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Warden A.S.P. Operative dream8NC[LPS] dream8NC
NC BR 65

KDR: 5.22

Score: 17.5m

Last Seen: Jun 15th, 2019 9:38 PM
- OFFLINE - 742.8 hour(s)

Prestige 1, Battle Rank 65 - New Conglomerate on Miller
Level Progress (to 66): 25%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M2 SAS-R M30 Mustang AH NC6A GODSAW NC6 Gauss SAW EM6 EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,870,535 MLG Score: 14285
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.993%35.396%130915119938,3216.56631-1.35

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.726%3.084M++2.216A*-0.617DHEAD ++ (~16.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.674B+90.371C**15.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.205%0.728%3833212125,35627014619.8373644%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.205%1.885A++-0.795D-1.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.946B*4.80.909B*3.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.387%13.095%291121384270150.311111525%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.906D--2.133A*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.653B+10.90.726B++30.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.512%82.734%29312119,9501008179.86125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.242%2.185A*1.017B**-1.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.652B+1.70.465B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.299%20.635%291121312655610.226212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.723A++1.184B**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.439B4.60.053C+2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.5m189.1%694 (41.6k)568 (34.1k)5.2161856,53310,8385.3645565 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214606037.256%38.761%144402:5014

69% Heavy Assault17% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2018 2:21 PMApr 2nd, 2018 6:53 PMJun 17th, 2019 4:53 PM (29d) (PST)Jun 15th, 2019 5:42 PM (31d) (PST)Jun 15th, 2019 5:38 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1992299701.8340.3520.7113.5500.04314285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,94813,75258,1961102143213334,090

