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dulcin3a[] dulcin3a
NC BR 192

KDR: 2.35

Score: 98.2m

Last Seen: Nov 7th, 2017 6:22 PM
- OFFLINE - 29.4 hour(s)

Battle Rank 110 (192 total) - New Conglomerate on Miller
Level Progress (to 111): 10%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS GD-7F AC-X11 L100 Python AP Blitz GD-10 Titan-150 HEAT Breaker Rocket Pods Titan-150 AP C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,067,103 MLG Score: 853
Fun Score: N/A
Cheeseburgers Flipped: 1249TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.53%16.388%4353998369,8242.227450.123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.247%1.076B**-0.653D-0.288CHEAD (~3.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.477B+10.40.271C*28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.829%1.879%350410187,717237638203.24653202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.004%-0.695D0.245C++0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.10.302C*34.60.346C**77.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.135%4.218%7048101421,548365788025.89226245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.204%-0.656D1.01B**0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.363C**8.40.329C**16.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.5%6.589%1911810044,659242715061.91965309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.313%-0.709D-0.577B+0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
760.355C**21.60.447B54.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.368%68.775%191510175,4223236221.67552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.898%0.948B*0.106C+-0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.42B2.40.256C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.114%11.1%191510173,8742630171.473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.791%0.228C++-0.678D0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.404B3.50.285C*4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
98.2m277.4%483 (29k)447 (26.8k)2.35038147,10162,5862.73325192 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022252721.925%12.629%27703:3153

7% Combat Medic43% Engineer15% Heavy Assault13% Infiltrator18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2013 4:59 PMJan 15th, 2014 12:51 AMNov 23rd, 2017 10:58 AM (385d) (PST)Nov 7th, 2017 2:41 PM (401d) (PST)Nov 7th, 2017 2:22 PM (401d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9102087020.6690.2850.0842.1260.097853

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,58812,45342,13540175128626,797

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3664.4h/152.7d 23,962 18,577 29,864 467.4k 6,837 10,846 21,403 200m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
B++
Kills:3,787
Deaths:1,540
KDR:2.459
Accuracy:25.088% B++
HSR:16.742% D--
GD-22S
C-
Kills:2,670
Deaths:1,582
KDR:1.688
Accuracy:20.662% C-
HSR:15.393% D*
NC6 Gauss SAW
C+
Kills:2,315
Deaths:1,651
KDR:1.402
Accuracy:19.892% C+
HSR:13.477% F
LA1 Anchor
C+
Kills:2,001
Deaths:967
KDR:2.069
Accuracy:24.089% C+
HSR:19.390% D
EM1
B
Kills:1,683
Deaths:708
KDR:2.377
Accuracy:23.209% B
HSR:16.578% D
NS-15M2
C+
Kills:1,230
Deaths:540
KDR:2.278
Accuracy:22.970% C+
HSR:23.333% C
NC6A GODSAW
C--
Kills:1,222
Deaths:529
KDR:2.310
Accuracy:25.451% C--
HSR:17.103% D**
NC05 Jackhammer
B+
Kills:1,203
Deaths:589
KDR:2.042
Accuracy:48.851% B+
HSR:11.222% D-
NC6S Gauss SAW S
C+
Kills:1,201
Deaths:529
KDR:2.270
Accuracy:23.323% C+
HSR:19.650% D
NS-15M1
B+
Kills:1,163
Deaths:520
KDR:2.237
