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Lt. General dream8[l8l] dream8
TR BR 90

KDR: 5.28

Score: 26m

Last Seen: Jun 22nd, 2020 7:50 PM
- OFFLINE - 770 hour(s)

Prestige 1, Battle Rank 90 - Terran Republic on Miller
Level Progress (to 91): 23%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 M14 Banshee MSW-R NS-44 Commissioner NS-15M2 NSX Daimyo MG-H1 Watchman NSX-P Naginata
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $23,860,323 MLG Score: 19073
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.951%35.238%130215133427,2693.033932.245

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.808%3.039M++2.124A*-0.653DHEAD ++ (~16.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.697B+8.30.42B14.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.908%0.969%3983113489,69732223430.02174126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.072C+-0.553D-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.814B++11.50.784B++18.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.65%84.59%05134447,501142511333.334

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.763%1.912A++1.128B**-0.837

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.65B+1.70.481B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.03%18.919%0113487471510.103352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.422A0.799B++-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.383C**4.80.016C+3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26m155.2%602 (36.1k)486 (29.2k)5.2791691,11317,2595.3668890 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR13491006537.258%55.92%208303:0619

24% Heavy Assault61% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 12th, 2016 1:09 AMMay 31st, 2020 7:17 PMJun 23rd, 2020 6:00 AM (95d) (PST)Jun 22nd, 2020 6:30 PM (95d) (PST)Jun 22nd, 2020 3:50 PM (95d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0422078351.7050.3230.9532.6960.03219073

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,51712,40050,1171021957162229,171

