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Praetor druzinko[FCRW] druzinko
VS BR 83

KDR: 2.68

Score: 117m

Last Seen: Jul 11th, 2020 1:13 AM
- OFFLINE - 802.6 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Connery
Level Progress (to 84): 27%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SVA-88 C150 Dalton Betelgeuse 54-A Flare VE6 Orion VS54 CAS30 Tank Buster NS-15M AE NS Decimator
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,910,277 MLG Score: 1527
Fun Score: N/A
Cheeseburgers Flipped: 386TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.928%31.344%844411308104,8573.37758-0.7

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.37%1.098B**1.539A+-0.342C-HEAD ++ (~17.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.507B+9.80.31C*26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.645%0.845%3225134412,1915112114912.38432106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.798%0.15C++-0.668D-0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.60.066C+58.6-0.101C+93

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.748%3.565%333134658923665150.248943114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.983%-0.319C0.689B+-0.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.642B+5.20.584B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.488%0.674%133419133026,87322911715211.7298157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.757%-0.345C--0.93D---0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.84B*6.20.845B*13

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.59%68.1%1334113481,3951769130.788581

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.697B+0.068C+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.462B+2.10.337C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.311%16.976%1334313461,9913672280.542211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.501%0.291C*0.42B0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.258C*4.40.091C+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
117m235.1%411 (24.7k)376 (22.6k)2.67795179,00266,8433.1445883 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349659725.247%19.978%50404:3938

57% Engineer32% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 6:24 PMSep 12th, 2015 2:38 AMJul 25th, 2020 2:12 AM (19d) (PST)Jul 10th, 2020 9:56 PM (33d) (PST)Jul 10th, 2020 9:13 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8941647300.5760.2150.1151.6680.1341527

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,6159,84143,77435137100822,586

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5178.2h/215.8d 31,191 35,761 41,947 518.3k 3,900 15,940 41,487 277.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:19,413
Deaths:6,747
KDR:2.877
Accuracy:25.756% C+
HSR:30.006% C++
Betelgeuse 54-A
C**
Kills:15,725
Deaths:5,224
KDR:3.010
Accuracy:28.760% C+
HSR:36.655% C**
Flare VE6
B*
Kills:14,041
Deaths:4,749
KDR:2.957
Accuracy:26.712% C++
HSR:35.382% B*
Orion VS54
B
Kills:12,887
Deaths:4,148
KDR:3.107
Accuracy:26.464% B
HSR:31.489% C**
NS-15M AE
C*
Kills:6,064
Deaths:1,623
KDR:3.736
Accuracy:28.406% C+
HSR:34.218% C*
NS-15M1
C++
Kills:3,976
Deaths:1,175
KDR:3.384
Accuracy:26.667% C++
HSR:27.389% C+
Pulsar LSW
C
Kills:1,580
Deaths:549
KDR:2.878
Accuracy:22.897% D
HSR:25.949% C
Ursa
C+
