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eLetha1[BITI] eLetha1
TR BR 95

KDR: 2.79

Score: 16.5m

Last Seen: Nov 3rd, 2018 5:26 PM
- OFFLINE - 292 hour(s)

Battle Rank 105 (95 total) - Terran Republic on Cobalt - Outfit Member of Briganti[BITI] Briganti
TR outfit on Cobalt

Members: 15
Level Progress (to 106): 74%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P525 Marauder-H P2-120 AP P2-120 HESH T9 CARV TRAC-5 MSW-R P2-120 HEAT E540 Halberd-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $512,910 MLG Score: 410
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.734%23.765%5161010095,3652.419940.369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.624%0.142C++0.5B+-3.539T*HEAD ++ (~12.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.20.303C*11.40.204C++40.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.295%1.515%2911018662641710.2538%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.439C---0.093C+-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
312.2-0.951D--104-0.974D--208.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.424%1.931%1490510145,38563729168.44044185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.456%0.939B*-0.467D0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.668B+6.50.483B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.027%2.474%14671010094,60855020618.37818223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.128%1.293A-0.476D1.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.578B+24.80.364C**24.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.512%71.282%14671101839020001.9403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.268A0.271C*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.39C**2.60.176C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.799%24.868%14671101818916611.13855

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.461D2.097A*-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.014C+4.70.039C+8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Briganti[BITI] Briganti
TR outfit on Cobalt

Members: 15
16.5m349%284 (17k)244 (14.6k)2.7887921,3377,6513.8945295 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1019133621.069%9.467%19908:516

78% Engineer15% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 3:32 PMMay 19th, 2017 5:21 PMNov 14th, 2018 9:54 PM (18h) (PST)Nov 3rd, 2018 3:11 PM (12d) (PST)Nov 3rd, 2018 1:26 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
662635990.3150.1130.0301.4610.103410

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,6953,77535,920197288614,621

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1127.7h/47d 8,460 2,020 7,972 98.9k 1,476 2,862 6,991 44.8m