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
513.8h/21.4d 1,608 21,913 12,229 109.5k 910 1,618 1,335 37m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:10,121
Deaths:2,048
KDR:4.942
Accuracy:37.027% A*
HSR:35.896% A
NS-15M2
A**
Kills:10,114
Deaths:1,979
KDR:5.111
Accuracy:37.250% A**
HSR:37.730% A+
NC6A GODSAW
A
Kills:3,587
Deaths:645
KDR:5.561
Accuracy:37.187% A
HSR:36.521% A
NC6 Gauss SAW
M*
Kills:3,323
Deaths:615
KDR:5.403
Accuracy:37.753% M*
HSR:34.908% A++
EM6
A**
Kills:2,416
Deaths:466
KDR:5.185
Accuracy:35.152% A**
HSR:33.982% A+
EM1
A**
Kills:2,187
Deaths:422
KDR:5.182
Accuracy:34.688% A**
HSR:35.300% A*
GD-22S
A*
Kills:1,772
Deaths:305
KDR:5.810
Accuracy:34.536% A*
HSR:35.102% A+
MGR-L1 Promise
M++
Kills:1,243
Deaths:210
KDR:5.919
Accuracy:40.002% M++
HSR:38.938% A++
Kills:34,763
Deaths (as Heavy Assault):6,690
Deaths (to Heavy Assaults):3,044
KDR:5.19626
Kill Difference:28,073
Playtime:353.513 hours
Usage:69%
Score:11.305m
Score/min:533
Accuracy (listed only):36.699%
HSR (listed only):36.047%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M+
Kills:1,255
Deaths:435
KDR:2.885
Accuracy:37.227% M+
HSR:25.657% B++
AC-X11
M+
Kills:554
Deaths:159
KDR:3.484
Accuracy:39.636% M+
HSR:23.105% C*
Mauler S6
A*
Kills:126
Deaths:49
KDR:2.571
Accuracy:62.299% A*
HSR:20.635% B**
Kills:1,935
Deaths (as Light Assault):643
Deaths (to Light Assaults):1,800
KDR:3.00933
Kill Difference:1,292
Playtime:59.174 hours
Usage:12%
Score:2.482m
Score/min:699
Accuracy (listed only):46.387%
HSR (listed only):23.132%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
M
Kills:190
Deaths:50
KDR:3.800
Accuracy:36.111% M
HSR:27.895% B**
Mauler S6
A*
Kills:126
Deaths:49
KDR:2.571
Accuracy:62.299% A*
HSR:20.635% B**
Kills:316
Deaths (as Combat Medic):99
Deaths (to Combat Medics):1,139
KDR:3.19192
Kill Difference:217
Playtime:2.945 hours
Usage:1%
Score:0.606m
Score/min:3,427
Accuracy (listed only):49.205%
HSR (listed only):24.265%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:7,444
Deaths:709
KDR:10.499
Accuracy:49.591% A++
HSR:82.295% A+
LA80
A
Kills:1,261
Deaths:102
KDR:12.363
Accuracy:49.760% A
HSR:85.329% B*
NC14 Bolt Driver
A*
Kills:1,245
Deaths:103
KDR:12.087
Accuracy:48.851% A*
HSR:82.731% B*
NS-44 Commissioner
A*
Kills:1,157
Deaths:573
KDR:2.019
Accuracy:54.145% A*
HSR:28.436% B*
NC4 Mag-Shot
A*
Kills:160
Deaths:87
KDR:1.839
Accuracy:42.058% A*
HSR:30.625% A++
NS-357 Underboss
A+
Kills:74
Deaths:41
KDR:1.805
Accuracy:48.578% A+
HSR:21.622% C+
Kills:11,341
Deaths (as Infiltrator):1,615
Deaths (to Infiltrators):2,048
KDR:7.02229
Kill Difference:9,726
Playtime:89.549 hours
Usage:17%
Score:2.977m
Score/min:554
Accuracy (listed only):48.830%
HSR (listed only):55.173%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M+
Kills:1,255
Deaths:435
KDR:2.885
Accuracy:37.227% M+
HSR:25.657% B++
AC-X11
M+
Kills:554
Deaths:159
KDR:3.484
Accuracy:39.636% M+
HSR:23.105% C*
Warden
M
Kills:168
Deaths:47
KDR:3.574
Accuracy:42.601% M
HSR:29.167% B++
Mauler S6
A*
Kills:126
Deaths:49
KDR:2.571
Accuracy:62.299% A*
HSR:20.635% B**
Kills:2,103
Deaths (as Engineer):690
Deaths (to Engineers):1,519
KDR:3.04783
Kill Difference:1,413
Playtime:6.869 hours
Usage:1%
Score:0.147m
Score/min:357
Accuracy (listed only):45.441%
HSR (listed only):24.641%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:5,298
V. Kills:121 N/A
Deaths:460
KDR:11.517
Accuracy:61.629% B*
KPH:204.400 S
