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eLetha1[IRBS] eLetha1
TR BR 102

KDR: 2.96

Score: 19.9m

Last Seen: Jan 16th, 2020 9:11 PM
- OFFLINE - 176.5 hour(s)

Battle Rank 110 (102 total) - Terran Republic on Cobalt - Outfit Member of Irbis[IRBS] Irbis
TR outfit on Cobalt

Members: 11
Level Progress (to 111): 51%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P525 Marauder-H L100 Python AP P2-120 HESH E540 Halberd-H T9 CARV TRAC-5 MSW-R
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $522,918 MLG Score: 418
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.277%24.028%5351112216,0472.194120.77

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.269%0.208C++0.466B+-3.132T-HEAD ++ (~12.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.296C*11.70.184C++40.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.41%1.299%3111231773011890.25496741%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.308C-0.26C-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
289.9-0.772D-99.8-0.857D--190.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.041%1.411%1715612267,937762387310.416205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.595%0.585B+-0.711D-0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.563B+7.90.366C**8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.848%3.527%13841012225,18962722408.26274232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.813%1.112B**-0.316C1.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.586B+23.90.402B26

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.765%71.671%13841123141325421.62598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.324A0.3C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.398B2.60.18C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.799%24.868%13841123118920210.931035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.483D1.987A++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.011C+4.70.041C+8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Irbis[IRBS] Irbis
TR outfit on Cobalt

Members: 11
19.9m351.2%301 (18.1k)253 (15.2k)2.9645926,3708,8954.08836102 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232161721.118%9.056%19108:518

80% Engineer13% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 3:32 PMAug 23rd, 2019 5:34 PMJan 23rd, 2020 4:25 AM (19h) (PST)Jan 16th, 2020 6:50 PM (7d) (PST)Jan 16th, 2020 5:11 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
701616400.3350.1130.0301.5500.106418

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,0353,63538,400207293615,194

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1310.7h/54.6d 9,996 2,388 10,303 121.9k 1,646 3,254 8,333 55.1m