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:1,154
Deaths:774
KDR:1.491
Accuracy:24.030% B+
HSR:21.750% B+
FA1 Barrage
A++
Kills:189
Deaths:161
KDR:1.174
Accuracy:35.799% C-
HSR:24.868% A++
LC2 Lynx
A+
Kills:77
Deaths:75
KDR:1.027
Accuracy:30.218% A+
HSR:19.481% C
AMR-66
B**
Kills:77
Deaths:54
KDR:1.426
Accuracy:28.009% C**
HSR:31.169% B**
Kills:1,497
Deaths (as Engineer):1,064
Deaths (to Engineers):2,529
KDR:1.40695
Kill Difference:433
Playtime:878.485 hours
Usage:78%
Score:14.604m
Score/min:277
Accuracy (listed only):29.514%
HSR (listed only):24.317%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:1,156
Deaths:523
KDR:2.210
Accuracy:22.995% B*
HSR:24.568% C**
MSW-R
C+
Kills:1,154
Deaths:156
KDR:7.397
Accuracy:15.538% D*
HSR:22.530% C+
T9 CARV-S
B**
Kills:351
Deaths:167
KDR:2.102
Accuracy:26.903% B**
HSR:22.222% C
T7 Mini-Chaingun AE
B++
Kills:99
Deaths:82
KDR:1.207
Accuracy:22.681% B++
HSR:11.111% D
Kills:2,760
Deaths (as Heavy Assault):928
Deaths (to Heavy Assaults):1,755
KDR:2.97414
Kill Difference:1,832
Playtime:168.735 hours
Usage:15%
Score:1.461m
Score/min:144
Accuracy (listed only):22.029%
HSR (listed only):20.108%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B++
Kills:624
Deaths:738
KDR:0.846
Accuracy:40.115% C+
HSR:30.609% B++
M77-B
B**
Kills:390
Deaths:27
KDR:14.444
Accuracy:43.512% B**
HSR:71.282% C--
NS-AM7 Archer
C**
Kills:217
Deaths:364
KDR:0.596
Accuracy:60.474% C**
HSR:18.894% C++
TX1 Repeater
B+
Kills:216
Deaths:50
KDR:4.320
Accuracy:18.111% D--
HSR:25% B+
Kills:1,447
Deaths (as Infiltrator):1,179
Deaths (to Infiltrators):889
KDR:1.22731
Kill Difference:268
Playtime:33.153 hours
Usage:3%
Score:0.178m
Score/min:89
Accuracy (listed only):40.553%
HSR (listed only):36.446%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C*
Kills:339
Deaths:81
KDR:4.185
Accuracy:18.995% D
HSR:22.714% C*
FA1 Barrage
A++
Kills:189
Deaths:161
KDR:1.174
Accuracy:35.799% C-
HSR:24.868% A++
Kills:528
Deaths (as Combat Medic):242
Deaths (to Combat Medics):583
KDR:2.18182
Kill Difference:286
Playtime:34.466 hours
Usage:3%
Score:0.210m
Score/min:101
Accuracy (listed only):27.397%
HSR (listed only):23.791%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:94
V. Kills:105 89%
Deaths:24
KDR:3.917
Accuracy:48.445% B++
KPH:17.800 D-
VKPH:19.900 C
L105 Zephyr
B++
Kills:87
V. Kills:19 435%
Deaths:10
KDR:8.700
Accuracy:45.028% C**
KPH:51.500 C++
VKPH:11.200 B++
CAS30 Tank Buster
D*
Kills:66
V. Kills:155 42%
Deaths:118
KDR:0.559
Accuracy:33.295% D*
KPH:0.900 D*
VKPH:2.200 D*
Kills:247 (66 + 181)
Deaths:152
KDR:1.625
VKDR:1.836
Vehicle Kills:279
Kill Difference:95
Playtime:77.735 hours
Usage:7%
Score:0.368m
Score/min:79
Piloting Accuracy:33.295%
Gunner Accuracy:45.028%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:903
V. Kills:685 132%
Deaths:116
KDR:7.784
Accuracy:59.399% B+
KPH:29.500 C++
VKPH:22.400 B*
L100 Python HESH
B**
Kills:240
V. Kills:33 N/A
Deaths:9
KDR:26.667
Accuracy:56.686% B**
KPH:64.500 B+
VKPH:8.900 C**
Skyguard
A
Kills:124
V. Kills:65 188%
Deaths:4
KDR:31
Accuracy:37.446% A
KPH:21.900 A
VKPH:11.500 B+
C75 Viper
C+
Kills:113
V. Kills:45 246%
Deaths:7
KDR:16.143
Accuracy:37.818% C+
KPH:19 D
VKPH:7.600 C+
Kills:1,380 (1,380 + 0)
Deaths:136
KDR:10.147
VKDR:6.088
Vehicle Kills:828
Kill Difference:1,244
Playtime:45.907 hours
Usage:4%
Score:0.642m
Score/min:233
Driving Accuracy:37.818%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,816
V. Kills:1,466 124%
