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Brigadier dupiszcze[S00L] dupiszcze
NC BR 79

KDR: 4.56

Score: 61.2m

Last Seen: Mar 15th, 2019 10:47 PM
- OFFLINE - 154.2 hour(s)

Prestige 1, Battle Rank 79 - New Conglomerate on Miller - Outfit Leader of Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 6
Level Progress (to 80): 10%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor Frag Grenade SAS-R MGR-S1 Gladius MGR-L1 Promise C-4 ARX NS-15M2 NC6A GODSAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,298,087 MLG Score: 1837
Fun Score: N/A
Cheeseburgers Flipped: 1720TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.168%24.117%6315897575,1134.83664-0.28

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.718%0.991B*0.524B+-0.617DHEAD ++ (~11.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.523B+9.30.346C**26.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.061%0.585%592310302,73692212402.96425220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.794%2.065A*-0.966D---1.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.787B++19.40.631B+14.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.067%2.424%588810258,498157126065.40929326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.747%-0.958D---0.122C+1.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.283C*8.60.313C*19.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.753%7.777%5641510185,349105413015.07495411%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.857%-0.406C--0.87B*1.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.684B+11.90.698B+25.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.161%81.805%5649102413,905205076.77962

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.06%1.07B**0.96B*0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.559B+1.80.423B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.565%17.241%56431030725124540.581862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.44%1.176B**0.539B+0.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.641B+2.60.458B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 6
61.2m191.1%315 (18.9k)267 (16k)4.55679144,60531,7344.991979 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10331080422.463%23.134%52007:1569

8% Combat Medic12% Engineer22% Heavy Assault35% Infiltrator17% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2013 6:26 PMMar 12th, 2017 6:59 PMMar 20th, 2019 3:03 PM (2d) (PST)Mar 15th, 2019 9:58 PM (6d) (PST)Mar 15th, 2019 6:47 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6101354750.6300.1380.1461.2950.0481837

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,5708,10128,469388978316,004

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3826.5h/159.4d 13,808 33,453 42,694 297.3k 5,273 13,359 10,934 139.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B
Kills:6,462
Deaths:1,288
KDR:5.017
Accuracy:26.583% B
HSR:27.886% B
MGR-L1 Promise
B+
Kills:3,272
Deaths:665
KDR:4.920
Accuracy:26.641% B+
HSR:28.240% B+
NS-15M2
C++
Kills:2,696
Deaths:525
KDR:5.135
Accuracy:24.445% C++
HSR:26.521% C++
NC6A GODSAW
C
Kills:2,496
Deaths:502
KDR:4.972
Accuracy:23.731% D-
HSR:23.998% C
EM6
B+
Kills:2,248
Deaths:488
KDR:4.607
Accuracy:24.522% B+
HSR:24.600% C++
GD-22S
C*
Kills:2,225
Deaths:567
KDR:3.924
Accuracy:23.860% C*
HSR:24.854% C++
NC05 Jackhammer
B+
Kills:1,753
Deaths:639
KDR:2.743
Accuracy:48.306% B+
HSR:16.942% B+
NSX Naginata
B+
Kills:1,163
Deaths:260
KDR:4.473
Accuracy:21.410% C+
HSR:31.126% B+
NC6 Gauss SAW
C
Kills:1,163
Deaths:552
KDR:2.107
Accuracy:18.387% C
HSR:17.799% D-
NS-15MP
C
Kills:1,161
Deaths:219
KDR:5.301
Accuracy:26.374% C
HSR:25.237% C--
NC6S Gauss SAW S
C+
Kills:1,161
Deaths:281
KDR:4.132
Accuracy:23.564% C+
HSR:22.911% C+
EM1
B++
Kills:1,160
Deaths:330
KDR:3.515
Accuracy:23.838% B+
HSR:26.552% B++
NSX-P Naginata
B
Kills:633
Deaths:165
KDR:3.836
Accuracy:24.712% B
HSR:29.858% C+
Kills:27,593
Deaths (as Heavy Assault):6,481
Deaths (to Heavy Assaults):8,567
KDR:4.25752
Kill Difference:21,112
