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Director General Hater eMJayCZ[EoDi] eMJayCZ
NC BR 94

KDR: 2.57

Score: 57.3m

Last Seen: Apr 23rd, 2019 10:25 AM
- OFFLINE - 9.8 hour(s)

Prestige 1, Battle Rank 94 - New Conglomerate on Miller - Outfit Leader of Eat or Die[EoDi] Eat or Die
NC outfit on Miller

Members: 22
Level Progress (to 95): 75%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW EM6 GD-22S NS-15MP MGR-L1 Promise NC6 Gauss SAW EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,703,411 MLG Score: 2161
Fun Score: N/A
Cheeseburgers Flipped: 592TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.153%31.161%87743992102,2403.66097-1.09

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.595%1.371A1.598A+-0.53DHEAD ++ (~17.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.554B+9.40.344C**23.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.643%1.076%191310321,85914882901.24849639%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.395%0.657B+-0.482D0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.67B+23.20.562B+30

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.107%4.835%89610292,15128148790.764121244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.318%-0.76D-1.435A0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.7-0.054C+13.5-0.075C+27.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.226%12.696%3761510206,128195211993.13934511%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.824%-0.181C2.085A*-0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.10.234C++31.20.213C++59.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.639%77.139%376810277,4935516311.35817

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.296%0.543B+0.655B+0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.381C**2.40.258C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.664%14.84%376110341,1591960280.591025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.397C--0.057C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.035C+4.70.038C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Eat or Die[EoDi] Eat or Die
NC outfit on Miller

Members: 22
57.3m207.7%331 (19.9k)263 (15.8k)2.57107142,35555,3682.7996394 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10351141925.829%28.305%73103:5638

18% Engineer49% Heavy Assault11% Infiltrator15% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2015 12:41 PMJun 2nd, 2017 4:37 PMApr 24th, 2019 4:06 AM (11h) (PST)Apr 23rd, 2019 6:39 AM (1d) (PST)Apr 23rd, 2019 6:25 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5961724240.6530.2540.1851.4440.0422161

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,76510,29225,47339151187315,768

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3631.1h/151.3d 12,655 40,293 43,870 314.6k 6,235 8,893 9,093 129.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:21,809
Deaths:5,300
KDR:4.115
Accuracy:28.496% B++
HSR:33.780% B**
NC6A GODSAW
B*
Kills:13,113
Deaths:2,944
KDR:4.454
Accuracy:31.469% B+
HSR:32.838% B*
EM6
A++
Kills:9,206
Deaths:2,573
KDR:3.578
Accuracy:28.423% A
HSR:34.163% A++
GD-22S
B*
Kills:7,907
Deaths:2,612
KDR:3.027
Accuracy:26.398% B+
HSR:29.506% B*
NS-15MP
B
Kills:7,090
Deaths:2,195
KDR:3.230
Accuracy:28.766% C++
HSR:33.992% B
MGR-L1 Promise
A
Kills:5,156
Deaths:1,187
KDR:4.344
Accuracy:31.158% A
HSR:34.756% A
NC6 Gauss SAW
A++
