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Agent Commando dream8Q3[0XO] dream8Q3
NC BR 51

KDR: 3.68

Score: 2.6m

Last Seen: May 1st, 2019 12:13 AM
- OFFLINE - 1919 hour(s)

Battle Rank 51 - New Conglomerate on Cobalt
Level Progress (to 52): 67%
Level 100 Progress: 14% 436h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6 Gauss SAW GD-22S LA1 Anchor MGR-L1 Promise M30 Mustang AH SAS-R AF-19 Mercenary NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,405,163 MLG Score: 13913
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
41.326%41.596%1719712077,3065.11983-1.436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.098%3.927M**3.16M++0.557B+HEAD ++ (~20.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.727B++8.40.411B11.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.195%0.439%319911213911602215.18333961%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.412A**-1.062D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.953B*4.60.913B*3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.56%82.155%02121291920054.57214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.042%2.192A*0.979B*0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.638B+1.80.441B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.6m150.6%621 (37.3k)478 (28.7k)3.683459,6582,6223.8199851 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121487540.364%39.636%160002:054

73% Heavy Assault10% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 15th, 2019 10:32 PMApr 14th, 2019 6:43 PMMay 16th, 2019 12:51 PM (64d) (PST)Apr 30th, 2019 8:15 PM (80d) (PST)Apr 30th, 2019 8:13 PM (80d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2113059061.7730.4810.7032.7460.04913913

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,66518,30354,3621062942165328,700

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
90.8h/3.8d 358 3,828 1,863 15k 150 281 269 6.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
S
Kills:3,013
Deaths:813
KDR:3.706
Accuracy:42.077% S
HSR:37.869% A*
GD-22S
M**
Kills:1,180
Deaths:386
KDR:3.057
Accuracy:43.688% M**
HSR:46.017% M++
LA1 Anchor
M++
Kills:1,179
Deaths:292
KDR:4.038
Accuracy:41.011% M++
HSR:45.886% M
MGR-L1 Promise
M++
Kills:1,177
Deaths:327
KDR:3.599
Accuracy:39.704% M++
HSR:48.173% M++
NS-15M2
M+
Kills:252
Deaths:50
KDR:5.040
Accuracy:39.376% M+
HSR:43.651% A*
Kills:6,801
Deaths (as Heavy Assault):1,868
Deaths (to Heavy Assaults):818
KDR:3.64079
Kill Difference:4,933
Playtime:66.425 hours
Usage:73%
Score:2.005m
Score/min:503
Accuracy (listed only):41.171%
HSR (listed only):44.319%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M++
Kills:392
Deaths:152
KDR:2.579
Accuracy:37.491% M++
HSR:27.551% B**
Kills:392
Deaths (as Light Assault):152
Deaths (to Light Assaults):375
KDR:2.57895
Kill Difference:240
Playtime:12.714 hours
Usage:14%
Score:0.287m
Score/min:377
Accuracy (listed only):37.491%
HSR (listed only):27.551%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):289
KDR:0
Kill Difference:UNR
Playtime:0.481 hours
Usage:1%
Score:0.020m
Score/min:709
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:851
Deaths:135
KDR:6.304
Accuracy:50% A++
HSR:82.139% A+
NC4 Mag-Shot
A*
Kills:113
Deaths:87
KDR:1.299
Accuracy:42.989% A*
HSR:25.664% B**
NC14 Bolt Driver
A
Kills:68
Deaths:11
KDR:6.182
Accuracy:44.223% A
HSR:82.353% B*
Kills:1,032
Deaths (as Infiltrator):233
Deaths (to Infiltrators):458
KDR:4.42918
Kill Difference:799
Playtime:8.783 hours
Usage:10%
Score:0.246m
Score/min:467
Accuracy (listed only):45.737%
HSR (listed only):63.385%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M++
Kills:392
Deaths:152
KDR:2.579
Accuracy:37.491% M++
HSR:27.551% B**
Kills:392
Deaths (as Engineer):152
Deaths (to Engineers):392
KDR:2.57895
Kill Difference:240
Playtime:2.139 hours
Usage:2%
Score:0.046m
Score/min:361
Accuracy (listed only):37.491%
HSR (listed only):27.551%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M+
Kills:911
V. Kills:22 N/A
Deaths:123
KDR:7.407
Accuracy:60.195% B+
KPH:149.700 M+
VKPH:3.600 C
Kills:911 (911 + 0)
Deaths:123
KDR:7.407
VKDR:0.179
Vehicle Kills:22
Kill Difference:788
Playtime:6.086 hours
Usage:7%
Score:0.124m
Score/min:338
Piloting Accuracy:60.195%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 3,0663,0138133.706A**0.0242.077%S37.869%A*143.5S2.5S34821h7.7B*18.3B**
GD-22S 1,2001,1803863.057B*0.6343.688%M**46.017%M++119.2M*2M**2659.9h9.1B*20.7B**
LA1 Anchor 1,1981,1792924.038B++0.3541.011%M++45.886%M135.5M++2.2M**3048.7h8.3B*20.3B**
MGR-L1 Promise 1,1891,1773273.599A++0.0839.704%M++48.173%M++136.9M*1.4B**4828.6h9.5A24B**
M30 Mustang AH 9339111237.407B3.7260.195%B+N/A149.3M+3.6C3386.1h4.6B*7.6B++
SAS-R 8568511356.304A+2.6250%A++82.139%A+128.9M**N/A3316.6h1.8B*3.6B**
AF-19 Mercenary 3953921522.579A*1.1037.491%M++27.551%B**72.6M++N/A2185.4h8.9B**23.8B**
NS-15M2 258252505.04A++1.3639.376%M+43.651%A*148.2M**3.5S7301.7h9.7B*24.6B**
Frag Grenade 1841751175N/A171.3260.318%A*N/A875A++45S21480.2h2.8B**4.7B**
Shrike 208130671.94A*1.7471.88%A++3.077%C*52A**31.2M+4222.5h7.7C-10.7B+
NC4 Mag-Shot 113113871.299B*2.3842.989%A*25.664%B**86.9M*N/A2591.3h4.9B**11.5B**
NC14 Bolt Driver 6868116.182M2.5044.223%A82.353%B*113.3SN/A6210.6h1.6A+3.7A

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit1221,5871.4h
Medical Applicator11,4180.1h
Nano-Armor Kit47,6480.4h

Check the help document for the dictionary if you want to learn more about words used here.


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