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Serviceman Imperator dream8NC[LPS] dream8NC
NC BR 23

KDR: 5.25

Score: 13.3m

Last Seen: Dec 7th, 2018 9:38 PM
- OFFLINE - 16.2 hour(s)

Prestige 1, Battle Rank 23 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 93
Level Progress (to 24): 14%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NS-15M2 LA1 Anchor SAS-R NC6 Gauss SAW M30 Mustang AH NC6A GODSAW EM6 EM1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,084,456 MLG Score: 14456
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.562%35.081%128312101028,0786.74142-1.495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.946%3.043M++2.267A*-0.83D-HEAD ++ (~16.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.672B+8.90.371C**15.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.872%0.627%3486110213,1911958316.36413799%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.441A**-0.884D---1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.957B*4.20.92B*2.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.556%82.925%0310197,502756129.92328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.254%2.168A*1.039B**-1.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.65B+1.70.463B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.327%23.636%0110215541010.13382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.664A++1.837A++-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.398B4.9-0.004C+3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 93
13.3m199%725 (43.5k)598 (35.9k)5.2459840,7777,7735.3913623 (23)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022445836.768%39.591%145602:5111

70% Heavy Assault18% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2018 2:21 PMApr 2nd, 2018 6:53 PMDec 9th, 2018 5:33 AM (1d) (PST)Dec 7th, 2018 7:40 PM (2d) (PST)Dec 7th, 2018 5:38 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2022319711.8390.3510.7283.7380.04014456

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,12813,83958,2891102144224235,865