Kills:4,610
Deaths:1,634
KDR:2.821
Accuracy:29.201% A++
HSR:33.796% A++
EM1
A++
Kills:4,079
Deaths:1,726
KDR:2.363
Accuracy:26.943% B**
HSR:33.415% A++
NC6S Gauss SAW S
B+
Kills:1,352
Deaths:391
KDR:3.458
Accuracy:24.699% C*
HSR:27.663% B+
NSX Naginata
C*
Kills:1,311
Deaths:623
KDR:2.104
Accuracy:21.021% C+
HSR:29.291% C*
NC05 Jackhammer
B+
Kills:1,165
Deaths:455
KDR:2.560
Accuracy:48.516% B+
HSR:10.472% D--
NS-15M2
C++
Kills:1,146
Deaths:689
KDR:1.663
Accuracy:24.540% C++
HSR:20.768% D
NSX-P Naginata
A*
Kills:847
Deaths:208
KDR:4.072
Accuracy:32.670% A*
HSR:42.503% A++
Kills:78,791
Deaths (as Heavy Assault):22,537
Deaths (to Heavy Assaults):14,692
KDR:3.49607
Kill Difference:56,254
Playtime:1,785.973 hours
Usage:49%
Score:33.112m
Score/min:309
Accuracy (listed only):29.408%
HSR (listed only):30.534%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:2,197
Deaths:1,516
KDR:1.449
Accuracy:25.670% B++
HSR:23.350% B
AC-X11
C+
Kills:1,319
Deaths:1,150
KDR:1.147
Accuracy:24.378% C+
HSR:20.925% C+
MGR-S1 Gladius
B**
Kills:1,301
Deaths:327
KDR:3.979
Accuracy:32.881% B**
HSR:30.131% B**
AF-4AE Cyclone
C+
Kills:1,244
Deaths:882
KDR:1.410
Accuracy:28.765% C+
HSR:18.569% D-
AF-4A Bandit
C
Kills:1,242
Deaths:1,101
KDR:1.128
Accuracy:23.563% C
HSR:17.874% D-
NS-11CP
C
Kills:1,242
Deaths:1,040
KDR:1.194
Accuracy:27.879% C
HSR:19.404% D
Blitz GD-10
M*
Kills:1,177
Deaths:365
KDR:3.225
Accuracy:31.539% A
HSR:36.279% M*
NS-7 PDW
M+
Kills:1,166
Deaths:417
KDR:2.796
Accuracy:32.047% A
HSR:35.335% M+
Razor GD-23
C++
Kills:1,162
Deaths:1,299
KDR:0.895
Accuracy:24.723% C++
HSR:17.298% D
NS-11C
C+
Kills:1,161
Deaths:1,570
KDR:0.739
Accuracy:23.442% C+
HSR:13.867% D--
AF-4 Cyclone
B+
Kills:1,161
Deaths:729
KDR:1.593
Accuracy:26.790% C**
HSR:22.997% B+
Mauler S6
C+
Kills:1,159
Deaths:1,081
KDR:1.072
Accuracy:36.664% C
HSR:14.840% C+
GD-7F
A+
Kills:844
Deaths:362
KDR:2.331
Accuracy:27.225% B+
HSR:27.962% A+
NSX Tengu
C*
Kills:311
Deaths:167
KDR:1.862
Accuracy:37.804% C*
HSR:17.685% C--
19A Fortuna
C+
Kills:265
Deaths:329
KDR:0.805
Accuracy:26.695% C+
HSR:14.717% D*
NS Baron G5
B**
Kills:81
Deaths:8
KDR:10.125
Accuracy:53.729% B**
HSR:18.519% B*
Gauss Compact Burst
C--
Kills:68
Deaths:63
KDR:1.079
Accuracy:24.189% C--
HSR:13.235% F-
Tempest
A+
Kills:56
Deaths:18
KDR:3.111
Accuracy:30.499% B*
HSR:30.357% A+
Kills:17,156
Deaths (as Light Assault):12,424
Deaths (to Light Assaults):9,437
KDR:1.38088
Kill Difference:4,732
Playtime:535.029 hours
Usage:15%
Score:6.167m
Score/min:192
Accuracy (listed only):29.916%
HSR (listed only):21.852%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:1,595
Deaths:485
KDR:3.289
Accuracy:36.739% C
HSR:70.345% C*
MGR-S1 Gladius
B**
Kills:1,301
Deaths:327
KDR:3.979
Accuracy:32.881% B**
HSR:30.131% B**
AF-4AE Cyclone
C+
Kills:1,244
Deaths:882
KDR:1.410
Accuracy:28.765% C+
HSR:18.569% D-
EM4-AE Longshot
C+
Kills:1,218
Deaths:301
KDR:4.047
Accuracy:38.152% C--
HSR:80.542% C+
LA80
C*
Kills:1,194
Deaths:207
KDR:5.768
Accuracy:40.157% C+
HSR:79.648% C*
Blitz GD-10
M*
Kills:1,177
Deaths:365
KDR:3.225
Accuracy:31.539% A
HSR:36.279% M*
Impetus
B**
Kills:1,167
Deaths:564
KDR:2.069
Accuracy:35.188% C++
HSR:35.904% B**
NS-7 PDW
M+
Kills:1,166
Deaths:417
KDR:2.796
Accuracy:32.047% A
HSR:35.335% M+
NS-357 Underboss
A*
Kills:1,165
Deaths:751
KDR:1.551
Accuracy:46.222% B**
HSR:37.597% A*
EM4 Longshot
B*
Kills:1,165
Deaths:126