Deaths:223
KDR:8.144
Accuracy:55.702% B**
KPH:34.600 B+
VKPH:28 A++
P2-120 HESH
A
Kills:1,311
V. Kills:194 N/A
Deaths:47
KDR:27.894
Accuracy:52.222% A
KPH:74.400 B**
VKPH:11 B+
P2-120 HEAT
C--
Kills:1,115
V. Kills:428 260%
Deaths:51
KDR:21.863
Accuracy:36.922% C--
KPH:16.900 D
VKPH:6.500 D-
E540 Halberd
A*
Kills:503
V. Kills:367 137%
Deaths:54
KDR:9.315
Accuracy:61.352% M
KPH:30.200 B+
VKPH:22 A*
MR11 Gatekeeper
B+
Kills:98
V. Kills:92 105%
Deaths:17
KDR:5.765
Accuracy:48.375% A
KPH:20 C+
VKPH:18.800 B+
M12 Kobalt
C-
Kills:67
V. Kills:3 N/A
Deaths:3
KDR:22.333
Accuracy:17.047% B++
KPH:43.800 C-
VKPH:2 C-
Kills:4,910 (4,242 + 668)
Deaths:395
KDR:12.430
VKDR:6.456
Vehicle Kills:2,550
Kill Difference:4,515
Playtime:158.968 hours
Usage:14%
Score:2.599m
Score/min:272
Driving Accuracy:36.922%
Gunner Accuracy:17.047%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:1,869
V. Kills:79 N/A
Deaths:108
KDR:17.306
Accuracy:42.849% B**
KPH:124.500 B+
VKPH:5.300 C
E540 Halberd-H
B+
Kills:1,110
V. Kills:815 136%
Deaths:150
KDR:7.400
Accuracy:70.131% A++
KPH:35.700 C
VKPH:26.200 B+
G20 Vulcan-H
B**
Kills:634
V. Kills:446 142%
Deaths:122
KDR:5.197
Accuracy:56.962% A
KPH:55.300 B++
VKPH:38.900 B**
MR11 Gatekeeper-H
B**
Kills:489
V. Kills:453 108%
Deaths:64
KDR:7.641
Accuracy:60.541% B**
KPH:31.400 C++
VKPH:29.100 C++
G30 Walker
C+
Kills:117
V. Kills:88 131%
Deaths:16
KDR:7.313
Accuracy:47.002% A++
KPH:20.600 C--
VKPH:15.500 C+
Kills:4,219 (0 + 4,219)
Deaths:460
KDR:9.172
VKDR:4.089
Vehicle Kills:1,881
Kill Difference:3,759
Playtime:78.819 hours
Usage:7%
Score:1.610m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:47.002%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:88
V. Kills:31 275%
Deaths:5
KDR:17.600
Accuracy:43.003% B+
KPH:21.900 C++
VKPH:7.700 C+
M12 Kobalt
B**
Kills:69
V. Kills:1 N/A
Deaths:3
KDR:23
Accuracy:18.486% B+
KPH:105.300 B**
VKPH:1.500 D
M12 Kobalt
A
Kills:57
V. Kills: N/A
Deaths:4
KDR:14.250
Accuracy:22.703% A
KPH:72 B
VKPH:0 D**
Kills:214 (0 + 214)
Deaths:12
KDR:17.833
VKDR:2.667
Vehicle Kills:32
Kill Difference:202
Playtime:5.470 hours
Usage:0%
Score:0.084m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:22.703%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:90
V. Kills:4 N/A
Deaths:47
KDR:1.915
Accuracy:36.597% C--
KPH:13.100 D*
VKPH:0.600 D--
Kills:90 (90 + 0)
Deaths:47
KDR:1.915
VKDR:0.085
Vehicle Kills:4
Kill Difference:43
Playtime:6.882 hours
Usage:1%
Score:0.014m
Score/min:33
Driving Accuracy:36.597%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
A++
Kills:91
V. Kills:41 217%
Deaths:4
KDR:22.750
Accuracy:64.004% A++
KPH:84.700 B*
VKPH:38.200 A++
Kills:91 (0 + 91)
Deaths:4
KDR:22.750
VKDR:10.250
Vehicle Kills:41
Kill Difference:87
Playtime:1.074 hours
Usage:0%
Score:0.028m
Score/min:439
Piloting Accuracy:N/A%
Gunner Accuracy:64.004%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 1,9481,86910817.306C**14.5242.849%B**N/A124.6B+5.3C29515h5.6B+13.1B*
P2-120 AP 3,2821,8162238.143B5.3555.702%B**3.414%C+34.7B+28A++41352.4h8.4C15B+
P2-120 HESH 1,5051,3114727.894A25.1152.222%A1.22%B74.5B**11B+25817.6h4.7C**8.9B*
T9 CARV 1,1661,1565232.21B*0.5822.995%B*24.568%C**28.3C++N/A8140.8h10.9B*47.2B++
TRAC-5 1,1741,1547741.491B*1.3024.03%B+21.75%B+10.1DN/A36113.8h13.2B+54.9B+
MSW-R 1,1621,1541567.397A*4.6115.538%D*22.53%C+18.9DN/A7961h12.6C+80.9D
P2-120 HEAT 1,5431,1155121.863M19.0736.922%C--N/A16.9D6.5D-13865.8h6.4B+17.3B
E540 Halberd-H 1,9251,1101507.4C+4.6170.131%A++N/A35.7C26.2B+29031.1h8C--11.5C++
