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General dylrat[DIKZ] dylrat
TR BR 96

KDR: 3.05

Score: 30.9m

Last Seen: Sep 16th, 2019 7:09 AM
- OFFLINE - 19.4 hour(s)

Prestige 1, Battle Rank 96 - Terran Republic on Connery - Outfit Member of DIKZ[DIKZ] DIKZ
TR outfit on Connery

Members: 10
Level Progress (to 97): 13%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP TRAC-5 T9 CARV L100 Python HEAT P2-120 HEAT TSAR-42 P2-120 HESH G20 Vulcan-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $640,512 MLG Score: 512
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.407%27.739%7059120511,1651.29181.756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.429%0.832B++1.037B**0.319C*HEAD ++ (~15.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.38C**11.70.178C++34.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.832%0.653%32547120725,88914701160817.5996223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.522%1.139B**-1.19D*-0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.768B++4.60.623B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.033%4.966%7671412005,578104418655.34291299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.499%0.397B0.155C++0.689

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.70.297C*360.147C++51.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.989%69.365%767112131,82881592.24294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.141C++0.147C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.37C**2.20.296C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.85%15.481%7671121323965420.365443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.553B+0.148C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.358C**4.10.161C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DIKZ[DIKZ] DIKZ
TR outfit on Connery

Members: 10
30.9m241.5%369 (22.1k)332 (19.9k)3.0482453,77117,6403.6402596 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214419516.43%9.217%15105:1613

82% Engineer9% Heavy Assault6% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 8th, 2014 9:17 AMApr 28th, 2019 4:10 AMSep 16th, 2019 9:06 PM (25m) (PST)Sep 16th, 2019 5:52 AM (16h) (PST)Sep 16th, 2019 3:09 AM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,088831,0050.5780.1900.0531.8130.172512

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,2744,97360,301351131091019,936

