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Sentinel drummerbanana2[VBUX] drummerbanana2
NC BR 74

KDR: 2.61

Score: 5.9m

Last Seen: Jan 27th, 2020 3:27 PM
- OFFLINE - 53.5 hour(s)

Battle Rank 74 - New Conglomerate on Cobalt - Outfit Officer of VBUX[VBUX] VBUX
NC outfit on Cobalt

Members: 4
Level Progress (to 75): 31%
Level 100 Progress: 31% 601h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Vortek Rotary M20 Mustang M30 Mustang AH C150 Dalton NS-15M2 GD-22S NC6 Gauss SAW AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $795,636 MLG Score: 636
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.204%26.501%747712252,8491.644920.967

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.697%1.351A0.814B++-1.292D**HEAD ++ (~12.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.564B+9.10.361C**23.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.733%0.433%1317412286,011555277810.8306216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.468%-0.295C-1.047D*0.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.90.5B+27.70.474B+52.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.354%0.234%553112318551865974.59677143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.167C-1.038D*-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.943B*2.40.941B*4.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VBUX[VBUX] VBUX
NC outfit on Cobalt

Members: 4
5.9m266.4%359 (21.5k)321 (19.3k)2.6117911,5654,4283.107574 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC123244526.269%7.125%18704:102

69% Engineer14% Heavy Assault13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 13th, 2018 3:05 PMJun 18th, 2019 4:01 PMJan 28th, 2020 4:26 PM (22h) (PST)Jan 27th, 2020 12:25 PM (2d) (PST)Jan 27th, 2020 11:27 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,002899130.6280.2400.0452.2100.202636

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,1355,32254,813381431331219,288

