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Castellan Space drhead[TEST] drhead
VS BR 63

KDR: 1.2

Score: 42.1m

Last Seen: Dec 28th, 2018 2:17 AM
- OFFLINE - 1296.8 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Emerald
Level Progress (to 64): 36%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C Lasher X2 C-4 Sirius SX12 Lancer VS22 Phaseshift VX-S Zenith VX-5 Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $638,010 MLG Score: 510
Fun Score: N/A
Cheeseburgers Flipped: 544TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.536%26.842%7393698624,9910.9518930.251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.226%1.263A0.949B*-0.267CHEAD ++ (~13.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.543B+9.40.341C**24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.744%1.427%165410181,26111417511.10517168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.942%0.559B+-0.163C-0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.90.237C++52.50.008C+70.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.991%3.119%106510171,57119698240.797462190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.761%-0.282C0.321C*0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.8-0.496D22-0.752D-35.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.106%3.902%385101761517033510.361127175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.384%-0.561D-0.118C+1.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.623B+13.40.659B+31.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.047%70.889%38610165,7162271262.51585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.046%0.453B+0.246C++-0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.279C*2.70.148C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.513%15.263%38510174,9401918442.57426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.752%0.424B0.147C++-0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.501B+3.10.369C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.1m308.8%348 (20.9k)310 (18.6k)1.2032159,92049,8001.3911463 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022116025.134%21.39%53802:4328

21% Engineer16% Heavy Assault32% Infiltrator24% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 3:08 AMOct 5th, 2015 12:45 AMJan 26th, 2019 12:44 PM (24d) (PST)Dec 27th, 2018 10:18 PM (54d) (PST)Dec 27th, 2018 10:17 PM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5572203370.4410.3670.0941.5240.052510

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,40613,19420,2122622691318,629

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2262.3h/94.3d 9,359 12,817 16,879 206.9k 3,789 6,350 7,064 75.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:1,793
Deaths:1,891
KDR:0.948
Accuracy:29.217% B+
HSR:2.621% D
Ursa
B++
Kills:1,179
Deaths:1,029
KDR:1.146
Accuracy:24.163% C**
HSR:28.584% B++
Orion VS54
B++
Kills:1,159
Deaths:1,107
KDR:1.047
Accuracy:24.496% B++
HSR:23.555% C+
SVA-88
B+
Kills:580
Deaths:518
KDR:1.120
Accuracy:24.343% C*
HSR:29.655% B+
VE-H Maw
B*
Kills:314
Deaths:260
KDR:1.208
Accuracy:26.659% C++
HSR:34.395% B*