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1549.5h/64.6d 10,443 4,956 18,344 168.5k 1,031 2,858 16,006 101.1m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:3,741
Deaths:3,200
KDR:1.169
Accuracy:28.103% A
HSR:25.394% B**
LC3 Jaguar
A*
Kills:1,183
Deaths:730
KDR:1.621
Accuracy:24.875% C*
HSR:32.291% A*
FA1 Barrage
B*
Kills:239
Deaths:282
KDR:0.848
Accuracy:47.850% B*
HSR:15.481% C+
Kills:5,163
Deaths (as Engineer):4,212
Deaths (to Engineers):4,181
KDR:1.22578
Kill Difference:951
Playtime:1,272.731 hours
Usage:82%
Score:26.674m
Score/min:349
Accuracy (listed only):33.609%
HSR (listed only):24.389%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:2,605
Deaths:2,573
KDR:1.012
Accuracy:21.526% B+
HSR:21.766% C+
T32 Bull
A*
Kills:900
Deaths:625
KDR:1.440
Accuracy:24.533% C++
HSR:40% A*
Kills:3,505
Deaths (as Heavy Assault):3,198
Deaths (to Heavy Assaults):4,835
KDR:1.096
Kill Difference:307
Playtime:133.659 hours
Usage:9%
Score:2.082m
Score/min:260
Accuracy (listed only):23.029%
HSR (listed only):30.883%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:3,741
Deaths:3,200
KDR:1.169
Accuracy:28.103% A
HSR:25.394% B**
LC3 Jaguar
A*
Kills:1,183
Deaths:730
KDR:1.621
Accuracy:24.875% C*
HSR:32.291% A*
FA1 Barrage
B*
Kills:239
Deaths:282
KDR:0.848
Accuracy:47.850% B*
HSR:15.481% C+
MG-S1 Jackal
A++
Kills:121
Deaths:115
KDR:1.052
Accuracy:27.085% C++
HSR:33.058% A++
Kills:5,284
Deaths (as Light Assault):4,327
Deaths (to Light Assaults):2,858
KDR:1.22117
Kill Difference:957
Playtime:9.634 hours
Usage:1%
Score:0.138m
Score/min:238
Accuracy (listed only):31.978%
HSR (listed only):26.556%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:1,828
Deaths:1,447
KDR:1.263
Accuracy:35.989% C
HSR:69.365% C++
NS-44 Commissioner
A++
Kills:635
Deaths:1,027
KDR:0.618
Accuracy:31.059% D
HSR:35.906% A++
TX1 Repeater
B++
Kills:295
Deaths:436
KDR:0.677
Accuracy:28.604% B++
HSR:21.695% C++
MG-S1 Jackal
A++
Kills:121
Deaths:115
KDR:1.052
Accuracy:27.085% C++
HSR:33.058% A++
Kills:2,879
Deaths (as Infiltrator):3,025
Deaths (to Infiltrators):2,462
KDR:0.95174
Kill Difference:146
Playtime:87.323 hours
Usage:6%
Score:1.066m
Score/min:203
Accuracy (listed only):30.684%
HSR (listed only):40.006%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:1,477
Deaths:1,181
KDR:1.251
Accuracy:25.608% B+
HSR:29.790% B**
FA1 Barrage
B*
Kills:239
Deaths:282
KDR:0.848
Accuracy:47.850% B*
HSR:15.481% C+
T1 Cycler
A+
Kills:208
Deaths:212
KDR:0.981
Accuracy:24.006% B+
HSR:31.731% A+
MG-S1 Jackal
A++
Kills:121
Deaths:115
KDR:1.052
Accuracy:27.085% C++
HSR:33.058% A++
Kills:2,045
Deaths (as Combat Medic):1,790
Deaths (to Combat Medics):1,645
KDR:1.14246
Kill Difference:255
Playtime:41.187 hours
Usage:3%
Score:0.911m
Score/min:369
Accuracy (listed only):31.137%
HSR (listed only):27.515%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:87
V. Kills:72 119%
Deaths:30
KDR:2.900
Accuracy:27.617% D*
KPH:21.800 D
VKPH:18 C-
Kills:87 (0 + 87)
Deaths:30
KDR:2.900
VKDR:2.400
Vehicle Kills:72
Kill Difference:57
Playtime:3.996 hours
Usage:0%
Score:0.074m
Score/min:309
Piloting Accuracy:N/A%
