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Director General Space eMJayCZ[EoDi] eMJayCZ
NC BR 99

KDR: 2.61

Score: 59.6m

Last Seen: Aug 23rd, 2019 1:20 PM
- OFFLINE - 658.4 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Miller - Outfit Leader of Eat or Die[EoDi] Eat or Die
NC outfit on Miller

Members: 23
Level Progress (to 100): 32%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW EM6 GD-22S NS-15MP MGR-L1 Promise NC6 Gauss SAW EM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,847,276 MLG Score: 2276
Fun Score: N/A
Cheeseburgers Flipped: 592TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.331%31.308%887431171107,0453.67398-1.069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.627%1.394A1.59A+-0.543DHEAD ++ (~17.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.557B+9.30.346C**23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.68%1.067%187312111,87415272911.22644642%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.414%0.667B+-0.478D0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.671B+23.10.563B+29.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.107%4.835%88612082,15128478790.755267244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.318%-0.765D-1.465A+0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.7-0.056C+13.5-0.078C+27.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.237%12.753%3711511996,171199511993.09323514%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.818%-0.181C2.036A*-0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.70.241C++310.221C++59.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.695%77.25%371812067,5435717311.31917

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.355%0.556B+0.661B+0.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.385C**2.40.26C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.664%14.84%371112131,1592092280.554015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.405C--0.04C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.033C+4.70.038C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Eat or Die[EoDi] Eat or Die
NC outfit on Miller

Members: 23
59.6m204.7%337 (20.2k)268 (16.1k)2.60534149,87257,5252.8283599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12141213726.066%28.514%74303:5240

18% Engineer50% Heavy Assault11% Infiltrator15% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2015 12:41 PMJun 2nd, 2017 4:37 PMSep 18th, 2019 4:46 PM (1d) (PST)Aug 23rd, 2019 9:27 AM (27d) (PST)Aug 23rd, 2019 9:20 AM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6081754330.6740.2590.1921.4670.0432276

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,46610,52225,94440161288316,086

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3705.4h/154.4d 12,829 42,734 45,388 326.2k 6,316 9,108 9,532 135.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:23,574
Deaths:5,733
KDR:4.112
Accuracy:28.784% B++
HSR:33.944% B**
NC6A GODSAW
B++
Kills:13,503
Deaths:3,042
KDR:4.439
Accuracy:31.576% B+
HSR:32.771% B++
EM6
A+
Kills:9,506
Deaths:2,658
KDR:3.576
Accuracy:28.556% A
HSR:34.263% A+
GD-22S
B++
Kills:7,962
Deaths:2,629
KDR:3.029
Accuracy:26.451% B+
HSR:29.603% B++
NS-15MP
B
Kills:7,735
Deaths:2,337
KDR:3.310
Accuracy:28.985% C*
HSR:34.182% B
MGR-L1 Promise
A+
Kills:5,518
Deaths:1,301
KDR:4.241
Accuracy:31.250% A+
HSR:34.668% A