L100 Python AP 1,5889031167.784B**5.0059.399%B+2.215%C-29.5C++22.4B*25730.6h6.4C*10.8B+
G20 Vulcan-H 1,0806341225.197B+2.4156.962%A4.416%B**55.1B++38.8B**58511.5h90B+158B*
NS-44 Commissioner AE 6316247380.846C1.9440.115%C+30.609%B++14.2D--N/A4144h3.6C+8.9C++
E540 Halberd 870503549.315B+6.5361.352%M3.38%C+30.1B+22A*32516.7h6.8C--11.1B*
MR11 Gatekeeper-H 942489647.641B++4.8560.541%B**1.431%C31.3C++29C++34915.6h53.6B+88.6B++
M77-B 3903902714.444S11.6643.512%B**71.282%C--18.7C--N/A6720.9h2.6C+6B+
T9 CARV-S 3523511672.102B+0.6926.903%B**22.222%C26DN/A7913.5h10.4B++38.8B++
T1 Cycler 345339814.185M++1.4018.995%D22.714%C*14.4DN/A8723.6h13.9C**73.3C+
C-4 3752441092.239B+0.5521.275%DN/A101.7B+54.6A++11132.4h1.3B+6.3C+
ML-7 456243683.574S0.7963.221%B*2.058%C-24.5C++21.5A2529.9h7.6C12C++
L100 Python HESH 273240926.667A+23.8856.686%B**1.25%C64.9B+8.9C**2233.7h2.9B+5.1B*
Sticky Grenade 2402381238N/A235.2147.683%DN/A793.3C6.7D17690.3h2.6C5.3C
MANA Anti-Personnel Turret 238236504.72N/A1.9319.732%UN/A2360U20U4867800.1h13.3T*67.3T*
NS-AM7 Archer 3322173640.596C**2.1960.474%C**18.894%C++2.2D--1.2D1898.6h18.1C**30B
TX1 Repeater 216216504.32S1.5318.111%D--25%B+24.8C+N/A1188.7h10B*55C++
Tank Mine 3662071910.895S8.1139.797%B+N/A159.2A122.3A*18481.3h2.6D--6.7C+
FA1 Barrage 1901891611.174C*1.6135.799%C-24.868%A++15.1DN/A4712.5h4.7C**13C++
M12 Kobalt 187178359.333A56.5427.464%B**23.596%A111.3C*5.6C++2621.6h17.6C++64.2B+
Frag Grenade 1571561156N/A153.2116.803%T*N/A1560S10C**26440.1h1.1A**6.3B++
Skyguard 189124431U28.2137.446%AN/A22.1A11.6B+1715.6h63.8A170.4A+
G30 Walker 205117167.313C+4.5247.002%A++5.128%B++20.5C--15.4C+2205.7h195C414.9B+
C75 Viper 158113716.143A*13.3537.818%C+N/A18.8D7.5C+1746h13.8C+36.6C++
T7 Mini-Chaingun AE 10199821.207C+1.5822.681%B++11.111%D22.5D-N/A604.4h12.3B+54.3B+
MR11 Gatekeeper 19098175.765B+2.9848.375%A1.02%D-20C+18.8B+5014.9h53.3C++110.2B+
C150 Dalton 19994243.917C1.1348.445%B++4.255%S17.7D-19.8C3125.3h5.5C11.3C**
The Slasher 96941,1790.08B+2.7117.617%D*11.702%C+0.8CN/A2116.9h2.2C++12.3C
Chainblade 165921,9040.048B*2.7447.526%A+2.174%D0.5C+N/A1184.5h7.4T*15.6C+
Pelter Rocket Pod 13291422.75B+19.9664.004%A++N/A82.7B++37.3A++4391.1h13.2A20.6A
S12 Renegade 9490471.915C0.8736.597%C--15.556%A+13D*N/A336.9h3.5C+9.5C+
M20 Basilisk 11988517.6S14.8143.003%B+2.273%D**22C*7.8C+2454h87.8C**204.2B+
L105 Zephyr 10687108.7C+5.9145.028%C**N/A51.2C++11.2B++2661.7h6.5C+14.4C**
LC2 Lynx 7877751.027C+1.7630.218%A+19.481%C8.2D--N/A319.4h16.5C+54.8B+
AMR-66 8077541.426B+1.3628.009%C**31.169%B**19.7C+N/A623.9h8.5B+30.3B+
M12 Kobalt 7069323B+20.2118.486%B+18.841%C+98.6B*1.4D3240.7h11.1A60.1B*
M12 Kobalt 7067322.333B+19.5417.047%B++20.896%B**44.7C-2C-1061.5h25.4D*149.3C+
CAS30 Tank Buster 221661180.559C-2.2333.295%D*1.515%C*0.9D*2.2D*5770.8h104F312.2F
M12 Kobalt 5757414.25C++11.4622.703%A15.79%D71.3C**N/A2480.8h14.8B++65.3B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret22450.2h
Motion Spotter02180.1h
Spawn Beacon02120.1h
AE Nano-Armor Kit219575,77941.9h
Medical Applicator22,4081.1h
Spitfire Auto-Turret31920.3h
AE Medical Applicator19660h
Anti-Infantry MANA Turret64740.7h
Ammunition Package42,2060.8h
Nano-Armor Kit829,5088.5h
Medical Kit0550h
M20 Drake01220.1h
Hardlight Barrier3940.2h
Recon Detection Device02030.3h

Check the help document for the dictionary if you want to learn more about words used here.


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