Online: daguest  
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Paragon Castellan durrrdle[GEYY] durrrdle
VS BR 146

KDR: 5.19

Score: 48.7m

Last Seen: Aug 2nd, 2020 9:58 PM
- OFFLINE - 7.7 hour(s)

Prestige 1, Battle Rank 100 (146 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Orion VS54 Betelgeuse 54-A NS-44 Commissioner VX6-7 Pulsar C VE-H Maw VE-C Horizon
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $24,883,641 MLG Score: 19891
Fun Score: N/A
Cheeseburgers Flipped: 58TIME WITH MEDKIT: 18%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
40.638%37.464%152244130585,2674.912830.278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.456%3.754M**2.459A**-1.113D*HEAD ++ (~17.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.731B++8.10.433B11.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.251%1.163%1041134825841190.6277372580%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.061B**-0.373C--1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.863B*10.50.802B++11.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.056%0.69%124113484357023030.619658143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.552A+-1.17D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.794B++4.50.638B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.228%12.258%41213471556161170.251623131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.531%0.925B*1.868A++0.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.519B+26.80.335C**31.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.987%81.445%412134744,188135311332.6352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.331%3.168M++0.926B*-1.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.708B++1.60.492B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.97%22.031%4121347640157640.406091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.657%2.241A*1.405A-0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.651B+3.20.35C**1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.7m263.5%755 (45.3k)653 (39.2k)5.19087144,54527,8465.32012146 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS13491582539.057%48.851%190802:4037

32% Heavy Assault40% Infiltrator18% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2016 6:50 PMOct 12th, 2017 1:27 AMAug 3rd, 2020 9:10 PM (57d) (PST)Aug 2nd, 2020 5:58 PM (58d) (PST)Aug 2nd, 2020 5:58 PM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2363079291.9400.3740.9485.1990.03319891

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,13118,42155,7101162257312239,182

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1241.9h/51.7d 3,599 70,611 36,754 387.4k 1,203 6,067 2,487 92.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M
Kills:15,214
Deaths:2,325
KDR:6.544
Accuracy:38.921% M
HSR:40.259% A
Betelgeuse 54-A
A*
Kills:12,076
Deaths:1,899
KDR:6.359
Accuracy:38.478% A*
HSR:38.208% B+
VE-H Maw
A*
Kills:2,923
Deaths:395