NC6 Gauss SAW
A++
Kills:5,171
Deaths:1,757
KDR:2.943
Accuracy:29.551% A++
HSR:33.630% A++
EM1
A++
Kills:4,167
Deaths:1,746
KDR:2.387
Accuracy:27.042% B**
HSR:33.429% A++
NSX-P Naginata
A++
Kills:2,790
Deaths:740
KDR:3.770
Accuracy:32.265% A++
HSR:38.495% A
NC6S Gauss SAW S
B+
Kills:1,353
Deaths:394
KDR:3.434
Accuracy:24.699% C*
HSR:27.642% B+
NSX Naginata
C++
Kills:1,311
Deaths:623
KDR:2.104
Accuracy:21.021% C
HSR:29.291% C++
NS-15M2
C++
Kills:1,146
Deaths:689
KDR:1.663
Accuracy:24.540% C++
HSR:20.768% D
Kills:83,736
Deaths (as Heavy Assault):23,649
Deaths (to Heavy Assaults):15,370
KDR:3.54078
Kill Difference:60,087
Playtime:1,852.886 hours
Usage:50%
Score:35.355m
Score/min:318
Accuracy (listed only):27.893%
HSR (listed only):31.890%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:2,277
Deaths:1,543
KDR:1.476
Accuracy:25.817% B++
HSR:23.540% B
AC-X11
C+
Kills:1,325
Deaths:1,154
KDR:1.148
Accuracy:24.411% C+
HSR:20.830% C
MGR-S1 Gladius
B**
Kills:1,309
Deaths:330
KDR:3.967
Accuracy:32.906% B**
HSR:30.023% B**
AF-4A Bandit
C
Kills:1,259
Deaths:1,108
KDR:1.136
Accuracy:23.607% C
HSR:18.110% D
NS-11CP
C+
Kills:1,251
Deaths:1,043
KDR:1.199
Accuracy:27.887% C+
HSR:19.504% D
AF-4AE Cyclone
C+
Kills:1,244
Deaths:882
KDR:1.410
Accuracy:28.765% C+
HSR:18.569% D-
Razor GD-23
C++
Kills:1,213
Deaths:1,310
KDR:0.926
Accuracy:24.869% C++
HSR:17.395% D
Blitz GD-10
M*
Kills:1,206
Deaths:372
KDR:3.242
Accuracy:31.669% A+
HSR:35.904% M*
AF-4 Cyclone
B++
Kills:1,179
Deaths:736
KDR:1.602
Accuracy:26.861% C**
HSR:23.495% B++
NS-7 PDW
M+
Kills:1,166
Deaths:417
KDR:2.796
Accuracy:32.047% A
HSR:35.335% M+
NS-11C
C+
Kills:1,161
Deaths:1,570
KDR:0.739
Accuracy:23.442% C+
HSR:13.867% D--
Mauler S6
C+
Kills:1,159
Deaths:1,081
KDR:1.072
Accuracy:36.664% C
HSR:14.840% C+
GD-7F
A
Kills:893
Deaths:377
KDR:2.369
Accuracy:27.576% B+
HSR:27.212% A
NSX Tengu
C*
Kills:311
Deaths:167
KDR:1.862
Accuracy:37.804% C*
HSR:17.685% C--
19A Fortuna
C+
Kills:265
Deaths:329
KDR:0.805
Accuracy:26.695% C+
HSR:14.717% D*
NS Baron G5
B**
Kills:81
Deaths:8
KDR:10.125
Accuracy:53.729% B**
HSR:18.519% B*
Gauss Compact Burst
C--
Kills:68
Deaths:63
KDR:1.079
Accuracy:24.189% C--
HSR:13.235% F
Tempest
A
Kills:65
Deaths:20
KDR:3.250
Accuracy:30.016% B*
HSR:29.231% A
Kills:17,432
Deaths (as Light Assault):12,510
Deaths (to Light Assaults):9,896
KDR:1.39345
Kill Difference:4,922
Playtime:537.729 hours
Usage:15%
Score:6.241m
Score/min:193
Accuracy (listed only):29.942%
HSR (listed only):21.778%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:1,595
Deaths:485
KDR:3.289
Accuracy:36.739% C
HSR:70.345% C*
MGR-S1 Gladius
B**
Kills:1,309
Deaths:330
KDR:3.967
Accuracy:32.906% B**
HSR:30.023% B**
AF-4AE Cyclone
C+
Kills:1,244
Deaths:882
KDR:1.410
Accuracy:28.765% C+
HSR:18.569% D-
EM4-AE Longshot
C+
Kills:1,218
Deaths:301
KDR:4.047
Accuracy:38.152% C--
HSR:80.542% C+
Blitz GD-10
M*
Kills:1,206
Deaths:372
KDR:3.242
Accuracy:31.669% A+
HSR:35.904% M*
LA80
C*
Kills:1,194
Deaths:207
KDR:5.768
Accuracy:40.157% C+
HSR:79.648% C*
AF-4 Cyclone
B++
Kills:1,179
Deaths:736
KDR:1.602
Accuracy:26.861% C**
HSR:23.495% B++
Impetus
B**
Kills:1,167
Deaths:564
KDR:2.069
Accuracy:35.188% C*
HSR:35.904% B**
NS-7 PDW
M+
Kills:1,166
Deaths:417
KDR:2.796
Accuracy:32.047% A
HSR:35.335% M+
EM4 Longshot
B*
Kills:1,165
Deaths:126
KDR:9.246
Accuracy:43.097% B+
HSR:84.807% B*
