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Sentinel dupiszcze[S00L] dupiszcze
NC BR 75

KDR: 4.56

Score: 60.2m

Last Seen: Nov 10th, 2018 6:26 PM
- OFFLINE - 110.8 hour(s)

Prestige 1, Battle Rank 75 - New Conglomerate on Miller - Outfit Leader of Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 6
Level Progress (to 76): 20%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor Frag Grenade SAS-R MGR-S1 Gladius C-4 ARX MGR-L1 Promise NS-15M2 NC6A GODSAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,254,302 MLG Score: 1802
Fun Score: N/A
Cheeseburgers Flipped: 1706TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.116%24.053%6285595973,2984.86383-0.299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.556%1B**0.545B+-0.517DHEAD ++ (~10.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.522B+9.40.344C**26.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.047%0.555%595310112,70290712392.97905218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.777%2.053A*-0.973D---1.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.785B++19.60.627B+14.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.046%2.431%592810068,475155525995.45016326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.733%-0.955D---0.147C1.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.282C*8.60.312C*19.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.782%7.809%572159995,327103612995.14189410%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.864%-0.403C--0.908B*1.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.681B+11.90.695B+25.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.168%81.799%5729100513,571197176.88185

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.064%1.068B**0.965B*0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.557B+1.80.42B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.339%17.3%57231011711119540.594979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.428%1.162B**0.555B+0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.64B+2.60.458B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 6
60.2m191.7%313 (18.8k)266 (16k)4.56453141,07630,9075.0064775 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10141049822.359%23.005%51407:2168

8% Combat Medic12% Engineer22% Heavy Assault35% Infiltrator17% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2013 6:26 PMMar 12th, 2017 6:59 PMNov 14th, 2018 9:48 PM (5h) (PST)Nov 10th, 2018 2:36 PM (5d) (PST)Nov 10th, 2018 2:26 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6081344740.6230.1360.1431.2860.0481802

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,4638,02128,442378977315,949

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3775.1h/157.3d 13,659 32,455 41,906 291.2k 5,218 13,164 10,840 137.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:6,138
Deaths:1,210
KDR:5.073
Accuracy:26.540% B+
HSR:27.941% B+
MGR-L1 Promise
B+
Kills:2,887
Deaths:574
KDR:5.030
Accuracy:26.615% B+
HSR:28.126% B+
NS-15M2
C*
Kills:2,575
Deaths:505
KDR:5.099
Accuracy:24.286% C*
HSR:26.175% C++
NC6A GODSAW
C
Kills:2,463
Deaths:495
KDR:4.976
Accuracy:23.668% D
HSR:24.117% C
EM6
B+
Kills:2,248
Deaths:488
KDR:4.607
Accuracy:24.522% B+
HSR:24.600% C*
GD-22S
C*
Kills:2,225
Deaths:567
KDR:3.924
Accuracy:23.860% C*
HSR:24.854% C++
NC05 Jackhammer
B+
Kills:1,729
Deaths:629
KDR:2.749
Accuracy:48.217% B+
HSR:17.004% B+
NSX Naginata
B+
Kills:1,163
Deaths:260
KDR:4.473
Accuracy:21.410% C+
HSR:31.126% B+
NC6 Gauss SAW
C
Kills:1,163
Deaths:552
KDR:2.107
Accuracy:18.387% C
HSR:17.799% D-
NS-15MP
C+
Kills:1,161
Deaths:219
KDR:5.301
Accuracy:26.374% C+
HSR:25.237% C
NC6S Gauss SAW S
C++
Kills:1,161
Deaths:281
KDR:4.132
Accuracy:23.564% C++
HSR:22.911% C+
EM1
B++
Kills:1,160
Deaths:330
KDR:3.515
Accuracy:23.838% B+
HSR:26.552% B++
Kills:26,073
Deaths (as Heavy Assault):6,110
Deaths (to Heavy Assaults):8,341
KDR:4.26727
Kill Difference:19,963