Kills:1,422
Deaths:405
KDR:3.511
Accuracy:25.856% C+
HSR:23.699% C-
NS-15M2
C++
Kills:1,187
Deaths:327
KDR:3.630
Accuracy:27.593% C+
HSR:31.508% C++
VX29 Polaris
C--
Kills:1,162
Deaths:555
KDR:2.094
Accuracy:23.500% C--
HSR:19.105% D-
VE-H Maw
B*
Kills:123
Deaths:42
KDR:2.929
Accuracy:27.627% C
HSR:39.837% B*
Kills:77,580
Deaths (as Heavy Assault):25,544
Deaths (to Heavy Assaults):19,403
KDR:3.03711
Kill Difference:52,036
Playtime:1,669.704 hours
Usage:32%
Score:38.021m
Score/min:380
Accuracy (listed only):26.385%
HSR (listed only):30.476%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:3,012
Deaths:1,043
KDR:2.888
Accuracy:23.541% C--
HSR:16.468% C+
Serpent VE92
B+
Kills:1,189
Deaths:696
KDR:1.708
Accuracy:26.868% C+
HSR:25.400% B+
Eidolon VE33
A++
Kills:1,189
Deaths:416
KDR:2.858
Accuracy:35.251% B+
HSR:41.716% A++
Pulsar C
C*
Kills:1,177
Deaths:482
KDR:2.442
Accuracy:29.114% C*
HSR:27.528% C*
VX6-7
C-
Kills:1,137
Deaths:583
KDR:1.950
Accuracy:23.861% D
HSR:20.405% C-
Solstice VE3
C++
Kills:1,071
Deaths:329
KDR:3.255
Accuracy:21.411% D-
HSR:22.316% C++
Pandora VX25
B**
Kills:772
Deaths:390
KDR:1.979
Accuracy:48.046% C**
HSR:21.114% B**
Phobos VX86
C
Kills:613
Deaths:600
KDR:1.022
Accuracy:59.456% C
HSR:11.909% D-
Nova
C++
Kills:606
Deaths:486
KDR:1.247
Accuracy:37.457% D-
HSR:16.832% C++
NS-11C
C+
Kills:568
Deaths:421
KDR:1.349
Accuracy:27.202% C+
HSR:19.718% C
NS Baron G5AE
B*
Kills:302
Deaths:120
KDR:2.517
Accuracy:58.181% B*
HSR:20.530% B+
Zenith VX-5
A++
Kills:84
Deaths:53
KDR:1.585
Accuracy:30.998% B++
HSR:38.095% A++
Kills:11,720
Deaths (as Engineer):5,619
Deaths (to Engineers):17,394
KDR:2.08578
Kill Difference:6,101
Playtime:2,941.194 hours
Usage:57%
Score:68.138m
Score/min:386
Accuracy (listed only):35.116%
HSR (listed only):23.502%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:3,012
Deaths:1,043
KDR:2.888
Accuracy:23.541% C--
HSR:16.468% C+
Sirius SX12
B+
Kills:2,188
Deaths:820
KDR:2.668
Accuracy:26.229% C+
HSR:24.177% B+
Serpent VE92
B+
Kills:1,189
Deaths:696
KDR:1.708
Accuracy:26.868% C+
HSR:25.400% B+
VE-S Canis
A++
Kills:1,178
Deaths:341
KDR:3.455
Accuracy:32.557% C**
HSR:44.482% A++
Pulsar C
C*
Kills:1,177
Deaths:482
KDR:2.442
Accuracy:29.114% C*
HSR:27.528% C*
Eridani SX5G
B+
Kills:1,172
Deaths:424
KDR:2.764
Accuracy:29.372% C
HSR:32.679% B+
NS-7 PDW
B+
Kills:1,162
Deaths:427
KDR:2.721
Accuracy:30.078% B+
HSR:21.773% C++
MKV Suppressed
B*
Kills:1,160
Deaths:297
KDR:3.906
Accuracy:28.827% C++
HSR:28.879% B*
VX6-7
C-
Kills:1,137
Deaths:583
KDR:1.950
Accuracy:23.861% D
HSR:20.405% C-
Solstice VE3
C++
Kills:1,071
Deaths:329
KDR:3.255
Accuracy:21.411% D-
HSR:22.316% C++
Pandora VX25
B**
Kills:772
Deaths:390
KDR:1.979
Accuracy:48.046% C**
HSR:21.114% B**
Phobos VX86
C
Kills:613
Deaths:600
KDR:1.022
Accuracy:59.456% C
HSR:11.909% D-
Nova
C++
Kills:606
Deaths:486
KDR:1.247
Accuracy:37.457% D-
HSR:16.832% C++
NS-11C
C+
Kills:568
Deaths:421
KDR:1.349
Accuracy:27.202% C+
HSR:19.718% C
NS Baron G5AE
B*
Kills:302
Deaths:120
KDR:2.517
Accuracy:58.181% B*
HSR:20.530% B+
Zenith VX-5
A++
Kills:84
Deaths:53
KDR:1.585
Accuracy:30.998% B++
HSR:38.095% A++
Eridani SX5
C+
Kills:67
Deaths:25
KDR:2.680
Accuracy:28.157% C+
HSR:23.881% C+
Kills:17,458
Deaths (as Light Assault):7,537
Deaths (to Light Assaults):11,211
KDR:2.31631