Gunner Accuracy:27.617%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:2,426
V. Kills:968 250%
Deaths:136
KDR:17.838
Accuracy:62.132% B**
KPH:56.700 A++
VKPH:22.600 A*
L100 Python AP
A++
Kills:1,444
V. Kills:539 267%
Deaths:59
KDR:24.475
Accuracy:52.589% C
KPH:53.700 A++
VKPH:20.100 B
C75 Viper
S
Kills:1,376
V. Kills:632 217%
Deaths:109
KDR:12.624
Accuracy:56.704% A++
KPH:60.900 A++
VKPH:28 S
L100 Python HESH
B++
Kills:602
V. Kills:147 407%
Deaths:67
KDR:8.985
Accuracy:55.098% B++
KPH:45.200 C
VKPH:11 B++
Kills:5,848 (5,848 + 0)
Deaths:371
KDR:15.763
VKDR:6.162
Vehicle Kills:2,286
Kill Difference:5,477
Playtime:105.577 hours
Usage:7%
Score:2.080m
Score/min:328
Driving Accuracy:55.098%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:16,467
V. Kills:8,031 205%
Deaths:962
KDR:17.118
Accuracy:51.125% B+
KPH:46 A
VKPH:22.400 B*
P2-120 HEAT
A+
Kills:1,967
V. Kills:959 205%
Deaths:222
KDR:8.860
Accuracy:57.030% A++
KPH:32.900 B+
VKPH:16 A+
P2-120 HESH
C+
Kills:1,607
V. Kills:314 N/A
Deaths:116
KDR:13.853
Accuracy:46.268% B+
KPH:43 C
VKPH:8.400 C+
P525 Marauder
A++
Kills:649
V. Kills:29 N/A
Deaths:20
KDR:32.450
Accuracy:25.231% B+
KPH:129.300 A++
VKPH:5.800 B*
G40-F Ranger
A**
Kills:451
V. Kills:226 199%
Deaths:35
KDR:12.886
Accuracy:41.406% A+
KPH:98.500 A**
VKPH:49.400 A*
M12 Kobalt
M+
Kills:427
V. Kills:19 N/A
Deaths:5
KDR:85.400
Accuracy:17.307% B++
KPH:150 M+
VKPH:6.700 B+
G30 Vulcan
B*
Kills:95
V. Kills:53 176%
Deaths:27
KDR:3.519
Accuracy:37.330% B*
KPH:24.100 C*
VKPH:13.400 C+
MR11 Gatekeeper
S
Kills:78
V. Kills:279 28%
Deaths:5
KDR:15.600
Accuracy:55.254% A*
KPH:24.300 C*
VKPH:86.800 S
G30 Walker
B+
Kills:67
V. Kills:46 143%
Deaths:31
KDR:2.161
Accuracy:24.874% C++
KPH:23.100 B+
VKPH:15.800 C*
Kills:21,808 (20,041 + 1,767)
Deaths:1,423
KDR:15.325
VKDR:6.996
Vehicle Kills:9,956
Kill Difference:20,385
Playtime:477.814 hours
Usage:31%
Score:7.698m
Score/min:268
Driving Accuracy:46.268%
Gunner Accuracy:24.874%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:1,487
V. Kills:754 197%
Deaths:162
KDR:9.179
Accuracy:51.571% B+
KPH:76 A+
VKPH:38.600 B**
P525 Marauder-H
A
Kills:1,330
V. Kills:103 N/A
Deaths:61
KDR:21.803
Accuracy:44.110% B**
KPH:148.600 B**
VKPH:11.500 A
MR11 Gatekeeper-H
A
Kills:332
V. Kills:283 117%
Deaths:26
KDR:12.769
Accuracy:57.202% B+
KPH:49.600 A
VKPH:42.200 A
E540 Halberd-H
C*
Kills:218
V. Kills:91 237%
Deaths:15
KDR:14.533
Accuracy:57.229% C+
KPH:47.900 C*
VKPH:20 C
G40-F Ranger
C++
Kills:157
V. Kills:81 191%
Deaths:10
KDR:15.700
Accuracy:30.106% D
KPH:34.700 C++
VKPH:17.900 C+
M12 Kobalt-H
U
Kills:143
V. Kills:3 N/A
Deaths:5
KDR:28.600
Accuracy:20.674% U
KPH:99.800 U
VKPH:2.100 U
M12 Kobalt-H
A*
Kills:104
V. Kills:5 N/A
Deaths:5
KDR:20.800
Accuracy:24.833% B+
KPH:237.300 A*
VKPH:11.400 A*
G30 Walker
A+
Kills:83
V. Kills:37 218%
Deaths:5
KDR:16.600
Accuracy:43.749% A+
KPH:37.600 B++
VKPH:16.700 C*
Halberd-H SE
C+
Kills:65
V. Kills:26 241%
Deaths:3
KDR:21.667
Accuracy:65.053% B+
KPH:62.700 C
VKPH:25.100 C+
M60-G Bulldog-H
M
Kills:64
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:57.549% B**
KPH:176.700 M