Playtime:814.409 hours
Usage:22%
Score:13.633m
Score/min:279
Accuracy (listed only):25.940%
HSR (listed only):24.703%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B*
Kills:3,555
Deaths:592
KDR:6.005
Accuracy:31.254% B*
HSR:22.869% C++
NS-7 PDW
C+
Kills:2,033
Deaths:716
KDR:2.839
Accuracy:23.452% C+
HSR:17.560% C+
Blitz GD-10
B
Kills:2,000
Deaths:1,248
KDR:1.603
Accuracy:25.628% B
HSR:12.750% D
AF-4 Cyclone
C++
Kills:1,709
Deaths:609
KDR:2.806
Accuracy:25.614% C++
HSR:19.017% C++
NS-11C
C**
Kills:1,543
Deaths:403
KDR:3.829
Accuracy:24.217% C++
HSR:20.415% C**
AF-4A Bandit
B+
Kills:1,495
Deaths:421
KDR:3.551
Accuracy:27.047% B+
HSR:24.281% C**
AF-19 Mercenary
B+
Kills:1,380
Deaths:525
KDR:2.629
Accuracy:24.412% B+
HSR:22.246% C*
Gauss Compact S
A
Kills:1,377
Deaths:456
KDR:3.020
Accuracy:24.135% C++
HSR:25.563% A
MKV Suppressed
C
Kills:1,331
Deaths:390
KDR:3.413
Accuracy:24.391% C
HSR:17.280% C
Tempest
C
Kills:1,307
Deaths:425
KDR:3.075
Accuracy:25.020% C
HSR:18.898% C
AC-X11
C*
Kills:1,263
Deaths:210
KDR:6.014
Accuracy:25.197% C++
HSR:23.120% C*
Razor GD-23
B+
Kills:1,258
Deaths:410
KDR:3.068
Accuracy:25.123% C*
HSR:22.496% B+
19A Fortuna
C*
Kills:1,250
Deaths:328
KDR:3.811
Accuracy:26.028% C+
HSR:21.360% C*
NSX-P Tanto
B++
Kills:1,174
Deaths:171
KDR:6.866
Accuracy:28.352% B++
HSR:29.983% B++
NSX Tengu
B*
Kills:1,169
Deaths:276
KDR:4.236
Accuracy:42.157% B*
HSR:20.017% C+
AF-4AE Cyclone
C*
Kills:1,163
Deaths:173
KDR:6.723
Accuracy:29.706% C*
HSR:22.786% C
GD-7F
B**
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:28.767% B**
HSR:21.619% B
Gauss Compact Burst
B
Kills:1,161
Deaths:215
KDR:5.400
Accuracy:27.693% C*
HSR:26.960% B
NSX Tanto
B+
Kills:1,161
Deaths:211
KDR:5.502
Accuracy:27.368% C**
HSR:28.768% B+
NS-11CP
C
Kills:1,160
Deaths:239
KDR:4.854
Accuracy:27.322% C
HSR:18.879% D
GD-66 Claw
B**
Kills:414
Deaths:122
KDR:3.393
Accuracy:61.062% C*
HSR:19.807% B**
NS Baron G5
B
Kills:337
Deaths:138
KDR:2.442
Accuracy:41.672% C+
HSR:16.024% B
LA39 Bruiser
B*
Kills:153
Deaths:64
KDR:2.391
Accuracy:69.147% B*
HSR:15.033% C++
Mauler S6
B+
Kills:144
Deaths:80
KDR:1.800
Accuracy:43.967% B+
HSR:12.500% D
Kills:30,698
Deaths (as Light Assault):8,736
Deaths (to Light Assaults):5,764
KDR:3.51397
Kill Difference:21,962
Playtime:642.748 hours
Usage:17%
Score:10.067m
Score/min:261
Accuracy (listed only):31.614%
HSR (listed only):20.843%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C**
Kills:1,543
Deaths:403
KDR:3.829
Accuracy:24.217% C++
HSR:20.415% C**
AF-4A Bandit
B+
Kills:1,495
Deaths:421
KDR:3.551
Accuracy:27.047% B+
HSR:24.281% C**
AF-19 Mercenary
B+
Kills:1,380
Deaths:525
KDR:2.629
Accuracy:24.412% B+
HSR:22.246% C*
Gauss Compact S
A
Kills:1,377
Deaths:456
KDR:3.020
Accuracy:24.135% C++
HSR:25.563% A
AC-X11
C*
Kills:1,263
Deaths:210
KDR:6.014
Accuracy:25.197% C++
HSR:23.120% C*
Razor GD-23
B+
Kills:1,258
Deaths:410
KDR:3.068
Accuracy:25.123% C*
HSR:22.496% B+
19A Fortuna
C*
Kills:1,250
Deaths:328
KDR:3.811
Accuracy:26.028% C+
HSR:21.360% C*
MGR-M1 Bishop
B++
Kills:1,203
Deaths:156
KDR:7.712
Accuracy:37.684% B++
HSR:31.338% C++
NSX-P Tanto
B++
Kills:1,174
Deaths:171
KDR:6.866
Accuracy:28.352% B++
HSR:29.983% B++
GD-7F
B**
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:28.767% B**
HSR:21.619% B
Gauss Compact Burst
B
Kills:1,161
Deaths:215
KDR:5.400
Accuracy:27.693% C*
HSR:26.960% B
Warden
B**
Kills:1,161
Deaths:199
KDR:5.834
Accuracy:33.078% B**
HSR:28.252% B+
NSX Tanto
B+
Kills:1,161
Deaths:211
KDR:5.502
Accuracy:27.368% C**
HSR:28.768% B+
NS-11CP
C
Kills:1,160
Deaths:239
KDR:4.854
Accuracy:27.322% C
HSR:18.879% D
GD-66 Claw
B**
Kills:414
Deaths:122
KDR:3.393
Accuracy:61.062% C*
HSR:19.807% B**
GD Guardian
C
Kills:362
Deaths:52
KDR:6.962
Accuracy:32.238% C
HSR:27.348% C
NS Baron G5
B
Kills:337
Deaths:138
KDR:2.442
Accuracy:41.672% C+
HSR:16.024% B
LA39 Bruiser
B*
Kills:153
Deaths:64
KDR:2.391
Accuracy:69.147% B*
