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Maj. General dylrat[DIKZ] dylrat
TR BR 85

KDR: 2.87

Score: 27.5m

Last Seen: Jul 14th, 2019 5:12 AM
- ONLINE NOW

Prestige 1, Battle Rank 85 - Terran Republic on Connery - Outfit Member of DIKZ[DIKZ] DIKZ
TR outfit on Connery

Members: 9
Level Progress (to 86): 19%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP TRAC-5 T9 CARV L100 Python HEAT P2-120 HEAT TSAR-42 P2-120 HESH TAR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $668,034 MLG Score: 534
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.427%27.683%7049120510,9021.290331.582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.427%0.832B++1.037B**0.319C*HEAD ++ (~14.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.38C**11.70.178C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.767%0.704%30607120722,1521337983416.5684225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.526%1.139B**-1.19D*-0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.768B++4.70.623B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.752%5.063%7891412005,39297417345.53026311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.547%0.397B0.155C++0.689

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.20.297C*35.10.147C++51.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.933%69.365%789112131,77980192.22097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.141C++0.147C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.37C**2.20.296C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.206%15.385%7891121323463520.367925

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.553B+0.148C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.358C**4.10.161C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DIKZ[DIKZ] DIKZ
TR outfit on Connery

Members: 9
27.5m233.4%358 (21.5k)322 (19.3k)2.8723548,85017,0073.4143685 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214389916.643%9.867%16405:0212

81% Engineer9% Heavy Assault6% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 8th, 2014 9:17 AMApr 28th, 2019 4:10 AMJul 18th, 2019 1:41 PM (2d) (PST)Jul 14th, 2019 3:19 AM (7d) (PST)Jul 14th, 2019 1:12 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,036889480.5720.1990.0561.7160.163534

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,1805,27456,906341231031019,302