VKPH:4.700 C+
Coyote Missiles
B+
Kills:78
V. Kills:38 200%
Deaths:45
KDR:1.733
Accuracy:56.975% B+
KPH:36.300 C
VKPH:17.700 C--
M20 Mustang
A*
Kills:58
V. Kills:25 223%
Deaths:17
KDR:3.412
Accuracy:29.935% C+
KPH:36.600 A*
VKPH:15.800 B*
Kills:5,434 (5,356 + 0)
Deaths:522
KDR:10.410
VKDR:0.352
Vehicle Kills:184
Kill Difference:4,912
Playtime:29.655 hours
Usage:6%
Score:0.792m
Score/min:445
Piloting Accuracy:29.935%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:84
V. Kills:1 N/A
Deaths:2
KDR:42
Accuracy:26.387% A++
KPH:173.700 M++
VKPH:2.100 C
Kills:84 (0 + 84)
Deaths:2
KDR:42
VKDR:0.500
Vehicle Kills:1
Kill Difference:82
Playtime:0.484 hours
Usage:0%
Score:0.020m
Score/min:675
Driving Accuracy:N/A%
Gunner Accuracy:26.387%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 10,22210,1212,0484.942B**0.2737.027%A*35.896%A127.1M1.3A++37179.6h8.9B++24B*
NS-15M2 10,19210,1141,9795.111A++0.1137.25%A**37.73%A+133.3M++1B*38575.9h10.2B++27.5B**
SAS-R 7,4597,44470910.499M++5.2849.591%A++82.295%A+144.8SN/A38251.4h1.7B**3.4B**
M30 Mustang AH 5,4195,29846011.517B*6.3061.629%B*N/A204.6S4.7C+47325.9h4.3B*7B++
NC6A GODSAW 3,6283,5876455.561A++0.3437.187%A36.521%A133.8A*1.5B**30026.8h7.9C++21.2B++
NC6 Gauss SAW 3,3603,3236155.403M**0.1937.753%M*34.908%A++127.3S1.4A*46626.1h7.7B*20.5B*
EM6 2,4482,4164665.185A*0.0335.152%A**33.982%A+126.5M++1.7M+27919.1h9.3B++26.4B*
EM1 2,2012,1874225.182S0.0334.688%A**35.3%A*125.7M**N/A28217.4h10.5B30.4B*
GD-22S 1,7891,7723055.81A**0.5934.536%A*35.102%A+114.3M++1.1A+25415.5h9.6B++27.7B*
LA80 1,2631,26110212.363M*7.1549.76%A85.329%B*134.1SN/A4289.4h1.6B**3.3B**
AF-19 Mercenary 1,2641,2554352.885M2.3337.227%M+25.657%B++72.1M++N/A48817.4h8.7B**23.4B**
NC14 Bolt Driver 1,2451,24510312.087S6.8748.851%A*82.731%B*119.7SN/A31410.4h1.8A3.7A
MGR-L1 Promise 1,2531,2432105.919M**0.7040.002%M++38.938%A++132.2M*1.1B+3729.4h9.6B**23.9B**
NS-44 Commissioner 1,1611,1575732.019B**3.2054.145%A*28.436%B*148.3SN/A4197.8h2.6A4.9B**
Shrike 1,3998622833.046S2.1772.766%A++N/A65.8M**41S48113.1h6.1B8.4B*
Frag Grenade 6796541654N/A648.7857.867%A++N/A654B*25M+21191h3.1B++5.4B*
AC-X11 5695541593.484A**1.7339.636%M+23.105%C*93.9M++2.5S3045.9h7.3B**18.5B**
C-4 4934361263.46A+1.7635.831%A++N/A229.5M*30C++11881.9h1.1B*3.1B**
NC1 Gauss Rifle 193190503.8A**1.4236.111%M27.895%B**86.4M**1.4M20552.2h10B**27.8B**
Warden 169168473.574A*1.6442.601%M29.167%B++105SN/A3261.6h6.5B**15.3B**
NC4 Mag-Shot 161160871.839A+3.3842.058%A*30.625%A++123.1SN/A4001.3h5.3B**12.5B*
Mauler S6 127126492.571A+2.6562.299%A*20.635%B**84M++N/A3961.5h4.6B+7.4B*
M12 Kobalt 8584242M36.7826.387%A++13.095%D*168M++2C6730.5h10.9A+41.4B**
Coyote Missiles 11678451.733C--3.4856.975%B+N/A37.1C18.1C-2372.1h45.9C80.5C++
NS-357 Underboss 7474411.805B*3.4148.578%A+21.622%C+148M**N/A4650.5h3A6.2B**
NS-TMC-01 "His Regards" 106727,7800.009D5.2127.51%C*9.722%B0.2C-N/A0339h2.8C10.1C*
M20 Mustang 8358173.412B+1.8029.935%C+5.172%A*36.3A*15.6B*2611.6h48.8B**162.9B**
Rocklet Rifle 9756501.12B*4.1047.235%DN/A31.1B22.8C+4641.8h30.2B++63.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12710.2h
Nano-Armor Kit829,3431.4h
Medical Applicator13,6500.2h
Medical Kit7587,40810.4h
Motion Spotter82,5080.9h
Recon Detection Device0770.1h
Ammunition Package1580h
Mag-Cutter80840240.1h

Check the help document for the dictionary if you want to learn more about words used here.


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