HSR:15.033% C++
Mauler S6
B+
Kills:144
Deaths:80
KDR:1.800
Accuracy:43.967% B+
HSR:12.500% D
Kills:19,157
Deaths (as Engineer):4,714
Deaths (to Engineers):5,817
KDR:4.06385
Kill Difference:14,443
Playtime:471.623 hours
Usage:12%
Score:9.710m
Score/min:343
Accuracy (listed only):33.395%
HSR (listed only):22.947%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B*
Kills:3,555
Deaths:592
KDR:6.005
Accuracy:31.254% B*
HSR:22.869% C++
NS-7 PDW
C+
Kills:2,033
Deaths:716
KDR:2.839
Accuracy:23.452% C+
HSR:17.560% C+
Blitz GD-10
B
Kills:2,000
Deaths:1,248
KDR:1.603
Accuracy:25.628% B
HSR:12.750% D
AF-4 Cyclone
C++
Kills:1,709
Deaths:609
KDR:2.806
Accuracy:25.614% C++
HSR:19.017% C++
MKV Suppressed
C
Kills:1,331
Deaths:390
KDR:3.413
Accuracy:24.391% C
HSR:17.280% C
Tempest
C
Kills:1,307
Deaths:425
KDR:3.075
Accuracy:25.020% C
HSR:18.898% C
NSX Tengu
B*
Kills:1,169
Deaths:276
KDR:4.236
Accuracy:42.157% B*
HSR:20.017% C+
NS-11A
C*
Kills:1,168
Deaths:250
KDR:4.672
Accuracy:25.053% C*
HSR:22.089% C++
NC9 A-Tross
C*
Kills:1,164
Deaths:250
KDR:4.656
Accuracy:25.940% C*
HSR:23.024% C+
Carnage AR
B**
Kills:1,164
Deaths:212
KDR:5.491
Accuracy:28.576% B*
HSR:27.749% B**
AF-4AE Cyclone
C*
Kills:1,163
Deaths:173
KDR:6.723
Accuracy:29.706% C*
HSR:22.786% C
GR-22
B**
Kills:1,163
Deaths:254
KDR:4.579
Accuracy:27.444% B++
HSR:27.085% B**
NS-11P
A
Kills:1,162
Deaths:253
KDR:4.593
Accuracy:27.010% B*
HSR:26.334% A
Reaper DMR
B+
Kills:1,161
Deaths:240
KDR:4.838
Accuracy:27.798% B+
HSR:20.844% C--
Gauss Rifle S
B++
Kills:1,160
Deaths:254
KDR:4.567
Accuracy:24.942% C++
HSR:25.172% B++
NC1 Gauss Rifle
C**
Kills:1,160
Deaths:382
KDR:3.037
Accuracy:23.774% C**
HSR:19.138% C
Gauss Prime
C++
Kills:829
Deaths:203
KDR:4.084
Accuracy:26.777% C++
HSR:22.678% C+
NSX Yumi
C+
Kills:418
Deaths:93
KDR:4.495
Accuracy:25.607% C+
HSR:20.574% C--
GD-66 Claw
B**
Kills:414
Deaths:122
KDR:3.393
Accuracy:61.062% C*
HSR:19.807% B**
NS Baron G5
B
Kills:337
Deaths:138
KDR:2.442
Accuracy:41.672% C+
HSR:16.024% B
GR-22AE
B+
Kills:193
Deaths:28
KDR:6.893
Accuracy:29.044% C**
HSR:28.497% B+
Gauss Rifle Burst
C++
Kills:167
Deaths:32
KDR:5.219
Accuracy:27.598% C++
HSR:25.150% C
LA39 Bruiser
B*
Kills:153
Deaths:64
KDR:2.391
Accuracy:69.147% B*
HSR:15.033% C++
Mauler S6
B+
Kills:144
Deaths:80
KDR:1.800
Accuracy:43.967% B+
HSR:12.500% D
Kills:26,224
Deaths (as Combat Medic):7,284
Deaths (to Combat Medics):2,945
KDR:3.60022
Kill Difference:18,940
Playtime:310.205 hours
Usage:8%
Score:5.695m
Score/min:306
Accuracy (listed only):31.776%
HSR (listed only):20.953%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:5,119
Deaths:459
KDR:11.153
Accuracy:41.474% B+
HSR:75.835% B*
MGR-S1 Gladius
B*
Kills:3,555
Deaths:592
KDR:6.005
Accuracy:31.254% B*
HSR:22.869% C++
NS-7 PDW
C+
Kills:2,033
Deaths:716
KDR:2.839
Accuracy:23.452% C+
HSR:17.560% C+
Blitz GD-10
B
Kills:2,000
Deaths:1,248
KDR:1.603
Accuracy:25.628% B
HSR:12.750% D
EM4 Longshot
A*
Kills:1,768
Deaths:367
KDR:4.817
Accuracy:51.812% A*
HSR:87.500% A
AF-4 Cyclone
C++
Kills:1,709
Deaths:609
KDR:2.806
Accuracy:25.614% C++
HSR:19.017% C++
MKV Suppressed
C
Kills:1,331
Deaths:390
KDR:3.413
Accuracy:24.391% C
HSR:17.280% C
Tempest
C
Kills:1,307
Deaths:425
KDR:3.075
Accuracy:25.020% C
HSR:18.898% C
NSX Daimyo
C++
Kills:1,277
Deaths:114
KDR:11.202
Accuracy:39.681% C+
HSR:94.049% C++
LA80
B**
Kills:1,178
Deaths:58
KDR:20.310
Accuracy:40.004% C+
HSR:87.012% B**
AF-18 Stalker
C++
Kills:1,170
Deaths:541
KDR:2.163
Accuracy:27.369% C+
HSR:20.855% C++
NSX Tengu
B*
Kills:1,169
Deaths:276
KDR:4.236
Accuracy:42.157% B*
HSR:20.017% C+
NS-30 Vandal
C+
Kills:1,168
Deaths:268
KDR:4.358
Accuracy:31.319% C
HSR:25.771% C+
NC14 Bolt Driver
B**
Kills:1,166
Deaths:445
KDR:2.620
Accuracy:41.453% B**
HSR:76.501% C**
NSX Tomoe
C**
Kills:1,166
Deaths:196
KDR:5.949
Accuracy:29.462% C++
HSR:39.365% C**
AF-4AE Cyclone
C*
Kills:1,163
Deaths:173
KDR:6.723
Accuracy:29.706% C*
HSR:22.786% C