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:1,156
Deaths:775
KDR:1.492
Accuracy:24.040% B+
HSR:21.799% B+
LC2 Lynx
B+
Kills:533
Deaths:559
KDR:0.953
Accuracy:26.161% B+
HSR:23.265% C*
FA1 Barrage
A++
Kills:189
Deaths:161
KDR:1.174
Accuracy:35.799% C-
HSR:24.868% A++
MG-C1 Kindred
C**
Kills:187
Deaths:176
KDR:1.063
Accuracy:27.499% C++
HSR:25.134% C**
NS-11CB
A++
Kills:167
Deaths:167
KDR:1
Accuracy:26.736% B
HSR:32.335% A++
AMR-66
B**
Kills:79
Deaths:58
KDR:1.362
Accuracy:27.046% C+
HSR:32.911% B**
Kills:2,311
Deaths (as Engineer):1,896
Deaths (to Engineers):2,875
KDR:1.21888
Kill Difference:415
Playtime:1,054.963 hours
Usage:80%
Score:17.979m
Score/min:284
Accuracy (listed only):27.880%
HSR (listed only):26.719%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B++
Kills:1,156
Deaths:523
KDR:2.210
Accuracy:22.994% B++
HSR:24.568% C*
MSW-R
C
Kills:1,154
Deaths:156
KDR:7.397
Accuracy:15.538% D**
HSR:22.530% C
T9 CARV-S
B*
Kills:368
Deaths:182
KDR:2.022
Accuracy:27.004% B*
HSR:21.739% C-
Kills:2,678
Deaths (as Heavy Assault):861
Deaths (to Heavy Assaults):2,042
KDR:3.11034
Kill Difference:1,817
Playtime:173.335 hours
Usage:13%
Score:1.503m
Score/min:145
Accuracy (listed only):21.846%
HSR (listed only):22.946%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B+
Kills:629
Deaths:742
KDR:0.848
Accuracy:40.206% C+
HSR:30.525% B+
M77-B
B**
Kills:413
Deaths:27
KDR:15.296
Accuracy:43.765% B**
HSR:71.671% C--
NS-AM7 Archer
C*
Kills:250
Deaths:427
KDR:0.585
Accuracy:60.267% C*
HSR:20% C*
TX1 Repeater
B+
Kills:216
Deaths:51
KDR:4.235
Accuracy:18.113% D*
HSR:25% B+
Soldier Soaker
C*
Kills:59
Deaths:74
KDR:0.797
Accuracy:35.828% C*
HSR:8.475% D-
Kills:1,567
Deaths (as Infiltrator):1,321
Deaths (to Infiltrators):1,043
KDR:1.18622
Kill Difference:246
Playtime:34.025 hours
Usage:3%
Score:0.187m
Score/min:92
Accuracy (listed only):39.636%
HSR (listed only):31.134%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C++
Kills:339
Deaths:81
KDR:4.185
Accuracy:18.995% D
HSR:22.714% C++
FA1 Barrage
A++
Kills:189
Deaths:161
KDR:1.174
Accuracy:35.799% C-
HSR:24.868% A++
Kills:528
Deaths (as Combat Medic):242
Deaths (to Combat Medics):688
KDR:2.18182
Kill Difference:286
Playtime:34.469 hours
Usage:3%
Score:0.210m
Score/min:101
Accuracy (listed only):27.397%
HSR (listed only):23.791%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:214
V. Kills:185 115%
Deaths:27
KDR:7.926
Accuracy:45.643% B+
KPH:26.100 C--
VKPH:22.600 C+
L105 Zephyr
B
Kills:87
V. Kills:19 435%
Deaths:10
KDR:8.700
Accuracy:44.795% C*
KPH:50.300 C+
VKPH:11 B
CAS30 Tank Buster
D*
Kills:77
V. Kills:161 48%
Deaths:127
KDR:0.606
Accuracy:34.410% D*
KPH:1.100 D*
VKPH:2.200 D*
Kills:378 (77 + 301)
Deaths:164
KDR:2.305
VKDR:2.226
Vehicle Kills:365
Kill Difference:214
Playtime:82.696 hours
Usage:6%
Score:0.472m
Score/min:95