Flare VE6
B++
Kills:182
Deaths:175
KDR:1.040
Accuracy:26.691% B++
HSR:23.626% C+
VX29 Polaris
B++
Kills:108
Deaths:122
KDR:0.885
Accuracy:27.003% B++
HSR:21.296% C+
Kills:5,315
Deaths (as Heavy Assault):5,102
Deaths (to Heavy Assaults):14,929
KDR:1.04175
Kill Difference:213
Playtime:355.111 hours
Usage:16%
Score:7.591m
Score/min:356
Accuracy (listed only):26.082%
HSR (listed only):23.390%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,846
Deaths:892
KDR:2.070
Accuracy:24.808% C++
HSR:25.569% B+
Zenith VX-5
B
Kills:1,372
Deaths:1,458
KDR:0.941
Accuracy:27.276% B
HSR:22.886% C*
Solstice SF
C*
Kills:1,295
Deaths:1,853
KDR:0.699
Accuracy:25.039% C*
HSR:8.031% D**
Serpent VE92
B+
Kills:1,242
Deaths:1,268
KDR:0.979
Accuracy:26.621% B+
HSR:17.633% C
Phobos VX86
C+
Kills:1,181
Deaths:1,108
KDR:1.066
Accuracy:57.838% C+
HSR:10.923% D-
NS Baron G5
B
Kills:1,174
Deaths:1,076
KDR:1.091
Accuracy:47.372% B
HSR:15.588% C*
Deimos VA29
C**
Kills:1,171
Deaths:1,177
KDR:0.995
Accuracy:55.881% C
HSR:18.104% C**
Thanatos VE70
C++
Kills:1,160
Deaths:1,181
KDR:0.982
Accuracy:40.926% C++
HSR:14.483% C
Solstice VE3
B++
Kills:1,156
Deaths:974
KDR:1.187
Accuracy:24.235% C**
HSR:23.356% B++
Pandora VX25
B
Kills:1,153
Deaths:1,035
KDR:1.114
Accuracy:43.265% B
HSR:15.785% C*
Eidolon VE33
B*
Kills:505
Deaths:473
KDR:1.068
Accuracy:27.678% C+
HSR:32.079% B*
Eclipse VE3A
B*
Kills:489
Deaths:572
KDR:0.855
Accuracy:27.835% C*
HSR:23.926% B*
VE-LR Obelisk
B++
Kills:383
Deaths:346
KDR:1.107
Accuracy:34.428% C**
HSR:37.598% B++
Chaos
A+
Kills:275
Deaths:179
KDR:1.536
Accuracy:51.292% C
HSR:22.909% A+
Solstice Burst
C+
Kills:251
Deaths:242
KDR:1.037
Accuracy:26.804% C+
HSR:23.506% C+
Kills:14,653
Deaths (as Engineer):13,834
Deaths (to Engineers):10,501
KDR:1.0592
Kill Difference:819
Playtime:482.824 hours
Usage:21%
Score:9.022m
Score/min:311
Accuracy (listed only):36.087%
HSR (listed only):20.825%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,846
Deaths:892
KDR:2.070
Accuracy:24.808% C++
HSR:25.569% B+
Sirius SX12
B*
Kills:1,636
Deaths:1,489
KDR:1.099
Accuracy:28.268% B++
HSR:23.411% B*
Zenith VX-5
B
Kills:1,372
Deaths:1,458
KDR:0.941
Accuracy:27.276% B
HSR:22.886% C*
Solstice SF
C*
Kills:1,295
Deaths:1,853
KDR:0.699
Accuracy:25.039% C*
HSR:8.031% D**
Serpent VE92
B+
Kills:1,242
Deaths:1,268
KDR:0.979
Accuracy:26.621% B+
HSR:17.633% C
Eridani SX5
B+
Kills:1,214
Deaths:1,167
KDR:1.040
Accuracy:29.436% B+
HSR:18.534% C+
NS-7 PDW
A++
Kills:1,206
Deaths:1,201
KDR:1.004
Accuracy:27.167% B+
HSR:28.856% A++
Phobos VX86
C+
Kills:1,181
Deaths:1,108
KDR:1.066
Accuracy:57.838% C+
HSR:10.923% D-
NS Baron G5
B
Kills:1,174
Deaths:1,076
KDR:1.091
Accuracy:47.372% B
HSR:15.588% C*
Deimos VA29
C**
Kills:1,171
Deaths:1,177
KDR:0.995
Accuracy:55.881% C
HSR:18.104% C**
Thanatos VE70
C++
Kills:1,160
Deaths:1,181
KDR:0.982
Accuracy:40.926% C++
HSR:14.483% C
MKV Suppressed
A+
Kills:1,158
Deaths:878
KDR:1.319
Accuracy:29.739% B++
HSR:28.152% A+
Solstice VE3
B++
Kills:1,156
Deaths:974
KDR:1.187
Accuracy:24.235% C**
HSR:23.356% B++
Pandora VX25
B
Kills:1,153
Deaths:1,035
KDR:1.114
Accuracy:43.265% B
