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Maj. General dupiszcze[S00L] dupiszcze
NC BR 84

KDR: 4.56

Score: 62.7m

Last Seen: Jul 13th, 2019 5:46 PM
- OFFLINE - 173.3 hour(s)

Prestige 1, Battle Rank 84 - New Conglomerate on Miller - Outfit Leader of Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 6
Level Progress (to 85): 5%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor Frag Grenade SAS-R MGR-S1 Gladius MGR-L1 Promise C-4 ARX NS-15M2 NC6A GODSAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,356,884 MLG Score: 1884
Fun Score: N/A
Cheeseburgers Flipped: 1743TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.256%24.245%63758115677,0774.82455-0.265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.716%0.993B*0.516B+-0.61DHEAD ++ (~11.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.523B+9.30.346C**26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.071%0.575%591312112,78494112422.95855224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.814%2.082A*-0.937D---1.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.792B++19.10.639B+14.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.073%2.422%584812068,505158326075.37271326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.746%-0.963D---0.089C+1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.282C*8.60.312C*19.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.736%7.86%5561511995,382107513025.00651413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.839%-0.412C--0.841B*1.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.686B+11.90.701B++25.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.162%81.713%5569120514,114213586.61077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.061%1.079B**0.951B*0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.562B+1.80.426B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.804%17.241%55641210812127450.636863

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.097%1.101B**0.514B+0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.626B+2.70.443B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 6
62.7m191.4%318 (19.1k)269 (16.1k)4.55932148,48832,5684.9885284 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12141119822.629%23.273%52707:0972

8% Combat Medic12% Engineer22% Heavy Assault34% Infiltrator17% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2013 6:26 PMMar 12th, 2017 6:59 PMJul 18th, 2019 11:27 PM (2d) (PST)Jul 13th, 2019 2:15 PM (7d) (PST)Jul 13th, 2019 1:46 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6131374760.6380.1400.1491.3120.0471884

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,7538,22028,533388979316,163

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3878.4h/161.6d 13,978 34,557 43,634 305.3k 5,322 13,614 11,035 142.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B
Kills:6,836
Deaths:1,363
KDR:5.015
Accuracy:26.734% B
HSR:28.072% B
MGR-L1 Promise
B+
Kills:3,571
Deaths:717
KDR:4.980
Accuracy:26.900% B+
HSR:28.115% B+
NS-15M2
C*
Kills:3,044
Deaths:602
KDR:5.056
Accuracy:25.024% C*
HSR:27.234% C*
NC6A GODSAW
C--
Kills:2,620
Deaths:518
KDR:5.058
Accuracy:23.791% D-
HSR:23.855% C--
EM6
B+
Kills:2,257
Deaths:490
KDR:4.606
Accuracy:24.533% B+
HSR:24.767% C++
GD-22S
C++
Kills:2,233
Deaths:567
KDR:3.938
Accuracy:23.877% C++
HSR:24.810% C++
NSX-P Naginata
B++
Kills:1,170
Deaths:271
KDR:4.317
Accuracy:26.111% B++
HSR:32.735% B+
NSX Naginata
B+
Kills:1,163
Deaths:260
KDR:4.473
Accuracy:21.410% C+
HSR:31.126% B+
NC6 Gauss SAW
C
Kills:1,163
Deaths:553
KDR:2.103
Accuracy:18.393% C
HSR:17.799% D--
NC6S Gauss SAW S
C+
Kills:1,161
Deaths:281
KDR:4.132
Accuracy:23.564% C+
HSR:22.911% C+
NS-15MP
C
Kills:1,161
Deaths:219
KDR:5.301
Accuracy:26.374% C
HSR:25.237% D
EM1
B++
Kills:1,160
Deaths:330
KDR:3.515
Accuracy:23.838% B+
HSR:26.552% B++
Kills:27,539
Deaths (as Heavy Assault):6,171
Deaths (to Heavy Assaults):8,796
KDR:4.46265
Kill Difference:21,368
Playtime:871.829 hours
Usage:22%
Score:14.943m
Score/min:286
Accuracy (listed only):24.213%
HSR (listed only):26.101%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B*
