Online: daguest  
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General dylrat[DIKZ] dylrat
TR BR 99

KDR: 3.12

Score: 32.4m

Last Seen: Oct 18th, 2019 11:14 AM
- OFFLINE - 39.1 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Connery
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP TRAC-5 L100 Python HEAT T9 CARV P2-120 HEAT TSAR-42 G20 Vulcan-H P2-120 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $636,759 MLG Score: 509
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.463%27.881%71010120911,4451.299241.826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.352%0.827B++1.047B**0.377C**HEAD ++ (~15.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.379C**11.80.177C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.023%0.623%33197121227,59715421242917.8853222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.604%1.162B**-1.229D*-0.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.776B++4.60.635B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.316%4.801%7801512045,874108819955.39394294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.321%0.471B+0.075C+0.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.80.229C++38.30.048C+54.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.196%69.17%780112181,891827102.28382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.185C++0.138C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.384C**2.20.306C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.85%15.481%7801121823966820.35725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.517B+0.149C++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.357C**4.10.167C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.4m241.3%367 (22k)331 (19.9k)3.1247456,61418,1183.7366799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1219436316.593%8.992%14905:2413

83% Engineer8% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 8th, 2014 9:17 AMApr 28th, 2019 4:10 AMOct 18th, 2019 6:46 AM (31d) (PST)Oct 18th, 2019 7:42 AM (31d) (PST)Oct 18th, 2019 7:14 AM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,097801,0170.5770.1850.0521.8140.174509

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,8054,80860,997351131091019,854

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1634.3h/68.1d 11,087 5,091 19,211 177.9k 1,052 2,924 17,094 107.5m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:3,741
Deaths:3,200
KDR:1.169
Accuracy:28.103% A
HSR:25.394% B**
LC3 Jaguar
A*
Kills:1,313
Deaths:850
KDR:1.545
Accuracy:25.383% C**
HSR:32.369% A*
FA1 Barrage
B*
Kills:239
Deaths:282
KDR:0.848
Accuracy:47.850% B*
HSR:15.481% C+
NSX-P Tanto
B++
Kills:133
Deaths:93
KDR:1.430
Accuracy:25.948% C+
HSR:30.075% B++
Kills:5,426
Deaths (as Engineer):4,425
Deaths (to Engineers):4,360
KDR:1.22621
Kill Difference:1,001
Playtime:1,353.494 hours
Usage:83%
Score:28.172m
Score/min:347
Accuracy (listed only):31.821%
HSR (listed only):25.830%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:2,605
Deaths:2,573
KDR:1.012
Accuracy:21.526% B+
HSR:21.766% C