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
890.8h/37.1d 1,514 50,950 22,615 144.1k 1,454 2,759 1,692 55.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:9,265
Deaths:2,327
KDR:3.982
Accuracy:36.241% A++
HSR:38.176% B**
NS-15M2
A+
Kills:1,419
Deaths:343
KDR:4.137
Accuracy:34.999% A+
HSR:35.307% B+
MG-H1 Watchman
A++
Kills:1,205
Deaths:329
KDR:3.663
Accuracy:35.928% A++
HSR:41.577% A
NSX-P Naginata
A*
Kills:1,186
Deaths:276
KDR:4.297
Accuracy:39.033% A*
HSR:40.725% B*
T16 Rhino
M+
Kills:1,183
Deaths:286
KDR:4.136
Accuracy:39.689% M+
HSR:45.478% A**
T9 CARV-S
A*
Kills:1,183
Deaths:304
KDR:3.891
Accuracy:38.414% A*
HSR:41.589% A
T9 CARV
A++
Kills:1,180
Deaths:360
KDR:3.278
Accuracy:33.041% A++
HSR:38.898% A+
TMG-50
A*
Kills:1,176
Deaths:289
KDR:4.069
Accuracy:38.504% A*
HSR:36.225% B*
T32 Bull
A*
Kills:1,128
Deaths:278
KDR:4.058
Accuracy:38.877% A*
HSR:39.539% A
Kills:18,925
Deaths (as Heavy Assault):4,792
Deaths (to Heavy Assaults):5,014
KDR:3.94929
Kill Difference:14,133
Playtime:212.128 hours
Usage:24%
Score:6.874m
Score/min:540
Accuracy (listed only):37.192%
HSR (listed only):39.724%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:42,722
Deaths:4,801
KDR:8.899
Accuracy:47.483% B*
HSR:83.943% A
NS-44 Commissioner
B**
Kills:4,740
Deaths:2,128
KDR:2.227
Accuracy:50.130% B**
HSR:28.966% B+
NSX Daimyo
B**
Kills:1,288
Deaths:166
KDR:7.759
Accuracy:51.338% B**
HSR:97.593% B*
RAMS .50M
B**
Kills:1,170
Deaths:157
KDR:7.452
Accuracy:48.804% B**
HSR:87.009% B**
M77-B
A
Kills:1,161
Deaths:117
KDR:9.923
Accuracy:48.515% A
HSR:86.477% B**
NS-66 Punisher
A++
Kills:1,161
Deaths:295
KDR:3.936
Accuracy:37.843% A++
HSR:35.831% B++
SR-7
A
Kills:1,160
Deaths:112
KDR:10.357
Accuracy:47.769% B+
HSR:89.655% A
NS-357 Underboss
A
Kills:825
Deaths:391
KDR:2.110
Accuracy:51.636% A
HSR:27.879% C*
NS-30 Vandal
B*
Kills:705
Deaths:131
KDR:5.382
Accuracy:40.477% B++
HSR:36.170% B*
Kills:54,932
Deaths (as Infiltrator):8,298
Deaths (to Infiltrators):3,443
KDR:6.61991
Kill Difference:46,634
Playtime:540.165 hours
Usage:61%
Score:15.380m
Score/min:475
Accuracy (listed only):47.110%
HSR (listed only):63.725%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:1,172
Deaths:563
KDR:2.082
Accuracy:30.007% B**
HSR:27.304% B**
HC1 Cougar
A*
Kills:1,166
Deaths:441
KDR:2.644
Accuracy:38.992% A*
HSR:27.187% C**
NS-66 Punisher
A++
Kills:1,161
Deaths:295
KDR:3.936
Accuracy:37.843% A++
HSR:35.831% B++
NS-11C
A*
Kills:819
Deaths:478
KDR:1.713
Accuracy:39.375% A*
HSR:22.100% C++
FA1 Barrage
A+
Kills:74
Deaths:43
KDR:1.721
Accuracy:59.030% A+
HSR:18.919% B++
Kills:4,392
Deaths (as Light Assault):1,820
Deaths (to Light Assaults):2,890
KDR:2.41319
Kill Difference:2,572
Playtime:121.381 hours
Usage:14%
Score:3.241m
Score/min:445
Accuracy (listed only):41.049%
HSR (listed only):26.268%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:1,172
Deaths:563
KDR:2.082
Accuracy:30.007% B**
HSR:27.304% B**
HC1 Cougar
A*
Kills:1,166
Deaths:441
KDR:2.644
Accuracy:38.992% A*
HSR:27.187% C**
NS-11C
A*
Kills:819
Deaths:478
KDR:1.713
Accuracy:39.375% A*
HSR:22.100% C++
FA1 Barrage
A+
Kills:74
Deaths:43
KDR:1.721
Accuracy:59.030% A+
HSR:18.919% B++
Kills:3,231
Deaths (as Engineer):1,525
Deaths (to Engineers):2,434
KDR:2.11869
Kill Difference:1,706
Playtime:14.383 hours
Usage:2%
Score:0.426m
Score/min:493
Accuracy (listed only):41.851%
HSR (listed only):23.877%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:9,697
V. Kills:209 N/A
Deaths:776
KDR:12.496
Accuracy:37.908% A
KPH:152.500 A++
