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Director General Space eMJayCZ[EoDi] eMJayCZ
NC BR 99

KDR: 2.61

Score: 60m

Last Seen: May 23rd, 2020 6:53 PM
- OFFLINE - 187.2 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Miller - Outfit Leader of Eat or Die[EoDi] Eat or Die
NC outfit on Miller

Members: 12
Level Progress (to 100): 72%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW EM6 GD-22S NS-15MP MGR-L1 Promise NC6 Gauss SAW EM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,857,284 MLG Score: 2284
Fun Score: N/A
Cheeseburgers Flipped: 592TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.356%31.316%888441239107,5833.67303-1.066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.057%1.381A1.552A+-0.529DHEAD ++ (~17.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.557B+9.30.347C**23.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.615%1.058%189312801,89115292951.23595639%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.515%0.672B+-0.478D0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.40.671B+23.30.563B+30.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.107%4.835%87612772,15128538790.753943244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.318%-0.769D-1.497A+0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.7-0.06C+13.5-0.081C+27.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.241%12.747%3701512686,174199912013.08854514%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.818%-0.183C2A++-0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.60.247C++310.23C++59.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.737%77.357%370812757,5835736311.322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.385%0.567B+0.661B+0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.389C**2.40.263C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.664%14.84%370112821,1592107280.550071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.416C--0.013C+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.03C+4.70.038C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Eat or Die[EoDi] Eat or Die
NC outfit on Miller

Members: 12
60m205.2%338 (20.3k)269 (16.1k)2.60709150,67457,7942.8294199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12831220826.09%28.54%74503:5240

18% Engineer50% Heavy Assault11% Infiltrator14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2015 12:41 PMJun 2nd, 2017 4:37 PMMay 30th, 2020 7:01 AM (1d) (PST)May 23rd, 2020 3:04 PM (8d) (PST)May 23rd, 2020 2:53 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6081764320.6750.2590.1931.4740.0432284

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,47910,54025,93941161288316,130

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3718.5h/154.9d 12,849 43,002 45,648 328.9k 6,334 9,132 9,551 135.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:23,770
Deaths:5,775
KDR:4.116
Accuracy:28.820% B++
HSR:33.950% B**
NC6A GODSAW
B+
Kills:13,553
Deaths:3,058
KDR:4.432
Accuracy:31.588% B
HSR:32.731% B+
EM6
A+
Kills:9,513
Deaths:2,660
KDR:3.576
Accuracy:28.562% B**
HSR:34.237% A+
GD-22S
B++
Kills:7,962
Deaths:2,629
KDR:3.029
Accuracy:26.451% B+
HSR:29.603% B++
NS-15MP
B
Kills:7,773
Deaths:2,346
KDR:3.313
Accuracy:29.018% C++
HSR:34.234% B
MGR-L1 Promise
A
Kills:5,553
Deaths:1,310
KDR:4.239
Accuracy:31.278% A
HSR:34.684% B**
NC6 Gauss SAW
A++
Kills:5,214
Deaths:1,764