Piloting Accuracy:34.410%
Gunner Accuracy:44.795%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,818
V. Kills:1,104 165%
Deaths:148
KDR:12.284
Accuracy:59.443% B
KPH:38.300 B
VKPH:23.200 B++
L100 Python HESH
C**
Kills:760
V. Kills:141 N/A
Deaths:22
KDR:34.546
Accuracy:53.891% B+
KPH:55.500 C++
VKPH:10.300 C**
Skyguard
A+
Kills:254
V. Kills:125 202%
Deaths:8
KDR:31.750
Accuracy:39.393% A+
KPH:20.500 B*
VKPH:10.100 C++
C75 Viper
C+
Kills:130
V. Kills:52 245%
Deaths:7
KDR:18.571
Accuracy:38.835% C+
KPH:19.400 D
VKPH:7.700 C+
Kills:2,962 (2,962 + 0)
Deaths:185
KDR:16.011
VKDR:7.686
Vehicle Kills:1,422
Kill Difference:2,777
Playtime:80.345 hours
Usage:6%
Score:1.194m
Score/min:248
Driving Accuracy:38.835%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:2,657
V. Kills:1,826 145%
Deaths:225
KDR:11.809
Accuracy:55.694% B**
KPH:39.200 B++
VKPH:27 A+
P2-120 HESH
B**
Kills:1,333
V. Kills:197 N/A
Deaths:47
KDR:28.362
Accuracy:51.840% B**
KPH:72.900 B**
VKPH:10.800 C*
P2-120 HEAT
D
Kills:1,115
V. Kills:428 260%
Deaths:51
KDR:21.863
Accuracy:36.922% D
KPH:16.900 D
VKPH:6.500 D-
E540 Halberd
A*
Kills:550
V. Kills:385 142%
Deaths:55
KDR:10
Accuracy:61.092% A**
KPH:29.900 B+
VKPH:20.900 A*
MR11 Gatekeeper
C**
Kills:126
V. Kills:104 120%
Deaths:17
KDR:7.412
Accuracy:49.168% A
KPH:21.400 C+
VKPH:17.700 C**
M12 Kobalt
C-
Kills:67
V. Kills:3 N/A
Deaths:3
KDR:22.333
Accuracy:17.047% B+
KPH:43.800 C--
VKPH:2 C-
Kills:5,848 (5,105 + 743)
Deaths:398
KDR:14.693
VKDR:7.394
Vehicle Kills:2,943
Kill Difference:5,450
Playtime:177.640 hours
Usage:14%
Score:3.056m
Score/min:287
Driving Accuracy:36.922%
Gunner Accuracy:17.047%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:1,891
V. Kills:80 N/A
Deaths:108
KDR:17.509
Accuracy:42.990% B*
KPH:124.400 B+
VKPH:5.300 C
E540 Halberd-H
B+
Kills:1,178
V. Kills:839 140%
Deaths:150
KDR:7.853
Accuracy:69.956% A+
KPH:36.600 C-
VKPH:26.100 B+
G20 Vulcan-H
B**
Kills:649
V. Kills:455 142%
Deaths:122
KDR:5.320
Accuracy:57.175% B**
KPH:55.500 B+
VKPH:38.900 B**
MR11 Gatekeeper-H
C++
Kills:489
V. Kills:453 108%
Deaths:64
KDR:7.641
Accuracy:60.548% B*
KPH:31.400 C+
VKPH:29.100 C++
G30 Walker
C+
Kills:121
V. Kills:90 133%
Deaths:16
KDR:7.563
Accuracy:47.063% A++
KPH:20.700 D
VKPH:15.400 C+
Kills:4,328 (0 + 4,328)
Deaths:460
KDR:9.409
VKDR:4.167
Vehicle Kills:1,917
Kill Difference:3,868
Playtime:80.498 hours
Usage:6%
Score:1.674m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:47.063%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:228
V. Kills:10 N/A
Deaths:4
KDR:57
Accuracy:24.348% A
KPH:86.500 B++
VKPH:3.800 C*
M12 Kobalt
B++
Kills:203
V. Kills:5 N/A
Deaths:4
KDR:50.750
Accuracy:20.720% B++
KPH:78.400 C*
VKPH:1.900 D
M20 Basilisk
B+
Kills:88
V. Kills:31 275%
Deaths:5
KDR:17.600
Accuracy:42.848% B+
KPH:21.800 C++
VKPH:7.700 C+
M40 Fury
N/A
Kills:50
