Online: daguest  
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Paragon Castellan durrrdle[GEYY] durrrdle
VS BR 141

KDR: 5.17

Score: 44.6m

Last Seen: Oct 27th, 2019 1:45 AM
- OFFLINE - 20.6 hour(s)

Prestige 1, Battle Rank 100 (141 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Orion VS54 Betelgeuse 54-A NS-44 Commissioner VX6-7 Pulsar C VE-H Maw VE-S Canis
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $25,011,243 MLG Score: 19993
Fun Score: N/A
Cheeseburgers Flipped: 55TIME WITH MEDKIT: 18.3%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
40.911%37.255%152443118379,0184.895180.28

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.539%3.827M**2.466A**-1.182D*HEAD ++ (~16.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.736B++80.439B11.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.24%1.163%1141122525837390.6916892580%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.051B**-0.386C--1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.863B*10.50.802B++11.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.66%0.831%110112253616742710.534815133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.708A++-1.095D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.785B++4.90.612B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.499%16%24112251005851110.1709489%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.303C*2.803M+-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.569B+20.50.491B+31.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.176%81.249%242122442,760123510634.5955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.401%3.193M++0.918B*-1.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.709B++1.60.491B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.112%22.364%2421224626144340.433818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.801%2.28A*1.497A+-0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.654B+3.10.353C**1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.6m261.3%747 (44.8k)644 (38.6k)5.1749133,74025,8445.29891141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12261468138.982%49.5%193002:4135

30% Heavy Assault42% Infiltrator18% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2016 6:50 PMOct 12th, 2017 1:27 AMOct 27th, 2019 10:32 AM (24d) (PST)Oct 26th, 2019 11:11 PM (25d) (PST)Oct 26th, 2019 9:45 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2233079161.9310.3730.9565.1280.03219993

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,39118,40054,9911162257308238,652

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1154.4h/48.1d 3,205 66,201 33,470 355.2k 1,097 5,591 2,190 84.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M**
Kills:13,785
Deaths:2,137
KDR:6.451
Accuracy:39.083% M**
HSR:40.276% A*
Betelgeuse 54-A