Playtime:845.880 hours
Usage:22%
Score:14.231m
Score/min:280
Accuracy (listed only):25.875%
HSR (listed only):25.117%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B*
Kills:3,844
Deaths:664
KDR:5.789
Accuracy:31.210% B*
HSR:22.971% C++
NS-7 PDW
C+
Kills:2,051
Deaths:717
KDR:2.861
Accuracy:23.466% C+
HSR:17.601% C+
Blitz GD-10
C**
Kills:2,000
Deaths:1,249
KDR:1.601
Accuracy:25.625% C**
HSR:12.750% D
AF-4 Cyclone
C++
Kills:1,783
Deaths:638
KDR:2.795
Accuracy:25.756% C++
HSR:19.125% C++
NS-11C
C**
Kills:1,594
Deaths:417
KDR:3.823
Accuracy:24.313% C++
HSR:20.577% C**
AF-4A Bandit
B+
Kills:1,498
Deaths:422
KDR:3.550
Accuracy:27.049% B+
HSR:24.232% C**
AF-19 Mercenary
B+
Kills:1,384
Deaths:525
KDR:2.636
Accuracy:24.424% B+
HSR:22.182% C++
Gauss Compact S
A
Kills:1,377
Deaths:456
KDR:3.020
Accuracy:24.135% C++
HSR:25.563% A
AC-X11
C**
Kills:1,345
Deaths:223
KDR:6.031
Accuracy:25.356% C++
HSR:23.271% C**
MKV Suppressed
C
Kills:1,332
Deaths:392
KDR:3.398
Accuracy:24.393% C
HSR:17.267% C
Tempest
C
Kills:1,307
Deaths:425
KDR:3.075
Accuracy:25.020% C--
HSR:18.898% C
Razor GD-23
B
Kills:1,260
Deaths:410
KDR:3.073
Accuracy:25.135% C*
HSR:22.460% B
19A Fortuna
C++
Kills:1,253
Deaths:330
KDR:3.797
Accuracy:26.047% C+
HSR:21.309% C++
NSX-P Tanto
B++
Kills:1,174
Deaths:171
KDR:6.866
Accuracy:28.352% B+
HSR:29.983% B++
NSX Tengu
B*
Kills:1,169
Deaths:276
KDR:4.236
Accuracy:42.157% B*
HSR:20.017% C+
Gauss Compact Burst
B
Kills:1,163
Deaths:215
KDR:5.409
Accuracy:27.702% C*
HSR:26.913% B
AF-4AE Cyclone
C++
Kills:1,163
Deaths:173
KDR:6.723
Accuracy:29.706% C++
HSR:22.786% C
GD-7F
B*
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:28.767% B*
HSR:21.619% C**
NSX Tanto
B+
Kills:1,161
Deaths:211
KDR:5.502
Accuracy:27.368% C*
HSR:28.768% B+
NS-11CP
C
Kills:1,160
Deaths:239
KDR:4.854
Accuracy:27.322% C
HSR:18.879% D
GD-66 Claw
B**
Kills:423
Deaths:124
KDR:3.411
Accuracy:61.318% C*
HSR:19.858% B**
NS Baron G5
C**
Kills:341
Deaths:138
KDR:2.471
Accuracy:41.693% C+
HSR:15.836% C**
LA39 Bruiser
B++
Kills:158
Deaths:65
KDR:2.431
Accuracy:69.133% B++
HSR:14.557% C+
Mauler S6
B+
Kills:144
Deaths:80
KDR:1.800
Accuracy:43.967% B+
HSR:12.500% D
AF-4A Bandit AE
C++
Kills:98
Deaths:18
KDR:5.444
Accuracy:27.771% C++
HSR:25.510% C+
Kills:31,343
Deaths (as Light Assault):8,892
Deaths (to Light Assaults):5,893
KDR:3.52485
Kill Difference:22,451
Playtime:650.371 hours
Usage:17%
Score:10.210m
Score/min:262
Accuracy (listed only):31.487%
HSR (listed only):21.017%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C**
Kills:1,594
Deaths:417
KDR:3.823
Accuracy:24.313% C++
HSR:20.577% C**
AF-4A Bandit
B+
Kills:1,498
Deaths:422
KDR:3.550
Accuracy:27.049% B+
HSR:24.232% C**
AF-19 Mercenary
B+
Kills:1,384
Deaths:525
KDR:2.636
Accuracy:24.424% B+
HSR:22.182% C++
Gauss Compact S
A
Kills:1,377
Deaths:456
KDR:3.020
Accuracy:24.135% C++
HSR:25.563% A
AC-X11
C**
Kills:1,345
Deaths:223
KDR:6.031
Accuracy:25.356% C++
HSR:23.271% C**
Razor GD-23
B
Kills:1,260
Deaths:410
KDR:3.073
Accuracy:25.135% C*
HSR:22.460% B
19A Fortuna
C++
Kills:1,253
Deaths:330
KDR:3.797
Accuracy:26.047% C+
HSR:21.309% C++
MGR-M1 Bishop
B++
Kills:1,203
Deaths:156
KDR:7.712
Accuracy:37.684% B++
HSR:31.338% C++
NSX-P Tanto
B++
Kills:1,174
Deaths:171
KDR:6.866
Accuracy:28.352% B+
HSR:29.983% B++
Gauss Compact Burst
B
Kills:1,163
Deaths:215
KDR:5.409
Accuracy:27.702% C*
HSR:26.913% B
GD-7F
B*
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:28.767% B*
HSR:21.619% C**
Warden
B**
Kills:1,161
Deaths:199
KDR:5.834
Accuracy:33.078% B**
HSR:28.252% B+
NSX Tanto
B+
Kills:1,161
Deaths:211
KDR:5.502
Accuracy:27.368% C*
HSR:28.768% B+
NS-11CP
C
Kills:1,160
Deaths:239
KDR:4.854
Accuracy:27.322% C
HSR:18.879% D
GD-66 Claw
B**
Kills:423
Deaths:124
KDR:3.411
Accuracy:61.318% C*
HSR:19.858% B**
GD Guardian
C
Kills:362
Deaths:52
KDR:6.962
Accuracy:32.228% C-
HSR:27.348% C
NS Baron G5
C**
Kills:341
Deaths:138
KDR:2.471
Accuracy:41.693% C+
HSR:15.836% C**
LA39 Bruiser
B++
Kills:158
Deaths:65
KDR:2.431
Accuracy:69.133% B++