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1423.6h/59.3d 9,218 4,820 15,676 146.6k 996 2,754 13,949 88.5m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:3,741
Deaths:3,200
KDR:1.169
Accuracy:28.103% A
HSR:25.394% B**
LC3 Jaguar
A*
Kills:958
Deaths:535
KDR:1.791
Accuracy:24.900% C*
HSR:33.090% A*
FA1 Barrage
B*
Kills:234
Deaths:279
KDR:0.839
Accuracy:48.206% B*
HSR:15.385% C+
Kills:4,933
Deaths (as Engineer):4,014
Deaths (to Engineers):3,900
KDR:1.22895
Kill Difference:919
Playtime:1,151.062 hours
Usage:81%
Score:23.314m
Score/min:338
Accuracy (listed only):33.736%
HSR (listed only):24.623%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:2,605
Deaths:2,573
KDR:1.012
Accuracy:21.526% B+
HSR:21.766% C+
T32 Bull
A*
Kills:900
Deaths:624
KDR:1.442
Accuracy:24.573% C++
HSR:40% A*
Kills:3,505
Deaths (as Heavy Assault):3,197
Deaths (to Heavy Assaults):4,727
KDR:1.09634
Kill Difference:308
Playtime:131.736 hours
Usage:9%
Score:2.069m
Score/min:262
Accuracy (listed only):23.049%
HSR (listed only):30.883%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:3,741
Deaths:3,200
KDR:1.169
Accuracy:28.103% A
HSR:25.394% B**
LC3 Jaguar
A*
Kills:958
Deaths:535
KDR:1.791
Accuracy:24.900% C*
HSR:33.090% A*
FA1 Barrage
B*
Kills:234
Deaths:279
KDR:0.839
Accuracy:48.206% B*
HSR:15.385% C+
MG-S1 Jackal
A++
Kills:121
Deaths:115
KDR:1.052
Accuracy:27.085% C++
HSR:33.058% A++
Kills:5,054
Deaths (as Light Assault):4,129
Deaths (to Light Assaults):2,785
KDR:1.22403
Kill Difference:925
Playtime:9.183 hours
Usage:1%
Score:0.130m
Score/min:236
Accuracy (listed only):32.073%
HSR (listed only):26.732%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:1,779
Deaths:1,411
KDR:1.261
Accuracy:35.933% C
HSR:69.365% C++
NS-44 Commissioner
A++
Kills:621
Deaths:1,001
KDR:0.620
Accuracy:31.065% D
HSR:35.427% A++
TX1 Repeater
B++
Kills:295
Deaths:436
KDR:0.677
Accuracy:28.604% B++
HSR:21.695% C++
MG-S1 Jackal
A++
Kills:121
Deaths:115
KDR:1.052
Accuracy:27.085% C++
HSR:33.058% A++
Kills:2,816
Deaths (as Infiltrator):2,963
Deaths (to Infiltrators):2,413
KDR:0.95039
Kill Difference:147
Playtime:86.303 hours
Usage:6%
Score:1.048m
Score/min:202
Accuracy (listed only):30.671%
HSR (listed only):39.886%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:1,453
Deaths:1,164
KDR:1.248
Accuracy:25.658% B+
HSR:29.869% B**
FA1 Barrage
B*
Kills:234
Deaths:279
KDR:0.839
Accuracy:48.206% B*
HSR:15.385% C+
T1 Cycler
A+
Kills:208
Deaths:212
KDR:0.981
Accuracy:24.006% B+
HSR:31.731% A+
MG-S1 Jackal
A++
Kills:121
Deaths:115
KDR:1.052
Accuracy:27.085% C++
HSR:33.058% A++
Kills:2,016
Deaths (as Combat Medic):1,770
Deaths (to Combat Medics):1,615
KDR:1.13898
Kill Difference:246
Playtime:40.559 hours
Usage:3%
Score:0.898m
Score/min:369
Accuracy (listed only):31.239%
HSR (listed only):27.511%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:78
V. Kills:67 115%
Deaths:30
KDR:2.600
Accuracy:27.992% D*
KPH:21.300 D
VKPH:18.300 C-
Kills:78 (0 + 78)
Deaths:30
KDR:2.600
VKDR:2.233
Vehicle Kills:67
Kill Difference:48
Playtime:3.656 hours
Usage:0%
Score:0.064m
Score/min:290
