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Maj. General dupiszcze[S00L] dupiszcze
NC BR 86

KDR: 4.55

Score: 63.4m

Last Seen: Sep 14th, 2019 5:48 PM
- OFFLINE - 57.3 hour(s)

Prestige 1, Battle Rank 86 - New Conglomerate on Miller - Outfit Leader of Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 7
Level Progress (to 87): 19%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor Frag Grenade SAS-R MGR-S1 Gladius MGR-L1 Promise NS-15M2 C-4 ARX NC6A GODSAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,381,904 MLG Score: 1904
Fun Score: N/A
Cheeseburgers Flipped: 1754TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.297%24.353%64058115678,1934.81692-0.266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.703%0.993B*0.516B+-0.61DHEAD ++ (~11.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.523B+9.30.346C**26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.109%0.601%596312112,82994712442.98418227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.805%2.082A*-0.937D---1.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.792B++18.90.639B+14.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.079%2.42%581812068,512159426105.34002326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.75%-0.963D---0.089C+1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.282C*8.60.312C*19.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.75%7.874%5531511995,385108213024.97689413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.845%-0.412C--0.841B*1.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.686B+11.90.701B++25.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.173%81.715%5539120514,192217386.52806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.062%1.079B**0.951B*0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.562B+1.80.426B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.46%17.483%55341210858130060.659493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.302%1.101B**0.514B+0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.626B+2.70.443B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 7
63.4m191.8%320 (19.2k)271 (16.3k)4.55086150,33333,0344.9768486 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12141137022.694%23.326%52907:0672

8% Combat Medic12% Engineer23% Heavy Assault34% Infiltrator17% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2013 6:26 PMMar 12th, 2017 6:59 PMSep 15th, 2019 12:14 AM (2d) (PST)Sep 14th, 2019 5:01 PM (2d) (PST)Sep 14th, 2019 1:48 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6141384760.6420.1410.1501.3230.0471904

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,8568,29128,565398979316,244

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3901.3h/162.6d 14,072 35,066 44,123 309.6k 5,357 13,727 11,075 143.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B
Kills:7,003
Deaths:1,396
KDR:5.016
Accuracy:26.752% B
HSR:28.102% B
MGR-L1 Promise
B+
Kills:3,680
Deaths:738
KDR:4.986
Accuracy:26.944% B+
HSR:28.207% B+
NS-15M2
C**
Kills:3,476
Deaths:718
KDR:4.841
Accuracy:25.512% C**
HSR:27.791% C**
NC6A GODSAW
C--
Kills:2,651
Deaths:526
KDR:5.040
Accuracy:23.843% D-
HSR:23.916% C--
EM6
B+
Kills:2,264
Deaths:491
KDR:4.611
Accuracy:24.514% B+
HSR:24.912% C++
GD-22S
C++
Kills:2,240
Deaths:571
KDR:3.923
Accuracy:23.884% C++
HSR:24.821% C++
NSX-P Naginata
B++
Kills:1,170
Deaths:271
KDR:4.317
Accuracy:26.111% B++
HSR:32.735% B+
NSX Naginata
B+
Kills:1,163
Deaths:260
KDR:4.473
Accuracy:21.410% C+
HSR:31.126% B+
NC6 Gauss SAW
C
Kills:1,163
Deaths:553
KDR:2.103
Accuracy:18.393% C
HSR:17.799% D--
NS-15MP
C
Kills:1,161
Deaths:219
KDR:5.301
Accuracy:26.374% C
HSR:25.237% D
NC6S Gauss SAW S
C+
Kills:1,161
Deaths:281
KDR:4.132
Accuracy:23.564% C+
HSR:22.911% C+
EM1
B++
Kills:1,160
Deaths:330
KDR:3.515
Accuracy:23.838% B+
HSR:26.552% B++
Kills:28,292
Deaths (as Heavy Assault):6,354
Deaths (to Heavy Assaults):8,946
KDR:4.45263
Kill Difference:21,938
Playtime:879.538 hours
Usage:23%
Score:15.134m
Score/min:287
Accuracy (listed only):24.262%
HSR (listed only):26.176%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B*
