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Preceptor dream8VS[DEXS] dream8VS
VS BR 16

KDR: 4.08

Score: 14.9m

Last Seen: May 28th, 2020 7:26 PM
- OFFLINE - 644.8 hour(s)

Prestige 1, Battle Rank 16 - Vanu Sovereignty on Miller
Level Progress (to 17): 34%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A Orion VS54 NS-15M2 Light PPA Dual Photon Pods Solstice VE3 VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $21,315,789 MLG Score: 17039
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 6.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.002%39.146%148815132927,5714.19458-0.116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.712%3.246M++2.715M-1.296D**HEAD ++ (~20.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.675B+9.10.359C**14.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.586%77.839%01134314,0298627316.2749

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.507A**0.695B+-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.676B+1.70.48B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.872%23.158%01134319059910.317195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.658A++1.625A+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.592B+3.30.319C*2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.9m191.6%751 (45.1k)594 (35.6k)4.0786349,89812,2344.1820316 (16)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1344484737.794%44.972%170002:0314

47% Heavy Assault32% Infiltrator14% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 23rd, 2019 8:21 PMMar 16th, 2020 11:29 AMMay 29th, 2020 9:11 PM (36d) (PST)May 28th, 2020 5:48 PM (37d) (PST)May 28th, 2020 3:26 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2863069801.9930.4890.8963.9070.04717039

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,18618,35858,8281202954234335,626