KDR:2.956
Accuracy:29.605% A++
HSR:33.564% A++
EM1
A++
Kills:4,178
Deaths:1,747
KDR:2.392
Accuracy:27.083% B**
HSR:33.437% A++
NSX-P Naginata
A++
Kills:2,917
Deaths:767
KDR:3.803
Accuracy:32.330% A++
HSR:38.293% B**
NC6S Gauss SAW S
B+
Kills:1,365
Deaths:396
KDR:3.447
Accuracy:24.727% C++
HSR:27.692% B+
NSX Naginata
C+
Kills:1,311
Deaths:623
KDR:2.104
Accuracy:21.021% C-
HSR:29.291% C+
NS-15M2
C+
Kills:1,146
Deaths:689
KDR:1.663
Accuracy:24.540% C+
HSR:20.768% D-
Kills:84,255
Deaths (as Heavy Assault):23,764
Deaths (to Heavy Assaults):15,458
KDR:3.54549
Kill Difference:60,491
Playtime:1,861.218 hours
Usage:50%
Score:35.631m
Score/min:319
Accuracy (listed only):27.918%
HSR (listed only):31.874%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:2,281
Deaths:1,544
KDR:1.477
Accuracy:25.832% B+
HSR:23.499% C**
AC-X11
C
Kills:1,325
Deaths:1,154
KDR:1.148
Accuracy:24.411% C
HSR:20.830% C
MGR-S1 Gladius
B**
Kills:1,321
Deaths:335
KDR:3.943
Accuracy:32.939% B**
HSR:29.902% B**
AF-4AE Cyclone
C+
Kills:1,288
Deaths:891
KDR:1.446
Accuracy:28.930% C+
HSR:18.944% D-
AF-4A Bandit
D
Kills:1,259
Deaths:1,108
KDR:1.136
Accuracy:23.607% D
HSR:18.110% D-
NS-11CP
C
Kills:1,251
Deaths:1,043
KDR:1.199
Accuracy:27.887% C
HSR:19.504% D
Razor GD-23
C+
Kills:1,213
Deaths:1,310
KDR:0.926
Accuracy:24.869% C+
HSR:17.395% D
Blitz GD-10
M++
Kills:1,206
Deaths:372
KDR:3.242
Accuracy:31.669% A
HSR:35.904% M++
AF-4 Cyclone
B+
Kills:1,179
Deaths:736
KDR:1.602
Accuracy:26.861% C*
HSR:23.495% B+
NS-7 PDW
M
Kills:1,166
Deaths:417
KDR:2.796
Accuracy:32.047% A
HSR:35.335% M
NS-11C
C
Kills:1,161
Deaths:1,570
KDR:0.739
Accuracy:23.442% C
HSR:13.867% D--
Mauler S6
C+
Kills:1,159
Deaths:1,081
KDR:1.072
Accuracy:36.664% C--
HSR:14.840% C+
GD-7F
B**
Kills:893
Deaths:377
KDR:2.369
Accuracy:27.576% B+
HSR:27.212% B**
NSX Tengu
C+
Kills:311
Deaths:167
KDR:1.862
Accuracy:37.804% C+
HSR:17.685% D
19A Fortuna
C+
Kills:275
Deaths:332
KDR:0.828
Accuracy:26.781% C+
HSR:14.909% D*
NS Baron G5
B*
Kills:84
Deaths:12
KDR:7
Accuracy:53.933% B*
HSR:19.048% B*
Gauss Compact Burst
D
Kills:71
Deaths:63
KDR:1.127
Accuracy:24.212% D
HSR:12.676% F-
Tempest
B**
Kills:65
Deaths:20
KDR:3.250
Accuracy:30.016% B*
HSR:29.231% B**
Kills:17,508
Deaths (as Light Assault):12,532
Deaths (to Light Assaults):9,935
KDR:1.39706
Kill Difference:4,976
Playtime:537.949 hours
Usage:14%
Score:6.247m
Score/min:194
Accuracy (listed only):29.971%
HSR (listed only):21.799%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:1,595
Deaths:485
KDR:3.289
Accuracy:36.739% C-
HSR:70.345% C++
MGR-S1 Gladius
B**
Kills:1,321
Deaths:335
KDR:3.943
Accuracy:32.939% B**
HSR:29.902% B**
AF-4AE Cyclone
C+
Kills:1,288
Deaths:891
KDR:1.446
Accuracy:28.930% C+
HSR:18.944% D-
EM4-AE Longshot
C+
Kills:1,218
Deaths:301
KDR:4.047
Accuracy:38.152% C--
HSR:80.542% C+
Blitz GD-10
M++
Kills:1,206
Deaths:372
KDR:3.242
Accuracy:31.669% A
HSR:35.904% M++
LA80
C*
Kills:1,194
Deaths:207
KDR:5.768
Accuracy:40.157% C
HSR:79.648% C*
AF-4 Cyclone
B+
Kills:1,179
Deaths:736
KDR:1.602
Accuracy:26.861% C*
HSR:23.495% B+
Impetus
B++
Kills:1,167
Deaths:564
KDR:2.069
Accuracy:35.188% C+
HSR:35.904% B++
NS-7 PDW
M
Kills:1,166
Deaths:417
KDR:2.796
Accuracy:32.047% A
HSR:35.335% M
EM4 Longshot
B*
Kills:1,165
Deaths:126
KDR:9.246
Accuracy:43.097% B+
HSR:84.807% B*
NS-357 Underboss
A+
Kills:1,165
Deaths:751
KDR:1.551
Accuracy:46.222% B**
HSR:37.597% A+
