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Castellan druzinko[FCRW] druzinko
VS BR 62

KDR: 2.67

Score: 112.4m

Last Seen: Jun 6th, 2019 5:20 AM
- OFFLINE - 80.1 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Connery
Level Progress (to 63): 61%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SVA-88 C150 Dalton Betelgeuse 54-A Orion VS54 Flare VE6 CAS30 Tank Buster NS-15M AE NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,882,755 MLG Score: 1505
Fun Score: N/A
Cheeseburgers Flipped: 385TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.874%30.979%833411169102,0503.38947-0.719

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.363%1.119B**1.55A+-0.358C-HEAD ++ (~17.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.507B+9.90.308C*26.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.212%0.835%3225120511,8524917113122.41041105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.75%0.087C+-0.704D--0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.50.052C+58.3-0.102C+94.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.641%3.614%333120758122965120.252939113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.02%-0.322C0.668B+-0.77

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.64B+5.20.582B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.415%0.649%129317119325,11122031628411.3934154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.881%-0.35C--0.939D--0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.838B++6.30.842B*13.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.686%67.298%1293112091,3211688130.78212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.705B++0.005C+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.453B+2.10.325C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.278%16.877%1293312071,9793551280.557151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.514%0.314C*0.451B+0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.261C*4.40.092C+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
112.4m230.2%406 (24.4k)372 (22.3k)2.6705173,09964,8193.130862 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210628125.238%19.859%50104:3937

56% Engineer32% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 6:24 PMSep 12th, 2015 2:38 AMJun 6th, 2019 2:50 PM (13d) (PST)Jun 6th, 2019 3:16 AM (13d) (PST)Jun 6th, 2019 1:20 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8891657240.5730.2150.1141.6240.1331505

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,3599,91143,4483413797822,317

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5035.7h/209.8d 29,836 34,375 39,703 490.7k 3,836 15,664 40,078 268.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B+
Kills:19,387
Deaths:6,731
KDR:2.880
Accuracy:25.753% B+
HSR:29.979% B+
Betelgeuse 54-A
B++
Kills:15,180
Deaths:4,996
KDR:3.038
Accuracy:28.765% B+
HSR:36.331% B++
Orion VS54
B**
Kills:12,887
Deaths:4,148
KDR:3.107
Accuracy:26.464% B**
HSR:31.489% B**
Flare VE6
A
Kills:12,340
Deaths:4,070
KDR:3.032
Accuracy:26.444% B++
HSR:34.149% A
NS-15M AE
B*
Kills:6,064
Deaths:1,623
KDR:3.736
Accuracy:28.406% B+
HSR:34.218% B*
NS-15M1
B++
Kills:3,976
Deaths:1,175
KDR:3.384
Accuracy:26.667% B++
HSR:27.389% B++
Pulsar LSW
C*
Kills:1,580
Deaths:549