T32 Bull
A++
Kills:901
Deaths:626
KDR:1.439
Accuracy:24.547% C++
HSR:39.956% A++
Kills:3,506
Deaths (as Heavy Assault):3,199
Deaths (to Heavy Assaults):4,939
KDR:1.09597
Kill Difference:307
Playtime:133.760 hours
Usage:8%
Score:2.084m
Score/min:260
Accuracy (listed only):23.036%
HSR (listed only):30.861%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:3,741
Deaths:3,200
KDR:1.169
Accuracy:28.103% A
HSR:25.394% B**
LC3 Jaguar
A*
Kills:1,313
Deaths:850
KDR:1.545
Accuracy:25.383% C**
HSR:32.369% A*
FA1 Barrage
B*
Kills:239
Deaths:282
KDR:0.848
Accuracy:47.850% B*
HSR:15.481% C+
NSX-P Tanto
B++
Kills:133
Deaths:93
KDR:1.430
Accuracy:25.948% C+
HSR:30.075% B++
MG-S1 Jackal
A++
Kills:121
Deaths:115
KDR:1.052
Accuracy:27.085% C++
HSR:33.058% A++
Kills:5,547
Deaths (as Light Assault):4,540
Deaths (to Light Assaults):2,932
KDR:1.22181
Kill Difference:1,007
Playtime:11.199 hours
Usage:1%
Score:0.170m
Score/min:253
Accuracy (listed only):30.874%
HSR (listed only):27.275%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:1,891
Deaths:1,485
KDR:1.273
Accuracy:36.196% C
HSR:69.170% C++
NS-44 Commissioner
A++
Kills:643
Deaths:1,044
KDR:0.616
Accuracy:31.208% D
HSR:36.236% A++
TX1 Repeater
B++
Kills:295
Deaths:436
KDR:0.677
Accuracy:28.604% B++
HSR:21.695% C+
MG-S1 Jackal
A++
Kills:121
Deaths:115
KDR:1.052
Accuracy:27.085% C++
HSR:33.058% A++
Kills:2,950
Deaths (as Infiltrator):3,080
Deaths (to Infiltrators):2,505
KDR:0.95779
Kill Difference:130
Playtime:89.031 hours
Usage:5%
Score:1.089m
Score/min:204
Accuracy (listed only):30.773%
HSR (listed only):40.040%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:1,485
Deaths:1,194
KDR:1.244
Accuracy:25.585% B
HSR:30.034% B**
FA1 Barrage
B*
Kills:239
Deaths:282
KDR:0.848
Accuracy:47.850% B*
HSR:15.481% C+
T1 Cycler
A+
Kills:208
Deaths:212
KDR:0.981
Accuracy:24.006% B
HSR:31.731% A+
MG-S1 Jackal
A++
Kills:121
Deaths:115
KDR:1.052
Accuracy:27.085% C++
HSR:33.058% A++
Kills:2,053
Deaths (as Combat Medic):1,803
Deaths (to Combat Medics):1,662
KDR:1.13866
Kill Difference:250
Playtime:41.390 hours
Usage:3%
Score:0.915m
Score/min:368
Accuracy (listed only):31.131%
HSR (listed only):27.576%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C--
Kills:87
V. Kills:72 119%
Deaths:30
KDR:2.900
Accuracy:27.617% D*
KPH:21.800 D
VKPH:18 C--
AP30 Shredder
B+
Kills:56
V. Kills:47 117%
Deaths:15
KDR:3.733
Accuracy:31.561% C+
KPH:28.400 C+
VKPH:23.800 B+
Kills:143 (0 + 143)
Deaths:45
KDR:3.178
VKDR:2.644
Vehicle Kills:119
Kill Difference:98
Playtime:5.968 hours
Usage:0%
Score:0.119m
Score/min:332
Piloting Accuracy:N/A%
Gunner Accuracy:31.561%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:2,693
V. Kills:1,098 245%
Deaths:136
KDR:19.802
Accuracy:62.563% B**
KPH:57.200 A+
VKPH:23.300 A*
L100 Python AP
A+
Kills:1,521
V. Kills:576 264%
Deaths:59
KDR:25.780
Accuracy:52.428% C-
KPH:54 A+
VKPH:20.400 C**
C75 Viper
S
Kills:1,376
V. Kills:632 217%
Deaths:109
KDR:12.624
Accuracy:56.704% A++
KPH:60.900 A++
VKPH:28 S
L100 Python HESH
B+
Kills:602
V. Kills:147 407%
Deaths:67
