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Archon eMJayCZVS[LOVE] eMJayCZVS
VS BR 76

KDR: 5

Score: 7m

Last Seen: Jul 8th, 2019 5:25 PM
- OFFLINE - 27.3 hour(s)

Battle Rank 76 - Vanu Sovereignty on Miller - Outfit Officer of Technology of Love[LOVE] Technology of Love
VS outfit on Miller

Members: 12
Level Progress (to 77): 2%
Level 100 Progress: 37% 406h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15MP Ghost VE-H Maw Orion VS54 SVA-88 VX29 Polaris Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,724,372 MLG Score: 9372
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 3.4%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.699%38.459%114214120020,1107.44815-2.45

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.296%1.664A++2.682M-1.028D*HEAD ++ (~23.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.577B+9.30.345C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.618%2.667%295112131509231.630433750%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.507A+0.995B*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.879B*10.10.809B++9.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.021%22.051%2491121319584162.294121147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.478D4.343S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.632B+13.60.658B+30.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.451%81.72%249112131,67454943.04918

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.122B**0.951B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.54B+1.90.393B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Technology of Love[LOVE] Technology of Love
VS outfit on Miller

Members: 12
7m146.4%486 (29.2k)428 (25.7k)4.9985824,6284,9275.1556776 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214253930.161%38.765%116903:218

92% Heavy Assault8% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2017 7:07 PMApr 30th, 2019 8:25 PMJul 18th, 2019 2:35 AM (2d) (PST)Jul 8th, 2019 1:54 PM (11d) (PST)Jul 8th, 2019 1:25 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9952417541.4960.2990.5802.2410.0349372

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,70414,43645,268901835134225,663