NS-357 Underboss
A*
Kills:1,165
Deaths:751
KDR:1.551
Accuracy:46.222% B**
HSR:37.597% A*
NS-45 Pilot
B**
Kills:1,161
Deaths:699
KDR:1.661
Accuracy:33.973% B+
HSR:34.453% B**
NS-44 Commissioner
B+
Kills:1,160
Deaths:792
KDR:1.465
Accuracy:41.182% B+
HSR:23.190% C++
NC14 Bolt Driver
B+
Kills:1,158
Deaths:331
KDR:3.498
Accuracy:38.073% B+
HSR:78.843% B+
NS-44L Blackhand
B
Kills:1,156
Deaths:1,031
KDR:1.121
Accuracy:39.578% C
HSR:46.540% B
AF-18 Stalker
A*
Kills:554
Deaths:123
KDR:4.504
Accuracy:33.110% B**
HSR:36.462% A*
NSX Daimyo
B**
Kills:530
Deaths:100
KDR:5.300
Accuracy:48.620% B**
HSR:94.151% C+
Gauss SPR
B**
Kills:490
Deaths:125
KDR:3.920
Accuracy:33.728% C++
HSR:42.041% B**
NS-61 Emissary
C
Kills:358
Deaths:490
KDR:0.731
Accuracy:26.468% C
HSR:13.129% D
NSX Tengu
C*
Kills:311
Deaths:167
KDR:1.862
Accuracy:37.804% C*
HSR:17.685% C--
LA8 Rebel
B*
Kills:251
Deaths:296
KDR:0.848
Accuracy:37.239% B*
HSR:27.092% B++
The Moonshot
B**
Kills:193
Deaths:17
KDR:11.353
Accuracy:43.874% C++
HSR:86.529% B**
NS-30 Vandal
B+
Kills:161
Deaths:37
KDR:4.351
Accuracy:36.167% B+
HSR:30.435% B+
NC4 Mag-Shot
C
Kills:160
Deaths:228
KDR:0.702
Accuracy:25.147% C
HSR:17.500% C
NSX Tomoe
C
Kills:159
Deaths:60
KDR:2.650
Accuracy:27.675% C
HSR:22.013% D**
Tempest
A
Kills:65
Deaths:20
KDR:3.250
Accuracy:30.016% B*
HSR:29.231% A
Kills:21,475
Deaths (as Infiltrator):9,687
Deaths (to Infiltrators):11,226
KDR:2.21689
Kill Difference:11,788
Playtime:411.701 hours
Usage:11%
Score:5.827m
Score/min:236
Accuracy (listed only):35.556%
HSR (listed only):43.518%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:1,309
Deaths:330
KDR:3.967
Accuracy:32.906% B**
HSR:30.023% B**
AF-4AE Cyclone
C+
Kills:1,244
Deaths:882
KDR:1.410
Accuracy:28.765% C+
HSR:18.569% D-
Blitz GD-10
M*
Kills:1,206
Deaths:372
KDR:3.242
Accuracy:31.669% A+
HSR:35.904% M*
AF-4 Cyclone
B++
Kills:1,179
Deaths:736
KDR:1.602
Accuracy:26.861% C**
HSR:23.495% B++
NS-7 PDW
M+
Kills:1,166
Deaths:417
KDR:2.796
Accuracy:32.047% A
HSR:35.335% M+
Mauler S6
C+
Kills:1,159
Deaths:1,081
KDR:1.072
Accuracy:36.664% C
HSR:14.840% C+
GR-22AE
D
Kills:1,149
Deaths:1,046
KDR:1.098
Accuracy:25.379% D
HSR:16.014% D*
NC1 Gauss Rifle
B**
Kills:746
Deaths:325
KDR:2.295
Accuracy:28.350% B**
HSR:27.346% B*
NSX Tengu
C*
Kills:311
Deaths:167
KDR:1.862
Accuracy:37.804% C*
HSR:17.685% C--
Carnage AR
B++
Kills:219
Deaths:137
KDR:1.599
Accuracy:28.517% B++
HSR:19.178% C
NC9 A-Tross
D
Kills:160
Deaths:258
KDR:0.620
Accuracy:22.353% D
HSR:20% D
NS-11A
C+
Kills:160
Deaths:110
KDR:1.455
Accuracy:24.474% C+
HSR:16.875% D
NS Baron G5
B**
Kills:81
Deaths:8
KDR:10.125
Accuracy:53.729% B**
HSR:18.519% B*
Tempest
A
Kills:65
Deaths:20
KDR:3.250
Accuracy:30.016% B*
HSR:29.231% A
Kills:10,154
Deaths (as Combat Medic):5,889
Deaths (to Combat Medics):5,031
KDR:1.72423
Kill Difference:4,265
Playtime:144.739 hours
Usage:4%
Score:2.224m
Score/min:256
Accuracy (listed only):31.395%
HSR (listed only):23.072%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:2,277
Deaths:1,543
KDR:1.476
Accuracy:25.817% B++
HSR:23.540% B
AC-X11
C+
Kills:1,325
Deaths:1,154
KDR:1.148
Accuracy:24.411% C+
HSR:20.830% C
AF-4A Bandit
C
Kills:1,259
Deaths:1,108
KDR:1.136
Accuracy:23.607% C
HSR:18.110% D
NS-11CP
C+
Kills:1,251
Deaths:1,043
KDR:1.199
Accuracy:27.887% C+
HSR:19.504% D
Razor GD-23
C++
Kills:1,213
Deaths:1,310
KDR:0.926