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
307h/12.8d 2,195 824 3,211 40.7k 94 337 3,716 18.5m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:353
Deaths:466
KDR:0.758
Accuracy:26.094% B++
HSR:19.547% C
Kills:353
Deaths (as Engineer):466
Deaths (to Engineers):1,241
KDR:0.75751
Kill Difference:113
Playtime:212.381 hours
Usage:69%
Score:4.854m
Score/min:381
Accuracy (listed only):26.094%
HSR (listed only):19.547%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:737
Deaths:521
KDR:1.415
Accuracy:30.646% A
HSR:35.143% B**
GD-22S
A+
Kills:568
Deaths:415
KDR:1.369
Accuracy:30.927% A+
HSR:31.514% B**
NC6 Gauss SAW
B**
Kills:494
Deaths:451
KDR:1.095
Accuracy:26.678% B**
HSR:22.470% C+
Kills:1,799
Deaths (as Heavy Assault):1,387
Deaths (to Heavy Assaults):1,045
KDR:1.29704
Kill Difference:412
Playtime:42.041 hours
Usage:14%
Score:0.609m
Score/min:241
Accuracy (listed only):29.417%
HSR (listed only):29.709%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:353
Deaths:466
KDR:0.758
Accuracy:26.094% B++
HSR:19.547% C
MGR-S1 Gladius
B++
Kills:274
Deaths:185
KDR:1.481
Accuracy:30.954% B++
HSR:21.533% C+
Kills:627
Deaths (as Light Assault):651
Deaths (to Light Assaults):782
KDR:0.96313
Kill Difference:24
Playtime:40.349 hours
Usage:13%
Score:0.310m
Score/min:128
Accuracy (listed only):28.524%
HSR (listed only):20.540%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A+
Kills:338
Deaths:312
KDR:1.083
Accuracy:30.341% A+
HSR:22.189% C++
MGR-S1 Gladius
B++
Kills:274
Deaths:185
KDR:1.481
Accuracy:30.954% B++
HSR:21.533% C+
Kills:612
Deaths (as Combat Medic):497
Deaths (to Combat Medics):352
KDR:1.23139
Kill Difference:115
Playtime:7.952 hours
Usage:3%
Score:0.127m
Score/min:265
Accuracy (listed only):30.648%
HSR (listed only):21.861%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B++
Kills:274
Deaths:185
KDR:1.481
Accuracy:30.954% B++
HSR:21.533% C+
NC4 Mag-Shot
F--
Kills:85
Deaths:118
KDR:0.720
Accuracy:10.483% F*
HSR:3.529% F--
Kills:359
Deaths (as Infiltrator):303
Deaths (to Infiltrators):486
KDR:1.18482
Kill Difference:56
Playtime:3.254 hours
Usage:1%
Score:0.022m
Score/min:113
Accuracy (listed only):20.719%
HSR (listed only):12.531%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A++
Kills:2,637
V. Kills:1,456 181%
Deaths:417
KDR:6.324
Accuracy:37.110% B**
KPH:43.100 A++
VKPH:23.800 A+
M20 Mustang
A+
Kills:1,974
V. Kills:1,120 176%
Deaths:406
KDR:4.862
Accuracy:30.804% C+
KPH:31.300 A+
VKPH:17.800 B**
M30 Mustang AH
A
Kills:1,147
V. Kills:57 N/A
Deaths:120
KDR:9.558
Accuracy:55.895% C++
KPH:93.900 A
VKPH:4.700 C+
Breaker Rocket Pods
A++
Kills:173
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:58.411% B**
KPH:227.800 A++
VKPH:17.100 C++
Kills:5,931 (5,758 + 0)
Deaths:943
KDR:6.290
VKDR:2.806
Vehicle Kills:2,646
Kill Difference:4,988
Playtime:137.129 hours
Usage:45%
Score:2.086m
Score/min:253
Piloting Accuracy:55.895%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:855
V. Kills:469 182%
Deaths:37
KDR:23.108
Accuracy:34.354% C
KPH:54 B**
VKPH:29.600 B
CAS30 Tank Buster
A*
Kills:253
V. Kills:131 192%
Deaths:7
KDR:36.143
Accuracy:67.594% A*
KPH:20.600 A*
VKPH:10.600 B*
Dual-75 Duster
B**
Kills:122
V. Kills:8 N/A
Deaths:4
KDR:30.500
Accuracy:47.509% B**
KPH:67.200 C+
VKPH:4.400 C
Kills:1,230 (253 + 977)
Deaths:48
KDR:25.625
VKDR:12.667
Vehicle Kills:608
Kill Difference:1,182
Playtime:29.946 hours
Usage:10%
Score:0.522m
Score/min:291
Piloting Accuracy:67.594%
Gunner Accuracy:47.509%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:80
V. Kills:46 170%
Deaths:12
KDR:6.667
Accuracy:48.513% C
KPH:39.900 A+
VKPH:22.900 A++
Kills:80 (80 + 0)
Deaths:12
KDR:6.667
VKDR:3.833
Vehicle Kills:46
Kill Difference:68
Playtime:2.006 hours
Usage:1%
Score:0.043m
Score/min:356
Driving Accuracy:48.513%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:77
V. Kills:35 214%
Deaths:2
KDR:38.500
Accuracy:64.231% B**
KPH:59.500 B*
VKPH:27.100 B*
Kills:77 (0 + 77)
Deaths:2
KDR:38.500
VKDR:17.500
Vehicle Kills:35
Kill Difference:75
Playtime:1.294 hours
Usage:0%
Score:0.025m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:64.231%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 4,0932,6374176.324A3.7137.11%B**N/A43.1A++23.8A+29661.2h25.5B**68.8B**
M20 Mustang 3,0941,9744064.862B*2.2530.804%C+N/A31.3A+17.8B**21163h43B**139.5B**
M30 Mustang AH 1,2041,1471209.558B+6.9555.895%C++N/A94A4.7C+23812.2h4.9B++8.7B++
C150 Dalton 1,3248553723.108A*20.5034.354%CN/A54.1B**29.7B40415.8h2.4B**6.9B**
NS-15M2 7397375211.415C+1.2030.646%A35.143%B**70.2B++N/A17210.5h10.4B++33.8B++
GD-22S 5705684151.369C+1.2430.927%A+31.514%B**71.9AN/A1857.9h8.7B**28.2B*
NC6 Gauss SAW 5064944511.095C+1.5226.678%B**22.47%C+49.9B*1.2A1379.9h8.7B+32.5B++
AF-19 Mercenary 3603534660.758C+1.8526.094%B++19.547%C26.7B+N/A10713.2h9.4B**35.9B++
NC1 Gauss Rifle 3433383121.083C++1.5330.341%A+22.189%C++59.3A*N/A1485.7h9.3A30.6B**
MGR-S1 Gladius 2742741851.481C*1.1330.954%B++21.533%C+60.9B*N/A1744.5h7.8B++25.3B++
CAS30 Tank Buster 384253736.143U33.5367.594%A*N/A20.6A*10.7B*16112.3h35.7C**52.8B++
Breaker Rocket Pods 1861731173U170.3958.411%B**N/A216.3A++16.3C++6030.8h6.5A+11.1B**
Dual-75 Duster 130122430.5A27.8947.509%B**N/A67.8C+4.4C1781.8h6.7C-14.1B
NC4 Mag-Shot 86851180.72C+1.8910.483%F*3.529%F--18.9CN/A514.5h6.6B++62.6D*
Titan-150 AP 12680126.667C++4.0648.513%CN/A40A+23A++3562h2.7A5.5A
E540 Halberd-H 11277238.5M*35.8964.231%B**N/A59.2B*26.9B*3221.3h4.3B*6.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51320.5h
Medical Kit1066515h
M12 Kobalt0700h
G30 Walker0590h
Ammunition Package3880.1h
Nano-Armor Kit645171,23831.6h
Medical Applicator337,0840.9h
A30 Walker0610h

Check the help document for the dictionary if you want to learn more about words used here.


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