VKPH:11 C**
Kills:3,983 (0 + 3,983)
Deaths:292
KDR:13.640
VKDR:4.750
Vehicle Kills:1,387
Kill Difference:3,691
Playtime:49.767 hours
Usage:3%
Score:1.336m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:57.549%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:556
V. Kills:26 N/A
Deaths:7
KDR:79.429
Accuracy:24.079% A
KPH:111.300 A+
VKPH:5.200 B*
M20 Basilisk
A
Kills:236
V. Kills:80 291%
Deaths:22
KDR:10.727
Accuracy:50.169% A
KPH:35.200 A
VKPH:11.900 B**
G40-F Ranger
B++
Kills:133
V. Kills:75 175%
Deaths:11
KDR:12.091
Accuracy:36.633% B+
KPH:26.300 B++
VKPH:14.800 B+
M20 Basilisk
B**
Kills:99
V. Kills:40 241%
Deaths:11
KDR:9
Accuracy:48.066% B**
KPH:33.900 B**
VKPH:13.700 B**
M12 Kobalt
M
Kills:70
V. Kills:9 N/A
Deaths:3
KDR:23.333
Accuracy:24.236% A+
KPH:87.700 B+
VKPH:11.300 M
Kills:1,094 (0 + 1,094)
Deaths:54
KDR:20.259
VKDR:4.259
Vehicle Kills:230
Kill Difference:1,040
Playtime:20.484 hours
Usage:1%
Score:0.407m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:24.236%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C++
Kills:77
V. Kills:42 179%
Deaths:6
KDR:12.833
Accuracy:47.640% D-
KPH:45.800 D
VKPH:25 C++
Kills:77 (0 + 77)
Deaths:6
KDR:12.833
VKDR:7
Vehicle Kills:42
Kill Difference:71
Playtime:1.682 hours
Usage:0%
Score:0.043m
Score/min:424
Piloting Accuracy:N/A%
Gunner Accuracy:47.640%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 24,49816,46796217.117A+14.0751.125%B+N/A46A22.4B*275358.1h4.3A8.3A
TRAC-5 3,8333,7413,2001.169B+1.8828.103%A25.394%B**21.2C++N/A68176.5h14B49.8B+
T9 CARV 2,6332,6052,5731.012C+2.0421.526%B+21.766%C+37.9B+N/A12068.8h11.3B*52.4B+
L100 Python HEAT 3,3942,42613617.838A*14.7962.132%B**N/A56.7A++22.6A*33342.8h4.6B+7.3B*
P2-120 HEAT 2,9261,9672228.86B+5.8157.03%A++1.373%D--32.9B+16A+21659.8h6.6B+11.5B**
TSAR-42 1,8371,8281,4471.263C1.7935.989%C69.365%C++31.5CN/A8558.1h2.2C**6.2C++
P2-120 HESH 1,9211,60711613.853C++10.8046.268%B+N/A43C8.4C+15137.4h4.8C++10.3B+
G20 Vulcan-H 2,2411,4871629.179A+6.1351.571%B+2.488%C75.9A+38.5B**52719.6h68.3B**132.5B**
TAR 1,4921,4771,1811.251C+1.8025.608%B+29.79%B**50.9B*N/A15829h11.3B++44.3B++
L100 Python AP 1,9831,4445924.475M**21.4352.589%CN/A53.7A++20B34726.9h2.9B**5.5A
C75 Viper 2,0081,37610912.624A++9.5856.704%A++N/A60.9A++28S36622.6h8.1B*14.4A
P525 Marauder-H 1,4331,3306121.803B++18.7544.11%B**N/A149.4B**11.6A3518.9h7.1C++16.1B+
LC3 Jaguar 1,1941,1837301.621C*1.4324.875%C*32.291%A*34.2C*N/A9834.6h10.8B+43.4B+
Tank Mine 1,4169261974.701B**1.6558.184%A++N/A197A++104.3A+15624.7h2.5D--4.3B**
T32 Bull 9079006251.44C+1.6124.533%C++40%A*46.6C*N/A12619.3h10.7B++43.8B+
P525 Marauder 6786492032.45B**29.4025.231%B+1.233%D129.8A++5.8B*2845h5.3B+21.1B++
NS-44 Commissioner 6416351,0270.618C2.4331.059%D35.906%A++42.6BN/A11614.9h3.1B*10.1B
L100 Python HESH 749602678.985C+5.9455.098%B++0.997%C--45.3C11.1B++21313.3h3.3C++6B+
M12 Kobalt 582556779.429S76.3824.079%A17.626%C+111.2A+5.2B*3675h16.1B+66.9B++
G40-F Ranger 6774513512.886A9.8441.406%A+N/A98A**49.1A*7864.6h48.6B++117.5B*
M12 Kobalt 446427585.4S82.3517.307%B++15.925%C*152.5M++6.8B+3382.8h10.2A+59A