Kills:4,383
Deaths:753
KDR:5.821
Accuracy:31.244% B*
HSR:24.025% C**
NS-7 PDW
C+
Kills:2,091
Deaths:741
KDR:2.822
Accuracy:23.528% C
HSR:17.743% C+
Blitz GD-10
C*
Kills:2,000
Deaths:1,249
KDR:1.601
Accuracy:25.625% C*
HSR:12.750% D
AF-4 Cyclone
C++
Kills:1,840
Deaths:668
KDR:2.754
Accuracy:25.792% C+
HSR:19.511% C++
NS-11C
C**
Kills:1,597
Deaths:420
KDR:3.802
Accuracy:24.316% C++
HSR:20.664% C**
AF-4A Bandit
B+
Kills:1,498
Deaths:422
KDR:3.550
Accuracy:27.148% B+
HSR:24.232% C*
AC-X11
C*
Kills:1,391
Deaths:230
KDR:6.048
Accuracy:25.564% C++
HSR:23.293% C*
AF-19 Mercenary
B+
Kills:1,384
Deaths:525
KDR:2.636
Accuracy:24.424% B+
HSR:22.182% C++
Gauss Compact S
A
Kills:1,377
Deaths:456
KDR:3.020
Accuracy:24.135% C++
HSR:25.563% A
MKV Suppressed
C
Kills:1,332
Deaths:392
KDR:3.398
Accuracy:24.393% C
HSR:17.267% C
Tempest
C
Kills:1,307
Deaths:425
KDR:3.075
Accuracy:25.020% C--
HSR:18.898% C
Razor GD-23
B
Kills:1,260
Deaths:410
KDR:3.073
Accuracy:25.135% C++
HSR:22.460% B
19A Fortuna
C++
Kills:1,253
Deaths:330
KDR:3.797
Accuracy:26.047% C+
HSR:21.309% C++
NSX-P Tanto
B++
Kills:1,174
Deaths:171
KDR:6.866
Accuracy:28.352% B+
HSR:29.983% B++
NSX Tengu
B*
Kills:1,169
Deaths:276
KDR:4.236
Accuracy:42.157% B*
HSR:20.017% C+
Gauss Compact Burst
C**
Kills:1,163
Deaths:215
KDR:5.409
Accuracy:27.702% C*
HSR:26.913% C**
AF-4AE Cyclone
C++
Kills:1,163
Deaths:173
KDR:6.723
Accuracy:29.706% C++
HSR:22.786% C
NSX Tanto
B+
Kills:1,161
Deaths:211
KDR:5.502
Accuracy:27.368% C*
HSR:28.768% B+
GD-7F
B*
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:28.767% B*
HSR:21.619% C**
NS-11CP
C
Kills:1,160
Deaths:239
KDR:4.854
Accuracy:27.322% C
HSR:18.879% D
MGR-C1 Charger
B*
Kills:464
Deaths:105
KDR:4.419
Accuracy:31.469% B*
HSR:26.724% B
GD-66 Claw
B*
Kills:427
Deaths:130
KDR:3.285
Accuracy:61.290% C*
HSR:19.672% B*
NS Baron G5
C*
Kills:345
Deaths:139
KDR:2.482
Accuracy:41.898% C+
HSR:15.652% C*
LA39 Bruiser
B*
Kills:233
Deaths:96
KDR:2.427
Accuracy:70.520% B*
HSR:16.738% B
Mauler S6
B
Kills:144
Deaths:81
KDR:1.778
Accuracy:44.003% B
HSR:12.500% D
AF-4A Bandit AE
C*
Kills:127
Deaths:24
KDR:5.292
Accuracy:28.287% C*
HSR:23.622% C
AF-57 Piston
B++
Kills:54
Deaths:20
KDR:2.700
Accuracy:46.266% B+
HSR:16.667% B++
Kills:32,658
Deaths (as Light Assault):9,215
Deaths (to Light Assaults):6,144
KDR:3.544
Kill Difference:23,443
Playtime:662.377 hours
Usage:17%
Score:10.528m
Score/min:265
Accuracy (listed only):32.129%
HSR (listed only):21.127%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B*
Kills:4,383
Deaths:753
KDR:5.821
Accuracy:31.244% B*
HSR:24.025% C**
NS-7 PDW
C+
Kills:2,091
Deaths:741
KDR:2.822
Accuracy:23.528% C
HSR:17.743% C+
Blitz GD-10
C*
Kills:2,000
Deaths:1,249
KDR:1.601
Accuracy:25.625% C*
HSR:12.750% D
AF-4 Cyclone
C++
Kills:1,840
Deaths:668
KDR:2.754
Accuracy:25.792% C+
HSR:19.511% C++
MKV Suppressed
C
Kills:1,332
Deaths:392
KDR:3.398
Accuracy:24.393% C
HSR:17.267% C
Tempest
C
Kills:1,307
Deaths:425
KDR:3.075
Accuracy:25.020% C--
HSR:18.898% C
NSX Tengu
B*
Kills:1,169
Deaths:276
KDR:4.236
Accuracy:42.157% B*
HSR:20.017% C+
NS-11A
C++
Kills:1,168
Deaths:250
KDR:4.672
Accuracy:25.053% C++
HSR:22.089% C+
NC9 A-Tross
C++
Kills:1,164
Deaths:250
KDR:4.656
Accuracy:25.940% C++
HSR:23.024% C
Carnage AR
B**
Kills:1,164
Deaths:212
KDR:5.491
Accuracy:28.576% B++
HSR:27.749% B**
AF-4AE Cyclone
C++
Kills:1,163
Deaths:173
KDR:6.723
Accuracy:29.706% C++
HSR:22.786% C
GR-22
B**
Kills:1,163
Deaths:254
KDR:4.579
Accuracy:27.444% B+
HSR:27.085% B**
NS-11P
B**
Kills:1,162
Deaths:253
KDR:4.593
Accuracy:27.010% B*
HSR:26.334% B**
Reaper DMR
B
Kills:1,161
Deaths:240
KDR:4.838
Accuracy:27.798% B
HSR:20.844% D
NC1 Gauss Rifle
C++
Kills:1,160
Deaths:382
KDR:3.037
Accuracy:23.774% C++
HSR:19.138% C
Gauss Rifle S
B+
Kills:1,160
Deaths:254
KDR:4.567
Accuracy:24.942% C+
HSR:25.172% B+
Gauss Prime
C+
Kills:898
Deaths:227
KDR:3.956
Accuracy:26.958% C+
HSR:22.160% C
GD-66 Claw
B*
Kills:427
Deaths:130
KDR:3.285
Accuracy:61.290% C*
HSR:19.672% B*
NSX Yumi
C
Kills:427
Deaths:96
KDR:4.448