KDR:9.246
Accuracy:43.097% B+
HSR:84.807% B*
AF-4 Cyclone
B+
Kills:1,161
Deaths:729
KDR:1.593
Accuracy:26.790% C**
HSR:22.997% B+
NS-44 Commissioner
B+
Kills:1,160
Deaths:792
KDR:1.465
Accuracy:41.182% B+
HSR:23.190% C++
NC14 Bolt Driver
B+
Kills:1,158
Deaths:331
KDR:3.498
Accuracy:38.073% B+
HSR:78.843% B+
NS-44L Blackhand
B
Kills:1,156
Deaths:1,031
KDR:1.121
Accuracy:39.578% C
HSR:46.540% B
NS-45 Pilot
B*
Kills:886
Deaths:578
KDR:1.533
Accuracy:33.267% C**
HSR:33.747% B*
AF-18 Stalker
A*
Kills:554
Deaths:123
KDR:4.504
Accuracy:33.110% B**
HSR:36.462% A*
Gauss SPR
B**
Kills:490
Deaths:125
KDR:3.920
Accuracy:33.728% C*
HSR:42.041% B**
NSX Daimyo
B**
Kills:486
Deaths:90
KDR:5.400
Accuracy:48.319% B**
HSR:93.827% C+
NS-61 Emissary
C
Kills:358
Deaths:490
KDR:0.731
Accuracy:26.468% C
HSR:13.129% D
NSX Tengu
C*
Kills:311
Deaths:167
KDR:1.862
Accuracy:37.804% C*
HSR:17.685% C--
The Moonshot
B**
Kills:187
Deaths:16
KDR:11.688
Accuracy:43.473% C++
HSR:87.166% B**
LA8 Rebel
B+
Kills:173
Deaths:248
KDR:0.698
Accuracy:35.395% B+
HSR:22.543% C++
NS-30 Vandal
B+
Kills:161
Deaths:37
KDR:4.351
Accuracy:36.167% B+
HSR:30.435% B+
NC4 Mag-Shot
C
Kills:160
Deaths:228
KDR:0.702
Accuracy:25.147% C
HSR:17.500% C
NSX Tomoe
C
Kills:159
Deaths:60
KDR:2.650
Accuracy:27.675% C
HSR:22.013% D**
Tempest
A+
Kills:56
Deaths:18
KDR:3.111
Accuracy:30.499% B*
HSR:30.357% A+
Kills:21,008
Deaths (as Infiltrator):9,488
Deaths (to Infiltrators):10,849
KDR:2.21417
Kill Difference:11,520
Playtime:408.651 hours
Usage:11%
Score:5.800m
Score/min:237
Accuracy (listed only):35.441%
HSR (listed only):43.370%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:1,301
Deaths:327
KDR:3.979
Accuracy:32.881% B**
HSR:30.131% B**
AF-4AE Cyclone
C+
Kills:1,244
Deaths:882
KDR:1.410
Accuracy:28.765% C+
HSR:18.569% D-
Blitz GD-10
M*
Kills:1,177
Deaths:365
KDR:3.225
Accuracy:31.539% A
HSR:36.279% M*
NS-7 PDW
M+
Kills:1,166
Deaths:417
KDR:2.796
Accuracy:32.047% A
HSR:35.335% M+
AF-4 Cyclone
B+
Kills:1,161
Deaths:729
KDR:1.593
Accuracy:26.790% C**
HSR:22.997% B+
Mauler S6
C+
Kills:1,159
Deaths:1,081
KDR:1.072
Accuracy:36.664% C
HSR:14.840% C+
GR-22AE
D
Kills:1,149
Deaths:1,046
KDR:1.098
Accuracy:25.379% D
HSR:16.014% D*
NC1 Gauss Rifle
B**
Kills:746
Deaths:325
KDR:2.295
Accuracy:28.350% B**
HSR:27.346% B**
NSX Tengu
C*
Kills:311
Deaths:167
KDR:1.862
Accuracy:37.804% C*
HSR:17.685% C--
Carnage AR
B++
Kills:219
Deaths:137
KDR:1.599
Accuracy:28.517% B++
HSR:19.178% C
NS-11A
C+
Kills:160
Deaths:110
KDR:1.455
Accuracy:24.474% C+
HSR:16.875% D
NC9 A-Tross
D
Kills:160
Deaths:258
KDR:0.620
Accuracy:22.353% D
HSR:20% D
NS Baron G5
B**
Kills:81
Deaths:8
KDR:10.125
Accuracy:53.729% B**
HSR:18.519% B*
Tempest
A+
Kills:56
Deaths:18
KDR:3.111
Accuracy:30.499% B*
HSR:30.357% A+
Kills:10,090
Deaths (as Combat Medic):5,870
Deaths (to Combat Medics):4,825
KDR:1.71891
Kill Difference:4,220
Playtime:144.496 hours
Usage:4%
Score:2.224m
Score/min:256
Accuracy (listed only):31.414%
HSR (listed only):23.152%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:2,197
Deaths:1,516
KDR:1.449
Accuracy:25.670% B++
HSR:23.350% B
AC-X11
C+
Kills:1,319
Deaths:1,150
KDR:1.147
Accuracy:24.378% C+
HSR:20.925% C+
AF-4A Bandit
C
Kills:1,242
Deaths:1,101
KDR:1.128
Accuracy:23.563% C
HSR:17.874% D-
NS-11CP
C
Kills:1,242
Deaths:1,040
KDR:1.194
Accuracy:27.879% C
HSR:19.404% D
Razor GD-23
C++
Kills:1,162