MR11 Gatekeeper-H 6153322612.769A++9.7257.202%B+N/A49.6A42.2A4386.7h49.4B+86.4B++
TX1 Repeater 2982954360.677C+2.3728.604%B++21.695%C++23.6C+N/A8012.5h14.1C++49.3B+
Hunter QCX 4572912711.074B+1.9769.547%A++N/A33.4A*19.1M++2488.7h12.6C-18.1C++
Chainblade 25725211,8110.021C+3.0337.17%B++5.159%C0.6C+N/A2432.4h2B+5.4B+
FA1 Barrage 2412392820.848C+2.2047.85%B*15.481%C+43.5B*N/A1445.5h4.1B++8.5B++
M20 Basilisk 3162362210.727M+7.6850.169%A8.051%B*35.2A11.9B**2986.7h89.3C*177.9B++
ML-7 3792253960.568C+2.4859.444%B1.778%D24.7C++16.9B+3349.1h6.5C*10.9B+
E540 Halberd-H 3092181514.533B*11.4857.229%C+N/A47.4C++19.8C4514.6h6.5C+11.4C+
T1 Cycler 2112082120.981C+2.0724.006%B+31.731%A+34.7B+N/A1746h12.5B++52.1B+
G40-F Ranger 2381571015.7A+12.6530.106%DN/A34.9C++18C+2684.5h66.7B221.5C++
Frag Grenade 1561561156N/A152.9540.562%DN/A312DN/A11480.5h4.3C10.5C
M12 Kobalt-H 146143528.6U25.5520.674%UN/A102.1U2.1U4841.4h14.7T*70.9T*
Spear Anti-Vehicle Phalanx Turret 194135159B5.9537.407%D4.444%C*33.8C14.8D2744h6.7B+17.8B+
G40-F Ranger 2081331112.091A+9.0436.633%B+N/A26.1B++14.7B+3265.1h123.8C*337.9B+
MG-S1 Jackal 1211211151.052C+2.0027.085%C++33.058%A++60.5B**N/A1782h11C*40.7B
C-4 146108912S8.95275.41%UN/A540S190U95970.2h1.6C+0.6A++
G40-F Ranger 158107617.833B**14.7846.046%A++N/A97.3M46.4A++6251.1h48.4B**105.1B**
M12 Kobalt-H 109104520.8C++17.7524.833%B+20.192%B+260A**12.5A*8810.4h12.5B+50.5B++
M20 Basilisk 13999119A**5.9548.066%B**2.02%D**34.1B**13.8B**3462.9h95.2C++198.2B+
G30 Vulcan 14895273.519C+0.4737.33%B*2.105%D24.4C*13.6C+6423.9h68.3B*183B**
Claymore 8888194.632C1.5835.926%B+N/A220A+N/A5600.4h1.1B*3.1B++
C150 Dalton 15987302.9D0.1527.617%D*N/A21.8D18C-3094h3.6B+13.1C+
G30 Walker 12083516.6B**13.5543.749%A+3.614%C+37.7B++16.8C*4522.2h126.6B++289.4B*
MR11 Gatekeeper 35778515.6M12.5555.254%A*1.282%D24.4C*87.2S4553.2h63.4D114.7B+
VLG Missile Launcher 11977612.833C+9.7847.64%D-N/A45.3D24.7C++4241.7h5.6C*11.8C+
M12 Kobalt 7970323.333B20.2824.236%A+17.143%C87.5B+11.3M3540.8h21.4D88.4B+
NS-TMC-01 "His Regards" 71702,4990.028C++3.0215.988%D2.857%D0.4CN/A1164.3h1.5B*9.1C**
G30 Walker 11367312.161C-0.8924.874%C++2.985%B23.1B+15.9C*3992.9h158.8B+638.3B+
Halberd-H SE 9165321.667C++18.6265.053%B+N/A65C+26C++3221h4.8C7.3C*
ASP-30 Grounder 110651260.516C2.5354.225%D*1.538%D11C--7.6C1635.9h7.8C*14.4C
M60-G Bulldog-H 6864164S60.9557.549%B**N/A160A*10C++5540.4h4.1B*7.1B*
NS Annihilator 9758163.625S0.5879.175%C-N/A23.2M+15.6A**4202.5h7.3A+9.2A+
MANA Anti-Personnel Turret 5453501.06N/A1.9922.893%UN/A530U10U1238700.1h27.4T*119.8T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon147010.4h
Nano-Armor Kit9021,920,644118.9h
Medical Applicator9134,6652h
Spitfire Auto-Turret294,9512.9h
Motion Spotter91,8130.8h
Welding Device01,3300.2h
Ammunition Package352,3391.4h
Medical Kit1318351.3h
Anti-Infantry MANA Turret122170.3h
Recon Detection Device6770.2h
Nano-Repair Grenade08210.2h
Dual-75 Duster1560.1h
A30 Walker01050h
Xiphos Anti-Personnel Phalanx Turret02800h

Check the help document for the dictionary if you want to learn more about words used here.


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