HSR:15.785% C*
Eclipse VE3A
B*
Kills:489
Deaths:572
KDR:0.855
Accuracy:27.835% C*
HSR:23.926% B*
Chaos
A+
Kills:275
Deaths:179
KDR:1.536
Accuracy:51.292% C
HSR:22.909% A+
Solstice Burst
C+
Kills:251
Deaths:242
KDR:1.037
Accuracy:26.804% C+
HSR:23.506% C+
Skorpios
A
Kills:169
Deaths:128
KDR:1.320
Accuracy:25.348% C--
HSR:30.178% A
VE-S Canis
B**
Kills:59
Deaths:47
KDR:1.255
Accuracy:33.169% B**
HSR:8.475% D**
Kills:19,207
Deaths (as Light Assault):17,925
Deaths (to Light Assaults):8,291
KDR:1.07152
Kill Difference:1,282
Playtime:548.260 hours
Usage:24%
Score:10.299m
Score/min:313
Accuracy (listed only):34.333%
HSR (listed only):20.016%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:1,636
Deaths:1,489
KDR:1.099
Accuracy:28.268% B++
HSR:23.411% B*
Eridani SX5
B+
Kills:1,214
Deaths:1,167
KDR:1.040
Accuracy:29.436% B+
HSR:18.534% C+
NS-7 PDW
A++
Kills:1,206
Deaths:1,201
KDR:1.004
Accuracy:27.167% B+
HSR:28.856% A++
Phobos VX86
C+
Kills:1,181
Deaths:1,108
KDR:1.066
Accuracy:57.838% C+
HSR:10.923% D-
NS Baron G5
B
Kills:1,174
Deaths:1,076
KDR:1.091
Accuracy:47.372% B
HSR:15.588% C*
Deimos VA29
C**
Kills:1,171
Deaths:1,177
KDR:0.995
Accuracy:55.881% C
HSR:18.104% C**
Thanatos VE70
C++
Kills:1,160
Deaths:1,181
KDR:0.982
Accuracy:40.926% C++
HSR:14.483% C
MKV Suppressed
A+
Kills:1,158
Deaths:878
KDR:1.319
Accuracy:29.739% B++
HSR:28.152% A+
Pandora VX25
B
Kills:1,153
Deaths:1,035
KDR:1.114
Accuracy:43.265% B
HSR:15.785% C*
Equinox VE2
C+
Kills:418
Deaths:498
KDR:0.839
Accuracy:25.678% C+
HSR:11.962% D*
Pulsar VS1
A+
Kills:393
Deaths:338
KDR:1.163
Accuracy:26.903% B++
HSR:31.043% A+
Chaos
A+
Kills:275
Deaths:179
KDR:1.536
Accuracy:51.292% C
HSR:22.909% A+
Skorpios
A
Kills:169
Deaths:128
KDR:1.320
Accuracy:25.348% C--
HSR:30.178% A
Corvus VA55
C*
Kills:113
Deaths:95
KDR:1.189
Accuracy:25.516% C*
HSR:23.009% C+
NS-11P
B**
Kills:112
Deaths:105
KDR:1.067
Accuracy:22.905% C+
HSR:25.893% B**
VE-S Canis
B**
Kills:59
Deaths:47
KDR:1.255
Accuracy:33.169% B**
HSR:8.475% D**
H-V45
B++
Kills:56
Deaths:68
KDR:0.824
Accuracy:27.639% B++
HSR:12.500% D*
Kills:12,648
Deaths (as Combat Medic):11,770
Deaths (to Combat Medics):6,046
KDR:1.0746
Kill Difference:878
Playtime:73.751 hours
Usage:3%
Score:1.265m
Score/min:286
Accuracy (listed only):35.197%
HSR (listed only):19.988%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:1,636
Deaths:1,489
KDR:1.099
Accuracy:28.268% B++
HSR:23.411% B*
Phaseshift VX-S
C**
Kills:1,386
Deaths:569
KDR:2.436
Accuracy:38.263% C**
HSR:74.820% C++
NS-30 Vandal
B++
Kills:1,264
Deaths:995
KDR:1.270
Accuracy:35.887% B+
HSR:32.120% B++
Eridani SX5
B+
Kills:1,214
Deaths:1,167
KDR:1.040
Accuracy:29.436% B+
HSR:18.534% C+
NS-7 PDW
A++
Kills:1,206
Deaths:1,201
KDR:1.004
Accuracy:27.167% B+
HSR:28.856% A++
Cerberus
B*
Kills:1,172
Deaths:1,500
KDR:0.781
Accuracy:34.719% B+
HSR:30.461% B*
Nyx VX31
B**
Kills:1,168
Deaths:833
KDR:1.402
Accuracy:34.711% C++
HSR:39.812% B**
Phantom VA23
C**
Kills:1,166
Deaths:911
KDR:1.280
Accuracy:36.395% C*
HSR:32.333% C**
VA39 Spectre
B+
Kills:1,162
Deaths:551
KDR:2.109
Accuracy:35.651% B+
HSR:44.234% B+
Parallax VX3