Kill Difference:9,921
Playtime:131.147 hours
Usage:3%
Score:2.608m
Score/min:331
Accuracy (listed only):33.021%
HSR (listed only):24.481%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:2,188
Deaths:820
KDR:2.668
Accuracy:26.229% C+
HSR:24.177% B+
CME
B+
Kills:1,828
Deaths:698
KDR:2.619
Accuracy:30.414% B+
HSR:30.635% B+
Terminus VX-9
C++
Kills:1,775
Deaths:781
KDR:2.273
Accuracy:26.470% C
HSR:30.761% C++
H-V45
C
Kills:1,633
Deaths:824
KDR:1.982
Accuracy:25.309% C
HSR:17.942% D-
NS-11P
C++
Kills:1,246
Deaths:455
KDR:2.738
Accuracy:27.632% C+
HSR:27.608% C++
VE-S Canis
A++
Kills:1,178
Deaths:341
KDR:3.455
Accuracy:32.557% C**
HSR:44.482% A++
Eridani SX5G
B+
Kills:1,172
Deaths:424
KDR:2.764
Accuracy:29.372% C
HSR:32.679% B+
NS-7 PDW
B+
Kills:1,162
Deaths:427
KDR:2.721
Accuracy:30.078% B+
HSR:21.773% C++
NS-11A
C
Kills:1,161
Deaths:474
KDR:2.449
Accuracy:25.670% C
HSR:17.657% D-
MKV Suppressed
B*
Kills:1,160
Deaths:297
KDR:3.906
Accuracy:28.827% C++
HSR:28.879% B*
Pulsar VS1
B+
Kills:1,150
Deaths:518
KDR:2.220
Accuracy:27.835% C**
HSR:27.478% B+
Pandora VX25
B**
Kills:772
Deaths:390
KDR:1.979
Accuracy:48.046% C**
HSR:21.114% B**
Phobos VX86
C
Kills:613
Deaths:600
KDR:1.022
Accuracy:59.456% C
HSR:11.909% D-
Nova
C++
Kills:606
Deaths:486
KDR:1.247
Accuracy:37.457% D-
HSR:16.832% C++
NS Baron G5AE
B*
Kills:302
Deaths:120
KDR:2.517
Accuracy:58.181% B*
HSR:20.530% B+
Equinox VE2 Burst
B+
Kills:285
Deaths:116
KDR:2.457
Accuracy:30.045% C+
HSR:35.088% B+
VE-A Lacerta
B+
Kills:129
Deaths:61
KDR:2.115
Accuracy:33.700% B+
HSR:32.558% B+
Corvus VA55
C+
Kills:103
Deaths:46
KDR:2.239
Accuracy:25.625% C
HSR:27.185% C+
Eridani SX5
C+
Kills:67
Deaths:25
KDR:2.680
Accuracy:28.157% C+
HSR:23.881% C+
Kills:18,530
Deaths (as Combat Medic):7,903
Deaths (to Combat Medics):6,963
KDR:2.34468
Kill Difference:10,627
Playtime:250.197 hours
Usage:5%
Score:5.418m
Score/min:361
Accuracy (listed only):33.214%
HSR (listed only):25.956%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:2,188
Deaths:820
KDR:2.668
Accuracy:26.229% C+
HSR:24.177% B+
NS-44 Commissioner
C**
Kills:1,414
Deaths:1,068
KDR:1.324
Accuracy:35.373% C--
HSR:27.864% C**
Ghost
C-
Kills:1,395
Deaths:438
KDR:3.185
Accuracy:39.590% C-
HSR:68.100% D
Beamer VS3-FB
B*
Kills:1,263
Deaths:1,122
KDR:1.126
Accuracy:31.088% C-
HSR:38.480% B*
VE-S Canis
A++
Kills:1,178
Deaths:341
KDR:3.455
Accuracy:32.557% C**
HSR:44.482% A++
Eridani SX5G
B+
Kills:1,172
Deaths:424
KDR:2.764
Accuracy:29.372% C
HSR:32.679% B+
NS-7 PDW
B+
Kills:1,162
Deaths:427
KDR:2.721
Accuracy:30.078% B+
HSR:21.773% C++
MKV Suppressed
B*
Kills:1,160
Deaths:297
KDR:3.906
Accuracy:28.827% C++
HSR:28.879% B*
Beamer VS3
B
Kills:517
Deaths:330
KDR:1.567
Accuracy:25.230% C--
HSR:26.886% B
Manticore SX40
C+
Kills:509
Deaths:569
KDR:0.895
Accuracy:21.130% F
HSR:22.986% C+
Artemis VX26
A
Kills:487
Deaths:212
KDR:2.297
Accuracy:32.508% B+
HSR:36.550% A
NS-357 Underboss
B*
Kills:224
Deaths:191
KDR:1.173
Accuracy:36.304% D
HSR:34.821% B*
NS-44L Blackhand
C++
Kills:197
Deaths:174
KDR:1.132
Accuracy:37.055% D-
HSR:45.178% C++
NS-AM7 Archer
B++
Kills:92
Deaths:160
KDR:0.575
Accuracy:46.505% F
HSR:27.174% B++
Eridani SX5
C+
Kills:67
Deaths:25
KDR:2.680
Accuracy:28.157% C+
HSR:23.881% C+
VS Patriot Flare Gun
U
Kills:58
Deaths:138
KDR:0.420
Accuracy:8.520% D-
HSR:0% U