Kills:4,192
Deaths:709
KDR:5.913
Accuracy:31.238% B*
HSR:23.664% C*
NS-7 PDW
C+
Kills:2,077
Deaths:730
KDR:2.845
Accuracy:23.475% C
HSR:17.718% C+
Blitz GD-10
C*
Kills:2,000
Deaths:1,249
KDR:1.601
Accuracy:25.625% C*
HSR:12.750% D
AF-4 Cyclone
C++
Kills:1,827
Deaths:662
KDR:2.760
Accuracy:25.804% C+
HSR:19.376% C++
NS-11C
C**
Kills:1,597
Deaths:418
KDR:3.821
Accuracy:24.316% C++
HSR:20.664% C**
AF-4A Bandit
B+
Kills:1,498
Deaths:422
KDR:3.550
Accuracy:27.148% B+
HSR:24.232% C*
AF-19 Mercenary
B+
Kills:1,384
Deaths:525
KDR:2.636
Accuracy:24.424% B+
HSR:22.182% C++
AC-X11
C*
Kills:1,377
Deaths:226
KDR:6.093
Accuracy:25.507% C++
HSR:23.239% C*
Gauss Compact S
A
Kills:1,377
Deaths:456
KDR:3.020
Accuracy:24.135% C++
HSR:25.563% A
MKV Suppressed
C
Kills:1,332
Deaths:392
KDR:3.398
Accuracy:24.393% C
HSR:17.267% C
Tempest
C
Kills:1,307
Deaths:425
KDR:3.075
Accuracy:25.020% C--
HSR:18.898% C
Razor GD-23
B
Kills:1,260
Deaths:410
KDR:3.073
Accuracy:25.135% C++
HSR:22.460% B
19A Fortuna
C++
Kills:1,253
Deaths:330
KDR:3.797
Accuracy:26.047% C+
HSR:21.309% C++
NSX-P Tanto
B++
Kills:1,174
Deaths:171
KDR:6.866
Accuracy:28.352% B+
HSR:29.983% B++
NSX Tengu
B*
Kills:1,169
Deaths:276
KDR:4.236
Accuracy:42.157% B*
HSR:20.017% C+
Gauss Compact Burst
C**
Kills:1,163
Deaths:215
KDR:5.409
Accuracy:27.702% C*
HSR:26.913% C**
AF-4AE Cyclone
C++
Kills:1,163
Deaths:173
KDR:6.723
Accuracy:29.706% C++
HSR:22.786% C
GD-7F
B*
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:28.767% B*
HSR:21.619% C**
NSX Tanto
B+
Kills:1,161
Deaths:211
KDR:5.502
Accuracy:27.368% C*
HSR:28.768% B+
NS-11CP
C
Kills:1,160
Deaths:239
KDR:4.854
Accuracy:27.322% C
HSR:18.879% D
GD-66 Claw
B**
Kills:423
Deaths:124
KDR:3.411
Accuracy:61.318% C*
HSR:19.858% B**
MGR-C1 Charger
B*
Kills:360
Deaths:77
KDR:4.675
Accuracy:32.008% B*
HSR:26.944% B
NS Baron G5
C*
Kills:345
Deaths:139
KDR:2.482
Accuracy:41.898% C+
HSR:15.652% C*
LA39 Bruiser
B++
Kills:191
Deaths:77
KDR:2.481
Accuracy:69.435% B++
HSR:15.183% C++
Mauler S6
B
Kills:144
Deaths:80
KDR:1.800
Accuracy:43.967% B
HSR:12.500% D
AF-4A Bandit AE
C++
Kills:124
Deaths:21
KDR:5.905
Accuracy:28.020% C++
HSR:24.194% C
AF-57 Piston
B++
Kills:54
Deaths:20
KDR:2.700
Accuracy:46.266% B+
HSR:16.667% B++
Kills:32,273
Deaths (as Light Assault):9,091
Deaths (to Light Assaults):6,059
KDR:3.54999
Kill Difference:23,182
Playtime:659.033 hours
Usage:17%
Score:10.426m
Score/min:264
Accuracy (listed only):32.095%
HSR (listed only):21.085%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B*
Kills:4,192
Deaths:709
KDR:5.913
Accuracy:31.238% B*
HSR:23.664% C*
NS-7 PDW
C+
Kills:2,077
Deaths:730
KDR:2.845
Accuracy:23.475% C
HSR:17.718% C+
Blitz GD-10
C*
Kills:2,000
Deaths:1,249
KDR:1.601
Accuracy:25.625% C*
HSR:12.750% D
AF-4 Cyclone
C++
Kills:1,827
Deaths:662
KDR:2.760
Accuracy:25.804% C+
HSR:19.376% C++
MKV Suppressed
C
Kills:1,332
Deaths:392
KDR:3.398
Accuracy:24.393% C
HSR:17.267% C
Tempest
C
Kills:1,307
Deaths:425
KDR:3.075
Accuracy:25.020% C--
HSR:18.898% C
NSX Tengu
B*
Kills:1,169
Deaths:276
KDR:4.236
Accuracy:42.157% B*
HSR:20.017% C+
NS-11A
C++
Kills:1,168
Deaths:250
KDR:4.672
Accuracy:25.053% C++
HSR:22.089% C+
NC9 A-Tross
C++
Kills:1,164
Deaths:250
KDR:4.656
Accuracy:25.940% C++
HSR:23.024% C
Carnage AR
B**
Kills:1,164
Deaths:212
KDR:5.491
Accuracy:28.576% B++
HSR:27.749% B**
GR-22
B**
Kills:1,163
Deaths:254
KDR:4.579
Accuracy:27.444% B+
HSR:27.085% B**
AF-4AE Cyclone
C++
Kills:1,163
Deaths:173
KDR:6.723
Accuracy:29.706% C++
HSR:22.786% C
NS-11P
B**
Kills:1,162
Deaths:253
KDR:4.593
Accuracy:27.010% B*
HSR:26.334% B**
Reaper DMR
B
Kills:1,161
Deaths:240
KDR:4.838
Accuracy:27.798% B
HSR:20.844% D
Gauss Rifle S
B+
Kills:1,160
Deaths:254
KDR:4.567
Accuracy:24.942% C+
HSR:25.172% B+
NC1 Gauss Rifle
C++
Kills:1,160
Deaths:382
KDR:3.037
Accuracy:23.774% C++
HSR:19.138% C
Gauss Prime
C+
Kills:874
Deaths:221
KDR:3.955
Accuracy:26.982% C+
HSR:22.197% C
GD-66 Claw
B**
Kills:423
Deaths:124
KDR:3.411
Accuracy:61.318% C*
HSR:19.858% B**
NSX Yumi
C
Kills:423
Deaths:95
KDR:4.453