B+
Kills:1,162
Deaths:439
KDR:2.647
Accuracy:39.427% C++
HSR:82.788% B+
NS-44 Commissioner
C**
Kills:1,159
Deaths:1,460
KDR:0.794
Accuracy:37.524% C++
HSR:23.900% C**
MKV Suppressed
A+
Kills:1,158
Deaths:878
KDR:1.319
Accuracy:29.739% B++
HSR:28.152% A+
XM98
B+
Kills:1,123
Deaths:396
KDR:2.836
Accuracy:41.634% B+
HSR:79.341% B+
Beamer VS3
A+
Kills:871
Deaths:941
KDR:0.926
Accuracy:29.487% C**
HSR:33.180% A+
Ghost
B+
Kills:829
Deaths:591
KDR:1.403
Accuracy:39.075% C+
HSR:72.135% B+
Spiker
B+
Kills:537
Deaths:780
KDR:0.688
Accuracy:28.618% C+
HSR:24.581% B+
Manticore SX40
B**
Kills:226
Deaths:267
KDR:0.846
Accuracy:36.062% B**
HSR:12.832% D*
Artemis VX26
C
Kills:226
Deaths:224
KDR:1.009
Accuracy:26.279% C
HSR:15.044% D--
Skorpios
A
Kills:169
Deaths:128
KDR:1.320
Accuracy:25.348% C--
HSR:30.178% A
NSX Tomoe
C++
Kills:161
Deaths:128
KDR:1.258
Accuracy:28.754% C+
HSR:37.888% C++
NS-357 Underboss
C
Kills:108
Deaths:154
KDR:0.701
Accuracy:34.146% C
HSR:16.667% D
NS CandyCannon 3000
B*
Kills:101
Deaths:238
KDR:0.424
Accuracy:41.263% B+
HSR:48.515% B*
VE-S Canis
B**
Kills:59
Deaths:47
KDR:1.255
Accuracy:33.169% B**
HSR:8.475% D**
Parsec VX3-A
A*
Kills:54
Deaths:15
KDR:3.600
Accuracy:40.756% C
HSR:92.593% A*
NS-44L Blackhand
B**
Kills:51
Deaths:39
KDR:1.308
Accuracy:39.651% C
HSR:54.902% B**
NS Patriot Flare Gun
N/A
Kills:50
Deaths:135
KDR:0.370
Accuracy:9.735% N/A
HSR:0% N/A
Kills:19,418
Deaths (as Infiltrator):16,076
Deaths (to Infiltrators):6,196
KDR:1.20789
Kill Difference:3,342
Playtime:722.556 hours
Usage:32%
Score:12.357m
Score/min:285
Accuracy (listed only):33.122%
HSR (listed only):37.913%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A+
Kills:267
Deaths:203
KDR:1.315
Accuracy:47.490% B+
HSR:7.491% A+
Blueshift VM5
C+
Kills:195
Deaths:116
KDR:1.681
Accuracy:19.676% C+
HSR:20% C+
Comet VM2
B+
Kills:174
Deaths:98
KDR:1.776
Accuracy:46.665% C++
HSR:5.172% B+
Blueshift VM5
C+
Kills:158
Deaths:115
KDR:1.374
Accuracy:19.074% C+
HSR:17.722% D
Quasar VM1
C++
Kills:158
Deaths:126
KDR:1.254
Accuracy:16.436% C++
HSR:8.861% F-
Vortex VM21
C+
Kills:154
Deaths:119
KDR:1.294
Accuracy:40.912% C+
HSR:1.299% D--
Vortex VM21
C*
Kills:109
Deaths:119
KDR:0.916
Accuracy:42.018% C*
HSR:3.670% C+
NS-10 Burster
B**
Kills:51
Deaths:76
KDR:0.671
Accuracy:35.432% B**
HSR:3.922% D
Kills:1,266
Deaths (as MAX Suit):486
Deaths (to MAX Suits):2,970
KDR:2.60494
Kill Difference:780
Playtime:68.147 hours
Usage:3%
Score:1.609m
Score/min:393
Accuracy (listed only):33.463%
HSR (listed only):8.517%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:670
V. Kills:155 429%
Deaths:309
KDR:2.168
Accuracy:53.140% A++
KPH:22.200 D
VKPH:5.100 B++
Dual Photon Pods
C+
Kills:219
V. Kills:97 223%
Deaths:63
KDR:3.476
Accuracy:61.490% B**
KPH:41 D
VKPH:18.200 C+
Maelstrom Turbo Laser
B+
Kills:204
V. Kills:146 139%
Deaths:282
KDR:0.723
Accuracy:34.068% B+
KPH:11 C
VKPH:7.800 C
Saron Laser Cannon
C+
Kills:168
V. Kills:219 76%
Deaths:216
KDR:0.778
Accuracy:43.392% A++
KPH:7.200 D
VKPH:9.400 C+
Photon A2A Missile Pods
D
Kills:97
V. Kills:90 107%
Deaths:44
KDR:2.205
Accuracy:76.936% C--
KPH:24.900 D