KDR:2.878
Accuracy:22.897% C+
HSR:25.949% C*
Ursa
B+
Kills:1,422
Deaths:405
KDR:3.511
Accuracy:25.856% B+
HSR:23.699% C+
Lasher X2
B*
Kills:1,342
Deaths:545
KDR:2.462
Accuracy:32.326% B*
HSR:3.502% C
NS-15M2
B*
Kills:1,187
Deaths:327
KDR:3.630
Accuracy:27.593% B++
HSR:31.508% B*
VX29 Polaris
C+
Kills:1,162
Deaths:555
KDR:2.094
Accuracy:23.500% C+
HSR:19.105% C--
VE-H Maw
A+
Kills:123
Deaths:42
KDR:2.929
Accuracy:27.627% B+
HSR:39.837% A+
Kills:76,650
Deaths (as Heavy Assault):25,166
Deaths (to Heavy Assaults):18,909
KDR:3.04578
Kill Difference:51,484
Playtime:1,629.665 hours
Usage:32%
Score:36.907m
Score/min:377
Accuracy (listed only):26.858%
HSR (listed only):28.096%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:3,012
Deaths:1,043
KDR:2.888
Accuracy:23.541% C+
HSR:16.468% C+
Eidolon VE33
A*
Kills:1,189
Deaths:416
KDR:2.858
Accuracy:35.251% A
HSR:41.716% A*
Serpent VE92
B**
Kills:1,187
Deaths:694
KDR:1.710
Accuracy:26.864% B++
HSR:25.442% B**
Pulsar C
B*
Kills:1,168
Deaths:476
KDR:2.454
Accuracy:29.118% B*
HSR:27.226% B++
VX6-7
C+
Kills:1,137
Deaths:583
KDR:1.950
Accuracy:23.861% C+
HSR:20.405% C+
Solstice VE3
B+
Kills:1,071
Deaths:329
KDR:3.255
Accuracy:21.411% C
HSR:22.316% B+
Pandora VX25
A+
Kills:769
Deaths:388
KDR:1.982
Accuracy:48.032% B*
HSR:21.196% A+
Nova
B+
Kills:606
Deaths:486
KDR:1.247
Accuracy:37.457% D
HSR:16.832% B+
Phobos VX86
C++
Kills:604
Deaths:589
KDR:1.025
Accuracy:59.508% C++
HSR:11.424% D
NS-11C
B++
Kills:568
Deaths:421
KDR:1.349
Accuracy:27.202% B++
HSR:19.718% C++
NS Baron G5AE
B**
Kills:302
Deaths:120
KDR:2.517
Accuracy:58.181% B**
HSR:20.530% B**
Zenith VX-5
M
Kills:83
Deaths:53
KDR:1.566
Accuracy:30.970% B**
HSR:37.349% M
Kills:11,696
Deaths (as Engineer):5,598
Deaths (to Engineers):16,823
KDR:2.08932
Kill Difference:6,098
Playtime:2,844.997 hours
Usage:56%
Score:64.834m
Score/min:380
Accuracy (listed only):35.116%
HSR (listed only):23.385%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:3,012
Deaths:1,043
KDR:2.888
Accuracy:23.541% C+
HSR:16.468% C+
Sirius SX12
B**
Kills:2,188
Deaths:820
KDR:2.668
Accuracy:26.229% B
HSR:24.177% B**
Serpent VE92
B**
Kills:1,187
Deaths:694
KDR:1.710
Accuracy:26.864% B++
HSR:25.442% B**
Eridani SX5G
A+
Kills:1,172
Deaths:424
KDR:2.764
Accuracy:29.372% C**
HSR:32.679% A+
Pulsar C
B*
Kills:1,168
Deaths:476
KDR:2.454
Accuracy:29.118% B*
HSR:27.226% B++
NS-7 PDW
B**
Kills:1,162
Deaths:427
KDR:2.721
Accuracy:30.078% B**
HSR:21.773% B++
MKV Suppressed
A+
Kills:1,160
Deaths:297
KDR:3.906
Accuracy:28.827% B+
HSR:28.879% A+
VX6-7
C+
Kills:1,137
Deaths:583
KDR:1.950
Accuracy:23.861% C+
HSR:20.405% C+
Solstice VE3
B+
Kills:1,071
Deaths:329
KDR:3.255
Accuracy:21.411% C
HSR:22.316% B+
VE-S Canis
M+
Kills:833
Deaths:209
KDR:3.986
Accuracy:33.316% B**
HSR:43.457% M+
Pandora VX25
A+
Kills:769
Deaths:388
KDR:1.982
Accuracy:48.032% B*
HSR:21.196% A+
Nova
B+
Kills:606
Deaths:486
KDR:1.247
Accuracy:37.457% D
HSR:16.832% B+
Phobos VX86
C++
Kills:604
Deaths:589
KDR:1.025
Accuracy:59.508% C++
HSR:11.424% D
NS-11C
B++
Kills:568
Deaths:421
KDR:1.349
Accuracy:27.202% B++
HSR:19.718% C++
NS Baron G5AE
B**
Kills:302
Deaths:120
KDR:2.517
Accuracy:58.181% B**
HSR:20.530% B**
Zenith VX-5
M
Kills:83
Deaths:53
KDR:1.566
Accuracy:30.970% B**