KDR:7.400
Accuracy:39.843% A*
HSR:38.796% B++
NS-15M2
A++
Kills:1,367
Deaths:262
KDR:5.218
Accuracy:37.449% A++
HSR:44.550% A+
Pulsar LSW
A*
Kills:1,356
Deaths:271
KDR:5.004
Accuracy:39.000% A*
HSR:42.699% A++
SVA-88
A**
Kills:1,324
Deaths:285
KDR:4.646
Accuracy:38.463% A*
HSR:50.755% A**
VE-H Maw AE
A*
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:41.068% A*
HSR:40.203% B**
NS-15M AE
A**
Kills:1,177
Deaths:183
KDR:6.432
Accuracy:40.329% A**
HSR:36.873% B+
NSX Naginata
M+
Kills:1,171
Deaths:210
KDR:5.576
Accuracy:40.769% M+
HSR:43.638% A
NS-15MP
A*
Kills:1,161
Deaths:163
KDR:7.123
Accuracy:39.982% A*
HSR:41.688% B*
VX29 Polaris
A*
Kills:1,160
Deaths:278
KDR:4.173
Accuracy:38.162% A*
HSR:47.414% A*
NSX-P Naginata
A+
Kills:430
Deaths:60
KDR:7.167
Accuracy:35.172% A+
HSR:33.488% C++
Kills:40,543
Deaths (as Heavy Assault):6,542
Deaths (to Heavy Assaults):8,585
KDR:6.19734
Kill Difference:34,001
Playtime:397.658 hours
Usage:32%
Score:17.010m
Score/min:713
Accuracy (listed only):38.970%
HSR (listed only):41.548%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A**
Kills:6,193
Deaths:869
KDR:7.127
Accuracy:39.972% A**
HSR:29.243% B++
Pulsar C
M+
Kills:5,011
Deaths:728
KDR:6.883
Accuracy:43.080% M+
HSR:27.759% C**
VE-C Horizon
M
Kills:2,631
Deaths:398
KDR:6.611
Accuracy:54.705% M
HSR:25.466% C
VE-S Canis
M+
Kills:1,752
Deaths:265
KDR:6.611
Accuracy:48.022% M+
HSR:27.569% C**
Serpent VE92
M
Kills:1,712
Deaths:263
KDR:6.510
Accuracy:40.439% M
HSR:26.986% B+
Eridani SX5
A*
Kills:1,242
Deaths:254
KDR:4.890
Accuracy:35.825% A+
HSR:42.110% A*
NSX-P Tanto
A**
Kills:1,185
Deaths:166
KDR:7.139
Accuracy:42.624% A**
HSR:34.093% B++
MKV Suppressed
A**
Kills:1,176
Deaths:165
KDR:7.127
Accuracy:39.869% A**
HSR:34.779% A+
Zenith VX-5AE
M*
Kills:1,172
Deaths:149
KDR:7.866
Accuracy:47.723% M*
HSR:28.754% C++
Solstice VE3
M
Kills:1,164
Deaths:260
KDR:4.477
Accuracy:41.658% M
HSR:31.100% A+
NS Baron G5AE
A*
Kills:1,163
Deaths:243
KDR:4.786
Accuracy:71.005% A*
HSR:19.261% C**
NSX Tanto
M
Kills:1,161
Deaths:161
KDR:7.211
Accuracy:43.597% M
HSR:34.281% B++
NS-11C
M++
Kills:1,160
Deaths:171
KDR:6.784
Accuracy:42.983% M++
HSR:26.724% B++
NSX Tengu
A++
Kills:1,159
Deaths:169
KDR:6.858
Accuracy:51.069% A++
HSR:27.869% B+
NS-11CP
A**
Kills:1,159
Deaths:139
KDR:8.338
Accuracy:42.149% A**
HSR:28.041% B
Pandora VX25
A*
Kills:569
Deaths:132
KDR:4.311
Accuracy:68.227% A*
HSR:23.023% A+
Sirius SX12
M+
Kills:537
Deaths:99
KDR:5.424
Accuracy:41.776% M+
HSR:31.471% A
NS-66 Punisher
A++
Kills:225
Deaths:34
KDR:6.618
Accuracy:37.288% A++
HSR:42.667% A+
PS1-AV Suppressor
A++
Kills:162
Deaths:36
KDR:4.500
Accuracy:38.797% A++
HSR:34.568% B**
NS-7 PDW
A**
Kills:115
Deaths:21
KDR:5.476
Accuracy:40.458% A**
HSR:33.044% A+
Deimos VA29
A
Kills:71
Deaths:27
KDR:2.630
Accuracy:78.571% A
HSR:14.085% D
Kills:30,719
Deaths (as Light Assault):4,749
Deaths (to Light Assaults):5,706
KDR:6.46852
