Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (19,050)players online:
WorstPremadeEver (53)  Rush_Runner (18)  PEST_RYAN (9)  MuntedPotato1 (2)  오케이소 (2)  jeadori (1) 85
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (674 days). The data shown below may not be accurate.

dream82[WIB] dream82
VS BR 122

KDR: 3.39

Score: 31.2m

Last Seen: Oct 17th, 2017 2:07 PM
-

Battle Rank 119 (122 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost NS-44 Commissioner Pulsar LSW Betelgeuse 54-A Ursa Orion VS54 Flare VE6 SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:dream82



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,636,453 MLG Score: 7703
Fun Score: N/A
Cheeseburgers Flipped: 94TIME WITH MEDKIT: 8.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.548%22.578%62217119732,4482.356771.031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.462%1.245B**0.262C*-1.148D*HEAD ++ (~8.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.505B+10.20.289C*26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.252%1.348%753312113,7087793664.753851010%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.829%0.835B++-0.222C0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.837B++11.90.775B++14.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.17%2.778%46312114321356880.318584485%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.216%0.018C+0.14C++-0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.478B+8.30.338C**11.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.311%4.036%212121222311801130.188983196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.42%-0.359C--0.102C+-1.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.10.48B+20.10.497B+42

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.626%77.447%216120851,741252821120.4591

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.647%1.6A+0.673B+-0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.594B+1.80.424B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.2m152.1%472 (28.3k)383 (23k)3.3874595,89228,3083.49873122 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214846327.684%49.761%137802:5220

9% Engineer36% Heavy Assault52% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2012 9:07 AMJan 8th, 2017 9:05 PMOct 28th, 2017 7:59 PM (663d) (PST)Oct 17th, 2017 10:09 AM (674d) (PST)Oct 17th, 2017 10:07 AM (674d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8162036131.1770.3480.5861.8310.0277703

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,94712,19436,753712135110223,009