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
369.6h/15.4d 1,130 16,144 8,946 82.9k 607 1,243 885 26.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
M
Kills:8,459
Deaths:1,614
KDR:5.241
Accuracy:37.275% M
HSR:37.700% A++
LA1 Anchor
A*
Kills:7,693
Deaths:1,500
KDR:5.129
Accuracy:36.724% A*
HSR:35.747% A+
NC6 Gauss SAW
M*
Kills:3,323
Deaths:615
KDR:5.403
Accuracy:37.760% M*
HSR:34.908% A++
NC6A GODSAW
A+
Kills:2,480
Deaths:440
KDR:5.636
Accuracy:36.318% A+
HSR:35.686% A
EM6
A*
Kills:1,395
Deaths:267
KDR:5.225
Accuracy:33.404% A*
HSR:31.685% A
EM1
A*
Kills:1,298
Deaths:247
KDR:5.255
Accuracy:33.716% A*
HSR:31.664% A+
GD-22S
A*
Kills:1,168
Deaths:187
KDR:6.246
Accuracy:33.001% A*
HSR:33.390% A
Kills:25,816
Deaths (as Heavy Assault):4,870
Deaths (to Heavy Assaults):2,164
KDR:5.30103
Kill Difference:20,946
Playtime:258.076 hours
Usage:70%
Score:8.565m
Score/min:553
Accuracy (listed only):35.457%
HSR (listed only):34.397%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M+
Kills:846
Deaths:306
KDR:2.765
Accuracy:36.427% M+
HSR:24.705% B+
Mauler S6
A*
Kills:55
Deaths:21
KDR:2.619
Accuracy:61.327% A*
HSR:23.636% A++
Kills:901
Deaths (as Light Assault):327
Deaths (to Light Assaults):1,278
KDR:2.75535
Kill Difference:574
Playtime:35.314 hours
Usage:10%
Score:1.739m
Score/min:821
Accuracy (listed only):48.877%
HSR (listed only):24.170%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
M
Kills:185
Deaths:49
KDR:3.776
Accuracy:35.964% M
HSR:28.108% B**
Mauler S6
A*
Kills:55
Deaths:21
KDR:2.619
Accuracy:61.327% A*
HSR:23.636% A++
Kills:240
Deaths (as Combat Medic):70
Deaths (to Combat Medics):791
KDR:3.42857
Kill Difference:170
Playtime:2.705 hours
Usage:1%
Score:0.604m
Score/min:3,722
Accuracy (listed only):48.645%
HSR (listed only):25.872%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:4,996
Deaths:510
KDR:9.796
Accuracy:49.698% A++
HSR:82.366% A+
LA80
A
Kills:1,261
Deaths:102
KDR:12.363
Accuracy:49.760% A
HSR:85.329% B*
NC14 Bolt Driver
A*
Kills:1,245
Deaths:103
KDR:12.087
Accuracy:48.851% A*
HSR:82.731% B**
NS-44 Commissioner
A*
Kills:906
Deaths:423
KDR:2.142
Accuracy:54.433% A*
HSR:29.139% B**
NC4 Mag-Shot
A*
Kills:160
Deaths:87
KDR:1.839
Accuracy:42.058% A*
HSR:30.625% A++
Kills:8,568
Deaths (as Infiltrator):1,225
Deaths (to Infiltrators):1,522
KDR:6.99429
Kill Difference:7,343
Playtime:67.907 hours
Usage:18%
Score:2.246m
Score/min:551
Accuracy (listed only):48.960%
HSR (listed only):62.038%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M+
Kills:846
Deaths:306
KDR:2.765
Accuracy:36.427% M+
HSR:24.705% B+
Warden
M
Kills:165
Deaths:46
KDR:3.587
Accuracy:42.514% M
HSR:29.697% B*
Mauler S6
A*
Kills:55
Deaths:21
KDR:2.619
Accuracy:61.327% A*
HSR:23.636% A++
Kills:1,066
Deaths (as Engineer):373
Deaths (to Engineers):1,083
KDR:2.85791
Kill Difference:693
Playtime:4.334 hours
Usage:1%
Score:0.100m
Score/min:386
Accuracy (listed only):46.756%
HSR (listed only):26.013%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:3,191
V. Kills:65 N/A
Deaths:297
KDR:10.744
Accuracy:60.872% B++
KPH:200.700 S
VKPH:4.100 C
Kills:3,191 (3,191 + 0)
Deaths:297
KDR:10.744
VKDR:0.219
Vehicle Kills:65
Kill Difference:2,894
Playtime:15.897 hours
Usage:4%
Score:0.449m
Score/min:471
Piloting Accuracy:60.872%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 8,5208,4591,6145.241A++0.0037.275%M37.7%A++138M**1B**41961.3h10.1B*27.2B**
LA1 Anchor 7,7587,6931,5005.129B**0.1236.724%A*35.747%A+129.1M++1.1B**35559.6h9B+24.4B*
SAS-R 5,0064,9965109.796A*4.5549.698%A++82.366%A+144.8SN/A37734.5h1.7B**3.4B**
NC6 Gauss SAW 3,3603,3236155.403M**0.1637.76%M*34.908%A++127.3S1.4A*45426.1h7.7B*20.5B*
M30 Mustang AH 3,2563,19129710.744B++5.5060.872%B++N/A200.7S4.1C47115.9h4.2B*7B*
NC6A GODSAW 2,5042,4804405.636A+0.3936.318%A+35.686%A131.9A**1.3C**29218.8h7.8C++21.5B++
EM6 1,4051,3952675.225A**0.0233.404%A*31.685%A124.6M*N/A27911.2h9B*27B*
EM1 1,3051,2982475.255S0.0133.716%A*31.664%A+124.8M**N/A26110.4h10.7B31.8B*
LA80 1,2631,26110212.363M+7.1249.76%A85.329%B*134.1M**N/A4279.4h1.6B**3.3B**
NC14 Bolt Driver 1,2451,24510312.087S6.8448.851%A*82.731%B**119.7SN/A30610.4h1.8A3.7A
GD-22S 1,1771,1681876.246M++1.0033.001%A*33.39%A111.2M++N/A24910.5h9.9B+29.9B*
NS-44 Commissioner 9099064232.142A3.1054.433%A*29.139%B**156.2SN/A4365.8h2.6A4.8B**
AF-19 Mercenary 8528463062.765A**2.4836.427%M+24.705%B+65.1M++N/A56913h8.8B**24.2B**
Shrike 1,0246272043.074S2.1772.452%A++N/A66M**41.8S4799.5h6.1C**8.5B*
Frag Grenade 5014841484N/A478.7557.407%A+N/A691.4B*24.3M+21240.7h3.1B++5.5B*
C-4 278253862.942B**2.3036.425%A*N/A210.8M++20.8D11921.2h1.1B*2.9B**
NC1 Gauss Rifle 188185493.776A**1.4735.964%M28.108%B**88.1S1.4M++21112.1h9.9B**27.4A
Warden 166165463.587M1.6642.514%M29.697%B*103.1SN/A3031.6h6.5B**15.4B**
NC4 Mag-Shot 161160871.839A+3.4142.058%A*30.625%A++123.1SN/A3831.3h5.3B**12.5B+
Mauler S6 5655212.619A*2.6361.327%A*23.636%A++78.6M1.4M5700.7h4.9C++7.9B*
NS-TMC-01 "His Regards" 82544,8800.011C--5.2329.821%B+9.259%C++0.3C-N/A1210.9h2.8C9.3C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,9260.7h
Spawn Beacon01330.1h
Nano-Armor Kit719,1271h
Medical Kit5445,3988.1h
Medical Applicator13,0960.2h
Recon Detection Device0770.1h
Mag-Cutter80840240.1h

Check the help document for the dictionary if you want to learn more about words used here.


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