Accuracy:24.869% C++
HSR:17.395% D
NS-11C
C+
Kills:1,161
Deaths:1,570
KDR:0.739
Accuracy:23.442% C+
HSR:13.867% D--
Mauler S6
C+
Kills:1,159
Deaths:1,081
KDR:1.072
Accuracy:36.664% C
HSR:14.840% C+
GD-7F
A
Kills:893
Deaths:377
KDR:2.369
Accuracy:27.576% B+
HSR:27.212% A
Warden
B+
Kills:332
Deaths:205
KDR:1.620
Accuracy:30.067% B+
HSR:28.313% B+
19A Fortuna
C+
Kills:265
Deaths:329
KDR:0.805
Accuracy:26.695% C+
HSR:14.717% D*
NS Baron G5
B**
Kills:81
Deaths:8
KDR:10.125
Accuracy:53.729% B**
HSR:18.519% B*
Gauss Compact Burst
C--
Kills:68
Deaths:63
KDR:1.079
Accuracy:24.189% C--
HSR:13.235% F
Kills:11,284
Deaths (as Engineer):9,791
Deaths (to Engineers):9,564
KDR:1.15249
Kill Difference:1,493
Playtime:668.510 hours
Usage:18%
Score:8.606m
Score/min:215
Accuracy (listed only):29.079%
HSR (listed only):19.174%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:1,580
Deaths:397
KDR:3.980
Accuracy:39.227% B+
HSR:17.215% C++
AF-34 Mattock
B++
Kills:1,482
Deaths:399
KDR:3.714
Accuracy:42.550% B++
HSR:18.961% C*
AF-23 Grinder
C+
Kills:125
Deaths:92
KDR:1.359
Accuracy:21.545% F
HSR:14.400% C+
NCM1 Scattercannon
D-
Kills:90
Deaths:160
KDR:0.563
Accuracy:19.758% F
HSR:12.222% D-
NCM3 Raven
B+
Kills:56
Deaths:159
KDR:0.352
Accuracy:41.144% C++
HSR:3.571% B+
NCM2 Falcon
B**
Kills:54
Deaths:116
KDR:0.466
Accuracy:44.807% B+
HSR:7.407% B**
Kills:3,387
Deaths (as MAX Suit):661.500
Deaths (to MAX Suits):2,095
KDR:5.12018
Kill Difference:2,725.500
Playtime:74.141 hours
Usage:2%
Score:1.352m
Score/min:304
Accuracy (listed only):34.838%
HSR (listed only):12.296%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:1,120
V. Kills:53 N/A
Deaths:264
KDR:4.242
Accuracy:62.464% B*
KPH:48 C+
VKPH:2.300 D
Breaker Rocket Pods
B++
Kills:613
V. Kills:90 N/A
Deaths:76
KDR:8.066
Accuracy:55.159% B++
KPH:99.900 C++
VKPH:14.700 C+
M20 Mustang
D-
Kills:141
V. Kills:135 104%
Deaths:392
KDR:0.360
Accuracy:37.513% B**
KPH:4.100 D-
VKPH:4 D-
Kills:1,874 (1,261 + 0)
Deaths:732
KDR:2.560
VKDR:0.380
Vehicle Kills:278
Kill Difference:1,142
Playtime:63.509 hours
Usage:2%
Score:0.660m
Score/min:173
Piloting Accuracy:37.513%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:54
V. Kills:6 N/A
Deaths:15
KDR:3.600
Accuracy:32.787% D*
KPH:27.900 D
VKPH:3.100 D-
Kills:54 (0 + 54)
Deaths:15
KDR:3.600
VKDR:0.400
Vehicle Kills:6
Kill Difference:39
Playtime:1.933 hours
Usage:0%
Score:0.016m
Score/min:138
Piloting Accuracy:N/A%
Gunner Accuracy:32.787%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:790
V. Kills:313 252%
Deaths:136
KDR:5.809
Accuracy:45.309% D
KPH:31.600 C+
VKPH:12.500 C++
C75 Viper
C**
Kills:305
V. Kills:54 N/A
Deaths:60
KDR:5.083
Accuracy:30.873% D-
KPH:35 C**
VKPH:6.200 C
Skyguard
A
Kills:127
V. Kills:118 107%
Deaths:33
KDR:3.848
Accuracy:29.039% C+
KPH:14.700 C+
VKPH:13.700 A
Kills:1,222 (1,222 + 0)
Deaths:229
KDR:5.336
VKDR:2.118
Vehicle Kills:485
Kill Difference:993
Playtime:42.381 hours
Usage:1%
Score:0.465m
Score/min:183
Driving Accuracy:29.039%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C++
Kills:437
V. Kills:80 N/A
Deaths:51
KDR:8.569
Accuracy:48.555% C++
KPH:37.200 C+
VKPH:6.800 C
E540 Halberd
C+
Kills:388
V. Kills:189 204%
Deaths:67
KDR:5.791
Accuracy:42.258% C
KPH:28.600 C+
VKPH:13.900 C+
Titan-150 AP
D
Kills:379
V. Kills:248 152%
Deaths:112
KDR:3.384
Accuracy:48.305% C
KPH:18.100 D
VKPH:11.800 D
