Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,052)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Colonel dream8[l8l] dream8
TR BR 73

KDR: 5.44

Score: 21.4m

Last Seen: Aug 19th, 2019 6:23 PM
- OFFLINE - 79.2 hour(s)

Prestige 1, Battle Rank 73 - Terran Republic on Miller - Outfit Member of Endless Warp[l8l] Endless Warp
TR outfit on Miller

Members: 17
Level Progress (to 74): 72%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 M14 Banshee NS-44 Commissioner MSW-R NS-15M2 NSX Daimyo MG-H1 Watchman NSX-P Naginata
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:dream8



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $24,276,906 MLG Score: 19406
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.44%34.39%125315119919,2122.718942.716

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.792%2.598A**1.606A+-1.321D**HEAD ++ (~16.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.744B++8.10.539B+14.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.196%1.013%3855112137,90127319728.83583990%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.053C+-0.472D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.805B++11.80.775B++19

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.275%84.645%05120943,14611909636.2571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.759%1.834A++1.138B**-0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.644B+1.70.478B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.979%18.571%0112137054510.12844

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.11B**4.81B**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Endless Warp[l8l] Endless Warp
TR outfit on Miller

Members: 17
21.4m150.7%586 (35.2k)470 (28.2k)5.4353474,60013,7255.5203673 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214837037.263%58.717%218803:1917

18% Heavy Assault66% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 12th, 2016 1:09 AMJul 19th, 2019 10:10 PMAug 21st, 2019 2:51 PM (1d) (PST)Aug 19th, 2019 2:23 PM (3d) (PST)Aug 19th, 2019 2:23 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9971928051.6430.3020.9652.5150.02619406

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,81511,52648,289991858151228,216

