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Brigadier dupiszcze[S00L] dupiszcze
NC BR 77

KDR: 4.56

Score: 60.8m

Last Seen: Jan 19th, 2019 6:43 PM
- OFFLINE - 64.6 hour(s)

Prestige 1, Battle Rank 77 - New Conglomerate on Miller - Outfit Leader of Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 5
Level Progress (to 78): 34%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor Frag Grenade SAS-R MGR-S1 Gladius C-4 ARX MGR-L1 Promise NS-15M2 NC6A GODSAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,279,322 MLG Score: 1822
Fun Score: N/A
Cheeseburgers Flipped: 1713TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.144%24.069%6295896474,2954.84448-0.282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.727%0.997B*0.53B+-0.635DHEAD ++ (~11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.523B+9.30.346C**26.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.049%0.553%587310192,71192112402.94035218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.778%2.061A*-0.969D---1.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.787B++19.50.63B+14.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.065%2.425%591810148,495156326065.43159326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.744%-0.957D---0.132C1.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.282C*8.60.312C*19.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.783%7.809%5661510075,327104712995.08787410%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.864%-0.404C--0.88B*1.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.683B+11.90.697B+25.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.153%81.762%5669101313,746201676.81845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.064%1.068B**0.96B*0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.559B+1.80.422B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.565%17.241%56631019725122440.59232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.44%1.18B**0.547B+0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.641B+2.60.458B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 5
60.8m191.3%314 (18.8k)266 (16k)4.56289143,22031,3885.0013477 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10221069622.421%23.069%51707:1869

8% Combat Medic12% Engineer22% Heavy Assault35% Infiltrator17% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2013 6:26 PMMar 12th, 2017 6:59 PMJan 20th, 2019 8:05 AM (2d) (PST)Jan 19th, 2019 2:46 PM (3d) (PST)Jan 19th, 2019 2:43 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6091344750.6270.1370.1451.2910.0481822

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,5208,05828,462388977315,959

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3807.4h/158.6d 13,762 33,039 42,394 294.9k 5,256 13,299 10,893 139m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:6,253
Deaths:1,234
KDR:5.067
Accuracy:26.553% B+
HSR:27.843% B+
MGR-L1 Promise
B+
Kills:3,151
Deaths:627
KDR:5.026
Accuracy:26.616% B+
HSR:28.309% B+
NS-15M2
C++
Kills:2,582
Deaths:505
KDR:5.113
Accuracy:24.295% C++
HSR:26.181% C++
NC6A GODSAW
C
Kills:2,484
Deaths:498
KDR:4.988
Accuracy:23.709% D-
HSR:23.994% C
EM6
B+
Kills:2,248
Deaths:488
KDR:4.607
Accuracy:24.522% B+
HSR:24.600% C*
GD-22S
C*
Kills:2,225
Deaths:567
KDR:3.924
Accuracy:23.860% C*
HSR:24.854% C++
NC05 Jackhammer
B+
Kills:1,743
Deaths:634
KDR:2.749
Accuracy:48.286% B+
HSR:16.925% B+
NC6 Gauss SAW
C
Kills:1,163
Deaths:552
KDR:2.107
Accuracy:18.387% C
HSR:17.799% D-
NSX Naginata
B+
Kills:1,163
Deaths:260
KDR:4.473
Accuracy:21.410% C+
HSR:31.126% B+
NC6S Gauss SAW S
C++
Kills:1,161
Deaths:281
KDR:4.132
Accuracy:23.564% C++
HSR:22.911% C+
NS-15MP
C
Kills:1,161
Deaths:219
KDR:5.301
Accuracy:26.374% C
HSR:25.237% C-
EM1
B*
Kills:1,160
Deaths:330
KDR:3.515
Accuracy:23.838% B+
HSR:26.552% B*
NSX-P Naginata
C**
Kills:570
Deaths:148
KDR:3.851
Accuracy:24.449% C**
HSR:29.474% C+
Kills:27,064
Deaths (as Heavy Assault):6,343
Deaths (to Heavy Assaults):8,479
KDR:4.26675
Kill Difference:20,721
Playtime:834.617 hours