HSR:14.557% C+
Mauler S6
B+
Kills:144
Deaths:80
KDR:1.800
Accuracy:43.967% B+
HSR:12.500% D
AF-4A Bandit AE
C++
Kills:98
Deaths:18
KDR:5.444
Accuracy:27.771% C++
HSR:25.510% C+
Kills:19,420
Deaths (as Engineer):4,765
Deaths (to Engineers):5,912
KDR:4.07555
Kill Difference:14,655
Playtime:472.541 hours
Usage:12%
Score:9.742m
Score/min:344
Accuracy (listed only):33.142%
HSR (listed only):23.048%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B*
Kills:3,844
Deaths:664
KDR:5.789
Accuracy:31.210% B*
HSR:22.971% C++
NS-7 PDW
C+
Kills:2,051
Deaths:717
KDR:2.861
Accuracy:23.466% C+
HSR:17.601% C+
Blitz GD-10
C**
Kills:2,000
Deaths:1,249
KDR:1.601
Accuracy:25.625% C**
HSR:12.750% D
AF-4 Cyclone
C++
Kills:1,783
Deaths:638
KDR:2.795
Accuracy:25.756% C++
HSR:19.125% C++
MKV Suppressed
C
Kills:1,332
Deaths:392
KDR:3.398
Accuracy:24.393% C
HSR:17.267% C
Tempest
C
Kills:1,307
Deaths:425
KDR:3.075
Accuracy:25.020% C--
HSR:18.898% C
NSX Tengu
B*
Kills:1,169
Deaths:276
KDR:4.236
Accuracy:42.157% B*
HSR:20.017% C+
NS-11A
C++
Kills:1,168
Deaths:250
KDR:4.672
Accuracy:25.053% C++
HSR:22.089% C++
Carnage AR
B**
Kills:1,164
Deaths:212
KDR:5.491
Accuracy:28.576% B*
HSR:27.749% B**
NC9 A-Tross
C++
Kills:1,164
Deaths:250
KDR:4.656
Accuracy:25.940% C++
HSR:23.024% C+
AF-4AE Cyclone
C++
Kills:1,163
Deaths:173
KDR:6.723
Accuracy:29.706% C++
HSR:22.786% C
GR-22
B**
Kills:1,163
Deaths:254
KDR:4.579
Accuracy:27.444% B+
HSR:27.085% B**
NS-11P
B**
Kills:1,162
Deaths:253
KDR:4.593
Accuracy:27.010% B*
HSR:26.334% B**
Reaper DMR
B+
Kills:1,161
Deaths:240
KDR:4.838
Accuracy:27.798% B+
HSR:20.844% D
NC1 Gauss Rifle
C*
Kills:1,160
Deaths:382
KDR:3.037
Accuracy:23.774% C*
HSR:19.138% C
Gauss Rifle S
B++
Kills:1,160
Deaths:254
KDR:4.567
Accuracy:24.942% C+
HSR:25.172% B++
Gauss Prime
C+
Kills:846
Deaths:208
KDR:4.067
Accuracy:26.886% C+
HSR:22.340% C+
GD-66 Claw
B**
Kills:423
Deaths:124
KDR:3.411
Accuracy:61.318% C*
HSR:19.858% B**
NSX Yumi
C
Kills:422
Deaths:95
KDR:4.442
Accuracy:25.581% C
HSR:20.616% D
NS Baron G5
C**
Kills:341
Deaths:138
KDR:2.471
Accuracy:41.693% C+
HSR:15.836% C**
GR-22AE
B+
Kills:199
Deaths:28
KDR:7.107
Accuracy:29.084% C++
HSR:29.146% B+
Gauss Rifle Burst
C+
Kills:167
Deaths:32
KDR:5.219
Accuracy:27.598% C+
HSR:25.150% C
LA39 Bruiser
B++
Kills:158
Deaths:65
KDR:2.431
Accuracy:69.133% B++
HSR:14.557% C+
Mauler S6
B+
Kills:144
Deaths:80
KDR:1.800
Accuracy:43.967% B+
HSR:12.500% D
Kills:26,651
Deaths (as Combat Medic):7,399
Deaths (to Combat Medics):3,060
KDR:3.60197
Kill Difference:19,252
Playtime:311.220 hours
Usage:8%
Score:5.704m
Score/min:305
Accuracy (listed only):31.797%
HSR (listed only):20.952%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:5,433
Deaths:492
KDR:11.043
Accuracy:41.476% B+
HSR:76.146% B++
MGR-S1 Gladius
B*
Kills:3,844
Deaths:664
KDR:5.789
Accuracy:31.210% B*
HSR:22.971% C++
NS-7 PDW
C+
Kills:2,051
Deaths:717
KDR:2.861
Accuracy:23.466% C+
HSR:17.601% C+
Blitz GD-10
C**
Kills:2,000
Deaths:1,249
KDR:1.601
Accuracy:25.625% C**
HSR:12.750% D
AF-4 Cyclone
C++
Kills:1,783
Deaths:638
KDR:2.795
Accuracy:25.756% C++
HSR:19.125% C++
EM4 Longshot
A++
Kills:1,768
Deaths:367
KDR:4.817
Accuracy:51.812% A++
HSR:87.500% B**
MKV Suppressed
C
Kills:1,332
Deaths:392
KDR:3.398
Accuracy:24.393% C
HSR:17.267% C
Tempest
C
Kills:1,307
Deaths:425
KDR:3.075
Accuracy:25.020% C--
HSR:18.898% C
NSX Daimyo
C+
Kills:1,279
Deaths:115
KDR:11.122
Accuracy:39.707% C
HSR:94.058% C+
LA80
B**
Kills:1,178
Deaths:58
KDR:20.310
Accuracy:40.004% C+
HSR:87.012% B**
AF-18 Stalker
C+
Kills:1,170
Deaths:541
KDR:2.163
Accuracy:27.369% C+
HSR:20.855% C+
NSX Tengu
B*
Kills:1,169
Deaths:276
KDR:4.236
Accuracy:42.157% B*
HSR:20.017% C+
NS-30 Vandal
C+
Kills:1,168
Deaths:268
KDR:4.358
Accuracy:31.319% C
HSR:25.771% C+
NSX Tomoe
C**
Kills:1,166
Deaths:196
KDR:5.949
Accuracy:29.462% C++
HSR:39.365% C**
NC14 Bolt Driver
B*
Kills:1,166
Deaths:445
KDR:2.620
Accuracy:41.453% B*
HSR:76.501% C**
AF-6 Shadow
C++
Kills:1,163
Deaths:215
KDR:5.409
Accuracy:35.076% C++
HSR:23.474% C-