VKPH:23.100 D
Kills:1,358 (1,042 + 0)
Deaths:914
KDR:1.486
VKDR:0.774
Vehicle Kills:707
Kill Difference:444
Playtime:81.413 hours
Usage:4%
Score:0.954m
Score/min:195
Piloting Accuracy:43.392%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:279
V. Kills:181 153%
Deaths:95
KDR:2.937
Accuracy:54.846% C+
KPH:24.900 C
VKPH:16.200 C
Skyguard
C--
Kills:212
V. Kills:182 116%
Deaths:104
KDR:2.038
Accuracy:35.924% B**
KPH:9 D
VKPH:7.700 C--
L100 Python HESH
C+
Kills:140
V. Kills:25 N/A
Deaths:24
KDR:5.833
Accuracy:46.899% C
KPH:45.400 C
VKPH:8.100 C+
C75 Viper
C*
Kills:123
V. Kills:32 373%
Deaths:28
KDR:4.393
Accuracy:45.158% B+
KPH:32.800 C*
VKPH:8.500 C*
Kills:754 (754 + 0)
Deaths:251
KDR:3.004
VKDR:1.673
Vehicle Kills:420
Kill Difference:503
Playtime:41.631 hours
Usage:2%
Score:0.714m
Score/min:286
Driving Accuracy:45.158%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B
Kills:810
V. Kills:285 283%
Deaths:135
KDR:6
Accuracy:52.264% B
KPH:17.500 C-
VKPH:6.200 D
Proton II PPA
C--
Kills:228
V. Kills:17 N/A
Deaths:28
KDR:8.143
Accuracy:24.233% C++
KPH:36 D
VKPH:2.700 C--
Saron HRB
B+
Kills:137
V. Kills:80 169%
Deaths:26
KDR:5.269
Accuracy:46.981% B+
KPH:19.200 D
VKPH:11.200 D
Supernova FPC
D
Kills:130
V. Kills:117 110%
Deaths:51
KDR:2.549
Accuracy:51.865% C+
KPH:13.200 D--
VKPH:11.900 D
Aphelion VEX-4
B++
Kills:114
V. Kills:45 248%
Deaths:10
KDR:11.400
Accuracy:25.213% D*
KPH:34.100 B++
VKPH:13.400 D
E540 Halberd
B++
Kills:74
V. Kills:26 274%
Deaths:11
KDR:6.727
Accuracy:48.404% C++
KPH:38.800 B++
VKPH:13.600 C--
Kills:1,493 (940 + 553)
Deaths:261
KDR:5.720
VKDR:2.184
Vehicle Kills:570
Kill Difference:1,232
Playtime:74.891 hours
Usage:3%
Score:0.934m
Score/min:208
Driving Accuracy:51.865%
Gunner Accuracy:48.404%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:109
V. Kills:38 279%
Deaths:15
KDR:7.267
Accuracy:49.579% D
KPH:27.700 D
VKPH:9.700 D**
Proton II PPA-H
D
Kills:77
V. Kills:7 N/A
Deaths:10
KDR:7.700
Accuracy:34.808% C
KPH:44.900 D--
VKPH:4.100 D
Kills:186 (0 + 186)
Deaths:25
KDR:7.440
VKDR:1.800
Vehicle Kills:45
Kill Difference:161
Playtime:5.650 hours
Usage:0%
Score:0.076m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:34.808%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:64
V. Kills:2 N/A
Deaths:8
KDR:8
Accuracy:14.893% D
KPH:40.500 D
VKPH:1.300 D-
Kills:64 (0 + 64)
Deaths:8
KDR:8
VKDR:0.250
Vehicle Kills:2
Kill Difference:56
Playtime:1.580 hours
Usage:0%
Score:0.020m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:14.893%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:691
V. Kills:46 N/A
Deaths:482
KDR:1.434
Accuracy:47.604% B+
KPH:24.600 D-
VKPH:1.600 C
M40 Fury-F
B++
Kills:492
V. Kills:122 400%
Deaths:509
KDR:0.967
Accuracy:56.719% B++
KPH:27.200 C**
VKPH:6.700 C++
M12 Kobalt-F
C
Kills:253
V. Kills:10 N/A
Deaths:183
KDR:1.383
Accuracy:20.408% C
KPH:21.900 C
VKPH:0.900 C
V30-F Starfall
C+
Kills:64
V. Kills:35 178%
Deaths:36
KDR:1.778
Accuracy:63.036% C+
KPH:26.400 C+
VKPH:14.400 C
M20 Basilisk-F
B**
Kills:53
V. Kills:20 252%
Deaths:87
KDR:0.609
Accuracy:63.191% B**
KPH:8.700 C
VKPH:3.300 C
Kills:1,553 (1,553 + 0)
