Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 15 (19,772)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (41 days). The data shown below may not be accurate.

Field Marshal dylrat[DIKZ] dylrat
TR BR 142

KDR: 3.29

Score: 45.5m

Last Seen: Apr 27th, 2020 4:27 AM
- OFFLINE - 5.6 hour(s)

Prestige 1, Battle Rank 100 (142 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP TRAC-5 L100 Python HEAT T9 CARV P2-120 HEAT L100 Python AP TSAR-42 G20 Vulcan-H
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:dylrat



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $576,711 MLG Score: 461
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.363%28.497%72311127212,7451.235822.052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.273%0.796B++1.113B**0.436BHEAD ++ (~15.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.382C**11.60.186C++34.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.798%0.527%30188127535,26121171596716.6483221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.758%1.043B**-1.277D**0.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.773B++4.50.637B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.524%4.706%7651612677,501146027965.13767268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.751%0.582B+0.045C+0.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.60.147C++43.6-0.084C+59

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.643%70.009%765112822,204930122.36989

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.254C*0.191C++-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.401B2.20.316C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.207%14.766%7652128153577270.692109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.468%0.779B++-0.009C+-0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.557B+30.387C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.5m277.8%377 (22.6k)340 (20.4k)3.2873373,61022,3923.99531142 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1283522816.911%8.169%13805:5714

83% Engineer9% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 8th, 2014 9:17 AMApr 28th, 2019 4:10 AMApr 30th, 2020 7:50 PM (37d) (PST)Apr 27th, 2020 3:38 AM (41d) (PST)Apr 27th, 2020 12:27 AM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,086701,0160.5510.1680.0452.0040.171461

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,1684,18360,985331031201020,424

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2227.5h/92.8d 15,853 6,013 26,965 267.9k 1,248 3,422 22,837 145.2m