NS-45 Pilot
B+
Kills:1,163
Deaths:472
KDR:2.464
Accuracy:34.410% B+
HSR:21.582% C-
AF-4AE Cyclone
C++
Kills:1,163
Deaths:173
KDR:6.723
Accuracy:29.706% C++
HSR:22.786% C
AF-8 RailJack
B**
Kills:1,161
Deaths:70
KDR:16.586
Accuracy:43.569% B**
HSR:82.515% B*
The Moonshot
B+
Kills:1,161
Deaths:54
KDR:21.500
Accuracy:39.915% C--
HSR:84.066% B+
NS-44 Commissioner
C*
Kills:1,160
Deaths:813
KDR:1.427
Accuracy:37.924% C*
HSR:23.104% C++
NS-357P Underboss
C++
Kills:1,160
Deaths:506
KDR:2.292
Accuracy:42.591% C++
HSR:22.586% C
EM4-AE Longshot
B*
Kills:704
Deaths:28
KDR:25.143
Accuracy:40.023% C
HSR:86.364% B*
Impetus
C**
Kills:527
Deaths:81
KDR:6.506
Accuracy:33.516% C+
HSR:30.740% C**
NS-61 Emissary
C++
Kills:308
Deaths:147
KDR:2.095
Accuracy:27.071% C+
HSR:17.208% C++
NC4 Mag-Shot
B+
Kills:218
Deaths:289
KDR:0.754
Accuracy:27.698% C++
HSR:23.395% B+
NS-44P Commissioner
B+
Kills:159
Deaths:77
KDR:2.065
Accuracy:45.100% B+
HSR:31.447% B+
NS-44L Blackhand
B++
Kills:122
Deaths:11
KDR:11.091
Accuracy:44.772% B
HSR:51.639% B++
AF-18 Stalker AE
C+
Kills:116
Deaths:24
KDR:4.833
Accuracy:30.973% C+
HSR:25.862% C
LA8 Rebel
B**
Kills:73
Deaths:41
KDR:1.780
Accuracy:39.680% B**
HSR:20.548% C+
Gauss SPR
A*
Kills:55
Deaths:7
KDR:7.857
Accuracy:37.572% B*
HSR:52.727% A*
Kills:38,227
Deaths (as Infiltrator):9,851
Deaths (to Infiltrators):5,000
KDR:3.88052
Kill Difference:28,376
Playtime:1,328.739 hours
Usage:35%
Score:16.136m
Score/min:202
Accuracy (listed only):35.156%
HSR (listed only):40.512%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B
Kills:1,278
Deaths:412
KDR:3.102
Accuracy:40.386% B
HSR:16.275% C++
AF-41 Hacksaw
B+
Kills:1,171
Deaths:207
KDR:5.657
Accuracy:29.810% C
HSR:16.652% B+
AF-41 Hacksaw
B**
Kills:1,164
Deaths:196
KDR:5.939
Accuracy:29.256% C+
HSR:18.729% B**
NCM1 Scattercannon
C**
Kills:1,160
Deaths:353
KDR:3.286
Accuracy:38.107% C**
HSR:15.086% C+
AF-34 Mattock
A+
Kills:1,126
Deaths:189
KDR:5.958
Accuracy:45.325% A+
HSR:17.762% B
AF-34 Mattock
A
Kills:1,118
Deaths:189
KDR:5.915
Accuracy:47.560% A
HSR:17.442% C+
NCM3 Raven
B+
Kills:775
Deaths:342
KDR:2.266
Accuracy:43.122% B+
HSR:2.452% C+
NCM3 Raven
B+
Kills:707
Deaths:310
KDR:2.281
Accuracy:43.162% B+
HSR:2.263% C
AF-23 Grinder
C
Kills:703
Deaths:101
KDR:6.960
Accuracy:32.937% C-
HSR:15.363% C
AF-23 Grinder
B**
Kills:648
Deaths:96
KDR:6.750
Accuracy:31.565% C
HSR:18.673% B**
NCM2 Falcon
A++
Kills:293
Deaths:153
KDR:1.915
Accuracy:54.042% A++
HSR:5.119% C++
NCM2 Falcon
A
Kills:247
Deaths:116
KDR:2.129
Accuracy:54.100% A
HSR:4.049% C
NS-10 Burster
A++
Kills:182
Deaths:52
KDR:3.500
Accuracy:42.327% A++
HSR:1.648% D*
NS-10 Burster
A++
Kills:168
Deaths:46
KDR:3.652
Accuracy:42.841% A++
HSR:0.595% F
NS-20 Gorgon
B
Kills:160
Deaths:28
KDR:5.714
Accuracy:25.370% C*
HSR:21.250% B
NS-20 Gorgon
C*
Kills:149
Deaths:28
KDR:5.321
Accuracy:24.818% C++
HSR:20.134% C*
Kills:11,049
Deaths (as MAX Suit):1,409
Deaths (to MAX Suits):1,726
KDR:7.84173
Kill Difference:9,640
Playtime:215.349 hours
Usage:6%
Score:5.214m
Score/min:404
Accuracy (listed only):39.046%
HSR (listed only):12.093%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,044
V. Kills:75 N/A
Deaths:141
KDR:7.404
Accuracy:58.870% B+
KPH:46.500 C+
VKPH:3.300 C-
Breaker Rocket Pods
A
Kills:831
V. Kills:89 N/A
Deaths:25
KDR:33.240
Accuracy:52.299% B+
KPH:205.200 A
VKPH:22 B+
Kills:1,875 (1,044 + 0)
Deaths:166
KDR:11.295
VKDR:0.988
Vehicle Kills:164
Kill Difference:1,709
Playtime:26.480 hours
Usage:1%
Score:0.376m
Score/min:237
Piloting Accuracy:58.870%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M**
Kills:918
V. Kills:69 N/A
Deaths:15
KDR:61.200
Accuracy:59.631% A*
KPH:177.100 M**
VKPH:13.300 B*
CAS30 Tank Buster
A
Kills:861
V. Kills:1,035 83%
Deaths:200
KDR:4.305
Accuracy:58.084% A
KPH:10.600 B+
VKPH:12.800 A
C150 Dalton
B*
Kills:102
V. Kills:150 68%
Deaths:13
KDR:7.846
Accuracy:29.502% D-
KPH:23.300 D
VKPH:34.300 B*
Dual-75 Duster
B**
Kills:64
V. Kills:3 N/A
Deaths:5
KDR:12.800
Accuracy:48.166% B**
KPH:132.600 B**
