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Hater eMJayCZTR[CS4] eMJayCZTR
TR BR 99

KDR: 3.72

Score: 18.5m

Last Seen: Oct 18th, 2019 6:29 PM
- OFFLINE - 1124.5 hour(s)

Battle Rank 106 (99 total) - Terran Republic on Miller
Level Progress (to 107): 44%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15MP T9A "Butcher" T9 CARV T9 CARV-S TMG-50 T32 Bull NSX-P Naginata
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,125,594 MLG Score: 8094
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.965%38.969%120717126651,0485.57232-1.854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.601%1.882A++2.689M-1.217D*HEAD ++ (~23.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.596B+9.30.351C**20.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.641%0.777%42211282772254153.039374825%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.255C*-0.733D--1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.764B++15.20.715B++23.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.617%16.643%29551278709357851.98045824%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.892%0.591B+2.934M+0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.52B+24.60.388C**33.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.777%82.856%295212812,339153551.52279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.442%1.631A+1.017B**-0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.612B+1.80.448B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.5m174.9%499 (29.9k)421 (25.3k)3.717960,98116,4023.8429599 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283558131.412%37.672%118302:4115

91% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2017 4:51 PMJan 4th, 2019 7:40 PMOct 18th, 2019 4:12 PM (230d) (PST)Oct 18th, 2019 3:15 PM (230d) (PST)Oct 18th, 2019 2:29 PM (230d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9252856401.3870.3730.5232.4860.0338094

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,50217,09338,409832231149225,250