NS-45 Pilot
B++
Kills:1,161
Deaths:699
KDR:1.661
Accuracy:33.973% C**
HSR:34.453% B++
NS-44 Commissioner
B+
Kills:1,160
Deaths:792
KDR:1.465
Accuracy:41.182% B+
HSR:23.190% C+
NC14 Bolt Driver
B+
Kills:1,158
Deaths:331
KDR:3.498
Accuracy:38.073% C*
HSR:78.843% B+
NS-44L Blackhand
C**
Kills:1,156
Deaths:1,031
KDR:1.121
Accuracy:39.578% C
HSR:46.540% C**
NSX Daimyo
B*
Kills:570
Deaths:122
KDR:4.672
Accuracy:48.859% B*
HSR:94.386% C++
AF-18 Stalker
A*
Kills:554
Deaths:123
KDR:4.504
Accuracy:33.110% B**
HSR:36.462% A*
Gauss SPR
B*
Kills:490
Deaths:125
KDR:3.920
Accuracy:33.728% C++
HSR:42.041% B*
NS-61 Emissary
C
Kills:360
Deaths:492
KDR:0.732
Accuracy:26.505% C
HSR:13.333% D
NSX Tengu
C+
Kills:311
Deaths:167
KDR:1.862
Accuracy:37.804% C+
HSR:17.685% D
LA8 Rebel
B*
Kills:267
Deaths:304
KDR:0.878
Accuracy:37.382% B*
HSR:26.592% B++
The Moonshot
B*
Kills:193
Deaths:17
KDR:11.353
Accuracy:43.874% C+
HSR:86.529% B*
NS-30 Vandal
C**
Kills:164
Deaths:39
KDR:4.205
Accuracy:36.311% C**
HSR:29.878% C**
NC4 Mag-Shot
C
Kills:160
Deaths:228
KDR:0.702
Accuracy:25.147% C
HSR:17.500% C
NSX Tomoe
C-
Kills:159
Deaths:60
KDR:2.650
Accuracy:27.675% C-
HSR:22.013% D**
Tempest
B**
Kills:65
Deaths:20
KDR:3.250
Accuracy:30.016% B*
HSR:29.231% B**
NS-44P Commissioner
M+
Kills:52
Deaths:40
KDR:1.300
Accuracy:50.519% B**
HSR:53.846% M+
Kills:21,644
Deaths (as Infiltrator):9,775
Deaths (to Infiltrators):11,272
KDR:2.21422
Kill Difference:11,869
Playtime:412.939 hours
Usage:11%
Score:5.855m
Score/min:236
Accuracy (listed only):36.138%
HSR (listed only):43.887%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:1,321
Deaths:335
KDR:3.943
Accuracy:32.939% B**
HSR:29.902% B**
AF-4AE Cyclone
C+
Kills:1,288
Deaths:891
KDR:1.446
Accuracy:28.930% C+
HSR:18.944% D-
Blitz GD-10
M++
Kills:1,206
Deaths:372
KDR:3.242
Accuracy:31.669% A
HSR:35.904% M++
AF-4 Cyclone
B+
Kills:1,179
Deaths:736
KDR:1.602
Accuracy:26.861% C*
HSR:23.495% B+
NS-7 PDW
M
Kills:1,166
Deaths:417
KDR:2.796
Accuracy:32.047% A
HSR:35.335% M
Mauler S6
C+
Kills:1,159
Deaths:1,081
KDR:1.072
Accuracy:36.664% C--
HSR:14.840% C+
GR-22AE
D
Kills:1,149
Deaths:1,046
KDR:1.098
Accuracy:25.379% D
HSR:16.014% D**
NC1 Gauss Rifle
B**
Kills:746
Deaths:325
KDR:2.295
Accuracy:28.350% B**
HSR:27.346% B*
NSX Tengu
C+
Kills:311
Deaths:167
KDR:1.862
Accuracy:37.804% C+
HSR:17.685% D
Carnage AR
B++
Kills:219
Deaths:137
KDR:1.599
Accuracy:28.517% B++
HSR:19.178% C
NS-11A
C+
Kills:160
Deaths:110
KDR:1.455
Accuracy:24.474% C+
HSR:16.875% D
NC9 A-Tross
D
Kills:160
Deaths:258
KDR:0.620
Accuracy:22.353% D
HSR:20% D
NS Baron G5
B*
Kills:84
Deaths:12
KDR:7
Accuracy:53.933% B*
HSR:19.048% B*
Tempest
B**
Kills:65
Deaths:20
KDR:3.250
Accuracy:30.016% B*
HSR:29.231% B**
Kills:10,213
Deaths (as Combat Medic):5,907
Deaths (to Combat Medics):5,061
KDR:1.72897
Kill Difference:4,306
Playtime:144.739 hours
Usage:4%
Score:2.224m
Score/min:256
Accuracy (listed only):31.424%
HSR (listed only):23.128%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:2,281
Deaths:1,544
KDR:1.477
Accuracy:25.832% B+
HSR:23.499% C**
AC-X11
C
Kills:1,325
Deaths:1,154
KDR:1.148
Accuracy:24.411% C
HSR:20.830% C
AF-4A Bandit
D
Kills:1,259
Deaths:1,108
KDR:1.136
Accuracy:23.607% D
HSR:18.110% D-
NS-11CP
C
Kills:1,251
Deaths:1,043
KDR:1.199
Accuracy:27.887% C
HSR:19.504% D
Razor GD-23
C+
Kills:1,213
Deaths:1,310
KDR:0.926
Accuracy:24.869% C+
HSR:17.395% D
