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Brigadier drummerbanana2[VBUX] drummerbanana2
NC BR 80

KDR: 2.68

Score: 7.5m

Last Seen: May 29th, 2020 12:14 PM
- OFFLINE - 93 hour(s)

Battle Rank 80 - New Conglomerate on Cobalt
Level Progress (to 81): 82%
Level 100 Progress: 40% 501h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Vortek Rotary M20 Mustang M30 Mustang AH GD-22S C150 Dalton NS-15M2 Breaker Rocket Pods LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,148,418 MLG Score: 918
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.195%29.577%8631013394,2771.826220.851

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.199%1.537A+1.273A-2.35F--HEAD ++ (~14.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.595B+8.80.386C**21.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.983%0.428%1304413457,010657332310.6535211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.498%-0.238C-1.055D*0.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.20.5B+28.40.466B+52.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.037%0.618%700313461,2942467945.26016163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.495%0.168C++-0.943D--0.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.943B*2.60.935B*4.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.977%76.136%700113488819510.44898

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.961A++0.585B+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.604B+1.90.409B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.5m254.9%379 (22.7k)339 (20.3k)2.6767515,2125,6833.1453580 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC134963326.851%9.249%24803:535

69% Engineer16% Heavy Assault11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 13th, 2018 3:05 PMJun 18th, 2019 4:01 PMMay 30th, 2020 4:45 AM (124d) (PST)May 29th, 2020 10:11 AM (125d) (PST)May 29th, 2020 8:14 AM (125d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0621019610.6890.2580.0642.2840.207918

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,7276,08357,644411541371220,347

