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Hater eMJayCZTR[CS4] eMJayCZTR
TR BR 98

KDR: 3.73

Score: 18.1m

Last Seen: Aug 22nd, 2019 10:02 AM
- OFFLINE - 14.3 hour(s)

Battle Rank 106 (98 total) - Terran Republic on Miller - Outfit Officer of Czechoslovak Alliance[CS4] Czechoslovak Alliance
TR outfit on Miller

Members: 82
Level Progress (to 107): 11%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15MP T9A "Butcher" T9 CARV T9 CARV-S TMG-50 T32 Bull NSX-P Naginata
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,161,873 MLG Score: 8123
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.917%39.013%120617119749,9915.58122-1.85

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.626%1.891A++2.76M-1.348D**HEAD ++ (~23.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.597B+9.20.351C**20.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.633%0.778%44211213771242133.185955507%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.26C*-0.737D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.766B++15.20.716B++23.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.871%16.418%28351209670355821.88732807%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.848%0.634B+2.957M+0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.30.508B+25.40.366C**33.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.826%82.846%283212122,326149441.55689

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.416%1.539A+1.007B**-0.595

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.605B+1.80.445B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Czechoslovak Alliance[CS4] Czechoslovak Alliance
TR outfit on Miller

Members: 82
18.1m175.6%500 (30k)422 (25.3k)3.7307759,67015,9943.8563898 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214545631.388%37.748%118502:4115

92% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2017 4:51 PMJan 4th, 2019 7:40 PMAug 22nd, 2019 7:23 AM (21h) (PST)Aug 22nd, 2019 6:50 AM (22h) (PST)Aug 22nd, 2019 6:02 AM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9262846421.3890.3720.5242.4990.0338123

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,56217,05138,511832231150225,294