Deaths:1,299
KDR:0.895
Accuracy:24.723% C++
HSR:17.298% D
NS-11C
C+
Kills:1,161
Deaths:1,570
KDR:0.739
Accuracy:23.442% C+
HSR:13.867% D--
Mauler S6
C+
Kills:1,159
Deaths:1,081
KDR:1.072
Accuracy:36.664% C
HSR:14.840% C+
GD-7F
A+
Kills:844
Deaths:362
KDR:2.331
Accuracy:27.225% B+
HSR:27.962% A+
Warden
B++
Kills:323
Deaths:202
KDR:1.599
Accuracy:30.009% B+
HSR:28.793% B++
19A Fortuna
C+
Kills:265
Deaths:329
KDR:0.805
Accuracy:26.695% C+
HSR:14.717% D*
NS Baron G5
B**
Kills:81
Deaths:8
KDR:10.125
Accuracy:53.729% B**
HSR:18.519% B*
Gauss Compact Burst
C--
Kills:68
Deaths:63
KDR:1.079
Accuracy:24.189% C--
HSR:13.235% F-
Kills:11,063
Deaths (as Engineer):9,721
Deaths (to Engineers):9,350
KDR:1.13805
Kill Difference:1,342
Playtime:667.356 hours
Usage:18%
Score:8.602m
Score/min:215
Accuracy (listed only):29.014%
HSR (listed only):19.232%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:1,580
Deaths:397
KDR:3.980
Accuracy:39.227% B++
HSR:17.215% C++
AF-34 Mattock
B++
Kills:1,482
Deaths:399
KDR:3.714
Accuracy:42.550% B++
HSR:18.961% C**
AF-23 Grinder
C+
Kills:125
Deaths:92
KDR:1.359
Accuracy:21.545% D**
HSR:14.400% C+
NCM1 Scattercannon
D
Kills:90
Deaths:160
KDR:0.563
Accuracy:19.758% F
HSR:12.222% D
NCM3 Raven
B+
Kills:56
Deaths:159
KDR:0.352
Accuracy:41.144% C*
HSR:3.571% B+
NCM2 Falcon
B**
Kills:54
Deaths:116
KDR:0.466
Accuracy:44.807% B+
HSR:7.407% B**
Kills:3,387
Deaths (as MAX Suit):661.500
Deaths (to MAX Suits):2,021
KDR:5.12018
Kill Difference:2,725.500
Playtime:74.123 hours
Usage:2%
Score:1.352m
Score/min:304
Accuracy (listed only):34.838%
HSR (listed only):12.296%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:1,105
V. Kills:52 N/A
Deaths:263
KDR:4.202
Accuracy:62.373% B*
KPH:47.700 C+
VKPH:2.200 D-
Breaker Rocket Pods
B++
Kills:613
V. Kills:90 N/A
Deaths:76
KDR:8.066
Accuracy:55.159% B++
KPH:99.900 C++
VKPH:14.700 C+
M20 Mustang
D-
Kills:141
V. Kills:135 104%
Deaths:392
KDR:0.360
Accuracy:37.513% B**
KPH:4.100 D-
VKPH:4 D-
Kills:1,859 (1,246 + 0)
Deaths:731
KDR:2.543
VKDR:0.379
Vehicle Kills:277
Kill Difference:1,128
Playtime:63.344 hours
Usage:2%
Score:0.657m
Score/min:173
Piloting Accuracy:37.513%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:54
V. Kills:6 N/A
Deaths:15
KDR:3.600
Accuracy:32.787% D--
KPH:27.900 D
VKPH:3.100 D-
Kills:54 (0 + 54)
Deaths:15
KDR:3.600
VKDR:0.400
Vehicle Kills:6
Kill Difference:39
Playtime:1.933 hours
Usage:0%
Score:0.016m
Score/min:137
Piloting Accuracy:N/A%
Gunner Accuracy:32.787%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:790
V. Kills:313 252%
Deaths:136
KDR:5.809
Accuracy:45.309% D
KPH:31.600 C++
VKPH:12.500 C*
C75 Viper
B
Kills:305
V. Kills:54 N/A
Deaths:60
KDR:5.083
Accuracy:30.873% D
KPH:35 B
VKPH:6.200 C
Skyguard
A
Kills:127
V. Kills:118 107%
Deaths:33
KDR:3.848
Accuracy:29.039% C+
KPH:14.700 C+
VKPH:13.700 A
Kills:1,222 (1,222 + 0)
Deaths:229
KDR:5.336
VKDR:2.118
Vehicle Kills:485
Kill Difference:993
Playtime:42.381 hours
Usage:1%
Score:0.464m
Score/min:182
Driving Accuracy:29.039%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C++
Kills:437
V. Kills:80 N/A
Deaths:51
KDR:8.569
Accuracy:48.555% C++
KPH:37.200 C+
VKPH:6.800 C
E540 Halberd
C+
Kills:388
V. Kills:189 204%
Deaths:67
KDR:5.791
Accuracy:42.266% C
KPH:28.600 C+
VKPH:13.900 C+
Titan-150 AP
C
Kills:379
V. Kills:248 152%
Deaths:112
KDR:3.384
Accuracy:48.305% C
KPH:18.100 D