Accuracy:25.524% C
HSR:20.567% D
NS Baron G5
C*
Kills:345
Deaths:139
KDR:2.482
Accuracy:41.898% C+
HSR:15.652% C*
GR-22AE
B
Kills:290
Deaths:43
KDR:6.744
Accuracy:29.695% C**
HSR:28.276% B
LA39 Bruiser
B++
Kills:191
Deaths:77
KDR:2.481
Accuracy:69.435% B++
HSR:15.183% C++
Gauss Rifle Burst
C+
Kills:183
Deaths:33
KDR:5.545
Accuracy:28.014% C+
HSR:25.137% C
Mauler S6
B
Kills:144
Deaths:80
KDR:1.800
Accuracy:43.967% B
HSR:12.500% D
AF-57 Piston
B++
Kills:54
Deaths:20
KDR:2.700
Accuracy:46.266% B+
HSR:16.667% B++
Kills:27,296
Deaths (as Combat Medic):7,543
Deaths (to Combat Medics):3,137
KDR:3.61872
Kill Difference:19,753
Playtime:313.876 hours
Usage:8%
Score:5.799m
Score/min:308
Accuracy (listed only):32.442%
HSR (listed only):20.798%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C**
Kills:1,597
Deaths:418
KDR:3.821
Accuracy:24.316% C++
HSR:20.664% C**
AF-4A Bandit
B+
Kills:1,498
Deaths:422
KDR:3.550
Accuracy:27.148% B+
HSR:24.232% C*
AF-19 Mercenary
B+
Kills:1,384
Deaths:525
KDR:2.636
Accuracy:24.424% B+
HSR:22.182% C++
AC-X11
C*
Kills:1,377
Deaths:226
KDR:6.093
Accuracy:25.507% C++
HSR:23.239% C*
Gauss Compact S
A
Kills:1,377
Deaths:456
KDR:3.020
Accuracy:24.135% C++
HSR:25.563% A
Razor GD-23
B
Kills:1,260
Deaths:410
KDR:3.073
Accuracy:25.135% C++
HSR:22.460% B
19A Fortuna
C++
Kills:1,253
Deaths:330
KDR:3.797
Accuracy:26.047% C+
HSR:21.309% C++
MGR-M1 Bishop
B++
Kills:1,203
Deaths:156
KDR:7.712
Accuracy:37.684% B++
HSR:31.338% C++
NSX-P Tanto
B++
Kills:1,174
Deaths:171
KDR:6.866
Accuracy:28.352% B+
HSR:29.983% B++
Gauss Compact Burst
C**
Kills:1,163
Deaths:215
KDR:5.409
Accuracy:27.702% C*
HSR:26.913% C**
Warden
B**
Kills:1,161
Deaths:199
KDR:5.834
Accuracy:33.078% B**
HSR:28.252% B+
GD-7F
B*
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:28.767% B*
HSR:21.619% C**
NSX Tanto
B+
Kills:1,161
Deaths:211
KDR:5.502
Accuracy:27.368% C*
HSR:28.768% B+
NS-11CP
C
Kills:1,160
Deaths:239
KDR:4.854
Accuracy:27.322% C
HSR:18.879% D
GD-66 Claw
B**
Kills:423
Deaths:124
KDR:3.411
Accuracy:61.318% C*
HSR:19.858% B**
GD Guardian
C
Kills:384
Deaths:59
KDR:6.508
Accuracy:32.243% C-
HSR:27.083% C
MGR-C1 Charger
B*
Kills:360
Deaths:77
KDR:4.675
Accuracy:32.008% B*
HSR:26.944% B
NS Baron G5
C*
Kills:345
Deaths:139
KDR:2.482
Accuracy:41.898% C+
HSR:15.652% C*
LA39 Bruiser
B++
Kills:191
Deaths:77
KDR:2.481
Accuracy:69.435% B++
HSR:15.183% C++
Mauler S6
B
Kills:144
Deaths:80
KDR:1.800
Accuracy:43.967% B
HSR:12.500% D
AF-4A Bandit AE
C++
Kills:124
Deaths:21
KDR:5.905
Accuracy:28.020% C++
HSR:24.194% C
AF-57 Piston
B++
Kills:54
Deaths:20
KDR:2.700
Accuracy:46.266% B+
HSR:16.667% B++
Kills:19,954
Deaths (as Engineer):4,889
Deaths (to Engineers):5,989
KDR:4.08141
Kill Difference:15,065
Playtime:479.191 hours
Usage:12%
Score:9.923m
Score/min:345
Accuracy (listed only):33.734%
HSR (listed only):22.886%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:5,642
Deaths:514
KDR:10.977
Accuracy:41.508% B+
HSR:76.126% B*
MGR-S1 Gladius
B*
Kills:4,192
Deaths:709
KDR:5.913
Accuracy:31.238% B*
HSR:23.664% C*
NS-7 PDW
C+
Kills:2,077
Deaths:730
KDR:2.845
Accuracy:23.475% C
HSR:17.718% C+
Blitz GD-10
C*
Kills:2,000
Deaths:1,249
KDR:1.601
Accuracy:25.625% C*
HSR:12.750% D
AF-4 Cyclone
C++
Kills:1,827
Deaths:662
KDR:2.760
Accuracy:25.804% C+
HSR:19.376% C++
EM4 Longshot
A++
Kills:1,768
Deaths:367
KDR:4.817
Accuracy:51.812% A++
HSR:87.500% A
MKV Suppressed
C
Kills:1,332
Deaths:392
KDR:3.398
Accuracy:24.393% C
HSR:17.267% C
Tempest
C
Kills:1,307
Deaths:425
KDR:3.075
Accuracy:25.020% C--
HSR:18.898% C
NSX Daimyo
C+
Kills:1,279
Deaths:115
KDR:11.122
Accuracy:39.707% C
HSR:94.058% C+
LA80
B**
Kills:1,178
Deaths:58
KDR:20.310
Accuracy:40.004% C+
HSR:87.012% B**
AF-18 Stalker
C+
Kills:1,170
Deaths:541
KDR:2.163
Accuracy:27.369% C+
HSR:20.855% C+
NSX Tengu
B*
Kills:1,169
Deaths:276
KDR:4.236
Accuracy:42.157% B*
HSR:20.017% C+
NS-30 Vandal
C+
Kills:1,168
Deaths:268
KDR:4.358
Accuracy:31.319% C
HSR:25.771% C+
NC14 Bolt Driver
B*
Kills:1,166
Deaths:445
KDR:2.620
Accuracy:41.453% B*
HSR:76.501% C*
NSX Tomoe
C*
Kills:1,166
Deaths:196