Deaths:1,297
KDR:1.197
VKDR:0.180
Vehicle Kills:233
Kill Difference:256
Playtime:66.313 hours
Usage:3%
Score:0.625m
Score/min:157
Driving Accuracy:63.191%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,8611,8468922.07B+0.8724.808%C++25.569%B+17.6C-N/A109104.8h10.6B+42.6B
Lasher X2 1,8341,7931,8910.948C++0.2629.217%B+2.621%D34C++N/A14352.7h17.8B+61B+
C-4 2,3951,7371,1291.539C++0.3422.28%DN/A73C+27.6C+80123.8h1.2B+5.3B+
Sirius SX12 1,6521,6361,4891.099C++0.1028.268%B++23.411%B*37.4B+N/A17943.8h12.3B++43.6B+
Lancer VS22 2,7801,4871,3751.081B+0.1262.422%C++1.883%C+17.1B+14.9B29186.9h9.9B++15.8B++
Phaseshift VX-S 1,3951,3865692.436C+1.2338.263%C**74.82%C++33.6C++N/A11241.2h3C++7.8C**
Zenith VX-5 1,3821,3721,4580.941C0.2627.276%B22.886%C*34.6C+N/A18339.7h11.7B+42.9B+
Solstice SF 1,3171,2951,8530.699C0.5025.039%C*8.031%D**12.6C--N/A54103.1h8.4B+33.5B++
NS-30 Vandal 1,2701,2649951.27C0.0735.887%B+32.12%B++34.8C+N/A16936.3h5.1B+14.1B+
Serpent VE92 1,2491,2421,2680.979C+0.2226.621%B+17.633%C31.4C++N/A14339.6h10.7B++40.3B+
Force-Blade 1,3901,24218,9870.065A1.1447.491%A+N/A1.6B*N/A7797h2.5C*5.2B+
Eridani SX5 1,2191,2141,1671.04C+0.1629.436%B+18.534%C+28.1CN/A13343.2h10.8B+36.6B+
NS-7 PDW 1,2131,2061,2011.004C++0.2027.167%B+28.856%A++38.2B+N/A17631.6h11.7B*43.1B++
Phobos VX86 1,1881,1811,1081.066C+0.1457.838%C+10.923%D-27.3DN/A10543.3h2B*3.5B+
Ursa 1,2071,1791,0291.146C+0.0624.163%C**28.584%B++34.6C+N/A11734.1h10.7C**44.5B+
NS Baron G5 1,1921,1741,0761.091C+0.1147.372%B15.588%C*42.8B+N/A12327.4h4.3B+9.1C+
Cerberus 1,1741,1721,5000.781C0.4234.719%B+30.461%B*24CN/A9648.9h5.2B++15.1B++
Deimos VA29 1,1871,1711,1770.995C0.2155.881%C18.104%C**45.2C++N/A13425.9h2B++3.6C**
Nyx VX31 1,1811,1688331.402C0.2034.711%C++39.812%B**37C+N/A11031.6h4.7B+13.4B+
Phantom VA23 1,1711,1669111.28C0.0836.395%C*32.333%C**33.3CN/A10535h4.2B+11.5B+
VA39 Spectre 1,1681,1625512.109B+0.9135.651%B+44.234%B+31.9B+N/A11936.4h4.4B*12.5B*
Parallax VX3 1,1661,1624392.647C+1.4439.427%C++82.788%B+33.3BN/A10934.9h1.8B*4.7B+
Thanatos VE70 1,1661,1601,1810.982C++0.2240.926%C++14.483%C28.3C+N/A14241h3.9B++9.6B+
NS-44 Commissioner 1,1631,1591,4600.794C+0.4137.524%C++23.9%C**26.4CN/A10643.9h3.5B+9.5B+
Orion VS54 1,1751,1591,1071.047C+0.1624.496%B++23.555%C+33.5C++N/A19434.6h12.7C*52C++
MKV Suppressed 1,1661,1588781.319B0.1229.739%B++28.152%A+42.1B+N/A16827.5h11.1B++37.5B+
Solstice VE3 1,2201,1569741.187B+0.0224.235%C**23.356%B++28.5B++1.6M**16940.5h11.3B*46.6B+
Pandora VX25 1,1611,1531,0351.114C+0.0943.265%B15.785%C*45BN/A16725.6h4.1B9.4B+
XM98 1,1251,1233962.836B+1.6341.634%B+79.341%B+21.3CN/A10852.7h2.1B++4.9B++
Spear Anti-Vehicle Phalanx Turret 1,4489807313.425B**12.2245.381%C++4.592%C**44.7B+21.4C+43821.9h7B++15.5B++
Hunter QCX 9328861,6280.544C0.6648.344%B30.926%C**13.8C+N/A6664.1h4.7C**9.8B
Beamer VS3 8788719410.926C*0.2829.487%C**33.18%A+26.2C+N/A12633.2h7.8B+26.3C*
Ghost 8338295911.403C0.2039.075%C+72.135%B+40C++N/A20920.7h2B+5B+
Supernova PC 1,0958101356C++4.8052.264%B3.086%B+17.5C-6.2D15446.3h3.6B**6.8B**
Frag Grenade 8078031803N/A801.8050.451%B++N/A1338.3M**6.7C+54490.6h1.8A++3.6A
