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Immortal dream8VS[LOVE] dream8VS
VS BR 67

KDR: 3.45

Score: 4.9m

Last Seen: Jan 18th, 2020 6:06 PM
- OFFLINE - 11.8 hour(s)

Battle Rank 67 - Vanu Sovereignty on Miller - Outfit Member of Technology of Love[LOVE] Technology of Love
VS outfit on Miller

Members: 26
Level Progress (to 68): 88%
Level 100 Progress: 26% 386h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Ghost NS-15M2 Orion VS54 VX29 Polaris Betelgeuse 54-A VE-H Maw VE-A Lacerta Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,139,602 MLG Score: 12102
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.764%39.024%151311122112,3364.43901-0.988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.597%3.31M*2.968M+0.842B*HEAD ++ (~19.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.656B+9.50.315C*15

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.289%81.045%0112312,06837675.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.053A*1.048B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.691B+1.70.532B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Technology of Love[LOVE] Technology of Love
VS outfit on Miller

Members: 26
4.9m162.9%603 (36.2k)473 (28.4k)3.4515118,1865,2693.5782967 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232160837.154%38.519%143101:5810

10% Combat Medic58% Heavy Assault12% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 23rd, 2019 8:21 PMSep 28th, 2019 12:40 PMJan 19th, 2020 9:05 AM (16h) (PST)Jan 18th, 2020 3:15 PM (1d) (PST)Jan 18th, 2020 2:06 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1933188751.7590.5100.6782.9580.05712102

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,58619,11052,4761063141177328,378