KDR:5.949
Accuracy:29.462% C++
HSR:39.365% C*
AF-4AE Cyclone
C++
Kills:1,163
Deaths:173
KDR:6.723
Accuracy:29.706% C++
HSR:22.786% C
AF-6 Shadow
C++
Kills:1,163
Deaths:215
KDR:5.409
Accuracy:35.076% C++
HSR:23.474% C--
NS-45 Pilot
B+
Kills:1,163
Deaths:472
KDR:2.464
Accuracy:34.410% B+
HSR:21.582% C--
The Moonshot
B+
Kills:1,161
Deaths:54
KDR:21.500
Accuracy:39.915% C--
HSR:84.066% B+
AF-8 RailJack
B**
Kills:1,161
Deaths:70
KDR:16.586
Accuracy:43.569% B**
HSR:82.515% B*
NS-44 Commissioner
C*
Kills:1,160
Deaths:813
KDR:1.427
Accuracy:37.924% C*
HSR:23.104% C++
NS-357P Underboss
C++
Kills:1,160
Deaths:506
KDR:2.292
Accuracy:42.591% C++
HSR:22.586% C
EM4-AE Longshot
B**
Kills:704
Deaths:28
KDR:25.143
Accuracy:39.962% C
HSR:86.364% B**
Impetus
C*
Kills:545
Deaths:82
KDR:6.646
Accuracy:33.750% C+
HSR:30.092% C*
NS-61 Emissary
C++
Kills:308
Deaths:147
KDR:2.095
Accuracy:27.071% C+
HSR:17.208% C++
NS-44P Commissioner
B+
Kills:280
Deaths:127
KDR:2.205
Accuracy:44.211% B+
HSR:31.071% B+
NC4 Mag-Shot
B+
Kills:218
Deaths:289
KDR:0.754
Accuracy:27.698% C++
HSR:23.395% B+
AF-18 Stalker AE
C+
Kills:122
Deaths:26
KDR:4.692
Accuracy:30.919% C
HSR:27.049% C+
NS-44L Blackhand
B++
Kills:122
Deaths:11
KDR:11.091
Accuracy:44.772% B
HSR:51.639% B++
LA8 Rebel
A
Kills:93
Deaths:53
KDR:1.755
Accuracy:41.064% A
HSR:21.505% C+
Gauss SPR
A*
Kills:55
Deaths:7
KDR:7.857
Accuracy:37.572% B*
HSR:52.727% A*
Kills:39,019
Deaths (as Infiltrator):10,020
Deaths (to Infiltrators):5,177
KDR:3.89411
Kill Difference:28,999
Playtime:1,333.738 hours
Usage:34%
Score:16.263m
Score/min:203
Accuracy (listed only):35.179%
HSR (listed only):40.582%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:1,284
Deaths:414
KDR:3.101
Accuracy:40.462% C*
HSR:16.355% C*
AF-34 Mattock
A
Kills:1,178
Deaths:196
KDR:6.010
Accuracy:45.389% A
HSR:17.572% C*
AF-41 Hacksaw
B+
Kills:1,171
Deaths:207
KDR:5.657
Accuracy:29.810% C
HSR:16.652% B+
AF-34 Mattock
A
Kills:1,168
Deaths:196
KDR:5.959
Accuracy:47.697% A
HSR:17.551% C+
AF-41 Hacksaw
A
Kills:1,164
Deaths:196
KDR:5.939
Accuracy:29.256% C
HSR:18.729% A
NCM1 Scattercannon
C++
Kills:1,164
Deaths:355
KDR:3.279
Accuracy:38.165% C++
HSR:15.120% C+
NCM3 Raven
B+
Kills:779
Deaths:342
KDR:2.278
Accuracy:43.181% B+
HSR:2.439% C+
AF-23 Grinder
C
Kills:756
Deaths:115
KDR:6.574
Accuracy:36.446% C
HSR:15.476% C
NCM3 Raven
B+
Kills:713
Deaths:310
KDR:2.300
Accuracy:43.215% B+
HSR:2.244% C
AF-23 Grinder
B**
Kills:710
Deaths:110
KDR:6.455
Accuracy:35.061% C+
HSR:18.873% B**
NCM2 Falcon
A+
Kills:293
Deaths:153
KDR:1.915
Accuracy:54.066% A+
HSR:5.119% C++
NCM2 Falcon
B**
Kills:247
Deaths:116
KDR:2.129
Accuracy:54.142% B**
HSR:4.049% C
NS-10 Burster
A++
Kills:186
Deaths:55
KDR:3.382
Accuracy:42.550% A++
HSR:1.613% D*
NS-20 Gorgon
C++
Kills:178
Deaths:30
KDR:5.933
Accuracy:25.206% C++
HSR:20.225% C++
NS-10 Burster
A++
Kills:174
Deaths:49
KDR:3.551
Accuracy:43.060% A++
HSR:0.575% D**
NS-20 Gorgon
C++
Kills:174
Deaths:30
KDR:5.800
Accuracy:24.917% C++
HSR:18.966% C+
Kills:11,339
Deaths (as MAX Suit):1,437
Deaths (to MAX Suits):1,762
KDR:7.89074
Kill Difference:9,902
Playtime:218.236 hours
Usage:6%
Score:5.333m
Score/min:407
Accuracy (listed only):39.539%
HSR (listed only):11.972%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,090
V. Kills:76 N/A
Deaths:145
KDR:7.517
Accuracy:58.945% B+
KPH:47.900 C+
VKPH:3.300 C-
Breaker Rocket Pods
A
Kills:833
V. Kills:90 N/A
Deaths:25
KDR:33.320
Accuracy:52.275% B+
KPH:205.500 A
VKPH:22.200 B+
Kills:1,923 (1,090 + 0)
Deaths:170
KDR:11.312
VKDR:0.976
Vehicle Kills:166
Kill Difference:1,753
Playtime:26.803 hours
Usage:1%
Score:0.384m
Score/min:239
Piloting Accuracy:58.945%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
S
Kills:918
V. Kills:69 N/A
Deaths:15
KDR:61.200
Accuracy:59.631% A*
KPH:177.100 S
VKPH:13.300 B*
CAS30 Tank Buster
A+
Kills:861
V. Kills:1,035 83%
Deaths:200
KDR:4.305
Accuracy:58.084% A
KPH:10.600 B+
VKPH:12.800 A+
C150 Dalton
B*
Kills:102
V. Kills:150 68%
Deaths:13
KDR:7.846
Accuracy:29.502% D-
KPH:23.300 D
VKPH:34.300 B*
Dual-75 Duster
A++
Kills:64
V. Kills:3 N/A
