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Commissar dream8[l8l] dream8
TR BR 79

KDR: 5.42

Score: 22.9m

Last Seen: Sep 26th, 2019 4:23 PM
- OFFLINE - 481.6 hour(s)

Prestige 1, Battle Rank 79 - Terran Republic on Miller - Outfit Member of Endless Warp[l8l] Endless Warp
TR outfit on Miller

Members: 11
Level Progress (to 80): 98%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 M14 Banshee NS-44 Commissioner MSW-R NS-15M2 NSX Daimyo MG-H1 Watchman NSX-P Naginata
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $24,149,304 MLG Score: 19304
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.462%34.171%124615120121,1002.761422.656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.773%2.598A**1.606A+-1.321D**HEAD ++ (~15.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.744B++8.20.539B+14.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.407%0.944%4103112158,79128821530.52434070%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.053C+-0.472D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.805B++11.60.775B++18.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.473%84.637%05121145,713128710235.4915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.789%1.834A++1.138B**-0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.644B+1.70.478B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.979%18.571%0112157059710.117057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.11B**4.81B**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Endless Warp[l8l] Endless Warp
TR outfit on Miller

Members: 11
22.9m150.6%588 (35.3k)472 (28.3k)5.417880,30814,8235.5028779 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1216897437.252%58.027%216203:1618

19% Heavy Assault65% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 12th, 2016 1:09 AMJul 19th, 2019 10:10 PMOct 16th, 2019 2:01 AM (11h) (PST)Sep 26th, 2019 2:00 PM (20d) (PST)Sep 26th, 2019 12:23 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0041948101.6560.3060.9612.5330.02619304

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,25611,66348,593991858152228,349