NS-11C
C
Kills:1,161
Deaths:1,570
KDR:0.739
Accuracy:23.442% C
HSR:13.867% D--
Mauler S6
C+
Kills:1,159
Deaths:1,081
KDR:1.072
Accuracy:36.664% C--
HSR:14.840% C+
GD-7F
B**
Kills:893
Deaths:377
KDR:2.369
Accuracy:27.576% B+
HSR:27.212% B**
Warden
B+
Kills:332
Deaths:205
KDR:1.620
Accuracy:30.067% B+
HSR:28.313% B+
19A Fortuna
C+
Kills:275
Deaths:332
KDR:0.828
Accuracy:26.781% C+
HSR:14.909% D*
NS Baron G5
B*
Kills:84
Deaths:12
KDR:7
Accuracy:53.933% B*
HSR:19.048% B*
Gauss Compact Burst
D
Kills:71
Deaths:63
KDR:1.127
Accuracy:24.212% D
HSR:12.676% F-
Kills:11,304
Deaths (as Engineer):9,799
Deaths (to Engineers):9,602
KDR:1.15359
Kill Difference:1,505
Playtime:671.646 hours
Usage:18%
Score:8.670m
Score/min:215
Accuracy (listed only):29.107%
HSR (listed only):19.184%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:1,580
Deaths:397
KDR:3.980
Accuracy:39.227% B+
HSR:17.215% C++
AF-34 Mattock
B+
Kills:1,482
Deaths:399
KDR:3.714
Accuracy:42.550% B+
HSR:18.961% C*
AF-23 Grinder
C
Kills:125
Deaths:92
KDR:1.359
Accuracy:21.545% F-
HSR:14.400% C
NCM1 Scattercannon
D
Kills:90
Deaths:160
KDR:0.563
Accuracy:19.758% F-
HSR:12.222% D
NCM3 Raven
B+
Kills:56
Deaths:159
KDR:0.352
Accuracy:41.144% C+
HSR:3.571% B+
NCM2 Falcon
B**
Kills:54
Deaths:116
KDR:0.466
Accuracy:44.807% B+
HSR:7.407% B**
Kills:3,387
Deaths (as MAX Suit):661.500
Deaths (to MAX Suits):2,106
KDR:5.12018
Kill Difference:2,725.500
Playtime:74.141 hours
Usage:2%
Score:1.352m
Score/min:304
Accuracy (listed only):34.838%
HSR (listed only):12.296%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:1,131
V. Kills:53 N/A
Deaths:264
KDR:4.284
Accuracy:62.772% B*
KPH:46.600 C+
VKPH:2.200 D-
Breaker Rocket Pods
B++
Kills:613
V. Kills:90 N/A
Deaths:76
KDR:8.066
Accuracy:55.159% B++
KPH:99.900 C++
VKPH:14.700 C+
M20 Mustang
D-
Kills:147
V. Kills:139 105%
Deaths:392
KDR:0.375
Accuracy:37.381% A
KPH:4.100 D--
VKPH:3.900 D-
Kills:1,891 (1,278 + 0)
Deaths:732
KDR:2.583
VKDR:0.385
Vehicle Kills:282
Kill Difference:1,159
Playtime:65.826 hours
Usage:2%
Score:0.695m
Score/min:176
Piloting Accuracy:37.381%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:54
V. Kills:6 N/A
Deaths:15
KDR:3.600
Accuracy:32.787% D*
KPH:27.900 D
VKPH:3.100 D--
Kills:54 (0 + 54)
Deaths:15
KDR:3.600
VKDR:0.400
Vehicle Kills:6
Kill Difference:39
Playtime:1.933 hours
Usage:0%
Score:0.016m
Score/min:138
Piloting Accuracy:N/A%
Gunner Accuracy:32.787%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:790
V. Kills:313 252%
Deaths:136
KDR:5.809
Accuracy:45.309% D
KPH:31.600 C+
VKPH:12.500 C++
C75 Viper
C++
Kills:305
V. Kills:54 N/A
Deaths:60
KDR:5.083
Accuracy:30.873% D-
KPH:35 C++
VKPH:6.200 C-
Skyguard
A
Kills:127
V. Kills:118 107%
Deaths:33
KDR:3.848
Accuracy:29.039% C+
KPH:14.700 C+
VKPH:13.700 A
Kills:1,222 (1,222 + 0)
Deaths:229
KDR:5.336
VKDR:2.118
Vehicle Kills:485
Kill Difference:993
Playtime:42.381 hours
Usage:1%
Score:0.465m
Score/min:183
Driving Accuracy:29.039%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C++
Kills:437
V. Kills:80 N/A
Deaths:51
KDR:8.569
Accuracy:48.555% C++
KPH:37.200 C+
VKPH:6.800 C
E540 Halberd
C+
Kills:388
V. Kills:189 204%
Deaths:67
KDR:5.791
Accuracy:42.258% C
KPH:28.600 C+
VKPH:13.900 C+
Titan-150 AP
D
Kills:379
V. Kills:248 152%
Deaths:112
KDR:3.384
Accuracy:48.305% C+
KPH:18.100 D
VKPH:11.800 D
C85 Canister
B+
Kills:318
V. Kills:25 N/A
Deaths:12