Accuracy:25.491% C
HSR:20.609% D
NS Baron G5
C*
Kills:345
Deaths:139
KDR:2.482
Accuracy:41.898% C+
HSR:15.652% C*
GR-22AE
C**
Kills:298
Deaths:46
KDR:6.478
Accuracy:29.745% C**
HSR:28.188% C**
LA39 Bruiser
B*
Kills:233
Deaths:96
KDR:2.427
Accuracy:70.520% B*
HSR:16.738% B
Gauss Rifle Burst
C+
Kills:188
Deaths:34
KDR:5.529
Accuracy:27.979% C+
HSR:26.064% C+
Mauler S6
B
Kills:144
Deaths:81
KDR:1.778
Accuracy:44.003% B
HSR:12.500% D
AF-57 Piston
B++
Kills:54
Deaths:20
KDR:2.700
Accuracy:46.266% B+
HSR:16.667% B++
Kills:27,601
Deaths (as Combat Medic):7,641
Deaths (to Combat Medics):3,196
KDR:3.61222
Kill Difference:19,960
Playtime:314.522 hours
Usage:8%
Score:5.813m
Score/min:308
Accuracy (listed only):32.486%
HSR (listed only):20.907%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C**
Kills:1,597
Deaths:420
KDR:3.802
Accuracy:24.316% C++
HSR:20.664% C**
AF-4A Bandit
B+
Kills:1,498
Deaths:422
KDR:3.550
Accuracy:27.148% B+
HSR:24.232% C*
AC-X11
C*
Kills:1,391
Deaths:230
KDR:6.048
Accuracy:25.564% C++
HSR:23.293% C*
AF-19 Mercenary
B+
Kills:1,384
Deaths:525
KDR:2.636
Accuracy:24.424% B+
HSR:22.182% C++
Gauss Compact S
A
Kills:1,377
Deaths:456
KDR:3.020
Accuracy:24.135% C++
HSR:25.563% A
Razor GD-23
B
Kills:1,260
Deaths:410
KDR:3.073
Accuracy:25.135% C++
HSR:22.460% B
19A Fortuna
C++
Kills:1,253
Deaths:330
KDR:3.797
Accuracy:26.047% C+
HSR:21.309% C++
MGR-M1 Bishop
B++
Kills:1,203
Deaths:156
KDR:7.712
Accuracy:37.684% B++
HSR:31.338% C++
NSX-P Tanto
B++
Kills:1,174
Deaths:171
KDR:6.866
Accuracy:28.352% B+
HSR:29.983% B++
Gauss Compact Burst
C**
Kills:1,163
Deaths:215
KDR:5.409
Accuracy:27.702% C*
HSR:26.913% C**
Warden
B**
Kills:1,161
Deaths:199
KDR:5.834
Accuracy:33.078% B**
HSR:28.252% B+
NSX Tanto
B+
Kills:1,161
Deaths:211
KDR:5.502
Accuracy:27.368% C*
HSR:28.768% B+
GD-7F
B*
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:28.767% B*
HSR:21.619% C**
NS-11CP
C
Kills:1,160
Deaths:239
KDR:4.854
Accuracy:27.322% C
HSR:18.879% D
MGR-C1 Charger
B*
Kills:464
Deaths:105
KDR:4.419
Accuracy:31.469% B*
HSR:26.724% B
GD-66 Claw
B*
Kills:427
Deaths:130
KDR:3.285
Accuracy:61.290% C*
HSR:19.672% B*
GD Guardian
C
Kills:424
Deaths:64
KDR:6.625
Accuracy:32.769% C
HSR:28.302% C
NS Baron G5
C*
Kills:345
Deaths:139
KDR:2.482
Accuracy:41.898% C+
HSR:15.652% C*
LA39 Bruiser
B*
Kills:233
Deaths:96
KDR:2.427
Accuracy:70.520% B*
HSR:16.738% B
Mauler S6
B
Kills:144
Deaths:81
KDR:1.778
Accuracy:44.003% B
HSR:12.500% D
AF-4A Bandit AE
C*
Kills:127
Deaths:24
KDR:5.292
Accuracy:28.287% C*
HSR:23.622% C
AF-57 Piston
B++
Kills:54
Deaths:20
KDR:2.700
Accuracy:46.266% B+
HSR:16.667% B++
Kills:20,161
Deaths (as Engineer):4,957
Deaths (to Engineers):6,033
KDR:4.06718
Kill Difference:15,204
Playtime:486.581 hours
Usage:12%
Score:10.199m
Score/min:349
Accuracy (listed only):33.797%
HSR (listed only):22.970%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:5,719
Deaths:523
KDR:10.935
Accuracy:41.550% B+
HSR:76.202% B*
MGR-S1 Gladius
B*
Kills:4,383
Deaths:753
KDR:5.821
Accuracy:31.244% B*
HSR:24.025% C**
NS-7 PDW
C+
Kills:2,091
Deaths:741
KDR:2.822
Accuracy:23.528% C
HSR:17.743% C+
Blitz GD-10
C*
Kills:2,000
Deaths:1,249
KDR:1.601
Accuracy:25.625% C*
HSR:12.750% D
AF-4 Cyclone
C++
Kills:1,840
Deaths:668
KDR:2.754
Accuracy:25.792% C+
HSR:19.511% C++
EM4 Longshot
A++
Kills:1,768
Deaths:367
KDR:4.817
Accuracy:51.812% A++
HSR:87.500% A
MKV Suppressed
C
Kills:1,332
Deaths:392
KDR:3.398
Accuracy:24.393% C
HSR:17.267% C
Tempest
C
Kills:1,307
Deaths:425
KDR:3.075
Accuracy:25.020% C--
HSR:18.898% C
NSX Daimyo
C+
Kills:1,279
Deaths:115
KDR:11.122
Accuracy:39.707% C
HSR:94.058% C+
LA80
B**
Kills:1,178
Deaths:58
KDR:20.310
Accuracy:40.004% C+
HSR:87.012% B**
AF-18 Stalker
C+
Kills:1,170
Deaths:541
KDR:2.163
Accuracy:27.369% C+
HSR:20.855% C+
NSX Tengu
B*
Kills:1,169
Deaths:276
KDR:4.236
Accuracy:42.157% B*
HSR:20.017% C+
NS-30 Vandal
C+
Kills:1,168
Deaths:268
KDR:4.358
Accuracy:31.319% C
HSR:25.771% C+
NSX Tomoe
C*
Kills:1,166
Deaths:196
KDR:5.949
Accuracy:29.462% C++
HSR:39.365% C*
NC14 Bolt Driver
B*
Kills:1,166
Deaths:445
KDR:2.620