HSR:37.349% M
Eridani SX5
B++
Kills:62
Deaths:24
KDR:2.583
Accuracy:28.853% B+
HSR:24.194% B++
Kills:17,084
Deaths (as Light Assault):7,383
Deaths (to Light Assaults):10,900
KDR:2.31396
Kill Difference:9,701
Playtime:130.684 hours
Usage:3%
Score:2.600m
Score/min:332
Accuracy (listed only):33.107%
HSR (listed only):24.357%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:2,188
Deaths:820
KDR:2.668
Accuracy:26.229% B
HSR:24.177% B**
CME
B**
Kills:1,826
Deaths:697
KDR:2.620
Accuracy:30.414% B++
HSR:30.613% B**
Terminus VX-9
B+
Kills:1,697
Deaths:752
KDR:2.257
Accuracy:26.298% C++
HSR:30.230% B+
H-V45
C**
Kills:1,633
Deaths:824
KDR:1.982
Accuracy:25.309% C**
HSR:17.942% C-
NS-11P
A
Kills:1,246
Deaths:455
KDR:2.738
Accuracy:27.632% B**
HSR:27.608% A
Eridani SX5G
A+
Kills:1,172
Deaths:424
KDR:2.764
Accuracy:29.372% C**
HSR:32.679% A+
NS-7 PDW
B**
Kills:1,162
Deaths:427
KDR:2.721
Accuracy:30.078% B**
HSR:21.773% B++
NS-11A
C**
Kills:1,161
Deaths:474
KDR:2.449
Accuracy:25.670% C**
HSR:17.657% D
MKV Suppressed
A+
Kills:1,160
Deaths:297
KDR:3.906
Accuracy:28.827% B+
HSR:28.879% A+
Pulsar VS1
B**
Kills:1,150
Deaths:518
KDR:2.220
Accuracy:27.835% B*
HSR:27.478% B**
VE-S Canis
M+
Kills:833
Deaths:209
KDR:3.986
Accuracy:33.316% B**
HSR:43.457% M+
Pandora VX25
A+
Kills:769
Deaths:388
KDR:1.982
Accuracy:48.032% B*
HSR:21.196% A+
Nova
B+
Kills:606
Deaths:486
KDR:1.247
Accuracy:37.457% D
HSR:16.832% B+
Phobos VX86
C++
Kills:604
Deaths:589
KDR:1.025
Accuracy:59.508% C++
HSR:11.424% D
NS Baron G5AE
B**
Kills:302
Deaths:120
KDR:2.517
Accuracy:58.181% B**
HSR:20.530% B**
Equinox VE2 Burst
B*
Kills:285
Deaths:116
KDR:2.457
Accuracy:30.045% B+
HSR:35.088% B*
Corvus VA55
B+
Kills:103
Deaths:46
KDR:2.239
Accuracy:25.625% C**
HSR:27.185% B+
Eridani SX5
B++
Kills:62
Deaths:24
KDR:2.583
Accuracy:28.853% B+
HSR:24.194% B++
Kills:17,959
Deaths (as Combat Medic):7,666
Deaths (to Combat Medics):6,727
KDR:2.34268
Kill Difference:10,293
Playtime:246.594 hours
Usage:5%
Score:5.309m
Score/min:359
Accuracy (listed only):33.260%
HSR (listed only):25.497%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:2,188
Deaths:820
KDR:2.668
Accuracy:26.229% B
HSR:24.177% B**
NS-44 Commissioner
B*
Kills:1,414
Deaths:1,068
KDR:1.324
Accuracy:35.373% C+
HSR:27.864% B*
Ghost
C++
Kills:1,321
Deaths:412
KDR:3.206
Accuracy:39.686% C++
HSR:67.298% C+
Beamer VS3-FB
A++
Kills:1,233
Deaths:1,100
KDR:1.121
Accuracy:30.930% C+
HSR:38.686% A++
Eridani SX5G
A+
Kills:1,172
Deaths:424
KDR:2.764
Accuracy:29.372% C**
HSR:32.679% A+
NS-7 PDW
B**
Kills:1,162
Deaths:427
KDR:2.721
Accuracy:30.078% B**
HSR:21.773% B++
MKV Suppressed
A+
Kills:1,160
Deaths:297
KDR:3.906
Accuracy:28.827% B+
HSR:28.879% A+
VE-S Canis
M+
Kills:833
Deaths:209
KDR:3.986
Accuracy:33.316% B**
HSR:43.457% M+
Beamer VS3
B+
Kills:503
Deaths:322
KDR:1.562
Accuracy:24.784% C
HSR:26.441% B+
Artemis VX26
A*
Kills:487
Deaths:212
KDR:2.297
Accuracy:32.508% B**
HSR:36.550% A*
Manticore SX40
C++
Kills:482
Deaths:534
KDR:0.903
Accuracy:20.687% D*
HSR:21.992% C++
NS-357 Underboss
A++
Kills:224
Deaths:191
KDR:1.173
Accuracy:36.304% C+
HSR:34.821% A++
NS-44L Blackhand
C*
Kills:194
Deaths:165
KDR:1.176
Accuracy:37.257% C--
HSR:44.330% C*
NS-AM7 Archer
A+
Kills:73
Deaths:124
KDR:0.589
Accuracy:45.761% F-