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
756.7h/31.5d 1,167 43,803 18,372 114.2k 1,194 2,363 1,162 45.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:2,595
Deaths:722
KDR:3.594
Accuracy:33.158% A*
HSR:35.453% A+
NS-15M2
A*
Kills:1,304
Deaths:302
KDR:4.318
Accuracy:34.893% A*
HSR:35.506% A
MG-H1 Watchman
A**
Kills:1,205
Deaths:329
KDR:3.663
Accuracy:35.928% A**
HSR:41.577% A*
NSX-P Naginata
M*
Kills:1,186
Deaths:276
KDR:4.297
Accuracy:39.033% M*
HSR:40.725% A+
T16 Rhino
M**
Kills:1,183
Deaths:286
KDR:4.136
Accuracy:39.689% M**
HSR:45.478% M**
T9 CARV-S
M++
Kills:1,183
Deaths:304
KDR:3.891
Accuracy:38.414% M++
HSR:41.589% A*
T9 CARV
M
Kills:1,180
Deaths:360
KDR:3.278
Accuracy:33.036% M
HSR:38.898% A**
TMG-50
M++
Kills:1,176
Deaths:289
KDR:4.069
Accuracy:38.504% M++
HSR:36.225% A++
T32 Bull
M+
Kills:1,128
Deaths:278
KDR:4.058
Accuracy:38.877% M+
HSR:39.539% A*
Kills:12,140
Deaths (as Heavy Assault):3,146
Deaths (to Heavy Assaults):3,873
KDR:3.85887
Kill Difference:8,994
Playtime:139.725 hours
Usage:18%
Score:4.297m
Score/min:512
Accuracy (listed only):36.837%
HSR (listed only):39.443%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:38,715
Deaths:4,274
KDR:9.058
Accuracy:47.091% A
HSR:83.944% A++
NS-44 Commissioner
A++
Kills:4,616
Deaths:2,055
KDR:2.246
Accuracy:49.972% A++
HSR:28.683% B*
NSX Daimyo
A+
Kills:1,223
Deaths:159
KDR:7.692
Accuracy:51.044% A+
HSR:97.792% B**
M77-B
A++
Kills:1,161
Deaths:117
KDR:9.923
Accuracy:48.515% A++
HSR:86.477% A
SR-7
A+
Kills:1,160
Deaths:112
KDR:10.357
Accuracy:47.769% B**
HSR:89.655% A+
RAMS .50M
A+
Kills:887
Deaths:122
KDR:7.270
Accuracy:48.034% A+
HSR:88.162% A
NS-30 Vandal
A
Kills:705
Deaths:131
KDR:5.382
Accuracy:40.477% A
HSR:36.170% B**
NS-357 Underboss
A+
Kills:317
Deaths:151
KDR:2.099
Accuracy:48.872% A+
HSR:25.552% B+
Kills:48,784
Deaths (as Infiltrator):7,121
Deaths (to Infiltrators):2,833
KDR:6.85072
Kill Difference:41,663
Playtime:500.469 hours
Usage:66%
Score:14.026m
Score/min:467
Accuracy (listed only):47.722%
HSR (listed only):67.055%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:1,172
Deaths:563
KDR:2.082
Accuracy:30.007% A++
HSR:27.304% A+
HC1 Cougar
M+
Kills:1,166
Deaths:441
KDR:2.644
Accuracy:38.992% M+
HSR:27.187% B*
NS-11C
M**
Kills:196
Deaths:98
KDR:2
Accuracy:43.230% M**
HSR:19.388% C+
FA1 Barrage
A*
Kills:70
Deaths:41
KDR:1.707
Accuracy:58.979% A*
HSR:18.571% B+
Kills:2,604
Deaths (as Light Assault):1,143
Deaths (to Light Assaults):2,300
KDR:2.27822
Kill Difference:1,461
Playtime:104.695 hours
Usage:14%
Score:2.709m
Score/min:431
Accuracy (listed only):42.802%
HSR (listed only):23.113%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:1,172
Deaths:563
KDR:2.082
Accuracy:30.007% A++
HSR:27.304% A+
HC1 Cougar
M+
Kills:1,166
Deaths:441
KDR:2.644
Accuracy:38.992% M+
HSR:27.187% B*
NS-11C
M**
Kills:196
Deaths:98
KDR:2
Accuracy:43.230% M**
HSR:19.388% C+
FA1 Barrage
A*
Kills:70
Deaths:41
KDR:1.707
Accuracy:58.979% A*
HSR:18.571% B+
Kills:2,604
Deaths (as Engineer):1,143
Deaths (to Engineers):1,997
KDR:2.27822
Kill Difference:1,461
Playtime:8.030 hours
Usage:1%
Score:0.285m
Score/min:591
Accuracy (listed only):42.802%
HSR (listed only):23.113%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M*
Kills:7,901
V. Kills:173 N/A
Deaths:776