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:3,752
Deaths:3,210
KDR:1.169
Accuracy:28.091% B**
HSR:25.426% B**
LC3 Jaguar
A++
Kills:1,709
Deaths:1,374
KDR:1.244
Accuracy:25.131% C++
HSR:32.241% A++
AMR-66
A
Kills:475
Deaths:402
KDR:1.182
Accuracy:25.316% C-
HSR:35.790% A
MG-C1 Kindred
B+
Kills:320
Deaths:381
KDR:0.840
Accuracy:23.645% D
HSR:26.563% B+
TAS-16 Blackjack
C+
Kills:295
Deaths:308
KDR:0.958
Accuracy:59.687% C+
HSR:14.237% C
FA1 Barrage
B+
Kills:240
Deaths:285
KDR:0.842
Accuracy:47.050% B+
HSR:15.417% C+
NSX-P Tanto
B+
Kills:149
Deaths:102
KDR:1.461
Accuracy:25.884% C+
HSR:29.530% B+
Kills:6,940
Deaths (as Engineer):6,062
Deaths (to Engineers):5,835
KDR:1.14484
Kill Difference:878
Playtime:1,850.634 hours
Usage:83%
Score:39.656m
Score/min:357
Accuracy (listed only):33.544%
HSR (listed only):25.601%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C*
Kills:2,607
Deaths:2,578
KDR:1.011
Accuracy:21.518% C*
HSR:21.826% C
T32 Bull
A++
Kills:1,058
Deaths:751
KDR:1.409
Accuracy:24.071% C+
HSR:39.698% A++
Kills:3,665
Deaths (as Heavy Assault):3,329
Deaths (to Heavy Assaults):5,864
KDR:1.10093
Kill Difference:336
Playtime:199.129 hours
Usage:9%
Score:3.177m
Score/min:266
Accuracy (listed only):22.795%
HSR (listed only):30.762%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:3,752
Deaths:3,210
KDR:1.169
Accuracy:28.091% B**
HSR:25.426% B**
LC3 Jaguar
A++
Kills:1,709
Deaths:1,374
KDR:1.244
Accuracy:25.131% C++
HSR:32.241% A++
MG-C1 Kindred
B+
Kills:320
Deaths:381
KDR:0.840
Accuracy:23.645% D
HSR:26.563% B+
TAS-16 Blackjack
C+
Kills:295
Deaths:308
KDR:0.958
Accuracy:59.687% C+
HSR:14.237% C
FA1 Barrage
B+
Kills:240
Deaths:285
KDR:0.842
Accuracy:47.050% B+
HSR:15.417% C+
NSX-P Tanto
B+
Kills:149
Deaths:102
KDR:1.461
Accuracy:25.884% C+
HSR:29.530% B+
MG-S1 Jackal
B**
Kills:144
Deaths:146
KDR:0.986
Accuracy:26.322% C+
HSR:29.861% B**
Kills:6,609
Deaths (as Light Assault):5,806
Deaths (to Light Assaults):3,419
KDR:1.13831
Kill Difference:803
Playtime:21.064 hours
Usage:1%
Score:0.374m
Score/min:296
Accuracy (listed only):33.687%
HSR (listed only):24.754%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:2,204
Deaths:1,736
KDR:1.270
Accuracy:36.643% C-
HSR:70.009% C+
NS-44 Commissioner
A++
Kills:689
Deaths:1,144
KDR:0.602
Accuracy:31.000% D
HSR:35.704% A++
TX1 Repeater
B++
Kills:379
Deaths:557
KDR:0.680
Accuracy:28.408% B++
HSR:23.483% C*
MG-S1 Jackal
B**
Kills:144
Deaths:146
KDR:0.986
Accuracy:26.322% C+
HSR:29.861% B**
Kills:3,416
Deaths (as Infiltrator):3,583
Deaths (to Infiltrators):2,940
KDR:0.95339
Kill Difference:167
Playtime:101.505 hours
Usage:5%
Score:1.248m
Score/min:205
Accuracy (listed only):30.593%
HSR (listed only):39.764%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:1,563
Deaths:1,288
KDR:1.214
Accuracy:25.475% C*
HSR:30.326% B**
TAS-16 Blackjack
C+
Kills:295
Deaths:308
KDR:0.958
Accuracy:59.687% C+
HSR:14.237% C
FA1 Barrage
B+
Kills:240
Deaths:285
KDR:0.842
Accuracy:47.050% B+
HSR:15.417% C+
T1 Cycler
A
Kills:220
Deaths:218
KDR:1.009
Accuracy:23.930% C*
HSR:32.727% A
MG-S1 Jackal
B**
Kills:144
Deaths:146
KDR:0.986
