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Signifer eMJayCZE[czeh] eMJayCZE
VS BR 56

KDR: 5.43

Score: 3.3m

Last Seen: Aug 4th, 2019 6:11 PM
- OFFLINE - 2580.6 hour(s)

Battle Rank 56 - Vanu Sovereignty on Cobalt
Level Progress (to 57): 32%
Level 100 Progress: 18% 396h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15MP NS-15M2 SVA-88 Ursa Flare VE6 NS Decimator-B
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,690,042 MLG Score: 12542
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 11.4%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.431%35.977%113110121611,2748.92637-3.499

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.881%1.986A++2.273A*-0.713D-HEAD ++ (~20.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.606B+9.20.355C**20.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.874%14.815%25511225813132.61292025%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.771D-2.514A**-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.657B+11.50.714B++29.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.3m131.5%653 (39.2k)581 (34.9k)5.4275512,1742,2435.57256 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1226156231.366%34.385%107802:347

99% Heavy Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 7th, 2018 7:17 PMNov 8th, 2018 7:50 PMSep 2nd, 2019 7:34 PM (78d) (PST)Aug 4th, 2019 3:53 PM (107d) (PST)Aug 4th, 2019 2:11 PM (107d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3733211,0522.1150.3900.7272.8450.04712542

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,36619,26963,0971272344171334,880

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
95.9h/4d 324 4,186 3,430 16.4k 143 433 272 7.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:3,233
Deaths:461
KDR:7.013
Accuracy:30.617% B**
HSR:34.364% B+
Orion VS54
A++
Kills:1,474
Deaths:260
KDR:5.669
Accuracy:30.857% A++
HSR:38.195% A++
NS-15MP
B*
Kills:1,450
Deaths:230
KDR:6.304
Accuracy:31.335% B++
HSR:38.621% B*
NS-15M2
A++
Kills:1,205
Deaths:161
KDR:7.484
Accuracy:32.555% A++
HSR:40.830% A++
SVA-88
A+
Kills:1,187
Deaths:177
KDR:6.706
Accuracy:31.384% A+
HSR:33.951% B**
Ursa
A++
Kills:1,176
Deaths:194
KDR:6.062
Accuracy:32.708% A++
HSR:36.310% A++
Flare VE6
A+
Kills:1,174
Deaths:163
KDR:7.202
Accuracy:31.643% A+
HSR:31.942% B**
NSX-P Naginata
A
Kills:213
Deaths:35
KDR:6.086
Accuracy:29.516% A
HSR:33.333% B+
Kills:11,112
Deaths (as Heavy Assault):1,681
Deaths (to Heavy Assaults):680
KDR:6.61035
Kill Difference:9,431
Playtime:94.750 hours
Usage:99%
Score:3.329m
Score/min:586
Accuracy (listed only):31.327%
HSR (listed only):35.943%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-45 Pilot
B**
Kills:178
Deaths:77
KDR:2.312
Accuracy:37.661% B**
HSR:28.090% C*
NS-44 Commissioner AE
A+
Kills:143
Deaths:82
KDR:1.744
Accuracy:44.520% B+
HSR:39.860% A+
NS-357 Underboss
A
Kills:54
Deaths:27
KDR:2
Accuracy:45.758% B**
HSR:33.333% A
Kills:375
Deaths (as Infiltrator):186
Deaths (to Infiltrators):440
KDR:2.01613
Kill Difference:189
Playtime:0.593 hours
Usage:1%
Score:0.012m
Score/min:332
Accuracy (listed only):42.646%
HSR (listed only):33.761%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:81
V. Kills:2 N/A
Deaths:1
KDR:81
Accuracy:27.874% A++
KPH:246.300 S
VKPH:6.100 A
Kills:81 (0 + 81)
Deaths:1
KDR:81
VKDR:2
Vehicle Kills:2
Kill Difference:80
Playtime:0.329 hours
Usage:0%
Score:0.012m
Score/min:610
Driving Accuracy:N/A%
Gunner Accuracy:27.874%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,2863,2334617.013A1.5930.617%B**34.364%B+182.7M++3M**38217.7h9.7B++31.8B++
Orion VS54 1,4871,4742605.669M++0.2430.857%A++38.195%A++119.8M**1.1A+31112.3h9.8B**31.6C**
NS-15MP 1,4611,4502306.304A++0.8831.335%B++38.621%B*121.8A+N/A25111.9h9.2B++29.4B+
NS-15M2 1,2221,2051617.484M+2.0632.555%A++40.83%A++185.4S2.6M**3836.5h8.6B**26.6B**
SVA-88 1,2081,1871776.706M*1.2831.384%A+33.951%B**148.4M**2.6S3078h10.5B+33.4B++
Ursa 1,1881,1761946.062S0.6332.708%A++36.31%A++154.7M**1.6A*3237.6h9B*27.4B*
Flare VE6 1,1881,1741637.202S1.7731.643%A+31.942%B**163.1M**1.9M7437.2h8.2B**26B*
NS Decimator-B 386269693.899A++1.5367.899%B+3.346%B*59.8C++26C**3304.5h4.5C-6.6C+
NSX-P Naginata 215213356.086S0.6629.516%A33.333%B+152.1M*1.4B4641.4h9.6B++32.5B*
NS-45 Pilot 178178772.312B*3.1237.661%B**28.09%C*161.8MN/A3721.1h5.6B*14.8B*
Plasma Grenade 1641581158N/A152.5756.45%A+N/A526.7C*20B**15250.3h3.7C*6.5B+
NS-44 Commissioner AE 143143821.744B+3.6844.52%B+39.86%A+130A*N/A4561.1h2.8B*6.2B*
M12 Kobalt 8381181S75.5727.874%A++14.815%D270S6.7A++6080.3h11.5A+41.2B*
NS-357 Underboss 5454272B**3.4345.758%B**33.333%A180SN/A6060.3h2.8A6.1B**
Force-Blade 53532,2480.024C++5.4028.053%C+N/A0.6C+N/A193.6h1.6B*5.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0800h
Nano-Armor Kit04140h
Medical Kit2833,00911h

Check the help document for the dictionary if you want to learn more about words used here.


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