Usage:22%
Score:13.955m
Score/min:279
Accuracy (listed only):25.836%
HSR (listed only):25.062%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B*
Kills:3,725
Deaths:628
KDR:5.932
Accuracy:31.244% B*
HSR:22.792% C++
NS-7 PDW
C+
Kills:2,045
Deaths:717
KDR:2.852
Accuracy:23.451% C
HSR:17.555% C+
Blitz GD-10
C**
Kills:2,000
Deaths:1,248
KDR:1.603
Accuracy:25.628% C**
HSR:12.750% D
AF-4 Cyclone
C++
Kills:1,746
Deaths:621
KDR:2.812
Accuracy:25.674% C++
HSR:19.072% C++
NS-11C
C**
Kills:1,571
Deaths:408
KDR:3.850
Accuracy:24.269% C++
HSR:20.433% C**
AF-4A Bandit
B+
Kills:1,497
Deaths:422
KDR:3.547
Accuracy:27.054% B+
HSR:24.249% C**
AF-19 Mercenary
B+
Kills:1,384
Deaths:525
KDR:2.636
Accuracy:24.424% B+
HSR:22.182% C*
Gauss Compact S
A
Kills:1,377
Deaths:456
KDR:3.020
Accuracy:24.135% C++
HSR:25.563% A
MKV Suppressed
C
Kills:1,332
Deaths:392
KDR:3.398
Accuracy:24.393% C
HSR:17.267% C
AC-X11
C**
Kills:1,318
Deaths:219
KDR:6.018
Accuracy:25.266% C++
HSR:23.217% C**
Tempest
C
Kills:1,307
Deaths:425
KDR:3.075
Accuracy:25.020% C-
HSR:18.898% C
Razor GD-23
B+
Kills:1,260
Deaths:410
KDR:3.073
Accuracy:25.135% C*
HSR:22.460% B+
19A Fortuna
C++
Kills:1,253
Deaths:330
KDR:3.797
Accuracy:26.047% C+
HSR:21.309% C++
NSX-P Tanto
B++
Kills:1,174
Deaths:171
KDR:6.866
Accuracy:28.352% B+
HSR:29.983% B++
NSX Tengu
B*
Kills:1,169
Deaths:276
KDR:4.236
Accuracy:42.157% B*
HSR:20.017% C+
AF-4AE Cyclone
C++
Kills:1,163
Deaths:173
KDR:6.723
Accuracy:29.706% C++
HSR:22.786% C
Gauss Compact Burst
B
Kills:1,163
Deaths:215
KDR:5.409
Accuracy:27.702% C*
HSR:26.913% B
NSX Tanto
B+
Kills:1,161
Deaths:211
KDR:5.502
Accuracy:27.368% C*
HSR:28.768% B+
GD-7F
B*
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:28.767% B*
HSR:21.619% B
NS-11CP
C
Kills:1,160
Deaths:239
KDR:4.854
Accuracy:27.322% C
HSR:18.879% D
GD-66 Claw
B**
Kills:423
Deaths:124
KDR:3.411
Accuracy:61.318% C*
HSR:19.858% B**
NS Baron G5
C**
Kills:341
Deaths:138
KDR:2.471
Accuracy:41.693% C+
HSR:15.836% C**
LA39 Bruiser
B++
Kills:158
Deaths:65
KDR:2.431
Accuracy:69.133% B++
HSR:14.557% C+
Mauler S6
B+
Kills:144
Deaths:80
KDR:1.800
Accuracy:43.967% B+
HSR:12.500% D
AF-4A Bandit AE
C**
Kills:65
Deaths:9
KDR:7.222
Accuracy:28.638% C**
HSR:24.615% C+
Kills:31,097
Deaths (as Light Assault):8,816
Deaths (to Light Assaults):5,839
KDR:3.52734
Kill Difference:22,281
Playtime:647.811 hours
Usage:17%
Score:10.152m
Score/min:261
Accuracy (listed only):31.515%
HSR (listed only):20.963%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C**
Kills:1,571
Deaths:408
KDR:3.850
Accuracy:24.269% C++
HSR:20.433% C**
AF-4A Bandit
B+
Kills:1,497
Deaths:422
KDR:3.547
Accuracy:27.054% B+
HSR:24.249% C**
AF-19 Mercenary
B+
Kills:1,384
Deaths:525
KDR:2.636
Accuracy:24.424% B+
HSR:22.182% C*
Gauss Compact S
A
Kills:1,377
Deaths:456
KDR:3.020
Accuracy:24.135% C++
HSR:25.563% A
AC-X11
C**
Kills:1,318
Deaths:219
KDR:6.018
Accuracy:25.266% C++
HSR:23.217% C**
Razor GD-23
B+
Kills:1,260
Deaths:410
KDR:3.073
Accuracy:25.135% C*
HSR:22.460% B+
19A Fortuna
C++
Kills:1,253
Deaths:330
KDR:3.797
Accuracy:26.047% C+
HSR:21.309% C++
MGR-M1 Bishop
B++
Kills:1,203
Deaths:156
KDR:7.712
Accuracy:37.684% B++
HSR:31.338% C++
NSX-P Tanto
B++
Kills:1,174
Deaths:171
KDR:6.866
Accuracy:28.352% B+
HSR:29.983% B++
Gauss Compact Burst
B
Kills:1,163
Deaths:215
KDR:5.409
Accuracy:27.702% C*
HSR:26.913% B
NSX Tanto
B+
Kills:1,161
Deaths:211
KDR:5.502
Accuracy:27.368% C*
HSR:28.768% B+
Warden
B**
Kills:1,161
Deaths:199
KDR:5.834
Accuracy:33.078% B**
HSR:28.252% B+
GD-7F
B*
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:28.767% B*
HSR:21.619% B
NS-11CP
C
Kills:1,160
Deaths:239
KDR:4.854
Accuracy:27.322% C
HSR:18.879% D
GD-66 Claw
B**
Kills:423
Deaths:124
KDR:3.411
Accuracy:61.318% C*
HSR:19.858% B**
GD Guardian
C+
Kills:362
Deaths:52
KDR:6.962
Accuracy:32.228% C
HSR:27.348% C+
NS Baron G5
C**
Kills:341
Deaths:138
KDR:2.471
Accuracy:41.693% C+
HSR:15.836% C**
LA39 Bruiser
B++
Kills:158
Deaths:65
KDR:2.431
Accuracy:69.133% B++
HSR:14.557% C+
