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Praetor eMJayCZVS[LOVE] eMJayCZVS
VS BR 87

KDR: 4.72

Score: 10.2m

Last Seen: Apr 25th, 2020 7:56 PM
- OFFLINE - 857.9 hour(s)

Battle Rank 87 - Vanu Sovereignty on Miller
Level Progress (to 88): 10%
Level 100 Progress: 54% 278h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15MP Ghost VE-H Maw Orion VS54 SVA-88 VX29 Polaris Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,985,380 MLG Score: 10380
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.58%38.952%119116126729,5137.30701-2.588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.951%1.814A++2.706M-0.759D-HEAD ++ (~23.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.589B+9.30.347C**21.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.237%2.469%2221128216213141.236643240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.479A+0.831B++-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.88B*100.813B++9.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.581%21.937%29431280351136182.580881847%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.281%-0.336C-4.227S-0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.624B+14.80.634B+30.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.457%85.581%294312802,35882442.86165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.72%1.28A1.196B**0.665

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.556B+1.90.4B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.2m144.2%522 (31.3k)461 (27.7k)4.7190935,7667,5794.864187 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283369330.868%39.345%121402:558

91% Heavy Assault8% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2017 7:07 PMApr 30th, 2019 8:25 PMMay 25th, 2020 6:46 AM (6d) (PST)Apr 25th, 2020 3:57 PM (36d) (PST)Apr 25th, 2020 3:56 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0722787941.6190.3430.6372.3880.03710380

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,34016,67347,667972138143227,630