Accuracy:24.545% B+
HSR:14.961% D--
Kills:18,475
Deaths (as Heavy Assault):9,155
Deaths (to Heavy Assaults):16,256
KDR:2.01802
Kill Difference:9,320
Playtime:553.390 hours
Usage:15%
Score:12.581m
Score/min:379
Accuracy (listed only):25.808%
HSR (listed only):16.785%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:8,732
Deaths:5,459
KDR:1.600
Accuracy:26.801% B+
HSR:14.922% D-
AC-X11
B**
Kills:5,814
Deaths:2,706
KDR:2.149
Accuracy:29.640% B**
HSR:18.421% D
Gauss Compact S
B**
Kills:2,359
Deaths:1,015
KDR:2.324
Accuracy:29.378% B**
HSR:13.989% D
Razor GD-23
B**
Kills:1,938
Deaths:1,010
KDR:1.919
Accuracy:29.842% B**
HSR:17.234% D
NS-11C
B**
Kills:1,531
Deaths:750
KDR:2.041
Accuracy:29.210% B**
HSR:15.088% D
AF-57 Piston
C+
Kills:1,460
Deaths:998
KDR:1.463
Accuracy:39.252% C+
HSR:8.630% D**
AF-4A Bandit
C**
Kills:1,282
Deaths:595
KDR:2.155
Accuracy:26.542% C**
HSR:19.657% C-
AF-19 Mercenary
B+
Kills:1,275
Deaths:1,028
KDR:1.240
Accuracy:24.649% B+
HSR:14.902% D*
19A Fortuna
C+
Kills:1,244
Deaths:804
KDR:1.547
Accuracy:25.786% C+
HSR:15.434% D--
Gauss Compact Burst
C**
Kills:1,174
Deaths:607
KDR:1.934
Accuracy:28.096% C**
HSR:20.017% D
NS Baron G5
B+
Kills:1,172
Deaths:773
KDR:1.516
Accuracy:48.949% B+
HSR:12.457% C-
Mauler S6
B+
Kills:1,163
Deaths:600
KDR:1.938
Accuracy:45.082% B+
HSR:11.350% D
GD-66 Claw
C+
Kills:691
Deaths:476
KDR:1.452
Accuracy:53.306% C-
HSR:13.459% C+
LA39 Bruiser
B*
Kills:333
Deaths:191
KDR:1.743
Accuracy:69.591% B*
HSR:15.315% C++
Warden
B**
Kills:248
Deaths:188
KDR:1.319
Accuracy:33.339% B**
HSR:22.581% C
NC12 Sweeper
B+
Kills:227
Deaths:157
KDR:1.446
Accuracy:47.435% B+
HSR:12.335% C
Kills:30,643
Deaths (as Engineer):17,357
Deaths (to Engineers):14,555
KDR:1.76545
Kill Difference:13,286
Playtime:1,574.111 hours
Usage:43%
Score:41.170m
Score/min:436
Accuracy (listed only):36.681%
HSR (listed only):15.362%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:8,732
Deaths:5,459
KDR:1.600
Accuracy:26.801% B+
HSR:14.922% D-
AC-X11
B**
Kills:5,814
Deaths:2,706
KDR:2.149
Accuracy:29.640% B**
HSR:18.421% D
Blitz GD-10
B*
Kills:5,459
Deaths:3,129
KDR:1.745
Accuracy:28.359% B*
HSR:11.705% D-
NS-7 PDW
A
Kills:3,242
Deaths:1,579
KDR:2.053
Accuracy:31.742% A
HSR:12.431% D-
AF-4 Cyclone
B++
Kills:3,027
Deaths:1,357
KDR:2.231
Accuracy:29.240% B++
HSR:12.289% D--
Gauss Compact S
B**
Kills:2,359
Deaths:1,015
KDR:2.324
Accuracy:29.378% B**
HSR:13.989% D
Razor GD-23
B**
Kills:1,938
Deaths:1,010
KDR:1.919
Accuracy:29.842% B**
HSR:17.234% D
AF-4G Cyclone
C+
Kills:1,927
Deaths:976
KDR:1.974
Accuracy:26.568% C+
HSR:19.408% C+
NS-11C
B**
Kills:1,531
Deaths:750
KDR:2.041
Accuracy:29.210% B**
HSR:15.088% D
AF-57 Piston
C+
Kills:1,460
Deaths:998
KDR:1.463
Accuracy:39.252% C+
HSR:8.630% D**
AF-4A Bandit
C**
Kills:1,282
Deaths:595
KDR:2.155
Accuracy:26.542% C**
HSR:19.657% C-
AF-19 Mercenary
B+
Kills:1,275
Deaths:1,028
KDR:1.240
Accuracy:24.649% B+
HSR:14.902% D*
MKV Suppressed
B*
Kills:1,270
Deaths:654
KDR:1.942
Accuracy:29.806% B*
HSR:18.189% C+
Tempest
C--
Kills:1,262
Deaths:842
KDR:1.499
Accuracy:23.835% D
HSR:17.670% C--
19A Fortuna
C+
Kills:1,244
Deaths:804
KDR:1.547
Accuracy:25.786% C+
HSR:15.434% D--
Gauss Compact Burst
C**
Kills:1,174
Deaths:607
KDR:1.934
Accuracy:28.096% C**
HSR:20.017% D
NS Baron G5
B+
Kills:1,172
Deaths:773
KDR:1.516
Accuracy:48.949% B+
HSR:12.457% C-
Mauler S6
B+
Kills:1,163
Deaths:600
KDR:1.938
Accuracy:45.082% B+
HSR:11.350% D
GD-66 Claw
C+
Kills:691
Deaths:476
KDR:1.452
Accuracy:53.306% C-
HSR:13.459% C+
LA39 Bruiser
B*
Kills:333
Deaths:191