VKPH:6.200 C++
Kills:1,945 (861 + 1,084)
Deaths:233
KDR:8.348
VKDR:5.395
Vehicle Kills:1,257
Kill Difference:1,712
Playtime:91.097 hours
Usage:2%
Score:0.943m
Score/min:172
Piloting Accuracy:58.084%
Gunner Accuracy:48.166%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,708
V. Kills:129 N/A
Deaths:51
KDR:33.490
Accuracy:47.155% C+
KPH:44.200 C
VKPH:3.300 D*
L100 Python HEAT
B*
Kills:1,196
V. Kills:179 N/A
Deaths:46
KDR:26
Accuracy:45.295% D
KPH:42.800 B*
VKPH:6.400 D*
C75 Viper
C**
Kills:1,163
V. Kills:120 N/A
Deaths:51
KDR:22.804
Accuracy:30.059% D-
KPH:34.600 C**
VKPH:3.600 D--
L100 Python AP
B+
Kills:800
V. Kills:542 147%
Deaths:50
KDR:16
Accuracy:54.250% C+
KPH:30.700 C++
VKPH:20.800 B+
Skyguard
C--
Kills:221
V. Kills:217 101%
Deaths:32
KDR:6.906
Accuracy:24.867% D
KPH:8 D-
VKPH:7.900 C--
Kills:5,088 (5,088 + 0)
Deaths:230
KDR:22.122
VKDR:5.161
Vehicle Kills:1,187
Kill Difference:4,858
Playtime:153.905 hours
Usage:4%
Score:1.475m
Score/min:160
Driving Accuracy:24.867%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A
Kills:1,306
V. Kills:111 N/A
Deaths:38
KDR:34.368
Accuracy:54.681% B*
KPH:61.400 A
VKPH:5.200 D
Titan-150 AP
A
Kills:1,152
V. Kills:889 129%
Deaths:102
KDR:11.294
Accuracy:54.818% B+
KPH:25.900 C**
VKPH:20 A
Titan-150 HEAT
C+
Kills:952
V. Kills:419 227%
Deaths:130
KDR:7.323
Accuracy:48.959% C*
KPH:19.700 C+
VKPH:8.700 C+
E540 Halberd
B+
Kills:468
V. Kills:231 202%
Deaths:35
KDR:13.371
Accuracy:44.905% C++
KPH:34 B+
VKPH:16.800 B+
Enforcer ML85
B+
Kills:200
V. Kills:174 114%
Deaths:32
KDR:6.250
Accuracy:48.765% B*
KPH:23.100 C+
VKPH:20.100 B+
M12 Kobalt
B++
Kills:115
V. Kills:2 N/A
Deaths:2
KDR:57.500
Accuracy:16.774% B++
KPH:71.900 B+
VKPH:1.300 C--
C85 Canister
C
Kills:93
V. Kills:5 N/A
Deaths:4
KDR:23.250
Accuracy:35.939% C
KPH:61.900 C
VKPH:3.300 C-
Kills:4,286 (3,410 + 876)
Deaths:343
KDR:12.496
VKDR:5.338
Vehicle Kills:1,831
Kill Difference:3,943
Playtime:139.449 hours
Usage:4%
Score:2.227m
Score/min:266
Driving Accuracy:48.959%
Gunner Accuracy:35.939%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:820
V. Kills:40 N/A
Deaths:31
KDR:26.452
Accuracy:55.594% B+
KPH:145.800 B++
VKPH:7.100 C
E540 Halberd-H
B+
Kills:397
V. Kills:187 211%
Deaths:25
KDR:15.880
Accuracy:56.078% C+
KPH:50.300 B+
VKPH:23.700 B
M12 Kobalt-H
C**
Kills:300
V. Kills:3 N/A
Deaths:2
KDR:150
Accuracy:21.092% C+
KPH:129.400 C**
VKPH:1.300 D*
Enforcer ML65-H
B++
Kills:91
V. Kills:84 107%
Deaths:18
KDR:5.056
Accuracy:63.280% B++
KPH:40.300 B
VKPH:37.200 B++
Kills:1,608 (0 + 1,608)
Deaths:76
KDR:21.158
VKDR:4.132
Vehicle Kills:314
Kill Difference:1,532
Playtime:18.090 hours
Usage:0%
Score:0.413m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:63.280%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:536
V. Kills:109 487%
Deaths:9
KDR:59.556
Accuracy:36.784% C++
KPH:107.800 A*
VKPH:21.900 A++
M12 Kobalt
A
Kills:515
V. Kills:11 N/A
Deaths:7
KDR:73.571
Accuracy:18.858% C*
KPH:107 A
VKPH:2.300 C+
M40 Fury
A
Kills:347
V. Kills:55 N/A
Deaths:8
KDR:43.375
Accuracy:33.001% C
KPH:78.300 A
VKPH:12.400 B++
M12 Kobalt
B**
Kills:330
V. Kills:10 N/A
Deaths:1
KDR:330
Accuracy:18.354% C++
KPH:103.600 B**
VKPH:3.100 B
M20 Basilisk
A
Kills:124
V. Kills:45 270%
Deaths:12
KDR:10.333
Accuracy:46.134% B**
KPH:34.300 A
VKPH:12.500 B*
M20 Basilisk
C
Kills:95
V. Kills:37 250%
Deaths:9
KDR:10.556
Accuracy:37.918% C+
KPH:16.500 C
VKPH:6.400 C
Kills:1,947 (0 + 1,947)
Deaths:46
KDR:42.326
VKDR:5.804
Vehicle Kills:267
Kill Difference:1,901
Playtime:26.771 hours
Usage:1%
Score:0.638m
Score/min:397
Driving Accuracy:N/A%
Gunner Accuracy:37.918%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:207
V. Kills:21 N/A
Deaths:83
KDR:2.494
Accuracy:42.623% C--
KPH:29 B+
VKPH:2.900 D
Kills:207 (207 + 0)
Deaths:83
KDR:2.494
VKDR:0.253
Vehicle Kills:21
Kill Difference:124
Playtime:7.137 hours
Usage:0%
Score:0.042m
Score/min:98
Driving Accuracy:42.623%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,4826,4621,2885.017B**0.4626.583%B27.886%B57.9B+N/A165111.6h8.9B++33.5B+
