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Maj. General dream8[] dream8
TR BR 83

KDR: 5.36

Score: 23.7m

Last Seen: May 17th, 2020 7:05 PM
- OFFLINE - 19.4 hour(s)

Prestige 1, Battle Rank 83 - Terran Republic on Miller
Level Progress (to 84): 97%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 M14 Banshee MSW-R NS-44 Commissioner NS-15M2 NSX Daimyo MG-H1 Watchman NSX-P Naginata
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $23,934,132 MLG Score: 19132
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.518%34.437%125815126822,3892.819062.543

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.795%2.958M+2.007A*-0.645DHEAD ++ (~16.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.696B+8.20.424B14.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.322%0.938%4070112828,95229422030.34584051%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.115C+-0.583D-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.814B++11.50.783B++18.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.498%84.612%05127846,082132010434.9106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.782%1.89A++1.13B**-0.822

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.648B+1.70.48B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.979%18.571%0112827061710.113452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.42A0.732B++-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.381C**4.80.014C+3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.7m153.6%595 (35.7k)478 (28.7k)5.3622282,23515,3365.4470583 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283916537.198%57.656%214503:1418

20% Heavy Assault64% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 12th, 2016 1:09 AMApr 9th, 2020 6:17 PMMay 21st, 2020 9:27 AM (17d) (PST)May 17th, 2020 4:44 PM (21d) (PST)May 17th, 2020 3:05 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0071978101.6580.3090.9562.5870.02719132

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,40111,79248,609991957155228,686