Accuracy:41.453% B*
HSR:76.501% C*
AF-4AE Cyclone
C++
Kills:1,163
Deaths:173
KDR:6.723
Accuracy:29.706% C++
HSR:22.786% C
NS-45 Pilot
B+
Kills:1,163
Deaths:472
KDR:2.464
Accuracy:34.410% B+
HSR:21.582% C--
AF-6 Shadow
C++
Kills:1,163
Deaths:215
KDR:5.409
Accuracy:35.076% C++
HSR:23.474% C--
AF-8 RailJack
B**
Kills:1,161
Deaths:70
KDR:16.586
Accuracy:43.569% B**
HSR:82.515% B*
The Moonshot
B+
Kills:1,161
Deaths:54
KDR:21.500
Accuracy:39.915% C--
HSR:84.066% B+
NS-44 Commissioner
C*
Kills:1,160
Deaths:813
KDR:1.427
Accuracy:37.924% C*
HSR:23.104% C++
NS-357P Underboss
C++
Kills:1,160
Deaths:506
KDR:2.292
Accuracy:42.591% C++
HSR:22.586% C
EM4-AE Longshot
B**
Kills:705
Deaths:28
KDR:25.179
Accuracy:39.924% C
HSR:86.383% B**
Impetus
B
Kills:564
Deaths:87
KDR:6.483
Accuracy:33.829% C+
HSR:31.206% B
NS-61 Emissary
C++
Kills:308
Deaths:147
KDR:2.095
Accuracy:27.071% C+
HSR:17.208% C++
NS-44P Commissioner
B+
Kills:294
Deaths:131
KDR:2.244
Accuracy:44.150% B+
HSR:30.612% B+
NC4 Mag-Shot
B+
Kills:218
Deaths:289
KDR:0.754
Accuracy:27.698% C++
HSR:23.395% B+
NS-44L Blackhand
B++
Kills:122
Deaths:11
KDR:11.091
Accuracy:44.772% B
HSR:51.639% B++
AF-18 Stalker AE
C+
Kills:122
Deaths:26
KDR:4.692
Accuracy:30.919% C
HSR:27.049% C+
LA8 Rebel
A
Kills:107
Deaths:60
KDR:1.783
Accuracy:40.452% A
HSR:22.430% C++
Gauss SPR
A*
Kills:55
Deaths:7
KDR:7.857
Accuracy:37.572% B*
HSR:52.727% A*
Kills:39,362
Deaths (as Infiltrator):10,106
Deaths (to Infiltrators):5,253
KDR:3.89491
Kill Difference:29,256
Playtime:1,336.053 hours
Usage:34%
Score:16.327m
Score/min:204
Accuracy (listed only):35.162%
HSR (listed only):40.653%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:1,284
Deaths:414
KDR:3.101
Accuracy:40.462% C*
HSR:16.355% C*
AF-34 Mattock
A
Kills:1,178
Deaths:196
KDR:6.010
Accuracy:45.389% A
HSR:17.572% C*
AF-41 Hacksaw
B+
Kills:1,171
Deaths:207
KDR:5.657
Accuracy:29.810% C
HSR:16.652% B+
AF-34 Mattock
A
Kills:1,168
Deaths:196
KDR:5.959
Accuracy:47.697% A
HSR:17.551% C+
AF-41 Hacksaw
A
Kills:1,164
Deaths:196
KDR:5.939
Accuracy:29.256% C
HSR:18.729% A
NCM1 Scattercannon
C++
Kills:1,164
Deaths:355
KDR:3.279
Accuracy:38.165% C++
HSR:15.120% C+
AF-23 Grinder
C+
Kills:809
Deaths:129
KDR:6.271
Accuracy:38.541% C+
HSR:15.698% C
NCM3 Raven
B+
Kills:780
Deaths:342
KDR:2.281
Accuracy:43.189% B+
HSR:2.436% C+
AF-23 Grinder
B**
Kills:769
Deaths:124
KDR:6.202
Accuracy:37.174% C++
HSR:18.856% B**
NCM3 Raven
B+
Kills:714
Deaths:310
KDR:2.303
Accuracy:43.217% B+
HSR:2.241% C
NCM2 Falcon
A+
Kills:293
Deaths:154
KDR:1.903
Accuracy:54.096% A+
HSR:5.119% C++
NCM2 Falcon
B**
Kills:247
Deaths:117
KDR:2.111
Accuracy:54.174% B**
HSR:4.049% C
NS-20 Gorgon
C*
Kills:187
Deaths:35
KDR:5.343
Accuracy:25.618% C*
HSR:20.321% C++
NS-10 Burster
A++
Kills:186
Deaths:55
KDR:3.382
Accuracy:42.599% A++
HSR:1.613% D*
NS-20 Gorgon
C*
Kills:179
Deaths:35
KDR:5.114
Accuracy:25.404% C*
HSR:18.994% C+
NS-10 Burster
A++
Kills:174
Deaths:49
KDR:3.551
Accuracy:43.107% A++
HSR:0.575% D**
Kills:11,467
Deaths (as MAX Suit):1,457
Deaths (to MAX Suits):1,776
KDR:7.87028
Kill Difference:10,010
Playtime:219.636 hours
Usage:6%
Score:5.373m
Score/min:408
Accuracy (listed only):39.869%
HSR (listed only):11.993%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,132
V. Kills:78 N/A
Deaths:145
KDR:7.807
Accuracy:59.073% B+
KPH:48.800 C+
VKPH:3.400 C-
Breaker Rocket Pods
A
Kills:836
V. Kills:90 N/A
Deaths:25
KDR:33.440
Accuracy:52.383% B+
KPH:206.200 A
VKPH:22.200 B+
Kills:1,968 (1,132 + 0)
Deaths:170
KDR:11.576
VKDR:0.988
Vehicle Kills:168
Kill Difference:1,798
Playtime:27.240 hours
Usage:1%
Score:0.395m
Score/min:242
Piloting Accuracy:59.073%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
S
Kills:918
V. Kills:69 N/A
Deaths:15
KDR:61.200
Accuracy:59.631% A*
KPH:177.100 S
VKPH:13.300 B*
CAS30 Tank Buster
A+
Kills:861
V. Kills:1,035 83%
Deaths:200
KDR:4.305
Accuracy:58.084% A
KPH:10.600 B+
VKPH:12.800 A+
C150 Dalton
B*
Kills:102
V. Kills:150 68%
Deaths:13
KDR:7.846
Accuracy:29.502% D-
KPH:23.300 D
VKPH:34.300 B*
Dual-75 Duster
A++
Kills:64
V. Kills:3 N/A
Deaths:5
