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eLetha1[BITI] eLetha1
TR BR 100

KDR: 2.85

Score: 19m

Last Seen: Aug 18th, 2019 10:34 AM
- OFFLINE - 45.3 hour(s)

Battle Rank 109 (100 total) - Terran Republic on Cobalt - Outfit Member of Briganti[BITI] Briganti
TR outfit on Cobalt

Members: 12
Level Progress (to 110): 25%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P525 Marauder-H L100 Python AP P2-120 HESH E540 Halberd-H T9 CARV TRAC-5 MSW-R
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $526,671 MLG Score: 421
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.176%24.107%5351112035,8782.214770.637

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.271%0.113C+0.443B-3.427T*HEAD ++ (~13.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.298C*11.60.205C++40.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.381%1.299%3211213772881870.26643641%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.427C---0.068C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
287.2-0.935D--98.8-0.961D--188.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.16%1.614%1633512096,62972734619.11829191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.362%0.917B*-0.405C--0.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.667B+60.482B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.541%3.106%14391012045,02259321968.4688229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.994%1.279A-0.487D1.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.585B+24.20.379C**25.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.509%71.75%14391121340024701.61943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.282A0.273C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.395B2.60.182C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.799%24.868%14391121318919810.954545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.477D2.019A*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.012C+4.70.041C+8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Briganti[BITI] Briganti
TR outfit on Cobalt

Members: 12
19m356.2%299 (17.9k)253 (15.2k)2.8519624,5248,5993.95441100 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214151321.154%9.383%19808:428

80% Engineer14% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 3:32 PMMay 19th, 2017 5:21 PMAug 19th, 2019 9:21 PM (6h) (PST)Aug 18th, 2019 8:06 AM (2d) (PST)Aug 18th, 2019 6:34 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
683626210.3270.1150.0311.5360.104421

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,0093,72637,283207292615,161

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1250h/52.1d 9,480 2,301 9,778 115.2k 1,590 3,156 7,824 51.3m