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
274.4h/11.4d 774 9,547 5,680 36.9k 447 961 566 16.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:8,263
Deaths:1,475
KDR:5.602
Accuracy:30.065% B*
HSR:39.441% B**
NS-15MP
B++
Kills:3,859
Deaths:592
KDR:6.519
Accuracy:30.974% B+
HSR:37.523% B++
VE-H Maw
A
Kills:1,649
Deaths:287
KDR:5.746
Accuracy:28.900% B+
HSR:37.781% A
Orion VS54
A*
Kills:1,536
Deaths:293
KDR:5.242
Accuracy:27.693% A
HSR:39.518% A*
SVA-88
A*
Kills:1,261
Deaths:216
KDR:5.838
Accuracy:28.163% B*
HSR:40.999% A*
VX29 Polaris
A++
Kills:1,187
Deaths:184
KDR:6.451
Accuracy:27.758% B++
HSR:37.068% A++
Pulsar LSW
A++
Kills:1,176
Deaths:230
KDR:5.113
Accuracy:28.753% B**
HSR:38.350% A++
NSX-P Naginata
A+
Kills:866
Deaths:141
KDR:6.142
Accuracy:30.273% A+
HSR:35.912% B*
Ursa
A
Kills:86
Deaths:15
KDR:5.733
Accuracy:30.353% A
HSR:26.744% B
Flare VE6
B*
Kills:71
Deaths:18
KDR:3.944
Accuracy:26.143% B+
HSR:30.986% B*
Kills:19,954
Deaths (as Heavy Assault):3,451
Deaths (to Heavy Assaults):1,413
KDR:5.78209
Kill Difference:16,503
Playtime:251.643 hours
Usage:92%
Score:6.447m
Score/min:427
Accuracy (listed only):28.907%
HSR (listed only):36.432%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:127
Deaths:22
KDR:5.773
Accuracy:31.629% A
HSR:26.772% B+
Solstice VE3
A
Kills:101
Deaths:15
KDR:6.733
Accuracy:29.952% A
HSR:27.723% A
Kills:228
Deaths (as Light Assault):37
Deaths (to Light Assaults):889
KDR:6.16216
Kill Difference:191
Playtime:3.407 hours
Usage:1%
Score:0.066m
Score/min:322
Accuracy (listed only):30.790%
HSR (listed only):27.247%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,674
Deaths:180
KDR:9.300
Accuracy:42.451% B+
HSR:81.720% A
NS-44 Commissioner AE
B*
Kills:579
Deaths:294
KDR:1.969
Accuracy:47.384% B++
HSR:33.679% B*
NS-357 Underboss
A**
Kills:153
Deaths:83
KDR:1.843
Accuracy:45.833% B**
HSR:40.523% A**
NS-45 Pilot
A++
Kills:62
Deaths:48
KDR:1.292
Accuracy:36.445% B*
HSR:40.323% A++
Kills:2,468
Deaths (as Infiltrator):605
Deaths (to Infiltrators):1,001
KDR:4.07934
Kill Difference:1,863
Playtime:23.094 hours
Usage:8%
Score:0.523m
Score/min:377
Accuracy (listed only):43.028%
HSR (listed only):49.061%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:150
V. Kills:3 N/A
Deaths:21
KDR:7.143
Accuracy:51.618% A+
KPH:80.200 B**
VKPH:1.600 D
Kills:150 (150 + 0)
Deaths:21
KDR:7.143
VKDR:0.143
Vehicle Kills:3
Kill Difference:129
Playtime:1.871 hours
Usage:1%
Score:0.020m
Score/min:182
Piloting Accuracy:51.618%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:195
V. Kills:4 N/A
Deaths:4
KDR:48.750
Accuracy:31.021% A*
KPH:196.400 M**
VKPH:4 C**
M20 Basilisk
N/A
Kills:50
V. Kills:6 N/A
Deaths:6
KDR:8.333
Accuracy:44.262% N/A
KPH:99.800 N/A
VKPH:12 N/A
Kills:245 (0 + 245)
Deaths:10
KDR:24.500
VKDR:1
Vehicle Kills:10
Kill Difference:235
Playtime:1.494 hours
Usage:1%
Score:0.048m
Score/min:533
Driving Accuracy:N/A%
Gunner Accuracy:44.262%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,3388,2631,4755.602B*0.6030.065%B*39.441%B**101.5B**N/A23481.4h9.7B+32.2B++
NS-15MP 3,9083,8595926.519A++1.5230.974%B+37.523%B++97.7B*1.2B++26339.5h9.5B++30.7B+
Ghost 1,6781,6741809.3A*4.3042.451%B+81.72%A91A*N/A22118.4h1.9B++4.6B+
VE-H Maw 1,6581,6492875.746M**0.7528.9%B+37.781%A88.7AN/A23218.6h8.7B*30.1B++
Orion VS54 1,5471,5362935.242A**0.2427.693%A39.518%A*84.9A*N/A25818.1h9.3B**33.4B
SVA-88 1,2731,2612165.838A*0.8428.163%B*40.999%A*83.5AN/A25315.1h10.3B++36.6B++
VX29 Polaris 1,1971,1871846.451S1.4527.758%B++37.068%A++89.9A++N/A19113.2h10B*36B++
Pulsar LSW 1,1921,1762305.113M++0.1128.753%B**38.35%A++78.4A1.1A22015h10.2B*35.4B++
NSX-P Naginata 8808661416.142M**1.1430.273%A+35.912%B*118.6A**1.9B**3047.3h9.1B**30B**
NS Decimator-B 9956801514.503A*0.5068.5%B+1.029%D*54.8C++25.4C**33912.4h4.1C+6C*
NS-44 Commissioner AE 5825792941.969B++3.0347.384%B++33.679%B*87.7B**N/A2176.6h2.8B*5.9B*
Frag Grenade 3833771377N/A372.0059.489%A++N/A628.3B++10C++17420.6h3.6C*6B++
M12 Kobalt 199195448.75M**43.7531.021%A*22.051%B*195M**4C**5961h13.6B**44B*
NS-357 Underboss 154153831.843B*3.1645.833%B**40.523%A**102A*N/A2921.5h3.5B*7.5B*
Light PPA 153150217.143C**2.1451.618%A+2.667%A*78.9B**1.6D1811.9h10.1B+19.6B+
Pulsar C 127127225.773M0.7731.629%A26.772%B+115.5M**N/A3831.1h8.1B**25.7B*
Solstice VE3 102101156.733S1.7329.952%A27.723%A84.2M**N/A5991.2h11B*36.8B+
Ursa 8686155.733S0.7330.353%A26.744%B95.6A*N/A3160.9h8.2B**27B*
Force-Blade 80794,3620.018C+4.9837.96%B++3.797%C-0.3C-N/A1238h1.7B++4.5B++
Flare VE6 7271183.944A**1.0526.143%B+30.986%B*88.8A++1.3A*3820.8h7.5A28.7B*
NS-45 Pilot 6262481.292C++3.7136.445%B*40.323%A++77.5B++N/A3180.8h5.9B++16.2B*
M20 Basilisk 565068.333M3.3344.262%B+6%C++100S12A4050.5h24.2A*54.7A++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon05660.2h
AE Nano-Armor Kit06050h
AE Medical Applicator22790h
Medical Applicator0550h
Motion Spotter15500.3h
G40-F Ranger0700h
Nano-Armor Kit03020h
Medical Kit5996,1879.2h
Recon Detection Device0810.1h

Check the help document for the dictionary if you want to learn more about words used here.


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