KDR:1.743
Accuracy:69.591% B*
HSR:15.315% C++
NC12 Sweeper
B+
Kills:227
Deaths:157
KDR:1.446
Accuracy:47.435% B+
HSR:12.335% C
Kills:46,582
Deaths (as Light Assault):25,706
Deaths (to Light Assaults):12,431
KDR:1.81211
Kill Difference:20,876
Playtime:645.902 hours
Usage:18%
Score:19.142m
Score/min:494
Accuracy (listed only):34.434%
HSR (listed only):14.995%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B*
Kills:5,459
Deaths:3,129
KDR:1.745
Accuracy:28.359% B*
HSR:11.705% D-
NS-7 PDW
A
Kills:3,242
Deaths:1,579
KDR:2.053
Accuracy:31.742% A
HSR:12.431% D-
AF-4 Cyclone
B++
Kills:3,027
Deaths:1,357
KDR:2.231
Accuracy:29.240% B++
HSR:12.289% D--
AF-4G Cyclone
C+
Kills:1,927
Deaths:976
KDR:1.974
Accuracy:26.568% C+
HSR:19.408% C+
AF-57 Piston
C+
Kills:1,460
Deaths:998
KDR:1.463
Accuracy:39.252% C+
HSR:8.630% D**
MKV Suppressed
B*
Kills:1,270
Deaths:654
KDR:1.942
Accuracy:29.806% B*
HSR:18.189% C+
Tempest
C--
Kills:1,262
Deaths:842
KDR:1.499
Accuracy:23.835% D
HSR:17.670% C--
Carnage AR
C**
Kills:1,185
Deaths:648
KDR:1.829
Accuracy:25.945% C**
HSR:15.527% D
NS Baron G5
B+
Kills:1,172
Deaths:773
KDR:1.516
Accuracy:48.949% B+
HSR:12.457% C-
Mauler S6
B+
Kills:1,163
Deaths:600
KDR:1.938
Accuracy:45.082% B+
HSR:11.350% D
Reaper DMR
C++
Kills:1,162
Deaths:524
KDR:2.218
Accuracy:25.992% C++
HSR:18.589% D-
NS-11A
B+
Kills:1,160
Deaths:709
KDR:1.636
Accuracy:25.888% B+
HSR:13.017% D*
GR-22
C**
Kills:1,154
Deaths:809
KDR:1.426
Accuracy:25.628% C**
HSR:17.244% C
NC1 Gauss Rifle
C++
Kills:1,138
Deaths:679
KDR:1.676
Accuracy:23.178% C++
HSR:16.169% D
GD-66 Claw
C+
Kills:691
Deaths:476
KDR:1.452
Accuracy:53.306% C-
HSR:13.459% C+
LA39 Bruiser
B*
Kills:333
Deaths:191
KDR:1.743
Accuracy:69.591% B*
HSR:15.315% C++
NC12 Sweeper
B+
Kills:227
Deaths:157
KDR:1.446
Accuracy:47.435% B+
HSR:12.335% C
Gauss Prime
C+
Kills:216
Deaths:152
KDR:1.421
Accuracy:26.168% C+
HSR:21.296% C
NC9 A-Tross
C**
Kills:199
Deaths:118
KDR:1.686
Accuracy:26.427% C**
HSR:22.111% C
Kills:27,447
Deaths (as Combat Medic):15,371
Deaths (to Combat Medics):6,515
KDR:1.78564
Kill Difference:12,076
Playtime:251.041 hours
Usage:7%
Score:7.272m
Score/min:483
Accuracy (listed only):34.336%
HSR (listed only):15.221%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B*
Kills:5,459
Deaths:3,129
KDR:1.745
Accuracy:28.359% B*
HSR:11.705% D-
SAS-R
B+
Kills:3,813
Deaths:957
KDR:3.984
Accuracy:41.775% B+
HSR:66.378% C+
NS-7 PDW
A
Kills:3,242
Deaths:1,579
KDR:2.053
Accuracy:31.742% A
HSR:12.431% D-
AF-4 Cyclone
B++
Kills:3,027
Deaths:1,357
KDR:2.231
Accuracy:29.240% B++
HSR:12.289% D--
AF-4G Cyclone
C+
Kills:1,927
Deaths:976
KDR:1.974
Accuracy:26.568% C+
HSR:19.408% C+
MKV Suppressed
B*
Kills:1,270
Deaths:654
KDR:1.942
Accuracy:29.806% B*
HSR:18.189% C+
Tempest
C--
Kills:1,262
Deaths:842
KDR:1.499
Accuracy:23.835% D
HSR:17.670% C--
LA3 Desperado
B**
Kills:1,256
Deaths:1,106
KDR:1.136
Accuracy:35.504% B**
HSR:18.869% C+
NS-44 Commissioner
C+
Kills:1,256
Deaths:1,211
KDR:1.037
Accuracy:35.502% C+
HSR:19.586% C
NS-357 Underboss
C++
Kills:1,173
Deaths:1,093
KDR:1.073
Accuracy:36.224% C++
HSR:17.477% C-
AF-18 Stalker
B+
Kills:1,168
Deaths:505
KDR:2.313
Accuracy:30.257% B+
HSR:15.839% D
EM4 Longshot
C**
Kills:1,158
Deaths:239
KDR:4.845
Accuracy:41.262% C**
HSR:76.598% C
NC4 Mag-Shot
B
Kills:874
Deaths:910
KDR:0.960
Accuracy:29.199% B
HSR:14.302% D
Impetus
B*
Kills:578
Deaths:256
KDR:2.258
Accuracy:35.328% C*
HSR:35.294% B*
NS-30 Vandal
B+
Kills:515
Deaths:244
KDR:2.111
Accuracy:35.180% B+
HSR:29.709% B+
NC14 Bolt Driver
B+
Kills:166
Deaths:57
KDR:2.912