C85 Canister
B++
Kills:318
V. Kills:25 N/A
Deaths:12
KDR:26.500
Accuracy:42.886% B+
KPH:74.500 C++
VKPH:5.900 B++
Enforcer ML85
C++
Kills:261
V. Kills:161 161%
Deaths:79
KDR:3.304
Accuracy:35.027% D
KPH:23.800 C++
VKPH:14.700 C
M20 Basilisk
B
Kills:129
V. Kills:39 323%
Deaths:32
KDR:4.031
Accuracy:30.657% C+
KPH:26.500 B
VKPH:8 C++
Titan-150 HEAT
C*
Kills:113
V. Kills:62 179%
Deaths:41
KDR:2.756
Accuracy:40.415% D
KPH:18.100 C
VKPH:9.900 C*
Kills:2,025 (929 + 1,096)
Deaths:394
KDR:5.140
VKDR:2.041
Vehicle Kills:804
Kill Difference:1,631
Playtime:72.659 hours
Usage:2%
Score:1.103m
Score/min:253
Driving Accuracy:40.415%
Gunner Accuracy:30.657%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:634
V. Kills:37 N/A
Deaths:63
KDR:10.064
Accuracy:52.371% C++
KPH:144.900 B++
VKPH:8.500 C++
M96 Mjolnir-H
C*
Kills:98
V. Kills:72 134%
Deaths:25
KDR:3.920
Accuracy:55.843% B++
KPH:46.100 C+
VKPH:33.800 C*
M12 Kobalt-H
A*
Kills:61
V. Kills:2 N/A
Deaths:1
KDR:61
Accuracy:33.641% A*
KPH:180.300 A
VKPH:5.900 B+
Kills:793 (0 + 793)
Deaths:89
KDR:8.910
VKDR:1.247
Vehicle Kills:111
Kill Difference:704
Playtime:6.841 hours
Usage:0%
Score:0.187m
Score/min:457
Driving Accuracy:N/A%
Gunner Accuracy:33.641%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,458
V. Kills:44 N/A
Deaths:51
KDR:28.588
Accuracy:24.177% A
KPH:102 B**
VKPH:3.100 B+
M12 Kobalt
A+
Kills:793
V. Kills:27 N/A
Deaths:34
KDR:23.324
Accuracy:24.635% A+
KPH:96.300 B++
VKPH:3.300 B+
M20 Basilisk
B++
Kills:651
V. Kills:193 336%
Deaths:149
KDR:4.369
Accuracy:43.610% B++
KPH:27.200 B++
VKPH:8.100 C*
M20 Basilisk
B*
Kills:423
V. Kills:129 325%
Deaths:130
KDR:3.254
Accuracy:41.347% B+
KPH:31.100 B*
VKPH:9.500 C*
M40 Fury
C+
Kills:389
V. Kills:77 N/A
Deaths:78
KDR:4.987
Accuracy:33.147% C
KPH:44.600 C+
VKPH:8.800 C+
G30 Walker
B*
Kills:212
V. Kills:104 202%
Deaths:57
KDR:3.719
Accuracy:31.454% B+
KPH:22.300 B*
VKPH:10.900 C**
M40 Fury
C
Kills:207
V. Kills:49 414%
Deaths:35
KDR:5.914
Accuracy:30.814% D
KPH:38.200 D
VKPH:9.100 C
M60-G Bulldog
C**
Kills:144
V. Kills:25 N/A
Deaths:24
KDR:6
Accuracy:32.462% C+
KPH:33.400 C**
VKPH:5.800 C+
M60-G Bulldog
C**
Kills:103
V. Kills:13 N/A
Deaths:9
KDR:11.444
Accuracy:33.270% C
KPH:44.200 C**
VKPH:5.600 C
Kills:4,380 (0 + 4,380)
Deaths:567
KDR:7.725
VKDR:1.166
Vehicle Kills:661
Kill Difference:3,813
Playtime:90.352 hours
Usage:2%
Score:1.259m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:33.270%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:161
V. Kills:6 N/A
Deaths:17
KDR:9.471
Accuracy:35.885% B+
KPH:84.300 B+
VKPH:3.100 D-
Pelter Rocket Pod
A
Kills:58
V. Kills:9 N/A
Deaths:6
KDR:9.667
Accuracy:46.098% C++
KPH:89.800 A
VKPH:13.900 C-
Kills:219 (0 + 219)
Deaths:23
KDR:9.522
VKDR:0.652
Vehicle Kills:15
Kill Difference:196
Playtime:2.556 hours
Usage:0%
Score:0.037m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:46.098%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 23,75723,5745,7334.112B++1.5128.784%B++33.944%B**64.6B+N/A162365.2h8.6B*29.9B++
NC6A GODSAW 13,66213,5033,0424.439B**1.8331.576%B+32.771%B++89.2B*1.1B207151.3h7.7C++24.4B+
EM6 9,5999,5062,6583.576A0.9728.556%A34.263%A+66B*N/A175144.1h9.3B++32.5B++
GD-22S 8,0247,9622,6293.029B*0.4226.451%B+29.603%B++44.7C**N/A108178h10B+37.7B+
NS-15MP 7,8027,7352,3373.31B+0.7028.985%C*34.182%B61.1C+N/A135126.6h10.1B+34.9B