KDR:8.985
Accuracy:55.098% B++
KPH:45.200 C
VKPH:11 B+
Kills:6,192 (6,192 + 0)
Deaths:371
KDR:16.690
VKDR:6.612
Vehicle Kills:2,453
Kill Difference:5,821
Playtime:111.198 hours
Usage:7%
Score:2.188m
Score/min:328
Driving Accuracy:55.098%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:17,505
V. Kills:8,542 205%
Deaths:962
KDR:18.197
Accuracy:51.189% B+
KPH:46.200 B**
VKPH:22.500 B*
P2-120 HEAT
A+
Kills:2,285
V. Kills:1,098 208%
Deaths:222
KDR:10.293
Accuracy:57.775% A++
KPH:34.100 B++
VKPH:16.400 A+
P2-120 HESH
C+
Kills:1,615
V. Kills:318 N/A
Deaths:116
KDR:13.922
Accuracy:46.337% B+
KPH:43.100 C
VKPH:8.500 C+
P525 Marauder
A++
Kills:649
V. Kills:29 N/A
Deaths:20
KDR:32.450
Accuracy:25.231% B+
KPH:129.300 A++
VKPH:5.800 B++
G40-F Ranger
A*
Kills:482
V. Kills:239 201%
Deaths:35
KDR:13.771
Accuracy:42.164% A+
KPH:97.400 A*
VKPH:48.300 A++
M12 Kobalt
A**
Kills:427
V. Kills:19 N/A
Deaths:5
KDR:85.400
Accuracy:17.307% B++
KPH:150 A**
VKPH:6.700 B+
G30 Vulcan
B*
Kills:95
V. Kills:53 176%
Deaths:27
KDR:3.519
Accuracy:37.330% B*
KPH:22.900 C++
VKPH:12.800 C+
MR11 Gatekeeper
U
Kills:78
V. Kills:279 28%
Deaths:5
KDR:15.600
Accuracy:55.254% A*
KPH:24.300 B
VKPH:86.800 U
G30 Walker
B
Kills:71
V. Kills:47 148%
Deaths:31
KDR:2.290
Accuracy:25.175% C+
KPH:24 B
VKPH:15.900 C+
Kills:23,207 (21,405 + 1,802)
Deaths:1,423
KDR:16.309
VKDR:7.466
Vehicle Kills:10,624
Kill Difference:21,784
Playtime:506.666 hours
Usage:31%
Score:8.163m
Score/min:269
Driving Accuracy:46.337%
Gunner Accuracy:25.175%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:1,639
V. Kills:821 199%
Deaths:162
KDR:10.117
Accuracy:51.693% B+
KPH:76.100 A++
VKPH:38.100 B**
P525 Marauder-H
A
Kills:1,330
V. Kills:103 N/A
Deaths:61
KDR:21.803
Accuracy:44.110% B**
KPH:148.600 B**
VKPH:11.500 A
MR11 Gatekeeper-H
A
Kills:368
V. Kills:303 121%
Deaths:26
KDR:14.154
Accuracy:57.565% B+
KPH:48.500 A
VKPH:39.900 B**
E540 Halberd-H
C**
Kills:256
V. Kills:107 237%
Deaths:15
KDR:17.067
Accuracy:57.625% C+
KPH:50.900 C**
VKPH:21.300 C+
G40-F Ranger
C++
Kills:158
V. Kills:82 190%
Deaths:10
KDR:15.800
Accuracy:30.669% D
KPH:33.500 C++
VKPH:17.400 C+
M12 Kobalt-H
U
Kills:143
V. Kills:3 N/A
Deaths:5
KDR:28.600
Accuracy:20.674% U
KPH:99.800 U
VKPH:2.100 U
G30 Walker
A
Kills:122
V. Kills:57 210%
Deaths:5
KDR:24.400
Accuracy:44.352% A
KPH:35.400 B
VKPH:16.600 C++
M12 Kobalt-H
A*
Kills:105
V. Kills:5 N/A
Deaths:5
KDR:21
Accuracy:24.664% B+
KPH:233 A*
VKPH:11.100 A*
Halberd-H SE
C++
Kills:65
V. Kills:26 241%
Deaths:3
KDR:21.667
Accuracy:65.053% B++
KPH:62.700 C+
VKPH:25.100 C++
M60-G Bulldog-H
A**
Kills:64
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:57.549% B**
KPH:176.700 A**
VKPH:11 C++
Kills:4,250 (0 + 4,250)
Deaths:292
KDR:14.555
VKDR:5.175
Vehicle Kills:1,511
Kill Difference:3,958
Playtime:54.554 hours
Usage:3%
Score:1.444m
Score/min:441
Driving Accuracy:N/A%
Gunner Accuracy:57.549%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:557
V. Kills:26 N/A
Deaths:7
KDR:79.571
Accuracy:24.288% A
KPH:110.900 A
VKPH:5.200 B*
M20 Basilisk
A