KDR:12.800
Accuracy:48.166% A
KPH:132.600 A++
VKPH:6.200 B+
Kills:1,945 (861 + 1,084)
Deaths:233
KDR:8.348
VKDR:5.395
Vehicle Kills:1,257
Kill Difference:1,712
Playtime:91.097 hours
Usage:2%
Score:0.943m
Score/min:173
Piloting Accuracy:58.084%
Gunner Accuracy:48.166%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,708
V. Kills:129 N/A
Deaths:51
KDR:33.490
Accuracy:47.223% C+
KPH:44.100 C
VKPH:3.300 D*
L100 Python HEAT
B*
Kills:1,196
V. Kills:179 N/A
Deaths:46
KDR:26
Accuracy:45.295% D
KPH:42.800 B*
VKPH:6.400 D*
C75 Viper
C**
Kills:1,163
V. Kills:120 N/A
Deaths:51
KDR:22.804
Accuracy:30.059% D-
KPH:34.600 C**
VKPH:3.600 D--
L100 Python AP
B+
Kills:800
V. Kills:542 147%
Deaths:50
KDR:16
Accuracy:54.250% C+
KPH:30.700 C+
VKPH:20.800 B+
Skyguard
C--
Kills:221
V. Kills:217 101%
Deaths:32
KDR:6.906
Accuracy:24.867% D
KPH:8 D--
VKPH:7.900 C--
Kills:5,088 (5,088 + 0)
Deaths:230
KDR:22.122
VKDR:5.161
Vehicle Kills:1,187
Kill Difference:4,858
Playtime:153.938 hours
Usage:4%
Score:1.478m
Score/min:160
Driving Accuracy:24.867%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A
Kills:1,306
V. Kills:111 N/A
Deaths:38
KDR:34.368
Accuracy:54.681% B*
KPH:61.400 A
VKPH:5.200 D
Titan-150 AP
B**
Kills:1,166
V. Kills:893 130%
Deaths:103
KDR:11.320
Accuracy:54.857% B+
KPH:26.100 C++
VKPH:20 B**
Titan-150 HEAT
C+
Kills:952
V. Kills:419 227%
Deaths:130
KDR:7.323
Accuracy:48.959% C*
KPH:19.700 C
VKPH:8.700 C+
E540 Halberd
B+
Kills:471
V. Kills:232 202%
Deaths:35
KDR:13.457
Accuracy:44.929% C++
KPH:34.200 B+
VKPH:16.800 B+
Enforcer ML85
B+
Kills:200
V. Kills:174 114%
Deaths:32
KDR:6.250
Accuracy:48.765% B*
KPH:23.100 C+
VKPH:20.100 B+
M12 Kobalt
B+
Kills:115
V. Kills:2 N/A
Deaths:2
KDR:57.500
Accuracy:16.774% B+
KPH:71.900 B+
VKPH:1.300 C--
C85 Canister
C+
Kills:93
V. Kills:5 N/A
Deaths:4
KDR:23.250
Accuracy:35.939% C
KPH:61.900 C+
VKPH:3.300 C-
Kills:4,303 (3,424 + 879)
Deaths:344
KDR:12.509
VKDR:5.337
Vehicle Kills:1,836
Kill Difference:3,959
Playtime:139.727 hours
Usage:4%
Score:2.236m
Score/min:267
Driving Accuracy:48.959%
Gunner Accuracy:35.939%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:827
V. Kills:40 N/A
Deaths:31
KDR:26.677
Accuracy:55.749% B+
KPH:146 B++
VKPH:7.100 C+
E540 Halberd-H
B+
Kills:397
V. Kills:187 211%
Deaths:25
KDR:15.880
Accuracy:56.078% C+
KPH:50.300 B+
VKPH:23.700 B
M12 Kobalt-H
B
Kills:326
V. Kills:3 N/A
Deaths:2
KDR:163
Accuracy:21.493% C+
KPH:132.600 B
VKPH:1.200 D*
Enforcer ML65-H
B++
Kills:91
V. Kills:84 107%
Deaths:18
KDR:5.056
Accuracy:63.280% B++
KPH:40.300 B
VKPH:37.200 B++
Kills:1,641 (0 + 1,641)
Deaths:76
KDR:21.592
VKDR:4.132
Vehicle Kills:314
Kill Difference:1,565
Playtime:18.272 hours
Usage:0%
Score:0.422m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:63.280%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:536
V. Kills:109 487%
Deaths:9
KDR:59.556
Accuracy:36.784% C++
KPH:107.800 A*
VKPH:21.900 A++
M12 Kobalt
A
Kills:515
V. Kills:11 N/A
Deaths:7
KDR:73.571
Accuracy:18.858% C*
KPH:107 A
VKPH:2.300 C+
M40 Fury
A
Kills:347
V. Kills:55 N/A
Deaths:8
KDR:43.375
Accuracy:33.001% C
KPH:78.300 A
VKPH:12.400 B++
M12 Kobalt
B**
Kills:330
V. Kills:10 N/A
Deaths:1
KDR:330
Accuracy:18.354% C++
KPH:103.600 B**
VKPH:3.100 B
M20 Basilisk
B**
Kills:124
V. Kills:45 270%
Deaths:12
KDR:10.333
Accuracy:46.070% B*
KPH:34.300 B**
VKPH:12.400 B*
M20 Basilisk
C
Kills:95
V. Kills:37 250%
Deaths:9
KDR:10.556
Accuracy:37.962% C+
KPH:16.500 C
VKPH:6.400 C
Kills:1,947 (0 + 1,947)
Deaths:46
KDR:42.326
VKDR:5.804
Vehicle Kills:267
Kill Difference:1,901
Playtime:26.788 hours
Usage:1%
Score:0.640m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:37.962%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:207
V. Kills:21 N/A
Deaths:83
KDR:2.494
Accuracy:42.623% D
KPH:29 B
VKPH:2.900 D
Kills:207 (207 + 0)
Deaths:83
KDR:2.494
VKDR:0.253
Vehicle Kills:21
Kill Difference:124
Playtime:7.137 hours
Usage:0%
Score:0.042m
Score/min:98
Driving Accuracy:42.623%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 7,0237,0031,3965.016B**0.4726.752%B28.102%B59.2B+N/A172118.3h8.9B++33.3B+