Nyx VX31
B*
Kills:51
Deaths:14
KDR:3.643
Accuracy:34.270% C-
HSR:39.216% B*
Kills:13,134
Deaths (as Infiltrator):6,750
Deaths (to Infiltrators):6,659
KDR:1.94578
Kill Difference:6,384
Playtime:108.202 hours
Usage:2%
Score:1.880m
Score/min:290
Accuracy (listed only):30.753%
HSR (listed only):31.949%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:323
Deaths:154
KDR:2.097
Accuracy:19.373% D
HSR:20.433% C--
Blueshift VM5
C-
Kills:306
Deaths:154
KDR:1.987
Accuracy:18.765% D
HSR:20.915% C-
Quasar VM1
C+
Kills:209
Deaths:73
KDR:2.863
Accuracy:12.350% F-
HSR:22.488% C+
Quasar VM1
C-
Kills:192
Deaths:73
KDR:2.630
Accuracy:12.119% D*
HSR:18.229% C-
NS-10 Burster
C
Kills:140
Deaths:49
KDR:2.857
Accuracy:28.029% D-
HSR:5% C
NS-10 Burster
D
Kills:133
Deaths:49
KDR:2.714
Accuracy:27.769% D
HSR:3.759% D
Comet VM2
C+
Kills:117
Deaths:65
KDR:1.800
Accuracy:45.948% C+
HSR:0.855% F
Comet VM2
C+
Kills:91
Deaths:65
KDR:1.400
Accuracy:47.168% C
HSR:4.396% C+
Kills:1,511
Deaths (as MAX Suit):341
Deaths (to MAX Suits):4,271
KDR:4.43109
Kill Difference:1,170
Playtime:48.297 hours
Usage:1%
Score:0.892m
Score/min:308
Accuracy (listed only):26.440%
HSR (listed only):12.009%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

V26 Maelstrom Turbo Laser
C++
Kills:2,466
V. Kills:2,607 95%
Deaths:754
KDR:3.271
Accuracy:28.095% D
KPH:14.100 C-
VKPH:14.900 C++
Dual Photon Pods
B**
Kills:1,281
V. Kills:883 145%
Deaths:95
KDR:13.484
Accuracy:53.245% C
KPH:50.400 D
VKPH:34.800 B**
Saron Laser Cannon
C++
Kills:559
V. Kills:523 107%
Deaths:208
KDR:2.688
Accuracy:31.366% C+
KPH:13 C
VKPH:12.200 C++
Hornet Missiles
C**
Kills:354
V. Kills:229 154%
Deaths:34
KDR:10.412
Accuracy:63.355% C+
KPH:82.200 C+
VKPH:53.200 C**
Antares LC
C+
Kills:349
V. Kills:322 108%
Deaths:116
KDR:3.009
Accuracy:34.267% C*
KPH:18.300 C--
VKPH:16.900 C+
Light PPA
B+
Kills:83
V. Kills:8 N/A
Deaths:13
KDR:6.385
Accuracy:43.105% C+
KPH:53.900 C
VKPH:5.200 B+
Photon A2A Missile Pods
B**
Kills:80
V. Kills:75 105%
Deaths:1
KDR:80
Accuracy:64.114% F--
KPH:82.600 B+
VKPH:77.500 B**
Kills:5,172 (3,457 + 0)
Deaths:1,221
KDR:4.236
VKDR:3.806
Vehicle Kills:4,647
Kill Difference:3,951
Playtime:268.864 hours
Usage:5%
Score:5.149m
Score/min:319
Piloting Accuracy:43.105%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:19,013
V. Kills:14,900 128%
Deaths:2,024
KDR:9.394
Accuracy:39.124% C++
KPH:68,446,800 U
VKPH:53,640,000 U
CAS30 Tank Buster
C+
Kills:7,802
V. Kills:7,375 106%
Deaths:4,103
KDR:1.902
Accuracy:52.222% B+
KPH:7.400 C
VKPH:6.900 C+
L105 Zephyr
U
Kills:2,276
V. Kills:431 N/A
Deaths:177
KDR:12.859
Accuracy:48.585% B+
KPH:8,193,600 U
VKPH:1,551,600 U
AP30 Shredder
U
Kills:600
V. Kills:393 152%
Deaths:98
KDR:6.122
Accuracy:23.914% F-
KPH:2,160,000 U
VKPH:1,414,800 U
L-24R Spur
C*
Kills:74
V. Kills:32 224%
Deaths:35
KDR:2.114
Accuracy:31.519% D**
KPH:7.700 F
VKPH:3.300 C*
Kills:29,765 (7,876 + 21,889)
Deaths:6,437
KDR:4.624
VKDR:3.593
Vehicle Kills:23,131
Kill Difference:23,328
Playtime:1,070.970 hours
Usage:21%
Score:21.589m
Score/min:336
Piloting Accuracy:31.519%
Gunner Accuracy:23.914%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:109
V. Kills:90 120%
Deaths:15
KDR:7.267
Accuracy:36.834% F--
KPH:26.200 D-
VKPH:21.600 C+
Kills:109 (109 + 0)
Deaths:15
KDR:7.267
VKDR:6
Vehicle Kills:90
