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Immortal eMJayCZVS[GINI] eMJayCZVS
VS BR 66

KDR: 5.14

Score: 4.7m

Last Seen: Nov 14th, 2018 5:30 PM
- OFFLINE - 52 minute(s)

Battle Rank 66 - Vanu Sovereignty on Miller - Outfit Member of INI the Closet[GINI] INI the Closet
VS outfit on Miller

Members: 2
Level Progress (to 67): 26%
Level 100 Progress: 25% 524h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15MP VE-H Maw Orion VS54 VX29 Polaris Pulsar LSW SVA-88 Ghost
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,041,326 MLG Score: 8826
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.047%38.505%111811100414,1677.90128-2.765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.843%1.533A+2.813M+-0.708D-HEAD ++ (~23.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.562B+9.40.336C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.063%1.852%320110141085731.862072700%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.308A0.469B+-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.886B*9.20.827B++9.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.285%22.222%175110148149121.65306623%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.527D4.272S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.62B+13.90.652B+32

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.885%80.957%175110141,12936943.05962

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.875B*0.945B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.506B+20.374C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
INI the Closet[GINI] INI the Closet
VS outfit on Miller

Members: 2
4.7m144.6%451 (27.1k)401 (24.1k)5.1359216,7023,2525.299266 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1015171729.577%38.768%114703:367

93% Heavy Assault8% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2017 7:07 PMFeb 18th, 2018 6:44 PMNov 15th, 2018 9:44 AM (4h) (PST)Nov 14th, 2018 4:08 PM (21h) (PST)Nov 14th, 2018 1:30 PM (24h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9562237331.4260.2780.5532.1110.0348826

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,35013,41043,940861733127224,071

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
195.3h/8.1d 531 6,475 3,870 24.7k 332 694 399 11.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:5,223
Deaths:913
KDR:5.721
Accuracy:29.640% B*
HSR:40.188% A
NS-15MP
B++
Kills:2,032
Deaths:323
KDR:6.291
Accuracy:30.093% B+
HSR:35.876% B++
VE-H Maw
A
Kills:1,429
Deaths:245
KDR:5.833
Accuracy:28.390% B+
HSR:38.069% A
Orion VS54
A*
Kills:1,283
Deaths:248
KDR:5.173
Accuracy:27.137% A
HSR:38.737% A*
VX29 Polaris
A*
Kills:1,187
Deaths:184
KDR:6.451
Accuracy:27.758% B*
HSR:37.068% A*
Pulsar LSW
A*
Kills:1,176
Deaths:230
KDR:5.113
Accuracy:28.753% B**
HSR:38.350% A*
SVA-88
A*
Kills:1,171
Deaths:193
KDR:6.067
Accuracy:27.924% B**
HSR:41.247% A*
Ursa
A
Kills:71
Deaths:13
KDR:5.462
Accuracy:29.132% A
HSR:30.986% B**
Kills:13,572
Deaths (as Heavy Assault):2,349
Deaths (to Heavy Assaults):925
KDR:5.77778
Kill Difference:11,223
Playtime:180.661 hours
Usage:93%
Score:4.287m
Score/min:395
Accuracy (listed only):28.603%
HSR (listed only):37.565%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:74
Deaths:13
KDR:5.692
Accuracy:31.486% A+
HSR:28.378% B**
Solstice VE3
A**
Kills:56
Deaths:8
KDR:7
Accuracy:30.330% A+
HSR:33.929% A**
Kills:130
Deaths (as Light Assault):21
Deaths (to Light Assaults):546
KDR:6.19048
Kill Difference:109
Playtime:2.153 hours
Usage:1%
Score:0.038m
Score/min:295
Accuracy (listed only):30.908%
HSR (listed only):31.154%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,129
Deaths:114
KDR:9.904
Accuracy:40.885% B
HSR:80.957% A
NS-44 Commissioner AE
B*
Kills:465
Deaths:215
KDR:2.163
Accuracy:47.446% B++
HSR:32.258% B*
Kills:1,594
Deaths (as Infiltrator):329
Deaths (to Infiltrators):668
KDR:4.84498
Kill Difference:1,265
Playtime:16.475 hours
Usage:8%
Score:0.370m
Score/min:375
Accuracy (listed only):44.166%
HSR (listed only):56.607%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:108
V. Kills:3 N/A
Deaths:12
KDR:9
Accuracy:49.063% B**
KPH:82.700 A
VKPH:2.300 C--
Kills:108 (108 + 0)
Deaths:12
KDR:9
VKDR:0.250
Vehicle Kills:3
Kill Difference:96
Playtime:1.307 hours
Usage:1%
Score:0.014m
Score/min:181
Piloting Accuracy:49.063%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:81
V. Kills:2 N/A
Deaths:1
KDR:81
Accuracy:30.285% A*
KPH:176.200 M*
VKPH:4.400 B+
Kills:81 (0 + 81)
Deaths:1
KDR:81
VKDR:2
Vehicle Kills:2
Kill Difference:80
Playtime:0.460 hours
Usage:0%
Score:0.015m
Score/min:528
Driving Accuracy:N/A%
Gunner Accuracy:30.285%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,2595,2239135.721B**0.5929.64%B*40.188%A92.6B**N/A20856.4h9.7B++32.6B*
NS-15MP 2,0622,0323236.291A*1.1630.093%B+35.876%B++90.7B*1.3B**22522.4h9.6B++31.8B+
VE-H Maw 1,4361,4292455.833M+0.7028.39%B+38.069%A86.1AN/A19916.6h8.6B*30.4B+
Orion VS54 1,2901,2832485.173A**0.0427.137%A38.737%A*82.2A**N/A24715.6h9.1B**33.6B
VX29 Polaris 1,1971,1871846.451S1.3227.758%B*37.068%A*89.9A++N/A18913.2h10B*36B++
Pulsar LSW 1,1921,1762305.113M++0.0228.753%B**38.35%A*78.4A+1.1A++21715h10.2B*35.4B++
SVA-88 1,1821,1711936.067A*0.9327.924%B**41.247%A*83A+N/A25314.1h10.2B++36.6B++
Ghost 1,1331,1291149.904A*4.7740.885%B80.957%A86.8A*N/A21613h2B+4.8B+
NS Decimator-B 7395001054.762M+0.3768.563%B+N/A54.3C++26C**3279.2h4C+5.9C*
NS-44 Commissioner AE 4674652152.163B*2.9747.446%B++32.258%B*87.7B**N/A2185.3h2.8B++5.8B*
Frag Grenade 2722671267N/A261.8659.795%A++N/A667.5B++12.5B*17530.4h3.5B5.9B++
Light PPA 111108129B+3.8649.063%B**1.852%B*83.1A2.3C--1811.3h9.2B+18.8B+
M12 Kobalt 8381181S75.8630.285%A*22.222%B*162M+4B5260.5h13.9B**45.9B*
Pulsar C 7474135.692M*0.5631.486%A+28.378%B**105.7M**N/A3180.7h8.7B**27.6B*
Ursa 7171135.462S0.3329.132%A30.986%B**88.8A*N/A2530.8h7.9A27.3B*
Solstice VE3 565687S1.8630.33%A+33.929%A**80SN/A6670.7h11.5B*37.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter03350.2h
Spawn Beacon03160.1h
AE Nano-Armor Kit04150h
Medical Applicator0550h
AE Medical Applicator22080h
G40-F Ranger0700h
Nano-Armor Kit03020h
Medical Kit3693,9533.7h
Recon Detection Device0810.1h

Check the help document for the dictionary if you want to learn more about words used here.


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