Mauler S6
B+
Kills:144
Deaths:80
KDR:1.800
Accuracy:43.967% B+
HSR:12.500% D
AF-4A Bandit AE
C**
Kills:65
Deaths:9
KDR:7.222
Accuracy:28.638% C**
HSR:24.615% C+
Kills:19,336
Deaths (as Engineer):4,743
Deaths (to Engineers):5,872
KDR:4.07674
Kill Difference:14,593
Playtime:471.958 hours
Usage:12%
Score:9.721m
Score/min:343
Accuracy (listed only):33.179%
HSR (listed only):22.994%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B*
Kills:3,725
Deaths:628
KDR:5.932
Accuracy:31.244% B*
HSR:22.792% C++
NS-7 PDW
C+
Kills:2,045
Deaths:717
KDR:2.852
Accuracy:23.451% C
HSR:17.555% C+
Blitz GD-10
C**
Kills:2,000
Deaths:1,248
KDR:1.603
Accuracy:25.628% C**
HSR:12.750% D
AF-4 Cyclone
C++
Kills:1,746
Deaths:621
KDR:2.812
Accuracy:25.674% C++
HSR:19.072% C++
MKV Suppressed
C
Kills:1,332
Deaths:392
KDR:3.398
Accuracy:24.393% C
HSR:17.267% C
Tempest
C
Kills:1,307
Deaths:425
KDR:3.075
Accuracy:25.020% C-
HSR:18.898% C
NSX Tengu
B*
Kills:1,169
Deaths:276
KDR:4.236
Accuracy:42.157% B*
HSR:20.017% C+
NS-11A
C*
Kills:1,168
Deaths:250
KDR:4.672
Accuracy:25.053% C*
HSR:22.089% C++
NC9 A-Tross
C++
Kills:1,164
Deaths:250
KDR:4.656
Accuracy:25.940% C++
HSR:23.024% C+
Carnage AR
B**
Kills:1,164
Deaths:212
KDR:5.491
Accuracy:28.576% B*
HSR:27.749% B**
AF-4AE Cyclone
C++
Kills:1,163
Deaths:173
KDR:6.723
Accuracy:29.706% C++
HSR:22.786% C
GR-22
B**
Kills:1,163
Deaths:254
KDR:4.579
Accuracy:27.444% B++
HSR:27.085% B**
NS-11P
A
Kills:1,162
Deaths:253
KDR:4.593
Accuracy:27.010% B*
HSR:26.334% A
Reaper DMR
B+
Kills:1,161
Deaths:240
KDR:4.838
Accuracy:27.798% B+
HSR:20.844% C--
Gauss Rifle S
B++
Kills:1,160
Deaths:254
KDR:4.567
Accuracy:24.942% C+
HSR:25.172% B++
NC1 Gauss Rifle
C*
Kills:1,160
Deaths:382
KDR:3.037
Accuracy:23.774% C*
HSR:19.138% C
Gauss Prime
C+
Kills:839
Deaths:206
KDR:4.073
Accuracy:26.808% C+
HSR:22.408% C+
GD-66 Claw
B**
Kills:423
Deaths:124
KDR:3.411
Accuracy:61.318% C*
HSR:19.858% B**
NSX Yumi
C+
Kills:418
Deaths:93
KDR:4.495
Accuracy:25.608% C+
HSR:20.574% D
NS Baron G5
C**
Kills:341
Deaths:138
KDR:2.471
Accuracy:41.693% C+
HSR:15.836% C**
GR-22AE
B
Kills:194
Deaths:28
KDR:6.929
Accuracy:29.086% C*
HSR:28.351% B
Gauss Rifle Burst
C+
Kills:167
Deaths:32
KDR:5.219
Accuracy:27.598% C+
HSR:25.150% C
LA39 Bruiser
B++
Kills:158
Deaths:65
KDR:2.431
Accuracy:69.133% B++
HSR:14.557% C+
Mauler S6
B+
Kills:144
Deaths:80
KDR:1.800
Accuracy:43.967% B+
HSR:12.500% D
Kills:26,473
Deaths (as Combat Medic):7,341
Deaths (to Combat Medics):3,009
KDR:3.60618
Kill Difference:19,132
Playtime:310.801 hours
Usage:8%
Score:5.700m
Score/min:306
Accuracy (listed only):31.792%
HSR (listed only):20.909%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:5,289
Deaths:475
KDR:11.135
Accuracy:41.450% B+
HSR:75.912% B++
MGR-S1 Gladius
B*
Kills:3,725
Deaths:628
KDR:5.932
Accuracy:31.244% B*
HSR:22.792% C++
NS-7 PDW
C+
Kills:2,045
Deaths:717
KDR:2.852
Accuracy:23.451% C
HSR:17.555% C+
Blitz GD-10
C**
Kills:2,000
Deaths:1,248
KDR:1.603
Accuracy:25.628% C**
HSR:12.750% D
EM4 Longshot
A++
Kills:1,768
Deaths:367
KDR:4.817
Accuracy:51.812% A++
HSR:87.500% B**
AF-4 Cyclone
C++
Kills:1,746
Deaths:621
KDR:2.812
Accuracy:25.674% C++
HSR:19.072% C++
MKV Suppressed
C
Kills:1,332
Deaths:392
KDR:3.398
Accuracy:24.393% C
HSR:17.267% C
Tempest
C
Kills:1,307
Deaths:425
KDR:3.075
Accuracy:25.020% C-
HSR:18.898% C
NSX Daimyo
C+
Kills:1,279
Deaths:114
KDR:11.219
Accuracy:39.703% C
HSR:94.058% C+
LA80
B**
Kills:1,178
Deaths:58
KDR:20.310
Accuracy:40.004% C+
HSR:87.012% B**
AF-18 Stalker
C++
Kills:1,170
Deaths:541
KDR:2.163
Accuracy:27.369% C+
HSR:20.855% C++
NSX Tengu
B*
Kills:1,169
Deaths:276
KDR:4.236
Accuracy:42.157% B*
HSR:20.017% C+
NS-30 Vandal
C+
Kills:1,168
Deaths:268
KDR:4.358
Accuracy:31.319% C
HSR:25.771% C+
NC14 Bolt Driver
B*
Kills:1,166
Deaths:445
KDR:2.620
Accuracy:41.453% B*
HSR:76.501% C**
NSX Tomoe
C*
Kills:1,166
Deaths:196
KDR:5.949
Accuracy:29.462% C++
HSR:39.365% C*
AF-4AE Cyclone
C++
Kills:1,163
Deaths:173
KDR:6.723
Accuracy:29.706% C++
HSR:22.786% C
NS-45 Pilot
B+