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
715.9h/29.8d 2,009 22,524 13,874 107.3k 1,274 2,536 1,435 39.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:15,006
Deaths:3,442
KDR:4.360
Accuracy:30.181% A+
HSR:39.378% A*
NS-15MP
B**
Kills:11,119
Deaths:2,446
KDR:4.546
Accuracy:31.908% B++
HSR:39.653% B**
T9A "Butcher"
A
Kills:7,674
Deaths:1,916
KDR:4.005
Accuracy:30.106% A
HSR:37.529% A
T9 CARV
A**
Kills:2,882
Deaths:713
KDR:4.042
Accuracy:30.014% A*
HSR:38.931% A**
T9 CARV-S
A**
Kills:2,791
Deaths:682
KDR:4.092
Accuracy:31.689% A++
HSR:42.673% A**
TMG-50
A*
Kills:1,945
Deaths:471
KDR:4.130
Accuracy:31.642% A++
HSR:37.635% A*
T32 Bull
A++
Kills:1,879
Deaths:437
KDR:4.300
Accuracy:31.247% A+
HSR:36.722% A++
NSX-P Naginata
A++
Kills:1,827
Deaths:452
KDR:4.042
Accuracy:31.879% A++
HSR:40.285% A+
MG-H1 Watchman
A*
Kills:1,627
Deaths:358
KDR:4.545
Accuracy:28.641% B**
HSR:41.549% A*
T16 Rhino
A**
Kills:281
Deaths:79
KDR:3.557
Accuracy:32.531% A*
HSR:38.078% A**
Kills:47,031
Deaths (as Heavy Assault):10,996
Deaths (to Heavy Assaults):4,914
KDR:4.2771
Kill Difference:36,035
Playtime:655.736 hours
Usage:92%
Score:16.623m
Score/min:423
Accuracy (listed only):30.984%
HSR (listed only):39.243%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
A++
Kills:1,169
Deaths:284
KDR:4.116
Accuracy:31.715% B+
HSR:37.639% A++
NS-11CP
B**
Kills:324
Deaths:54
KDR:6
Accuracy:33.979% B**
HSR:29.321% B*
LC2 Lynx
M++
Kills:289
Deaths:65
KDR:4.446
Accuracy:28.448% B**
HSR:39.100% M++
MG-C1 Kindred
A
Kills:279
Deaths:53
KDR:5.264
Accuracy:32.544% A
HSR:29.032% B*
LC3 Jaguar
A
Kills:145
Deaths:37
KDR:3.919
Accuracy:30.082% A
HSR:25.517% B**
Kills:2,206
Deaths (as Light Assault):493
Deaths (to Light Assaults):2,824
KDR:4.47465
Kill Difference:1,713
Playtime:13.101 hours
Usage:2%
Score:0.334m
Score/min:425
Accuracy (listed only):31.353%
HSR (listed only):32.122%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A++
Kills:1,196
Deaths:671
KDR:1.782
Accuracy:48.037% B*
HSR:39.549% A++
SMG-46AE Armistice
A++
Kills:1,169
Deaths:284
KDR:4.116
Accuracy:31.715% B+
HSR:37.639% A++
TSAR-42
A+
Kills:1,163
Deaths:183
KDR:6.355
Accuracy:44.026% B*
HSR:82.029% A+
RAMS-AE .50M
B**
Kills:1,163
Deaths:151
KDR:7.702
Accuracy:48.030% B**
HSR:83.663% B
NS-44P Commissioner
A+
Kills:1,162
Deaths:564
KDR:2.060
Accuracy:49.631% B**
HSR:39.759% A+
NS-45 Pilot
B*
Kills:408
Deaths:257
KDR:1.588
Accuracy:34.926% B+
HSR:33.088% B*
NS-357 Underboss
A++
Kills:94
Deaths:72
KDR:1.306
Accuracy:49.842% A++
HSR:34.043% A+
Kills:6,355
Deaths (as Infiltrator):2,182
Deaths (to Infiltrators):2,931
KDR:2.91247
Kill Difference:4,173
Playtime:37.654 hours
Usage:5%
Score:0.995m
Score/min:440
Accuracy (listed only):43.744%
HSR (listed only):49.967%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:324
Deaths:54
KDR:6
Accuracy:33.979% B**
HSR:29.321% B*
LC2 Lynx
M++
Kills:289
Deaths:65
KDR:4.446
Accuracy:28.448% B**
HSR:39.100% M++
MG-C1 Kindred
A
Kills:279
Deaths:53
KDR:5.264
Accuracy:32.544% A
HSR:29.032% B*
LC3 Jaguar
A
Kills:145
Deaths:37
KDR:3.919
Accuracy:30.082% A
HSR:25.517% B**
Kills:1,037
Deaths (as Engineer):209
Deaths (to Engineers):1,869
KDR:4.96172
Kill Difference:828
Playtime:8.136 hours
Usage:1%
Score:0.102m
Score/min:209
Accuracy (listed only):31.263%
HSR (listed only):30.743%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:771
V. Kills:11 N/A
Deaths:73
KDR:10.562
Accuracy:39.633% A++
KPH:102.800 A*
VKPH:1.500 D-
Kills:771 (771 + 0)
Deaths:73
KDR:10.562
VKDR:0.151
Vehicle Kills:11
Kill Difference:698
Playtime:7.503 hours
Usage:1%
Score:0.112m
Score/min:249
Piloting Accuracy:39.633%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
M++
Kills:101
V. Kills:6 N/A
Deaths:1
KDR:101
Accuracy:45.701% C+
KPH:257.900 M++
VKPH:15.300 C
Kills:101 (0 + 101)
Deaths:1
KDR:101
VKDR:6
Vehicle Kills:6
Kill Difference:100
Playtime:0.392 hours
Usage:0%
Score:0.015m
Score/min:619
Driving Accuracy:N/A%
Gunner Accuracy:45.701%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:244
V. Kills:7 N/A