Kill Difference:94
Playtime:4.165 hours
Usage:0%
Score:0.118m
Score/min:474
Driving Accuracy:36.834%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:412
V. Kills:368 112%
Deaths:81
KDR:5.086
Accuracy:37.303% F--
KPH:13.900 D**
VKPH:12.400 D--
Saron HRB
C-
Kills:201
V. Kills:119 168%
Deaths:19
KDR:10.579
Accuracy:45.307% C
KPH:20.400 D
VKPH:12.100 C-
E540 Halberd
B+
Kills:178
V. Kills:64 274%
Deaths:16
KDR:11.125
Accuracy:44.560% D-
KPH:43 B+
VKPH:15.500 C-
Proton II PPA
C+
Kills:78
V. Kills:5 N/A
Deaths:7
KDR:11.143
Accuracy:29.596% B+
KPH:60.400 C
VKPH:3.900 C+
Supernova PC
C+
Kills:68
V. Kills:31 213%
Deaths:6
KDR:11.333
Accuracy:43.925% D-
KPH:22.700 C-
VKPH:10.300 C+
Kills:937 (480 + 457)
Deaths:129
KDR:7.264
VKDR:4.550
Vehicle Kills:587
Kill Difference:808
Playtime:47.927 hours
Usage:1%
Score:0.811m
Score/min:282
Driving Accuracy:43.925%
Gunner Accuracy:29.596%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:649
V. Kills:25 N/A
Deaths:13
KDR:49.923
Accuracy:37.568% C
KPH:175.500 A
VKPH:6.800 C+
E540 Halberd-H
C++
Kills:444
V. Kills:209 211%
Deaths:27
KDR:16.444
Accuracy:57.470% C
KPH:56.500 C++
VKPH:26.600 C++
Saron HRB-H
A*
Kills:420
V. Kills:125 333%
Deaths:18
KDR:23.333
Accuracy:45.665% F
KPH:88.400 A*
VKPH:26.300 C+
M40 Fury-H
B+
Kills:244
V. Kills:14 N/A
Deaths:10
KDR:24.400
Accuracy:42.197% C-
KPH:120.600 B+
VKPH:6.900 D
G30 Walker
C*
Kills:120
V. Kills:76 156%
Deaths:9
KDR:13.333
Accuracy:30.386% D*
KPH:29.900 D
VKPH:18.900 C*
M60-G Bulldog-H
C+
Kills:77
V. Kills:17 428%
Deaths:1
KDR:77
Accuracy:54.410% C
KPH:86 D
VKPH:19 C+
M12 Kobalt-H
A++
Kills:69
V. Kills:9 N/A
Deaths:2
KDR:34.500
Accuracy:25.702% C*
KPH:91.500 D-
VKPH:11.900 A++
Aphelion VEX-4H
B**
Kills:66
V. Kills:54 120%
Deaths:12
KDR:5.500
Accuracy:50.564% B+
KPH:50.500 C+
VKPH:41.300 B**
Kills:2,089 (0 + 2,089)
Deaths:92
KDR:22.707
VKDR:5.750
Vehicle Kills:529
Kill Difference:1,997
Playtime:25.312 hours
Usage:0%
Score:0.659m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:50.564%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:683
V. Kills:71 N/A
Deaths:47
KDR:14.532
Accuracy:33.374% D
KPH:86 B**
VKPH:8.900 C
M40 Fury
A
Kills:433
V. Kills:73 N/A
Deaths:31
KDR:13.968
Accuracy:34.803% C--
KPH:98.500 A
VKPH:16.600 B+
M60-G Bulldog
C
Kills:56
V. Kills:10 N/A
Deaths:8
KDR:7
Accuracy:35.687% C-
KPH:32.700 C
VKPH:5.800 C
M20 Basilisk
C+
Kills:52
V. Kills:26 193%
Deaths:6
KDR:8.667
Accuracy:38.771% C--
KPH:16.800 D
VKPH:8.400 C+
Kills:1,224 (0 + 1,224)
Deaths:92
KDR:13.304
VKDR:1.957
Vehicle Kills:180
Kill Difference:1,132
Playtime:17.154 hours
Usage:0%
Score:0.363m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:38.771%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:627
V. Kills:129 482%
Deaths:479
KDR:1.309
Accuracy:34.786% D**
KPH:19 C-
VKPH:3.900 C--
S12 Renegade
B**
Kills:102
V. Kills:9 N/A
Deaths:76
KDR:1.342
Accuracy:50.283% B++
KPH:37.100 D
VKPH:3.300 B**
Kills:729 (729 + 0)
Deaths:555
KDR:1.314
VKDR:0.249
Vehicle Kills:138
Kill Difference:174
Playtime:35.722 hours
Usage:1%
Score:0.192m
Score/min:89
Driving Accuracy:50.283%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:277
V. Kills:247 112%
Deaths:43
KDR:6.442
Accuracy:44.785% B*
KPH:32.400 B+
VKPH:28.900 A*
CAS 14-E
C+
Kills:97
V. Kills:8 N/A
Deaths:7
KDR:13.857
Accuracy:32.398% C