NS-45 Pilot
B+
Kills:1,163
Deaths:472
KDR:2.464
Accuracy:34.410% B+
HSR:21.582% C-
AF-6 Shadow
C++
Kills:1,163
Deaths:215
KDR:5.409
Accuracy:35.076% C++
HSR:23.474% C-
The Moonshot
B++
Kills:1,161
Deaths:54
KDR:21.500
Accuracy:39.923% C-
HSR:84.066% B++
AF-8 RailJack
B**
Kills:1,161
Deaths:70
KDR:16.586
Accuracy:43.569% B**
HSR:82.515% B*
NS-44 Commissioner
C**
Kills:1,160
Deaths:813
KDR:1.427
Accuracy:37.924% C**
HSR:23.104% C*
NS-357P Underboss
C*
Kills:1,160
Deaths:506
KDR:2.292
Accuracy:42.591% C*
HSR:22.586% C+
EM4-AE Longshot
B*
Kills:686
Deaths:27
KDR:25.407
Accuracy:39.860% C+
HSR:86.152% B*
Impetus
C*
Kills:521
Deaths:78
KDR:6.679
Accuracy:33.464% C+
HSR:30.710% C*
NS-61 Emissary
C++
Kills:307
Deaths:147
KDR:2.088
Accuracy:27.063% C+
HSR:17.264% C++
NC4 Mag-Shot
B+
Kills:218
Deaths:289
KDR:0.754
Accuracy:27.698% C++
HSR:23.395% B+
NS-44L Blackhand
B++
Kills:122
Deaths:11
KDR:11.091
Accuracy:44.772% B
HSR:51.639% B++
LA8 Rebel
A
Kills:57
Deaths:28
KDR:2.036
Accuracy:40.142% A
HSR:19.298% C
Gauss SPR
A*
Kills:55
Deaths:7
KDR:7.857
Accuracy:37.572% B*
HSR:52.727% A*
Kills:37,213
Deaths (as Infiltrator):9,594
Deaths (to Infiltrators):4,833
KDR:3.87878
Kill Difference:27,619
Playtime:1,320.209 hours
Usage:35%
Score:15.960m
Score/min:201
Accuracy (listed only):34.961%
HSR (listed only):41.261%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B
Kills:1,278
Deaths:412
KDR:3.102
Accuracy:40.386% B
HSR:16.275% C++
AF-41 Hacksaw
B+
Kills:1,171
Deaths:207
KDR:5.657
Accuracy:29.810% C+
HSR:16.652% B+
AF-41 Hacksaw
B**
Kills:1,164
Deaths:196
KDR:5.939
Accuracy:29.256% C+
HSR:18.729% B**
NCM1 Scattercannon
C**
Kills:1,160
Deaths:353
KDR:3.286
Accuracy:38.107% C**
HSR:15.086% C+
AF-34 Mattock
A
Kills:998
Deaths:167
KDR:5.976
Accuracy:47.093% A
HSR:18.036% C++
AF-34 Mattock
A
Kills:983
Deaths:167
KDR:5.886
Accuracy:45.012% A
HSR:18.006% B+
NCM3 Raven
B+
Kills:775
Deaths:342
KDR:2.266
Accuracy:43.122% B+
HSR:2.452% C+
NCM3 Raven
B+
Kills:707
Deaths:310
KDR:2.281
Accuracy:43.162% B+
HSR:2.263% C
AF-23 Grinder
C
Kills:703
Deaths:101
KDR:6.960
Accuracy:32.937% C-
HSR:15.363% C
AF-23 Grinder
B**
Kills:648
Deaths:96
KDR:6.750
Accuracy:31.565% C
HSR:18.673% B**
NCM2 Falcon
A++
Kills:293
Deaths:153
KDR:1.915
Accuracy:53.949% A++
HSR:5.119% C++
NCM2 Falcon
A
Kills:246
Deaths:116
KDR:2.121
Accuracy:54.014% A
HSR:4.065% C
NS-10 Burster
A++
Kills:182
Deaths:52
KDR:3.500
Accuracy:42.232% A++
HSR:1.648% D*
NS-10 Burster
A++
Kills:167
Deaths:46
KDR:3.630
Accuracy:42.752% A++
HSR:0.599% F
NS-20 Gorgon
B+
Kills:160
Deaths:28
KDR:5.714
Accuracy:25.388% C++
HSR:21.250% B+
NS-20 Gorgon
C*
Kills:149
Deaths:28
KDR:5.321
Accuracy:24.827% C++
HSR:20.134% C*
Kills:10,784
Deaths (as MAX Suit):1,387
Deaths (to MAX Suits):1,692
KDR:7.77505
Kill Difference:9,397
Playtime:213.667 hours
Usage:6%
Score:5.142m
Score/min:401
Accuracy (listed only):38.976%
HSR (listed only):12.147%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,010
V. Kills:74 N/A
Deaths:140
KDR:7.214
Accuracy:58.767% B+
KPH:45.400 C+
VKPH:3.300 C--
Breaker Rocket Pods
A+
Kills:831
V. Kills:89 N/A
Deaths:25
KDR:33.240
Accuracy:52.299% B+
KPH:205.200 A+
VKPH:22 B+
Kills:1,841 (1,010 + 0)
Deaths:165
KDR:11.158
VKDR:0.988
Vehicle Kills:163
Kill Difference:1,676
Playtime:26.308 hours
Usage:1%
Score:0.369m
Score/min:234
Piloting Accuracy:58.767%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
S
Kills:918
V. Kills:69 N/A
Deaths:15
KDR:61.200
Accuracy:59.631% A*
KPH:177.100 S
VKPH:13.300 B*
CAS30 Tank Buster
A
Kills:861
V. Kills:1,035 83%
Deaths:200
KDR:4.305
Accuracy:58.084% A
KPH:10.600 B+
VKPH:12.800 A
C150 Dalton
B*
Kills:102
V. Kills:150 68%
Deaths:13
KDR:7.846
Accuracy:29.502% D-
KPH:23.300 C--
VKPH:34.300 B*
Dual-75 Duster
A
Kills:62
V. Kills:3 N/A
Deaths:5
KDR:12.400
Accuracy:47.833% A
KPH:128.600 A
VKPH:6.200 C*
Kills:1,943 (861 + 1,082)
Deaths:233
KDR:8.339
VKDR:5.395
Vehicle Kills:1,257