KDR:10.182
Accuracy:38.196% A+
KPH:146.900 M*
VKPH:3.200 C+
Hornet Missiles
B**
Kills:211
V. Kills:150 140%
Deaths:38
KDR:5.553
Accuracy:71.568% A
KPH:88.400 B+
VKPH:62.900 B**
Kills:8,112 (7,901 + 0)
Deaths:814
KDR:9.966
VKDR:0.397
Vehicle Kills:323
Kill Difference:7,298
Playtime:56.174 hours
Usage:7%
Score:1.196m
Score/min:355
Piloting Accuracy:38.196%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 38,80438,7154,2749.058B**3.6247.091%A83.944%A++125M**N/A289309.6h1.7B**3.5B**
M14 Banshee 8,0747,90177610.182B+4.7538.196%A+1.013%C+146.9M*3.2C+34353.8h11.8B++30.8B*
NS-44 Commissioner 4,6304,6162,0552.246A3.1949.972%A++28.683%B*144.7SN/A40431.9h2.5A5.1B**
MSW-R 2,6312,5957223.594B++1.8433.158%A*35.453%A+95.4A*1.3A*28027.2h10.4B++31.2B*
NS-15M2 1,3191,3043024.318A+1.1234.893%A*35.506%A117.5M1.4A++28911.1h10.4B++29.8B*
NSX Daimyo 1,2231,2231597.692A+2.2651.044%A+97.792%B**127.4MN/A2809.6h1.8B**3.6B**
MG-H1 Watchman 1,2371,2053293.663A+1.7735.928%A**41.577%A*103A*2.7M**23811.7h11.4B*31.6B*
NSX-P Naginata 1,2101,1862764.297A*1.1439.033%M*40.725%A+123.5M2.5A++2739.6h9.5B**24.4B**
T16 Rhino 1,2131,1832864.136M++1.3039.689%M**45.478%M**123.2S3.1S2769.6h10B**25.2B**
T9 CARV-S 1,2041,1833043.891A*1.5438.414%M++41.589%A*103.8A**1.8M++54111.4h10.3B++26.8B*
T9 CARV 1,2011,1803603.278A+2.1633.036%M38.898%A**99.2M**1.8M*32011.9h10.4B**31.6B**
TMG-50 1,1911,1762894.069M+1.3738.504%M++36.225%A++105.9M++1.4A*47611.1h8.8B*22.8B**
TRAC-5 1,1821,1725632.082A++3.3530.007%A++27.304%A+52.6A*N/A15922.3h11.3B*37.5B*
HC1 Cougar 1,1801,1664412.644A+2.7938.992%M+27.187%B*74.3A*N/A19815.7h8.7B**22.3B**
M77-B 1,1621,1611179.923S4.4948.515%A++86.477%A113.8SN/A27510.2h1.7A3.5B**
SR-7 1,1601,16011210.357A*4.9247.769%B**89.655%A+134.9SN/A2978.6h1.5A3.1B**
T32 Bull 1,1461,1282784.058A*1.3838.877%M+39.539%A*109.5M1.7M25210.3h10.4B++26.7B**
RAMS .50M 8938871227.27A1.8348.034%A+88.162%A108.2SN/A4128.2h1.5A3.1B**
NS-30 Vandal 7077051315.382A*0.0540.477%A36.17%B**121.6M**N/A2835.8h4.5B**11.2B*
C-4 6986171334.639A*0.8034.19%A+N/A280.5S36.8B+12612.2h1B**3B**
ML-7 6644701642.866M*2.5771.217%A++2.766%C+63.5M**26.2A++4397.4h5.5B++7.8B**
Frag Grenade 3813721372N/A366.5659.878%A*N/A620B++15B**23160.6h3.2B++5.3B*
NS-357 Underboss 3183171512.099B**3.3448.872%A+25.552%B+102.3A*N/A3073.1h3.2B**6.6B**
Hornet Missiles 361211385.553C+0.1271.568%AN/A87.9B+62.5B**6332.4h13.2C18.4C++
NS-11C 199196982B**3.4443.23%M**19.388%C+75.4A*1.2A*4542.6h11.1B*25.8B**
Tank Mine 1541471014.7S9.26290.411%UN/A1470U70C**39540.1h1.4B*0.5M++
T1 Cycler 8986342.529A+2.9134.134%A**31.395%A+66.2M2.3S6621.3h12.4B++36.3B**
Spear Anti-Vehicle Phalanx Turret 9982327.333M**21.9060.894%A++3.659%C+136.7S28.3B++4460.6h4A6.5A+
Sticky Grenade 7675175N/A69.5676.563%M+N/A750C-10C96680.1h1.3B**1.7B**
FA1 Barrage 7170411.707B++3.7358.979%A*18.571%B+87.5M*1.3A*3920.8h4.8C**8.1B*
NS-TMC-01 "His Regards" 72666,1970.011C-5.4211.351%D--N/A0.2C-N/A0387.9h1.8B+16.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34260.2h
Nano-Armor Kit2727,6081.7h
Medical Applicator23,1550.2h
Motion Spotter3012,2044.9h
Medical Kit7608,79631.4h
Ammunition Package0540h
M20 Drake0500h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.64s
Server spent 1.87s on queries, 1.23s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.