M+
Kills:8,543
Deaths:1,341
KDR:6.371
Accuracy:39.065% M+
HSR:37.434% B*
VE-H Maw
M
Kills:2,923
Deaths:395
KDR:7.400
Accuracy:39.843% M
HSR:38.796% A+
NS-15M2
A**
Kills:1,367
Deaths:262
KDR:5.218
Accuracy:37.449% A**
HSR:44.550% A*
Pulsar LSW
M+
Kills:1,356
Deaths:271
KDR:5.004
Accuracy:39.000% M+
HSR:42.699% A**
SVA-88
M*
Kills:1,324
Deaths:285
KDR:4.646
Accuracy:38.463% M+
HSR:50.755% M*
VE-H Maw AE
A**
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:41.068% A**
HSR:40.203% A+
NS-15M AE
M+
Kills:1,177
Deaths:183
KDR:6.432
Accuracy:40.329% M+
HSR:36.873% B**
NSX Naginata
M*
Kills:1,171
Deaths:210
KDR:5.576
Accuracy:40.769% M*
HSR:43.638% A*
NS-15MP
A**
Kills:1,161
Deaths:163
KDR:7.123
Accuracy:39.982% A**
HSR:41.688% B**
VX29 Polaris
M*
Kills:1,160
Deaths:278
KDR:4.173
Accuracy:38.162% A**
HSR:47.414% M*
NSX-P Naginata
A*
Kills:151
Deaths:28
KDR:5.393
Accuracy:35.055% A*
HSR:35.099% B*
Kills:35,302
Deaths (as Heavy Assault):5,764
Deaths (to Heavy Assaults):7,978
KDR:6.12457
Kill Difference:29,538
Playtime:350.434 hours
Usage:30%
Score:14.655m
Score/min:697
Accuracy (listed only):39.022%
HSR (listed only):41.619%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
M++
Kills:6,065
Deaths:851
KDR:7.127
Accuracy:40.072% M++
HSR:29.200% A
Pulsar C
M**
Kills:4,981
Deaths:722
KDR:6.899
Accuracy:43.081% M**
HSR:27.806% B++
VE-S Canis
M*
Kills:1,746
Deaths:264
KDR:6.614
Accuracy:48.088% M*
HSR:27.549% B*
Serpent VE92
M*
Kills:1,712
Deaths:263
KDR:6.510
Accuracy:40.439% M*
HSR:26.986% B**
Eridani SX5
M++
Kills:1,242
Deaths:254
KDR:4.890
Accuracy:35.825% A++
HSR:42.110% M++
NSX-P Tanto
M++
Kills:1,185
Deaths:166
KDR:7.139
Accuracy:42.624% M++
HSR:34.093% A
MKV Suppressed
M
Kills:1,176
Deaths:165
KDR:7.127
Accuracy:39.869% M
HSR:34.779% A**
Zenith VX-5AE
M**
Kills:1,172
Deaths:149
KDR:7.866
Accuracy:47.723% M**
HSR:28.754% B+
Solstice VE3
M**
Kills:1,164
Deaths:260
KDR:4.477
Accuracy:41.658% M**
HSR:31.100% A*
NS Baron G5AE
A**
Kills:1,163
Deaths:243
KDR:4.786
Accuracy:71.005% A**
HSR:19.261% B++
NSX Tanto
M++
Kills:1,161
Deaths:161
KDR:7.211
Accuracy:43.597% M++
HSR:34.281% A
NS-11C
M**
Kills:1,160
Deaths:171
KDR:6.784
Accuracy:42.983% M**
HSR:26.724% A
NSX Tengu
A*
Kills:1,159
Deaths:169
KDR:6.858
Accuracy:51.069% A*
HSR:27.869% B**
NS-11CP
M
Kills:1,159
Deaths:139
KDR:8.338
Accuracy:42.149% M
HSR:28.041% B++
VE-C Horizon
M++
Kills:678
Deaths:119
KDR:5.697
Accuracy:54.837% M++
HSR:33.776% A
Pandora VX25
M+
Kills:557
Deaths:131
KDR:4.252
Accuracy:68.354% M+
HSR:23.339% A++
Sirius SX12
M*
Kills:536
Deaths:97
KDR:5.526
Accuracy:41.790% M*
HSR:31.530% A++
NS-7 PDW
M+
Kills:115
Deaths:21
KDR:5.476
Accuracy:40.458% M+
HSR:33.044% A**
Deimos VA29
A+
Kills:69
Deaths:26
KDR:2.654
Accuracy:79.105% A+
HSR:14.493% C-
Kills:28,200
Deaths (as Light Assault):4,371