Frag Grenade 6,2346,12716127N/A6,122.4461.235%A*N/A957.3A*16.7A+26986.4h2.5A4A
SAS-R 5,4395,43349211.043M*6.4941.476%B+76.146%B++57.3B*N/A15594.8h1.8B*4.3B++
MGR-S1 Gladius 3,8613,8446645.789M+1.2331.21%B*22.971%C++76.1A+N/A20050.5h7.7B*24.8B++
MGR-L1 Promise 3,2883,2726654.92M+0.3626.641%B+28.24%B+73.2B**N/A21944.7h11.2B*42.1B++
C-4 ARX 3,7243,2406235.201A++0.6429.964%B*N/A151.4B++22.6D60921.4h0.9B*3B**
NS-15M2 2,7152,6965255.135A++0.5824.445%C++26.521%C++52BN/A16251.8h11.4B+46.6B+
NC6A GODSAW 2,5252,4965024.972A+0.4223.731%D-23.998%C45.7CN/A15554.6h9.3C+39.3C+
EM6 2,2602,2484884.607A*0.0524.522%B+24.6%C++45.7C**N/A13749.2h9.9B+40.3B+
GD-22S 2,2282,2255673.924A+0.6323.86%C*24.854%C++37C+N/A11560.1h9.8B+41B+
NS-7 PDW 2,0682,0517172.861M1.7023.466%C+17.601%C+22.1C+N/A5992.9h12.6B++53.8B+
Blitz GD-10 2,0072,0001,2491.601B+2.9625.625%C**12.75%D16.3DN/A51122.6h11.7B*45.6B+
AF-4 Cyclone 1,7971,7836382.795A1.7625.756%C++19.125%C++20.8C-N/A6085.6h9.2B++35.9B+
EM4 Longshot 1,7681,7683674.817B+0.2651.812%A++87.5%B**20.1DN/A5888.1h1.8B++3.5B**
NC05 Jackhammer 1,7621,7536392.743A+1.8148.306%B+16.942%B+55.7B+N/A16731.5h3.9B*8.1B+
L100 Python HESH 1,8371,7085133.49A*28.9347.155%C+2.518%B*44.1C3.3D*14138.7h2.7B++5.7B+
NS-11C 1,5981,5944173.823M*0.7324.313%C++20.577%C**35B+N/A9145.6h10.7B*44B+
C-4 1,9841,4993793.955A++0.6027.332%BN/A98.6B+31.9C*73615.2h1.1B*4.2B++
AF-4A Bandit 1,5061,4984223.55A++1.0127.049%B+24.232%C**40.5C*N/A10637h8.5B**31.4B++
AF-19 Mercenary 1,3931,3845252.636A**1.9224.424%B+22.182%C++26.6B+N/A11952h9.5B**38.7B++
Gauss Compact S 1,3941,3774563.02A**1.5424.135%C++25.563%A20.7C++N/A5466.6h9.7B+40B+
AC-X11 1,3521,3452236.031S1.4725.356%C++23.271%C**38.2B+N/A10635.2h8.2B*32.4B+
MKV Suppressed 1,3391,3323923.398M++1.1624.393%C17.267%C28.6C+N/A7846.5h12.2B+49.8B
Bouncing Betty 1,3251,3232116.27B*1.7151.81%B**N/A167.5B**N/A4557.9h1.6B**3.1B**
Tempest 1,3131,3074253.075A+1.4825.02%C--18.898%C30.8DN/A8542.5h9.3B+37C*
Titan-150 HESH 1,4171,3063834.368A*29.8154.681%B*3.139%B**61.3A5.2D21421.3h2.4B**4.4B**
NSX Daimyo 1,2791,27911511.122A*6.5739.707%C94.058%C+60BN/A17421.3h2.2B+5.5B
NCM1 Scattercannon 1,2871,2784123.102B++1.4540.386%B16.275%C++26.4C**N/A8348.4h6.2B++15.4B+
Razor GD-23 1,2761,2604103.073A**1.4825.135%C*22.46%B18.9CN/A5866.5h10.8B+43B+
19A Fortuna 1,2601,2533303.797A*0.7626.047%C+21.309%C++35.9C++N/A8134.9h8.7B++33.4B+
MGR-M1 Bishop 1,2101,2031567.712M*3.1637.684%B++31.338%C++80.7A**N/A18114.9h4.3A11.4B**
L100 Python HEAT 1,3751,1964626M++21.4445.295%D3.344%B+42.7B*6.4D*13928h2.9A+6.4A
LA80 1,1781,1785820.31S15.7540.004%C+87.012%B**53.1B++N/A17022.2h1.6B**4.1B++
NSX-P Tanto 1,1781,1741716.865S2.3128.352%B+29.983%B++85.7M+N/A21113.7h10.5B**37B*
AF-41 Hacksaw 1,1791,1712075.657A1.1029.81%C16.652%B+60.7A*N/A18319.3h4.7B**15.7B*
AF-18 Stalker 1,1721,1705412.163B*2.3927.369%C+20.855%C+18DN/A4864.9h13.5C+49.2C++
NSX Tengu 1,1751,1692764.236M+0.3242.157%B*20.017%C+48.9B+N/A12123.9h9.9B*23.5B++
NS-30 Vandal 1,1721,1682684.358A++0.2031.319%C25.771%C+29CN/A7440.3h5.4B17.4C*
NS-11A 1,1771,1682504.672A*0.1225.053%C++22.089%C++46.9B*N/A11624.9h11.2B*44.7B++
NSX Tomoe 1,1771,1661965.949M+1.3929.462%C++39.365%C**50B+N/A11223.3h11.5B*39B+
NC14 Bolt Driver 1,1661,1664452.62B+1.9441.453%B*76.501%C**14.6DN/A5380.1h2.2B++5.4B++
AF-41 Hacksaw 1,1761,1641965.939A1.3829.256%C+18.729%B**60.3A++N/A18019.3h4.8B*16.5B++
Carnage AR 1,1681,1642125.491M++0.9328.576%B*27.749%B**69.7A++N/A23716.7h11B**38.4B*
NC9 A-Tross 1,1761,1642504.656M++0.1025.94%C++23.024%C+48.3B++N/A11724.1h8.6B++33B+
AF-6 Shadow 1,1661,1632155.409A**0.8535.076%C++23.474%C-41.8C+N/A10527.8h5B+14.3B+
NSX Naginata 1,1661,1632604.473M++0.0821.41%C+31.126%B+54.9B+N/A12721.2h9.7B++45.4B+
NS-45 Pilot 1,1671,1634722.464B**2.0934.41%B+21.582%C-119.9A*N/A3099.7h5.6B*16.2B*
NC6 Gauss SAW 1,1661,1635522.107B**2.4518.387%C17.799%D-18.4C--N/A11063.1h9B+48.9C**
Gauss Compact Burst 1,1711,1632155.409A0.8527.702%C*26.913%B40.1C++N/A9229h9.1B++32.9B+