Kills:1,163
Deaths:472
KDR:2.464
Accuracy:34.410% B+
HSR:21.582% C-
AF-6 Shadow
C++
Kills:1,163
Deaths:215
KDR:5.409
Accuracy:35.076% C++
HSR:23.474% C-
The Moonshot
B++
Kills:1,161
Deaths:54
KDR:21.500
Accuracy:39.915% C-
HSR:84.066% B++
AF-8 RailJack
B**
Kills:1,161
Deaths:70
KDR:16.586
Accuracy:43.569% B**
HSR:82.515% B*
NS-44 Commissioner
C*
Kills:1,160
Deaths:813
KDR:1.427
Accuracy:37.924% C*
HSR:23.104% C++
NS-357P Underboss
C++
Kills:1,160
Deaths:506
KDR:2.292
Accuracy:42.591% C++
HSR:22.586% C+
EM4-AE Longshot
B*
Kills:689
Deaths:27
KDR:25.519
Accuracy:39.876% C
HSR:86.212% B*
Impetus
C**
Kills:527
Deaths:81
KDR:6.506
Accuracy:33.544% C+
HSR:30.740% C**
NS-61 Emissary
C++
Kills:308
Deaths:147
KDR:2.095
Accuracy:27.071% C+
HSR:17.208% C++
NC4 Mag-Shot
B+
Kills:218
Deaths:289
KDR:0.754
Accuracy:27.698% C++
HSR:23.395% B+
NS-44L Blackhand
B++
Kills:122
Deaths:11
KDR:11.091
Accuracy:44.772% B
HSR:51.639% B++
NS-44P Commissioner
B**
Kills:90
Deaths:36
KDR:2.500
Accuracy:45.049% B+
HSR:35.556% B**
AF-18 Stalker AE
C+
Kills:87
Deaths:16
KDR:5.438
Accuracy:31.677% C+
HSR:26.437% C+
LA8 Rebel
A
Kills:71
Deaths:39
KDR:1.821
Accuracy:39.918% A
HSR:19.718% C+
Gauss SPR
A*
Kills:55
Deaths:7
KDR:7.857
Accuracy:37.572% B*
HSR:52.727% A*
Kills:37,806
Deaths (as Infiltrator):9,727
Deaths (to Infiltrators):4,933
KDR:3.88671
Kill Difference:28,079
Playtime:1,325.294 hours
Usage:35%
Score:16.057m
Score/min:202
Accuracy (listed only):35.178%
HSR (listed only):40.615%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C**
Kills:1,278
Deaths:412
KDR:3.102
Accuracy:40.386% C**
HSR:16.275% C*
AF-41 Hacksaw
B+
Kills:1,171
Deaths:207
KDR:5.657
Accuracy:29.810% C
HSR:16.652% B+
AF-41 Hacksaw
A
Kills:1,164
Deaths:196
KDR:5.939
Accuracy:29.256% C+
HSR:18.729% A
NCM1 Scattercannon
C**
Kills:1,160
Deaths:353
KDR:3.286
Accuracy:38.107% C**
HSR:15.086% C+
AF-34 Mattock
A
Kills:1,060
Deaths:177
KDR:5.989
Accuracy:45.181% A
HSR:17.736% B
AF-34 Mattock
B**
Kills:1,057
Deaths:177
KDR:5.972
Accuracy:47.318% B**
HSR:17.881% C++
NCM3 Raven
B+
Kills:775
Deaths:342
KDR:2.266
Accuracy:43.122% B+
HSR:2.452% C+
NCM3 Raven
B+
Kills:707
Deaths:310
KDR:2.281
Accuracy:43.162% B+
HSR:2.263% C
AF-23 Grinder
C
Kills:703
Deaths:101
KDR:6.960
Accuracy:32.937% C-
HSR:15.363% C
AF-23 Grinder
B**
Kills:648
Deaths:96
KDR:6.750
Accuracy:31.565% C
HSR:18.673% B**
NCM2 Falcon
A++
Kills:293
Deaths:153
KDR:1.915
Accuracy:54.024% A++
HSR:5.119% C++
NCM2 Falcon
A
Kills:247
Deaths:116
KDR:2.129
Accuracy:54.081% A
HSR:4.049% C
NS-10 Burster
A*
Kills:182
Deaths:52
KDR:3.500
Accuracy:42.287% A*
HSR:1.648% D*
NS-10 Burster
A++
Kills:168
Deaths:46
KDR:3.652
Accuracy:42.805% A++
HSR:0.595% D**
NS-20 Gorgon
B
Kills:160
Deaths:28
KDR:5.714
Accuracy:25.370% C++
HSR:21.250% B
NS-20 Gorgon
C*
Kills:149
Deaths:28
KDR:5.321
Accuracy:24.818% C++
HSR:20.134% C*
Kills:10,922
Deaths (as MAX Suit):1,397
Deaths (to MAX Suits):1,708
KDR:7.81818
Kill Difference:9,525
Playtime:214.590 hours
Usage:6%
Score:5.178m
Score/min:402
Accuracy (listed only):39.014%
HSR (listed only):12.119%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,019
V. Kills:75 N/A
Deaths:141
KDR:7.227
Accuracy:58.777% B+
KPH:45.600 C+
VKPH:3.400 C-
Breaker Rocket Pods
A++
Kills:831
V. Kills:89 N/A
Deaths:25
KDR:33.240
Accuracy:52.299% B+
KPH:205.200 A++
VKPH:22 B++
Kills:1,850 (1,019 + 0)
Deaths:166
KDR:11.145
VKDR:0.988
Vehicle Kills:164
Kill Difference:1,684
Playtime:26.405 hours
Usage:1%
Score:0.370m
Score/min:234
Piloting Accuracy:58.777%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
S
Kills:918
V. Kills:69 N/A
Deaths:15
KDR:61.200
Accuracy:59.631% A*
KPH:177.100 S
VKPH:13.300 B*
CAS30 Tank Buster
A+
Kills:861
V. Kills:1,035 83%
Deaths:200
KDR:4.305
Accuracy:58.084% A+
KPH:10.600 B+
VKPH:12.800 A+
C150 Dalton
B*
Kills:102
V. Kills:150 68%
Deaths:13
KDR:7.846
Accuracy:29.502% D-
KPH:23.300 C--
VKPH:34.300 B*
Dual-75 Duster
A
Kills:62
V. Kills:3 N/A
Deaths:5
KDR:12.400
Accuracy:47.833% B**
KPH:128.600 A
VKPH:6.200 C*
Kills:1,943 (861 + 1,082)