VKPH:11.800 D
C85 Canister
B+
Kills:318
V. Kills:25 N/A
Deaths:12
KDR:26.500
Accuracy:42.886% B+
KPH:74.500 C++
VKPH:5.900 B+
Enforcer ML85
C++
Kills:261
V. Kills:161 161%
Deaths:79
KDR:3.304
Accuracy:35.027% D
KPH:23.800 C++
VKPH:14.700 C
M20 Basilisk
B+
Kills:129
V. Kills:39 323%
Deaths:32
KDR:4.031
Accuracy:30.657% C++
KPH:26.500 B+
VKPH:8 C++
Titan-150 HEAT
C*
Kills:113
V. Kills:62 179%
Deaths:41
KDR:2.756
Accuracy:40.415% D
KPH:18.100 C
VKPH:9.900 C*
Kills:2,025 (929 + 1,096)
Deaths:394
KDR:5.140
VKDR:2.041
Vehicle Kills:804
Kill Difference:1,631
Playtime:72.656 hours
Usage:2%
Score:1.101m
Score/min:253
Driving Accuracy:40.415%
Gunner Accuracy:30.657%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:634
V. Kills:37 N/A
Deaths:63
KDR:10.064
Accuracy:52.371% C*
KPH:144.900 B++
VKPH:8.500 C++
M96 Mjolnir-H
C*
Kills:98
V. Kills:72 134%
Deaths:25
KDR:3.920
Accuracy:55.843% B++
KPH:46.100 C+
VKPH:33.800 C*
M12 Kobalt-H
A*
Kills:61
V. Kills:2 N/A
Deaths:1
KDR:61
Accuracy:33.641% A*
KPH:180.300 B**
VKPH:5.900 B+
Kills:793 (0 + 793)
Deaths:89
KDR:8.910
VKDR:1.247
Vehicle Kills:111
Kill Difference:704
Playtime:6.841 hours
Usage:0%
Score:0.187m
Score/min:455
Driving Accuracy:N/A%
Gunner Accuracy:33.641%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,439
V. Kills:44 N/A
Deaths:49
KDR:29.367
Accuracy:24.097% A
KPH:101.100 B**
VKPH:3.100 B+
M12 Kobalt
A+
Kills:773
V. Kills:27 N/A
Deaths:34
KDR:22.735
Accuracy:24.604% A+
KPH:94.600 B++
VKPH:3.300 B+
M20 Basilisk
B++
Kills:647
V. Kills:193 334%
Deaths:149
KDR:4.342
Accuracy:43.576% B++
KPH:27.100 B+
VKPH:8.100 C*
M20 Basilisk
B*
Kills:423
V. Kills:129 325%
Deaths:129
KDR:3.279
Accuracy:41.347% B+
KPH:31.200 B*
VKPH:9.500 C++
M40 Fury
C+
Kills:389
V. Kills:77 N/A
Deaths:78
KDR:4.987
Accuracy:33.147% C
KPH:44.600 C+
VKPH:8.800 C+
G30 Walker
B*
Kills:212
V. Kills:104 202%
Deaths:56
KDR:3.786
Accuracy:31.453% B
KPH:22.300 B*
VKPH:11 C**
M40 Fury
C
Kills:207
V. Kills:49 414%
Deaths:35
KDR:5.914
Accuracy:30.814% D
KPH:38.300 C--
VKPH:9.100 C
M60-G Bulldog
C**
Kills:144
V. Kills:25 N/A
Deaths:24
KDR:6
Accuracy:32.482% C+
KPH:33.600 C**
VKPH:5.800 C+
M60-G Bulldog
C**
Kills:103
V. Kills:13 N/A
Deaths:9
KDR:11.444
Accuracy:33.126% C
KPH:44.400 C**
VKPH:5.600 C
Kills:4,337 (0 + 4,337)
Deaths:563
KDR:7.703
VKDR:1.174
Vehicle Kills:661
Kill Difference:3,774
Playtime:90.067 hours
Usage:2%
Score:1.249m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:33.126%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:161
V. Kills:6 N/A
Deaths:17
KDR:9.471
Accuracy:35.257% B
KPH:84.500 B+
VKPH:3.200 D-
Pelter Rocket Pod
A+
Kills:58
V. Kills:9 N/A
Deaths:6
KDR:9.667
Accuracy:46.098% C+
KPH:89.800 A+
VKPH:13.900 C-
Kills:219 (0 + 219)
Deaths:23
KDR:9.522
VKDR:0.652
Vehicle Kills:15
Kill Difference:196
Playtime:2.551 hours
Usage:0%
Score:0.037m
Score/min:242
Piloting Accuracy:N/A%
Gunner Accuracy:46.098%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 21,97421,8095,3004.115B++1.5428.496%B++33.78%B**62.2B+N/A152350.5h8.6B*30.3B++
NC6A GODSAW 13,26213,1132,9444.454B**1.8831.469%B+32.838%B*88.2B**1C*202148.6h7.7C++24.5B+
EM6 9,2959,2062,5733.578B**1.0128.423%A34.163%A++64.9B**N/A172141.8h9.3B++32.7B++
GD-22S 7,9677,9072,6123.027B*0.4626.398%B+29.506%B*44.5BN/A107177.5h10B+37.7B+
NS-15MP 7,1547,0902,1953.23B+0.6628.766%C++33.992%B58.2CN/A126121.8h10.2B35.4B
