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eMJayCZTR[CS4] eMJayCZTR
TR BR 95

KDR: 3.72

Score: 16.5m

Last Seen: Jun 15th, 2019 6:05 PM
- OFFLINE - 17.3 hour(s)

Battle Rank 104 (95 total) - Terran Republic on Miller - Outfit Officer of Czechoslovak Alliance[CS4] Czechoslovak Alliance
TR outfit on Miller

Members: 91
Level Progress (to 105): 15%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15MP T9A "Butcher" T9 CARV-S T9 CARV T32 Bull NSX-P Naginata TMG-50
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,966,717 MLG Score: 7967
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.853%39.038%120417119345,8965.57058-1.849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.738%1.892A++2.791M-1.362D**HEAD ++ (~23.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.596B+9.30.35C**20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.007%0.8%48211209750217103.440376818%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.276C*-0.73D--1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.768B++150.718B++22.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.416%16.404%28251205634334761.8982823%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.948%0.627B+2.825M+-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.521B+24.20.383C**32.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.724%82.359%282212081,848134131.37705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.711%1.499A+0.988B*-0.652

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+1.80.436B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Czechoslovak Alliance[CS4] Czechoslovak Alliance
TR outfit on Miller

Members: 91
16.5m176.4%493 (29.6k)416 (25k)3.7211254,55914,6623.8477795 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1210490531.332%37.473%117402:4213

93% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2017 4:51 PMJan 4th, 2019 7:40 PMJun 15th, 2019 2:45 PM (16h) (PST)Jun 15th, 2019 3:13 PM (15h) (PST)Jun 15th, 2019 2:05 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9172826351.3770.3700.5162.4880.0347967

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,00916,92638,083832231149224,938