Deaths (to Light Assaults):5,249
KDR:6.45161
Kill Difference:23,829
Playtime:203.625 hours
Usage:18%
Score:7.546m
Score/min:618
Accuracy (listed only):48.143%
HSR (listed only):29.196%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M*
Kills:1,746
Deaths:264
KDR:6.614
Accuracy:48.088% M*
HSR:27.549% B*
Terminus VX-9
M
Kills:1,573
Deaths:341
KDR:4.613
Accuracy:38.954% M
HSR:45.709% A**
Eridani SX5
M++
Kills:1,242
Deaths:254
KDR:4.890
Accuracy:35.825% A++
HSR:42.110% M++
NS-11A "Heatwave"
A**
Kills:1,182
Deaths:247
KDR:4.785
Accuracy:40.317% A**
HSR:34.433% B**
MKV Suppressed
M
Kills:1,176
Deaths:165
KDR:7.127
Accuracy:39.869% M
HSR:34.779% A**
H-V45
M+
Kills:1,168
Deaths:158
KDR:7.392
Accuracy:39.447% M+
HSR:35.103% A++
NS Baron G5AE
A**
Kills:1,163
Deaths:243
KDR:4.786
Accuracy:71.005% A**
HSR:19.261% B++
NSX Tengu
A*
Kills:1,159
Deaths:169
KDR:6.858
Accuracy:51.069% A*
HSR:27.869% B**
Equinox VE2 Burst
A**
Kills:1,057
Deaths:181
KDR:5.840
Accuracy:40.907% A**
HSR:38.411% B**
Pulsar VS1
M**
Kills:761
Deaths:135
KDR:5.637
Accuracy:41.462% M**
HSR:36.268% A*
Pandora VX25
M+
Kills:557
Deaths:131
KDR:4.252
Accuracy:68.354% M+
HSR:23.339% A++
Sirius SX12
M*
Kills:536
Deaths:97
KDR:5.526
Accuracy:41.790% M*
HSR:31.530% A++
NSX Yumi
A*
Kills:297
Deaths:48
KDR:6.188
Accuracy:36.843% A*
HSR:35.690% B**
NS-7 PDW
M+
Kills:115
Deaths:21
KDR:5.476
Accuracy:40.458% M+
HSR:33.044% A**
NS-11A
M+
Kills:94
Deaths:12
KDR:7.833
Accuracy:38.645% M+
HSR:30.851% B**
Deimos VA29
A+
Kills:69
Deaths:26
KDR:2.654
Accuracy:79.105% A+
HSR:14.493% C-
Kills:13,895
Deaths (as Combat Medic):2,492
Deaths (to Combat Medics):3,220
KDR:5.57584
Kill Difference:11,403
Playtime:61.971 hours
Usage:5%
Score:2.207m
Score/min:593
Accuracy (listed only):47.008%
HSR (listed only):31.902%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
M++
Kills:6,065
Deaths:851
KDR:7.127
Accuracy:40.072% M++
HSR:29.200% A
Pulsar C
M**
Kills:4,981
Deaths:722
KDR:6.899
Accuracy:43.081% M**
HSR:27.806% B++
Serpent VE92
M*
Kills:1,712
Deaths:263
KDR:6.510
Accuracy:40.439% M*
HSR:26.986% B**
NSX-P Tanto
M++
Kills:1,185
Deaths:166
KDR:7.139
Accuracy:42.624% M++
HSR:34.093% A
Zenith VX-5AE
M**
Kills:1,172
Deaths:149
KDR:7.866
Accuracy:47.723% M**
HSR:28.754% B+
Solstice VE3
M**
Kills:1,164
Deaths:260
KDR:4.477
Accuracy:41.658% M**
HSR:31.100% A*
NS Baron G5AE
A**
Kills:1,163
Deaths:243
KDR:4.786
Accuracy:71.005% A**
HSR:19.261% B++
NSX Tanto
M++
Kills:1,161
Deaths:161
KDR:7.211
Accuracy:43.597% M++
HSR:34.281% A
NS-11C
M**
Kills:1,160
Deaths:171
KDR:6.784
Accuracy:42.983% M**
HSR:26.724% A
NS-11CP
M
Kills:1,159
Deaths:139
KDR:8.338
Accuracy:42.149% M
HSR:28.041% B++
VE-C Horizon
M++
Kills:678
Deaths:119
KDR:5.697
Accuracy:54.837% M++
HSR:33.776% A
Pandora VX25
M+
Kills:557
Deaths:131
KDR:4.252