Piloting Accuracy:N/A%
Gunner Accuracy:27.992%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:2,109
V. Kills:837 252%
Deaths:135
KDR:15.622
Accuracy:62.051% B**
KPH:57.400 A++
VKPH:22.800 A*
C75 Viper
S
Kills:1,376
V. Kills:632 217%
Deaths:109
KDR:12.624
Accuracy:56.704% A++
KPH:60.900 A++
VKPH:28 S
L100 Python AP
A++
Kills:1,328
V. Kills:491 270%
Deaths:59
KDR:22.509
Accuracy:52.262% C-
KPH:53.200 A++
VKPH:19.700 C**
L100 Python HESH
B++
Kills:596
V. Kills:144 411%
Deaths:67
KDR:8.896
Accuracy:55.075% B++
KPH:45.400 C
VKPH:11 B++
Kills:5,409 (5,409 + 0)
Deaths:370
KDR:14.619
VKDR:5.686
Vehicle Kills:2,104
Kill Difference:5,039
Playtime:97.408 hours
Usage:7%
Score:1.908m
Score/min:326
Driving Accuracy:55.075%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:13,220
V. Kills:6,468 204%
Deaths:945
KDR:13.989
Accuracy:50.917% B+
KPH:44.300 B**
VKPH:21.700 B++
P2-120 HEAT
A+
Kills:1,916
V. Kills:932 205%
Deaths:222
KDR:8.631
Accuracy:56.873% A+
KPH:32.800 B+
VKPH:16 A+
P2-120 HESH
C+
Kills:1,607
V. Kills:314 N/A
Deaths:116
KDR:13.853
Accuracy:46.268% B+
KPH:43 C
VKPH:8.400 C+
P525 Marauder
A++
Kills:649
V. Kills:29 N/A
Deaths:20
KDR:32.450
Accuracy:25.231% B+
KPH:129.300 A++
VKPH:5.800 B*
M12 Kobalt
M+
Kills:427
V. Kills:19 N/A
Deaths:5
KDR:85.400
Accuracy:17.307% B++
KPH:150 M+
VKPH:6.700 B+
G40-F Ranger
A**
Kills:370
V. Kills:187 197%
Deaths:35
KDR:10.571
Accuracy:40.112% A
KPH:98.200 A**
VKPH:49.600 A*
G30 Vulcan
B*
Kills:91
V. Kills:52 172%
Deaths:27
KDR:3.370
Accuracy:37.356% B*
KPH:23.300 C++
VKPH:13.300 C+
MR11 Gatekeeper
S
Kills:78
V. Kills:279 28%
Deaths:5
KDR:15.600
Accuracy:55.254% A*
KPH:24.300 C*
VKPH:86.800 S
G30 Walker
B
Kills:66
V. Kills:46 140%
Deaths:31
KDR:2.129
Accuracy:24.851% C++
KPH:22.800 B
VKPH:15.900 C*
Kills:18,424 (16,743 + 1,681)
Deaths:1,406
KDR:13.104
VKDR:5.922
Vehicle Kills:8,326
Kill Difference:17,018
Playtime:415.827 hours
Usage:29%
Score:6.456m
Score/min:259
Driving Accuracy:46.268%
Gunner Accuracy:24.851%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:1,410
V. Kills:718 196%
Deaths:162
KDR:8.704
Accuracy:51.440% B+
KPH:76.900 A+
VKPH:39.200 B**
P525 Marauder-H
A
Kills:1,330
V. Kills:103 N/A
Deaths:61
KDR:21.803
Accuracy:44.110% B**
KPH:148.600 B**
VKPH:11.500 A
MR11 Gatekeeper-H
A
Kills:304
V. Kills:268 113%
Deaths:26
KDR:11.692
Accuracy:57.151% B+
KPH:49 A
VKPH:43.200 A
G40-F Ranger
C++
Kills:156
V. Kills:80 193%
Deaths:10
KDR:15.600
Accuracy:30.167% D
KPH:35.500 C++
VKPH:18.200 C+
E540 Halberd-H
C+
Kills:152
V. Kills:64 234%
Deaths:15
KDR:10.133
Accuracy:56.190% C+
KPH:44.700 C+
VKPH:18.800 C
M12 Kobalt-H
U
Kills:143
V. Kills:3 N/A
Deaths:5
KDR:28.600
Accuracy:20.674% U
KPH:99.800 U
VKPH:2.100 U
M12 Kobalt-H
A*
Kills:104
V. Kills:5 N/A
Deaths:5
KDR:20.800
Accuracy:24.833% B+
KPH:237.300 A*
VKPH:11.400 A*
Halberd-H SE
C+
Kills:65
V. Kills:26 241%
Deaths:3
KDR:21.667
Accuracy:65.053% B+
KPH:62.700 C
VKPH:25.100 C+
M60-G Bulldog-H
M
Kills:64
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:57.549% B**
KPH:176.700 M
VKPH:11 C**
G30 Walker
A*
Kills:51
V. Kills:22 222%
Deaths:5