HSR:30.137% A+
Eridani SX5
B++
Kills:62
Deaths:24
KDR:2.583
Accuracy:28.853% B+
HSR:24.194% B++
VS Patriot Flare Gun
U
Kills:58
Deaths:138
KDR:0.420
Accuracy:8.520% D--
HSR:0% U
Nyx VX31
B**
Kills:51
Deaths:14
KDR:3.643
Accuracy:34.270% C+
HSR:39.216% B**
Kills:12,617
Deaths (as Infiltrator):6,481
Deaths (to Infiltrators):6,436
KDR:1.94677
Kill Difference:6,136
Playtime:106.447 hours
Usage:2%
Score:1.842m
Score/min:288
Accuracy (listed only):30.750%
HSR (listed only):31.911%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:323
Deaths:154
KDR:2.097
Accuracy:19.373% C+
HSR:20.433% C+
Blueshift VM5
C+
Kills:306
Deaths:154
KDR:1.987
Accuracy:18.765% C+
HSR:20.915% C+
Quasar VM1
B+
Kills:209
Deaths:73
KDR:2.863
Accuracy:12.350% D*
HSR:22.488% B+
Quasar VM1
C+
Kills:192
Deaths:73
KDR:2.630
Accuracy:12.119% D-
HSR:18.229% C+
NS-10 Burster
C
Kills:140
Deaths:49
KDR:2.857
Accuracy:28.029% C
HSR:5% C
NS-10 Burster
C
Kills:133
Deaths:49
KDR:2.714
Accuracy:27.769% C
HSR:3.759% D
Comet VM2
B
Kills:112
Deaths:62
KDR:1.806
Accuracy:45.863% B
HSR:0.893% F
Comet VM2
C*
Kills:86
Deaths:62
KDR:1.387
Accuracy:47.030% C*
HSR:4.651% C*
Kills:1,501
Deaths (as MAX Suit):338
Deaths (to MAX Suits):4,217
KDR:4.44083
Kill Difference:1,163
Playtime:48.184 hours
Usage:1%
Score:0.888m
Score/min:307
Accuracy (listed only):26.412%
HSR (listed only):12.046%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B+
Kills:2,466
V. Kills:2,607 95%
Deaths:754
KDR:3.271
Accuracy:28.095% C--
KPH:14.100 C+
VKPH:14.900 B+
Dual Photon Pods
A+
Kills:1,281
V. Kills:883 145%
Deaths:95
KDR:13.484
Accuracy:53.245% C++
KPH:50.400 C--
VKPH:34.800 A+
Saron Laser Cannon
B+
Kills:531
V. Kills:508 104%
Deaths:208
KDR:2.553
Accuracy:31.359% C+
KPH:12.600 C+
VKPH:12.100 B+
Hornet Missiles
B+
Kills:354
V. Kills:229 154%
Deaths:34
KDR:10.412
Accuracy:63.355% C++
KPH:82.200 C**
VKPH:53.200 B+
Antares LC
B
Kills:339
V. Kills:316 107%
Deaths:116
KDR:2.922
Accuracy:34.295% B+
KPH:18.100 C+
VKPH:16.900 B
Light PPA
B++
Kills:83
V. Kills:8 N/A
Deaths:13
KDR:6.385
Accuracy:43.105% C**
KPH:54.200 C**
VKPH:5.200 B++
Photon A2A Missile Pods
B**
Kills:79
V. Kills:74 105%
Deaths:1
KDR:79
Accuracy:63.845% F--
KPH:83 B*
VKPH:77.700 B**
Kills:5,133 (3,419 + 0)
Deaths:1,221
KDR:4.204
VKDR:3.788
Vehicle Kills:4,625
Kill Difference:3,912
Playtime:267.695 hours
Usage:5%
Score:5.100m
Score/min:318
Piloting Accuracy:43.105%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:17,482
V. Kills:14,099 124%
Deaths:2,012
KDR:8.689
Accuracy:39.347% C+
KPH:62,935,200 U
VKPH:50,756,400 U
CAS30 Tank Buster
C+
Kills:7,491
V. Kills:7,212 104%
Deaths:4,068
KDR:1.841
Accuracy:51.797% B++
KPH:7.400 C+
VKPH:7.100 C+
L105 Zephyr
U
Kills:2,270
V. Kills:430 N/A
Deaths:177
KDR:12.825
Accuracy:48.624% B++
KPH:8,172,000 U
VKPH:1,548,000 U
AP30 Shredder
U
Kills:590
V. Kills:388 152%
Deaths:97
KDR:6.082
Accuracy:23.866% D**
KPH:2,124,000 U
VKPH:1,396,800 U
L-24R Spur
C**
Kills:71
V. Kills:32 215%
Deaths:35
KDR:2.029
Accuracy:31.725% D--
KPH:7.500 D*
VKPH:3.400 C**
Kills:27,904 (7,562 + 20,342)
Deaths:6,389
KDR:4.368
VKDR:3.469
Vehicle Kills:22,161
Kill Difference:21,515
Playtime:1,023.475 hours
Usage:20%
Score:20.523m
Score/min:334
Piloting Accuracy:31.725%