V. Kills:14 333%
Deaths:2
KDR:25
Accuracy:45.868% N/A
KPH:39.100 N/A
VKPH:11 N/A
Kills:569 (0 + 569)
Deaths:15
KDR:37.933
VKDR:4
Vehicle Kills:60
Kill Difference:554
Playtime:10.538 hours
Usage:1%
Score:0.200m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:45.868%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:101
V. Kills:4 N/A
Deaths:49
KDR:2.061
Accuracy:35.911% D
KPH:13.400 D*
VKPH:0.500 D--
Kills:101 (101 + 0)
Deaths:49
KDR:2.061
VKDR:0.082
Vehicle Kills:4
Kill Difference:52
Playtime:7.551 hours
Usage:1%
Score:0.016m
Score/min:35
Driving Accuracy:35.911%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:108
V. Kills:15 N/A
Deaths:2
KDR:54
Accuracy:40.211% B**
KPH:70.600 C++
VKPH:9.800 B**
Pelter Rocket Pod
A*
Kills:92
V. Kills:42 214%
Deaths:4
KDR:23
Accuracy:63.829% A*
KPH:84.900 B**
VKPH:38.800 A*
Kills:200 (0 + 200)
Deaths:6
KDR:33.333
VKDR:9.500
Vehicle Kills:57
Kill Difference:194
Playtime:2.613 hours
Usage:0%
Score:0.056m
Score/min:360
Piloting Accuracy:N/A%
Gunner Accuracy:63.829%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 4,4832,65722511.809B+8.8455.694%B**2.409%C39.2B++27A+40967.7h7.1C+12.7B+
P525 Marauder-H 1,9711,89110817.509C**14.5442.99%B*N/A124.4B+5.3C29715.2h5.7B+13.2B*
L100 Python AP 2,9221,81814812.284B**9.3259.443%B1.265%D38.3B23.2B++28747.5h5B+8.4B++
P2-120 HESH 1,5301,3334728.362B**25.4051.84%B**1.2%B+72.8B**10.8C*25518.3h4.7C*9.1B++
E540 Halberd-H 2,0171,1781507.853C+4.8969.956%A+N/A36.6C-26.1B+29532.2h7.9D11.2C++
T9 CARV 1,1661,1565232.21B++0.7522.994%B++24.568%C*28.1C+N/A8241.1h10.9B*47.2B++
TRAC-5 1,1771,1567751.492B**1.4724.04%B+21.799%B+10DN/A36115.1h13.2B+54.9B+
MSW-R 1,1621,1541567.397A*4.4315.538%D**22.53%C18.9D-N/A8161h12.6C+80.9D
P2-120 HEAT 1,5431,1155121.863M+18.9036.922%DN/A16.9D6.5D-13965.8h6.4B+17.3C**
L100 Python HESH 9017602234.545A*31.5853.891%B+N/A55.5C++10.3C**22113.7h3.3C*6.1B+
G20 Vulcan-H 1,1046491225.32C*2.3657.175%B**4.314%B**55.5B+38.9B**61411.7h90.3B+157.9B*
NS-44 Commissioner AE 6376297420.848C2.1240.206%C+30.525%B+14.2D--N/A4144.2h3.6C++8.9C++
E540 Halberd 9355505510B+7.0461.092%A**3.273%C++29.9B+20.9A*33718.4h6.7C-10.9B*
LC2 Lynx 5455335590.953C+2.0126.161%B+23.265%C*10.8DN/A3549.4h13.9B53.1B+
MR11 Gatekeeper-H 942489647.641B*4.6860.548%B*1.431%C+31.3C+29C++35015.6h53.7C**88.6B+
M77-B 4154132715.296S12.3343.765%B**71.671%C--19C--N/A6921.7h2.6C+6B+
T9 CARV-S 3693681822.022B+0.9427.004%B*21.739%C-24.9DN/A7614.8h10.4B++38.7B++
Sticky Grenade 3693641364N/A361.0448.797%C-N/A728C--10C-19620.5h2.5C+5C+
MANA Anti-Personnel Turret 357354824.317N/A1.3521.029%UN/A3540U30U6917800.1h13.6T*64.7T*
T1 Cycler 345339814.185A**1.2218.995%D22.714%C++14.4DN/A9023.6h13.9C**73.3C+
C-4 4793141412.227B+0.7422.289%DN/A104.7B+55A++10803h1.3B+5.9C++
Skyguard 379254831.75U28.7939.393%A+N/A20.5B*10.1C++15812.4h76.1B**193.1A