Accuracy:39.405% B+
HSR:57.831% F-
LA80
C--
Kills:147
Deaths:46
KDR:3.196
Accuracy:37.298% C--
HSR:69.388% D--
AF-8 RailJack
B++
Kills:138
Deaths:35
KDR:3.943
Accuracy:40.750% B+
HSR:81.884% B++
AF-6 Shadow
B+
Kills:93
Deaths:28
KDR:3.321
Accuracy:38.119% B+
HSR:30.108% B+
Kills:28,522
Deaths (as Infiltrator):15,224
Deaths (to Infiltrators):8,316
KDR:1.87349
Kill Difference:13,298
Playtime:476.677 hours
Usage:13%
Score:13.631m
Score/min:477
Accuracy (listed only):33.966%
HSR (listed only):32.892%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:2,186
Deaths:705
KDR:3.101
Accuracy:38.896% B+
HSR:12.900% D-
AF-34 Mattock
B++
Kills:2,083
Deaths:643
KDR:3.240
Accuracy:42.644% B++
HSR:14.594% D
NCM3 Raven
B+
Kills:405
Deaths:203
KDR:1.995
Accuracy:35.356% D
HSR:3.457% B+
NCM3 Raven
B**
Kills:298
Deaths:189
KDR:1.577
Accuracy:35.852% C--
HSR:4.362% B**
NS-10 Burster
C
Kills:295
Deaths:304
KDR:0.970
Accuracy:28.027% C
HSR:4.746% C
NS-10 Burster
C+
Kills:284
Deaths:250
KDR:1.136
Accuracy:28.730% C+
HSR:5.282% C+
AF-41 Hacksaw
B**
Kills:268
Deaths:140
KDR:1.914
Accuracy:41.218% B**
HSR:8.582% F
AF-41 Hacksaw
B*
Kills:245
Deaths:137
KDR:1.788
Accuracy:42.127% B*
HSR:8.571% F-
AF-23 Grinder
B+
Kills:114
Deaths:59
KDR:1.932
Accuracy:43.330% B+
HSR:12.281% D*
NCM1 Scattercannon
C
Kills:107
Deaths:112
KDR:0.955
Accuracy:34.718% C
HSR:12.150% D
NCM2 Falcon
B++
Kills:106
Deaths:71
KDR:1.493
Accuracy:37.311% C
HSR:6.604% B++
AF-23 Grinder
B**
Kills:104
Deaths:56
KDR:1.857
Accuracy:41.042% B++
HSR:19.231% B**
NCM2 Falcon
C++
Kills:61
Deaths:60
KDR:1.017
Accuracy:41.126% C+
HSR:4.918% C++
Kills:6,556
Deaths (as MAX Suit):1,464.500
Deaths (to MAX Suits):4,373
KDR:4.47661
Kill Difference:5,091.500
Playtime:156.441 hours
Usage:4%
Score:4.402m
Score/min:469
Accuracy (listed only):37.721%
HSR (listed only):9.052%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:4,152
V. Kills:1,382 300%
Deaths:610
KDR:6.807
Accuracy:48.825% C+
KPH:59.400 C
VKPH:19.800 B+
Vortek Rotary
C+
Kills:1,572
V. Kills:1,427 110%
Deaths:1,616
KDR:0.973
Accuracy:26.031% D-
KPH:10.200 C
VKPH:9.200 C+
M30 Mustang AH
B**
Kills:1,493
V. Kills:396 376%
Deaths:571
KDR:2.615
Accuracy:52.169% C-
KPH:31.300 C-
VKPH:8.300 B**
Hornet Missiles
C+
Kills:649
V. Kills:382 169%
Deaths:118
KDR:5.500
Accuracy:58.114% C+
KPH:54.600 C
VKPH:32.200 C
M20 Mustang
C
Kills:500
V. Kills:532 94%
Deaths:727
KDR:0.688
Accuracy:26.679% D
KPH:7.400 D
VKPH:7.900 C
Coyote Missiles
C++
Kills:177
V. Kills:125 140%
Deaths:41
KDR:4.317
Accuracy:52.222% C+
KPH:39.300 C+
VKPH:27.800 C++
Tomcat A2AM Pods
N/A
Kills:50
V. Kills:50 98%
Deaths:24
KDR:2.083
Accuracy:62.038% N/A
KPH:15.500 N/A
VKPH:15.500 N/A
Kills:8,593 (3,565 + 0)
Deaths:3,707
KDR:2.318
VKDR:1.158
Vehicle Kills:4,294
Kill Difference:4,886
Playtime:359.283 hours
Usage:10%
Score:5.780m
Score/min:268
Piloting Accuracy:26.679%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:64
V. Kills:28 221%
Deaths:13
KDR:4.923
Accuracy:46.473% B+
KPH:34.300 C++
VKPH:15 D
Kills:64 (0 + 64)
Deaths:13
KDR:4.923
VKDR:2.154
Vehicle Kills:28
Kill Difference:51
Playtime:1.867 hours
Usage:0%
Score:0.116m
Score/min:1,039
Piloting Accuracy:N/A%
Gunner Accuracy:46.473%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:5,574
V. Kills:3,119 179%
Deaths:714
KDR:7.807
Accuracy:49.365% D
KPH:39.700 B*
VKPH:22.200 B++
C75 Viper
A*
Kills:3,786
V. Kills:508 N/A
Deaths:280
KDR:13.521
Accuracy:38.719% C++
KPH:72.300 A*
VKPH:9.700 B+
L100 Python HEAT
A*
Kills:1,307
V. Kills:279 467%
Deaths:109
KDR:11.991
Accuracy:54.057% B