MGR-L1 Promise 5,2105,1561,1874.344A**1.7731.158%A34.756%A102.7A*1.1B+24950.2h10.2B**32.8B*
NC6 Gauss SAW 4,6794,6101,6342.821A++0.2529.201%A++33.796%A++56.7AN/A17081.3h8.3B*28.5B++
EM1 4,1154,0791,7262.363B**0.2126.943%B**33.415%A++46.8B+N/A10987.1h10.7C**39.9B++
AF-19 Mercenary 2,2272,1971,5161.449B*1.1225.67%B++23.35%B28.3B+N/A11877.5h11.7B+45.7B+
Frag Grenade 1,9081,88611886N/A1,883.4352.613%B**N/A509.7C*5.9C15573.7h3.6B6.9B+
SAS-R 1,6021,5954853.289C**0.7236.739%C70.345%C*37.5C+N/A11942.5h2.5C6.7C+
AF-34 Mattock 1,6041,5803973.98C**1.4139.227%B++17.215%C++43.4C++N/A11336.4h6.2C+15.8B
AF-34 Mattock 1,5021,4823993.714C**1.1442.55%B++18.961%C**40.4C+N/A10636.7h7.2C17B
M12 Kobalt 1,4831,4394929.367A+26.8024.097%A21.473%B++101.3B**3.1B+29614.2h16.1B++67B++
C-4 1,9381,3608031.694C*0.8825.423%C+N/A80.5C+34.2B61416.9h1.5C++5.9C*
NC6S Gauss SAW S 1,3661,3523913.458A++0.8924.699%C*27.663%B+44.5C++N/A10330.4h10.1B+41B
AC-X11 1,3451,3191,1501.147C++1.4224.378%C+20.925%C+22.2CN/A7459.3h10.8C+44.5C++
NSX Naginata 1,3321,3116232.104B++0.4721.021%C+29.291%C*31.8CN/A7941.2h11B+52.1C**
MGR-S1 Gladius 1,3111,3013273.979A++1.4132.881%B**30.131%B**73.9AN/A22517.6h7.7B*23.6B++
NS Decimator-B 1,7781,2463443.622A+1.0566.042%C++1.525%D54.2C+23.1C+28123h3.8C+5.7C++
AF-4AE Cyclone 1,2611,2448821.41C1.1628.765%C+18.569%D-30.2DN/A8541.2h9.4C*32.7C++
AF-4A Bandit 1,2641,2421,1011.128C+1.4423.563%C17.874%D-20.2DN/A4961.5h12.2C51.7C+
NS-11CP 1,2741,2421,0401.194C1.3827.879%C19.404%D20.6D-N/A4560.2h12.7C+45.5C+
EM4-AE Longshot 1,2221,2183014.047C+1.4838.152%C--80.542%C+36.1C--N/A10533.7h2.1C5.6C
LA80 1,1991,1942075.768B++3.2040.157%C+79.648%C*47BN/A11025.4h2.3C+5.8C+
Blitz GD-10 1,1971,1773653.225A*0.6531.539%A36.279%M*50.5B**N/A14623.3h10.6B**33.6B*
Impetus 1,1751,1675642.069C*0.5035.188%C++35.904%B**37C+N/A11231.5h4.6C*13.2C**
NS-7 PDW 1,1771,1664172.796M0.2232.047%A35.335%M+46.3B**N/A12425.2h11.1B*34.6B++
NS-357 Underboss 1,1671,1657511.551B+1.0246.222%B**37.597%A*75.2B**N/A21815.5h3.3B**7.2B*
NC05 Jackhammer 1,1751,1654552.56A+0.0148.516%B+10.472%D--38.4C+N/A10030.3h4.4B+9B+
EM4 Longshot 1,1691,1651269.246A++6.6743.097%B+84.807%B*68.9A*N/A18116.9h1.9B+4.4B+
Razor GD-23 1,1951,1621,2990.895C+1.6824.723%C++17.298%D17.4CN/A5566.6h13.6C+54.8C++
NS-11C 1,2101,1611,5700.739C1.8323.442%C+13.867%D--15.7C--N/A5174.1h16.4C69.8C+
AF-4 Cyclone 1,1781,1617291.593B0.9826.79%C**22.997%B+27.1CN/A10742.9h10.5C**39.1B
NS-44 Commissioner 1,1621,1607921.465B+1.1141.182%B+23.19%C++49.2B+N/A14023.6h3.3B+8B++
Mauler S6 1,1871,1591,0811.072C++1.5036.664%C14.84%C+19.3C-N/A5460h4.7B12.7C*
NC14 Bolt Driver 1,1621,1583313.498B**0.9338.073%B+78.843%B+32.4B+N/A11735.7h2.3B+6B+
NS-44L Blackhand 1,1641,1561,0311.121C+1.4539.578%C46.54%B20.1CN/A5157.5h4.4C++11.2C++
GR-22AE 1,1731,1491,0461.098C1.4725.379%D16.014%D*20.7D-N/A5455.4h12.7C+50C
NS-15M2 1,1591,1466891.663C++0.9124.54%C++20.768%D26DN/A12444.1h12.4C*50.6C**
NS Decimator 1,6251,1164502.48A++0.0964.468%B+1.434%D45.7B++20.9B+26324.4h3.9B+6.1B++
M30 Mustang AH 1,1571,1052634.202C+1.6362.373%B*1.086%C47.6C+2.2D-17323.2h7.6B12.3B+
NS-45 Pilot 8888865781.533C**1.0433.267%C**33.747%B*60.7B+N/A14914.6h5.8B*17.6B++
Hawk GD-68 1,4358834501.962M++0.6168.256%B*2.831%C++33.2A*20.8A++25426.6h6.2B*9.1B**
NSX-P Naginata 8598472084.072A*1.5032.67%A*42.503%A++112.9M1.6B*2417.5h9.5B*29.1B*
GD-7F 8608443622.331A0.2427.225%B+27.962%A+26.7C+N/A9631.6h11.3B++41.7B+