NS-AM7 Archer 3712504270.585C*2.3860.267%C*20%C*2.4D--1.1D--20106.1h17.3C**28.8B
ML-7 459245693.551S0.5963.156%B++2.041%C24.7C++21.6A+2619.9h7.6C+12C*
M12 Kobalt 238228457M54.0424.348%A16.228%C--87.7B++3.8C*4112.6h16.9B+69.3B+
Tank Mine 3782171911.421S8.4645.824%B*N/A166.9B**123.8A*19451.3h2.9F6.3C+
TX1 Repeater 216216514.235S1.2718.113%D*25%B+24.8C+N/A1218.7h10B*55.1C**
C150 Dalton 399214277.926C+4.9645.643%B+2.336%A*26.1C--22.6C+3728.2h4.1C*9B+
M12 Kobalt 208203450.75A++47.7920.72%B++25.616%A+78.1C*1.9D3582.6h14.8B++71.2B++
FA1 Barrage 1901891611.174C*1.7935.799%C-24.868%A++15.1DN/A4712.5h4.7B13C++
MG-C1 Kindred 1901871761.063C+1.9027.499%C++25.134%C**13.8D-N/A3913.6h11.3C*41.2C**
M12 Kobalt 187178359.333B**56.3727.464%B**23.596%A111.3C++5.6C+2651.6h17.6C++64.2B+
NS-11CB 1751671671C+1.9626.736%B32.335%A++13.9DN/A3712h16.5C+61.7C++
Frag Grenade 1581571157N/A154.0416.854%T*N/A1570S10C++29990.1h1.1A**6.2B++
C75 Viper 182130718.571M**15.6138.835%C+N/A19.4D7.8C+1886.7h13.8C++35.5C*
MR11 Gatekeeper 230126177.412B+4.4549.168%AN/A21.4C+17.6C*5105.9h49.5C*100.7B++
G30 Walker 211121167.563C+4.6047.063%A++4.959%B**20.5D15.3C+2195.9h201C427C**
The Slasher 1161142,2680.05C+2.9117.33%D*9.649%C0.6C--N/A1192.3h2.1C**12.4C
T7 Mini-Chaingun AE 113110881.25C+1.7121.26%C*11.818%D20.4D--N/A565.4h13.4C*62.9B
CAS 14-E 123108254A+51.0440.211%B**N/A72C++10B**2941.5h28.6B71.1B+
S12 Renegade 105101492.061C+0.9035.911%D14.852%A++13.3D*N/A357.6h3.4C+9.3C+
Pelter Rocket Pod 13492423B++20.0463.829%A*N/A83.6B**38.2A*4531.1h13.4A21.1A
Chainblade 165921,9040.048B*2.9247.526%A+2.174%D0.5C+N/A1185h7.4T-15.6C+
M20 Basilisk 11988517.6S14.6442.848%B+2.273%D**22C++7.8C+2574h88C**205.4B+
L105 Zephyr 10687108.7C+5.7444.795%C*N/A51.2C+11.2B+3161.7h6.5C++14.6C*
AMR-66 8279581.362B+1.6027.046%C+32.911%B**18.8C+N/A634.2h8.7C**32B
CAS30 Tank Buster 238771270.606C--2.3634.41%D*1.299%C+1.1D*2.2D*5972.8h99.8D*289.9D**
M12 Kobalt 7067322.333B+19.3717.047%B+20.896%A44.7C--2C-1071.5h25.4D**149.3C
Soldier Soaker 6059740.797C2.1735.828%C*8.475%D-34.7C-N/A1001.7h6.9C19.3C++
Hunter QCX 7751670.761C++2.2072.643%A++1.961%D**26.8A+13.7A*2081.9h9.2C+12.7C**
M40 Fury 6450225A**22.0445.868%B**N/A38.5C--10.8C+2281.3h16.8C--36.5C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13940.2h
Anti-Vehicle MANA Turret22450.2h
AE Nano-Armor Kit265686,00746.9h
AE Medical Applicator19660h
Medical Applicator22,4081.1h
Motion Spotter02180.1h
Spitfire Auto-Turret33660.4h
Welding Device0730h
Recon Detection Device02030.3h
Ammunition Package52,8171h
Nano-Armor Kit829,5088.5h
Medical Kit0550h
Anti-Infantry MANA Turret86460.9h
Nano-Repair Grenade01410h
Hardlight Barrier41010.2h
M20 Drake01220.1h

Check the help document for the dictionary if you want to learn more about words used here.


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