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
660.5h/27.5d 1,857 20,445 12,442 98.6k 1,184 2,342 1,328 36.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:12,459
Deaths:2,884
KDR:4.320
Accuracy:30.026% A+
HSR:39.409% A*
NS-15MP
B**
Kills:11,019
Deaths:2,424
KDR:4.546
Accuracy:31.887% B*
HSR:39.731% B**
T9A "Butcher"
A
Kills:7,531
Deaths:1,890
KDR:3.985
Accuracy:30.117% A
HSR:37.578% A
T9 CARV-S
M
Kills:2,791
Deaths:682
KDR:4.092
Accuracy:31.689% A++
HSR:42.673% M
T9 CARV
A**
Kills:2,331
Deaths:597
KDR:3.905
Accuracy:29.447% A*
HSR:38.739% A**
T32 Bull
A++
Kills:1,879
Deaths:437
KDR:4.300
Accuracy:31.247% A+
HSR:36.722% A++
NSX-P Naginata
A++
Kills:1,775
Deaths:442
KDR:4.016
Accuracy:32.021% A++
HSR:40.563% A+
TMG-50
A*
Kills:1,728
Deaths:415
KDR:4.164
Accuracy:31.755% A*
HSR:37.732% A*
MG-H1 Watchman
A*
Kills:1,627
Deaths:358
KDR:4.545
Accuracy:28.641% B**
HSR:41.549% A*
T16 Rhino
M
Kills:281
Deaths:79
KDR:3.557
Accuracy:32.531% A*
HSR:38.078% M
Kills:43,421
Deaths (as Heavy Assault):10,208
Deaths (to Heavy Assaults):4,483
KDR:4.25362
Kill Difference:33,213
Playtime:612.990 hours
Usage:93%
Score:15.299m
Score/min:416
Accuracy (listed only):30.936%
HSR (listed only):39.277%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
A++
Kills:1,169
Deaths:284
KDR:4.116
Accuracy:31.715% B+
HSR:37.639% A++
NS-11CP
B**
Kills:289
Deaths:51
KDR:5.667
Accuracy:33.967% B**
HSR:29.758% B**
LC2 Lynx
M++
Kills:280
Deaths:62
KDR:4.516
Accuracy:28.519% B**
HSR:38.929% M++
MG-C1 Kindred
A
Kills:235
Deaths:42
KDR:5.595
Accuracy:32.316% A
HSR:28.085% B++
LC3 Jaguar
A
Kills:145
Deaths:37
KDR:3.919
Accuracy:30.082% A
HSR:25.517% B**
Kills:2,118
Deaths (as Light Assault):476
Deaths (to Light Assaults):2,598
KDR:4.44958
Kill Difference:1,642
Playtime:11.547 hours
Usage:2%
Score:0.279m
Score/min:403
Accuracy (listed only):31.320%
HSR (listed only):31.986%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A++
Kills:1,196
Deaths:671
KDR:1.782
Accuracy:48.037% B*
HSR:39.549% A++
SMG-46AE Armistice
A++
Kills:1,169
Deaths:284
KDR:4.116
Accuracy:31.715% B+
HSR:37.639% A++
TSAR-42
A+
Kills:1,152
Deaths:180
KDR:6.400
Accuracy:44.039% B*
HSR:82.031% A+
NS-44P Commissioner
A
Kills:728
Deaths:388
KDR:1.876
Accuracy:51.128% B**
HSR:38.874% A
RAMS-AE .50M
B++
Kills:696
Deaths:83
KDR:8.386
Accuracy:46.050% B++
HSR:82.902% C*
NS-45 Pilot
B**
Kills:349
Deaths:221
KDR:1.579
Accuracy:34.904% B+
HSR:34.384% B**
NS-357 Underboss
A++
Kills:94
Deaths:72
KDR:1.306
Accuracy:49.842% A++
HSR:34.043% A++
Kills:5,384
Deaths (as Infiltrator):1,899
Deaths (to Infiltrators):2,641
KDR:2.83518
Kill Difference:3,485
Playtime:29.215 hours
Usage:4%
Score:0.770m
Score/min:439
Accuracy (listed only):43.674%
HSR (listed only):49.917%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:289
Deaths:51
KDR:5.667
Accuracy:33.967% B**
HSR:29.758% B**
LC2 Lynx
M++
Kills:280
Deaths:62
KDR:4.516
Accuracy:28.519% B**
HSR:38.929% M++
MG-C1 Kindred
A
Kills:235
Deaths:42
KDR:5.595
Accuracy:32.316% A
HSR:28.085% B++
LC3 Jaguar
A
Kills:145
Deaths:37
KDR:3.919
Accuracy:30.082% A
HSR:25.517% B**
Kills:949
Deaths (as Engineer):192
Deaths (to Engineers):1,738
KDR:4.94271
Kill Difference:757
Playtime:6.628 hours
Usage:1%
Score:0.077m
Score/min:194
Accuracy (listed only):31.221%
HSR (listed only):30.572%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:750
V. Kills:9 N/A
Deaths:71
KDR:10.563
Accuracy:40.007% A++
KPH:103.900 A*
VKPH:1.200 D--
Kills:750 (750 + 0)
Deaths:71
KDR:10.563
VKDR:0.127
Vehicle Kills:9
Kill Difference:679
Playtime:7.220 hours
Usage:1%
Score:0.109m
Score/min:251
Piloting Accuracy:40.007%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
M*
Kills:101
V. Kills:6 N/A
Deaths:1
KDR:101
Accuracy:45.210% C+
KPH:268.500 M*
VKPH:16 C+
Kills:101 (0 + 101)
Deaths:1
KDR:101
VKDR:6
Vehicle Kills:6
Kill Difference:100
Playtime:0.376 hours
Usage:0%
Score:0.014m
Score/min:638