Deaths:5
KDR:12.800
Accuracy:48.166% A
KPH:132.600 A++
VKPH:6.200 B+
Kills:1,945 (861 + 1,084)
Deaths:233
KDR:8.348
VKDR:5.395
Vehicle Kills:1,257
Kill Difference:1,712
Playtime:91.097 hours
Usage:2%
Score:0.943m
Score/min:173
Piloting Accuracy:58.084%
Gunner Accuracy:48.166%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,708
V. Kills:129 N/A
Deaths:51
KDR:33.490
Accuracy:47.223% C+
KPH:44.100 C
VKPH:3.300 D*
L100 Python HEAT
B*
Kills:1,196
V. Kills:179 N/A
Deaths:46
KDR:26
Accuracy:45.295% D
KPH:42.800 B*
VKPH:6.400 D*
C75 Viper
C**
Kills:1,163
V. Kills:120 N/A
Deaths:51
KDR:22.804
Accuracy:30.059% D-
KPH:34.600 C**
VKPH:3.600 D--
L100 Python AP
B+
Kills:800
V. Kills:542 147%
Deaths:50
KDR:16
Accuracy:54.250% C+
KPH:30.700 C+
VKPH:20.800 B+
Skyguard
C--
Kills:221
V. Kills:217 101%
Deaths:32
KDR:6.906
Accuracy:24.867% D
KPH:8 D--
VKPH:7.900 C--
Kills:5,088 (5,088 + 0)
Deaths:230
KDR:22.122
VKDR:5.161
Vehicle Kills:1,187
Kill Difference:4,858
Playtime:153.938 hours
Usage:4%
Score:1.477m
Score/min:160
Driving Accuracy:24.867%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A
Kills:1,306
V. Kills:111 N/A
Deaths:38
KDR:34.368
Accuracy:54.681% B*
KPH:61.400 A
VKPH:5.200 D
Titan-150 AP
B**
Kills:1,159
V. Kills:890 130%
Deaths:103
KDR:11.252
Accuracy:54.797% B+
KPH:26 C++
VKPH:19.900 B**
Titan-150 HEAT
C+
Kills:952
V. Kills:419 227%
Deaths:130
KDR:7.323
Accuracy:48.959% C*
KPH:19.700 C
VKPH:8.700 C+
E540 Halberd
B+
Kills:471
V. Kills:232 202%
Deaths:35
KDR:13.457
Accuracy:44.929% C++
KPH:34.200 B+
VKPH:16.800 B+
Enforcer ML85
B+
Kills:200
V. Kills:174 114%
Deaths:32
KDR:6.250
Accuracy:48.765% B*
KPH:23.100 C+
VKPH:20.100 B+
M12 Kobalt
B+
Kills:115
V. Kills:2 N/A
Deaths:2
KDR:57.500
Accuracy:16.774% B+
KPH:71.900 B+
VKPH:1.300 C--
C85 Canister
C+
Kills:93
V. Kills:5 N/A
Deaths:4
KDR:23.250
Accuracy:35.939% C
KPH:61.900 C+
VKPH:3.300 C-
Kills:4,296 (3,417 + 879)
Deaths:344
KDR:12.488
VKDR:5.328
Vehicle Kills:1,833
Kill Difference:3,952
Playtime:139.642 hours
Usage:4%
Score:2.233m
Score/min:267
Driving Accuracy:48.959%
Gunner Accuracy:35.939%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:824
V. Kills:40 N/A
Deaths:31
KDR:26.581
Accuracy:55.581% B+
KPH:146.100 B*
VKPH:7.100 C+
E540 Halberd-H
B+
Kills:397
V. Kills:187 211%
Deaths:25
KDR:15.880
Accuracy:56.078% C+
KPH:50.300 B+
VKPH:23.700 B
M12 Kobalt-H
B
Kills:326
V. Kills:3 N/A
Deaths:2
KDR:163
Accuracy:21.493% C+
KPH:132.600 B
VKPH:1.200 D*
Enforcer ML65-H
B++
Kills:91
V. Kills:84 107%
Deaths:18
KDR:5.056
Accuracy:63.280% B++
KPH:40.300 B
VKPH:37.200 B++
Kills:1,638 (0 + 1,638)
Deaths:76
KDR:21.553
VKDR:4.132
Vehicle Kills:314
Kill Difference:1,562
Playtime:18.246 hours
Usage:0%
Score:0.422m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:63.280%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:536
V. Kills:109 487%
Deaths:9
KDR:59.556
Accuracy:36.784% C++
KPH:107.800 A*
VKPH:21.900 A++
M12 Kobalt
A
Kills:515
V. Kills:11 N/A
Deaths:7
KDR:73.571
Accuracy:18.858% C*
KPH:107 A
VKPH:2.300 C+
M40 Fury
A
Kills:347
V. Kills:55 N/A
Deaths:8
KDR:43.375
Accuracy:33.001% C
KPH:78.300 A
VKPH:12.400 B++
M12 Kobalt
B**
Kills:330
V. Kills:10 N/A
Deaths:1
KDR:330
Accuracy:18.354% C++
KPH:103.600 B**
VKPH:3.100 B
M20 Basilisk
B**
Kills:124
V. Kills:45 270%
Deaths:12
KDR:10.333
Accuracy:46.070% B*
KPH:34.300 B**
VKPH:12.400 B*
M20 Basilisk
C
Kills:95
V. Kills:37 250%
Deaths:9
KDR:10.556
Accuracy:37.981% C+
KPH:16.500 C
VKPH:6.400 C
Kills:1,947 (0 + 1,947)
Deaths:46
KDR:42.326
VKDR:5.804
Vehicle Kills:267
Kill Difference:1,901
Playtime:26.787 hours
Usage:1%
Score:0.639m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:37.981%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:207
V. Kills:21 N/A
Deaths:83
KDR:2.494
Accuracy:42.623% D
KPH:29 B
VKPH:2.900 D
Kills:207 (207 + 0)
Deaths:83
KDR:2.494
VKDR:0.253
Vehicle Kills:21
Kill Difference:124
Playtime:7.137 hours
Usage:0%
Score:0.042m
Score/min:98
Driving Accuracy:42.623%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,8566,8361,3635.015B**0.4626.734%B28.072%B58.9B+N/A171116.1h8.9B++33.4B+