S12 Renegade 7376914821.434C0.2347.604%B+5.21%C+24.6D-1.6C16528.1h3.7C+7.8C**
Light PPA 8256703092.168C0.9653.14%A++N/A22.2D5.1B++16430.2h17.7C33.4C*
SVA-88 5925805181.12C0.0824.343%C*29.655%B+40.8C+N/A26914.2h12.1C+49.7C*
Spiker 5425377800.688C0.5228.618%C+24.581%B+25.8CN/A10220.8h8.2C**28.7B
Eidolon VE33 5165054731.068C+0.1427.678%C+32.079%B*21.7C+N/A9623.3h8B+29B+
M40 Fury-F 6144925090.967C0.2456.719%B++N/A27.2C**6.7C++18918.1h9.8B17.2B+
Eclipse VE3A 4964895720.855C0.3527.835%C*23.926%B*32.8CN/A13014.9h12.6C+45.1C*
Equinox VE2 4234184980.839C0.3625.678%C+11.962%D*19C-N/A8022h10.1B*39.2B+
Pulsar VS1 4023933381.163C*0.0426.903%B++31.043%A+30.2BN/A20013h12.7B++47.3B++
VE-LR Obelisk 3923833461.107C0.1034.428%C**37.598%B++36.5C++N/A13410.5h5.5B++16B++
Auraxium Slasher 33231914,8300.022C1.1829.854%C+4.389%D0.7CN/A3454.1h2.5C8.3C*
VE-H Maw 3203142601.208C0.0026.659%C++34.395%B*44.9C+N/A1647h10.5C*39.6C**
Auraxium Force-Blade 3102986,2220.048C**1.1645.562%B**N/A1.6C**N/A7188.5h2.1C++4.5B+
Proximity Mine 2872871062.708C1.5054.695%A+N/A75.5D--N/A3623.8h1.6B*3A
Lumine Edge 2872872,8440.101C+1.1025.805%C+17.422%C*2.9CN/A998.5h1.6C6.2C++
L100 Python AP 460279952.937C1.7354.846%C+5.735%A++24.9C16.2C40911.2h6.2C**11.3C*
Chaos 2822751791.536C+0.3351.292%C22.909%A+50.9C+1.3B**1315.4h4.3C+8.3C+
Comet VM2 3572672031.315B+0.1147.49%B+7.491%A+11.2C+3.8C+14023.9h17.7B+37.2B+
M12 Kobalt-F 2632531831.383C+0.1820.408%C13.044%B+22CN/A11411.5h16.1C+78.9C++
Solstice Burst 2532512421.037C0.1726.804%C+23.506%C+36.9C+N/A1266.8h11.5B+42.8B+
Tank Mine 4402411751.377D0.1753.799%A+N/A53.6D--44.2D10364.5h2.5D-4.7B**
Anti-Vehicle Grenade 2672351235N/A233.8065.285%A++N/A783.3A++106.7C++51330.3h3.6B**5.4B**
Proton II PPA 245228288.143C6.9424.233%C++N/A36.2D2.7C--2356.3h10.4C+42.8C++
Manticore SX40 2262262670.846C+0.3636.062%B**12.832%D*45.2B+N/A2505h7B+19.5B++
Artemis VX26 2282262241.009C0.1926.279%C15.044%D--24.6CN/A1339.2h12.4C+47.2C++
Dual Photon Pods 316219633.476C2.2761.49%B**N/A41.3D18.3C+4135.3h27.4C44.6C*
Skyguard 3942121042.038C0.8335.924%B**1.415%C--9D7.7C--19523.6h134.7C+374.8B+
Maelstrom Turbo Laser 3502042820.723C0.4834.068%B+3.431%B+11C7.8C15818.6h88.7B+260.4B+
Blueshift VM5 1971951161.681C0.4819.676%C+20%C+21.9DN/A1278.9h17.3C88.1C++
Flare VE6 1831821751.04C0.1626.691%B++23.626%C+42.3C++N/A3394.3h10.9C++40.8B+
Sticky Grenade 1801791179N/A177.8056.993%B+N/A895C+5D50760.2h2.1C**3.7B+
Comet VM2 232174981.776B*0.5746.665%C++5.172%B+12.4C++4.1C-15514h19.3B++41.4B++
Skorpios 1721691281.32C+0.1225.348%C--30.178%A45.7C++N/A1823.7h10.6B41.6C++
Saron Laser Cannon 3871682160.778C0.4343.392%A++2.976%B+7.2D9.4C+19023.4h180.1C415C*
MANA Anti-Personnel Turret 175164772.13N/A0.9325.688%UN/A1640U110U6192900.1h34T*132.2T*
NSX Tomoe 1631611281.258C0.0528.754%C+37.888%C++32.9CN/A874.9h13.6C**47.2C*
S1 2421603460.462C-0.7467.627%A1.25%D-15.2D7.8D39010.5h8.1D11.9C++
Blueshift VM5 1611581151.374C0.1719.074%C+17.722%D18.2D-N/A1128.7h20.5D*107.6C
Quasar VM1 1581581261.254C+0.0516.436%C++8.861%F-11.3D--N/A9114h12.8B++77.7B
Vortex VM21 2931541191.294C++0.0940.912%C+1.299%D--8.2C+7.4B+14818.7h26.8B+65.5B+