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:1,156
Deaths:775
KDR:1.492
Accuracy:24.040% B+
HSR:21.799% B+
LC2 Lynx
B+
Kills:369
Deaths:358
KDR:1.031
Accuracy:26.505% B+
HSR:24.119% B+
FA1 Barrage
A++
Kills:189
Deaths:161
KDR:1.174
Accuracy:35.799% C-
HSR:24.868% A++
NS-11CB
A+
Kills:167
Deaths:167
KDR:1
Accuracy:26.736% B
HSR:32.335% A+
MG-C1 Kindred
B+
Kills:164
Deaths:166
KDR:0.988
Accuracy:27.584% C*
HSR:26.220% B+
AMR-66
B**
Kills:79
Deaths:58
KDR:1.362
Accuracy:27.046% C+
HSR:32.911% B**
Kills:2,124
Deaths (as Engineer):1,685
Deaths (to Engineers):2,767
KDR:1.26053
Kill Difference:439
Playtime:996.181 hours
Usage:80%
Score:17.032m
Score/min:285
Accuracy (listed only):27.951%
HSR (listed only):27.042%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B++
Kills:1,156
Deaths:523
KDR:2.210
Accuracy:22.994% B++
HSR:24.568% C*
MSW-R
C
Kills:1,154
Deaths:156
KDR:7.397
Accuracy:15.538% D**
HSR:22.530% C
T9 CARV-S
B**
Kills:368
Deaths:181
KDR:2.033
Accuracy:27.004% B**
HSR:21.739% C-
Kills:2,678
Deaths (as Heavy Assault):860
Deaths (to Heavy Assaults):1,998
KDR:3.11395
Kill Difference:1,818
Playtime:172.070 hours
Usage:14%
Score:1.491m
Score/min:144
Accuracy (listed only):21.846%
HSR (listed only):22.946%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B+
Kills:625
Deaths:739
KDR:0.846
Accuracy:40.118% C+
HSR:30.560% B+
M77-B
B**
Kills:400
Deaths:27
KDR:14.815
Accuracy:43.509% B**
HSR:71.750% C--
NS-AM7 Archer
B
Kills:249
Deaths:410
KDR:0.607
Accuracy:60.333% C*
HSR:20.080% B
TX1 Repeater
B+
Kills:216
Deaths:50
KDR:4.320
Accuracy:18.111% D*
HSR:25% B+
Soldier Soaker
C++
Kills:54
Deaths:72
KDR:0.750
Accuracy:35.143% C++
HSR:7.407% D*
Kills:1,544
Deaths (as Infiltrator):1,298
Deaths (to Infiltrators):1,014
KDR:1.18952
Kill Difference:246
Playtime:33.534 hours
Usage:3%
Score:0.183m
Score/min:91
Accuracy (listed only):39.443%
HSR (listed only):30.960%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C++
Kills:339
Deaths:81
KDR:4.185
Accuracy:18.995% D
HSR:22.714% C++
FA1 Barrage
A++
Kills:189
Deaths:161
KDR:1.174
Accuracy:35.799% C-
HSR:24.868% A++
Kills:528
Deaths (as Combat Medic):242
Deaths (to Combat Medics):666
KDR:2.18182
Kill Difference:286
Playtime:34.469 hours
Usage:3%
Score:0.210m
Score/min:101
Accuracy (listed only):27.397%
HSR (listed only):23.791%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:181
V. Kills:162 111%
Deaths:27
KDR:6.704
Accuracy:44.863% B+
KPH:24.700 C--
VKPH:22.100 C+
L105 Zephyr
B+
Kills:87
V. Kills:19 435%
Deaths:10
KDR:8.700
Accuracy:44.795% C**
KPH:50.300 C+
VKPH:11 B+
CAS30 Tank Buster
D--
Kills:77
V. Kills:161 48%
Deaths:127
KDR:0.606
Accuracy:34.381% D*
KPH:1.100 D*
VKPH:2.200 D--
Kills:345 (77 + 268)
Deaths:164
KDR:2.104
VKDR:2.085
Vehicle Kills:342
Kill Difference:181
Playtime:81.623 hours
Usage:7%
Score:0.457m
Score/min:93
Piloting Accuracy:34.381%
Gunner Accuracy:44.795%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,640
V. Kills:1,028 159%
Deaths:148
KDR:11.081
Accuracy:59.604% B+
KPH:37.100 B+
VKPH:23.300 B*
L100 Python HESH
B+
Kills:603
V. Kills:118 N/A
Deaths:22
KDR:27.409
Accuracy:54.411% B++
KPH:52.700 C+
VKPH:10.300 B+
Skyguard
A+
Kills:213
V. Kills:108 195%
Deaths:8
KDR:26.625
Accuracy:39.153% A+
KPH:20.500 B**
VKPH:10.400 C*
C75 Viper
C+
Kills:130
V. Kills:52 245%
Deaths:7
KDR:18.571
Accuracy:38.688% C+
KPH:19.700 D
VKPH:7.900 C+
Kills:2,586 (2,586 + 0)
Deaths:185
KDR:13.978
VKDR:7.059
Vehicle Kills:1,306
Kill Difference:2,401
Playtime:72.650 hours
Usage:6%
Score:1.092m
Score/min:250
Driving Accuracy:38.688%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,960
V. Kills:1,533 128%