KDR:10.200
Accuracy:48.145% A*
KPH:31.900 C*
VKPH:13.800 C
Kills:3,779 (0 + 3,779)
Deaths:292
KDR:12.942
VKDR:4.428
Vehicle Kills:1,293
Kill Difference:3,487
Playtime:46.144 hours
Usage:3%
Score:1.205m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:48.145%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:555
V. Kills:26 N/A
Deaths:7
KDR:79.286
Accuracy:23.909% A
KPH:111.400 A+
VKPH:5.200 B*
M20 Basilisk
A
Kills:232
V. Kills:79 290%
Deaths:22
KDR:10.546
Accuracy:49.803% A
KPH:35.400 A
VKPH:12.100 B**
G40-F Ranger
B++
Kills:133
V. Kills:75 175%
Deaths:11
KDR:12.091
Accuracy:36.644% B+
KPH:26.300 B++
VKPH:14.800 B+
M20 Basilisk
B**
Kills:99
V. Kills:40 241%
Deaths:11
KDR:9
Accuracy:48.007% B**
KPH:34.100 B**
VKPH:13.800 B**
M12 Kobalt
M
Kills:70
V. Kills:9 N/A
Deaths:3
KDR:23.333
Accuracy:24.236% A+
KPH:87.700 B+
VKPH:11.300 M
Kills:1,089 (0 + 1,089)
Deaths:54
KDR:20.167
VKDR:4.241
Vehicle Kills:229
Kill Difference:1,035
Playtime:20.281 hours
Usage:1%
Score:0.397m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:24.236%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C++
Kills:77
V. Kills:42 179%
Deaths:6
KDR:12.833
Accuracy:47.640% D-
KPH:45.800 D
VKPH:25 C++
Kills:77 (0 + 77)
Deaths:6
KDR:12.833
VKDR:7
Vehicle Kills:42
Kill Difference:71
Playtime:1.682 hours
Usage:0%
Score:0.039m
Score/min:386
Piloting Accuracy:N/A%
Gunner Accuracy:47.640%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 19,68813,22094513.989B**11.1250.917%B+N/A44.3B**21.7B++266298.3h4.3A8.5B**
TRAC-5 3,8333,7413,2001.169B+1.7028.103%A25.394%B**21.2C++N/A68176.5h14B49.8B+
T9 CARV 2,6332,6052,5731.012C+1.8621.526%B+21.766%C+37.9B+N/A12068.8h11.3B*52.4B+
L100 Python HEAT 2,9462,10913515.622A++12.7562.051%B**N/A57.5A++22.8A*34236.7h4.6B+7.3B*
P2-120 HEAT 2,8481,9162228.631B+5.7656.873%A+1.409%D--32.8B+16A+21558.4h6.6B+11.5B**
TSAR-42 1,7881,7791,4111.261C1.6135.933%C69.365%C++31.2CN/A8457.1h2.2C**6.2C++
P2-120 HESH 1,9211,60711613.853C++10.9846.268%B+N/A43C8.4C+15037.4h4.8C++10.3B+
TAR 1,4681,4531,1641.248C+1.6225.658%B+29.869%B**51.2B*N/A15928.4h11.3B++44.1B++
G20 Vulcan-H 2,1281,4101628.704A5.8351.44%B+2.482%C77A+39.2B**51418.3h67.4B**130.9B**
C75 Viper 2,0081,37610912.624A++9.7556.704%A++N/A60.9A++28S36022.6h8.1B*14.4A
P525 Marauder-H 1,4331,3306121.803B++18.9344.11%B**N/A149.4B**11.6A3488.9h7.1C++16.1B+
L100 Python AP 1,8191,3285922.508M*19.6452.262%C-N/A53.3A++19.7C**33724.9h2.9B**5.5A
LC3 Jaguar 9659585351.791B1.0824.9%C*33.09%A*35.6C**N/A10126.9h10.6B++42.4B+
T32 Bull 9079006241.442C+1.4324.573%C++40%A*47.6C**N/A12818.9h10.7B++43.7B+
Tank Mine 1,3618851924.609B**1.7455.309%A++N/A192.4A++103.5A+15284.6h2.4D4.3B**
P525 Marauder 6786492032.45B**29.5825.231%B+1.233%D129.8A++5.8B*2835h5.3B+21.1B++
NS-44 Commissioner 6266211,0010.62C2.2531.065%D35.427%A++42.5BN/A11514.6h3.1B*10.1B
L100 Python HESH 740596678.896C+6.0255.075%B++1.007%C--45.5C11B++20513.1h3.3C++5.9B+
M12 Kobalt 581555779.286S76.4123.909%A17.658%C+111A+5.2B*3665h15.9B+66.5B++
M12 Kobalt 446427585.4S82.5317.307%B++15.925%C*152.5M++6.8B+3352.8h10.2A+59A