KPH:63.400 A*
VKPH:13.500 B+
L100 Python HESH
C+
Kills:1,240
V. Kills:143 N/A
Deaths:95
KDR:13.053
Accuracy:47.150% C+
KPH:52.900 C+
VKPH:6.100 C--
Skyguard
A+
Kills:822
V. Kills:686 120%
Deaths:211
KDR:3.896
Accuracy:27.608% C
KPH:17.400 B+
VKPH:14.500 A+
Kills:12,729 (12,729 + 0)
Deaths:1,409
KDR:9.034
VKDR:3.361
Vehicle Kills:4,735
Kill Difference:11,320
Playtime:283.965 hours
Usage:8%
Score:7.160m
Score/min:420
Driving Accuracy:27.608%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:4,343
V. Kills:1,519 286%
Deaths:508
KDR:8.549
Accuracy:44.466% C
KPH:30 B**
VKPH:10.500 B+
Titan-150 AP
A++
Kills:4,049
V. Kills:2,448 165%
Deaths:543
KDR:7.457
Accuracy:49.767% C+
KPH:36.500 A+
VKPH:22.100 A++
Enforcer ML85
A*
Kills:767
V. Kills:546 140%
Deaths:94
KDR:8.160
Accuracy:41.630% C+
KPH:42 A*
VKPH:29.900 A*
Titan-150 HESH
B*
Kills:427
V. Kills:100 423%
Deaths:41
KDR:10.415
Accuracy:49.946% C**
KPH:49 B+
VKPH:11.500 B*
E540 Halberd
A++
Kills:425
V. Kills:204 207%
Deaths:34
KDR:12.500
Accuracy:44.470% C+
KPH:47.600 A++
VKPH:22.800 A+
C85 Canister
M
Kills:72
V. Kills:17 400%
Deaths:9
KDR:8
Accuracy:38.720% C+
KPH:80.900 C*
VKPH:19.100 M
M20 Basilisk
C
Kills:71
V. Kills:27 254%
Deaths:15
KDR:4.733
Accuracy:23.135% D-
KPH:16.400 C
VKPH:6.200 C
Kills:10,154 (8,819 + 1,335)
Deaths:1,244
KDR:8.162
VKDR:3.908
Vehicle Kills:4,861
Kill Difference:8,910
Playtime:296.752 hours
Usage:8%
Score:7.009m
Score/min:394
Driving Accuracy:49.946%
Gunner Accuracy:23.135%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:466
V. Kills:179 259%
Deaths:26
KDR:17.923
Accuracy:49.613% D-
KPH:69.800 A+
VKPH:26.800 B++
C85 Canister-H
B*
Kills:259
V. Kills:7 N/A
Deaths:29
KDR:8.931
Accuracy:46.491% C
KPH:149.400 B*
VKPH:4 D-
Enforcer ML65-H
B+
Kills:81
V. Kills:49 162%
Deaths:15
KDR:5.400
Accuracy:48.434% D--
KPH:43.600 B+
VKPH:26.400 C
M40 Fury-H
C-
Kills:72
V. Kills:5 N/A
Deaths:9
KDR:8
Accuracy:30.960% D--
KPH:67.400 C-
VKPH:4.700 D
M12 Kobalt-H
C+
Kills:62
V. Kills:1 N/A
Deaths:1
KDR:62
Accuracy:19.270% C--
KPH:117.500 C+
VKPH:1.900 D-
Kills:940 (0 + 940)
Deaths:80
KDR:11.750
VKDR:3.013
Vehicle Kills:241
Kill Difference:860
Playtime:11.859 hours
Usage:0%
Score:0.471m
Score/min:662
Driving Accuracy:N/A%
Gunner Accuracy:19.270%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:436
V. Kills:9 N/A
Deaths:35
KDR:12.457
Accuracy:18.480% C*
KPH:94.700 B++
VKPH:2 C
M60-G Bulldog
A+
Kills:382
V. Kills:54 N/A
Deaths:53
KDR:7.208
Accuracy:35.329% C++
KPH:53.300 A+
VKPH:7.500 B+
M20 Basilisk
B++
Kills:335
V. Kills:103 322%
Deaths:60
KDR:5.583
Accuracy:32.431% D
KPH:27.600 B++
VKPH:8.500 C**
M40 Fury
B+
Kills:309
V. Kills:38 N/A
Deaths:33
KDR:9.364
Accuracy:34.456% C+
KPH:65.500 B+
VKPH:8.100 C-
M40 Fury
B*
Kills:301
V. Kills:36 N/A
Deaths:35
KDR:8.600
Accuracy:38.706% B+
KPH:65.900 B*
VKPH:7.900 C
M12 Kobalt
B+
Kills:238
V. Kills:7 N/A
Deaths:5
KDR:47.600
Accuracy:16.501% C+
KPH:78.500 B+
VKPH:2.300 C+
M20 Basilisk
B++
Kills:228
V. Kills:71 317%
Deaths:42
KDR:5.429
Accuracy:32.094% D
KPH:29.400 B++
VKPH:9.100 C+
G30 Walker
B+
Kills:111
V. Kills:85 129%
Deaths:33
KDR:3.364
Accuracy:25.938% C
KPH:15.800 C++
VKPH:12.100 B+
M60-G Bulldog
C+
Kills:52
V. Kills:6 N/A
Deaths:9
KDR:5.778
Accuracy:34.899% C+
KPH:36.600 C+
VKPH:4.200 D
Kills:2,392 (0 + 2,392)
Deaths:305
KDR:7.843
VKDR:1.341
Vehicle Kills:409
Kill Difference:2,087
Playtime:52.418 hours
Usage:1%
Score:1.242m
Score/min:395
Driving Accuracy:N/A%
Gunner Accuracy:34.899%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C+
Kills:51
V. Kills:1 N/A
Deaths:24
