.341%C25.5C41.8B*79216.4h13.4C-23.5C
M2 Mutilator 4214162441.705C++0.3117.902%B++18.99%C++30.4B+N/A19813.7h15.6B+87.3B+
M60-A Bulldog 4513982814.214C+12.8248.616%C*1.508%D32.4C+4.3C++25412.3h5.3B10.8B+
NS-7 PDW 3973944040.975C++0.4229.129%B*13.959%D16C--N/A10724.6h13.9B47.6B+
E540 Halberd 6623921003.92C2.5343.013%C**3.571%C+22.7C15.6B++37417.3h6C+14C**
NS Decimator 6173917620.513D0.8844.864%F-1.535%D15.2D*8.8D30525.7h5.5C12.2D*
M60-A Bulldog 4043712415.458C+14.0745.781%C+1.078%D--29.9C2.7C-21112.4h5.1B+11.1B+
M40 Fury 449367794.646C3.2631.495%C-1.362%C--47.1C10.5C+4727.8h13.1C++41.6C+
T2 Striker 7833444990.689B0.7055.038%BN/A8.9C11.4C+30938.6h35.8B+65B+
NS-15M1 3433414610.74C--0.6522.568%C+16.129%D-19.8DN/A12817.2h13.7C+60.5C++
TRAP-M1 3443404100.829D0.5628.511%C+24.118%C+13D--N/A4926.1h9.8C+34.2C+
RAMS .50M 3443391602.119C0.7335.896%C73.451%D10.1D*N/A5233.4h3.6F-10.1D*
M12 Kobalt 348323476.872C-5.4816.819%C+18.576%C++37.1D2.9C+2108.7h22.3D132.8C+
M60-A Bulldog 344309664.682C3.2938.234%C*1.618%C++27.1C3.1D--39411.4h6.2C+16.1C*
Frag Grenade 2872861286N/A284.6139.782%DN/A572B2D--45470.5h3.1B++7.7B
TSAR-42 2882852821.011C0.3836.668%C62.105%D9.6D*N/A4429.7h2.6C7.2C+
NS-11A 2812763550.777C0.6125.043%C*17.029%D18.4DN/A8215h16.2D64.7C+
P2-120 HESH 294259813.198D1.8142.094%C++N/A24.2D--3.3D--20710.7h5.3C+12.6C++
NS-44 Commissioner AE 2552523370.748C0.6443.252%C**25.794%C++41.3CN/A1096.1h3.4C*7.8B
NS-10 Burster 4492482111.175C++0.2229.169%C++2.016%D--4.1C-3.3C10661.2h150.2B+514.9B+
C-4 ARX 3592442101.162C-0.2328.822%B++N/A78.7D37.1C++5673.1h1.9F6.5D--
Anti-Vehicle Grenade 2672441244N/A242.6159.651%B**N/A488B+46D42870.5h4.2B*7B*
Coyote Missiles 390240663.636C++2.2554.661%C*N/A48C+30B7155h40.8C++74.6C*
NS-10 Burster 3912152230.964C+0.4328.905%C++6.047%C+3.5D2.8C-9961.9h172.5C596.9C+
TS2 Inquisitor 2182144020.532C--0.8623.856%D16.822%C-20.2DN/A8310.6h10.8C++45.4C+
G30 Vulcan 3872121052.019C0.6329.124%C+2.83%C16.2C--13.4C+35113.1h135.2D-464.1C
SMG-46 Armistice 2182092280.917C+0.4725.165%C+11.005%D-18.3C--N/A16311.4h16.6C65.9C+
T4 AMP 2052012920.688C0.7028.085%C*21.393%C**37.9C**N/A1055.3h13.6B48.3B+
MR1 Fracture 3001932930.659C+0.7330.332%D4.145%C++7.1C3.9D10027.3h35.6B*117.2B+
TX2 Emperor 1931914430.431C-0.9627.224%C+18.848%C+19.3C--N/A819.9h10.6C39.1C+
HSR-1 1931901361.397C0.0137.033%B+33.684%B++20.2D-N/A609.4h5.3C**14.2B+
Sticky Grenade 1851841184N/A182.6143.144%D*N/A613.3D3.3D-25210.3h2.7C-6.2C--
TRAC-5 1771762300.765C+0.6320.209%C17.046%C4.4D--N/A9740.4h16.2C+80C++