Frag Grenade 6,3386,22916229N/A6,224.4561.221%A*N/A958.3A*16.8A+27146.5h2.5A4A
SAS-R 5,7265,71952310.935M++6.3841.55%B+76.202%B*58.3B*N/A15998.1h1.8B*4.3B++
MGR-S1 Gladius 4,4024,3837535.821M++1.2731.244%B*24.025%C**79A+N/A21355.5h7.7B*24.6B++
MGR-L1 Promise 3,6983,6807384.986M+0.4426.944%B+28.207%B+73.9B**N/A22249.8h11.2B*41.6B++
NS-15M2 3,5033,4767184.841A++0.2925.512%C**27.791%C**56.6B+N/A17761.4h11.5B+44.9B+
C-4 ARX 3,7913,3036415.153A++0.6030.057%B*N/A150.8B++22.3D60821.9h0.9B**3A
NC6A GODSAW 2,6802,6515265.04A0.4923.843%D-23.916%C--47CN/A16256.4h9.2C+38.8C+
EM6 2,2762,2644914.611A++0.0624.514%B+24.912%C++45.7C*N/A13849.5h9.9B+40.4B+
GD-22S 2,2432,2405713.923A0.6323.884%C++24.821%C++37.2C+N/A11860.2h9.8B+40.9B+
NS-7 PDW 2,1082,0917412.822A*1.7323.528%C17.743%C+22.3CN/A6093.6h12.6B++53.7B+
Blitz GD-10 2,0072,0001,2491.601B+2.9525.625%C*12.75%D16.3DN/A51122.6h11.7B*45.6B+
NC05 Jackhammer 1,9051,8946802.785A+1.7748.455%B+16.896%B+58.6B++N/A17532.3h3.9B*8B++
AF-4 Cyclone 1,8561,8406682.754B**1.8025.792%C+19.511%C++21.3C--N/A6386.2h9.2B++35.7B+
EM4 Longshot 1,7681,7683674.817B+0.2751.812%A++87.5%A20.1DN/A5888.1h1.8B++3.5B**
L100 Python HESH 1,8371,7085133.49A*28.9447.223%C+2.518%B*44.1C3.3D*14138.7h2.7B++5.7B+
NS-11C 1,6011,5974203.802M++0.7524.316%C++20.664%C**34.9B+N/A9245.7h10.7B*43.9B+
C-4 1,9901,5053793.971A++0.5827.444%C**N/A98.4B31.7C*73715.3h1.1B*4.2B++
AF-4A Bandit 1,5061,4984223.55A++1.0027.148%B+24.232%C*40.4C++N/A10737.1h8.5B**31.5B++
AC-X11 1,3981,3912306.048S1.5025.564%C++23.293%C*39.2B+N/A10935.5h8.2B*32B+
AF-19 Mercenary 1,3931,3845252.636A*1.9124.424%B+22.182%C++26.6B+N/A12152h9.5B**38.7B++
Gauss Compact S 1,3941,3774563.02A*1.5324.135%C++25.563%A20.7C+N/A5466.6h9.7B+40B+
MKV Suppressed 1,3391,3323923.398M+1.1524.393%C17.267%C28.6C+N/A7946.5h12.2B+49.8B
Bouncing Betty 1,3261,3242116.275B*1.7251.918%B**N/A167.6B*N/A4557.9h1.6B**3.1B**
Tempest 1,3131,3074253.075A+1.4825.02%C--18.898%C30.8DN/A8542.5h9.3B+37C*
Titan-150 HESH 1,4171,3063834.368A*29.8254.681%B*3.139%B**61.3A5.2D21421.3h2.4B**4.4B**
NCM1 Scattercannon 1,2931,2844143.101B*1.4540.462%C*16.355%C*26.5C*N/A8448.4h6.2B++15.4B+
NSX Daimyo 1,2791,27911511.122A**6.5739.707%C94.058%C+60BN/A17521.3h2.2B+5.5B+
Razor GD-23 1,2761,2604103.073A**1.4825.135%C++22.46%B18.9CN/A5866.5h10.8B+43B+
19A Fortuna 1,2601,2533303.797A*0.7526.047%C+21.309%C++35.9C+N/A8234.9h8.7B+33.4B+
MGR-M1 Bishop 1,2101,2031567.712M*3.1637.684%B++31.338%C++80.7A**N/A18414.9h4.3A11.4B**
L100 Python HEAT 1,3751,1964626M++21.4545.295%D3.344%B+42.7B*6.4D*13928h2.9A6.4A
AF-34 Mattock 1,1981,1781966.01B*1.4645.389%A17.572%C*64.7A1.1B**19218.2h5.9C*13B++
LA80 1,1781,1785820.31S15.7640.004%C+87.012%B**53.1B++N/A17022.2h1.6B**4.1B++
NSX-P Tanto 1,1781,1741716.865S2.3128.352%B+29.983%B++85.7MN/A21513.7h10.5B*37B*
AF-41 Hacksaw 1,1791,1712075.657A1.1129.81%C16.652%B+60.7A*N/A18319.3h4.7B**15.7B*
NSX-P Naginata 1,1771,1702714.317A*0.2326.111%B++32.735%B+79.6B**N/A18614.7h10.7B++40.9B++
AF-18 Stalker 1,1721,1705412.163B++2.3927.369%C+20.855%C+18DN/A4864.9h13.5C+49.2C+
NSX Tengu 1,1751,1692764.236M++0.3142.157%B*20.017%C+48.9B+N/A12123.9h9.9B*23.5B++
AF-34 Mattock 1,1781,1681965.959B**1.4147.697%A17.551%C+64.2AN/A19918.2h6.2B13.1B*
NS-11A 1,1771,1682504.672A*0.1225.053%C++22.089%C+46.9B++N/A11724.9h11.2B*44.7B++
NS-30 Vandal 1,1721,1682684.358A++0.1931.319%C25.771%C+29C-N/A7440.3h5.4B17.4C*
NSX Tomoe 1,1771,1661965.949M+1.4029.462%C++39.365%C*50B+N/A11223.3h11.5B*39B+
Titan-150 AP 2,0591,16610311.32B*6.7754.857%B+2.23%C26.1C++20B**35544.7h5.2C9.4C++
NC14 Bolt Driver 1,1661,1664452.62B+1.9341.453%B*76.501%C*14.6DN/A5480.1h2.2B++5.4B++
NC9 A-Tross 1,1761,1642504.656M+0.1125.94%C++23.024%C48.3B++N/A11924.1h8.6B++33B+
AF-41 Hacksaw 1,1761,1641965.939A1.3929.256%C18.729%A60.3A*N/A18019.3h4.8B*16.5B++
Carnage AR 1,1681,1642125.491M++0.9428.576%B++27.749%B**69.7A++N/A23916.7h11B**38.4B*
NCM1 Scattercannon 1,1681,1643553.279B+1.2738.165%C++15.12%C+28.7CN/A8340.5h5.9C*15.4B+
Gauss Compact Burst 1,1711,1632155.409A++0.8627.702%C*26.913%C**40.1C++N/A9229h9.1B++32.9B+