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
732.6h/30.5d 2,051 22,973 14,229 109.3k 1,306 2,585 1,470 40.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:15,243
Deaths:3,501
KDR:4.354
Accuracy:30.235% A
HSR:39.349% A++
NS-15MP
B*
Kills:11,256
Deaths:2,489
KDR:4.522
Accuracy:31.950% B++
HSR:39.686% B*
T9A "Butcher"
B**
Kills:7,699
Deaths:1,926
KDR:3.997
Accuracy:30.127% B**
HSR:37.511% B**
T9 CARV
A*
Kills:3,119
Deaths:768
KDR:4.061
Accuracy:30.253% A++
HSR:38.795% A*
T9 CARV-S
A*
Kills:2,940
Deaths:716
KDR:4.106
Accuracy:31.606% A++
HSR:42.211% A*
TMG-50
A++
Kills:2,029
Deaths:494
KDR:4.107
Accuracy:31.724% A++
HSR:37.556% A++
T32 Bull
A+
Kills:1,879
Deaths:437
KDR:4.300
Accuracy:31.247% A
HSR:36.722% A+
NSX-P Naginata
A+
Kills:1,831
Deaths:454
KDR:4.033
Accuracy:31.863% A+
HSR:40.197% A
MG-H1 Watchman
A+
Kills:1,721
Deaths:386
KDR:4.459
Accuracy:28.776% B*
HSR:40.965% A+
T16 Rhino
A*
Kills:281
Deaths:79
KDR:3.557
Accuracy:32.531% A*
HSR:38.078% A*
Kills:47,998
Deaths (as Heavy Assault):11,250
Deaths (to Heavy Assaults):5,032
KDR:4.26649
Kill Difference:36,748
Playtime:669.827 hours
Usage:91%
Score:16.949m
Score/min:422
Accuracy (listed only):31.031%
HSR (listed only):39.107%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
A+
Kills:1,169
Deaths:287
KDR:4.073
Accuracy:31.713% C++
HSR:37.639% A+
LC2 Lynx
M+
Kills:353
Deaths:95
KDR:3.716
Accuracy:29.312% B**
HSR:40.510% M+
NS-11CP
B*
Kills:324
Deaths:54
KDR:6
Accuracy:33.979% B*
HSR:29.321% B++
MG-C1 Kindred
B**
Kills:289
Deaths:55
KDR:5.255
Accuracy:32.213% B**
HSR:29.066% B*
LC3 Jaguar
B**
Kills:145
Deaths:37
KDR:3.919
Accuracy:30.082% B**
HSR:25.517% B++
Kills:2,280
Deaths (as Light Assault):528
Deaths (to Light Assaults):2,901
KDR:4.31818
Kill Difference:1,752
Playtime:13.925 hours
Usage:2%
Score:0.355m
Score/min:425
Accuracy (listed only):31.460%
HSR (listed only):32.411%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A+
Kills:1,196
Deaths:671
KDR:1.782
Accuracy:48.037% B+
HSR:39.549% A+
TSAR-42
A
Kills:1,176
Deaths:187
KDR:6.289
Accuracy:43.951% B++
HSR:82.058% A
SMG-46AE Armistice
A+
Kills:1,169
Deaths:287
KDR:4.073
Accuracy:31.713% C++
HSR:37.639% A+
RAMS-AE .50M
B**
Kills:1,163
Deaths:151
KDR:7.702
Accuracy:48.030% B**
HSR:83.663% C**
NS-44P Commissioner
A
Kills:1,162
Deaths:564
KDR:2.060
Accuracy:49.631% B++
HSR:39.759% A
NS-45 Pilot
B+
Kills:430
Deaths:277
KDR:1.552
Accuracy:34.936% B+
HSR:32.093% B
NS-357 Underboss
A+
Kills:102
Deaths:77
KDR:1.325
Accuracy:49.926% A+
HSR:36.275% A+
Kills:6,398
Deaths (as Infiltrator):2,214
Deaths (to Infiltrators):2,999
KDR:2.88979
Kill Difference:4,184
Playtime:38.544 hours
Usage:5%
Score:1.014m
Score/min:439
Accuracy (listed only):43.746%
HSR (listed only):50.148%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
M+
Kills:353
Deaths:95
KDR:3.716
Accuracy:29.312% B**
HSR:40.510% M+
NS-11CP
B*
Kills:324
Deaths:54
KDR:6
Accuracy:33.979% B*
HSR:29.321% B++
MG-C1 Kindred
B**
Kills:289
Deaths:55
KDR:5.255
Accuracy:32.213% B**
HSR:29.066% B*
LC3 Jaguar
B**
Kills:145
Deaths:37
KDR:3.919
Accuracy:30.082% B**
HSR:25.517% B++
Kills:1,111
Deaths (as Engineer):241
Deaths (to Engineers):1,917
KDR:4.60996
Kill Difference:870
Playtime:8.737 hours
Usage:1%
Score:0.111m
Score/min:212
Accuracy (listed only):31.396%
HSR (listed only):31.103%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:772
V. Kills:11 N/A
Deaths:73
KDR:10.575
Accuracy:39.641% A++
KPH:102.600 A
VKPH:1.500 D--
Kills:772 (772 + 0)
Deaths:73
KDR:10.575
VKDR:0.151
Vehicle Kills:11
Kill Difference:699
Playtime:7.526 hours
Usage:1%
Score:0.113m
Score/min:249
Piloting Accuracy:39.641%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
M**
Kills:101
V. Kills:6 N/A
Deaths:1
KDR:101
Accuracy:45.701% C++
KPH:257.900 M**
VKPH:15.300 C+
Kills:101 (0 + 101)
Deaths:1
KDR:101
VKDR:6
Vehicle Kills:6
Kill Difference:100
Playtime:0.392 hours
Usage:0%
Score:0.015m
Score/min:620
Driving Accuracy:N/A%
Gunner Accuracy:45.701%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:257
V. Kills:8 N/A