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
417.4h/17.4d 1,265 22,440 13,069 97.8k 938 1,189 1,176 32.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:7,106
Deaths:1,677
KDR:4.237
Accuracy:36.404% A*
HSR:41.261% B**
Orion VS54
M+
Kills:5,961
Deaths:1,757
KDR:3.393
Accuracy:37.633% M+
HSR:37.309% A+
NS-15M2
M
Kills:3,500
Deaths:885
KDR:3.955
Accuracy:39.123% M
HSR:42.257% A++
VX29 Polaris
M
Kills:1,264
Deaths:349
KDR:3.622
Accuracy:40.349% M
HSR:41.139% A*
VE-H Maw
A*
Kills:1,187
Deaths:317
KDR:3.744
Accuracy:39.213% A*
HSR:39.680% B**
Pulsar LSW
A**
Kills:1,182
Deaths:304
KDR:3.888
Accuracy:38.682% A**
HSR:39.509% A++
Flare VE6
M
Kills:1,182
Deaths:314
KDR:3.764
Accuracy:39.509% M
HSR:41.286% A++
SVA-88
M
Kills:1,177
Deaths:368
KDR:3.198
Accuracy:38.996% M
HSR:44.180% A*
Kills:22,559
Deaths (as Heavy Assault):5,971
Deaths (to Heavy Assaults):3,689
KDR:3.77809
Kill Difference:16,588
Playtime:196.335 hours
Usage:47%
Score:6.990m
Score/min:593
Accuracy (listed only):38.739%
HSR (listed only):40.828%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-A Lacerta
A**
Kills:1,182
Deaths:376
KDR:3.144
Accuracy:42.846% A**
HSR:34.602% B*
Pulsar VS1
M
Kills:362
Deaths:133
KDR:2.722
Accuracy:38.276% M
HSR:35.912% A++
Thanatos VE70
A*
Kills:190
Deaths:97
KDR:1.959
Accuracy:61.872% A*
HSR:23.158% A
Kills:1,734
Deaths (as Combat Medic):606
Deaths (to Combat Medics):1,532
KDR:2.86139
Kill Difference:1,128
Playtime:16.604 hours
Usage:4%
Score:0.471m
Score/min:473
Accuracy (listed only):47.665%
HSR (listed only):31.224%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
M
Kills:1,265
Deaths:931
KDR:1.359
Accuracy:38.769% M
HSR:27.747% B**
Pulsar C
A*
Kills:894
Deaths:451
KDR:1.982
Accuracy:36.816% A*
HSR:29.083% B*
Thanatos VE70
A*
Kills:190
Deaths:97
KDR:1.959
Accuracy:61.872% A*
HSR:23.158% A
Kills:2,349
Deaths (as Light Assault):1,479
Deaths (to Light Assaults):1,986
KDR:1.58824
Kill Difference:870
Playtime:56.764 hours
Usage:14%
Score:1.705m
Score/min:500
Accuracy (listed only):45.819%
HSR (listed only):26.663%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
M
Kills:1,265
Deaths:931
KDR:1.359
Accuracy:38.769% M
HSR:27.747% B**
Pulsar C
A*
Kills:894
Deaths:451
KDR:1.982
Accuracy:36.816% A*
HSR:29.083% B*
Thanatos VE70
A*
Kills:190
Deaths:97
KDR:1.959
Accuracy:61.872% A*
HSR:23.158% A
Kills:2,349
Deaths (as Engineer):1,479
Deaths (to Engineers):1,586
KDR:1.58824
Kill Difference:870
Playtime:13.351 hours
Usage:3%
Score:0.369m
Score/min:461
Accuracy (listed only):45.819%
HSR (listed only):26.663%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:14,029
Deaths:2,105
KDR:6.665
Accuracy:51.586% A++
HSR:77.839% B++
NSX Tomoe
A+
Kills:1,163
Deaths:342
KDR:3.401
Accuracy:36.905% A+
HSR:49.527% B**
NS-45 Pilot
A+
Kills:954
Deaths:526
KDR:1.814
Accuracy:41.887% A+
HSR:27.883% C+
NS-357 Underboss
A*
Kills:257
Deaths:113
KDR:2.274
Accuracy:54.974% A*
HSR:24.514% C++
NS-357 IA
A++
Kills:117
Deaths:73
KDR:1.603
Accuracy:62.903% A++
HSR:39.316% B+
Kills:16,520
Deaths (as Infiltrator):3,159
Deaths (to Infiltrators):1,926
KDR:5.2295
Kill Difference:13,361
Playtime:132.122 hours
Usage:32%
Score:5.300m
Score/min:669
Accuracy (listed only):49.651%
HSR (listed only):43.816%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M+
Kills:2,058
V. Kills:53 N/A
Deaths:
KDR:
Accuracy:53.166% A+
KPH:163.800 M+
VKPH:4.200 C*
Dual Photon Pods
A++
Kills:1,269
V. Kills:62 N/A
Deaths:
KDR:
Accuracy:67.958% A++
KPH:162.600 B**
VKPH:7.900 D-
Saron Laser Cannon
B+
Kills:219
V. Kills:123 177%
Deaths:
KDR:
Accuracy:34.714% B+
KPH:16.800 C++
VKPH:9.500 C+
Kills:3,546 (2,277 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:238
Kill Difference:3,546
Playtime:33.375 hours
Usage:8%
Score:0.684m
Score/min:341
Piloting Accuracy:34.714%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:79