Frag Grenade 6,3036,19516195N/A6,190.4461.192%A*N/A953.1A*16.6A+27036.5h2.5A4A
SAS-R 5,6495,64251410.977M++6.4241.508%B+76.126%B*58B*N/A15897.2h1.8B*4.3B++
MGR-S1 Gladius 4,2114,1927095.913M++1.3531.238%B*23.664%C*78.1A+N/A21153.7h7.7B*24.7B++
MGR-L1 Promise 3,5893,5717174.98M+0.4226.9%B+28.115%B+73.5B**N/A22148.6h11.2B*41.7B++
C-4 ARX 3,7703,2836365.162A++0.6030.005%B*N/A150.6B++22.3D60421.8h0.9B**3A
NS-15M2 3,0693,0446025.056A++0.5025.024%C*27.234%C*54.1B+N/A16756.3h11.5B+45.8B+
NC6A GODSAW 2,6492,6205185.058A0.5023.791%D-23.855%C--46.8CN/A16256h9.3C+38.9C+
EM6 2,2692,2574904.606A++0.0524.533%B+24.767%C++45.7C*N/A13749.4h9.9B+40.3B+
GD-22S 2,2362,2335673.938A0.6223.877%C++24.81%C++37.2C+N/A11760.1h9.8B+40.9B+
NS-7 PDW 2,0942,0777302.845A*1.7123.475%C17.718%C+22.2CN/A6093.4h12.6B++53.7B+
Blitz GD-10 2,0072,0001,2491.601B+2.9625.625%C*12.75%D16.3DN/A51122.6h11.7B*45.6B+
AF-4 Cyclone 1,8431,8276622.76B**1.8025.804%C+19.376%C++21.2C--N/A6286.1h9.2B++35.7B+
NC05 Jackhammer 1,8191,8106532.772A+1.7948.388%B+16.851%B+56.9B+N/A17131.8h3.9B*8B++
EM4 Longshot 1,7681,7683674.817B+0.2651.812%A++87.5%A20.1DN/A5888.1h1.8B++3.5B**
L100 Python HESH 1,8371,7085133.49A*28.9347.223%C+2.518%B*44.1C3.3D*14138.7h2.7B++5.7B+
NS-11C 1,6011,5974183.821M++0.7424.316%C++20.664%C**35B+N/A9145.6h10.7B*43.9B+
C-4 1,9861,5013793.96A++0.6027.38%C**N/A98.1B+31.7C*73515.3h1.1B*4.2B++
AF-4A Bandit 1,5061,4984223.55A++1.0127.148%B+24.232%C*40.4C++N/A10637.1h8.5B**31.5B++
AF-19 Mercenary 1,3931,3845252.636A*1.9224.424%B+22.182%C++26.6B+N/A12152h9.5B**38.7B++
AC-X11 1,3841,3772266.093S1.5325.507%C++23.239%C*38.9B+N/A10835.4h8.2B*32.1B+
Gauss Compact S 1,3941,3774563.02A*1.5424.135%C++25.563%A20.7C+N/A5466.6h9.7B+40B+
MKV Suppressed 1,3391,3323923.398M++1.1624.393%C17.267%C28.6C+N/A7946.5h12.2B+49.8B
Bouncing Betty 1,3261,3242116.275B*1.7251.918%B*N/A167.6B**N/A4557.9h1.6B**3.1B**
Tempest 1,3131,3074253.075A+1.4825.02%C--18.898%C30.8DN/A8542.5h9.3B+37C*
Titan-150 HESH 1,4171,3063834.368A*29.8154.681%B*3.139%B**61.3A5.2D21421.3h2.4B**4.4B**
NCM1 Scattercannon 1,2931,2844143.101B*1.4640.462%C*16.355%C*26.5C*N/A8348.4h6.2B++15.4B+
NSX Daimyo 1,2791,27911511.122A**6.5639.707%C94.058%C+60BN/A17421.3h2.2B+5.5B+
Razor GD-23 1,2761,2604103.073A**1.4925.135%C++22.46%B18.9CN/A5866.5h10.8B+43B+
19A Fortuna 1,2601,2533303.797A*0.7626.047%C+21.309%C++35.9C+N/A8134.9h8.7B+33.4B+
MGR-M1 Bishop 1,2101,2031567.712M*3.1537.684%B++31.338%C++80.7A**N/A18314.9h4.3A11.4B**
L100 Python HEAT 1,3751,1964626M++21.4445.295%D3.344%B+42.7B*6.4D*13928h2.9A6.4A
LA80 1,1781,1785820.31S15.7540.004%C+87.012%B**53.1B++N/A17022.2h1.6B**4.1B++
AF-34 Mattock 1,1981,1781966.01B*1.4545.389%A17.572%C*64.7A1.1B**19218.2h5.9C*13B++
NSX-P Tanto 1,1781,1741716.865S2.3128.352%B+29.983%B++85.7MN/A21313.7h10.5B*37B*
AF-41 Hacksaw 1,1791,1712075.657A1.1029.81%C16.652%B+60.7A*N/A18319.3h4.7B**15.7B*
AF-18 Stalker 1,1721,1705412.163B++2.4027.369%C+20.855%C+18DN/A4864.9h13.5C+49.2C+
NSX-P Naginata 1,1771,1702714.317A*0.2426.111%B++32.735%B+79.6B**N/A18414.7h10.7B++40.9B++
NSX Tengu 1,1751,1692764.236M++0.3242.157%B*20.017%C+48.9B+N/A12123.9h9.9B*23.5B++
NS-30 Vandal 1,1721,1682684.358A+0.2031.319%C25.771%C+29C-N/A7440.3h5.4B17.4C*
AF-34 Mattock 1,1781,1681965.959B**1.4047.697%A17.551%C+64.2AN/A19918.2h6.2B13.1B*
NS-11A 1,1771,1682504.672A*0.1125.053%C++22.089%C+46.9B++N/A11624.9h11.2B*44.7B++
NC14 Bolt Driver 1,1661,1664452.62B+1.9441.453%B*76.501%C*14.6DN/A5480.1h2.2B++5.4B++
NSX Tomoe 1,1771,1661965.949M+1.3929.462%C++39.365%C*50B+N/A11223.3h11.5B*39B+
AF-41 Hacksaw 1,1761,1641965.939A1.3829.256%C18.729%A60.3A*N/A18019.3h4.8B*16.5B++
NC9 A-Tross 1,1761,1642504.656M+0.1025.94%C++23.024%C48.3B++N/A11824.1h8.6B++33B+
NCM1 Scattercannon 1,1681,1643553.279B+1.2838.165%C++15.12%C+28.7CN/A8340.5h5.9C*15.4B+
Carnage AR 1,1681,1642125.491M++0.9328.576%B++27.749%B**69.7A++N/A23816.7h11B**38.4B*
Gauss Compact Burst 1,1711,1632155.409A++0.8527.702%C*26.913%C**40.1C++N/A9229h9.1B++32.9B+
GR-22 1,1681,1632544.579A**0.0227.444%B+27.085%B**51B*N/A14122.8h10.9B**39.7B++
