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Sentinel drummerbanana2[VBUX] drummerbanana2
NC BR 73

KDR: 2.58

Score: 5.7m

Last Seen: Dec 10th, 2019 7:05 PM
- OFFLINE - 19.5 hour(s)

Battle Rank 73 - New Conglomerate on Cobalt - Outfit Officer of VBUX[VBUX] VBUX
NC outfit on Cobalt

Members: 8
Level Progress (to 74): 22%
Level 100 Progress: 30% 615h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Vortek Rotary M20 Mustang M30 Mustang AH C150 Dalton NS-15M2 GD-22S NC6 Gauss SAW AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $803,142 MLG Score: 642
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.19%26.439%745712202,8141.648510.936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.693%1.351A0.814B++-1.292D**HEAD ++ (~12.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.564B+9.10.361C**23.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.543%0.441%1310412235,665523263510.8317215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.516%-0.295C-1.047D*0.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.40.5B+27.80.474B+52.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.387%0.235%588112268501735934.88506143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.167C-1.038D*-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.943B*2.40.941B*4.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VBUX[VBUX] VBUX
NC outfit on Cobalt

Members: 8
5.7m268.9%358 (21.5k)320 (19.2k)2.5841911,1124,3003.0665173 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC122742426.1%7.298%19004:072

69% Engineer14% Heavy Assault13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 13th, 2018 3:05 PMJun 18th, 2019 4:01 PMDec 10th, 2019 8:13 PM (12h) (PST)Dec 10th, 2019 3:55 PM (17h) (PST)Dec 10th, 2019 3:05 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
995919040.6280.2430.0462.2290.201642

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,7275,45754,270381531341219,198