Accuracy:68.354% M+
HSR:23.339% A++
VE-LR Obelisk
M*
Kills:501
Deaths:74
KDR:6.770
Accuracy:54.769% M*
HSR:50.100% A*
Deimos VA29
A+
Kills:69
Deaths:26
KDR:2.654
Accuracy:79.105% A+
HSR:14.493% C-
Kills:22,727
Deaths (as Engineer):3,475
Deaths (to Engineers):3,394
KDR:6.54014
Kill Difference:19,252
Playtime:45.635 hours
Usage:4%
Score:1.432m
Score/min:523
Accuracy (listed only):50.885%
HSR (listed only):29.140%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
M
Kills:41,440
Deaths:3,910
KDR:10.599
Accuracy:56.218% M
HSR:80.753% B**
NS-44 Commissioner
A**
Kills:6,749
Deaths:2,574
KDR:2.622
Accuracy:56.934% A**
HSR:38.613% A*
VE-S Canis
M*
Kills:1,746
Deaths:264
KDR:6.614
Accuracy:48.088% M*
HSR:27.549% B*
NSX Daimyo
A*
Kills:1,320
Deaths:148
KDR:8.919
Accuracy:55.083% A*
HSR:96.818% B*
Eridani SX5
M++
Kills:1,242
Deaths:254
KDR:4.890
Accuracy:35.825% A++
HSR:42.110% M++
NS-44P Commissioner
A++
Kills:1,228
Deaths:295
KDR:4.163
Accuracy:57.626% A++
HSR:39.658% A
NS-357 Underboss
A*
Kills:1,208
Deaths:484
KDR:2.496
Accuracy:55.654% A*
HSR:38.245% A++
MKV Suppressed
M
Kills:1,176
Deaths:165
KDR:7.127
Accuracy:39.869% M
HSR:34.779% A**
Artemis VX26 AE
A*
Kills:1,168
Deaths:224
KDR:5.214
Accuracy:39.920% A*
HSR:42.209% A+
NSX Tomoe
M*
Kills:1,161
Deaths:187
KDR:6.209
Accuracy:40.299% A**
HSR:70.629% M*
NSX Tengu
A*
Kills:1,159
Deaths:169
KDR:6.858
Accuracy:51.069% A*
HSR:27.869% B**
NS-30 Vandal
M+
Kills:819
Deaths:134
KDR:6.112
Accuracy:50.503% M+
HSR:35.409% B**
NS-61 "Ravenous" Emissary
A*
Kills:572
Deaths:158
KDR:3.620
Accuracy:41.629% A++
HSR:32.518% A*
Sirius SX12
M*
Kills:536
Deaths:97
KDR:5.526
Accuracy:41.790% M*
HSR:31.530% A++
NS-AM7 Archer
M**
Kills:510
Deaths:156
KDR:3.269
Accuracy:71.964% A++
HSR:50.588% M**
NS-61 Emissary
A*
Kills:257
Deaths:61
KDR:4.213
Accuracy:43.040% A*
HSR:25.681% A+
Soldier Soaker
A*
Kills:235
Deaths:69
KDR:3.406
Accuracy:56.051% A*
HSR:18.723% B*
NS-7 PDW
M+
Kills:115
Deaths:21
KDR:5.476
Accuracy:40.458% M+
HSR:33.044% A**
NS-44L Blackhand
A
Kills:96
Deaths:14
KDR:6.857
Accuracy:53.166% A
HSR:50% B+
Beamer VS3
A**
Kills:76
Deaths:24
KDR:3.167
Accuracy:42.913% A**
HSR:27.632% B++
Kills:62,813
Deaths (as Infiltrator):9,408
Deaths (to Infiltrators):3,510
KDR:6.67655
Kill Difference:53,405
Playtime:484.140 hours
Usage:42%
Score:18.389m
Score/min:633
Accuracy (listed only):48.905%
HSR (listed only):42.218%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:535
Deaths:75
KDR:7.133
Accuracy:30.841% A*
HSR:31.589% A++
Blueshift VM5
A*
Kills:520
Deaths:75
KDR:6.933
Accuracy:31.468% A*
HSR:30.577% A++
Kills:1,055
Deaths (as MAX Suit):75
Deaths (to MAX Suits):1,050
KDR:14.06667
Kill Difference:980
Playtime:6.876 hours
Usage:1%
Score:0.390m
Score/min:944
Accuracy (listed only):31.155%