Accuracy:26.322% C+
HSR:29.861% B**
Kills:2,462
Deaths (as Combat Medic):2,245
Deaths (to Combat Medics):2,008
KDR:1.09666
Kill Difference:217
Playtime:47.785 hours
Usage:2%
Score:1.021m
Score/min:356
Accuracy (listed only):36.493%
HSR (listed only):24.514%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C*
Kills:72
V. Kills:54 131%
Deaths:66
KDR:1.091
Accuracy:33.369% C*
KPH:10.300 C
VKPH:7.700 C
Kills:72 (72 + 0)
Deaths:66
KDR:1.091
VKDR:0.818
Vehicle Kills:54
Kill Difference:6
Playtime:6.973 hours
Usage:0%
Score:0.106m
Score/min:254
Piloting Accuracy:33.369%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:228
V. Kills:148 153%
Deaths:30
KDR:7.600
Accuracy:23.987% F
KPH:41.900 C++
VKPH:27.200 C++
CAS30 Tank Buster
B**
Kills:112
V. Kills:72 153%
Deaths:38
KDR:2.947
Accuracy:57.184% B**
KPH:6.200 C-
VKPH:4 D-
AP30 Shredder
B+
Kills:87
V. Kills:65 132%
Deaths:15
KDR:5.800
Accuracy:29.394% C
KPH:32.800 C++
VKPH:24.500 B+
Kills:427 (112 + 315)
Deaths:83
KDR:5.145
VKDR:3.434
Vehicle Kills:285
Kill Difference:344
Playtime:26.030 hours
Usage:1%
Score:0.287m
Score/min:184
Piloting Accuracy:57.184%
Gunner Accuracy:29.394%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:2,978
V. Kills:1,232 242%
Deaths:136
KDR:21.897
Accuracy:62.699% B**
KPH:56.100 A
VKPH:23.200 A*
L100 Python AP
B**
Kills:2,275
V. Kills:938 242%
Deaths:59
KDR:38.559
Accuracy:52.286% C-
KPH:51.700 B**
VKPH:21.300 C**
C75 Viper
S
Kills:1,394
V. Kills:643 216%
Deaths:109
KDR:12.789
Accuracy:57.012% A++
KPH:60.400 A
VKPH:27.900 S
L100 Python HESH
B+
Kills:602
V. Kills:147 407%
Deaths:67
KDR:8.985
Accuracy:55.098% B+
KPH:45.200 C-
VKPH:11 B+
LB00 Python AP
C+
Kills:214
V. Kills:96 221%
Deaths:
KDR:
Accuracy:49.966% D-
KPH:49.200 C
VKPH:22.100 C+
Skyguard
B*
Kills:57
V. Kills:27 204%
Deaths:2
KDR:28.500
Accuracy:31.503% C**
KPH:20.500 B*
VKPH:9.700 C+
Kills:7,520 (7,520 + 0)
Deaths:373
KDR:20.161
VKDR:8.265
Vehicle Kills:3,083
Kill Difference:7,147
Playtime:140.589 hours
Usage:6%
Score:2.787m
Score/min:330
Driving Accuracy:31.503%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:24,001
V. Kills:11,554 208%
Deaths:962
KDR:24.949
Accuracy:51.289% B+
KPH:49 B**
VKPH:23.600 B*
P2-120 HEAT
A
Kills:2,285
V. Kills:1,098 208%
Deaths:222
KDR:10.293
Accuracy:57.775% A++
KPH:34.100 B+
VKPH:16.400 A
P2-120 HESH
C+
Kills:1,669
V. Kills:328 N/A
Deaths:116
KDR:14.388
Accuracy:46.415% B+
KPH:43.900 C
VKPH:8.600 C+
P525 Marauder
A++
Kills:649
V. Kills:29 N/A
Deaths:20
KDR:32.450
Accuracy:25.231% B+
KPH:129.300 A++
VKPH:5.800 B++
G40-F Ranger
A*
Kills:584
V. Kills:285 204%
Deaths:35
KDR:16.686
Accuracy:41.458% A+
KPH:101.200 A*
VKPH:49.400 A++
M12 Kobalt
A**
Kills:428
V. Kills:19 N/A
Deaths:5
KDR:85.600
Accuracy:17.314% B++
KPH:150 A**
VKPH:6.700 B*
G30 Vulcan
B*
Kills:95
V. Kills:53 176%
Deaths:27
KDR:3.519
Accuracy:37.487% B*
KPH:22.800 C++
VKPH:12.700 C+
MR11 Gatekeeper
S
Kills:78
V. Kills:279 28%
Deaths:5
KDR:15.600
Accuracy:55.254% A++
KPH:24.200 C++
VKPH:86.700 S
G30 Walker
C+
Kills:71
V. Kills:47 148%
Deaths:31
KDR:2.290
Accuracy:25.284% C+
KPH:23.600 C+
VKPH:15.600 C
Kills:29,860 (27,955 + 1,905)