KDR:26.500
Accuracy:42.886% C**
KPH:74.500 C+
VKPH:5.900 B+
Enforcer ML85
C+
Kills:261
V. Kills:161 161%
Deaths:79
KDR:3.304
Accuracy:35.027% D
KPH:23.800 C+
VKPH:14.700 C
M20 Basilisk
B+
Kills:129
V. Kills:39 323%
Deaths:32
KDR:4.031
Accuracy:30.657% C+
KPH:26.500 B+
VKPH:8 B
Titan-150 HEAT
C++
Kills:113
V. Kills:62 179%
Deaths:41
KDR:2.756
Accuracy:40.415% D
KPH:18.100 C-
VKPH:9.900 C++
Kills:2,025 (929 + 1,096)
Deaths:394
KDR:5.140
VKDR:2.041
Vehicle Kills:804
Kill Difference:1,631
Playtime:72.659 hours
Usage:2%
Score:1.104m
Score/min:253
Driving Accuracy:40.415%
Gunner Accuracy:30.657%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:634
V. Kills:37 N/A
Deaths:63
KDR:10.064
Accuracy:52.371% C++
KPH:144.900 B++
VKPH:8.500 C*
M96 Mjolnir-H
C*
Kills:98
V. Kills:72 134%
Deaths:25
KDR:3.920
Accuracy:55.843% B++
KPH:46.100 C+
VKPH:33.800 C*
M12 Kobalt-H
A**
Kills:61
V. Kills:2 N/A
Deaths:1
KDR:61
Accuracy:33.641% A**
KPH:180.300 B**
VKPH:5.900 B+
Kills:793 (0 + 793)
Deaths:89
KDR:8.910
VKDR:1.247
Vehicle Kills:111
Kill Difference:704
Playtime:6.841 hours
Usage:0%
Score:0.188m
Score/min:458
Driving Accuracy:N/A%
Gunner Accuracy:33.641%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:1,458
V. Kills:44 N/A
Deaths:51
KDR:28.588
Accuracy:24.177% B**
KPH:102 B**
VKPH:3.100 B+
M12 Kobalt
A+
Kills:793
V. Kills:27 N/A
Deaths:34
KDR:23.324
Accuracy:24.634% A+
KPH:96.300 B++
VKPH:3.300 B
M20 Basilisk
B++
Kills:652
V. Kills:194 334%
Deaths:149
KDR:4.376
Accuracy:43.613% B++
KPH:27.200 B+
VKPH:8.100 C*
M20 Basilisk
B*
Kills:424
V. Kills:130 324%
Deaths:130
KDR:3.262
Accuracy:41.367% B
KPH:31.200 B*
VKPH:9.600 C*
M40 Fury
C+
Kills:389
V. Kills:77 N/A
Deaths:78
KDR:4.987
Accuracy:33.147% C
KPH:44.600 C+
VKPH:8.800 C+
G30 Walker
B+
Kills:212
V. Kills:104 202%
Deaths:57
KDR:3.719
Accuracy:31.454% C*
KPH:22.300 B+
VKPH:10.900 C*
M40 Fury
C
Kills:207
V. Kills:49 414%
Deaths:35
KDR:5.914
Accuracy:30.814% D
KPH:38.200 D
VKPH:9.100 C
M60-G Bulldog
C++
Kills:145
V. Kills:25 N/A
Deaths:24
KDR:6.042
Accuracy:32.525% C
KPH:33.600 C++
VKPH:5.800 C+
M60-G Bulldog
C++
Kills:103
V. Kills:13 N/A
Deaths:9
KDR:11.444
Accuracy:33.270% C
KPH:44.200 C++
VKPH:5.600 C-
Kills:4,383 (0 + 4,383)
Deaths:567
KDR:7.730
VKDR:1.169
Vehicle Kills:663
Kill Difference:3,816
Playtime:90.396 hours
Usage:2%
Score:1.260m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:33.270%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:161
V. Kills:6 N/A
Deaths:17
KDR:9.471
Accuracy:35.885% B+
KPH:84.300 B
VKPH:3.100 D-
Pelter Rocket Pod
A
Kills:58
V. Kills:9 N/A
Deaths:6
KDR:9.667
Accuracy:46.098% C++
KPH:89.800 A
VKPH:13.900 C-
Kills:219 (0 + 219)
Deaths:23
KDR:9.522
VKDR:0.652
Vehicle Kills:15
Kill Difference:196
Playtime:2.556 hours
Usage:0%
Score:0.037m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:46.098%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 23,95323,7705,7754.116B+1.5128.82%B++33.95%B**64.8B+N/A164367.1h8.6B++29.8B+
NC6A GODSAW 13,71213,5533,0584.432B**1.8231.588%B32.731%B+89.2B++1C+207151.9h7.7C*24.4B+
EM6 9,6069,5132,6603.576B**0.9728.562%B**34.237%A+66B*N/A175144.2h9.3B++32.5B++
GD-22S 8,0247,9622,6293.029B++0.4226.451%B+29.603%B++44.7C*N/A108178h10B+37.7B+
NS-15MP 7,8417,7732,3463.313B0.7129.018%C++34.234%B61.3CN/A135126.8h10.1B34.9B
MGR-L1 Promise 5,6135,5531,3104.239A*1.6331.278%A34.684%B**102.5A++1.1C**24954.2h10.2B**32.8B*