Deaths:233
KDR:8.339
VKDR:5.395
Vehicle Kills:1,257
Kill Difference:1,710
Playtime:91.096 hours
Usage:2%
Score:0.942m
Score/min:172
Piloting Accuracy:58.084%
Gunner Accuracy:47.833%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,708
V. Kills:129 N/A
Deaths:51
KDR:33.490
Accuracy:47.155% C+
KPH:44.200 C
VKPH:3.300 D*
L100 Python HEAT
B*
Kills:1,196
V. Kills:179 N/A
Deaths:46
KDR:26
Accuracy:45.295% D
KPH:42.800 B*
VKPH:6.400 D--
C75 Viper
B
Kills:1,163
V. Kills:120 N/A
Deaths:51
KDR:22.804
Accuracy:30.059% D-
KPH:34.600 B
VKPH:3.600 D--
L100 Python AP
B+
Kills:800
V. Kills:542 147%
Deaths:50
KDR:16
Accuracy:54.250% C+
KPH:30.700 C++
VKPH:20.800 B+
Skyguard
C-
Kills:221
V. Kills:217 101%
Deaths:32
KDR:6.906
Accuracy:24.867% D
KPH:8 D-
VKPH:7.900 C-
Kills:5,088 (5,088 + 0)
Deaths:230
KDR:22.122
VKDR:5.161
Vehicle Kills:1,187
Kill Difference:4,858
Playtime:153.905 hours
Usage:4%
Score:1.474m
Score/min:160
Driving Accuracy:24.867%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A
Kills:1,303
V. Kills:111 N/A
Deaths:38
KDR:34.290
Accuracy:54.637% B*
KPH:61.500 A
VKPH:5.200 D
Titan-150 AP
B**
Kills:1,152
V. Kills:889 129%
Deaths:102
KDR:11.294
Accuracy:54.818% B+
KPH:25.900 C**
VKPH:20 B**
Titan-150 HEAT
C+
Kills:952
V. Kills:419 227%
Deaths:130
KDR:7.323
Accuracy:48.959% C*
KPH:19.700 C+
VKPH:8.700 C+
E540 Halberd
B+
Kills:463
V. Kills:229 201%
Deaths:34
KDR:13.618
Accuracy:44.893% C+
KPH:33.800 B+
VKPH:16.700 B
Enforcer ML85
B+
Kills:200
V. Kills:174 114%
Deaths:32
KDR:6.250
Accuracy:48.765% B**
KPH:23.100 C+
VKPH:20.100 B+
M12 Kobalt
B++
Kills:115
V. Kills:2 N/A
Deaths:2
KDR:57.500
Accuracy:16.774% B++
KPH:71.900 B+
VKPH:1.300 C--
C85 Canister
C
Kills:93
V. Kills:5 N/A
Deaths:4
KDR:23.250
Accuracy:35.939% C
KPH:61.900 C
VKPH:3.300 C
Kills:4,278 (3,407 + 871)
Deaths:342
KDR:12.509
VKDR:5.348
Vehicle Kills:1,829
Kill Difference:3,936
Playtime:139.304 hours
Usage:4%
Score:2.221m
Score/min:266
Driving Accuracy:48.959%
Gunner Accuracy:35.939%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:820
V. Kills:40 N/A
Deaths:31
KDR:26.452
Accuracy:55.594% B+
KPH:145.800 B++
VKPH:7.100 C+
E540 Halberd-H
B+
Kills:397
V. Kills:187 211%
Deaths:25
KDR:15.880
Accuracy:56.078% C+
KPH:50.300 B+
VKPH:23.700 B
M12 Kobalt-H
C*
Kills:300
V. Kills:3 N/A
Deaths:2
KDR:150
Accuracy:21.092% C+
KPH:129.400 C*
VKPH:1.300 D*
Enforcer ML65-H
B++
Kills:91
V. Kills:84 107%
Deaths:18
KDR:5.056
Accuracy:63.280% B++
KPH:40.300 B
VKPH:37.200 B++
Kills:1,608 (0 + 1,608)
Deaths:76
KDR:21.158
VKDR:4.132
Vehicle Kills:314
Kill Difference:1,532
Playtime:18.090 hours
Usage:0%
Score:0.413m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:63.280%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:536
V. Kills:109 487%
Deaths:9
KDR:59.556
Accuracy:36.784% C++
KPH:107.800 A*
VKPH:21.900 A++
M12 Kobalt
A
Kills:512
V. Kills:11 N/A
Deaths:7
KDR:73.143
Accuracy:18.878% C*
KPH:106.700 A
VKPH:2.300 C+
M40 Fury
A
Kills:347
V. Kills:55 N/A
Deaths:8
KDR:43.375
Accuracy:33.001% C
KPH:78.300 A
VKPH:12.400 B++
M12 Kobalt
B*
Kills:316
V. Kills:10 N/A
Deaths:1
KDR:316
Accuracy:18.180% C++
KPH:101.500 B*
VKPH:3.200 B
M20 Basilisk
B**
Kills:124
V. Kills:45 270%
Deaths:12
KDR:10.333
Accuracy:46.134% B*
KPH:34.300 B**
VKPH:12.500 B++
M20 Basilisk
C
Kills:95
V. Kills:37 250%
Deaths:9
KDR:10.556
Accuracy:37.918% C++
KPH:16.500 C
VKPH:6.400 C
Kills:1,930 (0 + 1,930)
Deaths:46
KDR:41.957
VKDR:5.804
Vehicle Kills:267
Kill Difference:1,884
Playtime:26.683 hours
Usage:1%
Score:0.634m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:37.918%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:207
V. Kills:21 N/A
Deaths:83
KDR:2.494
Accuracy:42.623% C--
KPH:29 B
VKPH:2.900 D
Kills:207 (207 + 0)
Deaths:83
KDR:2.494
VKDR:0.253
Vehicle Kills:21
Kill Difference:124
Playtime:7.137 hours
Usage:0%
Score:0.042m
Score/min:98
Driving Accuracy:42.623%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,2716,2531,2345.067B**0.5026.553%B+27.843%B+57.6B+N/A163108.5h8.9B++33.6B+