Gunner Accuracy:23.866%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:106
V. Kills:88 119%
Deaths:15
KDR:7.067
Accuracy:36.691% F--
KPH:25.700 C
VKPH:21.400 B+
Kills:106 (106 + 0)
Deaths:15
KDR:7.067
VKDR:5.867
Vehicle Kills:88
Kill Difference:91
Playtime:4.121 hours
Usage:0%
Score:0.113m
Score/min:458
Driving Accuracy:36.691%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:407
V. Kills:367 111%
Deaths:81
KDR:5.025
Accuracy:37.189% F-
KPH:13.800 D--
VKPH:12.400 D
Saron HRB
C*
Kills:201
V. Kills:119 168%
Deaths:19
KDR:10.579
Accuracy:45.307% C*
KPH:20.400 C-
VKPH:12.100 C-
E540 Halberd
B**
Kills:176
V. Kills:63 275%
Deaths:16
KDR:11
Accuracy:44.607% C-
KPH:42.700 B**
VKPH:15.300 C+
Proton II PPA
B*
Kills:78
V. Kills:5 N/A
Deaths:7
KDR:11.143
Accuracy:29.596% B*
KPH:60.400 C++
VKPH:3.900 C++
Supernova PC
B+
Kills:68
V. Kills:31 213%
Deaths:6
KDR:11.333
Accuracy:43.925% D
KPH:22.700 C+
VKPH:10.300 B+
Kills:930 (475 + 455)
Deaths:129
KDR:7.209
VKDR:4.535
Vehicle Kills:585
Kill Difference:801
Playtime:47.858 hours
Usage:1%
Score:0.800m
Score/min:278
Driving Accuracy:43.925%
Gunner Accuracy:29.596%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:649
V. Kills:25 N/A
Deaths:13
KDR:49.923
Accuracy:37.571% C+
KPH:175.600 A++
VKPH:6.800 C++
E540 Halberd-H
B++
Kills:444
V. Kills:209 211%
Deaths:27
KDR:16.444
Accuracy:57.475% C+
KPH:56.600 B++
VKPH:26.700 B+
Saron HRB-H
M++
Kills:417
V. Kills:124 334%
Deaths:18
KDR:23.167
Accuracy:45.622% D*
KPH:88.600 M++
VKPH:26.300 C*
M40 Fury-H
B++
Kills:241
V. Kills:12 N/A
Deaths:10
KDR:24.100
Accuracy:42.490% C+
KPH:122.300 B++
VKPH:6.100 D
G30 Walker
B+
Kills:120
V. Kills:76 156%
Deaths:9
KDR:13.333
Accuracy:30.386% D-
KPH:29.900 C+
VKPH:18.900 B+
Aphelion VEX-4H
A
Kills:66
V. Kills:54 120%
Deaths:12
KDR:5.500
Accuracy:50.905% B+
KPH:50.800 B+
VKPH:41.600 A
Kills:1,937 (0 + 1,937)
Deaths:89
KDR:21.764
VKDR:5.618
Vehicle Kills:500
Kill Difference:1,848
Playtime:23.536 hours
Usage:0%
Score:0.621m
Score/min:440
Driving Accuracy:N/A%
Gunner Accuracy:50.905%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:683
V. Kills:71 N/A
Deaths:47
KDR:14.532
Accuracy:33.374% C
KPH:86 A++
VKPH:8.900 C+
M40 Fury
A++
Kills:433
V. Kills:73 N/A
Deaths:31
KDR:13.968
Accuracy:34.803% C
KPH:98.500 A++
VKPH:16.600 B*
M60-G Bulldog
C*
Kills:56
V. Kills:10 N/A
Deaths:8
KDR:7
Accuracy:35.687% C++
KPH:32.700 C*
VKPH:5.800 C+
M20 Basilisk
N/A
Kills:50
V. Kills:25 192%
Deaths:6
KDR:8.333
Accuracy:38.755% N/A
KPH:16.500 N/A
VKPH:8.300 N/A
Kills:1,222 (0 + 1,222)
Deaths:92
KDR:13.283
VKDR:1.946
Vehicle Kills:179
Kill Difference:1,130
Playtime:17.081 hours
Usage:0%
Score:0.362m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:38.755%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:616
V. Kills:125 489%
Deaths:476
KDR:1.294
Accuracy:34.771% D*
KPH:18.800 C
VKPH:3.800 D
S12 Renegade
B**
Kills:97
V. Kills:9 N/A
Deaths:73
KDR:1.329
Accuracy:49.883% B*
KPH:36.800 C-
VKPH:3.400 B**
Kills:713 (713 + 0)
Deaths:549
KDR:1.299
VKDR:0.244
Vehicle Kills:134
Kill Difference:164
Playtime:35.395 hours
Usage:1%
Score:0.188m
Score/min:88
Driving Accuracy:49.883%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:276
V. Kills:246 112%
Deaths:42
KDR:6.571
Accuracy:44.559% B**
KPH:32.600 B++
VKPH:29 A*