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
367.8h/15.3d 2,663 1,407 4,047 50.4k 120 434 4,560 23.4m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C++
Kills:368
Deaths:497
KDR:0.740
Accuracy:26.332% C++
HSR:19.294% D
Kills:368
Deaths (as Engineer):497
Deaths (to Engineers):1,538
KDR:0.74044
Kill Difference:129
Playtime:253.043 hours
Usage:69%
Score:5.956m
Score/min:392
Accuracy (listed only):26.332%
HSR (listed only):19.294%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B*
Kills:1,169
Deaths:729
KDR:1.604
Accuracy:31.291% B*
HSR:34.303% B++
NS-15M2
B+
Kills:737
Deaths:521
KDR:1.415
Accuracy:30.646% B+
HSR:35.143% B+
LA1 Anchor
B**
Kills:652
Deaths:355
KDR:1.837
Accuracy:31.280% B+
HSR:38.190% B**
NC6 Gauss SAW
B
Kills:494
Deaths:451
KDR:1.095
Accuracy:26.678% B
HSR:22.470% D
Kills:3,052
Deaths (as Heavy Assault):2,056
Deaths (to Heavy Assaults):1,435
KDR:1.48444
Kill Difference:996
Playtime:59.096 hours
Usage:16%
Score:0.999m
Score/min:282
Accuracy (listed only):29.973%
HSR (listed only):32.526%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C++
Kills:368
Deaths:497
KDR:0.740
Accuracy:26.332% C++
HSR:19.294% D
MGR-S1 Gladius
C++
Kills:303
Deaths:197
KDR:1.538
Accuracy:30.835% C++
HSR:23.102% C
Kills:671
Deaths (as Light Assault):694
Deaths (to Light Assaults):960
KDR:0.96686
Kill Difference:23
Playtime:41.080 hours
Usage:11%
Score:0.334m
Score/min:136
Accuracy (listed only):28.583%
HSR (listed only):21.198%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B++
Kills:338
Deaths:312
KDR:1.083
Accuracy:30.341% B++
HSR:22.189% C
MGR-S1 Gladius
C++
Kills:303
Deaths:197
KDR:1.538
Accuracy:30.835% C++
HSR:23.102% C
Kills:641
Deaths (as Combat Medic):509
Deaths (to Combat Medics):483
KDR:1.25933
Kill Difference:132
Playtime:7.955 hours
Usage:2%
Score:0.127m
Score/min:265
Accuracy (listed only):30.588%
HSR (listed only):22.646%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C++
Kills:303
Deaths:197
KDR:1.538
Accuracy:30.835% C++
HSR:23.102% C
SAS-R
B**
Kills:88
Deaths:23
KDR:3.826
Accuracy:47.977% B**
HSR:76.136% B
NC4 Mag-Shot
F*
Kills:85
Deaths:118
KDR:0.720
Accuracy:10.364% F*
HSR:3.529% F*
NS-44 Commissioner
B++
Kills:78
Deaths:125
KDR:0.624
Accuracy:46.181% B++
HSR:20.513% D
NS-357 Underboss
B*
Kills:53
Deaths:52
KDR:1.019
Accuracy:47.606% B*
HSR:18.868% D
Kills:607
Deaths (as Infiltrator):515
Deaths (to Infiltrators):625
KDR:1.17864
Kill Difference:92
Playtime:5.126 hours
Usage:1%
Score:0.067m
Score/min:216
Accuracy (listed only):36.593%
HSR (listed only):28.430%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B**
Kills:2,966
V. Kills:1,633 182%
Deaths:417
KDR:7.113
Accuracy:37.296% B++
KPH:44.700 B**
VKPH:24.600 B*
M20 Mustang
B*
Kills:2,515
V. Kills:1,415 178%
Deaths:406
KDR:6.195
Accuracy:31.282% C++
KPH:33.400 B*
VKPH:18.800 B+
M30 Mustang AH
B+
Kills:1,178
V. Kills:57 N/A
Deaths:120
KDR:9.817
Accuracy:55.693% C
KPH:92.900 B+
VKPH:4.500 C
Breaker Rocket Pods
M**
Kills:661
V. Kills:38 N/A
Deaths:
KDR:
Accuracy:62.780% A
KPH:427.800 M**
VKPH:24.600 B+
Kills:7,320 (6,659 + 0)
Deaths:943
KDR:7.762
VKDR:3.333
Vehicle Kills:3,143
Kill Difference:6,377
Playtime:155.941 hours
Usage:42%
Score:2.519m
Score/min:269
Piloting Accuracy:55.693%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:1,165
V. Kills:642 181%
Deaths:37
KDR:31.487
Accuracy:35.197% C+
KPH:58.900 B+
VKPH:32.500 C++
CAS30 Tank Buster
A++
Kills:351
V. Kills:179 195%
Deaths:7
KDR:50.143
Accuracy:68.332% A++
KPH:21.100 A++
VKPH:10.700 B+
Dual-75 Duster
