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General dream8[LIV8] dream8
TR BR 99

KDR: 5.9

Score: 15.8m

Last Seen: Jun 13th, 2019 7:23 PM
- OFFLINE - 18.1 hour(s)

Battle Rank 99 - Terran Republic on Miller
Level Progress (to 100): 3%
Level 100 Progress: 84% 93h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 M14 Banshee NS-44 Commissioner MSW-R NSX Daimyo TRAC-5 SR-7 NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $26,685,081 MLG Score: 21331
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 4.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.281%30.975%1062712039,6271.939753.957

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.85%2.468A**1.464A+-1.767F-HEAD ++ (~13.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.763B++6.40.582B+12.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.929%1.101%3246112095,45222312724.44844259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.115C+-0.426C---1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.809B++11.90.776B++19.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.177%84.601%05120540,3609087844.4493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.308%1.825A++1.141B**-0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.643B+1.70.478B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.8m133.2%548 (32.9k)444 (26.6k)5.8972157,0269,6705.9559599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1210654637.353%65.332%244003:418

8% Heavy Assault80% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 12th, 2016 1:09 AMAug 27th, 2017 7:43 PMJun 14th, 2019 4:00 AM (3d) (PST)Jun 13th, 2019 5:01 PM (4d) (PST)Jun 13th, 2019 3:23 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9351747611.6020.2721.0472.1540.01521331

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,08110,45645,625961663129126,667