KPH:74.600 C+
VKPH:6.200 C+
Kills:374 (0 + 374)
Deaths:50
KDR:7.480
VKDR:5.100
Vehicle Kills:255
Kill Difference:324
Playtime:9.841 hours
Usage:0%
Score:0.208m
Score/min:353
Piloting Accuracy:N/A%
Gunner Accuracy:32.398%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 19,57419,4136,7472.877B0.2025.756%C+30.006%C++68C++N/A198285.4h10.2B+39.6C**
C150 Dalton 33,91319,0132,0249.394C++6.7239.124%C++N/A190130U149000U1352024000.1h3.5C+8.9C++
Betelgeuse 54-A 15,91615,7255,2243.01C+0.3328.76%C+36.655%C**95.2C++1.2C+271165.1h9.6C**33.4C**
Flare VE6 14,17314,0414,7492.957B+0.2826.712%C++35.382%B*76.6C**N/A215183.4h8.6B+32.2B+
Orion VS54 12,98212,8874,1483.107C**0.4326.464%B31.489%C**67.6BN/A210190.7h10C**37.9C+
CAS30 Tank Buster 15,1777,8024,1031.902C++0.7852.222%B+N/A7.4C6.9C+981061.4h48.3B92.4B+
NS-15M AE 6,1346,0641,6233.736B+1.0628.406%C+34.218%C*97B+1.1C++26862.5h9.7B+34.3B
NS Decimator 9,0296,0553,0641.976C**0.7054.959%D--2.642%B++44.1C+21.6C++325137.4h3.3B+6C**
NS-15M1 4,0173,9761,1753.384B+0.7126.667%C++27.389%C+72.8C*N/A19454.6h10.2B+38.3B+
Solstice SF 3,1033,0121,0432.888A+0.2123.541%C--16.468%C+20CN/A142150.6h11.3C+48.1C+
V26 Maelstrom Turbo Laser 5,0732,4667543.271C*0.5928.095%D1.622%C14.1C-14.9C++257174.6h99.7C+355C
L105 Zephyr 2,7072,27617712.859B+10.1848.585%B+N/A22760U4310U74361100.1h4.8B*9.9B++
Sirius SX12 2,1962,1888202.668B++0.0126.229%C+24.177%B+56.4C*N/A19138.8h12.4C+47.4C++
CME 1,8431,8286982.619A**0.0630.414%B+30.635%B+66B++N/A17527.7h10.2B*33.5B+
C-4 2,6001,7919241.938C++0.7424.865%C-N/A60.9D27.5C63929.4h1.2C**4.9C+
Terminus VX-9 1,7861,7757812.273C++0.4026.47%C30.761%C++50.9C+N/A16934.9h10.3B+38.9C**
Tank Mine 3,0471,6393035.409B**2.7325.016%D-N/A118.8C+102B**116813.8h1A+3.9B**
H-V45 1,6431,6338241.982C+0.7025.309%C17.942%D-39.9CN/A14540.9h11.8C++46.8C+
Pulsar LSW 1,5901,5805492.878B+0.2022.897%D25.949%C49.1CN/A18832.2h10.9C++47.8C+
Ursa 1,4321,4224053.511A++0.8325.856%C+23.699%C-71.1BN/A20920h9.1B+35.3B
NS-44 Commissioner 1,4271,4141,0681.324C+1.3535.373%C--27.864%C**54.6C++N/A16425.9h3.1B+8.9C++
Ghost 1,4081,3954383.185C+0.5139.59%C-68.1%D51.7CN/A13927h2.1C+5.4C+
Lasher X2 1,3671,3595552.449B*0.2332.437%C*3.532%C+54.6C++N/A15524.9h13.7B**42.4B++
Dual Photon Pods 2,1641,2819513.484B++10.8153.245%C1.015%C+50.4D34.8B**67525.4h23.9C-44.9C
Beamer VS3-FB 1,2721,2631,1221.126C1.5531.088%C-38.48%B*92.9B**N/A25513.6h6.7B++21.5B+
S1 2,1541,2541,0511.193C++1.4857.201%C2.951%C*30.1C+21.6B+39041.7h4.8B++8.4C*
NS-11P 1,2561,2464552.738B++0.0627.632%C+27.608%C++61.4C*N/A19820.3h11.1B+40B+
Serpent VE92 1,2071,1896961.708C++0.9726.868%C+25.4%B+25.2DN/A8847.1h12C+44.5C++
Eidolon VE33 1,1931,1894162.858B*0.1835.251%B+41.716%A++73.4B**N/A19516.2h5.6B*15.8B++
NS-15M2 1,2041,1873273.63C**0.9527.593%C+31.508%C++78.6C*1.1C+30415.1h10.7C*38.6C*
VE-S Canis 1,1961,1783413.455A++0.7832.557%C**44.482%A++109.1B**1.7B+29810.8h8.6C**26.4B+
Pulsar C 1,1911,1774822.442C++0.2429.114%C*27.528%C*34.9CN/A14233.7h10.6C++36.4C**
Eridani SX5G 1,1851,1724242.764C**0.0929.372%C32.679%B+71.9CN/A18816.3h10C+34.2C+
VX29 Polaris 1,1681,1625552.094C+0.5823.5%C--19.105%D-52.3CN/A28322.2h11.1C++47.4C+
NS-7 PDW 1,1641,1624272.721B*0.0430.078%B+21.773%C++63.2B+N/A18818.4h11.5B+38.1B+
NS-11A 1,1661,1614742.449B+0.2325.67%C17.657%D-43.8C+N/A13226.5h12.5C+48.8C+