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
295.1h/12.3d 2,074 811 3,085 39.5k 93 332 3,563 17.6m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:350
Deaths:453
KDR:0.773
Accuracy:26.133% B++
HSR:19.429% C
Kills:350
Deaths (as Engineer):453
Deaths (to Engineers):1,183
KDR:0.77263
Kill Difference:103
Playtime:202.443 hours
Usage:69%
Score:4.609m
Score/min:379
Accuracy (listed only):26.133%
HSR (listed only):19.429%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:715
Deaths:505
KDR:1.416
Accuracy:30.693% A
HSR:35.105% B**
GD-22S
A+
Kills:568
Deaths:415
KDR:1.369
Accuracy:30.927% A+
HSR:31.514% B**
NC6 Gauss SAW
B**
Kills:494
Deaths:451
KDR:1.095
Accuracy:26.678% B**
HSR:22.470% C+
Kills:1,777
Deaths (as Heavy Assault):1,371
Deaths (to Heavy Assaults):1,024
KDR:1.29613
Kill Difference:406
Playtime:41.303 hours
Usage:14%
Score:0.598m
Score/min:241
Accuracy (listed only):29.433%
HSR (listed only):29.696%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:350
Deaths:453
KDR:0.773
Accuracy:26.133% B++
HSR:19.429% C
MGR-S1 Gladius
B++
Kills:264
Deaths:174
KDR:1.517
Accuracy:30.834% B++
HSR:21.591% C+
Kills:614
Deaths (as Light Assault):627
Deaths (to Light Assaults):758
KDR:0.97927
Kill Difference:13
Playtime:39.269 hours
Usage:13%
Score:0.310m
Score/min:131
Accuracy (listed only):28.483%
HSR (listed only):20.510%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A+
Kills:338
Deaths:312
KDR:1.083
Accuracy:30.341% A+
HSR:22.189% C++
MGR-S1 Gladius
B++
Kills:264
Deaths:174
KDR:1.517
Accuracy:30.834% B++
HSR:21.591% C+
Kills:602
Deaths (as Combat Medic):486
Deaths (to Combat Medics):340
KDR:1.23868
Kill Difference:116
Playtime:7.952 hours
Usage:3%
Score:0.127m
Score/min:265
Accuracy (listed only):30.587%
HSR (listed only):21.890%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B++
Kills:264
Deaths:174
KDR:1.517
Accuracy:30.834% B++
HSR:21.591% C+
NC4 Mag-Shot
F--
Kills:85
Deaths:118
KDR:0.720
Accuracy:10.483% F*
HSR:3.529% F--
Kills:349
Deaths (as Infiltrator):292
Deaths (to Infiltrators):480
KDR:1.19521
Kill Difference:57
Playtime:3.187 hours
Usage:1%
Score:0.022m
Score/min:114
Accuracy (listed only):20.658%
HSR (listed only):12.560%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A++
Kills:2,482
V. Kills:1,367 181%
Deaths:417
KDR:5.952
Accuracy:37.044% B**
KPH:43.100 A++
VKPH:23.800 A+
M20 Mustang
A+
Kills:1,908
V. Kills:1,081 176%
Deaths:406
KDR:4.700
Accuracy:30.696% C+
KPH:31.100 A+
VKPH:17.600 B**
M30 Mustang AH
B**
Kills:1,045
V. Kills:56 N/A
Deaths:120
KDR:8.708
Accuracy:56.130% C++
KPH:92.200 B**
VKPH:4.900 C+
Breaker Rocket Pods
A*
Kills:169
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:58.280% B**
KPH:269.600 A*
VKPH:19.100 B
Kills:5,604 (5,435 + 0)
Deaths:943
KDR:5.943
VKDR:2.668
Vehicle Kills:2,516
Kill Difference:4,661
Playtime:130.798 hours
Usage:44%
Score:1.983m
Score/min:253
Piloting Accuracy:56.130%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:850
V. Kills:467 182%
Deaths:37
KDR:22.973
Accuracy:34.387% C
KPH:53.800 B**
VKPH:29.500 B
CAS30 Tank Buster
A**
Kills:230
V. Kills:118 193%
Deaths:7
KDR:32.857
Accuracy:67.616% A*
KPH:21.700 A**
VKPH:11.100 B**
Dual-75 Duster
B**
Kills:122
V. Kills:8 N/A
Deaths:4
KDR:30.500
Accuracy:47.509% B**
KPH:67.200 C+
VKPH:4.400 C
Kills:1,202 (230 + 972)
Deaths:48
KDR:25.042
VKDR:12.354
Vehicle Kills:593
Kill Difference:1,154
Playtime:28.233 hours
Usage:10%
Score:0.510m
Score/min:301
Piloting Accuracy:67.616%
Gunner Accuracy:47.509%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:80
V. Kills:46 170%
Deaths:12
KDR:6.667
Accuracy:48.513% C
KPH:39.900 A+
VKPH:22.900 A++
Kills:80 (80 + 0)
Deaths:12
KDR:6.667
VKDR:3.833
Vehicle Kills:46
Kill Difference:68
Playtime:2.006 hours
Usage:1%
Score:0.042m
Score/min:352
Driving Accuracy:48.513%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:71
V. Kills:33 209%
Deaths:2
KDR:35.500
Accuracy:63.618% B*
KPH:57.900 B*
VKPH:26.900 B*
Kills:71 (0 + 71)
Deaths:2
KDR:35.500
VKDR:16.500
Vehicle Kills:33
Kill Difference:69
Playtime:1.226 hours
Usage:0%
Score:0.023m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:63.618%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 3,8492,4824175.952A3.3737.044%B**N/A43.2A++23.8A+29857.5h25.3B**68.2B**
M20 Mustang 2,9891,9084064.7B*2.1230.696%C+N/A31.1A+17.6B**20861.3h42.6B**138.9B**
M30 Mustang AH 1,1011,0451208.708B6.1256.13%C++N/A92.5B**5C+23611.3h4.9B++8.8B++
C150 Dalton 1,3178503722.973A*20.3934.387%CN/A53.8B**29.6B39915.8h2.4B**6.9B**
NS-15M2 7177155051.416C+1.1730.693%A35.105%B**70.1B++N/A17210.2h10.4B++33.9B++
GD-22S 5705684151.369C+1.2230.927%A+31.514%B**71.9AN/A1857.9h8.7B**28.2B*
NC6 Gauss SAW 5064944511.095C+1.4926.678%B**22.47%C+49.9B*1.2A1379.9h8.7B+32.5B++
AF-19 Mercenary 3573504530.773C+1.8126.133%B++19.429%C28B+N/A11212.5h9.4B**35.8B++
NC1 Gauss Rifle 3433383121.083C++1.5030.341%A+22.189%C++59.3A*N/A1485.7h9.3A30.6B**
MGR-S1 Gladius 2642641741.517C*1.0730.834%B++21.591%C+61.4B*N/A1784.3h7.8B++25.3B++
CAS30 Tank Buster 348230732.857U30.2767.616%A*N/A21.7A**11.1B**17610.6h35.4C**52.4B++
Breaker Rocket Pods 1811691169U166.4258.28%B**N/A281.7A**20B+7060.6h6.5A+11.1B**
Dual-75 Duster 130122430.5A27.9247.509%B**N/A67.8C+4.4C1781.8h6.7C-14.1B
NC4 Mag-Shot 86851180.72C+1.8610.483%F*3.529%F--18.9CN/A514.5h6.6B++62.6D*
Titan-150 AP 12680126.667C++4.0848.513%CN/A40A+23A++3512h2.7A5.5A
E540 Halberd-H 10471235.5M++32.9263.618%B*N/A59.2B*27.5B*3161.2h4.5B*7.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51320.5h
Medical Kit1046424.9h
M12 Kobalt0700h
G30 Walker0590h
Ammunition Package3780h
Nano-Armor Kit560164,43530.3h
Medical Applicator337,0840.9h
A30 Walker0610h

Check the help document for the dictionary if you want to learn more about words used here.


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