AF-4AE Cyclone 1,1641,1631736.723S2.1729.706%C++22.786%C94.6B*N/A20612.3h8.2B++27.7B+
GR-22 1,1681,1632544.579A**0.0227.444%B+27.085%B**51B*N/A14022.8h10.9B**39.7B++
C75 Viper 1,2831,1635122.804S18.2530.059%D-N/A34.6C**3.6D--12933.6h5.6A18.5B**
NS-11P 1,1691,1622534.593M++0.0427.01%B*26.334%B**46.9B**N/A12524.8h11.3B**41.9B*
AF-8 RailJack 1,1621,1617016.586S12.0343.569%B**82.515%B*39.2AN/A11029.6h1.8B**4B*
The Moonshot 1,1611,1615421.5M**16.9439.915%C--84.066%B+53C+N/A12321.9h1.6B*4B
NS-15MP 1,1651,1612195.301A++0.7426.374%C25.237%C--61.8C+N/A13318.8h10B+38.1C*
NC6S Gauss SAW S 1,1641,1612814.132A**0.4223.564%C+22.911%C+44.5C++N/A13826.1h10.2B43.1C**
Reaper DMR 1,1711,1612404.838A0.2827.798%B+20.844%D49.2B++N/A13023.6h8.2B*29.4B++
GD-7F 1,1741,1613143.697A*0.8628.767%B*21.619%C**34.3C**N/A12333.8h9.9B**34.5B++
Warden 1,1651,1611995.834S1.2833.078%B**28.252%B+47.8A++N/A12524.3h5.6A17.1B**
NSX Tanto 1,1671,1612115.502S0.9527.368%C*28.768%B+52.5B*N/A12822.1h11.4B+41.6C**
NS-11CP 1,1671,1602394.854M0.3027.322%C18.879%D45C+N/A11825.8h10.7B+39.3C**
NS-44 Commissioner 1,1721,1608131.427B+3.1337.924%C*23.104%C++25.3CN/A7745.9h3.3B++8.6B+
EM1 1,1651,1603303.515A**1.0423.838%B+26.552%B++48.7B+N/A15023.8h11.1C**46.6B+
NC1 Gauss Rifle 1,1711,1603823.037A++1.5223.774%C*19.138%C30.9B+N/A12237.5h10.3B**43.5B++
NS-357P Underboss 1,1631,1605062.292B++2.2642.591%C++22.586%C74.8C++N/A17615.5h3.1B*7.2B+
Gauss Rifle S 1,1671,1602544.567M*0.0124.942%C+25.172%B++39.6B++N/A9429.3h9.6B++38.5B+
NCM1 Scattercannon 1,1641,1603533.286B1.2738.107%C**15.086%C+28.6CN/A8340.5h5.9C++15.4B+
Titan-150 AP 2,0411,15210211.294B*6.7454.818%B+2.257%C25.9C**20A35544.4h5.2C+9.5C**
AF-34 Mattock 1,1451,1261895.958B*1.4045.325%A+17.762%B64.3A1.1B**18817.5h5.8C+12.8B++
AF-34 Mattock 1,1271,1181895.915B**1.3647.56%A17.442%C+63.9AN/A19617.5h6.1C**12.8B*
M30 Mustang AH 1,1191,0441417.404C**2.8558.87%B+N/A46.6C+3.3C-13522.4h6.1B+10.4B+
Shrike 1,2989984862.053A**2.5060.673%B+2.806%C+31.1B++9.3C-24732.1h4.8B**7.8B**
NS Decimator 1,2999521725.535S0.9859.403%C+2.626%B57.7A+21B+36816.5h3.8B++6.4B++
Titan-150 HEAT 1,3719521307.323B+2.7748.959%C*2.731%C+19.8C+8.7C+14048.2h4.8C**9.8B+
L105 Zephyr 9879181561.2S56.6459.631%A*N/A176.5M**13.3B*5825.2h4.5B**7.6B**
Hawk GD-68 1,2888672603.335S1.2265.734%B+2.422%C+25.5B**12.4B+24534h6B**9.1B**
CAS30 Tank Buster 1,8968612004.305A+0.2558.084%AN/A10.6B+12.8A12981.1h43.3C++74.5B+
Gauss Prime 8518462084.067A++0.4926.886%C+22.34%C+57.9B*N/A13814.6h10.5B38.9B
Breaker Rocket Pods 9208312533.24M**28.6852.299%B+N/A207.8A22.3B+8004h11.3B*21.6B+
C85 Canister-H 8608203126.452B+21.9055.594%B+15.854%A146.4B++7.1C3815.6h6B10.7B+
L100 Python AP 1,3428005016A**11.4454.25%C+2.125%C30.8C++20.8B+24726h5.7C**10.6C**
NCM3 Raven 1,3637753422.266A*2.2943.122%B+2.452%C+10.4C++7.9B++11674.7h30.1C+69.8C*
NCM3 Raven 1,3137073102.281A*2.2843.162%B+2.263%C9.8C*8.4B**11872.1h32C+74C**
EM4-AE Longshot 7047042825.143S20.5940.023%C86.364%B*80.9AN/A1898.7h1.5B**3.7B++
AF-23 Grinder 7137031016.96A++2.4032.937%C-15.363%C64.5A*N/A20010.9h4.7A14.1B++
AF-23 Grinder 655648966.75A++2.1931.565%C18.673%B**62.9A*N/A19110.3h4.6B**14.6B++
NSX-P Naginata 6346331653.836A++0.7224.712%B29.858%C+71.1B**N/A1738.9h10.6B++43.1B+
M40 Fury 645536959.556S55.0036.784%C++2.052%C*107.2A*21.8A++5845h10.9B+29.7B+
Impetus 528527816.506M*1.9533.516%C+30.74%C**53.8B++N/A1399.8h3.9B*11.8B+
M12 Kobalt 526515773.571S69.0118.858%C*19.029%C++107.3A2.3C+3954.8h14.5B**77B+
E540 Halberd 6994683513.371B++8.8144.905%C++2.564%C33.9B+16.7B+38013.8h5.6C*12.5C**
GD-66 Claw 4274231243.411A++1.1561.318%C*19.858%B**49.8B+N/A1708.5h2.3B+3.8B
NSX Yumi 427422954.442A*0.1125.581%C20.616%D42.2C**N/A10610h10.9B+42.4B
E540 Halberd-H 5843972515.88A11.3256.078%C+1.259%C--50.3B+23.7B3257.9h7.2C12.8C+
GD Guardian 363362526.962M2.4132.228%C-27.348%C62.4B+N/A1425.8h5.9B*18.3B+
M40 Fury 402347843.375S38.8233.001%C1.441%C78.9A12.5B++5574.4h10.4B++31.5B+
NS Baron G5 3433411382.471A++2.0941.693%C+15.836%C**32.5C+N/A8510.5h3.8B*9.2C++
The Slasher 3743417,2550.047C+4.5133.783%C+1.466%D*0.6C-N/A2530.3h1.8B+5.2B