MGR-L1 Promise 5,5785,5181,3014.241A**1.6431.25%A+34.668%A102.6A*1.1B+24953.8h10.3B**32.8B*
NC6 Gauss SAW 5,2485,1711,7572.943A++0.3429.551%A++33.63%A++59.8AN/A18386.5h8.2B++27.9B++
EM1 4,2034,1671,7462.387A0.2227.042%B**33.429%A++47.6B+N/A11287.6h10.7B39.6B++
NSX-P Naginata 2,8342,7907403.77A++1.1632.265%A++38.495%A125.1M2A33822.3h9.4B**29.1B**
AF-19 Mercenary 2,3072,2771,5431.476B*1.1325.817%B++23.54%B29.1B+N/A12378.2h11.6B+45.1B+
Frag Grenade 2,0001,97811978N/A1,975.3952.815%B**N/A507.2C++5.6C-15773.9h3.7C*6.9B+
SAS-R 1,6021,5954853.289C**0.6836.739%C70.345%C*37.4C+N/A12142.6h2.5C6.7C+
AF-34 Mattock 1,6041,5803973.98C**1.3739.227%B+17.215%C++43.4C++N/A11436.4h6.2C+15.8B+
AF-34 Mattock 1,5021,4823993.714C**1.1142.55%B++18.961%C*40.4C++N/A10636.7h7.2C+17B+
M12 Kobalt 1,5021,4585128.588A+25.9824.177%A21.331%B++102B**3.1B+29914.3h16.1B++66.5B++
C-4 1,9421,3648051.694C*0.9126.765%C++N/A74.1C+31.4C*56718.4h1.7C6.2C+
NC6S Gauss SAW S 1,3671,3533943.434A++0.8324.699%C*27.642%B+44.5C+N/A10430.4h10.1B+41B
AC-X11 1,3511,3251,1541.148C++1.4624.411%C+20.83%C22.3CN/A7559.4h10.8C+44.4C++
NSX Naginata 1,3321,3116232.104B++0.5021.021%C29.291%C++31.7CN/A8041.4h11B+52.1C**
MGR-S1 Gladius 1,3191,3093303.967A++1.3632.906%B**30.023%B**74AN/A23017.7h7.7B*23.5B++
AF-4A Bandit 1,2811,2591,1081.136C+1.4723.607%C18.11%D20.4DN/A5161.7h12.1C51.4C+
NS-11CP 1,2831,2511,0431.199C1.4127.887%C+19.504%D20.7D-N/A4560.3h12.7C+45.4C+
NS Decimator-B 1,7781,2463443.622A+1.0266.042%C**1.525%D54.2C++23.1C++28123h3.8C++5.7C**
AF-4AE Cyclone 1,2611,2448821.41C1.2028.765%C+18.569%D-30.1DN/A8541.3h9.4C*32.7C++
EM4-AE Longshot 1,2221,2183014.047C+1.4438.152%C--80.542%C+36.1C--N/A10533.7h2.1C5.6C
Razor GD-23 1,2461,2131,3100.926C+1.6824.869%C++17.395%D18.1CN/A5667h13.4C+53.8C++
Blitz GD-10 1,2261,2063723.242A*0.6431.669%A+35.904%M*51.3B**N/A15023.5h10.6B**33.5B*
LA80 1,1991,1942075.768B*3.1640.157%C+79.648%C*47B+N/A11025.4h2.3C+5.8C+
AF-4 Cyclone 1,1961,1797361.602C**1.0026.861%C**23.495%B++27.4CN/A11043.1h10.4B38.8B
Impetus 1,1751,1675642.069C++0.5435.188%C*35.904%B**37C+N/A11231.5h4.6C++13.2C**
NS-7 PDW 1,1771,1664172.796A*0.1932.047%A35.335%M+46.3B**N/A12525.2h11.1B**34.6B*
EM4 Longshot 1,1691,1651269.246A*6.6443.097%B+84.807%B*68.9A*N/A18216.9h1.9B+4.4B++
NC05 Jackhammer 1,1751,1654552.56A0.0548.516%B+10.472%D--38.4C+N/A10130.3h4.4B+9B+
NS-357 Underboss 1,1671,1657511.551B+1.0546.222%B**37.597%A*75.2B**N/A21815.5h3.3B**7.2B**
NS-45 Pilot 1,1641,1616991.661B0.9433.973%B+34.453%B**63.1BN/A16218.4h5.8B++17.1B++
NS-11C 1,2101,1611,5700.739C1.8723.442%C+13.867%D--15.7C--N/A5174.1h16.4C69.8C+
NS-44 Commissioner 1,1621,1607921.465B+1.1441.182%B+23.19%C++48.9B+N/A14123.7h3.3B++8B++
Mauler S6 1,1871,1591,0811.072C++1.5336.664%C14.84%C+19.3C-N/A5460h4.7B12.7C*
NC14 Bolt Driver 1,1621,1583313.498B**0.8938.073%B+78.843%B+32.4B++N/A11935.7h2.3B+6B+
NS-44L Blackhand 1,1641,1561,0311.121C+1.4839.578%C46.54%B20.1CN/A5157.5h4.4C++11.2C++
GR-22AE 1,1731,1491,0461.098C1.5125.379%D16.014%D*20.7D-N/A5455.4h12.7C+50C
NS-15M2 1,1591,1466891.663C++0.9424.54%C++20.768%D26DN/A12644.1h12.4C*50.6C**
Hawk GD-68 1,8721,1345102.224A**0.3869.315%B**2.381%C+38.2M24.8M+26929.7h5.8B**8.4A
M30 Mustang AH 1,1731,1202644.242C+1.6462.464%B*1.071%C48.1C+2.3D17423.3h7.6B12.2B+
NS Decimator 1,6261,1174502.482A++0.1264.468%B+1.432%D45.8B++20.9B+26524.4h3.9B+6.1B++