Deaths:1,423
KDR:20.984
VKDR:9.622
Vehicle Kills:13,692
Kill Difference:28,437
Playtime:618.879 hours
Usage:28%
Score:10.852m
Score/min:292
Driving Accuracy:46.415%
Gunner Accuracy:25.284%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:2,076
V. Kills:1,038 200%
Deaths:162
KDR:12.815
Accuracy:52.424% B+
KPH:76.400 A+
VKPH:38.200 B**
P525 Marauder-H
B**
Kills:1,347
V. Kills:103 N/A
Deaths:61
KDR:22.082
Accuracy:44.135% B**
KPH:149 B*
VKPH:11.400 B**
E540 Halberd-H
B*
Kills:589
V. Kills:252 233%
Deaths:15
KDR:39.267
Accuracy:56.982% C+
KPH:64.700 B*
VKPH:27.700 B+
G30 Walker
A++
Kills:455
V. Kills:205 221%
Deaths:5
KDR:91
Accuracy:46.318% A++
KPH:40.500 B**
VKPH:18.300 B++
MR11 Gatekeeper-H
B**
Kills:446
V. Kills:353 126%
Deaths:26
KDR:17.154
Accuracy:58.133% B+
KPH:50 B**
VKPH:39.600 B**
M12 Kobalt-H
B+
Kills:350
V. Kills:18 N/A
Deaths:5
KDR:70
Accuracy:22.147% C+
KPH:128.900 C++
VKPH:6.600 B+
G40-F Ranger
C*
Kills:230
V. Kills:116 197%
Deaths:10
KDR:23
Accuracy:31.305% C--
KPH:35.800 C*
VKPH:18.100 C+
M12 Kobalt-H
U
Kills:143
V. Kills:3 N/A
Deaths:5
KDR:28.600
Accuracy:20.674% U
KPH:99.800 U
VKPH:2.100 U
M60-G Bulldog-H
A
Kills:133
V. Kills:28 459%
Deaths:
KDR:
Accuracy:52.417% C**
KPH:113.300 B++
VKPH:23.800 A
Halberd-H SE
C+
Kills:84
V. Kills:37 221%
Deaths:3
KDR:28
Accuracy:62.215% C**
KPH:62.100 C-
VKPH:27.300 C+
M20 Basilisk-H
B+
Kills:71
V. Kills:31 222%
Deaths:5
KDR:14.200
Accuracy:53.132% B**
KPH:48.200 C
VKPH:21 B+
Kills:5,924 (0 + 5,924)
Deaths:297
KDR:19.946
VKDR:7.354
Vehicle Kills:2,184
Kill Difference:5,627
Playtime:80.045 hours
Usage:4%
Score:2.224m
Score/min:463
Driving Accuracy:N/A%
Gunner Accuracy:53.132%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:596
V. Kills:27 N/A
Deaths:7
KDR:85.143
Accuracy:23.966% B**
KPH:109.400 B**
VKPH:5 C*
M20 Basilisk
A+
Kills:277
V. Kills:95 289%
Deaths:22
KDR:12.591
Accuracy:50.616% A
KPH:37.200 A+
VKPH:12.800 A+
G40-F Ranger
B+
Kills:145
V. Kills:81 177%
Deaths:11
KDR:13.182
Accuracy:37.130% B
KPH:26.900 B+
VKPH:15 C*
M20 Basilisk
B*
Kills:109
V. Kills:45 237%
Deaths:11
KDR:9.909
Accuracy:49.063% B**
KPH:32.100 B*
VKPH:13.300 B*
M12 Kobalt
M+
Kills:71
V. Kills:9 N/A
Deaths:3
KDR:23.667
Accuracy:21.983% B*
KPH:83.500 C*
VKPH:10.600 M+
M60-G Bulldog
A++
Kills:51
V. Kills:19 255%
Deaths:5
KDR:10.200
Accuracy:42.551% B+
KPH:43.300 B+
VKPH:16.100 A++
Kills:1,249 (0 + 1,249)
Deaths:59
KDR:21.169
VKDR:4.678
Vehicle Kills:276
Kill Difference:1,190
Playtime:23.708 hours
Usage:1%
Score:0.526m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:42.551%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:55
V. Kills:30 177%
Deaths:25
KDR:2.200
Accuracy:53.164% B
KPH:20.800 C+
VKPH:11.400 B**
Kills:55 (55 + 0)
Deaths:25
KDR:2.200
VKDR:1.200
Vehicle Kills:30
Kill Difference:30
Playtime:2.640 hours
Usage:0%
Score:0.035m
Score/min:218
Driving Accuracy:53.164%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C++
Kills:84
V. Kills:43 191%
Deaths:6
KDR:14
Accuracy:47.911% D*
KPH:44.500 D
VKPH:22.800 C++
Kills:84 (0 + 84)
Deaths:6
KDR:14
VKDR:7.167
Vehicle Kills:43
Kill Difference:78
Playtime:1.887 hours