G40-F Ranger 5573703510.571B*7.7040.112%AN/A97.4A*49.2A*7593.8h46.3B++115.5B*
MR11 Gatekeeper-H 5723042611.692A+8.8257.151%B+N/A49A43.2A4396.2h50.8B+88.9B+
TX1 Repeater 2982954360.677C+2.2028.604%B++21.695%C++23.6C+N/A8012.5h14.1C++49.3B+
Chainblade 25324811,1800.022C+2.8537.95%B++5.242%C0.6C+N/A2405.7h2B+5.3B+
Hunter QCX 3762382041.167B++1.7170.08%A++N/A33.1A*19.2M++2527.2h12.9C--18.5C++
FA1 Barrage 2362342790.839C+2.0348.206%B*15.385%C+43.3B*N/A1435.4h4.1B++8.5B++
M20 Basilisk 3112322210.545M+7.6749.803%A7.759%B++35.7A12.2A2936.5h87.6C**175.9B++
ML-7 3792253960.568C+2.3059.444%B1.778%D24.7C++16.9B+3259.1h6.5C*10.9B+
T1 Cycler 2112082120.981C+1.8924.006%B+31.731%A+34.7B+N/A1726h12.5B++52.1B+
G40-F Ranger 2361561015.6A+12.7330.167%DN/A35.5C++18.2C+2704.4h65B+215.4C*
Frag Grenade 1551551155N/A152.1340.491%DN/A310DN/A11350.5h4.3C10.5C
E540 Halberd-H 2161521510.133C**7.2656.19%C+N/A44.7C+18.8C4263.4h6.9C+12.3C+
M12 Kobalt-H 146143528.6U25.7320.674%UN/A102.1U2.1U4791.4h14.7T*70.9T*
Spear Anti-Vehicle Phalanx Turret 194135159B6.1337.407%D4.444%C*33.8C14.8D2654h6.7B+17.8B+
G40-F Ranger 2081331112.091A+9.2236.644%B+N/A26.1B++14.7B+3225.1h123.8C*337.8B+
MG-S1 Jackal 1211211151.052C+1.8227.085%C++33.058%A++60.5B**N/A1722h11C*40.7B
M12 Kobalt-H 109104520.8C++17.9324.833%B+20.192%B+260A**12.5A*8580.4h12.5B+50.5B++
G40-F Ranger 148100616.667B*13.7946.032%A++N/A90.9A*43.6A++5941.1h50.3B**109.4B**
M20 Basilisk 13999119A**6.1348.007%B**2.02%D**34.1B**13.8B**3352.9h94.3C*196.4B+
C-4 13398812.25S9.38264.912%UN/A980U350U95660.1h1.5C++0.6A++
G30 Vulcan 14391273.37C+0.5037.356%B*2.198%D23.3C++13.3C+6053.9h70.7B*189.2B**
Claymore 8888194.632C1.7635.926%B+N/A220A+N/A5570.4h1.1B**3.1B++
C150 Dalton 14578302.6D0.2727.992%D*N/A21.1D18.1C-2903.7h3.7B+13.3C
MR11 Gatekeeper 35778515.6M12.7355.254%A*1.282%D24.4C*87.2S4513.2h63.4D114.7B+
VLG Missile Launcher 11977612.833C+9.9647.64%D-N/A45.3D24.7C++3851.7h5.6C*11.8C+
M12 Kobalt 7970323.333B20.4624.236%A+17.143%C87.5B+11.3M3510.8h21.4D88.4B+
NS-TMC-01 "His Regards" 71702,4990.028C++2.8415.988%D2.857%D0.4CN/A1164.3h1.5B*9.1C**
G30 Walker 11266312.129C-0.7424.851%C++3.03%B+22.8B15.9C*3422.9h160.6B+646.2B+
Halberd-H SE 9165321.667C++18.7965.053%B+N/A65C+26C++3211h4.8C7.3C*
ASP-30 Grounder 110651260.516C2.3654.225%D*1.538%D11C--7.6C1605.9h7.8C*14.4C
M60-G Bulldog-H 6864164S61.1357.549%B**N/A160A*10C++5540.4h4.1B*7.1B*
MANA Anti-Personnel Turret 5453501.06N/A1.8122.893%UN/A530U10U1238700.1h27.4T*119.8T*
G30 Walker 7351510.2C**7.3348.145%A*3.922%C++31.9C*13.8C3631.6h151.6B315B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon145750.4h
Nano-Armor Kit6411,729,003104.6h
Medical Applicator9034,1512h
Spitfire Auto-Turret254,4192.6h
Motion Spotter91,7970.8h
Welding Device01,3300.2h
Ammunition Package342,2481.4h
Medical Kit1298261.3h
Anti-Infantry MANA Turret122170.3h
Recon Detection Device6770.2h
Nano-Repair Grenade07880.2h
Dual-75 Duster1560.1h
A30 Walker01050h
Xiphos Anti-Personnel Phalanx Turret02800h

Check the help document for the dictionary if you want to learn more about words used here.


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