Kill Difference:25,970
Playtime:221.936 hours
Usage:18%
Score:8.326m
Score/min:625
Accuracy (listed only):47.135%
HSR (listed only):29.661%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M+
Kills:1,752
Deaths:265
KDR:6.611
Accuracy:48.022% M+
HSR:27.569% C**
Terminus VX-9
A*
Kills:1,687
Deaths:363
KDR:4.647
Accuracy:38.896% A*
HSR:45.110% A++
Eridani SX5
A*
Kills:1,242
Deaths:254
KDR:4.890
Accuracy:35.825% A+
HSR:42.110% A*
NS-11A "Heatwave"
A*
Kills:1,182
Deaths:247
KDR:4.785
Accuracy:40.317% A*
HSR:34.433% B+
Equinox VE2 Burst
A++
Kills:1,179
Deaths:211
KDR:5.588
Accuracy:40.241% A++
HSR:38.422% B*
MKV Suppressed
A**
Kills:1,176
Deaths:165
KDR:7.127
Accuracy:39.869% A**
HSR:34.779% A+
H-V45
A**
Kills:1,168
Deaths:158
KDR:7.392
Accuracy:39.447% A**
HSR:35.103% B**
NS Baron G5AE
A*
Kills:1,163
Deaths:243
KDR:4.786
Accuracy:71.005% A*
HSR:19.261% C**
NSX Tengu
A++
Kills:1,159
Deaths:169
KDR:6.858
Accuracy:51.069% A++
HSR:27.869% B+
Pulsar VS1
M+
Kills:761
Deaths:135
KDR:5.637
Accuracy:41.462% M+
HSR:36.268% A+
Pandora VX25
A*
Kills:569
Deaths:132
KDR:4.311
Accuracy:68.227% A*
HSR:23.023% A+
Sirius SX12
M+
Kills:537
Deaths:99
KDR:5.424
Accuracy:41.776% M+
HSR:31.471% A
NSX Yumi
A+
Kills:297
Deaths:48
KDR:6.188
Accuracy:36.843% A+
HSR:35.690% B+
NS-66 Punisher
A++
Kills:225
Deaths:34
KDR:6.618
Accuracy:37.288% A++
HSR:42.667% A+
PS1-AV Suppressor
A++
Kills:162
Deaths:36
KDR:4.500
Accuracy:38.797% A++
HSR:34.568% B**
NS-11A
A*
Kills:150
Deaths:25
KDR:6
Accuracy:37.655% A*
HSR:38% A
NS-7 PDW
A**
Kills:115
Deaths:21
KDR:5.476
Accuracy:40.458% A**
HSR:33.044% A+
Deimos VA29
A
Kills:71
Deaths:27
KDR:2.630
Accuracy:78.571% A
HSR:14.085% D
Kills:14,595
Deaths (as Combat Medic):2,632
Deaths (to Combat Medics):3,508
KDR:5.54521
Kill Difference:11,963
Playtime:66.309 hours
Usage:5%
Score:2.360m
Score/min:593
Accuracy (listed only):45.876%
HSR (listed only):32.971%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A**
Kills:6,193
Deaths:869
KDR:7.127
Accuracy:39.972% A**
HSR:29.243% B++
Pulsar C
M+
Kills:5,011
Deaths:728
KDR:6.883
Accuracy:43.080% M+
HSR:27.759% C**
VE-C Horizon
M
Kills:2,631
Deaths:398
KDR:6.611
Accuracy:54.705% M
HSR:25.466% C
Serpent VE92
M
Kills:1,712
Deaths:263
KDR:6.510
Accuracy:40.439% M
HSR:26.986% B+
NSX-P Tanto
A**
Kills:1,185
Deaths:166
KDR:7.139
Accuracy:42.624% A**
HSR:34.093% B++
Zenith VX-5AE
M*
Kills:1,172
Deaths:149
KDR:7.866
Accuracy:47.723% M*
HSR:28.754% C++
Solstice VE3
M
Kills:1,164
Deaths:260
KDR:4.477
Accuracy:41.658% M
HSR:31.100% A+
NS Baron G5AE
A*
Kills:1,163
Deaths:243
KDR:4.786
Accuracy:71.005% A*
HSR:19.261% C**
NSX Tanto
M
Kills:1,161
Deaths:161
KDR:7.211
Accuracy:43.597% M
HSR:34.281% B++
NS-11C
M++
Kills:1,160
Deaths:171
KDR:6.784
Accuracy:42.983% M++
HSR:26.724% B++
NS-11CP
A**
Kills:1,159
Deaths:139
KDR:8.338
Accuracy:42.149% A**
HSR:28.041% B
VE-LR Obelisk
M
Kills:641
Deaths:85
KDR:7.541
Accuracy:54.057% M