HSR (listed only):31.083%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:258
V. Kills:8 N/A
Deaths:40
KDR:6.450
Accuracy:47.240% B*
KPH:45.100 C+
VKPH:1.400 D-
Kills:258 (258 + 0)
Deaths:40
KDR:6.450
VKDR:0.200
Vehicle Kills:8
Kill Difference:218
Playtime:5.726 hours
Usage:0%
Score:0.048m
Score/min:140
Piloting Accuracy:47.240%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
M++
Kills:368
V. Kills:116 315%
Deaths:24
KDR:15.333
Accuracy:60.596% B**
KPH:66.100 A
VKPH:20.800 M++
Supernova FPC
A*
Kills:361
V. Kills:148 242%
Deaths:19
KDR:19
Accuracy:58.660% B+
KPH:51.600 A*
VKPH:21.100 B**
Kills:729 (729 + 0)
Deaths:43
KDR:16.953
VKDR:6.140
Vehicle Kills:264
Kill Difference:686
Playtime:12.571 hours
Usage:1%
Score:0.259m
Score/min:343
Driving Accuracy:58.660%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B*
Kills:69
V. Kills:37 182%
Deaths:3
KDR:23
Accuracy:25.400% D**
KPH:47.300 B*
VKPH:25.400 B+
Kills:69 (0 + 69)
Deaths:3
KDR:23
VKDR:12.333
Vehicle Kills:37
Kill Difference:66
Playtime:1.459 hours
Usage:0%
Score:0.039m
Score/min:450
Driving Accuracy:N/A%
Gunner Accuracy:25.400%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:100
V. Kills:4 N/A
Deaths:1
KDR:100
Accuracy:39.499% M**
KPH:167.500 M+
VKPH:6.700 A++
Kills:100 (0 + 100)
Deaths:1
KDR:100
VKDR:4
Vehicle Kills:4
Kill Difference:99
Playtime:0.597 hours
Usage:0%
Score:0.022m
Score/min:615
Driving Accuracy:N/A%
Gunner Accuracy:39.499%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:106
V. Kills:3 N/A
Deaths:24
KDR:4.417
Accuracy:56.076% A+
KPH:83.500 B*
VKPH:2.400 B
Kills:106 (106 + 0)
Deaths:24
KDR:4.417
VKDR:0.125
Vehicle Kills:3
Kill Difference:82
Playtime:1.269 hours
Usage:0%
Score:0.015m
Score/min:192
Driving Accuracy:56.076%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 41,54641,4403,91010.598M5.4256.218%M80.753%B**154.4SN/A410268.4h1.6A2.9B**
Orion VS54 13,89713,7852,1376.451M**1.2839.083%M**40.276%A*169.8S1.4A*55181.2h8.8B**22.6B+
Betelgeuse 54-A 8,6178,5431,3416.371B**1.2039.065%M+37.434%B*191.1M*1.7A+65244.7h8.6A22A
NS-44 Commissioner 6,7856,7492,5742.622A++2.5556.934%A**38.613%A*115.8M++N/A34158.3h2.7B**4.7B**
VX6-7 6,1136,0658517.127S1.9540.072%M++29.2%A168.9S1.3A+49435.9h9.2B*23.1B**
Pulsar C 5,0144,9817226.899M*1.7243.081%M**27.806%B++150S1A43133.2h8.8B*20.5B**
VE-H Maw 2,9542,9233957.4S2.2339.843%M38.796%A+177.2S1.9A++43416.5h7.6B**19B**
VE-S Canis 1,7641,7462646.614S1.4448.088%M*27.549%B*200.7S2.1M++4988.7h8.8B*18.3B*
Serpent VE92 1,7241,7122636.51S1.3440.439%M*26.986%B**164.6S1.2A++45010.4h8.6B**21.2B**
Terminus VX-9 1,5871,5733414.613A+0.5638.954%M45.709%A**151.3S1.3A45910.4h8.5A+21.8A
NS-15M2 1,3811,3672625.218A++0.0437.449%A**44.55%A*159M**1.6A++6708.6h8.4B**22.5B**
Pulsar LSW 1,3621,3562715.004M*0.1739%M+42.699%A**171.6SN/A4927.9h7.9A+20.2B**