Frag Grenade 6,2146,10816108N/A6,103.4461.287%A*N/A954.4A*16.6A++26966.4h2.5A4A
SAS-R 5,2955,28947511.135M6.5741.45%B+75.912%B++56.7B*N/A15393.3h1.8B*4.3B++
MGR-S1 Gladius 3,7423,7256285.932M++1.3731.244%B*22.792%C++76.2A+N/A19748.9h7.7B*24.8B*
C-4 ARX 3,6763,1976195.165A++0.6029.94%B**N/A151.5B++22.7D61021.1h0.9B*3B**
MGR-L1 Promise 3,1653,1516275.026M+0.4626.616%B+28.309%B+73.4AN/A21942.9h11.1B*41.9B++
NS-15M2 2,6012,5825055.113A++0.5524.295%C++26.181%C++51BN/A15850.6h11.5B+47.2B+
NC6A GODSAW 2,5132,4844984.988A0.4323.709%D-23.994%C45.6CN/A15554.5h9.3C+39.3C+
EM6 2,2602,2484884.607A*0.0424.522%B+24.6%C*45.7C**N/A13749.2h9.9B+40.3B+
GD-22S 2,2282,2255673.924A+0.6423.86%C*24.854%C++37C++N/A11560.1h9.8B+41B+
NS-7 PDW 2,0622,0457172.852A*1.7123.451%C17.555%C+22.1C+N/A5992.7h12.6B+53.9B+
Blitz GD-10 2,0072,0001,2481.603B++2.9625.628%C**12.75%D16.3DN/A51122.6h11.7B*45.6B+
EM4 Longshot 1,7681,7683674.817B+0.2551.812%A++87.5%B**20.1DN/A5888.1h1.8B++3.5B**
AF-4 Cyclone 1,7591,7466212.812A1.7525.674%C++19.072%C++20.6C--N/A6084.9h9.2B++36B+
NC05 Jackhammer 1,7521,7436342.749A1.8148.286%B+16.925%B+55.5B++N/A16631.4h3.9B*8.1B+
L100 Python HESH 1,8371,7085133.49A*28.9347.155%C+2.518%B*44.1C3.3D*14138.7h2.7B++5.7B+
NS-11C 1,5751,5714083.85M++0.7124.269%C++20.433%C**34.9B+N/A9145h10.7B*43.9B++
C-4 1,9841,4993793.955A++0.6127.316%BN/A98.6B+31.9C*73615.2h1.1B*4.2B++
AF-4A Bandit 1,5051,4974223.547A++1.0227.054%B+24.249%C**40.6C**N/A10636.9h8.5B**31.3B++
AF-19 Mercenary 1,3931,3845252.636A**1.9324.424%B+22.182%C*26.6B+N/A11852h9.5B*38.7B++
Gauss Compact S 1,3941,3774563.02A**1.5424.135%C++25.563%A20.7C++N/A5466.6h9.7B+40B+
MKV Suppressed 1,3391,3323923.398M+1.1624.393%C17.267%C28.6C+N/A7846.5h12.2B+49.8B
Bouncing Betty 1,3251,3232116.27B*1.7151.812%B*N/A167.5B**N/A4567.9h1.6B**3.1B**
AC-X11 1,3241,3182196.018S1.4625.266%C++23.217%C**37.9B+N/A10534.8h8.2B++32.4B+
Tempest 1,3131,3074253.075A1.4925.02%C-18.898%C30.8DN/A8542.5h9.3B+37C*
Titan-150 HESH 1,4141,3033834.289M29.7354.637%B*3.147%B**61.5A5.2D21421.2h2.4B*4.4B**
NSX Daimyo 1,2791,27911411.219A**6.6639.703%C94.058%C+60B+N/A17421.3h2.2B+5.5B+
NCM1 Scattercannon 1,2871,2784123.102B*1.4640.386%C**16.275%C*26.4C**N/A8348.4h6.2B++15.4B+
Razor GD-23 1,2761,2604103.073A**1.4925.135%C*22.46%B+18.9CN/A5866.5h10.8B+43B+
19A Fortuna 1,2601,2533303.797A*0.7726.047%C+21.309%C++35.9C++N/A8134.9h8.7B++33.4B+
MGR-M1 Bishop 1,2101,2031567.712M**3.1537.684%B++31.338%C++80.7A**N/A18014.9h4.3A11.4B**
L100 Python HEAT 1,3751,1964626M**21.4445.295%D3.344%B+42.7B*6.4D--13928h2.9A6.4B**
LA80 1,1781,1785820.31S15.7540.004%C+87.012%B**53.1B++N/A17022.2h1.6B**4.1B++
NSX-P Tanto 1,1781,1741716.865S2.3028.352%B+29.983%B++85.7M++N/A21113.7h10.5B**37B*
AF-41 Hacksaw 1,1791,1712075.657A1.0929.81%C16.652%B+60.7A*N/A18219.3h4.7B**15.7B*
AF-18 Stalker 1,1721,1705412.163B*2.4027.369%C+20.855%C++18DN/A4864.9h13.5C+49.2C++
NSX Tengu 1,1751,1692764.236M+0.3342.157%B*20.017%C+48.9B+N/A12123.9h9.9B*23.5B++
NS-30 Vandal 1,1721,1682684.358A+0.2031.319%C25.771%C+29C-N/A7440.3h5.4C**17.4C*
NS-11A 1,1771,1682504.672A*0.1125.053%C*22.089%C++46.9B*N/A11624.9h11.2B*44.7B++
NC14 Bolt Driver 1,1661,1664452.62B+1.9441.453%B*76.501%C**14.6DN/A5380.1h2.2B++5.4B++
NSX Tomoe 1,1771,1661965.949M++1.3929.462%C++39.365%C*50B+N/A11223.3h11.5B*39B+
NC9 A-Tross 1,1761,1642504.656M++0.0925.94%C++23.024%C+48.3B++N/A11724.1h8.6B++33B+
AF-41 Hacksaw 1,1761,1641965.939A1.3829.256%C+18.729%A60.3A*N/A18019.3h4.8B*16.5B++
Carnage AR 1,1681,1642125.491M++0.9328.576%B*27.749%B**69.7A*N/A23616.7h11B**38.4B*
NC6 Gauss SAW 1,1661,1635522.107B**2.4618.387%C17.799%D-18.4C--N/A11063.1h9B+48.9C**
AF-4AE Cyclone 1,1641,1631736.723S2.1629.706%C++22.786%C94.6B**N/A20612.3h8.2B+27.7B+
GR-22 1,1681,1632544.579A**0.0227.444%B++27.085%B**51B**N/A14022.8h10.9B**39.7B*
Gauss Compact Burst 1,1711,1632155.409A+0.8527.702%C*26.913%B40.1C++N/A9229h9.1B*32.9B+
NSX Naginata 1,1661,1632604.473M+0.0921.41%C+31.126%B+54.9B+N/A12721.2h9.7B++45.4B+
NS-45 Pilot 1,1671,1634722.464B*2.1034.41%B+21.582%C-119.9A*N/A3089.7h5.6B*16.2B*