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
593.3h/24.7d 568 37,256 14,473 76.7k 873 1,868 526 33.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:1,774
Deaths:517
KDR:3.431
Accuracy:32.109% A*
HSR:34.667% A+
NS-15M2
A*
Kills:1,023
Deaths:236
KDR:4.335
Accuracy:34.219% A*
HSR:33.822% B**
T9 CARV
A*
Kills:333
Deaths:125
KDR:2.664
Accuracy:26.690% A+
HSR:37.237% A*
Kills:3,130
Deaths (as Heavy Assault):878
Deaths (to Heavy Assaults):2,522
KDR:3.56492
Kill Difference:2,252
Playtime:45.341 hours
Usage:8%
Score:1.135m
Score/min:417
Accuracy (listed only):31.006%
HSR (listed only):35.242%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:37,496
Deaths:4,114
KDR:9.114
Accuracy:47.019% A
HSR:83.956% A++
NS-44 Commissioner
A++
Kills:4,483
Deaths:1,984
KDR:2.260
Accuracy:49.954% A++
HSR:28.842% B**
NSX Daimyo
A+
Kills:1,223
Deaths:159
KDR:7.692
Accuracy:51.044% A+
HSR:97.792% B**
SR-7
A+
Kills:1,160
Deaths:112
KDR:10.357
Accuracy:47.769% B**
HSR:89.655% A+
NS-30 Vandal
A
Kills:705
Deaths:131
KDR:5.382
Accuracy:40.477% A
HSR:36.170% B**
RAMS .50M
A++
Kills:314
Deaths:41
KDR:7.659
Accuracy:46.272% B**
HSR:90.764% A++
M77-B
A*
Kills:167
Deaths:17
KDR:9.824
Accuracy:52.228% A*
HSR:86.228% A
Kills:45,548
Deaths (as Infiltrator):6,558
Deaths (to Infiltrators):2,194
KDR:6.94541
Kill Difference:38,990
Playtime:472.936 hours
Usage:80%
Score:13.029m
Score/min:459
Accuracy (listed only):47.823%
HSR (listed only):73.344%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:1,167
Deaths:556
KDR:2.099
Accuracy:30.006% A++
HSR:27.335% A+
HC1 Cougar
A**
Kills:142
Deaths:64
KDR:2.219
Accuracy:36.779% A**
HSR:21.127% C+
Kills:1,309
Deaths (as Light Assault):620
Deaths (to Light Assaults):1,654
KDR:2.11129
Kill Difference:689
Playtime:69.498 hours
Usage:12%
Score:1.588m
Score/min:381
Accuracy (listed only):33.393%
HSR (listed only):24.231%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:1,167
Deaths:556
KDR:2.099
Accuracy:30.006% A++
HSR:27.335% A+
HC1 Cougar
A**
Kills:142
Deaths:64
KDR:2.219
Accuracy:36.779% A**
HSR:21.127% C+
Kills:1,309
Deaths (as Engineer):620
Deaths (to Engineers):1,446
KDR:2.11129
Kill Difference:689
Playtime:3.423 hours
Usage:1%
Score:0.061m
Score/min:296
Accuracy (listed only):33.393%
HSR (listed only):24.231%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:5,452
V. Kills:116 N/A
Deaths:568
KDR:9.599
Accuracy:37.929% A+
KPH:144.800 M**
VKPH:3.100 C+
Hornet Missiles
B**
Kills:54
V. Kills:40 132%
Deaths:16
KDR:3.375
Accuracy:66.637% B*
KPH:80 B
VKPH:59.200 B**
Kills:5,506 (5,452 + 0)
Deaths:584
KDR:9.428
VKDR:0.267
Vehicle Kills:156
Kill Difference:4,922
Playtime:38.317 hours
Usage:6%
Score:0.735m
Score/min:320
Piloting Accuracy:37.929%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 37,57337,4964,1149.114A3.2247.019%A83.956%A++124.9SN/A284300.1h1.7B**3.5B**
M14 Banshee 5,5685,4525689.599B+3.7037.929%A+1.101%C+145M**3.1C+31737.6h11.9B++31.5B*
NS-44 Commissioner 4,4964,4831,9842.26A3.6449.954%A++28.842%B**146.5SN/A39930.6h2.5A5B**
MSW-R 1,7931,7745173.431B++2.4732.109%A*34.667%A+94.4A*1A26318.8h10.6B++32.9B*
NSX Daimyo 1,2231,2231597.692A1.7951.044%A+97.792%B**127.4M+N/A2769.6h1.8B**3.6B**
TRAC-5 1,1771,1675562.099A++3.8030.006%A++27.335%A+52.8A**N/A14822.1h11.3B*37.5B*
SR-7 1,1601,16011210.357A++4.4647.769%B**89.655%A+134.9SN/A2948.6h1.5A3.1B**
NS-15M2 1,0331,0232364.335A+1.5634.219%A*33.822%B**120.4M+1.2A2948.5h10.2B++29.8B*
NS-30 Vandal 7077051315.382A*0.5240.477%A36.17%B**121.6M**N/A2765.8h4.5B*11.2B*
T9 CARV 3333331252.664B*3.2326.69%A+37.237%A*74A**N/A3774.5h10.2B**38.1B*
RAMS .50M 315314417.659A1.7646.272%B**90.764%A++116.3SN/A3102.7h1.4A+3.1B**
ML-7 324245803.063S2.8368.818%A+2.041%C--62.8M**20.3A3603.9h5.2B*7.5B**
Frag Grenade 1991971197N/A191.1059.023%A++N/A656.7B++6.7C21500.3h3.2B+5.4B*
M77-B 167167179.824S3.9352.228%A*86.228%A128.5SN/A3701.3h1.8B**3.4A
C-4 174147473.128A2.7730.269%B*N/A163.3A++30C++8500.9h1.3B+4.3B++
HC1 Cougar 146142642.219B**3.6836.779%A**21.127%C+71A*2S2162h9.1B**24.8B**
Tank Mine 108104426U20.10670.833%UN/A1040U40D100450.1h1.5B++0.2M*
Spear Anti-Vehicle Phalanx Turret 9277325.667M*19.7762.033%A++3.896%C+128.3S25B4360.6h3.9B*6.3A
NS-TMC-01 "His Regards" 63575,8080.01C--5.8910.249%D*N/A0.2C-N/A0365h1.9B+18.3C
Hornet Missiles 9454163.375C2.5266.637%B*N/A77.1C**57.1B*4740.7h13.8C--20.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33760.2h
Medical Applicator21,2520.1h
Motion Spotter2911,5364.7h
Nano-Armor Kit710,9230.7h
Medical Kit5966,48329.3h
M20 Drake0500h

Check the help document for the dictionary if you want to learn more about words used here.


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