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1357.4h/56.6d 3,150 47,717 24,614 149.2k 2,342 3,361 2,180 66.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B++
Kills:4,243
Deaths:1,789
KDR:2.372
Accuracy:27.177% B++
HSR:22.696% C
Betelgeuse 54-A
C+
Kills:4,242
Deaths:1,636
KDR:2.593
Accuracy:26.249% C+
HSR:25.106% D
Ursa
B++
Kills:3,829
Deaths:1,694
KDR:2.260
Accuracy:26.843% B++
HSR:22.643% C
Orion VS54
B**
Kills:3,464
Deaths:1,456
KDR:2.379
Accuracy:26.314% B**
HSR:24.654% C+
Flare VE6
B*
Kills:2,917
Deaths:1,335
KDR:2.185
Accuracy:27.215% B*
HSR:22.969% C
SVA-88
B+
Kills:2,420
Deaths:1,041
KDR:2.325
Accuracy:25.748% B+
HSR:20.661% D
NS-15M2
B++
Kills:1,358
Deaths:553
KDR:2.456
Accuracy:27.447% B++
HSR:25.405% C+
VX29 Polaris
B+
Kills:1,229
Deaths:615
KDR:1.998
Accuracy:26.893% B+
HSR:17.738% D
Kills:23,702
Deaths (as Heavy Assault):10,119
Deaths (to Heavy Assaults):7,863
KDR:2.34233
Kill Difference:13,583
Playtime:485.783 hours
Usage:36%
Score:10.363m
Score/min:356
Accuracy (listed only):26.736%
HSR (listed only):22.734%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:45,466
Deaths:7,124
KDR:6.382
Accuracy:46.486% B**
HSR:78.610% B**
NS-44 Commissioner
A++
Kills:4,743
Deaths:2,374
KDR:1.998
Accuracy:49.886% A++
HSR:23.825% C*
Parsec VX3-A
C+
Kills:1,564
Deaths:311
KDR:5.029
Accuracy:41.285% C+
HSR:77.046% C
V10
B+
Kills:1,219
Deaths:280
KDR:4.354
Accuracy:37.974% C
HSR:82.035% B+
Parallax VX3
B++
Kills:1,173
Deaths:187
KDR:6.273
Accuracy:43.706% B++
HSR:77.494% C+
Beamer VS3
B*
Kills:1,163
Deaths:899
KDR:1.294
Accuracy:33.045% B*
HSR:16.681% D
XM98
A
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:45.600% A
HSR:78.898% B+
VA39 Spectre
A
Kills:1,158
Deaths:372
KDR:3.113
Accuracy:40.194% A
HSR:25.993% D--
NS-7 PDW
A++
Kills:403
Deaths:130
KDR:3.100
Accuracy:34.744% A++
HSR:14.144% D
Sirius SX12
A++
Kills:400
Deaths:157
KDR:2.548
Accuracy:33.517% A++
HSR:11% D*
NS-357 Underboss
B**
Kills:134
Deaths:58
KDR:2.310
Accuracy:45.731% B**
HSR:17.911% C-
Kills:58,584
Deaths (as Infiltrator):12,138
Deaths (to Infiltrators):5,925
KDR:4.8265
Kill Difference:46,446
Playtime:700.824 hours
Usage:52%
Score:17.870m
Score/min:425
Accuracy (listed only):41.106%
HSR (listed only):45.785%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:1,153
Deaths:1,065
KDR:1.083
Accuracy:27.752% B*
HSR:18.300% C
Pulsar C
B**
Kills:506
Deaths:220
KDR:2.300
Accuracy:29.405% B**
HSR:26.878% B+
Eidolon VE33
C*
Kills:118
Deaths:48
KDR:2.458
Accuracy:28.891% C*
HSR:23.729% C
Kills:1,777
Deaths (as Engineer):1,333
Deaths (to Engineers):5,289
KDR:1.33308
Kill Difference:444
Playtime:123.690 hours
Usage:9%
Score:2.217m
Score/min:299
Accuracy (listed only):28.683%
HSR (listed only):22.969%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:1,153
Deaths:1,065
KDR:1.083
Accuracy:27.752% B*
HSR:18.300% C
Pulsar C
B**
Kills:506
Deaths:220
KDR:2.300
Accuracy:29.405% B**
HSR:26.878% B+
NS-7 PDW
A++
Kills:403
Deaths:130
KDR:3.100
Accuracy:34.744% A++
HSR:14.144% D
Sirius SX12
A++
Kills:400
Deaths:157
KDR:2.548
Accuracy:33.517% A++
HSR:11% D*
Kills:2,462
Deaths (as Light Assault):1,572
Deaths (to Light Assaults):4,542
KDR:1.56616
Kill Difference:890
Playtime:25.767 hours
Usage:2%
Score:0.420m
Score/min:272
Accuracy (listed only):31.354%
HSR (listed only):17.580%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:339
Deaths:139
KDR:2.439
Accuracy:23.561% B*
HSR:21.534% C+