Driving Accuracy:N/A%
Gunner Accuracy:45.210%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:226
V. Kills:5 N/A
Deaths:3
KDR:75.333
Accuracy:29.708% A**
KPH:160 A**
VKPH:3.500 C+
M20 Basilisk
A**
Kills:130
V. Kills:16 N/A
Deaths:15
KDR:8.667
Accuracy:54.239% A++
KPH:48.700 A**
VKPH:6 C--
M20 Basilisk
M**
Kills:94
V. Kills:10 N/A
Deaths:8
KDR:11.750
Accuracy:44.915% B++
KPH:63.900 M**
VKPH:6.800 D
M12 Kobalt
M++
Kills:83
V. Kills:4 N/A
Deaths:6
KDR:13.833
Accuracy:33.437% M++
KPH:74.200 B
VKPH:3.600 C++
Kills:533 (0 + 533)
Deaths:32
KDR:16.656
VKDR:1.094
Vehicle Kills:35
Kill Difference:501
Playtime:6.669 hours
Usage:1%
Score:0.131m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:33.437%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 12,57612,4592,8844.32B**0.6030.026%A+39.409%A*85.7A*N/A225145.4h9.5B**31.6B*
NS-15MP 11,12911,0192,4244.546B**0.8231.887%B*39.731%B**90.3B+N/A229122h9.5B++29.9B+
T9A "Butcher" 7,6277,5311,8903.985A0.2630.117%A37.578%A97.6A1.2B**23177.2h9.7B*32.3B*
T9 CARV-S 2,8242,7916824.092A++0.3731.689%A++42.673%M106.1M1.3A*27926.3h9.3B**29.3B*
T9 CARV 2,3482,3315973.905A++0.1829.447%A*38.739%A**80.9M+N/A25028.8h10B**34B**
T32 Bull 1,8941,8794374.3A*0.5831.247%A+36.722%A++78.6A++N/A17123.9h9.7B**31.1B*
NSX-P Naginata 1,7981,7754424.016A*0.2932.021%A++40.563%A+118.3M1.5B++28215h9.1B**28.3B**
TMG-50 1,7421,7284154.164M0.4431.755%A*37.732%A*90.5MN/A22919.1h8.6B**27B**
MG-H1 Watchman 1,6421,6273584.545A*0.8228.641%B**41.549%A*83.9A++N/A23719.4h10.5B**36.7B*
NS Decimator-B 1,8981,3004432.935B**0.7969.116%B++1.154%D--54.4C++25C*34923.9h4.1C+5.9C*
NS-44 Commissioner AE 1,1981,1966711.782B+1.9448.037%B*39.549%A++96.5AN/A25112.4h2.7B*5.6B*
SMG-46AE Armistice 1,1781,1692844.116A++0.3931.715%B+37.639%A++106.3AN/A41211h10.8B+34.1B+
TSAR-42 1,1531,1521806.4B++2.6844.039%B*82.031%A+82.3A*N/A27314h1.9B*4.2B*
Frag Grenade 7807571757N/A753.2860.801%A*N/A630.8B++19.2A++19841.2h3.4B+5.6B*
M14 Banshee 7597507110.563B+6.8440.007%A++N/A104.2A*1.3D--2517.2h15B+37.5B++
NS-44P Commissioner 7287283881.876B+1.8551.128%B**38.874%A123.4A++N/A3605.9h2.7B*5.4B*
RAMS-AE .50M 698696838.386A4.6646.05%B++82.902%C*84.9A+N/A2578.2h1.7B++3.6B++
NS-45 Pilot 3503492211.579C**2.1434.904%B+34.384%B**109.1A++N/A3253.2h5.2B**14.8B*
NS-11CP 300289515.667M++1.9533.967%B**29.758%B**125.7A++4.8S3782.3h9.9B+29.1B++
T16 Rhino 287281793.557A*0.1632.531%A*38.078%M104.1M**2.2S3092.7h10.2B**31.5B**
LC2 Lynx 284280624.516M+0.7928.519%B**38.929%M++127.3S1.8M**4922.2h10.5B**36.9B**
NS-TMC-01 "His Regards" 2682667,5370.035B3.6944.334%A+2.256%D-0.9C+N/A2303.7h1.7B++3.8B++
MG-C1 Kindred 240235425.595M+1.8732.316%A28.085%B++146.9M**3.1M+3431.6h8.1B**25B**
M12 Kobalt 231226375.333M**71.6129.708%A**29.646%A*161.4A**3.6C+5071.4h12.2B**41B**
LC3 Jaguar 145145373.919A++0.2030.082%A25.517%B**53.7B**N/A2642.7h11.2B+37.1B*
M20 Basilisk 146130158.667A*4.9554.239%A++10%A++48.1A**5.9C--2482.7h48.6A89.5A
M20 Basilisk-H 1071011101U97.2845.21%C+2.97%D*252.5M++15C6340.4h16.2A+35.8A
NS Decimator 13595412.317A+1.4069.603%B**1.053%D-52.8A22.2B*6241.8h4.2B+6.1B++
M20 Basilisk 10494811.75M**8.0344.915%B++7.447%B++62.7M**6.7D3021.5h31.2A++69.6A+
NS-357 Underboss 9494721.306B2.4249.842%A++34.043%A++58.8B++N/A2181.6h3.4B*6.7B**
M12 Kobalt 8783613.833C+10.1133.437%M++16.868%C75.5B3.6C++3221.1h20.8C62.1B++
Chainblade 80775,7770.013C3.7128.2%C+6.494%C+0.3C-N/A1267.5h1.7B*6B+
ML-7 8462154.133S0.4170.213%A++N/A51.7M+18.3B**7101.2h4.3A6.1A
MRC3 Mercy 6161134.692B**0.9726.5%A*22.951%B+50.8A++N/A2471.2h15.8B**59.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon72,1330.9h
AE Nano-Armor Kit33,2520.4h
AE Medical Applicator18350h
Medical Applicator01320h
Motion Spotter38120.4h
Nano-Armor Kit64,8250.3h
Medical Kit1,58915,78224.9h

Check the help document for the dictionary if you want to learn more about words used here.


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