Kill Difference:1,710
Playtime:91.096 hours
Usage:2%
Score:0.942m
Score/min:172
Piloting Accuracy:58.084%
Gunner Accuracy:47.833%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,704
V. Kills:128 N/A
Deaths:51
KDR:33.412
Accuracy:47.112% C+
KPH:44.100 C
VKPH:3.300 D*
L100 Python HEAT
B*
Kills:1,196
V. Kills:179 N/A
Deaths:46
KDR:26
Accuracy:45.295% D
KPH:42.800 B*
VKPH:6.400 D*
C75 Viper
C**
Kills:1,163
V. Kills:120 N/A
Deaths:51
KDR:22.804
Accuracy:30.059% D-
KPH:34.600 C**
VKPH:3.600 D--
L100 Python AP
B+
Kills:800
V. Kills:542 147%
Deaths:50
KDR:16
Accuracy:54.195% C+
KPH:30.800 C++
VKPH:20.900 B+
Skyguard
C--
Kills:221
V. Kills:217 101%
Deaths:32
KDR:6.906
Accuracy:24.867% D
KPH:8 D-
VKPH:7.900 C--
Kills:5,084 (5,084 + 0)
Deaths:230
KDR:22.104
VKDR:5.157
Vehicle Kills:1,186
Kill Difference:4,854
Playtime:153.800 hours
Usage:4%
Score:1.472m
Score/min:160
Driving Accuracy:24.867%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A
Kills:1,303
V. Kills:111 N/A
Deaths:38
KDR:34.290
Accuracy:54.637% B*
KPH:61.500 A
VKPH:5.200 D
Titan-150 AP
B**
Kills:1,136
V. Kills:883 129%
Deaths:102
KDR:11.137
Accuracy:54.699% B+
KPH:25.600 C**
VKPH:19.900 B**
Titan-150 HEAT
C+
Kills:952
V. Kills:419 227%
Deaths:130
KDR:7.323
Accuracy:48.959% C**
KPH:19.700 C+
VKPH:8.700 C+
E540 Halberd
B+
Kills:463
V. Kills:229 201%
Deaths:34
KDR:13.618
Accuracy:44.874% C+
KPH:33.800 B+
VKPH:16.700 B
Enforcer ML85
B+
Kills:200
V. Kills:174 114%
Deaths:32
KDR:6.250
Accuracy:48.765% B*
KPH:23.100 C+
VKPH:20.100 B+
M12 Kobalt
B++
Kills:115
V. Kills:2 N/A
Deaths:2
KDR:57.500
Accuracy:16.774% B++
KPH:71.900 B+
VKPH:1.300 C--
C85 Canister
C
Kills:93
V. Kills:5 N/A
Deaths:4
KDR:23.250
Accuracy:35.939% C
KPH:61.900 C
VKPH:3.300 C
Kills:4,262 (3,391 + 871)
Deaths:342
KDR:12.462
VKDR:5.330
Vehicle Kills:1,823
Kill Difference:3,920
Playtime:139.173 hours
Usage:4%
Score:2.215m
Score/min:265
Driving Accuracy:48.959%
Gunner Accuracy:35.939%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:820
V. Kills:40 N/A
Deaths:31
KDR:26.452
Accuracy:55.594% B+
KPH:145.800 B++
VKPH:7.100 C+
E540 Halberd-H
B+
Kills:397
V. Kills:187 211%
Deaths:25
KDR:15.880
Accuracy:56.078% C+
KPH:50.300 B+
VKPH:23.700 C**
M12 Kobalt-H
C*
Kills:300
V. Kills:3 N/A
Deaths:2
KDR:150
Accuracy:21.092% C+
KPH:129.400 C*
VKPH:1.300 D--
Enforcer ML65-H
B++
Kills:91
V. Kills:84 107%
Deaths:18
KDR:5.056
Accuracy:63.280% B++
KPH:40.300 B
VKPH:37.200 B++
Kills:1,608 (0 + 1,608)
Deaths:76
KDR:21.158
VKDR:4.132
Vehicle Kills:314
Kill Difference:1,532
Playtime:18.090 hours
Usage:0%
Score:0.412m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:63.280%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:536
V. Kills:109 487%
Deaths:9
KDR:59.556
Accuracy:36.784% C++
KPH:107.800 A*
VKPH:21.900 A++
M12 Kobalt
A
Kills:512
V. Kills:11 N/A
Deaths:7
KDR:73.143
Accuracy:18.878% C**
KPH:106.700 A
VKPH:2.300 C+
M40 Fury
A
Kills:347
V. Kills:55 N/A
Deaths:8
KDR:43.375
Accuracy:33.001% C
KPH:78.300 A
VKPH:12.400 B++
M12 Kobalt
B*
Kills:316
V. Kills:10 N/A
Deaths:1
KDR:316
Accuracy:18.180% C++
KPH:101.500 B*
VKPH:3.200 B
M20 Basilisk
B**
Kills:124
V. Kills:45 270%
Deaths:12
KDR:10.333
Accuracy:46.134% B**
KPH:34.300 B**
VKPH:12.500 B++
M20 Basilisk
C
Kills:95
V. Kills:37 250%
Deaths:9
KDR:10.556
Accuracy:37.918% C++
KPH:16.500 C
VKPH:6.400 C
Kills:1,930 (0 + 1,930)
Deaths:46
KDR:41.957
VKDR:5.804
Vehicle Kills:267
Kill Difference:1,884
Playtime:26.681 hours
Usage:1%
Score:0.634m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:37.918%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:207
V. Kills:21 N/A
Deaths:83
KDR:2.494
Accuracy:42.623% D
KPH:29 B
VKPH:2.900 D
Kills:207 (207 + 0)
Deaths:83
KDR:2.494
VKDR:0.253
Vehicle Kills:21
Kill Difference:124
Playtime:7.137 hours
Usage:0%
Score:0.042m
Score/min:98
Driving Accuracy:42.623%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,1566,1381,2105.073B**0.5126.54%B+27.941%B+57.5B+N/A164106.8h8.9B++33.6B+