C75 Viper 1,2831,1635122.804S18.2430.059%D-N/A34.6C**3.6D--12933.6h5.6A+18.5B**
AF-4AE Cyclone 1,1641,1631736.723S2.1629.706%C++22.786%C94.6B*N/A20712.3h8.2B++27.7B+
AF-6 Shadow 1,1661,1632155.409A*0.8535.076%C++23.474%C--41.8C+N/A10627.8h5B+14.3B+
NS-45 Pilot 1,1671,1634722.464B*2.1034.41%B+21.582%C--119.9A++N/A3099.7h5.6B*16.2B*
NSX Naginata 1,1661,1632604.473M++0.0921.41%C+31.126%B+54.9B+N/A12821.2h9.7B++45.4B+
NC6 Gauss SAW 1,1661,1635532.103B*2.4618.393%C17.799%D--18.4DN/A11163.3h9B+48.9C**
NS-11P 1,1691,1622534.593M*0.0327.01%B*26.334%B**46.9B**N/A12524.8h11.3B**41.9B*
The Moonshot 1,1611,1615421.5S16.9439.915%C--84.066%B+53C+N/A12321.9h1.6B*4B
NC6S Gauss SAW S 1,1641,1612814.132A*0.4323.564%C+22.911%C+44.5C+N/A13826.1h10.2B43.1C**
Reaper DMR 1,1711,1612404.838A0.2827.798%B20.844%D49.2B+N/A13123.6h8.2B*29.4B++
Warden 1,1651,1611995.834M**1.2733.078%B**28.252%B+47.8A+N/A12624.3h5.6A17.1B**
AF-8 RailJack 1,1621,1617016.586S12.0343.569%B**82.515%B*39.2AN/A11029.6h1.8B**4B*
GD-7F 1,1741,1613143.697M+0.8628.767%B*21.619%C**34.3C*N/A12433.8h9.9B**34.5B*
NS-15MP 1,1651,1612195.301A0.7426.374%C25.237%D61.8C+N/A13418.8h10B+38.1C*
NSX Tanto 1,1671,1612115.502S0.9427.368%C*28.768%B+52.5B*N/A12922.1h11.4B+41.6C**
NS-44 Commissioner 1,1721,1608131.427B+3.1337.924%C*23.104%C++25.3CN/A7745.9h3.3B++8.6B+
NS-357P Underboss 1,1631,1605062.292B++2.2742.591%C++22.586%C74.8C++N/A17615.5h3.1B*7.2B++
Gauss Rifle S 1,1671,1602544.567M*0.0124.942%C+25.172%B+39.6B+N/A9529.3h9.6B++38.5B+
NS-11CP 1,1671,1602394.854M0.2927.322%C18.879%D45CN/A11825.8h10.7B+39.3C**
NC1 Gauss Rifle 1,1711,1603823.037A++1.5223.774%C++19.138%C30.9B+N/A12437.5h10.3B**43.5B++
EM1 1,1651,1603303.515A*1.0423.838%B+26.552%B++48.7B+N/A15123.8h11.1C**46.6B+
Titan-150 AP 2,0491,15910311.252B++6.6954.797%B+2.243%C26C++20B**35544.6h5.2C9.5C++
M30 Mustang AH 1,1661,0901457.517B2.9658.945%B+N/A48C+3.3C-13822.7h6B+10.3B+
Shrike 1,2989984862.053A**2.5160.673%B+2.806%C++31.1B+9.3C--24932.1h4.8B**7.8B**
NS Decimator 1,3499851805.472S0.9159.561%C+2.538%C**57.9A+21.4B++37317h3.8B++6.3B++
Titan-150 HEAT 1,3719521307.323B+2.7648.959%C*2.731%C+19.8C+8.7C+14148.2h4.8C**9.8B+
L105 Zephyr 9879181561.2S56.6459.631%A*N/A176.5S13.3B*5835.2h4.5B**7.6B**
Hawk GD-68 1,3388992653.392S1.1766.091%B+2.447%C+25.9A12.7B+24734.7h6B**9.1B**
Gauss Prime 8818742213.955A++0.6026.982%C+22.197%C57.9B++N/A14015.1h10.4B38.7C**
CAS30 Tank Buster 1,8968612004.305A**0.2558.084%AN/A10.6B+12.8A+12981.1h43.3C++74.5B+
Breaker Rocket Pods 9238332533.32M**28.7652.275%B+N/A203.2A22B+8054.1h11.3B*21.5B++
C85 Canister-H 8648243126.581A22.0255.581%B+15.777%A147.1B*7.1C+3845.6h6B+10.7B+
L100 Python AP 1,3428005016A*11.4454.25%C+2.125%C30.8C+20.8B+24726h5.7C++10.6C++
NCM3 Raven 1,3697793422.278A++2.2843.181%B+2.439%C+10.4C++7.9B++11774.9h30.1C+69.7C*
AF-23 Grinder 7667561156.574A+2.0136.446%C15.476%C62.5A*N/A19612.1h5.3B*14.6B+
NCM3 Raven 1,3237133102.3A*2.2643.215%B+2.244%C9.9C*8.4B**11972.3h31.9C+73.7C*
AF-23 Grinder 7187101106.455A+1.9035.061%C+18.873%B**62.3A*N/A19111.4h5.2B*14.9B++
EM4-AE Longshot 7047042825.143S20.5839.962%C86.364%B**80.9AN/A1898.7h1.5B**3.7B++
Impetus 546545826.646M2.0933.75%C+30.092%C*54.5B++N/A14310h4B++11.7B+
M40 Fury 645536959.556S55.0036.784%C++2.052%C*107.2A*21.8A++5845h10.9B+29.7B+
M12 Kobalt 526515773.571S69.0118.858%C*19.029%C++107.3A2.3C+3974.8h14.5B**77B+
E540 Halberd 7034713513.457B*8.9044.929%C++2.548%C34.1B+16.8B+38113.8h5.6C++12.5C*
GD-66 Claw 4274231243.411A*1.1561.318%C*19.858%B**49.8B+N/A1728.5h2.3B+3.8B+
NSX Yumi 428423954.453A*0.1125.524%C20.567%D42.3C**N/A10510h10.9B+42.6B
E540 Halberd-H 5843972515.88B**11.3256.078%C+1.259%C-50.3B+23.7B3257.9h7.2C12.8C
GD Guardian 385384596.508A*1.9532.243%C-27.083%C61.9C**N/A1406.2h5.9B++18.4B+
The Slasher 4153817,8300.049C+4.5134.771%C++1.312%D*0.7CN/A2562.9h1.8B++5C++
MGR-C1 Charger 363360774.675M**0.1232.008%B*26.944%B85.7A*N/A2444.2h11B++34.2B++
M40 Fury 402347843.375S38.8233.001%C1.441%C78.9A12.5B++5574.4h10.4B+31.5B+
NS Baron G5 3473451392.482A++2.0841.898%C+15.652%C*32.5C+N/A8510.6h3.9B++9.2C+