Deaths:225
KDR:8.711
Accuracy:55.707% B**
KPH:35.400 B+
VKPH:27.700 A++
P2-120 HESH
B**
Kills:1,311
V. Kills:194 N/A
Deaths:47
KDR:27.894
Accuracy:52.192% B**
KPH:74.200 B**
VKPH:11 B
P2-120 HEAT
D
Kills:1,115
V. Kills:428 260%
Deaths:51
KDR:21.863
Accuracy:36.922% D
KPH:16.900 D
VKPH:6.500 D-
E540 Halberd
A+
Kills:535
V. Kills:380 140%
Deaths:55
KDR:9.727
Accuracy:61.146% A**
KPH:29.600 C**
VKPH:21.100 A+
MR11 Gatekeeper
C++
Kills:126
V. Kills:104 120%
Deaths:17
KDR:7.412
Accuracy:49.184% A
KPH:21.500 C+
VKPH:17.700 C++
M12 Kobalt
B++
Kills:67
V. Kills:3 N/A
Deaths:3
KDR:22.333
Accuracy:17.047% B++
KPH:43.800 C-
VKPH:2 C--
Kills:5,114 (4,386 + 728)
Deaths:398
KDR:12.849
VKDR:6.638
Vehicle Kills:2,642
Kill Difference:4,716
Playtime:164.320 hours
Usage:13%
Score:2.792m
Score/min:283
Driving Accuracy:36.922%
Gunner Accuracy:17.047%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:1,882
V. Kills:79 N/A
Deaths:108
KDR:17.426
Accuracy:43.010% B*
KPH:124.400 B+
VKPH:5.200 C-
E540 Halberd-H
B+
Kills:1,177
V. Kills:839 140%
Deaths:150
KDR:7.847
Accuracy:69.991% A+
KPH:36.600 C
VKPH:26.100 B+
G20 Vulcan-H
B**
Kills:649
V. Kills:455 142%
Deaths:122
KDR:5.320
Accuracy:57.236% A
KPH:55.600 B+
VKPH:38.900 B**
MR11 Gatekeeper-H
C++
Kills:489
V. Kills:453 108%
Deaths:64
KDR:7.641
Accuracy:60.548% B*
KPH:31.400 C+
VKPH:29.100 C++
G30 Walker
C+
Kills:121
V. Kills:90 133%
Deaths:16
KDR:7.563
Accuracy:47.063% A*
KPH:20.700 D
VKPH:15.400 C+
Kills:4,318 (0 + 4,318)
Deaths:460
KDR:9.387
VKDR:4.165
Vehicle Kills:1,916
Kill Difference:3,858
Playtime:80.374 hours
Usage:6%
Score:1.667m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:47.063%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:171
V. Kills:5 N/A
Deaths:4
KDR:42.750
Accuracy:22.383% B**
KPH:82.200 B+
VKPH:2.400 C
M12 Kobalt
B+
Kills:151
V. Kills:4 N/A
Deaths:4
KDR:37.750
Accuracy:19.867% B+
KPH:72.200 C+
VKPH:1.900 D
M20 Basilisk
B+
Kills:88
V. Kills:31 275%
Deaths:5
KDR:17.600
Accuracy:42.882% B+
KPH:21.800 C++
VKPH:7.700 C+
Kills:410 (0 + 410)
Deaths:13
KDR:31.538
VKDR:3.077
Vehicle Kills:40
Kill Difference:397
Playtime:8.205 hours
Usage:1%
Score:0.159m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:42.882%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:93
V. Kills:4 N/A
Deaths:49
KDR:1.898
Accuracy:36.093% D
KPH:12.500 D*
VKPH:0.500 D--
Kills:93 (93 + 0)
Deaths:49
KDR:1.898
VKDR:0.082
Vehicle Kills:4
Kill Difference:44
Playtime:7.417 hours
Usage:1%
Score:0.014m
Score/min:32
Driving Accuracy:36.093%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
A++
Kills:92
V. Kills:42 214%
Deaths:4
KDR:23
Accuracy:63.829% A++
KPH:84.900 B*
VKPH:38.800 A++
Kills:92 (0 + 92)
Deaths:4
KDR:23
VKDR:10.500
Vehicle Kills:42
Kill Difference:88
Playtime:1.084 hours
Usage:0%
Score:0.029m
Score/min:448
Piloting Accuracy:N/A%
Gunner Accuracy:63.829%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 3,4931,9602258.711C**5.8655.707%B**3.163%C+35.4B+27.7A++43455.4h8.1C14.5C**
P525 Marauder-H 1,9611,88210817.426B14.5743.01%B*N/A124.6B+5.2C-29715.1h5.7B+13.2B*
L100 Python AP 2,6681,64014811.081B**8.2359.604%B+1.341%D37.1B+23.3B*28844.2h5.2B8.7B+
P2-120 HESH 1,5051,3114727.894B**25.0452.192%B**1.22%B+74.1B**11B25917.7h4.7C*8.9B++
E540 Halberd-H 2,0161,1771507.847C+5.0069.991%A+N/A36.6C26.1B+29432.2h7.9C--11.2C++
T9 CARV 1,1661,1565232.21B++0.6422.994%B++24.568%C*28.2C+N/A8241h10.9B*47.2B++
TRAC-5 1,1771,1567751.492B*1.3624.04%B+21.799%B+10.1DN/A36114.9h13.2B+54.9B+
MSW-R 1,1621,1541567.397A*4.5515.538%D**22.53%C18.9DN/A8061h12.6C+80.9D
P2-120 HEAT 1,5431,1155121.863A*19.0136.922%DN/A16.9D6.5D-13965.8h6.4B+17.3C**