CAS 14-E
C*
Kills:96
V. Kills:7 N/A
Deaths:7
KDR:13.714
Accuracy:31.004% C
KPH:77.400 C*
VKPH:5.600 C+
Kills:372 (0 + 372)
Deaths:49
KDR:7.592
VKDR:5.163
Vehicle Kills:253
Kill Difference:323
Playtime:9.720 hours
Usage:0%
Score:0.205m
Score/min:351
Piloting Accuracy:N/A%
Gunner Accuracy:31.004%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 19,54819,3876,7312.88B+0.2125.753%B+29.979%B+68B*N/A197285.2h10.2B++39.6B+
C150 Dalton 31,58117,4822,0128.689B6.0239.347%C+N/A174820U140990U1272597000.1h3.6B+9.3B+
Betelgeuse 54-A 15,36315,1804,9963.038C++0.3728.765%B+36.331%B++95.5B*1.2B*269159h9.6B++33.5B++
Orion VS54 12,98212,8874,1483.107B**0.4426.464%B**31.489%B**67.6A+N/A210190.7h10B*37.9B
Flare VE6 12,43712,3404,0703.032A++0.3626.444%B++34.149%A74.8AN/A211164.9h8.6B*32.7B++
CAS30 Tank Buster 14,7037,4914,0681.841B+0.8351.797%B++N/A7.4C+7.1C+1001014.1h47.2B+91.2B+
NS-15M AE 6,1346,0641,6233.736B*1.0728.406%B+34.218%B*97A1.1B**26862.5h9.7B*34.3B+
NS Decimator 8,5805,7802,9821.938B**0.7354.935%D2.768%B43.2B+20.9B+325133.7h3.4B**6.1B++
NS-15M1 4,0173,9761,1753.384A+0.7126.667%B++27.389%B++72.8AN/A19454.6h10.2B*38.3B++
Solstice SF 3,1033,0121,0432.888A*0.2223.541%C+16.468%C+20C+N/A142150.6h11.3C*48.1C**
Maelstrom Turbo Laser 5,0732,4667543.271B+0.6028.095%C--1.622%D14.1C+14.9B+257174.6h99.7C*355C++
L105 Zephyr 2,7002,27017712.825B+10.1548.624%B++N/A22700U4300U73156000.1h4.8B*9.9B*
Sirius SX12 2,1962,1888202.668A+0.0026.229%B24.177%B**56.4AN/A19138.8h12.4B++47.4B+
CME 1,8411,8266972.62A0.0530.414%B++30.613%B**66.2A+N/A17527.6h10.2B**33.5B*
C-4 2,5821,7769181.935B+0.7424.836%C+N/A60.8C-27.6C+63829.2h1.2B+4.9B+
Terminus VX-9 1,7031,6977522.257B+0.4126.298%C++30.23%B+49.9B+N/A16534h10.4B*39.4B+
H-V45 1,6431,6338241.982B0.6925.309%C**17.942%C-39.9B+N/A14440.9h11.8B+46.8B+
Tank Mine 3,0301,6272985.46A+2.7924.965%DN/A119.6C**103.2A+117113.6h1A+3.9A
Pulsar LSW 1,5901,5805492.878B**0.2122.897%C+25.949%C*49.1C*N/A18732.2h10.9B+47.8B+
Ursa 1,4321,4224053.511A*0.8425.856%B+23.699%C+71.1AN/A20920h9.1B*35.3B++
NS-44 Commissioner 1,4271,4141,0681.324B1.3535.373%C+27.864%B*54.6B*N/A16325.9h3.1B*8.9B+
Lasher X2 1,3491,3425452.462A*0.2132.326%B*3.502%C54.6B**N/A15424.6h13.7A42.3B*
Ghost 1,3341,3214123.206C*0.5439.686%C++67.298%C+51.2B+N/A13625.8h2.1B+5.4B
Dual Photon Pods 2,1641,2819513.484B**10.8153.245%C++1.015%C50.4C--34.8A+67425.4h23.9C+44.9C++
S1 2,1541,2541,0511.193B*1.4857.201%C+2.951%C++30.1B+21.6A38941.7h4.8B**8.4B++
NS-11P 1,2561,2464552.738A+0.0727.632%B**27.608%A61.4A++N/A19820.3h11.1B**40B*
Beamer VS3-FB 1,2421,2331,1001.121C+1.5530.93%C+38.686%A++92.7A+N/A25313.3h6.7B++21.6B+
Eidolon VE33 1,1931,1894162.858A+0.1935.251%A41.716%A*73.4M+N/A19416.2h5.6A15.8B**
NS-15M2 1,2041,1873273.63B**0.9627.593%B++31.508%B*78.6A1.1B**30115.1h10.7B++38.6B++
Serpent VE92 1,2051,1876941.71B+0.9626.864%B++25.442%B**25.3C+N/A8847h12B+44.6B+
Eridani SX5G 1,1851,1724242.764B**0.0929.372%C**32.679%A+71.9B++N/A18816.3h10B+34.2B+
Pulsar C 1,1821,1684762.454B*0.2229.118%B*27.226%B++34.8C**N/A14133.6h10.6B+36.4B+
NS-7 PDW 1,1641,1624272.721A*0.0530.078%B**21.773%B++63.2A++N/A18818.4h11.5B*38.1B*
VX29 Polaris 1,1681,1625552.094B+0.5823.5%C+19.105%C--52.3BN/A28222.2h11.1B+47.4B
NS-11A 1,1661,1614742.449B*0.2225.67%C**17.657%D43.8B++N/A13126.5h12.5B+48.8B+