KDR:2.125
Accuracy:16.062% D-
KPH:23.200 C+
VKPH:0.500 D
Kills:51 (51 + 0)
Deaths:24
KDR:2.125
VKDR:0.042
Vehicle Kills:1
Kill Difference:27
Playtime:2.200 hours
Usage:0%
Score:0.011m
Score/min:84
Driving Accuracy:16.062%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 8,7848,7325,4591.6B+0.7526.801%B+14.922%D-32.8C*N/A127266.5h11.8B+44.2B+
AC-X11 5,8455,8142,7062.149A0.2029.64%B**18.421%D53.8AN/A234108h8.6B++29B+
L100 Python AP 8,6935,5747147.807B*5.4649.365%D6.387%A*39.7B*22.2B++424140.3h4.7B++9.5B+
Blitz GD-10 5,4975,4593,1291.745B++0.6128.359%B*11.705%D-47.6B**N/A224114.6h12.5B++44B++
Titan-150 HEAT 5,8624,3435088.549B*6.2044.466%C3.385%C*30B**10.5B+223144.6h3.3B**7.5B**
Breaker Rocket Pods 5,5344,1526106.807C+4.4648.825%C+1.59%B*59.4C19.8B+47369.9h16.4C++33.7C++
Titan-150 AP 6,4974,0495437.457B5.1149.767%C+6.471%A*36.5A+22.1A++499111h3.9B7.8B+
C-4 5,1553,9111,9042.054B+0.3025.854%C++N/A122.2B**38.9B++134232h1.2B+4.7B+
SAS-R 3,8323,8139573.984B+1.6341.775%B+66.378%C+66.9A+N/A28757h2.3C++5.6C**
EM6 3,8093,7871,5402.459B++0.1125.088%B++16.742%D--56.5B++N/A23367h10.1B+40.3B+
C75 Viper 4,2943,78628013.521A++11.1738.719%C++1.215%C72.3A*9.7B+50752.4h5.9A15.1A
NS-7 PDW 3,2513,2421,5792.053A0.3031.742%A12.431%D-60.3A++N/A26053.8h11.7B*37B++
Bouncing Betty 3,1153,1155455.716B++3.3756.632%A+N/A224.1A*N/A87613.9h1.7B++3B**
AF-4 Cyclone 3,0393,0271,3572.231B*0.1229.24%B++12.289%D--50B*N/A20060.6h9.6B+32.9B+
GD-22S 2,6992,6701,5821.688C*0.6620.662%C-15.393%D*41.8C*N/A16663.8h10.9C*52.6C++
Frag Grenade 2,5642,54712547N/A2,544.6548.447%BN/A670.3B*4.5D30153.8h2.9B*6B++
Gauss Compact S 2,3672,3591,0152.324A+0.0329.378%B**13.989%D51.2A*N/A20946.1h8.5B++28.9B++
NC6 Gauss SAW 2,3352,3151,6511.402C**0.9519.892%C+13.477%F28.5C+N/A15381.3h10.3C++51.9C*
AF-34 Mattock 2,1912,1867053.101C+0.7538.896%B+12.9%D-41.2C+N/A17153h6.4C16.4C**
AF-34 Mattock 2,0912,0836433.24C++0.8942.644%B++14.594%D41.7C++N/A17649.9h6.9C+16.2B+
LA1 Anchor 2,0122,0019672.069C+0.2824.089%C+19.39%D55.3BN/A25336.2h9.7C**40.2C*
Razor GD-23 1,9481,9381,0101.919B**0.4329.842%B**17.234%D44.9B**N/A21843.2h10.1B*33.8B++
AF-4G Cyclone 1,9411,9279761.974C*0.3826.568%C+19.408%C+61.4C**N/A28231.4h9.9C*37.3C++
EM1 1,6931,6837082.377A0.0323.209%B16.578%D64B**N/A29126.3h10.9B46.9B+
Vortek Rotary 2,9991,5721,6160.973C1.3826.031%D-2.545%C*10.2C9.2C+193154.7h77.2C++296.5C+
NS-11C 1,5351,5317502.041A0.3129.21%B**15.088%D51.7AN/A28629.6h11.5B++39.4B++
M30 Mustang AH 1,8891,4935712.615C0.2652.169%C-1.541%C**31.3C-8.3B**25447.7h10.9C+20.9C+
AF-57 Piston 1,4701,4609981.463C**0.8939.252%C+8.63%D**40C**N/A15136.5h4B+10.2B
L100 Python HEAT 1,5861,30710911.991A9.6454.057%B3.52%B+63.4A*13.5B+47820.6h3.3A6.1A
AF-4A Bandit 1,2831,2825952.155B++0.2026.542%C**19.657%C-51.7B++N/A22024.8h9.7B+36.6B+
AF-19 Mercenary 1,2891,2751,0281.24B+1.1124.649%B+14.902%D*15.8C+N/A12380.9h10.8B++44B+
MKV Suppressed 1,2721,2706541.942B**0.4129.806%B*18.189%C+52.5B**N/A25024.2h12.5B+41.8B+
Tempest 1,2671,2628421.499C++0.8523.835%D17.67%C--49.5C++N/A20125.5h10.2C+42.6C
LA3 Desperado 1,2611,2561,1061.136C*1.2135.504%B**18.869%C+71.4A++N/A30717.6h8B+22.5C**
NS-44 Commissioner 1,2651,2561,2111.037C++1.3135.502%C+19.586%C61.9AN/A28720.3h3.2B++9.1B+
19A Fortuna 1,2481,2448041.547C**0.8025.786%C+15.434%D--40.8C*N/A16330.5h10.5C+40.8C+
L100 Python HESH 1,3831,2409513.053C*10.7047.15%C+1.452%C+52.8C+6.1C--28123.5h3B6.4B
NS-15M2 1,2411,2305402.278B+0.0722.97%C+23.333%C62.4B*N/A34619.7h12.8C++55.5C++
NC6A GODSAW 1,2331,2225292.31C++0.0425.451%C--17.103%D**59C++N/A25820.7h9.9C+39C+