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:43.333% D
KPH:104.600 A++
VKPH:7.900 C+
Kills:79 (79 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:6
Kill Difference:79
Playtime:0.755 hours
Usage:0%
Score:0.017m
Score/min:371
Driving Accuracy:43.333%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:87
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:32.682% M
KPH:151.800 A++
VKPH:1.700 D
M12 Kobalt
A**
Kills:65
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:32.660% A**
KPH:125.500 A
VKPH:1.900 D
Kills:152 (0 + 152)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:152
Playtime:1.091 hours
Usage:0%
Score:0.032m
Score/min:495
Driving Accuracy:N/A%
Gunner Accuracy:32.660%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 14,10214,0292,1056.665B**2.5951.586%A++77.839%B++146.4M*N/A44795.8h1.7B*3.2B**
Betelgeuse 54-A 7,1907,1061,6774.237B0.1636.404%A*41.261%B**160.4A++1.9B*45244.3h8.9B*24.4B**
Orion VS54 6,0505,9611,7573.393B++0.6937.633%M+37.309%A+129M+1.9A*35546.2h9.8B++26C*
NS-15M2 3,5503,5008853.955B**0.1239.123%M42.257%A++135.1A*1.9A39725.9h9.5B*24.2B**
Light PPA 2,1112,05812058U2,053.9253.166%A+1.409%B163.3M+4.2C*43212.6h8.1B++15.3B++
Dual Photon Pods 1,3311,26911269U1,264.9267.958%A++N/A162.7B**7.9D-3927.8h9.5A14B**
Solstice VE3 1,2891,2659311.359B++2.7238.769%M27.747%B**71.9A*1.4A++20017.6h10.4B**26.7B
VX29 Polaris 1,2971,2643493.622A+0.4640.349%M41.139%A*123.9A++3.2M**31710.2h9.7B++24.1B*
VE-H Maw 1,2091,1873173.744A0.3339.213%A*39.68%B**117.5A+2.2B**30910.1h8.1B*20.6B*
Pulsar LSW 1,2021,1823043.888A++0.1938.682%A**39.509%A++119.4A++2A++3049.9h10.3B+26.5B*
VE-A Lacerta 1,2051,1823763.144A0.9342.846%A**34.602%B*117A++2.3B++28610.1h8.7B**20.2A
Flare VE6 1,1981,1823143.764A++0.3139.509%M41.286%A++125.7A*1.7A+3049.4h8.5B++21.5B**
SVA-88 1,1881,1773683.198B++0.8838.996%M44.18%A*126.6A*1.2B*3539.3h9.6B++24.5B**
NSX Tomoe 1,1651,1633423.401B*0.6836.905%A+49.527%B**109.7A*N/A26410.6h10.2B**27.7B*
Plasma Grenade 1,0711,03711037N/A1,032.9264.532%A*N/A1037A++34A++31251h2.3B**3.6B**
NS-45 Pilot 9559545261.814B2.2641.887%A+27.883%C+146.8A++N/A3946.5h5B**12B**
Pulsar C 9048944511.982C++2.1036.816%A*29.083%B*90.3A++1B+3129.9h8.4B**22.9B**
C-4 7316761364.971A*0.8936.09%A+N/A293.9M**23.9C10642.3h0.9B**2.4B**
Pulsar VS1 3733621332.722A+1.3638.276%M35.912%A++88.3M2.7M**3004.1h10.5B**27.5A
S1 4392821152.452M1.6373.092%A++N/A68.8M+38.3M++5044.1h6C*8.2B+
NS-357 Underboss 2592571132.274B**1.8054.974%A*24.514%C++183.6M**1.4A+9331.4h2.9A5.3B**
Saron Laser Cannon 3422191219U214.9234.714%B+N/A16.8C++9.5C+22413h75.6B++217.7B*
NS Decimator 283192444.364M++0.2967.406%B++2.604%B+87.3A**41.4A**5272.2h3.2B*4.7B**
Thanatos VE70 191190971.959B*2.1261.872%A*23.158%A158.3SN/A5331.2h3.3B**5.3B**
MANA Anti-Personnel Turret 137135294.655N/A0.5837.413%UN/A1350U20U2858800.1h14.3T*38.3T*
NS-357 IA 117117731.603B+2.4862.903%A++39.316%B+117A++N/A3341h3B+4.8B*
M12 Kobalt 8887187A+82.9232.682%M29.885%A*145A++1.7D5240.6h15.8B+48.2B**
L100 Python HESH 8579179M**74.9243.333%DN/A98.8A+7.5C3710.8h3C++6.8C++
Blueshift VM5 7571203.55B+0.5330.823%A*32.394%A++78.9A*4.4S2490.9h13B++42.3B*
Force-Blade 706712,2960.005D4.0747.036%AN/A0.2C--N/A1368.4h1.8B++3.8B+
M12 Kobalt 6665165A*60.9232.66%A**30.769%M130A2D4600.5h19.9C61B+
Blueshift VM5 6564203.2C**0.8832.294%A**40.625%M*71.1A++1.1B++3150.9h15C*46.6B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2924,8151.2h
Spawn Beacon31500.3h
Medical Applicator2017,4801.3h
Motion Spotter82,1341h
Spitfire Auto-Turret42420.1h
Recon Detection Device131,3442h
Ammunition Package64420.1h
Medical Kit5766,32528.8h
Anti-Infantry MANA Turret51220.1h

Check the help document for the dictionary if you want to learn more about words used here.


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