L100 Python HESH 165140245.833C-4.6346.899%C1.429%C+45.2C8.1C+3303.1h3.1B+6.6B
Saron HRB 217137265.269C++4.0746.981%B+N/A19.3C--11.3D2877.1h17.9B++38.2B*
MANA Anti-Vehicle Turret 2831331031.291D0.0949.962%D--6.015%A*1330D1500C-11070650.1h9.8B19.6C++
The Slasher 1331329410.14A*1.0655.118%A+N/A5.1B+N/A2725.8h2.1C*3.8B+
Supernova FPC 247130512.549C-1.3551.865%C+2.308%C+13.1D--11.8D3669.9h7D13.4D
C75 Viper 155123284.393C++3.1945.158%B+N/A32.4C++8.4C*4523.8h10.9B+24.2B++
MAX Punch 1411235130.24B*0.9643.808%C+N/A2.1C+N/A1058.1h1.9C++4.4C++
Aphelion VEX-4 1591141011.4A++10.2025.213%D*9.649%M+34.5B++13.6D1813.3h33.2B**131.6B++
Corvus VA55 114113951.189C++0.0125.516%C*23.009%C+33.2C*N/A2783.4h9.8B**38.6B++
NS-11P 1131121051.067C+0.1422.905%C+25.893%B**26.7C+N/A1894.2h14.7C+64.4C++
Saron HRB-H 147109157.267B+6.0649.579%D3.67%A*27.9D9.7D**2233.9h14.1A28.3B**
Vortex VM21 2071091190.916C+0.2942.018%C*3.67%C+5.8C5.2C++11118.7h39.5B+93.9B+
VX29 Polaris 1111081220.885C--0.3227.003%B++21.296%C+40C+1.1A2922.7h13.2C+49C**
NS-357 Underboss 1091081540.701C0.5034.146%C16.667%D29.2CN/A1523.7h4C**11.8C*
NS Annihilator 1901031370.752B+0.4579.483%CN/A13.6B*11.4B**3127.6h9.3B*11.6B*
NS CandyCannon 3000 1011012380.424C0.7841.263%B+48.515%B*13.8CN/A567.3h4.5C++10.8B+
Nemesis VSH9 1861012030.498C0.7160.842%CN/A8.6C--7.3C--21611.7h7.6B12.5C**
Photon A2A Missile Pods 18797442.205D1.0076.936%C--N/A24.9D23.1D3453.9h9.2C+12C
Aspis Anti-Aircraft Phalanx Turret 16484127A+5.8030.624%B*2.381%C*14.2B++13.6B+3795.9h126.7B++413.8B++
Proton II PPA-H 8477107.7C6.5034.808%C1.299%C-45.3D--4.1D2291.7h11.8C33.8C+
E540 Halberd 10074116.727C+5.5248.404%C++N/A38.9B++13.7C--3491.9h5.1B+10.6B+
Hades VSH4 121701400.5C+0.7073.008%B++N/A12.7C9.3C+2445.5h8.1B11.1B+
NS Decimator 92651030.631C-0.5771.619%A1.538%D21D8.7D-4813.1h6.6D--9.2C
M12 Kobalt 666488C-6.8014.893%D26.563%A++40D1.3D-2151.6h15.8B++106.3C*
V30-F Starfall 9964361.778C++0.5763.036%C+N/A26.7C+14.6C1562.4h14B+22.2B+
VE-S Canis 6359471.255C++0.0533.169%B**8.475%D**39.3C+2.7S2031.5h13.7C41.2C**
H-V45 5756680.824C0.3827.639%B++12.5%D*28C+N/A4712h14.4C52.3B
Parsec VX3-A 5554153.6C2.4040.756%C92.593%A*60B+1.1S3750.9h1.8B4.4C*
M20 Basilisk-F 7353870.609C+0.5963.191%B**5.66%C+8.7C3.3C1096.1h120.5C190.7C+
NS-10 Burster 8151760.671C0.5335.432%B**3.922%D3.8D2.2D-14113.5h233.9F-660C--
NS-44L Blackhand 5151391.308C++0.1039.651%C54.902%B**22.2C+N/A862.3h3.1B**7.9B+
NS Patriot Flare Gun 50501350.37C-0.839.735%DN/A9.4DN/A295.3h1.8B+18.9C**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit0910.4h
Motion Spotter524,5534.3h
Spawn Beacon1169865.8h
Nano-Armor Kit616448,46152.4h
Anti-Vehicle MANA Turret344482.6h
Nanite Revive Grenade03630.1h
Medical Applicator36174,50018.3h
VS Triumph Flare Gun0990.1h
Deconstruction Tool01090h
Ammunition Package758262h
Shield Recharging Field152820.3h
Medical Kit3765,3987.7h
Anti-Infantry MANA Turret292681.4h
Nano-Repair Grenade0820h
Recon Detection Device742,5968.1h

Check the help document for the dictionary if you want to learn more about words used here.


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