NC6 Gauss SAW 5,2945,2141,7642.956B**0.3529.605%A++33.564%A++60B**N/A18486.9h8.2B+27.8B++
EM1 4,2144,1781,7472.392B**0.2227.083%B**33.437%A++47.6BN/A11287.7h10.7B*39.6B++
NSX-P Naginata 2,9622,9177673.803A++1.2032.33%A++38.293%B**125.7A*1.9B**33923.2h9.4B*29B*
AF-19 Mercenary 2,3112,2811,5441.477B+1.1325.832%B+23.499%C**29.2B+N/A12478.2h11.6B+45.1B+
Frag Grenade 2,0161,99411994N/A1,991.3952.868%B*N/A511.3C+5.6D15853.9h3.6C+6.9B
SAS-R 1,6021,5954853.289C++0.6836.739%C-70.345%C++37.4C+N/A12142.6h2.5C-6.7C
AF-34 Mattock 1,6041,5803973.98C++1.3739.227%B+17.215%C++43.4C+N/A11436.4h6.2C++15.8B+
AF-34 Mattock 1,5021,4823993.714C*1.1142.55%B+18.961%C*40.4C+N/A10636.7h7.2C++17B+
M12 Kobalt 1,5021,4585128.588B**25.9824.177%B**21.331%B+102B**3.1B+30014.3h16.1B++66.5B++
NC6S Gauss SAW S 1,3791,3653963.447A++0.8424.727%C++27.692%B+44.6C+N/A10430.6h10.1C**40.8C*
C-4 1,9421,3648051.694C++0.9126.777%C++N/A74.1C31.4C++56718.4h1.7D6.2C+
AC-X11 1,3511,3251,1541.148C+1.4624.411%C20.83%C22.3CN/A7559.4h10.8C+44.4C+
MGR-S1 Gladius 1,3311,3213353.943A+1.3432.939%B**29.902%B**74.2B**N/A23017.8h7.8B++23.6B++
NSX Naginata 1,3321,3116232.104B+0.5021.021%C-29.291%C+31.6DN/A8041.5h11C**52.1C*
AF-4AE Cyclone 1,3061,2888911.446C+1.1628.93%C+18.944%D-31DN/A8941.5h9.3C*32.2C*
AF-4A Bandit 1,2811,2591,1081.136C1.4723.607%D18.11%D-20.4DN/A5161.7h12.1C--51.4C
NS-11CP 1,2831,2511,0431.199C--1.4127.887%C19.504%D20.7D-N/A4560.3h12.7C45.4C+
NS Decimator-B 1,7781,2463443.622A+1.0166.042%C++1.525%D-54.2C+23.1C*28123h3.8C++5.7C*
EM4-AE Longshot 1,2221,2183014.047C+1.4438.152%C--80.542%C+36.1DN/A10533.7h2.1C5.6C
Razor GD-23 1,2461,2131,3100.926C+1.6824.869%C+17.395%D18.1CN/A5667h13.4C+53.8C++
Blitz GD-10 1,2261,2063723.242A*0.6331.669%A35.904%M++51.3B*N/A15023.5h10.6B**33.5B*
LA80 1,1991,1942075.768B**3.1640.157%C79.648%C*47C**N/A11025.4h2.3C+5.8C+
AF-4 Cyclone 1,1961,1797361.602C*1.0126.861%C*23.495%B+27.4CN/A11043.1h10.4C**38.8C**
Impetus 1,1751,1675642.069C++0.5435.188%C+35.904%B++37CN/A11231.5h4.6C+13.2C++
NS-7 PDW 1,1771,1664172.796A++0.1932.047%A35.335%M46.3B+N/A12525.2h11.1B*34.6B++
NC05 Jackhammer 1,1751,1654552.56A0.0548.516%B10.472%D--38.4CN/A10130.3h4.4B+9B+
EM4 Longshot 1,1691,1651269.246A++6.6443.097%B+84.807%B*68.9A*N/A18216.9h1.9B+4.4B+
NS-357 Underboss 1,1671,1657511.551B+1.0646.222%B**37.597%A+75.2B++N/A21915.5h3.3B*7.2B*
NS-45 Pilot 1,1641,1616991.661C*0.9533.973%C**34.453%B++63.1C+N/A16318.4h5.8B+17.1B+
NS-11C 1,2101,1611,5700.739C1.8723.442%C13.867%D--15.7DN/A5174.1h16.4C--69.8C+
NS-44 Commissioner 1,1621,1607921.465B1.1441.182%B+23.19%C+48.9C**N/A14123.7h3.3B+8B+
Mauler S6 1,1871,1591,0811.072C++1.5436.664%C--14.84%C+19.3DN/A5460h4.7C++12.7C++
NC14 Bolt Driver 1,1621,1583313.498B+0.8938.073%C*78.843%B+32.4B+N/A11935.7h2.3B+6B+
NS-44L Blackhand 1,1641,1561,0311.121C+1.4939.578%C46.54%C**20.1C-N/A5157.5h4.4C+11.2C+
GR-22AE 1,1731,1491,0461.098C1.5125.379%D16.014%D**20.7D--N/A5455.4h12.7C50C
NS-15M2 1,1591,1466891.663C+0.9424.54%C+20.768%D-26DN/A12644.1h12.4C+50.6C++
Hawk GD-68 1,8721,1345102.224M**0.3869.315%B**2.381%C+38.2M24.8M*26929.7h5.8B**8.4A
M30 Mustang AH 1,1841,1312644.284C+1.6862.772%B*1.061%C46.5C+2.2D-17924.3h7.8C*12.4B
NS Decimator 1,6261,1174502.482A0.1364.468%B+1.432%D45.8B20.9B26624.4h3.9B+6.1B+
GD-7F 9108933772.369B++0.2427.576%B+27.212%B**27.7C+N/A10032.2h11.3B+41.1B+
NC15 Phoenix 1,7358614481.922B+0.6960.627%B**N/A20.3B*20.6B**13442.5h8.4B+13.9B*