Kills:239
V. Kills:81 291%
Deaths:22
KDR:10.864
Accuracy:50.263% A
KPH:35.400 A
VKPH:12 B**
G40-F Ranger
B*
Kills:136
V. Kills:76 177%
Deaths:11
KDR:12.364
Accuracy:36.831% B+
KPH:26.600 B*
VKPH:14.900 B+
M20 Basilisk
B**
Kills:100
V. Kills:40 244%
Deaths:11
KDR:9.091
Accuracy:48.187% B**
KPH:34.100 B**
VKPH:13.600 B**
M12 Kobalt
A**
Kills:70
V. Kills:9 N/A
Deaths:3
KDR:23.333
Accuracy:24.236% A+
KPH:87.700 B+
VKPH:11.300 A**
Kills:1,102 (0 + 1,102)
Deaths:54
KDR:20.407
VKDR:4.296
Vehicle Kills:232
Kill Difference:1,048
Playtime:20.603 hours
Usage:1%
Score:0.414m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:24.236%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C**
Kills:77
V. Kills:42 179%
Deaths:6
KDR:12.833
Accuracy:47.640% D-
KPH:45.800 C--
VKPH:25 C**
Kills:77 (0 + 77)
Deaths:6
KDR:12.833
VKDR:7
Vehicle Kills:42
Kill Difference:71
Playtime:1.682 hours
Usage:0%
Score:0.044m
Score/min:431
Piloting Accuracy:N/A%
Gunner Accuracy:47.640%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 26,04717,50596218.196A+15.0751.189%B+N/A46.2B**22.5B*275379.1h4.2A8.3B**
TRAC-5 3,8333,7413,2001.169B+1.9628.103%A25.394%B**21.2C++N/A68176.5h14B+49.8B+
L100 Python HEAT 3,7912,69313619.801M+16.6862.563%B**N/A57.2A+23.3A*32947.1h4.5B*7.2B**
T9 CARV 2,6332,6052,5731.012C+2.1121.526%B+21.766%C37.9B+N/A12168.8h11.3B*52.4B+
P2-120 HEAT 3,3832,28522210.293B*7.1757.775%A++1.225%D*34.2B++16.4A+21766.9h6.3B+10.9B**
TSAR-42 1,9011,8911,4851.273C1.8536.196%C69.17%C++31.9CN/A8659.2h2.2C**6.1C++
G20 Vulcan-H 2,4601,63916210.117A6.9951.693%B+2.502%C+76.2A++38.2B**52421.5h68.1B**131.7B**
P2-120 HESH 1,9331,61511613.922C++10.8046.337%B+N/A43.1C8.5C+15337.5h4.8C*10.3B+
L100 Python AP 2,0971,5215925.78M*22.6652.428%C-N/A53.9A+20.4C**34928.2h2.9A+5.5A
TAR 1,5001,4851,1941.244C+1.8825.585%B30.034%B**50.9B*N/A15829.2h11.3B++44.3B++
C75 Viper 2,0081,37610912.624A*9.5056.704%A++N/A60.9A++28S36722.6h8.1B*14.4A
P525 Marauder-H 1,4331,3306121.803B++18.6844.11%B**N/A149.4B**11.6A3518.9h7.1C++16.1B+
LC3 Jaguar 1,3261,3138501.545C*1.5825.383%C**32.369%A*31.6C++N/A9541.5h11B+43.4B+
Tank Mine 1,4549522004.76B**1.6460.207%A++N/A198.3A++104.6A+15714.8h2.6D*4.3B**
T32 Bull 9089016261.439C++1.6924.547%C++39.956%A++46.4C*N/A12619.4h10.8B++43.9B+
P525 Marauder 6786492032.45B**29.3325.231%B+1.233%C--129.8A++5.8B++2845h5.3B++21.1B++
NS-44 Commissioner 6496431,0440.616C2.5131.208%D36.236%A++42.3BN/A11515.2h3.1B*10.1C**
L100 Python HESH 749602678.985C+5.8655.098%B++0.997%C-45.3C11.1B+21313.3h3.3C*6B+
M12 Kobalt 583557779.571S76.4524.288%A17.594%C111.4A+5.2B*3665h16.3B+67.1B++
G40-F Ranger 7214823513.771B**10.6542.164%A+N/A96.4A++47.8A++7825h50.3B+119.2B++
M12 Kobalt 446427585.4S82.2817.307%B++15.925%C++152.5A**6.8B+3382.8h10.2A+59A
MR11 Gatekeeper-H 6713682614.154A**11.0357.565%B+N/A48.4A39.9B**4107.6h47.9B+83.2B++
Hunter QCX 5163282991.097B+2.0369.255%A+N/A34.5A*19.8M*2549.5h12.1C17.4C++
TX1 Repeater 2982954360.677C+2.4528.604%B++21.695%C+23.6C+N/A8012.5h14.1C++49.3B+
Chainblade 26125612,3000.021C+3.1036.823%B+5.078%C0.6C+N/A2450.8h2B+5.5B+