Deaths:3
KDR:81.333
Accuracy:30.537% M
KPH:162.900 A**
VKPH:4.700 B
M20 Basilisk
A**
Kills:143
V. Kills:17 N/A
Deaths:17
KDR:8.412
Accuracy:53.982% A++
KPH:47.900 A**
VKPH:5.700 D
M20 Basilisk
M**
Kills:97
V. Kills:11 N/A
Deaths:8
KDR:12.125
Accuracy:45.578% B++
KPH:63.600 M**
VKPH:7.200 C--
M12 Kobalt
M++
Kills:85
V. Kills:4 N/A
Deaths:6
KDR:14.167
Accuracy:33.352% M++
KPH:74 B
VKPH:3.500 C++
Kills:569 (0 + 569)
Deaths:34
KDR:16.735
VKDR:1.147
Vehicle Kills:39
Kill Difference:535
Playtime:7.155 hours
Usage:1%
Score:0.141m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:33.352%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 15,14515,0063,4424.36B**0.6330.181%A+39.378%A*90.2A++N/A239166.4h9.5B**31.4B*
NS-15MP 11,23211,1192,4464.546B**0.8231.908%B++39.653%B**90.5B+N/A230122.9h9.5B++29.9B+
T9A "Butcher" 7,7727,6741,9164.005A0.2730.106%A37.529%A97.6A1.2B**23178.6h9.7B*32.3B*
T9 CARV 2,9112,8827134.042A*0.3130.014%A*38.931%A**88.1M+N/A25732.7h9.9B**33B**
T9 CARV-S 2,8242,7916824.092A*0.3631.689%A++42.673%A**106.1A**1.3A++28026.3h9.3B**29.3B*
TMG-50 1,9611,9454714.13M+0.4031.642%A++37.635%A*91.3MN/A22721.3h8.6B**27.3B*
T32 Bull 1,8941,8794374.3A**0.5731.247%A+36.722%A++78.6A+N/A17223.9h9.7B**31.1B*
NSX-P Naginata 1,8511,8274524.042A*0.3131.879%A++40.285%A+117.9A**1.5B+28515.5h9.1B**28.6B**
MG-H1 Watchman 1,6421,6273584.545A*0.8128.641%B**41.549%A*83.9A+N/A23919.4h10.5B**36.7B*
NS Decimator-B 1,8981,3004432.935B**0.8069.116%B++1.154%D--54.4C++25C*34923.9h4.1C+5.9C*
NS-44 Commissioner AE 1,1981,1966711.782B+1.9548.037%B*39.549%A++96.5AN/A25312.4h2.7B**5.6B*
SMG-46AE Armistice 1,1781,1692844.116A**0.3931.715%B+37.639%A++106.3AN/A41211h10.8B++34.1B+
TSAR-42 1,1641,1631836.355B++2.6244.026%B*82.029%A+82.5A*N/A27914.1h1.9B*4.2B*
RAMS-AE .50M 1,1661,1631517.702A3.9748.03%B**83.663%B92.3A*N/A24612.6h1.7B++3.5B*
NS-44P Commissioner 1,1631,1625642.06B*1.6749.631%B**39.759%A+121A++N/A3629.6h2.8B++5.7B*
Frag Grenade 8408161816N/A812.2760.515%A*N/A627.7B++18.5A++19691.3h3.4B+5.7B*
M14 Banshee 7827717310.562B+6.8339.633%A++N/A102.8A*1.5D-2497.5h15.2B+38.3B++
NS-45 Pilot 4094082571.588C**2.1434.926%B+33.088%B*110.3A+N/A3333.7h5.3B**15.1B*
NS-11CP 337324546M**2.2733.979%B**29.321%B*120A+4.8S3532.7h9.9B*29B++
LC2 Lynx 293289654.446M+0.7228.448%B**39.1%M++125.7S1.7M++5022.3h10.5B**36.9B**
T16 Rhino 287281793.557A**0.1732.531%A*38.078%A**104.1M*2.2S3122.7h10.2B**31.5B**
MG-C1 Kindred 286279535.264M1.5332.544%A29.032%B*139.5M*3.5M**3542h8.3B**25.4B**
NS-TMC-01 "His Regards" 2742727,6990.035B3.7043.18%A+2.206%D-0.9C+N/A2311h1.7B++3.9B+
M12 Kobalt 251244381.333M++77.6030.537%M28.279%A*162.7A**4.7B5281.5h13B**42.5B**
NS Decimator 308223782.859A*0.8770.214%B**1.794%C57.2A21.8B++5133.9h4.3B6.1B++
LC3 Jaguar 145145373.919A++0.1930.082%A25.517%B**53.7B**N/A2762.7h11.2B+37.1B*
M20 Basilisk 160143178.412A*4.6853.982%A++11.189%A*47.7A**5.7D2383h50.6A93.8A
M20 Basilisk-H 1071011101U97.2745.701%C+2.97%D*252.5M+15C6160.4h17.2A37.7A
M20 Basilisk 10897812.125M**8.3945.578%B++7.217%B+64.7M**7.3C-2991.5h32.1A++70.4A+
NS-357 Underboss 9494721.306B2.4249.842%A++34.043%A+58.8B+N/A2281.6h3.4B*6.7B**
M12 Kobalt 8985614.167C+10.4433.352%M++17.647%C+77.3B+3.6C++3351.1h20.8C62.4B++
Chainblade 81785,8210.013C3.7228.448%C+6.41%C+0.3C--N/A1269.2h1.7B*5.9B+
MRC3 Mercy 6968174B*0.2726.857%A*22.059%C**48.6A+N/A2421.4h16.6B*62B**
Blackheart 6464272.37A1.3635.431%D48.438%B**64A++N/A2801h2.4B+6.7C**
ML-7 8462154.133S0.4070.213%A+N/A51.7M18.3B*7361.2h4.3A6.1A
Ripper 58581,9980.029C3.7033.333%B++1.724%F-0.8CN/A369.6h1.9D5.7C+
MRC3 Mercy 5453182.944B0.7925.652%A*30.189%A++37.9B++N/A2201.4h20.6C80.3B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon102,2860.9h
AE Nano-Armor Kit34,3750.4h
AE Medical Applicator18350h
Medical Applicator01320h
Motion Spotter41,1190.5h
Ammunition Package4510h
Nano-Armor Kit64,8250.3h
Medical Kit1,73917,22430.9h

Check the help document for the dictionary if you want to learn more about words used here.


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