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
808.4h/33.7d 1,261 46,600 19,949 122.9k 1,290 2,521 1,283 48.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:3,880
Deaths:1,061
KDR:3.657
Accuracy:33.964% A*
HSR:35.438% A+
NS-15M2
A*
Kills:1,304
Deaths:302
KDR:4.318
Accuracy:34.893% A*
HSR:35.506% B**
MG-H1 Watchman
A**
Kills:1,205
Deaths:329
KDR:3.663
Accuracy:35.928% A**
HSR:41.577% A*
NSX-P Naginata
M*
Kills:1,186
Deaths:276
KDR:4.297
Accuracy:39.033% M*
HSR:40.725% A+
T9 CARV-S
M++
Kills:1,183
Deaths:304
KDR:3.891
Accuracy:38.414% M++
HSR:41.589% A*
T16 Rhino
M**
Kills:1,183
Deaths:286
KDR:4.136
Accuracy:39.689% M**
HSR:45.478% M**
T9 CARV
M
Kills:1,180
Deaths:360
KDR:3.278
Accuracy:33.041% M
HSR:38.898% A**
TMG-50
M++
Kills:1,176
Deaths:289
KDR:4.069
Accuracy:38.504% M++
HSR:36.225% A++
T32 Bull
M+
Kills:1,128
Deaths:278
KDR:4.058
Accuracy:38.877% M+
HSR:39.539% A*
Kills:13,425
Deaths (as Heavy Assault):3,485
Deaths (to Heavy Assaults):4,227
KDR:3.85222
Kill Difference:9,940
Playtime:154.665 hours
Usage:19%
Score:4.727m
Score/min:509
Accuracy (listed only):36.927%
HSR (listed only):39.442%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:40,935
Deaths:4,549
KDR:8.999
Accuracy:47.280% A
HSR:83.967% A++
NS-44 Commissioner
A++
Kills:4,616
Deaths:2,055
KDR:2.246
Accuracy:49.972% A++
HSR:28.683% B*
NSX Daimyo
A+
Kills:1,287
Deaths:165
KDR:7.800
Accuracy:51.351% A+
HSR:97.591% B**
RAMS .50M
A+
Kills:1,170
Deaths:157
KDR:7.452
Accuracy:48.804% A+
HSR:87.009% B**
M77-B
A++
Kills:1,161
Deaths:117
KDR:9.923
Accuracy:48.515% A++
HSR:86.477% A
SR-7
A+
Kills:1,160
Deaths:112
KDR:10.357
Accuracy:47.769% B**
HSR:89.655% A+
NS-30 Vandal
A
Kills:705
Deaths:131
KDR:5.382
Accuracy:40.477% A
HSR:36.170% B**
NS-357 Underboss
A++
Kills:606
Deaths:265
KDR:2.287
Accuracy:50.335% A++
HSR:25.743% B+
Kills:51,640
Deaths (as Infiltrator):7,551
Deaths (to Infiltrators):3,043
KDR:6.83883
Kill Difference:44,089
Playtime:526.350 hours
Usage:65%
Score:14.838m
Score/min:470
Accuracy (listed only):48.063%
HSR (listed only):66.912%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:1,172
Deaths:563
KDR:2.082
Accuracy:30.007% A++
HSR:27.304% A+
HC1 Cougar
M+
Kills:1,166
Deaths:441
KDR:2.644
Accuracy:38.992% M+
HSR:27.187% B*
NS-11C
M++
Kills:496
Deaths:306
KDR:1.621
Accuracy:39.404% M++
HSR:21.371% B
FA1 Barrage
A*
Kills:70
Deaths:41
KDR:1.707
Accuracy:58.979% A*
HSR:18.571% B+
Kills:2,904
Deaths (as Light Assault):1,351
Deaths (to Light Assaults):2,473
KDR:2.14952
Kill Difference:1,553
Playtime:113.455 hours
Usage:14%
Score:2.942m
Score/min:432
Accuracy (listed only):41.846%
HSR (listed only):23.608%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:1,172
Deaths:563
KDR:2.082
Accuracy:30.007% A++
HSR:27.304% A+
HC1 Cougar
M+
Kills:1,166
Deaths:441
KDR:2.644
Accuracy:38.992% M+
HSR:27.187% B*
NS-11C
M++
Kills:496
Deaths:306
KDR:1.621
Accuracy:39.404% M++
HSR:21.371% B
FA1 Barrage
A*
Kills:70
Deaths:41
KDR:1.707
Accuracy:58.979% A*
HSR:18.571% B+
Kills:2,904
Deaths (as Engineer):1,351
Deaths (to Engineers):2,140
KDR:2.14952
Kill Difference:1,553
Playtime:10.568 hours
Usage:1%
Score:0.350m
Score/min:551
Accuracy (listed only):41.846%
HSR (listed only):23.608%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:8,791
V. Kills:191 N/A
Deaths:776
KDR:11.329
Accuracy:38.407% A++
KPH:151.100 M**