M12 Kobalt 3403301330U325.4418.354%C++14.242%D--103.1B**3.1B4043.2h15.5B+84.7B+
Tank Mine 470325645.078A0.5268.505%MN/A116.1C*51.8C11252.8h2.8D**4.1A
NS-61 Emissary 3123081472.095A++2.4627.071%C+17.208%C++53.1A+N/A1645.8h9.8B++36.1B++
M12 Kobalt-H 3033002150S145.4421.092%C+17%C+130.4C**1.3D*3842.3h15C*71.1C**
NCM2 Falcon 4192931531.915B*2.6454.042%A++5.119%C++14.2C++6.1B++13220.6h12.9C+23.9B+
Sticky Grenade 2972921292N/A287.4458.469%B++N/A973.3C+16.7B+41360.3h2.1C*3.6B
NCM2 Falcon 3712471162.129A++2.4354.1%A4.049%C16B*8.1A14515.4h14C**25.9B+
Spear Anti-Vehicle Phalanx Turret 3452281022.8M18.2445.348%C**5.702%B*47.5B+24.4B4514.8h6.9B+15.3B+
Skyguard 438221326.906A*2.3524.867%D2.262%C++8D-7.9C--16227.6h182.2D*732.9D*
NC4 Mag-Shot 2202182890.754C++3.8027.698%C++23.395%B+15.6C-N/A8114h7.2B+26C++
M40 Fury-F 228207832.494B**2.0642.623%C--N/A29.2B+3D987.1h5.1B**12.1B*
Enforcer ML85 374200326.25B1.6948.765%B*N/A23C+20B+4788.7h15.4D31.6C*
GR-22AE 199199287.107M**2.5529.084%C++29.146%B+94.8AN/A3112.1h9.7B**33.5B++
MANA Anti-Personnel Turret 198197444.477N/A0.0819.233%UN/A1970U10U6663900.1h26.2T*136.1T*
NS-10 Burster 359182523.5S1.0642.327%A++1.648%D*7.7B**7.5M13423.7h196.6D464.5B+
NS-TMC-01 "His Regards" 2081728,8480.019C4.5424.019%C+1.744%D-0.2C-N/A0900.5h2.6C+11C*
NS-10 Burster 339168463.652M**0.9042.841%A++N/A7.4B**7.5M12922.8h209.2D-488.2B+
Gauss Rifle Burst 171167325.219A++0.6627.598%C+25.15%C53.9B+1.3A++1933.1h10.8C**39.2C**
NS-R3 Swarm 358166354.743U0.1962.669%CN/A8.9C**10.3B*10918.7h29.7C+47.3C+
Anti-Vehicle Grenade 1981651165N/A160.4448.92%CN/A275C-55C--17850.6h6.6C13.5C+
NS-20 Gorgon 166160285.714S1.1625.37%C*21.25%B40M+1.5B1214h21B+82.7B*
NS-44P Commissioner 161159772.065B*2.4945.1%B+31.447%B+99.4B**1.3A++2681.6h2.7B*6B++
LA39 Bruiser 158158652.431A2.1369.133%B++14.557%C+60.8B**N/A2932.6h2.1B++3B+
NC15 Phoenix 264158626.333U21.7854.017%C++N/A18.2B+12.2C++3058.7h9.2B+17.1B+
Rocklet Rifle 279151542.796S1.7644.508%D-N/A34.3B+29.1B+4404.4h28B*62.8B+
NS-20 Gorgon 158149285.321S0.7624.818%C++20.134%C*37.3A**2.3A+1254h22.7B+91.4B++
Mauler S6 144144801.8B++2.7643.967%B+12.5%D26.7C+N/A1855.4h4.1B++9.4B+
M20 Basilisk 1691241210.333M**5.7846.134%B**8.871%B**34.4A12.5B*2783.6h61.9B**134.2B**
NS-44L Blackhand 1221221111.091S6.5344.772%B51.639%B++81.3M*N/A2691.5h3B**6.7B++
AF-18 Stalker AE 116116244.833A+0.2830.973%C+25.862%C82.9B**N/A1971.4h10.4B++33.5B+
M12 Kobalt 117115257.5M++52.9416.774%B++20%B**71.9B+1.3C--2301.6h14.3B*85.3B*
Mag-Cutter 1481118,0270.014C4.5429.088%C++5.405%C+0.1DN/A1993.5h2.9C+10C*
NSX Masamune 169106402.65M1.9158.862%C++N/A33.1C*19.7B+2733.2h13.6C+23C++
Hunter QCX 123104571.825A++2.7335.723%C-22.115%C10.5C1.9C+459.9h5.8C++16.1C++
C150 Dalton 252102137.846C**3.2929.502%D-N/A23.2D34.1B*4604.4h7.5D**25.6F--
AF-4A Bandit AE 9998185.444A**0.8927.771%C++25.51%C+98A*1B+2831h8.6B*31.1B+
M20 Basilisk 13295910.556M**6.0037.918%C+9.474%A16.4C6.4C1835.8h84.4B222.5B+
C85 Canister 9893423.25B+18.6935.939%C10.753%D62C3.3C-1991.5h6.3B+17.5B+
MAX Punch 93911,4090.065C+4.4937.472%DN/A0.4DN/A1209.4h1.9C++5C*
Enforcer ML65-H 17591185.056C**0.5063.28%B++1.099%D39.6B36.5B++5732.3h17C+26.9C**
LA8 Rebel 7373411.78B**2.7839.68%B**20.548%C+66.4A++N/A2861.1h4.1A10.3B**
Dual-75 Duster 6764512.8C++8.2448.166%B**N/A128B**6C++3890.5h4.7B*9.8B*
Gauss SPR 555577.857S3.3037.572%B*52.727%A*39.3B++N/A1931.4h3.5A+9.4B**
Auraxium Mag-Cutter 74554,5700.012C-4.5435.326%B+5.455%C+0.1DN/A0460h4.7T*13.4C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit931,0288.3h
Motion Spotter1321,3889h
Nano-Armor Kit329957,90457.2h
Anti-Vehicle MANA Turret32390.5h
Spawn Beacon61,6211.2h
Nanite Revive Grenade02,7540.8h
Medical Kit1,87215,394137.6h
Medical Applicator416402,12033.2h
Nanite Healing Grenade02820.1h
Recon Detection Device8521,37733.4h
Ammunition Package131,5691.6h
Anti-Infantry MANA Turret172491.2h
Snowman Soldier1820.1h
Nano-Repair Grenade0700h
Shield Recharging Field79090.4h

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