TX1 Repeater 1771742990.582C+0.8123.346%C+26.437%B*25.6C+N/A2076.8h10.9B++46.6C*
M40 Fury-H 1881671115.182C**13.7940.242%CN/A69.6C8.8D3902.4h7.8B+19.3B+
MR1 Fracture 2701622830.572C0.8230.972%D4.938%B+6.3C-4.2C10125.9h41.4B++133.7B
MAX Punch 1611612,6140.062C1.3351.878%B+N/A0.7CN/A3244.7h1.8C++3.5C*
M77-B 137134751.787C+0.4037.773%C++76.119%C+13.3D-N/A7110.1h2.7C7.2C+
Hexedge 13413310,2200.013C-1.3847.368%AN/A0.3CN/A1448.6h1.7B*3.6B++
P525 Marauder 132127815.875C+14.4816.701%DN/A41D1.6D--1853.1h7.1C42.5C
MANA Anti-Personnel Turret 125123701.757N/A0.3716.027%UN/A1230U20U5917000.1h27.6T*172.3T*
M20 Basilisk 183111681.632D0.2432.431%D2.703%D*9.1D--5.9C--20912.2h142.4D*438.9D*
MR11 Gatekeeper 196109372.946C1.5639.794%C++1.835%C+26.6B*21.2B++3264.1h47.9B120.4B+
Skyguard 17788372.378C+0.9930.021%C*2.273%C++9.4D9.5C++5009.4h160C--533.1C+
M60-G Bulldog 10587273.222C1.8322.19%D*1.149%D*15.3D-3.2D1595.7h8.8C-39.7D*
Ripper 79785,3420.015C--1.3833.575%B++N/A0.2C-N/A1378.9h1.8C--5.3C**
M12 Kobalt 7974164.625D3.2314.003%D20.27%C**27.4D*1.9D1732.7h24.3D*173.5D
G30 Walker 12970381.842D0.4528.255%C+1.429%D*9D--7.6C--3297.8h320.2F1133.4D--
MR11 Gatekeeper-H 14865213.095C1.7055.818%B+N/A22.4D28.6C+3812.9h83.7D-149.9C-
ML-7 84621090.569C+0.8255.874%C+1.613%D18.2C-6.5D16643.4h6B+10.7B+
NS Annihilator 12061670.91B*0.4875.904%D*N/A10.3C+10B+3835.9h9.3B*12.2B+
Dual-75 Duster 6760106C--4.6129.992%D-N/A26.1D*3D2352.3h6.5C21.6C--
MKV Suppressed 6058670.866C0.5234.878%A++10.345%D**16.1DN/A1283.6h19.7D-56.6C++
M20 Basilisk 11056441.273D0.1236.29%C3.571%D-8D*7.7C2527h188F-517.9F
NS-AM7 Archer 60511750.291C-1.1047.82%D**7.843%D*2.5D--N/A1820.6h14.2B+29.7B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4614,1486.6h
TR Patriot Flare Gun0940.3h
Restoration Kit122690.2h
Nano-Armor Kit1,7853,203,489281.4h
Anti-Vehicle MANA Turret591,4847.6h
Spawn Beacon88151.2h
Turret AI Module0750.3h
Structure Shield Module0980.5h
Repair Module01210.5h
Cortium Silo0570.3h
Skywall Shield Emitter0750.3h
AE Nano-Armor Kit165267,22918.4h
Nanite Revive Grenade03,0320.8h
Medical Applicator863333,89827.1h
Nanite Healing Grenade01960.1h
Welding Device01,5590.3h
Spitfire Auto-Turret188310.9h
AE Medical Applicator7632,8632.6h
Rampart Wall11141h
Hoplon Anti-Aircraft Phalanx Tower0530.2h
Ammunition Package402,7342.2h
Shield Recharging Field703,5301.5h
Medical Kit193480.7h
Anti-Infantry MANA Turret287722.3h
Recon Detection Device286,3759.5h

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