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Legate eMJayCZVS[LOVE] eMJayCZVS
VS BR 73

KDR: 5.01

Score: 6.2m

Last Seen: May 13th, 2019 7:46 PM
- OFFLINE - 330.1 hour(s)

Battle Rank 73 - Vanu Sovereignty on Miller - Outfit Member of Technology of Love[LOVE] Technology of Love
VS outfit on Miller

Members: 3
Level Progress (to 74): 1%
Level 100 Progress: 33% 441h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15MP Orion VS54 Ghost VE-H Maw SVA-88 VX29 Polaris Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,386,602 MLG Score: 9102
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.494%38.706%114214118317,7627.69251-2.685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.486%1.631A+2.736M-1.171D*HEAD ++ (~23.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.575B+9.40.345C**22.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.665%2.74%343111961467731.89613650%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.506A+1.055B**-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.881B*9.90.814B++9.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.314%21.978%2841119618268152.676471138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.544D4.371S-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.634B+13.20.667B+30.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.068%81.688%284111961,46948143.05405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.062B**0.951B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.534B+1.90.391B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Technology of Love[LOVE] Technology of Love
VS outfit on Miller

Members: 3
6.2m149.1%480 (28.8k)423 (25.4k)5.007121,1654,2275.1653773 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1197214429.976%39.05%117103:278

92% Heavy Assault8% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2017 7:07 PMApr 30th, 2019 8:25 PMMay 27th, 2019 3:28 AM (5h) (PST)May 13th, 2019 4:33 PM (14d) (PST)May 13th, 2019 3:46 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9692327371.4510.2900.5672.2130.0349102

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,11213,89744,215871734133225,384