Usage:0%
Score:0.046m
Score/min:406
Piloting Accuracy:N/A%
Gunner Accuracy:47.911%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 35,55524,00196224.949A*21.6651.289%B+N/A49B**23.6B*296489.9h4.1B**8B**
TRAC-5 3,8443,7523,2101.169B+2.1228.091%B**25.426%B**21.2C+N/A70176.7h14C*49.8B+
L100 Python HEAT 4,2102,97813621.897A**18.6162.699%B**N/A56.1A23.2A*32153.1h4.6B+7.3B*
T9 CARV 2,6352,6072,5781.011C+2.2821.518%C*21.826%C37.8C++N/A12269h11.3B++52.4B+
P2-120 HEAT 3,3832,28522210.293B++7.0157.775%A++1.225%D--34.2B+16.4A22166.9h6.3B10.9B**
L100 Python AP 3,2132,2755938.559M++35.2752.286%C-N/A51.7B**21.3C**34444h3.1A6B**
TSAR-42 2,2162,2041,7361.27C-2.0236.643%C-70.009%C+33.4CN/A9066h2.2C++6C+
G20 Vulcan-H 3,1142,07616212.815A*9.5352.424%B+2.553%C+76.3A+38.2B**53427.2h70.5B**134.4B**
LC3 Jaguar 1,7321,7091,3741.244C+2.0425.131%C++32.241%A++27.1CN/A8363h11.5C**45.9B
P2-120 HESH 1,9971,66911614.388C+11.1046.415%B+N/A43.9C8.6C+16238h4.7C+10.2C**
TAR 1,5781,5631,2881.214C+2.0725.475%C*30.326%B**50.4B+N/A15631h11.4B+44.7B+
C75 Viper 2,0371,39410912.789A+9.5057.012%A++N/A60.3A27.8S38023.1h8.2B+14.5B**
P525 Marauder-H 1,4501,3476122.082B18.7944.135%B**N/A149.7B*11.4B**3569h7.1C+16B+
Tank Mine 1,9321,2882225.802A2.5159.688%A++N/A214.7A*107.3A+16376h2.6D*4.3B**
T32 Bull 1,0671,0587511.409C+1.8824.071%C+39.698%A++46C+N/A12523h10.9B+45.1B
NS-44 Commissioner 6956891,1440.602C2.6931%D35.704%A++42.8C++N/A11716.1h3.1B++10.1C*
P525 Marauder 6786492032.45B+29.1625.231%B+1.233%D129.8A++5.8B++2845h5.3B+21.1B++
L100 Python HESH 749602678.985C5.7055.098%B+0.997%C-45.3C-11.1B+22913.3h3.3C+6B
M12 Kobalt 623596785.143M*81.8623.966%B**18.792%C+108.4B**4.9C*3585.5h16.5C**68.8B+
E540 Halberd-H 8415891539.267M*35.9856.982%C+N/A64.7B*27.7B+5689.1h4.9B+8.6B+
G40-F Ranger 8695843516.686B*13.4041.458%A+N/A100.7A*49.1A++8135.8h47.8B+115.4B++
Hunter QCX 8625405131.053B+2.2369.131%A++N/A34.6A+20.6M++23715.6h12C-17.3C++
AMR-66 4864754021.182C++2.1125.316%C-35.79%A38.6B++N/A12312.3h7.6B+30C**
G30 Walker 660455591S87.7146.318%A++2.857%C40.6B**18.3B++41611.2h140.4B+303.2B++
MR11 Gatekeeper-H 7994462617.154M+13.8758.133%B+N/A50.1B**39.7B**4978.9h46.2B+79.4B+
M12 Kobalt 447428585.6S82.3117.314%B++15.888%C*147.6A**6.6B*3412.9h10.2A+58.9B**
TX1 Repeater 3833795570.68C+2.6128.408%B++23.483%C*27.3C+N/A8913.9h13.8C+48.6B+
M12 Kobalt-H 368350570A66.7122.147%C+14%D129.6C++6.7B+3662.7h15.2C+68.8C++
MG-C1 Kindred 3283203810.84C2.4523.645%D26.563%B+20.9DN/A8015.3h12.6C53.2C
Chainblade 31130616,3660.019C+3.2731.289%C++5.882%C+0.5CN/A1593h2B+6.3B+
TAS-16 Blackjack 3002953080.958C2.3359.687%C+14.237%C49.2C++N/A1806h2.1B+3.5C**
M20 Basilisk 3722772212.591M++9.3050.616%A7.22%B+37.4A+12.8A+3497.4h85.5C**169B++
NS Annihilator 4082671721.552A*1.7480.199%C+N/A25.7M*13.6A++28310.4h6A*7.5A++
C-4 342261813.222B**0.0751.41%M**N/A217.5A**67.5M22891.2h1.2B+2.3A
FA1 Barrage 2422402850.842C+2.4547.05%B+15.417%C+42.9B+N/A1525.6h4.1B+8.7B++
ML-7 3952343990.586C2.7059.354%C**1.709%D25.4C+17.5B+3559.2h6.3C*10.6B
G40-F Ranger 3462301023A**19.7131.305%C--N/A35.9C*18.1C+2806.4h68.8C**219.6C++