MKV Suppressed 1,1631,1602973.906M**1.2428.827%B+28.879%A+70.3A++N/A21716.5h10.8B*37.3B+
Anti-Vehicle Grenade 1,2721,15711157N/A1,154.3364.944%A+N/A771.3A++76.7C36401.5h3A4.5A
Pulsar VS1 1,1601,1505182.22A0.4527.835%B*27.478%B**48.9A+N/A18723.5h11.2B**40.2B*
VX6-7 1,1521,1375831.95B+0.7223.861%C+20.405%C+14.2DN/A7780.3h13.7C+57.3C+
Solstice VE3 1,0851,0713293.255M**0.5821.411%C22.316%B+20.9C++N/A12751.2h13.4B+62.5C*
M60-A Bulldog 1,1769881327.485C**4.8138.024%C++1.012%C-9880U1880U81527500.1h4A10.6B*
VE-S Canis 8458332093.986A**1.3233.316%B**43.457%M+108.2A*1.6A*2937.7h8.6B**25.9B*
Proximity Mine 8108093721.865S19.1954.765%AN/A212.9A++N/A6133.8h1.4A2.6A+
Pandora VX25 7727693881.982B**0.6948.032%B*21.196%A+44.7C**N/A17217.2h4.6C+9.5B+
M40 Fury 7546834714.532A+11.8633.374%CN/A86.5A++9C+3527.9h6A18B**
Proton II PPA-H 6746491349.923M*47.2537.571%C+1.541%C+175.4A++6.8C++4633.7h6.1B**16.2B*
M40 Fury-F 7416164761.294C+1.3834.771%D*1.786%C*18.8C3.8D8532.8h6.3B*18B+
Nova 6136064861.247C+1.4237.457%D16.832%B+13.8D-N/A8143.8h5.3C14.3C-
Phobos VX86 6216045891.025C+1.6559.508%C++11.424%D17.6D--N/A5534.3h3.3D*5.5C
AP30 Shredder 978590976.082C+3.4123.866%D**1.356%C--5900U3880U94556200.1h46.7A195.7B++
NS-11C 5765684211.349B+1.3227.202%B++19.718%C++17.4C-N/A6432.6h13.5C**49.6B+
Saron Laser Cannon 1,0395312082.553C**0.1231.359%C+1.318%D12.6C+12.1B+28642.1h111.7B+356.2B+
Beamer VS3 5055033221.562B**1.1124.784%C26.441%B+54.7AN/A2379.2h5.9B**23.6B
Artemis VX26 4874872122.297B*0.3732.508%B**36.55%A*65.8A+N/A2207.4h9.9B*30.4B*
MANA Anti-Vehicle Turret 8844851463.322A0.6560.341%C1.856%D4850C3990C+10305850.1h6.3B+10.5B+
Manticore SX40 4894825340.903C+1.7720.687%D*21.992%C++39.2B+N/A12412.3h6.1B++29.5C+
E540 Halberd-H 6534442716.444B*13.7757.475%C+4.054%A56.9B++26.8B+4117.8h4.5B*7.8B*
Force-Blade 52544128,3220.016C2.6541.727%B**N/A0.3C-N/A11567h3.5D8.4C*
M40 Fury 5064333113.968B**11.3034.803%CN/A98.4A++16.6B*4444.4h7.3B*20.9B*
Saron HRB-H 5414171823.167M**20.5045.622%D*1.918%B88.7M++26.4C*5704.7h7.8A*17.2A+
Supernova FPC 774407815.025C+2.3537.189%F-3.44%B+13.8D--12.4D22929.6h5.5C+14.9D*
Hornet Missiles 5833543410.412B**7.7463.355%C++1.412%C+82.3C**53.3B+9514.3h7.2B+11.3B++
Antares LC 6553391162.922B++0.2534.295%B+N/A18.1C+16.9B25518.7h104.3C**304.2B+
Blueshift VM5 3233231542.097C+0.5719.373%C+20.433%C+41.4B+N/A2237.8h17.9C--92.4C+
Frag Grenade 3113101310N/A307.3323.626%F**N/A3100U10C*390380.1h0.9A**3.9A
Nemesis VSH9 4533071931.591A++1.0866.138%B+4.235%B*23.8C**11.3C+33012.9h5.7B**8.6B**
Blueshift VM5 3083061541.987C+0.6818.765%C+20.915%C+39.7B+N/A2207.7h18D95.9C+
NS Baron G5AE 3073021202.517B**0.1558.181%B**20.53%B**91.5A++1.5A*3183.3h3.9B+6.7C++
Equinox VE2 Burst 2902851162.457B0.2130.045%B+35.088%B*66.3B*1.2B**1954.3h10.1B**33.6B*
M20 Wyvern 522276426.571C**3.9044.559%B**2.899%C-32.5B++28.9A*3668.5h92.5C207.7C**
M40 Fury-H 2532411024.1B**21.4342.49%C+1.66%B+120.5B++6D4112h4.5B*10.5B**
NS-357 Underboss 2242241911.173C*1.5036.304%C+34.821%A++56B+N/A2274h3.5B*9.6B+
Lancer VS22 4782212181.014C**1.6652.748%D*3.167%B+11.5C13.4C+25419.2h15.5B+29.3B+
Quasar VM1 211209732.863B+0.1912.35%D*22.488%B+24.9C--N/A778.4h13.7C+110.5D
Saron HRB 3202011910.579B**7.9145.307%C*1.99%B20.3C-12C-3009.9h12.1A+26.7A