AF-4AE Cyclone 1,1641,1631736.723S2.1729.706%C++22.786%C94.6B*N/A20712.3h8.2B++27.7B+
C75 Viper 1,2831,1635122.804S18.2530.059%D-N/A34.6C**3.6D--12933.6h5.6A+18.5B**
NSX Naginata 1,1661,1632604.473M++0.0821.41%C+31.126%B+54.9B+N/A12821.2h9.7B++45.4B+
GR-22 1,1681,1632544.579A**0.0327.444%B+27.085%B**51B*N/A14222.8h10.9B**39.7B++
NS-45 Pilot 1,1671,1634722.464B*2.0934.41%B+21.582%C--119.9A++N/A3099.7h5.6B*16.2B*
AF-6 Shadow 1,1661,1632155.409A*0.8635.076%C++23.474%C--41.8C+N/A10627.8h5B+14.3B+
NC6 Gauss SAW 1,1661,1635532.103B*2.4518.393%C17.799%D--18.4DN/A11263.3h9B+48.9C**
NS-11P 1,1691,1622534.593M*0.0427.01%B*26.334%B**46.9B**N/A12524.8h11.3B**41.9B*
NS-15MP 1,1651,1612195.301A0.7526.374%C25.237%D61.8C+N/A13418.8h10B+38.1C*
Warden 1,1651,1611995.834M**1.2833.078%B**28.252%B+47.8A+N/A12724.3h5.6A17.1B**
Reaper DMR 1,1711,1612404.838A0.2927.798%B20.844%D49.2B+N/A13123.6h8.2B*29.4B++
NSX Tanto 1,1671,1612115.502S0.9527.368%C*28.768%B+52.5B*N/A12922.1h11.4B+41.6C**
AF-8 RailJack 1,1621,1617016.586S12.0443.569%B**82.515%B*39.2AN/A11029.6h1.8B**4B*
The Moonshot 1,1611,1615421.5S16.9539.915%C--84.066%B+53C+N/A12321.9h1.6B*4B
NC6S Gauss SAW S 1,1641,1612814.132A*0.4223.564%C+22.911%C+44.5C+N/A13926.1h10.2B43.1C**
GD-7F 1,1741,1613143.697M+0.8528.767%B*21.619%C**34.3C*N/A12433.8h9.9B**34.5B*
NS-11CP 1,1671,1602394.854M0.3027.322%C18.879%D45CN/A11825.8h10.7B+39.3C**
NC1 Gauss Rifle 1,1711,1603823.037A++1.5123.774%C++19.138%C30.9B+N/A12437.5h10.3B**43.5B++
NS-44 Commissioner 1,1721,1608131.427B+3.1237.924%C*23.104%C++25.3CN/A7745.9h3.3B++8.6B+
EM1 1,1651,1603303.515A*1.0423.838%B+26.552%B++48.7B+N/A15123.8h11.1C**46.6B+
NS-357P Underboss 1,1631,1605062.292B++2.2642.591%C++22.586%C74.8C++N/A17615.5h3.1B*7.2B++
Gauss Rifle S 1,1671,1602544.567M*0.0224.942%C+25.172%B+39.6B+N/A9529.3h9.6B++38.5B+
M30 Mustang AH 1,2101,1321457.807B3.2659.073%B+N/A48.8C+3.4C-14323.2h6.1B+10.3B+
NS Decimator 1,3981,0201855.514S0.9659.713%C+2.549%C**58.6A+21.7B++37517.4h3.8B++6.3B+
Shrike 1,2989984862.053A**2.5060.673%B+2.806%C++31.1B+9.3C--24932.1h4.8B**7.8B**
Titan-150 HEAT 1,3719521307.323B+2.7748.959%C*2.731%C+19.8C+8.7C+14148.2h4.8C**9.8B+
L105 Zephyr 9879181561.2S56.6559.631%A*N/A176.5S13.3B*5835.2h4.5B**7.6B**
Hawk GD-68 1,3559092673.404S1.1566.188%B+2.42%C+26A12.8B+24834.9h6B**9.1B**
Gauss Prime 9058982273.956A++0.5926.958%C+22.16%C58.3B++N/A14115.4h10.4B38.5B
CAS30 Tank Buster 1,8968612004.305A**0.2558.084%AN/A10.6B+12.8A+12981.1h43.3C++74.5B+
Breaker Rocket Pods 9268362533.44M**28.8952.383%B+N/A203.9A22B+8084.1h11.3B*21.6B++
C85 Canister-H 8678273126.677A22.1355.749%B+15.84%A145.1B++7C3845.7h6B+10.8B+
AF-23 Grinder 8198091296.271A+1.7238.541%C+15.698%C62.2A*N/A19413h5.7B++14.9B+
L100 Python AP 1,3428005016A*11.4554.25%C+2.125%C30.8C+20.8B+24826h5.7C++10.6C++
NCM3 Raven 1,3707803422.281A*2.2743.189%B+2.436%C+10.4C++7.9B++11774.9h30.1C+69.7C*
AF-23 Grinder 7787691246.202A+1.6537.174%C++18.856%B**62.5A*N/A19012.3h5.6B+15B++
NCM3 Raven 1,3247143102.303A*2.2543.217%B+2.241%C9.9C*8.4B**11972.4h31.9C+73.7C*
EM4-AE Longshot 7057052825.179S20.6339.924%C86.383%B**81AN/A1898.7h1.5B**3.7B++
Impetus 565564876.483M1.9333.829%C+31.206%B55.8B++N/A14910.1h4B++11.7B+
M40 Fury 645536959.556S55.0136.784%C++2.052%C*107.2A*21.8A++5845h10.9B+29.7B+
M12 Kobalt 526515773.571S69.0218.858%C*19.029%C++107.3A2.3C+3984.8h14.5B**77B+
E540 Halberd 7034713513.457B*8.9144.929%C++2.548%C34.1B+16.8B+38113.8h5.6C++12.5C*
MGR-C1 Charger 4684641054.419M**0.1331.469%B*26.724%B84.4A++N/A2455.5h10.7B++34.1B++
GD-66 Claw 4314271303.285A++1.2761.29%C*19.672%B*49.7B+N/A1718.6h2.4C**3.8B+
NSX Yumi 432427964.448A*0.1025.491%C20.609%D42.3C**N/A10510.1h10.9B+42.6B
GD Guardian 425424646.625A*2.0732.769%C28.302%C63.3BN/A1436.7h5.9B++18.1B+
The Slasher 4344008,1790.049C+4.5034.945%C++1.5%D--0.7CN/A2578.5h1.7B++5C++
E540 Halberd-H 5843972515.88B**11.3356.078%C+1.259%C-50.3B+23.7B3257.9h7.2C12.8C
M40 Fury 402347843.375S38.8233.001%C1.441%C78.9A12.5B++5574.4h10.4B+31.5B+
NS Baron G5 3473451392.482A++2.0741.898%C+15.652%C*32.5C+N/A8610.6h3.9B++9.2C+