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
826.9h/34.5d 1,301 47,413 20,422 128.3k 1,313 2,563 1,324 49.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:4,924
Deaths:1,352
KDR:3.642
Accuracy:34.534% A*
HSR:36.474% A
NS-15M2
A++
Kills:1,419
Deaths:343
KDR:4.137
Accuracy:34.999% A++
HSR:35.307% B*
MG-H1 Watchman
A*
Kills:1,205
Deaths:329
KDR:3.663
Accuracy:35.928% A*
HSR:41.577% A++
NSX-P Naginata
M+
Kills:1,186
Deaths:276
KDR:4.297
Accuracy:39.033% M+
HSR:40.725% A+
T9 CARV-S
M+
Kills:1,183
Deaths:304
KDR:3.891
Accuracy:38.414% M+
HSR:41.589% A++
T16 Rhino
M*
Kills:1,183
Deaths:286
KDR:4.136
Accuracy:39.689% M*
HSR:45.478% M++
T9 CARV
A**
Kills:1,180
Deaths:360
KDR:3.278
Accuracy:33.041% A**
HSR:38.898% A*
TMG-50
M+
Kills:1,176
Deaths:289
KDR:4.069
Accuracy:38.504% M+
HSR:36.225% A+
T32 Bull
M
Kills:1,128
Deaths:278
KDR:4.058
Accuracy:38.877% M
HSR:39.539% A++
Kills:14,584
Deaths (as Heavy Assault):3,817
Deaths (to Heavy Assaults):4,413
KDR:3.8208
Kill Difference:10,767
Playtime:167.061 hours
Usage:20%
Score:5.295m
Score/min:528
Accuracy (listed only):37.002%
HSR (listed only):39.535%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:41,303
Deaths:4,618
KDR:8.944
Accuracy:47.310% B**
HSR:83.946% A+
NS-44 Commissioner
A+
Kills:4,616
Deaths:2,055
KDR:2.246
Accuracy:49.972% A+
HSR:28.683% B++
NSX Daimyo
A
Kills:1,288
Deaths:166
KDR:7.759
Accuracy:51.338% A
HSR:97.593% B*
RAMS .50M
A
Kills:1,170
Deaths:157
KDR:7.452
Accuracy:48.804% A
HSR:87.009% B**
M77-B
A+
Kills:1,161
Deaths:117
KDR:9.923
Accuracy:48.515% A+
HSR:86.477% A
SR-7
A
Kills:1,160
Deaths:112
KDR:10.357
Accuracy:47.769% B*
HSR:89.655% A
NS-30 Vandal
B**
Kills:705
Deaths:131
KDR:5.382
Accuracy:40.477% B**
HSR:36.170% B**
NS-357 Underboss
A+
Kills:683
Deaths:303
KDR:2.254
Accuracy:50.850% A+
HSR:26.794% B
Kills:52,086
Deaths (as Infiltrator):7,659
Deaths (to Infiltrators):3,127
KDR:6.80063
Kill Difference:44,427
Playtime:529.971 hours
Usage:64%
Score:14.978m
Score/min:471
Accuracy (listed only):48.129%
HSR (listed only):67.041%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:1,172
Deaths:563
KDR:2.082
Accuracy:30.007% A+
HSR:27.304% A
HC1 Cougar
M
Kills:1,166
Deaths:441
KDR:2.644
Accuracy:38.992% M
HSR:27.187% B+
NS-11C
M+
Kills:549
Deaths:340
KDR:1.615
Accuracy:39.571% M+
HSR:21.858% C**
FA1 Barrage
A++
Kills:70
Deaths:41
KDR:1.707
Accuracy:58.979% A++
HSR:18.571% B+
Kills:2,957
Deaths (as Light Assault):1,385
Deaths (to Light Assaults):2,548
KDR:2.13502
Kill Difference:1,572
Playtime:115.413 hours
Usage:14%
Score:3.024m
Score/min:437
Accuracy (listed only):41.887%
HSR (listed only):23.730%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:1,172
Deaths:563
KDR:2.082
Accuracy:30.007% A+
HSR:27.304% A
HC1 Cougar
M
Kills:1,166
Deaths:441
KDR:2.644
Accuracy:38.992% M
HSR:27.187% B+
NS-11C
M+
Kills:549
Deaths:340
KDR:1.615
Accuracy:39.571% M+
HSR:21.858% C**
FA1 Barrage
A++
Kills:70
Deaths:41
KDR:1.707
Accuracy:58.979% A++
HSR:18.571% B+
Kills:2,957
Deaths (as Engineer):1,385
Deaths (to Engineers):2,202
KDR:2.13502
Kill Difference:1,572
Playtime:10.796 hours
Usage:1%
Score:0.360m
Score/min:555
Accuracy (listed only):41.887%
HSR (listed only):23.730%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M
Kills:8,952
V. Kills:195 N/A
Deaths:776
KDR:11.536
Accuracy:38.322% A+