Shrike 1,2348027591.057B+1.5560.547%B+4.115%B*27.1C*14.6C**25829.6h6.2C*10.2B+
M12 Kobalt 8207933423.324B**20.7224.634%A+20.933%B96.7B++3.3B3368.2h16.5B+67.2B++
L100 Python HEAT 1,1037901365.809C+3.2045.309%D4.304%B**31.6C+12.5C++16125h5.3C++11.8C+
NC1 Gauss Rifle 7527463252.295B*0.3128.35%B**27.346%B*42.9B**N/A25217.4h10.9B++38.4B++
Bouncing Betty 6816811733.936C+1.3336.504%D-N/A103.2C--N/A3166.6h2.1D5.8D--
M20 Basilisk 8466521494.376B+1.7743.613%B++7.055%B+27.2B+8.1C*19024h84.3C**193.3B+
C85 Canister-H 6716346310.063C+7.4652.371%C++14.984%B**144.1B++8.4C++3944.4h5B+9.6B++
Breaker Rocket Pods 703613768.066C+5.4655.159%B++N/A100.5C++14.8C+4006.1h13.8B+25B+
NSX Daimyo 5715701224.672C**2.0648.859%B*94.386%C++82.6B++N/A2276.9h2.1B+4.3B++
Auraxium Slasher 60256039,2330.014D2.5929.171%C+5%C--0.3C-N/A12136.8h2.2C+7.6C*
Tank Mine 8615541483.743B+1.1429.611%CN/A75.9D42.1D6707.3h2.7D**9.2F-
AF-18 Stalker 5615541234.504A*1.9033.11%B**36.462%A*73.9A++N/A1997.5h11.9C*36.1B+
Spear Anti-Vehicle Phalanx Turret 769515598.729C*6.1247.028%B4.66%B+49.5B+24.4C*30410.4h7.6C*16.1B+
Gauss SPR 4964901253.92B**1.3133.728%C++42.041%B*59.8AN/A1848.2h4.3B++12.8B+
Titan-150 HESH 517437518.569C+5.9648.555%C++5.721%M++37.4C+6.8C16111.7h4D-8.3C-
M20 Basilisk 5544241303.262C+0.6541.367%B8.491%B**31.2B*9.6C*22613.6h77.5B+187.2B++
M40 Fury 466389784.987C2.3833.147%C2.057%B+44.7C+8.9C+2418.7h15.9C--47.9C
E540 Halberd 577388675.791C3.1842.258%C4.381%B++28.5C+13.9C+23213.6h6.1C14.4C
Titan-150 AP 6273791123.384C0.7848.305%C+8.707%M*18D11.8D33221h6.1D-12.7D-
NS-61 Emissary 3693604920.732C+1.8826.505%C13.333%D17DN/A6021.2h16.3C61.5C+
M12 Kobalt 341336567.2C++64.5926.98%B*21.429%B++134.4B+2D--3672.5h14.8B+54.8B+
Warden 3393322051.62B0.9930.067%B+28.313%B+20.5C+N/A10916.2h8.8C**29.4B+
C85 Canister 3433181226.5B+23.8942.886%C**16.352%B*74C+5.8B+1914.3h8.6C+20C++
NSX Tengu 3153111671.862B+0.7537.804%C+17.685%D28.5C--N/A9410.9h11.9B31.4C**
C75 Viper 359305605.083C++2.4830.873%D-N/A35.1C++6.2C-2228.7h11.7C*37.8C+
19A Fortuna 2852753320.828C-1.7826.781%C+14.909%D*7.3D*N/A3137.9h13.5F50.4D--
LA8 Rebel 2772673040.878C+1.7337.382%B*26.592%B++24.1CN/A9711.1h7C18.6B+
Enforcer ML85 422261793.304C0.7035.027%D2.299%C++23.7C+14.6C21811h13.4C38.4C--
Spear Anti-Vehicle Phalanx Tower 337240460A++57.3945.005%D5.417%B**63.2C**25.5C3693.8h5.5B++12.3B+
Carnage AR 2222191371.599C*1.0128.517%B++19.178%C26.1CN/A1508.4h13.7C+48.1B+
Carver 2272132,1280.1C+2.5125.466%C+18.779%B+1.6CN/A6136h1.3B5.3C*
G30 Walker 316212573.719C+1.1131.454%C*4.245%C++22.3B+10.9C*1979.5h159.6B++507.4B++
M40 Fury 256207355.914C3.3130.814%D1.932%C++38.3D9.1C2155.4h16D51.9D
Anti-Vehicle Grenade 2712071207N/A204.3952.694%C+N/A345C106.7C++18260.6h5.4C+10.2C++
MANA Anti-Vehicle Turret 3301941601.213C+1.3954.009%D3.608%B1940A++1360C++6168550.1h11.2D--20.7D
The Moonshot 1931931711.353A++8.7543.874%C+86.529%B*87.7AN/A3112.2h1.9C4.4C+
NSX Masamune 3091761141.544B*1.0655.579%C2.273%C**24.8C-18.7B+2277.1h16.7C30C-
NS-30 Vandal 164164394.205B*1.6036.311%C**29.878%C**51.3C++N/A2123.2h6.5D17.9C+
CAS 14-E 167161179.471C6.8635.885%B+N/A84.7B+3.2D-2121.9h21.3B++59.3B*
NC4 Mag-Shot 1631602280.702C+1.9125.147%C17.5%C23.2C+N/A1496.9h8C*31.9C++
NS-11A 1601601101.455C++1.1524.474%C+16.875%D25.4C-N/A1366.3h12.2B+49.9C**
NC9 A-Tross 1631602580.62D1.9922.353%D20%D15D--N/A6910.7h14.2F--63.4D*