HSR:48.674% A+
Pandora VX25
A*
Kills:569
Deaths:132
KDR:4.311
Accuracy:68.227% A*
HSR:23.023% A+
Deimos VA29
A
Kills:71
Deaths:27
KDR:2.630
Accuracy:78.571% A
HSR:14.085% D
Kills:24,992
Deaths (as Engineer):3,791
Deaths (to Engineers):3,623
KDR:6.59246
Kill Difference:21,201
Playtime:49.088 hours
Usage:4%
Score:1.503m
Score/min:510
Accuracy (listed only):50.771%
HSR (listed only):28.392%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:42,868
Deaths:4,016
KDR:10.674
Accuracy:56.020% A*
HSR:80.972% B*
NS-44 Commissioner
A++
Kills:6,937
Deaths:2,651
KDR:2.617
Accuracy:56.741% A++
HSR:38.706% A+
VE-S Canis
M+
Kills:1,752
Deaths:265
KDR:6.611
Accuracy:48.022% M+
HSR:27.569% C**
NSX Daimyo
A++
Kills:1,320
Deaths:148
KDR:8.919
Accuracy:55.083% A++
HSR:96.818% B++
Eridani SX5
A*
Kills:1,242
Deaths:254
KDR:4.890
Accuracy:35.825% A+
HSR:42.110% A*
NS-44P Commissioner
A+
Kills:1,228
Deaths:295
KDR:4.163
Accuracy:57.626% A+
HSR:39.658% B*
NS-357 Underboss
A++
Kills:1,214
Deaths:487
KDR:2.493
Accuracy:55.637% A++
HSR:38.303% A
MKV Suppressed
A**
Kills:1,176
Deaths:165
KDR:7.127
Accuracy:39.869% A**
HSR:34.779% A+
Artemis VX26 AE
A++
Kills:1,168
Deaths:224
KDR:5.214
Accuracy:39.920% A++
HSR:42.209% B**
NSX Tomoe
A**
Kills:1,161
Deaths:187
KDR:6.209
Accuracy:40.299% A*
HSR:70.629% A**
NSX Tengu
A++
Kills:1,159
Deaths:169
KDR:6.858
Accuracy:51.069% A++
HSR:27.869% B+
NS-30 Vandal
A*
Kills:820
Deaths:134
KDR:6.119
Accuracy:50.495% A*
HSR:35.488% B++
NS-61 "Ravenous" Emissary
A
Kills:758
Deaths:218
KDR:3.477
Accuracy:41.586% B**
HSR:34.960% A
Sirius SX12
M+
Kills:537
Deaths:99
KDR:5.424
Accuracy:41.776% M+
HSR:31.471% A
NS-AM7 Archer
M+
Kills:532
Deaths:164
KDR:3.244
Accuracy:71.858% A++
HSR:50.564% M+
NS-61 Emissary
A++
Kills:257
Deaths:61
KDR:4.213
Accuracy:43.040% A++
HSR:25.681% B**
Soldier Soaker
A*
Kills:243
Deaths:71
KDR:3.423
Accuracy:55.877% A*
HSR:18.107% B++
NS-66 Punisher
A++
Kills:225
Deaths:34
KDR:6.618
Accuracy:37.288% A++
HSR:42.667% A+
NS-44L Blackhand
B*
Kills:163
Deaths:30
KDR:5.433
Accuracy:49.107% B+
HSR:53.988% B*
PS1-AV Suppressor
A++
Kills:162
Deaths:36
KDR:4.500
Accuracy:38.797% A++
HSR:34.568% B**
Beamer VS3
A++
Kills:134
Deaths:50
KDR:2.680
Accuracy:42.919% A++
HSR:32.090% B**
NS-7 PDW
A**
Kills:115
Deaths:21
KDR:5.476
Accuracy:40.458% A**
HSR:33.044% A+
Kills:65,171
Deaths (as Infiltrator):9,779
Deaths (to Infiltrators):3,776
KDR:6.66438
Kill Difference:55,392
Playtime:497.614 hours
Usage:40%
Score:19.061m
Score/min:638
Accuracy (listed only):47.696%
HSR (listed only):42.375%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:544
Deaths:77
KDR:7.065
Accuracy:30.660% A++
HSR:31.985% A
Blueshift VM5
A++
Kills:525
Deaths:77
KDR:6.818
Accuracy:31.339% A++
HSR:30.476% B**
Kills:1,069
Deaths (as MAX Suit):77
Deaths (to MAX Suits):1,086
KDR:13.88312
Kill Difference:992
Playtime:7.218 hours
Usage:1%
Score:0.401m
Score/min:925
Accuracy (listed only):31.000%