Blueshift VM5
B+
Kills:319
Deaths:136
KDR:2.346
Accuracy:22.292% B+
HSR:16.614% D-
Quasar VM1
B+
Kills:73
Deaths:31
KDR:2.355
Accuracy:17.837% B+
HSR:12.329% D*
Kills:731
Deaths (as MAX Suit):153
Deaths (to MAX Suits):1,615
KDR:4.77778
Kill Difference:578
Playtime:11.814 hours
Usage:1%
Score:0.272m
Score/min:384
Accuracy (listed only):21.230%
HSR (listed only):16.826%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,964
V. Kills:60 N/A
Deaths:622
KDR:3.158
Accuracy:44.445% B+
KPH:78.800 B**
VKPH:2.400 C-
Dual Photon Pods
A+
Kills:1,669
V. Kills:101 N/A
Deaths:183
KDR:9.120
Accuracy:61.365% B**
KPH:162.600 A+
VKPH:9.800 D
Maelstrom Turbo Laser
C-
Kills:75
V. Kills:68 109%
Deaths:139
KDR:0.540
Accuracy:34.335% B+
KPH:7.900 D
VKPH:7.100 C-
Photon A2A Missile Pods
B+
Kills:69
V. Kills:90 76%
Deaths:29
KDR:2.379
Accuracy:86.655% A
KPH:45.500 C+
VKPH:59.300 B+
Saron Laser Cannon
D
Kills:52
V. Kills:47 108%
Deaths:130
KDR:0.400
Accuracy:34.070% B+
KPH:6.200 D
VKPH:5.600 D
Kills:3,829 (2,091 + 0)
Deaths:1,103
KDR:3.471
VKDR:0.332
Vehicle Kills:366
Kill Difference:2,726
Playtime:54.622 hours
Usage:4%
Score:0.751m
Score/min:229
Piloting Accuracy:34.070%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:276
V. Kills:45 N/A
Deaths:49
KDR:5.633
Accuracy:40.482% C++
KPH:52.400 A
VKPH:8.500 C++
L100 Python HESH
M++
Kills:67
V. Kills:3 N/A
Deaths:7
KDR:9.571
Accuracy:49.231% C++
KPH:123.700 M++
VKPH:5.500 D
Kills:343 (343 + 0)
Deaths:56
KDR:6.125
VKDR:0.857
Vehicle Kills:48
Kill Difference:287
Playtime:5.814 hours
Usage:0%
Score:0.115m
Score/min:329
Driving Accuracy:49.231%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:89
V. Kills:23 371%
Deaths:33
KDR:2.697
Accuracy:43.618% D
KPH:22.500 C+
VKPH:5.800 D
Kills:89 (89 + 0)
Deaths:33
KDR:2.697
VKDR:0.697
Vehicle Kills:23
Kill Difference:56
Playtime:3.951 hours
Usage:0%
Score:0.042m
Score/min:179
Driving Accuracy:43.618%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:150
V. Kills:13 N/A
Deaths:16
KDR:9.375
Accuracy:33.163% C
KPH:75.400 A
VKPH:6.500 D
M20 Basilisk
B+
Kills:73
V. Kills:17 406%
Deaths:18
KDR:4.056
Accuracy:31.975% D
KPH:27.100 B+
VKPH:6.300 C
M40 Fury
C*
Kills:57
V. Kills:8 N/A
Deaths:7
KDR:8.143
Accuracy:30.664% D
KPH:58.400 C*
VKPH:8.200 C--
Kills:280 (0 + 280)
Deaths:41
KDR:6.829
VKDR:0.927
Vehicle Kills:38
Kill Difference:239
Playtime:5.655 hours
Usage:0%
Score:0.086m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:30.664%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 45,65645,4667,1246.382A2.9946.486%B**78.61%B**107.3M+N/A260423.8h1.8B*3.8B*
NS-44 Commissioner 4,7594,7432,3741.998B**1.3949.886%A++23.825%C*125.5M**N/A31937.8h2.6A5.2B**
Pulsar LSW 4,2804,2431,7892.372B++1.0227.177%B++22.696%C64.8B++N/A16565.5h12.4C++45.5B+
Betelgeuse 54-A 4,2764,2421,6362.593C+0.7926.249%C+25.106%D66.5C+N/A17463.8h11.5C43.9C+
Ursa 3,8563,8291,6942.26B**1.1326.843%B++22.643%C61.6B*N/A16362.2h10.9C*40.8B+
Orion VS54 3,4883,4641,4562.379B++1.0126.314%B**24.654%C+64.3AN/A21053.9h12B+45.4C*
Flare VE6 2,9332,9171,3352.185B*1.2027.215%B*22.969%C66.1B*N/A17744.1h11C+40.2B+
SVA-88 2,4422,4201,0412.325C**1.0625.748%B+20.661%D61.1B+N/A17939.6h12.3C+47.8C**
Light PPA 2,0241,9646223.158C+0.2344.445%B+1.171%C+78.9B**2.4C-19724.9h8.6B+19.4B+
Dual Photon Pods 1,7701,6691839.12B+5.7361.365%B**1.558%B+162A+9.8D42110.3h9.2A+15.1B**
Parsec VX3-A 1,5721,5643115.029C+1.6441.285%C+77.046%C69.8B**N/A15122.4h1.8C**4.4C++