Frag Grenade 6,1506,04816048N/A6,043.4461.224%A*N/A960A*16.2A+27046.3h2.5A4A
SAS-R 5,1255,11945911.153A*6.5941.474%B+75.835%B*56.1B*N/A15291.3h1.8B*4.3B++
MGR-S1 Gladius 3,5723,5555926.005M+1.4431.254%B*22.869%C++75.8A+N/A19746.9h7.7B*24.8B*
C-4 ARX 3,6383,1666125.173A++0.6129.961%B*N/A152.2B++22.7D61420.8h0.9B*3A
MGR-L1 Promise 2,9012,8875745.03M0.4726.615%B+28.126%B+72.4AN/A22139.9h11.3B*42.3B++
NS-15M2 2,5942,5755055.099A++0.5324.286%C*26.175%C++51B+N/A15850.5h11.5B+47.2B+
NC6A GODSAW 2,4912,4634954.976B**0.4123.668%D24.117%C45.5CN/A15554.1h9.3C+39.4C+
EM6 2,2602,2484884.607A*0.0424.522%B+24.6%C*45.7C**N/A13649.2h9.9B+40.3B+
GD-22S 2,2282,2255673.924A+0.6423.86%C*24.854%C++37C++N/A11560.1h9.8B+41B+
NS-7 PDW 2,0502,0337162.839A*1.7323.452%C+17.56%C+22C+N/A5992.5h12.6B++53.8B+
Blitz GD-10 2,0072,0001,2481.603B+2.9625.628%B12.75%D16.3DN/A51122.6h11.7B*45.6B+
EM4 Longshot 1,7681,7683674.817B+0.2551.812%A*87.5%A20.1DN/A5888.1h1.8B++3.5B**
NC05 Jackhammer 1,7381,7296292.749A1.8248.217%B+17.004%B+55.2B++N/A16531.3h3.9B*8.1B++
AF-4 Cyclone 1,7221,7096092.806A1.7625.614%C++19.017%C++20.2C--N/A5984.4h9.3B++36.2B+
L100 Python HESH 1,8321,7045133.412A*28.8547.112%C+2.523%B*44.1C3.3D*14138.6h2.7B++5.7B+
NS-11C 1,5471,5434033.829M*0.7424.217%C++20.415%C**34.8B+N/A9044.4h10.7B*44.2B++
C-4 1,9821,4973793.95A++0.6127.284%B+N/A99.1B+32.1C*73815.1h1.1B*4.2C++
AF-4A Bandit 1,5031,4954213.551A*1.0127.047%B+24.281%C**40.5C**N/A10636.9h8.5B**31.4B*
AF-19 Mercenary 1,3891,3805252.629A*1.9424.412%B+22.246%C*26.6B+N/A11851.9h9.4B**38.7B++
Gauss Compact S 1,3941,3774563.02A*1.5424.135%C++25.563%A20.7C++N/A5466.6h9.7B+40B+
MKV Suppressed 1,3381,3313903.413M+1.1524.391%C17.28%C28.6C+N/A7846.5h12.1B+49.8B
Bouncing Betty 1,3241,3222116.265B++1.7051.789%B*N/A167.3B**N/A4547.9h1.6B**3.1B**
Tempest 1,3131,3074253.075A++1.4925.02%C18.898%C30.8DN/A8542.5h9.3B+37C*
Titan-150 HESH 1,4141,3033834.289A**29.7254.637%B*3.147%B**61.5A5.2D21421.2h2.4B*4.4B**
NCM1 Scattercannon 1,2871,2784123.102B++1.4640.386%B16.275%C++26.4C**N/A8348.4h6.2B++15.4B+
NSX Daimyo 1,2771,27711411.202A**6.6439.681%C+94.049%C++60B+N/A17421.3h2.2B+5.5B+
AC-X11 1,2691,2632106.014S1.4525.197%C++23.12%C*37B+N/A10434.1h8.2B++32.6B+
Razor GD-23 1,2741,2584103.068A*1.5025.123%C*22.496%B+18.9CN/A5866.4h10.8B+43B+
19A Fortuna 1,2571,2503283.811A*0.7526.028%C+21.36%C*35.9C++N/A8134.8h8.7B++33.4B+
MGR-M1 Bishop 1,2101,2031567.712M*3.1537.684%B++31.338%C++80.7A**N/A18014.9h4.3A11.4B**
L100 Python HEAT 1,3751,1964626M**21.4445.295%D3.344%B+42.7B*6.4D*13928h2.9A+6.4B**
LA80 1,1781,1785820.31S15.7540.004%C+87.012%B**53.1B++N/A17022.2h1.6B**4.1B++
NSX-P Tanto 1,1781,1741716.865S2.3028.352%B++29.983%B++85.7M++N/A21013.7h10.5B**37B*
AF-41 Hacksaw 1,1791,1712075.657B**1.0929.81%C+16.652%B+60.7A*N/A18219.3h4.7B**15.7B*
AF-18 Stalker 1,1721,1705412.163B*2.4027.369%C+20.855%C++18DN/A4864.9h13.5C+49.2C++
NSX Tengu 1,1751,1692764.236M+0.3342.157%B*20.017%C+48.9B+N/A12023.9h9.9B*23.5B++
NS-11A 1,1771,1682504.672M++0.1125.053%C*22.089%C++46.9B*N/A11524.9h11.2B*44.7B++
NS-30 Vandal 1,1721,1682684.358A+0.2131.319%C25.771%C+29CN/A7440.3h5.4B17.4C*
NC14 Bolt Driver 1,1661,1664452.62B+1.9441.453%B**76.501%C**14.6DN/A5380.1h2.2B++5.4B++
NSX Tomoe 1,1771,1661965.949A*1.3829.462%C++39.365%C**50B+N/A11223.3h11.5B*39B+
NC9 A-Tross 1,1761,1642504.656M*0.0925.94%C*23.024%C+48.3B++N/A11724.1h8.6B++33B+
AF-41 Hacksaw 1,1761,1641965.939B**1.3729.256%C+18.729%B**60.3A*N/A17919.3h4.8B*16.5B++
Carnage AR 1,1681,1642125.491M++0.9328.576%B*27.749%B**69.7A*N/A23616.7h11B**38.4B*
C75 Viper 1,2831,1635122.804M*18.2430.059%D-N/A34.6C**3.6D--12933.6h5.6A18.5B**
AF-4AE Cyclone 1,1641,1631736.723S2.1629.706%C*22.786%C94.6B**N/A20612.3h8.2B+27.7B+
GR-22 1,1681,1632544.579A**0.0127.444%B++27.085%B**51B**N/A13922.8h10.9B**39.7B*
NS-45 Pilot 1,1671,1634722.464B**2.1034.41%B+21.582%C-119.9A*N/A3089.7h5.6B*16.2B*