SVA-88 1,3321,3242854.646A*0.5338.463%M+50.755%M*171.9S1B**7717.7h7.5A++19.5B**
NSX Daimyo 1,3201,3201488.919A++3.7455.083%A*96.818%B*140.4M++N/A3549.4h1.9B*3.4B**
Eridani SX5 1,2501,2422544.89M**0.2835.825%A++42.11%M++161.3S1A4467.7h7.7A21.5B*
NS-44P Commissioner 1,2321,2282954.163M1.0157.626%A++39.658%A115.8A+N/A30010.6h2.9B+5.1B*
NS-357 Underboss 1,2111,2084842.496A+2.6855.654%A*38.245%A++149.1M*N/A4368.1h2.9A5.1A
NSX-P Tanto 1,2091,1851667.139S1.9642.624%M++34.093%A142.8S2.9S3608.3h10.5B*24.6B**
VE-H Maw AE 1,2041,1842115.611M++0.4441.068%A**40.203%A+146.2A**2.5A++4568.1h8.7B++21.2B**
NS-11A "Heatwave" 1,2071,1822474.785M++0.3940.317%A**34.433%B**128.5M+2.7M++3349.2h10.7B**26.5B**
NS-15M AE 1,1861,1771836.432A*1.2640.329%M+36.873%B**210.2S1.6A++11835.6h8.9B**22B**
MKV Suppressed 1,1901,1761657.127S1.9539.869%M34.779%A**147S1.8M**3908h9.8B**24.6B*
Zenith VX-5AE 1,1821,1721497.866S2.6947.723%M**28.754%B+177.6S1.5B*5346.6h9.2B**19.3A
NSX Naginata 1,1891,1712105.576S0.4040.769%M*43.638%A*183S2.8S6986.4h8.7B*21.2B**
H-V45 1,1781,1681587.392M*2.2239.447%M+35.103%A++149.7S1.3A++3887.8h9.5A+24A
Artemis VX26 AE 1,1761,1682245.214A++0.0439.92%A*42.209%A+142.4M**1B++3058.2h9.2B**23A
Solstice VE3 1,1691,1642604.477S0.7041.658%M**31.1%A*140.2SN/A6708.3h9A21.7B++
NS Baron G5AE 1,1661,1632434.786M*0.3971.005%A**19.261%B++178.9SN/A3976.5h3.5B*4.9C++
NS-15MP 1,1711,1611637.123A*1.9539.982%A**41.688%B**203.7M**1.8A6145.7h8.4B**21.1B**
NSX Tomoe 1,1641,1611876.209M*1.0340.299%A**70.629%M*119.7M++N/A6319.7h8.8A+21.8A
NSX Tanto 1,1661,1611617.211S2.0443.597%M++34.281%A175.9SN/A5466.6h9.6B++22B**
VX29 Polaris 1,1681,1602784.173A**1.0038.162%A**47.414%M*131.8M++N/A3318.8h8.1A21.2B*
NS-11C 1,1701,1601716.784S1.6142.983%M**26.724%A196.6S1.7M5475.9h9.1A21.3A
NSX Tengu 1,1651,1591696.858S1.6851.069%A*27.869%B**141.3M**N/A3748.2h8.5B**16.7B*
NS-11CP 1,1691,1591398.338S3.1642.149%M28.041%B++199.8M**1.7A++5595.8h8.5A20.1B**
Equinox VE2 Burst 1,0661,0571815.84A++0.6740.907%A**38.411%B**153.2M**1.3B**3736.9h9.8B**23.8B**
NS Decimator 1,1418441665.084S0.0966.158%B++2.37%C*58.6A20.6B+45214.4h4.4C**6.6B+
NS-30 Vandal 8238191346.112A**0.9450.503%M+35.409%B**134.3SN/A3136.1h3.9A7.6A
Pulsar VS1 7677611355.637S0.4641.462%M**36.268%A*143.6S1.1A+5875.3h10.2A24.6A
VE-C Horizon 6916781195.697M*0.5254.837%M++33.776%A144.3M2.8A*5084.7h12.8B++23.3B**
NSX Masamune 7946711275.283S0.1167.977%B**3.726%A++78.9M++14.5C+4128.5h5.3B*7.7B**
NS-61 "Ravenous" Emissary 5755721583.62M*1.5541.629%A++32.518%A*100.4A++N/A2595.7h9.3B*22.3B**
Pandora VX25 5615571314.252M++0.9268.354%M+23.339%A++150.5M**1.1B**6593.7h3.2B**4.8B**
Sirius SX12 539536975.526M**0.3541.79%M*31.53%A++162.4SN/A5653.3h10.4B**24.9B**
Blueshift VM5 539535757.133A*1.9630.841%A*31.589%A++97.3M**N/A3755.5h11.3A+36.5B**