HSR (listed only):31.231%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:258
V. Kills:8 N/A
Deaths:40
KDR:6.450
Accuracy:47.251% B+
KPH:44.900 C--
VKPH:1.400 D--
Kills:258 (258 + 0)
Deaths:40
KDR:6.450
VKDR:0.200
Vehicle Kills:8
Kill Difference:218
Playtime:5.740 hours
Usage:0%
Score:0.048m
Score/min:140
Piloting Accuracy:47.251%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:435
V. Kills:180 240%
Deaths:19
KDR:22.895
Accuracy:57.056% C**
KPH:52.500 A+
VKPH:21.700 B++
Supernova VPC
M
Kills:368
V. Kills:116 315%
Deaths:24
KDR:15.333
Accuracy:60.596% B*
KPH:66.100 B+
VKPH:20.800 M
Kills:803 (803 + 0)
Deaths:43
KDR:18.674
VKDR:6.884
Vehicle Kills:296
Kill Difference:760
Playtime:13.851 hours
Usage:1%
Score:0.279m
Score/min:336
Driving Accuracy:60.596%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B+
Kills:69
V. Kills:37 182%
Deaths:3
KDR:23
Accuracy:25.400% F
KPH:47.300 B+
VKPH:25.400 C**
Kills:69 (0 + 69)
Deaths:3
KDR:23
VKDR:12.333
Vehicle Kills:37
Kill Difference:66
Playtime:1.459 hours
Usage:0%
Score:0.039m
Score/min:450
Driving Accuracy:N/A%
Gunner Accuracy:25.400%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:102
V. Kills:4 N/A
Deaths:1
KDR:102
Accuracy:38.870% M*
KPH:162.300 A++
VKPH:6.400 B**
M20 Basilisk
S
Kills:53
V. Kills:12 408%
Deaths:5
KDR:10.600
Accuracy:57.343% A+
KPH:93.700 S
VKPH:21.200 M*
Kills:155 (0 + 155)
Deaths:6
KDR:25.833
VKDR:2.667
Vehicle Kills:16
Kill Difference:149
Playtime:1.194 hours
Usage:0%
Score:0.042m
Score/min:592
Driving Accuracy:N/A%
Gunner Accuracy:57.343%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:107
V. Kills:3 N/A
Deaths:24
KDR:4.458
Accuracy:55.085% A
KPH:81.300 B+
VKPH:2.300 C*
Kills:107 (107 + 0)
Deaths:24
KDR:4.458
VKDR:0.125
Vehicle Kills:3
Kill Difference:83
Playtime:1.316 hours
Usage:0%
Score:0.015m
Score/min:190
Driving Accuracy:55.085%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 42,98142,8684,01610.674A*5.4856.02%A*80.972%B*154.5M+N/A414277.4h1.6B*2.9B**
Orion VS54 15,34815,2142,3256.544A+1.3538.921%M40.259%A170.6M++1.5A56089.2h8.8B+22.7C++
Betelgeuse 54-A 12,20012,0761,8996.359B**1.1738.478%A*38.208%B+191.1A*2B++64563.2h8.8B++22.8B**
NS-44 Commissioner 6,9776,9372,6512.617B**2.5756.741%A++38.706%A+114.3A++N/A33960.7h2.7B*4.7B*
VX6-7 6,2446,1938697.127M1.9439.972%A**29.243%B++169.2M+1.4B+50136.6h9.2B*23.1B*
Pulsar C 5,0455,0117286.883A1.6943.08%M+27.759%C**149.6A**1C**43233.5h8.9B++20.6B**
VE-H Maw 2,9542,9233957.4M+2.2139.843%A*38.796%B++177.2A*1.9B++44016.5h7.6B++19B*
VE-C Horizon 2,6662,6313986.611A**1.4254.705%M25.466%C157.5A+2.1B+47316.7h13.1C++23.9B++
VE-S Canis 1,7701,7522656.611S1.4248.022%M+27.569%C**199.1M+2B*5078.8h8.8C**18.4B++
Serpent VE92 1,7241,7122636.51M**1.3240.439%M26.986%B+164.6M1.2B+45610.4h8.6B**21.2B**
Terminus VX-9 1,7031,6873634.647B++0.5438.896%A*45.11%A++152M++1.4B**46011.1h8.6A22.2A
NS-15M2 1,3811,3672625.218B++0.0337.449%A++44.55%A+159A*1.6B+6848.6h8.4B**22.5B*