B*
Kills:122
V. Kills:8 N/A
Deaths:4
KDR:30.500
Accuracy:47.509% B*
KPH:67.200 C
VKPH:4.400 C
AP30 Shredder
A**
Kills:51
V. Kills:23 213%
Deaths:
KDR:
Accuracy:34.089% C**
KPH:94.300 A**
VKPH:42.500 A*
Kills:1,689 (351 + 1,338)
Deaths:48
KDR:35.188
VKDR:17.750
Vehicle Kills:852
Kill Difference:1,641
Playtime:38.795 hours
Usage:11%
Score:0.726m
Score/min:312
Piloting Accuracy:68.332%
Gunner Accuracy:34.089%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:80
V. Kills:46 170%
Deaths:12
KDR:6.667
Accuracy:48.513% C
KPH:39.900 B+
VKPH:22.900 B**
Kills:80 (80 + 0)
Deaths:12
KDR:6.667
VKDR:3.833
Vehicle Kills:46
Kill Difference:68
Playtime:2.006 hours
Usage:1%
Score:0.045m
Score/min:370
Driving Accuracy:48.513%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:91
V. Kills:42 212%
Deaths:2
KDR:45.500
Accuracy:63.889% B++
KPH:63.600 B+
VKPH:29.400 B++
C85 Canister-H
B++
Kills:60
V. Kills:2 N/A
Deaths:1
KDR:60
Accuracy:60.747% B++
KPH:85.100 D
VKPH:2.800 D*
M96 Mjolnir-H
A++
Kills:53
V. Kills:24 212%
Deaths:3
KDR:17.667
Accuracy:52.404% C++
KPH:94.200 A++
VKPH:42.700 B+
Kills:204 (0 + 204)
Deaths:6
KDR:34
VKDR:11.333
Vehicle Kills:68
Kill Difference:198
Playtime:2.698 hours
Usage:1%
Score:0.058m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:52.404%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 4,5992,9664177.113B**4.4437.296%B++N/A44.7B**24.6B*30466.4h25.3B**67.7B*
M20 Mustang 3,9302,5154066.195B+3.5231.282%C++N/A33.4B*18.8B+22675.3h42.4B*135.4B*
M30 Mustang AH 1,2351,1781209.817C+7.1455.693%CN/A92.8B+4.5C23912.7h4.9B++8.7B++
GD-22S 1,1761,1697291.604C+1.0731.291%B*34.303%B++84.1B++N/A22213.9h8.6B+27.3B+
C150 Dalton 1,8071,1653731.486A*28.8135.197%C+N/A58.8B+32.4C++44419.8h2.3B*6.4B*
NS-15M2 7397375211.415C1.2630.646%B+35.143%B+70.2C+N/A17410.5h10.4B33.8B+
Breaker Rocket Pods 6996611661U658.3262.78%AN/A440.7M**25.3B++11091.5h6.2A9.9B**
LA1 Anchor 6606523551.837C0.8431.28%B+38.19%B**98.8B++1.2B+2376.6h8.4B+26.8B+
NC6 Gauss SAW 5064944511.095C-1.5826.678%B22.47%D49.9C+1.2B1429.9h8.7C++32.5C**
AF-19 Mercenary 3783684970.74C-1.9426.332%C++19.294%D24.1CN/A10015.3h9.6B+36.5B
CAS30 Tank Buster 530351750.143U47.4768.332%A++N/A21A++10.7B+16016.7h34.1B*49.8B**
NC1 Gauss Rifle 3433383121.083C1.5930.341%B++22.189%C59.3B++N/A1545.7h9.3B*30.6B++
MGR-S1 Gladius 3033031971.538C+1.1430.835%C++23.102%C63.1C+N/A1954.8h7.9C**25.5C**
Dual-75 Duster 130122430.5B+27.8247.509%B*N/A67.8C4.4C1821.8h6.7D14.1C++
E540 Halberd-H 13391245.5A++42.8263.889%B++N/A65B+30B++3331.4h4C++6.3B
SAS-R 8988233.826C+1.1547.977%B**76.136%B80B+N/A2461.1h1.9C**3.9B++
NC4 Mag-Shot 86851180.72C1.9610.364%F*3.529%F*18.9DN/A524.5h6.6B+63.3F--
Titan-150 AP 12680126.667C3.9948.513%CN/A40B+23B**3702h2.7A5.5B*
NS-44 Commissioner 79781250.624C-2.0546.181%B++20.513%D43.3CN/A1391.8h3.3C*7.2B+
Shrike 13477511.51B+1.1762.994%B+N/A35B25.9B**2322.2h3.9A6.2A
M60-A Bulldog 8669169S66.3243.883%B+1.449%C++62.7B++15.5A*3821.1h3.9A8.9B*
C85 Canister-H 6260160M++57.3260.747%B++5%F85.7D2.9D*2760.7h7.9C13C+
NS-357 Underboss 5653521.019C+1.6647.606%B*18.868%D66.3C++3.8S1500.8h3.2B*6.7B++
M96 Mjolnir-H 7753317.667A14.9952.404%C++N/A88.3A+40B+5170.6h18.3A34.9A
AP30 Shredder 7451151A48.3234.089%C**1.961%C+102M+46A**5750.5h39.5B**115.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61500.6h
Medical Kit1941,0877.7h
M12 Kobalt0700h
G30 Walker0590h
Ammunition Package31090.1h
Medical Applicator337,0840.9h
Nano-Armor Kit963206,04838.5h
A30 Walker0610h

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