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
368.2h/15.3d 1,099 14,072 8,696 52.8k 594 1,324 820 23.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:16,813
Deaths:3,256
KDR:5.164
Accuracy:31.225% B*
HSR:39.832% B*
NS-15MP
B++
Kills:3,863
Deaths:594
KDR:6.503
Accuracy:30.973% B+
HSR:37.536% B++
VE-H Maw
B**
Kills:1,673
Deaths:288
KDR:5.809
Accuracy:28.936% B
HSR:37.956% B**
Orion VS54
A++
Kills:1,536
Deaths:293
KDR:5.242
Accuracy:27.693% B**
HSR:39.518% A++
SVA-88
A++
Kills:1,291
Deaths:220
KDR:5.868
Accuracy:28.183% B++
HSR:40.744% A++
VX29 Polaris
A+
Kills:1,187
Deaths:184
KDR:6.451
Accuracy:27.758% B+
HSR:37.068% A+
Pulsar LSW
A+
Kills:1,176
Deaths:230
KDR:5.113
Accuracy:28.753% B++
HSR:38.350% A+
NSX-P Naginata
A
Kills:1,063
Deaths:175
KDR:6.074
Accuracy:30.408% A
HSR:36.218% B*
Ursa
B**
Kills:86
Deaths:15
KDR:5.733
Accuracy:30.353% B**
HSR:26.744% C++
Flare VE6
B++
Kills:71
Deaths:18
KDR:3.944
Accuracy:26.143% B
HSR:30.986% B++
Kills:28,759
Deaths (as Heavy Assault):5,273
Deaths (to Heavy Assaults):2,121
KDR:5.45401
Kill Difference:23,486
Playtime:333.486 hours
Usage:91%
Score:9.205m
Score/min:460
Accuracy (listed only):29.042%
HSR (listed only):36.495%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:234
Deaths:30
KDR:7.800
Accuracy:33.735% A++
HSR:32.051% A++
Pulsar C
A
Kills:210
Deaths:40
KDR:5.250
Accuracy:32.891% A
HSR:25.714% C**
NSX-P Tanto
A
Kills:103
Deaths:22
KDR:4.682
Accuracy:33.353% A
HSR:33.010% B**
Kills:547
Deaths (as Light Assault):92
Deaths (to Light Assaults):1,335
KDR:5.94565
Kill Difference:455
Playtime:6.474 hours
Usage:2%
Score:0.165m
Score/min:425
Accuracy (listed only):33.326%
HSR (listed only):30.258%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,729
Deaths:187
KDR:9.246
Accuracy:42.640% C**
HSR:81.666% B**
NS-44 Commissioner AE
B**
Kills:967
Deaths:478
KDR:2.023
Accuracy:45.993% B
HSR:37.642% B**
NSX Daimyo
B**
Kills:578
Deaths:86
KDR:6.721
Accuracy:47.294% B++
HSR:97.751% B**
NS-357 Underboss
A*
Kills:163
Deaths:91
KDR:1.791
Accuracy:45.440% B*
HSR:41.718% A*
NS-45 Pilot
B**
Kills:89
Deaths:70
KDR:1.271
Accuracy:35.389% B+
HSR:37.079% B**
NS-30 Vandal
B++
Kills:51
Deaths:12
KDR:4.250
Accuracy:37.316% B+
HSR:33.333% B++
Parallax VX3-AE
C+
Kills:51
Deaths:7
KDR:7.286
Accuracy:36.449% D-
HSR:80.392% C+
Kills:3,628
Deaths (as Infiltrator):931
Deaths (to Infiltrators):1,556
KDR:3.89689
Kill Difference:2,697
Playtime:30.511 hours
Usage:8%
Score:0.752m
Score/min:411
Accuracy (listed only):41.503%
HSR (listed only):58.512%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:162
V. Kills:4 N/A
Deaths:21
KDR:7.714
Accuracy:51.237% A
KPH:79.800 B+
VKPH:2 D
Kills:162 (162 + 0)
Deaths:21
KDR:7.714
VKDR:0.190
Vehicle Kills:4
Kill Difference:141
Playtime:2.031 hours
Usage:1%
Score:0.022m
Score/min:183
Piloting Accuracy:51.237%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:228
V. Kills:5 N/A
Deaths:5
KDR:45.600
Accuracy:31.637% A*
KPH:210.200 M*
VKPH:4.600 B+
M20 Basilisk
S
Kills:64
V. Kills:6 N/A
Deaths:6
KDR:10.667
Accuracy:42.504% C*
KPH:110.900 S
VKPH:10.400 B+
M12 Kobalt
A*
Kills:59
V. Kills:1 N/A
Deaths:4
KDR:14.750
Accuracy:25.610% A
KPH:158.300 A*
VKPH:2.700 C
Kills:351 (0 + 351)
Deaths:15
KDR:23.400
VKDR:0.800
Vehicle Kills:12
Kill Difference:336
Playtime:2.035 hours
Usage:1%
Score:0.069m
Score/min:567
Driving Accuracy:N/A%
Gunner Accuracy:25.610%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 17,01216,8133,2565.164B+0.4431.225%B*39.832%B*118.7B**1.4C**286141.6h9.6B+30.7B++
NS-15MP 3,9123,8635946.503A+1.7830.973%B+37.536%B++97.6B+1.2B+26339.6h9.5B+30.7B+
Ghost 1,7331,7291879.246A++4.5342.64%C**81.666%B**91.5A+N/A22718.9h1.9B+4.5B+
VE-H Maw 1,6821,6732885.809M1.0928.936%B37.956%B**89B++N/A23718.8h8.7B+30B+
Orion VS54 1,5471,5362935.242A+0.5227.693%B**39.518%A++84.4A+N/A27018.2h9.3B*33.4C*
SVA-88 1,3031,2912205.868A++1.1528.183%B++40.744%A++84.4B*N/A25715.3h10.2B+36.3B+
VX29 Polaris 1,1971,1871846.451M++1.7327.758%B+37.068%A+89.9B**N/A19413.2h10B++36B+
Pulsar LSW 1,1921,1762305.113M0.3928.753%B++38.35%A+78.4B++1.1B++22615h10.2B+35.4B+
NSX-P Naginata 1,0811,0631756.074M**1.3530.408%A36.218%B*123.6A*2.1A3208.6h9.1B**30B*
NS-44 Commissioner AE 9709674782.023B+2.7045.993%B37.642%B**100.7B**N/A2599.6h2.7B**5.9B++
NS Decimator-B 1,3599472244.228A++0.4969.131%B+1.267%D--56.7C+24.7B+33316.7h4.1C+6C++
Plasma Grenade 6356261626N/A621.2860.105%A++N/A626C*9C18781h3.3C++5.5B+
NSX Daimyo 578578866.721B++2.0047.294%B++97.751%B**125.7A*N/A3644.6h1.8B**3.9B*
Solstice VE3 237234307.8S3.0833.735%A++32.051%A++106.4M**1.4A++5312.2h13.4B39.7C**
M12 Kobalt 233228545.6A40.8831.637%A*24.123%A207.3M++4.5B6561.1h13.3B**41.9B++
Pulsar C 210210405.25A++0.5332.891%A25.714%C**123.5M+N/A4351.7h8.4B**25.5B*
NS-357 Underboss 164163911.791B+2.9345.44%B*41.718%A*101.9A+N/A3051.6h3.4B++7.5B++
Light PPA 166162217.714B2.9951.237%A2.469%A*81B++2D1832h10B+19.5B+
Force-Blade 1071065,4640.019C+4.7039.009%B+3.774%C-0.4CN/A1278.1h1.7B++4.4B+
NSX-P Tanto 107103224.682M**0.0433.353%A33.01%B**103M4S3991h10.7B*32.2B*
NS-45 Pilot 8989701.271C+3.4535.389%B+37.079%B**80.9B+N/A3041.1h5.9B+16.8B++
Ursa 8686155.733M**1.0130.353%B**26.744%C++95.6A+N/A3400.9h8.2B**27B*
M12 Kobalt 7775175B**70.2831.921%A++13.333%D-187.5B**5C+5040.4h12.5B*39B**
Flare VE6 7271183.944A++0.7826.143%B30.986%B++88.8B**1.3A4460.8h7.5B**28.7B++
M20 Basilisk 7064610.667M+5.9542.504%C*12.5%M106.7S10B+4290.6h21B**49.3A
M12 Kobalt 6059414.75C10.0325.61%A23.729%B**147.5A++2.5C-5170.4h13.9B*54.2B*
NS-30 Vandal 5151124.25B*0.4737.316%B+33.333%B++102A++N/A3390.5h5B+13.3B+
Parallax VX3-AE 515177.286B++2.5736.449%D-80.392%C+42.5C-N/A991.2h2.3D*6.3D--
Quasar VM1 5250114.545A++0.1730.889%M+26%A83.3S3.3S5000.6h13.9C*45B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit01,5150.1h
Spawn Beacon17900.3h
AE Nano-Armor Kit18550h
AE Medical Applicator22940h
Medical Applicator0550h
Motion Spotter28050.4h
G40-F Ranger0700h
Recon Detection Device0810.1h
Medical Kit9449,57420.1h

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