MKV Suppressed 1,1631,1602973.906A*1.2328.827%C++28.879%B*70.3B++N/A21716.5h10.8B+37.3B+
Anti-Vehicle Grenade 1,2721,15711157N/A1,154.3264.944%A+N/A771.3A+76.7C36411.5h3B**4.5A
Pulsar VS1 1,1601,1505182.22B*0.4627.835%C**27.478%B+48.9BN/A18823.5h11.2B++40.2B+
VX6-7 1,1521,1375831.95C++0.7323.861%D20.405%C-14.2D-N/A7780.3h13.7D57.3C-
Solstice VE3 1,0851,0713293.255A**0.5821.411%D-22.316%C++20.9CN/A12851.2h13.4C++62.5C+
M60-A Bulldog 1,2391,0341327.833C5.1637.128%C-1.064%C10340U2050U83513300.1h4B**10.7B+
Proximity Mine 8118103721.892S19.2154.83%B**N/A213.2AN/A6163.8h1.4B**2.6B**
Pandora VX25 7757723901.979B0.7048.046%C**21.114%B**44.6CN/A17317.3h4.6C-9.5C++
M40 Fury 7546834714.532B++11.8533.374%DN/A86.5A9C3527.9h6A18B**
Proton II PPA-H 6746491349.923A*47.2537.568%C1.541%C++175.4A6.8C+4673.7h6.1B**16.2B*
M40 Fury-F 7566274791.309C1.3734.786%D**1.754%A19C-3.9C--8633h6.3B++18C**
Phobos VX86 6306136001.022C1.6659.456%C11.909%D-17.8D*N/A5534.5h3.3F-5.5D
Nova 6136064861.247C1.4337.457%D-16.832%C++13.8D--N/A8143.8h5.3D-14.3D--
AP30 Shredder 993600986.122C3.4423.914%F-1.5%C6000U3930U105445900.1h46.5B**194.6B
NS-11C 5765684211.349C+1.3327.202%C+19.718%C17.4DN/A6532.6h13.5C+49.6C++
Saron Laser Cannon 1,0825592082.688C+0.0131.366%C+1.252%C-13C12.2C++29042.9h107.8C++343.8C++
Beamer VS3 5205173301.567B++1.1125.23%C--26.886%B55B+N/A2399.4h5.9B*23.5B+
Manticore SX40 5175095690.895C1.7821.13%F22.986%C+40.4C++N/A12712.6h6.1B+29C
Artemis VX26 4874872122.297C*0.3832.508%B+36.55%A65.8B+N/A2217.4h9.9B+30.4B+
MANA Anti-Vehicle Turret 8854861463.329C+0.6560.333%D-1.852%B*4860S3990M++10330030.1h6.3C**10.5C++
E540 Halberd-H 6534442716.444C+13.7757.47%C4.054%A*56.2C+26.5C++4157.9h4.5B+7.8B+
Force-Blade 52544128,3350.016C2.6641.727%B++N/A0.3C-N/A11567.6h3.5D--8.4C++
M40 Fury 5064333113.968C*11.2934.803%C--N/A98.4A16.6B+4444.4h7.3B**20.9B*
Saron HRB-H 5454201823.333A*20.6645.665%F1.905%B+87.5A*26C+5754.8h7.8A++17.2A+
Supernova FPC 780412815.086D2.4137.303%F--3.398%B**13.9D**12.4D--23329.6h5.5D14.8F--
Hornet Missiles 5833543410.412C*7.7363.355%C+1.412%C+82.3C+53.3C**9794.3h7.2B++11.3B++
Antares LC 6713491163.009C*0.3334.267%C*N/A18.3C--16.9C+25819.1h102.8C+300.1C++
Blueshift VM5 3233231542.097C0.5819.373%D20.433%C--41.4C+N/A2237.8h17.9D-92.4D
Plasma Grenade 3113101310N/A307.3223.626%T*N/A3100U10C394830.1h0.9M++3.9B**
Nemesis VSH9 4533071931.591B++1.0966.138%C++4.235%B**23.8C+11.3C+33412.9h5.7B*8.6B*
Blueshift VM5 3083061541.987C0.6918.765%D20.915%C-39.7C+N/A2217.7h18D--95.9D
NS Baron G5AE 3073021202.517B++0.1658.181%B*20.53%B+91.5B++1.5B**3203.3h3.9C*6.7C++
Equinox VE2 Burst 2902851162.457C+0.2230.045%C+35.088%B+66.3C+1.2B1954.3h10.1B++33.6B+
M20 Wyvern 524277436.442C+3.7644.785%B*2.888%C32.6B+29.1A*3678.5h93.9C209.7C++
M40 Fury-H 2582441024.4B+21.7242.197%C-1.639%B++122B+7D4032h4.6B**10.8A
NS-357 Underboss 2242241911.173C+1.5036.304%D34.821%B*56C+N/A2324h3.5B+9.6C++
Lancer VS22 4782212181.014C1.6652.748%D3.167%B**11.5C--13.4C+25619.2h15.5C*29.3C++
Quasar VM1 211209732.863C+0.1912.35%F-22.488%C+24.9D*N/A788.4h13.7C110.5D**
Saron HRB 3202011910.579B++7.9045.307%C1.99%B+20.3D12C-3029.9h12.1A+26.7A
NS-44L Blackhand 1971971741.132C1.5537.055%D-45.178%C++70.4B**N/A2622.8h3.2B++8.5C*
Quasar VM1 194192732.63C**0.0512.119%D*18.229%C-22.1DN/A1428.7h14.9C+123.3C