Pulsar LSW 1,3621,3562715.004A++0.1939%A*42.699%A++171.6MN/A5077.9h7.9A20.2B++
SVA-88 1,3321,3242854.646B**0.5438.463%A*50.755%A**171.9M1C*7807.7h7.5A++19.5A
NSX Daimyo 1,3201,3201488.919A3.7355.083%A++96.818%B++140.4A++N/A3559.4h1.9B++3.4B**
Eridani SX5 1,2501,2422544.89A*0.3035.825%A+42.11%A*161.3A**1B++4497.7h7.7A21.5B**
NS-44P Commissioner 1,2321,2282954.163A*1.0357.626%A+39.658%B*114.8B++N/A29910.7h2.9B+5.1B+
NS-357 Underboss 1,2171,2144872.493B*2.7055.637%A++38.303%A148A*N/A4378.2h2.9B**5.2B**
NSX-P Tanto 1,2091,1851667.139S1.9542.624%A**34.093%B++142.8A*2.9A++3658.3h10.5C**24.6B*
VE-H Maw AE 1,2041,1842115.611M0.4241.068%A*40.203%B**146.2A2.5B++4588.1h8.7B21.2B*
NS-11A "Heatwave" 1,2071,1822474.785A*0.4140.317%A*34.433%B+128.5A++2.7A+3359.2h10.7B+26.5B*
Equinox VE2 Burst 1,1911,1792115.588B**0.4040.241%A++38.422%B*147.4A*1.5B*3648h9.9B++24.5B**
NS-15M AE 1,1861,1771836.432A+1.2440.329%A**36.873%B+210.2M+1.6B++11925.6h8.9B*22B**
MKV Suppressed 1,1901,1761657.127S1.9439.869%A**34.779%A+147M++1.8A*3928h9.8B++24.6B**
Zenith VX-5AE 1,1821,1721497.866M2.6847.723%M*28.754%C++177.6M+1.5C++5356.6h9.2B++19.3B**
NSX Naginata 1,1891,1712105.576M+0.3940.769%M+43.638%A183M+2.8A*7016.4h8.7B++21.2B**
H-V45 1,1781,1681587.392A*2.2039.447%A**35.103%B**149.7M++1.3B*3947.8h9.5B**24B**
Artemis VX26 AE 1,1761,1682245.214A0.0239.92%A++42.209%B**140.7A**1C**3048.3h9.2B++23B**
Solstice VE3 1,1691,1642604.477M**0.7141.658%M31.1%A+140.2M*N/A6898.3h9B*21.7C++
NS Baron G5AE 1,1661,1632434.786M+0.4071.005%A*19.261%C**178.9M+N/A3976.5h3.5B++4.9C*
NSX Tomoe 1,1641,1611876.209B**1.0240.299%A*70.629%A**119.7A++N/A6339.7h8.8B**21.8B**
NS-15MP 1,1711,1611637.123A1.9339.982%A*41.688%B*203.7M1.8B++6175.7h8.4B**21.1B**
NSX Tanto 1,1661,1611617.211S2.0243.597%M34.281%B++175.9M++N/A5506.6h9.6B*22B**
VX29 Polaris 1,1681,1602784.173B**1.0238.162%A*47.414%A*131.8A++N/A3358.8h8.1A21.2B**
NS-11C 1,1701,1601716.784M**1.5942.983%M++26.724%B++196.6M**1.7A+5565.9h9.1B**21.3A
NSX Tengu 1,1651,1591696.858S1.6751.069%A++27.869%B+141.3A*N/A3788.2h8.5B*16.7B*
NS-11CP 1,1691,1591398.338S3.1542.149%A**28.041%B199.8A**1.7B+5615.8h8.5A20.1A
NS Decimator 1,3991,0461795.844M++0.6565.568%B+2.103%C++58.1B+19.6C+43418h4.3C+6.6C++
NS-30 Vandal 8248201346.119B++0.9350.495%A*35.488%B++134.4A*N/A3166.1h3.9B**7.6B**
Pulsar VS1 7677611355.637S0.4541.462%M+36.268%A+143.6M**1.1B*6045.3h10.2B**24.6A
NS-61 "Ravenous" Emissary 7627582183.477A+1.7141.586%B**34.96%A103.8B++N/A2647.3h9.9B+23.7B++
NSX Masamune 7996751275.315S0.1267.986%B*3.704%A+78.5A**14.4C+4128.6h5.3B*7.8B**
VE-LR Obelisk 648641857.541A*2.3554.057%M48.674%A+142.4A**1.6B++4094.5h4.1B**7.5A
Pandora VX25 5735691324.311A*0.8868.227%A*23.023%A+149.7A*1.1B+6653.8h3.3B*4.8B**
Blueshift VM5 548544777.065A+1.8730.66%A++31.985%A97.1MN/A3755.6h11.2A36.6A
S1 7085401393.885M*1.3163.639%B+4.074%B**50.9B**15.8C+44010.6h5B+7.9C*