AF-6 Shadow 1,1661,1632155.409A*0.8435.076%C++23.474%C-41.8C+N/A10527.8h5B+14.3B+
NSX Naginata 1,1661,1632604.473M+0.0921.41%C+31.126%B+54.9B+N/A12721.2h9.7B++45.4B+
NC6 Gauss SAW 1,1661,1635522.107B**2.4618.387%C17.799%D-18.5C--N/A11062.8h9B+48.9C**
NS-11P 1,1691,1622534.593M*0.0327.01%B*26.334%A46.9B**N/A12524.8h11.3B**41.9B*
Reaper DMR 1,1711,1612404.838A0.2727.798%B+20.844%C--49.2B++N/A12923.6h8.2B*29.4B++
NS-15MP 1,1651,1612195.301A++0.7426.374%C+25.237%C61.8C+N/A13318.8h10B+38.1C**
The Moonshot 1,1611,1615421.5M**16.9439.923%C-84.066%B++53.3C++N/A12321.8h1.6B*4B+
GD-7F 1,1741,1613143.697M0.8728.767%B**21.619%B34.3BN/A12233.8h9.9B**34.5B*
NC6S Gauss SAW S 1,1641,1612814.132A**0.4323.564%C++22.911%C+44.5C++N/A13826.1h10.2B43.1C**
AF-8 RailJack 1,1621,1617016.586S12.0243.569%B**82.515%B*39.2AN/A11029.6h1.8B*4B*
Gauss Compact Burst 1,1691,1612155.4A+0.8427.693%C*26.96%B40C++N/A9229h9.1B*32.9B++
Warden 1,1651,1611995.834S1.2733.078%B**28.252%B+47.8A++N/A12424.3h5.6A17.1B**
NSX Tanto 1,1671,1612115.502S0.9427.368%C**28.768%B+52.5B*N/A12822.1h11.4B+41.6B+
NS-44 Commissioner 1,1721,1608131.427B+3.1437.924%C**23.104%C*25.3CN/A7645.9h3.3B++8.6B+
NS-357P Underboss 1,1631,1605062.292B++2.2742.591%C*22.586%C+74.8BN/A17615.5h3.1B*7.2B++
NS-11CP 1,1671,1602394.854M0.2927.322%C18.879%D45C+N/A11825.8h10.7B39.3C**
Gauss Rifle S 1,1671,1602544.567M**0.0024.942%C++25.172%B++39.6B++N/A9429.3h9.6B++38.5B+
NC1 Gauss Rifle 1,1711,1603823.037A++1.5323.774%C**19.138%C30.9B+N/A12137.5h10.3B**43.5B++
EM1 1,1651,1603303.515A*1.0523.838%B+26.552%B++48.7B+N/A15023.8h11.1C**46.6B+
NCM1 Scattercannon 1,1641,1603533.286B1.2838.107%C**15.086%C+28.6CN/A8340.5h5.9C++15.4B+
Titan-150 AP 2,0191,13610211.137B*6.5754.699%B+2.289%C25.6C**19.9B**35344.3h5.2C+9.6C*
M30 Mustang AH 1,0841,0101407.214C**2.6558.767%B+N/A45.3C+3.3C--13122.3h6.2B+10.6B+
AF-34 Mattock 1,0059981675.976B**1.4147.093%A18.036%C++62.8AN/A19515.9h6.1C**12.9B*
Shrike 1,2989984862.053A*2.5160.673%B+2.806%C+31.1B+9.3C-24732.1h4.8B*7.8B**
AF-34 Mattock 1,0019831675.886B*1.3245.012%A18.006%B+61.8B**1.1B**18015.9h5.9C+13.2B++
Titan-150 HEAT 1,3719521307.323B+2.7648.959%C**2.731%C+19.8C+8.7C+14048.2h4.8C**9.8B+
L105 Zephyr 9879181561.2S56.6459.631%A*N/A176.5S13.3B*5825.2h4.5B**7.6B**
NS Decimator 1,2449141615.677S1.1159.432%C+2.516%C++57.5A+20.8B+36515.9h3.8B++6.4B++
CAS30 Tank Buster 1,8968612004.305A**0.2658.084%AN/A10.6B+12.8A12981.1h43.3C*74.5B+
Breaker Rocket Pods 9208312533.24M*28.6852.299%B+N/A207.8A+22.3B+8004h11.3B*21.6B+
Hawk GD-68 1,2308312563.246S1.3265.606%B+2.527%C+24.9B*11.9C**24133.4h6.1B*9.3B**
Gauss Prime 8338292034.084A++0.4826.777%C++22.678%C+57.6B++N/A13814.4h10.4B39B
C85 Canister-H 8608203126.452B++21.8955.594%B+15.854%A146.4B++7.1C+3805.6h6C**10.7B+
L100 Python AP 1,3428005016M+11.4454.195%C+2.125%C-30.8C++20.8B+24826h5.7B10.5B+
NCM3 Raven 1,3637753422.266A++2.3043.122%B+2.452%C+10.4C++7.9B+11674.7h30.1C+69.8C*
NCM3 Raven 1,3137073102.281A*2.2843.162%B+2.263%C9.8C++8.4B**11872.1h32C+74C*
AF-23 Grinder 7137031016.96A++2.4032.937%C-15.363%C64.5A*N/A20010.9h4.7A14.1B++
EM4-AE Longshot 6866862725.407S20.8439.86%C+86.152%B*80.7A+N/A1878.5h1.5B**3.7B++
AF-23 Grinder 655648966.75A++2.1931.565%C18.673%B**62.9A*N/A19010.3h4.6B**14.6B++
M40 Fury 645536959.556S54.9936.784%C++2.052%C*107.2A*21.8A++5845h10.9B+29.7B+
Impetus 522521786.679M+2.1133.464%C+30.71%C*53.7B++N/A1399.7h3.9B*11.7B+
M12 Kobalt 523512773.143S68.5818.878%C**19.141%C++106.7A2.3C+3924.8h14.6B*77.3B+
E540 Halberd 6924633413.618B**9.0544.874%C+2.592%C33.8B+16.7B37713.7h5.6C*12.6C*
NSX Yumi 423418934.495A**0.0725.607%C+20.574%C--42.2BN/A1069.9h10.8B+42.2B+
GD-66 Claw 4184141223.393A++1.1761.062%C*19.807%B**49.3B+N/A1688.4h2.3B+3.8B+
E540 Halberd-H 5843972515.88A11.3256.078%C+1.259%D50.3B+23.7C**3247.9h7.2C12.8C+
GD Guardian 363362526.962M+2.4032.238%C27.348%C62.4B+N/A1415.8h5.9B++18.3B+
M40 Fury 402347843.375S38.8133.001%C1.441%C78.9A12.5B++5564.4h10.4B+31.5B+