Deaths:3
KDR:85.667
Accuracy:30.469% M
KPH:166.200 A**
VKPH:5.200 B++
M20 Basilisk
A*
Kills:143
V. Kills:17 N/A
Deaths:17
KDR:8.412
Accuracy:53.965% A++
KPH:47.400 A*
VKPH:5.600 D
M12 Kobalt
M++
Kills:110
V. Kills:5 N/A
Deaths:6
KDR:18.333
Accuracy:33.175% M++
KPH:89.700 B+
VKPH:4.100 C++
M20 Basilisk
M*
Kills:98
V. Kills:12 N/A
Deaths:8
KDR:12.250
Accuracy:45.912% B++
KPH:61.500 M*
VKPH:7.500 C-
Kills:608 (0 + 608)
Deaths:34
KDR:17.882
VKDR:1.235
Vehicle Kills:42
Kill Difference:574
Playtime:7.380 hours
Usage:1%
Score:0.148m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:45.912%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 15,38615,2433,5014.354B++0.6430.235%A39.349%A++90.5A+N/A240168.5h9.5B**31.4B*
NS-15MP 11,37011,2562,4894.522B*0.8031.95%B++39.686%B*90.4C**N/A230124.5h9.5B+29.9B+
T9A "Butcher" 7,7977,6991,9263.997B**0.2830.127%B**37.511%B**97.3B*1.2C**23179.1h9.7B++32.3B*
T9 CARV 3,1513,1197684.061A0.3430.253%A++38.795%A*90.7A*N/A25934.4h9.9B**32.6B*
T9 CARV-S 2,9732,9407164.106A0.3931.606%A++42.211%A*105.8A*1.2B*27927.8h9.3B**29.5B*
TMG-50 2,0472,0294944.107A*0.3931.724%A++37.556%A++91.4A++N/A22822.2h8.6B*27.2B*
T32 Bull 1,8941,8794374.3A*0.5831.247%A36.722%A+78.6B**N/A17223.9h9.7B**31.1B*
NSX-P Naginata 1,8551,8314544.033A*0.3231.863%A+40.197%A118.1A++1.5C++28515.5h9.1B*28.6B**
MG-H1 Watchman 1,7361,7213864.459A++0.7428.776%B*40.965%A+82.7B**N/A23420.8h10.5B**36.4B*
NS Decimator-B 1,8981,3004432.935B*0.7869.116%B+1.154%D*54.4C+25C*34923.9h4.1C5.9C++
NS-44 Commissioner AE 1,1981,1966711.782B+1.9448.037%B+39.549%A+96.5B**N/A25312.4h2.7B+5.6B++
TSAR-42 1,1771,1761876.289B*2.5743.951%B++82.058%A82.2A+N/A28114.3h1.9B++4.2B++
SMG-46AE Armistice 1,1781,1692874.073A**0.3631.713%C++37.639%A+105.3B*N/A41111.1h10.8B+34.2B+
RAMS-AE .50M 1,1661,1631517.702B**3.9848.03%B**83.663%C**92.3A+N/A24612.6h1.7B+3.5B*
NS-44P Commissioner 1,1631,1625642.06B+1.6649.631%B++39.759%A121B**N/A3629.6h2.8B++5.7B++
Frag Grenade 8728471847N/A843.2860.522%A++N/A651.5B+19.2B*19861.3h3.4C++5.6B++
M14 Banshee 7837727310.575B6.8639.641%A++N/A102.9A1.5D--2497.5h15.2B+38.3B++
NS-45 Pilot 4314302771.552C*2.1734.936%B+32.093%B107.5B*N/A3194h5.3B*15.3B++
LC2 Lynx 358353953.716A*0.0029.312%B**40.51%M+130.7M*1.9A++4902.7h10.6B**36.2B*
NS-11CP 337324546M++2.2833.979%B*29.321%B++120A4.8M*3532.7h9.9B+29B+
MG-C1 Kindred 296289555.255M*1.5432.213%B**29.066%B*137.6M3.3A*3532.1h8.2B**25.5B**
T16 Rhino 287281793.557A*0.1632.531%A*38.078%A*104.1M2.2A**3122.7h10.2B**31.5B*
NS-TMC-01 "His Regards" 2742727,7200.035C++3.6843.058%A2.206%D0.9C+N/A2311.9h1.7B+3.9B++
NS Decimator 357258922.804A+0.9170.622%B**1.938%C+56.1B*21.5B+4784.6h4.3C++6B+
M12 Kobalt 265257385.667A*81.9530.469%M27.627%A++171.3M5.3B++5461.5h12.6B**41.5B**
LC3 Jaguar 145145373.919A+0.2030.082%B**25.517%B++53.7B++N/A2832.7h11.2B37.1B++
M20 Basilisk 160143178.412A++4.6953.965%A++11.189%A*47.7A*5.7D2363h50.6A93.8A
M12 Kobalt 115110618.333C+14.6233.175%M++19.091%C++91.7B+4.2C++3631.2h18.4C+55.4B++
NS-357 Underboss 102102771.325C*2.3949.926%A+36.275%A+60C**N/A2331.7h3.3B*6.6B*
M20 Basilisk-H 1071011101U97.2845.701%C++2.97%D*252.5M**15C+6180.4h17.2A+37.7A
M20 Basilisk 11098812.25M++8.5345.912%B++7.143%B+61.3M*7.5C-2891.6h32.9A*71.6A++
MRC3 Mercy 8382204.1B+0.3827.481%A*24.39%B+51.3AN/A2481.6h17B+61.8B*
Chainblade 81785,8550.013C3.7028.419%C+6.41%C++0.3DN/A1270.1h1.7B*6B+
MRC3 Mercy 7473213.476B+0.2426.327%A++27.397%B**45.6B*N/A2411.6h18.5C++70.2B*
Ripper 71712,3480.03C3.6931.026%B1.408%F--0.9CN/A381.6h1.8D5.9C*
Blackheart 6464272.37A1.3535.431%D48.438%A+58.2B++N/A2591.1h2.4B+6.7B
ML-7 8462154.133S0.4270.213%A+N/A51.7A*18.3B++7461.2h4.3B**6.1A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon112,3591h
AE Nano-Armor Kit45,0960.5h
AE Medical Applicator18350h
Medical Applicator01320h
Motion Spotter41,1540.5h
Ammunition Package4510h
Nano-Armor Kit64,8250.3h
Medical Kit1,79217,63032.8h

Check the help document for the dictionary if you want to learn more about words used here.


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