Online: daguest  
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Praetor dream8VS[DEXS] dream8VS
VS BR 82

KDR: 3.81

Score: 8.5m

Last Seen: Mar 3rd, 2020 5:50 PM
- OFFLINE - 12.4 hour(s)

Battle Rank 82 - Vanu Sovereignty on Miller
Level Progress (to 83): 59%
Level 100 Progress: 45% 277h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Orion VS54 NS-15M2 Dual Photon Pods VX29 Polaris Solstice VE3 Betelgeuse 54-A VE-H Maw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,719,964 MLG Score: 14964
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.595%38.648%149213126317,7944.01127-0.197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.832%3.369M*2.66M0.749B++HEAD ++ (~19.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.669B+9.50.336C**15.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.4%74.396%0112758,7296395213.6391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.327A*0.475B+-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.654B+1.70.458B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.5m157%623 (37.4k)490 (29.4k)3.8138732,3348,4783.9199182 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1276295137.759%43.224%163202:0313

6% Combat Medic45% Heavy Assault31% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 23rd, 2019 8:21 PMFeb 28th, 2020 10:16 PMMar 9th, 2020 2:52 AM (26d) (PST)Mar 3rd, 2020 4:46 PM (32d) (PST)Mar 3rd, 2020 1:50 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2213069151.8610.4880.8042.9960.04714964

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,28118,34854,9331122948180329,412