NS Baron G5 3393371382.442A++2.1241.672%C+16.024%B32.7C+N/A8510.3h3.8B++9.2C+
Tank Mine 470325635.159A+0.5968.578%MN/A116.1C**51.8C11432.8h2.8D*4A
M12 Kobalt 3263161316U311.4418.18%C++14.873%D-101.9B*3.2B4023.1h15.7B+86.2B+
The Slasher 3403096,6370.047C+4.5232.952%C+1.618%D--0.6CN/A2493.3h1.8B++5.4B
NS-61 Emissary 3113071472.088A++2.4827.063%C+17.264%C++52.9A+N/A1635.8h9.8B++36.1B+
M12 Kobalt-H 3033002150S145.4421.092%C+17%C+130.4C*1.3D--3822.3h15C*71.1C*
NCM2 Falcon 4192931531.915B++2.6553.949%A++5.119%C++14.2C++6.1B++13220.6h12.8C+23.8B+
Sticky Grenade 2712671267N/A262.4458.35%B+N/A890C+13.3C++41180.3h2.2C++3.7C**
NCM2 Falcon 3692461162.121A+2.4454.014%A4.065%C16B*8A+14515.4h14C**25.9B+
Spear Anti-Vehicle Phalanx Turret 3452281022.8A**18.2445.235%C**5.702%B++48.5B++24.9B4504.7h6.9B+15.2B+
Skyguard 438221326.906A*2.3424.867%D2.262%C++8D-7.9C--16227.6h182.2D*732.9D*
NC4 Mag-Shot 2202182890.754C++3.8127.698%C++23.395%B+15.7C--N/A8013.9h7.2B26C++
M40 Fury-F 228207832.494B+2.0742.623%DN/A29.2B+3D987.1h5.1B*12.1B*
Enforcer ML85 374200326.25B1.6948.765%B*N/A23C+20B+4778.7h15.4C--31.6C*
MANA Anti-Personnel Turret 198197444.477N/A0.0919.233%UN/A1970U10U6622300.1h26.2T*136.1T*
GR-22AE 193193286.893M**2.3329.044%C**28.497%B+91.9A+N/A3162.1h9.8B**33.8B++
NS-10 Burster 359182523.5M**1.0642.232%A++1.648%D*7.7B**7.5M13423.7h195.7D463.4B+
NS-TMC-01 "His Regards" 2081728,8480.019C+4.5524.019%C+1.744%D-0.2C-N/A0900.2h2.6C+11C*
Gauss Rifle Burst 171167325.219A++0.6527.598%C++25.15%C55.7B+1.3A++1943h10.8C*39.2C**
NS-10 Burster 337167463.63M*0.9342.752%A++N/A7.3B**7.5M12922.8h209.4D--489.9B
NS-R3 Swarm 350161354.6U0.0462.63%C+N/A8.7C**10.2B**10818.6h30.4C+48.5C+
NS-20 Gorgon 166160285.714S1.1525.388%C++21.25%B+40M+1.5C*1214h21B+82.6B*
Anti-Vehicle Grenade 1931601160N/A155.4449.045%CN/A266.7C--55D18110.6h6.6C13.4C+
NC15 Phoenix 261156626U21.4454.055%C++N/A17.9B12.1C+3058.7h9.3B+17.2B+
LA39 Bruiser 153153642.391B**2.1769.147%B*15.033%C++61.2B*N/A2912.5h2.1B++3B++
NS-20 Gorgon 158149285.321S0.7624.827%C++20.134%C*37.3A*2.3A1254h22.7B+91.3B++
Rocklet Rifle 272147522.827S1.7444.451%D-N/A35.9B++30.5B+4474.1h27B*60.7B+
Mauler S6 144144801.8B**2.7643.967%B+12.5%D26.7C+N/A1825.4h4.1B++9.4B++
M20 Basilisk 1691241210.333M**5.7746.134%B**8.871%B**34.4B**12.5B++2783.6h61.9C**134.2B*
NS-44L Blackhand 1221221111.091S6.5344.772%B51.639%B++81.3M*N/A2661.5h3B++6.7B++
M12 Kobalt 117115257.5M+52.9416.774%B++20%B**71.9B+1.3C--2301.6h14.3B*85.3B*
Mag-Cutter 1481118,0270.014C4.5529.088%C++5.405%C+0.1DN/A1992.9h2.9C+10C*
NSX Masamune 169106382.789A**1.7858.39%C++N/A34.2C*20.3B+2793.1h13.1C+22.4C++
Hunter QCX 123104571.825A++2.7435.723%C-22.115%C10.5C1.9C+449.9h5.8C++16.1C++
C150 Dalton 252102137.846C**3.2829.502%D-N/A23.2C--34.1B*4604.4h7.5D**25.6F--
M20 Basilisk 13295910.556M**5.9937.918%C++9.474%A16.4C6.4C1825.8h84.4C++222.5B+
C85 Canister 9893423.25B+18.6935.939%C10.753%D62C3.3C1991.5h6.3B+17.5B+
Enforcer ML65-H 17591185.056C**0.4963.28%B++1.099%D39.6B36.5B++5722.3h17C+26.9C**
MAX Punch 92901,3870.065C+4.5037.333%DN/A0.4C-N/A1207.7h1.9C++5C++
Dual-75 Duster 6562512.4C*7.8447.833%AN/A124A6C++3740.5h4.8B+10B*
LA8 Rebel 5757282.036A2.5340.142%A19.298%C63.3A++N/A3060.9h4A9.9C*
Gauss SPR 555577.857S3.2937.572%B*52.727%A*39.3B+N/A1921.4h3.5A+9.4B**
Auraxium Mag-Cutter 74554,5700.012C-4.5535.326%B+5.455%C+0.1DN/A0460h4.7T*13.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1321,0138.9h
Nano-Armor Kit329956,02057.1h
Medical Kit1,79614,833130.7h
Medical Applicator416401,56033.1h
Nanite Healing Grenade02740.1h
Spawn Beacon61,5271.2h
Nanite Revive Grenade02,7540.8h
Anti-Vehicle MANA Turret32390.5h
Restoration Kit921,0188.1h
Recon Detection Device8521,37733.4h
Ammunition Package131,5691.6h
Anti-Infantry MANA Turret172491.2h
Nano-Repair Grenade0610h
Snowman Soldier1820.1h
Shield Recharging Field79090.4h

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