KPH:151.800 M
VKPH:3.300 C+
Hornet Missiles
B+
Kills:239
V. Kills:168 141%
Deaths:38
KDR:6.289
Accuracy:71.702% A
KPH:84.500 C*
VKPH:59.400 B+
Kills:9,191 (8,952 + 0)
Deaths:814
KDR:11.291
VKDR:0.446
Vehicle Kills:363
Kill Difference:8,377
Playtime:61.789 hours
Usage:7%
Score:1.366m
Score/min:369
Piloting Accuracy:38.322%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 41,39841,3034,6188.944A+3.5847.31%B**83.946%A+124.5M+N/A292331.7h1.7B**3.5B**
M14 Banshee 9,1478,95277611.536B+6.1738.322%A+N/A151.7M3.3C+35859h11.5B++30.1B*
MSW-R 4,9694,9241,3523.642B+1.7234.534%A*36.474%A106.3A*1B+33646.3h10.1B++29.2B*
NS-44 Commissioner 4,6304,6162,0552.246B**3.1249.972%A+28.683%B++144.7M*N/A40531.9h2.5A5.1B**
NS-15M2 1,4361,4193434.137B**1.2334.999%A++35.307%B*104.3A+1.3B+27713.6h10.4B+29.6B*
NSX Daimyo 1,2881,2881667.759B**2.4051.338%A97.593%B*123.8A++N/A27710.4h1.8B**3.6B*
MG-H1 Watchman 1,2371,2053293.663A1.7035.928%A*41.577%A++102.1A+2.7A++24211.8h11.4B*31.6B*
NSX-P Naginata 1,2101,1862764.297A*1.0739.033%M+40.725%A+123.5A*2.5B**2759.6h9.5B++24.4B**
T9 CARV-S 1,2041,1833043.891A1.4738.414%M+41.589%A++103.8A++1.8A++54111.4h10.3B++26.8B**
T16 Rhino 1,2131,1832864.136A**1.2339.689%M*45.478%M++123.2M*3.1M**2789.6h10B**25.2B**
T9 CARV 1,2011,1803603.278B**2.0833.041%A**38.898%A*99.2M1.8A++32811.9h10.4B*31.6B*
TMG-50 1,1911,1762894.069A*1.2938.504%M+36.225%A+105.9A*1.4A47811.1h8.8B++22.8B**
TRAC-5 1,1821,1725632.082A++3.2830.007%A+27.304%A52.6A++N/A16322.3h11.3B*37.5B*
RAMS .50M 1,1781,1701577.452A2.0948.804%A87.009%B**110.4SN/A39310.6h1.5A3.1B**
HC1 Cougar 1,1801,1664412.644A2.7238.992%M27.187%B+74.3A+N/A20115.7h8.7B**22.3B**
M77-B 1,1621,1611179.923M**4.5648.515%A+86.477%A113.8SN/A27610.2h1.7B**3.5B**
SR-7 1,1601,16011210.357A*4.9947.769%B*89.655%A134.9M**N/A2988.6h1.5B**3.1B**
T32 Bull 1,1461,1282784.058A*1.3038.877%M39.539%A++109.5A*1.7A++25410.3h10.4B++26.7B**
C-4 8337321484.946A*0.4234.677%AN/A292.8M**40.4B++12502.5h1B*2.9B**
NS-30 Vandal 7077051315.382A0.0240.477%B**36.17%B**121.6A**N/A2855.8h4.5B*11.2B++
NS-357 Underboss 6856833032.254B**3.1150.85%A+26.794%B112A++N/A3356.1h3.1B**6B**
NS-11C 5605493401.615B+3.7539.571%M+21.858%C**60.3B**1.2B**2419.1h10.5B*26.6B**
ML-7 6644701642.866M++2.5071.178%A++2.766%C+63.5M++26.2A++4387.4h5.5B+7.8B*
Frag Grenade 3853761376N/A370.6459.849%A++N/A626.7B15B+24050.6h3.2B5.3B++
Hornet Missiles 407239386.289C+0.9371.702%AN/A85.4C*60B+5952.8h12.8D17.9C+
NS Decimator 250175533.302A*2.0668.123%B*3.429%B**79.5A*34.1A++4572.2h3.3B*4.8B**
Tank Mine 1591521311.692M**6.33280%UN/A760U35D--32330.2h1.5B+0.5M++
T1 Cycler 104100362.778B**2.5835.307%M32%A71.4A*2.9S6701.4h12.6B+35.6B**
Spear Anti-Vehicle Phalanx Turret 9982327.333M+21.9760.926%A++3.659%C+117.1S24.3C*4480.7h4A+6.6A+
Sticky Grenade 8180180N/A74.6474.839%MN/A800C-10C-89730.1h1.5B*1.9B**
NS-TMC-01 "His Regards" 80736,7380.011C-5.3512.5%D--N/A0.2CN/A0416.6h1.9B+15C+
FA1 Barrage 7170411.707B++3.6658.979%A++18.571%B+87.5M1.3A+4110.8h4.8C++8.1B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3431,2381.9h
Spawn Beacon64600.3h
Medical Applicator23,3610.2h
Motion Spotter3312,8545.4h
Medical Kit8529,74633.9h
Ammunition Package0540h
M20 Drake0500h

Check the help document for the dictionary if you want to learn more about words used here.


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