Sirius SX12 540537995.424A**0.2341.776%M+31.471%A162.7M+N/A5733.3h10.4C++25B++
NS-AM7 Archer 5715321643.244S1.9571.858%A++50.564%M+62.6S4.6B**3538.5h5.6B**7.7A
Blueshift VM5 532525776.818A1.6331.339%A++30.476%B**93.8A**1.3B++3485.6h11.9A38B**
Supernova FPC 6154351922.895B**17.7057.056%C**N/A52.4A+21.7B++3008.3h4.5C++7.9C**
NSX-P Naginata 435430607.167M*1.9835.172%A+33.488%C++165.4A++1.9C**4462.6h8.9B+25.3B++
Supernova VPC 4843682415.333C+10.1460.596%B*N/A65.7B+20.7M3895.6h4.3F-7.1C--
NSX Yumi 298297486.188A*1.0036.843%A+35.69%B+141.4M**N/A6422.1h8.9B++24.2B*
Plasma Grenade 2812731273N/A267.8154.461%B+N/A546C16C++35030.5h3.4C6.3C++
Light PPA 266258406.45C+1.2647.251%B+1.163%C+45.3C-1.4D--1405.7h10.5C**22.3B
NS-61 Emissary 257257614.213M**0.9843.04%A++25.681%B**128.5M+N/A3912h9.9C**23.1B++
Soldier Soaker 243243713.423A1.7755.877%A*18.107%B++110.5B**N/A4942.2h4.7B**8.4A
Sticky Grenade 2422351235N/A229.8171.34%A*N/A1175C++35A++48630.2h1.9C*2.7B+
NS-66 Punisher 229225346.618M**1.4337.288%A++42.667%A+150A++2.7M++4341.5h9.7B+26B*
Tank Mine 2421701313.077S7.8963.685%A+N/A130.8C++55.4C10261.3h2.1C3.3A
NS-44L Blackhand 164163305.433A*0.2449.107%B+53.988%B*62.7B*N/A2262.6h4.4C8.9C++
PS1-AV Suppressor 164162364.5A0.6938.797%A++34.568%B**135A+1.7B**4561.2h10.4B++26.8B**
C-4 176151433.512B**1.6847.568%A**N/A151B++25C18861h1.2C**2.5B*
NS-11A 151150256M++0.8137.655%A*38%A150M++1C*8781h9.5B**25.4B**
Beamer VS3 134134502.68A*2.5142.919%A++32.09%B**74.4B**N/A3871.8h7.5B+17.4B++
Nemesis VSH9 174124472.638A++2.5563.834%C4.032%B*28.8C*11.6C+3214.3h8.1C+12.6C+
Rocklet Rifle 236121522.327A*2.8663.72%AN/A20.2D-19.2D3186h72T*112.9D-
NS-7 PDW 118115215.476M0.2940.458%A**33.044%A+115A*3S8571h10.3B*25.5B*
Damascus Edge 1321109,2330.012D5.1826.058%CN/A0.3D-N/A1419.7h2.1C8.2C++
S12 Renegade 110107244.458C+0.7355.085%AN/A82.3B+2.3C*1901.3h3C**5.5B++
M12 Kobalt 1061021102M*96.8138.87%M*16.667%D170A++6.7A6020.6h20.6C-52.9B
Spear Anti-Vehicle Phalanx Turret 140102425.5A++20.3165.982%A++N/A145.7M**54.3A**9330.7h5B**7.6B+
Proximity Mine 7777155.133C*0.0650.127%B+N/A64.2D*N/A3651.2h2.6F-5.1C--
Force-Blade 1057611,7950.006D5.1844.973%B**N/A0.2C--N/A1480.7h3.2D7.2C**
Deimos VA29 7171272.63B++2.5678.571%A14.085%D101.4B*N/A7960.7h2.3C3B
G40-F Ranger 10669323B+17.8125.4%FN/A46B24.7C*4491.5h59.7B234.9D
MANA Anti-Personnel Turret 5656124.667N/A0.5235.682%UN/A560UN/A2627400.1h15.4T*43.1T*
M20 Basilisk 6553510.6M5.4157.343%A+3.774%D-88.3S20M++5770.6h38.7B*67.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon17290.6h
Nanite Revive Grenade02790.1h
Motion Spotter2715,8117.5h
Restoration Kit996375.3h
Spitfire Auto-Turret0900.1h
Recon Detection Device336,5998.4h
Ammunition Package67850.3h
Shield Recharging Field11040h
Nano-Armor Kit3489,8514.5h
Medical Kit5,39830,752218.5h
Anti-Infantry MANA Turret11430.2h
Medical Applicator4049,1542.9h
A30 Walker01150.1h

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