Frag Grenade 1,4581,45311453N/A1,449.6155.62%AN/A764.7B**2.6D22321.9h2.7B**4.9B**
NS-15M2 1,3621,3585532.456B+0.9327.447%B++25.405%C+68.6B*N/A21819.8h11.7B42.7B+
VX29 Polaris 1,2391,2296151.998B+1.3926.893%B+17.738%D60.8B++N/A17920.2h12.7C+47.3B
V10 1,2191,2192804.354B+0.9737.974%C82.035%B+65.2A+N/A16218.7h1.9B++5B+
Parallax VX3 1,1751,1731876.273B*2.8943.706%B++77.494%C+74.2M+N/A18515.8h1.7B**4B*
Beamer VS3 1,1771,1638991.294B++2.0933.045%B*16.681%D48.3B**N/A12124.1h6.8B*20.5B
XM98 1,1651,1612464.72A+1.3345.6%A78.898%B+75.9M+N/A17915.3h1.8B**3.9B**
VA39 Spectre 1,1651,1583723.113A0.2740.194%A25.993%D--71.5M*N/A16916.2h4.1B**10.3B**
Solstice VE3 1,1631,1531,0651.083B+2.3027.752%B*18.3%C22.1C++N/A9152.1h13.4B+48.3B
S1 1,2169218451.09B++2.3060.173%B2.714%C+37.3B*11.9C+26324.7h5.4B++9.1B+
C-4 1,0798864162.13B+1.2621.27%D-N/A116.6B*25.4C7217.6h1.3B+6.2C+
Sticky Grenade 7687591759N/A755.6160.8%B**N/A1897.5A*22.5B**52000.4h1.4B*2.4B++
Pulsar C 5075062202.3B++1.0929.405%B**26.878%B+47.7B*N/A19010.6h9.6B++32.6B++
Nemesis VSH9 5614152101.976A**1.4164.448%C**7.47%M42.8B**15.1C*2619.7h4.4A++6.9A+
NS-7 PDW 4064031303.1M0.2934.744%A++14.144%D115.1SN/A3533.5h9.9A28.4B**
Sirius SX12 4024001572.548A0.8433.517%A++11%D*87M+N/A3184.6h10.7B**31.9B*
Blueshift VM5 3413391392.439C+0.9523.561%B*21.534%C+48.4B*N/A1707h12.5B**53B*
Blueshift VM5 3223191362.346C+1.0422.292%B+16.614%D-47.6B*N/A1806.7h12.3B**55.3B++
C75 Viper 321276495.633B2.2540.482%C++1.449%C+52.1A8.5C++2785.3h10.6B++26.3B+
Lancer VS22 5042392600.919C*2.4773.671%A++2.51%B+15.4C++17.1B21415.5h30.4C+41.2C++
Tank Mine 210174374.703B**1.32110.938%SN/A217.5A*45D15250.8h2.4D2.2A*
M40 Fury 163150169.375B+5.9933.163%CN/A75A6.5D3182h8.7B**26.1B*
NS-357 Underboss 134134582.31A1.0845.731%B**17.911%C-148.9M**N/A4060.9h2.9A6.4B**
Pulsar VS1 127126731.726B*1.6629.116%B**15.873%D42B**N/A3813h13.6B+46.7B++
Eidolon VE33 119118482.458B**0.9328.891%C*23.729%C51.3A+N/A2382.3h7.2B++25B+
NS Decimator 149118383.105A**0.2858.935%CN/A43.7B+11.5D3762.7h4.5C*7.6C*
Proximity Mine 117116462.522C-0.8751.34%B**N/A128.9C++1.1B*5470.9h2.1C--4.2B+
NS-TMC-01 "His Regards" 12211211,4720.01C--3.3824.665%C+1.786%D-0.2C-N/A0604.9h2.1C**8.7C**
Spear Anti-Vehicle Phalanx Turret 12899109.9B+6.5156.689%A5.051%B+110S32.2B**6920.9h4.3A7.6A
Supernova PC 11289332.697C0.6943.618%D4.494%A++22.3C+5.8D1794h5.8C+13.3C
Maelstrom Turbo Laser 143751390.54C-2.8534.335%B+1.333%D7.9D7.2C-1309.5h157D457.2C
M20 Basilisk 9073184.056B+0.6731.975%D10.959%A*27B+6.3C1702.7h43.5B**136.1B**
Quasar VM1 7573312.355B+1.0317.837%B+12.329%D*22.1C+N/A2263.3h13.8B+77.3B
Photon A2A Missile Pods 15969292.379C-1.0186.655%AN/A46C+60B++6351.5h7.2B++8.4B**
L100 Python HESH 706779.571C+6.1849.231%C++5.97%S134M**6D8230.5h1.9B*3.9B**
MANA Anti-Personnel Turret 5959232.565N/A0.8226.292%UN/A590UN/A2990200.1h19.6T*74.5T*
M40 Fury 655778.143C*4.7630.664%DN/A57C++8C--3541h8.7B++28.3B+
Saron Laser Cannon 99521300.4C2.9934.07%B+N/A6.2D5.6D1298.4h203.1D596.1C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42460.2h
Nano-Armor Kit165202,74713.3h
Medical Applicator2516,9781.6h
Restoration Kit432245.1h
Motion Spotter5517,3898.7h
Ammunition Package301,1771.1h
Medical Kit9059,134107.3h
Anti-Infantry MANA Turret4650.2h
Recon Detection Device34840.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.59s
Server spent 1.26s on queries, 0.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.