Blueshift VM5 527520756.933A*1.7631.468%A*30.577%A++94.5M**1.3B**3515.5h11.8A+37.6B**
NS-AM7 Archer 5465101563.269S1.9171.964%A++50.588%M**63.8U4.5A3598h5.4A7.5A
VE-LR Obelisk 507501746.77M*1.6054.769%M*50.1%A*143.1S1.7A+4233.5h4A7.4A
S1 5814451223.648S1.5366.957%B**4.494%B**53A*16.2B+4788.4h4.8B**7.2B**
Supernova VPC 4843682415.333B10.1660.596%B**N/A65.7B**20.7M++3885.6h4.3D-7.1C+
Supernova FPC 5093611919A++13.8358.66%B+N/A51.6A*21.1B**3087h4.9C**8.3B+
NSX Yumi 298297486.188M*1.0136.843%A*35.69%B**141.4SN/A6382.1h8.9B**24.2B**
Light PPA 266258406.45B+1.2847.24%B*1.163%C+45.3C+1.4D-1405.7h10.5B+22.3B+
NS-61 Emissary 257257614.213S0.9643.04%A*25.681%A+128.5SN/A3852h9.9B+23.1B*
Soldier Soaker 235235693.406A*1.7756.051%A*18.723%B*111.9A*N/A4942.1h4.7B++8.4A
Sticky Grenade 2402331233N/A227.8371.91%A*N/A1165B+35A++49760.2h1.9B+2.7B++
Plasma Grenade 2182131213N/A207.8355.11%AN/A532.5C**12.5C**36210.4h3.5B6.4B++
Tank Mine 2331631213.583S8.4162.825%A*N/A148.2B*63.6C++10901.1h2.1C3.3A++
NSX-P Naginata 152151285.393M**0.2235.055%A*35.099%B*188.8S1.3C*5320.8h8.9B*25.4B**
C-4 155134403.35A1.8249.24%M**N/A148.9A+23.3C18570.9h1.2B+2.5B**
Nemesis VSH9 174124472.638M**2.5463.875%C*4.032%B**28.8B*11.6C++3144.3h8.1C*12.6C**
NS-7 PDW 118115215.476S0.3040.458%M+33.044%A**115S3S8351h10.3B**25.5B**
Damascus Edge 1301088,7540.012D5.1626.31%CN/A0.3CN/A1400.5h2.1C++8.1C**
S12 Renegade 109106244.417C**0.7656.076%A+N/A81.5B*2.3C*1921.3h3B+5.4B++
Rocklet Rifle 205103472.191M++2.9864.15%AN/A19.1D18.9C-3125.4h74.9F*116.7D-
M12 Kobalt 1041001100S94.8339.499%M**16%C-166.7M+6.7A++6140.6h20.5C+51.9B*
NS-44L Blackhand 9696146.857S1.6853.166%A50%B+64A*N/A2891.5h4.6C+8.7B+
NS-11A 9494127.833S2.6638.645%M+30.851%B**156.7SN/A10980.6h9.2A+23.7A
Spear Anti-Vehicle Phalanx Turret 12793423.25A**18.0867.185%A*1.075%D**132.9S48.6A**9310.7h5.1B**7.6A
Beamer VS3 7676243.167M++2.0142.913%A**27.632%B++63.3A++N/A4511.2h5.8B**13.5B+
Force-Blade 1057611,6360.007C-5.1746.241%AN/A0.2C--N/A1473.9h3.2C7B+
Proximity Mine 7474145.286B+0.1149.865%B**N/A67.3D*N/A3541.1h2.5F5C+
G40-F Ranger 10669323A+17.8325.4%D**N/A46B++24.7B+4491.5h59.7B+234.9C+
Deimos VA29 6969262.654A2.5279.105%A+14.493%C-115A**N/A7780.6h2.3C*2.9B+
MANA Anti-Personnel Turret 5656124.667N/A0.5135.682%UN/A560UN/A2505800.1h15.4T*43.1T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon16950.5h
Nanite Revive Grenade02490.1h
Restoration Kit996375.3h
Spitfire Auto-Turret0820.1h
Motion Spotter2715,7907.4h
Ammunition Package67480.2h
Shield Recharging Field11040h
Nano-Armor Kit3183,9534.2h
Medical Kit4,98328,433206h
Anti-Infantry MANA Turret11430.2h
Medical Applicator3744,5262.7h
Recon Detection Device315,6977.2h
A30 Walker01150.1h

Check the help document for the dictionary if you want to learn more about words used here.


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