G20 Vulcan-H 1,1046491225.32B+2.4757.236%A4.314%B**55.5B+38.9B**61011.7h90.3B+157.7B*
NS-44 Commissioner AE 6326257390.846C2.0140.118%C+30.56%B+14.2D--N/A4144h3.6C+9C+
L100 Python HESH 7216032227.409A+24.5654.411%B++N/A52.4C+10.3B+22211.5h3.4C++6.3B+
E540 Halberd 915535559.727B+6.8861.146%A**3.364%C+29.7C**21.1A+32818h6.8D11.1B++
MR11 Gatekeeper-H 942489647.641B++4.7960.548%B*1.431%C31.3C+29C++34915.6h53.7C**88.6B+
M77-B 4004002714.815U11.9643.509%B**71.75%C--18.8C--N/A6921.3h2.6C+6B+
LC2 Lynx 3783693581.031C+1.8226.505%B+24.119%B+11.9DN/A4231h13.8B+52.1B+
T9 CARV-S 3693681812.033B+0.8227.004%B**21.739%C-25DN/A7614.7h10.4B++38.7B++
MANA Anti-Personnel Turret 352350814.321N/A1.4721.076%UN/A3500U20U6874100.1h13.4T*63.5T*
T1 Cycler 345339814.185M+1.3318.995%D22.714%C++14.4DN/A9023.6h13.9C**73.3C+
Sticky Grenade 3343291329N/A326.1548.172%C--N/A658D10C19310.5h2.5C5.2C+
C-4 4552981352.207B+0.6422.014%DN/A102.8B+54.1A++10492.9h1.3B+5.9C++
NS-AM7 Archer 3692494100.607C**2.2460.333%C*20.08%B2.4D--1.2D--20104.3h17.3B28.7B+
ML-7 456243693.522S0.6763.189%B++2.058%C-24.5C++21.5A2589.9h7.6C12C*
TX1 Repeater 216216504.32S1.4718.111%D*25%B+24.8C+N/A1218.7h10B*55C*
Tank Mine 3752141911.263S8.4143.718%B++N/A164.6A123.8A*19231.3h2.8D**6.4C+
Skyguard 321213826.625U23.7739.153%A+N/A20.5B**10.4C*16410.4h77.5B**198.1A
FA1 Barrage 1901891611.174C*1.6835.799%C-24.868%A++15.1DN/A4712.5h4.7B13C++
C150 Dalton 343181276.704C+3.8544.863%B+2.762%M+24.8C--22.2C+3867.3h4.3C*9.7B+
M12 Kobalt 187178359.333B**56.4827.464%B**23.596%A111.3C++5.6C+2651.6h17.6C++64.2B+
M12 Kobalt 176171442.75A++39.9022.383%B**15.79%D81.4B+2.4C4192.1h14.6B*65.2B++
NS-11CB 1751671671C+1.8526.736%B32.335%A+13.9DN/A3712h16.5C61.7C++
MG-C1 Kindred 1671641660.988C+1.8627.584%C*26.22%B+13.3D-N/A3812.3h11.5C++41.7C**
Frag Grenade 1581571157N/A154.1516.871%T*N/A1570S10C*28660.1h1.1A**6.2B++
M12 Kobalt 155151437.75B**34.9019.867%B+23.179%B**71.9C+1.9D3532.1h14.7B+73.8B+
C75 Viper 182130718.571M+15.7238.688%C+N/A19.7D7.9C+1886.6h13.5C++35C*
MR11 Gatekeeper 230126177.412B++4.5649.184%AN/A21.4C+17.6C++4555.9h49.5C*100.6B++
G30 Walker 211121167.563C+4.7147.063%A*4.959%B++20.5D15.3C+2195.9h201C-427B
The Slasher 1081061,9880.053C++2.8016.847%D*10.377%C+0.6CN/A2170h2.2C++13C+
T7 Mini-Chaingun AE 108105841.25C+1.6021.448%C**11.429%D21.4D--N/A614.9h12.6C**58.8B+
S12 Renegade 9793491.898C0.9536.093%D15.054%A**12.6D*N/A327.4h3.5C+9.7C
Pelter Rocket Pod 13492423B+20.1563.829%A++N/A83.6B*38.2A++4471.1h13.4B**21.1B**
Chainblade 165921,9040.048B*2.8047.526%A+2.174%D0.5C+N/A1184.9h7.4T-15.6C
M20 Basilisk 11988517.6S14.7542.882%B+2.273%D**22C++7.8C+2574h88C**205.2B+
L105 Zephyr 10687108.7C+5.8544.795%C**N/A51.2C+11.2B+3161.7h6.5C+14.6C*
AMR-66 8279581.362B+1.4927.046%C+32.911%B**18.8C+N/A604.2h8.7B32B
CAS30 Tank Buster 238771270.606C-2.2534.381%D*1.299%C+1.1D*2.2D--5972.6h98.8D*287.2D**
M12 Kobalt 7067322.333B+19.4817.047%B++20.896%A44.7C-2C--1061.5h25.4D*149.3C+
Soldier Soaker 5554720.75C2.1035.143%C++7.407%D*33.8C--N/A961.6h7.1C20.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13520.2h
Anti-Vehicle MANA Turret22450.2h
AE Nano-Armor Kit249649,44545.3h
AE Medical Applicator19660h
Medical Applicator22,4081.1h
Spitfire Auto-Turret32700.4h
Motion Spotter02180.1h
Welding Device0730h
Ammunition Package52,6891h
Nano-Armor Kit829,5088.5h
Medical Kit0550h
Anti-Infantry MANA Turret86280.9h
Nano-Repair Grenade01100h
Hardlight Barrier41010.2h
M20 Drake01220.1h
Recon Detection Device02030.3h

Check the help document for the dictionary if you want to learn more about words used here.


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