NS-44L Blackhand 1941941651.176C+1.4937.257%C--44.33%C*71.9MN/A2672.7h3.2B*8.5B+
Quasar VM1 194192732.63B++0.0412.119%D-18.229%C+22.1C+N/A1428.7h14.9C++123.3C+
Lumine Edge 17917710,9940.016C2.6511.315%D**10.735%D-0.4C--N/A1447.6h2.1D*18.5F
E540 Halberd 2391761611C*8.3344.607%C-5.682%A++42.9B**15.4C+3354.1h4.9B++10.9B+
M60-A Bulldog 1961721017.2C++14.5342.256%C--2.907%B+47.8B+6.7B++3283.6h4.9B++11.6B+
A30 Walker 296142841.69C+0.9820.504%DN/A1420U1540U37581800.1h78.7B**383.9B++
M20 Drake 279141363.917B*1.2523.98%D*1.418%C1410U1380U30480000.1h42.9B**178.7B+
NS-10 Burster 244140492.857A**0.1928.029%C5%C6.5B4.8B++19321.6h152C+542.3C+
NS-10 Burster 245133492.714M0.0427.769%C3.759%D6.2C++5.2B**19721.5h158.4C-570.4C
M60-A Bulldog 156131432.75B**30.0850.496%B+1.527%D54.6B**10.4A*4632.4h5.4B+10.8B+
VE-H Maw 126123422.929B**0.2627.627%B+39.837%A+94.6A+2.3M+3201.3h8.3B*29.9B++
G30 Walker 196120913.333A10.6630.386%D-2.5%D30C+19B+2934h99.8B**328.5B++
Comet VM2 149112621.806B**0.8645.863%BN/A20.4A++6.7A3425.5h12.7B**27.6B*
L100 Python AP 194106157.067B+4.4036.691%F--5.66%A++25.9C21.5B+4574.1h4.7B*12.8C+
Corvus VA55 104103462.239A+0.4325.625%C**27.185%B+42.9B*N/A3042.4h11.3B+43.9B+
S12 Renegade 10697731.329C1.3449.883%B*18.557%S37.3C-3.5A1352.6h4.4D-8.8C+
CAS 14-E 10396713.714C++11.0431.004%C4.167%A**80C**5.8C+2491.2h27.4B+88.3C**
Comet VM2 11586621.387B+1.2847.03%C*4.651%C*16.9B*5.7B2615.1h16.8B*35.6B*
Spear Anti-Vehicle Phalanx Turret 15086614.333B**11.6651.023%B++4.651%B45.3B+33.7B**9951.9h9.6C+18.8C**
Zenith VX-5 8483531.566B+1.1030.97%B**37.349%M18.4DN/A1364.5h13.8C+44.7B+
Light PPA 9183136.385C*3.7143.105%C**1.205%C+55.3C**5.3B*6271.5h10.8B+25B+
Photon A2A Missile Pods 15379179U76.3363.845%F--N/A79B++74B**12241h5.6A8.8B*
Proton II PPA 8378711.143C+8.4729.596%B*2.564%B+60C++3.8C+2801.3h9.7C++32.7B+
NS-AM7 Archer 98731240.589C*2.0845.761%F-30.137%A+5.4C1.9C--4513.5h15.1B+33C*
L-24R Spur 10371352.029D0.6431.725%D--1.408%C--7.6D*3.4C**439.4h71.8D--226.5D--
Supernova PC 9968611.333B**8.6643.925%D1.471%D22.7C+10.3B+6143h4.1B++9.4B+
Aphelion VEX-4H 12066125.5C++2.8350.905%B+3.03%C+50.8B+41.5A5611.3h49.5B+97.2B++
Eridani SX5 6262242.583A0.0928.853%B+24.194%B++56.4B*N/A8351.1h11.3B39.2B+
Sticky Grenade 6161161N/A58.3375.359%MN/A610DN/A18310.1h6T*8D--
VS Patriot Flare Gun 58581380.42C2.258.52%D--N/A9.5DN/A436.1h3.2C+37.6D
M60-G Bulldog 665687B**4.3335.687%C++1.786%D32.9C*5.9C+2491.7h6.8B19B+
Nyx VX31 5151143.643B++0.9734.27%C+39.216%B**46.4C**N/A2391.1h4.8B++14B+
M20 Basilisk 755068.333M5.6638.755%C+10%A++16.7C8.3C++2803h90.5C*233.6C**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade08810.2h
Spawn Beacon257,4439.5h
Nano-Armor Kit8001,400,620268.5h
Medical Applicator350148,94918.1h
Anti-Vehicle MANA Turret81922.2h
Deconstruction Tool01960.2h
VS Triumph Flare Gun12890.4h
Motion Spotter111,3470.8h
Restoration Kit299041.4h
Shield Recharging Field21070h
Ammunition Package131,9671.7h
Medical Kit2,28315,542109.6h
Anti-Infantry MANA Turret99561.9h
Xiphos Anti-Personnel Phalanx Turret0820h
Recon Detection Device173,5826.5h
WLT-Howler Mining Laser12930.1h

Check the help document for the dictionary if you want to learn more about words used here.


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