GD-7F 9108933772.369A+0.2427.576%B+27.212%A27.7C+N/A10032.2h11.3B++41.1B+
NC15 Phoenix 1,7358614481.922B++0.6860.627%B**N/A20.3B*20.6A13442.5h8.4B+13.9B*
Shrike 1,2348027591.057B++1.5560.547%B+4.115%B*27.1C**14.6C**25829.6h6.2C**10.2B+
M12 Kobalt 8207933423.324A20.7224.635%A+20.933%B+96.7B++3.3B+3368.2h16.5B+67.1B+
L100 Python HEAT 1,1037901365.809C++3.2045.309%D4.304%A31.6C+12.5C++16125h5.3C**11.8C++
NC1 Gauss Rifle 7527463252.295B**0.3128.35%B**27.346%B*42.9B**N/A25117.4h10.9B++38.4B*
Bouncing Betty 6816811733.936C+1.3336.504%D-N/A103.2CN/A3166.6h2.1C-5.8D
M20 Basilisk 8446511494.369B++1.7643.61%B++7.066%B+27.1B+8C*19024h84.4B193.6B++
C85 Canister-H 6716346310.063C+7.4652.371%C++14.984%B**144.1B++8.4C++3934.4h5B++9.6B++
Breaker Rocket Pods 703613768.066C*5.4655.159%B++N/A100.5C++14.8C+4006.1h13.8B+25B+
AF-18 Stalker 5615541234.504M1.9033.11%B**36.462%A*73.9A*N/A1997.5h11.9B36.1B+
Tank Mine 8605531483.736B+1.1329.591%CN/A76.8D42.6D6707.2h2.7D*9.2D**
Auraxium Slasher 59154938,9620.014C2.5929.396%C+5.1%C--0.3C-N/A12127.6h2.2C++7.6C*
NSX Daimyo 5315301005.3B++2.6948.62%B**94.151%C+84.1B**N/A2276.3h2.1B++4.4B*
Spear Anti-Vehicle Phalanx Turret 769515598.729C*6.1247.028%B+4.66%B49.5B++24.4B30410.4h7.6B16.1B+
Gauss SPR 4964901253.92A+1.3133.728%C++42.041%B**59.8A++N/A1848.2h4.3B*12.8B++
Titan-150 HESH 517437518.569C+5.9648.555%C++5.721%M*37.4C+6.8C16111.7h4D8.3C
M20 Basilisk 5524231303.254C*0.6541.347%B+8.511%B**31.1B*9.5C*22613.6h77.5B+187.5B++
M40 Fury 466389784.987C2.3833.147%C2.057%B44.7C+8.9C+2418.7h15.9C47.9C+
E540 Halberd 577388675.791C+3.1942.258%C4.381%B++28.5C+13.9C+23213.6h6.1C14.4C+
Titan-150 AP 6273791123.384C0.7848.305%C8.707%M**18D11.8D33221h6.1D12.7D
NS-61 Emissary 3673584900.731C+1.8726.468%C13.129%D16.9C-N/A5921.2h16.3C+61.6C+
M12 Kobalt 341336567.2B64.5926.98%B**21.429%B++134.4B+2D-3672.5h14.8B+54.8B++
Warden 3393322051.62B+0.9930.067%B+28.313%B+20.5C+N/A10916.2h8.8B29.4B+
C85 Canister 3433181226.5B++23.8942.886%B+16.352%B++74C++5.8B+1914.3h8.6C+20C*
NSX Tengu 3153111671.862B++0.7437.804%C*17.685%C--28.5CN/A9410.9h11.9B+31.4B+
C75 Viper 359305605.083C**2.4830.873%D-N/A35.1C**6.2C2218.7h11.7B37.8C+
19A Fortuna 2742653290.805C-1.8026.695%C+14.717%D*7D*N/A3037.8h13.6D**51D
Enforcer ML85 422261793.304C0.7035.027%D2.299%C*23.7C++14.6C21811h13.4C+38.4C-
LA8 Rebel 2592512960.848C+1.7637.239%B*27.092%B++23CN/A9610.9h7.1C19.1B
Spear Anti-Vehicle Phalanx Tower 337240460M+57.3945.005%C-5.417%B++63.2B+25.5C+3693.8h5.5B++12.3B++
Carnage AR 2222191371.599C**1.0128.517%B++19.178%C26.1CN/A1508.4h13.7C+48.1B+
Carver 2272132,1280.1C+2.5125.466%C18.779%B1.6CN/A6135.9h1.3B5.3C*
G30 Walker 316212573.719C++1.1131.454%B+4.245%C+22.3B*10.9C**1979.5h159.6B*507.4B*
M40 Fury 256207355.914C+3.3130.814%D1.932%C++38.3D9.1C2155.4h16C51.9C--
Anti-Vehicle Grenade 2712071207N/A204.3952.694%C*N/A345C+106.7C++18260.6h5.4C*10.2B
MANA Anti-Vehicle Turret 3301941601.213B+1.3954.009%A*3.608%C+1940M++1360A++6168550.1h11.2B*20.7A++
The Moonshot 1931931711.353A+8.7543.874%C++86.529%B**87.7A+N/A3102.2h1.9C+4.4C+
NSX Masamune 3091761141.544B**1.0655.579%C2.273%C**24.8C18.7B+2277.1h16.7C30C
NS-30 Vandal 161161374.351A++1.7536.167%B+30.435%B+50.3B+N/A2123.2h6.6C--18.1C++
CAS 14-E 167161179.471C+6.8735.885%B+N/A84.7B+3.2D-2121.9h21.3B++59.3B*
NC4 Mag-Shot 1631602280.702C+1.9025.147%C17.5%C23.2C+N/A1486.9h8C**31.9C++