M12 Kobalt 3403301330U325.4418.354%C++14.242%D--103.1B**3.1B4053.2h15.5B+84.7B+
Tank Mine 473328645.125A0.5768.441%MN/A117.1C*51.8C11232.8h2.8D**4.1A
M12 Kobalt-H 3293262163S158.4421.493%C+17.791%C++130.4C**1.2D*4092.5h15C++69.8C**
NS-61 Emissary 3123081472.095A++2.4627.071%C+17.208%C++53.1AN/A1655.8h9.8B++36.1B++
Sticky Grenade 3002951295N/A290.4458.608%B+N/A983.3C+16.7B+41130.3h2.1C*3.6B
NCM2 Falcon 4192931531.915B++2.6454.066%A+5.119%C++14.2C++6.1B++13220.6h13C24B
GR-22AE 291290436.744M++2.1829.695%C**28.276%B90.6AN/A3373.2h9.9B*33.3B++
NS-44P Commissioner 2822801272.205B*2.3544.211%B+31.071%B+112A+N/A3322.5h2.6B**6B++
NCM2 Falcon 3712471162.129A+2.4354.142%B**4.049%C15.9B++8A14515.5h14.1C*26B+
Spear Anti-Vehicle Phalanx Turret 3452281022.8A*18.2445.366%C*5.702%B*47.5B+24.4B4524.8h6.9B+15.3B+
Skyguard 438221326.906A++2.3524.867%D2.262%C++8D--7.9C--16227.6h182.2D**732.9D**
NC4 Mag-Shot 2202182890.754C++3.8127.698%C++23.395%B+15.6C--N/A8214h7.2B+26B+
M40 Fury-F 228207832.494B*2.0742.623%DN/A29.2B3D987.1h5.1B*12.1B*
MANA Anti-Personnel Turret 204203494.143N/A0.4219.353%UN/A2030U10U6837600.1h25.8T*133.4T*
Enforcer ML85 374200326.25C**1.6948.765%B*N/A23C+20B+4788.7h15.4D31.6C++
LA39 Bruiser 192191772.481A2.0869.435%B++15.183%C++57.9B++N/A2713.3h2.1B++3B+
NS-10 Burster 366186553.382M*1.1842.55%A++1.613%D*7.8B**7.5M13524h195.6D-459.8B+
Gauss Rifle Burst 187183335.545A++0.9928.014%C+25.137%C57.2B+1.3A+1983.2h10.7C**38.1C**
NS-20 Gorgon 185178305.933S1.3725.206%C++20.225%C++40.5A**1.6B+1204.4h20.8B+82.5B*
NS-10 Burster 348174493.551M+1.0143.06%A++N/A7.5B**7.5M13023.2h205.4D-476.9B+
NS-20 Gorgon 188174305.8S1.2424.917%C++18.966%C+39.5A*3.2M+1324.4h21.6B+86.7B++
NS-TMC-01 "His Regards" 2081728,8480.019C+4.5424.019%C+1.744%D-0.2C-N/A0900.7h2.6C+11C*
NS-R3 Swarm 365171354.886U0.3362.675%CN/A9.1C**10.4B**11018.7h28.8C+46C+
Anti-Vehicle Grenade 2011681168N/A163.4448.797%CN/A280C-55C--17730.6h6.6C13.6C
Rocklet Rifle 294160552.909S1.6544.774%D-N/A35.6B++29.8B+4474.5h28.1B*62.8B+
NC15 Phoenix 264158626.333U21.7754.008%C++N/A18.2B+12.2C++3068.7h9.3B17.1B+
Mauler S6 144144801.8B++2.7643.967%B12.5%D26.7C+N/A1895.4h4.1B++9.4B++
M20 Basilisk 1691241210.333M**5.7746.07%B*8.871%B**34.4B**12.5B*2783.6h62B**134.5B**
AF-4A Bandit AE 125124215.905M**1.3528.02%C++24.194%C88.6A++N/A2491.4h9B++32.2B+
AF-18 Stalker AE 122122264.692A++0.1330.919%C27.049%C+81.3B**N/A2111.5h10.4B++33.6B+
NS-44L Blackhand 1221221111.091S6.5344.772%B51.639%B++81.3M++N/A2711.5h3B**6.7B++
M12 Kobalt 117115257.5M**52.9416.774%B+20%B++71.9B+1.3C--2301.6h14.3B*85.3B*
Mag-Cutter 1481118,0270.014C4.5529.088%C+5.405%C+0.1D-N/A1993.7h2.9C+10C++
NSX Masamune 171107412.61A**1.9558.987%C++N/A33.4C**20B+2703.2h13.7C+23.2C++
Hunter QCX 123104571.825A++2.7335.723%C-22.115%C10.5C1.9C+459.9h5.8C*16.1C++
C150 Dalton 252102137.846C*3.2929.502%D-N/A23.2D34.1B*4604.4h7.5D**25.6F--
M20 Basilisk 13295910.556M**6.0037.981%C+9.474%A16.4C6.4C1855.8h84.8B223.4B+
C85 Canister 9893423.25B+18.6935.939%C10.753%D62C+3.3C-1991.5h6.3B+17.5B+
LA8 Rebel 9493531.755B**2.8041.064%A21.505%C+66.4A++N/A2581.4h4.4B**10.7B**
MAX Punch 94921,4370.064C+4.5037.363%DN/A0.4C--N/A1212.3h1.8C++4.9C*
Enforcer ML65-H 17591185.056C*0.5063.28%B++1.099%D39.6C**36.5B++5732.3h17C+26.9C*
Dual-75 Duster 6764512.8C+8.2448.166%AN/A128A++6B3890.5h4.7B*9.8B**
Auraxium Mag-Cutter 74554,5700.012C-4.5535.326%B+5.455%C0.1C--N/A0460h4.7T*13.4C
Gauss SPR 555577.857M**3.3037.572%B*52.727%A*39.3B+N/A1991.4h3.5A+9.4B**
AF-57 Piston 5454202.7A+1.8646.266%B+16.667%B++49.1B+N/A4731.1h4.1B+8.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade03130.1h
Spawn Beacon61,7171.3h
Anti-Vehicle MANA Turret32390.5h
Nanite Revive Grenade02,7540.8h
Medical Applicator417403,57333.3h
Nano-Armor Kit329961,16357.4h
Medical Kit1,97016,060144.3h
Restoration Kit981,0818.9h
Motion Spotter1321,6099.1h
Recon Detection Device8521,38233.4h
Shield Recharging Field79090.4h
Ammunition Package161,8311.7h
Anti-Infantry MANA Turret172651.2h
Snowman Soldier1820.1h
Nano-Repair Grenade0770h
Hardlight Barrier0510.1h

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