C75 Viper 1,2831,1635122.804S18.2430.059%D-N/A34.6B3.6D--12933.6h5.6A18.5B**
AF-6 Shadow 1,1661,1632155.409A**0.8535.076%C++23.474%C-41.8C++N/A10527.8h5B+14.3B+
NS-11P 1,1691,1622534.593M++0.0327.01%B*26.334%A46.9B**N/A12524.8h11.3B**41.9B*
NSX Tanto 1,1671,1612115.502S0.9427.368%C*28.768%B+52.5B*N/A12822.1h11.4B+41.6B
The Moonshot 1,1611,1615421.5M**16.9439.915%C-84.066%B++53C+N/A12321.9h1.6B*4B+
NC6S Gauss SAW S 1,1641,1612814.132A**0.4323.564%C++22.911%C+44.5C++N/A13826.1h10.2B43.1C**
Warden 1,1651,1611995.834S1.2733.078%B**28.252%B+47.8A++N/A12424.3h5.6A17.1B**
Reaper DMR 1,1711,1612404.838A0.2827.798%B+20.844%C--49.2B++N/A12923.6h8.2B*29.4B++
GD-7F 1,1741,1613143.697M+0.8728.767%B*21.619%B34.3BN/A12333.8h9.9B**34.5B*
NS-15MP 1,1651,1612195.301A++0.7426.374%C25.237%C-61.8C+N/A13318.8h10B+38.1C*
AF-8 RailJack 1,1621,1617016.586S12.0243.569%B**82.515%B*39.2AN/A11029.6h1.8B*4B*
NS-11CP 1,1671,1602394.854A**0.2927.322%C18.879%D45C+N/A11825.8h10.7B39.3C**
EM1 1,1651,1603303.515A**1.0523.838%B+26.552%B*48.7B+N/A15023.8h11.1C**46.6B+
NS-44 Commissioner 1,1721,1608131.427B+3.1437.924%C*23.104%C++25.3CN/A7645.9h3.3B++8.6B+
Gauss Rifle S 1,1671,1602544.567M*0.0024.942%C+25.172%B++39.6B++N/A9429.3h9.6B++38.5B+
NCM1 Scattercannon 1,1641,1603533.286B+1.2838.107%C**15.086%C+28.6CN/A8340.5h5.9C++15.4B+
NC1 Gauss Rifle 1,1711,1603823.037A++1.5323.774%C*19.138%C30.9B+N/A12237.5h10.3B**43.5B++
NS-357P Underboss 1,1631,1605062.292B++2.2742.591%C++22.586%C+74.8C**N/A17615.5h3.1B*7.2B++
Titan-150 AP 2,0411,15210211.294B*6.7354.818%B+2.257%C25.9C**20B**35444.4h5.2C+9.5C*
AF-34 Mattock 1,0781,0601775.989B*1.4345.181%A17.736%B63.1B**1.1B**18316.8h5.8C+12.9B++
AF-34 Mattock 1,0661,0571775.972B**1.4147.318%B**17.881%C++62.9AN/A19416.8h6.1C**12.8B*
M30 Mustang AH 1,0941,0191417.227C**2.6658.777%B+N/A45.5C+3.3C--13122.4h6.2B+10.6B+
Shrike 1,2989984862.053A**2.5160.673%B+2.806%C+31.1B++9.3C-24732.1h4.8B**7.8B**
Titan-150 HEAT 1,3719521307.323B+2.7648.959%C*2.731%C+19.8C+8.7C+14048.2h4.8C**9.8B+
NS Decimator 1,2589251635.675S1.1159.362%C+2.486%C++57.5A+20.7B+36516.1h3.8B++6.4B++
L105 Zephyr 9879181561.2S56.6459.631%A*N/A176.5S13.3B*5825.2h4.5B**7.6B**
CAS30 Tank Buster 1,8968612004.305A**0.2658.084%A+N/A10.6B+12.8A+12981.1h43.3C*74.5B+
Hawk GD-68 1,2758592603.304S1.2665.701%B+2.445%C+25.3B*12.2C**24234h6B**9.2B**
Gauss Prime 8438392064.073A*0.4926.808%C+22.408%C+57.9B++N/A13914.5h10.4B38.8C**
Breaker Rocket Pods 9208312533.24M**28.6852.299%B+N/A207.8A++22.3B++8004h11.3B*21.6B+
C85 Canister-H 8608203126.452B++21.8955.594%B+15.854%A146.4B++7.1C+3805.6h6C**10.7B+
L100 Python AP 1,3428005016M11.4454.25%C+2.125%C-30.8C++20.8B+24726h5.7C**10.6B
NCM3 Raven 1,3637753422.266A++2.3043.122%B+2.452%C+10.4C++7.9B++11674.7h30.1C+69.8C*
NCM3 Raven 1,3137073102.281A*2.2843.162%B+2.263%C9.8C*8.4B**11872.1h32C+74C*
AF-23 Grinder 7137031016.96A++2.4032.937%C-15.363%C64.5A*N/A20010.9h4.7B**14.1B++
EM4-AE Longshot 6896892725.519S20.9639.876%C86.212%B*80.1AN/A1868.6h1.5B**3.7B++
AF-23 Grinder 655648966.75A++2.1931.565%C18.673%B**62.9A*N/A19110.3h4.6B**14.6B++
NSX-P Naginata 5715701483.851A+0.7124.449%C**29.474%C+68.7B*N/A1488.3h10.7B+43.6B+
M40 Fury 645536959.556S54.9936.784%C++2.052%C*107.2A*21.8A++5845h10.9B+29.7B+
Impetus 528527816.506M*1.9433.544%C+30.74%C**54.3B++N/A1399.7h3.9B*11.7B+
M12 Kobalt 523512773.143S68.5818.878%C*19.141%C*106.7A2.3C+3924.8h14.6B*77.3B+
E540 Halberd 6924633413.618B*9.0644.893%C+2.592%C33.8B+16.7B37813.7h5.6C*12.6C*
GD-66 Claw 4274231243.411A++1.1561.318%C*19.858%B**49.8B+N/A1708.5h2.3B+3.8B+
NSX Yumi 423418934.495A**0.0725.608%C+20.574%D42.2B+N/A1059.9h10.8B+42.3B
E540 Halberd-H 5843972515.88A11.3256.078%C+1.259%C--50.3B+23.7B3247.9h7.2C12.8C+
GD Guardian 363362526.962M+2.4032.228%C27.348%C+62.4B++N/A1415.8h5.9B*18.3B+
M40 Fury 402347843.375S38.8133.001%C1.441%C78.9A12.5B++5574.4h10.4B+31.5B+
NS Baron G5 3433411382.471A++2.0941.693%C+15.836%C**32.5C+N/A8410.5h3.8B++9.2C+
The Slasher 3583256,9730.047C+4.5233.606%C+1.538%D--0.6C-N/A2515.4h1.8B+5.3B