C150 Dalton 376228307.6C+4.3123.987%FN/A42.2C++27.4C++4615.4h2.3B**9.6C*
T1 Cycler 2242202181.009C+2.2823.93%C*32.727%A35.5BN/A1836.2h12.7B+53B+
LB00 Python AP 3102141214S210.7149.966%D-N/A49.8C+22.3C+3204.3h3.4B*6.8B+
Frag Grenade 2152131213N/A209.7142.286%DN/A355D3.3D--13420.6h3.9C9.2C
G40-F Ranger 260174629A++25.7144.062%B**N/A79.1A+39.1B**5812.2h62B+140.8B++
NSX-P Tanto 1501491021.461B+1.8325.884%C+29.53%B+51.4B+N/A2002.9h12.1B+46.7B+
G40-F Ranger 2261451113.182B+9.8937.13%BN/A26.9B+15C*3465.4h124.3C++334.7B+
MG-S1 Jackal 1451441460.986C2.3026.322%C+29.861%B**48C*N/A1463h11.1C*42.3C*
M12 Kobalt-H 146143528.6U25.3120.674%UN/A102.1U2.1U4851.4h14.7T*70.9T*
Spear Anti-Vehicle Phalanx Turret 198138159.2C*5.9137.505%D4.348%C*33.7C-14.6D3094.1h6.8B+18C**
M60-G Bulldog-H 1611331133U129.7152.417%C**N/A110.8B++23.3B**4491.2h4.6B+8.9B
CAS30 Tank Buster 184112382.947B+0.3457.184%B**N/A6.3C-4D-7417.9h63.3C110.7C*
M20 Basilisk 154109119.909A*6.6249.063%B**1.835%D**32.1B*13.2B*3853.4h99.9C+203.7B+
G30 Vulcan 14895273.519C+0.2337.487%B*2.105%D22.6C+12.6C+7464.2h69B++184.1B*
Claymore 8989204.45C1.1634.507%C++N/A178B+N/A5550.5h1.1B*3.2B+
AP30 Shredder 15287155.8C2.5129.394%C1.149%D33.5C++25B++3602.6h81.6C++277.6C++
VLG Missile Launcher 12784614C10.7147.911%D*N/A44.2D22.6C++4061.9h5.9C++12.3C+
Halberd-H SE 12184328C+24.7162.215%C**N/A60C--26.4C3461.4h4.5C+7.3C+
M60-G Bulldog 11779179A++75.7171.458%AN/A263.3S126.7S17500.3h4.4B+6.2B*
MR11 Gatekeeper 35778515.6A12.3155.254%A++1.282%D24.4C++87.2S9973.2h63.4D-114.7C**
M18 Needler 12672661.091C2.2033.369%C*N/A10.3C7.7C2537h140.1C++419.8C*
M20 Basilisk-H 10271514.2B++10.9153.132%B**4.225%D-47.3C20.7B+3811.5h68.8C+129.5C**
M12 Kobalt 8071323.667C++20.3821.983%B*16.901%C-78.9C++10M3640.9h21.2D-96.6C*
G30 Walker 11871312.29D1.0025.284%C+2.817%B23.7C+15.7C4713h160.7C**635.5C**
NS-TMC-01 "His Regards" 71702,4990.028C+3.2615.988%D2.857%D0.4CN/A1164.3h1.5B*9.1C**
ASP-30 Grounder 110651260.516C2.7754.225%D*1.538%D-11D7.6C-1775.9h7.8C++14.4C
The Slasher 62623670.169M3.1243.711%B++8.065%C7.3B**N/A178.5h2.2C+5.1C+
MANA Anti-Personnel Turret 6159541.093N/A2.1922.887%UN/A590U20U1429900.1h27.5T*120.3T*
M20 Basilisk 7658158S54.7150.174%C+5.172%C**82.9A+25.7B+8040.7h47.3A94.3B**
Skyguard 8457228.5U25.2131.503%C**1.754%C20.4B*9.6C+3812.8h87.1B++276.6B*
M40 Fury-F 8555252.2B1.0953.164%BN/A21.2C+11.5B**2182.6h14.8C-27.9C
M60-G Bulldog 7051510.2B++6.9142.551%B+N/A42.5B+15.8A++6201.2h7.4C+17.4B

Consumables
  Name Deaths Consumed Time Equipped
Bastion Battery0570.1h
Nano-Armor Kit2,4052,621,923181h
Aux Spitfire2550h
Spawn Beacon221,8460.8h
Bastion CIWS0510h
Medical Applicator10839,6572.4h
Motion Spotter92,0201h
Welding Device03,3050.3h
Spitfire Auto-Turret376,6914.2h
Recon Detection Device6880.2h
Ammunition Package422,9521.6h
Medical Kit1439261.4h
Anti-Infantry MANA Turret122260.3h
Nano-Repair Grenade01,0220.3h
Dual-75 Duster1560.1h
A30 Walker01050h
Xiphos Anti-Personnel Phalanx Turret02800h
WLT-Howler Mining Laser01,3012.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.26s
Server spent 4.16s on queries, 2.90s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.