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
289.6h/12.1d 899 13,976 8,392 52.1k 641 815 818 21.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:5,173
Deaths:1,523
KDR:3.397
Accuracy:37.748% M+
HSR:37.850% A++
NS-15M2
M+
Kills:1,728
Deaths:451
KDR:3.831
Accuracy:40.509% M+
HSR:38.368% A
VX29 Polaris
M
Kills:1,264
Deaths:349
KDR:3.622
Accuracy:40.349% M
HSR:41.139% A*
Betelgeuse 54-A
A*
Kills:1,188
Deaths:325
KDR:3.655
Accuracy:37.152% A*
HSR:40.825% B**
VE-H Maw
A*
Kills:1,187
Deaths:317
KDR:3.744
Accuracy:39.213% A*
HSR:39.680% A
Pulsar LSW
A**
Kills:1,182
Deaths:304
KDR:3.888
Accuracy:38.682% A**
HSR:39.509% A++
Flare VE6
M
Kills:1,180
Deaths:313
KDR:3.770
Accuracy:39.492% M
HSR:41.356% A*
SVA-88
M+
Kills:1,177
Deaths:368
KDR:3.198
Accuracy:38.996% M+
HSR:44.180% A*
Kills:14,079
Deaths (as Heavy Assault):3,950
Deaths (to Heavy Assaults):2,539
KDR:3.5643
Kill Difference:10,129
Playtime:131.486 hours
Usage:45%
Score:3.939m
Score/min:499
Accuracy (listed only):39.018%
HSR (listed only):40.363%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-A Lacerta
A*
Kills:1,182
Deaths:376
KDR:3.144
Accuracy:42.846% A*
HSR:34.602% B*
Pulsar VS1
M
Kills:361
Deaths:133
KDR:2.714
Accuracy:38.337% M
HSR:36.011% A*
Kills:1,543
Deaths (as Combat Medic):509
Deaths (to Combat Medics):1,053
KDR:3.03143
Kill Difference:1,034
Playtime:16.532 hours
Usage:6%
Score:0.469m
Score/min:473
Accuracy (listed only):40.592%
HSR (listed only):35.307%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
M
Kills:1,261
Deaths:925
KDR:1.363
Accuracy:38.798% M
HSR:27.835% A
Pulsar C
A++
Kills:101
Deaths:85
KDR:1.188
Accuracy:35.409% A++
HSR:18.812% D-
Kills:1,362
Deaths (as Light Assault):1,010
Deaths (to Light Assaults):1,345
KDR:1.34851
Kill Difference:352
Playtime:41.622 hours
Usage:14%
Score:1.000m
Score/min:401
Accuracy (listed only):37.104%
HSR (listed only):23.324%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
M
Kills:1,261
Deaths:925
KDR:1.363
Accuracy:38.798% M
HSR:27.835% A
Pulsar C
A++
Kills:101
Deaths:85
KDR:1.188
Accuracy:35.409% A++
HSR:18.812% D-
Kills:1,362
Deaths (as Engineer):1,010
Deaths (to Engineers):1,107
KDR:1.34851
Kill Difference:352
Playtime:9.943 hours
Usage:3%
Score:0.266m
Score/min:445
Accuracy (listed only):37.104%
HSR (listed only):23.324%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:8,729
Deaths:1,412
KDR:6.182
Accuracy:50.400% A+
HSR:74.396% B+
NSX Tomoe
A+
Kills:1,163
Deaths:342
KDR:3.401
Accuracy:36.905% A+
HSR:49.527% B**
NS-45 Pilot
A+
Kills:829
Deaths:459
KDR:1.806
Accuracy:41.659% A+
HSR:27.624% C+
Kills:10,721
Deaths (as Infiltrator):2,213
Deaths (to Infiltrators):1,370
KDR:4.84455
Kill Difference:8,508
Playtime:88.732 hours
Usage:31%
Score:2.813m
Score/min:528
Accuracy (listed only):42.988%
HSR (listed only):50.515%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:1,269
V. Kills:62 N/A
Deaths:
KDR:
Accuracy:67.958% A++
KPH:162.600 B**
VKPH:7.900 D-
Light PPA
M
Kills:944
V. Kills:27 N/A
Deaths:
KDR:
Accuracy:54.788% A++
KPH:153.300 M
VKPH:4.400 B
Saron Laser Cannon
B+
Kills:214
V. Kills:120 177%
Deaths:
KDR:
Accuracy:34.542% B+
KPH:16.700 C++
VKPH:9.300 C+
Kills:2,427 (1,158 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:209
Kill Difference:2,427
Playtime:26.802 hours
Usage:9%
Score:0.480m
Score/min:299
Piloting Accuracy:34.542%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:65
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:43.304% D-
KPH:102.700 A++
VKPH:6.300 D
Kills:65 (65 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:65
Playtime:0.633 hours
Usage:0%
Score:0.012m
Score/min:306
Driving Accuracy:43.304%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:57
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:29.872% A*
KPH:122.600 A
VKPH:2.200 C--
Kills:57 (0 + 57)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:57
Playtime:0.465 hours
Usage:0%
Score:0.011m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:29.872%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 8,7818,7291,4126.182B**2.3750.4%A+74.396%B+142.6M*N/A34961.2h1.7B*3.4B*
Orion VS54 5,2505,1731,5233.397B*0.4237.748%M+37.85%A++127.7M+1.9M++31340.5h9.8B++26.1C*
NS-15M2 1,7631,7284513.831B*0.0240.509%M+38.368%A119.2A*2.4M++28514.5h10B++24.7B**
Dual Photon Pods 1,3311,26911269U1,265.1967.958%A++N/A162.7B**7.9D-3907.8h9.5A+14A
VX29 Polaris 1,2971,2643493.622A+0.1940.349%M41.139%A*123.9A*3.2S30910.2h9.7B*24.1B**
Solstice VE3 1,2851,2619251.363B++2.4538.798%M27.835%A72.5A*1.4M18817.4h10.3B**26.7B
Betelgeuse 54-A 1,2051,1883253.655C++0.1637.152%A*40.825%B**121.2B**1.7B**3449.8h9.8B+26.3B**
VE-H Maw 1,2091,1873173.744A0.0739.213%A*39.68%A117.5A+2.2A++29410.1h8.1B*20.6B*
VE-A Lacerta 1,2051,1823763.144B**0.6742.846%A*34.602%B*117A+2.3B++27810.1h8.7B**20.2B**
Pulsar LSW 1,2021,1823043.888A+0.0738.682%A**39.509%A++119.4A++2M2929.9h10.3B+26.5B**
Flare VE6 1,1961,1803133.77A++0.0439.492%M41.356%A*128.3A*1.7A*3059.2h8.5B++21.5B**
SVA-88 1,1881,1773683.198B+0.6238.996%M+44.18%A*126.6A*1.2A3449.3h9.6B*24.5B**
NSX Tomoe 1,1651,1633423.401B**0.4136.905%A+49.527%B**109.7A*N/A26310.6h10.2B**27.7B**
Light PPA 9719441944U940.1954.788%A++1.165%C+152.3M4.4B3536.2h8.3B+15.2B++
NS-45 Pilot 8308294591.806C**2.0141.659%A+27.624%C+153.5A*N/A3845.4h5B**11.9B**
Plasma Grenade 7777541754N/A750.1965.408%A*N/A1077.1A*32.9A**27470.7h2.3B**3.5B**
Pulsar VS1 3723611332.714A++1.1038.337%M36.011%A*88M2.7S2604.1h10.5B**27.5A
C-4 3833561023.49A0.3235.586%A+N/A254.3M*19.3D8181.4h0.9B**2.5B**
S1 3962541052.419M1.3973.299%A++N/A66.8M+37.4M++4663.8h6.1C*8.3B+
Saron Laser Cannon 3342141214U210.1934.542%B+N/A16.7C++9.4C+21712.8h74.9B++216.8B*
MANA Anti-Personnel Turret 133131284.679N/A0.8738.544%UN/A1310U20U2491000.1h14.3T*37T*
Pulsar C 102101851.188C+2.6335.409%A++18.812%D-59.4B*N/A2271.7h9B++25.4B**
Blueshift VM5 7066173.882B+0.0730.967%A*33.333%A*73.3A++4.4S2440.9h13.3B++43.1B*
L100 Python HESH 6965165M**61.1943.304%D-N/A108.3A*6.7C-3050.6h3B6.9C+
Blueshift VM5 6059173.471B0.3432.484%A*38.983%M+65.6A1.1B++3080.9h15.6C++47.9B*
M12 Kobalt 5857157A*53.1929.872%A*35.088%M**114B**2D3990.5h18C*60.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2319,7620.9h
Spawn Beacon11200.2h
Medical Applicator2017,0931.3h
Motion Spotter61,7410.7h
Ammunition Package64100.1h
Medical Kit4184,33518.9h
Anti-Infantry MANA Turret51180.1h
Recon Detection Device87111h

Check the help document for the dictionary if you want to learn more about words used here.


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