NC9 A-Tross 1631602580.62D1.9922.353%D20%D15D--N/A6910.7h14.2F-63.4D*
NS-11A 1601601101.455C++1.1524.474%C+16.875%D25.4CN/A1366.3h12.2B+49.9B+
NSX Tomoe 162159602.65B++0.0427.675%C22.013%D**30.6CN/A1385.2h15.9C57.3C+
Sticky Grenade 1561561156N/A153.3953.369%C+N/A780CN/A35960.2h1.9B+3.6B
M60-G Bulldog 169144246B+3.3932.462%C+5.556%A++33.5C**5.8C+1714.3h7.3C++22.6C++
M20 Mustang 2761413920.36C--2.2537.513%B**2.128%C++4.1D-4D-13234h186.7D-497.6C
M20 Basilisk 168129324.031B+1.4330.657%C+4.651%C26.3B8C++1674.9h73.4C**239.3B
Skyguard 245127333.848B+1.2429.039%C+3.15%B*14.8C+13.7A2088.6h129.4C+445.5C+
AF-23 Grinder 126125921.359C1.2521.545%F14.4%C+21.2DN/A785.9h6B+28.1D-
Spear Anti-Vehicle Phalanx Tower 165113716.143C-13.5437.238%C--9.735%A*376.7C**173.3C24550.3h7.4B++19.9B+
Titan-150 HEAT 175113412.756C0.1540.415%D4.425%B**18.2C10C*3786.2h6.4D15.8D-
M60-G Bulldog 116103911.444A++8.8433.27%C4.854%A44.8C**5.7C1932.3h6.8C**20.3C*
M96 Mjolnir-H 17098253.92C+1.3155.843%B++1.02%C++46.7C+34.3C*5602.1h43.8C78.4C++
MANA Anti-Personnel Turret 98971010.96N/A1.6515.885%UN/A970U10U4957700.1h35.4T*222.7T*
NCM1 Scattercannon 90901600.563D2.0419.758%F12.222%D-7.4D*N/A6112.1h12F60.6F*
NS Annihilator 202872160.403C-2.2080.507%C+N/A7.8D10.4B++16111.1h14.2D17.7D
NS Baron G5 8381810.125U7.5253.729%B**18.519%B*28.9CN/A1262.8h3.5B**6.5C++
Aspis Anti-Aircraft Phalanx Turret 17177302.567C0.0429.903%B+2.597%B+11.2C+13.6B+2066.9h182.9D611.7C++
M20 Basilisk 947197.889C+5.2854.394%C*1.408%D*59.2B++19.2C+3201.2h76.9B++141.4B*
The Slasher 73703710.189M2.4246.552%B**10%C+3.6C++N/A919.2h2.7C-5.8C++
Gauss Compact Burst 6968631.079C1.5324.189%C--13.235%F11.5D--N/A575.9h13.9D57.6C
Tempest 6665203.25A++0.6430.016%B*29.231%A92.9A++1.4A*3890.7h9B++29.8B*
Blackheart 6462710.873C1.7324.208%D**20.968%D18.2CN/A383.4h4.1C+16.8C
M12 Kobalt-H 6361161M+58.3933.641%A*29.508%A**203.3A++6.7B*6140.3h14.9C*44.4B*
Pelter Rocket Pod 675869.667C++7.0646.098%C++3.448%A*96.7A+15C3260.6h18.7B+40.7B+
NCM3 Raven 110561590.352D2.2541.144%C++3.571%B+4.1D**4D-6513.6h54.6F--132.7D*
M60-A Bulldog 645687C4.3940.074%C--N/A15.6D2.2C--723.6h7.8D--19.4D
Xiphos Anti-Personnel Phalanx Tower 6655227.5C--24.8918.918%D--3.636%A55D11B+2431h35C185.2C--
NCM2 Falcon 91541160.466C-2.1444.807%B+7.407%B**5.8D-4C939.3h25.2F*56.2D*
Rocklet Rifle 12054471.149B*1.4641.603%D*N/A21.6C-26.4C*7622.5h37.2C++89.4C
L105 Zephyr 6054153.6C--0.9932.787%D*N/A28.4D3.2D-1381.9h7.8D23.7D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon285,8943.9h
Anti-Vehicle MANA Turret301,5172.6h
Nano-Armor Kit390604,73147.5h
Skywall Shield Emitter0710.6h
Structure Shield Module11241.1h
Repair Module01470.6h
Turret AI Module11160.5h
AE Medical Applicator31,9600.2h
AE Nano-Armor Kit1128,5051.6h
Cortium Silo0680.8h
Nanite Revive Grenade08350.2h
Medical Kit2,79330,45335.4h
Medical Applicator277147,68912h
Blast Wall0750.8h
Restoration Kit4890.1h
Motion Spotter275,0072.9h
Hoplon Anti-Aircraft Phalanx Tower0720.4h
Xiphos Anti-Personnel Tower01150.9h
Bunker21222h
Rampart Wall63434.6h
Deconstruction Tool03,2190.7h
Spear Anti-Vehicle Tower11231.1h
Recon Detection Device362,9114.8h
Shield Recharging Field31870.4h
Ammunition Package703,8633.2h
Anti-Infantry MANA Turret125540.8h
Snowman Soldier5920.2h
Nano-Repair Grenade01600h
Pillbox0540.7h
WLT-Howler Mining Laser12,0510.6h

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