Tank Mine 470325645.078A0.5268.897%MN/A116.1C**51.8C11212.8h2.8D**4A
M12 Kobalt 3263161316U311.4418.18%C++14.873%D-101.9B*3.2B4023.1h15.7B+86.2B+
NS-61 Emissary 3123081472.095A++2.4727.071%C+17.208%C++53.1A+N/A1645.8h9.8B++36.1B++
M12 Kobalt-H 3033002150S145.4421.092%C+17%C+130.4C*1.3D*3832.3h15C++71.1C*
NCM2 Falcon 4192931531.915B*2.6554.024%A++5.119%C++14.2C*6.1B++13220.6h12.9C+23.9B+
Sticky Grenade 2792751275N/A270.4458.08%B+N/A916.7C+13.3C++40950.3h2.2C++3.7B
NCM2 Falcon 3712471162.129A++2.4354.081%A4.049%C16B++8.1A14515.4h14C**25.9B+
Spear Anti-Vehicle Phalanx Turret 3452281022.8M18.2445.316%C**5.702%B*47.5B+24.4B4514.8h6.9B+15.3B+
Skyguard 438221326.906A++2.3424.867%D2.262%C++8D-7.9C-16227.6h182.2D*732.9D*
NC4 Mag-Shot 2202182890.754C++3.8127.698%C++23.395%B+15.6C--N/A8114h7.2B+26C**
M40 Fury-F 228207832.494B+2.0742.623%C--N/A29.2B3D987.1h5.1B*12.1B*
Enforcer ML85 374200326.25B1.6948.765%B**N/A23C+20B+4778.7h15.4D31.6C*
MANA Anti-Personnel Turret 198197444.477N/A0.0919.233%UN/A1970U10U6636500.1h26.2T*136.1T*
GR-22AE 194194286.929M*2.3729.086%C*28.351%B92.4AN/A3172.1h9.8B*33.8B++
NS-10 Burster 359182523.5S1.0642.287%A*1.648%D*7.7B**7.5A**13423.7h196.3D464.1B+
NS-TMC-01 "His Regards" 2081728,8480.019C4.5424.019%C+1.744%D-0.2C--N/A0900.4h2.6C+11C*
NS-10 Burster 339168463.652M**0.9142.805%A++N/A7.4B**7.5M13022.8h208.8D--487.8B+
Gauss Rifle Burst 171167325.219A++0.6627.598%C+25.15%C55.7B+1.3A++1953h10.8C**39.2C**
NS-R3 Swarm 350161354.6U0.0462.63%C+N/A8.7C**10.2B**10818.6h30.4C+48.5C+
Anti-Vehicle Grenade 1941611161N/A156.4449.031%CN/A268.3C--55C--17960.6h6.6C13.5C+
NS-20 Gorgon 166160285.714S1.1525.37%C++21.25%B40M++1.5C**1214h21B+82.7B*
LA39 Bruiser 158158652.431B**2.1369.133%B++14.557%C+60.8B**N/A2882.6h2.1B++3B+
NC15 Phoenix 264158626.333U21.7754.006%C++N/A18.2B+12.2C+3058.7h9.2B+17.1B+
Rocklet Rifle 277150542.778S1.7844.691%D-N/A34.9B+29.5B+4374.3h27.8B*62.2B+
NS-20 Gorgon 158149285.321S0.7624.818%C++20.134%C*37.3A**2.3A+1244h22.7B+91.4B++
Mauler S6 144144801.8B*2.7643.967%B+12.5%D26.7C+N/A1835.4h4.1B++9.4B++
M20 Basilisk 1691241210.333S5.7746.134%B*8.871%B**34.4A12.5B++2783.6h61.9C**134.2B*
NS-44L Blackhand 1221221111.091S6.5344.772%B51.639%B++81.3M*N/A2681.5h3B**6.7B*
M12 Kobalt 117115257.5M*52.9416.774%B++20%B**71.9B+1.3C--2301.6h14.3B*85.3B*
Mag-Cutter 1481118,0270.014C4.5529.088%C++5.405%C+0.1DN/A1993.4h2.9C+10C*
NSX Masamune 169106402.65A**1.9158.476%C++N/A34.2C**20.3B+2743.1h13.2C+22.7C++
Hunter QCX 123104571.825A++2.7435.723%C-22.115%C10.5C1.9C+459.9h5.8C++16.1C++
C150 Dalton 252102137.846C**3.2829.502%D-N/A23.2C--34.1B*4604.4h7.5D**25.6F--
M20 Basilisk 13295910.556S5.9937.918%C++9.474%A16.4C6.4C1835.8h84.4C++222.5B+
C85 Canister 9893423.25B+18.6935.939%C10.753%D62C3.3C1991.5h6.3B+17.5B+
MAX Punch 93911,3970.065C+4.5037.472%C--N/A0.4CN/A1208.6h1.9C++5C*
Enforcer ML65-H 17591185.056C**0.4963.28%B++1.099%D39.6C**36.5B++5732.3h17C+26.9C**
NS-44P Commissioner 9190362.5B*2.0645.049%B+35.556%B**100A1.1A2800.9h2.6B**5.7B++
AF-18 Stalker AE 8787165.438A++0.8831.677%C+26.437%C+87B**N/A1911h10.3B++32.6B+
LA8 Rebel 7171391.821B**2.7439.918%A19.718%C+71A*N/A2881h4.1A10.3B**
AF-4A Bandit AE 666597.222S2.6628.638%C**24.615%C+108.3A**1.7A++3000.6h8.6B*29.9B++
Dual-75 Duster 6562512.4C*7.8447.833%B**N/A124A6C*3740.5h4.8B++10B*
Auraxium Mag-Cutter 74554,5700.012C-4.5535.326%B+5.455%C+0.1DN/A0460h4.7T*13.4C
Gauss SPR 555577.857S3.2937.572%B*52.727%A*39.3B++N/A1931.4h3.5A+9.4B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit931,0228.2h
Motion Spotter1321,2308.9h
Nano-Armor Kit329956,55757.1h
Anti-Vehicle MANA Turret32390.5h
Spawn Beacon61,5791.2h
Nanite Revive Grenade02,7540.8h
Medical Kit1,84415,181135.3h
Medical Applicator416401,92833.2h
Nanite Healing Grenade02760.1h
Recon Detection Device8521,37733.4h
Ammunition Package131,5691.6h
Anti-Infantry MANA Turret172491.2h
Nano-Repair Grenade0640h
Snowman Soldier1820.1h
Shield Recharging Field79090.4h

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