Shrike 1,2348027591.057B++1.5160.547%B+4.115%B*27.1C**14.6C**25729.6h6.2C**10.2B+
L100 Python HEAT 1,1037901365.809C++3.2445.309%D4.304%B**31.6C++12.5C*16025h5.3B+11.8C++
M12 Kobalt 8007733422.735A20.1624.604%A+20.699%B94.3B++3.3B+3318.2h16.8B68.3B+
NC1 Gauss Rifle 7527463252.295B**0.2828.35%B**27.346%B**42.9AN/A24617.4h10.9B++38.4B*
NC15 Phoenix 1,4076974471.559B+1.0158.285%B++N/A16.9B+17.2B*13041.2h9.4B+16.1B++
Bouncing Betty 6786781733.919C+1.3536.504%DN/A102.7CN/A3126.6h2.1C-5.8D
M20 Basilisk 8406471494.342B++1.7743.576%B++6.955%B+27.1B+8.1C*18923.9h84.7B194.4B++
C85 Canister-H 6716346310.063C+7.4952.371%C*14.984%B**144.1B++8.4C++3924.4h5B++9.6B++
Breaker Rocket Pods 703613768.066C++5.4955.159%B++N/A100.5C++14.8C+3996.1h13.8B+25B+
AF-18 Stalker 5615541234.504M+1.9333.11%B**36.462%A*73.9A*N/A1977.5h11.9B36.1B+
Tank Mine 8595521473.755B+1.1829.568%CN/A76.7D42.6D6727.2h2.7D*9.2D**
Spear Anti-Vehicle Phalanx Turret 761507598.593C**6.0246.915%B+4.734%B48.8B++24.4B30010.4h7.6B16.3B+
Gauss SPR 4964901253.92A+1.3533.728%C*42.041%B**59.8A++N/A1818.2h4.3B*12.8B++
NSX Daimyo 487486905.4B++2.8348.319%B**93.827%C+82.4B**N/A2155.9h2.2B+4.5B++
Auraxium Slasher 52648437,0610.013D2.5628.226%C+5.785%C--0.2DN/A12067.3h2.3C+8.2C*
Titan-150 HESH 517437518.569C+6.0048.555%C++5.721%M++37.4C+6.8C16011.7h4D8.3C
M20 Basilisk 5524231293.279C*0.7141.347%B+8.511%B**31.1B*9.5C++22613.6h77.5B+187.3B*
M40 Fury 466389784.987C2.4233.147%C2.057%B44.7C+8.9C+2418.7h15.9C47.9C+
E540 Halberd 577388675.791C+3.2242.266%C4.381%B++28.5C+13.9C+23213.6h6.1C+14.4C+
Titan-150 AP 6273791123.384C0.8148.305%C8.707%M*18D11.8D33121h6.1C--12.7D
NS-61 Emissary 3673584900.731C+1.8426.468%C13.129%D16.9C-N/A5921.2h16.3C+61.6C+
M12 Kobalt 341336567.2B64.6326.992%B**21.429%B++134.4B+2D-3652.5h14.8B+54.7B*
Warden 3303232021.599B++0.9730.009%B+28.793%B++19.9C+N/A10516.2h8.9B29.7B+
C85 Canister 3433181226.5B++23.9342.886%B+16.352%B++74C++5.8B+1914.3h8.6C+20C*
NSX Tengu 3153111671.862B++0.7137.804%C*17.685%C--28.5CN/A9310.9h11.9B+31.4B+
C75 Viper 359305605.083B2.5130.873%DN/A35.1B6.2C2208.7h11.7B+37.8C++
19A Fortuna 2742653290.805C-1.7726.695%C+14.717%D*7D*N/A3037.8h13.6D**51D
Enforcer ML85 422261793.304C0.7335.027%D2.299%C++23.7C++14.6C21811h13.4C+38.4C
Spear Anti-Vehicle Phalanx Tower 337240460A*57.4345.005%C-5.417%B++63.2B+25.5C+3693.8h5.5B*12.3B*
Carnage AR 2222191371.599C*0.9728.517%B++19.178%C26.1CN/A1488.4h13.7C+48.1B+
Carver 2272132,1280.1C+2.4725.466%C+18.779%B+1.6CN/A6134h1.3B5.3C*
G30 Walker 316212563.786B1.2131.453%B4.245%C+22.3B*10.9C*1979.5h159.6B*507.3B*
Anti-Vehicle Grenade 2712071207N/A204.4352.694%C*N/A345C+106.7C++18210.6h5.4C**10.2B+
M40 Fury 256207355.914C+3.3430.814%D1.932%C*38.3C--9.1C2155.4h16C51.9C-
MANA Anti-Vehicle Turret 3301941601.213U1.3654.009%U3.608%T*1940U1360U6155900.1h11.2T*20.7T*
The Moonshot 1871871611.688A+9.1243.473%C++87.166%B**89A+N/A3052.1h1.9C+4.5C+
NSX Masamune 3091761141.544B**1.0355.579%C2.273%C*24.8C18.7B+2277.1h16.7C30C
LA8 Rebel 1811732480.698C+1.8735.395%B+22.543%C++17.5DN/A849.9h8.2D23.3C++
NS-30 Vandal 161161374.351A++1.7836.167%B+30.435%B+50.3B+N/A2053.2h6.6C-18.1C++
CAS 14-E 167161179.471C6.9035.257%BN/A84.7B+3.2D-2131.9h20.7B*58.6B*
NS-11A 1601601101.455C*1.1224.474%C+16.875%D25.4CN/A1316.3h12.2B+49.9B+
NC9 A-Tross 1631602580.62D1.9522.353%D20%D15D--N/A6810.7h14.2F-63.4D*