VKPH:3.300 C
Hornet Missiles
B+
Kills:271
V. Kills:189 143%
Deaths:38
KDR:7.132
Accuracy:71.355% B**
KPH:93.100 C++
VKPH:65 B+
Kills:9,968 (9,697 + 0)
Deaths:814
KDR:12.246
VKDR:0.489
Vehicle Kills:398
Kill Difference:9,154
Playtime:66.480 hours
Usage:7%
Score:1.485m
Score/min:372
Piloting Accuracy:37.908%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 42,82642,7224,8018.899A3.6247.483%B*83.943%A125.6A*N/A295340.2h1.7B*3.5B++
M14 Banshee 9,9069,69777612.496C++7.2237.908%AN/A152.5A++3.3C36063.6h11.5B++30.3B*
MSW-R 9,4089,2652,3273.982B+1.3036.241%A++38.176%B**122.4A+1.9A+34375.7h9.5B++26.3B*
NS-44 Commissioner 4,7544,7402,1282.227B++3.0550.13%B**28.966%B+144.5A**N/A40432.8h2.5B**5B*
NS-15M2 1,4361,4193434.137B+1.1434.999%A+35.307%B+104.3B++1.3C**28013.6h10.4B29.6B+
NSX Daimyo 1,2881,2881667.759B**2.4851.338%B**97.593%B*123.8AN/A27810.4h1.8B*3.6B*
MG-H1 Watchman 1,2371,2053293.663B+1.6235.928%A++41.577%A102.1B*2.7A+24511.8h11.4B+31.6B++
NSX-P Naginata 1,2101,1862764.297A+0.9839.033%A*40.725%B*123.5B**2.5B*2789.6h9.5C**24.4B++
T16 Rhino 1,2131,1832864.136A+1.1439.689%M+45.478%A**123.2A++3.1M+2809.6h10B*25.2B**
T9 CARV-S 1,2041,1833043.891B++1.3938.414%A*41.589%A103.8B**1.8A54111.4h10.3B+26.8B*
T9 CARV 1,2011,1803603.278B++2.0033.041%A++38.898%A+99.2A1.8A+33711.9h10.4B+31.6B+
TMG-50 1,1911,1762894.069A+1.2138.504%A*36.225%B*105.9A+1.4B+48211.1h8.8B22.8B*
TRAC-5 1,1821,1725632.082B**3.2030.007%B**27.304%B**51.6B++N/A16422.7h11.3B+37.5B+
RAMS .50M 1,1781,1701577.452B*2.1748.804%B**87.009%B**110.4M*N/A39510.6h1.5B**3.1B*
HC1 Cougar 1,1801,1664412.644B*2.6438.992%A*27.187%C**74.3B++N/A20215.7h8.7B*22.3B*
M77-B 1,1621,1611179.923M**4.6448.515%A86.477%B**113.8M*N/A27710.2h1.7B**3.5B**
NS-66 Punisher 1,1681,1612953.936A++1.3437.843%A++35.831%B++130.4AN/A3218.9h9.1B++24.1B**
SR-7 1,1601,16011210.357A++5.0847.769%B+89.655%A134.9M++N/A2988.6h1.5B**3.1B*
T32 Bull 1,1461,1282784.058A1.2238.877%A*39.539%A109.5A+1.7B**25710.3h10.4B+26.7B*
NS-357 Underboss 8278253912.11B++3.1751.636%A27.879%C*113AN/A3277.3h3B**5.9B**
NS-11C 8358194781.713C++3.5739.375%A*22.1%C++66.6B+1.3B*23312.3h10.1B*25.7B**
C-4 9258121644.951A++0.3334.682%B*N/A290M+40.4B+11942.8h1B*2.9B++
NS-30 Vandal 7077051315.382B+0.1040.477%B++36.17%B*121.6A++N/A2865.8h4.5B+11.2B+
ML-7 6644701642.866A*2.4171.178%A+2.766%C++63.5A*26.2B*4427.4h5.5C**7.8B+
Frag Grenade 4724601460N/A454.7260.399%A++N/A766.7B+20B++25810.6h2.9B+4.8B++
NS Decimator 6994491044.317A++0.9670.321%B**1.782%C+102M+56.8M*4484.4h2.9B++4.2B*
Hornet Missiles 460271387.132C+1.8571.355%B**N/A93.4C++65.2B+6382.9h12.3D17.2C+
Tank Mine 1781651511M**5.72221.905%UN/A235.7A++18.6F9330.7h1.4B*0.6M++
T1 Cycler 108103362.861B++2.4236.646%A*32.039%B*68.7B**3.3S6911.5h13.5C+36.8B+
Spear Anti-Vehicle Phalanx Turret 10285328.333A*23.0560.606%B**4.706%B+121.4M++24.3C4560.7h4A6.6A
Sticky Grenade 8483183N/A77.7270.057%A*N/A830C-10C--71450.1h1.5B+2.1B++
NS-TMC-01 "His Regards" 83766,9740.011D5.2712.793%D*N/A0.2DN/A0426.7h1.9C**14.6C
FA1 Barrage 7574431.721C*3.5659.03%A+18.919%B++92.5A++1.3B**4190.8h4.8C+8.1B+
Anti-Vehicle Grenade 5850150N/A44.7252.083%C+N/A500B80C23180.1h4B++7.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4034,5292.1h
Spawn Beacon75000.4h
Medical Applicator23,4260.2h
Motion Spotter3313,0075.5h
Medical Kit94911,13937.1h
Ammunition Package0540h
Nano-Repair Grenade0540h
M20 Drake0500h

Check the help document for the dictionary if you want to learn more about words used here.


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