NC05 Jackhammer 1,2061,2035892.042B++0.3148.851%B+11.222%D-61.4B*N/A31419.6h4.6B9.3B+
NC6S Gauss SAW S 1,2051,2015292.27B++0.0823.323%C+19.65%D64.6B++N/A30918.6h9.9B+42.2C**
Carnage AR 1,1921,1856481.829B+0.5225.945%C**15.527%D43.7B++N/A23627.1h11.7B++44.9B+
Gauss Compact Burst 1,1881,1746071.934C++0.4228.096%C**20.017%D55.6B++N/A21621.1h11.1C*39.6C*
NS-357 Underboss 1,1791,1731,0931.073C++1.2836.224%C++17.477%C-55.1B+N/A24221.3h3.8B+10.6B
NS Baron G5 1,1811,1727731.516B+0.8348.949%B+12.457%C-52.8B**N/A28622.2h4.1B+8.3C+
Mag-Cutter 1,1751,16949,3770.024C++2.3341.189%B**N/A0.6C+N/A32022.1h1.8B++4.5B++
AF-18 Stalker 1,1731,1685052.313B**0.0430.257%B+15.839%D58.1AN/A26320.1h11.5B+37.9B+
NS-15M1 1,1671,1635202.237B++0.1124.545%B+14.961%D--53.3B+N/A25221.8h12.2C**49.5B+
Mauler S6 1,1661,1636001.938A0.4145.082%B+11.35%D53.8A+N/A25121.6h3.6B**8B*
Reaper DMR 1,1651,1625242.218C**0.1325.992%C++18.589%D-50.7B*N/A20622.9h9.5C*36.7C**
NS-11A 1,1711,1607091.636B0.7125.888%B+13.017%D*31.4C++N/A14137h12.3B+47.3B+
EM4 Longshot 1,1601,1582394.845B+2.4941.262%C**76.598%C53.9A+N/A21321.5h2.2C++5.4C*
GR-22 1,1641,1548091.426C++0.9225.628%C**17.244%C36.2C**N/A16331.9h13.1C*51B
NC1 Gauss Rifle 1,1481,1386791.676B+0.6723.178%C++16.169%D29.4B+N/A23038.7h10.9B++47.1B+
MANA Anti-Vehicle Turret 1,7291,0454542.302A++0.0552.004%U4.402%B+10450M+6840S21389020.1h6.2B++11.8B**
Shrike 1,5449751,0950.89B1.4658.735%C**2.974%C++22.6C+13.2C++38743.1h5.9B+10.1B+
Tank Mine 1,7079703462.803C++0.4529.195%CN/A116.9C**88.8B*21688.3h1.7B+5.7B+
NS Decimator 1,1988838701.015C+1.3461.929%C*2.265%C+34.4C++12.3C38825.7h4.4B7.1B+
NC4 Mag-Shot 8878749100.96B1.3929.199%B14.302%D35.1B+N/A13724.9h7.2B+24.7C*
Skyguard 1,5088222113.896B+1.5527.608%C2.676%B+17.4B+14.5A+35647.2h113.3C**410.5C*
C-4 ARX 1,0267853532.224C++0.1325.22%CN/A120.8C++37.1C++12316.5h1.1B+4.5C**
Enforcer ML85 1,313767948.16B++5.8141.63%C+2.347%C++41.9A*29.8A*90118.3h10B++24B*
GD-66 Claw 6926914761.452C++0.9053.306%C-13.459%C+39.7C+N/A16917.4h2.6C+4.9C+
Hornet Missiles 1,0316491185.5C++3.1558.114%C+2.774%B**54.5C32.1C55511.9h9.8B16.8B
Impetus 5825782562.258B0.0935.328%C*35.294%B*46.2BN/A13112.5h4.7C++13.2C**
Anti-Vehicle Grenade 6035661566N/A563.6561.553%AN/A628.9A41.1D41300.9h3.4B**5.5B**
Spear Anti-Vehicle Phalanx Turret 833520608.667C**6.3244.298%C++3.462%C49.5B++29.8B*79710.5h7.2B16.2B+
NS-30 Vandal 5215152442.111C*0.2435.18%B+29.709%B+54.8B*N/A2769.4h5.7C++16.3B
M20 Mustang 1,0325007270.688C1.6626.679%D3.2%B++7.4D7.9C15667.3h121.8C+456.3C+
Sticky Grenade 4904901490N/A487.6548.457%C--N/A980C+N/A42810.5h1.9B4C*
E540 Halberd-H 6454662617.923A++15.5749.613%D-5.365%A*69.6A+26.7B++6866.7h4.4B++8.9B+
M12 Kobalt 4454363512.457C+10.1118.48%C*21.789%B++94.8B++2C4484.6h17.4C**94.4C**
Titan-150 HESH 5274274110.415C++8.0649.946%C**2.81%B*49.1B+11.5B*3368.7h3.2C++6.5B
E540 Halberd 6294253412.5B*10.1544.47%C+4%B+47.8A++22.9A+9178.9h4.6B*10.3B++
NCM3 Raven 5624052031.995A+0.3635.356%D3.457%B+16.9A*6.6C*22223.9h16.4A+46.4B**
M60-G Bulldog 436382537.208B*4.8635.329%C++2.356%C-53.1A+7.5B+3957.2h5.1B**14.4B++
Hawk GD-68 5863554140.857B1.4967.346%B++2.817%C+16.4C+10.6C+42121.7h7.7C**11.5B+
M20 Basilisk 438335605.583A+3.2332.431%D7.463%B+27.7B++8.5C**35312.1h61.4B+189.4B+
LA39 Bruiser 3343331911.743B+0.6169.591%B*15.315%C++52B+N/A2266.4h2.1B++3.1B+
M40 Fury 347309339.364B+7.0134.456%C+1.295%D65.7B+8.1C-4664.7h8.8B++25.6B++
M40 Fury 337301358.6B+6.2538.706%B+N/A65.4B*7.8C5104.6h11.3B+29.1B+
NCM3 Raven 4322981891.577B*0.7735.852%C--4.362%B**13.1B++5.9C18922.8h22.6B+63B+