NC4 Mag-Shot 1631602280.702C+1.8725.147%C17.5%C23.2C+N/A1456.9h8C**31.9C++
NSX Tomoe 162159602.65B++0.0827.675%C22.013%D**30.6CN/A1345.2h15.9C57.3C+
Sticky Grenade 1561561156N/A153.4353.369%C++N/A780CN/A35930.2h1.9B+3.6B+
M60-G Bulldog 169144246B+3.4332.482%C+5.556%A++33.5C**5.8C+1704.3h7.3C++22.6C*
M20 Mustang 2761413920.36C-2.2137.513%B**2.128%C++4.1D-4D-13234h186.7D-497.6C
M20 Basilisk 168129324.031B+1.4630.657%C++4.651%C26.3B+8C++1674.9h73.4B239.3B+
Skyguard 245127333.848B+1.2829.039%C+3.15%B*14.8C++13.7A2088.6h129.4C+445.5C++
AF-23 Grinder 126125921.359C1.2121.545%D**14.4%C+21.2DN/A775.9h6B28.1D-
Spear Anti-Vehicle Phalanx Tower 165113716.143C13.5737.238%C9.735%M376.7B+173.3C+24550.3h7.4B+19.9B+
Titan-150 HEAT 175113412.756C0.1840.415%D4.425%B**18.2C10C**3776.2h6.4C--15.8D
M60-G Bulldog 116103911.444A8.8733.126%C4.854%B**44.8C**5.7C1942.3h6.7C**20.3C*
M96 Mjolnir-H 17098253.92C+1.3555.843%B++1.02%C++46.7C+34.3C*5602.1h43.8C78.4C*
MANA Anti-Personnel Turret 98971010.96N/A1.6115.885%UN/A970U10U4837300.1h35.4T*222.7T*
NCM1 Scattercannon 90901600.563D2.0119.758%F12.222%D7.4D*N/A6012.1h12F60.6F--
NS Annihilator 202872160.403C-2.1780.507%C+N/A7.8C--10.4B+16011.1h14.2D17.7D
NS Baron G5 8381810.125U7.5553.729%B**18.519%B*28.9C+N/A1232.8h3.5B**6.5C*
Aspis Anti-Aircraft Phalanx Turret 17177292.655C0.0829.904%B++2.597%B+11.2C+13.6B+2066.9h182.9D611.6C++
M20 Basilisk 947197.889C++5.3254.394%C**1.408%D*59.2B*19.2C+3201.2h76.9B++141.4B*
The Slasher 73703710.189M+2.3846.552%B**10%C+3.7C++N/A919.1h2.7C-5.8C**
Gauss Compact Burst 6968631.079C1.4924.189%C--13.235%F-11.5D--N/A545.9h13.9D57.6C
Blackheart 6462710.873C1.7024.208%D**20.968%D18.2CN/A383.4h4.1C++16.8C
M12 Kobalt-H 6361161S58.4333.641%A*29.508%A**203.3A+6.7B++6010.3h14.9C*44.4B*
Pelter Rocket Pod 675869.667C++7.1046.098%C+3.448%A*96.7A++15C3260.6h18.7B+40.7B+
NCM3 Raven 110561590.352D2.2241.144%C*3.571%B+4.1D*4D-6513.6h54.6F--132.7D*
M60-A Bulldog 645687C4.4340.074%C--N/A15.6D2.2C--723.6h7.8D--19.4D
Tempest 5756183.111A+0.5430.499%B*30.357%A+80A1.4A**3870.7h9.3B+30.4B++
Xiphos Anti-Personnel Phalanx Tower 6655227.5C--24.9318.918%D--3.636%B**55D11B+2431h35C185.2C-
NCM2 Falcon 91541160.466C-2.1144.807%B+7.407%B**5.8D-4C909.3h25.2F--56.2D--
L105 Zephyr 6054153.6D1.0332.787%D--N/A28.4D3.2D-1371.9h7.8D23.7D-
Rocklet Rifle 11853471.128B*1.4441.558%D*N/A22.1C27.1C**7612.4h36.7C*88.4C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter274,9932.9h
Restoration Kit4890.1h
Nano-Armor Kit390604,73147.5h
Spawn Beacon265,6583.8h
Anti-Vehicle MANA Turret301,5172.6h
Turret AI Module11160.5h
Structure Shield Module11241.1h
Repair Module01470.6h
Cortium Silo0680.8h
Skywall Shield Emitter0710.6h
AE Nano-Armor Kit1027,3351.6h
Blast Wall0750.8h
Nanite Revive Grenade08350.2h
Medical Kit2,56428,14929.8h
Medical Applicator277147,68912h
AE Medical Applicator31,9040.1h
Spear Anti-Vehicle Tower11231.1h
Deconstruction Tool03,2190.7h
Bunker21222h
Rampart Wall63434.6h
Xiphos Anti-Personnel Tower01150.9h
Hoplon Anti-Aircraft Phalanx Tower0720.4h
Recon Detection Device362,9114.8h
Ammunition Package703,8613.2h
Anti-Infantry MANA Turret125540.8h
Pillbox0540.7h
WLT-Howler Mining Laser12,0510.6h
Nano-Repair Grenade01530h
Snowman Soldier5920.2h
Shield Recharging Field31870.4h

Check the help document for the dictionary if you want to learn more about words used here.


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