Sticky Grenade 3353301330N/A325.4559.503%B++N/A1100C**16.7B+42700.3h2.1C*3.5B+
M12 Kobalt 3403301330U325.4518.354%C++14.242%D--103.1B**3.1B4053.2h15.5B+84.7B+
Tank Mine 473328645.125A0.5768.437%MN/A117.1C*51.8C11222.8h2.8D**4.1A
M12 Kobalt-H 3293262163S158.4521.493%C+17.791%C++130.4C**1.2D*4092.5h15C++69.8C**
NS-61 Emissary 3123081472.095A++2.4627.071%C+17.208%C++53.1AN/A1655.8h9.8B++36.1B++
GR-22AE 299298466.478M+1.9329.745%C**28.188%C**90.3AN/A3323.3h10B*33.6B++
NS-44P Commissioner 2962941312.244B**2.3144.15%B+30.612%B+108.9AN/A3332.7h2.6B**5.9B++
NCM2 Falcon 4192931541.903B++2.6554.096%A+5.119%C++14.2C++6.1B++13220.7h13C24B
NCM2 Falcon 3712471172.111A+2.4454.174%B**4.049%C15.9B++8A14515.5h14.1C*26B+
LA39 Bruiser 235233962.427B**2.1270.52%B*16.738%B61.3B*N/A2753.8h2.1B++3B+
Spear Anti-Vehicle Phalanx Turret 3452281022.8A*18.2545.366%C*5.702%B*47.5B+24.4B4544.8h6.9B+15.3B+
Skyguard 438221326.906A++2.3624.867%D2.262%C++8D--7.9C--16227.6h182.2D**732.9D**
NC4 Mag-Shot 2202182890.754C++3.8027.698%C++23.395%B+15.6C--N/A8214h7.2B+26B+
MANA Anti-Personnel Turret 209208524N/A0.5519.513%UN/A2080U10U7042600.1h25.8T*132T*
M40 Fury-F 228207832.494B*2.0642.623%DN/A29.2B3D987.1h5.1B*12.1B*
Enforcer ML85 374200326.25C**1.7048.765%B*N/A23C+20B+4788.7h15.4D31.6C++
Gauss Rifle Burst 192188345.529A++0.9827.979%C+26.064%C+57B+1.2A1973.3h10.6B37.7B
NS-20 Gorgon 194187355.343S0.7925.618%C*20.321%C++40.7A**1.5C*1194.6h21.9B+85.5B*
NS-10 Burster 366186553.382M*1.1742.599%A++1.613%D*7.7B**7.4A**13424.2h196.5D-461.2B+
NS-20 Gorgon 193179355.114S0.5625.404%C*18.994%C+38.9A*3A**1304.6h23.3B91.6B++
NS-10 Burster 348174493.551M+1.0043.107%A++N/A7.5B**7.5M12923.3h206.2D--478.4B+
NS-TMC-01 "His Regards" 2081728,8480.019C+4.5324.019%C+1.744%D-0.2C-N/A0900.7h2.6C+11C*
NS-R3 Swarm 365171354.886U0.3462.675%CN/A9.1C**10.4B**11018.7h28.8C+46C+
Anti-Vehicle Grenade 2011681168N/A163.4548.797%CN/A280C-55C--17760.6h6.6C13.6C+
Rocklet Rifle 296161552.927S1.6244.863%D-N/A35B++29.3B+4434.6h28.5B*63.5B+
NC15 Phoenix 264158626.333U21.7853.985%C++N/A18.2B+12.2C++3068.7h9.3B17.2B+
Mauler S6 144144811.778B++2.7744.003%B12.5%D26.7C+N/A1905.4h4.2B++9.4B++
AF-4A Bandit AE 128127245.292M++0.7428.287%C*23.622%C84.7A+N/A2481.5h9B++32B+
M20 Basilisk 1691241210.333M**5.7846.07%B*8.871%B**34.4B**12.5B*2783.6h62B**134.5B**
NS-44L Blackhand 1221221111.091S6.5444.772%B51.639%B++81.3M++N/A2711.5h3B**6.7B++
AF-18 Stalker AE 122122264.692A++0.1430.919%C27.049%C+81.3B**N/A2111.5h10.4B++33.6B+
M12 Kobalt 117115257.5M**52.9516.774%B+20%B++71.9B+1.3C--2301.6h14.3B*85.3B*
Mag-Cutter 1481118,0270.014C4.5429.088%C+5.405%C+0.1D-N/A1993.7h2.9C+10C++
LA8 Rebel 108107601.783B**2.7740.452%A22.43%C++66.9A++N/A2631.6h4.5B**11.2B*
NSX Masamune 171107412.61A**1.9458.987%C++N/A33.4C*20B+2703.2h13.7C+23.2C++
Hunter QCX 123104571.825A++2.7335.723%C-22.115%C10.5C1.9C+459.9h5.8C*16.1C++
C150 Dalton 252102137.846C*3.3029.502%D-N/A23.2D34.1B*4604.4h7.5D**25.6F--
M20 Basilisk 13295910.556M**6.0137.962%C+9.474%A16.4C6.4C1855.8h84.8B223.5B+
C85 Canister 9893423.25B+18.7035.939%C10.753%D62C+3.3C-1991.5h6.3B+17.5B+
MAX Punch 95931,4570.064C+4.4937.336%DN/A0.4C--N/A1213.7h1.8C++4.9C*
Enforcer ML65-H 17591185.056C*0.5163.28%B++1.099%D39.6C**36.5B++5732.3h17C+26.9C*
Dual-75 Duster 6764512.8C+8.2548.166%AN/A128A++6B3890.5h4.7B*9.8B**
Gauss SPR 555577.857M**3.3137.572%B*52.727%A*39.3B+N/A2001.4h3.5A+9.4B**
Auraxium Mag-Cutter 74554,5700.012C-4.5435.326%B+5.455%C0.1C--N/A0460h4.7T*13.4C
AF-57 Piston 5454202.7A+1.8546.266%B+16.667%B++49.1B+N/A4811.1h4.1B+8.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret32390.5h
Spawn Beacon71,7701.3h
Nanite Revive Grenade02,7540.8h
Nanite Healing Grenade03180.1h
Medical Applicator417404,09833.3h
Nano-Armor Kit333965,34357.6h
Medical Kit2,00216,393146.6h
Restoration Kit991,1029h
Motion Spotter1321,7269.1h
Recon Detection Device8521,38233.4h
Shield Recharging Field79090.4h
Ammunition Package162,0491.7h
Anti-Infantry MANA Turret172721.2h
Snowman Soldier1820.1h
Nano-Repair Grenade0800h
Hardlight Barrier0910.1h

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