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
172.3h/7.2d 668 7,005 4,511 30.6k 373 515 585 12.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
M++
Kills:1,728
Deaths:451
KDR:3.831
Accuracy:40.509% M++
HSR:38.368% A+
Orion VS54
M++
Kills:1,708
Deaths:580
KDR:2.945
Accuracy:36.663% M++
HSR:39.461% A*
VX29 Polaris
M+
Kills:1,264
Deaths:349
KDR:3.622
Accuracy:40.349% M+
HSR:41.139% A**
Betelgeuse 54-A
A*
Kills:1,188
Deaths:325
KDR:3.655
Accuracy:37.152% A*
HSR:40.825% A
VE-H Maw
A**
Kills:1,187
Deaths:317
KDR:3.744
Accuracy:39.213% A**
HSR:39.680% A+
Pulsar LSW
M
Kills:1,182
Deaths:304
KDR:3.888
Accuracy:38.682% M
HSR:39.509% A*
Flare VE6
M+
Kills:1,180
Deaths:313
KDR:3.770
Accuracy:39.492% M+
HSR:41.356% A*
SVA-88
M+
Kills:1,177
Deaths:368
KDR:3.198
Accuracy:38.996% M+
HSR:44.180% A**
Kills:10,614
Deaths (as Heavy Assault):3,007
Deaths (to Heavy Assaults):1,608
KDR:3.52976
Kill Difference:7,607
Playtime:100.036 hours
Usage:58%
Score:2.962m
Score/min:494
Accuracy (listed only):38.882%
HSR (listed only):40.565%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-A Lacerta
A**
Kills:1,182
Deaths:376
KDR:3.144
Accuracy:42.846% A**
HSR:34.602% B*
Pulsar VS1
M+
Kills:361
Deaths:133
KDR:2.714
Accuracy:38.322% M+
HSR:36.011% A*
Kills:1,543
Deaths (as Combat Medic):509
Deaths (to Combat Medics):681
KDR:3.03143
Kill Difference:1,034
Playtime:16.522 hours
Usage:10%
Score:0.469m
Score/min:473
Accuracy (listed only):40.584%
HSR (listed only):35.307%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
M+
Kills:1,010
Deaths:693
KDR:1.457
Accuracy:38.455% M+
HSR:30.297% A++
Kills:1,010
Deaths (as Light Assault):693
Deaths (to Light Assaults):864
KDR:1.45743
Kill Difference:317
Playtime:27.645 hours
Usage:16%
Score:0.633m
Score/min:381
Accuracy (listed only):38.455%
HSR (listed only):30.297%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
M+
Kills:1,010
Deaths:693
KDR:1.457
Accuracy:38.455% M+
HSR:30.297% A++
Kills:1,010
Deaths (as Engineer):693
Deaths (to Engineers):721
KDR:1.45743
Kill Difference:317
Playtime:8.118 hours
Usage:5%
Score:0.215m
Score/min:441
Accuracy (listed only):38.455%
HSR (listed only):30.297%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:2,068
Deaths:311
KDR:6.650
Accuracy:50.289% A++
HSR:81.045% B**
NS-45 Pilot
A
Kills:351
Deaths:214
KDR:1.640
Accuracy:39.584% A
HSR:25.641% C+
Kills:2,419
Deaths (as Infiltrator):525
Deaths (to Infiltrators):750
KDR:4.60762
Kill Difference:1,894
Playtime:19.864 hours
Usage:12%
Score:0.610m
Score/min:512
Accuracy (listed only):44.937%
HSR (listed only):53.343%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:1,049
V. Kills:56 N/A
Deaths:
KDR:
Accuracy:67.795% A++
KPH:147.600 B**
VKPH:7.900 D-
Saron Laser Cannon
B+
Kills:192
V. Kills:108 176%
Deaths:
KDR:
Accuracy:34.617% B+
KPH:16.700 C**
VKPH:9.400 C+
Kills:1,241 (192 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:164
Kill Difference:1,241
Playtime:18.637 hours
Usage:11%
Score:0.307m
Score/min:275
Piloting Accuracy:34.617%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:63
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:42.686% D
KPH:108.200 A**
VKPH:5.200 D-
Kills:63 (63 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:63
Playtime:0.583 hours
Usage:0%
Score:0.010m
Score/min:287
Driving Accuracy:42.686%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 2,0752,0683116.65A3.2050.289%A++81.045%B**123.8M*N/A31916.7h1.7B**3.3B**
NS-15M2 1,7631,7284513.831B**0.3840.509%M++38.368%A+119.2A*2.4M*28014.5h10B*24.7B**
Orion VS54 1,7251,7085802.945B**0.5136.663%M++39.461%A*118.6M**1.2A++31514.4h9.9B*27C**
VX29 Polaris 1,2971,2643493.622A++0.1740.349%M+41.139%A**123.9M3.2S30610.2h9.7B**24.1B**
Betelgeuse 54-A 1,2051,1883253.655C*0.2037.152%A*40.825%A122.5A1.8A+3229.7h9.8B+26.3B**
VE-H Maw 1,2091,1873173.744A*0.2939.213%A**39.68%A+117.5A*2.2A*28710.1h8.1B**20.6B**
VE-A Lacerta 1,2051,1823763.144B*0.3142.846%A**34.602%B*117A++2.3B+27610.1h8.7B**20.2B**
Pulsar LSW 1,2021,1823043.888A*0.4438.682%M39.509%A*119.4A**2M+2889.9h10.3B++26.5B**
Flare VE6 1,1961,1803133.77M+0.3239.492%M+41.356%A*128.3M+1.7M3039.2h8.5B**21.5B**
SVA-88 1,1881,1773683.198B**0.2538.996%M+44.18%A**127.9M+1.2A+3409.2h9.6B*24.5B**
Dual Photon Pods 1,1051,04911049U1,045.5567.795%A++N/A147.7B**7.9D-3497.1h9.8A14.5B**
Solstice VE3 1,0321,0106931.457B**1.9938.455%M+30.297%A++74.8M++1.6M+19113.5h10.2B**26.5B+
Plasma Grenade 5124971497N/A493.5566.42%MN/A994A**30A*26410.5h2.3A3.5A
Pulsar VS1 3723611332.714A++0.7438.322%M+36.011%A*88M*2.7S2444.1h10.5A27.5B**
NS-45 Pilot 3513512141.64B1.8139.584%A25.641%C+140.4A*N/A3542.5h5.2B**13B**
C-4 225204514A++0.5535.354%A+N/A255M**26.3C+7930.8h0.9B**2.4A
S1 307197702.814S0.6472.941%A++1.015%D--67.9M*37.9M*4872.9h6B+8.2B*
Saron Laser Cannon 3001921192U188.5534.617%B+N/A16.7C**9.4C+22911.5h76B++219.5B*
MANA Anti-Personnel Turret 124122245.083N/A1.6338.63%UN/A1220U20U2230300.1h13.9T*35.9T*
L100 Python HESH 6663163S59.5542.686%DN/A105A*5D-2870.6h2.8B++6.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1012,4220.6h
Spawn Beacon1620.1h
Medical Applicator2017,0531.3h
Motion Spotter03290.1h
Ammunition Package33370.1h
Medical Kit2922,6328.7h
Anti-Infantry MANA Turret4840.1h

Check the help document for the dictionary if you want to learn more about words used here.


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