VKPH:3.300 C+
Hornet Missiles
B*
Kills:235
V. Kills:165 142%
Deaths:38
KDR:6.184
Accuracy:71.803% A+
KPH:85.400 B+
VKPH:59.900 B*
Kills:9,026 (8,791 + 0)
Deaths:814
KDR:11.088
VKDR:0.437
Vehicle Kills:356
Kill Difference:8,212
Playtime:60.948 hours
Usage:8%
Score:1.330m
Score/min:364
Piloting Accuracy:38.407%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 41,02840,9354,5498.999B**3.5847.28%A83.967%A++124.5M**N/A291328.9h1.7B**3.5B**
M14 Banshee 8,9828,79177611.329B+5.9138.407%A++N/A151M**3.3C+35258.2h11.6B++30.2B*
NS-44 Commissioner 4,6304,6162,0552.246A3.1749.972%A++28.683%B*144.7SN/A40431.9h2.5A5.1B**
MSW-R 3,9223,8801,0613.657B++1.7633.964%A*35.438%A+98.7A*1.1A+28539.3h10.3B++30.2B*
NS-15M2 1,3191,3043024.318A+1.1034.893%A*35.506%B**117.5A*1.4A+29311.1h10.4B++29.8B*
NSX Daimyo 1,2871,2871657.8A+2.3851.351%A+97.591%B**123.8A**N/A27810.4h1.8B**3.6B**
MG-H1 Watchman 1,2371,2053293.663A+1.7535.928%A**41.577%A*103A*2.7M**24011.7h11.4B*31.6B*
NSX-P Naginata 1,2101,1862764.297A*1.1239.033%M*40.725%A+123.5M2.5A++2759.6h9.5B**24.4B**
T9 CARV-S 1,2041,1833043.891A*1.5338.414%M++41.589%A*103.8A**1.8M++54111.4h10.3B++26.8B*
T16 Rhino 1,2131,1832864.136M++1.2839.689%M**45.478%M**123.2S3.1S2779.6h10B**25.2B**
T9 CARV 1,2011,1803603.278A+2.1433.041%M38.898%A**99.2M**1.8M*32411.9h10.4B**31.6B**
TMG-50 1,1911,1762894.069M+1.3538.504%M++36.225%A++105.9M++1.4A*47711.1h8.8B*22.8B**
TRAC-5 1,1821,1725632.082A++3.3430.007%A++27.304%A+52.6A*N/A16122.3h11.3B*37.5B*
RAMS .50M 1,1781,1701577.452A2.0348.804%A+87.009%B**110.4SN/A39210.6h1.5A3.1B**
HC1 Cougar 1,1801,1664412.644A+2.7738.992%M+27.187%B*74.3A*N/A20015.7h8.7B**22.3B**
M77-B 1,1621,1611179.923S4.5148.515%A++86.477%A113.8SN/A27610.2h1.7A3.5B**
SR-7 1,1601,16011210.357A*4.9447.769%B**89.655%A+134.9SN/A2988.6h1.5A3.1B**
T32 Bull 1,1461,1282784.058A*1.3638.877%M+39.539%A*109.5M1.7M25410.3h10.4B++26.7B**
C-4 8137131474.85A**0.5734.414%A+N/A297.1S41.7B*12302.4h1B**2.9B**
NS-30 Vandal 7077051315.382A*0.0440.477%A36.17%B**121.6M**N/A2855.8h4.5B**11.2B*
NS-357 Underboss 6086062652.287A3.1350.335%A++25.743%B+108.2A*N/A3125.6h3.1B**6.2B*
NS-11C 5074963061.621B++3.8039.404%M++21.371%B59.8A+1.3A*2418.3h10.6B*26.8B**
ML-7 6644701642.866M*2.5571.198%A++2.766%C+63.5M**26.2A++4427.4h5.5B++7.8B**
Frag Grenade 3843751375N/A369.5859.889%A*N/A625B++15B**23640.6h3.2B++5.3B*
Hornet Missiles 400235386.184C++0.7771.803%A+N/A83.9B+58.9B*5982.8h12.9C18C*
Tank Mine 1591521311.692S6.27276.25%UN/A760U35D--33510.2h1.5B++0.5M++
NS Decimator 189134413.268M+2.1570.138%B**2.985%B++74.4A*30.6A++4891.8h3.4B*4.9B**
T1 Cycler 104100362.778A++2.6435.307%M+32%A+71.4M+2.9S6581.4h12.6B++35.6B**
Spear Anti-Vehicle Phalanx Turret 9982327.333M**21.9260.926%A++3.659%C+117.1S24.3B4480.7h4A6.6A+
Sticky Grenade 8180180N/A74.5874.839%MN/A800C10C89080.1h1.5B*1.9B**
NS-TMC-01 "His Regards" 79726,6450.011C-5.4112.385%D--N/A0.2C-N/A0413.4h1.9B+15.1C+
FA1 Barrage 7170411.707B++3.7158.979%A*18.571%B+87.5M*1.3A*4070.8h4.8C**8.1B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon44520.3h
Nano-Armor Kit3430,7901.9h
Medical Applicator23,3610.2h
Motion Spotter3312,8215.1h
Medical Kit8299,47632.9h
Ammunition Package0540h
M20 Drake0500h

Check the help document for the dictionary if you want to learn more about words used here.


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