NS-10 Burster 5312953040.97C++1.3828.027%C4.746%C5.7C*4.5B+13552h143.1C**510.6C*
NS-10 Burster 5022842501.136C*1.2128.73%C+5.282%C+6.3B+4.8B++14445.4h133.1B++463.3B+
AF-41 Hacksaw 2692681401.914C+0.4441.218%B**8.582%F36.2BN/A1967.4h7C+17B++
C85 Canister-H 266259298.931C+6.5846.491%C12.355%C**152.4B*4.1D-6391.7h5.7B12.2B
Warden 2522481881.319B+1.0333.339%B**22.581%C22.1C++N/A13211.2h7.6B++22.7B*
AF-41 Hacksaw 2492451371.788C0.5642.127%B*8.571%F-33.1C++N/A1927.4h7.5C+17.9B+
M12 Kobalt 245238547.6M*45.2516.501%C+15.546%D79.3B+2.3C+3393h17.4B+105.4C**
M20 Basilisk 299228425.429A3.0832.094%D5.702%C+29.2B++9.1C+3947.8h63.3C**197.3B+
NC12 Sweeper 2292271571.446B0.9047.435%B+12.335%C61.4B**N/A3223.7h4B+8.4B+
Gauss Prime 2172161521.421C+0.9326.168%C+21.296%C34.8CN/A1066.2h11.1C+42.5C++
M60-A Bulldog 228210248.75C6.4044.835%C+2.857%B+28.4C2.4C-1857.4h5.4B11.9B+
NC9 A-Tross 2011991181.686B+0.6626.427%C**22.111%C43.3B+N/A3974.6h10.2C+38.5C*
Coyote Missiles 302177414.317B+1.9752.222%C+N/A39.3C+27.8C++5944.5h38.6C*74C*
NC14 Bolt Driver 166166572.912B++0.5639.405%B+57.831%F-26.3C*N/A4766.3h3.3D8.3C+
LA80 148147463.196C+0.8537.298%C--69.388%D--45.9C**N/A3083.2h3D*8D-
M60-A Bulldog 160145188.056C5.7142.352%C2.759%B+23C-2.4C-1786.3h6.1C+14.4C+
AF-22 Crow 2631431580.905B++1.4572.214%B+2.797%C*14.9C+12.5C+4519.6h9.7C13.4C+
MAX Punch 1481431,4660.098C++2.2552.624%B+N/A1C+N/A4144.7h2.4C+4.5C++
AF-8 RailJack 138138353.943B+1.5940.75%B+81.884%B++55.2A**N/A4422.5h2.3C*5.6B+
Aspis Anti-Aircraft Phalanx Turret 304138294.759B+2.4125.32%C+N/A14.4B+17.3B**5199.6h120.7B++476.7B+
MANA Anti-Personnel Turret 117117402.925N/A0.5718.003%UN/A1170UN/A7812600.1h22.4T*124.1T*
AF-23 Grinder 115114591.932C+0.4243.33%B+12.281%D*40.7B+N/A2562.8h7.5C17.2C**
G30 Walker 196111333.364C*1.0125.938%C2.703%D15.9C++12.1B+3437h227.1C+875.7C+
NCM1 Scattercannon 1071071120.955C1.4034.718%C12.15%D11D--N/A1379.7h6.7B+19.4C**
NCM2 Falcon 147106711.493B0.8637.311%C6.604%B++15.1C*5.9B+3777h10B26.9C*
AF-23 Grinder 104104561.857C+0.4941.042%B++19.231%B**37.1B+N/A2872.8h7.4C--18.1C**
AF-6 Shadow 9493283.321B**0.9738.119%B+30.108%B+54.7B+N/A2181.7h5.8C+15.2B
Enforcer ML65-H 13081155.4B3.0548.434%D--1.235%D42.6B+25.8C8241.9h12.8B+26.4C**
NC15 Phoenix 13976671.134C+1.2255.893%C**N/A13.1C+10.9C+7635.8h10.7C+19.1C++
M40 Fury-H 777298C5.6530.96%D--N/A65.5C--4.5D-4501.1h6.6B+21.3C+
C85 Canister 897298C-5.6538.72%C+13.889%C++80C*18.9M4480.9h7.1C**18.2B
M20 Basilisk 9871154.733B++2.3823.135%D-1.408%F16.5C6.3C+2854.3h64.3B+277.9C++
C150 Dalton 9264134.923C+2.5746.473%B+3.125%M++33.7C++14.7D10381.9h5.3C11.3C**
M12 Kobalt-H 6362162A++59.6519.27%C--17.742%C*124C++2D-2700.5h15.7C++81.4C+
NCM2 Falcon 10061601.017C++1.3341.126%C+4.918%C++10.5C+6.7B++2895.8h16.5C+40.2C++
M60-G Bulldog 585295.778C++3.4334.899%C+3.846%B+37.1C+4.3D3471.4h5.3B++15.2B+
M12 Kobalt-F 5251242.125C*0.2316.062%D-7.843%C-23.2C+N/A842.2h10.8B+67B+
Tomcat A2AM Pods 10050242.083D0.2762.038%F--N/A15.6D--15.6D--4693.2h8.4C+13.5D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7016,3058.6h
Restoration Kit204080.6h
Medical Kit2722,9503.7h
Nano-Armor Kit1,0751,562,744127.9h
Nanite Revive Grenade01,6870.5h
Anti-Vehicle MANA Turret631,6746.7h
Medical Applicator613229,04822.8h
Spawn Beacon107071.4h
Spitfire Auto-Turret51650.2h
Recon Detection Device8710,02916.1h
Ammunition Package742,4302.1h
Anti-Infantry MANA Turret112240.5h
Shield Recharging Field432,0541h

Check the help document for the dictionary if you want to learn more about words used here.


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