E540 Halberd-H 3632561517.067B**13.9457.625%C+N/A51.2B21.4C+4615h6.4C+11.1C++
M20 Basilisk 3202392210.864M7.7450.263%A7.95%B*35.7A+12.1A3046.7h88.7C**176.4B++
FA1 Barrage 2412392820.848C+2.2847.85%B*15.481%C+43.5B*N/A1445.5h4.1B++8.5B++
ML-7 3792253960.568C+2.5659.444%B1.778%D24.7C++16.9B++3379.1h6.5C**10.9B+
T1 Cycler 2112082120.981C+2.1424.006%B31.731%A+34.7B+N/A1756h12.5B++52.1B+
Frag Grenade 1651641164N/A160.8840.745%DN/A328D2D*11630.5h4.1C+10.1C+
G40-F Ranger 2401581015.8B*12.6830.669%DN/A33.6C++17.4C+2654.7h70.6C**230.3C++
M12 Kobalt-H 146143528.6U25.4820.674%UN/A102.1U2.1U4841.4h14.7T*70.9T*
G40-F Ranger 2121361112.364A+9.2436.831%B+N/A26.7B*14.9B+3325.1h123.2C*334.6B+
Spear Anti-Vehicle Phalanx Turret 194135159B+5.8837.407%D4.444%C**33.8C14.8D2804h6.7B17.8B
NSX-P Tanto 134133931.43B+1.6925.948%C+30.075%B++60.5AN/A2242.2h12.4B+47.6B+
G30 Walker 179122524.4A++21.2844.352%A2.459%C--35.9B+16.8C++3803.4h149.3B336.7B+
MG-S1 Jackal 1211211151.052C+2.0727.085%C++33.058%A++60.5B**N/A1792h11C++40.7B
C-4 159117913S9.88256.522%UN/A585U210U86720.2h1.5C+0.6A++
G40-F Ranger 167113618.833B*15.7145.857%A+N/A94.2A**45A++6111.2h50.9B**111.1B**
M12 Kobalt-H 110105521C+17.8824.664%B+20%B+210A++10A++8800.5h12.6B+51B++
M20 Basilisk 140100119.091A**5.9748.187%B**2%D**34.5B**13.8B**3512.9h94.9C*196.9B+
G30 Vulcan 14895273.519C+0.3937.33%B*2.105%D22.6C++12.6C+6544.2h68.3B*183B**
Claymore 8888194.632C1.5135.926%B+N/A220A+N/A5610.4h1.1B*3.1B++
C150 Dalton 15987302.9D0.2227.617%D*N/A21.8D18C--3254h3.6B+13.1C+
MR11 Gatekeeper 35778515.6A*12.4855.254%A*1.282%D24.4B+87.2U4563.2h63.4D114.7B+
VLG Missile Launcher 11977612.833C9.7147.64%D-N/A45.3C--24.7C*4311.7h5.6B11.8C+
G30 Walker 11871312.29C0.8325.175%C+2.817%C**23.7B15.7C+4323h156.1B++620.2B+
M12 Kobalt 7970323.333B20.2124.236%A+17.143%C87.5B+11.3A**3550.8h21.4D88.4B+
NS-TMC-01 "His Regards" 71702,4990.028C++3.1015.988%D2.857%D0.4CN/A1164.3h1.5B*9.1B
Halberd-H SE 9165321.667C+18.5465.053%B++N/A65C+26C++3251h4.8C+7.3B
ASP-30 Grounder 110651260.516C2.6154.225%D*1.538%D11D7.6C-1645.9h7.8C*14.4C+
M60-G Bulldog-H 6864164M*60.8857.549%B**N/A160A*10C+5540.4h4.1B++7.1B++
NS Annihilator 10060163.75S0.6379.492%CN/A23.1M+15.4A**4282.6h7.3A++9.2A+
AP30 Shredder 10356153.733C0.6131.561%C+1.786%C+28C+23.5B+3452h92.5C++293.2C++
MANA Anti-Personnel Turret 5453501.06N/A2.0622.893%UN/A530U10U1251300.1h27.4T*119.8T*
M20 Basilisk 6751151S47.8850.156%C5.882%B++72.9A+22.9C**7800.7h47.3A94.3A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon158130.5h
Nano-Armor Kit1,1022,034,355127.5h
Medical Applicator9335,1602.1h
Spitfire Auto-Turret295,1693h
Motion Spotter91,8430.8h
Welding Device01,3300.2h
Ammunition Package352,3691.4h
Medical Kit1348441.4h
Anti-Infantry MANA Turret122170.3h
Recon Detection Device6770.2h
Nano-Repair Grenade08290.2h
Dual-75 Duster1560.1h
A30 Walker01050h
Xiphos Anti-Personnel Phalanx Turret02800h

Check the help document for the dictionary if you want to learn more about words used here.


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