E540 Halberd 2421781611.125C8.4544.56%D-5.618%M43.4B+15.6C-3404.1h4.8B+10.8C+
A30 Walker 347177842.107C-0.5721.033%D--N/A1770U1700U45083400.1h67.9B*323B+
Lumine Edge 17917711,1700.016C2.6611.29%D**10.735%D0.4C--N/A1453.1h2.1F-18.6F-
M60-A Bulldog 1961721017.2C+14.5242.256%D2.907%B++47.8C+6.7B3283.6h4.9B+11.6C++
M20 Drake 286146364.056D1.3823.909%F1.37%D1460U1400U33094700.1h42.6B+178.3C+
NS-10 Burster 244140492.857B**0.1828.029%D-5%C6.5C4.8C++19421.6h152C-542.3D
NS-10 Burster 245133492.714A+0.0427.769%D3.759%D6.2C5.2B+19721.5h158.4D570.4D
M60-A Bulldog 156131432.75B30.0750.496%C++1.527%D54.6B+10.4A+4632.4h5.4C*10.8B
VE-A Lacerta 133129612.115C++0.5633.7%B+32.558%B+71.7C++2.2B++1771.8h9.7B+28.9B+
VE-H Maw 126123422.929B+0.2527.627%C39.837%B*94.6B+2.3B**3501.3h8.3B+29.9C**
G30 Walker 196120913.333C*10.6630.386%D*2.5%D30D19C**2954h99.8B*328.5B+
Comet VM2 154117651.8B++0.8845.948%C+N/A20.9B++6.6B++3415.6h12.6B*27.4B
L100 Python AP 199109157.267C4.5936.834%F--5.505%A*26D--21.4C+4744.2h4.6B12.6C
Corvus VA55 104103462.239B+0.4425.625%C27.185%C+42.9C+N/A3082.4h11.3C+43.9C+
S12 Renegade 111102761.342C-1.3450.283%B++17.647%M++37.8D3.3B**1332.7h4.4D**8.7C
CAS 14-E 10597713.857C11.1832.398%C4.124%A**74.6C+6.2C+2591.3h29.7C+91.8C+
NS-AM7 Archer 125921600.575C+2.1046.505%F27.174%B++5.9C-2.1C4615.5h14.2C**30.5C+
Comet VM2 12091651.4C++1.2847.168%C4.396%C+17.5B5.6C+2615.2h16.5B++34.9B++
Spear Anti-Vehicle Phalanx Turret 15086614.333B+11.6650.927%C++4.651%B+45.3C33.7B+10001.9h9.6C-18.8C+
Zenith VX-5 8584531.585C+1.0930.998%B++38.095%A++18.7D-N/A1384.5h13.8D44.4C++
Light PPA 9183136.385C+3.7143.105%C+1.205%C++55.3C5.3B+6371.5h10.8C*25C*
Photon A2A Missile Pods 15580180U77.3264.114%F--N/A80B+75B**12311h5.7A+8.8B**
Proton II PPA 8378711.143C8.4729.596%B+2.564%B++60C3.8C+2821.3h9.7C+32.7B+
M60-G Bulldog-H 9477177M+74.3254.41%CN/A85.6D18.9C+3140.9h4.7C*8.7C++
L-24R Spur 10674352.114D0.5631.519%D**1.351%D-7.7F3.3C*439.6h71.2F225.9F--
M12 Kobalt-H 7869234.5C+31.8225.702%C*11.594%D*86.3D-11.3A++2550.8h20.3D**78.9D
Supernova PC 9968611.333C**8.6643.925%D-1.471%C--22.7C-10.3C+6203h4.1B+9.4C++
Eridani SX5 6767252.68B++0.0028.157%C+23.881%C+55.8C+N/A7951.2h11.1C+39.6C+
Aphelion VEX-4H 12066125.5C2.8250.564%B+3.03%C+50.8C+41.5B**5931.3h49.5C+98C*
Sticky Grenade 6161161N/A58.3275.41%A**N/A610D--N/A18370.1h6T*8F
VS Patriot Flare Gun 58581380.42C2.268.52%D-N/A9.5DN/A436.1h3.2C37.6D*
M60-G Bulldog 665687C++4.3235.687%C-1.786%D32.9C5.9C2491.7h6.8C+19C+
M20 Basilisk 785268.667A++5.9938.771%C--9.615%A+16.8D8.4C+2833.1h90.4C+233.1C+
Nyx VX31 5151143.643C**0.9734.27%C-39.216%B*46.4CN/A2411.1h4.8C**14C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon257,7309.8h
Anti-Vehicle MANA Turret81952.2h
Nano-Armor Kit1,2461,474,544278.2h
Nanite Revive Grenade08930.3h
Medical Applicator353150,33118.2h
Restoration Kit339231.5h
Motion Spotter121,3670.9h
Deconstruction Tool01960.2h
VS Triumph Flare Gun12890.4h
Ammunition Package141,9811.7h
Recon Detection Device173,5826.5h
Shield Recharging Field21070h
Medical Kit2,37216,167113.6h
Anti-Infantry MANA Turret99561.9h
WLT-Howler Mining Laser12930.1h
Xiphos Anti-Personnel Phalanx Turret0820h
Nano-Repair Grenade01340h

Check the help document for the dictionary if you want to learn more about words used here.


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