NSX Tomoe 162159602.65B+0.0427.675%C-22.013%D**30.6C--N/A1385.2h15.9C--57.3C
Sticky Grenade 1561561156N/A153.3953.369%C+N/A780C--N/A35960.2h1.9C**3.6C**
M20 Mustang 2861473920.375C--2.2337.381%A2.041%C+4.2D-3.9D-13535.4h181.9D--486.6C-
M60-G Bulldog 170145246.042C++3.4332.525%C5.517%A*33.7C++5.8C+1714.3h7.3C+22.5C+
M20 Basilisk 168129324.031B+1.4230.657%C+4.651%C26.3B+8B1674.9h73.4C++239.3C**
Skyguard 245127333.848C*1.2429.039%C+3.15%B*14.8C+13.7A2088.6h129.4C445.5C+
AF-23 Grinder 126125921.359C1.2521.545%F-14.4%C21.2DN/A785.9h6B+28.1D--
Spear Anti-Vehicle Phalanx Tower 165113716.143D13.5437.238%D9.735%M+376.7C*173.3C+24550.3h7.4B+19.9C*
Titan-150 HEAT 175113412.756C0.1540.415%D4.425%B**18.2C-10C++3786.2h6.4D-15.8D*
M60-G Bulldog 116103911.444B**8.8433.27%C4.854%A44.8C++5.7C1932.3h6.8C++20.3C++
M96 Mjolnir-H 17098253.92C+1.3155.843%B++1.02%C++46.7C+34.3C*5602.1h43.8C78.4C++
MANA Anti-Personnel Turret 98971010.96N/A1.6515.885%UN/A970U10U4972200.1h35.4T*222.7T*
NCM1 Scattercannon 90901600.563D2.0419.758%F-12.222%D7.4D*N/A6112.1h12D**60.6T-
NS Annihilator 202872160.403D2.2080.507%C+N/A7.8D10.4B++16111.1h14.2D-17.7D
NS Baron G5 8684127S4.3953.933%B*19.048%B*29C-N/A1212.9h3.4B**6.4C+
Aspis Anti-Aircraft Phalanx Turret 17177302.567C0.0429.903%B+2.597%B+11.2C+13.6B2066.9h182.9D-611.7C+
Gauss Compact Burst 7271631.127C1.4824.212%D12.676%F-12D--N/A575.9h13.7D-56.7D
M20 Basilisk 947197.889C+5.2854.394%C**1.408%D**59.2B+19.2C+3201.2h76.9B+141.4B++
The Slasher 73703710.189M++2.4246.552%B*10%C+3.6C++N/A919.2h2.7D5.8C+
Tempest 6665203.25A++0.6430.016%B*29.231%B**92.9A++1.4A++3890.7h9B+29.8B++
Blackheart 6462710.873C1.7324.208%D**20.968%D18.2C--N/A383.4h4.1C+16.8C--
M12 Kobalt-H 6361161A58.3933.641%A**29.508%A*203.3A+6.7B*6210.3h14.9C**44.4B*
Pelter Rocket Pod 675869.667C+7.0646.098%C++3.448%A**96.7A+15C3260.6h18.7B+40.7B+
M60-A Bulldog 645687C4.3940.074%DN/A15.6D2.2C--723.6h7.8D*19.4D--
NCM3 Raven 110561590.352D2.2641.144%C+3.571%B+4.1D**4D-6513.6h54.6F*132.7F
Xiphos Anti-Personnel Phalanx Tower 6655227.5C--24.8918.918%D-3.636%A55D11B+2431h35C+185.2C--
L105 Zephyr 6054153.6D0.9932.787%D*N/A28.4D3.2D-1381.9h7.8D23.7D--
NCM2 Falcon 91541160.466D2.1444.807%B+7.407%B**5.8D--4C939.3h25.2T-56.2F-
Rocklet Rifle 12054471.149B++1.4641.603%D*N/A21.6D26.4C*7652.5h37.2C++89.4C-
NS-44P Commissioner 5252401.3C+1.3150.519%B**53.846%M+65C++N/A2980.8h2.8B+5.6B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit390604,73147.5h
Anti-Vehicle MANA Turret301,5172.6h
Nanite Revive Grenade08350.2h
Spawn Beacon285,9263.9h
Medical Applicator277147,68912h
Medical Kit2,81930,74236.5h
AE Medical Applicator31,9600.2h
AE Nano-Armor Kit1330,1041.7h
Rampart Wall63434.6h
Hoplon Anti-Aircraft Phalanx Tower0720.4h
Xiphos Anti-Personnel Tower01150.9h
Bunker21222h
Repair Module01470.6h
Blast Wall0750.8h
Turret AI Module11160.5h
Structure Shield Module11241.1h
Skywall Shield Emitter0710.6h
Cortium Silo0680.8h
Motion Spotter275,0192.9h
Restoration Kit4890.1h
Deconstruction Tool03,2190.7h
Spear Anti-Vehicle Tower11231.1h
Recon Detection Device362,9114.8h
Shield Recharging Field31870.4h
Ammunition Package703,8683.2h
Anti-Infantry MANA Turret125540.8h
Nano-Repair Grenade01610h
Snowman Soldier5920.2h
WLT-Howler Mining Laser12,0510.6h
Pillbox0540.7h

Check the help document for the dictionary if you want to learn more about words used here.


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