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
243.1h/10.1d 669 8,265 4,870 32.3k 395 856 489 14.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:6,587
Deaths:1,188
KDR:5.545
Accuracy:29.810% B*
HSR:40.261% A
NS-15MP
B*
Kills:3,642
Deaths:563
KDR:6.469
Accuracy:30.949% B+
HSR:37.534% B*
Orion VS54
A*
Kills:1,483
Deaths:282
KDR:5.259
Accuracy:27.684% A+
HSR:39.177% A*
VE-H Maw
A
Kills:1,435
Deaths:246
KDR:5.833
Accuracy:28.373% B+
HSR:37.979% A
SVA-88
A*
Kills:1,261
Deaths:216
KDR:5.838
Accuracy:28.163% B**
HSR:40.999% A*
VX29 Polaris
A*
Kills:1,187
Deaths:184
KDR:6.451
Accuracy:27.758% B*
HSR:37.068% A*
Pulsar LSW
A*
Kills:1,176
Deaths:230
KDR:5.113
Accuracy:28.753% B**
HSR:38.350% A*
NSX-P Naginata
A++
Kills:187
Deaths:35
KDR:5.343
Accuracy:30.651% A++
HSR:40.107% A+
Ursa
A+
Kills:86
Deaths:15
KDR:5.733
Accuracy:30.353% A+
HSR:26.744% B+
Flare VE6
B**
Kills:71
Deaths:18
KDR:3.944
Accuracy:26.143% B++
HSR:30.986% B**
Kills:17,115
Deaths (as Heavy Assault):2,977
Deaths (to Heavy Assaults):1,212
KDR:5.74908
Kill Difference:14,138
Playtime:223.831 hours
Usage:92%
Score:5.655m
Score/min:421
Accuracy (listed only):28.864%
HSR (listed only):36.921%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:112
Deaths:19
KDR:5.895
Accuracy:31.211% A
HSR:26.786% B++
Solstice VE3
A**
Kills:56
Deaths:8
KDR:7
Accuracy:30.330% A+
HSR:33.929% A**
Kills:168
Deaths (as Light Assault):27
Deaths (to Light Assaults):739
KDR:6.22222
Kill Difference:141
Playtime:2.577 hours
Usage:1%
Score:0.049m
Score/min:317
Accuracy (listed only):30.771%
HSR (listed only):30.357%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,469
Deaths:156
KDR:9.417
Accuracy:42.068% B+
HSR:81.688% A
NS-44 Commissioner AE
B++
Kills:550
Deaths:265
KDR:2.075
Accuracy:47.502% B++
HSR:32.546% B++
NS-45 Pilot
A++
Kills:62
Deaths:48
KDR:1.292
Accuracy:36.445% B*
HSR:40.323% A++
NS-357 Underboss
M++
Kills:54
Deaths:35
KDR:1.543
Accuracy:47.847% A+
HSR:44.444% M++
Kills:2,135
Deaths (as Infiltrator):504
Deaths (to Infiltrators):867
KDR:4.23611
Kill Difference:1,631
Playtime:20.538 hours
Usage:8%
Score:0.462m
Score/min:375
Accuracy (listed only):43.466%
HSR (listed only):49.750%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:146
V. Kills:3 N/A
Deaths:21
KDR:6.952
Accuracy:51.665% A+
KPH:81.900 B**
VKPH:1.700 D
Kills:146 (146 + 0)
Deaths:21
KDR:6.952
VKDR:0.143
Vehicle Kills:3
Kill Difference:125
Playtime:1.782 hours
Usage:1%
Score:0.020m
Score/min:184
Piloting Accuracy:51.665%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:182
V. Kills:4 N/A
Deaths:4
KDR:45.500
Accuracy:30.314% A*
KPH:197.900 M**
VKPH:4.300 B+
Kills:182 (0 + 182)
Deaths:4
KDR:45.500
VKDR:1
Vehicle Kills:4
Kill Difference:178
Playtime:0.920 hours
Usage:0%
Score:0.034m
Score/min:607
Driving Accuracy:N/A%
Gunner Accuracy:30.314%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,6426,5871,1885.545B*0.5429.81%B*40.261%A96.2B**N/A22868.5h9.7B+32.5B++
NS-15MP 3,6883,6425636.469A*1.4630.949%B+37.534%B*95.8B*1.2B++26138h9.5B++30.7B+
Orion VS54 1,4941,4832825.259A*0.2527.684%A+39.177%A*84.7A**N/A25617.5h9.3B**33.5B+
Ghost 1,4731,4691569.417A*4.4142.068%B+81.688%A89A*N/A22016.5h1.9B++4.6B++
VE-H Maw 1,4421,4352465.833M*0.8328.373%B+37.979%A85.9AN/A20116.7h8.6B*30.4B+
SVA-88 1,2731,2612165.838A*0.8328.163%B**40.999%A*83.5A+N/A25215.1h10.3B++36.6B++
VX29 Polaris 1,1971,1871846.451S1.4427.758%B*37.068%A*89.9A++N/A19013.2h10B*36B++
Pulsar LSW 1,1921,1762305.113M+0.1128.753%B**38.35%A*78.4A1.1A+21915h10.2B*35.4B*
NS Decimator-B 8816001344.478A*0.5368.502%B+N/A54.5C++25.5C**34311h4.1C+6C*
NS-44 Commissioner AE 5535502652.075B++2.9347.502%B++32.546%B++87.3B**N/A2176.3h2.8B*5.9B*
Frag Grenade 3313251325N/A319.9959.714%A++N/A650B++12B+17680.5h3.6C*6B++
NSX-P Naginata 188187355.343M++0.3430.651%A++40.107%A+85A+N/A3852.2h9.7B**31.8B*
M12 Kobalt 186182445.5M+40.4930.314%A*21.978%B*202.2M**4.4B+6060.9h13.2B**43.6B**
Light PPA 149146216.952C**1.9451.665%A+2.74%A*81.1B**1.7D1841.8h9.9B+19.1B+
Pulsar C 112112195.895M*0.8931.211%A26.786%B++112M**N/A3701h8B**25.7B**
Ursa 8686155.733S0.7330.353%A+26.744%B+95.6A**N/A3050.9h8.2B**27B*
Flare VE6 7271183.944M1.0626.143%B++30.986%B**88.8A++1.3A*3690.8h7.5A28.7B*
NS-45 Pilot 6262481.292C++3.7236.445%B*40.323%A++77.5B*N/A3170.8h5.9B++16.2B*
Force-Blade 57563,6630.015C4.9936.567%B+1.786%D0.3CN/A1207.5h1.8B++4.8B+
Solstice VE3 565687S1.9930.33%A+33.929%A**80M**N/A7630.7h11.5B*37.9B+
NS-357 Underboss 5454351.543B+3.4647.847%A+44.444%M++90A++N/A2800.6h3.7B+7.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon04800.2h
AE Nano-Armor Kit05040h
AE Medical Applicator22790h
Medical Applicator0550h
Motion Spotter04720.2h
G40-F Ranger0700h
Nano-Armor Kit03020h
Medical Kit5125,2556.2h
Recon Detection Device0810.1h

Check the help document for the dictionary if you want to learn more about words used here.


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